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These Fallout 4 mods are of an adult nature.

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  1. CBBE Body with 3D Pussy Sliders

    Description
    For whatever reason, theres actually a ton of polys in the CBBE body's crotch, but the pussy on the CBBE body has never been anything more than a tiny slit with textured-on details. So I took advantage of those sweet, sweet vertices and added a couple sliders to the CBBE Nude Body that make 3-dimensional, real changes to the pussy. Several sliders for ultimate control and personalization of the pussy!!! Based off default CBBE body and textures, might not look great with whatever textures you're using. Does not animate/have HDT physics, but if you know how to do that stuff and want to with this, go right ahead. Only modifies the nude body. Does include in-game morphs for Looksmenu, so that means you can give all your big tiddy anime companions their own unique vaginas. No prebuilt body mesh included , you'll have to run bodyslide and generate your own, everyone's got their own preferred presets anyways.
     
    The Sliders
    Pussy Lips - Modifies the inner lips into a 3D shape and extends them past the outer lips
    Pussy Mount -  Protrudes the "mound" of the pussy
    Pussy Size - Makes the pussy larger and wider overall
    Pussy Height - Modifies the vertical orientation of the pussy
    Pussy OuterLips - Modifies the size of the outer lips and extends them past the inner lips
    Pussy Innie - Modifies the "width" of the pussy, effectively tucks everything in.
     
    Requirements
    Fallout 4, CBBE, Bodyslide.

    41792 downloads

    Updated

  2. Roggvir's No-Strip Items Manager

    Allows the player to select items that shall not be stripped
    In a simple, efficient, reliable and COMFORTABLE way
    ...individually for males, females, synths, and super mutants
    (also, read the WARNING at the end)
     
    NOTE: EgoBallistic made a patch to add support for AAF's protected equipment feature (read about it here).
    This patch is now included in version 1.0.1
     
     
    You should be given the "No-Strip Items Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

     
     
    To use the "No-Strip Items Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)
    Select the sex or race you want to manage items for.

    NOTE: If you have your Pipboy opened at this time, close it after clicking any button, and the next screen will pop up.
     
     
    Drag items from one side to the other, like you do when trading or looting containers.
    Whatever you put in the container, will be set as a no-strip item for the sex/race you selected in previous step.
    Obviously, you need to actually have that item first.

    NOTE: Items will be "cloned" into the container, so you can still keep your item.
    Consequently, any items you "remove" from the container will not be added to your inventory (to prevent cloning items - if you wanna cheat, use the console :)).
     
     
    NOW, obviously this wont do much, unless...
    ...unless some MOD makes use of the provided functionality (only AAF is supported out of the box).
    Use the following to check whether an item is listed as no-strip item:
    Rogg:NoStrip NoStrip = Rogg:NoStrip.GetAPI() if NoStrip.IsListed(form TheItem, race ActorsRace, int ActorsSex) ; TheItem is listed as a no-strip item for ActorsRace and ActorsSex ; Note: in case of synths or supermutants, the ActorsSex parameter has no effect, but is still required by the function. endIf  
     
     
    WARNING:
     
    If you give the container a modded item, you will receive back its bare unmodded version!
    So, if you dont want to loose the mods you put on your precious thing, craft (or find) a new unmodded thing and feed that to the container.
    (looking for solution)
      Do not feed the container with any of your quest items!
    Not sure if that could really break something, but better be safe than sorry.  
     
     
     

    143670 downloads

    Updated

  3. Breezy Power Armor Frame v0.1

    Tired of cruising the oppressive Commonwealth heat inside those sweltering power armor frames? No fear, now you can get some wind in with the new and lightweight Breezy Power Armor Frames! Just build on a workshop (under the Special category), picking the "Breezy" option. You might need to scrap your old frame, though.
     
    This is just a quick test. Bone weights are not that good, and even worse for the male version. The body is fixed as it's embedded on the custom frame mesh. Female body is Wonder Body (you'll probably have texture problems if you use CBBE or other body), male is EVB.
     
    You'll need as requirements:
    Buildable Power Armor Frames: https://www.nexusmods.com/fallout4/mods/6698 Unique Power Armor Frames: https://www.nexusmods.com/fallout4/mods/15399  
    This was not very thoroughly tested, so use it at your own risk. Let me know if you run into any big issues.

    3826 downloads

    Submitted

  4. Roggvir's DD Items Manager

    Allows the player to control which "Devious Devices" items can be put on
    Toggle which items are allowed or not, and set probability of picking random item from each of the 26 categories
    ...currently ignores actor's sex (female is presumed), but that shouldn't be a problem for now.
     
    - Items are distributed amongst several Categories.
    - When picking items, all Categories are considered.
    - Each Category has a configurable probability/chance of picking ONE randomly chosen item.
    - Individual items can be allowed/forbidden from the picking procedure.
    - Uses lists of "mutualy exclusive items" to prevent picking conflicting items (by function, or visually)
     
    Supported by mods:
    AAF Violate RSE: Realistic Salacious Encounters - natively supported by RSE v3.1.9 (and onward)  
    Mod Configuration Menu is required since version 1.0.2.
    If you are updating from 1.0.1 or 1.0.2, simply uninstall the old version and install the new one, then in game use the "REPAIR MCM SETTINGS" button. No special cleaning steps neccessary.
     
     
    You should be given the "Devious Devices Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

     
     
    To use the "Devious Devices Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)

     
     
    Toggle Allowed Items.
    Any items you set to OFF, will be ignored by this MOD's procedure for picking random items.

    NOTE: I do want to make a proper user-friendly variant using MCM later, but no guarantees.
     
     
    Review and Configure the Probability settings.
    Each category contains items that are somewhat distinct from items in other categories - by their looks, by their function, sometimes (not always) by used slots.
    When picking up random items, the probability setting affects the chance that ONE random item (allowed only) will be picked from that category.
    The system considers lists of "mutually exclusive items", so it won't try to put on both hood AND a blindfold, and it tries to pick items from EVERY category in sequence (from highest probability to the lowest).

     
    Pick a Category...

     
    ...and set its Probability

     
     
     
    NOW, obviously this wont do much, unless...
    ...some MOD makes use of the provided functionality (like AAF Violate for example).
    Use the following to fetch a list of random items to be put on:
    Rogg:DDManager DDManager = Rogg:DDManager.GetAPI() form[] _items = DDManager.PickRandomItems() ; now you can call the EquipDevice() from DD:DD_Library to equip the items one by one  
     

    211130 downloads

    Updated

  5. Dicky's Pinup Outfit Fusion

    Hello LoversLab! This is my Pinup Outfit for Fusion Girl - released for the first time here!
    (CBBE version is here)
     
    What this mod does
    Adds the following Fusion girl female clothing pieces (armor slot noted in parenthesis):
    Bikini Bottom (40 or 45)
    Bikini Bottom XXX (40 or 45)
    Bikini Top (48 Beard)
    Bikini Top XXX (48 Beard)
    Shirt (48 Beard)
    Skirt (39 or 44)
    Gloves (56 Unnamed or 34, 35 Hands)
    Officer Gloves (34, 35 Hands)
    Hat (46 Headband)
    High Heeled Boots (33 Body)
    High Heels (33 Body)
    Combat Boots (33 Body)
    Holotag Necklace (50 Neck)
    Jacket (37 or 41)
    Arm Patch (57 Unnamed)
    Circle Patch (57 Unnamed)
    Tank Top (48 Beard)
    Thigh Belt (39 or 44)
     
    You can build these pieces at the Chem Station under "Dicky's Pinup Outfit"
    If you have mods that add legendary to armor pieces, most of these outfits can be fitted with a legendary stat as well.
     
    Armor Upgrade
    Goes from 0-4, with 0 being realistic (little or no DR) and 4 being "heroic" giving you pretty OP protection. You don't have to craft two separate versions now to choose a realistic or OP version - just craft the outfit you want and change its stats at the armor workbench. Because of this new feature, I removed the ballistic weave option on all pieces.
     
    Heroine Upgrade
    Custom legendary abilities I split out so you can add an ability per outfit. These include auto-healing, rad scrubbing, high jump, fast reloads, etc. Just gives you the ability to pick and choose what you want.
     
    Note: I haven't had much time to edit the bone weights on the bikini bottoms, particularly the XXX variant which is slipped to the side for "easy access." Might look weird with some sex animations - hope to address that eventually when we have enough Fusion girl animations that affect that area. It's mostly just a few vertices that are not deforming properly but should be ok most of the time for now..

    7090 downloads

    Updated

  6. Dicky's Pinup Outfit CBBE Legacy

    Hello LoversLab! This is my Pinup Outfit for CBBE - released for the first time here along with the Fusion Girl version!
    Please note, I consider the Fusion Girl version as the next upgrade for the mod, so I will only be updating that version if I do. This CBBE version is legacy - I packaged the more popular modification system with this one so it's basically identical to the Fusion Girl version, except for the body type, inclusion of physics, and the high heeled feet differ slightly vs the Fusion version. Probably comes down to tastes, but the CBBE version has smaller, petite feet, while the Fusion version has more toned, regular-sized feet.
     
    Note: I don't play much with physics since I'm a screenshots guy, so I never really extensively tested the physics version. A few users from that other site mentioned that they had issues, but I was never able to tell if it was simply user error with outfit studio or something was actually broken. For the few hours I tested the physics version though, I never had any issues, so I don't know. Lmk if you guys have any issues with that.
     
    What this mod does
    Adds the following CBBE female clothing pieces (armor slot noted in parenthesis):
    Bikini Bottom (40 or 45)
    Bikini Bottom XXX (40 or 45)
    Bikini Top (48 Beard)
    Bikini Top XXX (48 Beard)
    Shirt (48 Beard)
    Skirt (39 or 44)
    Gloves (56 Unnamed or 34, 35 Hands)
    Officer Gloves (34, 35 Hands)
    Hat (46 Headband)
    High Heeled Boots (33 Body)
    High Heels (33 Body)
    Combat Boots (33 Body)
    Holotag Necklace (50 Neck)
    Jacket (37 or 41)
    Arm Patch (57 Unnamed)
    Circle Patch (57 Unnamed)
    Tank Top (48 Beard)
    Thigh Belt (39 or 44)
     
    You can build these pieces at the Chem Station under "Dicky's Pinup Outfit"
    If you have mods that add legendary to armor pieces, most of these outfits can be fitted with a legendary stat as well.
     
    Armor Upgrade
    Goes from 0-4, with 0 being realistic (little or no DR) and 4 being "heroic" giving you pretty OP protection. You don't have to craft two separate versions now to choose a realistic or OP version - just craft the outfit you want and change its stats at the armor workbench. Because of this new feature, I removed the ballistic weave option on all pieces.
     
    Heroine Upgrade
    Custom legendary abilities I split out so you can add an ability per outfit. These include auto-healing, rad scrubbing, high jump, fast reloads, etc. Just gives you the ability to pick and choose what you want.
     

    18275 downloads

    Updated

  7. FO4 Animations by Leito - Voice Fix for FF animations

    Hi,
     
    this is a fix for the female on female animations from Leito's Fallout 4 animation pack that are using strapons (thanks to the AAF One Patch). So far they all had male sounds for the second actor, which is hilarious but also not very immersive.
    What I did is I hex-edited the hkx animation files from Leito to change the voice package in them from the male and male raider voices to female (could have used hkxpack but that tool changed too much in the file, I don't trust it). To not also change the male on female animations I had to copy the male hkx files into separate ones and edit those.
    The sounds folder is copied over from the female vanilla sounds from Leito's mod, but I removed some "oh god" samples from the aggressive package.
     
    Requirements:
    AAF
    FO4 Animations by Leito v2.0a (duh!)
    The One Patch to Bang Them All
     
    Just load this after the Bang them All patch, it has to overwrite xmls from that or it won't work.
     
     
    Credits:
    @dagobaking for AAF
    @Leito86 for his animations
    @an3k for the Bang them All patch

    175755 downloads

    Updated

  8. Looksmenu Pantyhose Overlay

    I take no credit for this. The file I based everything off of was ported to racemenu for skyrim by @b3lisario. If @b3lisario has an issue I will immediately pull the file.
     
     
    This is a port of UNP Racemenu Pantyhose overlay for Fallout 4. 
     
    I thought Fallout 4 could use one and I did use the Skyrim one alot.
     
    There is currently 28 pantyhose, tights and faux thigh high includes. I am constantly messing with it. If it goes over well, I might publish it to nexus. I'm just testing the waters out here first
     
    Here is what is included:
     
    Black Tights Black Pantyhose High Waisted Black Tights Blackout Tights Black Faux Thigh Highs Blue Tights  Blue Pantyhose Grey Tights Grey Pantyhose White Tights White Pantyhose White Faux Thigh Highs Pink Tights Pink Pantyhose Pink Blackout Tights Pink Faux Thigh Highs Tan Tights Tan Pantyhose Suntan Tights Suntan Pantyhose Purple Tights  Purple Pantyhose Teal Tights Teal Pantyhose Navy Tights  Navy Pantyhose Red Tights Red Pantyhose  
    I think that's everything.
     

    3014 downloads

    Updated

  9. AAF Gag Equip GrayUser Animations

    This is an experimental AAF plugin which causes the GrayUser Bondage Animations to actually equip a gag.  It uses the tape gag from Devious Devices, so you need that installed.  I chose the tape gag specifically since it is used by Violate and RaiderPet.

    3130 downloads

    Updated

  10. MeLikem Areolas

    This work is based of of a mix of the CBBE, Oni, and default skin textures.  The areolas shape is based off my best friend's nipples, so don't tell me these are unrealistic!  Fahrenheit is shown behind piper with the dirty skin version (I prefer tats to dirt). Both are included.  These are 4k res textures.

    1303 downloads

    Updated

  11. AAF Overlay Patches OnePatch 1.1.1

    This is a WIP. I like overlays - the ones in the earlier patch by Riot_Punch.  But it is wayyy out of date now.  To use this you need c*moverlays.xml and c*moverlaysmutant.xml (where did the human ones come from originally?.. Leito?.. (Let me know pls)
    You also need
    CumNWealth_Patches_Base.rar from:
     

    5953 downloads

    Submitted

  12. CrazyRug CBBE Slider Sets

    These slider sets build bodies for male and female crazy animations.  You need Body Talk v2, CBBE, Bodyslide.  For ghouls see my other mods.
    Probably only works with CBBE and BT2. Also Zex skeleton is advised for AAF..

    1098 downloads

    Submitted

  13. Bodyslide Body Talk 2 Ghoul Male.7z

    This is a mesh and slider set for BodyTalk2 for male ghouls.  You need just the EVB ghoul textures from this mod: https://www.nexusmods.com/fallout4/mods/7432?
     
    When you build the bodies choose any of the TBOS body talk slider sets.
     
    If you want this for "Superhero body" or whatever you can convert a body yourself in bodyslide. Just open you favorite body as a file save a copy of it as "TBOS ghoul mybodytype".  You can get the file folder data from my file here. Then go into the properties on your body and change the material file like you see in the pic below. Again, you can get the file and folder data from my sliderset.
     
    So strange, I've been modding since 2005 and my first publication is ghoul cocks...
     
     
     
     
    Bodyslide Body Talk 2 Ghoul Male.7z

    PreBuilt Mesh.7z

    2146 downloads

    Submitted

  14. [AAF] RSE II: Reproductive System Effects (07/25/19)

    About:
     
    This mod adds a menstrual cycle to the player, be they female OR male, as well as various pregnancy related effects such as morning sickness and fatigue, as well as miscarriages. The options in the MCM highlight all of the current functionality, in a plain and understandable way. Integrates at this time with Wasterlander's Rash and in the future will also integrate with Advanced Needs. Note that there is no requirement to have either mod installed ~ their inclusion is done through a soft-check.
     
    NOTE: This mod REQUIRES AAF and FAMILY PLANNING ENHANCED!
     
    This mod starts in a "disabled" state and you will need to go into the MCM to set your timeframe for what the mod considers to be a month and then enable periods. This was done to prevent the mod from automatically starting on MALE player games, when you have forgotten the mod is installed.
     
    Requirements:
     
    A functioning install of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
    Family Planning Enhanced
    RSE II Resources ESM
     
    Legal:
     
    All assets are to remain intact with RSEII: Reproductive System Effects. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. RSEII: Reproductive System Effects is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. This mod may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.
     

    32356 downloads

    Updated

  15. [AAF] RSE II: Abductions Addon Pack

    RSE II: Official Abductions Addon Pack
     
    About
     
    This mod adds a few locations for kidnapping via Minutemen Radiant Quests and via RSE II's Abductions. However, this addon pack does not require RSE II CSA to be installed - anyone can use it.
     
    Removed from kidnapping / abductions:
    Saugus Ironworks, simply because it could potentially interfere with a running quest. Modified:
    Hub City Auto Wreckers, by moving the prisoner mat out of the trailer and in front of the Boss NPC. Added:
    Gunner location - Mass Bay Medical Center Gunner location - Quincy PD  
    Installation
     
    Simply install it to your data folder and then activate it in your mod manager of choice. Due to the fact that this mod alters many Locations, Encounter Zones and cells, it is best if you place this mod as low as you possibly can in your load order, just to ensure these overrides win out conflicts.
     
    Legal
     
    Permission is not granted to host this file on any other site than Lover's Lab, under my specific user account.

    63391 downloads

    Submitted

  16. Dicks, Dicks Everywhere

    Jeez, somebody has replaced all the pictures in the commonwealth with pictures of dicks... My guess is the Institute.

    This replaces painting absract, generic, cabot, and portrait with an abundance of dicks.

    1493 downloads

    Submitted

  17. Bimbette.

    Hello!
     
    This is a bodyslide preset I made, one of several but the first to receive screenshots.
     
    It's meant for breast and butt lovers.
     
    Give it a try, And maybe share some pics. ^^
     

    1188 downloads

    Submitted

  18. OUTDATED - VotW plugin - SexTapes

    This mod is long since outdated and wont work unless you can get hold of a version of the VotW mod at the time of creation. If anyone wants to try and resurect it they have my permission to do so.
     
     
    VotW plugin - SexTapes
     
    Description:
    This is a plugin for Videos of the Wastland mod by Razorwire. Adds five "homemade" holo-sex-tapes featuring Piper, Curie, Cait and my own character Romanova.
     
    My CK keeps chrashing so for now the only way to get them is through console;
     
    help "sex tape" 4 = ID nr. for the tapes.
     
    player.additem ID 1 = gets you one copy of the tape for the coressponding ID
     
     
     
    Pre-install Requirments:
    VtoW:
     
    http://www.nexusmods.com/fallout4/mods/24435/?
     
    install this first since my mod does nothing on its own.
     
     
     
    Install:
     
    Use Nexus Mod Manager
     
    or
     
    Manual install:
     
    Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
     
     
     
    Also be shure to check out:
    http://www.loverslab.com/files/file/3438-votw-plugin-pwp-vault-69-starlight-drive-in-reels/
     
    Adds a "pre-war" porn movie named vault 69 to the wasteland. Comes as both a number of holotapes and as movie reels for the Starlight Driv-in. In color!
     
     
     
    Enjoy.
     
    Credits
     
    Razorblade for VotW
     
    Also Crazy6987, its his animations I've used for making these videos (http://www.loverslab.com/files/file/3288-crazy6987-sex-animation/)

    13103 downloads

    Updated

  19. OUTDATED - VotW plugin - PWP Vault 69 + Starlight Drive in Reels

    This mod is long since outdated and wont work unless you can get hold of a version of the VotW mod at the time of creation. If anyone wants to try and resurect it is they has my permission to do so.
     
     
     
    VotW plugin - Vault 69
     
    FIXED (for those who downloaded before 23 nov 2016):
    Had forgotten to pack the .esp and sound files in the first upload! download the new updated file (Vtow_plugin_-_Vault_69_%28fixed%29.rar) and reinstall
     
     
     
    Update - Vault 69 Starlight Drive in Reels (NOTE, this new file is roughly 720mb):
    Vault 69 is now avilable for Starlight drive in. I had to make some cuts in the #3 movie due to mod restrictions (movie time limit) and I amped up the sound a few decibels too.
     
    Don't forget to download the Votw Starlight Drive in module or this new file won't do you any favours:
    http://www.nexusmods.com/fallout4/mods/24435/?
     
    The Reels can be found in Vault 111 in the overseers bedroom (next to the original tapes).
     
     
     
    Description:
    This is a plugin for Videos of the Wastland mod by Razorwire. Adds the pre-war holo-porn-movie "Vault 69", containing three scenes (one tape each) as follows;
     
    Vault 69 #1 - Vault Girl Sees The Overseer
    Vault 69 #2 - Vault Girl In Double Trouble
    Vault 69 #3 - Vault Girl And The Orgy
     
    All of the above can be found inside Vault 111 in the overseers bedroom and can be stored in the magazine racks.
     
    Also adds a "easter egg" tape, but you will have to find it yourself. Clues; altar, shrine, temple, chancel, sanctum, holy place, sanctorium.
     
    Pre-install Requirments:
    VtoW:
     
    http://www.nexusmods.com/fallout4/mods/24435/?
     
    install this first since my mod does nothing on its own.
     
    Install:
     
    Use Nexus Mod Manager
     
    or
     
    Manual install:
     
    Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
     
    Possible Conflicts:
    Mods that alter Vault 111 and/or Sanctuary could possible cause trouble.
     
     
     
    Optional file:
    4x Vault69 Movie posters. NOTE! if you already has the mods below installed, my file will overwrite the last four "blank portraits" in the 70 - Posters folder. In other words, if you've already installed ACS sketchbook and has used up all blank portraits with your own images, you might not want to download this file.
     
    Pre-install Requirments:
    Art Connoisseur System:
     
    http://www.nexusmods.com/fallout4/mods/11963/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D11963%26preview%3D&pUp=1
     
    ACS Sketchbook
     
    http://www.nexusmods.com/fallout4/mods/17713/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D17713%26preview%3D&pUp=1
     
    install these first since my mod does nothing on its own.
     
    Install:
     
    Use Nexus Mod Manager (overwrite when asked to - see description)
     
    or
     
    Manual install:
     
    Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
     
     
     
    Also be shure to check out:
    http://www.loverslab.com/files/file/3364-vtow-plugin-sextapes/
     
    The precursor of this mod that features a number of "sex tapes" featuring our favourite female companions and my character Romanova. It was meant to look like home made porn that were recorded on the pipboy over old holotapes. These are in black and white thou.
     
     
     
    Enjoy.
     
    Credits
     
    Razorblade for VotW
     
    Also Crazy6987, its his animations I've used for making these videos (http://www.loverslab...-sex-animation/)

    22463 downloads

    Updated

  20. Sawed Off Laser's AB Preset

    Posting my custom Atomic Beauty preset, for those who like huge breasts only.
    Also, beware there will be clipping on a lot of outfits. Fix it in Outfit Studio if you can.
    Requires Atomic Beauty, doesn't work for other presets.
    To install it, place the file in: Fallout4>Data>Tools>BodySlide>SliderPresets
    If something is busted, let me know. Peace~~~

    936 downloads

    Updated

  21. [AAF] RSE II: Advanced Needs Settlement Solutions (07/02/19)

    PREMABLE (aka Important Information To Note Ahead of Downloading)
     
    This mod is NOT intended for ongoing games where you already have all settlements claimed, not if you wish to use modified settlements functionality. You can disable that upon the mod being installed and thus only have access to player farming, if that is your wish. But you should not install this mod for use on ongoing games with settlement outposts enabled. My whole-hearted recommendation is for new games only. It should also be said, as advisement, that I have modified a few of the vanilla scripts relating to Minutemen Radiant Quests and how they interact with owned settlements. All modifications are tested and function as expected. This warning is given so that you are aware that 1) I have modified core game scripting to allow this mod to work as written and 2) so that you are aware there will be scripts you need to ensure are removed should you ever uninstall this mod. There is a section below that highlights the modified script names and where to find them. Don't worry - I am a seasoned pro with this game's scripts and engine - the modifications are sound, tested and will not break your game.
     
    NOTE: You do NOT need to have RSE II's Advanced Needs installed to use Settlement Solutions.
     
    About Settlement Solutions:
     
    This mod came into being to expand upon those brave souls who once demoed Survival Mode on Youtube, where they did not take settlements or settlers and tried to survive in that way. While those survival mode playthrough vids were an inspiration for what I am doing with this mod, you are most definitely not limited to using it in survival mode - it can be used in ANY game mode. I expanded upon this idea by allowing you to take five settlements where only one of them can be an actual settlement with settlers summoned via a radio beacon tower. You will only be allowed to build ONE recruitment beacon and this settlement build item will be locked off from your menu for the rest of your game with that character, so it is important to choose your settlement location carefully, for once the transmitter is placed, you need to keep it in the settlement - if you scrap it, you will not be able to build another one. This was done to prevent people from having five settlements, as the intent was to have one and have four private places to do what you need to do whilst running around the Commonwealth, such as restocking, crafting, tending your crops and to sleep in safety. You can assign supply routes to these outposts so that your workbenches are linked, sharing resources. After you reach five owned settlement locations, all remaining Commonwealth locations are locked and you will not be able to activate them to claim ownership. If you have Automatron DLC installed, this mod will account for The Mechanists Lair as well. Suffice it to say, the note below about using the Removal Tool is very important should you wish to continue a saved game after removing this mod!

    A note about settlements and outposts. Should you opt to not claim Sanctuary when you come down from the vault and just go to rescue Preston and company from the Museum, their quest automatically assigns Sanctuary Hills upon speaking to Preston once he arrives there when they leave the Museum. So... if you do not want Sanctuary as one of your five allocated outposts, simply never go back there to talk to him. If however, you claim it or allow it to be auto-owned upon speaking to Preston, it will count as one of your five allocated outpost locations but it will NOT count as your settlement - just because the five of them are there does not qualify it as your settlement. Placing the recruitment beacon is what proclaims a settlement and forever blocks further beacons from being built. Just a headsup on that aspect of the mod and the games quests.

    This mod also gives you, the player, the ability to farm your own crops! No more do you need settlers to have produce items growing. Using the FARMING settlement build menu, you can place player farmed crop items. When placed, you will need to TEND to your crop in order for it to produce an item of food. Each planted crop item has its own need of being tended and has its own cycle of replenishment. You can adjust the length of time it take between tending and harvesting via the MCM. Crop items are not linked to the workshop, so do not generate happiness or food. They are also immune from settlement attack damage. The workshopobjectsscript was not altered in any way for these crop items - I simply removed it from my cloned food items and created my own script. Sadly, I could not link this script to the WorkshopParent script for the above resource tracking and damage as the WSParent script calls back directly to workshopobjectsscript and would not recognize my custom script on compiling. No big deal.

    This mod includes a custom Random Events script that will, at intervals, potentially start up some small random events, like raiders coming into your outposts to demand things from you or critters infesting your player farmed crop items. More will be added as the mod grows.

    It is very important that you use the Removal Prep Tool in the MCM should you wish to remove this mod after trying it out, so that it can unlock any workbenches that have been blocked and also to correct the settlement build menu.

    IMPORTANT NOTE:
     
    This mod alters the scripting on a few quest fragments for Minutemen radiant quests. This in no way hampers the quests nor breaks them. These small edits simply 1) prevent auto-ownership of workbenches upon completing a quest, so you have the choice to take it or not, and 2) on quests where you must place a radio beacon when defeating all of the hostiles in the location, it now skips this stage of the quest and proceeds straight to the stage where you update Preston that the quest is completed. In total, this comprises two single line edits on two scripts. The quest line involving the Castle is not interfered with in any way and the Castle (as well as Home Plate) are exempt from the settlement limiter scripting. The modified scripts are included in this download, so be sure you remove them should you uninstall the mod down the road. One will be found in your scripts folder, named "minrecruitquestscript.pex" and the other in your Scripts\Fragments\Quests\ folder called "QF_MinRecruit06_0015F040.pex", and "MinutemenCentralScript.pex". They has been modified to allow Defend the Castle to begin without worrying about the player owning 75% of the available settlements in the game. Please note that you will need to ensure this script is removed as well, should you ever uninstall the mod. All this edited script does is bypass the settlement count and never start up the Form Ranks quest that requires 75% settlement ownership.
     
     
    Available Mods That Use RSE II's ESM:
    RSE II Combat Surrender and Abductions RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs  
    Requirements:
     
    A functioning install of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
     
     
    Legal:
     
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Advanced Needs Settlement Solutions for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.

    14597 downloads

    Updated

  22. Raider Pet

    This mod provides a scenario for role-playing a Raider captive.  The quest is basically free-form, few quest markers or fixed objectives; it can be started anytime, simply by putting all your weapons in storage and walking into a Raider camp.  There's a demanding note (found and delivered by Jun Long in Sanctuary) providing some extra motivation, but that's entirely optional.
     
    The first raider who greets you will take various items (bobby pins, caps, DD keys) and lock you in a collar - with an explosive attached.  If you run away, or just stay away from Raider encounters for too long (20 min.), it will kill you... though there's a chance it'll misfire and spare your life.  If you manage to remove the collar, or equip a weapon, the raiders will turn hostile again (grenades or mines don't count, if you equip them while sneaking).
     
    The raider boss (if one could be identified) will have some additional dialogue, but other raiders are mostly generic.  He or she will also have a key to your collar.  If no boss could be identified, then the raider who put the collar on will have the key.
     
    If you don't have Devious Devices loaded, you'll have to use your imagination for the collar, and there won't be any keys to find.  In that case, the timer will be disarmed as soon as hostilities resume.  So DD is strongly recommended - but it isn't a hard dependency.
     
    The first time you escape, you will gain the Black Widow perk (if you don't already have it).  Every capture & escape will also provide a modest XP reward.
     
    The scenario is repeatable.
     
    NPC Interactions:
     
    Jun Long finds a ransom demand and delivers it to you. Several followers (Deacon, MacCready, Cait, Strong) may have scenes that play after you clear a location (any time after running the base infiltration scenario). Diamond City guards will be abusive, but not hostile, if you've been running with a Raider pack.  
    Infiltration:
     
    Start by putting away all weapons and walking into Raider territory unarmed.  Power armor does not count as 'unarmed', by the way. The first raider will collar you and take some items from your inventory. You'll be able to talk to the raiders, and may even get paid a little.  You can probably filch stuff from camp, while you're at it. With the right animations installed, gang options will be available.  Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not.  Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the raiders will turn hostile again.  Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one.  Neither will placing a grenade in a target's pocket (though that usually kills you too).  Equipping brass knuckles (while sneaking) will also go unremarked. If you've picked up any weapons, particularly while outside the camp, raiders may notice and ask what you've got there.  You might be able to distract them from confiscating the weapons. Removing the collar, by any means, will turn the raiders hostile again. There is a risk that one of the Raiders will attack you in a jealous rage. One of the non-boss Raiders will be chosen as the special actor 'Lucky', who will have additional dialogue. Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you.  Low level raiders may die, others will just be weaker.   Poison is slow acting, and doesn't affect everyone you meet.  Rat poison can often be found in garage cabinets (hint). Poisonings affect the path of Lucky's quest, as well as offering a way out of captivity. Pickpocket attempts are easier, for a short while after sex (i.e. distraction helps), but the DD keys are hard to steal.  Certain targets may react violently, if you're caught. Diamond city jail can be a risky place, for a Raider pet.  Bored guards need to relieve the tedium... This scenario is repeatable.  Assuming you can still walk afterwards.  
    Mod Interactions:
     
    Uses a collar and tape gag from Devious Devices, if available. Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side). Will try to work with Real Handcuffs, and can even remove them.  
    Mini-Quests:
     
    Current mini-quests, who gives them, etc.:
     
    The Get Lucky quest runs in parallel with the others, and currently has several endings:
     
    Modder Documentation and Example:
     
    This file is an example of various ways other mods can interact with this one, with extensive comments.  It's a working example, tested in game.
     
    ExampleQuestScr.psc
     
     
    Troubleshooting:
     
    Raiders not recognizing unarmed status:
     
    Piercings:
     
    AAF Recommendations:
    ...
     
    Thanks:
     
    Thanks go to the LL mods gang, for fantastic mod resources.
     
    Thanks to @CGi for the German translation, @Caiena for the Russian translation, @A.J. for the Italian translation, @JBpy for the Spanish translation, and @Benjou1 for the French translation.
     
     
    Requirements:
     
    This mod requires AAF for animations (minimum version AAF 73Beta).  It won't load without that. 
     
    The new dialogue is not voiced, so turn on subtitles.
     
    Optional extras:
     
    Toxic Raider Armor
    SexAttributes (the AAF version of FPAttributes)
    Devious Devices
    Lord Escobar's Moddable Piercings
    Real Handcuffs
    Slave and Model Poses
     
    Conflicts:
     
    No known conflicts. 
     
    This covers some of the same territory as my Rogue Sexbot mod, so I don't necessarily recommend using both at once, but they shouldn't actually conflict.
     
    Version History:
     
     
     

    259647 downloads

    Updated

  23. Vault-Tec Breeding Posters - Adult Version

    Hi all,
     
    WHAT:
    This is a simple mod, which (currently) adds 22 Posters under Decorations->Vault->Posters. These Posters are themed around pregnancy and reproduction, while I tried to maintain the original style of Vault tec Propaganda posters. See preview file for an idea. The Posters are available in a new and an dirty state and cost 2 cloth each.
     
    WHY:
    Why not?
     
     
    I have made an non-adult version too: Non-Adult Version
    Both mods can be used together without conflicts or duplicates.
    But I wanted to keep them separate, since I still think, that the non-adult version is much more lore friendly, and some people might only want to use one or the other.
     
    Some People asked for some raider(slavery) stuff. This mod also contains 6 Posters themed around that.
     
    If you have ideas for some additional Posters or critisism for this, please leave a comment.
    I would like to have some more Posters, maybe also themed a little bit different ones for you, so your ideas are welcome.
     
    Version 4.0 is the MURRICA UPDATE. I wanted to catch the war-time patriotism displayed in the fallout universe and take it into the posters. With this update, the mod now contains 22 different posters in pristine and dirty as usual.
     
    Also, as an extra bonus, 6 Riader Posters were added.
     
    Hope you have fun with it.
     
    DISCLAIMER:
    Some of the Posters are rather ... political incorrect. Be warned.
     
    Sincerly,
    Kiara

    207690 downloads

    Updated

  24. AAF - Modders Resource

    Advanced Animation Framework - Modders Resource
     
    With the death of the AAFCP due to outdated components this is now the new home for them as they are NOT meant to be used during normal gameplay.
    All of the components in this package are meant for modders only.
     
    Changes:
    Patches for other mods like pose mods and race support have been moved into the Misc Patches on AAF's Nexus Page. Devious Devices support is now part of the Themes package. The EVB Morphs from Themes are now in the AAFMR (AAF Modders Resource - this package). The BT2 Morphs from Themes will be part of BT2 itself to streamline the installation.
    Contents:
    FourPlay Proxy: Can be used instead of FourPlay to run FourPlay native mods. Only to be used when porting a FourPlay native mod to AAF. EVB Bodies: A leftover of a now unsupported body. Only to be used to quickly create a test setup for AAF.  
    Note:
    This is a Modders Resource and NOT meant to be used for normal gameplay.
    We won't support this in any way, form or manner.

    Q&A:
    #1: But this forces me to use BT2 or any other male body mod!
    - Yes and no but BT2 is the defacto standard male body for AAF anyway.

    #2: But BT2 sucks!
    - Did someone say something?
     
    #3: But i get no erections in certain animations with BT2!
    - Will be solved over time. AAF is still a beta and changes in it's file structures can have such results.

    #4: You guys take to long to fix things!
    - Real life comes first, no matter what.
     
    #5: {insert question/accusation here}
    - {insert random answer here}

    30608 downloads

    Updated

  25. AnimeRace Nanakochan CBBE Bodyslide Patch

    AnimeRace Nanakochan CBBE Bodyslide Patch  
    Info
    Hello there.

    You probably like being an anime girl in Fallout 4 thanks to the 'AnimeRace Nanakochan' mod by hiyokomod, right? But what if you use the mega popular CBBE body mod? Hiyokomod used vanilla meshes on the mod, which is incompatible with CBBE textures, causing body textures to be all warped. And I'm sure that no one wants that. And yes, I know someone else uploaded a patch as well, but eh.

    I originally created a patch for it but it was removed for some reason (maybe I shouldn't have included nude meshes, hehe) but now, it's here for real. I also included some details, like nails for toes and fingers. Plus presets 1 to 6 had some minor issues with the neck, but not 7 to 9. So I just copied the head rear meshes to them, and now it's fixed.

    The default meshes are based on CBBE Curvy Nevernude preset. Now it comes with Bodyslide support. Look for this here after installing:
     

     
    Please report any issues if you have them.
     
    Installation  
    Download CBBE and install it. Download AnimeRace Nanakochan' mod by hiyokomod Download this mod and overwrite everything that comes in my patch. Bonus! Make your own bodyslide version.
     
    Credits
    Hiyokomod for his amazing mod, AnimeRace Nanakochan;
    The authors of CBBE for the bodymod and for Bodyslide;
    guicool (me) for creating the patch.

    Tools used:
    Adobe Photoshop CS6
    Intel® Texture Works Plugin for Photoshop

    7528 downloads

    Updated

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