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SVB Tattoos 1.0 for Fusion Girl
By svbernard
This is my very first mod. It adds 30 new breast and belly tattoos to the LooksMenu. I have tested it with Fusion Girl mod and recommend to use this. Maybe more tattoos are possible, please let me know whats interesting.
REQUIREMENTS
Fallout 4 F4SE LooksMenu
RECOMMENDED
Fusion Girl
INSTALLATION
To install use your mod manage or extract the files into Fallout 4 folder and enable the "svbtats.esp" plugin.
HOW TO USE IT
Open the LooksMenu with console, and choose overlays. You can use every tattoo from the three sections (left, right, belly) together. And of course you can mix the svbtats with other installed tattoos. It also should work with other clothes as you can see.
8994 downloads
Updated
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Deathclaw penises by Polistiro
By Polistiro
This is my first mesh made from scratch, so be gentle with me ^^ .
I named this with "by Polistiro" only in order to found it easier
Those penises are not really compatible with already made animations.
They are really smaller than the previous "deathclaw penises" ported from Skyrim.
The purpose of this is to offer a more attractive mesh for animators by adding morph support (see OS screenshot) and more "human compatible" mesh.
I made a lot of attempts in order to add chameleon support but it seems not possible to me, so chameleon deathclaws are not supported !
The textures are made to looks like vanilla colors, i probably will never add texture support for other mods, sorry but i'm not talented for that.
I also have in mind to remove the "base" mesh and merge it to the entire deathclaw mesh but it is not for now.
The ESP file is needed because i made this like armors edits (see last screenshot)
I will close with permissions:
Without permissions you are not authorized edit this mesh.
You are NOT authorized to release this mesh on an other website.
8379 downloads
Submitted
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Bodypaint Tatoos
By DocClox
This is just a proof-of-concept tattoo mod - more of an example than anything at this point.
Basically, it lets you build tattoo kits at a chem station and wear them, or have your followers or slaves wear them. Currently there's only four tats in the pack, but they're fun to do, so there should soon be more.
Adding new tats is currently a case of opening up the esp with zEdit. copying four records and changing the names and texture paths. You need to duplicate the texture set, the constructible, the armor and AA records and make sure they all point at the right record or pathname. There are plenty of examples there now, so it shouldn't be too hard. I'm also working on a Python script that will take a folder full of textures and a JSON file and compile that into a custom esp; once that gets going we should be able to sort out some sort of tatpack collection, slavetats style.
Thanks to featherder, whose Body Paint Designs formed the inspiration and template for this mod.
1714 downloads
Updated
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ZGC Skimpy Jill Valentine Mashup Outfit
By ZatanicGC
Fallout 4 CBBE Bodyslide Conversions of Goma Mini Bikini
Requirements
Caliente's Beautiful Bodies Enhancer -CBBE- https://www.nexusmods.com/fallout4/mods/15/
BodySlide and Outfit Studio https://www.nexusmods.com/fallout4/mods/25
Armor and Weapon Keywords Community Resource (AWKCR) https://www.nexusmods.com/fallout4/mods/6091
(No Need for ESL version) Armorsmith Extended https://www.nexusmods.com/fallout4/mods/2228
How to get
can be crafted at Armorsmith Workbench (or Chemlab for ESL version) under ZGC Jill Valentine section
Credit
humannature66 , Caliente , Ousnius , nsk13 , Gamoholik
Let me know if you found any problem.
7397 downloads
Updated
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[4-Play] M.C.G. (Wear and Tear, V.Fudge and Statistics) -- OUTDATED
By anghelos92
Magno CUM Gaudio 1.6.17 legacy
PLEASE always read the entire mod description and the FAQs(guide) before installing and playing, I am not responsible if you can't follow instructions, thank you. The FAQs Topic is a little outdated but still a NECESSITY to read if you want to understand something of this mod.
THIS MOD IS OUTDATED AND LEFT AS A LEGACY FOR 4-PLAY IF YOU STILL USE IT. I wish one day someone will revive that framework. For those who want an updated mod that support AAF go HERE.
IMPORTANT COMMUNICATIONS:
WHAT'S NEW?
SUMMARY OF FEATURES
The intention of this mod is to create a loose emulation of Sexout mods from New Vegas. Since it adds a lot of features, you can customize and/or disable almost every system at your discretion in MCM. Vanilla Fudge Replacer ( original mod here: https://www.loverslab.com/files/file/3944-four-play-vanilla-fudge/ ); Build relationships with named actors from vanilla fallout 4 [WIP]; Vanilla Philosophy: more integrated with vanilla as possible; Enlist settlers in your army as followers or recruit people with money or when reaching a certain rank in faction (i.e. sentinel for brotherhood); Knock out people and rape, rob or enslave them; Flirt with non unique characters and with luck engage in relation with them [WIP]; Equip bare hands feature [ long press " 1 " ]; Have almost any NPC, including animals, as followers after enslaving, recruiting or taming them; Start sex from dialogue or from activation in Expanded Interaction Mode; Alternative death and Respawn Systems [WIP] Lust need and wear level with systems of racial preference and orgasm; Keep track of your sexual statistics, and see how them influence the player effects; Widgets to control your lust and wear levels in HUD; Vanilla disease chance from non protected sex or Wear level too high; Pacify enemies as a non combat solution offering your body as toll; Transfer the damn caps in containers! Integration with compatible AAF Mods and others; Call to you people wearing the "CallToMe" armor utility; Immersive descriptions with Active Effects UI and Descriptive Perks; Rent any owned bed, and pay with sex or caps for it! Highly customizable and modular nature in MCM with useful utilities;
REQUIREMENTS: (Soft are optional but higly recommended)
All Fallout 4 Official DLCs: BUY THEM! (Someone reported the mod works without DLCs, but I do not support this) Fallout 4 Script Extender: http://f4se.silverlock.o HUD FRAMEWORK: https://www.nexusmods.com/fallout4/mods/20309/ FALLOUT 4 MCM. Required to set up the mod as you like: https://www.nexusmods.com/fallout4/mods/21497/ (SOFT) Four_Play_FamilyPlanningEnhanced. Required only for the vanilla diseases protection: You may find an AAF version of this HERE or use the original Four Play mod with the AAF-FP Proxy.
INSTALLATION: (guided installer for mod managers)
Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod page carefully; Download the last version of the mod and the source files; Add this mod and the source files with a mod manager and install them, (if you upgrade from a previous version of M.C.G., uninstall the previous version before doing this); For those who wants to manually install the mod (not recommended):
Extract the archive and open the "main files" folder, then copy paste the content in your "Data" Folder of Fallout 4.
SUGGESTED MODS: (not required/optional)
Four_Play Autonomy enhanced: https://www.loverslab.com/files/file/4919-four-play-autonomy-enhanced-random-npc-sex/ (if you don't use RSE) FULL DIALOGUE INTERFACE: https://www.nexusmods.com/fallout4/mods/1235/ Workshop Synth Production: https://www.nexusmods.com/fallout4/mods/16354/ CWSS https://www.nexusmods.com/fallout4/mods/14326/ (optional patch in installer. NOTE: use the patch only if you don't have mods that depends on CWSS like "get dirty". If you have them just use CWSS without my patch) Companion Status HUD: https://www.nexusmods.com/fallout4/mods/20310 (optional patch in installer) Light_Up 2.0: https://www.nexusmods.com/fallout4/mods/17749 (optional patch in installer) Locksmith: https://www.nexusmods.com/fallout4/mods/12454/ (optional patch in installer)
NOTE ON RSE COMPATIBILITY:
If you plan to use RSE with this mod, Install RSE before MCG. You need to "update" M.C.G. in MCM debug page if you already have installed MCG before RSE. If you highlight an enemy with Expanded Interaction Mode it could happen that the enemy surrender before you knock it down, simply deselect the actor and disable the extended interaction mode and use the RSE scenario (CSA Scenario). If the enemy is already bleeding out you may be forced to activate "talk" two times with extended interaction mode on before override RSE enemy surrender dialogue. Don't worry my enemy knock out scenario has the same options more or less than RSE: ROB, Nothing (Leave), Kill and Enslave! For the INITIATE SEX feature of RSE, make sure that EXPANDED INTERACTION MODE is off to see the RSE option to initiate sex after using the "pickaxe Body Spray". LOAD ORDER: Put RSE lower than Magno Cum Gaudio (AnghelosRespawn.esp)! RESPAWN SYSTEM: Better disable it with RSE installed.
UNSUPPORTED AND INCOMPATIBLE:
(Not recommmended) All "Equip-BareHands-Type_Of_Mods": M.C.G. mod has this feature already integrated, just LONG PRESS 1 for about half a second to equip your bare hands ( very useful when in power armor the armor fists sometimes are better than your melee weapon!); KNOCKOUT FRAMEWORK is not compatible with the RESPAWN SYSTEM, if you don't use the respawn system ignore this point; All Mods that modify Stimpacks are not compatible with the RESPAWN FEATURE, If you don't use the RESPAWN SYSTEM you can ignore this point; (Could be incompatible) Mods that add new activation options, usually with the press of "R" could be incompatible if their added activation option stay enabled all the time. This mod i.e. let you activate or deactivate this kind of feature at the press of the Extended Interaction Mode Key (the whole point of E.I.M. is exactly this actually, you can read more in the FAQs), others like "locksmith" or "push your companion" do not let you to choose when you can use their feature which is ALWAYS enabled.
KNOW BUGS:
RESPAWN SYSTEM: If you die in power armor, after the defeat scenario you may find yourself having a weird body shape, this is because you are still in power armor frame but it appears to be invisible. Long press "E" to exit power armor frame and everything should fix by itself and the power armor frame will return visible! Marking features of Expanded Interaction Mode can sometimes have issues with the vanilla "pacify" activation. If you need to vanilla pacify, disable expanded interaction mode before doing it. Active effects description for Orgasm Addiction could be bugged, this is a vanilla fallout bug that sometimes hides some effects of addictions from the UI (i.e. Xcell addiction reduce one point to all SPEACIAL but in the Pipboy UI sometimes it's shown only -1 INT, but the effects to the rest of SPECIALs are actually active!) Knocking down enemy NPCs doesn't always work if the Npc is sleeping or is awakening (getting up from the bed). It works in all the other situations.
CREDITS:
BETHESDA CREW: for a fantastic game and for making modding a nightmare and a pleasant challenge... THE AUTHOR OF F4SE; DOC CLOX, VINFAMY AND CHOSEN CLUE; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! HALSTROM: for AAF Animation Position Properties! FLASHY(JOE-R): For RSE and for making me believe in fallout 4 again! IGNOTUM_VIRUM: for letting me check his code for inspiration! nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for sexlab slen! LOVERSLAB COMMUNITY: in general because it's for this community I still play Bethesda games!
LEGAL:
Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code provided under license, to do everything you want in your mod, but: You should mention me (Anghelos92) in the credits of your mod; You MUST NOT use this in a NON FREE project (the mod MUST be free and you MUST provide your source code to the general public in the download section);
DISCLAIMER:
I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality.
27748 downloads
Updated
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Debby & Kitty Pip-screen
By dibz666
Hello all, These are some Pip-boy/pad screen images of mine that I wanted to share with everyone. ^^
This backround picture is of Debby & Kitty standing together in wet diapers, These files work for Pip-boys &/or Pip-pads.
This is an altered version of art from an ABDL artist named Rinonno, They're art can be found here - https://rinonno.deviantart.com/ if you wanna check em out.
This is a backround picture of Debbysitting down wearing nothing but Her diaper binkie & a bow.☺️
This is an altered version of art from an ABDL artist named PieceofSoap, They're art can be found here - https://www.deviantart.com/pieceofsoap if u wish to see they're works.
If you like these artists works you should support them.
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Just drop the data folder in your fallout 4 folder & you'll have a backround of Kitty &/or Debby on your pip-boy or pip-pad. ------------------------------------------------------------------------------------------------- Enjoy.490 downloads
Updated
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Diana Looks Menu Preset
By goblinLOCK
diana 3.0.json
LOOKS MENU - https://www.nexusmods.com/fallout4/mods/12631
Young Female Face - https://www.nexusmods.com/fallout4/mods/552
THbrows - https://www.nexusmods.com/fallout4/mods/6186 - replacer version
Eye Normal Map fix - https://www.nexusmods.com/fallout4/mods/819
Oni Face wet retexture (if u want wet face, i recсomend) - 8th file , https://www.nexusmods.com/fallout4/mods/7485
Ponytail Hairstyles by Azar ( i am using 2.5 version) - https://www.nexusmods.com/fallout4/mods/8126
The Eyes of Beauty - https://www.nexusmods.com/fallout4/mods/133
White Teeth - https://www.nexusmods.com/fallout4/mods/604
ZellasHair Dye Collection - https://www.nexusmods.com/fallout4/mods/2613
https://www.nexusmods.com/fallout4/mods/25000 - Tattoos
https://www.nexusmods.com/fallout4/mods/30394 - Tattoos 2
https://www.nexusmods.com/fallout4/mods/6940 - one of the best texture mod for cbbe
FACE TEXTURES (oni face re-texture OR oni wet face re-texture) ------ https://www.nexusmods.com/fallout4/mods/7485?tab=files
Looks Menu Compendium
https://www.nexusmods.com/fallout4/mods/38000 - Preset's link Nexus
740 downloads
Updated
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FO4 Extreme Tattoos
By roselove
These are Extreme Tattoos for female body.
Tattoo for new ZeX - Fusion Girl https://www.nexusmods.com/fallout4/mods/37268
This my very first mod for fallout 4. All my mods will be only for LoversLab.
Credits
Mod By Ashley
Fusion Girl by Motherofdeathclaws
Thanks to CPU for the help"
2310 downloads
Updated
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Fridge magnet texture replacement
By ---nikoli
Requested replacement of one of the fridge magnets to be a Boston based strip club.
Sorry Magnum911, I've apparently lost your e-mail address to send it directly to you but you should be able to find it here easy enough.
1278 downloads
Submitted
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Auto Staged Animations Please
By tesalutamus
Made some XMLs which makes some animation packs auto-stage. This will only overwrite the original position xmls (enumerates the animations that appear in the AAF wizard list) because I merged the separate animation nodes into one animation group so that only my staged animations are listed. I can probably do a non-replacer version (so you get the original position list and my staged position list) if anyone is interested. This was made using the guide posted by Dagobaking https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/HowToMakeStagedFurnitureAnimationsWithTransitions
All animation groups (when the original mod has stages) are grouped and will play in sequence automatically. I've tested most of them myself, but if something bugs out, please do tell me and I'll try to fix it as quick as possible. Some animation groups have more than 8 stages so the whole animation takes long to finish, so these may be adversely affected by other mods calling for a timer.
Supported packs (just load mine after their files)
1. SavageCabbages animation pack (1.04)
2. Gray User's creature pack release (2.0) [for mirelurk, radscorpion, mirelurk queen, yao guai, bloodbug, bloatfly, stingwing ; mirelurk hunter and mirelurk king is still being diagnosed]
NEW
3. Leito - FO4 Animations (2.0a) - works with Leito compatibility patches, as long as you load mine last (overlays and MM and FF animations introduced by the patch still functions)
Note1: The method I used selects the first and last of an animation group as the entrance and exit animation, and lists the applicable animation nodes between those two. When there is no exit trigger (manual end in AAF wizard, or a timer in other AAF mods) the animation shall cycle between the animation nodes, some animation groups look good during this cycling, some dont. When there is an exit trigger, the last of an animation group will be called, some animation group handles this well, some dont. This method is merely a placeholder for the next iteration of staging (automatic/manual) which is the tree xml to be introduced in full when the next AAF update includes it. For now we make use of the animationgroup + transition xmls to make multi-stage animations.
Note2: Supermutants, dogs, and creatures generally behave weirdly when staging. They will flicker back to the original standing position before animating. This is "vanilla"
Note3: Dogs have weird head tracking, and I think is being addressed in AAF beta versions
Note4: I did this in a few hours, there may be errors (typo's) please inform me ASAP so I can fix it.
Note5: Do NOT turn off NPC AI (tai / tcai) or else they will not stage. Use relevant AAF mods to call for an animation (start and end) such as AAF Violate, AAF sex em up.
Credits to:
Dagobaking and the AAF team. Without them all this would not be possible.
SavageCabbage. Great animations and his file structure and naming made it possible for me to quickly do this
Grey User. Several animation packs with various stages, currently supports creature pack V2
Leito. The one, the only.
Future Plans
1. Do all other animation packs with multi-stage animations
2. Make use of the new tree xml which will better streamline auto-staging (under development). Currently only the player can select through the branches using the AAF wizard. Will make them in anticipation of the AAF update thereof
3. Introduce taggings and overlay functions compatible with existing XMLs that do the same
Link to the support page:
https://www.loverslab.com/topic/117774-auto-staged-animations-please/
Post your comments/reports there, so I can address them
21906 downloads
Updated
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AAF Morning Sex With Lover
By megururu
About This MOD
+ When a romanced companion who woke up together speaks "Pillow-Talk", this little MOD calls an AAF scene with three probabilities and some customizable settings.
- This MOD works with "Romanceable Vanilla and DLC Companions". If you want this MOD to works with "Romanceable Non-Vanilla Companion", you need to create a patch esp.
- I'm not good at English, like couldn't sense difference between dude vs. buddy, or probability vs. possibility. So... please bear with my poor English and I hope that I can tell you what I want to tell. Sorry.
+ 2019/03/01 - There is no update. Added two links to patch section.
Requirements
+ Nuka-World DLC (If you use Gage. "No Nuka-World esp" is available in the FOMOD.)
+ AAF Beta26 or above
+ MCM v1.11 or above
Conflicts
+ Any MODs that changes "Pillow Talk" dialogue.
- Player's comments on "Pillow-Talk" will be conflicts. So patched esp for "PlayerComments MOD" is available in the FOMOD. Load this MOD after "PlayerComments.esp".
- If there are any other MODs that needs patches, please let me know.
How to Work
+ Basically, when PC wakes up, -> The romanced companion wakes up with pillow-talk, (Up to this point, this MOD do nothing,) -> Probability calculation, -> The companion approaching to PC, -> Then starts an AAF scene. Simple as that.
+ To start an AAF scene, the following conditions must be met.
+ The companion who spoke the pillow-talk must be within the distance set in the MCM.
+ The player character must not hold a weapon (or bare-hands), and not be in combat state.
+ Also, the "pillow-talk" must be played within 10sec after the sleep menu is executed and blackout is completed.
+ This MOD checks whether the companion is in wake-up animation, considering the case that the pillow-talk dialogue is played at normal times.
- However, since Danse is always in PA, the wake-up animation will not be played. So, only in his case, if he is in PA, he clears the condition and no longer needs to be in wake-up animation. Please let me know if there is any problem with this.
- Dance now uses the same checking method as other companions.
Some MCM Settings and Features
++ MSWL's Settings
+ Main Switch is in MCM. There are also the rings alternative to the main switch (no need any equip-slot), these can be crafted at the Chemistry station.
+ ON/OFF of [Check the Player's Sleep State]
- When set to "Do Not Check", this MOD ignores whether the sleep menu was executed just before the "pillow-talk".
+ High Chance, Medium Chance, Low Chance
- Scripts with different probabilities are attached to each dialogue. You can change the number of probabilities, but you cannot change the type of probability. Sorry.
+ Waiting Time in Seconds (You can change this number in MCM)
- There is a little waiting time for RP, before and after an AAF scene. The companion will follows the PC and looks at the face. (Some companion management MODs may interfere with the function of looks at the PC's face.)
+ Minimum Sleeping Hours
- If the sleeping hours is shorter than or not equal to the setting hours, MSWL scene will not be started.
++ AAF Scene Settings (Only affects MSWL's AAF scenes)
+ Duration of Animations
+ ON/OFF of [AAF's "travel and wait" Packages]
+ ON/OFF of [Animations Using Furniture]
- (You can set a percentage for "furniture-preference", also set the "Furniture Scan Radius", in MCM.)
+ Whether to include aggressive animations or not, or use aggressive animations only.
- (Tags MOD like "Animation Position Tags" or "[AAF] Themes (beta)" by Halstrom is required.)
+ ON/OFF of [Change Subs' Expression to "in Pain", If "Aggressive" Animation is Playing]
- Note that if "xxx_animationData.xml" has any animations with blank gender settings, and the actor nodes in that animation node are not in the order of F then M, this function dose not works well. (Not the subs' expresson, but the aggressor's expression will be changed to "in Pain".)
- If "ignore_animation_genders" in "AAF_settings.xml" is "true", "the order of F then M" is required for all animations.
- If not works well, please turn off this function or edit those xml.
Examples for required order:
<animation>
<actor gender=""> Settings for "Receiving" Actor, like Female. </actor>
<actor> Settings for "Giving" Actor, like Male. </actor>
</animation>
<animation>
<actor gender="F"> Settings for "Receiving" Actor, like Female. </actor>
<actor gender="M"> Settings for "Giving" Actor, like Male. </actor>
</animation>
++ About PC's Position (Only affects MSWL's AAF scenes, and Most only affects the same-sex scenes)
- Receiving, Giving, Random
+ If "ignore_animation_genders" in "AAF_settings.xml" is "false (Default)", this setting will works with the following animations.
- Same-sex animations.
- If there are any animations with blank gender settings, such as <actor gender =""> line or "gender =" is omitted, in the "xxx_animationData.xml". In this case, "the order of F then M" is required for those animations.
+ If "ignore_animation_genders" in "AAF_settings.xml" is "true", this setting will works with the following animations.
- "The order of F then M" is required for all animations.
- All animations regardless of gender settings (...I think).
++ The AAF_GenderOverride Rings
- Add/remove the following keywords to equipped character. These rings can be crafted at the Chemistry station. (Only works with unique characters).
- Characters with these keywords are treated as the indicated gender in AAF.
- If you add/remove these keywords in the middle of the playing, you will need to save and load for reset the AAF's cache or something to actually apply the keyword to the character.
+ AAF_GenderOverride_Female
- Cum Overlays after animations will be applied. Male genital morph will be no longer apply.
- "ON/OFF of [Morph a Male PC who has "Female Keyword"] for MSWL's AAF scene" is available in MCM. (ApplyMorphSet to OverrideFemale-Male seems to works only for PC (or Doppelganger), for now.)
+ AAF_GenderOverride_Male
- Cum Overlays after animations will be no longer apply.
- I have not tested what happens to female's strapon, sorry.
++ Turn PlayerComments MOD OFF During the Scenes
+ Only during the MSWL scenes.
- For no more comments on the partner's naked body or Race or something.
Patch ESPs For "Non-Vanilla Companions"
Meet FULLY VOICED Insane Ivy 4.0! By Reginald_001
https://www.loverslab.com/topic/100597-meet-fully-voiced-insane-ivy-40/?do=findComment&comment=2507881
I'm Darlene v1.13 By Gépalladium
https://www.loverslab.com/topic/114400-aaf-morning-sex-with-lover/?do=findComment&comment=2541851
96155 downloads
Updated
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Rogue Sexbot
By stobor
There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature. So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience. It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale.
The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline. Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player). But you can use any body you like, it doesn't affect this mod's behavior. It's written for female characters, but gender roles are not enforced in any way.
NPC Interactions:
Sturges may proposition you, anytime after completing the settlement tutorial quest for him. Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE. MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass). Piper is curious about how lifelike you feel (does not require that she be your follower) Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive). Nick Valentine may comment on your similarities. And the nicer packaging. Random passerby may make rude (or admiring) comments. Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor. ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player. Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well. Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line). Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery). Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you. This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion. Strong can also proposition you. Codsworth cannot, but may have other comments from time to time. Several of these scenes are repeatable, and responses are slightly different after the first time.
Infiltration:
Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option: they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy. Should also work with Strong (as of v1_3). You'll be able to talk to the raiders or mutants, and may even get paid a little. You can probably filch stuff from camp, while you're at it. With the right animations installed, gang-bang options will be available. Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not. Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the bad guys will turn hostile again. Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one. Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you. Low level raiders may die, others will just be weaker. Poison is slow acting, and doesn't affect everyone you meet. This scenario is repeatable. Assuming you can still walk afterwards.
Mod Interactions:
Uses a collar from Devious Devices, if available. Notifies SexAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out. Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side). Uses 'Pickaxe Body Spray' from RSE in one scene, if available.
...
Thanks:
Thanks go to the LL mods gang, for fantastic mod resources.
Thanks to @Caiena, for the Russian translation.
Thanks to @CGi, for the German translation.
Requirements:
This mod requires AAF for animations. It won't load without that. FP-based mods should (mostly) work with it, using the AAF FourPlay proxy.
The new dialogue is not voiced, so turn on subtitles.
Optional extras:
A.S.I.A.
New A.S.I.A with BoS Addon
Rogue Prototype ( and Unique Player to provide a unique nude body based on it )
Recommend adding the SavageCabbage animation pack, if you want gang scenes to work.
SexAttributes (the AAF version of FPAttributes)
RSE (either FP or AAF)
Devious Devices
Conflicts:
No known conflicts.
Version History:
32907 downloads
Updated
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geigerzaehler CBBE BodySlide Preset Pack
Meet Linda, Mary, Wendy and Sarah! ?
Here is how to use the preset:
Copy the XML file to ..\Fallout 4\Data\Tools\BodySlide\SliderPresets Run BodySlide.exe Look for presets called geigerzaehler: ... Select your outfit and build it2066 downloads
Submitted
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Banshee Bulge (Banshee Recon Armor futa edit)
What is this:
A quick and dirty edit of Deserter X's Banshee Recon Armor to give the shorts a slight bulge.
Why?:
For futa/trans characters or whatever you want to call a female body with a dick. I've seen a few mods that add dicks to female characters, but only one mod that edits armor (and it's all base game vanilla stuff which i'm sure everyone is tired of by now). I like this armor, but it lacks bodyslide and I lack the knowledge to make it bodyslidable, so I did this.
How (to install)?:
First, download this: Banshee Recon Armor CBBE from nexus. and install it however you want.
Then, download my file from here.
Go to your fallout 4 folder, and go to Data\meshes\DX\Banshee, then replace Banshee.nif with the one from my file.
Just a reminder, this is just the edited mesh, you NEED the original armor installed to use this.
1286 downloads
Updated
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Re-textured Magazines - DLC #3 The Islanders Almanac 1.0.0
By ---nikoli
I had a request for the Far Harbor magazines re-texture, so here you go...
I haven't been able to find re-textures to my liking, so i decided to make my own...
I didn't try to keep within the same universe of 'lore' as the original magazines except for keeping most of the wording the originals had.
Most of the original art was made by Rebecca
4355 downloads
Submitted
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RSE Compatibility Patches [OBSOLETE]
By Hanaxar
THOSE PATCHES ARE OBSOLETE NOW. THIS IS ONLY FOR ARCHIVE PURPOSES. FYI.
SUPPORT TOPIC
1. RSE - Diamond City Expansion Patch
Puts the redemption chair back in the DCE edited cell.
Compatible with RSE 4.0 and DCE 1.4
Just put it after DCE and RSE mods in your load order.
2. RSE - Better Settlers Patch
If RSE is loaded after BS, it resets head parts and default outfits to vanilla.
If BS is loaded after RSE, it deletes RSE scripts and madame faction attached to settlers. This one resolves those issues.
Compatible with RSE 4.0 and BS 2.0 (Clean Faces)
Load order of BS and RSE doesn't matter as long as you put this patch after them.
3. RSE - Horizon Patch
This edits some conflicting item and npc records and also adds tags to RSE items for Horizon's item sorting.
Compatible with RSE 4.0 and Horizon 1.6
Load order of Horizon and RSE doesn't matter as long as you put this patch after them.
4. RSE - Better Settlers - Horizon Patch
If you have RSE, BS and Horizon all three, you'll need only this one. You shouldn't install other (RSE-BS and RSE-Horizon) patches.
Compatible with RSE 4.0, BS 2.0 (Clean Faces) and Horizon 1.6
Load order of BS, Horizon and RSE doesn't matter as long as you put this patch after them.
5. RSE - VIS Patch
It just adds tags to RSE items for Valdacil's item sorting mod compatibility. It's also compatible with VIS-G sorting.
Load order of VIS and RSE doesn't matter as long as you put this patch after them.
6. RSE - CWSS Redux v2 Patch
Thanks to @AWP3RATOR for this amazing work.
RSE - CWSS Redux v2 Patch download page
=====================================================================================
Updates
=====================================================================================
15.11.2018:
- Updated all patches (NMM users: select [overwrite files] when installing).
29.9.2018:
- Updated AAF_RSE-Better Settlers-Horizon and AAF_RSE-Horizon patches for GenericDoctorsScript compatibility (NMM users: select [overwrite files] when installing).
27.9.2018:
- Updated AAF_RSE-Better Settlers-Horizon and AAF_RSE-Horizon patches for RSE v3.9.9.9.9r2 compatibility.
9.9.2018:
- Added some missing tags of ingestibles to AAF and FP versions of Valdacil's Item Sorting Patch.
3.9.2018:
- Initial release of AAF and FP versions of Valdacil's Item Sorting Patch.
5.8.2018:
- Put FP versions of the patches back to the front page for people who want to roll back to FP_RSE. Renamed esps's to prevent confusion.
30.7.2018:
- Added AW3RAPTOR's RSE - CWSS Redux v2 Patch link.
13.7.2018:
- Initial release of AAF versions of Diamond City, Horizon and Better Settlers patches.
24.5.2018:
- Initial release of FP versions of Diamond City, Horizon and Better Settlers patches.
=====================================================================================
Anyone who wants to add more RSE patches is always welcomed.
And thanks to @Flashy (JoeR) for this amazing mod.
12693 downloads
Updated
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Feet And Hands Textures For CBBE
By Guest
DISCLAIMER:
I'm not the author of the original body and hands skin textures, the credit goes to Caliente and Ousnius, who made the magnificent Caliente's Beautiful Bodies Enhancer -CBBE- mod for the female characters on Nexus: https://www.nexusmods.com/fallout4/mods/15/?tab=files (Thank you guys for this AMAZING modification).
It's NECESSARY to install their mod first to make my modified textures look correctly on the character's body.
NOTIFICATION:
I decided to mark this mod as adult content on Nexus. It doesn't contain any nudity in its conventional meaning, however it focuses on naked feet theme, which might be considered as sexually stimulating. All those foot fetishists out there (me included) will probably agree about this matter. On the other hand, since LoversLab is in its huge part focused on sexual content anyway, I thought that I wouldn't place my mod in the adult section here.
Please don't send any messages to the author of the mod on Nexus, in case you think that it's a "stolen" file. The author on Nexus - frigid - is me .
In case someone would like to download from Nexus, here's the link to my mod: https://www.nexusmods.com/fallout4/mods/34344
TWO MORE THINGS TO CLARIFY:
1) You don't need to use Bodyslide after installing those texture files, as long as you already have CBBE installed. These textures are really the same thing as the original CBBE files (minus my small additions) and they will behave the same way on the body shape as their CBBE equivalents. Besides, my additions are applied only to the feet and hands, which can't be modified in any significant way in Bodyslide anyway. As far as I know, we have a slider for ankles, but that really doesn't change anything for the body textures.
2) Someone on Nexus brought this into attention, so I feel I should explain one thing about these texture additions and skin tones:
Both palms and soles textures will get brighter or darker together with the whole body texture, depending on a skin tone chosen for the character in the looksmenu (character creation / customization interface). As far as I'm aware it's the game's limitation, because Bethesda apparently made just one skin texture for all female characters and one for male characters (+ "dirty" and "old" options) and then gave us those skin tones which, apart from adding a pink / brown / yellow tone, just make the skin textures darker or brighter along with all their details (they didn't take into account that people with very dark skin tend to have their palms and soles brighter than the rest of their body). Since it works that way in Fallout 4, probably CBBE creators decided to keep the whole skin texture in just one tone without any significant differences. Their original textures just get darker or brighter entirely, depending on the chosen skin tone in-game. So do mine, that's why these additions work best on bright skinned characters, like the lady on the screenshots.
The only workaround I can think of right now would be creating a mod which would load those additions as special overlays on top of the basic body texture. Then it would be possible to create some variations for different races / skin tones, I guess. Unfortunately I'm not a professional modder and I lack skills necessary for preparing such modification, sorry.
Of course, I might have overlooked some things about texture system in Fallout 4. If someone has a better knowledge about this matter, please feel free to correct me.
DESCRIPTION:
It's a simple modification of the CBBE body textures for those who like playing a barefoot female character, but they always felt the lack of dirt on their character's soles. I added some dirt textures to the soles, the other additions were just created for my personal use and preference: pink fingers and soles / heels / toes + dark fingernails / toenails. Just thought that I would share this with the community.
These additions are all optional - I made a subfolder structure inside my package with appropriate names, so it's probably quite easy to find your way around, so to speak.
I know the textures aren't perfect - I'm not a professional digital artist, but please consider that I put some time and effort into creating this small modification. If you don't like the result, that's ok, but please try to refrain from any malicious comments. Thank you.
What exactly did I do? I just put some additional textures with dirt on the soles, pink skin parts on both hands and feet and dark nails on top of the original CBBE textures and exported as .dds files in BC7 compression. There are only two files modified by me: FemaleBody_d.dds and basefemalehands_d.dds (in various options, which are contained in my package). I kept the original CBBE resolution of both files: 4096x4096 px.
Available options in the package (in separate folders):
01. Feet - Dirty Soles
02. Feet - Dirty Soles + Dark Toenails
03. Feet - Dirty Soles + Pink Soles and Toes
04. Feet - Dirty Soles + Pink Soles and Toes + Dark Toenails
05. Feet - Pink Soles and Toes
06. Feet - Pink Soles and Toes + Dark Toenails
07. Feet - Dark Toenails
08. Hands - Pink Fingers
09. Hands - Pink Fingers + Dark Fingernails
10. Hands - Dark Fingernails
11. Hands and Feet - All Options Together
It's pretty much possible to mix the options, if you want, however some of them probably might look a bit weird together. The best choice would be to combine pink soles and toes with pink fingers, dark toenails with dark fingernails and so on. You can see those options in the image gallery and also in the "References" folder inside my package. In the image gallery there are also in-game examples of how all the options gathered together look on my character.
REQUIREMENTS:
Caliente's Beautiful Bodies Enhancer -CBBE- mod from Caliente and Ousnius.
INSTALLATION:
The installation is ONLY MANUAL, NO MOD MANAGER SUPPORT, SORRY.
01. Download and install CBBE from Caliente and Ousnius, following their own installation instructions:
https://www.nexusmods.com/fallout4/mods/15/?tab=files
After the installation you'll have a character textures folder structure inside you Fallout 4 Data folder:
Data / Textures / Actors / Character / basehumanfemale/.
This is just an information about where exactly my two .dds files go.
02. Download my .zip file and extract its content to your desired location.
03. FOR FEET: put the "Data" folder from one of my folders (01-07) into your Fallout 4 main game folder (where Fallout4.exe is located) and overwrite any files when asked.
04. FOR HANDS: put the "Data" folder from one of my folders (08-10) into your Fallout 4 main game folder (where Fallout4.exe is located) and overwrite any files when asked.
OR
05. If you want both hands and feet pink + dark fingernails and toenails + dirty soles (in other words: all above options together), just put the "Data" folder from the folder 11 into your Fallout 4 main game folder (where Fallout4.exe is located) and overwrite any files when asked.
UNINSTALLATION:
Since this mod replaces two textures from CBBE body textures and I'm probably not allowed to upload the original files here, you'll have to reinstall CBBE or just manually replace these two .dds files in this location:
Data / Textures / Actors / Character / basehumanfemale/ basefemalehands_d.dds
Data / Textures / Actors / Character / basehumanfemale/ FemaleBody_d.dds
with the original CBBE files which have exactly the same names.
COMPATIBILTY:
There shouldn't be any issues with other mods, except the ones that modify female body and hands textures. My mod just replaces two .dds files from the original CBBE files structure.
ISSUES:
If you happen to have the skin textures messed up on your body, it's at 99% not my modification's fault, since, like it is said above, it only replaces two files with exactly the same names as the ones from CBBE. The file structure is IDENTICAL to the vanilla / CBBE one. It's really as if you just had still CBBE installed, only with some small visual changes in the feet and hands areas. The messed up textures or black shoulder spot on the body are often reported to be caused by CBBE itself conflicting with some game outfits. Also Unique Player mod, while being a very good modification, causes sometimes those skin distortions - maybe because it has a different file structure than vanilla / CBBE. It is good to always check the bug section / sticky posts of each mod that applies some changes to the body meshes / textures and armor / clothing.
First thing to try would be deleting my textures and reinstalling CBBE. If the problem continues, then it's probably the CBBE conflict I mentioned above or other body / armor / clothing mods.
SOURCE FILES:
In case some of you would like to play a bit with the modified textures for your own purposes, here are my Photoshop source files, based on the original CBBE textures:
source files.rar
Just please remember that it's always polite to credit the authors of the original files, if you happen to release a mod based on them.
CREDITS:
Caliente and Ousnius for their Caliente's Beautiful Bodies Enhancer -CBBE- mod and all these talented Authors of the outfit elements and poses my character Sara is using on the screenshots. Thank you for the amazing mods!
SOME RECOMMENDATIONS:
Alternate Hands and Feet - CBBE by Leito86 - for making awesome CBBE hands and feet models even more amazing and sexy.
BodySlide and Outfit Studio by Ousnius and Caliente - probably no need to introduce this mod; it lets you create a desired body mesh for your CBBE body and more.
Unique Player by d_rail - if you don't want most of female npcs in the game look just like your character, then this mod is for you. However there are some bug reports about this mod messing the body textures. Best strategy: look for possible fixes in the bugs section and check out the author's sticky posts.
Barefoot Footstep by GrozaTerroristow - a MUST-HAVE for everyone who thinks that the lack of barefoot sound in vanilla game is immersion breaking.
Barefoot Wetsuit by ThatMrSmile - for those who love to walk barefoot in the wasteland, but still want to have a stylish and sexy outfit (strongly recommended for female characters)
Jackets and Coats of the Commonwealth by Hunk92 - standalone jackets and coats to wear on top of your basic clothing.
Apocalypse Accessories - Glasses - Scarves - Bags by Elianora and jet4571 - great outfits and modular additions.
Wedding Ring Enhanced by Crimsomrider - for spicing up the looks of your hands and feet.
GET DIRTY (take a bath) by 7StarC - if you would like to have more dirt on your character than just some permanent dust on the soles.
Jewelries (CBBE) -FO4- by Guest - adds some body and face piercings, earrings, rings on fingers and toes + wrist and ankle bracelletes. If the file is not available for download, please check this page of the file's thread, user mAttii was kind enough to reupload the file in his / her post.
Diamond City Expansion by Statsmakten - for getting a much richer experience while spending some time in Green Jewel.
Flirty Commonwealth by VaultFalcone - for spicing up your gameplay without making it too much erotic.
Player Comments and Head Tracking by Gargorias - amazing mod that breathes some life into the player character, helps you in getting more attached to him / her.
Female Sexy Sitting and Standing Animation Replacer by Lazman555 - for a more sexy and feminine sitting pose; one of its options can be seen on my screenshots.
ShinoPoses by Shinoboru and Sunjeong - great poses for screenshots.
Pose It by navy5465 - great poses for screenshots.
In-game Third Person Camera Config by MrSaitama - for setting your favourite FOV and camera distance from the player character.
More Skin Colors by Acacophony - more variety for your character's skin complexion; I'm using a very pale skin color on my screenshots.
Ponytail Hairstyles v2.5a by Azar - an amazing collection of great hairstyles for your female character.
Zella's Hair Dye Collection by ANiceOakTree - more variety for your character's hair dye.
FCO - HD Eyes by Drumber - for making your character's eyes beautiful and seducing.
Clothing Of The Commonwealth by Crimsomrider - a great collection of modified vanilla outfits; there are barefoot options for those who don't like shoes.
FCO - Fully Customizable Outfits Reloaded by Hunk92 - a magnificent collection of fully modular outfits, made from the vanilla ones.
NAC - Natural and Atmospheric Commonwealth by L00 - for stunning visuals.
Enhanced Lights and FX by Anamorfus - for a significant lighting improvement.
Interiors Enhanced - Darker Ambient Light and Fog by fadingsignal - for a much more immersive lighting in interiors.
Illuminated Billboards - Lighting by Ceaseless and PDE and all other mods of their "illuminated" series - for bringing a unique (if not very immersive) experience to the vanilla game.
Clean Vanilla HUD With Compass On Top by eezz - a simple unintrusive hud modification.
5875 downloads
Updated
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Aution House/Just Business067 patch
By LarryJD8822
its a simple patch , so you can sell your slaves in the Auction House after Just Business 0.6.7
also addet Jack Cabot
and Dr.Roslyn Chambers (Covenat Hole)
thx fred200 for testing the first version
3547 downloads
Updated
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Nini's Kurumi outfit Conversion
Overview
This was a conversion of Ninirim's Kurumi Outfit to Fallout 4, which was a request I saw a few places around, and decided to take cause I really liked the boots and wanted them for armor mashups, I took the time to not only convert everything properly, but make sure to make it look it's best in the Fallout universe.
What you get
The set includes the Dress, Choker, Gloves and Hair with the Ribbon. The Dress/Choker/Gloves can be crafted at the Chem Workbench, The Dress can be modified at the Armor Workbench to have the damaged variants as well as remove the underskirt and Panties... The Ribbon shows up in the Character Creation Menu as Kurumi and requires ZGC's Hairpack for the Marie Rose Hair mesh.
Everything has been made to look good in Fallout, with proper environment maps, normals and Speculars added. The Chain detail and the Buckle in the choker shine silver, the boots are a dull shine...
Notes:
The Gloves will Clip... I decided on dealing with the clipping rather than make it part of the outfit...
I didn't do any stupid calf/ankle cutting thing to make these show up right on the ground, as I hate that shit. You will have to Modpos your character up on the Z Axis (about 3.5) for photos. If we ever get a heel system, I'll update this.
There's 2 Bodyslide Options - CBBE or Fusion, Pick one or the other.
If you don't like the Model Choice, I don't want to hear it. I can and will not hesitate to show this on Elder Maxson instead if I get whiny people in my comments section... Don't try me.
Credits:
Ninirim - Meshes/Textures for Kurumi's outfit
ZGC - Marie Rose Hair I used as a base
If you like the work I do , feel free to buy me a coffee! It goes to keeping me fueled up for making more work! I am also saving and working to get an improved rig, so every bit helps. My mods will always remain 100% free to download, and never behind any paywall.
4811 downloads
- anime
- cbbe bodyslide
- (and 1 more)
Updated
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Re-textured Supermutants
By ---nikoli
Simple requested re-texture of the supermutant race to give them a grayish pink skin rather than the Incredible Hulk reject green skin Bethesda decided on.
You can drag and drop in the data folder, there are only the _d.DDS files no normal or specular maps needed or included.
Works well with the Female Super Mutants - 16322 mod.
Do with it what you will, no permissions required.
Nikoli
1078 downloads
Updated
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Futanari FEV
By DracoRaknar
Major upgrade release now available! Integrated Support For AAF! Legacy Support for Fourplay!
Now with full NPC/Companion support, up to an arbitrarily large number (The Script engine is the limit)
Description
Inspired by Harlekin's DickChick, vinfamy's Dongs of Fallout, and using resources from Mauler158's Bag Of Dicks, FutaFEV is a non-body-replacer dicks for chicks mod featuring flaccid and erect states, chems for increasing or decreasing size, automatic hiding and equipping, compatible with AAF, but it is not a requirement (enables auto-erection for AAF animations)
A Fourplay version is available for people who have not yet/don't want to/can't make the switch. I have done my best to make it identical to the AAF version, but it is offered on an as-is basis (see notes below)
If you have neither AAF or Fourplay, use the AAF version.
Now Features NPC/Companion support! Note: using the craftable Syringer Ammo counts as assault, shoot at your own risk! Companions and settlers will tolerate it, others may attack.
Notes / Known issues.
I'm not sure how dependant AAF XML is with load order, you may have to edit the single entry in the Raknar_Futanari xml file.
The Override to have AAF recognise your futa(s) as male is buggy. works for the first one, but may not after that. I think the problem is with AAF though.
It currently doesn't line up super well with most animations, it's on my to-do list to adjust the meshes, and hopefully add support for other angles.
At the largest sizes, your dick will stick out the other side of your animation partner. I may add more smaller sizes.
The Syringer ammo works, but the dick will be permanently visible for NPC's/Companions. I'm aware of it, and I'm working on it. Fixed as of 2.1.0
Using it on NPC's counts as assault, which they may attack you for.
The cure items don't really seem to cure much of anything...
The Fourplay version will correctly recognise a PlayerFuta as male in M/F animations, but will not recognise NPC's. This is a flaw in Fourplay, and not my mod. If you have strap-on mods installed, NPC's will have both a dick, and a strap-on when on the giving end, sorry. I may release a dirty workaround patch in the near future. Getting this working this well was an absolute mission.
I've tested it as best I can, with a pretty heavily modded game, and I don't expect any mod conflicts, but I promise nothing.
Installation
Manual
Merge Data folders
NMM/Vortex
Click "add mod from file" and install as you would any other mod
Acquisition
Craft in the chemlab under FutaFEV with MedX and Irradiated blood.
Or find it in the suitcase of a long dead runaway girl...
Warning!
Adding random things with console commands will just break things behind the scenes, The Futanari FEV Injection [xx00082D] or the FFEV Syringer Ammo [xx0371BE] are the only way to make it work without breaking the scripts. The injection can be made at chem bench, or found in the Ranger's Cabin (South of Vault 111).
102937 downloads
Updated
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AAF Animated Fannies
AAF Adaptation for Animated Fannies.
Vagina and Anus animation
Integration with "Plugs of Commonwealth" by @darkconsole (https://www.loverslab.com/files/file/2664-plugs-of-the-commonwealth/)
122444 downloads
Updated
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AAF Atomic Lust tweaked XML
By DengoJo
Hello,
first things first!
Thanks to @Rufgt for his animation pack with still some rather unique pieces. I hope you will not be angry because i did not ask you before changing some XML-Files belonging to your mod. Feel free to revise and utilize to update Atomic Lust so this little patch is not required anymore ?
I have spend some time to look into Rufgt's XML Files für the Atomic Lust Animation pack, because in the AAF Sex 'em up discussion thread people where complaining about "Atomic Spanking" is not playing as a sequence. A new AnimationGroup XML Definition should solve this problem. I have added some other changes as well, for example switched required gender on several animations like kissing, because i did not see any reason why these should be male/female only. Added some "stay dressed" versions as well.
Included Files:
Atomic Lust_animationData.xml
changes to gender requirements + changed some animations playing shorter
Atomic Lust_animationGroupData.xml
(New) Added Staged Atomic Spanking animationGroups with rufgt's animations playing in sequence (hopefully in a good way) Despite Spanking is not exactly what i am looking for by myself the animation i feel comfortable the way it works now. First kneeing, transition to spank-ready, then spank 4 times before animation starts over
Atomic Lust_positionData.xml
Added the new staged versions of Atomic Spanking as well as undress-armor-only versions of existing anims
Atomic Lust_transitionData.xml
i commented out every entry here. This file seems to be reserved for transitions from none to animation and vice versa. It is not working for transitions inside of looped animations. Thats what animationGroups are for. Since there are no transition animations into and from Atomic Lust animations this file is now empty
CustomUndressArmorOnly_equipmentSetData.xml
(New) This file adds two new equipmentSets only un-/redressing armor pieces and hats/helmets. (Added because having people always undress completely before kissing feels odd to me...)
KinkyAnimNoFurnSmallAddition_tagData.xml
(New) Adds missing Tag data for newly defined positionData, probably should be added to AAF Themes at some point so this file becomes obsolete as well
Installation:
I did not really try installing the 7z File via mod manager, but directory structure should be ok. Otherwise extract files an copy XML-Files to "Data/AAF" folder and confirm overwrite. Installation should be after installing Atomic Lust
Thats it. Changes tested with AAF wizard and to some degree with AAF SEU V0.21.
7305 downloads
Submitted
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ZGC Goma Mini Bikini CBBE Bodyslide
By ZatanicGC
Fallout 4 CBBE Bodyslide Conversions of Goma Mini Bikini
Requirements
Caliente's Beautiful Bodies Enhancer -CBBE- https://www.nexusmods.com/fallout4/mods/15/
BodySlide and Outfit Studio https://www.nexusmods.com/fallout4/mods/25
(No Need for ESL version) Armor and Weapon Keywords Community Resource (AWKCR) https://www.nexusmods.com/fallout4/mods/6091
(No Need for ESL version) Armorsmith Extended https://www.nexusmods.com/fallout4/mods/2228
How to get
can be crafted at Armorsmith Workbench (or Chemlab for ESL version) under ZGC Goma Mini Bikini section
Credit
ElminsterAU , Gomaperopero , Caliente , Ousnius
10712 downloads
Submitted
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patch [AAF] Patch for Vulpine Race + A simple CBBE Retexture and VulpineGear
By Pickle_Juice
-According to the feedback i got, the patch works now-
-THIS IS MY FIRST MOD EVER-
...so take it with a grain of salt...
BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH.
I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two.
The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got).
So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod...
°1- The patch will fix the issue.
°2- The patch won't fix the iusse.
SO, CONSIDER THIS PATCH A TEST.
Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this.
-RE-TEXTURE-
I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors.
-VULPINE GEAR-
I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console
"(Vulpine)" without the quotes or player.additem xx000f99 1.
I currently planning on doing all of the headgear that covers the face.
-INSTALLATION-
Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update.
Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder.
To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder.
-REQUIREMENTS-
CBBE BODY -by Caliente
https://www.nexusmods.com/fallout4/mods/15
The Vulpine Race also requires it.
VULPINE RACE -by beardofsocrates
https://www.nexusmods.com/fallout4/mods/34387
If you don't use this, then i don't know why you're doing here, but you're still wellcome!!
[AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking
https://www.nexusmods.com/fallout4/mods/31304
You also need this!!
-CREDITS-
beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!.
zentience - I just used the texture of his mod "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina
but still, without his amazing textures, my re-texture could have been a little bit more time consuming.
https://www.nexusmods.com/fallout4/mods/1608
16545 downloads
- cbbe
- custom race
- (and 7 more)
Updated