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These Fallout 4 mods are of an adult nature.

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  1. Auto Staged Animations Please

    Made some XMLs which makes some animation packs auto-stage. This will only overwrite the original position xmls (enumerates the animations that appear in the AAF wizard list) because I merged the separate animation nodes into one animation group so that only my staged animations are listed. I can probably do a non-replacer version (so you get the original position list and my staged position list) if anyone is interested. This was made using the guide posted by Dagobaking https://bitbucket.org/dagobaking/advanced-animation-framework/wiki/Guides/HowToMakeStagedFurnitureAnimationsWithTransitions

    All animation groups (when the original mod has stages) are grouped and will play in sequence automatically. I've tested most of them myself, but if something bugs out, please do tell me and I'll try to fix it as quick as possible. Some animation groups have more than 8 stages so the whole animation takes long to finish, so these may be adversely affected by other mods calling for a timer.

    Supported packs (just load mine after their files)
    1. SavageCabbages animation pack (1.04)
     
    2. Gray User's creature pack release (2.0) [for mirelurk, radscorpion, mirelurk queen, yao guai, bloodbug, bloatfly, stingwing ; mirelurk hunter and mirelurk king is still being diagnosed]
     

    NEW
    3. Leito - FO4 Animations (2.0a) - works with Leito compatibility patches, as long as you load mine last (overlays and MM and FF animations introduced by the patch still functions)
     
     
    Note1: The method I used selects the first and last of an animation group as the entrance and exit animation, and lists the applicable animation nodes between those two. When there is no exit trigger (manual end in AAF wizard, or a timer in other AAF mods) the animation shall cycle between the animation nodes, some animation groups look good during this cycling, some dont. When there is an exit trigger, the last of an animation group will be called, some animation group handles this well, some dont. This method is merely a placeholder for the next iteration of staging (automatic/manual) which is the tree xml to be introduced in full when the next AAF update includes it. For now we make use of the animationgroup + transition xmls to make multi-stage animations.

    Note2: Supermutants, dogs, and creatures generally behave weirdly when staging. They will flicker back to the original standing position before animating. This is "vanilla"

    Note3: Dogs have weird head tracking, and I think is being addressed in AAF beta versions

    Note4: I did this in a few hours, there may be errors (typo's) please inform me ASAP so I can fix it.

    Note5: Do NOT turn off NPC AI (tai / tcai) or else they will not stage. Use relevant AAF mods to call for an animation (start and end) such as AAF Violate, AAF sex em up.

    Credits to:
    Dagobaking and the AAF team. Without them all this would not be possible.
    SavageCabbage. Great animations and his file structure and naming made it possible for me to quickly do this
    Grey User. Several animation packs with various stages, currently supports creature pack V2
    Leito. The one, the only.

    Future Plans
    1. Do all other animation packs with multi-stage animations
    2. Make use of the new tree xml which will better streamline auto-staging (under development). Currently only the player can select through the branches using the AAF wizard. Will make them in anticipation of the AAF update thereof
    3. Introduce taggings and overlay functions compatible with existing XMLs that do the same

    Link to the support page: 
    https://www.loverslab.com/topic/117774-auto-staged-animations-please/

    Post your comments/reports there, so I can address them

    21781 downloads

    Updated

  2. AAF Morning Sex With Lover

    About This MOD
    + When a romanced companion who woke up together speaks "Pillow-Talk", this little MOD calls an AAF scene with three probabilities and some customizable settings.
    - This MOD works with "Romanceable Vanilla and DLC Companions". If you want this MOD to works with "Romanceable Non-Vanilla Companion", you need to create a patch esp.
    - I'm not good at English, like couldn't sense difference between dude vs. buddy, or probability vs. possibility. So... please bear with my poor English and  I hope that I can tell you what I want to tell. Sorry.
     
    + 2019/03/01 - There is no update. Added two links to patch section.
     
    Requirements
    + Nuka-World DLC (If you use Gage. "No Nuka-World esp" is available in the FOMOD.)
    + AAF Beta26 or above
    + MCM v1.11 or above
     
    Conflicts
    + Any MODs that changes "Pillow Talk" dialogue.
    - Player's comments on "Pillow-Talk" will be conflicts. So patched esp for "PlayerComments MOD" is available in the FOMOD. Load this MOD after "PlayerComments.esp".
    - If there are any other MODs that needs patches, please let me know.
     
    How to Work
    + Basically, when PC wakes up, -> The romanced companion wakes up with pillow-talk, (Up to this point, this MOD do nothing,) -> Probability calculation, -> The companion approaching to PC, -> Then starts an AAF scene. Simple as that.
     
    + To start an AAF scene, the following conditions must be met.
    + The companion who spoke the pillow-talk must be within the distance set in the MCM.
    + The player character must not hold a weapon (or bare-hands), and not be in combat state.
    + Also, the "pillow-talk" must be played within 10sec after the sleep menu is executed and blackout is completed.
     
    + This MOD checks whether the companion is in wake-up animation, considering the case that the pillow-talk dialogue is played at normal times.
    - However, since Danse is always in PA, the wake-up animation will not be played. So, only in his case, if he is in PA, he clears the condition and no longer needs to be in wake-up animation. Please let me know if there is any problem with this.
    - Dance now uses the same checking method as other companions.
     
    Some MCM Settings and Features
     
    ++ MSWL's Settings 
    + Main Switch is in MCM. There are also the rings alternative to the main switch (no need any equip-slot), these can be crafted at the Chemistry station.
     
    + ON/OFF of [Check the Player's Sleep State]
    - When set to "Do Not Check", this MOD ignores whether the sleep menu was executed just before the "pillow-talk".
     
    + High Chance, Medium Chance, Low Chance
    - Scripts with different probabilities are attached to each dialogue. You can change the number of probabilities, but you cannot change the type of probability. Sorry.
     
    + Waiting Time in Seconds (You can change this number in MCM)
    - There is a little waiting time for RP, before and after an AAF scene. The companion will follows the PC and looks at the face. (Some companion management MODs may interfere with the function of looks at the PC's face.)
     
    + Minimum Sleeping Hours
    - If the sleeping hours is shorter than or not equal to the setting hours, MSWL scene will not be started.
     
    ++ AAF Scene Settings (Only affects MSWL's AAF scenes)
    + Duration of Animations
    + ON/OFF of [AAF's "travel and wait" Packages]
    + ON/OFF of [Animations Using Furniture]
    - (You can set a percentage for "furniture-preference", also set the "Furniture Scan Radius", in MCM.)
    + Whether to include aggressive animations or not, or use aggressive animations only.
    - (Tags MOD like "Animation Position Tags" or "[AAF] Themes (beta)" by Halstrom is required.)
     
    + ON/OFF of [Change Subs' Expression to "in Pain", If "Aggressive" Animation is Playing]
    - Note that if "xxx_animationData.xml" has any animations with blank gender settings, and the actor nodes in that animation node are not in the order of F then M, this function dose not works well. (Not the subs' expresson, but the aggressor's expression will be changed to "in Pain".)
    - If "ignore_animation_genders" in "AAF_settings.xml" is "true", "the order of F then M" is required for all animations.
    - If not works well, please turn off this function or edit those xml.
    Examples for required order:
        <animation>
            <actor gender=""> Settings for "Receiving" Actor, like Female. </actor>
            <actor> Settings for "Giving" Actor, like Male. </actor>
        </animation>
        <animation>
            <actor gender="F"> Settings for "Receiving" Actor, like Female. </actor>
            <actor gender="M"> Settings for "Giving" Actor, like Male. </actor>
        </animation>
     
    ++ About PC's Position (Only affects MSWL's AAF scenes, and Most only affects the same-sex scenes)
    - Receiving, Giving, Random
     
    + If "ignore_animation_genders" in "AAF_settings.xml" is "false (Default)", this setting will works with the following animations.
    - Same-sex animations.
    - If there are any animations with blank gender settings, such as <actor gender =""> line or "gender =" is omitted, in the "xxx_animationData.xml". In this case, "the order of F then M" is required for those animations.
     
    + If "ignore_animation_genders" in "AAF_settings.xml" is "true", this setting will works with the following animations.
    - "The order of F then M" is required for all animations.
    - All animations regardless of gender settings (...I think).
     
    ++ The AAF_GenderOverride Rings
    - Add/remove the following keywords to equipped character. These rings can be crafted at the Chemistry station. (Only works with unique characters).
    - Characters with these keywords are treated as the indicated gender in AAF.
    - If you add/remove these keywords in the middle of the playing, you will need to save and load for reset the AAF's cache or something to actually apply the keyword to the character.
     
    + AAF_GenderOverride_Female
    - Cum Overlays after animations will be applied. Male genital morph will be no longer apply.
    - "ON/OFF of [Morph a Male PC who has "Female Keyword"] for MSWL's AAF scene" is available in MCM. (ApplyMorphSet to OverrideFemale-Male seems to works only for PC (or Doppelganger), for now.)
    + AAF_GenderOverride_Male
    - Cum Overlays after animations will be no longer apply.
    - I have not tested what happens to female's strapon, sorry.
     
    ++ Turn PlayerComments MOD OFF During the Scenes
    + Only during the MSWL scenes.
    - For no more comments on the partner's naked body or Race or something.
     
    Patch ESPs For "Non-Vanilla Companions"
    Meet FULLY VOICED Insane Ivy 4.0! By Reginald_001
    https://www.loverslab.com/topic/100597-meet-fully-voiced-insane-ivy-40/?do=findComment&amp;comment=2507881

    I'm Darlene v1.13 By Gépalladium
    https://www.loverslab.com/topic/114400-aaf-morning-sex-with-lover/?do=findComment&comment=2541851
     
     

    95303 downloads

    Updated

  3. Rogue Sexbot

    There are several excellent mods available that let you wander the Commonwealth as a sexbot, but it's a bit jarring that nobody seems to recognize your nature.  So this mod aims to provide some of the key NPCs with additional dialogue and behavior to make this a more immersive experience.  It doesn't provide a story quest, in the traditional sense - just some extra role-play opportunities to fit into your own tale.
     
    The A.S.I.A. mod is an excellent option for this, there should be no conflict between these scenes and it's terminal-driven storyline.  Another good choice is the Rogue Prototype armor mod (with Unique Player to create a unique nude body for the player).  But you can use any body you like, it doesn't affect this mod's behavior.   It's written for female characters, but gender roles are not enforced in any way.
     
    NPC Interactions:
     
     
    Sturges may proposition you, anytime after completing the settlement tutorial quest for him. Deacon (as a follower) has several new dialogues, mostly in major settlements, provided you have Devious Devices and/or RSE. MacCready (as a follower) may proposition you, once he gets to know you a bit (kill off the Gunners at the overpass). Piper is curious about how lifelike you feel (does not require that she be your follower) Hancock may demand tribute of a personal nature (does not require that he be your follower, does require Fahrenheit to still be alive). Nick Valentine may comment on your similarities.  And the nicer packaging. Random passerby may make rude (or admiring) comments.  Some of them are specific to Good Neighbor or Bunker Hill, to give each community a more unique flavor. ASIA sexbots have a few new dialogue scenes of their own, including one to cadge Nanite Overclock drugs from the player. Patrick (Trudy's Jet-addict son) has a bit of new dialogue as well. Knight Rhys has a scene of his own, once you've completed your first radiant quest for him (Brotherhood quest line). Travis has an option to start an Infiltration mission, at the appropriate point in the Confidence Man quest (i.e. to scout the Beantown Brewery). Sturges can also start an Infiltration mission, once you've done a scene with him - though he won't follow you.  This makes Infiltration a viable option for the Corvega Factory mission: get in, hack the Protectron, and escape in the resulting confusion. Strong can also proposition you.  Codsworth cannot, but may have other comments from time to time. Several of these scenes are repeatable, and responses are slightly different after the first time.  
    Infiltration:
     
    Once they get to know you a bit, either Deacon or MacCready will have a new dialogue option:  they'll offer to hold your guns while you go off and infiltrate a raider or supermutant camp... as their toy.  Should also work with Strong (as of v1_3). You'll be able to talk to the raiders or mutants, and may even get paid a little.  You can probably filch stuff from camp, while you're at it. With the right animations installed, gang-bang options will be available.  Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not.  Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the bad guys will turn hostile again.  Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one. Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you.  Low level raiders may die, others will just be weaker.   Poison is slow acting, and doesn't affect everyone you meet. This scenario is repeatable.  Assuming you can still walk afterwards.  
    Mod Interactions:
     
    Uses a collar from Devious Devices, if available. Notifies SexAttributes if scenes are aggressive or consensual, and may defer scenes if the character's too worn out. Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side). Uses 'Pickaxe Body Spray' from RSE in one scene, if available.  
    ...
     
    Thanks:
     
    Thanks go to the LL mods gang, for fantastic mod resources.
    Thanks to @Caiena, for the Russian translation.
    Thanks to @CGi, for the German translation.
     
    Requirements:
     
    This mod requires AAF for animations.  It won't load without that.  FP-based mods should (mostly) work with it, using the AAF FourPlay proxy.
     
    The new dialogue is not voiced, so turn on subtitles.
     
    Optional extras:
     
    A.S.I.A.
    New A.S.I.A with BoS Addon 
    Rogue Prototype ( and Unique Player to provide a unique nude body based on it )
    Recommend adding the SavageCabbage animation pack, if you want gang scenes to work.
    SexAttributes (the AAF version of FPAttributes)
    RSE (either FP or AAF)
    Devious Devices
     
     
     
    Conflicts:
     
    No known conflicts.
     
    Version History:
     
     
     

    32750 downloads

    Updated

  4. geigerzaehler CBBE BodySlide Preset Pack

    Meet Linda, Mary, Wendy and Sarah! ?
     
    Here is how to use the preset:
    Copy the XML file to ..\Fallout 4\Data\Tools\BodySlide\SliderPresets Run BodySlide.exe Look for presets called geigerzaehler: ... Select your outfit and build it

    2057 downloads

    Submitted

  5. Banshee Bulge (Banshee Recon Armor futa edit)

    What is this:
    A quick and dirty edit of Deserter X's Banshee Recon Armor to give the shorts a slight bulge.
     
    Why?:
    For futa/trans characters or whatever you want to call a female body with a dick. I've seen a few mods that add dicks to female characters, but only one mod that edits armor (and it's all base game vanilla stuff which i'm sure everyone is tired of by now). I like this armor, but it lacks bodyslide and I lack the knowledge to make it bodyslidable, so I did this.
     
    How (to install)?:
    First, download this: Banshee Recon Armor CBBE from nexus. and install it however you want.
    Then, download my file from here.
    Go to your fallout 4 folder, and go to Data\meshes\DX\Banshee, then replace Banshee.nif with the one from my file.
     
    Just a reminder, this is just the edited mesh, you NEED the original armor installed to use this.

    1279 downloads

    Updated

  6. Re-textured Magazines - DLC #3 The Islanders Almanac 1.0.0

    I had a request for the Far Harbor magazines re-texture, so here you go...
    I haven't been able to find re-textures to my liking, so i decided to make my own...
     
    I didn't try to keep within the same universe of 'lore' as the original magazines except for keeping most of the wording the originals had.
     
    Most of the original art was made by Rebecca

    4345 downloads

    Submitted

  7. RSE Compatibility Patches [OBSOLETE]

    THOSE PATCHES ARE OBSOLETE NOW. THIS IS ONLY FOR ARCHIVE PURPOSES. FYI.
     
     
     
     
     
    SUPPORT TOPIC
     

    1.  RSE - Diamond City Expansion Patch
         Puts the redemption chair back in the DCE edited cell.
         Compatible with RSE 4.0 and DCE 1.4
         Just put it after DCE and RSE mods in your load order.
     
    2.  RSE - Better Settlers Patch
         If RSE is loaded after BS, it resets head parts and default outfits to vanilla.
         If BS is loaded after RSE, it deletes RSE scripts and madame faction attached to settlers. This one resolves those issues.
         Compatible with RSE 4.0 and BS 2.0 (Clean Faces)
         Load order of BS and RSE doesn't matter as long as you put this patch after them.
     
    3.  RSE - Horizon Patch
         This edits some conflicting item and npc records and also adds tags to RSE items for Horizon's item sorting.
         Compatible with RSE 4.0 and Horizon 1.6
         Load order of Horizon and RSE doesn't matter as long as you put this patch after them.
     
    4.  RSE - Better Settlers - Horizon Patch
         If you have RSE, BS and Horizon all three, you'll need only this one. You shouldn't install other (RSE-BS and RSE-Horizon) patches.
         Compatible with RSE 4.0, BS 2.0 (Clean Faces) and Horizon 1.6
         Load order of BS, Horizon and RSE doesn't matter as long as you put this patch after them.
     
    5.  RSE - VIS Patch
         It just adds tags to RSE items for Valdacil's item sorting mod compatibility. It's also compatible with VIS-G sorting.
         Load order of VIS and RSE doesn't matter as long as you put this patch after them.
     
    6.  RSE - CWSS Redux v2 Patch
         Thanks to @AWP3RATOR for this amazing work.
         RSE - CWSS Redux v2 Patch download page
     
     
     
    =====================================================================================
    Updates
    =====================================================================================
     
    15.11.2018:
    -  Updated all patches (NMM users: select [overwrite files] when installing).
     
    29.9.2018:
    -  Updated AAF_RSE-Better Settlers-Horizon and AAF_RSE-Horizon patches for GenericDoctorsScript compatibility (NMM users: select [overwrite files] when installing).
     
    27.9.2018:
    -  Updated AAF_RSE-Better Settlers-Horizon and AAF_RSE-Horizon patches for RSE v3.9.9.9.9r2 compatibility.
     
    9.9.2018:
    -  Added some missing tags of ingestibles to AAF and FP versions of Valdacil's Item Sorting Patch.
     
    3.9.2018:
    -  Initial release of AAF and FP versions of Valdacil's Item Sorting Patch.
     
    5.8.2018:
    -  Put FP versions of the patches back to the front page for people who want to roll back to FP_RSE. Renamed esps's to prevent confusion.
     
    30.7.2018:
    -  Added AW3RAPTOR's RSE - CWSS Redux v2 Patch link.
     
    13.7.2018:
    -  Initial release of AAF versions of Diamond City, Horizon and Better Settlers patches.
     
    24.5.2018:
    -  Initial release of FP versions of Diamond City, Horizon and Better Settlers patches.
     
    =====================================================================================
     
     
     
    Anyone who wants to add more RSE patches is always welcomed.
    And thanks to @Flashy (JoeR) for this amazing mod.
     
     

    12693 downloads

    Updated

  8. Feet And Hands Textures For CBBE

    DISCLAIMER:
    I'm  not the author of the original body and hands skin textures, the credit goes to Caliente and Ousnius, who made the magnificent Caliente's Beautiful Bodies Enhancer -CBBE- mod for the female characters on Nexus: https://www.nexusmods.com/fallout4/mods/15/?tab=files (Thank you guys for this AMAZING modification).
    It's NECESSARY to install their mod first to make my modified textures look correctly on the character's body.
     
    NOTIFICATION:
    I decided to mark this mod as adult content on Nexus. It doesn't contain any nudity in its conventional meaning, however it focuses on naked feet theme, which might be considered as sexually stimulating. All those foot fetishists out there (me included) will probably agree about this matter. On the other hand, since LoversLab is in its huge part focused on sexual content anyway, I thought that I wouldn't place my mod in the adult section here.
    Please don't send any messages to the author of the mod on Nexus, in case you think that it's a "stolen" file. The author on Nexus - frigid - is me  .
    In case someone would like to download from Nexus, here's the link to my mod:  https://www.nexusmods.com/fallout4/mods/34344
     
    TWO MORE THINGS TO CLARIFY:
    1) You don't need to use Bodyslide after installing those texture files, as long as you already have CBBE installed. These textures are really the same thing as the original CBBE files (minus my small additions) and they will behave the same way on the body shape as their CBBE equivalents. Besides, my additions are applied only to the feet and hands, which can't be modified in any significant way in Bodyslide anyway. As far as I know, we have a slider for ankles, but that really doesn't change anything for the body textures.
    2) Someone on Nexus brought this into attention, so I feel I should explain one thing about these texture additions and skin tones:
    Both palms and soles textures will get brighter or darker together with the whole body texture, depending on a skin tone chosen for the character in the looksmenu (character creation / customization interface). As far as I'm aware it's the game's limitation, because Bethesda apparently made just one skin texture for all female characters and one for male characters (+ "dirty" and "old" options) and then gave us those skin tones which, apart from adding a pink / brown / yellow tone, just make the skin textures darker or brighter along with all their details (they didn't take into account that people with very dark skin tend to have their palms and soles brighter than the rest of their body). Since it works that way in Fallout 4, probably CBBE creators decided to keep the whole skin texture in just one tone without any significant differences. Their original textures just get darker or brighter entirely, depending on the chosen skin tone in-game. So do mine, that's why these additions work best on bright skinned characters, like the lady on the screenshots.
    The only workaround I can think of right now would be creating a mod which would load those additions as special overlays on top of the basic body texture. Then it would be possible to create some variations for different races / skin tones, I guess. Unfortunately I'm not a professional modder and I lack skills necessary for preparing such modification, sorry.
    Of course, I might have overlooked some things about texture system in Fallout 4. If someone has a better knowledge about this matter, please feel free to correct me.
     
    DESCRIPTION:
    It's a simple modification of the CBBE body textures for those who like playing a barefoot female character, but they always felt the lack of dirt on their character's soles. I added some dirt textures to the soles, the other additions were just created for my personal use and preference: pink fingers and soles / heels / toes + dark fingernails / toenails. Just thought that I would share this with the community.
    These additions are all optional - I made a subfolder structure inside my package with appropriate names, so it's probably quite easy to find your way around, so to speak.
    I know the textures aren't perfect - I'm not a professional digital artist, but please consider that I put some time and effort into creating this small modification. If you don't like the result, that's ok, but please try to refrain from any malicious comments. Thank you.
    What exactly did I do? I just put some additional textures with dirt on the soles, pink skin parts on both hands and feet and dark nails on top of the original CBBE textures and exported as .dds files in BC7 compression. There are only two files modified by me: FemaleBody_d.dds and basefemalehands_d.dds (in various options, which are contained in my package). I kept the original CBBE resolution of both files: 4096x4096 px.
     
    Available options in the package (in separate folders):
    01. Feet - Dirty Soles
    02. Feet - Dirty Soles + Dark Toenails
    03. Feet - Dirty Soles + Pink Soles and Toes
    04. Feet - Dirty Soles + Pink Soles and Toes + Dark Toenails
    05. Feet - Pink Soles and Toes
    06. Feet - Pink Soles and Toes + Dark Toenails
    07. Feet - Dark Toenails
    08. Hands - Pink Fingers
    09. Hands - Pink Fingers + Dark Fingernails
    10. Hands - Dark Fingernails
    11. Hands and Feet - All Options Together
    It's pretty much possible to mix the options, if you want, however some of them probably might look a bit weird together. The best choice would be to combine pink soles and toes with pink fingers, dark toenails with dark fingernails and so on. You can see those options in the image gallery and also in the "References" folder inside my package. In the image gallery there are also in-game examples of how all the options gathered together look on my character.
     
    REQUIREMENTS:
    Caliente's Beautiful Bodies Enhancer -CBBE- mod from Caliente and Ousnius.
     
    INSTALLATION:
    The installation is ONLY MANUAL, NO MOD MANAGER SUPPORT, SORRY.
    01. Download and install CBBE from Caliente and Ousnius, following their own installation instructions: 
    https://www.nexusmods.com/fallout4/mods/15/?tab=files
    After the installation you'll have a character textures folder structure inside you Fallout 4 Data folder: 
    Data / Textures / Actors / Character / basehumanfemale/. 
    This is just an information about where exactly my two .dds files go.
    02. Download my .zip file and extract its content to your desired location.
    03. FOR FEET: put the "Data" folder from one of my folders (01-07) into your Fallout 4 main game folder (where Fallout4.exe is located) and overwrite any files when asked.
    04. FOR HANDS: put the "Data" folder from one of my folders (08-10) into your Fallout 4 main game folder (where Fallout4.exe is located) and overwrite any files when asked.
    OR
    05. If you want both hands and feet pink + dark fingernails and toenails + dirty soles (in other words: all above options together), just put the "Data" folder from the folder 11 into your Fallout 4 main game folder (where Fallout4.exe is located) and overwrite any files when asked.
     
    UNINSTALLATION:
    Since this mod replaces two textures from CBBE body textures and I'm probably not allowed to upload the original files here, you'll have to reinstall CBBE or just manually replace these two .dds files in this location:
    Data / Textures / Actors / Character / basehumanfemale/ basefemalehands_d.dds
    Data / Textures / Actors / Character / basehumanfemale/ FemaleBody_d.dds
    with the original CBBE files which have exactly the same names.
     
    COMPATIBILTY:
    There shouldn't be any issues with other mods, except the ones that modify female body and hands textures. My mod just replaces two .dds files from the original CBBE files structure.
     
    ISSUES:
    If you happen to have the skin textures messed up on your body, it's at 99% not my modification's fault, since, like it is said above, it only replaces two files with exactly the same names as the ones from CBBE. The file structure is IDENTICAL to the vanilla / CBBE one. It's really as if you just had still CBBE installed, only with some small visual changes in the feet and hands areas. The messed up textures or black shoulder spot on the body are often reported to be caused by CBBE itself conflicting with some game outfits. Also Unique Player mod, while being a very good modification, causes sometimes those skin distortions - maybe because it has a different file structure than vanilla / CBBE. It is good to always check the bug section / sticky posts of each mod that applies some changes to the body meshes / textures and armor / clothing.
    First thing to try would be deleting my textures and reinstalling CBBE. If the problem continues, then it's probably the CBBE conflict I mentioned above or other body / armor / clothing mods.
     
    SOURCE FILES:
    In case some of you would like to play a bit with the modified textures for your own purposes, here are my Photoshop source files, based on the original CBBE textures:
    source files.rar
    Just please remember that it's always polite to credit the authors of the original files, if you happen to release a mod based on them.
     
    CREDITS:
    Caliente and Ousnius for their Caliente's Beautiful Bodies Enhancer -CBBE- mod and all these talented Authors of the outfit elements and poses my character Sara is using on the screenshots. Thank you for the amazing mods!

    SOME RECOMMENDATIONS:
    Alternate Hands and Feet - CBBE by Leito86 - for making awesome CBBE hands and feet models even more amazing and sexy.
    BodySlide and Outfit Studio by Ousnius and Caliente - probably no need to introduce this mod; it lets you create a desired body mesh for your CBBE body and more.
    Unique Player by d_rail - if you don't want most of female npcs in the game look just like your character, then this mod is for you. However there are some bug reports about this mod messing the body textures. Best strategy: look for possible fixes in the bugs section and check out the author's sticky posts.
    Barefoot Footstep by GrozaTerroristow - a MUST-HAVE for everyone who thinks that the lack of barefoot sound in vanilla game is immersion breaking.
    Barefoot Wetsuit by ThatMrSmile - for those who love to walk barefoot in the wasteland, but still want to have a stylish and sexy outfit (strongly recommended for female characters)
    Jackets and Coats of the Commonwealth by Hunk92 - standalone jackets and coats to wear on top of your basic clothing.
    Apocalypse Accessories - Glasses - Scarves - Bags by Elianora and jet4571 - great outfits and modular additions.
    Wedding Ring Enhanced by Crimsomrider - for spicing up the looks of your hands and feet.
    GET DIRTY (take a bath) by 7StarC - if you would like to have more dirt on your character than just some permanent dust on the soles.
    Jewelries (CBBE) -FO4- by Guest -  adds some body and face piercings, earrings, rings on fingers and toes + wrist and ankle bracelletes. If the file is not available for download, please check this page of the file's thread, user mAttii was kind enough to reupload the file in his / her post.
    Diamond City Expansion by Statsmakten - for getting a much richer experience while spending some time in Green Jewel.
    Flirty Commonwealth by VaultFalcone - for spicing up your gameplay without making it too much erotic.
    Player Comments and Head Tracking by Gargorias - amazing mod that breathes some life into the player character, helps you in getting more attached to him / her.
    Female Sexy Sitting and Standing Animation Replacer by Lazman555 - for a more sexy and feminine sitting pose; one of its options can be seen on my screenshots.
    ShinoPoses by Shinoboru and Sunjeong - great poses for screenshots.
    Pose It by navy5465 - great poses for screenshots.
    In-game Third Person Camera Config by MrSaitama - for setting your favourite FOV and camera distance from the player character.
    More Skin Colors by Acacophony - more variety for your character's skin complexion; I'm using a very pale skin color on my screenshots.
    Ponytail Hairstyles v2.5a by Azar - an amazing collection of great hairstyles for your female character.
    Zella's Hair Dye Collection by ANiceOakTree - more variety for your character's hair dye.
    FCO - HD Eyes by Drumber - for making your character's eyes beautiful and seducing.
    Clothing Of The Commonwealth by Crimsomrider - a great collection of modified vanilla outfits; there are barefoot options for those who don't like shoes.
    FCO - Fully Customizable Outfits Reloaded by Hunk92 - a magnificent collection of fully modular outfits, made from the vanilla ones.
    NAC - Natural and Atmospheric Commonwealth by L00 - for stunning visuals.
    Enhanced Lights and FX by Anamorfus - for a significant lighting improvement.
    Interiors Enhanced - Darker Ambient Light and Fog by fadingsignal - for a much more immersive lighting in interiors.
    Illuminated Billboards - Lighting by Ceaseless and PDE and all other mods of their "illuminated" series - for bringing a unique (if not very immersive) experience to the vanilla game.
    Clean Vanilla HUD With Compass On Top by eezz - a simple unintrusive hud modification.

    5860 downloads

    Updated

  9. Aution House/Just Business067 patch

    its a simple patch , so you can sell your slaves in the Auction House after Just Business 0.6.7
     
    also addet Jack Cabot
    and Dr.Roslyn Chambers (Covenat Hole)
     
    thx fred200 for testing the first version

    3531 downloads

    Updated

  10. Nini's Kurumi outfit Conversion

    Overview
     
    This was a conversion of Ninirim's Kurumi Outfit to Fallout 4, which was a request I saw a few places around, and decided to take cause I really liked the boots and wanted them for armor mashups, I took the time to not only convert everything properly, but make sure to make it look it's best in the Fallout universe. 
     
    What you get
     
    The set includes the Dress, Choker, Gloves and Hair with the Ribbon. The Dress/Choker/Gloves can be crafted at the Chem Workbench, The Dress can be modified at the Armor Workbench to have the damaged variants as well as remove the underskirt and Panties... The Ribbon shows up in the Character Creation Menu as Kurumi and requires ZGC's Hairpack for the Marie Rose Hair mesh.
     
    Everything has been made to look good in Fallout, with proper environment maps, normals and Speculars added. The Chain detail and the Buckle in the choker shine silver, the boots are a dull shine...
     
     
    Notes:
    The Gloves will Clip... I decided on dealing with the clipping rather than make it part of the outfit...
    I didn't do any stupid calf/ankle cutting thing to make these show up right on the ground, as I hate that shit. You will have to Modpos your character up on the Z Axis (about 3.5) for photos. If we ever get a heel system, I'll update this. 
     
    There's 2 Bodyslide Options - CBBE or Fusion, Pick one or the other. 
     
    If you don't like the Model Choice, I don't want to hear it. I can and will not hesitate to show this on Elder Maxson instead if I get whiny people in my comments section... Don't try me. 
     
     
    Credits:
    Ninirim - Meshes/Textures for Kurumi's outfit
    ZGC - Marie Rose Hair I used as a base
     
     
    If you like the work I do , feel free to buy me a coffee! It goes to keeping me fueled up for making more work! I am also saving and working to get an improved rig, so every bit helps. My mods will always remain 100% free to download, and never behind any paywall. 
     

    4788 downloads

    Updated

  11. Re-textured Supermutants

    Simple requested re-texture of the supermutant race to give them a grayish pink skin rather than the Incredible Hulk reject green skin Bethesda decided on.
    You can drag and drop in the data folder, there are only the _d.DDS files no normal or specular maps needed or included.
    Works well with the Female Super Mutants - 16322 mod.
    Do with it what you will, no permissions required.
    Nikoli

    1076 downloads

    Updated

  12. Futanari FEV

    Major upgrade release now available! Integrated Support For AAF! Legacy Support for Fourplay!
    Now with full NPC/Companion support, up to an arbitrarily large number (The Script engine is the limit)

    Description
    Inspired by Harlekin's DickChick, vinfamy's Dongs of Fallout, and using resources from Mauler158's Bag Of Dicks, FutaFEV is a non-body-replacer dicks for chicks mod featuring flaccid and erect states, chems for increasing or decreasing size, automatic hiding and equipping, compatible with AAF, but it is not a requirement (enables auto-erection for AAF animations)

    A Fourplay version is available for people who have not yet/don't want to/can't make the switch. I have done my best to make it identical to the AAF version, but it is offered on an as-is basis (see notes below)

    If you have neither AAF or Fourplay, use the AAF version.

    Now Features NPC/Companion support! Note: using the craftable Syringer Ammo counts as assault, shoot at your own risk! Companions and settlers will tolerate it, others may attack.


    Notes / Known issues.
    I'm not sure how dependant AAF XML is with load order, you may have to edit the single entry in the Raknar_Futanari xml file.
    The Override to have AAF recognise your futa(s) as male is buggy. works for the first one, but may not after that. I think the problem is with AAF though.

    It currently doesn't line up super well with most animations, it's on my to-do list to adjust the meshes, and hopefully add support for other angles.
    At the largest sizes, your dick will stick out the other side of your animation partner. I may add more smaller sizes.
     
    The Syringer ammo works, but the dick will be permanently visible for NPC's/Companions. I'm aware of it, and I'm working on it.  Fixed as of 2.1.0
    Using it on NPC's counts as assault, which they may attack you for.
    The cure items don't really seem to cure much of anything...
     
    The Fourplay version will correctly recognise a PlayerFuta as male in M/F animations, but will not recognise NPC's. This is a flaw in Fourplay, and not my mod. If you have strap-on mods installed, NPC's will have both a dick, and a strap-on when on the giving end, sorry. I may release a dirty workaround patch in the near future. Getting this working this well was an absolute mission.

    I've tested it as best I can, with a pretty heavily modded game, and I don't expect any mod conflicts, but I promise nothing.

     
    Installation
    Manual
    Merge Data folders
     
    NMM/Vortex
    Click "add mod from file" and install as you would any other mod
     
    Acquisition
    Craft in the chemlab under FutaFEV with MedX and Irradiated blood.
    Or find it in the suitcase of a long dead runaway girl...

    Warning!
    Adding random things with console commands will just break things behind the scenes, The Futanari FEV Injection [xx00082D] or the FFEV Syringer Ammo [xx0371BE] are the only way to make it work without breaking the scripts. The injection can be made at chem bench, or found in the Ranger's Cabin (South of Vault 111).

    102218 downloads

    Updated

  13. AAF Animated Fannies

    AAF Adaptation  for Animated Fannies.
     
    Vagina and Anus animation
    Integration with "Plugs of Commonwealth" by @darkconsole (https://www.loverslab.com/files/file/2664-plugs-of-the-commonwealth/) 
     
     

    121937 downloads

    Updated

  14. AAF Atomic Lust tweaked XML

    Hello,
     
    first things first!
    Thanks to @Rufgt for his animation pack with still some rather unique pieces. I hope you will not be angry because i did not ask you before changing some XML-Files belonging to your mod. Feel free to revise and utilize to update Atomic Lust so this little patch is not required anymore ?
     
    I have spend some time to look into Rufgt's XML Files für the Atomic Lust Animation pack, because in the AAF Sex 'em up discussion thread people where complaining about "Atomic Spanking" is not playing as a sequence. A new AnimationGroup XML Definition should solve this problem. I have added some other changes as well, for example switched required gender on several animations like kissing, because i did not see any reason why these should be male/female only. Added some "stay dressed" versions as well.
     
    Included Files:
    Atomic Lust_animationData.xml           
    changes to gender requirements + changed some animations playing shorter
     
    Atomic Lust_animationGroupData.xml
    (New) Added Staged Atomic Spanking animationGroups with rufgt's animations playing in sequence (hopefully in a good way) Despite Spanking is not exactly what i am looking for by myself the animation i feel comfortable the way it works now. First kneeing, transition to spank-ready, then spank 4 times before animation starts over
     
    Atomic Lust_positionData.xml
    Added the new staged versions of Atomic Spanking as well as undress-armor-only versions of existing anims
     
    Atomic Lust_transitionData.xml
    i commented out every entry here. This file seems to be reserved for transitions from none to animation and vice versa. It is not working for transitions inside of looped animations. Thats what animationGroups are for. Since there are no transition animations into and from Atomic Lust animations this file is now empty
     
    CustomUndressArmorOnly_equipmentSetData.xml
    (New) This file adds two new equipmentSets only un-/redressing armor pieces and hats/helmets. (Added because having people always undress completely before kissing feels odd to me...)
     
    KinkyAnimNoFurnSmallAddition_tagData.xml
    (New) Adds missing Tag data for newly defined positionData, probably should be added to AAF Themes at some point so this file becomes obsolete as well

    Installation:
    I did not really try installing the 7z File via mod manager, but directory structure should be ok. Otherwise extract files an copy XML-Files to "Data/AAF" folder and confirm overwrite. Installation should be after installing Atomic Lust
     
     
    Thats it. Changes tested with AAF wizard and to some degree with AAF SEU V0.21.

    7262 downloads

    Submitted

  15. ZGC Goma Mini Bikini CBBE Bodyslide

    Fallout 4 CBBE Bodyslide Conversions of Goma Mini Bikini
     
    Requirements
    Caliente's Beautiful Bodies Enhancer -CBBE- https://www.nexusmods.com/fallout4/mods/15/
    BodySlide and Outfit Studio https://www.nexusmods.com/fallout4/mods/25
    (No Need for ESL version) Armor and Weapon Keywords Community Resource (AWKCR) https://www.nexusmods.com/fallout4/mods/6091
    (No Need for ESL version) Armorsmith Extended https://www.nexusmods.com/fallout4/mods/2228
     
    How to get
    can be crafted at Armorsmith Workbench (or Chemlab for ESL version) under ZGC Goma Mini Bikini section
     
    Credit
    ElminsterAU , Gomaperopero , Caliente , Ousnius 

    10659 downloads

    Submitted

  16. [AAF] Patch for Vulpine Race + A simple CBBE Retexture and VulpineGear

    -According to the feedback i got, the patch works now-
     
    -THIS IS MY FIRST MOD EVER-
    ...so take it with a grain of salt...
     
    BACKUP YOUR "AAF_raceData_Fallout4.xml" BEFORE INSTALLING THE PATCH.
     
    I recently got AFF and the Vulpine Race, but i saw a few conflicts between the two.
     
    The issue this patch fixes is simple, characters using the "Vulpine Race" did not show up in the animations (That's the issue i got).
    So i made this quick patch to fix it, now keep in mind i have 0% experience in modding, so one of two things might happen when you download and install this mod...
     
    °1- The patch will fix the issue.
    °2- The patch won't fix the iusse.
     
    SO, CONSIDER THIS PATCH A TEST.
     
    Now, i really don't know if someone already made a patch or the issue is easy to fix (since i did 0% research about it, i just made the patch), if you find this patch first or you're to lazy to do it yourself, then feel free to download this.
     
    -RE-TEXTURE-
     
    I also made a quick Re-Texture with the already existing body texture of the "Vulpine Race", just added some nipples and a vagina, now keep in mind that they also change color with the fur, so this retexture works best with White-Black fur colors.
     
    -VULPINE GEAR-

    I made a custom Gas mask for the vulpine race, has the same stats as his human counter part, just download the  "Vulpine Gear.rar" file, activate the .esp and ingame type in the command console
    "(Vulpine)" without the quotes or player.additem xx000f99 1.
     
    I currently planning on doing all of the headgear that covers the face.
     
    -INSTALLATION-
     
    Before you install the files, makes sure to Back up both your old "AAF_raceData_Fallout4.xml" and your new "AAF_raceData_Fallout4.xml" the old one is if you want to uninstall the "Vulpine Race" and restore the AAF data back and the new one is to keep it in hand everytime you download a AFF Update.
     
    Installing the textures is quite easy, just grab the "Texture" folder and place it on your "Data" folder.
     
    To install the "Vulpine Gear" you can use a Mod manager o just drop the files into the "Data" folder.
     
    -REQUIREMENTS-
     
    CBBE BODY  -by Caliente
    https://www.nexusmods.com/fallout4/mods/15
    The Vulpine Race also requires it.
     
    VULPINE RACE -by beardofsocrates
    https://www.nexusmods.com/fallout4/mods/34387
    If you don't use this, then i don't know why you're doing here, but you're still wellcome!!
     
    [AAF] ADVANCED ANIMATION FRAMEWORK -by dagobaking
    https://www.nexusmods.com/fallout4/mods/31304
    You also need this!!
     
    -CREDITS-
     
    beardofsocrates - Made the entire texture, i just painted the dirty stuff on top of his amazing job!.
     
    zentience - I just used the texture of his mod  "NUCLEAR NUDE" to see where i had to draw the nipples and the vagina
    but still, without his amazing textures, my re-texture could have been a little bit more time consuming.
    https://www.nexusmods.com/fallout4/mods/1608

    16515 downloads

    Updated

  17. Dan's Degenerate Magazine Replacers

    I enjoyed using various NSFW texture replacers here, so I tried making some of my own.
     
    I am slowly progressing on the other comics, magazines, and probably more.
     
    Files are in a zip., install with your preferred mod manager (FOMOD included) or extract the Textures folder into your Data directory.
     
    What's Been Replaced So Far
     
    Artist Credit and Sources
     

    14404 downloads

    Updated

  18. FULLY VOICED Companion: Completely Oversexed Ivy 3.2

    THIS VERSION IS NO LONGER AVAILABLE. PLEASE DOWNLOAD VERSION 4.0 (In the other topic).
    Meet OVERSEXED Ivy!
     

     
    4457 Lines of unique and quest related dialogue!
    *Translates to over 6 hours of dialogue*
     
    She's completely and UNIQUELY VOICED (no copy/pasting vanilla lines).
    She's completely FUCKING CRAZY.
    She has more dialogue than any other custom companion out there!
    She's a fully automated fucked up Sex Synth.
    Because she is a prototype synth, somewhere between gen 1 and 2, her voice is synthesized.
    She's extremely RUDE.
     
    I'm actually a bit ashamed to release her to the world, I will deny everything!!!
    She invents her own swear words!
    You can talk to her for hours on end!
     
    She's a strong, tough, capable young woman, but for you her knees turn weak.
     
    Chick Geek Gamer has reviewed Ivy!
    Dialogue score 10/10 (!)
    https://www.youtube.com/watch?v=dxCFbwv6wuk
     
    @figarodlc has been very kind to provide us with a walkthrough video on Ivy's recruitment and her features, go check it out!
    https://www.youtube.com/watch?v=_t53dWEtfi8
     
    IVY COMPANION VERSION 3.2 RELEASED
    The most COMPLETE version of Ivy yet! So much more features!
     
    FEATURES
     
    Warning & Legal

    Important
     
    HOW TO RECRUIT IVY
     
    AFFINITY / GAMEPLAY
     
    SUPPORT
     
     
    OPTIONAL FILE INCLUDED: CompanionIvy_HairAddon.esp
     
     
     
    What others say about Ivy:
     
     
    SCREENSHOTS
     
     

    17373 downloads

    Updated

  19. Bondage Position Animations

    THIS FILE IS NO LONGER UNDER DEVELOPMENT
    For the immediate future, updates will be through EgoBallistic's pack:
     
     
    In the long run, there will probably be a major release that integrates this and a couple of other projects I'm working on. If you are developing a mod that uses these and have questions or requests, please PM me.
     
    Bondage Position Animations v01.00
     
    Credits:
    The whole LL modding community, to whom I feel I owe something in return, but especially Kimy, Vader, Min, Guobu, Zaz, and all the other folks who have worked on Skyrim and FO4 mods here over the years.
    Shadeanimator, for the indispensible FO4 animation tutorials.

    Summary:
    This is not a finished mod, it is just a pack of animations and assets for modders or end users to integrate into existing mods. I have not included an esp/esm, since I figure any modder who is going to be working with these already has a set of 'test animation' files linked in an esp that they can use. If this is a serious issue for mod designers, I can make an esm with all the animations in it, but that will complicate mod development more than just pointing your own esm files to these animations. These are all intended for use with the default CBBE body. They may clip with other bodies.
    Permissions:
    You are free to use any of the animations in this pack, with the following conditions:
    - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality

    The contents of this pack:

    Each animation has an hkx file that has been tested in-game and should work. Note that the default arm position for all poses is the armbinder position from my bondage devices pack, but the arm position should be overridden by any bondage gear, based on your '...injury.hkx' files. That means that, in theory at least, any of these animations should work with any cuffs, armbinders, etc.
    All animations are 300 frames long (should be exactly 10 seconds) and start and end in the common pose for that animation family (e.g. all hogtie animations start and end in the same position). Each family has an 00 pose that is a breathing idle, followed by one or more struggle animations.
     
    Facedown00
    Facedown01
    Facedown02
     
    FacedownKneel00
    FacedownKneel01
     
    Hogtie00
    Hogtie01
    Hogtie02
    Hogtie03
     
    Side00
    Side01
    Side02
    Side03

    Plans:
    - I may redraft some of the existing animations at some point.
    - I'm working on some additional positions (sitting with legs in front, spreadeagled, kneeling), but the joints on the CBBE model are...tempermental. If I can make animations I'm happy with that don't have terrible clipping at the joints, I'll release them in an update.

    13274 downloads

    Updated

  20. Common Clothing Lists (CCL) beta

    Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible
    How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
     
    This plugin contains a heap of FormLists and Levelled lists for clothing to be added to vendors or checked by other mods like:

    FL_LeotardsThin
    FL_BodysuitsThin
    FL_UnitardsThin
    FL_CatsuitsThin
    FL_LeotardsArmored
    FL_BodysuitsArmored
    FL_UnitardsArmored
    FL_CatsuitsArmored
    FL_PantsArmored
    FL_PantsSexy
    FL_GlovesNice
    FL_BootsNice
    FL_BeltsNice
    FL_HoodsNice
    FL_JacketsNice
    FL_HatsCapsNice
    FL_BattleArmor
    FL_PlateLegs
    FL_PlateArms
    FL_PlateChest
    FL_Wetsuits
    LL_Any_Gymwear
    LL_Any_Kinky
    LL_Any_Sexy
    LL_Any_SexToys
    LL_Any_Slavewear
    LL_Any_Battlegear
    LL_Any_Vaultwear
    LL_Loot_LockerClothes
    LL_Loot_SuitcaseClothes
    LL_VaultTech 
    LL_Western 
    LL_BattleArmor 
    LL_LeotardsArmored 
    LL_BodysuitsArmored 
    LL_UnitardsArmored 
    LL_CatsuitsArmored 
    LL_PowerArmorPlugsuits 
    LL_PowerArmors 
    LL_StealthSuits 
    LL_Heroic 
    LL_PlateChest 
    LL_PlateArms 
    LL_PlateLegs 
    LL_HazmatWear 
    LL_JetPacks 
    LL_GasMasksNice  
    LL_HelmetsOpenFace 
    LL_HelmetsFaceMasked 
    LL_HelmetsSealed 
    LL_Accessories_Goggles 
    LL_Accessories_Electronics 
    LL_WeaponHolders 
    LLI_AllDisplayWeapons 
    FL_Heroic 
    FL_TownDweller 
    FL_Prostitute 
    FL_Slutty 
    FL_Vaultsuits 
    FL_Gymwear 
    FL_Slavewear 
    FL_SciFi 
    etc.
     
    There are several clothing mods automatically added to the lists if they are installed. It might take a game day or 2 for them to appear.
    The Lists are added to Vendors, some Actor Clothing Lists and Loots depending on the MCM settings.
     
    Supported Mod esp's are:
    GITS_suit_by_OniNigma.esp
    GITS_suit_camo.esp
    OpticalCamo.esp
    el_precursorsuit.esp
    ArmorBodySuit.esp
    Colossus.esp
    [SunJeong] Dva Outfits.esp
    Kerrigan.esp
    KerriganGlasses.esp
    JSE-Kerrigan.esp
    BRx Armor.esp
    DX_Banshee_Recon_Armor.esp
    FEAR.esp
    [SunJeong] Yurica Summer Dress.esp
    Kashima.esp
    AsukaClothOfficer.esp
    Black chinese qipao.esp
    Nier.esp
    Headcrab_Bunny.esp
    Sporty Underwear.esp
    Lara's Wetsuit.esp
    CompetitionSwimsuit.esp
    Bloomers.esp
    SuperGirl.esp
    Superman.esp
    ShinoCosplay Spider Gwen.esp
    Crimsonrider's WonderWoman.esp
    Catwoman.esp
    BlackWidow.esp
    DavesMomJeans.esp
    DavesMomJeansPatch.esp
    tao_catsuit.esp
    LatexNurseSuit.esp
    SuitDreams(3.Average).esp
    ApalLeotard.esp
    rpampas.esp
    fortaleza2.esp
    Holsters & Sheaths.esp
    Devious Devices.esm
     
    I don't know where to get these files, most are from Nexus or Lover Lab.
    I probably won't get much done on this myself unless other people send in modded scripts to add to it for new outfits. Some outfits are near impossible to add too if the color variations are set by templates.
    Don't forget to give thanks to all the Modders who made this cool stuff.
     
     
     

    1826 downloads

    Updated

  21. Lore Friendly Ultra Epic Overhaul

    Be sure to Follow me on Lovers Lab!

    Back by popular demand! The former number 1 Fallout 4 mod! The most sexy, lore friendly, sometimes hilarious, COMPLETE overhaul of all the textures in Fallout 4.
    Everything has been hand crafted in Photoshop to give the most REALISTIC look for your Fallout 4 experience. Faded colors and worn papers, this mod changes all that lame PG Fallout Artwork across the wasteland into a complete must-have masterpiece!

    The Magazines have lore friendly headlines and sub stories. The Billboards have hilariously sexist advertisements. And just for good measure, I threw in some period piece porn.

    There isn't a greater Fallout 4 texture replacer out there so pick this one up today before I decide to pull it down again.

    I only put a couple sample's of some magazines in there but believe me, I've changed EVERY texture with art on it, in the game to something sexier.
    (Update: I had to remove a lot of images to fit LL's new smaller file upload size limit. But believe me there's still more images in here than you'll ever even be able to see.)

    If you want to check out some more of the images, feel free to visit my old Youtube page and watch a video about it HERE. You can find other Youtubers Mod Spotlights with this mod in them but I don't want to go find them all so, if you need it, you can use mine.

    6575 downloads

    Updated

  22. Beasiality Standalone Paintings

    Be sure to Follow me on Lovers Lab!
     
    You dirty dirty boy. What have you clicked on this time?
    You've found my long sought after Beastiality Painting Pack, back by popular demand!

    Fill your shitty junk home with all your darkest fantasies and be the biggest weirdo in Sanctuary.

    16920 downloads

    Updated

  23. Strap-ons - Servitron Patch

    Servitron compatibility patches for Strap-ons by Vioxsis
    Makes the strap-ons wearable by Servitrons.
     

     
     
    REQUIREMENTS
    Servitron Strap-on's of fallout 4
    NOTE: make sure to use a patch appropriate for the version of strap-ons you are using:
    Strap-On's V1 - Servitron Patch v1.0.0.zip for Strap-On's V1.7z
    Strap-On's V2 - Servitron Patch v1.0.0.zip for Strap-On's V2.7z
    VIO_Strap-On V3 - Servitron Patch v1.0.0.zip for VIO_Strap-On V3.7z  
     
    INSTALLATION
    Install the requirements and correct strap-on patch Build the "Servitron - ***" strap-on meshes from BodySlide
    NOTE: make sure to use the same preset you used for building all the other Servitron meshes (especially for any of the Abdomens, or Torso Mk 5).  
     
     
     

    4607 downloads

    Updated

  24. RSE Crafting Bench

    Moves all RSE Items from the regular chemistry station to a custom chemistry station you can build in your settlements under the RSE workshop menu. The bench is a modified version of Elianora's Chem Lab from Eli's Crafting Fury 9000. Why did I make it? Because I am cleaning up my regular Chemistry Station, and while the items from RSE do fit in it, the category is too compressed with different types.

    4030 downloads

    Submitted

  25. Betty CBBE BodySlide Preset

    Look at the pictures, you'll understand the concept. ?
     
    Here is how to use it:
    Copy the XML file to ..\Fallout 4\Data\Tools\BodySlide\SliderPresets Run BodySlide.exe Look for presets called geigerzaehler: Betty Nude and geigerzaehler: Betty Dressed Select your outfit and build it

    1563 downloads

    Updated

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