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Flashy's Crime And Punishment Baby Addons
Hard Requirement Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
(will CTD without it)
Here is my WIP baby addon for Flashy's Crime And Punishment.
This is a lighten version of Family Planing Enhanced Baby Addon's
Abandoned Babies in Trash Bins, Trash Dumpsters, Gore Bags, Raider Dead Bodies, NPC Inventories
Different holding styles for babies
Allows you to modify babies to have features like life detect and SPECIAL enhancement
Turn yourself and settlers into milkable cows.
via the use of milking devices
Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
Milk Machines - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
Infected Milk Machines - Infect yourself or others with the Mad Cow Virus to enhance production
Additional features
Added a new workbench - Wasteland Dairy
Added Addictions - Cum Addiction & Breast Milk Addiction
you can craft recipes using semen or breast milk with the following drugs
Buffout infused Milk
Jet infused Milk
Radaway infused Milk
Several different recipes from base game has been enhanced by cooking with Breast Milk
Added a consumable that can change abandoned and bloody babies to settler babies
Added two new methods to create growing babies from Abandoned Babies and Bloody Babies.
by wearing the baby with a few items in your inventory and then unequip the baby to clean the baby.
Impregnation Addon's
Adds Pregnant Raiders and Gunners to the Commonwealth Containing a bloody Baby
In the following body types - CBBE & Fusion Girl & Jane Bod
DO NOT SEARCH THIS MOD WITH ESPEXPLORER
(CTD will occurred later on(unless you have a truly awesome machine)
3030 downloads
Updated
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texture pack Fallout 4 texture pack for poster / hentai wallpaper (high resolution) ''.ba2''
By iJaVaFx
Hi, this is a texture mod for FO4 (high resolution) obviously
-Some texture to be updated or replaced in future update.
''Any request for old poster, please message me or comment on post''.
For any copyright claim message me.
47587 downloads
Updated
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Synth Player Gynoid AlphaTest
By Halstrom
This is a very early work. Be prepared for bugs and suffering.
"The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?"
Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible
How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
It should look something like this: Papyrus.0.log
Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:"
With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log
Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth.
This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway
Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you.
Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status
Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping.
OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards.
There is a MCM menu for Settings and HUD displaying the following:
UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height.
Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you. There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores.
CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too.
NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory.
Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low.
Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires.
Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control.
UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%.
MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate.
TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate.
CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate.
VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate.
Storage System:
These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location.
If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location.
Excess will be sent to waste system. Excess waste can result in emergency waste release.
Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems
Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion)
Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion)
Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion)
Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals
Belly - 200ml of Bladder, Liquid Waste
Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems.
The Stomach converts its contents into other substances with some wastage generated.
Coolant and Oil make NutriLube
Abraxo and Alcohol make Coolant
Food, Water and Cum make NutriMilk
Food and Sodas make Waste
Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders.
Clothing:
Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly.
MCM Settings:
In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control:
VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction
UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction
PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction
WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction
DermalInterationResponse: How much the Unit is aroused or pained by skin contact
Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman.
You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message.
Male Gynoids:
Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later
This is mainly scripted with few records altered so should not conflict with any other mods.
Requirements (No hard requirements, no idea how it will go if you don't have some installed:
F4SE, I think I only use it for one function so far but will use for others later.
HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some.
MCM if you want to change settings.
No DLC required, it does soft load some assets if installed.
This is designed to interface with the following to this degree so far:
LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see.
AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.
FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.
Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities.
Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature.
Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory
Four Play Attributes - The Stats affect Firewall and wear is repaired.
Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions.
Perversions - Plans to link into the Orgasm feature and adjust some settings.
Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting
Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk.
ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions.
Bugs:
As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod.
There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it.
There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves.
Future Plans:
Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive.
Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators?
AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made.
Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU.
Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added.
Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you.
Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you.
Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you.
Robots? Any of the above I guess. May add DD Institute devices to you.
Assaultrons? Got to be something special for them.
The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you?
The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one.
You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor.
Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages.
Adding the ability to hack robots and other Synths.
Adding features like Nightvision that use power of course.
Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy.
Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now
I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code
Lastly get my SInstitute idea happening again and linked to this.
Any new ideas are welcome or suggestions on improvements.
File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American
PERMISSIONS:
Translations are cool, just don't claim my stuff is yours.
No uploading elsewhere than LoverLab.
No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits
8033 downloads
Updated
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Gay (mostly retro) Paintings for Fallout 4
By LukeDuke
Just my personal gay paintings for Fallout 4, they can be found in the workshop/paintings category, mostly retro hardcore stuff, 60 paintings in total. You can install using any mod manager, esp file is flagged as esl, so it does not count to you load order. Enjoy!
2146 downloads
Updated
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Good Girl Booty Binkies
By dibz666
Even More pacifiers!!! for all my fellow ABDL/DDLG's. ^^
I like butt play stuff like butt plugs & I know you all know I LOVE pacifiers, so I decided to merge the 2 fetishes together.
POW ABDL butt plugs.
This is a stand alone mod, There shouldn't be any conflicts with other mods.
This mod will add a line off ABDL butt plugs / anal pacifiers into Fallout 4.
I just wanted to share with everyone.
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More textures may be on the way.
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To install the Binkies,
Simply drop the Data folder in your Fallout4 folder & then play the game.
Once ingame You can make the Binkies at the Chem station....Everyone Enjoy. ^^
5477 downloads
Submitted
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Wasteland Kitty
By dibz666
This is an updated version of preset for Miss.Kitty..............I just wanted to share Her with anyone who like Her.
Miss.Kitty is a 19 year old bob tailed felyne lady who was made as part of an experiment by scientists in a hidden bunker,
One day that bunker got raided by a squad of brotherhood & during the battle Kitty & Her little sister Kimmy were saved by a women named Debby who took care of them from then on.
Kitty is actually male & not female but she's very feminine & prefers it when people refer to her as a woman.
Miss.Kitty likes to suck on a binkie & wear adult pull-ups because Her idol (Debby) does.
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WARNING
This version of Miss.Kitty's penis will replace the plugin from "Miss.Kitty's secret" as well as the meshes & textures.
Required mods.
Unique Player by d_rail - https://www.nexusmods.com/fallout4/mods/3718/?
/ or Unique Player and Followers REDUX by FGmodule (Highly Recommended)https://www.nexusmods.com/fallout4/mods/26108/?
(To make your character stand apart from other female actors)
(Ponytail Hairstyles) by Azar (Required)https://www.nexusmods.com/fallout4/mods/8126/?
(Looks Menu Customization Compendium) Made by AGodComplexPikachu / CurioNC / EmissaryOFWind / JTesmer / ANiceOakTree /
Kirse10 / imAarwyn / Robberfox / RoboAsimov / TrophiHunter / & Wendera.(Required)https://www.nexusmods.com/fallout4/mods/24830/?
Extended Facial Sculpting by Septfox - https://www.nexusmods.com/fallout4/mods/25087
And lastly (F4SE.script extender & Looksmenu)...Which are both (Required).
These mods are required for Kitty's preset to work, Without them changes will not apply correctly & the game may crash.
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Credit goes to ousnius & Caliente for the original body textures
used in the creation of this furry one.
Credit goes to Team Zex for Kitty's body mesh.
Credit goes to Vioxsis for Kitty's pubic hair.
Credit goes to Darklynxxx for the meshes used as Kitty's cat legs.
Credit goes to Schrodinger's Trap for original mesh & textures of Kitty's penis.
Credit goes to Hidemaro for the original mesh used for Kitty's tail.
& credit to The Matrix Prime for the meshes used as Kitty's paws/hands.
Everyone enjoy
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Here is how to install Kitty's Fur, Tail, & Ears.
Step.1
(Optional)Backup your normal skin.
WARNING-if you do not follow Step.1
your original skin texture will be overwritten.
Open the (basehumanfemale) folder in your (Fallout 4) folder.
most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\actors\Character)
Now move the following dds files from the (basehumanfemale) folder
to the folder labled (z.Folder to backup your skin.z)
in the (Miss.Kitty) folder.
1.basefemalehands_d.dds
2.basefemalehands_s.dds
3.BaseFemaleHead_d.dds
4.femalebody_d.dds
5.femalebody_s.dds
this will keep your original skin texture safe.
When installing this skin u need to do step 1
for the (CharacterAssets) folder NOT the (character assets) I know confusing.
So you preserv those original textures as well...Assumeing u have this mod.
Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2)
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Step.2
Installing Kitty &/or Her Fur.
Copy the (Miss.Kitty) folder to your desktop...
Now open the (Miss.Kitty) folder, grab the folder labeled (Data) & drop it in your (Fallout 4) folder
most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4)
If you followed these steps correctly your Player will now have Kitty's Fur, tail, & ears.
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Step.3
Play the game and enjoy.;P
516 downloads
Updated
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Miss.Kitty Character Preset & Body (OLD)
By dibz666
This is a preset for my favorite furry character, Miss.Kitty..............I just wanted to share Her with anyone who like Her.
Miss.Kitty is a 19 year old bob tailed felyne lady who was made as part of an experiment by scientists in a hidden bunker,
One day that bunker got raided by a squad of brotherhood & during the battle Kitty & Her little sister Kimmy were saved by a women named Debby who took care of them from then on.
Miss.Kitty is a women who likes to suck on a binkie & wear adult pull-ups because Her idol (Debby) does.
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Recommended mods.
Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2) (Recommended)https://www.nexusmods.com/fallout4/mods/2613/?
(For Kitty's hair color)
Unique Player by d_rail - https://www.nexusmods.com/fallout4/mods/3718/?
/ or Unique Player and Followers REDUX by FGmodule (Highly Recommended)https://www.nexusmods.com/fallout4/mods/26108/?
(To make your character stand apart from other female actors)
Miss.Kitty's Secret by Me - https://www.loverslab.com/files/file/5837-misskittys-secret/
(For those who want Kitty to have Her penis)
These mods are only Recommended & are not technically needed to get this working.
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Required mods.
KS Hairdos - Addon(s) with Physics by Oeliza & SunJeong-https://www.nexusmods.com/fallout4/mods/29944
(For old version & 2.0)
Miscellaneous Hairs by a collaboration of modders - http://fo4-mischairstyle.tumblr.com/post/139169515871/mischairstyle16-download-47-new-hairs-for-male
(For version 3.0)
(Looks Menu Customization Compendium) Made by AGodComplexPikachu / CurioNC / EmissaryOFWind / JTesmer / ANiceOakTree /
Kirse10 / imAarwyn / Robberfox / RoboAsimov / TrophiHunter / & Wendera.(Required)https://www.nexusmods.com/fallout4/mods/24830/?
And lastly (F4SE.script extender & Looksmenu)...Which are both (Required).
These mods are required for Kitty's preset to work, Without them changes will not apply correctly & the game may crash.
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Credit goes to ousnius & Caliente for the original body textures
used in the creation of this furry one.
Credit goes to Vioxsis for Kitty's pubic hair.
& credit goes to Darklynxxx for the meshes used as Kitty's cat legs.
Everyone enjoy
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Here is how to install Kitty's Fur, Tail, & Ears.
Step.1
(Optional)Backup your normal skin.
WARNING-if you do not follow Step.1
your original skin texture will be overwritten.
Open the (basehumanfemale) folder in your (Fallout 4) folder.
most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\actors\Character)
Now move the following dds files from the (basehumanfemale) folder
to the folder labled (z.Folder to backup your skin.z)
in the (Miss.Kitty) folder.
1.basefemalehands_d.dds
2.basefemalehands_s.dds
3.BaseFemaleHead_d.dds
4.femalebody_d.dds
5.femalebody_s.dds
this will keep your original skin texture safe.
When installing this skin u need to do step 1
for the (CharacterAssets) folder NOT the (character assets) I know confusing.
So you preserv those original textures as well...Assumeing u have this mod.
Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2)
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Step.2
Installing Kitty &/or Her Fur.
Copy the (Miss.Kitty) folder to your desktop...
Now open the (Miss.Kitty) folder, grab the folder labeled (Data) & drop it in your (Fallout 4) folder
most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4)
Then run BodySlide & build your desired body.
If you followed these steps correctly your Player will now have Kitty's Fur, tail, & ears.
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Step.3
Play the game and enjoy.;P
828 downloads
Updated
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DD Walking anim 'replacer'
Thanks to @Elsidia's explanation on changing DD cuff animations, and messing with my own, I had an idea.
That idea, is this.
Simpler than I realised, or I'd have done it a long time ago.
Y'know that fucking hop you do with leg-cuffs?
This undoes that, and you revert to walking normally.
I know I'm not the only one that annoyed, and I figured "why the fuck not?" and upload it as an easy replacement, rather than steps to do it yourself.
ESL flagged, because fuck using an entire plugin slot on this...
71849 downloads
Submitted
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Good Girl Adult Pacifiers
By dibz666
More pacifier!!! for all my fellow ABDL/DDLG fans. ^^
I've recently gotten into mesh modeling & I made a more detailed pacifier mesh then the one used in my previous mods.
This is a stand alone mod, There shouldn't be any conflicts with other mods.
This mod will add a yet another NEW line of Pacifiers into Fallout 4,
I just wanted to share with everyone.
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More textures may be on the way.
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To install the Binkies,
Simply drop the Data folder in your Fallout4 folder & then play the game.
Once ingame You can make the Binkies at the Chem station....Everyone Enjoy. ^^
1271 downloads
Submitted
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Vioxsis' Strap-On's of Fallout 4
By an3k
A full version of Vioxsis' excellent modders resource which never was intended to be used by end-users. I've got written permission by Vioxsis to re-release this mod. This version comes with shapes for Fusion Girl as well as CBBE. It additionally lets you chose between the various colors and types that always were part of Vioxsis' mod.
IMPORTANT NOTE TO MOD AUTHORS: You now have to check for Vioxsis_Strap-Ons.esp instead of VIO_Strap-On.esp!
574419 downloads
Updated
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Grey User Gag Equip V3
By Dragonjoe69
First off, I did not create this file, the original was created by dapool
I have made several edits/ bug fixes to the original, including removing the gag from animations that were tagged "no gag", and added MM support, and fixed a bug with lieto's animations, with indarallo's patch installed, were the gag was being equipped on the dominant participant.
This is a work in progress, I hope to implement these features in the future
1: remove the Devious Devices dependency has an optional file(I'm not a hater)
2: Direct implemation into Grey's original ESP(if permissions are granted)
3:Fix the totally borked sound files(may be bazinga(yes I just threw you under the bus lol) can help here with some custom moans love??)
Installation: Install the required files, then install this file, overwriting all.
The file is compatible with indarallo's patch, and contains for the most part , the one patch to bang them all v1.0.1
5913 downloads
Submitted
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Pantyhose Collections Fallout 4 (Looksmenu, CBBE)
By rebette
Adds 3 types of pantyhose each with 10 color variations 10D--thinnest, 30D--medium thick, 60D--thickest Adds 3 colors of panties (pantyhose can be wore with or without the panties) They are all Looksmenu overlay textures, not items, you can wear them with any outfits or armors Adds 3 v-back bodystockings Adds 8 styles of pantyhose Adds some stockings and garter-belts--adapted from balicha's mod. Garter and stocking can be worn separately.
How to Use
You should have F4SE and Looksmenu installed Install the mod using NMM or other software In game type ~ to call up the console, key in showlooksmenu 14, then type ~ again to close the console In the Looksmenu, click BODY > OVERLAYS, then select the pantyhose/stocking Optional: add a panties/garter belt after selecting the pantyhose/stocking--click ADD and select the extra item
Acknowledgement
This mod is inspired by b3lisario who post the pantyhose racemenu mod in Skyrim.
The thickness and color variations are inspired by irsuv's Looksmenu Pantyhose Overlay mod.
Stockings and garter belts were modified from balicha's mod available for Skyrim.
16186 downloads
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[AAF] RSE II: Framework Resources ESM (01/10/20)
By Guest
RSE II - Resources ESM v0.9
The RSE II Resources ESM is now ready for players to download and install! It is *required* for any RSE II official mods!
The purpose of the framework is to give mod authors a common resource pool to ensure all mods on LL function together as best as possible, without function bleedover. I was aiming on releasing it for the RSE 2 ecosystem, but it is open to all mods, as a means to unifying them in a way that prevents cross-mod function conflicts and/or bugs, and also allows them to communicate via basic variables.
At this time, this version of the resources ESM contains a few items:
RSEII contains a faction that is flagged as ALLY to itself, so that you can pacify ANYONE, immediately, just like in CSA. RSEII contains keywords that block approaches, block nudity check, flag if the player is engaged in a function you don't want to interrupt. RSEII contains global variables to govern the karma system. RSEII contains a well-documented script for the karma system functions (with source code!) RSEII contains a handful of commonly used idles, such as surrenders, hostage, bondage, bathroom, clapping, pointing, whistling, etc. RSEII contains sound effects for whistling, bathroom and being sick. RSEII contains a vomit triggering function, replete with my vomit .NIF file. RSEII will soon have a fully functional bathroom trigger function, gender appropriate, with effects and fluids/deposits. RSEII will feature methods in their function calls to allow or disallow items you do not wish to use in said function. IE: If you dont want to see poop or pee, you will be able to flag the resource ESM to not use it. IE: If you dont want the player to see notifications when they receive karma points, just send flags across the call to block that from happening. RSEII can now draw upon Devious Devices and Real Handcuffs if they are found to be installed, with no dependencies! IE: The Resources will work whether the mods are installed or not, and if they are, any mod can call upon their functions! Bondage Animations are courtesy of @Gray User, who kindly allows anyone to use his animations with due credit given.
Real Handcuffs function code kindly provided by @EgoBallistic.
The karma system is in place, however the bathroom and illness functions have been removed while I work on them for the next release.
Of key interest to mod authors will be the PlayerIsInScene keyword which you can add to the player to indicate your mod has functional control and to use it as a check to ensure no other mod has control when you try to do something. There is also a pacification faction that can be used, that is self-allied, should you wish to pacify everyone on the screen at the same time via ref and collection aliases.
Again, pre-official release, more an insight than anything - for mod authors - to see the potential of unifying, at the least, keyword usage to block mod function conflicts.
Later, once I fully flesh it out, it will form the basis for all RSE II mods (and any mods made by people other than myself that choose to use the resources framework).
And last, but certainly not least, yes... RSE II is cumming.
Available Mods That Use RSE II's ESM:
RSE II Combat Surrender and Abductions RSE II Abductions Expansion Pack RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs: Settlement Solutions RSE II Brothels & Prostitution RSE II Reproductive System Effects (FPE Expansion)
Requirements:
A functioning install of AAF.
MCM -> https://www.nexusmods.com/fallout4/mods/21497
Legal:
All assets are to remain intact with the resources esm. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. The resources pack is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. The resources esm may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.
356272 downloads
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[AAF] RSE II: Brothels & Prostitution (01/10/20)
By Guest
Allows you to build functioning brothels in your settlements and to be a wandering prostitute. More detailed information will follow...
Requirements:
This mod *requires* the RSE II Resources ESM v0.9+ file to be installed in your game.
A functioning installation of AAF.
MCM -> https://www.nexusmods.com/fallout4/mods/21497
Installation:
Make sure your F4SE is up to date and functional!
Make sure AAF is up to date and functional!
Make sure you can use the MCM via the pause/load/save menu!
Install this mod with whatever mod manager you use or manually, if you are inclined!
Play away!
LEGAL:
The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Brothels and Prostitution for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.
73586 downloads
Updated
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[AAF] RSE II: Random Shenanigans (01/10/20)
By Guest
NOTE: The mod *requires* the RSE II Resources ESM v0.3+ file to be installed in your game. It also requires the MCM, F4SE and the Lover's Lab FP Community Patch.
Random Shenanigans is based off Vinfamy's Autonomy for FourPlay, updated and used within the RSE family of mods for over a year and a half.
This version of Shenanigans has been updated to use the RSE II Resources framework and also has been bug fixed over previous iterations, both contained with the original RSE and from RSE Elements Vol.5. On top of the usual NPC/NPC sex activities, there is also a small chance that a settler may decide to go find some privacy for some solo action. And new to Shenanigans, if you are close enough to a talking pair of NPCs, they may just decide to ask you to join them for a threesome! You must have threesome capable animations and XMLs installed for this to function.
Of note to players, RSE II Shenanigans no longer finds turrets! New methods for pruning available actor types for ref alias fills have been used to ensure you only ever get applicable races for your random activities around the Commonwealth. Aside from this, it is the Shenanigans you know. Daytime, nighttime chances. Gay, Lesbian and Heterosexual chances. Block dogs. Block Mama Murphy. Block companions. Allow Shenanigans only in settlements or not. And now, the quest pip is located in the MISC quests, rather than the main quest section of the Pipboy, as often was requested.
Everything is almost the same. Just rewritten from scratch where required. And quite possibly the best autonomous sex mod you will ever install.
Requirements:
Obviously a functioning installation of AAF.
RSEII Reources.ESM -> HERE.
MCM -> https://www.nexusmods.com/fallout4/mods/21497
LEGAL:
The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Random Shenanigans for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.
57880 downloads
Updated
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[AAF] RSE II: Wastelanders Rash (01/10/20)
By Guest
Wastelander's Rash has arrived for RSE II.
This mod requires the RSE II Resources ESM, as well as AAF, MCM and it is coded to take advantage of Family Planning Enhanced's condoms if you have that mod installed.
This mod adds a Fallout variant of herpes to your game! It functions by randomly assigning the disease to spawned actors, be they ghoul, human, super mutant or dogs. You can catch it and you can spread it. Same goes for the NPCs that are infected. Left unchecked, with appropriate mods in place (Random Shenanigans or SEU), you could have the entire Commonwealth infected in no time! The disease is persistent on the afflicted characters and never goes away unless it is cured.
When infected, you will suffer periodic episodes of flareups. This incurs charisma penalties and damage over a span of time. You can find or purchase relief items that will stop an ongoing flareup. You can also find or buy the cure item. Also, you can remove the rash by visiting a doctor and curing your wounds.
NPCs infected might die if they have sex with another infected person. You can enable or disable this in the MCM. You can also mitigate this with an NPC antiviral medication that you can craft in the CHEMLAB.
If you are cured and have sex with an infected person, there is a 50% chance they will be cured by your fluids. Or, as of v1.1, you can simply give a friendly NPC the cure item and they will be cured ~ this must occur as a transfer of the cure from your inventory to theirs for it to work. It cannot be done via the console.
Installation:
Just install it like you do any other mod. Due to its overrides of certain faction ACTOR types, the lower you place it, the better, just to ensure propagation of the disease to these actors can occur.
Requirements:
A functioning install of AAF.
MCM -> https://www.nexusmods.com/fallout4/mods/21497
LEGAL:
The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Wastelanders Rash for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.
Screenshots:
16722 downloads
Updated
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Just Fuck
By SAC
Note: I have developed this in the context of a pacified commonwealth (i.e. all surrounding actors are pacified by a self-friendly faction), but I have hopefully handled pacification during the scene successfully (based on user feedback)
If the most up to date version still generates fighting among the actors, then please use this mod with tdetect 0 set in the console
===
I've always wanted a barebone mod that just fucks the PC (or surrounding females) without conditions / dialogue / stuck navmeshes / dice rolls. Basically just to go around and get randomly fucked by various species.
Shenanigans is great, but does not fuck the player. Believe me, I've tried to mod it.
Beggar Whore is even greater, I am having a blast with it, but there are a lot of dialogues and dice rolls. Which is very immersive, I've just wanted to also have something simpler.
So here goes "Just Fuck". Go. Explore. Get fucked. Rinse and repeat, frequently.
Requirements: RSEII Resources and AAF. MCM if you want to tweak options via MCM
Heartfelt thank yous: @Flashy (JoeR) @Reginald_001 @EgoBallistic @Tentacus and many others who have created infinitely more complex mods, and have helped me at some point. Also thank you to @maddadicusrex for his constant help during testing / stabilization.
What this does: as you get around, at random intervals, it picks two random males, one random female, and the PC (I highly recommend you use this as a female PC - if the PC is male, tough luck, he'll get penetrated a lot... or something, idk)
Then there's a dice roll - the probabilities and timers can be tweaked via MCM
- the fucked party can be the player, or the random female (no idea what actually happens if the PC is male)
- the fucked party gets teleported to the fucking party (so you may get teleported around a lot)
- the fucking parties can be both males (a threesome), or just one of them
- at this point, the fucking parties can be mixed: humans, "human" ghouls, feral ghouls, supermutants, (feral) dogs - make sure you've got your animation packs ready
Currently available mod settings, via MCM:
- Mod enable / disable = self-explanatory, what it does when disabled is to just cycle the timer without starting any scenes
- Timer duration = duration between scenes, with the addition of a [-30sec .. +30sec] random interval to the set duration (so it doesn't completely turn Pavlovian on fixed intervals)
- Scene duration = duration of the sex scene, also with the addition of a [-30sec .. +30sec] random interval to the set duration (the mod handles gracefully if a scene is manually ended sooner, i.e. the actors and timer get reset properly even on a premature scene end)
- Threesome probability = self-explanatory, 0 = never threesomes, 100 = always threesomes (provided the relevant animation packs exist, i.e. there is no animation available in any pack for 2 feral ghouls + female)
- Fuck the player probability = probability the player gets chosen for the scene, vs the random female; 0 = mod will always pick the random female, 100 = mod will always pick the player (note that if the player is involved in a quest scene, or is already animating, the mod will automatically fallback to the random female)
- Notification toggle = toggles the notifications on/off
- Timer reset on cell change toggle = ON means timer will auto-reset when the player crosses into a new cell, OFF means the timer will continue running across cells (in theory OFF raises the risk of the timer getting stuck, but I don't think that is very probable)
- Mod reset button = releases actors, removes factions and keywords, returns the actors to the initial location and restarts the timer; to be used if the mod seems stuck, but I recommend first ending the sex scene if one is in progress, i.e. I'm not sure the reset works properly if you press it during a sex scene
[since v117]:
- Female strip probability => probability that the female gets stripped regardless of AAF_equipmentset settings (default 50) - reason for this setting is that in my own game I have disabled female stripping for AAF and strip the females manually if I feel like it, depending on the outfit and scene
- Player ragdoll probability => probability that the actor is ragdolled away after the scene (default 50)
- Kneel timer duration => how long should the female kneel before a neutral idle is called to prepare for the actual scene (default 7 seconds) - if this is too short, then the female will stand up early waiting for the scene to begin, if too long then the female will stand around in the scene while the males animate; I made this configurable because depending on individual savegame papyrus load, and probably individual CPU speed, the script will run with slightly different speeds and individual finetuning should be applied
(Note that this setting will not call the scene earlier or later, it is just meant to synchronize the kneeling/standing phases to the actual scene start (kneeling has a fixed wait of 5 seconds, but AAF takes another 2-3 seconds perform its internal startup sequence, hence the need to finetune))
[since v120]
- Allow FF action (disabled by default) => if left disabled, the two actors summoned to fuck the PC / random female NPC will be male; if enabled, the actors may also be female (random)
[since v121]
- Scan distance for fucker actors (max 2000 units) => lower this if you feel you are getting actors that are too remote
Use at your own risk
Feedback welcome!
24285 downloads
Updated
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Working noose - proof of concept
By SAC
Important notes to please pay attention to before installing 6.0.1
1. this mod is meant to be used with extensive console use, it is not “plug and play” and is not very user-friendly; please do not try to use unless you are familiar with the console and you are willing to put in some effort (sometimes) for things to look and work right
(if the codes listed for the items below don't mean anything to you, then you should not install this version)
2. if you have any previous versions of this mod, the new version will erase the previously placed furnitures because the form ids changed; don’t install if you want to keep already placed nooses and furniture
3. for convenience in commanding NPCs (placing them in setcommandstate mode), I highly suggest FO4 hotkeys https://www.nexusmods.com/fallout4/mods/11664
(I am attaching my own hotkeys.ini file, either rename “SAC Hotkeys.ini” to “Hotkeys.ini”, or copy/paste my commands to your keys of choice – I mapped F1 to getting a NPC into commandstate and F2 to release them)
4. all the furnitures in this mod will kill the NPCs, including essential ones (it will kill Preston); don’t hang NPCs that you don’t mean to die, or be prepared to reload
5. the placed furniture / nooses usually needs some position alignment
(I am using Autohotkey object mover https://www.nexusmods.com/fallout4/mods/24773)
6. all the objects must be obtained or placed via console, there is no constructible object, recipes or similar
Main new features of this new release:
- It will play a random mix of Grayuser’s hanging animations, mixing and switching the animations mid-scene
- The furnitures are no longer constructible, just use the weapons provided as directed or spawn them from console
- It will place random hands and/or feet restraints which persist after death (they will look weird sometimes)
- There are a number of facial expressions for the hanged NPCs, AAF is required to this to work
- Streamlined the scripts a lot behind the scenes
- Allows for many NPCs to be hanged simultaneously
- The player can now hang themselves (sort of, in fact it will hang a doppelganger of the player, otherwise the camera just doesn’t work, AAF is needed for doppelganging to work)
- Other stuff I’ve probably forgotten
Contains:
Scripted furniture (scripted = when NPC sits in furniture, the hanging starts automatically); use console PT to spawn the furniture
Gallows T scripted, 2 “seats” (28EAF)
Gallows TT scripted, 4 “seats” (28EB1)
Gallows Beam scripted (28EB2)
Hanging Pole (BE4D7)
Hanging Pole straight (BE4D9)
Hanging Plain (DBE93)
Use cases for the scripted furniture:
Setcommandstate the NPC, direct them to “sit furniture”, or
Shoot the NPC with the Noose IDLE gun, the IDLE gun will snap the NPC into the nearest furniture (either noose or gallows) – make sure you have previously directed them nearest to the furniture / noose you mean to use
Unscripted furniture (unscripted = the NPC will kneel and wait to be hanged later with the Hanging Gun) – this is useful for simultaneous hangings
Gallows T noscript (28EB5)
Gallows TT noscript (28EB4)
Gallows Beam noscript (28EB3)
Gallows with 3 nooses (BAFA4)
Gallows with 4 nooses (4F5DB)
Use cases for the unscripted furniture:
Setcommandstate the NPC, direct them to “sit furniture”, then shoot them with the Hanging Gun – it will spawn a noose and hang the NPC, or
Shoot the NPC with Hanging gun IDLE, they will kneel into the furniture, then shoot them with the Hanging Gun to hang them
Weapons:
Hanging Gun (58BF4) – spawns a short noose at the NPC location, hangs the NPC
Hanging Gun IDLE (AC438) – snaps the NPC into the nearest gallow seat (if the gallow is scripted then they will kill the NPC automatically, if the gallow is not scripted the NPC will kneel and wait) or noose (all nooses are scripted)
Hanging Gun Furn (150359) – will spawn a scripted furniture at the NPC location and hang the NPC
Noose arrow (10358B) – is a grenade that flies in straight line and spawns a long noose on contact with any surface; aim it at a beam or tree branch, fire like any grenade (straight line!), and you get a working noose
(sometimes the tree braches have no collision for the “arrow” to impact into, so the “arrow” will fly into the sky and spawn a noose very high up; be prepared to TCL, fly near the noose and delete it in console)
Noose arrow exec (8B283) – same as the noose arrow, but spawns a type of noose that doesn’t kill the NPC, rather they will animate indefinitely (until you kill them somehow else, like with a bullet, then they will hang dead)
Absolute requirements: F4SE, AAF
Version 5.0+ requires Gray User's Bad Ends Animations ; his NSWF pack is recommended if you want sound during the animation phase
I really do recomment installing FO4 Hotkeys and assign one hotkey (I use F1) to the command "pna; setcommandstate 1" (this will enable you to command any NPC just by pointing at them and pressing F1)
Place Everywhere is highly recommended
An autohotkey manager for object manipulation (like this one) is highly recommended, to position the nooses freely outside workshop areas
Credits
- ag12 for his invaluable help in setting up the script, thank you!
- Oakern, for his awesome CRX mod, which is a must-have for me (hopes he keeps adding content to it), for providing the inspiration and for giving me permission to use his assets (which I did)
- Vader666, from whom I took the hands-bound animation and helped me figure out how to add animations to furniture (thank you!), check out his Torture Devices mod
- LazyGirl, check out her Abduction mod
- steve40 for giving me permission to use his dirt shader from CWSS
- Crimsomrider, for giving me permission to distribute my modded versions of his outfits
- Gray User for his hanging animations
- others who kindly helped me at various stages along the way
Permissions
Use it - and hopefully improve upon it - in any way you want, but please let me know in a comment or PM if you managed to create a better version, so I can enjoy it myself. This is the reason why I uploaded it under modder's resouce.
I cannot speak for the assets I took from Vader666, Crazy, steve40 and Crimsomrider - those assets belong to them.
Future plans
- A flexible rope for the noose - help needed
- More animations - help needed
Disclaimer
This is my first scripted mod ever. It may break your save, your game, or your life (shouldn't, really, unless it's already fucked up) - I take no responsibility. The scripts are not tested for performance or for persistence. If you get bloated saves, or bloated Papyrus logs, or orphan scripts, or whatever, sorry, I don't really know what I'm doing, so use this mod(der's resource) on your own responsibility.
Detailed change log (please take the time to read this)
10591 downloads
Updated
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[AAF] RSE II: Combat Surrender and Abductions (12/30/19)
By Guest
Combat Surrender and Abductions has finally been completed!
At this time, all functions and features of the mod are in place and working.
That said, this is NOT the Combat Surrender and Abductions that you remember - not really. It has been remade from the ground up, using new techniques and new scripting to perfectly accomplish things that were once not so perfect in previous iterations of this mod. What once was broken, no longer is. No longer will there be locked AAF actors without animations playing (fringe cases aside, which I cannot account for, but you do have the CSA Reset Hotkey to unlock in those moments). No longer will talking to surrendered enemies fail to work. No longer will robberies point to the wrong actor. This is the pinnacle of RSE Combat Surrender and Abductions, the version you have always wished it to be!
What does this mod contain for features?
Combat surrender mechanics, whether automatically triggered by low health or manually entered into. You have the ability to make hostiles surrender to you. Talking to them, you can kill them, rape them, let them go or access their inventory. Various pre-assault outcomes, like restraint application, robbery, etc. Sexual assault functions, featuring many options to tailor this phase of your surrender. Post assault outcomes featuring being robbed, beaten, teleporting to settlement locations and abductions. If player abductions are disabled, you can opt to allow companions to be taken. If player abductions are enabled, companions use the settings within the player functions. Player abductions features scenarios for rape, beatings, being drugged. Also escape and recapture mechanics. Abductions are a great role playing mechanism to enhance your games! Full featured MCM with many controls that allow you to tailor every aspect of the features of this mod.
This is not just a mod about sexual assault and doesn't feature scenes of multiple partners or such. Think of it more as an extension of the combat system that happens to include a sexual assault component, alongside a myriad of other surrender related features.
Requirements:
This mod *requires* the RSE II Resources ESM v0.9+ file to be installed in your game.
A functioning installation of AAF.
MCM -> https://www.nexusmods.com/fallout4/mods/21497
Installation:
Make sure your F4SE is up to date and functional!
Make sure AAF is up to date and functional!
Make sure you can use the MCM via the pause/load/save menu!
Install this mod with whatever mod manager you use or manually, if you are inclined!
Play away!
LEGAL:
The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Combat Surrender and Abductions for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.
274472 downloads
Updated
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Devious Devices Fusion Girl BodySlide Conversion (HHS)
By wdaigle
This is a BodySlide Conversion to fit the various outfits in the Devious Devices mod to the Fusion Girl body and, for those outfits with pumps and restrictive boots, to utilize the Fallout 4 High Heels System.
Required Mods
Devious Devices
Fusion Girl
BodySlide and Outfit Studio
Fallout 4 High Heels System
Suggested Mods
MTM CBP Physics Preset (it has a lot of options)
Installation
You MUST install all of the Required Mods listed above, and any requirements THOSE mods have, for this to work! Optionally, install the Suggested Mod listed above, and any requirements that mod has. Install the mod with any mod manager. Customize to your preferred body preset: Open BodySlide. Select the group "Devious Devices - Fusion Girl" Select the Fusion Girl body preset of your choice. Check build morphs. Click Batch Build... Click Build to rebuild all parts.
Notes and Caveats
The outfits can be found in the "Devious Devices - Fusion Girl" BodySlide group, have been added to the "Fusion Girl" group, and all outfits begin with "DDFG - ". "Fallout 4 High Heels System" (HHS) is required for this outfit. I will not be producing a non-HHS version. I did not implement the HHS for the catsuit because the heels are so low that it wasn't worth the effort for so little effect. I only modified the outfits in the Devious Devices group, plus the "Institute Chastity Belt", which I added to my group. This file contains only the BodySlide files (and HHS setting files) and, therefore, outfits MUST be rebuilt to your preferred body preset to be used in-game. The high heel settings ARE installed when this file is installed, so if you have the high heels system installed, install this file, and do not rebuild the outfits, the CBBE outfits with pumps and restrictive boots will float a significant distance above the ground. In other words, don't install without rebuilding the outfits in BodySlide. Finally, there are a lot of outfits, so if I missed something or you encounter any issue in-game that relate specifically to this mod, and not DD or HHS, please let me know so I can fix it.
Change Log
1.0 - Initial release
1.1 - Trimmed list to only those necessary. Plugs will no longer morph unnaturally. Some dress fixes.
1.2 - Added "DDFG - CuffsPaddedLegs" and "DDFG - CuffsPaddedArms"
Credits/Thanks
All credit to Kimy for creating the Devious Devices mod, as well as the credit she has given to others for the specific outfits. Please refer to the Devious Devices page for those credits.
Massive thanks to Kimy for giving me permission to release this here on LoverLab for you to enjoy, you rock.
rikaco for version 1.1's modifications.
Permissions
You do not have permission to take this conversion and release it to any other site.
19909 downloads
- devvious devices
- dd
- (and 2 more)
Updated
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paintings 18+ Very Naughty Paintings
Do you find explicit/pornographic images break your immersion? Are you also a pervert? Then this mod was made with you in mind.
About
Very Naughty Paintings adds 18 custom and very naughty paintings to the workshop menu. There are 9 landscape and 9 portrait (rectangle & square). All paintings are aged, weathered, and very very naughty. This was a result of me wanting to play around with different filters, effects, laying techniques, etc.
Future Plans & Custom Work
I have many more in development so if you like these, keep an eye out for updates. I am open to creating custom paintings as well. If there are models or themes that you would like to see in this style, you are welcome to send me a message to discuss.
Install/Uninstall
1. Use mod manager or drag contents of into “Data” folder
2. See step 1 and do the opposite
20949 downloads
Submitted
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MCG Zodiac Integration
By phillout
A really simple mod which adds an interface between Zodiac and Magno Cum Gaudio (MCG) for FO4.
Well, even "adds an interface" is kind of overstatement since the only function it has (at least for now) is increasing your infamy by 2 when you service a Zodiac client. And that's it. I just though not having a bad reputation for being a prostitute wasn't immersive.
Testing it took more time than writing it, still if there are any problems, please let me know. The mod adds traces to the papyrus log with "MCG_Zodiac" labels, one when the mod loads, and two per event (any sex animation and the one about "Infamy increased", so you might check for those if something is wrong.
Released under Mozilla Public License 2.0
1617 downloads
Updated
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Custom Moans
By Bazinga
Good evening or whatever time it is in your neck of the woods,
a while ago I uploaded a voice fix for the female on female xmls added to Leito's animations by the One Patch. The problem with that animation mod and others is that the name of the voice set for sexy moaning is baked into the hkx animation files, which leads to male voices on female NPCs and other oddities if you mix up the gender combinations in the AAF xmls.
While the approach I used to fix that worked it also wasn't very elegant and took way too much time to fix just one gender combination for one animation pack.
Now thanks to @Rufgt I found a better solution, which is also documented in the AAF Wiki, but who reads manuals, right? ^^
Instead of editing all these hkx animation files and then the sound descriptor entries in the esp too I simply prepared a universal voice package mod that can be called upon in the AAF animation xmls and where you can easily replace the voice files if you don't like them.
Right now this mod is still unfinished, but fully functional.
I will add support for the different sex animation mods in the following days/weeks. Custom Moans 1.1 covers 2 patched versions of Leito's Animations (Polistiro's patch and The One Patch 1.1.1) and the original Atomic Lust 2.6.1b.
Instructions:
This mod won't do anything on its own. For it to work you need AAF and at least a few animations of course, and if I didn't do it already then you also have to edit animationdata.xml files.
In the case of Atomic Lust (which I already edited so you don't need to do it in this case) that would mean simply replacing the value for an action.
one example:
<animation id="Atomic Spork" frames="304">
<actor gender="F">
<idle form="0204D0BA" id="AtomicSporkF"/>
<value path="action" value="CustomMoans01 Action" target="0" loop="true" from="1" to="0" frames="8.555"/>
</actor>
<actor gender="M">
<idle form="0204D0BB" id="AtomicSporkM"/>
<value path="action" value="CustomMoans01 Action" target="1" loop="true" from="1" to="0" frames="8.555"/>
</actor>
</animation>
There are 3 actions you can call upon in this version, CustomMoans01 Action (female voice set 1 and male voice set 1), CustomMoans02 Action (female voice set 2) and CustomAggMoans Action (female voice set for aggressive animations and BDSM).
The action doesn't just add moaning to an actor, it also adds an arousal bar. The voice set will switch from normal to orgasm if the arousal value exceeds 70. As soon as it reaches 100 the arousal value will reset to 30 to make sure that the character won't use the orgasm voice set exclusively during very long animations, gangbangs or scenarios with more than one animation in a row.
Timings for the arousal increase speed can be adjusted in the Custom Moans_actiondata.xml, the decay rate in the Custom Moans_actorStatData.xml.
If you don't like the voices you can easily replace the files, just use either the wav or fuz file format (which adds lip movement) and make sure to not change the number of sound files per folder (10 in each topic folder)
Also keep the naming convention, the file names are basically formIDs with some noise added, and they need to stay the same. So basically replace the files, but keep the same number of files and the same file names.
Credits:
@dagobaking for AAF and his help setting this up
@Rufgt for giving me the idea
@Leito86, @Rufgt, @Gray User and others for the animations and voice files
243026 downloads
Updated
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Wash Out That Cum
By megururu
About This MOD
+ This mini MOD is aims to wash out the "Cum Overlay", when the player character or active companions are using another MOD's shower furniture (by "OnSit" Event), or when the player character is swimming (by "OnPlayerSwimming" Event).
+ For the player character, active companions, and NPCs. (NPCs will be processed automatically, and you can start it by manually passing a letter.)
+ All functions can be set to ON/OFF from the MCM
- This MOD is ESL
- I'm not so good at English, so... please bear with my poor English and I hope that I can tell you what I want to tell. Sorry.
+ 2019/12/01 - There is no update, the description has been updated.
- As of version 1.2.0, a clean save is required to update from one file to another (For example, from a swimming-only-file to a shower-file)! The description in FOMOD remains wrong. I am very sorry for the wrong information!
Requirements
+ LooksMenu
+ MCM
+ If plan to remove "Cum Overlay" by showers, at least you need either BYOP or CWSS for building showers (or bathtubs).
- You can use both Shower MODs at the same time without problems. In that case, please select "For Both" during installation.
- Build Your Own Pool v4.0
- CWSS Redux v2.1
+ If you want to remove "Cum Overlay" only when swimming, Shower MOD is not required.
- However, after using the "For Swimming Only" file, then install the above shower MOD(s), and if want to remove "Cum Overlay" by showers, you will need to re-install one of the WOTC's "For shower MOD" file.
About FOMOD
+ WashOutThatCum.esl
+ "For Swimming Only" or "For BYOP Only" or "For CWSS Only" or "For Both"
+ Installing "For Both" file and using only one shower MOD is OK. However, even in that case, this MOD will check the conditions for both MODs.
- Installing second shower MOD after using "For Both" file is also OK.
+ Up to version 1.1.0
+ Files that can be changed to:
- "For Swimming Only" -> "For Only One Shower MOD" -> "For Both" (This is irreversible)
+ Not recommended:
- From "For Only One Shower MOD" to another "For Only One Shower MOD"
+ Version 1.2.0 or later
+ I do not recommend changing files within the same save data! But clean-save is effective when absolutely necessary.
How To Work
+ After installation, this MOD adds shower furniture's "FormID" from BYOP or CWSS to its own "FormID List".
+ When the character uses furniture, this MOD checks whether or not that furniture is registered in the "FormID List".
+ If the furniture is registered, this MOD removes the overlay which has the same ID as the following ID list from the character.
+ In the case of swimming, the overlay is removed when the player character begins to swim.
+ This MOD does not overwrite any data of the shower MOD(s), or any vanilla data.
+ About gender settings
+ At the start of washing the NPCs, WOTC first collects the 20 characters around the player character, and then processes up to 5 characters with (normal) overlays attached. (characters who do not have any (normal) overlay do not affect the maximum number.)
- So it is better to turn off gender settings that do not require processing. (Gender settings are ON by default for both males and females.)
+ Note for the Active Companions
+ Active companions will be washed when the PLAYER CHARACTER starts swimming, or when they use shower furniture themselves.
+ Active companions are characters that are in "CurrentCompanionFaction [FACT: 00023C01]", have the keyword "ActorTypeNPC [KYWD: 00013794]", and do not have the keyword "ActorTypeChild [KYWD: 001157E8]". (Up to 4 active companions.)
(- All characters recruited by AFT (i.e. the characters who are with the player character even in the wait state etc) are in the “CurrentCompanionFaction”.)
+ If there are more than 5 companions who are recruited by the "Companion Management MOD", WOTC cannot treat them as "Active Companions" from the 5th or more.
- Companions that are not in "CurrentCompanionFaction", that is, Inactive Companions, and the active companions that are not handled by WOTC will be processed with NPC functions and letter function.
- Among the companions in the "CurrentCompanionFaction", the companions that are handled by WOTC will not be the targets for the letter function.
+ Note for the NPCs
+ NPCs will be washed when the PLAYER CHARACTER starts swimming, or when the player character or active companions use shower furniture. (If NPCs are within a distance from the player character that can be set in the MCM. / Up to 1.5 cells in diameter.)
+ NPCs are characters that have the keyword "ActorTypeNPC [KYWD: 00013794]", and do not have the keyword "ActorTypeChild [KYWD: 001157E8]". (Up to 5 characters.)
- When “Wash Out your Active Companions” is turned off etc, the active companions will be included in the NPCs. (Please read the above descriptions.)
- Inactive companions will be included in NPCs.
+ Note for the "Letter Function"
+ "WOTC Letter about Bathing" can be created at Chemistry Station.
+ Processing will begin when a letter is handed to a character that meets the conditions for NPCs and the inventory menu is closed. A letter will be removed from the character's inventory when processing begins.
- The second letter or more will be returned to the player character. (If more than the second letter is not returned, that character does not meet the requirements.)
- Characters within distance for NPCs are processed.
+ To open the inventory of non-settler NPCs, the "FO4 Hotkeys" MOD may be good.
+ Below is the Hotkeys.ini setting that I've been using for various debugging, but this will allow players to open anyone's inventory without restrictions, so please be careful. (Set a key before the equal sign (=) if necessary. / This will open the inventory of a single actor closest to the crosshair.)
- In the case of a third-person camera, the player character's inventory is also opened. It may be useful when you want to see a list of items in a large menu.
[Hotkeys]
Alt-V=pna;openactorcontainer 1
+ Other Notes
+ To prevent spam, once the player character starts swimming, the swimming function will not work again until 20 seconds later.
+ After the replacement of the active companions, it takes around 10 seconds for WOTC to respond.
- Please let me know if you have any problems!
- If I forget to explain something or the English text is very wrong, this description will probably be updated without updating the file. Sorry.
"Cum Overlay" IDs Supported by this MOD
+ Overlays other than the following ID (eg. "Belly_5" etc) are not supported
- IDs From "AAF patches for Crazy & Leito mods [V3.2 Leito pack v2 + BodyTalk support]" By Polistiro
- IDs From "AAF Overlay Patches V2.0.0" By riot_punch
+ Supported Overlay ID List
Conflicts
+ When using BYOP or CWSS, do not change the ESP name and furniture's FormID.
+ Any MODs including overlays with the same ID as the above list ("Overlay ID" are contained in "overlays.json") will be conflicted (means when taking a shower or swimming, the conflicting overlay will be removed from the player character).
- Tested with overlays added by AAF. However, if that overlay is added by the LooksMenu's overlay function, and the ID is same as above list, it'll be removed from the player character when taking a shower or swimming.
- I checked the various MOD (eg. Tattoo MOD etc) that using overlays, but no conflicts were found at the moment. If there are any other MODs that has same overlay ID, please let me know!
220584 downloads
Updated
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Devious Devices - Blindfold Effect Remover
By Akor
This mod removes the blindfold effect when wearing Devious Devices.
Requires
Devious Devices 2.0
Thanks to Kimy and everyone else who helped bringing Devious Devices to Fallout!
71624 downloads
Submitted