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These Fallout 4 mods are of an adult nature.

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  1. VOTW Zetan Video For VOTW 2.0+ Fixed

    This is the Zetan Video updated to work with VotW 2.0+ It works for both TV's and Projector but not Drive in. The tapes are craftable at the Video crafting station.
     
     

    5662 downloads

    Submitted

  2. Angeli Techsuit

    It had been 3 years since I made my last mod?
     
     
     
    concept art in my Pixiv: https://www.pixiv.net/member.php?id=5058279
    I will keep a regular update on my upcoming mods.
     
    Requirments:
    LOOKSMENU
    CBBE
     
    optional:
    High heel system for high heels
     
    CBP physics for breast physics
     
    bodyslide for...well, bodyslide. 
     
     
    =======================================
    User Menu:
    get items at Root cellar at Sanctuary Hills (yes, there is a hidden cellar on Sanctuary Hills!)
     
    You can activate/deactivate Jet pack at armor station
    Techsuit produce a bottom of "milk"
    the "milk", which is high concentration Bio-fuel, isn't safe to drink.
    You can dilute the "milk" at chem station....and use it in a special way. 
    You can also craft Protactin at chem station, which increase milk production rate. 
     
    the two masks are for Anime race 
     
    Have Fun~~
     

    34552 downloads

    Updated

  3. Angeli's Halloween Costume

    Trick or Treat!
     
     
     
    ------------------------------------
    a low effort armor mod... with jet pack. 
     
    armor located at Sanctuary Hill basement
     
    Requirement:
     
    CBBE
    bodyslide(optional)
    CBP physics (optional)
     
     
    Enjoy~

    7002 downloads

    Updated

  4. AAF Turn The Light ON

    About This MOD
    + This very mini MOD places 1 to 3 light sources (and a dummy object if turned ON in MCM) at the start of an AAF scene.
    + For the player character, and NPCs if set in MCM. (For NPCs, there are only 3 slots for NPCs, so it'll not light from the 4th.)
    + Light Radius, dummy usage, Light Level Threshold etc can be set in MCM.
    - This MOD is ESL.
    - I'm not so good at English, so please bear with my poor English and  I hope that I can tell you what I want to tell. Sorry.
     
     
    + Some Notes
    + The light level thresholds are set to 42 by default, but if you keep that values, TTLO may light up even in a slightly dim place.
     
    + TTLO has two objects as dummy, 'oil lamp' and 'fire barrel'.
    - Dummy objects may overlap actors depending on the animation being played.
    - So please adjust the placement distance in MCM according to your animation MODs while playing your FO4.
     
    + The light from the 'optional light (In this MOD, it ’s called AO-Light)' passes through the object and may be visible from the other side of the object (such as a wall) that normally blocks the light.
     
    + All lights and objects are reset when saving data is loaded.
     
    + Please please let me know if you noticed any bugs! Thank you!
     
    + For Modders: If you send "TTLONoLightUp" on Meta, TTLO will not light up that AAF scene.
    + If you need Japanese version of config.json for MCM, please download it separately.
    - Files other than config.json, ie ESL file, script do not need to be translated.
    - If I forget to explain something or the English text is very wrong, this description will probably be updated without updating the file. Sorry.

    45927 downloads

    Updated

  5. AAF DLC Creature Animation Pack (Beta v0.1)

    First, credit where credit is due:
    Dagobaking for all his work on AAF
    EgoBallistic for beta testing and troubleshooting the AAF xmls 
     
    This is a beta release. The way Fallout 4 runs creature animations (especially the new DLC creatures) was not created with this in mind, and there are still problems (see 'bad news').
     
    Requires AAF
    Recommended to have NSFW sound pack (for sounds)
    Probably you should also have Violate or some other mod that triggers these animations immersively
     
    The good news:
     
    Creatures with creature/human animation sequences right now:
     
    Gulpers (small and large)
    Fog Crawlers
    Hermits
    Anglers
     
    Each creature has 1 4-stage sequence, 300 frames (10 seconds) per animation, number of repeats at each stage set in the _animationGroupData xml. 
     
    The bad news: 
    The animation behaviors for the DLC creatures are half baked (not something I know how to fix), so the animation types that would normally work, kind of don't. Probably, all the animations for all the creatures will work (but they will stutter in between repeats). But they might not, and there might not be a way to fix it on any given system. 
     
    Problems that came up during testing:
    Hermit actor position breaks (think this is fixed, thanks to EgoBallistic)
    Large or small gulper positions off (this should be accounted for the in AAF files, but seems to not always read correctly?)
    Angler starts stuttering in and out of default idle, sometimes falls through ground (problem with anim types and anim/behavior interaction, can't be manually fixed but problem usually goes away)
    Gulper only animates every other repeat, gets off sequence (see above - don't know if this can be fixed, but it seems to go away after a while). 
     
    And as always, if you want to stop creatures from attacking you during testing, add yourself to their faction. Using tcai will probably break all the animations.  
     
     
     

    500327 downloads

    Submitted

  6. Meet FULLY VOICED Insane Ivy 4.0!

    ! MEET INSANE IVY !
    4457 Lines of unique and quest related dialogue!
    2/16/2019 - Add Video Promo.
     

    IvyPromo1FINALLL1.mp4  
    NOW UNIQUELY VOICED BY CHIC GEEK!
    She has without a doubt more dialogue than any other custom companion out there!
    *Translates to over 7 hours of dialogue, voice by Chic Geek*
    *Translates to over 6 hours of dialogue in robotic voice*
     
    Ivy is completely and UNIQUELY VOICED (no copy/pasting vanilla lines).
    Ivy is completely FUCKING INSANE.
    Ivy is a fully automated fucked up Sex Synth.
    She's extremely RUDE and PERVERSE.
    She is SURPRISINGLY DEEP AND INTENSE with a dark and intricate backstory which unfolds as Ivy's affinity for you rises.
    You can literally talk to her for hours on end and never hear a repeated sentence!
    She's a strong, tough, capable young woman, but for you her knees turn weak.
     
    New! @urbanoantigo has been kind enough to make a Portugese-Brazilian translation available as separate download.
    Installation instructions:
    - First install the Base 7z file
    - Install your voice of choice (robot / human)
    - Now download the translation 7z file and unzip into your Fallout4 directory, overwrite any target files.
    - Warning: File has been tested, but by a select audience. Please report any bugs (in english as I don't speak pt-BR myself).
     
    IVY COMPANION VERSION 4.0 RELEASED
    The most COMPLETE version of Ivy yet!
    Now voiced by a REAL voice actress!
     
    HOW TO INSTALL
    Step 1) Install the BASE mod by unzipping the 7zip file directly into your fallout 4 directory, overwrite any target files.
    Step 2) Choose either Ivy';s original voice files, or choose Chic Geek's voice files, download and install in the same manner.
     
    Alternatively, instead of manually unzipping, drag the chosen 7zip files into your Mod Manager, and install through that.
     
    RADIO PATCH UPLOADED.
     
    If you are experiencing the 'WIVS radio is not playing' bug. Then you can download this patch.
    Instructions follow below:
     
    Open up the NX-2C Controller Holotape. Open the Advanced options. Click on 'Reset Radio'. Exit the pipboy, wait a bit (5-10 seconds). Start the radio station in any way you see fit (pipboy radio, buildable radio etc..)  
    HOW TO CHANGE IVY'S APPEARANCE IN GAME.
     
    1) Ivy's HAIR.
     
    - Order Ivy to SIT on a chair.
    - Stand in front of her, open the console and click on her. Note her ID in the top of the console.
    - Type 'SLM #IVY'S ID# 2' <-- Note and do not forget the '2' behind Ivy's ID.
    - Close the console
     
    2) Ivy's DRESS.
     
    - Talk to IVY and enter her TRADE menu.
    - Give her the item of clothing you want to give her, and press T to have her equip it.
     
    3) Ivy's FACE.
     
    - Order Ivy to SIT on a chair.
    - Stand in front of her, open the console and click on her. Note her ID in the top of the console.
    - Type 'SLM #IVY'S ID# 1' <-- Note and do not forget the '1' behind Ivy's ID.
    - Close the console
     
    If you like this mod, help us and subscribe to Chic Geek's channel!!
    https://www.youtube.com/c/ChicGeekGaming
     
    Want more of Chic Geek?
     
    ?Follow her!!?
    ?Patreon: https://www.patreon.com/ChicGeek
    ?Discord: https://discord.gg/WvPyC25
    ? Instagram: chicgeekgamer
    ?SnapChat: chicgeekgamer
    ?️ Twitter: @chicgeekgamer
    ?️Twitch: chicgeekgamer
     
    FEATURES
     
    Warning & Legal

    Important
     
    HOW TO RECRUIT IVY
     
    AFFINITY / GAMEPLAY
     
    SUPPORT
     
    DON'T RUN IVY WITH A.F.T.
     
    What others say about Ivy:
     
     
    MUSIC CREDITS
     
     

    119840 downloads

    Updated

  7. JB Fair & Square

    NOTICE: I'm leaving FO4 modding for now due to time restrictions and personal sanity, probably I'll come back when a sexout framework comes and Bethesda stop being stupid with their updates. Thank you all for your support!
    Also this mod is outdated a lot!
     
    DO YOU HAVE MORE SLAVES THAN YOU KNOW HOW TO DO IT? DO YOU WANT TO MAKE ENSLAVING MORE REWARDING THAN JUST PRESSING "R"?
    Well, I have what you need then!
    Presenting Just Business FAIR & SQUARE, another addon that aims to make enslaving more rewarding and immersive!
     
    What this addon does?
    Instead of you activating hunter mode, aiming your gun to a poor unsuspecting victim, now you have to work to profit. Get a Syringer Rifle, go to the chem workbench with 2 aluminium, buffout, fertilizer and a grape mentats (Be sure to have the Chemist perk level 1), craft the newest Supressant Syringe under "syringer ammo" tab, equip on your syringer and happy hunting!
     
    You didn't disable the conventional "hunter mode" button, is it supposed to be like that?
    It is. I tried to keep everything as the same as the master mod. Just with some additions:
     
    I can enslave Supermutants... How's this?
    I've added Supermutant support (tried ferals to but their head dissapear and that's just troublesome). However, animals and creatures are disabled too (It would have made not goddang sense).
     
    I think the requirements are too steep...Can I suggest to make some changes?
    Of course! I tried to keep it "fairly fair", but maybe I exaggerated a bit. Feel free to point me out on that
     
    Requirements?
    JustBusiness from Ignotum_Virum and his requirements, I think you should try too Syringer Weapon Rework, available on Nexus. I find that it makes the syringer a totally available weapon for main use. 
     
    CREDITS:
     
    ONCE MORE IGNOTUM_VIRUM FOR THE CREATION OF THE MAIN MOD.
    BETHESDA SOFTWORKS FOR EVERYTHING ELSE. 

    1986 downloads

    Updated

  8. Bazinga's assorted Fallout 4 fixes

    Hey there,
     
    I already uploaded a few things that I felt needed improvement as separate files, like a fixed CBBE and Fusion Girl version of Lordescobar's Piercings.
    But there's constantly new stuff coming up and it doesn't make sense to give all these tiny mods their own download imo.
     
    So here's a work in progress thread/mod collection for all that.
    So far it includes the following fixes/modifications:
     
    Vagina and Anus Morphs for Fusion Girl - also got its separate thread here. Vioxsis' Strapons for Fusion Girl - fixed morphs and weight paint - erection morphs to use with AAF are named Up and Down   => requires original mod Gray User Gag Equip for AAF - similar to this mod here but without the Devious Devices dependency - all credits still go to the DD authors of course, requires 50 Shades of Fallout 4 Staged version of SavageCabbage's animations for AAF - took this mod here as a template and edited out the wrong/outdated use of the time variable and the transitions (those were pretty pointless) -> edit: This time (v1.0.1) I actually replaced the time variable. I forgot to add the corresponding xmls in the initial release.

    2629 downloads

    Updated

  9. AAF Family Planning Enhanced Addon Pack

    what is it?
    at the beginning it was only to be a Deathclaw Addon, but now that we have more animations that support other creatures, this file will become a pack for all creatures that have animations. I will try to update this pack according to my free time.
     
    future plans:
    add the rest of the creatures that already have animations.
    Stingwing
    Bloodbug
    Bloatfly
    Yao Guai
    Behemoths
    Molerats
     
    Requires
    Advanced Animation Framework Beta 93 or higher By @dagobaking
    AAF Family Planning Enhanced 2,300 or higher By @EgoBallistic
    AAF Creature Pack Release 3.00 Version 3.00 or higher By @Gray User
     
    installation:
    Just use a mod manager like MO2 or Vortex, but if you prefer to do the manual installation just put it in the Date folder of your game.
     
    Sorry for typing errors, but English is not my default language.
     
    Credits:
    @Chosen Clue for FPEMakeYourOwnBabyAddon.pdf, thanks for this great tutorial.
    @EgoBallistic for for continuing to update AAF FPE
     
     

    57039 downloads

    Updated

  10. NSFW Sound Pack

    NSFW Sound Pack
     
    Credits:
    A big thanks to both Ashal and Leito for letting me sounds from their mods.
    Summary: This is a pack of sounds for FO4 that can be used as a resource by other
    mods. Since I'm planning to release several mods that use these sounds, it doesn't
    make sense to package them separately with each mod (and doing so would probably
    cause NMM or whatever manager people use to shit itself over all the conflicts).
    Instead, I will maintain a this as a single pack that has the sounds for all of my
    mods. I will not change the file pathways of existing sounds, so other modders are
    welcome to use this pack as a resource for their own mods.
     
    Conditions:
    - Do not post these files to sites outside of LL. Basically, don't be that person who
    puts this up on Nexus or Bethesda.net...
    - You cannot charge for mods that contain these sounds.
     
    Requirements:
    None. But these files won't do anything unless another mod references them.

    Installation:
    Copy the files in the Data folder to your data folder. Be sure to maintain the file
    structure, otherwise the sounds won't work in game.
     
    Updates:
    Includes a bunch of new sounds for upcoming animation packs.
     

    579523 downloads

    Updated

  11. CBBE Body with 3D Pussy Sliders

    Description
    For whatever reason, theres actually a ton of polys in the CBBE body's crotch, but the pussy on the CBBE body has never been anything more than a tiny slit with textured-on details. So I took advantage of those sweet, sweet vertices and added a couple sliders to the CBBE Nude Body that make 3-dimensional, real changes to the pussy. Several sliders for ultimate control and personalization of the pussy!!! Based off default CBBE body and textures, might not look great with whatever textures you're using. Does not animate/have HDT physics, but if you know how to do that stuff and want to with this, go right ahead. Only modifies the nude body. Does include in-game morphs for Looksmenu, so that means you can give all your big tiddy anime companions their own unique vaginas. No prebuilt body mesh included , you'll have to run bodyslide and generate your own, everyone's got their own preferred presets anyways.
     
    The Sliders
    Pussy Lips - Modifies the inner lips into a 3D shape and extends them past the outer lips
    Pussy Mount -  Protrudes the "mound" of the pussy
    Pussy Size - Makes the pussy larger and wider overall
    Pussy Height - Modifies the vertical orientation of the pussy
    Pussy OuterLips - Modifies the size of the outer lips and extends them past the inner lips
    Pussy Innie - Modifies the "width" of the pussy, effectively tucks everything in.
     
    Requirements
    Fallout 4, CBBE, Bodyslide.

    41172 downloads

    Updated

  12. Roggvir's No-Strip Items Manager

    Allows the player to select items that shall not be stripped
    In a simple, efficient, reliable and COMFORTABLE way
    ...individually for males, females, synths, and super mutants
    (also, read the WARNING at the end)
     
    NOTE: EgoBallistic made a patch to add support for AAF's protected equipment feature (read about it here).
    This patch is now included in version 1.0.1
     
     
    You should be given the "No-Strip Items Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

     
     
    To use the "No-Strip Items Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)
    Select the sex or race you want to manage items for.

    NOTE: If you have your Pipboy opened at this time, close it after clicking any button, and the next screen will pop up.
     
     
    Drag items from one side to the other, like you do when trading or looting containers.
    Whatever you put in the container, will be set as a no-strip item for the sex/race you selected in previous step.
    Obviously, you need to actually have that item first.

    NOTE: Items will be "cloned" into the container, so you can still keep your item.
    Consequently, any items you "remove" from the container will not be added to your inventory (to prevent cloning items - if you wanna cheat, use the console :)).
     
     
    NOW, obviously this wont do much, unless...
    ...unless some MOD makes use of the provided functionality (only AAF is supported out of the box).
    Use the following to check whether an item is listed as no-strip item:
    Rogg:NoStrip NoStrip = Rogg:NoStrip.GetAPI() if NoStrip.IsListed(form TheItem, race ActorsRace, int ActorsSex) ; TheItem is listed as a no-strip item for ActorsRace and ActorsSex ; Note: in case of synths or supermutants, the ActorsSex parameter has no effect, but is still required by the function. endIf  
     
     
    WARNING:
     
    If you give the container a modded item, you will receive back its bare unmodded version!
    So, if you dont want to loose the mods you put on your precious thing, craft (or find) a new unmodded thing and feed that to the container.
    (looking for solution)
      Do not feed the container with any of your quest items!
    Not sure if that could really break something, but better be safe than sorry.  
     
     
     

    135302 downloads

    Updated

  13. Breezy Power Armor Frame v0.1

    Tired of cruising the oppressive Commonwealth heat inside those sweltering power armor frames? No fear, now you can get some wind in with the new and lightweight Breezy Power Armor Frames! Just build on a workshop (under the Special category), picking the "Breezy" option. You might need to scrap your old frame, though.
     
    This is just a quick test. Bone weights are not that good, and even worse for the male version. The body is fixed as it's embedded on the custom frame mesh. Female body is Wonder Body (you'll probably have texture problems if you use CBBE or other body), male is EVB.
     
    You'll need as requirements:
    Buildable Power Armor Frames: https://www.nexusmods.com/fallout4/mods/6698 Unique Power Armor Frames: https://www.nexusmods.com/fallout4/mods/15399  
    This was not very thoroughly tested, so use it at your own risk. Let me know if you run into any big issues.

    3791 downloads

    Submitted

  14. Roggvir's DD Items Manager

    Allows the player to control which "Devious Devices" items can be put on
    Toggle which items are allowed or not, and set probability of picking random item from each of the 26 categories
    ...currently ignores actor's sex (female is presumed), but that shouldn't be a problem for now.
     
    - Items are distributed amongst several Categories.
    - When picking items, all Categories are considered.
    - Each Category has a configurable probability/chance of picking ONE randomly chosen item.
    - Individual items can be allowed/forbidden from the picking procedure.
    - Uses lists of "mutualy exclusive items" to prevent picking conflicting items (by function, or visually)
     
    Supported by mods:
    AAF Violate RSE: Realistic Salacious Encounters - natively supported by RSE v3.1.9 (and onward)  
    Mod Configuration Menu is required since version 1.0.2.
    If you are updating from 1.0.1 or 1.0.2, simply uninstall the old version and install the new one, then in game use the "REPAIR MCM SETTINGS" button. No special cleaning steps neccessary.
     
     
    You should be given the "Devious Devices Manager" item automatically.
    If not, you can craft it at any Chem Station (recipe can be found under Utility).

     
     
    To use the "Devious Devices Manager", click on it as if you are trying to equip it.
    (you can of course bind it to some quick item slot, but i dont think you are gonna use it that often)

     
     
    Toggle Allowed Items.
    Any items you set to OFF, will be ignored by this MOD's procedure for picking random items.

    NOTE: I do want to make a proper user-friendly variant using MCM later, but no guarantees.
     
     
    Review and Configure the Probability settings.
    Each category contains items that are somewhat distinct from items in other categories - by their looks, by their function, sometimes (not always) by used slots.
    When picking up random items, the probability setting affects the chance that ONE random item (allowed only) will be picked from that category.
    The system considers lists of "mutually exclusive items", so it won't try to put on both hood AND a blindfold, and it tries to pick items from EVERY category in sequence (from highest probability to the lowest).

     
    Pick a Category...

     
    ...and set its Probability

     
     
     
    NOW, obviously this wont do much, unless...
    ...some MOD makes use of the provided functionality (like AAF Violate for example).
    Use the following to fetch a list of random items to be put on:
    Rogg:DDManager DDManager = Rogg:DDManager.GetAPI() form[] _items = DDManager.PickRandomItems() ; now you can call the EquipDevice() from DD:DD_Library to equip the items one by one  
     

    208604 downloads

    Updated

  15. Dicky's Pinup Outfit Fusion

    Hello LoversLab! This is my Pinup Outfit for Fusion Girl - released for the first time here!
    (CBBE version is here)
     
    What this mod does
    Adds the following Fusion girl female clothing pieces (armor slot noted in parenthesis):
    Bikini Bottom (40 or 45)
    Bikini Bottom XXX (40 or 45)
    Bikini Top (48 Beard)
    Bikini Top XXX (48 Beard)
    Shirt (48 Beard)
    Skirt (39 or 44)
    Gloves (56 Unnamed or 34, 35 Hands)
    Officer Gloves (34, 35 Hands)
    Hat (46 Headband)
    High Heeled Boots (33 Body)
    High Heels (33 Body)
    Combat Boots (33 Body)
    Holotag Necklace (50 Neck)
    Jacket (37 or 41)
    Arm Patch (57 Unnamed)
    Circle Patch (57 Unnamed)
    Tank Top (48 Beard)
    Thigh Belt (39 or 44)
     
    You can build these pieces at the Chem Station under "Dicky's Pinup Outfit"
    If you have mods that add legendary to armor pieces, most of these outfits can be fitted with a legendary stat as well.
     
    Armor Upgrade
    Goes from 0-4, with 0 being realistic (little or no DR) and 4 being "heroic" giving you pretty OP protection. You don't have to craft two separate versions now to choose a realistic or OP version - just craft the outfit you want and change its stats at the armor workbench. Because of this new feature, I removed the ballistic weave option on all pieces.
     
    Heroine Upgrade
    Custom legendary abilities I split out so you can add an ability per outfit. These include auto-healing, rad scrubbing, high jump, fast reloads, etc. Just gives you the ability to pick and choose what you want.
     
    Note: I haven't had much time to edit the bone weights on the bikini bottoms, particularly the XXX variant which is slipped to the side for "easy access." Might look weird with some sex animations - hope to address that eventually when we have enough Fusion girl animations that affect that area. It's mostly just a few vertices that are not deforming properly but should be ok most of the time for now..

    7011 downloads

    Updated

  16. Dicky's Pinup Outfit CBBE Legacy

    Hello LoversLab! This is my Pinup Outfit for CBBE - released for the first time here along with the Fusion Girl version!
    Please note, I consider the Fusion Girl version as the next upgrade for the mod, so I will only be updating that version if I do. This CBBE version is legacy - I packaged the more popular modification system with this one so it's basically identical to the Fusion Girl version, except for the body type, inclusion of physics, and the high heeled feet differ slightly vs the Fusion version. Probably comes down to tastes, but the CBBE version has smaller, petite feet, while the Fusion version has more toned, regular-sized feet.
     
    Note: I don't play much with physics since I'm a screenshots guy, so I never really extensively tested the physics version. A few users from that other site mentioned that they had issues, but I was never able to tell if it was simply user error with outfit studio or something was actually broken. For the few hours I tested the physics version though, I never had any issues, so I don't know. Lmk if you guys have any issues with that.
     
    What this mod does
    Adds the following CBBE female clothing pieces (armor slot noted in parenthesis):
    Bikini Bottom (40 or 45)
    Bikini Bottom XXX (40 or 45)
    Bikini Top (48 Beard)
    Bikini Top XXX (48 Beard)
    Shirt (48 Beard)
    Skirt (39 or 44)
    Gloves (56 Unnamed or 34, 35 Hands)
    Officer Gloves (34, 35 Hands)
    Hat (46 Headband)
    High Heeled Boots (33 Body)
    High Heels (33 Body)
    Combat Boots (33 Body)
    Holotag Necklace (50 Neck)
    Jacket (37 or 41)
    Arm Patch (57 Unnamed)
    Circle Patch (57 Unnamed)
    Tank Top (48 Beard)
    Thigh Belt (39 or 44)
     
    You can build these pieces at the Chem Station under "Dicky's Pinup Outfit"
    If you have mods that add legendary to armor pieces, most of these outfits can be fitted with a legendary stat as well.
     
    Armor Upgrade
    Goes from 0-4, with 0 being realistic (little or no DR) and 4 being "heroic" giving you pretty OP protection. You don't have to craft two separate versions now to choose a realistic or OP version - just craft the outfit you want and change its stats at the armor workbench. Because of this new feature, I removed the ballistic weave option on all pieces.
     
    Heroine Upgrade
    Custom legendary abilities I split out so you can add an ability per outfit. These include auto-healing, rad scrubbing, high jump, fast reloads, etc. Just gives you the ability to pick and choose what you want.
     

    18070 downloads

    Updated

  17. FO4 Animations by Leito - Voice Fix for FF animations

    Hi,
     
    this is a fix for the female on female animations from Leito's Fallout 4 animation pack that are using strapons (thanks to the AAF One Patch). So far they all had male sounds for the second actor, which is hilarious but also not very immersive.
    What I did is I hex-edited the hkx animation files from Leito to change the voice package in them from the male and male raider voices to female (could have used hkxpack but that tool changed too much in the file, I don't trust it). To not also change the male on female animations I had to copy the male hkx files into separate ones and edit those.
    The sounds folder is copied over from the female vanilla sounds from Leito's mod, but I removed some "oh god" samples from the aggressive package.
     
    Requirements:
    AAF
    FO4 Animations by Leito v2.0a (duh!)
    The One Patch to Bang Them All
     
    Just load this after the Bang them All patch, it has to overwrite xmls from that or it won't work.
     
     
    Credits:
    @dagobaking for AAF
    @Leito86 for his animations
    @an3k for the Bang them All patch

    166304 downloads

    Updated

  18. Looksmenu Pantyhose Overlay

    I take no credit for this. The file I based everything off of was ported to racemenu for skyrim by @b3lisario. If @b3lisario has an issue I will immediately pull the file.
     
     
    This is a port of UNP Racemenu Pantyhose overlay for Fallout 4. 
     
    I thought Fallout 4 could use one and I did use the Skyrim one alot.
     
    There is currently 28 pantyhose, tights and faux thigh high includes. I am constantly messing with it. If it goes over well, I might publish it to nexus. I'm just testing the waters out here first
     
    Here is what is included:
     
    Black Tights Black Pantyhose High Waisted Black Tights Blackout Tights Black Faux Thigh Highs Blue Tights  Blue Pantyhose Grey Tights Grey Pantyhose White Tights White Pantyhose White Faux Thigh Highs Pink Tights Pink Pantyhose Pink Blackout Tights Pink Faux Thigh Highs Tan Tights Tan Pantyhose Suntan Tights Suntan Pantyhose Purple Tights  Purple Pantyhose Teal Tights Teal Pantyhose Navy Tights  Navy Pantyhose Red Tights Red Pantyhose  
    I think that's everything.
     

    2993 downloads

    Updated

  19. AAF Gag Equip GrayUser Animations

    This is an experimental AAF plugin which causes the GrayUser Bondage Animations to actually equip a gag.  It uses the tape gag from Devious Devices, so you need that installed.  I chose the tape gag specifically since it is used by Violate and RaiderPet.

    3092 downloads

    Updated

  20. MeLikem Areolas

    This work is based of of a mix of the CBBE, Oni, and default skin textures.  The areolas shape is based off my best friend's nipples, so don't tell me these are unrealistic!  Fahrenheit is shown behind piper with the dirty skin version (I prefer tats to dirt). Both are included.  These are 4k res textures.

    1280 downloads

    Updated

  21. AAF Overlay Patches OnePatch 1.1.1

    This is a WIP. I like overlays - the ones in the earlier patch by Riot_Punch.  But it is wayyy out of date now.  To use this you need c*moverlays.xml and c*moverlaysmutant.xml (where did the human ones come from originally?.. Leito?.. (Let me know pls)
    You also need
    CumNWealth_Patches_Base.rar from:
     

    5911 downloads

    Submitted

  22. CrazyRug CBBE Slider Sets

    These slider sets build bodies for male and female crazy animations.  You need Body Talk v2, CBBE, Bodyslide.  For ghouls see my other mods.
    Probably only works with CBBE and BT2. Also Zex skeleton is advised for AAF..

    1080 downloads

    Submitted

  23. Bodyslide Body Talk 2 Ghoul Male.7z

    This is a mesh and slider set for BodyTalk2 for male ghouls.  You need just the EVB ghoul textures from this mod: https://www.nexusmods.com/fallout4/mods/7432?
     
    When you build the bodies choose any of the TBOS body talk slider sets.
     
    If you want this for "Superhero body" or whatever you can convert a body yourself in bodyslide. Just open you favorite body as a file save a copy of it as "TBOS ghoul mybodytype".  You can get the file folder data from my file here. Then go into the properties on your body and change the material file like you see in the pic below. Again, you can get the file and folder data from my sliderset.
     
    So strange, I've been modding since 2005 and my first publication is ghoul cocks...
     
     
     
     
    Bodyslide Body Talk 2 Ghoul Male.7z

    PreBuilt Mesh.7z

    2126 downloads

    Submitted

  24. [AAF] RSE II: Reproductive System Effects (07/25/19)

    About:
     
    This mod adds a menstrual cycle to the player, be they female OR male, as well as various pregnancy related effects such as morning sickness and fatigue, as well as miscarriages. The options in the MCM highlight all of the current functionality, in a plain and understandable way. Integrates at this time with Wasterlander's Rash and in the future will also integrate with Advanced Needs. Note that there is no requirement to have either mod installed ~ their inclusion is done through a soft-check.
     
    NOTE: This mod REQUIRES AAF and FAMILY PLANNING ENHANCED!
     
    This mod starts in a "disabled" state and you will need to go into the MCM to set your timeframe for what the mod considers to be a month and then enable periods. This was done to prevent the mod from automatically starting on MALE player games, when you have forgotten the mod is installed.
     
    Requirements:
     
    A functioning install of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
    Family Planning Enhanced
    RSE II Resources ESM
     
    Legal:
     
    All assets are to remain intact with RSEII: Reproductive System Effects. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. RSEII: Reproductive System Effects is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. This mod may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.
     

    31875 downloads

    Updated

  25. [AAF] RSE II: Abductions Addon Pack

    RSE II: Official Abductions Addon Pack
     
    About
     
    This mod adds a few locations for kidnapping via Minutemen Radiant Quests and via RSE II's Abductions. However, this addon pack does not require RSE II CSA to be installed - anyone can use it.
     
    Removed from kidnapping / abductions:
    Saugus Ironworks, simply because it could potentially interfere with a running quest. Modified:
    Hub City Auto Wreckers, by moving the prisoner mat out of the trailer and in front of the Boss NPC. Added:
    Gunner location - Mass Bay Medical Center Gunner location - Quincy PD  
    Installation
     
    Simply install it to your data folder and then activate it in your mod manager of choice. Due to the fact that this mod alters many Locations, Encounter Zones and cells, it is best if you place this mod as low as you possibly can in your load order, just to ensure these overrides win out conflicts.
     
    Legal
     
    Permission is not granted to host this file on any other site than Lover's Lab, under my specific user account.

    62344 downloads

    Submitted

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