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Unhealthy Craving View File Perfectly perverse fat gain and loss system with body morphs and food addiction, highly configurable, includes soft integration for many popular adult mods. Gain body fat the more you eat, and lose it through typical wasteland activities. Unhealthy packaged pre-war food and sugary drinks fatten you up faster than raw or cooked foods. Booze and some chems will also cause you to put on weight while others will help you lose it. Too much or too little body fat results in (potentially severe) debuffs, but staying fit gives you some mild bonuses. Eat junk food too often and you might become addicted! Unhealthy Craving includes depictions of and references to fat fetishism, shaming and humiliation, destructive behaviors like self-harm... in essence sexualizing physical and mental health disorders. As such, it may not be to everyone's tastes. Most features can be disabled individually, but if these themes offend you then it's probably better to skip this mod and move on. The goal is to put you inside the mind of a person with on-again/off-again food addiction and weight problems, experiencing the challenges and embarrassments which go along with that. Because this is still a game, the portrayal is often cartoonish or otherwise unrealistic, sometimes making light of real life health risks. In order to offset the negative aspects and keep things playable, there are somewhat outlandish benefits to being fat or being food-addicted. Unlike real life, nothing is permanent and any lapses in judgment can be overcome with time. Like real life however, the deck is stacked against you and you must make strategic choices if you intend to stay healthy. Installation and Requirements Rad Morphing Redux version 2.0.0 or later and its dependencies are required (MCM, F4SE, SUP F4SE, LooksMenu, and the Far Harbor and Nuka-World DLCs). To use this mod, install it with a modern FOMOD-capable manager like Mod Organizer 2 or Vortex and then configure one or more sliders in RMR's MCM to use the trigger it provides. Adjust other features and settings in the Unhealthy Craving MCM pages, and by editing the included mod integration text files under the UC subdirectory of your game's Data directory. Features All of these are on by default, but you can use MCM to disable any you don't like. Credits and Permissions The included RMR trigger plugin was created by shamelessly plagiarizing the reference plugins published by @LenAnderson, without whose guidance and dedication none of this would be possible. Script source code is included, and all contents of this mod are distributed under the same terms as Rad Morphing Redux itself. Submitter vaultbait Submitted 11/28/2022 Category Other Requires Rad Morphing Redux (RMR), Mod Configuration Menu (MCM), Fallout 4 Script Extender (F4SE), SUP F4SE, LooksMenu, Far Harbor DLC, Nuka-World DLC
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Rad Morphing Redux View File Extensible Body Morphing Framework Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers. Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...). Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers. Based on the mod Rad Morphing by @Invictusblade. Cover image on LoversLab graciously provided by @Narsdarknest. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Getting Started Dependencies MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs Conflicts The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file. Integration Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds) Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Advanced Animation Framework / AAF scenes involving the player are detected and the body double created by AAF will be morphed alongside the actual player body while AAF scenes are playing. Installing Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies. Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Uninstalling Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body. Triggers Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything. RMR Trigger: Cleavage RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait Limitations of LooksMenu / BodyGen Depending on which version of LooksMenu you have installed, you will see different behavior when morphing sliders. One big limitation that as of writing this (February 2023) all versions of LooksMenu have, is that only one single value is ever applied to one slider. If multiple sources try to modify a slider (i.e., you have given a slider a value in LooksMenu and RMR tries to morph that slider, or RMR morphs a slider and another mod tries to morph that same slider), those values are not combined in any way, but only one of them is chosen by LooksMenu and applied to that slider. LooksMenu v1.6.18 With this version of LooksMenu, which is the version suggested in the The Fucking Manual thread, the morph sent from the mod that has been set with the "highest" mod-specific keyword is being applied, independent of the slider value. As far as I understand this logic, that means that the mod with the highest (largest) mod index, i.e., loaded last in your load order, will win out. However, I have not tested this version of LooksMenu, so confirmation or correction of this assumption would be appreciated. LooksMenu v1.6.20 With this version of LooksMenu (currently the latest version), the highest of all the values assigned to a slider is being used. As a result any value that RMR sets on a slider that is lower than either the value specified directly in LooksMenu or lower than a value sent from another mod will not have any effect since it is suppressed by that higher value. Unfortunately that means that even without other mods modifying sliders, RMR cannot produce negative morphs on a slider that has been given a value through LooksMenu. Configuration The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets. For easier configuration, with previews of morphs and automatic setup for morphing from one BodySlide preset to another, you can use RMR Helper. Start or load a game, pause, open MCM, and select Rad Morphing Redux. General Settings Enable Rad Morphing Redux Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame. Changes from other savegames and from RMR Helper should be automatically detected and result in RMR restarting. Morph Updates Morph calculation How to calculate the morph value. RMR: This is how previous version of RMR v2 up to v2.4.0 have worked. The value calculated from your slider set configuration is sent to BodyGen to morph your character. Due to the way BodyGen / LooksMenu works (LooksMenu version 1.6.20), this means that you will not see any change on the affected sliders if the value directly set in LooksMenu (i.e., your default / original body) is higher than this value. You also won't see any change on the affected sliders if another mod has morphed that slider to a value larger than the one calculated by RMR. RMR + LooksMenu: With this setting, RMR adds the value set in LooksMenu (i.e., your default / original body) to the value calculated from your slider set configuration before sending it to BodyGen to morph your character. You still won't see any change on the affected sliders if another mod as morphed that slider to a value larger than the sum of RMR's value and LooksMenu's value. RMR + Highest Morph: With this setting, RMR reads the highest value for a slider (i.e., your default / original body or a morph from another mod) and adds that value on top of the value calculated from your slider set configuration before sending it to BodyGen to morph your character. Update delay Seconds between morph updates when Update Type is set to Periodically. Companions Restore companion morphs when dismissed Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled. Debug Tools Enable logging If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue. Global Overrides Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down. Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Override chance to drop / destroy Chance to drop / destroy Equipped Items Show a list of all the currently equipped items and their slots. Actor Dropdown to select the actor (player or active companions) whose items you want to see. Refresh The list is not automatically updated when you equip or unequip items. Click to refresh this list. Slider Set X Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes. Sliders Slider names Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby). Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/. Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM. One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to Whether to apply this slider set to only the player, only companions, or player and companions. Sex Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name Choose the trigger that you want to base the morphs for this slider set on. Invert trigger When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%. This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep. When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase How much the slider will change when the trigger value reaches its maximum. These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold. To see what you have currently equipped, go to the Equipped Items page and click on Refresh. Unequip threshold When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action Determines what happens to unequipped items. Unequip: Old behavior. The unequipped items are put into the character's inventory. Drop: Unequipped items are dropped to the ground. Destroy: Unequipped items are completely destroyed. Chance to drop / destroy If unequip action is set to Drop or Destroy, this setting determines how likely it is that the unequipped items are actually dropped or destroyed or just placed in the inventory. Permanent Morphs Only doctors can reset morphs With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase. Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing If enabled, you can limit how far additive morphing can exceed the target size increase. If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit Percentage how far additive morphing can exceed the target size increase. 0%: morphing will stop once the target size increase is reached. 100%: morphing will stop once 2x the target size increase is reached. Development Creating a new trigger Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR. Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName") Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value) Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised. For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub. Source Code All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub. Changelog Submitter LenAnderson Submitted 03/12/2020 Category Other Requires MCM, F4SE, SUP F4SE, LooksMenu, DLCs
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SexLab Gape Morph SE View File This mod adds anal gape morphs to female characters (PC or NPC) in a receiving position during SexLab anal intercourse. The gape size increases linearly with the duration of anal sex. The gape goes away some period of time after sex ends. If she starts anal again before she fully recovers, the current gape progress will be factored in. The timing and morphs can be tweaked with an MCM menu. There is an optional wear-over-time mechanic. Wear makes gapes grow quicker during sex and is configurably affected by (1) Male Anal Proficiency, (2) Female Anal Proficiency, (3) Massive Schlongs from creatures like trolls and werewolves, (4) Male Arousal (optional integration with SexLabAroused), (5) Male Weight, (6) Female Weight, (7) Female Ass Size (optional integration with IndecentBitchesOfSkyrim--not yet released), (8) SexLab Stage. Please note before downloading: This mod is meant to provide very simple functionality for gapes without any extra requirements or clutter. If you're looking for a more comprehensive wear and tear mod that still has gapes, check out Simple Wear & Tear. You must select the body you have in the MCM before gapes will work. There is built-in support for the CBBE 3BA and BHUNP bodies. If you have another body or want to morph other sliders, you can choose the "Other / Custom" body type and specify the sliders to morph. The "Build Morphs" checkbox has to have been ticked when you built your body in BodySlide in order for this to work. Requirements: Skyrim SE (I'm using V1.5.97) SexLab (I'm using V1.63) NiOverride or another mod that includes it like RaceMenu. NiOverride is the mod that makes morphs work. SkyUI (I'm using V5.1 SE). Needed for the MCM menu. For mod authors: Submitter L0rd0fT0rm3nt_ Submitted 05/02/2023 Category Sex Effects Requires Skyrim SE, SexLab, NiOverride or RaceMenu, SkyUI Regular Edition Compatible
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Rad Morphing Redux Helper View File Helper tool to set up slider sets and body morphing for Rad Morphing Redux. With RMR Helper you can completely configure Rad Morphing Redux and preview the morph changes without starting Fallout 4. Features Completely configure Rad Morphing Redux Preview morphs at all stages via BodySlide Automatically set up RMR slider sets to morph from one body preset into another Load, save, switch between multiple RMR configurations RmrHelper_BodySlide.mp4 Dependencies Rad Morphing Redux BodySlide Installing Install with your mod manager of choice. The application should end up in .../Data/Tools/RmrHelper/ Uninstalling Uninstall with your mod manager. RMR Helper does not interact in any way with the game itself, so it does not affect your savegames. How to use Start BodySlide Open the preview window Select the body (naked body or an outfit for that body) and preset you are using The BodySlide window does not have to be in the foreground, but must not be minimized. Start RMR Helper (your current RMR configuration is automatically loaded) Select the body you are using Select the preset you are using Use the Triggers tab to add additional triggers and change the trigger value to morph BodySlide's preview Use the Slider Sets tab to configure your slider sets. Descriptions for each settings can be found on RMR's mod page. Use the Overrides tab to configure overrides for the slider sets (see Global Overrides in RMR's settings). Preset-to-Preset ... Let RMR Helper automatically set up sliders to morph from the current preset into a second preset. Reconnect BodySlide If you opened RMR Helper before BodySlide or for other reasons RMR Helper loses track of BodySlide, click here to find it again. Save RMR INI Save the current settings into the MCM ini file used by Fallout 4 Save as ... Save the current settings into a file somewhere on your system. Open ... Open an MCM ini file from somewhere on your system. MO2 Apparently using RMR Helper with MO2 is a little more complicated. Thanks to @Chupacabra Gonzales for providing a quick how-to. Troubleshooting Starting with version 1.1.0 of RmrHelper, a log file is generated in the same directory as the application. If you are experiencing issues getting RMR Helper to work, please provide the log file (.../Data/Tools/RmrHelper/RmrHelper_log.log) for investigation. Source Code The full source code is available on GitHub. Changelog Submitter LenAnderson Submitted 11/23/2022 Category Other Requires Rad Morphing Redux, BodySlide
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Basically I want to do what More Variation did in LE: actual and realistic weight variance. The body is easy to do with Bodyslide, but I think that a thin face in a chub body looks unrealistic, and that's been the hard part for me. I did go ahead and scuplt myself a weighted head part (see image below), and made it into a slider inside Outfit Studio, but thing is, my game CTD's when I open RaceMenu and change gender to female. Surprisingly it didn't take me just deleting Overwrite from BS to fix the game, and it took me forever to find the file that was crashing, which in fact was coming from Expressive Facegen Morphs. Ugh. Is there any other optimal way to do it?
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Rad Morphing Redux Trigger: Rads View File Radiation trigger for Rad Morphing Redux. Periodically checks the player's radiation and informs Rad Morphing Redux about the current radiation value. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the name "Rads" and updates every 10 seconds. Both of these settings can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod. The full project including build scripts for VSCode is available on GitHub. Submitter LenAnderson Submitted 11/23/2022 Category Other Requires MCM, Rad Morphing Redux
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Rad Morphing Redux Trigger: Cleavage View File Simple on/off equipped slots trigger (player and companions) for Rad Morphing Redux. Checks equipping and unequipping of user-specified slots on the player as well as active companions and lets Rad Morphing Redux know whether any of the slots are occupied or if they are all empty. Inspired by @sullysam's idea for a pushup effect toggle. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure the slots to observe and the keyword sent to RMR. Installing Install with your mod manager of choice. Then configure the armor slots to observe in MCM. By default the trigger uses the name "Cleavage: Player" and "Cleavage: Companion Name" (e.g., "Cleavage: Piper"). Uninstalling Uninstall with your mod manager of choice. Configuration Without setting up armor slots to observe in the trigger's MCM and a slider set in RMR, this mod does nothing. Open this mod's MCM. Pick the actor you want to configure. Define the armor slots to observe. Separate multiple slots with | (e.g., 9|11|15). When any of the slots are occupied, the trigger value will be 100%. When all of the slots are empty, the trigger value will be 0%. This trigger will only ever have one of those two values. Open RMR's MCM. Configure a slider set to use the Cleavage trigger (or the trigger name you set in this mod's MCM). Since the trigger value is either 0% or 100%, the thresholds should be at 0% and 100%. Source Code Source code is provided with the mod. Changelog Submitter LenAnderson Submitted 12/21/2022 Category Other Requires MCM, Rad Morphing Redux, SUP F4SE
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Rad Morphing Redux Trigger: S.P.E.C.I.A.L. View File S.P.E.C.I.A.L. stats trigger for Rad Morphing Redux. Periodically checks the player's S.P.E.C.I.A.L. stats and informs Rad Morphing Redux about the current values. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the prefix "SPECIAL" followed by a colon, space, and the name of each stat (e.g. "SPECIAL: Strength") and updates every 10 seconds. The prefix and the update interval can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod. Submitter LenAnderson Submitted 11/23/2022 Category Other Requires MCM, Rad Morphing Redux
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I'm planning a playthrough where I run a MilkMod Economy farm with PAHE slaves as the cows. MME already has boob scaling, but I was wondering if there was a way to change an NPC's weight with a spell or some such. Essentially I want the ability to turn a 0 weight tiny bandit into a 100 weight big booba cow. The console command "setweight" has been unstable in my experience, so I'm looking for any kind of real-time body alteration mod for NPCs, haven't been able to find one on my own. Thanks.
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Hello. I remember seeing screenshots for a mod (on this site) which featured a character wearing something like the Slave Leia outift (later found out it was the DEM Ritual robe), except the bottom was not taken off, but the piece of fabric in front was moved to the side, which put the genitalia of both the female and the male lifting her up in full view. (female was liften with her back turned to the male) Tl;dr a piece of of clothing that gets torn or otherwise altered instead of being removed or left on. Has anyone seen mods of this kind, or do you think the screenshot might've been photoshopped? If I find the exact screenshots, I'll provide a link, for the mod I mentioned is 100% on this site. The outift I mentioned isn't, the mod page was for a quest, an animation or a voice pack, can't exactly recall. Btw I'm equally interested in those types of clothes for males - for instance a plain shirt that gets open during the act, exposing the guy's hairy chest. Thank you!
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Version 1.2.0
3,409 downloads
Simple on/off equipped slots trigger (player and companions) for Rad Morphing Redux. Checks equipping and unequipping of user-specified slots on the player as well as active companions and lets Rad Morphing Redux know whether any of the slots are occupied or if they are all empty. Inspired by @sullysam's idea for a pushup effect toggle. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure the slots to observe and the keyword sent to RMR. Installing Install with your mod manager of choice. Then configure the armor slots to observe in MCM. By default the trigger uses the name "Cleavage: Player" and "Cleavage: Companion Name" (e.g., "Cleavage: Piper"). Uninstalling Uninstall with your mod manager of choice. Configuration Without setting up armor slots to observe in the trigger's MCM and a slider set in RMR, this mod does nothing. Open this mod's MCM. Pick the actor you want to configure. Define the armor slots to observe. Separate multiple slots with | (e.g., 9|11|15). When any of the slots are occupied, the trigger value will be 100%. When all of the slots are empty, the trigger value will be 0%. This trigger will only ever have one of those two values. Open RMR's MCM. Configure a slider set to use the Cleavage trigger (or the trigger name you set in this mod's MCM). Since the trigger value is either 0% or 100%, the thresholds should be at 0% and 100%. Source Code Source code is provided with the mod. Changelog -
Version 1.7.1
7,674 downloads
Perfectly perverse fat gain and loss system with body morphs and food addiction, highly configurable, includes soft integration for many popular adult mods. Gain body fat the more you eat, and lose it through typical wasteland activities. Unhealthy packaged pre-war food and sugary drinks fatten you up faster than raw or cooked foods. Booze and some chems will also cause you to put on weight while others will help you lose it. Too much or too little body fat results in (potentially severe) debuffs, but staying fit gives you some mild bonuses. Eat junk food too often and you might become addicted! Unhealthy Craving includes depictions of and references to fat fetishism, shaming and humiliation, destructive behaviors like self-harm... in essence sexualizing physical and mental health disorders. As such, it may not be to everyone's tastes. Most features can be disabled individually, but if these themes offend you then it's probably better to skip this mod and move on. The goal is to put you inside the mind of a person with on-again/off-again food addiction and weight problems, experiencing the challenges and embarrassments which go along with that. Because this is still a game, the portrayal is often cartoonish or otherwise unrealistic, sometimes making light of real life health risks. In order to offset the negative aspects and keep things playable, there are somewhat outlandish benefits to being fat or being food-addicted. Unlike real life, nothing is permanent and any lapses in judgment can be overcome with time. Like real life however, the deck is stacked against you and you must make strategic choices if you intend to stay healthy. Installation and Requirements Rad Morphing Redux version 2.0.0 or later and its dependencies are required (MCM, F4SE, SUP F4SE, LooksMenu, and the Far Harbor and Nuka-World DLCs). To use this mod, install it with a modern FOMOD-capable manager like Mod Organizer 2 or Vortex and then configure one or more sliders in RMR's MCM to use the trigger it provides. Adjust other features and settings in the Unhealthy Craving MCM pages, and by editing the included mod integration text files under the UC subdirectory of your game's Data directory. Features All of these are on by default, but you can use MCM to disable any you don't like. Credits and Permissions The included RMR trigger plugin was created by shamelessly plagiarizing the reference plugins published by @LenAnderson, without whose guidance and dedication none of this would be possible. Script source code is included, and all contents of this mod are distributed under the same terms as Rad Morphing Redux itself.-
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Version 1.3.0
10,987 downloads
This mod adds anal gape morphs to female characters (PC or NPC) in a receiving position during SexLab anal intercourse. The gape size increases linearly with the duration of anal sex. The gape goes away some period of time after sex ends. If she starts anal again before she fully recovers, the current gape progress will be factored in. The timing and morphs can be tweaked with an MCM menu. There is an optional wear-over-time mechanic. Wear makes gapes grow quicker during sex and is configurably affected by (1) Male Anal Proficiency, (2) Female Anal Proficiency, (3) Massive Schlongs from creatures like trolls and werewolves, (4) Male Arousal (optional integration with SexLabAroused), (5) Male Weight, (6) Female Weight, (7) Female Ass Size (optional integration with IndecentBitchesOfSkyrim--not yet released), (8) SexLab Stage. Please note before downloading: This mod is meant to provide very simple functionality for gapes without any extra requirements or clutter. If you're looking for a more comprehensive wear and tear mod that still has gapes, check out Simple Wear & Tear. You must select the body you have in the MCM before gapes will work. There is built-in support for the CBBE 3BA and BHUNP bodies. If you have another body or want to morph other sliders, you can choose the "Other / Custom" body type and specify the sliders to morph. The "Build Morphs" checkbox has to have been ticked when you built your body in BodySlide in order for this to work. Requirements: Skyrim SE (I'm using V1.5.97) SexLab (I'm using V1.63) NiOverride or another mod that includes it like RaceMenu. NiOverride is the mod that makes morphs work. SkyUI (I'm using V5.1 SE). Needed for the MCM menu. For mod authors: -
Version 1.6.2
3,346 downloads
Helper tool to set up slider sets and body morphing for Rad Morphing Redux. With RMR Helper you can completely configure Rad Morphing Redux and preview the morph changes without starting Fallout 4. Features Completely configure Rad Morphing Redux Preview morphs at all stages via BodySlide Automatically set up RMR slider sets to morph from one body preset into another Load, save, switch between multiple RMR configurations RmrHelper_BodySlide.mp4 Dependencies Rad Morphing Redux BodySlide Installing Install with your mod manager of choice. The application should end up in .../Data/Tools/RmrHelper/ Uninstalling Uninstall with your mod manager. RMR Helper does not interact in any way with the game itself, so it does not affect your savegames. How to use Start BodySlide Open the preview window Select the body (naked body or an outfit for that body) and preset you are using The BodySlide window does not have to be in the foreground, but must not be minimized. Start RMR Helper (your current RMR configuration is automatically loaded) Select the body you are using Select the preset you are using Use the Triggers tab to add additional triggers and change the trigger value to morph BodySlide's preview Use the Slider Sets tab to configure your slider sets. Descriptions for each settings can be found on RMR's mod page. Use the Overrides tab to configure overrides for the slider sets (see Global Overrides in RMR's settings). Preset-to-Preset ... Let RMR Helper automatically set up sliders to morph from the current preset into a second preset. Reconnect BodySlide If you opened RMR Helper before BodySlide or for other reasons RMR Helper loses track of BodySlide, click here to find it again. Save RMR INI Save the current settings into the MCM ini file used by Fallout 4 Save as ... Save the current settings into a file somewhere on your system. Open ... Open an MCM ini file from somewhere on your system. MO2 Apparently using RMR Helper with MO2 is a little more complicated. Thanks to @Chupacabra Gonzales for providing a quick how-to. Troubleshooting Starting with version 1.1.0 of RmrHelper, a log file is generated in the same directory as the application. If you are experiencing issues getting RMR Helper to work, please provide the log file (.../Data/Tools/RmrHelper/RmrHelper_log.log) for investigation. Source Code The full source code is available on GitHub. Changelog -
Version 1.0.0
4,319 downloads
S.P.E.C.I.A.L. stats trigger for Rad Morphing Redux. Periodically checks the player's S.P.E.C.I.A.L. stats and informs Rad Morphing Redux about the current values. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the prefix "SPECIAL" followed by a colon, space, and the name of each stat (e.g. "SPECIAL: Strength") and updates every 10 seconds. The prefix and the update interval can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod. -
Version 1.0.0
6,714 downloads
Radiation trigger for Rad Morphing Redux. Periodically checks the player's radiation and informs Rad Morphing Redux about the current radiation value. Dependencies Rad Morphing Redux - without RMR this mod does nothing. MCM - to configure frequency and the keyword sent to RMR. Installing Install with your mod manager of choice. By default the trigger uses the name "Rads" and updates every 10 seconds. Both of these settings can be changed through MCM. Uninstalling Uninstall with your mod manager of choice. If you want to make sure the timer is stopped and event listeners unregistered, call Shutdown on the mod's quest before uninstalling. cqf LenARMT_Rads_Main Shutdown Source Code Source code is provided with the mod. The full project including build scripts for VSCode is available on GitHub. -
Version 2.5.0
33,346 downloads
Extensible Body Morphing Framework Rad Morphing Redux reacts to external triggers and modifies LooksMenu sliders on your (or your companion's) body based on the values provided by those triggers. Pretty much every aspect of the mod can be configured via MCM (which sliders to change, by how much, thresholds for the trigger values, unequipping of clothes, ...). Originally, all morphing was done based on the player's radiation (hence the name Rad Morphing), but the mod has now been extended to allow input from any other mod instead. That means you could apply morphs not just based on radiation, but also SPECIAL stats, health, Sex Attributes, calorie intake, weather, addictions... as long as a mod provides the respective triggers. Based on the mod Rad Morphing by @Invictusblade. Cover image on LoversLab graciously provided by @Narsdarknest. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Notice April 4, 2023 I am stepping away from modding for at least a couple of years. If anyone wants to continue working on this mod, you'll find everything you need on GitHub. Getting Started Dependencies MCM to configure the mod LooksMenu to apply morphs A BodySlide compatible body (any body that can be modified with BodySlide / LooksMenu will work) All clothes must be built with morphs enabled in BodySlide F4SE 0.6.23 for Fallout 4 1.10.163 SUP F4SE to detect MCM changes outside of the current savegame At least one RMR trigger All DLCs Conflicts The mod comes with the LL_FourPlay library (LL_FourPlay.pex/psc/dll) that is also included in other mods (e.g., AAF). When your mod manager complains about a conflict I would suggest letting AAF overwrite this file. Integration Combat Strip Lite or Combat Strip Lite, Sound Replacer (Ripping Sounds) Installing either of these mods (or both) allows Rad Morphing Redux to play a sound from that mod when clothes are removed due to rads. Devious Devices will not be unequipped by this mod (tested with unofficial version RC8). Advanced Animation Framework / AAF scenes involving the player are detected and the body double created by AAF will be morphed alongside the actual player body while AAF scenes are playing. Installing Install with your mod manager of choice. The FOMOD installer asks you how many slider sets you want to have available and lets you pick an optional default slider configuration for a couple of different bodies. Unless you're already familiar with RMR and know how many slider sets you need, I would suggest starting with 10 to keep the MCM small. You can always re-run the installer and increase the number of slider sets later. By default this mod is disabled through MCM. You need to open MCM to configure and enable Rad Morphing Redux before it does anything. Uninstalling Before uninstalling, disable this mod in MCM to restore the original body. If you uninstall without disabling the mod first in MCM you will be stuck with a morphed body. Triggers Rad Morphing Redux does nothing on its own. You must install a mod that provides a trigger for this mod to be able to do anything. RMR Trigger: Cleavage RMR Trigger: Rads RMR Trigger: S.P.E.C.I.A.L. Unhealthy Craving by @vaultbait Limitations of LooksMenu / BodyGen Depending on which version of LooksMenu you have installed, you will see different behavior when morphing sliders. One big limitation that as of writing this (February 2023) all versions of LooksMenu have, is that only one single value is ever applied to one slider. If multiple sources try to modify a slider (i.e., you have given a slider a value in LooksMenu and RMR tries to morph that slider, or RMR morphs a slider and another mod tries to morph that same slider), those values are not combined in any way, but only one of them is chosen by LooksMenu and applied to that slider. LooksMenu v1.6.18 With this version of LooksMenu, which is the version suggested in the The Fucking Manual thread, the morph sent from the mod that has been set with the "highest" mod-specific keyword is being applied, independent of the slider value. As far as I understand this logic, that means that the mod with the highest (largest) mod index, i.e., loaded last in your load order, will win out. However, I have not tested this version of LooksMenu, so confirmation or correction of this assumption would be appreciated. LooksMenu v1.6.20 With this version of LooksMenu (currently the latest version), the highest of all the values assigned to a slider is being used. As a result any value that RMR sets on a slider that is lower than either the value specified directly in LooksMenu or lower than a value sent from another mod will not have any effect since it is suppressed by that higher value. Unfortunately that means that even without other mods modifying sliders, RMR cannot produce negative morphs on a slider that has been given a value through LooksMenu. Configuration The FOMOD installer comes with default settings for Atomic Beauty, CBBE, Fusion Girl, and Jane Bod. However, you can configure it to your liking through MCM with up to 50 sets of sliders with individual morphing strengths and ranges. By using the RMR Helper or editing the MCM ini file you can use even more slider sets. For easier configuration, with previews of morphs and automatic setup for morphing from one BodySlide preset to another, you can use RMR Helper. Start or load a game, pause, open MCM, and select Rad Morphing Redux. General Settings Enable Rad Morphing Redux Enable or disable Rad Morphing Redux. On disabling RMR, the original body is restored. Display disabled warning Whether to display a warning message when you load a game with RMR disabled. This only really exists as a notice for first installs, since RMR is disabled by default. Reload MCM settings Reload all settings from MCM. Use this if you have modified the settings outside of the game (e.g., by using RMR Helper or directly editing the ini file) or made changes in another savegame. Changes from other savegames and from RMR Helper should be automatically detected and result in RMR restarting. Morph Updates Morph calculation How to calculate the morph value. RMR: This is how previous version of RMR v2 up to v2.4.0 have worked. The value calculated from your slider set configuration is sent to BodyGen to morph your character. Due to the way BodyGen / LooksMenu works (LooksMenu version 1.6.20), this means that you will not see any change on the affected sliders if the value directly set in LooksMenu (i.e., your default / original body) is higher than this value. You also won't see any change on the affected sliders if another mod has morphed that slider to a value larger than the one calculated by RMR. RMR + LooksMenu: With this setting, RMR adds the value set in LooksMenu (i.e., your default / original body) to the value calculated from your slider set configuration before sending it to BodyGen to morph your character. You still won't see any change on the affected sliders if another mod as morphed that slider to a value larger than the sum of RMR's value and LooksMenu's value. RMR + Highest Morph: With this setting, RMR reads the highest value for a slider (i.e., your default / original body or a morph from another mod) and adds that value on top of the value calculated from your slider set configuration before sending it to BodyGen to morph your character. Update delay Seconds between morph updates when Update Type is set to Periodically. Companions Restore companion morphs when dismissed Whether to restore morphed companion bodies to their original body when dismissing them. Healing Caps to heal 1% of morphs Number of caps to heal 1% of morphs at a doctor. This only applies when permanent morphing (only doctors can reset morphs) is enabled. Debug Tools Enable logging If you experience any problems with RMR, please enable logging and provide your papyrus log when reporting your issue. Global Overrides Settings made in this section will override all individual settings on the slider set pages. Descriptions for each setting can be found further down. Permanent Morphs Only doctors can reset morphs Additive morphing Limit additive morphing Additive morphing limit Unequipping Unequip action Override chance to drop / destroy Chance to drop / destroy Equipped Items Show a list of all the currently equipped items and their slots. Actor Dropdown to select the actor (player or active companions) whose items you want to see. Refresh The list is not automatically updated when you equip or unequip items. Click to refresh this list. Slider Set X Use the slider sets to configure how the body should be morphed when a trigger changes. A slider set is a group of sliders (or a single slider) that react the same way when their trigger value changes. Sliders Slider names Enter the names of the sliders that should be affected. When entering multiple sliders, separate them with | (e.g., Boobs Yuge|Bum Chubby). Unfortunately you cannot just use the labels shown in BodySlide as the game needs the internal name / keyword of the slider. You can look these up in the body's SliderCategories XML file, found in .../Data/Tools/BodySlide/SliderCategories/. Each slider has a name and a displayname attribute. The displayname is the label shown in BodySlide while name is the internal name that you have to enter in MCM. One example from CBBE (CBBE.xml): <Slider name="BreastsNewSH" displayname="Silly Huge" /> The internal name for the slider labeled Silly Huge in BodySlide is BreastsNewSH. So BreastsNewSH is what you need to enter in MCM if you want this slider to change. Targets Apply to Whether to apply this slider set to only the player, only companions, or player and companions. Sex Whether to apply this slider only to female characters, only to male characters, or to both. Trigger Trigger name Choose the trigger that you want to base the morphs for this slider set on. Invert trigger When inverting the trigger value, morphs will take full effect when the trigger value reaches 0% and no effect at 100%. This would allow for example to apply morphs as the player's HP goes down (i.e., no morphs at 100% HP, full morphs at 0% HP). Update type Whether to update immediately when the trigger sends an update, periodically every X seconds (see Update delay in General Settings), or after you sleep. When this is set to After sleeping, morphs will according by the current trigger value every time you go to sleep; i.e., after sleeping four times with a trigger value of 25% morphs will reach 100%. This way, only doctors will be able to reset your morphs, as a 0% trigger only means that no additional morphs will be added. Size Target size increase How much the slider will change when the trigger value reaches its maximum. These are absolute percentage points, not percentage of the current slider value. If the slider on your unmorphed body is at 50% and target size increase is set to 100% the slider will end up at 150% when fully morphed. When set to -100% it will end up at -50% when fully morphed. Lower threshold Percentage of the trigger value at which morphing should start. While the trigger value is lower than this, no morphs will be applied. Upper threshold Percentage of the trigger value at which morphing should end. While the trigger value is higher than this, full morphs will be applied. Unequipping Armor slots to unequip Enter the numbers of the armor slots to unequip when the unequip threshold is reached. Separate multiple slot numbers with | (e.g., 9|11|15). You can only equip the items again once the morphing is again below the threshold. To see what you have currently equipped, go to the Equipped Items page and click on Refresh. Unequip threshold When x% of the morphing target is reached, the above slots will be unequipped. This is a percentage value that refers to the target size increase. Unequip action Determines what happens to unequipped items. Unequip: Old behavior. The unequipped items are put into the character's inventory. Drop: Unequipped items are dropped to the ground. Destroy: Unequipped items are completely destroyed. Chance to drop / destroy If unequip action is set to Drop or Destroy, this setting determines how likely it is that the unequipped items are actually dropped or destroyed or just placed in the inventory. Permanent Morphs Only doctors can reset morphs With this option enabled, the body will not restore its original shape on its own when the trigger values goes down again. You will have to visit a doctor to restore your body. Additive morphing If enabled, morphs are added every time the trigger value increases, even if the trigger value decreases in between. This can lead to reaching a fully morphed body without a 100% trigger value, or even morphing beyond the target size increase. Example with rads as trigger: You take 50% radiation and get morphed to 50% of your target size increase. You reduce rads to 20% (no morph change due to permanent morphs / only doctors can reset). You take some more rads and are now back up to 30% and morph a further 10% to 60% of the target size increase. Limit additive morphing If enabled, you can limit how far additive morphing can exceed the target size increase. If disabled, there is no limit and you can morph until Fallout crashes... I would keep this enabled. Additive morphing limit Percentage how far additive morphing can exceed the target size increase. 0%: morphing will stop once the target size increase is reached. 100%: morphing will stop once 2x the target size increase is reached. Development Creating a new trigger Rad Morphing Redux provides an API for other mods (like triggers) to interact with RMR. Get a reference to the API Game.GetFormFromFile(0x4C50, "LenA_RadMorphing.esp") as LenARM:LenARM_API When first running your trigger mod, register your trigger name with RMR. RegisterTrigger("YourTriggerName") Call UpdateTrigger with value as a float between 0.0 (0%) and 1.0 (100%) to update the trigger value. UpdateTrigger("YourTriggerName", value) Register for the OnStartup and OnShutdown events to keep track of RMR's state and avoid wasting resources while RMR is inactive. Register for the OnRequestTriggers event. Re-register your trigger name and provide the current value whenever this event is raised. For more details, have a look at the Rads trigger. The source code is included with the mod and the full project is also available on GitHub. Source Code All source code is included with the mod. The full project including build scripts for VSCode is available on GitHub. Changelog -
I'm running up against the problem of characters having their bodies morphed by their clothing as is normally done to avoid clipping. However, when disrobed in full-screen barbershop they retain their bizarre skinny-limbs and other distortions. What are the triggers to look out for that can remove these morphs when clothing is removed? I'm a rank amateur at modding, but I'm learning my way around the file structure and have successfully made some minor mods. This one is driving me nuts though, and I can't pin down the source. Any help would be greatly appreciated!