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JaneBod - Preset - Muscular/Fit
By Victor14
UPDATE 2021-06-13 - NEW SECTION BEGINS BELOW
I have included more presets into this new compressed file. Nothing has been removed; The file contains everything thus far. Some (but not all) of the new presets with "-exp," to be polite, did not exactly live up to expectations but have been included anyway because one man's trash is another man's treasure. I have also included another screenshot of one of the latest presets ("210606-exp" if I remember correctly) simply because I haven't included a screenshot for this file recently and did not want people to think that the variations were so slight as to be entirely representative of the first four screenshots. Nevertheless, the theme for all of them remains the same as being fit and muscular. Any comments or critiques concerning these presets, please feel free to express them. Thank you.
END OF 2021-06-13 NEW SECTION
UPDATE 2020-12-25 - NEW SECTION BEGINS BELOW
I have included more presets into this new compressed file. Nothing has been removed; The file contains everything thus far (as noted earlier, I did remove a preset that had a horrible neck seam due to the use of some sliders from Jane Bod Fixed but I'm not sure if anyone would have wanted that one to begin with). Any comments or critiques concerning these presets, please feel free to express them. Thank you.
END OF 2020-12-25 NEW SECTION
UPDATE 2020-11-22 - NEW SECTION BEGINS BELOW
Once again, I have uploaded new presets. The file contains both the new presets and a majority of the old presets as well. I took the liberty, this time, to go through all of the presets that were previously included and to find the few where the neck seam was significantly incompatible with the Jane Bod Rev head. To my surprise, I think that I only eliminated one preset; Therefore, all of the presets in the compressed file should all be good at this point (at least, in terms of the neck seam).
Also, I figured that I would carefully examine all of the Jane Bod Fixed sliders and to see which ones were, indeed, causing the neck seam changes. So here is a list of all of them, should you care to avoid them for the reason of those sliders changing the neck seam on your preset:
JBF Bod Fitform A
JBF Bod Fitform B
JBF Bod muscle details
JBF body Weigdt (their misspelling, not mine)
JBF Body hips curve
JBF Body hips fix
JB Belly muscles
JBF Leg Morph 1
If I remember correctly, I've switched from using the Jane Bod Rev body to the Jane Bod Rev 2 body. I don't think that it makes a bit of difference one way or the other (I haven't noticed a difference) but I thought that I would mention that in the rare instance that someone does care about that detail. I think that these presets will work just fine with either.
As always, these presets are packed using 7-zip so you will need to unzip them but it's an extremely common program and, if you are here, you likely have the technical know-how to find, download & use the program with no trouble at all. However, I mention that fact in the extreme off-chance that someone new to body replacer modding might be reading this description.
All of these presets are variations on a theme. The original screenshots are fairly representative of the variants although the additional presets included tends to skew towards having larger and/or differently shaped breasts along with a larger and/or differently shaped butt. Since presets are so small and can be compressed to an even smaller size, there was no point not to include them for purposes of comparison.
And, just as in the original section below, any comments or critiques are welcome. Thank you.
END OF 2020-11-22 NEW SECTION - ORIGINAL SECTION BEGINS BELOW - ORIGINAL SECTION MAY CONTAIN OUTDATED INFORMATION
Bodyslide Preset for use with JaneBod Rev body (with some additional JaneBod Fixed sliders)
I always take and rarely give (partially because I feel as though what I have to offer is not much) but I feel as though I should always be offering more. Therefore, here is a bodyslide preset that I have been using in Fallout 4 as of late.
It is a female bodyslide preset using the JaneBod body (technically, the JaneBod Fixed body) & using the Jane Bod Rev sliders with a few sliders from the JaneBod Fixed body.
I have included four screenshots: Three from Bodyslide that are fairly self-explanatory (front view, back view, angle) & one from inside of the game.
For those who have not integrated regular JaneBod with JaneBod Fixed sliders, the only Fixed sliders used are for feet size & so, hopefully, you can use this with regular JaneBod just fine.
If need be, I will refine this description should there be any glaring omissions with the present description.
Any comments or critiques are welcome. Thank you.
820 downloads
Updated
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Eli's Armour Compendium precombines for Commonwealth Reclamation Project
By arshesney
Eli's Armour compendium is an excellent mod, but breaks precombines in the area around Diamond City, one of the most performance taxing in game. There's a patch for vanilla FO4 on Nexus: https://www.nexusmods.com/fallout4/mods/37260
This patch provides rebuilt precombines for Commonwealth Reclamation Project (available through ShadowOfTheWind's discord)
Required mods:
- Eli's Armour Compendium
- Commonwealth Reclamation Project
Plugin flagged as ESL, load after CRP1.esp
327 downloads
Updated
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Assorted Mods by Invictusblade
so as Some of you know, I am going on an extended break (I don't know if I am coming back to modding(I do like modding but the game is pissing me off))
I decided to share some of my other mods
Haircut Mod
one of the things I attempted to do with Random Overlay Framework is to add different Haircuts to the game. (so an random Raider could have a haircut from KSHair for example)
and this project ended in failure because of two reasons
1. It would only affect Unique NPC's
2. when I made the mod for Advanced Hair Mods such as KSHair, it has a serious issue with Extra Hair parts (Hats, Ponytails, etc) that the extra parts couldn't be removed afterwards
so the mod posted uses hairs from the base and DLC's and require one of the haircut magazines (Not sure which) and you can craft an Aid item which will randomly change your hair cut.
BodyGen_DeadBodies - Raw
so hands up, if you have the disappeared dead body bug,
this is cause by using BodyGen to generate different shaped bodies
and when it reads a dead body, it freaks out and doesn't update it
(at least, this is what I think it does)
so here is my patch to prevent that
Raw (you will have to source the clothing yourself)
but there is a few steps before this works
1. copy and rename from \Data\Meshes\actors\character\characterassets
MaleBody to MaleBody_dead
FemaleBody to FemaleBody_dead
(NOT THE TRI FILES)
2. find an assorted clothing mod (such as Eli's or GrafPanzer's Classy Chassis Outfits)
Build them to NOT have Body morphs
and put the leveled lists into the Dead_bah_LL in the mod
BodyGen_DeadBodies - GrafPanzer's Version
so hands up, if you have the disappeared dead body bug,
this is cause by using BodyGen to generate different shaped bodies
and when it reads a dead body, it freaks out and doesn't update it
(at least, this is what I think it does)
so here is my patch to prevent that
GrafPanzer's version (I really like this series of mods)
I use all of GrafPanzer's clothing mods(Cheeky, Foxy, vulgar, and saucy) and I use both downloads
Replacer for everyone living
Craftable for the dead (I also added Player_cannotEquip keyword to them as well)
and then rework the recipes to turn the Craftable into the replacer (so reverse them)
but there is a few steps before this works
1. copy and rename from \Data\Meshes\actors\character\characterassets
MaleBody to MaleBody_dead
FemaleBody to FemaleBody_dead
(NOT THE TRI FILES)
2. find an assorted clothing mod (GrafPanzer's Classy Chassis Outfits)
you need to download the mods from this author here->
https://www.nexusmods.com/fallout4/users/977500?tab=user+files
Build the craftable clothing to NOT have Body morphs
My Tattoos Overlays
I love Overlays, I loved making them
and here is my personal file of Overlays (it should work)
(I based it of another overlay mod)
it contains content from XXX, Manga, Comics and Other Games as well as Random Fallout content
as well as other peoples work whom I am big fans of such as Dialup Hero (btw when I made this, I thought he was finished)
https://slushe.com/dialuphero
this contains a blank file for non Random Overlay Framework
as well as Random Overlay Framework version
Boston Breeder - Main
I am a big fan of Boston Breeders, I love the concept of micro stories in the commonwealth
but there are issues with the mod, Mainly the Loose Blank Voice Files (and issues with that)
so here is a 10meg file that unpacks to a 1gig file (this should speed things up if you have issues at startup)
Instructions
1. check the /sound/voice/ folder of Your Fallout 4 Data (there should be two folders that look like /sound/voice/Boston Breeder.esp & /sound/voice/Fallout4.esm)
2. delete both folders (I believe that Boston Breeder is the only mod to use the /Fallout4.esm/ folder)
3. unpack zip into Data (so Boston Breeder - Main is next to Boston Breeder.esp)
btw there is a chance that I missed some voice files (but i don't know what it does)
3647 downloads
Updated
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Plasma "Recharger" Weapon v2
By Victor14
2021-05-29 - NEW SECTION
A new version of this file has been uploaded. The following changes have occurred:
* The weapon has been made unscrappable in order to prevent accidental scrapping when at a weapons workshop. And, besides... Why would you want to scrap a recharging plasma weapon anyway? ?
2021-05-29 - END OF NEW SECTION
2021-05-07 - NEW SECTION
A new version of this file has been uploaded. The following changes have occurred:
* The plasma weapon is now contained inside of a suitcase. The suitcase is in the same location as where the plasma weapon was originally (slightly underneath the ramp to the enclosure just after you have exited Vault 111, which is at the beginning of the game). The screenshot is slightly outdated but still valid; Where the plasma weapon is in the screenshot is where the suitcase is now.
* The suitcase also contains a lore-friendly note that describes the properties of the plasma weapon: (1 shot generated per sec, shuts off after 60 shots total in inventory, having more than 60 shots exposes player to radiation, dropping weapon causes all shots in inventory to be removed, dropping weapon when the player has too much ammunition exposes players to a brief radiation burst). NOTE: The notes describe a more lore-friendly plasma weapon but the weapon in this version is still the same overpowered one as in previous versions.
* The plasma weapon is now completely unmodded and should be unmodded. In the prior version where the weapon was already in the game, the weapon may have generated into the game world with a stock or scope or some other mod.
2021-05-07 - END OF NEW SECTION
2021-05-04 - NEW SECTION
Added screenshot to illustrate where a physical copy of the recharger weapon is located. If you can not see the screenshot, the weapon is located near the ramp to the enclosure just after you have exited Vault 111 (at the beginning of the game).
Added a new version of the file that now has a recharger weapon physically in the game. You may still use the console commands to acquire a copy of the weapon, should you so choose.
2021-05-04 - END OF NEW SECTION
2021-05-01
OVERVIEW - The file contains one overpowered (consider yourselves warned) unmodded plasma gun that regenerates unique plasma ammunition once per second to a maximum of sixty rounds. This is an evaluation version of this mod and the weapon is not located within the game world. You need to add the weapon to the player using the console command "player.additem xx000f9b 1" (do not type the "xx" as this is reserved for your mod index order; if this mod index order number is "1a," you would type "1a000f9b"). No screenshot is needed; This is an ordinary-looking plasma gun just as in the game.
The weapon is:
** Power Armor friendly.
** Mod attachment friendly (you may mod it just as you would a normal plasma gun).
** "Never Ending" legendary mod friendly (should you add it through the console commands).
Dropping the weapon onto the ground eliminates all of the unique ammunition from both the weapon and your inventory. However, unequipping the weapon does not affect ammunition count.
There are two scripts in this mod for those who are sensitive about adding mods with scripts. As with all mods that contain scripts, do not use this mod on any savegame that you do not want to unduly influence permanently.
The file was compressed with 7-zip. It should (hopefully) work "out-of-the-box" if installed with Mod Organizer 2. Otherwise, you can unzip the file manually and install the individual files manually (it is just one .ESP & two .PEX files with two optional .PSC files).
The mod is only dependent upon the Fallout 4 base game (no DLCs required).
"It's not a bug, it's a feature" warning - As of this version, the unique ammunition for the weapon may be dropped from the Pipboy menu. It's not exactly game-breaking, but... You should be aware of it. I'm not presently smart enough to make the ammunition a quest item (if it is even possible). But if you are smart enough, I would really like to hear from you (hint hint).
Enjoy.
228 downloads
Updated
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Fallout⁴ Fantasy
By Operand
This mod just does too much to try explaining it in a single paragraph. So I will update the documentation as it goes (if it goes). No screenshots yet, but feel free to upload yours in case you don't mind me using it. I didn't find a good reason to upload mine here.
PRE-? VERSION WARNING
DO NOT install:
Mid-game. A new game is ABSOLUTELY required. IMPORTANT: As per reports: It is highly recommended to start the game with alternate start mods, such as Start Me Up. Otherwise there's a chance that the controller item added by this mod will be removed by the game during the main quest init sequence. With any serious playthrough in mind. It WILL have bugs, critical glitches and most likely will even cause you to CTD!
This version is only released as I don't see any other way for it to see the light of day and my hope is that I get some interest and support from the community. The mod is just too large in functionality for me to ever hope to address everything on my own.
YOU GET:
A massive extension to the Fallout4 gameplay experience. Fallout Fantasy is an addition to the game world that seeks to enhance character building and role-playing aspects of the game. You will get systems like races and classes as well as ways to immerse into some RP elements. The information on existing systems is updated in the main thread, but due to sheer amount of things it takes some time to cover it. Here's the list of the documented things so far:
Races Classes Feats & Spells Alignment & Profile Sexuality & Mods (Still some to document)
But there are likely more systems in FF4 that I didn't yet mention in the main thread. With this in mind, I will update this post when I add new information.
REQUIREMENTS
It does integrate with a lot of item mods (racial appearance) and some LL mods (Adult stuff), but none of any mods is required. You can install it on a game without any DLC and it should work (erm.. it theory. I never tested that scenario)
PERMISSIONS
"Be nice". You can take assets from this mod, but I'd like if you asked me first stating why you would want them. All of the content here is wither CC3 or commercial license which I bought for myself (like sounds on steam), so yes - I spent some $$$ on it. Anyhow, I did some solid research - or so I believe - to ensure my content is either fully original or is derived from the works where it's explicitly allowed by the license. Nothing in FF4 is taken without consent, license or permission. Thus I expect anyone who'd want to take stuff to abide by same principles.
YOU CAN HELP
In fact, I'm hoping you will. Especially if you're a modder (because I for sure am not). Here's where I need support if this mod is ever to advance:
Testing, obviously. There's just too much stuff I won't be able to get on my own Direct contribution: Adding spells (FF4 has it's whole spells system which can be extended with new spells), but I just didn't have time to wok on that a lot. Adding feats (same reason as spells) Animations - I'm willing to pay you some $$$ if you can help me with some of the stuff I have in mind Quests - to be honest, this whole mod is done entirely in FO4Edit, I never used CC properly in my life. But that has its limits. Namely, dialogues and quests are mostly out of my reach. I'd like to introduce some story line and racial / class quest lines - but.. alas, I have no knowledge to do so UI - if you can guide me to create my own UI widgets / plugins, this is also some stuff I'm willing to pay for.
7582 downloads
Updated
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VotW Jenny's Odd Adventures by SlipperYT
This mod includes all 4 episodes of Jenny's Odd Adventures by SlipperYT. All holotapes can be crafted in the holotape workbench.
Installation
Install Part 1, 2 and 3 using Nexus Mod Manager (MO2 should work too)
or
Manually extract the parts in the Fallout 4 folder.
For using this mod at Starlight DriveIn you will also need the file VotW_JOA_DriveIn
Install the VIS-G patch when using VIS-G Item Sorting.
Requirements
Videos of the Wasteland 2: https://www.nexusmods.com/fallout4/mods/24435
FAQ
-Why?!
I was bored, leave me alone.
-Why the big filesize?
I used 8k textures instead of the generally used 4k. It looks better.
My other mods:
- VotW DriveIn Lara with Horse by Animopron
- AAF_SEU - Servitron Patch
17949 downloads
Updated
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Soprana Suit
By Hive17
Craftable at chemlab
Skirt has cloth physics and also can be hidden at armor workbench
CBBE bodyslide support included
1375 downloads
Submitted
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Raider Reform School
By DocClox
Raider Reform School is a collection of furniture, tats and Baggy Tank Top re-textures and other odds and ends themed around the idea of a reform school aimed at raiders. The aims of the school are twofold.
Firstly to re-educate those misguided young women who may have fallen into a raider lifestyle, and to teach them to become productive members of society. Secondly, to keep these same young women pregnant, that their offspring might be raised to be respectable members of society,thereby helping to remedy the persistently low human populations that have plagued the East Coast ever since the Great War.
The mod is generally aimed at a male player who wants to keep a harem of enslaved raiders, but it should work for female or futa players as well. Also, there's nothing to stop you wearing the tops or tats yourself as a female player. (Alas, there are no male versions).
There's no quest as such, just a collection of role-playing aides.
What you get:
Seven colored tank tops corresponding to one of the School's seven designations: Prisoner, Breeder, Laborer, Dancer, Whore, Security and Slave Seven matched tats, font and back corresponding to the tops. The tats are full color and glow in the dark to make it easier to find the occasional nighttime runaway. Seven bikini tops as alternatives to the tank tops. Seven slotless, invisible tattoo-only items which can be equipped to get the tattoo without clothing, or matched with other items. The tats are scripted to apply when the tops are equipped. You can set the tats through LooksMenu if you don't like the tops The "Breeder" tattoo detects whether the wearer is pregnant or not, and changes the text to "Breeder" or "fertile" accordingly. So you can tell at a glance which of your charges needs servicing. It should also detect conception and birth,and automatically change to reflect the wearer's new status, although the giving birth aspect hasn't really been tested yet. There are "breeder" and "fertile" versions of the breeder tops too, and these will also change. If your captive is one of the named female bosses, giving her an RRS top will result in her other ass cheek being branded with the her name. Useful for telling who's who when they're all in the pillory. Piper, Cait and Curie, too. Just in case anyone feels the need to put them in their place from time to time. I'm planning on adding one for Nora as well). There's a patch for niston's Fuck Me Shoes so they stay on during sex. The tops also stay on. A script runs every day around midnight and looks for FPE children in need of loving homes. The kids are automatically sent to loving homes situated off-map. 100 caps is deposited in the settlement workbench for each adoption. A couple of Stump| (TM) outfts which zap the wearer's arms and legs, one more extreme than the other. A combination jet-pack, collar and asshook, the Skyhook, intended to justify StumpZ girls when they walk around An Empty Head Brain Amputation headset An Indoctrination headset with glowing visor and integral ballgag. Several unique restraints, including cuffs to pinion miscreats to glass walls, snappable, stackable cages for bulk storage. A triple cuff stand where three sets of cuffs snap to a central pole. Each set can be use separately The Hangspread Device
Oh yes! There's a nifty School Flag too!
Always remember the School Motto: "Retribution, Redemption, Reproduction"
How To Use:
Build the tops in Bodyslide. There's just tank top and one bikini. Then you can build the top and its variations at a chemlab under "Raider Reform School". The tats will auto-apply when the top is worn, or you can use them separately with looksmenu and the console "slm" command.
Dependencies:
I've tried to avoid hard depends, but I'm assuming that you're running Just Business here. If not, you may need to do some finagling to make some of the features work as advertised.
AAF if you want to have sex with your charges. I'm assuming most people will.
AAF FPE if you want them to get pregnant. Not strictly required but some scripts may nor work without it.
Baggy Tank Top by jmenaru. The tops won't work right without this.
If you use CBBE, then F-Me Shoes by niston. You don't strictly need it, since the mod just adds a patch, but if you want the shoes, you need that mod.
If you use Fusion Girl, thenthe FG port of CB Bikini.
And while it's by no means required, I recommend Raider Queens by @Senator Blutarsky since it makes those raider bossgirls a lot easier on the eye.
Installation
There are a lot of files.
raider_reform_school_<version>.7z file is the main file. Unless you just want the tats, you'll always want this one rrs_tattoos__<version>.7z is the file with the tats and the looksmenu configs. If you don't install this, you'll get tops without matching tats and tattoo builds in the chemlab that don't do anything. rrs_cbbe.7z this just adds an exception for the Fuck-Me Shoes mod so they aren't unequipped during sex. Only really useful if you use CBBE rrs_fb.7z is similar, but uses ChainBikini.esp as the shoe mod. it also adds some workbench configurable combination tops so you can choose what you want out of tops, socks and shoes.
The reason for the shoe based addons is that the tops don't have a body mesh. That means you can combine them with other items, and (since shoes tend to hold the body mesh in Fo4) it means that equipping a top won't unequip a girl's high heels. On the other hand, it means that if, in Bodyslide, you build the top to a different shape to your usual body you get clipping. So the idea is that you build a set of shoes to the same body shape as the tops, and if you wear them together, nothing clips.
Or you can just build everything to the same bodyslide shape and you don't need the shoe addons.
Unpack as usual. Build the top and the shoes with your body.
Load raider_reform_school.esp for the main mod
Load raider_reform_school_names.esl to pull in the tats for the raider boss names. If you don't want them, leave this file unchecked.
There is an RRS preset included in the archive. You don't need to use it but it was there so I included it. (It's a tweaked Josie Body mesh, but use anything you want).
There are also a few esl files.
raider_reform_school_tattoos.esl just exists for force the load of the tattoo BSA file. raider_reform_school_names.esl loads the named ass-tats for various bosses. So you can see who's who from the rear view of a pillory. raider_reform_school_amputee.esl adds some tats for the less extreme version of StumpZ. This was from an early version and I'm not sure they still fit, to be honest. raider_reform_school_machine_tattoos.esl is a placehodler for the tats intended for the tatoo machine
If all that seems needlessly over-complicated, I'm sure you're right. It is, however, as simple as I can make it.
About The Shoes
What you can do is build the tops to a body with exaggerated sexuality, and then build the rest of the outfits in the game to a more realistic body. That way, the RRS gear has some pre-war high-schience nanoquantum future-tech woven into it. That way, anyone who puts on one of the tops gets morphed into a humiliating caricature of their own sexuality. But if you do that, you need a set of shoes because you need something to supply the body that goes inside the tank tops.
So that's why I was so keen on having a set of always on shoes to go with the tops.
Future Plans
The mod is playable as it is. I would like to get all the tops using dynamic retexturing system so you could change the design on a girl's shirt (and her tats in the process) with a scripted device or holotape.
I want to add a little lore into the game. Just some stuff about the school's original founder.
I plan on adding some recompense for impregnation and births.
Something to remove the children from settlements so the game doesn't collapse under the weight of settlers when the babies start growing up. Maybe a Miss Nanny robot that collects them up and leads them off to be sold to supermutants an cannibals fostered with respectable and carefully vetted couples so that they may be raised as responsible and productive members of society.
Acknowledgements
Thanks to niston for permission to use his F-Me shoes.
To jmenaru for permission to modify the Baggy Tank Top mesh.
To @Invictusblade for helping me get my head around how LooksMenu tattoos work
Monno and highhthere for the bikini top, taken (in accordance with the creators' permissions) from https://www.nexusmods.com/fallout4/mods/13720
To Death for the Leash Laws image, many thanks.
Anyone I missed, let me know and I'll add you in.
53223 downloads
- just business
- pregnancy
- (and 4 more)
Updated
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Doll-Face Piper [Looksmenu Preset]
By NookyMonster
"Hey, Doll Face."
By request, here's my Looksmenu preset for Piper Wright, the Diamond City journalist companion. While these presets are intended for the Piper companion, they may be applied to any human character in the game. The install package will work with Vortex, or it may be installed manually (see notes below). This release contains three(3) separate Looksmenu preset files:
- Piper - Doll Face: The original version with coppertone skin (She's a bit tan from traveling the Commonwealth by day getting her next big story).
- Piper - Vampire (Hungry): Severely pale skin with vampiric facial effects.
- Piper - Vampire (Fed): Skin has a bit more color with vampire facial effects.
* See the attached screenshots for examples*
Note: Any or all of the settings made by these presets may be changed by you in game.
Goal
My goal with Piper was to keep her looking as close to the base game model as I found to be tolerable while still "enhancing" her beauty. That's why the required mods lists is so much smaller than other LM presets. With additional mods you can modify her further, if prefered.
Required Mods
- F4SE Fallout 4 Script Enhancer - link: http://f4se.silverlock.org/
- LooksMenu - link: https://www.nexusmods.com/fallout4/mods/12631
- LooksMenu Customization Compendium - link: https://www.nexusmods.com/fallout4/mods/24830
- The Eyes Of Beauty Fallout Edition - link: https://www.nexusmods.com/fallout4/mods/133
*The bolded mods above are absolutely necessary for these presets to be used. The others are a soft requirement. The presets MAY work without them, but the end result will not look like the screenshots below.
Manual Install
- Download the install package and open it with a compatible compressed file explorer app/program.
- Copy the files from the install package to the following location in your Fallout 4 game folder: ..\Fallout 4\Data\F4SE\Plugins\F4EE\Presets\
- The files may be renamed as you prefer and will still work within the game.
Screenshots
Click to enlarge.
The vampire cape and collar are mashups from other mods. I cannot release them due to rights issues.
1417 downloads
Updated
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Is It Loaded?
By DocClox
Simple little doodad to check if the game can see a particular mod. It's got one item, a brahmin skull with an onload script. When the skull's 3d loads, it checks to see if the mod named in it's "Mod" property is loaded and pops up a message box, yay or nay. By default it detects "Just Business.esp", but crack it open with xEdit and change it to whatever you need.
There's an instance dropped in the Sanctuary storm cellar, but feel free to place it wherever suits your needs. When you're done, unload the mod with no lasting effects. Or pick up the skull and drop it in the workbench for some free bone ingredients.
I should stress, this is a modder's resource and does nothing interesting from a gameplay point of view.
431 downloads
Updated
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Horse Dick
I did not make this Its just modders resource hopefully you amazing modders out there can do something with this
THIS IS NOT A MOD IT IS JUST A RESOURCE
1579 downloads
Updated
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Face Morphs for Devious Devices Gags
By EgoBallistic
This mod automatically applies face morphs when Devious Devices gags are equipped. Gagged actors now look like their mouths are being forced open by the gag they are wearing.
Mod Features
The mod applies the morph effect to the following items from Devious Devices:
Ball Gag (Harness) Ball Gag (Strap) Panel Gag (Harness) Panel Gag (Strap) Penis Gag Tape Gag The morphs are automatically applied when a gag is equipped and removed when the gag is unequipped.
Limitations
Some clipping may occur with certain faces, especially if they have extreme jaw sizes or mouth proportions. The pear gag mesh included with Devious Devices is too high and clips with the upper lip. To get it lined up, edit the mesh in Outfit Studio and lower the Z value of the mesh by 0.7. It will then look like the one in my screenshots above. I will try to get permission to redistribute my edited version. The morphs are not permanent; they reset when the game is loaded or if an actor speaks dialogue that has lip-sync animations. To remedy this, the mod reapplies the morphs on a timed interval. So it is possible that you will briefly see the actor's mouth return to its normal state, but it should always pop back open within 5 seconds. Requirements
Devious Devices The LLFP F4SE Plugin, version 35 or newer. Note that AAF version Beta 103 or newer already includes this version of the LLFP library, so you only need to download LLFP separately if you are using a version of AAF older than Beta 103. Installation
Install the mod's requirements, then install this mod using your favorite mod manager. Ensure that this mod loads after Devious Devices.
Technical
This uses the F4SE functions added in LLFP version 35 which allow Papyrus scripts to access the functionality of the "MFG Morphs" console command. The mod's plugin attaches a script to each of the "rendered" gag objects which applies and maintains the effects. All of the objects use the same script; the morph IDs and intensities that each object applies are set in the script properties.
The plugin is an ESL-flagged ESP so it will not count toward your 255-plugin limit.
For Mod Authors
Anyone may freely use the script from this mod to add this functionality to their own outfits. You will need to attach the MFGOutfit script to the ARMO objects in your mod. The script properties are an Int32 array of Morph IDs, an Int32 array of Morph Intensities, and a Float refresh interval. I recommend leaving the interval at 5.0 seconds, though I have not seen peformance impacts from shorter values. Valid morph IDs are 1 through 48, and valid intensities are 0 to 100. A chart of morph IDs can be found on this page at Nexus Mods.
115990 downloads
- devious devices
- gags
- (and 2 more)
Updated
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Plasma "Recharger" Weapon
By Victor14
PLASMA "RECHARGER" WEAPON
OVERVIEW - 2021-04-11 - This file contains an overpowered (consider yourselves warned) plasma weapon that, when the last round is fired from it, you receive ammunition for it in your inventory. The weapon holds 30 rounds. This is a preview version of this mod and the weapon itself is not placed anywhere in the game world; You must use the console command to add the weapon. Enter into the console "player.additem xx000f99 1" (do not type the "xx" as this is reserved for your load order / mod index number so, if that number is "1a" you would type "1a000f99"). The weapon takes standard plasma cartridges and you may acquire them however you would prefer ("0001dbb7" in case you are interested and, since it is part of the base game, no modifying of that number is needed). Admittedly, you do need to reload the weapon. However, this version of a "recharger" weapon is completely Power Armor-friendly (as far as I could test it). It does contain a Papyrus script fragment (for those who are interested in whether the mod contains scripts or not).
No screenshots are necessary; It's just a regular-looking plasma weapon that regenerates ammunition (so long as you do not manually reload it). I used 7-zip to compress the file; Depending upon how you would prefer to install the mod, your mod manager may automatically decompress the file. If, for whatever reason, this mod does not work as intended, please let me know and I will make any corrections necessary.
At any rate, enjoy.
28 downloads
Submitted
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Valkyr Prime Suit
By Hive17
Craftable at Chemlab
You can upgrade both helmet and suit, and change their appearance at Armor Workbench
Some parts of suit optional and can be hidden
1298 downloads
Submitted
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New Paintings - Jill Valentine Classic
By PsBoss
This Mod will add NEW Paintings
LoversLab Version: 2 Paintings
1. Jill Valentine - Classic Outfit (LoversLab)
2. Jill Valentine - Classic Outfit - Topless (LoversLab)
3. Jill Valentine - Nude (Nexus Mods Only)
4. Jill Valentine - Nude + Hairy (Nexus Mods Only)
!!! Complete Version on Nexus Mods (4 Paintings) !!!
Workshop Menu under Decorations>>Wall Decorations>>Paintings.
Installation: Extract all included files into the Data folder
!On PATREON you will also get access to HQ Photos (Jill Valentine)
More Mods? Support Me on PATREON!
717 downloads
- jill mods
- jill valentine
- (and 9 more)
Updated
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New Paintings - Booty GymGirl
By PsBoss
NexusMods Version V1: 5 Paintings
Patreon Version V2: 20 Paintings >>>>> PATREON
5 Paintings to the Workshop Menu under Decorations>>Wall Decorations>>Paintings.
Art by PsBoss
Installation: Extract all included files into the Data folder
928 downloads
Submitted
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AMT 45. Longslide 3D model modder's resource
By Fixadent
3D model (Blender) modder's resource of the Arcadia Machine & Tool 45. Hardballer Longslide.
IMPORTANT: Model is only partially textured, and there are no animations.
A skilled modder and animator is going to need to figure out how to get this asset Fallout 4 as a usable weapon.
https://www.youtube.com/watch?v=k0kg80jAtI8
43 downloads
Submitted
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Texture Expansion for Dicky's Pinup Outfit
By NookyMonster
Description
A texture expansion for customizing Dicky's Pinup Outfit. Since the latest update, nearly 100 additional textures are now available for customizing the Pinup Outfit from the armor workbench. See the attached images for a showcase of each outfit.
Note: This mod DOES NOT change ANYTHING in the original Pinup Outfit mod. Only additional choices are added to the armor workbench for customizing the outfit pieces.
Requirements
- Dicky's Pinup Outfit Version 3 (This mod will not work with previous versions of the Pinup Outfit)
If you don't have his mod, you may download it here or on NexusMods. Please remember to endorse/up-vote.
Updates
- ESL-flagged version now available. This version of the install file won't count against the 256 maximum number of ESP files (mods) you're allowed to have installed. DO NOT INSTALL BOTH VERSIONS. ONLY ONE IS NECESSARY.
- Version 1.1 Update. Added eighteen(18) bikini, nine(9) jacket, and two(2) skirt textures. Click here to view the Release Notes for my own comments and background info on this update.
- Version 1.2 Update. Added thirteen(13) bikini, twelve(12) jacket, eleven(11) skirt, and one(1) high heels textures. A configuration script was added for controlling the luminosity of the glowing effect for some outfits. The Update 1.2 Release Notes has instructions for using this script.
Glowing Outfits Configuration Script
An optional download is available for configuring the luminosity (brightness) of the glowing effect for outfits in this mod. This script only needs to be used if you want to change the luminosity of the outfits from their default value. Please refer to the Release Notes for Update 1.2, in the support thread, for instructions on how to use this script BEFORE downloading.
FAQ
Q: Is this mod compatible with the CBBE or Fusion Girl versions?
A: Yes. Both the CBBE and Fusion Girl versions of Dicky's Pinup Oufit, linked above, are supported.
Q: Will you be adding more textures in the future?
A: That is my plan. I already have a list of additional textures I want to add to a future update. Once a reasonable number of new items have been completed, I will update the mod. My ongoing support for this mod will depend on how well it is received by the community. Endorsements (up-votes) inform me that you enjoy this mod and go a long way to encouraging me to continue working on it.
Q: May I make a request for a future update?
A: Of course. Post your request in the support thread of this mod or message me directly. Unfortunately I can't promise to accommodate all requests, but if it is inline with my other planned textures, I will try to fit it in. Note: I will not make textures that refer to any real-world person, organization, movement, affilitation, or group. I prefer to keep my game in the game.
Q: What is an ESL-flagged ESP?
A: Fallout 4 is limited to 256 ESP files, which are instructional files that tell the game what resources to use, like armor, weapons, Nuka Cola flavors, and other things. Once you have installed 256 ESP files, you cannot install any more. (Actually the original game files and all the DLC take up 7 spaces, so only 249 are really available to modders.)
An ESL file, or an ESL-flagged file in this case, is a differently formatted file that doesn't take up a slot in the 256 limit. Not all mods can be compiled as ESL files, but fortunately this mod can. So for those players who have a lot of mods installed, an ESL version is necessary.
Q: Why don't they make all mods ESL?
A: The details are complicated, but there are limitations that exist in ESL files that can't accommodate all mods. This mod is a simple texture expansion, so it can be compiled as an ESL.
Q: What body preset was used for the photos?
A: My own preset La Buge Hoobies. (link below)
If you experience any problems with this mod, please post a detailed description of the issue on the accompanying "Get Support" thread or message me (Nooky Monster) directly.
Screenshot Examples
Credits
- DickyFTW for his excellent mod which has greatly added to the enjoyment of the game for me.
- Everyone on LoversLab who have supported and encouraged me in my previous posts and screenshots. You were responsible for encouraging me to put in the time to get this done.
Thank you all.
8516 downloads
Updated
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Xavier's Clothing - Fusion Girl Bodyslide Files
By kharneth1
Fusion Girl Bodyslide Files 1.75+ (1.80 cv) for some of Xavier's clothing mods. (Original mods required). At the moment covers Leifang, Chojiyoon and Claire Officer.
Requirements
-Fusion Girl
-Bodyslide and Outfit Studio
-Fallout 4 High Heels System
And the original file/s for the conversion/s you want, of course:
-Xavier's DOA5 Leifang 1.0.0
-Xavier's ChoJiYoon Outfit 1.0.0
-Xavier'RE2Remake Claire Sexy Officer 1.0.0
Installation
Install with any mod manager. Open bodyslide, build the Fusion Girl version of the outfit with any FG preset you fancy. Fusion Girl versions outfits have the original outfit name with FG at the end.
Credits:
Xavier19870828: For doing all this ports.
Look for more FG outfit in the FG official armour and clothing here in loverslab
5676 downloads
Updated
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Meet Companion Ivy 5.3 - Tradução Portugues do Brasil
By urbanoantigo
Meet Companion Ivy, 5.3 -
Tradução para Português do Brasil - v3b
Tradução para versão 5.2.0.4 5.3
Sim .... NÓS TEMOS !
TEMOS UMA EQUIPE BRASILEIRA DE TRADUTORES
Se você traduz, ou quer aprender a traduzir, se tem algum pedido ou sugestão, se quer ajudar a testar, ou... mesmo se só quiser conversar sobre o jogo, pode vir falar conosco temos muitos canais nesse servidor e vai ser um prazer te receber por lá.
Nos Encontre no Discord - FalloutBrasil
e em breve no falloutbrasil.com.br
Creio que você use o MO2 ou outro gerenciador de mods, então, não tem segredo, é só abrir esse arquivo compactado e ele vai sobrescrever os arquivos originais. Claro que esse arquivo de tradução deve ser instalado “depois” da instalação do arquivo original que está aqui:
Um pouco sobre a Ivy
A Ivy é simplesmente uma fantástica acompanhante do Fallout4 que se pode dizer que atingiu o “Estado de Arte” considerada por seus fans como a melhor acompanhante de todos os tempos, não só do Fallout4 mas também de outros jogos.
A devoção dos fans da Ivy pode até parecer exagero, mas bastam alguns minutos de jogo para ser cativado e entender porque a Ivy 5 é considerada como uma “Acompanhante Prime”.
O fato é que depois de vivenciar a experiência com Ivy, você nunca mais vai enxergar o Fallout 4 da mesma forma.
Mas o que faz a Ivy tão única e incrível a final? É um conjunto de coisas, começando pelo esmero de seu criador Reginald, que na atual versão 5 consegui algo fenomenal com um salto do que os fans já consideram espetacular na versão 4.
Na prática estou falando de:
1 – Uma História muito envolvente e “real”, com envolvimento, drama, profundidade, conteúdo muito amplo em conversas, comentários e interação contigo e com outros personagens do jogo, de um jeito nunca visto antes.
2 – As missões da Ivy que se vão se revelando conforme vão se conhecendo durante o jogo como o Hyper Combate e Entrando Fundo, são um show a parte.
3 – O Hypercombate dá uma outra dinâmica na participação da Ivy nos ataques e momentos de ação incríveis .
4 – Mas o mais incrível da Ivy é a capacidade dela cativar e envolver o jogador com uma profundidade que até então não se viu.
Por fim, Ivy tem “adicionais”, pois é, tem um mod com mods, como uma Mod Multplayer que permite que você viaje com ela e mais um acompanhante do jogo, num trio a sua escolha, e pode saborear Ivy acompanhando alguma missão do Nick, Cait, ou qualquer acompanhante do jogo principal.
Perceba que outros mods mult acompanhantes, que não sejam o próprio adicional da Ivy, como o AFT e outros, fazem mudanças brutas no código do jogo e isso quebra a inteligência e sua melhor experiência da Ivy.
Lembrei também que a comunidade da Ivy no Discord é muito ativa e voce pode entrar lá pra conversar comigo, com o Reginald pai da Ivy e com muita gente muito legal que frequenta o servidor.
https://discord.gg/JaQ9PP
Por favor, não se acanhe em fazer algum comentário ou sugestão para melhorar a tradução.
Sobre a Tradução
Quase um mês de trabalho e mais 7 mil linhas de conversas pra traduzir, algumas pequenas como por exemplo um "sim, obraigada" e outras com páginas de texto que aparecem num terminal.
Como de costume, depois de terminar a tradução, rodei um jogo algumas vezes pra ir fazendo ajustes em um lugar ou outro onde o que foi traduzido só em texto dentro do programa não caia tão bem quando se lia como legenda na cena, espero que goste de como ficou.
Carinho com as jogadoras
Fiz o possível pra deixar legendas de onde havia alguma concordância de genero de forma o mais neutra possivel para que jogadores homens e mulheres não experiemtassem expressões trocadas de Ele ou Ela, acontece que muitas palavras em ingles servem tanto para Ele ou Ela, mas me portugues elas tem genero, então "querida ou querido", virou 'meu bem' , por exemplo.
(se por acaso voce está traduzindo este texto de portugues para ingles talvez essa parte não faça muito sentido )
Então é isso, Aproveite bem a Ivy, ela é muito especial.
lembre de depois deixar uma comentário incetivando o autor da Ivy, Reginald lá na página.
946 downloads
Updated
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FO4 Starlight Drive In Blueprint
By Neodarkside
Here is the Blueprint for my Starlight Drive in settlement for Fallout 4. Mod required to import the settlement is Transfer Settlements which can be found here. https://www.nexusmods.com/fallout4/mods/22442
That is the only hard requirement of course, however I used assets from the following mods.
The plugins listed are not hard requirements, if you do not have them installed it will skip adding the items. I believe the option to skip mod items exists in the Import menu for Transfer Settlements. To better explain if you want/need each of them, here is what each added.
ArmorKeywords - Added the Armorsmith Crafting table, used to avoid using the Chemical crafting station for various downloadable Armor.
Homemaker - Added various new lights, trees, hedge fence, and stairs. (Highly recommend)
BetterStores - Adds the Neon Signs shown in the picture as well as various objects in the settlement (Highly Recommend)
Eli_Crafting Shiz (Can be found listed as Crafting Fury 9000 on Nexus) - Adds various objects to the settlement
Colored Workshop Lights - Adds the colored lights like above.
Installation
Very easy, Unzip the folder and paste it into -> Fallout 4 -> Data -> F4SE -> Plugins -> TransferSettlements -> Blueprints
In Game craft the Transfer Settlements tape in the Chemical Crafting station, go to Starlight Drive in after its been cleared of Mole Rats and claimed as a settlement. You will want to scrap all the cars, the radioactive barrels in the water, the speaker poles, and perhaps all the skeletons. You will also need to go into the Screen building and scrap all the shelves in the locked backroom as well as the fridge, grill, and crib in the side room, otherwise Crafting tables will be clipping thru them.
Use the Transfers Settlement tape and chose Import and pick file 12, should be labeled Octavia Starlight etc (basically the name of the character who built that settlement). Shouldn't need to touch any of the options and import it as is, but like I said, if any of the addons are not present, might be able to click an option to not attempt to import them. The mod will import the settlement in a rather flashy way. Best thing to do once its imported is Fast Travel away, stay a night, and Fast Travel back and things should be situated.
Highly recommend the mod Scrap Everything. It allows for things that normally cannot be scrapped, like those pesky Mole Rat holes. Just be careful as you can scrap the entire building and projector and even the roads in any settlement. There might be a safer version out there but this is what I have been using for years to clear unwanted clutter from settlements.
Many objects were placed into walls or the floor using a mod called Place, allows for actions such as the Water purifier that is currently buried into the water and Wood/Concrete foundation placed over it. (originally was open beneath it but settlers would phase thru the floors and roam around in the water beneath the floor).
The blueprints take up the courtyard between the Projector and the Screen and doesn't add anything to the buildings themselves. The crafting Tables are located in the back 2 rooms of the Screen itself. The center of the settlement has 9 planters with the various food needed to make the Adhesive item in the cooking station plus a few extra types. Should provide a total of 24 food if fully staffed.
Side building has 3 stores, level 3 Trader, Level 2 Weapon, Level 3 Armor. Main building lower level has the Bar on the right side as well as a Medic station, assuming you have Homemaker (Medic's station is the rug in the left corner) and Better Stores for the Bar. Left side of the bar is the players house, tried to make something like a interlocking door system. Lock the outer door when you are home to keep people out of your place, and lock the inner door when you leave (mostly for Roleplaying, I've come home to Settlers sleeping in my bed).
On either side of the lower level and the upper level are settler homes, I left the far right room on the lower level with a open wall to the bar so the bartender could walk into their own room, just need to assign it to the bartender. Should be beds suitable for 14.
Turrets are set in the most common attack spots, the hedge fence behind the Settlement tables shed keeps most enemies at bay long enough for the turrets and defenders to clear them while the turrets on the opposite side and the guard stations to defend the other side. In my game I have 2 guards, one set for the 2 larger guard towers on either side and the one closer to the gate and they patrol between them and one loan guard in the middle. There is a turret at the very top of the Screen, for those curious why the hell thats there, well I use a mod True Storms and for the Rad Storms option I enabled Ghoul Swarms, 30% during a Rad Storm that packs of ghouls will begin spawning, they tend to spawn up there so that turret clears them out.
The Settlement is as current "finished" tho I have been tweaking it here and there in my play thru, its what has been my players home in my current play thru and is the state of it when I exported it (hence the lvl 2 weapon seller). If people just want a bare bones version of the settlement without decorations, crafting stations, trader posts etc, I could upload one, but its easier if you did it yourself. Just make a save, import it, scrap what you don't want, export it to a new file, reload the save and import the clean location.
Credits go to the various modders who made the plugins. Feel free to change and alter the design, just don't upload it on the Nexus or here claiming it as your own. Any questions feel free to make a post or message me.
196 downloads
- blueprint
- settlement
- (and 1 more)
Submitted
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bodyslide -CBBE- Realistic Bodyslide Presets (WIP)
By XRay777
This is my Collection of Body Presets for CBBE and Bodyslide. You are free to use them at your likeing. For more and up to date Bodyslide Preset from me go to https://www.nexusmods.com/fallout4/mods/39809.
Credits: Caliente, ousnius
Please Note that the Outcome shown in the Pictures will may differ by your own F4 Body Setup (Body Meshes, Tatts, asf.).
HF
4905 downloads
Updated
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Angeli's Power Armor - Upgraded to X-01 Specs
By Elastomer
So I absolutely love Angeli's Power Armor. It's brilliant work, as is all of his stuff.
But the power armor is more a work of art, and lacks any real ability to use it as armor.
So I opened it up in CK and upgraded the values to put it in line with X-01 armor, which should make your erotically exposed Sole Survivor a little more survivable in the Wasteland.
Obviously, it requires the original mod:
https://www.loverslab.com/files/file/14903-angelis-explorer-suit-and-power-armor/
Make sure it loads after the original armor if you want the updated values.
I've tested it in my own game, and it works just fine, but I'm no 3D artist, and my experience with the Creation Kit is pretty limited. I might be able to help, but this is my first "mod" and it's really just a slight alteration of a much more detailed, thorough, and better mod.
EDIT, regarding the screenshot. If the armor values appear out of whack in the screenshot, that's because I use Immersive Gameplay, by CaptainStarDreamer. I really like it. It makes power armor much more substantial protection, but not so OP that the game is easy. I tested without that feature enabled, too, and it functions just like vanilla X-01 armor in game with or without the mod.
8317 downloads
Updated
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Dynamic Cinematic Face Lights
By Reginald_001
Automatically adds a light to faces during dialogue when it's dark!
Fully configurable. 15 different light combinations (5 colors, 3 intensities).
How to use the mod
You can install the mod at any time in your game progress. The mod will 'unlock' once you load your game and move into a new area. You will receive a new (settings) keyworded holotape in your inventory, which you can use to configure the lights with.
Compatible with all other face light mods
Note: This mod is primarily meant as aid during gameplay. It's not meant as a tool for beautification shots (but it can be used that way when in dialogue). The light is not bound to players or NPC's and cannot be turned on permanently.
Light Intensity Configuration
You can configure the light to 3 intensities: Dark, Normal and Bright.
Light Placement Configuration
You can configure the light to 4 preset locations:
- Low (Chest height)
- Medium (Right above face height) (Recommended setting)
- High (Above head)
- Very High (High above head)
Important: The light will always be placed between you and your first dialogue target.
KNOWN ISSUE: With 'High' and 'Very high' the light sometimes is not visible in areas with a low ceiling.
When to trigger the light to appear Configuration
You can configure the light to trigger as follows:
- Always during Dialogue (Recommended setting)
- Only when it's Dark (light level is beneath 50%)
- Only when it's Very Dark (light level is beneath 25%)
- Only during night time (From 18:00 - 08:00)
Important: When triggered to dynamically turn on/off depending on light level. The script will check the AVERAGE light level between you and the NPC's you are talking to. If you are 100% in the light and your NPC is 0% in the light, then the average calculated will be 50%.
KNOWN ISSUE: The light could 'blink' on and off when NPC's or players are standing under the shadow of a tree.
Installation
Install like any other mod. Use vortex or another mod manager.
You can safely uninstall this mod AFTER disabling it through the holotape.
12777 downloads
Updated
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La Buge Hoobies (LBH) CBBE BodySlide Preset
By NookyMonster
A CBBE Bodyslide preset to equip player or NPC females with a slim, curvy figure and huge boobies... uh"Buge Hoobies".
There are two variants in this BodySlide Preset:
La Buge Hoobies v1 (Natural): Adds a gravitational effect to the "major assets" of the body. This is best used for nude or loose fitting clothing, such as swimsuit, lingerie, etc. La Buge Hoobies v1 (Boosted): Lifts and squeezes the Hoobies together for that "OMG! IT'S THE FRIGGIN' PRYDWEN!" cleavage effect. This is better used for tight-fitting or binding outfits.
In the Screenshots section, Piper is modeling different outfits for your viewing pleasure and for a visual comparison between the two variants.
To manually install the preset:
1. Extract the file from the compressed package and copy/move it to ..\Fallout 4\Data\Tools\BodySlide\SliderPresets
2. You'll need to locate your Fallout 4 installation directory/folder that precedes the above path.
You may, alternatively, use your preferred Mod Manager client to install it directly from a file.
In order to use this BodySlide Preset, you will need to install the following mod and design tool:
Bodyslide and Outfit Studio Caliente's Beautiful Bodies Enhancere
New Screenshots
Q: What mods were used in the posted screenshots?
A: Links to the mods used in the production of these screenshots may be found in the support thread for this preset. (Link below)
9461 downloads
Updated