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Fallout 4 Ghost Rider
By wapeddell
http://www.thepcmasterrace.com/fallout-4-ghost-rider-mod/
Mod by wapeddell Ghost Rider by Gazillion Entertainment & Marvel
Special Thanks to CPU for helping with the Script.
Special Thanks to Paranoia with helping with the mod.
Description:
You will have the Ghost Rider added to your inventory upon starting the game along with the perk that disables falling damage.You will be given no fall damage and resistance to fire in the game. The armor rating is 100.
529 downloads
Updated
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Handcuff Bracelets
By darkconsole
You have the right to remain sexy.
Flaunt your freedom with these broken symbols of not freedom and let the world know you are just a bit kinky.
Craft bracelets from handcuffs which are laying around everywhere in The Commonwealth. You can craft left wrist, right wrist, or both wrist. They use slot 51 which CreationKit labels as "Ring" because all the other slots are used by bags n shit. They are craftable under the UTILITY category of the Chemlab since all the Hot Topics seem to have been obliterated.
Permissions.
Under no circumstances is this to be uploaded to any other sites by anyone other than me.
1118 downloads
Submitted
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Home In the Woods
By Lovely Rose
Sooo my first player home for Fallout 4. I'm pleased with it
Check your map! I enabled it to already be fast traveled to without finding it first. its the little cave symbol near vault 111.
Also, unzip and put the esp in ur fallout 4 data folder. i dont have it "nexus ready" lmao
Screenshots here
Lemma know what you think, i made all the boxes set to not respawn. so all the inventory should be kept.
If you find any bugs lemma know, I'll attempt to fix it a.s.a.p!
Be on the look out! I'm planning on making some more houses mods, if you want one specifically made for you let me know!
(Don't submit my house mod anywhere else you theives stealing my awesomeness!) lol
only to be located on LoversLab!
514 downloads
Updated
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Female Gen2 Synth - Quick and Dirty Proof of Concept
By LazyGirl
WHAT IS THIS?
A suggestion on how to create the commonly requested female version of the Gen2 synths with fully working dialogue and limb destruction.
HOW IS IT DONE?
By using readily available development, text-to-speech software and transcriptions of existing dialogue one can quickly and without the need for voice acting create a cross-gender variant of any npc.
WHY DON'T YOU DO IT?
Because I lack the skills to produce a good enough result I feel comfortable releasing. Instead I decided to share what I found out here since I saw a few others where toying with the idea in these forums while googling around for tips and this might give someone a head start if they want to try as well.
TOOLS I USED
Audacity or any other audio editor you're comfortable with capable of batch voice file editing and processing
Full dialogues and voice files list Contains necessary dialogue information
PTTS or any other text-to-speech solution capable of batch textstring-to-wav processing
Material Editor makes it easy to duplicate and edit the male BGSM files to point to our new unique female resources
Standard Windows Text-to-Speech engine voice files
HOW IT'S DONE
GECK WORK #1
Uncheck the "ungendered" flag for SynthGen2Race
Create a new voicetype and set it to female
Create a female SynthGen2 actor with the above voice
Add the voice to the VoiceList "VoicesSynthGen1List"
Open up Quest "CreatueDialogueSynth" to verify the new voice has been added as an option by checking a spoken line or two
VOICE WORK #1
Import the dialogue list to Openoffice Calc, Excel or similar spreadsheet
Filter away all rows that don't contain the path to the "synthgen1male01" fuz-files
Now nuke all colums except the above and the one containing the dialogue text
Now we got the two important things, the text we want the spoken and the filename it should be saved into
If you know how to do text-to-speech get this information into your program and create the files making sure the filename is exactly the same as in the dialogue list but with wav-extension
If not you can use the PTTS program - by default it only has two modes, speak a user typed line or parse an entire text file into one wav. Neither is suitiable for what we want to do - parse each spoken line into its own wav.
Script is released under GNU so modification is allowed meaning people handy with Visual Basic Scripting can edit this script to do what they want. People who have no clue like me will make edits blindly until everything breaks except what they want to do.
I've added this butchered script to the mod, it's gutted so all the other useful options like selecting anything but the default voice processor, rate, quality and so on probably don't work so only use it as a last resort. The SAPI5 voice I used was "Microsoft Hazel Desktop" btw.
VOICE WORK#2
Throw these wavs into your audio editor removing starting and ending silences, tweak volume, apply voice processing and anything else you want.
Dump the finished wavs into the "\Fallout 4\Data\Sound\Voice\Fallout4.esm\[yourvoicenamehere]" folder.
VOICE WORK#3
Enter the GECK again
Open up Quest "CreatueDialogueSynth" again
Check every line to make sure your voice is in the list and to remove/edit conditioncheck on voicetypes or gender so the new female Gen2 isn't excluded
CREATING THE DESTRUCTIBLE FEMALE ACTOR
Extract the Synth meshes, textures and materials and put them into their respective folders but with a fitting name like SynthGen2Female instead
Now duplicate the GECK entries for the above so creating a female actor with identical look but using unique files. This means making texturesets for eyes/body/head, armoraddons for the same and an armor item for the skin containing all this. I'm no good at explaining this since this is my first attempt doing it so open the mod in the GECK or FO4Edit to see what I've done.
Set the female Gen2 to use this.
RESULT
Now we have an unique gen2 female with female voice. Well, female and female, it's the same male body and textures. To finish everything there are a two options according to my limited understanding
Scale/move/push/prod the male mesh AND face into a female form
PROS - Destruction doesn't need to be redone, selecting everything the "breaking points" follow
CONS - Makes the body incompatible with any clothing
Remove the male body from the SynthGen2Body.nif and paste the vanilla female into it instead
PROS - All vanilla clothing should fit
CONS - The "breaking points" would need to be moved since the limb lengths differ between genders. Tried it but the limbs where severed too far off, someone more skilled with meshes would probably be more successful
The best option would be to use CBBE but from what I understand it doesn't support dismemberment so you'd lose out on the limb removal as well as the unique synth features to fall over and still shoot leaving us with basically just another human npc with a slightly stranger voice. Booooring.
Another bonus of this solution is that adding new voices is easy, just write them down and run them through the text-to-speech software and you get the exact same voice every time.
The "mod"
It's my very basic take on a modified male mesh female alternative. Limb destruction works. Voices work short of a couple of lines not being processed properly like "ma'am" being cut to "ma" and me missing to change CQB to "close quarters combat" so it doesn't spell every letter out lol. And yes I know the body mesh is ugly and probably looks more "different" than female but it's just to show that if I can do it anyone who wants to can too. With hopefully the result of a cool mod everyone can enjoy
273 downloads
- experimental
- Mod Idea
- (and 4 more)
Submitted
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Armpit & Pubic Hair PNGs FO4
By dePog
ARMPIT and PUBIC HAIR PNG's
for CBBE & IDA compatible skin textures
Version 1.1 - Now with Bum Crack hair options
You can now add pits, pubes, and bum crack hair in four different styles to most CBBE or IDA compatible textures. Available as Brunette or Blonde
Installation of the Mod
Download and it will put two new Folders into your BaseHumanFemale Folder
( Fallout 4\Data\textures\actors\character\basehumanfemale )
The new folders are Pits and Pubes
Installing this Mod does not install the hair onto your player or NPC's bodies, it just installs the Pits and Pubes folders. If you don't know how to use PNG files to add the hair to your character's body there is a step by step tutorial below
Tutorial - How to add body hair to any skin texture
This tutorial is based on the Paint.net graphics program. If you don't have this program you can download it FREE from here
Once you have downloaded and installed Paint.net, then follow the following steps:
Step 1
Go to your Fallout4 data folder, then drill down till you find the BaseHumanFemale folder ( Fallout4\Data\Textures\Actors\Character\BaseHumanFemale )
Find the file FemaleBody_d.dds
As shown below, right-click on FemaleBody_d.dds, click on Open with, and choose Paint.net
Step 2
You should now have Paint.net open with the FemaleBody_d.dds texture showing similar to the pic below. It may look slightly different depending on what skin type Mod you are using.
Step 3
Now click on the Layers menu and choose Import From File, as shown below
Step 4
You should now have a window open that shows the Pits and Pubes folders
Double click on the Pits folder
Step 5
and now you have the choice of Brunette or Blonde.
In this example we are choosing Brunette, so we double click on the Brunette folder
Step 6
We now have the choice of four different armpit hair styles: Long Dense; Long Sparse; Short Dense; Short Sparse
In this example I chose Long Dense
Step 7
And you should now see the armpit hair appear on your body texture, like the pic below
Step 8
If you go back to step 3 and repeat steps 3 to 7, but this time choose Pubes instead of pits, then you will now have a texture with both the Armpit style and Pube style to your liking. The Pic below shows a texture with both armpit and pubic hair.
Step 9
Now we need to save your creation.
Click on File, and choose Save As from the dropdown menu
Step 10
In the window that appears change the Save as type to DirectDraw Surface (dds)
Step 11
Make sure you are still in the BaseHumanFemale folder and the File name is FemaleBody_d.dds
Then click on Save
Step 12
Now click on Yes when it asks "Do you want to replace"
Step 13
Then when the "Save Configuration" window appears, click OK
Step 14
Then click on Flatten
That's it! You have now given the BaseHumanFemale texture armpit and pubic hair. You could also do the same procedure again for the Femalebodydirty_d.dds texture and perhaps give them a different combination of styles if you wish.
2355 downloads
Updated
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Armpit & Pubic Hair FO4
By dePog
Armpit & Pubic Hair
Works with:
Caliente's Body Textures (has no bum crack hair)
or
IDA Body Textures (has bum crack hair)
Available in Blonde or Brunette, and four styles: Short Sparse; Short Dense; Long Sparse; Long Dense.
The long hair options will also show a bit of pubic hair if wearing " Awesome Shorts" by Deserter X as shown in the pic below
Should install into your PlayerHumanFemale directory, or you can manually move the texture over to the BaseHumanFemale if you wish. (IDA Textures install into both BaseHumanFemale and PlayerHumanFemale)
Let me know if you want other body textures to be included.
Cheers
dePog
10455 downloads
Updated
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Prewar Home by Xenic
By xenic
This is the pre war version of the player's home that replaces the post apocalyptic version. This also replaces everything inside so loot the run down house before you activate this mod. I tried my best to make it perfect but it has a few issues.
Known issues:
A small post war dresser in the master bedroom keeps showing up. It should be scrappable though.
Crib mobile doesn't spin.
Many items non interactable. (this will be fixed later)
Important:
Do not run this mod until AFTER you find Sanctuary. I'm not sure what will happen if you try to use it with a new game. Maybe nothing.
Please let me know of any problems but please be specific, not "the car did a wierd thing." I will fix it as I go.
611 downloads
Submitted
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Vex Knife Fighter Companion
By ccclover
Made using assets with permissions except for the Skyrim voice lines. This version still has the Skyrim voice lines whereas the one on the Nexus is using Proctor Ingram.
7656 downloads
Submitted
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Experimental Fat Man
By xenic
Have ya ever wanted to just nuke someone into oblivion but had to reload? Well, that problem is a thing of the past. My experimental fatman has higher base damage and can hold 20 nukes at once. No more pesky reloading. Just....uh...don't ask where the other nukes go....
(This is actually just a test I made for playing around with weapons. It looks just like the normal fatman in game but holds 20 nukes at once. I plan to do more with it as I learn how.)
84 downloads
- fat man
- experimental
- (and 2 more)
Submitted
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Molotov Cocktail Nerf
By darkconsole
Mazel Tov Molotov
This mod lowers the explosion direct damage radius and removes the stagger effect from molotov cocktails. You should now be able to fight raiders without accidentally picking up your keyboard and beating your mother with it. The fire damage and damage over time is unchanged.
First I looked at trying to make people throw grenades less - but all the CombatStyles have Throw set to 0... all of them... So then I said fuck it, and did a little research based on some common sense and probably getting me on a few national security watch lists. Molotovs don't really have that forceful of an explosion. And they sure as hell shouldn't 1 shot you... They are incendiaries, they light shit on fire. They don't explode with the force of a super mutant that ate ten million cans of beans.
Permissions
Under no circumstances is this to be uploaded to any other sites by anyone other than me.
139 downloads
Submitted
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MMAppetizer.esp
By Michele
There is a distress signal somewhere. If you follow it, this being a sex quest, you just might end up as the sex toy of a deranged loner. If he doesn't annoy you past the breaking point...
I called this Appetizer because it should whet your appetite for longer and more complicated adventures later. Without sex animations there's not much that can be done... but with a few tricks a short sexy story can be told.
Warnings and such
Save your game before loading the mod. Don't forget to turn on the mod using the Mods menu.
The zip file contains the scripts. Extract it into your Data folder (not Data/MMAppetizer).
Turn on subtitles! There is no voice acting.
Tell your companion to stay put. I tried to do this in a script but it didn't work. The quest will work with a companion in the room but it will be a little silly.
No mods are required, but you should have a nude mod. The dialog is written for a female character.
The quest will remove your items temporarily. (They are available when the quest is completed.) If you have special body parts you need to be there, I suggest you re-apply them using the console.
23141 downloads
Updated
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All Followers Range
By darkconsole
You There. Take Point.
Makes all followers range ahead similar to how Dogmeat does. Handy for making them be the tank too by having them be the ones enemies see first. Also gets them out of the way more which was a pain in the ass since I play in third person. I usually go solo but I have been told they say funny shit so I started dragging them around.
The game doesn't always make them always be in front as well as Elizabeth in Bioshock Infinite, but it's better than having them derping around behind, IMHO.
Permissions
Under no circumstances is this to be uploaded to any other sites by anyone other than me.
604 downloads
Submitted
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Deathclaw for CBBE body - Modder's resource
By thatTESguy
NIF and texture files for the humanoid deathclaw on the CBBE body. Bodyslide files attached.
As this is a modder's resource release, I am currently not offering technical support. Feel free to use this for whatever; just drop some credit.
Textures have been separately released here: http://www.nexusmods.com/fallout4/mods/2865/
2221 downloads
Submitted
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Bayonetta Inspired Accessories
By SlapMeSilly
Inspired by the Skyrim port at UNPB TV
Original models and textures from xkammyx on DeviantArt.
I needed some new glasses so I ported them over. Figured I'd follow suit and do the earrings too. No physics on the earrings so they're statically attached and move with the character's head.
REQUIREMENTS
Armor and Weapon Keywords Community Resource (AWKCR) Armorsmith Extended
Features
The glasses can be crafted at the Armorsmith workbench under Accessories - Glasses, and the earrings under Accessories - Earrings. The glasses support eyewear mods from Armorsmith Extended and Legendary mods. The earrings support Legendary mods.
1223 downloads
Updated
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Nekopara Magazine Replacer
By OverGamer
This mod replaces the Live & Love Magazines #1, #2, and #8 with Nekopara doujinshi.
1183 downloads
Updated
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Take Your Cores
By darkconsole
This mod automatically pulls all Fusion Cores out of your power armor when you get out of it. It has two modes, timer (default) and distance. Because we have no MCM yet for Fallout, you will have to update and change its settings through the console. Don't worry, I've made it easy. See the Settings section for more info.
Timer Mode
Gives you the cores from the power armor X seconds after getting out of the frame. This mode is the default. Note that pulling the core before the shut down sound finishes, causes the shut down sound to stop. See the settings section for more info if you are using shorter animations or longer sounds, and you wish to hear it.
Distance Mode
Gives you the cores from the power armour after you walk X meters away from the frame. This allows you to keep the core in while staying nearby to do your charisma checks or whatever, and hopping back in without having to reinsert. Or if you are Eric and apparently constantly just accidentally jump out of your armor on accident. Honestly depending on feedback distance mode will probably become the default in future versions.
Settings
Because we have no MCM all settings are done through changing variables from the console. The pattern looks like this:
set VariableName to Value
So you literally type set, the variable name, the word to, and then the value you wish to set. Then hit enter.
Switch to Timer Mode set PALockMode to 1
Switch to Distance Mode set PALockMode to 2
Timer Mode: delay before removing core. (in seconds) set PALockDelay to 5.5 This is the value (5.5) I use for Car Sounds for Power Armor, the most immersive mod on the Nexus, to get that beep beep at the end. If you aren't using that mod you might as well just go throw your power armor in the ocean and give up ever being accepted in the Atom Cats.
Distance Mode: Distance before removing core. (in meters) set PALockDist to 8
Update Notes and Instructions
Because we have no MCM I have included two bat files with the mod. Every Time You Update you should run the PALockUpdate file, and if you want to reset the options to defaults then you can run the PALockReset file. These are TXT files which sit next to the ESP file, if you care to inspect them.
DO THIS IN THE CONSOLE AFTER YOU INSTALL THE UPDATES. NO EXCEPTIONS.
Permissions
Under no circumstances is this to be uploaded to any other sites by anyone other than me.
397 downloads
Updated
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Hitman Absolution - Bodyguard Suits and Earpiece Decoration
By ww1541
Credits:
mesh ripping(using ninja ripper) by me
mesh ported by nanaki422
UV mapping Fix by L0rd0fWar
female mesh Fix by Vioxsis
male version and other problem Fix by Slapmesilly
(and even he no results, a friend who search the other modders using my file - recently make me really shame and embarrass...)
a Bodyguard Suit from Hitman : Absolution. appears in "Blackwater Park" mission.
in that mission, there is both gender type of Blake Dexter's personal security so i extract both model using ninja ripper. that job is such a pain in the ass. even so, can't even compare the other modder's important jobs.
like my other mod this file have armorsmith version and non-armorsmith one.
how to get:
type console command "help bodyguard 4" and use the armor's id.
882 downloads
Updated
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Double Barrel Shotgun Suppressor/Silencer
By darkconsole
Because why the hell not?
Everything about it is exactly like the Combat Shotgun suppressor. Only on the Double Barrel Shotgun. Also using the word silencer so people searching poorly can find it.
Kill raiders with a gun that looks like Wall-E.
The End.
Permissions
Under no circumstances is this to be uploaded to another site by anyone other than me.
209 downloads
- shotgun
- suppressor
- (and 2 more)
Updated
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Sandman Kills Give XP
By darkconsole
I Will Cut You
Where does that knife even come from?
Sandman kills now give XP like they should have. It scales with your Agility and other perks using this formula:
(iXPRewardKillOpponent * (Agility / 10)) + WhateverTheGameGiftsYouViaOtherPerksAndRandomAndShit
The vanilla game iXPRewardKillOpponent = 20, so my Agility 4 character should have been gifted 8xp for that kill, she got 13 because of Int and whatever else. I feel this is on-par with generic kills where I seem to get anywhere from 6 to 16xp, plus rewarding you for high agility and having been able to successfully sneak up on someone.
There is no ESP for this mod. The Sandman perk uses a script fragment to perform the kill which in it, hilariously uses the Skyrim StartVampireFeed function, followed by a 3 second delay, and then the Kill function, which is why the vanilla game gives no XP. This mod should be compatible with everything, unless it modifies that one perk entry point fragment, which I seriously doubt will ever happen. This also means it should scale with any mods that dick with the XP giving like lower xp or higher xp or whatever.
Permissions
Under no circumstances is this mod to be uploaded to any other site by anyone other than me.
380 downloads
Updated
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BlueBeers Buildables
Several items:
v6.2
see changelog.
flags.
v6.0
see changelog
v5.9
see changelog.
Bathroom about done.
v5.5
see changelog.
NEON Wasteland optional version added.
v5.1
see changelog.
v4.0
Stuff GLOWS now.
that's all.
Interior versions of lvl 3 vendor stations using a diner counter.
Craftable cookstove that looks like either a prewar stove, or rusted blue one.
Craftable chemstation that looks like either a clean vault sink or prewar bathroom sink station.
Craftable refrigerator that is for storage.
Craftable clean unbroken toilet.
Craftable BBQ that works. Requires Picket Fences for patio furniture.
Oh, I missed this: all of them require Local Leader 2 (well, if you're doing settlements, you probably
got that anyway)
416 downloads
Updated
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Counter Strike Online 2 - Japanese Red Army(Kaze) Duster and Bandana
By ww1541
Credits:
mesh export&female version edit by me
mesh porting for armor nif by Slapmesilly
this outfit is one of Terrorist faction character from Counter Strike Online 2. name as Kaze who used to be aide-de-camp of Japanese Red Army (JRA, 日本赤軍 : Nihon Sekigun). a group of radical japanese college student were absorbed in Communism in Cold War era.
in real history(at lease i know), JRA's noticeable activities only in 1970's and 1980's. but i guess because only can imagine japanese Terrorist group is JRA or Aum Shinrikyo, so deveoplers put inside JRA in CS Online 1 and 2.
anyway, as you see duster's accessories are not ported well, but i can't figured out how can i fix the accessories mesh problem. (its will be better can someone fix this mesh...)
how to use:
using console command "help japan 4" and using "additem" command with the item id.
279 downloads
Updated
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The Naked Commonwealth
By Daemonite
Apologies for not responding to thread posts, life and learning the CK still were slowing me down.
This is my first released mod. It's a mod that assist in Nudist Playthroughs, most of the perks, added through magazines, are Charisma based.
There are probably going to be future updates with more perks, also maybe balancing, flavour text, textures and what have you.
The screenshots show/give hints to where the mags are these placements are subject to change in future updates. (Also sometimes the magazines vanish/ clip through things)
With the new update I added flavour text to some of the mags and rewrote the perk descriptions to give a better idea of what the perks are meant to do. Some may have noticed the similarity to The Naked Gun mod for FO3 and FNV, this mod started as a new version of that but I haven't recived word from the original creator of the mod so I changed the functionality.
I also noticed that mags already in your inventory don't gain the new flavour text I think storing them somewhere safe then changing cells and returning should fix this but I'm not sure.
Perks:
Nudist: You feel compelled to emulate the people in that magazine. With you being naked it often distracts everyone around you, allowing you to hit harder and talk faster. And without your clothes rustling as you move you're harder to detect when hiding.
Masochist: After you discovered your spouses plan for your training you become obsessed with being the masochist whore they desired.
While naked, like your late Master wanted, you are able to take more abuse.
The Streaker: Now that you know the joy and have the desire to run onto the field naked all you need is the field... Pity the world ended. Then again there is always the battlefield.
You now run faster, dodge better and the endorphins in your system from your constant arousal allow you to carry more.
The Nudist Gun 1-5: You're getting back to nature, rather than using smarts you're using your sexy instinct to fight.
While you are without clothes you speCial instinct adjusts your damage and armour.
Conflicts:
It has been brought to my attention that an alternate start mod makes it difficult if not impossible to get the first mag, I don't use this mod and haven't researched it yet so I haven't a solution at the moment. the mod is:
Another Life: http://www.nexusmods.com/fallout4/mods/14253/?
Also that alternate texture mods for magazines may cause ctds I will most likely replace the textures with my own/borrowed ones later to avoid this, but as I haven't yet learnt or found appropriate images it remains a conflict.
7910 downloads
Updated
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Submitted
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Japanese Gym Outfit
By eromanrocks
Just the Ayane DLC outfit from DOA, Requires Armor and Weapon Keywords Community Resource.
Craftable under OUTFITS - COSPLAY
For CBBE body, Includes bodyslide files.
Original port to Skyrim: http://shipbuki.blogspot.com/2013/07/skyrim-japanese-gym-outfit.html
5695 downloads
Submitted
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BBCache2
Just a few things trying the CK.
In the Sanctuary cellar is now a duffelbag. In it are:
The BlueBeered. ... Legendary .308 Combat Rifle
The Blueeinator.... Legendary Laser Rifle (oh yeah baby!) +500 carryweight too
BlueBeers Cover It's a hat. Nice one too.
BlueBeers Trenchcoat. What the fashionable spy is wearing. +500 carryweight as well
BlueBeers Shades. Ace McCool. 'nuff said.
Lots of ammo for the above and 5k caps. 10k caps
1000 of each small shipment. That should get you started.
Damage on the weaps is stupid high.
Disintegration working fairly well on what can be disintegrated.
Exception is when you get a decapitation shot. No ashes, but you do
get a flying head. That works.
Armor is Silver Shroud with some upgrades for fun.
Just drop into the data folder. No idea how NMM will handle it.
First published mod, so I'm learning as I go.
May 5: another update, see log.
Apr 27: updated, see the changelog
429 downloads
Updated