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  1. Barefoot Footstep Extended

    Description:

    This is an extended version of the famous Barefoot Footstep mod. It adds barefoot sounds to metal, carpet and vault floor materials, as well as modifies stone / concrete and sand ones. This mod also adds barefoot sneaking sounds to all of the above. Credit goes to user GrozaTerroristow - his original mod served as a base for all my additions.
    If you prefer, you can also take a look at my modification on Nexus: Barefoot Footstep Extended . You can check some short videos presenting the sounds in-game there.
    This is my newest version (v. 1.4), but if for some reason you would like to use older ones, there are old versions available on my Nexus page in the Old Files section.
     
    The footstep sets include:
    - stone / concrete / rock (walking, sneaking, running, sprinting and jumping down) - some sets were already covered by the original mod, which directed to the default barefoot footstep sets present in Bethesda game assets (although originally not present in vanilla Fallout 4) - I replaced the default sounds with new ones, hopefully a bit more immersive.
    - wood (walking, sneaking, running, sprinting and jumping down) - most of these were also in the original mod; I left them untouched, but added sneaking sounds and the jump down function.
    - metal (walking, sneaking, running, sprinting and jumping down) - a barefoot sound set for all metal surfaces.
    - carpet (walking, sneaking, running, sprinting and jumping down) - a barefoot sound set for carpets and rugs (also for beds, matresses, armchairs and coaches).
    - vault floor (walking, sneaking, running, sprinting and jumping down) - a barefoot sound set for vault floor surfaces (tile vinyl material).
    - sand / mud (walking, sneaking, running, sprinting and jumping down) - partly based on the vanilla sand footsteps, but mixed with other samples and recreated to resemble a bit softer barefoot footsteps.
    - dirt (walking, sneaking, running, sprinting and jumping down) - just vanilla footsteps (only slightly modified in some cases), but defined here as barefoot for consistency.
    - gravel (walking, sneaking, running, sprinting and jumping down) - just vanilla footsteps, but defined here as barefoot for consistency.
    - grass (walking, sneaking, running, sprinting and jumping down) - just vanilla footsteps, but defined here as barefoot for consistency.
    In case of dirt, gravel and grass - these were included mainly because if I didn't do it, any mod that enhances boot sounds would overwrite the vanilla sound assets and as a result you would probably hear even harder and louder boot footsteps, while being barefoot. I hope it makes sense.
     
    Requirements:
     
    None really, but if you like these barefoot sound features, you should go to GrozaTerroristow Barefoot Footstep mod's page and download his mod anyway, just to give him an endorse for his great work.
     
     
    Mod Structure:

    This mod consists of one .ESP file and a SOUND PACKAGE (which contains all footstep sounds necessary for the mod to work). There are two SOUND PACKAGES to choose from - the only difference between them is that of stone / concrete sounds for walking and running. In the original version package (from my initial release) these sounds are a bit longer and feel more "forcefull", with more shuffling effect of feet, while the ones in the alternative version package are shorter and feel less "forcefull". INSTALL ONLY ONE SOUND PACKAGE AT A TIME!
    There are also some versions of the .ESP file that should work with Unique Player related mods. These replace the main .ESP file from my mod, so you need to overwrite it if you are going to use one of these. Available files are:
    - Unique Player version
    - Unique Followers version
    - Unique Player + Unique Followers version (both mods merged together in this single .esp)
    - Fusion Girl Unique Player version
     
    Installation:

    - Manual:
    Just download the .esp file and one sound package and extract the contents to your Fallout 4 main folder (where the .exe is) and activate the .esp in your mod manager.
    If you want to use one of the Unique Player versions, just extract it to your Fallout 4 main folder (where the .exe is) after the main files and overwrite when asked.
    - Nexus Mod Manager:
    Install the .esp file and one sound package just like any other mod. Recommended method.
    If you want to use one of the Unique Player versions, just install it after the main files and overwrite when asked.
    - Other mod managers:
    I'm sorry, I never used Vortex or Mod Organizer, so I can't provide any instructions for these programs.
     
    Uninstallation:

    - Manual:
    Just deactivate the .esp file in your mod manager or delete it in your Data folder. Sound files provided within the packages are specifically made for this mod, which means that they can stay where they are in case you don't remove them - these won't conflict with anything. If, however, you like to have a very clean install folder of your game, without any leftovers after deinstalled mods, you should look for folders: /Carpet/ , /Dirt/ , /Grass/ , /Gravel/ , /MetalA/ , /Sand/ , /StoneSolid/ , /TileVinyl/ and /Wood/ in this location: Data/Sound/Fx/FST/Player/ and inside them delete all .xwm files which have this name structure: FST_Player_Barefoot_[material name]_[movement type]_1st_[file number].xwm , so for example FST_Player_Barefoot_Carpet_Sneak_1st_01.xwm or FST_Player_Barefoot_MetalA_JumpDown_1st_01.xwm .
    - Nexus Mod Manager: 
    Recommended method, if you installed the files with this program. Just deinstall the mod how you do with other mods, the program should do everything for you automatically (by deleteing the .esp and removing all sound files from the Data folder).
    - Other mod managers: 
    If you use them, then you probably know much better than me what to do.
     
    Bugs / Issues:

    1. Few places, like wooden guard towers in settlements, or some concrete parts in Diamond City (i.e. stairs in front of Dogout Inn / Security, audience areas of the stadium and exit to the Fens), don't trigger a footstep sound, when you walk on them. Plain silence. No idea why, because stair impact sets and concrete material are covered by this mod. Suggestions are welcome.
    2. Another small issue is that sometimes while walking in third person view footsteps become silent just for a few steps and then get back to normal.
    IMPORTANT NOTE regarding these two issues: I did some testing without any footstep mods installed and wearing standard Fallout 4 clothing: both problems seem to be within the game, I suppose someone at Bethesda wasn't careful enough...
     
    Compatibility:

    Project Reality Footsteps - you can safely play it with my mod, because both modifictations do different things and have different records in FO4Edit (pretty much as in case of the original Barefoot Footstep mod). You just won't hear the footstep sounds provided by this mod (maybe except water sounds), if your character is naked or wearing a barefoot (and patched!) clothing piece.
    Other sound mods - unless they deal with the barefoot footstep set records, should be compatible.
     
    Incompatibility:

    Barefoot Footstep - at the core both mods do the same thing, so they would conflict with each other. However, if you are unhappy with my mod and would like to go back to the other one, it's as simple as deleting / deactivating mine and reinstalling / reactivating the old Barefoot Footstep. No scripts / interface etc. included, so no problems mid-game.
    (CaN) Crimes against Nature - this mod appears to be incompatible. I tried to make a patch, but it still doesn't work.
     
    Patches:

    1. Some patches for clothing mods without shoes will be needed ofcourse, but the process is the same as in case of the other Barefoot Footstep mod. Either you make a suggestion for a standalone patch / make one yourself and publish or send me to publish on my mod page / or suggest the author of the clothing mod to make a patch. However, clothing mods that already have patches related to the Barefoot Footstep mod on their respective pages, should work fine. In most cases it's just a matter of adding a footstep sound set to some clothing parts of a mod - my mod uses the same main footstep set record in FO4Edit, so no changes here. Instructions on how to patch a clothing mod yourself, are provided in an image in my image gallery.
    2. There are some necessary patches for Unique Player related mods among the downloads.
     
    Credits:

    GrozaTerroristow for the great Barefoot Footstep - I wouldn't be able to do anything without his mod.
    ElminsterAU for FO4Edit.
    Bethesda for Fallout 4.
    HULKHOD3N for Project Reality Footsteps - thanks to his mod I had a chance to look at how you create some sound records in F04Edit.
    arecaidianfox for XWM to WAV Conversion - I wouldn't be able to implement the sounds without this great tool.
     
    Recommended mods:

    These clothing mods already work fine with my mod:
    Barefoot Wetsuit
    Katie's wardrobe - Casual Combat Outfit
    Katie's wardrobe - Militia Duster
    FCO - Fully Customizable Outfits RELOADED
    Dlx Clothes Pack
    and probably a couple more, which I don't know of.

    1552 downloads

    Submitted

  2. High Heel Sounds

    While working on a small personal project, I wanted to increase immersion a bit more for high heeled outfits and made an entire custom footstep specifically for high heels.  With more high heel outfits coming out, I figured maybe the community would like to use the high heel footstep I made.

    What does it include?

    High heel sounds for
    -Walking
    -Running
    -Sprinting (with muffled steps if the player has Silent Running)
    -Sneaking
    -Landing from a jump

    What surfaces does this resource cover?
    -Metal
    -Wood
    -Concrete/Solid Stone
    -Gravel
    -Loose Stone
    -Carpet


    How To Use This

    Option 1 is pretty simple.  Place the included files from the Packed Master Resource (HighHeelSounds.esm and HighHeelSounds - Main.ba2) into your data folder and load your plugin using HighHeelSounds.esm as a master.  Then, navigate to your ArmorAddon record and change the DefaultFootstepSet to HHS_HighHeelFootstepSet.

    Option 2 is a bit more in depth, but does not require additional external downloads for your users.  It's the one I would recommend as it adds the required records and sounds to your plugin.  Copy the included files from the Loose Files Resource (HighHeelSounds.esm and the Sounds/ folder) into your data folder.  There should be 48 WAV files.  Next, load your plugin and HighHeelSounds.esm into xEdit, and highlight all of the records in my mod.  Right click and select "Copy as new record" and copy them into your project.  All of the records in my plugin are Prefixed or Suffixed with 'HHS_'.  Be sure all records are highlighted before you copy.  This will keep the linking of records from breaking.  xEdit will add HighHeelSounds.esm as a master.  This will need to be removed.  The Creation Kit can remove masters when you load a file.  Before loading, in the file selection window.  Highlight your plugin.  You will see "required masters" in the upper right of the selection window.  You can highlight HighHeelSounds.esm and then press CTRL-DEL on your keyboard to remove the master.  Once your plugin is loaded, navigate to your ArmorAddon record and change the DefaultFootstepSet to HHS_HighHeelFootstepSet (or whatever you renamed it IF you renamed it).  Be sure to include ZapSplat and Envato Elements in your credits if you include these sounds in your mod.
     
    Please not that there are 288 records that need to be copied into your file.  This shouldn't pose too much of a problem for typical mod authors, even those making ESL versions, but I felt it needed to be said.
     
    Watch a small demo of the heel sounds in action

    Credits
    Carreau - For putting this package together.
    ZapSplat - Royalty Free high heel sounds.  https://www.zapsplat.com
    Envato Elements - Royalty Free high heel sounds https://elements.envato.com/

    4469 downloads

    Updated

  3. Guess Who?

    I made this tattoo overlay after waking from a particularly weird dream. Someone asked if I could share it, so here it is. Just the one tat at the moment. I might add more later if anything occurs to me.
     
    There's a face texture in there too that I couldn't get to work. If anyone can see what I'm doing wrong, I'll post a fixed version.
     
    The tat was made for FusionGirl. It should work for CBBE but it may get a but wonky around the bum.
     
    Apply using LooksMenu body overlay as per usual.

    1495 downloads

    Updated

  4. Wonder Body Conversions

    x

    4081 downloads

    Updated

  5. The Islander's Almanac Replacer

    A texture replacer that will replace the Islander's Almanac.
     
    Requirements: Far Harbor DLC
     

    6481 downloads

    Updated

  6. VatsSoundrReplacesForAnswer[JP]

    Required MOD: None About this mod Armored Core Operator Voices now play when VATS and some PERKS are activated Is a mod Corresponding PERK Grimreaper CriticalHit Quest start End of quest This MOD is a test version, so I couldn't implement the following features due to poor mod production Sound sounds at HP 75/50/30% Sound sounds at AP75 / 50/30% Random sound after the battle ends Random playback of audio at the start of the quest If you have any ideas to implement these features please contact me on Twitter I am very happy Twitter @delvershine  
    About competition Conflicts with VATS, PERK, PERK that changes the sound at the start and end of quests Since the development environment is Japan version, unintended audio may be played in other languages. The author is not very good at English, so I can not understand the opinions using slang
    https://youtu.be/u_Oz7lq4mJI
     

    271 downloads

    Submitted

  7. Xavier's Valerie Harmon

    About This File
    1. Assets Ported from RE2 Remaster including the outfit and the backpack
    2. two version of outfit; normal outfit & cool outfit
    3. Use Esp-Explore to get the suit or through chem-workbench
    4. 5 sets of Textures available on both backpack and outfit. you can change the textures set at Armor workbench
     
    CBBE is required to run this mod
     
    DO NOT USE THIS IN ANY COMMERCIAL PURPOSE
     
    IF YOU WANT TO SUPPORT MY ORIGINAL WORK, PLEASE CHECK MY PATREON BELOW
    https://www.patreon.com/xavier19870828

    3886 downloads

    Updated

  8. Hair for All Race Patch - For DOA (and all other custom race)

    Hello, i've made just a small patch for use Hair mod's with all Custom Race (Vulpine Race, 2B Race, DOA Race, etc...)!

    I use DOA Race (i personally use Marie Rose), and i cant select custom hair from other mod, so i've made this patch for some popular Hair mod.
    Now you can choose your own Hair and also change color!
     
    You need ORIGINAL mod, in my mod there are only .esp file.
     
    Here a list of patch i've made:
    AzarPonytailHairstyles
    CommonwealthCuts - KSHairdos
    KSHairdos - Addon with Physics
    MiscHairstyle
    ZGCHairpack
     
    Installation:
    Donwload and install Original Mod
    Install my mod and replace .esp file
     
    Its all! Enjoy

    6775 downloads

    Updated

  9. Aged 4K Textures-31266-1-3.rar

    There was a now deleted mod on Fallout 4 NexusMods called "Granny for CBBE" which had CBBE compatible textures for elderly women (Mama Murphy, Mrs.Greentop, etc).  It had Old Skin and Young Skin options for download.  This file is the Younger Skin version.  Is it really 4k?  I don't remember because it's been a while since I looked at that mod.

    1214 downloads

    Submitted

  10. (Legacy) Wasteland Dairy

    This Mod has been discontinued, its successor is found here->
     
    Wasteland Dairy (Standalone Milk Mod from Family Planning Enhanced Assorted Addon's)
     
    Turn yourself and settlers into milkable cows.
    via the use of milking devices
     
    Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
    Cum Milker - Turn NPC's into spermbank, creating semen packs for your usage.
    Milker - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
    Infected Milker - Infect yourself or others with the Mad Cow Virus to enhance production
     
    Additional features
    Added a new workbench - Wasteland Dairy
    Added Addictions - Cum Addiction & Breast Milk Addiction
    you can craft recipes using semen or breast milk with the following drugs
    Buffout infused Semen / Milk
    Jet infused Semen / Milk
    Radaway infused Semen / Milk
    Several different recipes from base game has been enhanced by cooking with Breast Milk or Semen
     
    Requires Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
     
    Please give me constructive feedback

    5222 downloads

    Updated

  11. Xavier's Tifa Outfit

    1. Assets Ported from FINAL FANTASY's character Tifa including the outfit and the gloves
    2. Use Esp-Explore to get the suit or through chem-workbench
    3. 4 sets of Textures available including one original texture and three add-on textures. you can change the textures set at Armor workbench
     
    CBBE and fallout 4 high heel system are required to run this mod
     
    DO NOT USE THIS IN ANY COMMERCIAL PURPOSE
     

    11249 downloads

    Updated

  12. DOA Races(Ayane, Kasumi, Mai, Hitomi, Nyotengu, Momiji)

    I got these mods from Baidu. The author is unknown.
    When your character has black skin, use console command "player.setrace [chara's name]race".
    Otherwise use Looksmenu's skinoverride.
     

    50749 downloads

    Submitted

  13. Xavier's DOA5 Leifang

    About This File
    1. A simple clothing ported from DOA5, including a suit and a hat
    2. Use Esp-Explore to get the suit or go to the Barber at Diamond City  to find it
    3. 3 sets of Textures available
     
    CBBE  is required to run this mod
     
    DO NOT USE THIS IN ANY COMMERCIAL PURPOSE

    6242 downloads

    Submitted

  14. Arc's Transfer Settlements startup Blueprints

    These are transfer settlement blue prints that you can load after taking over a new settlement, instead of building the basics yourself.  It is best to do some clearing before loading them.  The blueprints Range from just adding turrets, to adding buildings and gardens.  
    At the very least there is enough food, water and beds, to keep everyone happy and allow adding one new person for the provisioner job.

    Currently included Settlement blueprints
     
    Red Rocket                                 (clear office and area behind counter near office)
    Graygarden
    Starlight Drive in                         (Clear rooms in Screen, and area from screen to concession stand)
    The Slog
    Egret Tours Marina                     (clear Piers and building furtherest to right when facing the water)
    Abernathy Farm                          (Clear all trees)
    Sunshine Coop                           (Clear fields, long building with tables in it, the inside of all the Cabins and the trees)
    Oberland Station                        (Clear all trees)
    County Crossing                         (Clear trees and red building)
     
    Requirements Needed, also be sure to install their Requirements.

    I use versions that say vanilla, and no SKE
     
    Transfer Settlements  https://www.nexusmods.com/fallout4/mods/22442
    Homemaker-expanded Settlements https://www.nexusmods.com/fallout4/mods/1478
    SOE Settlement Objects Expanded https://www.nexusmods.com/fallout4/mods/10075
    Ground https://www.nexusmods.com/fallout4/mods/17691
    AWKCR https://www.nexusmods.com/fallout4/mods/6091
    G2M Workshop https://www.nexusmods.com/fallout4/mods/17088
    Easy Homebuilder and working double Beds https://www.nexusmods.com/fallout4/mods/17521
    Create your own planter https://www.nexusmods.com/fallout4/mods/15900
    Build your Own Pool https://www.nexusmods.com/fallout4/mods/13316
     
    Used, but less often
     
    Workshop Decorations Pack https://www.nexusmods.com/fallout4/mods/27787
    Settlement Supplies expanded Main File https://www.nexusmods.com/fallout4/mods/1145
     
    Used but Optional. 
     
    Convenient Stores https://www.nexusmods.com/fallout4/mods/5181
                                   If not used no store assignable marker
    Settlement Activity Markers https://www.nexusmods.com/fallout4/mods/20651
                                                 if not used no relaxation markers
    Pimp workshop https://www.nexusmods.com/fallout4/mods/185
                               Not sure what I used from this mod, I would not worry if you do not use it
    Celebs Fake Posters

             I put up two paintings in the Abernathy farm
     
    All Credit goes to the required mod creators.

    373 downloads

    Updated

  15. Thick-Rim Glasses Replacer Version

    THICK-RIM GLASSES
    - Replacer Version -
     
    Original mod by LtCommander
     
    This is just a basic modification of LTCommander's mod Thick-Rim Glasses. 
     
    I removed the leveled list placement and glasses placed in the world and instead replaced the vanilla Black-rimmed glasses with their model. This is to make it more compatible with: Myopia Simulator (Immersive Glasses)
     
    Their permissions allow for this, and for it to be re-uploaded here. Normally this is the kind of mod tweak that I would only do for my personal use, but since the permissions were so generous, and I feel it would be of benefit to those using my new mod Scavver's Closet, I decided to upload it here.
     
    If you like this mod, please take the time to go to the Nexus and endorse the original. 
     
    Permissions:
    Refer to the original mod author's page and follow theirs
     
     
    CREDITS:
    LtCommander:  The Original mod. I barely did anything.
     

    467 downloads

    Submitted

  16. Xavier's RE3JILL

    Jill's suit that ported from Resident Evil 3 Remaster with one original texture set and 4 new textures. You can change the texture set at  armor workbench
     
    [How to get]
    1. Use in-game esp explorer
    2. Go to the bridge near Sanctuary, there is a new entrance under the bridge, go inside and find the suit
     
    CBBE & Fallout 4 High heel system is required to run this mod
    DO NOT USE THIS IN ANY COMMERCIAL PURPOSE
     

    5068 downloads

    Submitted

  17. transfersettlement Sanctuary covenant walls

    This mod is a transfer settlements  blue print to use at the start of a new playthrough, or anytime you have not done much building in Sanctuary.  It includes Convenant walls  
    Beds
    water
    food
    turrets
    a couple stores
    a couple special workbenches
     
    I install this just after sturges asks for help building beds.
     
    It is best if you clear all the furniture items from all the bedrooms, and clear all trees and junk on the ground around the bridge and in the water.  Also, remove all the unusable houses and their foundations.
     
    The walls are not perfect, but look good from the inside, couple spots from the outside view that I could not fix.  everything else is just there to get Sanctuary going you will want to move the stores and other stuff eventually.
     
    Transfersettlements recommends that you go away after adding blue print, I just go do the first Minuteman settlement quest, and come back.
     
    Requirements really needed, be sure to install any requirements these mods have.
     
    Transfer Settlements  https://www.nexusmods.com/fallout4/mods/22442
    Homemaker https://www.nexusmods.com/fallout4/mods/1478
    AWKCR  https://www.nexusmods.com/fallout4/mods/6091
    Easy homebuilder and working double beds   https://www.nexusmods.com/fallout4/mods/17521
    Ground  https://www.nexusmods.com/fallout4/mods/17691
    best dirt adding mod out there as far as navsmesh.  I use vanilla version
    Settlement Objects expansion pack  https://www.nexusmods.com/fallout4/mods/10075
    I love this mod, good stuff, easy to find, always seems to work when I mess everything up Lol
     
     
    Soft requirements
    America rising  https://www.nexusmods.com/fallout4/mods/23923
    I do not know why this is listed 90 percent sure you can leave it out, it may of changed something in Sanctuary
    FPE family planning enhanced
    these two loverslab mods are needed cause I built their workbenches.   So now they get free advertising here!
    FPE baby Addons 
    Changes.
    removed a requirement as it was merged into the homemaker mod
     
     
    Credit
    All credit goes to the mod creators be sure the thank them and endorse their mods.

    226 downloads

    Updated

  18. (Sorta) Lore-Friendly Sexy Magazine Replacers

    (Sorta) Lore-Friendly Sexy Magazine Replacers
     
     
     
    So, I've had these for a very long time that I made myself using Editable Comics. I never planned to upload it as it wasn't the best quality and kind of "half-assed" when I put it all together as it was around my first time doing texture editing and made mistakes. But since I have quit playing Fallout 4 recently, I figured I should probably share them for someone that might enjoy them still. And as well, if I ever decide to play again, I'll have them here as backup.
     
    Most the images fit in with the theme of Fallout 4 so they don't stand out too much. Some, like Grognak or Tesla Science might stand out a bit, but still look decent enough. I tried to keep Wasteland Survival Guide, Tales of a Junktown Jerky Vendor, and Scav! as drawn art instead of printed. If you don't like them, feel free to delete any magazines you don't want.
     
    All magazines are done, I didn't miss any of them (except for pre-war ones), even the DLC ones. Since I didn't have Fallout 4 installed when I tossed this together, I don't have any ingame screenshots of them. But I uploaded some preview images straight from the source so you could still preview them.
     
    Hope you guys enjoy!
     
    UPDATE
     
    So I decided to make a pre war version of the magazines. Unlike the others, these are not lore-friendly for obvious reasons (they are, well, clean lol). As well, the images themselves are not lore-friendly. I tried with most of them, but others were a bit tough. On another note, I actually took time with these. They weren't tossed together like the previous ones, I actually took time to make them decent enough. The images are different from the previous version, as I did it that way intentionally to give them variation and make them different from each other. Otherwise, if you wanted clean magazines for your game, here ya go! Enjoy!
     
    Credits: Lomien for Editable Comics, Google for the images, and several artists (Elvgren, Sorayama, Serpieri, Petty, Frahm, Vargas, Rebecca, etc etc).
     
    Permissions: Feel free to do whatever you want with this mod. You can modify it or whatever, I don't mind. All I ask is you don't upload it to a paysite and you give me credit at least. Thanks!

    11764 downloads

    Updated

  19. Xavier's Claire College girl

    A simple clothing ported from RE2, including a dress, a backpack and a necktie with few modifications available
     
    1. Install/Uninstall via NMM or MO
    2. Use Esp-Explore to get the suit OR go to Cambridge Police Station to find it
    3. To get more details please go find by yourself in game.   
     
    CBBE & Fallout 4 High heel system is required to run this mod
     
    DO NOT USE THIS IN ANY COMMERCIAL PURPOSE

    7111 downloads

    Submitted

  20. Arc's DA 11 Merged for Fusion Girl

    This is my conversion to DA 11 merged from CBBE to the Fusion Girl body, with physics.
     
    Requirements are these mods and their requirements
     
    Bodyslide and outfit studio  https://www.nexusmods.com/fallout4/mods/25 
    You must build the outfits with this to the preset you are using for them to show up in game
     
    Fusion Girl  https://www.nexusmods.com/fallout4/mods/37268
    This is the body type the clothing is converted for
     
    DA 11 Merged  https://www.nexusmods.com/fallout4/mods/16492
    This is the clothing mod that needs to be installed, and then let my Fusion Girl overwrite.
     
     
    Credits
    All credit goes to original mod creators

    1250 downloads

    Updated

  21. Celebs Fakes Posters

    Hello Fiends,
    It is a pack of very sexy Posters with celebrities.
    60 Posters to decorate the walls of your settlements.
    Easy to install with NMM or manually, instructions attached to the file.
    You will find the posters with the Workshop on the decoration menu.

    15612 downloads

    Submitted

  22. Flashy's Crime And Punishment Baby Addons

    Hard Requirement Oppai Milk Pasties - https://www.nexusmods.com/fallout4/mods/40562
    (will CTD without it)
     
    Here is my WIP baby addon for Flashy's Crime And Punishment.
     
    This is a lighten version of Family Planing Enhanced Baby Addon's
     
     
    Abandoned Babies in Trash Bins, Trash Dumpsters, Gore Bags, Raider Dead Bodies, NPC Inventories
     
    Different holding styles for babies
    Allows you to modify babies to have features like life detect and SPECIAL enhancement
     
    Turn yourself and settlers into milkable cows.
    via the use of milking devices
     
    Blood Needles - Turn NPC's into bloodbank, creating bloodpacks for your usage.
    Milk Machines - Turn NPC's into Milk Cows, creating Breast Milk for your usage.
    Infected Milk Machines - Infect yourself or others with the Mad Cow Virus to enhance production
     
    Additional features
    Added a new workbench - Wasteland Dairy
    Added Addictions - Cum Addiction & Breast Milk Addiction
    you can craft recipes using semen or breast milk with the following drugs
    Buffout infused Milk
    Jet infused Milk
    Radaway infused Milk
    Several different recipes from base game has been enhanced by cooking with Breast Milk
     
    Added a consumable that can change abandoned and bloody babies to settler babies
    Added two new methods to create growing babies from Abandoned Babies and Bloody Babies.
    by wearing the baby with a few items in your inventory and then unequip the baby to clean the baby.
     
    Impregnation Addon's
    Adds Pregnant Raiders and Gunners to the Commonwealth Containing a bloody Baby
    In the following body types - CBBE & Fusion Girl & Jane Bod
     
     
    DO NOT SEARCH THIS MOD WITH ESPEXPLORER
    (CTD will occurred later on(unless you have a truly awesome machine)

    2987 downloads

    Updated

  23. Fallout 4 texture pack for poster / hentai wallpaper (high resolution) ''.ba2''

    Hi, this is a texture mod for FO4 (high resolution) obviously  
     
     
    -Some texture to be updated or replaced in future update.
    ''Any request for old poster, please message me or comment on post''.
     
     
     
    For any copyright claim message me.

    47266 downloads

    Updated

  24. Synth Player Gynoid AlphaTest

    This is a very early work. Be prepared for bugs and suffering.
     
    "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?"
     
    Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible

    How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging
    It should look something like this: Papyrus.0.log
    Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:"
    With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log
     
     
    Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth.

    This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway
     

    Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you.
    Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status
     
    Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping.
     
    OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards.
     
     
    There is a MCM menu for Settings and HUD displaying the following:
     
    UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height.
     
    Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you.  There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores.
     
    CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too.

    NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory.
     
    Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low.
     
    Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires.

    Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control.

    UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%.
     
    MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate.
     
    TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate.
     
    CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate.
     
    VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate.
     
     
    Storage System:
    These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location.
    If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location.
    Excess will be sent to waste system. Excess waste can result in emergency waste release.
    Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems
    Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion)
    Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion)
    Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion)
    Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals
    Belly - 200ml of Bladder, Liquid Waste
    Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems.
     
    The Stomach converts its contents into other substances with some wastage generated.
    Coolant and Oil make NutriLube
    Abraxo and Alcohol make Coolant
    Food, Water and Cum make NutriMilk
    Food and Sodas make Waste
    Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders.
     
    Clothing:
    Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly.
     
    MCM Settings:
    In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control:
    VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction
    UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction
    PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction
    WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction
    DermalInterationResponse: How much the Unit is aroused or pained by skin contact
    Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman.
    You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message.
     
    Male Gynoids:
    Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later
     
    This is mainly scripted with few records altered so should not conflict with any other mods.
     
    Requirements (No hard requirements, no idea how it will go if you don't have some installed:
    F4SE, I think I only use it for one function so far but will use for others later.
    HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some.
    MCM if you want to change settings.
    No DLC required, it does soft load some assets if installed.
     
    This is designed to interface with the following to this degree so far:
    LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see.
     
    AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.

    FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal.
     
    Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities.
     
    Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature.

    Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory

    Four Play Attributes - The Stats affect Firewall and wear is repaired.
     
    Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions.
     
    Perversions - Plans to link into the Orgasm feature and adjust some settings.
     
    Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting
     
    Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk.
     
    ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions.

    Bugs:
    As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod.
    There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it.
    There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves.
     
     
    Future Plans:
    Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive.
    Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators?
    AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made.
    Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU.
    Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added.
    Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you.
    Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you.
    Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you.
    Robots? Any of the above I guess. May add DD Institute devices to you.
    Assaultrons? Got to be something special for them.
    The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you?
    The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one.
    You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor.
    Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages.
    Adding the ability to hack robots and other Synths.
    Adding features like Nightvision that use power of course.
    Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy.
    Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now
    I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code
    Lastly get my SInstitute idea happening again and linked to this.
    Any new ideas are welcome or suggestions on improvements.

    File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American
     
    PERMISSIONS:
    Translations are cool, just don't claim my stuff is yours.
    No uploading elsewhere than LoverLab.
    No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy.
    If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits

    8007 downloads

    Updated

  25. Gay (mostly retro) Paintings for Fallout 4

    Just my personal gay paintings for Fallout 4, they can be found in the workshop/paintings category, mostly retro hardcore stuff, 60 paintings in total. You can install using any mod manager, esp file is flagged as esl, so it does not count to you load order. Enjoy!
     

    2116 downloads

    Updated

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