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  1. Half-Life: Alyx - Combine Metropolice Armor

    Craftable at Chemlab
     

    513 downloads

    Updated

  2. Half-Life: Alyx - Combine Charger Armor

    Craftable at Chemlab

    399 downloads

    Updated

  3. Half-Life: Alyx - Combine Grunt Armor

    Craftable at Chemlab
     
    You can change color and enable/disable gas tank/grenade holster at Armor Workbench

    304 downloads

    Submitted

  4. Half-Life: Alyx - Combine Hazmat Suit

    Craftable at Chemlab
     
    You can change color and enable/disable lens glowing at Armor Workbench

    377 downloads

    Submitted

  5. Half-Life: Alyx - Combine Worker Suit

    Craftable at Chemlab
     
    You can change color, open/close helmet and enable/disable lens glowing at Armor Workbench

    258 downloads

    Submitted

  6. SCAVVER'S CLOSET - One size does not fit all -

    SCAVVER'S CLOSET
    - One size does not fit all -
     
    What's new:
    I added an optional download of vanilla eyeglasses without facebones. This is to prevent them from deforming with custom faces. You may need to adjust your character's ear position for best results. It's unknown if this will negatively affect any npcs, but the glasses are just models so they are safe to uninstall at any time.
     
    What's new in 1.1.3:
    Bug Fix.
     
    VIEW CHANGELOG:
     
    What's new in 1.1.2: 
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NEW FEATURES:
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Improved Backpack system:
    Backpacks are now additive rather than replacing the base carry amount. This offers more flexibility and less bugginess, and is just generally more realistic.
     
    Perishable fusion cells:
    The Gun condition sorting ignores energy weapons for compatibility reasons, but I personally think laser weapons are far too easy to get. If I can't have the guns be broken why not the ammo? I mean, yes Fusion cells are modern marvels, but no battery is gonna lie around for 200 years and work 100% of the time. When selected this makes only 1 in 3 Fusion cell pickups viable.
     
    Hardcore encumbrance for food, drinks, meds, chems, ingredients, empty water bottles, and Molotovs:
    These are all handled by one set of sliders. Imagine how nerve wracking it will be to have to choose between food, water and stimpacks... Suddenly that psycho addiction seems a whole lot worse.
     
    "Why molotovs?" you might ask... Well if everything else that comes in a bottle is covered why not? Unlike grenades you can't attach molotovs to a belt or bandolier, or easily pocket them. It makes sense to me anyway.
     
    What's new in 1.1.1: EXTREMELY VITAL UPDATE!
    1.1.1 Introduces a LOT of vital bugfixes. It will be the only version abailable and all users are urged to update. It adresses issues I did not know about the Fallout 4 Inventory system, such as the fact that keywords on items in the players inventory or containers DO NOT PERSIST after a reload. This means that the Gun system introduced in 1.1.0 is basically useless for actual gameplay.
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    The info in this section only applies to guns and mod added clothing that is in the sorting list:
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    I've made every effort to address that in this update. Now on load, all guns and mod added clothing items that need it will be sorted and have their ownership keywords restored. Likewise the backpack will run the same procedure on it's contents whenever you put it on. This works pretty much seamlessly.
     
    Somewhat stickier is the issue of containers. Containers have the same issue with eating keywords. The way I've come up with to get around this is whenever you add an item with the _T_ Owned Keyword to a container it will get an keyword of it's own to tell the mod that you own whatever is inside. This can be exploited potentially so RP responsibly. When you first add an owned object to the container you will get a warning telling you to close the container so that it can be sorted.  DO THIS. After the message about the keyword being added you can freely add more items to the container. 
     
    When retrieving owned items... ESPECIALLY after a reload it is of VITAL importance that you remove them one at a time (You will be prompted when this is necessary) 
     

     
    UNDER NO CIRCUMSTANCES hit the take all button!!
    Upon removal of all owned keyworded items the container's keyword will be removed.
     
    NOTE: If you do accidentally take all, you can save the game then reload, and the keywords should be restored on load!
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NEW FEATURES:
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Added support for several clothing mods:
     
    Militarized minutemen:
    Uniform
    Full support
    Backpack
    (note MM backpack autoequips much slower than the Scavvers packs... no idea why. Can be added with MCM like the Scavver packs)
     
    Mojave Manhunter:
    Duster 
    Outfit
    (Encumbrance only)
    Vesta new armor is picked up
    (Vest uses new torso armor encumbrance system )
     
    Brotherhood Recon:
    (Leveled items have full support, constructable encumbrance only).
     
    Torso armor encumbrance:
     
    Functioning similarly to how heavy gun emcumbrance works, you can only pick up one torso armor at a time and it auto equips. On enequip it drops. (The vest added by Mojave Manhunter can be unequipped but will still drop if another armor is added, I had to do it this way to accommodate a script on the armor) Can be toggled in the MCM.
     
    What's new in 1.1.0: 
    1.1.0 is a ground up rewrite, with many more features than the previous release, as such I'll be treating it as essentially a new mod, so please carefully read the entire mod page.
     
    Have you ever been playing fallout 4 and felt un-immersed by the fact that every single piece of clothing you find fits you perfectly? That it's all in good enough condition to wear? That every gun you find is in working order, even the shoddily made pipe pistols? that as long as you have the carry weight you can seemingly cram as many huge objects as you want into thin air? Have you wished that scavenging could be more difficult and nerve wracking like we see in post apocalypse movies like The Road Warrior?
     
    Well, that's what this simple mod seeks to accomplish!
     
    What it does:
    Most of the features listed below can be activated , deactivated, or adjusted in the MCM:
     
    Clothing check:
    Now, when you pick up a clothing item from the ground, a corpse or a container, you will try them on. If the clothing fits, it will be renamed (IE: Your Road Leathers) This owned version of the item will behave exactly like normal, you can drop it, mod it, rename it, whatever.  There is an MCM option to determine if you automatically wear the new item after finding out if it fits, or not.
     
    If the clothing didn't fit... you'll be given a non wearable version of the item that you can scrap or sell like normal. (junk) When trading with NPCs such as merchants you'll always receive the version that fits.
     
    Some item types, (wasteland clothing and rags mostly) have a chance of being completely unsalvagable.  I've made an effort to ensure that unique and rare items either aren't touched by this part of the mod or always fit perfectly. Prisoner rags aren't affected as many mods add them. That said I may have missed something so save often, or turn the mod off temporarily when in doubt.
     
     
    Bonus loot:
    Select if you are RPing a nearsighted person in the MCM and recieve extra glasses loot. This is mainly intended to be used alongside the great mod:  Myopia Simulator (Immersive Glasses) As with the clothing sometimes the glasses are broken or the the wrong prescription, but you may get scrap.
     
    If you have the mod Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE installed, you will also have a chance to find shoes with the ruined clothing. These may or may not fit as well.
     
    Weapon check: (See What's new in 1.1.1 for updated information)
    Guns you find might be broken. If it's a prewar gun and you have the Gun nut perk and a screwdriver, you can strip the weapon for parts. If you have the Scrapper perk you will also get screws. Gather enough and you can repair the next broken weapon you find. Some weapon types will always be functional and some are more or less likely to be damaged.  For example, revolvers and bolt actions are far more reliable than automatics. Pipe weapons are FAR more likely to be broken, and don't yeild weapon parts, but they can be stripped for minor scrap and unlike prewar guns no special skills or tools are required. 
     
    Again, I've made every effort to protect uniques.
     
    Heavy weapon Encumbrance:
    No longer can you slip a minigun into your pocket! Now heavy weapons like Fatman and flamers, must be equipped and drawn to be carried (Think of the way Halo treats the turret guns Masterchief pulls off.) If you attempt to holster or unequip the weapon it will be dropped on the ground, and you can only carry one at a time. Doesn't count against your hard core encumbrance. For the purposes of this mod bulky guns like Railway, and Gauss Rifles are considered heavy.
     
    Hard Core Encumbrance:
    REQUIRES CLOTHING CHECK BE ACTIVATED
    Limits the number of clothing and weapons you can carry on your person at any one time. By default this is extremely restrictive, however you can carry more by equipping a backpack Requires the mod Scavver's backpacks (no relation) Each item type has it's own maximum value (Clothes, pistols, long guns) These can be individually adjusted to your liking in the MCM. Even clothing not included in the clothing check is affected by this.
     
    Special Backpack effect:
    When backpack is unequipped, it's dropped on the ground taking all the non equipped weapon and clothing items (fitting and not) with it. If you pick up your non backpack limit while the backpack is off then try to pick it back up you'll have to drop what you are carrying. Once you pick the pack back up it will automatically re-equip and return all the items to your inventory.
     
    Caveats/limitations:
    I've done my best but there are still a few quirks.
     
    When weapons are checked they are momentarily dropped from the inventory, this may result in the occasional odd moment of seeing a phantom gun in front of you for a second. This also means you will see a weapon dropped notification whenever you pick up even owned guns (no way to silence this sadly)
     
    Some pipe and laser pistols will be counted as long guns, there is just no way around this given the way the lego-gun system in FO4 works.
     
    This mod is intended for a new game and the main functions shouldn't be started until after the vault, or  any alternate start operations. If you add this to an existing save where you already have vanilla clothes you can use a function in the MCM to convert them to the "owned version" If they don't convert they are probably one of the items not covered by clothing check, such as vault suits, hazmat suits, companion outfits, bath robes, and quest rewards.
     
    Lastly I removed the DLC requirements, that means however that clothing and weapons added by Nuka World and Far Harbor aren't covered. It honestly wasn't worth the effort for the benefit IMO.
     
    Requirements:
    Mod Configuration Menu
    Scavver's backpacks (optional, but HIGHLY recommended)
    Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE  (optional)
    Cross Mojave Manhunter   (optional)
    Cross Brotherhood Recon  (optional)
    Militarized Minutemen (optional)
    Give Me That Bottle  (optional)
    Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save (optional)
     
     
    LEGAL:
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Scavver's Closet is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. 
     
    THANKS: 
    To @EgoBallistic for providing some example code that made the weapon sorting possible.
    To the Hardship fans who've been patient while I worked on this instead.
     

    1653 downloads

    Updated

  7. Angeli's Explorer Suit and Power Armor

    Angeli's Explorer Suit and Power Armor
     
     
    Description:
    State of art Explorer Suit and Power Armor made by Angeli Technology(TM)
     
    Please enter Power Armor while wearing the associated Explorer Suit. 
     
     
     
    User Menu:
    get it from Root Celler in Sanctuary Hills. You can also build the custom frame in any settlement. 
    Power Armor should come with standard X-01 modifications in Power Armor station.
     
    Default 2K textures
    to install 4K textures, just replace the textures folder. 
     
     
    Known Bugs:
     
    a small percentage of people can't find modifications in Power Armor Station...reason unknown. Still investigating it. 
    If you encountered this mod, please report to me with your mod list. 
     
     
     
    Credit:
    thanks Galvon94's Unique Power Armor Frames modder resource for script.
     
     
     
    ==================
    Happy Halloween, enjoy the mod. Please report any bugs you find. 
    Yes I know this mod has nothing to do with Halloween because it was supposed to be released few months ago if I didn't procrastinated...but don't mind the details and Happy Halloween. 
     
    On the plus side I finished Far Harbor for the 1st time. Great DLC. 
     
     
    Follow my Pixiv:
    https://www.pixiv.net/artworks/84378160
     
     

    106204 downloads

    Updated

  8. Fallout 4 dynamic CWSS furniture placement

    This is a simple xEdit script to replace some of the vanilla furniture in the game with CWSS furniture - toilets and showers, so you can finally have a shower at your Institute quarters and poop without having to go to the mines every time. Mostly for those who use Advanced Needs, but it's not required. Since it's a dynamic patch, it should be compatible with everything, with all mods adding the supported furniture etc. Tested on vanilla locations and Lexington Interiors. 
     
    Simply put the file into the "Edit Scripts" folder of your FO4Edit installation, load all your plugins, right-click anywhere and select "Apply Script...".
     
    Then choose "Fallout4 - CWSS Dynamic Placement" to run. Run it, enter the name of the plugin you're going to generate. That's it.
     
    In version 1.2 the patch to fix CWSS shower activation has been added. Install it with a mod manager of your choice or simply unpack it to the Data folder of the game. For this to work you need either
     
    A new game Clean install of CWSS (remove it, save, use FallrimTools to clean up the scripts, install again, add the patch, make a patch using the script) Clean up all CWSS shower scripts from the game, using FallrimTools. If you have no idea how to use it, just start a new game. Sorry. If you have - load a save, add a filter for CraftableShowerScript in FallrimTools filter (the one in the top left corner) and remove the script CWSS_CraftableShowerScriptF and all its instances.  
    Let me know if something isn't working as expected.
     
     
    Things to check if it's not working as expected:
     
    It doesn't replace the furniture:
     
    Is the furniture actually supported? Check with the list in the first comment Did you allow FO4Edit to generate references and not skipped that step (it's possible to skip in by holding the Shirt key, IIRC - don't) Did you forget to enable the generated plugin?  
    "Access violation" errors
     
    Are you using the 64 bit version of FO4Edit? When xEdit developers say it's not really stable, they mean it. Even the 32-bit version is kinda wonky, and the 64-bit version seems to be broken IME in many ways.  
    The script itself released under the BSD license. Meaning - do whatever you want, but if you redistribute it or your own work based on it - crediting the original author is appreciated.
     
    The CWSS patch is not for redistribution.  According to the original CWSS permission, modification or redistribution of its content require author's permission. I have a permission to redistribute the modified copy with the patcher, but that's all. So please don't.
     
    I haven't tested this with CWSS 3. You certainly can't use the patch provided. Hopefully it works w/o it, if it's not - let me know.
     
    WARNING: the script breaks PreVis so you'll need mods to recover it.
     
    First - Boston FPS Fix - aka BostonDT PreVis-PreCombine for exteriors.
     
    Seconds - Previs Repair Pack for interiors. Download the Interiors version, which is complete, unlike the one for exteriors, and you don't need it for now, thanks to Boston FPS fix which also has patches for some other mods.
     
    Place them at the very bottom of your LO. If you use Smashed Patch, Previs Repair pack goes below it.

    3234 downloads

    Updated

  9. Lordescobar's Moddable Piercings Fusion Girl & CBBE fixed

    Hi folks,
     
    this started as a conversion of @lordescobar666's piercings to the Fusion Girl body. But since the original mod for CBBE also has the issue with morph sliders not working ingame I decided to add a CBBE version (same mesh as "le666 piercings" Bodyslide project from that mod, but my esp and mesh injection method).
     
    I also tested the CBBE version, redid some morphs there and repainted the nipple chain. It should look better now and not bend backwards as much.
    Btw, the reason this version is nearly double the file size compared to the Fusion Girl one is that I deleted a lot of morph sliders from the Fusion Girl version. Basically all the ones that don't have any real impact on the shapes/positions but are still there. The CBBE version wasn't optimized that way but it shouldn't matter.
     
    Instructions:
    Version 2.0 no longer requires the original mod, so just pick the version for the female body mod of your choice, download and load it using your favorite Mod Manager, then build the piercings in Bodyslide. Don't be confused because you can't see them in Bodyslide, that's intentional.
    edit:
    If you can't get over your confusion about that fact then just download the third file (lePiercings Bodyslide visibility mod) and load it after the main mod. With that you can see stuff in Bodyslide.
    But don't forget to deactivate the above mentioned mod before entering the game, or else it will break the main mod (all piercings shapes will show at the same time).
     
    You can build the piercings at the chemistry station (LE666 Piercings), but you still have to choose shapes and materials at the armor workbench or they will be invisible.
     
    Unlike the original mod this version here doesn't need the Armor and Weapon Keywords Community Resource. There shouldn't be any conflicts though.
     
    also copied over from the AWKCR FAQ:
     
    Q: I get stuck in one of the crafting benches and cannot back out.
    A: Open the console (default key is tilde (~) then enter the command: slm 14
    This issue has not been isolate or solved and may be an engine issue that cannot be solved. The best theory is: Usually people get stuck if they try to select something or back up a level if the menu or item they're in hasn't loaded all the game assets for that menu or item.  
     
    And instructions on how to use this ingame:
     
     
    I had to completely redo the esp structure and use a different method to call meshes but now the tri file you create in Bodyslide finally does what it's supposed to do, which means that this is now compatible with pregnancy mods like AAF Family Planning Enhanced.
     
    These piercings get used by Raider Pet btw, and since I tried to keep this compatible while editing the esp it should still work. Feedback on this would be welcome though.
     
    Credits:
    @lordescobar666 for these beautiful piercings
    @Vioxsis, @Leito86, @TheBottomhoodofSteel and @ZaZ for Fusion Girl
    @ousnius and @Caliente for Bodyslide and Outfit Studio
    @EgoBallistic for getting rid of the AWKCR dependency

    190222 downloads

    Updated

  10. Jesse Jane Magazine & Comic Book Replacer

    This mod replaces all the in game magazines and comic books (including Far Harbor and Nuka World), with images sets from Jesse Jane. 
     
    This is NOT a FOMOD installer. It just unrars into the Data/Textures folder. 

    5674 downloads

    Submitted

  11. Encounter Zones Adjusted

    I personally find many of the locations unbalanced as they are capped at a very low level, so if you visit them at a higher level you can virtually just cough and the bad guys fall dead.
     
    This mod simply removes the many of location level caps, so when you visit you will get enemies at your appropriate level (e.g. Corvega upper level goes from L5 to L99) minimum stays the same at L1 so it scales with the pc.
     
    I have left a few (like Concord) at its vanilla setting (max level 5) for users of mods like AAF Violate for easy pickings if your gear gets robbed and you need to re-equip.
     
    I have also lowered the lower limit at three locations:
     
    Revere Satellite Array – you get this mission (BoS Lost Patrol) at an early level and although I have completed it a number of times it gets very tedious slowly drawing out high level Mutants, so I have lowered it from minimum 35 to level 10).
     
    Castle – L35 to L20 as it’s a bit tedious
     
    University Point L35 to L25 as you usually get this at fairly early in the Railroad quest line so it’s a bit overpowered at L35 in my view
     
    If you don’t like the minimum level changes then just revert them back to L35 with FO4Edit.
     
    One of the issues that also dogs FO4 (same with Skyrim) is that once you enter an area it’s level is fixed for the whole game, so I would recommend also using Encounter Zone Recalculation by Ea6t (https://www.nexusmods.com/fallout4/mods/45674) which resets the zone when you return after a cell reset.
     
    This mod has no scripts and simply changes the vanilla levels so is safe to add or remove at any point in the game, but best early on to get the full effect. It should be compatible with all other mods except those that also change min/max location levels
     
    The DLC have not been adjusted so are not necessary for this mod and some locations were not changed as they were already maxed out or seemed inappropriate.

    412 downloads

    Updated

  12. Fusion girl 1.75 whole body and face morphs modders resource

    1)Contains a body FG 1.75 with all attached parts to copy boneweight, useful if you have outfit that goes over the connections of body parts
    Just import nif (FEMBODYWHOLE1.75.nif), set reference, copy boneweight, remove from project
     
    2)Contains face with morphs (facial animations)
    Can be useful if you want make mfg set for AAF, you can check how each slider change face
    Also can be used in creating/porting face:
     
    Add project -> [zzz_headmorphs].osp Edit imported (default) face for better fit your new face (I recommend to also make sure your new face does not diverge much from default in the mouth area for proper AAF BJ anims :D) Turn on slider "zzz_lowerjaw", mark part of default face that shifted down, then turn of slider, now you see part that you will need mark of your new face in next step Mark the lower part of your new face, turn on slider "zzz_lowerjaw", and move it down on 20 units, it will fit default face Turn off slider, set it to 100, Then press Slider -> Set Base Shape Now you can Set reference on default face and press Slider -> Conform Selected on your new face All morphs now should work on your new face, Only Lid morphs I always edit manually To export your new body parts at the top right, click on each part separately and select Export to Nif, Export to TRI (HEAD) How to apply them in game: example script for armor, CK plugin, later will add to some outfits here  
     

    1112 downloads

    Updated

  13. Render Tattoos (LooksMenu Overlays)

    Thanks to @amply for giving me permission to port these 128 gorgeous tattoos to Fallout 4! I recommend visiting the original mod page to see the image gallery bc I'm not good with pics ?

    MAIN REQUIREMENTS
    -F4SE
    -LooksMenu
    -CBBE or Fusion Girl
     
     
    Brief tutorial

    1-In third person, take off your clothes
    2-Write "TFC" on the console.
    3-Exit the console and you will see that you can move the camera around the character.
    4-Adjust the angle you like and write "SLM 14" on the console.
    5-Go to "Body", then "Overlays", and apply the tattoo you like.

    169818 downloads

    Updated

  14. Macrosoft

    There's a strange new disease plaguing the Commonwealth. People become crazy and violent for no reason, wearing mouth coverings and gas masks seems to be the only protection. Could this fear for an invisible enemy be worse than rad poisoning? Doctor Bill from the institute is working on a safe and effective stimpak to cure them all. However some people believe his syringe contains something else and some rebels believe there's a dark agenda behind it. Everyone must pay bottlecaps as contribution to finance his research, meanwhile his company Macrosoft is taking over everything. His cult followers will kill you on sight if you cough or sneeze, refusing his stimpak is not an option. Always wear mouth coverings, stay inside or become feral at your own peril.
     
    Macrosoft was a pre-War computing company, producing a vast range of software and operating systems like:
     
    Fenestra '98 Macrosoft spreadsheets Winblows 57 Wyndoze 99  
    Still a work in progress... only texture replacers at the moment for immersion.
     
    This mod was banned by the Nexus Nazis, so this will be a Lovers Lab exclusive!
    Don't upload anywhere else and wash your hands after playing.
     
     
    Recommended Mods
     
    Windows Terminal
    Syringer Overhaul
    Paint it Vax!
     
    Updates coming soon, stay safe!

    106 downloads

    Updated

  15. LewdMarks (LooksMenu Overlays)

    Many thanks to @SavageDomain for giving me permission to convert these 75 tattoos to Fallout 4.
     
    MAIN REQUIREMENTS
     
    -F4SE
    -LooksMenu
    -CBBE or Fusion Girl
     
     
    Brief tutorial
     
    1-In third person, take off your clothes
    2-Write "TFC" on the console.
    3-Exit the console and you will see that you can move the camera around the character.
    4-Adjust the angle you like and write "SLM 14" on the console.
    5-Go to "Body", then "Overlays", and apply the tattoo you like.
    6-When you finish and exit LooksMenu, rewrite "TFC" on the console, to return to the usual camera.

    172786 downloads

    Updated

  16. looksmenu extremely extended sliders

    extends the looksmeny body sliders.
     
    this mod is an extension for the looksmenu body sliders extended by cornflakes1023.
    you can now freely customize your character.

    min: -10000 (-1k in bodyslide)
    max: 10000 (1k in bodyslide)

     
    before you install
    create a backup file for the data folder in case of any problems happen
    doing so will also help you uninstall


    install
    drop the data folder in your main directory
    and youre all set


    uninstall
    copy the backup file of the data folder in your main directory     looksmenu extremely extended sliders (nexus mods): https://www.nexusmods.com/fallout4/mods/47742?tab=description
     
    enjoy!
       

    2698 downloads

    Updated

  17. lactating breasts

    makes your characters breasts drip milk.
     
     
    before you install
    create a backup file for the basehumanfemale folder in case of any problems happen
    doing so will also help you uninstall


    install
    drop the .dds file in fallout4\data\textures\actors\character\basehumanfemale
    and youre done


    uninstall
    copy the backup file of the basehumanfemale folder
    in fallout4\data\textures\actors\character
    lactating breasts (nexus mods): https://www.nexusmods.com/fallout4/mods/47752
    enjoy!

    2431 downloads

    Submitted

  18. huge nipples

    makes your characters areolas huge.
        before you install create a backup file for the basehumanfemale folder in case of any problems happen
    doing so will also help you uninstall


    install
    drop the .dds file in fallout4\data\textures\actors\character\basehumanfemale
    thats pretty much it


    uninstall
    copy the backup file of the basehumanfemale folder
    in fallout4\data\textures\actors\character
      huge nipples (nexus mods): https://www.nexusmods.com/fallout4/mods/47739   enjoy!  
     

    780 downloads

    Updated

  19. Mod_Backup_Mo-Z.7z

    Mod_Backup_Mo-Z.7z contains a compressed folder containing 16 mods.  Please view the provided picture for more information.
     
    These mods are being made available here as I've decided to quit supporting the popular mod site where they were previously hosted.  I'm sorry to leave them here with so little information but I will add to this page when I am in a better mood.

    307 downloads

    Updated

  20. Mod_Backup_A-Mi.7z

    Mod_Backup_A-Mi.7z contains a compressed folder containing 18 mods.  Please view the provided picture for more information.
     
    These mods are being made available here as I've decided to quit supporting the popular mod site where they were previously hosted.  I'm sorry to leave them here with so little information but I will add to this page when I am in a better mood.

    240 downloads

    Updated

  21. New milking and devious costumes + WDF pasties/bottles replacer

    Hi, I made this mod as a replacer for WDF milk pasties and bottles (I also added FGbody bones to the needles), I also added a hybrid hucow body (as armor) and Robo suits for FusionGirl body, all of them are crafting on a chemical workbench.
     
    For those who do not use the Wasteland Dairy Framework mod, I made a separate archive only with Robo costumes and hucow body.
     
    Now I didn't do 3BBB support for the BODY, which became available in the latest FusionGirl update, because WDF doesn't use this physics (yet?), maybe later I will do 3BBB support.
     
    After installing the mod, you need to build the costumes in a body slide, also do not forget to build your hands in a body slide, otherwise they will not match the body in a Robo suit.
    For the mod to work, you need the body of FusionGirl and Wasteland Dairy Framework (only for the WDF version) and their requirements, respectively.
     
    I want to thank Invictusblade for the WDF mod itself, as well as for helping me attach scripts to my costume, and maikCG for the DeviousDwarwenCuirass mod for Skyrim, which inspired me to create my mod.
     
    You can use the files of my mod as you want, provided that you do not use them to get money or call yourself the authors of these files.
     
    Thank you for your attention and sorry for my English, it's not my native language.

    https://www.loverslab.com/files/file/12471-wasteland-dairy-framework/
    https://www.nexusmods.com/fallout4/mods/37268

    15535 downloads

    Updated

  22. Tekken hentai comics - Get Ready to Fly!!

    This mod add new comic book to read - Get Ready to Fly!! by Sowilo. You can't found it anywhere in game, so you need use console and type:
    "help get 4" or "help ready 4"

    1258 downloads

    Updated

  23. Shadbase Paintings

    This mod adds several images found on Shadbase as paintings to the game. There are 282 paintings at the moment.
     
    Installation
    Install this mod with MO2 or any other mod manager
    or
    Extract the files inside the mod folder to the fallout 4 data folder
     
    Requirements:
    Settlement Menu Manager
     
    This mod is based upon Personal Paintings (not a requirement)
     
    FAQ
    Is shadman ok with this?
    - For as far as I know he even encourages it.
    Why do you do this?!
    - Boredom
    Can you add this painting?
    - Yea just ask

    40660 downloads

    Updated

  24. Debby's Elven Eye Implants

    Debby's
                               Elven Eye Implants
     
     
    This is just a personal eye texture pack of mine I've decided to share with the public...
     
     
     
     
    Debby Evolent is a 22 year old women with an I.Q. of 142 & a self taught scientist, She's a very vain individual & can alter Her own looks...
    While exploring the wastes Debby found & read comics & fantasy stories & took a liking to the appearance of elven people,
    She decided to make Herself look like an elf out of vanity & as part of this desire She changed Her own eyes with implants...
    Now if people come to Her with enough bottle caps She's totally willing to alter other people's eyes in the same manner.

    -----------------------------------------------------------------------------------------------------------------------------------------
    These textures will replace the default eye textures of the game...

    Just drop the Data folder in your Fallout4 folder, and blam new eye color(s).

    --------------------------------------------------------------------------------------------------------------------------------

    Special thanks to my patron(s) ^^

    Sade Johns - August 2020

    Ladisaul - September 2020

    ALL my content is free & will stay that way. But I do have a patreon so anyone who may want to support me financially can do so,
    Any Help would be greatly appreciated.  https://www.patreon.com/DIBZmodding?fan_landing=true

    185 downloads

    Updated

  25. Debby Evolent

    This is an updated/elven preset of my favorite personal character for anyone who likes Her..........Debby.
     
     
    Debby's a cute smart resourceful young ex-Brotherhood scientist who was born in vault 101,  She used to be one of Brotherhood's highest regarded techies,
     
    But when Arthur Maxson took control of the east coast chapter Debby was upset with His methods & defected from the Brotherhood shortly after,
     
    She had decided She would rather die then march across the land killing anything remotely mutated & stripping people of technology in the name of they're protection.......
     
    Ever since Debby had abandoned the Brotherhood of Steel She spent Her time following & watching elder Maxson's movements hoping He'll never go full genocide.
     
    Debby is a 22 year old women with an I.Q. of 142.
    She was born with a medical condition that makes Her a urinary incontinent women which means She has no control over Her bladder & She wears diapers because of this,
     
    Debby's worn diapers Her whole life & always been embarrassed about it, But She's always feared not having diapers at all because then She'd eventually pee puddles in public.
     
    In the Brotherhood of Steel She was even made fun of by all the knights & paladins who would call Debby "Baby Girl" & tap Her butt whenever She walked by.
     
    But She never let anyone truly get to Her because of Her problem or let it hold Her back from being a confident person who eventually became a smart scientist,
     
    In fact She actually invented Her own small line of pacifiers & diapers just to spite everyone & for some of the mothers with infants while She was still in the Brotherhood,
     
    Debby even made one pacifier just for Herself because She would always suck Her thumb anyway when She would go to sleep at night,
     
    & now Debby has a guilty pleasure of sucking on Her binkie whenever She feels stressed out or takes a nap.
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    These files require CBBE BodySlide OutfitStudio by Ousnius & Caliente
     
    along with these other files below.
     
     
    (Ponytail Hairstyles) by Azar (Required)https://www.nexusmods.com/fallout4/mods/8126/?
    WARNING
    Debby's hairstyle will replace the short5 hairstyle.
     
     
    F4SE as well as LooksMenu
    &
    looks menu customization compendium-https://www.nexusmods.com/fallout4/mods/24830?tab=images
    &
    Extended Facial Sculpting by Septfox - https://www.nexusmods.com/fallout4/mods/25087
     
    -----------------------------------------------------------------------------------------------------------------------------------
      Recommended mods - for character lore   Diaper lovers Fallout 4 by my friend Lucia-https://www.loverslab.com/files/file/3177-diaper-lovers-fallout-4/   If you want Diapers..... + Debby's Good Girl adult diapers & pull-ups by me-https://www.loverslab.com/files/file/5432-debbys-good-girl-adult-diapers-pull-ups/  
        Debby's Binkies by me  
        & for those of you who like Debby's ABDL cuteness, There's also Debby's adult cribs by me-https://www.loverslab.com/files/file/5713-debbys-good-girl-adult-cribs/ -------------------------------------------------------------------------------------------------   Credit goes to ousnius & Caliente for the original body textures   Credit goes to Team Zex for Debby's body.   Credit goes to Vioxsis for Debby's pubic hair.   Everyone enjoy   -----------------------------------------------------------------------------------------------------------------------------------
    Here is how to install Debby's skin texture(s)   Step.1   (Optional)Backup your normal skin.WARNING-if you do not follow Step.1   your original skin texture will be overwritten.   Open the (basehumanfemale) folder in your (Fallout 4) folder.   most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\Textures\actors\Character)   Now move the following dds files from the (basehumanfemale) folder   to the folder labled (z.Folder to backup your skin.z)   in the (Debby) folder.   1.basefemalehands_d.dds   2.basefemalehands_s.dds   3.BaseFemaleHead_d.dds   4.femalebody_d.dds   5.femalebody_s.dds   this will keep your original skin texture safe.   When installing this skin u need to do step 1   for the (CharacterAssets) folders NOT the (character assets) I know confusing.   So you preserv those original textures as well...Assumeing u have this mod.   Zella's Hair Dye Collection by ANiceOakTree (V.2.1 not V.2.2)   -------------------------------------------------------------------------------------------------------------------------------------------
    Step.2   Installing Debby &/or Her Skin texture.   Copy the (Debby) folder to your desktop...   Now open the (Debby) folder & grab all the folder(s) in the (Data) folder and drop them in the (Data) folder thats in your (Fallout 4) folder   most likely located in here (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4)   If you followed these steps correctly your Player will now have Debby's Skin. -------------------------------------------------------------------------------------------------------------------------
    Step.3   Play the game and enjoy.;P

    1371 downloads

    Updated

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