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  1. AnimeRace Nanakochan - Atomic Beauty ZeX 1.72

    Installation:  Install required mods and their prerequisites.   Replace/override files when needed.
     
    WARNING: This mod is difficult to use correctly because when I made it, I re-weighted Atomic Beauty ZeX- so you may see clipping with a lot of outfits.  I posted it here to make the mod available for those who wanted it.

    2000 downloads

    Submitted

  2. AnimeRace Nanakochan FusionGirl

    Install: Install required mods and replace/override files from those mods if needed and build in bodyslide

    7629 downloads

    Updated

  3. Hfoods-Hentai Prewar Foods

    Mod Description:
     
    Replace textures of package foods to Hentai exclusive version.
    This replaces five foods at now, may work on others in future.
     
    Poster mod at behind is still on working.
     
     
    Artist of the Arts used in this mod:
     
    あばずRED
    FUCKHEADmanip
    朝凪
    けけもつ
    Aster_C
     
    Credit to their Amazing works.
     
     
    Updates:
     
    1.1)
    Added texture for the damaged-packages too. Now mod replaces both Clean version and dirty version.
     

    9897 downloads

    Updated

  4. Christie's Eat Me Beat Me Fighting Harnass! Now In Technicolor.

    Adds Everyone's favorite Doa Assasin's hottest outfit. Available for males too, I left the hard on Intentionally.
     
    Craft at chem station unter "Utility" change colors to red or white at armor bench.
     
    Includes female bodyslide files for fusion girl and cbbe, this mod was built around fusion girl then later converted to CBBE.

    1994 downloads

    Updated

  5. Vault 88 Extras

    Description:
    Adds some missing Vault objects such as doors with override boxes as well as adding a whole slew of other stuff. New placards and ceiling signs, tons of one-way painting disguised windows, some missing lights, and Vault 88's blueprints. Read on to find out what all is added...
     

     
    Requirements
    DLC requirements
    Vault-Tec Workshop
     
    Paintings!
    Adds over 40 one-way windows disguised as classical paintings (like Vault 75) so you can spy on all the things! Also moves all the windows into their own window category rather than being grouped into doors, which didn't make much sense. I recommend Vault 88 Room Corners Plus if you want to use these without wasting too much space (no middle slot necessary if you can use them in corners :P). 
     

     
    Paintings include:
    Alexandre Cabanel - The Birth of Venus
    Jules LeFebvre - Mary Magdalene in the Cave
    Jules LeFebvre - Odalisque
    Jean Auguste Dominique Ingres - La Grande Odalisque
    Marià Fortuny - The Odalisque
    Henri Pierre Picou - Venus
    Henri Pierre Picou - Jeunes femmes au bain
    Henri Pierre Picou - Sea Nymphs
    Henri Pierre Picou - The Birth of Venus
    Eugène Emmanuel Amaury Duval - La Naissance de Venus
    Frederic Leighton - The Fisherman and the Siren
    Gustav Wertheimer - The Kiss of the Siren
    Edward Armitage - The Siren
    Herbert James Draper - Ulysses and the Sirens
    Knut Ekwall - Fisherman and The Siren
    William-Adolphe Bouguereau - The Birth of Venus
    Sandro Botticelli - The Birth of Venus
    Vincent Van Gogh - Starry Night
    Caravaggio - The beheading of St. John the Baptist
    Hieronymus van Aeken Bosch - The Garden of Earthly Delights by Bosch
    Edouard Manet - Olympia
    Auguste Renoir - Dance at the Le Moulin de la Galette
    Emanuel Leutze - Washington Crossing the Delaware
    Claude Lorrain - Ascanius Shooting the Stag of Sylvia
    Diego Velázquez - The Toilet of Venus
    Giorgione - Sleeping Venus
    Paul-Jacques-Aimé Baudry - The Pearl and the Wave
    Michelangelo - The Creation of Adam
    Hovhannes Aivazovsky - The Ninth Wave
    William-Adolphe Bouguereau - The Wave
    Katsushika Hokusai - The Great Wave Off Kanagawa
    Peter Paul Rubens - The Fall Of The Damned
    William-Adolphe Bouguereau - Dawn
    William-Adolphe Bouguereau - Bather
    William-Adolphe Bouguereau - Psyche
    William-Adolphe Bouguereau - Biblis
    William-Adolphe Bouguereau - The Remorse of Orestes
    John Singer Sargent - Orsetes Pursued by the Furies
    Théodore Géricault - The Raft of the Medusa
    Alexandre Cabanel - Cleopatra testing Poisons on Condemned Prisoners
     

     
    Doors!
    Speaking of doors! Adds the 5 missing vault doors with functional override boxes. I have no idea why Bethesda didn't include the override boxes even though they designed the doorways with slots clearly intended for them. The one you'll most likely want to use is the "LL" version which has override boxes on the left side of each end of the doorway like the doorways are designed. You may also want to use the L version (one override box on one left side only) for doorways that don't have a spot for the box on the other side. The others are just sort of extra. RL/RR/R. The one real caveat to keep in mind is that the door included with the Vault-Tec Workshop DLC crumples up into itself when it's opened so the door panel that just raised into the ceiling isn't actually there. These don't. They function with a bit more realism. You'll have to design your vault with door awareness. If you have a doorway above a doorway below then if the door below is opened then the bottom half of the doorway above will be blocked off. The same goes for hallways. So you'll need to ensure your design aligns lower level doorways to a wall above. If you do that though, they work wonderfully.
     

    Build responsibly.
     

     
    Placards & Ceiling Signs!
    Adds over 20 new placards, and matching ceiling signs for a few areas that you might want but just didn't have any kind of label for. These include: Laundry, Overseer's Office, Elevator, Showers, Armory, Bar, Stairs, Gym, Casino, Weapons Depot, Armor Depot, Clothing Depot, Trade Depot, North Sector, South Sector, East Sector, West Sector, Robotics, Restricted Area, and Firing Range. The existing arrows snap right onto the placards, just like the originals.
     

     
    New in 1.1: Upper Level, ↑Upper Level↑, Lower Level, ↓Lower Level↓, Level One, ↓Level One↓, Level Two, ↑Level Two↑, ↓Level Two↓, Level Three, ↑Level Three↑
     


     
    Lights!
    Adds 4 missing vault lights. Two variations of a curved sort of L-shaped light that is used pretty extensively in Vault 81, along with a round one for the ceiling that is also used pretty extensively in Vault 81. The last one is a double light that goes in the fixtures in one of the walls of the Overseer's room. It fits perfectly. The big problem with that one however is that once placed it is unmoveable and unscrappable. You'll need to use the DELETE console command to get rid of it. So I suggest you quick save before attempting to place it in case you don't get it just right.
     


    Misc!
    Also adds the Vault 88 blueprints as a painting since it's just kind of lost if you scrap Overseer Barstow's original desk. Just kinda something nice to have. Those designs are horribly off though. I recommend this reddit user's Vault 88 blueprints if you actually want to use them to plan anything.
     
    Compatibility:
    I had to edit the keywords for the 3 existing vault windows to move them out of the doors category and into the new windows category. I also edited the ceiling signs and wall placards to add the new ones into those respective sections, and the vault menu to add the new window category. So if anything edits those directly without using script injection it'll probably be incompatible.
     
    Plans:
    In regards to the double light for the overseer rooms... It's like that because it was never actually intended to be used so it has no collision mesh. I have all the tools needed to give it one, I've just never learned the new process. I haven't really done much 3D modeling after Oblivion when the import/export process got so darn complicated. So that's something I'll be looking into. 
     
    Along those same lines, I'd also put out some standalone static non-functional override boxes that could be placed in doorways that are recessed ~6 inches less than any of the boxes were designed to go.
     
    Credits
    See list of painting artists.
    Rhutos - for the standalone override box script.
     
    Changelogs
    Version 1.3
    • Added functional standalone override box. Place one next to any door and you will be able to open/close the nearest door. Works for even non-vault doors. Script generously created by Rhutos.
    • Added collision to the overseer double light. You can now move it and scrap it once it's placed, though it is somewhat difficult to place. I recommend disabling surface snap via Place Everywhere's F4SE plugin.
    Version 1.2.1
    • Adds the missing Level Three DOWN signs and placards that were accidentally overlooked in the 1.21 update.
    • Minor change to Level Five ceiling sign texture paths. Shouldn't affect anything. Not even important, really.
    Version 1.2
    • Adds a free Cafeteria floor piece
    • Adds 12 new signs and placards: Observation, Optometry, Surgery, Recovery, Storage, Waiting Room, Level Four, Level Four UP, Level Four DOWN, Level Five, Level Five UP, Level Five DOWN
    Version 1.1
    -Improved Elevator placard UV (it was a lil wonky)
    -Added 11 new Placards, and 11 new Ceiling Signs:
    Upper Level, ↑Upper Level↑
    Lower Level, ↓Lower Level↓
    Level One, ↓Level One↓
    Level Two, ↑Level Two↑, ↓Level Two↓
    Level Three, ↑Level Three↑
    Version 1.0
    Initial release.
     
    Optional Files
    • Fix that Radiation Sign-22519-.7z - A bat file to put the fallen radiation sign in the reactor room back on the wall. Install to game's exe directory and use "bat fix-that-sign"; you may need to change the first 2 numbers after prid.
    • More Vault Rooms Compatability Patch-22519-.7z - Adds the Window category to MVR and moves the window it adds there. Without this patch you will see none of the spy windows added, or probably any windows at all for that matter except the one MVR adds.
    • Windows Patch-22519-.7z - Use this if you don't have the Windows category, or if the vanilla windows are showing up in the Doors category. Should be last in load order. Can be used in place of MVR patch if MVR is updated but MVR's windows would be in Doors category without patch.

    3510 downloads

    Updated

  6. Onahole of Commonwealth - Onawealth 1.0b

    What does this mod do:
     
    Adds 5 Onahole boxes as consumable item.

    It doesn't shows animation that actually 'use' it, however, gives some jerking sound.
    Each one can be crafted in chem bench, having different effect.
    Feedbacks are always welcome.
     
     
    Used Artworks/Original Artists:

    https://www.pixiv.net/artworks/57409891
    https://www.pixiv.net/artworks/67455324
    https://www.pixiv.net/artworks/65679351
    https://www.pixiv.net/artworks/65785468
    https://www.pixiv.net/artworks/65704401
    https://www.pixiv.net/artworks/81690307
    https://www.pixiv.net/artworks/87053903
    https://twitter.com/ichiren02/status/1289724945728069632
    https://www.pixiv.net/artworks/82609865
     
    Credit for their amazing works.
     
     
     
     
    Known Issues:
     
    1) Mesh issue
     
    I tried to make instamash mesh stood up, and use two enormous boxes.
    However, when I make object stood up in nifskope or outfit studio, the physics itself didn't changed.
    For two big boxes, I implanted wooden box inside it to apply physics, however, this behaves in strange manner.
    If you are able to add proper physics to these meshes, please help me. Or change it as you want. I couldn't solve it. Sorry.

    2) Texture issue
     
    I tried to connect new texture to Mr. handy box nif file in my custom mesh folder,
    however, It just keeps connects to the Original texture.
    So I just planted texture to the Original box(the one shows up in pre-war, when you make your own character in the opening scene) to apply it.
    You're welcome to solve it.   
     
     
    I'm totally new to modding.
    Please give me feedbacks If you like it. Thanks.
     
     
     

     
     

    5902 downloads

    Updated

  7. Pure Ida

    Overview
    This is a personal edit I planned to use as a character skin base. It's a port of Regenbot's The Pure, Blended with Fuse00's Ida and given New Normals, Specular and SSS Maps.

    This is designed out the gate to support Fusion Girl only. No I won't make a CBBE version, I don't have the files.

    What's in the Box:
    There's 2 versions of the skin texture available in Either 8K or 4K 
    Light-Medium: This version works best for Lighter to medium skintones
    Medium-Dark: This skin is desaturated a tad bit and the contrast has been lowered to be friendly for Medium to Deep Dark tones

    Notes:
    Pure Ida matches best with Fuse's Valkyr Face Textures or anything based on it.

    The effect of Medium-Dark is highly dependent on your lighting, ENB settings and your character's base skin colouring. The more saturated your character is, the more the details will look off. It's best to go a little less saturated than you normally want. I don't really have my SSS settings on hand, but SSS also plays some role and I recommend tweaking it. 

    Atomic Fusion will work with this just fine. Attempting to use on CBBE will give you barbie below the waist cause I don't support coochie decals. 


    Credits:
    Regenbot/Anini - PureSkin Texture
    Fuse00 - Ida Skin Texture
     

    2906 downloads

    Submitted

  8. Demoniac - Fair Mature Skin

    NOTE: This is a reupload from Nexus. I am slowly but surely organizing my work to go back up. I will make a post on LL in the Adult section when I get a good chunk of the way through to direct to all my content thank you. 
     
    Overview

    I sort of made this on a request, sort of made this for myself. I liked the Fair Mature Blend option from Regenbot's Demoniac, so I decided to bring it to Fallout 4. 
     

    What's in the box


    Fair Mature Skin
    This comes with full body and hand textures. All Maps included as well as a new SSS Map for ENB users. 

    There's 4/8K resolution textures. 
     
    Notes

    The FOMOD includes compatibility options

    3D Coochie: This version is designed for bodies with 3D coochie. the painted on details in those areas are removed. Should work with Fusion Girl & Atomic Fusion. 

    2D Coochie: This version comes with the coochie textures painted on and etc. If you're using any body that has the vagina plastered on like a sticker... like CBBE... this is your option.


    SSS Maps: The SSS maps are designed specifically for ENB

    Credits
    Regenbot03 - Demoniac
    Mature skin texture by Maevan2
    Fair Skin Complexion by HHaleyy
    Avallonkao - Base materials I referenced for the SSS stuff

    5857 downloads

    Updated

  9. Satellite Color World Map Combo

    Description:
    This is a replacer for your World Map in your Pip-Boy. It's a combination of Satellite World Map by FloorBelow and Color Map by VirusZ. It is a texture replacer and of the correct size so no ESP file is required. The map itself gives a satellite view of the Commonwealth made using the game's LoD meshes and textures. This map has icons for settlements, vaults, power armor, military bases, metros, police stations, magazines, discoverable locations (optional), and roads + railroads (optional). You'll discover many varieties of options in terms of what icons should appear on your map during the installation process, and this particular map features a more accurate boundary line. Oh yes, I painstakingly (with god mode and tons of run speed gear) ran around the edge of the entire wasteland just for you, so I could discover where the boundaries actually are. What was ever the point of a border on the map that didn't even represent any kind of boundary anyways? Sheesh. Get your stuff together, Bethesda.
     
    Aside from the new boundary lines and the combining of those two maps, the icons being used have also been updated and the grid for the map has been made more like we're used to. The outer boundaries were manually fixed, because the original large black grid from the Satellite World Map was actually the individual meshes of the LoD and they didn't quite meet seamlessly. So... clone stamp, bitches!
     
    I was going to remove the large black grid from Satellite World Map from the entire map (which would have been kind of a pain in the ass tbh) but it occurred to me that it would be more useful if there was a grid there. And so, I completely remade the grid - I even pulled out a calculator to figure out the exact size each square needed to be (hey, I was really proud of myself about that... I suck at math. For real.) - and now it's labeled with coordinates. That way it's easier to tell your friends where to find something. Like, "I ran into this crazy overpowered deathclaw at 1C-30, so don't go there! Or, uh... I mean... Forget what I said. There's tons of loot just laying around at 1C-30, go there immediately... and uh... don't save for a few hours before that. Yeah. Do that. >:]" Anyways, I'm sure you all will figure out some kind of use for it.
     

    There are two primary editions: Vault Boy bobbleheads, or Vault Girl bobbleheads. We have replacers for the bobbleheads already and we'll surely have a full interface replacer sometime soon; so, we may as well have a matching map. Each of these types includes several variations: all features, no location markers, no location markers and no roads, and just no roads. You can choose which you prefer during the FOMOD installation.
     
    "But Xun, I don't use NMM." Well, then you can manually install! The folders are named pretty intuitively, and here's how you do it...
     
    Manual Installation:
    Extract archive. Choose your desired flavor, and open that folder (e.g. VG-All). Copy "worldmap_d.dds" to "textures\interface\pip-boy" in your Data folder. Done!
    All of this shit's in color. That means it's not going to be just pure pink or green or whatever the heck you have your Pip-Boy color set as. It's not going to look like that though unless you do some wizardry in your ini files first. Now look, before I continue... I'm just going to be up front with you: The entire interface for your Pip-Boy will be white after this, but the rest of your UI will be unaffected. So, weigh whether you want a color map & white pip-boy UI or if you'll just settle for a monotone map. Your choice.
     
    Installation:
    To get it in color you're going to need to navigate to Documents\My Games\Fallout4 and either edit your existing file or create a new file called Fallout4Custom.ini and it needs to have this:
     
    [Pipboy]
    bPipboyDisableFX=1
     
    Now, if your map doesn't work at all - dude, have you done any texture or mesh replacer mods yet? - then you'll need to edit your Fallout4.ini and under [Archive] you'll want to add this line:
     
    bInvalidateOlderFiles=1
     
    And if you have anything after sResourceDataDirsFinal= then delete all that shit after it because it makes your game load like a sloth stoned out of its mind. Seriously. This will be your game's load speeds:



    You don't want that. Or maybe you do. I don't know. I'm not the boss of you. Do what you want.
     

     
    Moving on!
     
    So, my map is the same resolution as the 8K Satellite Map. I know what you're thinking...
     
    "mmm... 8K... high res... want..."

     
    But, my map is only 4K.
     

     
    I have a good reason though. The 8k Satellite Map had a ton of extra map area that quite frankly isn't really necessary. Once you crop the map to just the actual map area (which is why this map doesn't require an ESP), then it's the same resolution as it was with the 8K even though it's 4K.
     
    Aaand, uh... that's pretty much it.
     
    ...EXCEPT FOR THE CREDITS!
     
    Permissions
    If you can get permission from everyone else whose assets were used in this (they're literally listed below), and you'd fucking better, then you can use whatever you want from this that is my work. Sharing is caring, ay? Only caveat: Don't put it on NexusMods without my express written consent.
     
    Credits:
    Satellite World Map by FloorBelow, for the satellite map. Used with permission.
    Color Map by VirusZ, for icon placement, some icons, and inspiration. Used with permission.
    JAMA / Armor Location Map by Nixsy, for the roads & railroads. Used with permission.
    Shadman for vault girl's icon. Shadman is awesome. Check out Shadman's art. Uhh... if you're over 18. Definitely... only... if you're over 18...
    Fallout 4 Map on Reddit by koolkyle802 which I used for placing magazine locations.
     
    Oh!!! I almost forgot!!!
    That little fucking red thing. What the fuck was that?:

     
    Well, I'll tell you what the fuck that was...
     
    It was THIS. Open that in a new tab and look at it. Things will make sense.
     
    It still looked kind of ghetto though, but it got better:

     
    You're welcome.
     
    Troubleshooting:
     
    Problem: My map isn't in color. What gives?
    Solution: To get it in color you're going to need to navigate to Documents\My Games\Fallout4 and either edit your existing file or create a new file called Fallout4Custom.ini and it needs to have this:
     
    [Pipboy]
    bPipboyDisableFX=1
     
    If you already have those entries in your other ini files then you'll need to either edit them there or remove them from there.
     
    Problem: My map isn't in color but I've already done the ini changes. What gives?
    Solution: Double check to make sure they're correct first. But failing that, if you're using Fallout 4 Configuration Tool (previously called the Fallout 4 Tweaker) by Bilago, some people mentioned a page back in the comments that the ini settings don't work because they're overwritten by it. "In the UI tab, there is button by Pipboy Colors called Disable FX that is not enabled by default." 
     
    Problem: Uhh... everything on the map is way off from where it should be.
    Solution: Chances are you've installed Satellite World Map by FloorBelow. You'll need to either uninstall it or disable the ESP that came along with that mod. It will mess up this one.
     
    Problem: I'm new to modding Fallout 4 and this doesn't work at all. Nothing changed.
    Solution: Did you by any chance completely skip the installation instructions? There are some ini entries you'll need to make to get this to show in color and some more entries - especially if you're new to Fallout 4 modding - to get any changes to your game to work whatsoever.
     
    Problem: Since the new update my player symbol is now a cave!
    Solution: This map mod is just a texture. It doesn't mess with actual interface files. If you are having this problem it is likely due to Zoom Out Extended mod by Zenotep and if that is the case you can either uninstall it or try this fix.
     
    Problem: I want a color map and a color pip-boy instead of a white pip-boy screen. How can I do that?
    Solution: Try something like Gold Kit for Color Pipboy.
     
    Problem: My power armor's map is way too bright.
    Solution: Try something like Power Armor map fix.
     
    Changelog:
    1.3 - Feb 15, 2016 New!
    -Placed the Agility bobblehead icon back at the FMS Northern Star, whose icon was incorrectly removed and placed on Spectacle Island in 1.2 as the Luck bobblehead that was added to Spectacle Island.
    -Replaced location dots with small question marks. I did this because even as the map maker I didn't keep locations on because they cluttered the map.
    -Location renamed to Point of Interest.
    -Vault icons were made smaller.
    -Metro icons were made smaller.
    -Military base icons were made smaller.
    -Power armor icons were made smaller.
    -Settlement icons were updated to look more like a house, made light brown, and made somewhat smaller.
    -Bobblehead icons were made smaller.
    -Russian version added to misc files (as one was requested).
    1.2 - Feb 7, 2016
    -Corrected location of Luck Bobblehead.
    -Removed incorrectly placed bobblehead locations from Lexington.
    -Moved Perception Bobblehead closer to the Museum of Freedom.
    -Moved Concord power armor to roof of Museum of Freedom.
    -Added a missing power armor location.
    -Added magazine locations. They're all likely a bit off so just assume "in this general area."
    -All roads + railroads are now the faint version.
    -Boston Commons area roads made significantly more defined for easier navigation.
    -Removed variations: VB-NoRoad, VG-NoRoad, VB-NoLocFaintRoads, VG-NoLocFaintRoads, VB-NoLocNoRoad, VG-NoLocNoRoad. Why? I think the faint roads look better with a satellite map and there were starting to be far too many versions to maintain.
    -Added variation: No Special: Removes the bobblehead, power armor, and magazine icons.
    -Lighter grid for all variations except mono.
    -Fixed a power armor icon so it looks better without full roads.
    1.1 - Feb 3, 2016
    -Adds the bridge outside sanctuary which was previously missing.
    -Removes the vault icon from Vault 111. Why, you might ask? Well, it's impossible not to discover so it's pointless.
    -Adds two new versions: Clean with only roads and clean with only faint roads.
    -Adds two new variations: Vault Girl bobbleheads + no locations + faint roads, and Vault Boy bobbleheads + no locations + faint roads. This was previously the XunCustom.
    1.0 - Feb 2, 2016
    -Initial release.
     
    Where TF are the DLC maps Xun? Eh? Eh?!
    I got permission from DigitalUtopia to use his satellite maps for Far Harbor & Nuka World. So I'll be doing those at some point™.
     
    I haven't played Fallout 4 in quite some time and probably won't for quite some time, so it's pretty much on the backburner. It'll happen some day when I'm particularly bored and think of doing it.
     
    In the meantime, you can use Sakura9's satellite maps for Far Harbor & Nuka World.
     
    Misc/Optional Files
    • Mono-Blank-9414-1-1.7z Monotone with darker high contrast ocean and no icons.
     
    • Satellite Color World Map Combo RUS 1-3-9414-1-3.7z
    FOREIGN LANGUAGE. FOMod Installer. Russian. Русская язык.

     
    User submitted YouTube videos:
     
    https://www.youtube.com/watch?v=L64NwBKNDn0
     

    20604 downloads

    Updated

  10. CBBE Innies - Fallout 4 Edition

    Description:
    Changes the texture that comes with CBBE to have an "innie" rather than "outie" pussy. It may be called a "cameltoe" pussy, or in Japanese "sujiman." Comes in six styles (currently): shaved, traditional, small strip, strip, v, and bushy. Features brand new nipples, and several normal map options to choose from. Dirty raider textures included (with innies). See images for exact depictions.  
    No ENB or post editing were done on images. If you want to make some better ones feel free to upload them!
     
    Want to learn how to make an NMM installer yourself? Check out my NMM Installer Tutorial. Want CBBE Innies for Skyrim? Get them here!
     
    Should be compatible with adding shaving styles via TextureBlend if you would like more options than provided. Just install shaved/waxed style if you intend to add different styles with texture blend.
     


     
    REQUIREMENTS:
    (required) Calientes Female Body Mod Big Bottom Edition -CBBE- by Caliente
     
    Non-NMM installation:
    -Install with NMM Installer.
     
    Non-NMM installation:
    -Install CBBE.
    -Download and extract the CBBE Innies archive. 
    -Choose whether you want default CBBE abs or Sporty abs. Once decided open one of those folders, e.g. "1 - Default Abs" or "2 - Sporty Abs" and copy the contents of that folder (you can only choose one) into "0 - Required\textures\Actors\Character\BaseHumanFemale"
    -Next, choose which of the five available shaving styles you want: Shaved, Small Strip, Strip, Traditional, or V. Copy the contents of the chosen shaving style's folder to the same directory as you did the abs, e.g. "0 - Required\textures\Actors\Character\BaseHumanFemale"
    -Now, copy the contents of your "0 - Required" folder to your Fallout 4's Data folder. Overwrite when asked.
     
    Troubleshooting:
    First of all, if you're having problems... please do not send me a PM. My inbox is constantly at 99% full, if not completely full. Use the comments section instead.
     
    Problem#1: I don't see any changes??
    Solution: Navigate to Documents\My Games\Fallout4 and add bInvalidateOlderFiles=1 under [Archive] in your Fallout4.ini... Also, install CBBE and the vanilla armor & clothing replacer (on the CBBE page) and ensure they work first. CBBE doesn't change vanilla clothing and armor by itself and it has a different UV so any vanilla outfit that shows skin will look wrong without the replacer installed.
     
    Problem#2: My skin texture looks really weird... like a huge nipple on my stomach, a foot on my arm, and so on...
    Solution: This means you either didn't install CBBE correctly or you installed something overwriting either the CBBE mesh or texture. If you're seeing it while wearing armor that shows skin it just means you don't have the vanilla clothing/armor replacer from the CBBE page, or that particular outfit hasn't been converted with Outfit Studio yet. For the first problem, install CBBE again and ensure it looks right in-game and once it does install my texture again.
     
    Problem#3: Help! My character has on a white tank top and a pair of shorts when naked... what gives?!
    Solution: When you batch build using BodySlide make sure you uncheck CBBE nevernude. That's what is causing it.
     
    Problem#4: When I try to reinstall with NMM to try a different option it doesn't pull up the installer and just starts installing again without giving me a choice.
    Solution: You only disabled the mod. You'll need to right click it and uninstall for all profiles before reinstalling it.
     
    Frequently Asked Questions:
    Q: Will you add a wild hairy wilderness to your shaving styles so furry it scares me a little thinking it might come alive at any moment?
    A: I... will not. I don't think bushy shaving styles look good without a merkin mesh and by the time we get to the point of adding meshes we're moving beyond the initial scope of this mod. You can find one such mesh here. Oh fine, I added it. I still think it needs a merkin mesh though.
     
    Q: Can you make a version of your textures with X but without Y?
    A: A lot of people make requests like this and in short... I can... but if I fulfilled every request people asked for I'd never get any work done on anything that I actually want to do. So, I won't. But all hope is not lost! Head over to the CBBE mod page and into the Misc section. There's a resource file there, including my work, that will let you mix and match and swap stuff around to your personal tastes to your heart's content. There will be a slight learning curve but it's well documented and shouldn't be too hard!
     
    Q: I used NMM back before version 0.6x.x when they added profiling. How can I install a second copy to use for Fallout 4 without messing up my Skyrim, Fallout 3, Dragon Age, et cetera?
    A: There's a post on the forums here that details how to do that. The long and the short of it is to download the latest NMM installer file manually then install it to a different location. My old 0.5x version is installed in "C:\Program Files\Nexus Mod Manager" and I installed the new one in "G:\Game Install\New NMM" and after it installed I didn't let it find any of my games I didn't want it to touch (hit the red X on the found game until it didn't find it). I just manage my old games with the old one and new games with the new one.
     
    Changelog:
    1.5 - January 13 2016 New!

    -Somehow I had missed 3 moles, this has been rectified.
    -Dirty textures have been added as a primary option for the players that want it.
    -A new shaving style... hairy wilderness. It's a more extreme bushy with arm, leg, and armpit hair.
    -I added my abs slider for the CBBE body to the fomod installer as an optional installation.
    1.4 - January 1 2016

    -Bushy pubic hairstyle added by popular request.
    -Both normal maps adapted for bushy pubic hairstyle. They're optional but if you use the bushy pubic hair then I'd recommend using them, otherwise ignore and avoid them.
    -Dirty raider textures added with innies, without scars, and with bushy pubic hair.
    -Mod is moved out of Beta and into its full release.
    1.3.1 Beta - Hotfix - December 28 2015
    -Hotfix - corrects a typo in the NMM installer for the default abs option.
    1.3 Beta - December 27 2015

    -Mod is moved out of Alpha and into Beta.
    -Converted Sporty Abs over from the Skyrim CBBE Innies.
    -Default CBBE abs now included as an optional file.
    -Optional shaving styles are no longer a separate package.
    -NMM installer like the Skyrim version of CBBE Innies.
    1.2 Alpha - December 24 2015
    -Textures updated from CBBE 0.1a base to CBBE 1.0a base which fixes most seams and offers various other texture fixes.
    -Updated vulva region in normal map so that it's smoother, and the pudendal cleft (slit) should appear deeper.
    -Spec map should match CBBE base aside from mole removal, nipple changes, and vulva/slit changes.
    1.1 Alpha - December 12 2015
    -Diffuse textures recompressed as DXT1 for better compatibility and reduced file size.
    -Hand textures no longer included as they were redundant, already included in CBBE and were unchanged.
    1.0 Alpha - December 12 2015 
    -Initial release. Alpha stage. Normals & Specular maps likely need redone.
     
    Credits:

    Thepal for his nude females texture Caliente based his texture on supplied in the CBBE 3.2.3 release xs2reality's Sporty Sexy Map for the optional abs included as well as SvarogNL's Fitness Body for the upper and lower ab smoothing of the Sporty Sexy Map Ubercharge for the dirty raider textures included with CBBE. Intel ® Texture Works Plugin for Photoshop NVIDIA Texture Tools for Adobe Photoshop


    Known Issues:

    -No known issues. Please report them if you find any.  
    Optional Files
    CBBE 2.3 plus ABs-5659-.7zUpdates my CBBE + Abs bodyslide files to CBBE 2.3. Not currently included in CBBE Innies 1.5
    CBBE Innies - Spartan Compatibility Patch-5659-1-5.7zCompatibility patch for Spartan Sniper outfit. FOMOD installer with most pubic hair options and an optional abs slider for the pants.
    Xun Slider Presets-5659-.7zFor anyone that wants the presets I use in my screenshots. Two variations included.

    9372 downloads

    Submitted

  11. Curie - ESP Replacers and LooksMenu Presets

    Installing : 
    Manual installation - Extract archive to your Fallout 4 Data folder Install using the mod manager of your choice
    Getting the preset in game :
    During Character Creation at the beginning and upon leaving Vault 111 Type slm 14 in the console in the game Looksmenu while in surgery
    ***WARNING*** 

    DO NOT USE THE LOOKS MENU PRESETS ON CURIE DIRECTLY, IT WILL CAUSE SERIOUS ISSUES. USE THE ESP REPLACERS FOR CURIE ONLY. 

    ***Important***

    Her appearance is basically set in stone, the only way to change her hair or other facial features that I'm aware of is to go into looksmenu for your character (If you're playing female and if not, you will need to go to the character creation at the beginning of the game and select Nora and use her instead) and load one of the presets, make your changes, save the preset, then use face ripper to transfer the changed face of the new preset to a premade esp file that has Vanilla Curie in it only.

    Make Sure that any hairstyle mod or other appearance mod requirement is in the master files list of the esp file header beforehand by going into FO4Edit and copying that hairstyle's head part (Or whatever head part from the mod you're using) as an override into the esp with Curie on it.

    This will automatically add that hairstyle/other appearance mod's esp file as a master file to the Curie esp file.

    There's another method involving cloning Curie via the console, but I'm not familiar with it so I've never bothered, I know my method works, so that's what I use.

    Required Mods
    Looksmenu Looks Menu Customization Compendium - For the eyebrows MiscHairstyle - For both the Flying Dance and Rosa hairstyle esp replacers.  The Eyes of Beauty Fallout Kaleidoscope Edition - For her eye textures, main file in the downloads section. Oni cute asian face parts - For her eye shape, main file in the downloads section.  The K Makeup - For the eyeliner, otherwise it will look much different than in the screenshots. Extended Facial Sculpting - now with 90 percent less beta - This face was created using the extended facegen controls from this mod and will NOT render correctly without it. My advice is to Install for FEMALE FACES ONLY, NOT BOTH. I installed for female faces only with the optional singe side sculpt controls and have never had any issues.  Having both male AND female installed can and will lead to certain issues as detailed here :

    TL;DR adds new facial sculpts, as well as extended versions of the existing sculpts, to the LooksMenu/Plastic Surgery menu. Customize your face shape beyond the tiny amount allowed normally, and in ways simply not possible before. Existing characters/NPCs aren't touched unless you want them to be. This is entirely an addition, not a replacement. Males and females both benefit, since Bethesda made the both good and bad decision to use similar skeletons for everything. However, due to a bug in the looks menu, having Male installed will cause the Female list to revert to vanilla. This is purely cosmetic - changes to female faces will persist as long as the female sculpt file is present, and extended female presets will load fine - but it does mean you have to remove the Male file to further customize female faces.
    I advise you read the mod's description page if you've never used this mod before. I also encourage you to read the mod page's articles as well as they have some helpful info. 
    Suggested Mods - Required If you want the preset/replacer to look like the screenshots :
     
    Valkyr Female Face and Body Textures - specifically version 1.1 in the old files section. I don't like the normal map under the eyes in the current 2.0 version.  Natasha Face Texture - Main file v1.1 at the top of the download section. This works with Valkyr Female Face textures as it affects the type 1 face parts while Valkyr affects type 2 face parts onward. These replacers/presets use a combination of type 1-3 face parts so you will need to use both texture mods. *Note* - If you absolutely do not wish to use these textures and use your own, I recommend you go into the presets and change the type 1 face parts to type 2 and adjust the % to match the type 1 face parts.  If you use CBBE instead of the vanilla female body, you will need to use CBBE Ida Body Texture - Use the vanilla-like version. Eye Normal Map Fix Fallout 4 Edition Nuanced Eye Reflection
    Recommended mods : HN66s and XAZOMNs Distinctive Teeth for FO4
    ENB used in the screenshots is Ghost ENB for NAC - Vivid Weathers - True Storms -

    Last two pictures are with ENB turned off.

    2274 downloads

    Updated

  12. Lazer "Recharger" Weapon v2

    OVERVIEW
     
    This is a recharging laser weapon, nearly identical to a prior effort of mine except that it is a laser weapon and not a plasma weapon. The weapon is overpowered, so consider yourself warned. It recharges at 1 fusion cell per second and it requires special ammunition that can not be used in normal laser weapons. It recharges up to 60 rounds and then stops. A radioactive penalty is inflicted should you have more than 60 rounds of this special ammunition. Dropping the weapon while you have 60 or less rounds wipes out all of the rounds in your inventory. Dropping the weapon while you have more than 60 rounds also gives you a radiation penalty and also removes all of the rounds from your inventory.
     
    The weapon is located inside of a suitcase that is next to the blue 'construction' trailer when you leave Vault 111. The suitcase is outside of the trailer at the opposite end of the entrance. You may use both my plasma & laser recharger weapon mods at the same time; The two suitcases are located in different areas.
     
    The suitcase is locked (novice) and contains a lore-friendly note.
     
    As with my plasma recharger weapon v2 mod, this weapon is power armor and weapon mod friendly.
     
    This mod does not require any of the Fallout 4 DLCs or Script Extenders; Only the base game is required.
     
    The mod should work but, if it does not, please let me know. Thank you.

    72 downloads

    Submitted

  13. RE Wasteland Outfits - Fusion Girl

    Three outfits ported from Resident Evil Resistance.
     
    Requirements

    -Fusion Girl
     
    -Bodyslide and Outfit Studio (Optional, Recommended): Included meshes are zero sliders, you need to build the outfit in bodyslide to fit it to your preset.
     
    -Fallout 4 High Heels System: Only for January Outfit, your character feet will be buried in the ground if you don't have it.
     
    Installation
     
    Donwload the file, install with any mod manager. Make sure the esp is active. (It's esl flagged so it won't take max esp space).
     
    To fit the outfit to your body shape open bodyslide and build all items in the group "RER Wasteland FG" with your FG preset.
     
    Description
     
    Adds three outfits and also glasses, googles and underlip piercing (You will probably need to adjust yourself the piercing in bodyslide to your face preset, as there's no way to automatically do it. Right now it fit Cute Preset, that is the one I use)
     
    Has some armor value and special stats and can be upgrade with ballistic and miscellaneus weave. Also can be legendary upgrade, provide you have a mod that add legendary modification.
     
    Everything can be build at chem station under the category "RE Wasteland".
     
    Credits
     
    -Capcom: Resident Evil Resistance
     
    -Kanbara914: extract assets from RER
     
    -ajhakra: For the cubemaps
     
    Fusion Girl - 3BBB by Team ZeX

    BodySlide and Outfit Studio by Ousnius and Caliente
     
    Permissions
     
    -Don't use any assets here for any commercial or paywalled purposes.

    3448 downloads

    Updated

  14. Bunker Hills

    This is for a female play.

    What it does, is to change 2 female workers to male and adding 4 male npc to the location.
    Thats it.
    It it serves your game play, maybe this tiny alteration can enhance it.
    Anyway, not special requirements for this.
     
    Cheers

    195 downloads

    Submitted

  15. Diamond City Male Change

    This is a very simple mod that i made mainly for myself.

    What does it do?
    It will change existing prop female NPC into male. 
    Additionally, i added some male NPC. Though they are copies of existing NPC, i tried to give them some other uniforms.
    No, quest individuals were altered.

    I am currently working on changing their faces which is not that easy.
     
    Mainly, it supposed to enhance female character play. Though perhaps it can also enhance same sex play. More opportunities.

    This was just made with the Creation Kit. So nothing special at all. Just takes time.
    I tried out some mods that add NPC, but they did not work for me. 
     
    So use it with caution. It should work best with a new game start. It does not change anything as far as i can tell.
     
    Thanks
     
    P.s. i am just learning to mod and scratching the surface of modding. Anyone can do something like that anyway.

    475 downloads

    Updated

  16. Wutpickels AtomicGirl Bimbo

    Looksmenu preset.
    Should be going into this folder if you run Vortex. Fallout 4\Data\F4SE\Plugins\Presets
    Otherwise you can install it with MO2.

    It may be helpful if you use 2K textures to use this file if you use any 2K textures.
    Looks Menu Customization Compendium at Fallout 4 Nexus - Mods and community (nexusmods.com)
    There two optional files that will help, so you do not get the buggy face.
     
    Cheers.

    240 downloads

    Updated

  17. Kelly Drifter

    Looksmenu preset.
    Should be going into this folder if you run Vortex. Fallout 4\Data\F4SE\Plugins\Presets
    Otherwise you can install it with MO2.

    It may be helpful if you use 2K textures to use this file if you use any 2K textures.
    Looks Menu Customization Compendium at Fallout 4 Nexus - Mods and community (nexusmods.com)
    There two optional files that will help, so you do not get the buggy face.
     
    Cheers.

    135 downloads

    Updated

  18. Wutpickels Gina

    Looksmenu preset.
    Should be going into this folder if you run Vortex. Fallout 4\Data\F4SE\Plugins\Presets
    Otherwise you can install it with MO2.

    It may be helpful if you use 2K textures to use this file if you use any 2K textures.
    Looks Menu Customization Compendium at Fallout 4 Nexus - Mods and community (nexusmods.com)
    There two optional files that will help, so you do not get the buggy face.
     
    Cheers.

    150 downloads

    Updated

  19. Wutpickels Uma Looksmenu Preset

    Looksmenu preset.
    Should be going into this folder if you run Vortex. Fallout 4\Data\F4SE\Plugins\Presets
    Otherwise you can install it with MO2.

    It may be helpful if you use 2K textures to use this file if you use any 2K textures.
    Looks Menu Customization Compendium at Fallout 4 Nexus - Mods and community (nexusmods.com)
    There two optional files that will help, so you do not get the buggy face.
     
    Cheers.
     

    93 downloads

    Updated

  20. Radioactive Growth Main Video Replacer

    A main video replacer for Growth/Expansion lovers. Tried to make it lore friendly-ish. Use your imagination lol. Let me know if the sound is too low or too high. Install manually or with Vortex/MO.

    2179 downloads

    Submitted

  21. Crimson Punk - Fusion Girl

    Outfit ported from DOA Xtreme 3 scarlet.
     
    Requirements

    -Fusion Girl
     
    -Bodyslide and Outfit Studio (Optional, Recommended): Included meshes are zero sliders, you need to build the outfit in bodyslide to fit it to your preset.
     
    -Fallout 4 High Heels System: Or your character feet will be buried in the ground when use the boots.
     
    Installation
     
    Donwload the file, install with any mod manager. Make sure the esp is active. (It's esl flagged so it won't take max esp space).
     
    To fit the outfit to your body shape open bodyslide and build all items in the group "Crimson Punk FG" with your FG preset.
     
    Description
     
    Outfit includes a shirt, skirt, boots, panties, stockings, arms, necklace and ribbon.
     
    It has no armor value but add some special stats and can be upgrade with ballistic and miscellaneus weave. Also can be legendary upgrade, provide you have a mod that add legendary modification.
     
    Ribbon fit Azar Ponytails, with other hair it will probably be out of place.
     
    Boots, Panties, Skirt and Shirt have several material swaps to choose at armor workbench.
     
    Everything can be build at chem station under the category "Crimson Punk".
     
    Credits
     
    -DOA Xtreme 3 scarlet
     
    -Shuubaro: extract assets from DOA
     
    Permissions
     
    -Don't use any assets here for any commercial or paywalled purposes.

    11234 downloads

    Updated

  22. Karna's Erotic Main Menu Replacer

    It replaces the main menu video with an erotic one filmed in Fallout 4 and contextually appropriate.
     
    There's no sex, but it's highly suggestive. It's meant to be pretty, not lewd.
     
    Elements in the video include:


     
    The installation was tested with Nexus Mod Manager.

    2068 downloads

    Submitted

  23. Venus Nine Baseball Uniform - Fusion Girl

    Basbeball uniform ported from DOA Venus Vacation.
     
    Requirements

    -Fusion Girl
     
    -Bodyslide and Outfit Studio (Optional, Recommended): Included meshes are zero sliders, you need to build the outfit in bodyslide to fit it to your preset.
     
    Installation
     
    Donwload the file, install with any mod manager. Make sure the esp is active. (It's esl flagged so it won't take max esp space).
     
    To fit the outfit to your body shape open bodyslide and build all items in the group "Venus Nine FG" with your FG preset.
     
    Description
     
    Outfit includes a Cap (not from the original, it's only a retexture of the vanilla baseball cap), Top, Shorts and Shoes as separate pieces. Also a unique Baseball Bat.
     
    It has no armor value but add some special stats and can be upgrade with ballistic and miscellaneus weave. Also can be legendary upgrade, provide you have a mod that add legendary modification.
     
    Baseball bat can't be modified but has slight better base damage and speed than vanilla and can be legendary modified (again, provided you have a mod for that)
     
    Top, shorts and shoes have diferent apparences to choose at armor workbench.
     
    Everything can be build at chem station under the category "Venus Nine".
     
    Credits
     
    -DOA venus vacation
     
    -Shuubaro: extract assets from DOA
     
    Permissions
     
    -Don't use any assets here for any commercial or paywalled purposes.

    10848 downloads

    Submitted

  24. Dugouts Secret Room

    Well, i hadn't anything to do on my weekend. So i thought i create a small room of Dugout's bar. This should be space that wasn't used by the game. Just big enough for a bed.
    Purpose? None. Though you could use it for some special time. Or just sleep without paying.
     
    I tested it a little and seems to work fine. All assets are Fallout 4 assets. So there isn't anything special added.
     
    I hope it works for you too as it does for me.

    Cheers.
     
    p,s, an NPC is using it right now. Not sure if i can make them not use it besides locking it.

    239 downloads

    Submitted

  25. Real Commonwealth Condoms

    Description:
     
    This mod adds a full-fledged three-dimensional model of condoms to the game and is an
    extension for the AAF Family Planning Enhanced Redux plugin. I didn't like how initially,
    they were implemented in the fashion for pregnancy and so I decided to fix this whole thing.
    Condoms are disposable (well, this is logical:)), have several different types and colorings.
    They are created as before in the chemical laboratory (but can also be found or purchased),
    repainted on the armor workbench. Compatible with any animation.
     
    Requirements:
    AAF Family Planning Enhanced Redux v3.4a
    BodyTalk (preferably version 2.75)
     
    Possible problems or errors:
    1. If there is a condom in the inventory, then it is put on automatically before sex.
    Therefore, before fucking, do not occupy the slot number 57 with any clothes, otherwise the
    condom will not be able to occupy the slot allocated for it and will not appear during the animation. 
    After sexual fucking, the condom is completely removed from the inventory.
    2. Initially, the mod was made for the body of BodyTalk2 version 2.75 (which I personally use) with which there is full compatibility.
    On BT version 3.15, partial incompatibility is possible.
    3. Sometimes with a very quick change of animations, the penis or condom starts to
    live your own life. This is not a serious mistake.
     
    Installation:
    Copy the contents of the archive to the Data folder.
    Generate files in BodySlide. The Erection slider must be set to 100%.
     
    Remove:
    Standard.

    3295 downloads

    Updated

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