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  1. Half-Life 2 - Combine Soldier Armor

    Craftable at Chemlab. You can change skin at Armor Workbench

    347 downloads

    Submitted

  2. Half-Life: Alyx - Combine Ordinal Armor

    Craftable at Chemlab

    312 downloads

    Submitted

  3. Half-Life: Alyx - Combine Suppressor Armor

    Craftable at Chemlab

    258 downloads

    Submitted

  4. Half-Life: Alyx - Combine Metropolice Armor

    Craftable at Chemlab
     

    457 downloads

    Updated

  5. Half-Life: Alyx - Combine Charger Armor

    Craftable at Chemlab

    357 downloads

    Updated

  6. Half-Life: Alyx - Combine Grunt Armor

    Craftable at Chemlab
     
    You can change color and enable/disable gas tank/grenade holster at Armor Workbench

    271 downloads

    Submitted

  7. Half-Life: Alyx - Combine Hazmat Suit

    Craftable at Chemlab
     
    You can change color and enable/disable lens glowing at Armor Workbench

    336 downloads

    Submitted

  8. Half-Life: Alyx - Combine Worker Suit

    Craftable at Chemlab
     
    You can change color, open/close helmet and enable/disable lens glowing at Armor Workbench

    231 downloads

    Submitted

  9. Boston Devious Helper ALPHA

    This is an alpha version!
    Don't expect a complete, working, fun mod!
    Any help testing or giving general feedback would be appreciated!
    English is not my first language, so all the dialog is pretty bad!!!
     
    Gameplay
    This mod is intended for a female player character with a female companion (Piper | Cait).
    Used adult themes:
    Humiliation, FM, FF, Dom/Sub, BDSM, Bimbo, Bestiality Content
    There is no fixed story/quest to follow. Events are mostly triggered randomly. Not all content is available from start, the PC unlocks new content over time. Helpers
    When locked in Devious Devices the PC can ask friendly NPCs for help.
    Some NPCs will agree to help her, some will not. Sometimes NPCs will demand sexual favors for their help. Companion
    The PC can ask her companion for help with Devious Devices. The follower will only help if the PC agrees to enter a Dom/Sub relationship with her.
    The PC can ask her Mistress to help with devious devices. The Mistress will demand humiliating tasks from her sub from time to time. Slutwalk
    The Mistress will occasionally dress her sub in slutty outfits. (requires additional mods, see Outfit mods below)
    NPCs will notice and comment when they see the PC running around in an outfit. Sometimes they will try to have some 'fun' with the PC. Bimbo Collar
    The PC can obtain a Bimbo Mind Control collar which will trigger various bimbo themed events.
    The collar is given by the companion after completing the basic companion tasks (will take a while to get one!)  
    Downloads
     
    File
    Description
    Required
    Boston Devious Helper v0.3.21.7z
    The main mod
    YES
    Boston Devious Helper v0.3.9 - Voice.7z
    Silent voice files so the dialog scenes work correctly
    OPTIONAL, RECOMMENDED
    Boston Devious Helper v0.3.9 - Voice collar.7z
    Audio voice files for the bimbo collar
    OPTIONAL, RECOMMENDED
    Boston Devious Helper v0.3.10 - Fusion Girl patch.7z
    Fusion girl patch for body morphs (thanks @Greyholder)
    YES (if you use FusionGirl Body!)
    Boston Devious Helper v0.3.21 Ru.7z
    Russian language patch (Thanks @stas2503)
    OPTIONAL
    Patch - Plugs of the Commonwealth Slot54.zip
    Changes the slots of the plugs so they don't conflict with the other outfit mods
    OPTIONAL

     
    You want to install the files in the order like they are in the table above! Patch - Plugs of the Commonwealth Slot54.zip goes after Plugs of the Commonwealth  
     
    Requires
    Fallout 4 runtime v1.10.163
    F4SE v0.6.20
    Advanced Animation Framework
    Devious Devices
     
    Outfit mods (optional, recommended)
    The Slutwalk event requires the following mods to be installed. The mod should also run without them, it will check if the mods are installed or not...
    Outfits
    Outfits are randomly chosen from the following mods
     
    Absolutely Skimpy Attire Dicky's Pinup Outfit Equippable Bikini High Heels Stockings and Gloves Lacy Underwear Sporty Underwear Highheels Fusion Girl Versions/Patches
    Thanks @Greyholder for the links (Source)
     
    Highheels ASA Absolute Skyimpy Attire CB Bikini Accessories
    These mods add additional items to outfits
     
    Sed7 Body Piercings Conversion for Fallout 4 Kinky Kollars Lordescobar's Moddable Piercings Plugs of the Commonwealth  
    Credits
    Thanks to everyone who helped and/or created content this mod is using...
    dagobaking, EgoBallistic, an3k, Nebuchadnezzer2
    ugibber, izzyknows, stas2503, Greyholder
    Kimy, Konata Inoue, lordescobar666, darkconsole, Indarello
    Dikr, Dickyftw, Bumex and Newmiller, ousnius and Nezzar84, Bluto Blutarsky

    137,964 downloads

    Updated

  10. AAF Porno Music

    Some AAF animations don't have sounds, or maybe you removed the voices yourself to make them more conducive to same sex pairings. Maybe you just want to lighten up the way your sexual encounters in The Commonwealth feel.  What this very simple mod does is play a little cheezy 70s style porno music whenever an AAF animation starts. that's pretty much all there is to it.
     
    New in 1.0.6
    -Porno music now won't play for animations tagged with "Pose", or the sitting and sleeping animations in my other mod Crackle.
    -The aggressive music will now play during, and soon after assault scenes in my other mod Hardship -Beggar - Whore -  regardless of how the animation itself is tagged.
    -Fixed issue with music sometimes not ending (I hope)
    -Fixed typo in MCM ?
    -Tidied up scripts
     
    FEATURES
    Three funky tracks play randomly for vanilla sex anims Two seperate tracks play during aggressive animations with more of a dark 80s vibe. Each track fades out when the animation ends.  
    To toggle the mod's functionality Use the menu object which contains the extra functions as well, there is also a basic MCM which can also call the menu, if you have that.
     
    REQUIREMENTS
    Advanced Animation Framework and it's requirements
    AAF Themes (or other XML mod that adds tags)
    MCM (Optional)
     
    INSTALLATION
    Use a mod manager. I recommend Mod Organizer 2
    Obviously this is best played with the main music volume turned all the way down, but you do you!
     
    KNOWN ISSUES
    If you are using Player voice frequency slider, or a similar mod that changes the player voice pitch, it will also affect the pitch and tempo of the porno music. However if you stick within their recommended safe range the effect doesn't really detract from this mod.
     
    Note to those using "Polistro style" in Staged Leito Plus. or other XML sets with transition data. It's come to my attention that the Porno music will not play until the first transition is done on positions using transition data. IMO, this isn't a particularly bad thing. It's kind of immersive, but you should know that's why in some cases PM is waiting one stage to play. I don't believe it's due to AAF itself anymore. 
     
    FAQ
     
    Q: This mod is stupid.
    A: That's not a question but... Yes... yes it is.
     
    Q: Is this lore friendly?
    A: Not really... but I don't feel like it's especially lore breaking either.
     
    CREDITS
    Royalty free music: Peter John Ross
    Royalty free music: Ender Guney

    5,627 downloads

    Updated

  11. SCAVVER'S CLOSET - One size does not fit all -

    SCAVVER'S CLOSET
    - One size does not fit all -
     
    What's new:
    I added an optional download of vanilla eyeglasses without facebones. This is to prevent them from deforming with custom faces. You may need to adjust your character's ear position for best results. It's unknown if this will negatively affect any npcs, but the glasses are just models so they are safe to uninstall at any time.
     
    What's new in 1.1.3:
    Bug Fix.
     
    VIEW CHANGELOG:
     
    What's new in 1.1.2: 
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NEW FEATURES:
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Improved Backpack system:
    Backpacks are now additive rather than replacing the base carry amount. This offers more flexibility and less bugginess, and is just generally more realistic.
     
    Perishable fusion cells:
    The Gun condition sorting ignores energy weapons for compatibility reasons, but I personally think laser weapons are far too easy to get. If I can't have the guns be broken why not the ammo? I mean, yes Fusion cells are modern marvels, but no battery is gonna lie around for 200 years and work 100% of the time. When selected this makes only 1 in 3 Fusion cell pickups viable.
     
    Hardcore encumbrance for food, drinks, meds, chems, ingredients, empty water bottles, and Molotovs:
    These are all handled by one set of sliders. Imagine how nerve wracking it will be to have to choose between food, water and stimpacks... Suddenly that psycho addiction seems a whole lot worse.
     
    "Why molotovs?" you might ask... Well if everything else that comes in a bottle is covered why not? Unlike grenades you can't attach molotovs to a belt or bandolier, or easily pocket them. It makes sense to me anyway.
     
    What's new in 1.1.1: EXTREMELY VITAL UPDATE!
    1.1.1 Introduces a LOT of vital bugfixes. It will be the only version abailable and all users are urged to update. It adresses issues I did not know about the Fallout 4 Inventory system, such as the fact that keywords on items in the players inventory or containers DO NOT PERSIST after a reload. This means that the Gun system introduced in 1.1.0 is basically useless for actual gameplay.
     
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    The info in this section only applies to guns and mod added clothing that is in the sorting list:
    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
     
    I've made every effort to address that in this update. Now on load, all guns and mod added clothing items that need it will be sorted and have their ownership keywords restored. Likewise the backpack will run the same procedure on it's contents whenever you put it on. This works pretty much seamlessly.
     
    Somewhat stickier is the issue of containers. Containers have the same issue with eating keywords. The way I've come up with to get around this is whenever you add an item with the _T_ Owned Keyword to a container it will get an keyword of it's own to tell the mod that you own whatever is inside. This can be exploited potentially so RP responsibly. When you first add an owned object to the container you will get a warning telling you to close the container so that it can be sorted.  DO THIS. After the message about the keyword being added you can freely add more items to the container. 
     
    When retrieving owned items... ESPECIALLY after a reload it is of VITAL importance that you remove them one at a time (You will be prompted when this is necessary) 
     

     
    UNDER NO CIRCUMSTANCES hit the take all button!!
    Upon removal of all owned keyworded items the container's keyword will be removed.
     
    NOTE: If you do accidentally take all, you can save the game then reload, and the keywords should be restored on load!
     
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    NEW FEATURES:
    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Added support for several clothing mods:
     
    Militarized minutemen:
    Uniform
    Full support
    Backpack
    (note MM backpack autoequips much slower than the Scavvers packs... no idea why. Can be added with MCM like the Scavver packs)
     
    Mojave Manhunter:
    Duster 
    Outfit
    (Encumbrance only)
    Vesta new armor is picked up
    (Vest uses new torso armor encumbrance system )
     
    Brotherhood Recon:
    (Leveled items have full support, constructable encumbrance only).
     
    Torso armor encumbrance:
     
    Functioning similarly to how heavy gun emcumbrance works, you can only pick up one torso armor at a time and it auto equips. On enequip it drops. (The vest added by Mojave Manhunter can be unequipped but will still drop if another armor is added, I had to do it this way to accommodate a script on the armor) Can be toggled in the MCM.
     
    What's new in 1.1.0: 
    1.1.0 is a ground up rewrite, with many more features than the previous release, as such I'll be treating it as essentially a new mod, so please carefully read the entire mod page.
     
    Have you ever been playing fallout 4 and felt un-immersed by the fact that every single piece of clothing you find fits you perfectly? That it's all in good enough condition to wear? That every gun you find is in working order, even the shoddily made pipe pistols? that as long as you have the carry weight you can seemingly cram as many huge objects as you want into thin air? Have you wished that scavenging could be more difficult and nerve wracking like we see in post apocalypse movies like The Road Warrior?
     
    Well, that's what this simple mod seeks to accomplish!
     
    What it does:
    Most of the features listed below can be activated , deactivated, or adjusted in the MCM:
     
    Clothing check:
    Now, when you pick up a clothing item from the ground, a corpse or a container, you will try them on. If the clothing fits, it will be renamed (IE: Your Road Leathers) This owned version of the item will behave exactly like normal, you can drop it, mod it, rename it, whatever.  There is an MCM option to determine if you automatically wear the new item after finding out if it fits, or not.
     
    If the clothing didn't fit... you'll be given a non wearable version of the item that you can scrap or sell like normal. (junk) When trading with NPCs such as merchants you'll always receive the version that fits.
     
    Some item types, (wasteland clothing and rags mostly) have a chance of being completely unsalvagable.  I've made an effort to ensure that unique and rare items either aren't touched by this part of the mod or always fit perfectly. Prisoner rags aren't affected as many mods add them. That said I may have missed something so save often, or turn the mod off temporarily when in doubt.
     
     
    Bonus loot:
    Select if you are RPing a nearsighted person in the MCM and recieve extra glasses loot. This is mainly intended to be used alongside the great mod:  Myopia Simulator (Immersive Glasses) As with the clothing sometimes the glasses are broken or the the wrong prescription, but you may get scrap.
     
    If you have the mod Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE installed, you will also have a chance to find shoes with the ruined clothing. These may or may not fit as well.
     
    Weapon check: (See What's new in 1.1.1 for updated information)
    Guns you find might be broken. If it's a prewar gun and you have the Gun nut perk and a screwdriver, you can strip the weapon for parts. If you have the Scrapper perk you will also get screws. Gather enough and you can repair the next broken weapon you find. Some weapon types will always be functional and some are more or less likely to be damaged.  For example, revolvers and bolt actions are far more reliable than automatics. Pipe weapons are FAR more likely to be broken, and don't yeild weapon parts, but they can be stripped for minor scrap and unlike prewar guns no special skills or tools are required. 
     
    Again, I've made every effort to protect uniques.
     
    Heavy weapon Encumbrance:
    No longer can you slip a minigun into your pocket! Now heavy weapons like Fatman and flamers, must be equipped and drawn to be carried (Think of the way Halo treats the turret guns Masterchief pulls off.) If you attempt to holster or unequip the weapon it will be dropped on the ground, and you can only carry one at a time. Doesn't count against your hard core encumbrance. For the purposes of this mod bulky guns like Railway, and Gauss Rifles are considered heavy.
     
    Hard Core Encumbrance:
    REQUIRES CLOTHING CHECK BE ACTIVATED
    Limits the number of clothing and weapons you can carry on your person at any one time. By default this is extremely restrictive, however you can carry more by equipping a backpack Requires the mod Scavver's backpacks (no relation) Each item type has it's own maximum value (Clothes, pistols, long guns) These can be individually adjusted to your liking in the MCM. Even clothing not included in the clothing check is affected by this.
     
    Special Backpack effect:
    When backpack is unequipped, it's dropped on the ground taking all the non equipped weapon and clothing items (fitting and not) with it. If you pick up your non backpack limit while the backpack is off then try to pick it back up you'll have to drop what you are carrying. Once you pick the pack back up it will automatically re-equip and return all the items to your inventory.
     
    Caveats/limitations:
    I've done my best but there are still a few quirks.
     
    When weapons are checked they are momentarily dropped from the inventory, this may result in the occasional odd moment of seeing a phantom gun in front of you for a second. This also means you will see a weapon dropped notification whenever you pick up even owned guns (no way to silence this sadly)
     
    Some pipe and laser pistols will be counted as long guns, there is just no way around this given the way the lego-gun system in FO4 works.
     
    This mod is intended for a new game and the main functions shouldn't be started until after the vault, or  any alternate start operations. If you add this to an existing save where you already have vanilla clothes you can use a function in the MCM to convert them to the "owned version" If they don't convert they are probably one of the items not covered by clothing check, such as vault suits, hazmat suits, companion outfits, bath robes, and quest rewards.
     
    Lastly I removed the DLC requirements, that means however that clothing and weapons added by Nuka World and Far Harbor aren't covered. It honestly wasn't worth the effort for the benefit IMO.
     
    Requirements:
    Mod Configuration Menu
    Scavver's backpacks (optional, but HIGHLY recommended)
    Commonwealth Vans - CBBE - JBE - EVB Male - Fusion Girl - FG-JBE  (optional)
    Cross Mojave Manhunter   (optional)
    Cross Brotherhood Recon  (optional)
    Militarized Minutemen (optional)
    Give Me That Bottle  (optional)
    Smokeable Cigars - Cigarettes - Joints - With HardCore Auto Save (optional)
     
     
    LEGAL:
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Scavver's Closet is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account. 
     
    THANKS: 
    To @EgoBallistic for providing some example code that made the weapon sorting possible.
    To the Hardship fans who've been patient while I worked on this instead.
     

    1,495 downloads

    Updated

  12. Angeli's Explorer Suit and Power Armor

    Angeli's Explorer Suit and Power Armor
     
     
    Description:
    State of art Explorer Suit and Power Armor made by Angeli Technology(TM)
     
    Please enter Power Armor while wearing the associated Explorer Suit. 
     
     
     
    User Menu:
    get it from Root Celler in Sanctuary Hills. You can also build the custom frame in any settlement. 
    Power Armor should come with standard X-01 modifications in Power Armor station.
     
    Default 2K textures
    to install 4K textures, just replace the textures folder. 
     
     
    Known Bugs:
     
    a small percentage of people can't find modifications in Power Armor Station...reason unknown. Still investigating it. 
    If you encountered this mod, please report to me with your mod list. 
     
     
     
    Credit:
    thanks Galvon94's Unique Power Armor Frames modder resource for script.
     
     
     
    ==================
    Happy Halloween, enjoy the mod. Please report any bugs you find. 
    Yes I know this mod has nothing to do with Halloween because it was supposed to be released few months ago if I didn't procrastinated...but don't mind the details and Happy Halloween. 
     
    On the plus side I finished Far Harbor for the 1st time. Great DLC. 
     
     
    Follow my Pixiv:
    https://www.pixiv.net/artworks/84378160
     
     

    85,240 downloads

    Updated

  13. Fallout 4 dynamic CWSS furniture placement

    This is a simple xEdit script to replace some of the vanilla furniture in the game with CWSS furniture - toilets and showers, so you can finally have a shower at your Institute quarters and poop without having to go to the mines every time. Mostly for those who use Advanced Needs, but it's not required. Since it's a dynamic patch, it should be compatible with everything, with all mods adding the supported furniture etc. Tested on vanilla locations and Lexington Interiors. 
     
    Simply put the file into the "Edit Scripts" folder of your FO4Edit installation, load all your plugins, right-click anywhere and select "Apply Script...".
     
    Then choose "Fallout4 - CWSS Dynamic Placement" to run. Run it, enter the name of the plugin you're going to generate. That's it.
     
    In version 1.2 the patch to fix CWSS shower activation has been added. Install it with a mod manager of your choice or simply unpack it to the Data folder of the game. For this to work you need either
     
    A new game Clean install of CWSS (remove it, save, use FallrimTools to clean up the scripts, install again, add the patch, make a patch using the script) Clean up all CWSS shower scripts from the game, using FallrimTools. If you have no idea how to use it, just start a new game. Sorry. If you have - load a save, add a filter for CraftableShowerScript in FallrimTools filter (the one in the top left corner) and remove the script CWSS_CraftableShowerScriptF and all its instances.  
    Let me know if something isn't working as expected.
     
     
    Things to check if it's not working as expected:
     
    It doesn't replace the furniture:
     
    Is the furniture actually supported? Check with the list in the first comment Did you allow FO4Edit to generate references and not skipped that step (it's possible to skip in by holding the Shirt key, IIRC - don't) Did you forget to enable the generated plugin?  
    "Access violation" errors
     
    Are you using the 64 bit version of FO4Edit? When xEdit developers say it's not really stable, they mean it. Even the 32-bit version is kinda wonky, and the 64-bit version seems to be broken IME in many ways.  
    The script itself released under the BSD license. Meaning - do whatever you want, but if you redistribute it or your own work based on it - crediting the original author is appreciated.
     
    The CWSS patch is not for redistribution.  According to the original CWSS permission, modification or redistribution of its content require author's permission. I have a permission to redistribute the modified copy with the patcher, but that's all. So please don't.
     
    I haven't tested this with CWSS 3. You certainly can't use the patch provided. Hopefully it works w/o it, if it's not - let me know.
     
    WARNING: the script breaks PreVis so you'll need mods to recover it.
     
    First - Boston FPS Fix - aka BostonDT PreVis-PreCombine for exteriors.
     
    Seconds - Previs Repair Pack for interiors. Download the Interiors version, which is complete, unlike the one for exteriors, and you don't need it for now, thanks to Boston FPS fix which also has patches for some other mods.
     
    Place them at the very bottom of your LO. If you use Smashed Patch, Previs Repair pack goes below it.

    2,810 downloads

    Updated

  14. AAF HOSPITALITY

    NOTE: This mod's compatibility with Hardship is currently broken. It should still function but you won't have all the bells and whistles that come from Hardship events. I'll correct this ASAP as well as release a proper second alpha soon. But for now I have more pressing issues. Thanks for your patience.
    AAF
    HOSPITALITYalpha
     
    DISCLAIMER:
    This mod is a work of fiction. Any resemblence to people living or dead is purely coincidental. This is not a critique or commentary on poverty, RL sex work, gender issues, sexual orientation, abuse (sexual or otherwise) or any other serious social issue. This work is a fantasy designed purely for entertainment and contains content that may be disturbing to some, such as degrading language and sexual assault. This content is ABSOLUTELY NOT FOR CHILDREN. The author is not responsible for illegal alterations made to this mod after the fact, or any damage to the user's computer. If you cannot tell fantasy from reality, DO NOT INSTALL THIS MOD.
     
    DESCRIPTION:
    Many times I've been playing Fallout 4 and found it unimmersive how the only way to engage with the settlements was by doing their "go kill so-and-so" quest. If you didn't you could generally just loiter around and nobody particularly seems to mind. This is my rather lazy attempt to offer some kind of alternative.
     
    For now this mod only covers the Slog. When you arrive there if you choose not to take Wiseman's quest instead activate Hospitality mode in the MCM and talk to him again. You can then ask him if you can stay there for the night (a 12 hr period from when he says yes) He'll have someone drag out a spare mattress for you and you'll be treated like a guest. When your time is up the mattress is removed and you can ask again, but ask too many times and you'll soon wear out your welcome!
     
    That's where the AAF part comes in: You can help satisfy Wiseman's smoothskin fetish in return for a bed, or alternatively pay 50 caps a might. (The Slog isn't a flophouse smoothy!)
     
    REQUIREMENTS:
     
    Hard:
     
    MCM
    A working tested install of:
    Advanced Animation Framework v154 and up and it's requirements
    AAF Themes Required as of this release, however will be replaced by One Patch to Bang them all 2.0+ in the near future
    Fallout 4 Animations by Leito Is the pack this mod was most designed to work it has EVERY kind of animation this mod calls... TECHNICALLY with the right combination of other packs you'd be fine but don't come bitching to me about missing animations. 
    Staged Leito Plus Erection Fix
     
    Soft:
     
    AAF HARDSHIP - beggar- whore -
    Not a requirement, but will greatly enhance your experience as Hospitality will utilize certain Hardship systems and sound effects if present.
     
    IN CLOSING:
    I made this in 3 days, and it should be considered alpha software. In the future I intend to add more settlements, but I felt like The Slog was the one most in need.

    65,835 downloads

    Updated

  15. Lordescobar's Moddable Piercings Fusion Girl & CBBE fixed

    Hi folks,
     
    this started as a conversion of @lordescobar666's piercings to the Fusion Girl body. But since the original mod for CBBE also has the issue with morph sliders not working ingame I decided to add a CBBE version (same mesh as "le666 piercings" Bodyslide project from that mod, but my esp and mesh injection method).
     
    I also tested the CBBE version, redid some morphs there and repainted the nipple chain. It should look better now and not bend backwards as much.
    Btw, the reason this version is nearly double the file size compared to the Fusion Girl one is that I deleted a lot of morph sliders from the Fusion Girl version. Basically all the ones that don't have any real impact on the shapes/positions but are still there. The CBBE version wasn't optimized that way but it shouldn't matter.
     
    Instructions:
    Version 2.0 no longer requires the original mod, so just pick the version for the female body mod of your choice, download and load it using your favorite Mod Manager, then build the piercings in Bodyslide. Don't be confused because you can't see them in Bodyslide, that's intentional.
    edit:
    If you can't get over your confusion about that fact then just download the third file (lePiercings Bodyslide visibility mod) and load it after the main mod. With that you can see stuff in Bodyslide.
    But don't forget to deactivate the above mentioned mod before entering the game, or else it will break the main mod (all piercings shapes will show at the same time).
     
    You can build the piercings at the chemistry station (LE666 Piercings), but you still have to choose shapes and materials at the armor workbench or they will be invisible.
     
    Unlike the original mod this version here doesn't need the Armor and Weapon Keywords Community Resource. There shouldn't be any conflicts though.
     
    also copied over from the AWKCR FAQ:
     
    Q: I get stuck in one of the crafting benches and cannot back out.
    A: Open the console (default key is tilde (~) then enter the command: slm 14
    This issue has not been isolate or solved and may be an engine issue that cannot be solved. The best theory is: Usually people get stuck if they try to select something or back up a level if the menu or item they're in hasn't loaded all the game assets for that menu or item.  
     
    And instructions on how to use this ingame:
     
     
    I had to completely redo the esp structure and use a different method to call meshes but now the tri file you create in Bodyslide finally does what it's supposed to do, which means that this is now compatible with pregnancy mods like AAF Family Planning Enhanced.
     
    These piercings get used by Raider Pet btw, and since I tried to keep this compatible while editing the esp it should still work. Feedback on this would be welcome though.
     
    Credits:
    @lordescobar666 for these beautiful piercings
    @Vioxsis, @Leito86, @TheBottomhoodofSteel and @ZaZ for Fusion Girl
    @ousnius and @Caliente for Bodyslide and Outfit Studio
    @EgoBallistic for getting rid of the AWKCR dependency

    102,069 downloads

    Updated

  16. Jesse Jane Magazine & Comic Book Replacer

    This mod replaces all the in game magazines and comic books (including Far Harbor and Nuka World), with images sets from Jesse Jane. 
     
    This is NOT a FOMOD installer. It just unrars into the Data/Textures folder. 

    4,410 downloads

    Submitted

  17. Encounter Zones Adjusted

    I personally find many of the locations unbalanced as they are capped at a very low level, so if you visit them at a higher level you can virtually just cough and the bad guys fall dead.
     
    This mod simply removes the many of location level caps, so when you visit you will get enemies at your appropriate level (e.g. Corvega upper level goes from L5 to L99) minimum stays the same at L1 so it scales with the pc.
     
    I have left a few (like Concord) at its vanilla setting (max level 5) for users of mods like AAF Violate for easy pickings if your gear gets robbed and you need to re-equip.
     
    I have also lowered the lower limit at three locations:
     
    Revere Satellite Array – you get this mission (BoS Lost Patrol) at an early level and although I have completed it a number of times it gets very tedious slowly drawing out high level Mutants, so I have lowered it from minimum 35 to level 10).
     
    Castle – L35 to L20 as it’s a bit tedious
     
    University Point L35 to L25 as you usually get this at fairly early in the Railroad quest line so it’s a bit overpowered at L35 in my view
     
    If you don’t like the minimum level changes then just revert them back to L35 with FO4Edit.
     
    One of the issues that also dogs FO4 (same with Skyrim) is that once you enter an area it’s level is fixed for the whole game, so I would recommend also using Encounter Zone Recalculation by Ea6t (https://www.nexusmods.com/fallout4/mods/45674) which resets the zone when you return after a cell reset.
     
    This mod has no scripts and simply changes the vanilla levels so is safe to add or remove at any point in the game, but best early on to get the full effect. It should be compatible with all other mods except those that also change min/max location levels
     
    The DLC have not been adjusted so are not necessary for this mod and some locations were not changed as they were already maxed out or seemed inappropriate.

    392 downloads

    Updated

  18. Fusion girl 1.75 whole body and face morphs modders resource

    1)Contains a body FG 1.75 with all attached parts to copy boneweight, useful if you have outfit that goes over the connections of body parts
    Just import nif (FEMBODYWHOLE1.75.nif), set reference, copy boneweight, remove from project
     
    2)Contains face with morphs (facial animations)
    Can be useful if you want make mfg set for AAF, you can check how each slider change face
    Also can be used in creating/porting face:
     
    Add project -> [zzz_headmorphs].osp Edit imported (default) face for better fit your new face (I recommend to also make sure your new face does not diverge much from default in the mouth area for proper AAF BJ anims :D) Turn on slider "zzz_lowerjaw", mark part of default face that shifted down, then turn of slider, now you see part that you will need mark of your new face in next step Mark the lower part of your new face, turn on slider "zzz_lowerjaw", and move it down on 20 units, it will fit default face Turn off slider, set it to 100, Then press Slider -> Set Base Shape Now you can Set reference on default face and press Slider -> Conform Selected on your new face All morphs now should work on your new face, Only Lid morphs I always edit manually To export your new body parts at the top right, click on each part separately and select Export to Nif, Export to TRI (HEAD) How to apply them in game: example script for armor, CK plugin, later will add to some outfits here  
     

    832 downloads

    Updated

  19. Render Tattoos (LooksMenu Overlays)

    Thanks to @amply for giving me permission to port these 128 gorgeous tattoos to Fallout 4! I recommend visiting the original mod page to see the image gallery bc I'm not good with pics ?

    MAIN REQUIREMENTS
    -F4SE
    -LooksMenu
    -CBBE or Fusion Girl
     
     
    Brief tutorial

    1-In third person, take off your clothes
    2-Write "TFC" on the console.
    3-Exit the console and you will see that you can move the camera around the character.
    4-Adjust the angle you like and write "SLM 14" on the console.
    5-Go to "Body", then "Overlays", and apply the tattoo you like.

    73,126 downloads

    Updated

  20. AAF Gender Select

    This simple ESL mod allows you to craft an item that changes your AAF Gender via chemistry workbench or MCM
     
    New Feature
    Commands and Hotkeys in MCM
    Go into MCM, select AAF Gender Select to see the options
     
    Craft & wear a Female Ring to be treated as a Female in AFF
    Craft & wear a Male Ring to be treated as a Male in AFF
     
    Craft & use a Female Potion to be treated as a Female in AFF
    Craft & use a Male Potion to be treated as a Male in AFF
     
    Craft & Fire a Female Syringe to a NPC so they are treated as a Female in AFF
    Craft & Fire a Male Syringe to a NPC so they are treated as a Male in AFF
     
    You only need to craft one of each. (they will automatically respawn when used)
    Use it again on yourself or the target to remove the changes
     
    THIS DOES NOT CHANGE YOUR GENDER IN THE GAME ITSELF - ONLY AFF
    (Someone was a bit confused by this mod)
     
    Let me know if there is anything wrong with the mod (it should work)
     
    There is a issue with rapidly changing the keywords
    so for safety, Please Quick Save and load after changing keywords for a second time
     
    new changes->
    only the line in CAPS above, no changes to the file
     
    Requires LL_FOURPLAY F4SE Plugins (download AAF)
     

    16,666 downloads

    Updated

  21. Macrosoft

    There's a strange new disease plaguing the Commonwealth. People become crazy and violent for no reason, wearing mouth coverings and gas masks seems to be the only protection. Could this fear for an invisible enemy be worse than rad poisoning? Doctor Bill from the institute is working on a safe and effective stimpak to cure them all. However some people believe his syringe contains something else and some rebels believe there's a dark agenda behind it. Everyone must pay bottlecaps as contribution to finance his research, meanwhile his company Macrosoft is taking over everything. His cult followers will kill you on sight if you cough or sneeze, refusing his stimpak is not an option. Always wear mouth coverings, stay inside or become feral at your own peril.
     
    Macrosoft was a pre-War computing company, producing a vast range of software and operating systems like:
     
    Fenestra '98 Macrosoft spreadsheets Winblows 57 Wyndoze 99  
    Still a work in progress... only texture replacers at the moment for immersion.
     
    This mod was banned by the Nexus Nazis, so this will be a Lovers Lab exclusive!
    Don't upload anywhere else and wash your hands after playing.
     
     
    Recommended Mods
     
    Windows Terminal
    Syringer Overhaul
    Paint it Vax!
     
    Updates coming soon, stay safe!

    97 downloads

    Updated

  22. ZeX - SuperMutant Skeleton Ragdoll fix

    Overview
    This is an override for Leito's Supermutant Skeleton & Body to fix the issue with mutants freezing on death and being unable to ragdoll. This should allow users to have sex anims with SM's without worrying about them being unkillable or broken due to the new skeleton. 
     
    INSTALL INSTRUCTIONS
    This skeleton comes with everything (Body included) necessary to fix this issue As such
    1. Make sure any mods that modify SM's to prevent them from dismembering (UAP or whatever it is) is REMOVED
    2. Make sure any skeleton tweaks for Supermutants are REMOVED
    3. Load this mod in 
    4. Profit
     
    Failiure to read these instructions will only get you pointed and laughed at... 
     
     
    Credits
    i_code_i for help & Demonstrating the proof of concept and showing me what values I needed to fix
    CGi for giving me the original files without kludgery.
     
     
    Permissions
    There's no need to modify this skeleton any further & as such I will turn down anyone who asks to modify this... byeeeeeeeeee 
     
    Stream Daisy for good health, clear skin, regular bowel movements and for your ex to accidentally shart themselves in public

    7,002 downloads

    Updated

  23. LewdMarks (LooksMenu Overlays)

    Many thanks to @SavageDomain for giving me permission to convert these 75 tattoos to Fallout 4.
     
    MAIN REQUIREMENTS
     
    -F4SE
    -LooksMenu
    -CBBE or Fusion Girl
     
     
    Brief tutorial
     
    1-In third person, take off your clothes
    2-Write "TFC" on the console.
    3-Exit the console and you will see that you can move the camera around the character.
    4-Adjust the angle you like and write "SLM 14" on the console.
    5-Go to "Body", then "Overlays", and apply the tattoo you like.
    6-When you finish and exit LooksMenu, rewrite "TFC" on the console, to return to the usual camera.

    88,136 downloads

    Updated

  24. Erection Fix by SilverPerv

    What does this mod do?
    This fixes common erection problems for users of both "One Patch to Bang Them All" and "Patch for animations".
    It makes it so the penis is erect during AAF animations and is flaccid otherwise.
    This mod also contains (optional) fixes i made to address other animation issues, click below for info and screenshots.
     
    Requirements
    BodyTalk v2.75 OR Atomic Muscle
    LooksMenu v1.6.18
    ZaZ-Extended-Skeleton (ZeX) v2.0
    Advanced Animation Framework v147
    AAF Theme v200623.0
    One Patch to Bang Them All v1.1.1 OR Patch for animations (Squirt/Cum Effects, cum/tattoo overlays, stages, fixes) v7.8

    Installation Instructions
    BodyTalk v2.75
    Build the male body with Erection slider set to 0% (Flaccid) in Bodyslide while the 'Build Morphs' box in the lower left corner is checked. (Screenshot Below)
     
    Atomic Muscle
    Ready to go! Already includes working mesh you can customize using LooksMenu.
     
     
    Do NOT install the optional male body included in the Patch for Animations mod.
     
    Mod Load Order
    NMM/Manual: Overwrite files.
    Vortex: Put this mod AFTER BodyTalk/AM & One Patch & AnimationsAddonsAndFixes7.6 & all other animation mods in "Rules".
    Mo2: Put this mod BELOW BodyTalk/AM & One Patch & Patch for Animations & all other animation mods in the left mod list(Sort on Priority).
     
    AAF Install Guide and Discord.
    [AAF] Up-To-Date Adult oriented setup guide
    Official AAF Discord
     

    63,169 downloads

    Updated

  25. looksmenu extremely extended sliders

    extends the looksmeny body sliders.
     
    this mod is an extension for the looksmenu body sliders extended by cornflakes1023.
    you can now freely customize your character.

    min: -10000 (-1k in bodyslide)
    max: 10000 (1k in bodyslide)

     
    before you install
    create a backup file for the data folder in case of any problems happen
    doing so will also help you uninstall


    install
    drop the data folder in your main directory
    and youre all set


    uninstall
    copy the backup file of the data folder in your main directory     looksmenu extremely extended sliders (nexus mods): https://www.nexusmods.com/fallout4/mods/47742?tab=description
     
    enjoy!
       

    2,290 downloads

    Updated

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