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  1. Just Another Piper Outfit - FG 1.75+ Bodyslide

    This is a Fusion Girl 1.75+ conversion that i made of the Just Another Piper Outfit. I also added zaps for the scarf and shirt for those interested. 

    This is just bodyslide files and the original mod is still required (available on Nexus)
     
    This work is performed under the permissions granted by the OA on the linked mod page:

     
     

    1867 downloads

    Submitted

  2. BtN's CBBE Testing ground (Naughty TWB, CBBE RIP, +2, and Special)

    Edited on 2/12/22 @ 5pm CST
     
    Yep... It's been a while since I edited this page.
     
    So.... I've been:
    Tinkering with Animated Fannies, True Wasteland Body, and 3BBB (what a wonderful world).
    Test build is called: Naughty TWB 3BBB
     
    This should have all of TWB's sliders on the animated fannies body (along with AF's Vag and anus sliders).
    Along with 3BBB bouncing bits (and vag and anus bones).
     
    Now to turn off FG and redownload all of Vtaw's sets in TWB (cause reasons)...
     
     
     
    Currently for "Testing" purposes only....
    CBBE Special v.02
    Changed the UV on the Labia bit (and renamed it from coochie to labia... cause reasons).
    Edited UV will use the body textures in the areas they are on for the CBBE texture.
    Note: you will need add the labia bit (located in the tools\temp folder) to what ever CBBE texture set you are usings femalebody_d.dds and femalebodydirty_d.dds files (those are located in your game directory \Textures\actors\character\basehumanfemale and/or \Textures\actors\character\PlayerHumanFemale for people that use a custom texture set for the player character).
    Again CBBE +2 is still included in the package, and both CBBE +2 and CBBE Special are weighted with Cherry Hotalings bouncing bones.... Enjoy.
    Note: Print Screen of UV map for Labia was added (last 3 shots I've added as of mar 27th)
     

    CBBE Plus...
    Different Labia doesn't require reworking the femalebody textures as it relies on the photex texture set (need to convert the normal and spec dds files to FO4 format).
    I got bored and decided to try with a mesh that didn't muck with the base textures.... so anyway.... CBBE Plus up for testing.
     
     
     
     
     
    CBBE Special....
    It is an experiment in adding extra bits to the main body via a second mesh.
     
    In a nut shell...
     

    So yeah... test it, play with it...
    Note: I need to get permissions from Alan (for the UN7B mesh part) and who ever did the cbbe genitals mod for the textures....) and probably fine tune the uv map on the extra bit (again it is a test, have a stated that)....
     
    Irony if I could have figured out how to invert the depth of field on the normal maps I'ld have gone with a different mesh for the addon and a different texture set... but I digress.... testing testing 1 2 3....
     
     
     
     
     
     
     
     
     
    Old Description
     
    So I was looking at Nightasy's Jane Body and thought "Damn those Muscle Tone and Definition Sliders would look good on the CBBE body".
     
    So then I started playing around with meshes and trying to make a version of the jane body that looked like the default FO4 CBBE body so I could rip the sliders (okay so I was lazy and just built it into one body shape).
     
    After a little bit of mucking around in outfit studio I ended up with a musclar cbbe build that has a 3d hair mesh for the landing strip trim (oops probably shouldn't have done that).
     
    Oh well this is just a test anyway and I'm not going to update it...
    Instead I'm hoping Cell or Caliente will update CBBE with a set of Muscle sliders (hopefully before a large amount of armors get converted over to FO4 and then need to be updated for support of the new sliders).
     
    Also included is the preset that I use "Bombshell Small Ass"... Simply put it is a modified version of the bombshell preset with a smaller hip and ass area. I'm probably going to drop the breast size slider from 100 down to say 50 cause they are just too damn big.
     
    Enjoy.
     
    PS... The outfit in the shots is standalone version of 2pac's Silver Shroud (comes with a jetpack and target tracking).
     
     
     
    EDIT
     
    So I've been playing with Maya for the last couple of days and finally go a good jane body to cbbe (and cbbe to jane body file create).
    So now I've rip'd the 4 sliders strait from Nightasy's Jane Body and I bring you the CBBE Rip (ie I rip'd the slider design's and names so Rip get it... yeah what ever)
     
    So Anywho (or is that anyhow, what ever)... anywho there are now 5 sliders (4 in the "Single Sliders" section at the top and one in the "Full Body" sliders section just bellow the breast section).
    They are:
    Tone, Fitness, Fitness Detail, Muscle Definition, and Body Builder (yeah that last one is a combo of the other 4... Yoink)
     
    Okay I've been reading Deadpole (and playing the video game so Yoink keeps popping into my head... that and Boobies)... But I digress
     
    You can use each slider by itself or with the others or all at the same time (note with all 5 @ 100 it gets real like Steroid Roid Ragging Real).
     
    And No I didn't include the Bombshell small breast and ass preset (its just the bombshell small ass preset with the breast slider moved from 100 down to 50).
     
    Edit 1/17/16
    Deleted the Muscle Rip file and replaced with CBBE (RIP).
    Same thing but now it can be used as a reference when building a project in outfit studio: loaded reference data\tools\bodyslide\sliderset\cbbe (rip) (the 5 sliders are at the bottom at the reference shape is CBBE2.
     
    Yeah if you leave the reference shape in it wants to pull the cbbe sliders from the \sliders\cbbe folder but if you create the package with a copy of cbbe and uncheck the copy ref into project it will generate all of the sliders into a single osd file...
    Yes I could probably go thru the osp and change all the CBBE2 listings to CBBE and rename the mesh in the nif from CBBE2 to CBBE... but I'm lazy and want to move to something else.
     
    Edit 1/19/16
    Updated RIP to Version 1.1
    Nothing new added I just fixed the wrist and neck seams for each of the 5 sliders.
    Which I'll be honest I should have checked before I released this, but I was lazy (it happens).
     
    Edit 10/12/2016
    Uploaded a Test I call CBBE +2.
    This is a simplified version of CBBE Rip in one slider and a Foot Angle Slider in the other slider to make a total of 2 sliders.
    Slider 1 - Foot Angle... Is basically a copy of the UUNP foot angle slider I created for UUNP way back when now in FO4 on the CBBE body (cause reasons, and hopefully NiOverrides).
    Slider 2 - Roid Rage... As the slider name implies, it combines all of the sliders from Rip into a single slider, I set the 100 at "Over the Top"... I wouldn't recommend anything over say 65 on the slider (in the 0 to 100).
    And yes I made sure to mask the wrist and neck seam so that they do not move even if you take the slider to 100.
    Base CBBE version I used was part of the "Caliente's Beautiful Bodies Enhancer - v2.1-15-2-1.7z" download (so CBBE version 2.1 for FO4).
    Now all we need are some good High heel conversions, a little NiOverride in F4SE (if its not there already... see how CBBE comes with Tri file options now it may well be... I really need to hit up Expired and Cell on LL's IRC and find out). Oh and this is base on CBBE 1.5/1.6/what ever the latest version is as of Oct 2016...
     
    Now back to my Hermit Cave...

    14081 downloads

    Updated

  3. ZeeNee Project

    ***PROJECT NO LONGER SUPPORTED***

    This adds the ability to make your character into one of the two Skull Demons by the artist Bewbchan; Zeezee and Neenee.
    You can find his other artwork at http://bewbchan.tumblr.com/
    Permission has been granted by the artist for the use of his characters in this work.
     
    It includes the Body Tattoos for both Neenee and Zeezee applied outside of the game, as well as Facial Tattoos and Skin Tones that are applied in the LooksMenu in-game. It also adds equip-able pointed ears, horns and a demon and cat tail to go with each character.
     
    The Demon Tail belongs to Carloss32 over on the Nexus, Imported from Skyrim to FO4 by me.
    The Cat Tail belongs to Minoumimi here on the Lab, Imported from FNV to FO4 by me.
    Permission has been granted by both authors to use their meshes in this work.
     
    Requirements:

    In order to make sure only your character has the Demons' Tattoos applied to their skin, this mod requires Body Framework to operate. Without it, you will only have the skin colour and the facial tattoos. You will also be able to change your body size, if you don't like what's included.
    Download it here: http://www.nexusmods.com/fallout4/mods/7728/?
     
    Installation:

    To install extract and copy the "Main Files" into your Fallout 4 Data folder, and pick ONE of either "Zeezee Files" or "Neenee Files" to extract and copy into your FO4 Data folder.
     
    As for applying the skin tones and facial tattoos, I put together this video demonstration:

    The Console command "SLM 14" can be used to edit your character, and the Tails, ears and horns can be crafted at any chemical station with no skill or building requirements.
     
    To complete the Demon ensemble, I recommend downloading Glowing Eyes by Phnx: http://www.nexusmods.com/fallout4/mods/6763/?
     
    This mod is only incompatible with mods that change the HumanRace field.
     
    The body used in the screenshots is Atomic Beauty, found on the nexus at:
    http://www.nexusmods.com/fallout4/mods/12406/?
    To use the BodySlide Presets included, this Body's ShapeData is required.
     
    This mod will NOT be imported to Consoles, as per Bethesda's ToS in regards to mod uploads, as well as the lack of Body FrameWork existing on Console.

    3113 downloads

    Updated

  4. Strap-on,viodoe,dick for female/servitron

    Auto equipped in AAF Animations
    Make sure your servitron is female
     
    Changes from Strap-on's mod:
     
    Required:
     
    If your Servitron does not appear in the AAF menu:
     
    Futa:
     
    Old changes:
     

    165916 downloads

    Updated

  5. Daily Life of Hookers Workshop Markers

    I've converted the mod, Daily Life of Hookers, which is a very nice selection of idle poses into furniture, specifically rugs.
     
    Daily Life of Hookers Workshop Markers

    You can find all 100 idles of Daily Life of Hooker markers in an Injected Workshop Menu, no needing to dig around to find them all. Currently the workshop menu is setup where you go into one of them, just to go into another - this is my future proofing to possibly make the mod easier to get around in the coming days.

    If anyone knows how to make animation markers, i.e. the blue humanoid NIF models that the base game uses, I would like to get those made for all the poses of course instead of them actually idling they would be static and act as a preview of the pose. I would then implement those Markers into the rugs and only be viewable in workshop mode, so that you can quickly and easily set up your scenes or what have you.

    Mod Requirements:
    This mod does not require any mods to be used.
    It does however require DLC04, and Fallout 4 of course.

    Reposting/Mod Sharing:
    Do NOT post this mod onto any other website without my permission. Including Discord, Nexus, 9DM, etc.

    5060 downloads

    Updated

  6. Anti-Aging Cream: Skin "Fix" for Greentop Female Settler and Dr. Chambers

    Anti-Aging Cream: GILF to MILF Edition
    A work-around that changes the 2 old women of the commonwealth to use the base human female skin textures
    Removes "SkinOldNaked" from Dr. Roslyn Chambers and Greentop Nursery Female Settler
    This mod is intended for use in a new game
     
     
    What?
    You probably saw them and then immediately tried to forget their hideous skin.  I don't blame you.  There are 2 human females in The Commonwealth that are of a ripe old age, and if you use FusionGirl there are no mods I'm aware of that provide compatible skin textures for "OldHumanFemale".  If you use CBBE, there may be only 1 mod that supplies "OldHumanFemale" skin textures and supposedly it is low resolution.  The result of using CBBE or FusionGirl and not having "OldHumanFemale" skin textures is pretty terrible as you can see in the screen shot.  Their torso skin looks like something even Dr. Frankenstein would not sign off on.
     
    Why?
    I found a thread in the tech support forum which reminded me of this problem I couldn't solve in the past.  Whenever I would go to the settlement Greentop Nursery the older female NPC settler that is one of the original 2 occupants has a horrible skin condition.  This time I found a thread on the unofficial patch talking about it and why they decided not to try and fix it.  I started looking at the records and thought of a solution.
     
    How?
    This mod removes 1 thing from 2 records.  That's it.  Does it work?  Yes, if you start a new game with this enabled it should work.
     
    It removes the WNAM - Skin record 'SkinOldNaked [ARMO:00128C5C]' from the following NPCs
    Farm06FemaleOld "Settler" [NPC_:00156A28]
    RoslynChambers "Dr. Roslyn Chambers" [NPC_:00037055]
     
    The result is that the game will use your normal female human skin texture regardless of what body changing mod you use.  The 2 ladies will still have wrinkly faces, but their skin is now... delightfully non-nightmarish.  I've double checked and don't see any old human female NPC in the DLC content. 
     
    If you have a problem with female NPC's having deformed hands, please update FusionGirl or use the mod I linked in the comments.  That is a separate issue.
     
     
    Disclaimer:
    This is not an Anti-GILF mod.  If I had the skills to make a proper texture file for older ladies, I would do it in a heartbeat.  ?
     
    Compatibility:
    Should be compatible with just about anything unless it makes any changes to the 2 records mentioned above.  In which case you can open all your mods up in FO4Edit and make yourself a patch by looking at what I did and forwarding that change.
    This is intended for use with a New Game.  I don't know if there is a way to resolve the issue in an existing save so it's not something I can support.
     
     
    Current Version: 1.0.0
    The description has been updated for clarity and to provide a before and after screen shot.

    866 downloads

    Updated

  7. Haydee's Outfit - CBBE - BodySlide

    Description:
     
    This mod adds the Outfit from Haydee into your Fallout 4. Right now it includes the armoured vest, the suit and the helmet. The helmet can be modified to have the respirator or the visor. All are craftable at the chemstation and can be modified at the Armor workbench. The vest has comparable defences to two combat armor arms and one combat armor torso combined.
     
    Requirements:
     
    -CBBE
     
    -BodySlide/Outfit Studio (Only if you want to apply your presets)
     
    -Fallout 4 HHS (The mod will work without it, however the heels will stick through the ground)
     
    Installation:
     
    Just like any other mod.
     
    Credits:
     
    Haydee Interactive for Haydee
    Caliente for CBBE/BodySlide/Outfit Studio
    PK0 for Fallout 4 High Heels System
     
    Other:
     
    Do not reupload. If you make a conversion, send me a link to it. Also, if you make a conversion do not directly paywall it.
     

    5038 downloads

    Updated

  8. SoapRX - Get Soap from Dr.s or Chemists

    SoapRX - Get Soap from Dr.s and Chemists
     
     
    Why?
    You're a dirty wastelander, and you accidentally used your soap to make a turret a few minutes ago.  Or maybe you inexplicably needed it to make a part for your gun.  Better hope it doesn't rain, or you'll be firing bubbles at those ghouls.  Regardless of what led to your current predicament, if you don't wash up soon you are going to be in a world of hurt.  But what if you had a prescription to buy soap from a doctor or pharmacy?  Surely Parker Quinn could get you a prescription card to make it cheaper?  Heck NO!  It's only like 8 caps, you cheapskate!  Just use your charge card.  Duh.
     
    What?
    Honestly, I just got tired of not having soap and it seemed like the local doctor or chemist should always have a supply on hand.  I just added soap to a couple leveled lists.  It seems to work fairly well.  If you use Get Dirty and associated mods, getting soap can be a pain if you don't use a mod that lets you make it at a chemistry station.  But perhaps you want something more immersive?  This mod goes great with  More Doctors (For Survival Mode) which puts a doctor in that house near the Red Rocket.  (And you don't even need to be running survival mode to use that mod.)
     
    The Details:
    Adds 'Soap "Soap" [MISC:0019945F]' to LLI_Vendor_Chems_Basic and LLI_Vendor_Meds_Basic with a Chance None of 0
     
    Potential Incompatibilities: If you use other mods that edit these 2 level lists, the changes might get overwritten.  You'll just need to forward these changes using xEdit.  In order to figure out if that's even necessary, just open xEdit and hit OK to have it open all your mods, and navigate to - Leveled Item and look at these lists.  You'll see any other mods that make changes to the lists on the right hand side.  If you don't feel like messing with any of that and you still can't find soap on those 2 vendors, just try loading this at the highest priority.  What's the worst that could happen?  I don't know.  You'll probably break something else but at least you'll be able to buy soap.
     
    Mods that this works well with:
    Get Dirty (Take a Bath)
    Get Dirty (Take a Bath) Additional Effects
    Dirty Sex
    More Doctors (For Survival Mode)
     
    Of course, if you want to inexplicably make soap out of thin air with oil and water, you can always use the Craft Soap at Chemistry Station mod but you should support your local Dr. or Pharmacy instead.  Or use both mods.  I'm not your mom.

    185 downloads

    Submitted

  9. Shiva Blast!

    SHIVAKOMINISOMAKANDAKRAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAM!
     
     
    The shout from the iconic comedy sports show "The League".
     
    with the superbowl coming you must prepare yourself for the shiva bowl. 
     
    or are you going to get the Sacko?
     
    Don't be a chod juggling Shitsipper!
     
     
    Scream for victory at your enemies and gain super boosts for 15 seconds.
     
    Stop Rafi from kicking you in the balls at the nightclub with this! (no not really, hes Rafi. El Coniado will still demolish your manhood- or woman hood.)
     
    Craft at Chem Under Drug- you can only have one.
     
    It will be returned to your inventory after the 15 seconds effects are over to prevent abuse of the Shiva Blast.
     
     

    29 downloads

    Submitted

  10. Bobby Pins - Craftable

    OVERVIEW - The following mod allows you to craft bobby pins once you have created the tools (at a Chemistry Lab) to do so. It contains no scripts and only uses the base game. It is a single .ESP file and installs where all of the other .ESP files belong.
     
    DESCRIPTION - The mod allows you to create 30 bobby pins (at a Chemistry Lab) while using a set of specialized tools that you also need to create beforehand (also at a Chemistry Lab). Those tools are re-usable but need to be retained in your inventory every time that you want to create the bobby pins. You create the specialized tools once you have learned how to make them from a note that you obtain. So that the mod doesn't use a script, you need to retain the note in your inventory every time you want to make the tools (however, I am not certain how often you want to make the tools since they never wear out but everyone has a different playstyle).
     
    I must admit that I am not fond of the lockpicking mini-game and an earlier version of this mod that I made was my response to dealing with the mini-game. For those who enjoy lockpicking and always want a readily-available source of lockpicks... Here you go. I've rebuilt my earlier version of this mod "from scratch" and have tried to make it as lore-friendly as I could while still being somewhat light-weight in size. The majority of the size is because I had to place the note somewhere in the world for you to obtain. I don't think that this mod is "over-powered" as I think that 30 bobby pins per 1 unit of aluminum and copper (which, by the way, is close to what actual metal bobby pins were once made of) is a fair amount considering how large bobby pins actually are and the cost of "material waste" from non-industrialized construction.
     
    The tools may be dropped but are not scrappable.
     
    The location of the note is spoiler-ish. Therefore, the first non-spoiler clue is: Lexington.
     
    Another (spoiler) hint:
     
    Another (spoiler) hint:
     
    And for those who just want to find the note right away:
     
    As always, please do not place this mod onto NexusMods; I do not hate them but merely want full control over my creation and want one central location from which to monitor it's progress. Besides, there are already similar such mods at Nexus and there is no point in having similar such mods competing with one another.
     
    I hope that you enjoy this mod and that it helps with your playthroughs. Your constructive comments are always welcomed. Thank you.
     
     

    174 downloads

    Submitted

  11. Angeli Techsuit Jetpack - Jetpacks FAO Integration

    I've removed neck and boob pipes (butt pipe still in place ;)) from Angeli Techsuit jetpack (so it better combines with other armors), made pipeless version a separate standalone item and integrated it with Jetpacks FAO scripts.

    Can be crafted on chemistry workbench.
     
    Requirements:
    Angeli Techsuit
    Jetpacks FAO v5
    and its requirements
     
    Credits:
    Angeli for awesome techsuit mod
    Murielkai for jetpack mod

    338 downloads

    Updated

  12. CRACKLE - Comforting fires for the discerning hobo -

    What it is:
    I felt like something was missing from Fallout 4. I start a lot of new games where my character has nothing, and nowhere to go. Often using my light alternate start mod DLYH. Many times I'd get caught out in the rain only to come upon a fire. I usually roleplay being grateful to have the warmth, but the game itself gives me no such feedback and after a while such willful  "making your own fun" gets tiresome, so I thought: "What if the fires did SOMETHING... Anything... even if very small. So I made this little mod.
     
    What it does:
    Exposure and warmth:
    Now when you come upon a open fire in the world, such as a bonfire, campfire, or fire barrel, it will grant you a little bonus to endurance and added protection against diseases in survival mode. You have to sit by the fire a while to warm up before the effect starts, but once it does it will persist as long as you stay near, and for a few minutes after you leave (less if it's raining) The disease protection is particularly useful if you eat in front of the fire, or sleep by it. I personally think this is very realistic and immersive.
     
    Rain will now cool you off. There is no negative effect to this except if you get too cold it will take you longer to get warmed at the fire and receive the buff. If you are cold and not near a fire being under shelter will warm you up slowly, until you no longer have the cold time penalty at a fire. I didn't feel it was necessary to make rain more punitive as the vanilla game already raises your disease chance from being out in rain. It also works with snow.
     
    Swimming makes you soaking wet, which makes you cold. You will slowly warm up when cold if the sun is out. as well as when in cover, but you will not warm up without a fire at night, unless you are under shelter, you will however dry from being soaking wet to merely cold. (If it's not raining)
     
    Forage for wood, with potential dangerous encounters. However if your legs are crippled you won't be able to do this!
     
    It works with fires in the world, as well as with the Workshop campfire and fire barrel added by Wasteland Workshop. It also works out of the box with the following camping mods:
     
     
    Kitcat's camping gear (Recommended. Fires and tents as shelter!. Get "Firewood" item, and manual from MCM, and then forage for wood!)
    Campsite (Fires, Forage for firestarting kits instead of wood.)
    Advanced needs 2 (Fires)
    Conquest (Fires)
    Buildable burning campfires and fireplaces  (Fires)
    Woody's Wasteland Stuff (Fires)
     
    Sit or sleep anywhere, with Survival mode saving:
    Now, you can sit on the ground, or on top of most even surfaces whenever you like. You have several positions to choose from including a wounded sit. After you sit you'll be presented with a menu. You can either just sit and look around with the free camera or wait for increments of one hour or 5. Unlike Vanilla waiting this is instant which is a RL time saver. (The method used is safe and will advance AI and scripts properly, it's the same one used in the firewood foraging) When you are done sitting and get up. (Re-open the menu by hitting the hotkey/MCM button again) if you waited the game will then save.
     
    Now you can sleep on the ground (and again most even surfaces), as well as benches and couches. The mod uses AAF which will scan the area for couches and benches you can sleep on If none are found you sleep on the ground (or whetever you are standing on/in.) By default you will only actually latch onto the furniture 75% of the time. If you want you can up that percentage to 99 in the AAF.ini but if you do I suggest that you you reduce the furniture scan distance to something smaller like 200, that way you can decide if you want a particular piece of furniture more easily by standing by it..
     
    When you lay down after a moment a menu will appear and you can choose to sleep, lay there with free camera or get up. If you choose lay there simply hit the hotkey/MCM option again in order to bring back the menu.
     
    Unlike waiting this uses the vanilla sleep system. In survival mode, sleeping not near a fire is treated the same as using a sleeping bag. (3 hrs by default), wheras sleeping by a fire is treated like a Mattress (5 hrs) Because it uses the vanilla system mods that affect sleeping on sleeping bags and Mattresses will affect it. I've subtly altered the 2 messages warning that you can't oversleep on these items to be more immersive and frankly fit better with other vanilla messages and not sound like a preachy tutorial.
     

     
    When near a fire an option to play a hand warming animation (either standing or kneeling also occurs. To stop warming your hands simply hit the Hotkey/MCM option again. (May take a few seconds) 
     
    Known issues:
    If it stops raining while you are warm and by the fire you may temporarily have both the long and short version of the of the effect. I dunno if this actually makes the effects stack but they'll only overlap for 2 minutes so... have at it. ? 
     
    Do not load the game while sitting, lying down, or warming your hands. Get up, stop what you are doing, or finish sleeping first. Otherwise you will break your pipboy and interactions completely and have to quit all the way out of Fallout 4 and reload.
     
    Occasionally if you try to sit on a CHALLENGING spot AAF which is used to handle the sitting and laying animations may get confused and take you for a walk like you are a mind controlled zombie. Just wait it out... eventually it'll resolve and usually put your body where you wanted it... Though your camera may be far from it.
     
    Requirements:
    Wasteland Workshop
    Mod Configuration Menu
    Advanced Animation Framework v161.1 or above
     
    LEGAL:
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Crackle is only allowed to be hosted and downloaded from Lover's Lab, and the Nexus, under my specific user accounts. 
     
    THANKS:
    @dagobaking for AAF which makes animation mods like this possible.
    @requiredname65 for script input, and 1.07 update.
    @elzee for the sound effect permissions.
    Those of you that actually come in the non adult section ?

    23259 downloads

    Updated

  13. TCN_Pasties_FGv1.zip (with bodyslide files)

    A clothing mod with pasties and tassels.
     
    Get it by crafting at a chem station.
    Or type in console:
    "Help TCNPastiesArmor  4" for ID
    "player.additem ID"
     
    (If you downloaded "TCN_Pasties_FGv1.zip" before 1/25/2022 please redownload, the bodyslide files were missing, sorry for the inconvenience)
     
    The version in this post is a smaller download and single variation, but you can also download Pack1 that includes this variation along with others.
     
    TCN_Pasties_FGv1.zip

    879 downloads

    Updated

  14. Another Combat Armor - Recolors & Armorsmith Extended

    This is an edit of the Another Combat Armor -mod on Nexus.
     
    This mod does the following edits:
     
    Converts the mod into .ESL format
      Renames the armor pieces (some were just using the ID strings as names e.g.)
      Comes with .ESL flagged .ESP plugin that adds re-colors and Armorsmith Extended support to the mod.  
     
    Armorsmith Extended support:
     
    The crafting recipes for the armor are located under Armorsmith Workbench under category ARMOR - Vault-Tec
     
    The Bodysuit (underarmor) and Helmet and Mask(s) can now be fitted with Ballistic Weave, and additional mods, like glove, eye etc.
     
     
    NO Armorsmith Extended support:
     
    Download the "Vault-Tec ArmorAIO - Edited - No Armorsmith" if you just want the re-colors and base mods support (no Armorsmith Extended or ArmorKeywords required).
     
    The Crafting recipes are under Chemlab - UTILITY just like in the base mod.
     
     
    Installation:
     
    Download the base mod of Another Combat Armor. You will also need to install the High Heels system.
      Download Body Slide files for the mod from either here (Vault-Tech Armor Bodyslide CBBE HH KP v1.3) or here. I recommend the former.
      Skip this step if you are using the "No Armorsmith" -version. Download Armorsmith Extended and install.
      Download this mod and Install.
      Remove/disable/ignore the Vault-Tec Armor.esp that came with the original mod.
      Enable:

    Vault-Tec Armor.esl
    Vault-Tec Armor - Edits.esp

    In this load order.
      Done  
     

    1002 downloads

    Updated

  15. Healing Collar (Upgradeable variant)

    UPDATE 3 - There is now dynamic naming for the collar just as there would be for weapons and armor. It's rudimentary but I liken it to a movie director using a temporary soundtrack in their movie and, subsequently, loving it so much that they never bother with the soundtrack that they intended to place in there instead (wouldn't you agree, Mr. Kubrick?). Granted, I should have gone with "Multi-Collar [based upon your upgrades here]" instead of "[based upon your upgrades] Multi-Collar," but why let perfection get in the way of "it's good enough"? There's also a minor edit or two in there as well; Nothing that radically changes what someone may have already downloaded. So, in brief, if you want dynamic naming for your multi-collar, choose this version. If not, stick with the version that you have. I think that this will be it for this variant unless feedback compels me to modify the abilities.
     
    UPDATE 2 - Unfortunately, I have been forced to make another impromptu update to this mod due to another oversight. In order to construct the "Jump Module 01" upgrade, you needed the multi-collar itself. This requirement was clearly wrong and it has since been fixed (for the record, you merely need upgrade cards to access the upgrade). This update also featured some minor corrections, such as spelling and a bit more material in the "data dump." As always, thank you for your patience and I apologize for the oversight.
     
    UPDATE - And, of course, I had to upload a slightly edited version to correct an unfortunate oversight. It is a minor update but, if you are into strict roleplaying, this update may interest you. The prior version did not check to see if you had, in your possession, the blueprints for the upgrade card before you could create such an item. Silly me. The current version now corrects for this oversight. Otherwise, the two versions are identical in nature. Also, I failed to elaborate where you could create an upgrade card. You create them at a Chemistry lab and the item is under the "Utility" category (which is something I may also have to correct at some point). Thank you for your patience and I apologize for this minor oversight.
     
    OVERVIEW - This is a healing collar that is upgradeable. Upgrades go from fair to, admittedly, a bit overpowered. The settings can always be adjusted based upon player feedback. The collar itself can not be constructed but the "upgrade cards" need to be (except for the very first one because who doesn't enjoy "try before you buy"?). The file contains no scripts for those who enjoy mods without any scripts. Installation is easy; It is an .ESP file and it goes exactly where all other .ESP files go. Uninstallation is just as easy. Remove the file and you are done with it. And, before it is asked - No, this collar neither locks nor emits radiation.
     
    Admittedly, the mod is not entirely "complete" but it is entirely playable as is. I made this mod in one day as a challenge to myself as I was frustrated that I had not created this mod yet despite constantly writing that I would. I must say that it was more of a challenge than I anticipated and several design elements had to be adjusted for the mod to be completed although I do not think that the player suffers as a result. If anything, sometimes, constraints bring out a certain degree of creativity that may not have otherwise emerged.
     
    Items still to be completed: First and foremost, the name does not change despite the upgrades to the collar. Hopefully, that will be fixed in the next version. Descriptions of the upgrades should also be written.
     
    The location of the collar is, as always, a bit spoiler-ish so here's the generic hint: It's in Concord (funny that there are so many healing collars there, I know, but it's such a lovely town).
     
    And here's the spoiler-ish hint:
     
     
    The mod does require the Nukaworld DLC as it uses the collar from that DLC. However, most everyone already has the GOTY edition of the game at this point so that shouldn't be a significant issue.
     
    I hope that you enjoy this mod. Constructive feedback is always welcome.
     
    And, please, do not share this mod on NexusMods. I do not hate them; I merely want one central location for which to monitor this mod and maintain it. Thank you.

    746 downloads

    Updated

  16. Companion Ivy RealSex Mod

    @Reginald_001 gave me permission to have worked on this mod, and post it for public usage. 
     
    This mod is just replacing black screen scene when you choosing "let's make love" option in dialogue with Ivy (you need an affinity progression for her to make this option available) with AAF scene.
     
    original mod page:
     
     
    ALL VOICES files are from Ivy's original mod and just have other ID's
     
    Version 0.5+ is for Ivy 6 and have voice files from Ivy 6. 
    Version 0.4 is for Ivy 5.3 and have voice files from Ivy 5.3
     

    ALL DIALOGUES are from Ivy's original mod, and i didn't change them (except one phrase "Fuck that was fantastic!" -> "Fuck that will be fantastic!" because it's playing before scene starts for now)
     
    You need to have animations with tags installed, but there is built-in system to avoid tag-related glitches (as in my other mods) so if you have no property tags/animations there would be ANY animation chosen
     
    This mod DO NOT change anything in Ivy logic or behavior and technically compatible with any future updates for main Ivy mod, because it modifies only one scene.
     

    39159 downloads

    Updated

  17. TCN Pasties Pack1 FusionGirl

    This is my 1st assortment pack of pasties to share.
    This is made for the FusionGirl body but feel free to convert to other bodies.
     
     
    1) After installing build the "TCNPasties" armors in BodySlide
     
    2) To get items...
     
    By crafting: Get them at a Chem station with required junk items.
     
    or
     
    By console:
    type "help TCNPasties 4"  in console for ID.
    type "player.additem ID"

    586 downloads

    Updated

  18. On The Fens

    have you ever truly explored around Dimond city's exterior with a jet pack and wondered why there was a diner area with a bed but never been able to really figure out how to make it a there reliably or thought it would be a central area as a player home without being inside diamond city where this is the settlement for you, workshop area covers out to the gate into diamond city and over to the building where you can now go up at .
    Sorry I wasn't able to figure out how to remove the one gate worked pretty good for keeping random ferals out.
     
     

    323 downloads

    Updated

  19. Fallout 4 BDSM porn pip-boy background

    Select the file you want according to the thumbnail, put it in the mods folder in the MO manager, then open the MO manager and check the box on the mod.
    辐射4 BDSM色情哔哔小子背景
    根据缩略图选择你要的文件,放到MO管理器里的mods文件夹,然后打开MO管理器,在mod上打勾

    4150 downloads

    Submitted

  20. Reginald's Simple Subtle Diamond City Expansion (BETA)

    Reginald's Simple Subtle Diamond City Expansion (BETA)
    - Adds housing in the background empty areas (decorative only)
    - Adds 25 new (random) citizens, making DC feel much more crowded
    - Makes all citizens (not security) in DC 'player activate only' (they don't talk to you unless spoken too).
    - Adds new ambient sound to the center of DC to add to the ambience of a 'busy' place.
    SHOULD be compatible with other 'diamond city expansion' mods, as long as you place this one BEFORE those in the load order.
     
    INSTALLATION
    Drag & Drop into your favorite mod manager.
    Known issues
    - Might interfere with other mods that touch upon DC. Place this one as LOW as possible in your load order (e.g. so it's loaded first and other mods load on top of this one. E.g. it should be 'low' in load order priority)
    - Upon first entering DC all the new NPC's will be bunched up in the center market. If you sit & wait, sleep, or travel in/out of an interior cell the NPC's will spread out across DC and will remain there.
    - NPC's have no sleep rhythm, nor do they have assigned beds. I headcanon this by thinking a place like this would be bustling at any time of day after the apocalypse. And having been to touristic places in Asia and Europe I know of many places that were truly never empty before Covid.
     
    Future features if I'm in the mood (in order of likelihood)
    - Configurable amount of citizens in the city (e.g. 12/25/32/40/60)
    - Specific citizens for specific areas
    - More detailing in the housing in the background
    - New custom cells to make the houses in the back area accessible
     

    514 downloads

    Updated

  21. NAVI Penis Addon

    Edits the torso of the NAVI - Brand New Power Armor to add a penis slot.
     
    In addition to NAVI - Brand New Power Armor,  requires AAF Creature Resources and Vioxsis' Strap-On's of Fallout 4.
     
    Current penises available:
    Deathclaw Dog Dildo Vidoe Missile  
    Currently just aesthetic. Kind of useless without power armor animations.

    1458 downloads

    Updated

  22. Healing Collar (Locked & "Glowing" variant)

    UPDATE 2022-01-07 - I have decided to upload a new version of this mod based upon user feedback. As always, thank you for your feedback. I have not deleted the prior version; It is still available should you decide to download that one as well. They are virtually the same, file structure wise and, if you are mod-proficient, the only change is in the .ESP file itself. The script is identical. However, you may only choose one to use (again, unless you are mod-proficient and want to change the .ESP file name).
     
    The changes are as follows: I've increased the healing rate a bit but, at the same time, I've also increased the radiation a tiny, tiny bit as well. The net result, though, is more healing for the radiation. I don't necessarily think that it's overpowered but, again, to each their own. The big change is in HOW you get radiated; If you stand still, you won't be irradiated. This should resolve a bunch of playstyle concerns that were expressed. If you're moving, you get irradiated. You will still "heal" your radiation by crouching and not moving. And, of course, the collar is still unlockable.
     
    Another significant change is in the environmental storytelling; In brief, the note is more visible (hopefully) and a few aspects of the story are a bit more ambiguous (because we all love happy endings).
     
    As always, constructive feedback is always welcome. Thank you and I hope that you enjoy the mod.
     
    UPDATE - 2021-12-31 - The original version of this mod likely contained an incorrect script, causing the collar not to lock once it was equipped. Please download this new version of the mod. All that has been changed is the script itself; All other aspects of the mod has remained the same. Thank you.
     
    OVERVIEW - This file contains a collar that, once worn by the player, can not be removed unless you use console commands ("player.unequipitem xx001066", the 'xx' being the order number that the mod is loaded). The collar has healing properties but emits a tiny bit of radiation (with one exception, being that you must be crouched & motionless). I do not consider this collar overpowered (nor do I consider the amount of radiation damage debilitating) but, to alter a phrase, "overpowered" is in the eye of the beholder. I certainly wouldn't depend upon this collar alone to save me in a combat situation. On the other hand, you could wear the collar for awhile in a radiation-free zone without the urgent need for a constant supply of Radaway.
     
    The mod does contain a script; The script is how the collar locks to the player.
     
    There is a tiny bit of "physical storytelling" included in order to make the mod lore-friendly.
     
    The collar can not be constructed and there is only one of them. The location of the collar is, as always, a bit spoiler-ish. Here is that location:
     
     
    The non-spoilerish hint for the location would be - If you go past the Museum of Freedom, you've gone too far.
     
    Installing / Uninstalling - I have used 7-zip to compress the file. You may install this mod manually or through a mod manager. It ought to work regardless of that method. As with all mods with scripts, it is not recommended to continue using a save file that depended upon a mod with a script based upon how Fallout 4 creates saved games. The mod does require that the player has the Nuka-World DLC (although this should not be a huge detriment as most players have the Fallout 4 GOTY edition or it's equivalent by now) because the collar comes from that DLC.
     
    Please do not distribute this mod to NexusMods. I do not hate them; I merely want to monitor the progress of this mod from one central location and have complete control over whether to modify or completely remove it. NexusMods now has a policy whereby a creator does not retain complete control over their mod and so I do not want to be answering questions about possible earlier versions of mods that I create, nor do I have the time to provide support for those possible earlier versions of mods.
     
    I hope that you enjoy this mod; Having collars that irreversibly lock and had a bit of a "price" to them for what they provided in abilities were requested features for this collar and I hope that I've implemented those features successfully. If not, please provide constructive feedback as rates of healing and radiation may always be adjusted. Also, I just realized that the tiny bit of story-telling involved may be misconstrued. No ill intent was ever intended and it was just myself trying to give creative (and, hopefully, amusing) credit to others while also learning a few things about the Creation Kit. Nobody, and no mod, is perfect. Thank you.

    564 downloads

    Updated

  23. FFO Patch for Human Resource

    About This File
    This is a patch for MOD Human Resources By HR_Sinop
     
    What does the patch do?
    The patch allows enslavement furry races from MOD Furry Fallout 4 by Bad Dog.
    There is a separate patch for Slave Market. This patch turns people into Furry races. It is file "behSlaveMarket FFO".
    Without this patch, some characters from the slave market will remain people.
     
    Installation
    Use your favorite mod manager and install patch after installing original mod.
     
    Requirements
    Furry Fallout 4
    Human Resources 8
    ---------------------------------------------------------------------------------------------
    Credits
    HR_Sinop for mod Human Resources 8
    Bad Dog for mod Furry Fallout 4 and furrifier script
    ---------------------------------------------------------------------------------------------
    Special thanks to Blaze69 for help ?
     
    Edited Monday at 05:41 PM by poblivion

    4643 downloads

    Updated

  24. LL_CrazySexToys[CST]

    [UNDER DEVELOPMENT]

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    [The mod]:

    Sex toys wearables, included: anal plug, dildos and bondagerie wearable like armor.
    Any sort of sex toy, like anal plug or dildos, are wearable separately (anal is a slot, vagina another), so you can equip anal plug and a dildo or only an alan plug or only a dildo or 2 dildo (anal and vagina).

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    [Contents]:

    WEARABLE:
     
     •Anal plugs:
        -Fantasy: Rose, Crystal, bunny tail & Christmas ball
         ○Colors: 
          ◘Rose: Blue, Red, Green & Black
          ◘Crystal: Blue transparent, Red transparent, Green transparent & Black transparent
          ◘Bunny tail: White
          ◘Christmas ball: Blu and white & Red and white

     •Dildos:
       -Fantasy: Wolf
        ○Colors:
         ◘Wolf: Pink & Black

     •Bondagerie:
       -Fantasy: handcuffs
         ○Colors:
          ◘Purple with black roses
     
     •Kegel balls:
       -Fantasy: simple Kegel ball
       ○Colors:
        ◘Violet, light blue, black violet, black black violet & yellow

    WEAPONS:

    •Grenade:
     -Fantasy: Kegel balls
      ○Type: (Baseball, cryo & pulse) 
       ◘Notes: { [All craftable in the section "mortal sex toys" in all chem labs], 
        ,Launch 2 Kegel Grenades at the time (you will use only 1) }

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    [How to get]

    There Is a category in chemlab called SexToys for wearables and "Mortal Sex Toys" for weapons!

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    [Mod used in screenshot]:

    Red Ribbon - CBBE at Fallout 4 Nexus - Mods and community (nexusmods.com) by DeserterX (thanks for your work!)

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    5685 downloads

    Submitted

  25. Companion Ivy 6 - Tradução Português do Brasil

    (this is only translates files to brasilizan portuguese)
    Companion Ivy 6.0 -
    Tradução português do Brasil - by UA -
     
    Sim... "UA" é minha abreviação para Urbano Antigo ?

    Estes arquivos de tradução devem ser instalados "depois dos arquivos originais" 
    que estão em 
     

    Um fantástico presente de final de ano, lançado há algumas horas (hoje é 29/12/21)
    temos a versão revisada e incluído a conclusão da saga da Ivy que nos acompanha há muito anos 
     
    Tive o privilégio de participar da equipe de testes durante o desenvolvimento, e por isso estas traduções já estão prontas.
     
    CompanionIvy6_v1_-_ptBT_by-UA_v1_  (este é o arquivo principal) CompanionIvy_MagAddon6_v1_-_ptBT_by-UA_v1_  (este é o adicional de revistas eróticas históricas pela comunidade) CompanionIvy_Nuka6_v1_-_ptBT_by-UA_v1_ (a grande novidade da versão  5.3, este é o final da saga)

    Logo faço um revide digno desse fantástico trabalho, mas já adianto algo que salta aos olhos, ou melhor aos ouvidos, nos primeiros instantes de jogo. a dublagem esta FANTASTICA!!!! recomendo muito que use fone de ouvido ou tenha certeza que não tem gente "sensível" a conteúdo adulto ouvindo ?


    Por favor, assinem  o Patreon da kitten Vox que usou sua voz e talento para dar vida a dublagem incrível nesta versão da Ivy

    - Voiced by KittenVox: https://www.patreon.com/kittenvox
    (aproveite, tem valores pequenos que você pode escolher e isso é muito significativo para todos nós)


    [url=https://www.patreon.com/kittenvox][/url]

     
    Logo trago novidades.
    Por favor, agradeço se encontrar alguma correção ou sugestão para melhorar estas traduções, ou...
    se puder só deixar um comentário dizendo se gostou.
    Lembre de curtir o mod original na página do Reginald e ajudar no patreon da Kitten, isso é imporante.

    Aproveite, e lembre:
    se ja tem uma versão antiga da Ivy, deve remover completamente e começar um novo jogo com essa versão, não adianta fazer um save limpo, ´recisa de um novo jogo mesmo, mas tudo bem, vale muito a pena ?

    Aproveite

    832 downloads

    Submitted

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