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View File [ALPHA] The Abyss Above [THIS MOD IS EARLY IN DEVELOPMENT AND BARELY FUNCTIONAL!!!] The universe of Stellaris is filled with endless possibilities. Gene splicing, cybernetic enhancement, hivemind assimilation, and other outrageous possibilities. And yet, HYPER gene modification poses more questions than any of them. How can DNA spontaneously create nutrients? How is rewriting the DNA of billions of individuals in an instant possible? And what kinds of kinky, weird, fucked-up things can we do to our bodies now that we're able to access limitless power? All of this and more, is within TAA. [What this mod currently adds] A total of 20 traits. Three mostly finished trait trees Breast Number, Breast Size, and Oviposition One half-finished trait tree Ass Size (As the quest line isn't implemented currently, these are just the traits in their raw form). [What is planned for this mod] 36 different strains of growth traits (dick size, cum volume, ass size, weight gain, pregnancy, growing, shrinking, and more) for a rough estimate of more than three hundred total traits (most of them hidden from regular view, exclusive to events). The core mod will focus primarily on hyper growth, pregnancy, and relatively common kinks. Eventual sub mods will be themed around specific kinds of kinks, like a vore pack or a corruption pack. A quest chain focused around creating a facility to modify your species DNA, and draw HYPER energy from the fabric of the universe. Which would entail activating the gene of choice, and upgrading it repeatedly. Multi-paragraph flavor-text events describing the changes as they happen. Custom ascension perks. TBD [Q&A] "Should I download this while it's this early in development?" If you're curious about what's going into it, and/or want updates whenever progress is made, sure! But the mod isn't really playable nor tested currently. "These traits get really, really busted later down the line." That's the point! You're genetically modifying a species to have breasts the size of buildings, gallons of cum pouring out of their dicks every minute, or wombs filled with millions and millions of eggs. It'd be weird if milking them didn't get you obscene amounts of fluid, or that obscene amounts of pop growth wouldn't occur. "These trait descriptions are really wordy, it makes it hard to read what a trait does at a glance." In making a mod like this, I'm effectively turning a strategy game into an erotic game. The focus is the sexual content, and less so the actual game. Besides, I think detailed descriptions of this stuff makes it hotter. "Isn't this a bit ambitious?" At this stage, yes! I'll fully admit that I may be in over my head here. But if I fail, I fail. "What's the short-term future looking like?" Currently, I'm planning on getting 5-6 trait "trees" implemented. Once they're implemented, I'll begin working on the actual mechanics I have planned, and sus out how difficult custom events, structures, and traditions are to create. "What is the end-goal of this mod?" The goal is that you'll either pick a "seed" trait at the start of the game (which will slowly improve over time), or fire off an event mid-game to give your species one. From there, after researching gene editing, you'll unlock a "HYPER Program" ascension perk which will begin a lengthy quest line involving building research facilities, culminating in a megastructure laboratory. All the while, you'll slowly upgrade that "seed" trait, triggering story scenes as you go. Some trait trees will culminate in endgame events, whereas others will simply leave your species in a warped, twisted, horny fugue. [Download Instructions] (Make sure you have Lustful Void downloaded) Unpack the .7z folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] As you may surmise from the description, this mod deals with numerous kinds of kinks. While each mod should (hopefully) be signposted well, there may still be unexpected kinks within that you're not into. On my end, I'll be avoiding triggering subjects (incest, cnc, non-con, etc.) and trying to ensure that the worst surprise you can get is a single trait or two of a kink that's not your thing. On your end (yes, you!) I expect you to navigate this mod as an adult. Install only the mods that you're into or curious about. If something rubs you the wrong way, uninstall the mod. And, while I hate the phrase, don't yuck someone else's yum. [Acknowledgements] I'm currently learning how to mod this game through referencing the files and file structure of Lustful Void, so huge thanks to Lithia and everyone who's contributed to that mod for creating a great resource to build off of. Submitter E V E Submitted 09/01/2024 Category Stellaris Requirements [Stellaris] Lustful Void v. Floofy Cat! 0.7.7 (3.12+)
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Version 0.0.4c
2,359 downloads
[THIS MOD IS EARLY IN DEVELOPMENT AND BARELY FUNCTIONAL!!!] The universe of Stellaris is filled with endless possibilities. Gene splicing, cybernetic enhancement, hivemind assimilation, and other outrageous possibilities. And yet, HYPER gene modification poses more questions than any of them. How can DNA spontaneously create nutrients? How is rewriting the DNA of billions of individuals in an instant possible? And what kinds of kinky, weird, fucked-up things can we do to our bodies now that we're able to access limitless power? All of this and more, is within TAA. [What this mod currently adds] Two mostly finished trait trees (breast growth and ovipostion) and one half-finished trait tree (ass growth) for a total of 15 traits. (As the quest line isn't implemented currently, these are just the traits in their raw form). [What is planned for this mod] 36 different strains of growth traits (dick size, cum volume, ass size, weight gain, pregnancy, growing, shrinking, and more) for a rough estimate of more than three hundred total traits (most of them hidden from regular view, exclusive to events). The core mod will focus primarily on hyper growth, pregnancy, and relatively common kinks. Eventual sub mods will be themed around specific kinds of kinks, like a vore pack or a corruption pack. A quest chain focused around creating a facility to modify your species DNA, and draw HYPER energy from the fabric of the universe. Which would entail activating the gene of choice, and upgrading it repeatedly. Multi-paragraph flavor-text events describing the changes as they happen. Custom ascension perks. TBD [Q&A] "Should I download this while it's this early in development?" If you're curious about what's going into it, and/or want updates whenever progress is made, sure! But the mod isn't really playable nor tested currently. "These traits get really, really busted later down the line." That's the point! You're genetically modifying a species to have breasts the size of buildings, gallons of cum pouring out of their dicks every minute, or wombs filled with millions and millions of eggs. It'd be weird if milking them didn't get you obscene amounts of fluid, or that obscene amounts of pop growth wouldn't occur. "These trait descriptions are really wordy, it makes it hard to read what a trait does at a glance." In making a mod like this, I'm effectively turning a strategy game into an erotic game. The focus is the sexual content, and less so the actual game. Besides, I think detailed descriptions of this stuff makes it hotter. "Isn't this a bit ambitious?" At this stage, yes! I'll fully admit that I may be in over my head here. But if I fail, I fail. "What's the short-term future looking like?" Currently, I'm planning on getting 5-6 trait "trees" implemented. Once they're implemented, I'll begin working on the actual mechanics I have planned, and sus out how difficult custom events, structures, and traditions are to create. "What is the end-goal of this mod?" The goal is that you'll either pick a "seed" trait at the start of the game (which will slowly improve over time), or fire off an event mid-game to give your species one. From there, after researching gene editing, you'll unlock a "HYPER Program" ascension perk which will begin a lengthy quest line involving building research facilities, culminating in a megastructure laboratory. All the while, you'll slowly upgrade that "seed" trait, triggering story scenes as you go. Some trait trees will culminate in endgame events, whereas others will simply leave your species in a warped, twisted, horny fugue. [Download Instructions] (Make sure you have Lustful Void downloaded) Unpack the .7z folder using your un-packer of choice Place both the .mod and the mod file in your Stellaris mod folder (Usually in Documents\Paradox Interactive\Stellaris\mod) Run the game's launcher, and add the mod to your current playset [Content Warnings] As you may surmise from the description, this mod deals with numerous kinds of kinks. While each mod should (hopefully) be signposted well, there may still be unexpected kinks within that you're not into. On my end, I'll be avoiding triggering subjects (incest, cnc, non-con, etc.) and trying to ensure that the worst surprise you can get is a single trait or two of a kink that's not your thing. On your end (yes, you!) I expect you to navigate this mod as an adult. Install only the mods that you're into or curious about. If something rubs you the wrong way, uninstall the mod. And, while I hate the phrase, don't yuck someone else's yum. [Acknowledgements] I'm currently learning how to mod this game through referencing the files and file structure of Lustful Void, so huge thanks to Lithia and everyone who's contributed to that mod for creating a great resource to build off of. -
The Non working mod can be located here: http://www.moddb.com/games/silverfall-earth-awakening/addons/silverfall-hugui-and-loot-mod/#4851203 Has anyone been able to get this to work with the gog 1.50 version yet? I have tried a lot and still unable to get it to work. If anyone has gotten it, or could make/update it to work with the gog version. I would greatly appreciate any and all help on this. As of this moment still, it crashes after launching game.
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Which packs for best bang for my buck?
chloeslilsecret posted a topic in Request & Find - The Sims 4
I'm newish to being naughty with my Sims (12 year old me, if she knew, would be shocked). The level of innovation and creativity in these mods and cc is really just incredible. But here's the thing... I can't afford to drop hundreds of dollars into expansion packs. This game can get expensive realllly fast, and I get the sense that most of the stuff and expansion packs only add one or two features that anyone really wants. So far, I have added spa day, get to work, and get together. They seemed like the ones with the most pervy potential. Get Famous as advertised sounds boring, but it seems like folks on here have done awesome stuff with it. City living and Island living both feel like they should be essential for a properly naughty game, but maybe not? Anyway, any recommendations on the packs that are worth buying if your game goals are mostly x-rated? -
View File Mirror and More: V0.1.1 Vote for succubus hair color : http://www.strawpoll.me/17104437 comparisons in the screenshots What is this mod? Mirror and More, is a mod that aims to allow you inspect your characters appearance through a decision. The appearance of your character will change based on their Boob size, dick size (if they have one), if they're pregnant, and Soon™ what race they are. If that's all it is why does it say more? - I plan on adding events that also change with the traits, and additional traits and maybe even a race (subject to change based on laziness) Dependencies: Dark World: Fantasy (without having the traits the decision wont even show up) Conflicts: Alu's body mod, and Turtle's Extra traits. ( I plan on making versions for these soon™) other mods that change the DW:F dick/breast traits, or change the base games pregnancy. These mods might cause the decisions to not show up or to show up multiple times and other weirdness) I know what causes this and the only way to fix it is to make a patch for the specific mod. Older versions of DW:R might cause conflicts with the traits as well. Version 0.1.1 - only contains stuff for base game humans. If you are most of the DW:F races the choice to inspect yourself will not appear. This is an intended part of the core framework that i already built to insert the other races. - all writing is a work in progress and subject to change. any spelling/grammar errors you notice feel free to point them out to me. - currently female only. (I lack the motivation to spend hours taking screenshots of dudes. Much less writing erotic stuff about them) - Human pregnancy pictures/events added. Mod in action: Breast size - tiny Breast size - huge Plans for next version: Add an additional DWF race (vote for it in comments) But first make sure all the base game human events are working (its alot easier to fix them before making the next races, so i don't have to edit things many times) Add 3-5 clothing options for human and the new race. (will prob only be non-futas though unless I find a way to do bulges in skyrim) Other versions plans: - expand to all the DW:F races, and races added by other mods - add my own race (amazons) - add events with the body scaling, (sex scenes, expansion scenes, ect) - add extreme trait sizes for those people. (you know who you are) - add more story and flavor to stuff. (EVERY1 LIKES FLAVOR) - add a guide to replacing the pictures with your own pictures (potentionally of your own skyrim character) - add bodyslide files download link for people to use their own skyrim character for pictures, if they want the scaling to be the same as mine. - Eventually going to rework the whole system to allow you to inspect each of your body parts individually, this will lower the # of pictures required, and save time. But it will likely require me to basicly start from scratch when it comes to designing the mirror event.) - ^ would allow me to make different faces for people to use as their portrait as well and let you closer inspect your face. Even adding things like changing lipstick color/ eye color ect. Races I plan on adding (in no specific order). (subject to change based on tastes, feedback, and laziness) 1 = vampire 2 = demon/succubus 3 = orc 4 = elf 5 = dark elf/ drow 6 = half-dragon 7 = werekin/half were-wolf 8 = brawny/amazon (either the race I add or ill make muscular versions of every race with the brawny trait) FAQ's - Can you add X race? - ( probably but it takes like 8 hours of work to add an additional race) - Can you add X trait to the appearance - ( yes, but i'm lazy and traits stack mutiplicatevly. this means if I were to add even 1 more additional trait Example, 5 butt sizes, it would take 5 times as many pictures and events.) - But what about making an extra boob size? (Soon™) - Why is this mod so big storage space wise? - ( a lot of pictures) - Can I edit your mod, and make it my own mod? - ( of course you can, that's what moddings all about) - Can you make my skyrim character appear for the screenshots? - ( no, but soon™ I will have a guide showing you how to do it. If you already have your skyrim character made and the mods to edit body sizes. i.e. bodyslide, it should only take about an hr or 2 to replace all my base human pictures (or preferred) with yours. ) - How do you do the naming for events? ( I use a four digit number ####, X### = boob size, #X## = dick size, ##X# = Pregnant, ###X = race. If the number would go above 9, like if i added more than 10 races, I would start using lower case letters in its place. All events/decisions use this code to make finding specific events easier for me.) - Why is there two mirror decisions? ( the most common cause of this is either you have to mods that add the body traits, or your character has two body traits of the same type. like 2 breast sizes. If your 100% certain this is not the case, leave a post with your characters current traits and current mods after you try reloading the game) - I'm X race, why is the human picture showing up? ( Some of the DW:F races weren't included in the core framework because I have no intention of making pictures for them. This is mostly because i'm using skyrim for the pictures, and certain races would be a pain to do (like werewolves, platpyi, or tentacle monsters.) There is a chance I will eventually do them though so don't get your hopes too down. This mod is in its early stages, all feedback is welcome but please try to be constructive with it. Example of good versus bad feedback. Your writing sucks. - BAD Your writing needs work. You need to stop repeating the same words at the start of sentences, because it causes redundancy. an example of this is the boobs/dick event explanations. - Good YOUR MOD IS TOO BIG - BAD you could probably save storage space doing x to pictures to make them smaller. - good event XXXX is messed up for me - BAD event XXXX is messed up for me because its showing the wrong dick size, my character has the huge_dick trait, but its showing the small_dick - good or (my character has x and y traits and the event pictures not showing up.) - also good Credits and Thank You's - Thanks to all the wonderful people who work on the Dark World mods. - Thank you to Liqui Turtle (the author of turtles extra traits) for the original event idea, and giving me permission to edit it. - LL for letting me make this forum post and post my stuff - The nice people who made the modding help wiki for CK2 (helped a ton) - Paradox for making the game and compiling tool. - and the fuck ton of Skyrim mods I use for screenshots. (seriously too many to count) Submitter Caboosex44 Submitted 12/22/2018 Category Crusader Kings 2 Requires Dark world Fantasy View File
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Hey all, I've started work on a mod revolving around bodyslide morphs. Currently I already have a sort of morphing alchemy system implemented, ie you can make potions that give your character absolute bazonkers. This is a fairly small system, so I want to add more meat to the mod before I release it. I'm thinking artifacts, idols, and other enchanted/cursed things that change your character's body progressively. I've gotten a few ideas from the fetish capitol that is DeviantArt, but I would like to hear all of your ideas first. If you have an idea for, or have a link to, an expansion-related scenario, let me know. Also, if anyone has a reference to read the XPMSE racemenu skeleton sliders, and how to convert those into scripting changes, let me know. I'm planning on making some gnome and amazon potions/artifacts as well, and I'd rather not spend some hours studying XPMSE's code to figure out how to implement them. Edit: One last thing, if anyone is willing to make some walk cycles and idles for expanded bodies, I will try to implement them. I'm talking about waddles for characters with tree-trunk thighs; pregnant women straining to keep themselves upright; and women with enormous breasts almost falling over with each step.
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Version 5_04
4,600 downloads
Church of Buxomology Presents Ms. Vavavooomm Playable Race I made this for myself and sharing it to people that enjoy Ms. Vavavooommm and her adventures. Ms. Vavavooommm is a large female with gigantic breasts and a few surprises. Equipped with Tera Deathshell armor and a powerful Daedric warhammer, she is ready to be commanded. Basing this mod off of the Adiposian Playable Race with some of the abilities tweaked a bit and adding new ones as this mod grows. The male version is the same as the Adiposians. Hope you enjoy. Racial Power + Abilities + Passive Attributes Passive Attributes: Health, magicka, and stamina regeneration is slower than other races in Skyrim. Health regenerates during battle. Drinking stamina potions provides Buxom Fortification effect which increases max health and enlarges the breasts for a limited time. Depending on the potency of the potion will determine how long the effect lasts. Eating sweetrolls provides Buxom Fortification effect which increases max health and enlarges the butt for a limited time. The starting skills are set when creating the character: Two Handed 10, Heavy Armor 10, Restoration 5, Smithing 5, Speech 5. Abilities: Elemental Resistance: Resist Fire 25%, Resist Frost 25% Flabalance: Knockdown NPC's while sprinting. Powers: Metabolical Rage: Once per day, you can transform into a Raging super giant breasted female warrior. The Raging Growth effect lasts 10 minutes. You gain the following: Un-equips all items in inventory. Raging Fire Cloak - Visual fire effect only. (thinking about adding some benefit in the future) Raging Resists - Resist Damage 25%, Resist Disease 50%, Resist Fire 50%, Resist Frost 50%, Resist Magic 50%, Resist Poison 50%, Resist Shock 50%. Flabalanche - Knockdown NPC's while sprinting. Faster health, magicka, and stamina regeneration is faster than normal. Milk sloshing sound when running and sprinting. Glowing eyes (another visual fluff effect). Equips Raging Fists weapon. An extremely fast hand to hand weapon to pummel your opponent quickly. Body size, especially the breasts, grows much bigger than the normal Ms. V size. Other Details Created the normal and raging body tweaking the CBBE HDT body in BodySlide 2. Edited the Gloss and Specular Strength in the meshes. Female Body textures are from the female texture replacer mod by AnTiWoMaAgNoT. The male body is from Foster - Enchanded Fat Bastard Body Replacer only with weight 1 body mesh; also edited Gloss and Specular Strength. Male body texture are from Sundracon's Nude Male with Import from Roberts New Vegas Male but the feet and hands are a bit off so I had to edit it the best I could for now (I think there is a need for hairier hands). Do not expect much male body support at this point. I have uploaded the normal and rage form slider presets for BodySlide2. Normal Ms. Vavavooommm Height Scale = 1.2; Raging Ms. Vavavooommm = 1.3 There is a crate located on the side of the Riverwood Trader, on top of the steps. This holds Tera Deathshell armor, a two handed daedric warhammer, and 5 stamina potions. Tera Deathshell armor converted to fit the normal Ms. V body and is HDT compatible. Plans for more custom armors in the future when I have the time. The normal type body minimum weight and max weight are visually the same. Upgrading? When upgrading to a new version, always remember to UN-install the other version completely first. Things may not work correctly if newer versions are installed over top residual files and you may have files taking up space. I can provide the following steps that may, or may not help when upgrading: Change your character's race to one that comes with core Skyrim. Delete any armor, potions, etc, in your inventory that relates to the mod and make a new save. Exit Skyrim and uninstall the older version from your mod organizer program. Load your game. Wait 1 minute. Make a new saved game. Exit Skyrim and install the new version. Load a new game and test. Bugs On male body - gaps in between the body part meshes when adjusting weight in Race Menu. Keep in mind that the any other mod that increases scaling with breasts, butt, or belly, may conflict with the effects of the Adiposian potions and food. REPORTED: race not compatible with being vampire. Requirements Skyrim core game and it's Update 1.9.32.0.8 Skeleton that supports HDT HDT Physics Extension Thanks and Credits LordBBW for all the great ideas and support AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Foster - Enhanced Fat Bastard Body Replacer Sundracon - Nude Male with Import from Roberts new vegas male Asianboy345 + Bluehole Studio & En masse Entertainment - TERA Armors Collection for Skyrim Caliente - BodySlide 2 and Outfit Studio tools Volvaga0 - Angelic Halos and Demonic Horns CPU for his help with scripting LogRaam - The Eyes of Beauty -
Version SSE-01_06
7,705 downloads
Church of Buxomology Presents The Adiposian Playable Race SSE This is based on the original (found here). As always, I want to thank the community for being a great resource while helping me add more to this mod. I've had some help already but whomever has the time to test, please feel free and let me know if something isn't working quite right. I'm not a pro but I will do my best. Like the original, this mod is and will be a little overpowered when playing it at first. Prepare yourself for some over-sized fun. Race Abilities: The Flabalanche ability is available for each of the four races. With this, the player may knock down other NPC's while sprinting. Slow regeneration rate for health, magicka, and stamina. These races are much taller than the default NPC's. All races have the power of Metabolical Rage. This allows allows a transformation to an even bigger body for 10 minutes. This can be used once per day. Health and stamina regeneration is increased greatly. Also, the character is stripped of their gear, looses the Flabalanche ability, and gains a powerful hand to hand combat weapon. Adiposian Adiposians are all around BBW type body. Adiposians start out with a little more stamina. Numb Blood gives the Adiposian more poison resist. Transforming into a Buxom Beauty repeatedly calls Luscious, the hell spawn succubus, while making you a massive flabby ball of fatness. Derrierian Derrierians have the biggest asses out of the races. Derrierians start out with a little more health. Oxidation gives the Derrierian more fire resist. Transforming into a Booteus Maximus makes the player gassy, giving them super sonic belches and paralyses their enemies. Fortisian Fortisians have the biggest bellies out of the races. Fortisians start out with a little more of health, magicka, stamina, plus can carry a little more weight. Cooling Skin gives the Fortisian more frost resist. Transforming into the Gravitron Girl gives the player a gravitational pull around them from time to time. Lechean Lecheans have the biggest breasts out of the races. Lecheans start out with a little more magicka. Voltaic Screen gives the Lechean more shock resist. Transforming into the Dairy Queen gives the player constant squirting breasts that stagger whomever is in the path. Elegeia Elegeia are the giantess' out of the races which are extremely tall and have more of an hourglass shaped body. Elegeia start out with very low magicka but high health and stamina. Diamond Skin gives the Elegeia more magic resist. Transforming into the Amazon repeatedly calls the amazon spirit of Mjadunn to assist you while you are in your muscular form. Hall of Bosoms: A place of worship and shelter for all Adiposians and whomever wants to visit. Magic portal in the Silverblood Inn will take you to the hall when clicked. It's next to the bed in the first room on the left. Furniture Special furniture inside the Hall of Bosoms provide a blessing when sat on: The Milking Chair gives the blessing that increases your maximum magicka for a limited time. This also increases the size of the breasts on certain female models. The Feeding Throne gives the blessing that increases your maximum health for a limited time. This also increases the size of the belly on certain female models. The Booty Bench gives the blessing that increases your maximum carry weight. This also increases the size of the butt on certain female models. Available Followers The following are the available followers in the Hall of Bosoms: Madonna the Wow Cow: This animal follower will fight for you but it is weak. However, it has a magical healing aura that heals a little when you are within range. It is consider an animal so it has the potential of being an additional follower at the same time. Ms. Vavavooommm: One of Skyrim's great heroes! Ms. Vavavooommm is known to be of the Dragonborn throughout the country. With her hammer, she is a hard hitting melee specialist. She has the following perks - Barbarian, Skullcrusher, Champions Stance, Devastating Blow, and Sweep. Mjerna: One of the most agile Adiposian fighters. Her massive weapon usually intimidates anyone she meets, but she has a kind heart. She carries the massive Reaper of Souls Scythe. Mjerna has the following perks - Barbarian, Deep Wounds, Champions Stance, Devastating Blow, and Sweep. Dolly: A tall, newcomer to the Hall of Bosoms. Dolly uses the magical powers of ice and lightning. She has the following perks as well - Destruction Adept, Augmented Shock, Deep Freeze. Fluffy Felishia: Not much is known about Felishia the big belly Fortisian. However, she is very open when it comes to conjuration. She has the Conjuration Expert perk and Atromancy. Her spells include a staggering firebolt. She can also conjure a storm antronach or Luscious, the poisonous succubus. Lana di Latte: From the shadows, Lana is a big bosom close ranged killer. Having perks such as Armsman, Dual Flurry, Dual Savagery, and Critical Charge, makes her very intemidating. Lana is equipped with her own deadly daggers. Holatta Rump: Need something smashed? Holatta can handle it for you! She's ready for a holatta shakin' with you on your adventures with her maces. Julie Jiggles: Julie has dedicated her life following cleric practices. This very busty Lechean healer is equipped with her own healing aura and the Sun Fire spell. She also has the following perks: Restoration Adept, Recovery, and Respite. Big Betty: Betty was one of the first giantess Adiposians to grow to her size. She is ready to help you in your travels with her giant club. She has the Barbarian perk and is strong but a little slow. Armor and Weapons In the bedroom, there are containers holding armors. The keys are located somewhere in Skyrim. Some keys could have even been taken by an evil monster. The following are the armors I have converted so far: Ero Selene armor + weapons Lady Death Tera Castanic Hunter Tera Deathshell Tera Trielek Tera Xenocite BeanSidhe Spells Inside Bookcases In the main worship room, a couple of the bookcases contain special spell books. The keys are located somewhere in Skyrim. The spells are as follows Conjure Luscious: Summon a Flaming Succubus. Conjure Sweetness: Summon a Poisonous Succubus. Flaming Fireroll: Launch flaming sweet rolls. Shock Bread: Throw a loaf of electrified bread. Cheese Freeze: Chuck a frozen cheese wheel. Extras: Recipes Plump Sweet Roll: Use cooking pot to create delicious sweet rolls that provide a nice buff when consumed. Spells Call Amazon Gang: Summon three gigantic amazons to come to your aid for one minute. A very large woman in Skyrim is in custody of this spell book. Other Details: The female body meshes for all Adiposian races are based off CBBE Physics. No support for the fat male yet. Unfortunately, the Holy Cheesus spell does not work the way I really want it to so I need to find out how to reconfigure it. I have since removed it from version 1.00 until I figure it out. I plan on making more available recipes. What is needed for full effect: Skyrim Special Edition / all DLC including Hearthfire. SKSE64. Skeleton HDT. CBP Physics for the jiggles/bounces. Check out my own CBP Physic config here. For load order concerns, you may have to place this plugin kind of close to the top of the list. Bugs: Vampirism has been reported to not really work on this race so no full support for vampirism yet. Thanks and Credits: LordBBW for all the great ideas and support Cold Steel - Adiposian core body based off new BBW + body meshes AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Ousnius and Caliente - BodySlide and Outfit Studio CPU for help with the scripting Urielzael for the great ideas Skyrimkillmod for armor meshes which I think are based off Ravensaw's body Apachii - ApachiiSkyHair SSE LogRaam - The Eyes of Beauty Asianboy345 + Bluehole Studio & En Masse Entertainment - TERA Armors Collection for Skyrim Monsto Brukes - Tit Kit Hey Chloe - Lana di Latte Body Slide 2 Preset Jerbsinator - Dolly's body based off XL Bust Meshes Loshirai14 - Reaper of Souls Scythe Kofman77 (+Jackga+Darthanimal+Aradia+DFSL/Cenobite)- Ero Selene Armor Vixene - Lipple Body Newermind43 - Lady Death Armor Set Volvaga0 - Angelic Halos and Demonic Horns The banners in the Hall of Bosoms are of Lexxxi, Himiwako, and Busty Mara but if you have any suggestions, artwork, etc to add, please let me know Azazellz - True Amazons Race and Armor Mallory for all the great ideas Mitakusaner - Credit should really go to them for the BeanSidhe armor. I edited the meshes to fit the Adiposian bodies. -
Version 190109.0
7,738 downloads
This is a very early work. Be prepared for bugs and suffering. "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?" Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging It should look something like this: Papyrus.0.log Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:" With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth. This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you. Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping. OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards. There is a MCM menu for Settings and HUD displaying the following: UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height. Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you. There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores. CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too. NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory. Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low. Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires. Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control. UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%. MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate. TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate. CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate. VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate. Storage System: These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location. If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location. Excess will be sent to waste system. Excess waste can result in emergency waste release. Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion) Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion) Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion) Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals Belly - 200ml of Bladder, Liquid Waste Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems. The Stomach converts its contents into other substances with some wastage generated. Coolant and Oil make NutriLube Abraxo and Alcohol make Coolant Food, Water and Cum make NutriMilk Food and Sodas make Waste Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders. Clothing: Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly. MCM Settings: In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control: VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction DermalInterationResponse: How much the Unit is aroused or pained by skin contact Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman. You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message. Male Gynoids: Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later This is mainly scripted with few records altered so should not conflict with any other mods. Requirements (No hard requirements, no idea how it will go if you don't have some installed: F4SE, I think I only use it for one function so far but will use for others later. HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some. MCM if you want to change settings. No DLC required, it does soft load some assets if installed. This is designed to interface with the following to this degree so far: LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see. AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities. Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature. Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory Four Play Attributes - The Stats affect Firewall and wear is repaired. Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions. Perversions - Plans to link into the Orgasm feature and adjust some settings. Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk. ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions. Bugs: As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod. There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it. There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves. Future Plans: Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive. Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators? AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made. Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU. Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added. Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you. Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you. Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you. Robots? Any of the above I guess. May add DD Institute devices to you. Assaultrons? Got to be something special for them. The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you? The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one. You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor. Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages. Adding the ability to hack robots and other Synths. Adding features like Nightvision that use power of course. Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy. Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code Lastly get my SInstitute idea happening again and linked to this. Any new ideas are welcome or suggestions on improvements. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits -
Version 1.3.1 + 1.5 Beta
33,883 downloads
Description: After having several ideas myself, I decided to implement them and build them upon Lustful Void (LV is required for many things in this mod to work fully). As stated in the title this mod is work in progress, very much actually. Please report any bug issues to me and remember to include screenshots. You are also free to recommend changes or additions, especially regarding the exact values of modifiers and such things. I am not able to to know which is the best balance so I rely on your reviews. I am also open to suggestions to changes about the localization (meaning the dscriptions, names and all kinds of texts of things in the mod). Information about the BETA: I have now split my files into a "normal" and the BETA version due to too man issues that came up recently. Use whichever version you want but be advised that the BETA may be unstable and cause problems. If you use the BETA, please report any issues you may find and provide screenshots or any other relevant information so I can work on fixing it. Current Feautures: - 13 Traits - 1 Trait with special mechanics resulting in additional traits - 7 leader traits themed around my other added traits - 2 tiered Bimbo traits and their leader traits - 1 archaeology site - 5 buildings (BDSM Dungeon and Isoprene Collecting are mutually exclusive on the same planet as they both provide/boost unity and consumer goods in different ways) - 10 technologies - a whole "Milking" tradition tree resulting on 1 additional building and 2 jobs and a few mechanics - a whole "Latex" tradition tree available for "Latex empires" - 4 new policies - 2 for feminization and chosing which pops to feminize and to what degree (requires a tech to unlock) - 1 policy for limiting or increasing the amount of my planet events - 1 policy or fauna interactions to limit or reduce fauna events and jobs - 2 Ascension Perks (Bimbo Ascension Path) Bimbo Ascension: (BETA only) - 2 Ascension Perks (similar to how synthetic ascension works but your pops stay organic and it only affects female and futa pops) - "Bimbofication" transforms all your female and futa pops into "bimbos", this merges all female and futa pops into one species, both for convenience and performance. - "Bimbo Perfection" does the same but also changes the "bimbos" to be your main species and gives you stronger versions of the trait and leader traits. - Both give you a special project after which you can additional decide whether the new "bimbos" should receive the portrait from my other "Real Human Portraits" mod or the optional file with the "LV Bimbos". - once you finished a project, all new female/futa pops will automatically be assimilated into bimbos Do notice: BDSM Dungeon, Isoprene Collecting, Rubber 1, 2, 3 and Latex 1, 2 require you to be a "Latex Empire" Latex Tradition requires you to be a "Latex Empire" A "latex empire" is an empire which owner species has the trait "latex suits" (I might add an option later to become a latex empire through a technology and special project) New Planet Events (WiP) - my planet events are a system of events for pops on a planet - basically pops go missing which puts them into a "missing pop" job that just like criminals is forced to be worked (no worries, you won't lose all your pops to this "useless" job because I made a limit) - pops can go annually missing based on a chance affected by various triggers - like already mentioned, the number to go missing is limited to 5% on standard "planetary security" - you can search for pops through the decision "contact planetary administration" where you can also "explore planet" which causes a pop to go missing; through this you can succeed the limit set for automatically missing pops, because there it is your choice - after finding a pop the situation is revealed, though right now I only finished the "fauna events" branch - this means right now all planet events will result in some kind of fauna breeder job - because the other event branches (for example "captured by primitives" , "starport gloryhole" ...) are not implemented yet, I set the weight for manually "search pop" "explore planet" high enough to always succeed; later this will be reduced to be even with upcoming events (this is an halt right now because I hope that with the upcoming "Situations" system I can implement it better) Installation: Just like any other LoversLab Stellaris mod. Also remember to delete the old mod version. But remember to load it AFTER Lustful Void! Compatibility: Should be compatible with most mods that are not a total conversion, so same requirements as LV. Should there be issues, just reply here or DM me. Also obligatory please use UI Overhaul Dynamic before reporting any issues with things regarding UI. I run that mod and most people do to.-
31
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- stellaris
- lustful void
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Version 1.3
15,308 downloads
Breaking news: crazed glitterworld lab tech unveils experimental merging of sex bot technology with gray goo mechanites! What will those wacky scientists think up next? Fetish tags: Hyperpregnancy, Infestation (tentacles), Tentacles, Hedonism, Goo Girls, Slaanesh. * Significant portions of the newer art in this mod has been created by the talented artist Archina (they and many others on the RJW discord have also helped me work through coding issues). Their website portfolio link: https://squidlet.design/archina/gallery.html. The Nephila Hyperpregnancy Mod adds a new race, the "Nephila." This race of goo girls incorporates a complex reproductive cycle, custom "royal" style faction (still being developed) with unique royal titles, and two unique themed starts. Basic mod description can be found on the mod's development Git page: https://gitgud.io/HiveBro/nephila-rjw/-/wikis/Basic-Mod-Description. A quick breakdown goes as follows: Nephila Maidens (the race's humanoids) do not reproduce normally (they have 0 fertility unless changed by a mod). Instead, they periodically give birth to puddles of nanites that coalesce into "hunter" Nephilim known as "Cherubim" and "Seraphim." When these cherubim bite a humanoid, that humanoid will come down with a mechanite disease called "Nephila Sickness." In addition to increasing a pawn's hunger and pain rate over time, the disease has an additional effect on humanoid females. Humanoid females whose Nephila Sickness severity becomes intense enough will transform into new Nephila Maidens, thus perpetuating the race's life cycle. (Undead and Robots are typically immune). In addition to this, Nephila Maidens grow more pregnant looking over time, going from having a pot belly all the way up to hyperpregnant looking. Higher stages of Nephila Maiden are able to give birth to more, and more powerful, Nephila hunter tentacles. As Maidens grow, they also gain ranks in the Nephila social hierarchy, unlocking powers just like royal titles do. The downside to all this is that their needs (especially hunger) increase while their manipulation and speed decrease due to their increasing debilitation. The final stage of a maiden's evolution, that of a "Grand Matron," can only be unlocked by feeding a sufficiently evolved Maiden a cocktail derived from an advanced Nephila hunter tentacle known as a Seraphim. Grand Matrons give birth, about once a year, to powerful "Queen's Guard" pawns, which represent the ultimate achievement of Nephila biology. Queen's guard are fast, tough, deadly, and can transform female humanoids they fight in combat into new Nephila Maidens on your faction's side, if they stay in combat long enough. Mod load order can be seen in one of the images. Harmony -> Core -> Royalty -> Ideology -> HugsLib -> Pawn Render Patch for HD -> Humanoid Alien Races 2.0 -> [Nephila Mod] -> RimJobWorld -> RimJobWorld Race Support. Due to Ideology's change to rendering, I had to add Pawn Render Patch for HD (https://steamcommunity.com/sharedfiles/filedetails/?id=2539273760) as a new soft requirement for the mod. Set the rendering to around 40 or 50. Without Pawn Render Patch,, Queen's Guard and Grand Matrons turn into squares depending on the mods you have loaded (Vanilla Expanded and certain other HAR race mods cause issues, as far as I've ascertained). HAR's built-in utility proved insufficient given the wide range of mods that all change the same general thing. Loading Pawn Render Patch eliminates most rendering issues regardless of mod list. (If you're not familiar with the RimJobWorld Race Support mod, it can be found here: ). I am terrible at art. As a consequence, some of the sprites I use in this mod are heavily modified versions of art made by other people. In particular, I drew from "Breast Naga" by gamera1985 to create the Queen's Guard sprite, "Rimworld Busty Bodies 1.0.0" by Skyrimkillmod as the basis for Nephila Maiden bodies, and "gloomy_face" by gloomylynx for Nephila Maiden heads. Should any of the artists I drew from have issue with my mod, I'll take it down from Lover's Lab. To get started with the Nephila mod, you can pick one of the two custom starts, "Bizarre Cargo" (easy start) and "Awakened Empire" (harder start). You can also piss off the Nephila faction to get them to raid you or research Advanced Fabrication and Vitals Monitor in order to unlock the Nephila Pool of Colors workbench, which can be used to convert humanoid corpses into one-use incubators for Nephila Maidens. Dev cheats work fine, as well (apply the "Nephila Sickness" hediff to no specific body part using the apply hediff dev cheat). Known Issues: Nephila Grand Matrons and Queen's Guard disappear when entering beds; the Nephila Grand Matron specific bed is functional but ugly and does not do what it's intended to; On a pawn transforming into a Nephila Maiden, the game will spit a bunch of (harmless) red line errors if the player does not have a robot or undead mod in their load order (placing either Rimworld of Magic or the Androids mod in your load order generally makes the red line errors go away); When Nephila maidens reach a new pregnancy level and evolve, they sometimes gain a "Nephila Mechanite Inhibitor" in the process. This inhibitor prevents them from evolving again. Surgically removing the inhibitor will allow them to evolve once they have grown enough to do so again. I've also included versions of the mod for Rimworld 1.0 and Rimworld 1.1 without the Royalty expansion. Note that I will not be updating these versions, as most of the new content intended for Nephila are heavily reliant on the Royalty framework, but these versions are here for people who want access to the mod but either want to stay in 1.0 or don't want to buy Royalty. Nephila for 1.0/1.1 Without Royalty: Nephila - 1.1 Non Royalty.7z Nephila 1.1.1.7z-
37
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- rimworld
- rimworld 1.1
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Version 3.1.0
13,297 downloads
Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies. Note: If your character's body isn't changing when using the aspects of this mod, it is due to: Your body/clothing meshes don't have Morphs Enabled. Rebuild them with Bodyslide with 'Build Morphs' checked in the bottom left. You don't have NiOverride or RaceMenu installed. You're using body/clothing meshes built with a different set of morphs. This mod was built on LE UUNP/CBBE morphs. If you're using CBBE SE or 3BA, or other newer sliders, you likely won't see any changes. BHUNP is reported to be compatible, however. wm46 has made an incredible Config Menu for Skyrim Special Edition that should fix issues with CBBE SE or 3BA morph sets. See here: Morphology - Morph Config Menu Illicit Ingredients Humanoids and many creatures and animals can be dissected to obtain powerful ingredients. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals. To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection. If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves. Hunters and Apothecaries may carry some creature ingredients, while Vampires, Necromancers, and Warlocks may carry humanoid ingredients. These ingredients, by themselves, only cause bodily changes. Each creature and humanoid race increases or decreases the size of certian body areas, like torso, belly, legs, etc. Also, the size of the creature or animal determines the effectiveness of the ingredients. You can review the cheat sheet in the images to see exactly what creature provides what. Additionally, you can refine normal ingredients with them with an Alchemical Refinery to make elixirs, salves, and cures with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. Also, these experimental ingredients each have only one effect, so they can be added to other potion mixtures to easily add an additional effect, or three of them can be combined to easily make a potion with 3 effects. To refine ingredients you need an Alchemical Refinery, which can be bought from an Apothecary or found on some warlocks or mages. Activating the Refinery in your inventory, or placing it and activating it, brings up a menu allowing you to insert ingredients. You will need at least one 'normal' ingredient, and two different kinds of 'illicit' ingredients body ingredients like fat, flesh, bone meal; fluids like blood, marrow, bile; or organs. The type of illicit ingredients you add determines what effects you can refine. -Body and Fluid ingredients together can refine Fortify Skill effects, making Experimental Salves. -Body and Organ ingredients together can refine Resistance effects, making Experimental Elixirs. -Fluid and Organ ingredients together can refine Health, Magicka, and Stamina effects, making Experimental Cures. These experimental ingredients can also be carried by Apothecaries, Warlocks, and Vampires. The bodily changes caused by these ingredients and potions can be partially reverted by making Blood Elixirs at an Alchemy Table, or by buying morphing potions from Apothecaries. Unstable Enchantments Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time. The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments. Morphing Spells A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. You can find their associated tomes wherever you normally find Apprentice and Adept level spells. All spells are split into 8 body regions: Arms, Torso, Belly, Breasts, Nipples, Ass, Hips, Legs. Endow - Apprentice Level Spells that transfers a portion of one random morph from the caster to the target. Embezzle - Apprentice Level Spells that transfers a portion one random morph from the target to the caster. Plump - Adept Level Spells that transfers a portion of all relevant morphs from the caster to the target. Pilfer - Adept Level Spells that transfers a portion of all relevant morphs from the target to the caster. Size Effects Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting. The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects. You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default. Vanilla Effects Plugin If you don't want to go through the effort of finding and using these ingredients and enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes similar to Experimental Ingredients and Unstable Enchantments. Compatibility This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled. If you don't know about anything I just said, do some Googling or ask in the forums. This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits. Thanks to Blary for the model for the Alchemical Refinery. Change Log: 3.1.0 (9/26/22) -Changed tripping from large breasts and stumbling from large asses. Tripping only happens when stamina is below a threshold. -Fixed potion morph effects. Apply remaining morph on effect end. -Skeletons can now be 'dissected', which gives random human/elf bone meal. -Dissecting Vampires now give 1-3 vampire dust. -Added Stamina threshold options to the MCM for size effects. -Fixed refinery breaking when it runs out of vanilla ingredients but still has morphology ingredients. 3.0.2 (7/19/22) -Removed some debug items that were causing crashes with AddItemMenu 3.0.1 (7/18/22) -Added Breasts size offset option to MCM that I somehow missed 3.0 (7/16/22) -Redid script structure to better allow different morphs and male morphs. -Made size effects less extreme by default. -Reverted changes to creature drops. -Changed vanilla variant ingredients (Giant's toe, hagraven feathers, falmer ears) to morphology ingredients (liver, eyeballs) -Added maxs and mins to alchemy and enchants. -Added adept rank morphing spells (Plump- and Pilfer-). -Made blood elixirs and restore form scrolls always available at apothecaries and mages. -Made alchemy and enchanting effects cause weighted random morphs, rather than specific morphs. -Made unstable variants of robes. -Added restoring scrolls for NPCs. -Added morphing potions to vendors. -Added soul gems and unstable rings to court wizards. -Added unstable rings to warlocks, forsworn, vampires. -Made experimental ingredient effects last longer. -Rebalanced experimental ingredient values. -Added npc reactions to morph spells. -Added global max/min morph limits. -Added Nipple spells. -Changed size effect updating. -Added morphology spell tomes to vanilla spell tome lists. -Rebalanced tools when dissecting, so certain tools are more useful, and depreciated others. -Moved alchemy refining to a seperate tool. Alchemical Refinery. -Removed Specific Morphs from Alchemy/Enchanting effects. Now Alch/Ench effects randomly increase a random morph from a body section. -Alch/Ench effects now increase/decrease randomly, based off the total morph value that is being manipulated. -Added many more creature parts, so it's easier to use the alchemy system without playing as a ghoul or cannibal, reused depreciated 'fresh' ingredients. -Added size offsets for large Bodyslide presets. -Added mcm option for size exponent. -Added mcm toggle for removing items from dissected bodies. -Added mcm options for base dissection time. -Added multiple base dissection times for different corpse sizes. -Added cancel option to dissection. -Added force size update option to MCM. -Added player weaponspeedmult fix, and MCM option to disable it. -Decreased value of alchemical morph effects. -Added creature ingredients to hunters. -Added Reset Morphs debug options to MCM. Previous Versions:-
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Has there been a Sims 4 Vore mod made yet?
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The Adiposian Playable Race SSE
Guest posted a topic in Downloads - Skyrim: Special Edition Adult Mods
View File Church of Buxomology Presents The Adiposian Playable Race SSE This is based on the original (found here). As always, I want to thank the community for being a great resource while helping me add more to this mod. I've had some help already but whomever has the time to test, please feel free and let me know if something isn't working quite right. I'm not a pro but I will do my best. Like the original, this mod is and will be a little overpowered when playing it at first. Prepare yourself for some over-sized fun. Race Abilities: The Flabalanche ability is available for each of the four races. With this, the player may knock down other NPC's while sprinting. Slow regeneration rate for health, magicka, and stamina. These races are much taller than the default NPC's. All races have the power of Metabolical Rage. This allows allows a transformation to an even bigger body for 10 minutes. This can be used once per day. Health and stamina regeneration is increased greatly. Also, the character is stripped of their gear, looses the Flabalanche ability, and gains a powerful hand to hand combat weapon. Adiposian Adiposians are all around BBW type body. Adiposians start out with a little more stamina. Numb Blood gives the Adiposian more poison resist. Transforming into a Buxom Beauty repeatedly calls Luscious, the hell spawn succubus, while making you a massive flabby ball of fatness. Derrierian Derrierians have the biggest asses out of the races. Derrierians start out with a little more health. Oxidation gives the Derrierian more fire resist. Transforming into a Booteus Maximus makes the player gassy, giving them super sonic belches and paralyses their enemies. Fortisian Fortisians have the biggest bellies out of the races. Fortisians start out with a little more of health, magicka, stamina, plus can carry a little more weight. Cooling Skin gives the Fortisian more frost resist. Transforming into the Gravitron Girl gives the player a gravitational pull around them from time to time. Lechean Lecheans have the biggest breasts out of the races. Lecheans start out with a little more magicka. Voltaic Screen gives the Lechean more shock resist. Transforming into the Dairy Queen gives the player constant squirting breasts that stagger whomever is in the path. Elegeia Elegeia are the giantess' out of the races which are extremely tall and have more of an hourglass shaped body. Elegeia start out with very low magicka but high health and stamina. Diamond Skin gives the Elegeia more magic resist. Transforming into the Amazon repeatedly calls the amazon spirit of Mjadunn to assist you while you are in your muscular form. Hall of Bosoms: A place of worship and shelter for all Adiposians and whomever wants to visit. Magic portal in the Silverblood Inn will take you to the hall when clicked. It's next to the bed in the first room on the left. Furniture Special furniture inside the Hall of Bosoms provide a blessing when sat on: The Milking Chair gives the blessing that increases your maximum magicka for a limited time. This also increases the size of the breasts on certain female models. The Feeding Throne gives the blessing that increases your maximum health for a limited time. This also increases the size of the belly on certain female models. The Booty Bench gives the blessing that increases your maximum carry weight. This also increases the size of the butt on certain female models. Available Followers The following are the available followers in the Hall of Bosoms: Madonna the Wow Cow: This animal follower will fight for you but it is weak. However, it has a magical healing aura that heals a little when you are within range. It is consider an animal so it has the potential of being an additional follower at the same time. Ms. Vavavooommm: One of Skyrim's great heroes! Ms. Vavavooommm is known to be of the Dragonborn throughout the country. With her hammer, she is a hard hitting melee specialist. She has the following perks - Barbarian, Skullcrusher, Champions Stance, Devastating Blow, and Sweep. Mjerna: One of the most agile Adiposian fighters. Her massive weapon usually intimidates anyone she meets, but she has a kind heart. She carries the massive Reaper of Souls Scythe. Mjerna has the following perks - Barbarian, Deep Wounds, Champions Stance, Devastating Blow, and Sweep. Dolly: A tall, newcomer to the Hall of Bosoms. Dolly uses the magical powers of ice and lightning. She has the following perks as well - Destruction Adept, Augmented Shock, Deep Freeze. Fluffy Felishia: Not much is known about Felishia the big belly Fortisian. However, she is very open when it comes to conjuration. She has the Conjuration Expert perk and Atromancy. Her spells include a staggering firebolt. She can also conjure a storm antronach or Luscious, the poisonous succubus. Lana di Latte: From the shadows, Lana is a big bosom close ranged killer. Having perks such as Armsman, Dual Flurry, Dual Savagery, and Critical Charge, makes her very intemidating. Lana is equipped with her own deadly daggers. Holatta Rump: Need something smashed? Holatta can handle it for you! She's ready for a holatta shakin' with you on your adventures with her maces. Julie Jiggles: Julie has dedicated her life following cleric practices. This very busty Lechean healer is equipped with her own healing aura and the Sun Fire spell. She also has the following perks: Restoration Adept, Recovery, and Respite. Big Betty: Betty was one of the first giantess Adiposians to grow to her size. She is ready to help you in your travels with her giant club. She has the Barbarian perk and is strong but a little slow. Armor and Weapons In the bedroom, there are containers holding armors. The keys are located somewhere in Skyrim. Some keys could have even been taken by an evil monster. The following are the armors I have converted so far: Ero Selene armor + weapons Lady Death Tera Castanic Hunter Tera Deathshell Tera Trielek Tera Xenocite BeanSidhe Spells Inside Bookcases In the main worship room, a couple of the bookcases contain special spell books. The keys are located somewhere in Skyrim. The spells are as follows Conjure Luscious: Summon a Flaming Succubus. Conjure Sweetness: Summon a Poisonous Succubus. Flaming Fireroll: Launch flaming sweet rolls. Shock Bread: Throw a loaf of electrified bread. Cheese Freeze: Chuck a frozen cheese wheel. Extras: Recipes Plump Sweet Roll: Use cooking pot to create delicious sweet rolls that provide a nice buff when consumed. Spells Call Amazon Gang: Summon three gigantic amazons to come to your aid for one minute. A very large woman in Skyrim is in custody of this spell book. Other Details: The female body meshes for all Adiposian races are based off CBBE Physics. No support for the fat male yet. Unfortunately, the Holy Cheesus spell does not work the way I really want it to so I need to find out how to reconfigure it. I have since removed it from version 1.00 until I figure it out. I plan on making more available recipes. What is needed for full effect: Skyrim Special Edition / all DLC including Hearthfire. SKSE64. Skeleton HDT. CBP Physics for the jiggles/bounces. Check out my own CBP Physic config here. For load order concerns, you may have to place this plugin kind of close to the top of the list. Bugs: Vampirism has been reported to not really work on this race so no full support for vampirism yet. Thanks and Credits: LordBBW for all the great ideas and support Cold Steel - Adiposian core body based off new BBW + body meshes AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Ousnius and Caliente - BodySlide and Outfit Studio CPU for help with the scripting Urielzael for the great ideas Skyrimkillmod for armor meshes which I think are based off Ravensaw's body Apachii - ApachiiSkyHair SSE LogRaam - The Eyes of Beauty Asianboy345 + Bluehole Studio & En Masse Entertainment - TERA Armors Collection for Skyrim Monsto Brukes - Tit Kit Hey Chloe - Lana di Latte Body Slide 2 Preset Jerbsinator - Dolly's body based off XL Bust Meshes Loshirai14 - Reaper of Souls Scythe Kofman77 (+Jackga+Darthanimal+Aradia+DFSL/Cenobite)- Ero Selene Armor Vixene - Lipple Body Newermind43 - Lady Death Armor Set Volvaga0 - Angelic Halos and Demonic Horns The banners in the Hall of Bosoms are of Lexxxi, Himiwako, and Busty Mara but if you have any suggestions, artwork, etc to add, please let me know Azazellz - True Amazons Race and Armor Mallory for all the great ideas Mitakusaner - Credit should really go to them for the BeanSidhe armor. I edited the meshes to fit the Adiposian bodies. Submitter Booceefus Submitted 11/21/2016 Category Adult Mods Requires See details. Regular Edition Compatible Not Applicable -
Breast Expansion and Lactation
RapidWaterOver posted a topic in Downloads - Fallout Adult & Sex Mods
View File File Name: Breast Expansion and Lactation File Submitter: RapidWaterOver File Submitted: 17 Sep 2015 File Category: Sexual Content Requires: Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC What is this mod? Breast Expansion and Lactation creates a world in which you, as the player, acquire the ability to become a real life cow girl. Now you can produce milk and sell it all to the highest bidder! Or save it for yourself, that delicious cream provides a lot of useful buffs that come in handy in a harsh wasteland. How does it work? Over time your breasts produce milk. After a certain period of time, you are given the oppurtunity to milk yourself. This produces bottles of milk that you can sell. Be aware though that the milk is dirt cheap, so you need to sell a lot to make any kind of fortune. To start producing milk...well, let's just say you'll find out if you loot enough ghouls. For your companion, just feed them some of your milk. There are three chems that will help you in various ways with lactating. Growth extract Increases bust size Decreases the amount of milk your glands produce before expansion Production extract Increases amount of milk produced in a time frame Decreases the milk level, total amount of milk available after milking (to increase it milk yourself, but not more than a few times in a a few days period) Storage extract Increases amount of milk your glands produce before expansion Decreases amount of milk produced in a time frame These chems can be found being sold by vendors selling assorted goods as well as places where you find other drugs. BreastExpansionLactationTTW.esm: This is the master file containing the core data. BreastExpansionLactationTTW Raiders.esp: Addon that adds several weapon types to raiders that are laced with the essence from the plants and chems in this mod. BreastExpansionLactationTTW Drugging: Addon for Sexout Drugging. BreastExpansionLactationTTW SCR: Addon for Sexout Common Resources. BreastExpansionLactationTTW Lab: The secret lab has been moved to this plugin. Installation Download and unpack the contents of the latest version to your Fallout folder. Note that in each folder (3, NV and TTW) plugins all have the same name; I simply didn't bother renaming them. Copy the plugins from 3 to your data folder if you're using Fallout 3, the plugins from NV if you're using New Vegas, etc. Credits: Milking Animation: gamedude711 Milking Armor + related textures: gamedude711 Submitter RapidWaterOver Submitted 09/17/2015 Category Sexual Content Requires Fallout 3: FOSE; New Vegas: NVSE + Sexout, DLC -
View File Starchild's LV Expansion (WiP) Description: After having several ideas myself, I decided to implement them and build them upon Lustful Void (LV is required for many things in this mod to work fully). As stated in the title this mod is work in progress, very much actually. Please report any bug issues to me and remember to include screenshots. You are also free to recommend changes or additions, especially regarding the exact values of modifiers and such things. I am not able to to know which is the best balance so I rely on your reviews. I am also open to suggestions to changes about the localization (meaning the dscriptions, names and all kinds of texts of things in the mod). Information about the BETA: I have now split my files into a "normal" and the BETA version due to too man issues that came up recently. Use whichever version you want but be advised that the BETA may be unstable and cause problems. If you use the BETA, please report any issues you may find and provide screenshots or any other relevant information so I can work on fixing it. Current Feautures: - 13 Traits - 1 Trait with special mechanics resulting in additional traits - 7 leader traits themed around my other added traits - 2 tiered Bimbo traits and their leader traits - 1 archaeology site - 5 buildings (BDSM Dungeon and Isoprene Collecting are mutually exclusive on the same planet as they both provide/boost unity and consumer goods in different ways) - 10 technologies - a whole "Milking" tradition tree resulting on 1 additional building and 2 jobs and a few mechanics - a whole "Latex" tradition tree available for "Latex empires" - 4 new policies - 2 for feminization and chosing which pops to feminize and to what degree (requires a tech to unlock) - 1 policy for limiting or increasing the amount of my planet events - 1 policy or fauna interactions to limit or reduce fauna events and jobs - 2 Ascension Perks (Bimbo Ascension Path) Bimbo Ascension: (BETA only) - 2 Ascension Perks (similar to how synthetic ascension works but your pops stay organic and it only affects female and futa pops) - "Bimbofication" transforms all your female and futa pops into "bimbos", this merges all female and futa pops into one species, both for convenience and performance. - "Bimbo Perfection" does the same but also changes the "bimbos" to be your main species and gives you stronger versions of the trait and leader traits. - Both give you a special project after which you can additional decide whether the new "bimbos" should receive the portrait from my other "Real Human Portraits" mod or the optional file with the "LV Bimbos". - once you finished a project, all new female/futa pops will automatically be assimilated into bimbos Do notice: BDSM Dungeon, Isoprene Collecting, Rubber 1, 2, 3 and Latex 1, 2 require you to be a "Latex Empire" Latex Tradition requires you to be a "Latex Empire" A "latex empire" is an empire which owner species has the trait "latex suits" (I might add an option later to become a latex empire through a technology and special project) New Planet Events (WiP) - my planet events are a system of events for pops on a planet - basically pops go missing which puts them into a "missing pop" job that just like criminals is forced to be worked (no worries, you won't lose all your pops to this "useless" job because I made a limit) - pops can go annually missing based on a chance affected by various triggers - like already mentioned, the number to go missing is limited to 5% on standard "planetary security" - you can search for pops through the decision "contact planetary administration" where you can also "explore planet" which causes a pop to go missing; through this you can succeed the limit set for automatically missing pops, because there it is your choice - after finding a pop the situation is revealed, though right now I only finished the "fauna events" branch - this means right now all planet events will result in some kind of fauna breeder job - because the other event branches (for example "captured by primitives" , "starport gloryhole" ...) are not implemented yet, I set the weight for manually "search pop" "explore planet" high enough to always succeed; later this will be reduced to be even with upcoming events (this is an halt right now because I hope that with the upcoming "Situations" system I can implement it better) Installation: Just like any other LoversLab Stellaris mod. Also remember to delete the old mod version. But remember to load it AFTER Lustful Void! Compatibility: Should be compatible with most mods that are not a total conversion, so same requirements as LV. Should there be issues, just reply here or DM me. Also obligatory please use UI Overhaul Dynamic before reporting any issues with things regarding UI. I run that mod and most people do to. Submitter StarchildKiss Submitted 10/29/2021 Category Stellaris Requires Lustful Void
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View File Church of Buxomology Presents Ms. Vavavooomm Playable Race I made this for myself and sharing it to people that enjoy Ms. Vavavooommm and her adventures. Ms. Vavavooommm is a large female with gigantic breasts and a few surprises. Equipped with Tera Deathshell armor and a powerful Daedric warhammer, she is ready to be commanded. Basing this mod off of the Adiposian Playable Race with some of the abilities tweaked a bit and adding new ones as this mod grows. The male version is the same as the Adiposians. Hope you enjoy. Racial Power + Abilities + Passive Attributes Passive Attributes: Health, magicka, and stamina regeneration is slower than other races in Skyrim. Health regenerates during battle. Drinking stamina potions provides Buxom Fortification effect which increases max health and enlarges the breasts for a limited time. Depending on the potency of the potion will determine how long the effect lasts. Eating sweetrolls provides Buxom Fortification effect which increases max health and enlarges the butt for a limited time. The starting skills are set when creating the character: Two Handed 10, Heavy Armor 10, Restoration 5, Smithing 5, Speech 5. Abilities: Elemental Resistance: Resist Fire 25%, Resist Frost 25% Flabalance: Knockdown NPC's while sprinting. Powers: Metabolical Rage: Once per day, you can transform into a Raging super giant breasted female warrior. The Raging Growth effect lasts 10 minutes. You gain the following: Un-equips all items in inventory. Raging Fire Cloak - Visual fire effect only. (thinking about adding some benefit in the future) Raging Resists - Resist Damage 25%, Resist Disease 50%, Resist Fire 50%, Resist Frost 50%, Resist Magic 50%, Resist Poison 50%, Resist Shock 50%. Flabalanche - Knockdown NPC's while sprinting. Faster health, magicka, and stamina regeneration is faster than normal. Milk sloshing sound when running and sprinting. Glowing eyes (another visual fluff effect). Equips Raging Fists weapon. An extremely fast hand to hand weapon to pummel your opponent quickly. Body size, especially the breasts, grows much bigger than the normal Ms. V size. Other Details Created the normal and raging body tweaking the CBBE HDT body in BodySlide 2. Edited the Gloss and Specular Strength in the meshes. Female Body textures are from the female texture replacer mod by AnTiWoMaAgNoT. The male body is from Foster - Enchanded Fat Bastard Body Replacer only with weight 1 body mesh; also edited Gloss and Specular Strength. Male body texture are from Sundracon's Nude Male with Import from Roberts New Vegas Male but the feet and hands are a bit off so I had to edit it the best I could for now (I think there is a need for hairier hands). Do not expect much male body support at this point. I have uploaded the normal and rage form slider presets for BodySlide2. Normal Ms. Vavavooommm Height Scale = 1.2; Raging Ms. Vavavooommm = 1.3 There is a crate located on the side of the Riverwood Trader, on top of the steps. This holds Tera Deathshell armor, a two handed daedric warhammer, and 5 stamina potions. Tera Deathshell armor converted to fit the normal Ms. V body and is HDT compatible. Plans for more custom armors in the future when I have the time. The normal type body minimum weight and max weight are visually the same. Upgrading? When upgrading to a new version, always remember to UN-install the other version completely first. Things may not work correctly if newer versions are installed over top residual files and you may have files taking up space. I can provide the following steps that may, or may not help when upgrading: Change your character's race to one that comes with core Skyrim. Delete any armor, potions, etc, in your inventory that relates to the mod and make a new save. Exit Skyrim and uninstall the older version from your mod organizer program. Load your game. Wait 1 minute. Make a new saved game. Exit Skyrim and install the new version. Load a new game and test. Bugs On male body - gaps in between the body part meshes when adjusting weight in Race Menu. Keep in mind that the any other mod that increases scaling with breasts, butt, or belly, may conflict with the effects of the Adiposian potions and food. REPORTED: race not compatible with being vampire. Requirements Skyrim core game and it's Update 1.9.32.0.8 Skeleton that supports HDT HDT Physics Extension Thanks and Credits LordBBW for all the great ideas and support AnTiWoMaAgNoT - CBBE-CHSBHC-UNP-ADEC-Human Argonian Khajiit Texture-4096 Foster - Enhanced Fat Bastard Body Replacer Sundracon - Nude Male with Import from Roberts new vegas male Asianboy345 + Bluehole Studio & En masse Entertainment - TERA Armors Collection for Skyrim Caliente - BodySlide 2 and Outfit Studio tools Volvaga0 - Angelic Halos and Demonic Horns CPU for his help with scripting LogRaam - The Eyes of Beauty Submitter Booceefus Submitted 06/10/2015 Category Races Requires Special Edition Compatible
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Synth Player Gynoid AlphaTest View File This is a very early work. Be prepared for bugs and suffering. "The bombs... the vault... I felt cold... I'm awake again... but I feel nothing... SHAUN!! NATE!! Why am I seeing these numbers in my vision? WHAT DID THEY DO TO ME?" Its basic features are functional with no crashing or bugs that I know of. It should not activate till you exit the CryoPod but can also be used on any saved game of any level. Basically by installing this you agree to become one of my test minions and submit detailed reports on issues and papyrus log files when needed if possible How to enable Debug Logging and where to find the files: https://www.creationkit.com/fallout4/index.php?title=Enable_Debug_Logging It should look something like this: Papyrus.0.log Those logs should be for the last 4 save games. My messages should all have the Prefix "SynthPlayer:" With all the other mods cleaned out using Notepad++ Search "SynthPlayer:" it looks like this: PapyrusCleaned.0.log Basically the goal is to simulate the player awakening from crysleep replaced into a Synth, a Gen 2.5 Prototype Gynoid Sexbot to be more specific. It is Player only and wont be expanded to other actors. As the unit becomes more experienced, abilities to override Vault-Techs Asimov like safety protocols and be more combat orientated will increase. Currently the mod assumes you appear completely human, although later Robots and Synths may detect you as an escaped Synth. This is not meant or survival mod as being a bot you should not suffer hunger disease, poison etc, by the time I disable all that, your playing in normal mode anyway Bad News - Less Electricity resistance, but it improves as you level. Normal healing like Stimpacks doesn't work on you. Good News - . You are immune to Poisons and regenerate damage and use Rads to generate power. Action Points, Endurance, Agility, Intelligence, Perception, Movement and Jumping Speed are increased as you get higher in Status Damage Regeneration = Requires power also occurs more efficiently when not moving, sitting or sleeping. OverClocking gives you a Status/Level Boost for a short time when activated by key or Combat detection. The Duration in seconds and Percentage of Unit Status boost is set from the MCM sliders and has a 100 second cooldown afterwards. There is a MCM menu for Settings and HUD displaying the following: UnitStatus = Basically the current operational status of the Gynoid, health and other systems etc. It Buffs Physical stats, Action points, Speed and Jump Height. Power = Electricity, you need it. Drained by Running/Sprinting/Jumping/Sex etc. Power affects Movement and Jumping rates. Slow recharges from soaking any Rads you have, rad can now be useful, but they can still kill you and create overheating. Though if you have Rads you can't fully heal and if you are fully charged you can't process anymore rads. Conversion of Rads happens asted when stationary, and faster again when seated or sleeping. You can also use the Torture Devices Extractor Chair or Synth Reclaimation chair at the cost of some LubriCool or Plugs Of The Commonwealth Buttplug Cores. You can also charge from Fusion cores using Power Armor. if you enter Power armor both batteries will average out the charge between them, so you could end up losing power to charge the Power Armor or using its power to charge you. There should be wearable Insertable Fusion Core option if you have any Fusion Cores in your inventory. When depleted they should become Depleted Cores. Similar for Plugs of the Commonwealth Butt Plug Fusion Cores. CoreTemp = 0-100 degrees Celsius plus a small level buff, Heat generated by external temperature, heavy armor rating and running, Rads, Arousal, Fertilty. Reduced by Stationary, sitting, sleeping or swimming. External temperatures are 18degrees indoors, 8 degrees while swimming and varying 18 +/-12 degrees outdoors dependant on time of day. The more armor rating you wear the hotter you will get too. NutriLube = Is the total NutriLube you have in your body, it repairs, cools and lubricates. It is lost from damage or during sex or high arousal, restored by drinking it or making it. NutriLube affects Movement and Jumping. The Gynoid has 1000ml of storage in body + 1000ml in Breasts, 500ml in the Butt, 500ml in the Womb and up to 1000ml in the Belly and the NutriLube enters the Belly and transfers gradually through the Butt, Breasts then into the Body as needed at roughly 1ml per second. Excessive Lubricant will cause bloating and swelling in areas using LooksMenu Morphing. There are sliders in MCM to adjust the amount of Morphing for each area. I have avoided using the Pregnancy Belly bodymorph node thingy so it should not conflict with it. Finally a use for all those Coolant containers, you can craft NutriLube from Semen, Coolant and Oil. You can craft Coolant from Alcohol and Abraxo. You can consume Coolant, Abraxo and Oil by crafting it into Cups or Glasses. Food, Soda and Water Consumption generate waste which is planned to be linked to pooping in RSE, but I'll make that an optional feature. Waste is stored in the stomach and Butt area. The Butt Waste and NutriLube storage sizes are adjustable in MCM for those who want more or less of either. You should see digestible Abraxo, Coolant and Cooking Oil in your AID tab if you have any normal versions in your inventory. Firewall = (Non-Functional) Resistance to Hacking by Synths and Robots and the Gynoids SexualProcessor, reduced by Gynoids Arousal, Lust and Submissiveness. Killing things especially Synths and Humans will result in Behaviour errors and corrective shocks if your Firewall is low. Sexual Processor = (WIP) The Gynoid is a Sexbot, the Sexual processor is basically the units Lust to engage in Sexual activity and may gradually override the Gynoids options and responses, I plan to actually alter settings and other factors in mods like RSE, FPA, Perversions etc so the player will have less control. It is going to be like a virus in your system, you may start becoming Sadistic or Masochistic or desiring Supermutants, or whatever just to sate your programmed desires. Arousal = (WIP) How close to Orgasm, Arousal and Orgasm expels LubriCool and increases the Sexual Processor Control. UpperServos = Arms health, when damaged to low levels abilities like Combat may be lost but damage does regenerate. Systems disabled re-enable at twice the Percentage they disable, so if Combat is disabled at 10% it will re-enable at 20%. MobilityServos = Legs health, when damaged to low levels abilities like FastTravel, Sprint, Jump, Running and Movement may be lost but damage does regenerate. TorsoChassis = Torso health, also damaged by overheating and sex. Later will effect cooling and recharging system efficiency, but damage does regenerate. CranialStatus = Head health, also damaged by overheating, when damaged to low levels abilities like Sneak and VATS may be lost but damage does regenerate. VisualSensors = Eyes health, when damaged to low levels abilities like "Look At" may be lost but damage does regenerate. Storage System: These storage areas may stretch to 200% of the full amount. After this the fluids will transfer to another storage location. If Body, Breasts or Butt storage locations are less than 100% they will transfer the appropriate liquid from another location. Excess will be sent to waste system. Excess waste can result in emergency waste release. Body - 1000ml of NutriLube, may also be contaminated by Injected/Inhaled Chems Breasts - 1000ml of NutriLube (adjustable in MCM for those who don't want Breast expansion) Butt - 500ml of NutriLube (adjustable in MCM for those who don't want Butt expansion) Butt - 500ml of Solid Waste (adjustable in MCM for those who don't want Butt expansion) Belly - 200ml of Womb, when Pregnant contains offspring size and NutriLube. Possibly contaminated with Oil and NutriLube from Robots or Synths and Semen from Biologicals Belly - 200ml of Bladder, Liquid Waste Belly - 200ml of Stomach, Storage containing Food, Water, Soda, NutriLube, Cum, Oil, Coolant, Abraxo, Alcohol and Ingested Chems. The Stomach converts its contents into other substances with some wastage generated. Coolant and Oil make NutriLube Abraxo and Alcohol make Coolant Food, Water and Cum make NutriMilk Food and Sodas make Waste Waste is removed by using RSE's Peeing and Pooping animations with a manual hotkey in MCM. It's frequency can be adjusted or turned off with the MCM sliders. Clothing: Devious Devices Corsets, Chastity Belts, Chastity Bras and Catsuits will restrict or reduce expansion of Butt, Breasts and Belly. MCM Settings: In the HUD there are settings that don't do much yet but will be hijacked by the SPU meaning you will be able to set them at start but may lose the ability to adjust them when the SPU has control: VocalInterationResponse: How much the Unit is aroused or Pained by Oral Sexual interaction UpperStorageInterationResponse: How much the Unit is aroused or pained by Boobs Sexual interaction PrimaryPortInterationResponse: How much the Unit is aroused or pained by Genital Sexual interaction WastePortInterationResponse: How much the Unit is aroused or pained by Anal Sexual interaction DermalInterationResponse: How much the Unit is aroused or pained by skin contact Human Appearance Slider: This tells my mod how human the Gynoid appears. I have no idea what body mod you may be using. This will eventually alter the chances of NPC's and opponents like BOS treating you as a human. may be adjusted by extreme expansion amking you look inhuman. You can adjust the spacing of most of the top left status messages in MCM to make them less frequent, currently default is 15unit changes prompt a message. Male Gynoids: Although this is aimed at females I plan to allow for Futa/Male Androids, but wont be doing any testing, let me know if anything doesn't work or make sense for males and I will see if I can make it work. I have already set some of the sounds to alter for male players. I'll have to add a toggle in to disable the womb stuff, some things really depend on know ing what type of sex is occurring, which will only come from AAF. Yeah, I could do a whole balls swelling with Cum thing later This is mainly scripted with few records altered so should not conflict with any other mods. Requirements (No hard requirements, no idea how it will go if you don't have some installed: F4SE, I think I only use it for one function so far but will use for others later. HUD Framework, you wont see any status without it, not a hard requirement though as it seems a bit buggy for some. MCM if you want to change settings. No DLC required, it does soft load some assets if installed. This is designed to interface with the following to this degree so far: LooksMenu - This is required for the Boob, Belly and Breast inflation, it also morphs the body Muscles dependant on the Strength Stat. Not all outfits are set up for morphing as far as I can see. AAF - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. FourPlay - Yes it detects sex and adds Cum, increases SexProcessor and Arousal. Family Planning Enhanced - Detects Fertility, Pregnancy will draw extra power, NutriMilk, etc, and reduces physical abilities. Devious Devices - Not a great deal so far but working on Institute devices to reduce Firewall and slowly hack the Gynoid. Chastity Bra, Chastity Belt and Corset should prevent Bodymorphing in relevant parts. Corset and Catsuits will increase Core temperature. Torture Devices - Extraction and Reclamation Chair which will be used recharge at the cost of gathering coolant from the Gynoid. Stimulation from the Milking Chair and HydroPillory Four Play Attributes - The Stats affect Firewall and wear is repaired. Realistic Saliascious Encounters - Disables Basic and Advanced needs as they aren't relevant to a Gynoid. Uses the peeing and pooping Animations ,it should work fine with both FourPlay and AAF versions. Perversions - Plans to link into the Orgasm feature and adjust some settings. Plugs Of The Commonwealth - The FusionCore is usable as a recharging item. And may cause additional SexProcessor/Arousal Buff/Debuff dependant on the MCM Anal penetration response setting Glory Hole - Reduces SelfEsteem and Dominance, Cum is an ingredient needed to make NutriMilk. ASIA - Charging from some of the upgrade chairs, more stuff to come, this should work fine with both FourPlay and AAF versions. Bugs: As its an Alpha, you will get FREE STUFF added for testing purposes and to retain playability, ideally they should not be needed to play this mod. There is something funny going on between this and other HUDFramework mods causing zero readings and no updating. Make sure you install the FPAttributes HUD in a save before adding this mod and it seems to solve it. There is a script reset in MCM that may solve issues if you have updated from older versions. Some bugs I've found due to the engine require clean saves. Future Plans: Adding a game start Bootup sequence to gradually raise all values from zero to current operational status and make it feel a little more immersive. Use Fusion Generators to charge somehow. Makeshift Batteries? Settlement Generators? AAF support, just waiting for it to stabilise a bit and have the detection I need for Sex types and Races etc, hopefully Fade to Black at least for Robots till animations are made. Hijack the Family Planning Fertility settings so it is controlled by the Gynoids SPU. Place Reclaimation chargers around the Commonwealth and reduce the charging effect of Rads. Or maybe I use the Vault Tech Single person Nuke Shelters. Hopefully I can do that by script once I work out the co-ordinates. A Reclaimation chair may be the only way to get the Institute Chastity Belt removed once added. Other Synths and Robots will use you for a Battery or LubriCool source, they will milk your swollen boobs before bloating your Belly with materials to create more before maybe releasing you. Gen 1 Synths just want to drain power from you by fucking you. May add DD Institute devices to you. Gen 2's require NutriLube and attempt to hack you during sex to make you more submissive. May add DD Institute devices to you. Robots? Any of the above I guess. May add DD Institute devices to you. Assaultrons? Got to be something special for them. The Rust Devils will want you of course too and who knows what the Mechanist's plans are for you? The Institute will want you for experiments, you may not know you are programmed to collect something like FEV Hound sperm so will automatically submit when you find one. You may catch a Virus from a Radio Station, Terminal, Holotape or Power Armor. Pumps and valves that transfer LubriCool between areas may fail leading to uncontrolled bloating or shortages. Adding the ability to hack robots and other Synths. Adding features like Nightvision that use power of course. Finding upgrade components that can increase systems efficiency, those Military Circuit boards will be handy. Most healing other than Stimpacks will be disabled, I'm only leaving them in for emergency use, the aim is to play without them so just Roleplay that for now I have no plans to use a body race or similar or make it a requirement, Mesh/Textures is pretty much beyond my ability, I mainly just script code Lastly get my SInstitute idea happening again and linked to this. Any new ideas are welcome or suggestions on improvements. File versions are by date so 180510 is 10th of May 2018, not 5th of October 2018 unless you are American PERMISSIONS: Translations are cool, just don't claim my stuff is yours. No uploading elsewhere than LoverLab. No Kiddie Porn usage, I don't want to be involved in any crap that hits the fan. I DO NOT support any use of my mods for kiddie porn or adult sexual situations like child pregnancy. If I disappear or am inactive on Lovers Lab for over 3 months, others are free to take over my mods, don't claim its yours unless you do a reasonable amount of upgrading, then just thank me in the credits Submitter Halstrom Submitted 05/05/2018 Category Races/Creatures Requires HUD Framework, F4SE, MCM
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View File Rimworld 1.3: Nephila Hyperpregnancy Race Mod Breaking news: crazed glitterworld lab tech unveils experimental merging of sex bot technology with gray goo mechanites! What will those wacky scientists think up next? Fetish tags: Hyperpregnancy, Infestation (tentacles), Tentacles, Hedonism, Goo Girls, Slaanesh. * Significant portions of the newer art in this mod has been created by the talented artist Archina (they and many others on the RJW discord have also helped me work through coding issues). Their website portfolio link: https://squidlet.design/archina/gallery.html. The Nephila Hyperpregnancy Mod adds a new race, the "Nephila." This race of goo girls incorporates a complex reproductive cycle, custom "royal" style faction (still being developed) with unique royal titles, and two unique themed starts. Basic mod description can be found on the mod's development Git page: https://gitgud.io/HiveBro/nephila-rjw/-/wikis/Basic-Mod-Description. A quick breakdown goes as follows: Nephila Maidens (the race's humanoids) do not reproduce normally (they have 0 fertility unless changed by a mod). Instead, they periodically give birth to puddles of nanites that coalesce into "hunter" Nephilim known as "Cherubim" and "Seraphim." When these cherubim bite a humanoid, that humanoid will come down with a mechanite disease called "Nephila Sickness." In addition to increasing a pawn's hunger and pain rate over time, the disease has an additional effect on humanoid females. Humanoid females whose Nephila Sickness severity becomes intense enough will transform into new Nephila Maidens, thus perpetuating the race's life cycle. (Undead and Robots are typically immune). In addition to this, Nephila Maidens grow more pregnant looking over time, going from having a pot belly all the way up to hyperpregnant looking. Higher stages of Nephila Maiden are able to give birth to more, and more powerful, Nephila hunter tentacles. As Maidens grow, they also gain ranks in the Nephila social hierarchy, unlocking powers just like royal titles do. The downside to all this is that their needs (especially hunger) increase while their manipulation and speed decrease due to their increasing debilitation. The final stage of a maiden's evolution, that of a "Grand Matron," can only be unlocked by feeding a sufficiently evolved Maiden a cocktail derived from an advanced Nephila hunter tentacle known as a Seraphim. Grand Matrons give birth, about once a year, to powerful "Queen's Guard" pawns, which represent the ultimate achievement of Nephila biology. Queen's guard are fast, tough, deadly, and can transform female humanoids they fight in combat into new Nephila Maidens on your faction's side, if they stay in combat long enough. Mod load order can be seen in one of the images. Harmony -> Core -> Royalty -> Ideology -> HugsLib -> Pawn Render Patch for HD -> Humanoid Alien Races 2.0 -> [Nephila Mod] -> RimJobWorld -> RimJobWorld Race Support. Due to Ideology's change to rendering, I had to add Pawn Render Patch for HD (https://steamcommunity.com/sharedfiles/filedetails/?id=2539273760) as a new soft requirement for the mod. Set the rendering to around 40 or 50. Without Pawn Render Patch,, Queen's Guard and Grand Matrons turn into squares depending on the mods you have loaded (Vanilla Expanded and certain other HAR race mods cause issues, as far as I've ascertained). HAR's built-in utility proved insufficient given the wide range of mods that all change the same general thing. Loading Pawn Render Patch eliminates most rendering issues regardless of mod list. (If you're not familiar with the RimJobWorld Race Support mod, it can be found here: ). I am terrible at art. As a consequence, some of the sprites I use in this mod are heavily modified versions of art made by other people. In particular, I drew from "Breast Naga" by gamera1985 to create the Queen's Guard sprite, "Rimworld Busty Bodies 1.0.0" by Skyrimkillmod as the basis for Nephila Maiden bodies, and "gloomy_face" by gloomylynx for Nephila Maiden heads. Should any of the artists I drew from have issue with my mod, I'll take it down from Lover's Lab. To get started with the Nephila mod, you can pick one of the two custom starts, "Bizarre Cargo" (easy start) and "Awakened Empire" (harder start). You can also piss off the Nephila faction to get them to raid you or research Advanced Fabrication and Vitals Monitor in order to unlock the Nephila Pool of Colors workbench, which can be used to convert humanoid corpses into one-use incubators for Nephila Maidens. Dev cheats work fine, as well (apply the "Nephila Sickness" hediff to no specific body part using the apply hediff dev cheat). Known Issues: Nephila Grand Matrons and Queen's Guard disappear when entering beds; the Nephila Grand Matron specific bed is functional but ugly and does not do what it's intended to; On a pawn transforming into a Nephila Maiden, the game will spit a bunch of (harmless) red line errors if the player does not have a robot or undead mod in their load order (placing either Rimworld of Magic or the Androids mod in your load order generally makes the red line errors go away); When Nephila maidens reach a new pregnancy level and evolve, they sometimes gain a "Nephila Mechanite Inhibitor" in the process. This inhibitor prevents them from evolving again. Surgically removing the inhibitor will allow them to evolve once they have grown enough to do so again. I've also included versions of the mod for Rimworld 1.0 and Rimworld 1.1 without the Royalty expansion. Note that I will not be updating these versions, as most of the new content intended for Nephila are heavily reliant on the Royalty framework, but these versions are here for people who want access to the mod but either want to stay in 1.0 or don't want to buy Royalty. Nephila for 1.0/1.1 Without Royalty: Nephila - 1.1 Non Royalty.7z Nephila 1.1.1.7z Submitter HiveBro Submitted 03/07/2020 Category Rimworld
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Morphology View File Morphology is an expansion mod that adds potions, enchantments, spells and other mechanics that can change the player's body or NPCs bodies. Note: If your character's body isn't changing when using the aspects of this mod, it is due to: Your body/clothing meshes don't have Morphs Enabled. Rebuild them with Bodyslide with 'Build Morphs' checked in the bottom left. You don't have NiOverride or RaceMenu installed. You're using body/clothing meshes built with a different set of morphs. This mod was built on LE UUNP/CBBE morphs. If you're using CBBE SE or 3BA, or other newer sliders, you likely won't see any changes. BHUNP is reported to be compatible, however. wm46 has made an incredible Config Menu for Skyrim Special Edition that should fix issues with CBBE SE or 3BA morph sets. See here: Morphology - Morph Config Menu Illicit Ingredients Humanoids and many creatures and animals can be dissected to obtain powerful ingredients. Some of these ingredients can be converted back into normal ingredients at Alchemy Tables. Others can be cooked into odd meals. To perform dissections, the minimum you need is a simple dagger. Activating corpses with a dagger equipped gives the option to harvest flesh of the cadavers. To obtain the other ingredients, you will need more tools. Specific embalming tools found in warlock lairs and nordic ruins allow you harvest fluids and organs. The scalpel, pick, and scissors aid with organs, while the screw tool aids with fluids. If you come across a dwarven extractor, that will also help you drain fluids. Whenever you are dissecting a cadaver, you can choose to dissect either flesh, fluids, organs, or all. Selecting only one type of ingredient to harvest reduces the amount of time taken to finish the dissection. If you obtain a human heart or flesh, or one of the ingredients added by this mod, you can craft Dissection Tools at a forge, which allow you to harvest most cadavers easily. Warlocks, vampires, falmer, and other mages may carry a set of these tools, in addition to the ingredients themselves. Hunters and Apothecaries may carry some creature ingredients, while Vampires, Necromancers, and Warlocks may carry humanoid ingredients. These ingredients, by themselves, only cause bodily changes. Each creature and humanoid race increases or decreases the size of certian body areas, like torso, belly, legs, etc. Also, the size of the creature or animal determines the effectiveness of the ingredients. You can review the cheat sheet in the images to see exactly what creature provides what. Additionally, you can refine normal ingredients with them with an Alchemical Refinery to make elixirs, salves, and cures with experimental effects. These effects are different from normal alchemical effects, in that they can stack over eachother, with the 'draw-back' of causing bodily changes. Also, these experimental ingredients each have only one effect, so they can be added to other potion mixtures to easily add an additional effect, or three of them can be combined to easily make a potion with 3 effects. To refine ingredients you need an Alchemical Refinery, which can be bought from an Apothecary or found on some warlocks or mages. Activating the Refinery in your inventory, or placing it and activating it, brings up a menu allowing you to insert ingredients. You will need at least one 'normal' ingredient, and two different kinds of 'illicit' ingredients body ingredients like fat, flesh, bone meal; fluids like blood, marrow, bile; or organs. The type of illicit ingredients you add determines what effects you can refine. -Body and Fluid ingredients together can refine Fortify Skill effects, making Experimental Salves. -Body and Organ ingredients together can refine Resistance effects, making Experimental Elixirs. -Fluid and Organ ingredients together can refine Health, Magicka, and Stamina effects, making Experimental Cures. These experimental ingredients can also be carried by Apothecaries, Warlocks, and Vampires. The bodily changes caused by these ingredients and potions can be partially reverted by making Blood Elixirs at an Alchemy Table, or by buying morphing potions from Apothecaries. Unstable Enchantments Soul gem fragments from Black Soul Gems can be warped at an enchanting table, and used to Destabilize the enchanted armor you find. Placing enchanted armor in the world and then activating it while carrying at least three of the same kind of warped soul gem will make the enchantment unstable. If you disenchant the item, the unstable enchantment can be applied to any type of equipment. However, the enchantment will slowly alter your body if you wear it for extended periods of time. The warped soul gem fragments can be combined with a roll of paper at an enchanting table to make a Scroll of Restore Form, which will revert some of the effects from unstable enchantments. Morphing Spells A handful of new Alteration spells allow you to siphon body sizes to and from NPCs. You can find their associated tomes wherever you normally find Apprentice and Adept level spells. All spells are split into 8 body regions: Arms, Torso, Belly, Breasts, Nipples, Ass, Hips, Legs. Endow - Apprentice Level Spells that transfers a portion of one random morph from the caster to the target. Embezzle - Apprentice Level Spells that transfers a portion one random morph from the target to the caster. Plump - Adept Level Spells that transfers a portion of all relevant morphs from the caster to the target. Pilfer - Adept Level Spells that transfers a portion of all relevant morphs from the target to the caster. Size Effects Having a ridiculous voluptous body now has some effect on your gameplay. At increased sizes, your Health, Magicka, Stamina, and associated regeneration is increased, at the cost of mobility debuffs, all depending on what parts of your body were enlarged. For example, enourmous breasts increase your maximum Magicka, but cause you to trip and stumble while running or sprinting; while having an enourmous ass increases your Magicka Regeneration, but causes you to stumble and make noise while running or sprinting. The effects take into account all body changing mods, not just Morphology. So, if your character is enlarged by some of my other mods like Body Builders or Corruption, or through another mod that uses NiOverride Morphs, then you will still succumb to these effects. You can toggle the effects off in the MCM if it doesn't mesh with your gameplay. You can also set 'Size Offsets' in the MCM if you use a Bodyslide preset that is large by default. Vanilla Effects Plugin If you don't want to go through the effort of finding and using these ingredients and enchantments to start changing your character's body, you can download the Vanilla Effects optional plugin. This causes all vanilla armor enchantments and beneficial potions to cause changes similar to Experimental Ingredients and Unstable Enchantments. Compatibility This mod requires NiOverride or RaceMenu, CBBE RaceMenu Morphs, and Armor and Clothing Models built through Bodyslide with Morphs Enabled. If you don't know about anything I just said, do some Googling or ask in the forums. This mod should be compatible with everything else. It just needs a bashed-patch due to some item list edits. Thanks to Blary for the model for the Alchemical Refinery. Change Log: 3.0.2 (7/19/22) -Removed some debug items that were causing crashes with AddItemMenu 3.0.1 (7/18/22) -Added Breasts size offset option to MCM that I somehow missed 3.0 (7/16/22) -Redid script structure to better allow different morphs and male morphs. -Made size effects less extreme by default. -Reverted changes to creature drops. -Changed vanilla variant ingredients (Giant's toe, hagraven feathers, falmer ears) to morphology ingredients (liver, eyeballs) -Added maxs and mins to alchemy and enchants. -Added adept rank morphing spells (Plump- and Pilfer-). -Made blood elixirs and restore form scrolls always available at apothecaries and mages. -Made alchemy and enchanting effects cause weighted random morphs, rather than specific morphs. -Made unstable variants of robes. -Added restoring scrolls for NPCs. -Added morphing potions to vendors. -Added soul gems and unstable rings to court wizards. -Added unstable rings to warlocks, forsworn, vampires. -Made experimental ingredient effects last longer. -Rebalanced experimental ingredient values. -Added npc reactions to morph spells. -Added global max/min morph limits. -Added Nipple spells. -Changed size effect updating. -Added morphology spell tomes to vanilla spell tome lists. -Rebalanced tools when dissecting, so certain tools are more useful, and depreciated others. -Moved alchemy refining to a seperate tool. Alchemical Refinery. -Removed Specific Morphs from Alchemy/Enchanting effects. Now Alch/Ench effects randomly increase a random morph from a body section. -Alch/Ench effects now increase/decrease randomly, based off the total morph value that is being manipulated. -Added many more creature parts, so it's easier to use the alchemy system without playing as a ghoul or cannibal, reused depreciated 'fresh' ingredients. -Added size offsets for large Bodyslide presets. -Added mcm option for size exponent. -Added mcm toggle for removing items from dissected bodies. -Added mcm options for base dissection time. -Added multiple base dissection times for different corpse sizes. -Added cancel option to dissection. -Added force size update option to MCM. -Added player weaponspeedmult fix, and MCM option to disable it. -Decreased value of alchemical morph effects. -Added creature ingredients to hunters. -Added Reset Morphs debug options to MCM. Previous Versions: Submitter Code Serpent Submitted 05/15/2020 Category Other Requires NiOverride or RaceMenu, Morph Enabled Armor Meshes Special Edition Compatible No
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I saw this mod a couple of days ago, but regretfully I forgot to follow it here on LL. The idea seemed really interesting and I want to try out the mod, but I can't find it. From what I remember, you were able to harvest bodyparts from different monsters to create potions that change your body shape, like making you more muscly or giving you bigger breasts. The mod also allowed you to add two enchantments on one piece of armor, but in exchange, it made the armor piece unstable, affecting the wearer's body shape the longer they wore it. What was this mod?