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  1. Dicky's Pinup Outfit CBBE Legacy

    Hello LoversLab! This is my Pinup Outfit for CBBE - released for the first time here along with the Fusion Girl version!
    Please note, I consider the Fusion Girl version as the next upgrade for the mod, so I will only be updating that version if I do. This CBBE version is legacy - I packaged the more popular modification system with this one so it's basically identical to the Fusion Girl version, except for the body type, inclusion of physics, and the high heeled feet differ slightly vs the Fusion version. Probably comes down to tastes, but the CBBE version has smaller, petite feet, while the Fusion version has more toned, regular-sized feet.
     
    Note: I don't play much with physics since I'm a screenshots guy, so I never really extensively tested the physics version. A few users from that other site mentioned that they had issues, but I was never able to tell if it was simply user error with outfit studio or something was actually broken. For the few hours I tested the physics version though, I never had any issues, so I don't know. Lmk if you guys have any issues with that.
     
    What this mod does
    Adds the following CBBE female clothing pieces (armor slot noted in parenthesis):
    Bikini Bottom (40 or 45)
    Bikini Bottom XXX (40 or 45)
    Bikini Top (48 Beard)
    Bikini Top XXX (48 Beard)
    Shirt (48 Beard)
    Skirt (39 or 44)
    Gloves (56 Unnamed or 34, 35 Hands)
    Officer Gloves (34, 35 Hands)
    Hat (46 Headband)
    High Heeled Boots (33 Body)
    High Heels (33 Body)
    Combat Boots (33 Body)
    Holotag Necklace (50 Neck)
    Jacket (37 or 41)
    Arm Patch (57 Unnamed)
    Circle Patch (57 Unnamed)
    Tank Top (48 Beard)
    Thigh Belt (39 or 44)
     
    You can build these pieces at the Chem Station under "Dicky's Pinup Outfit"
    If you have mods that add legendary to armor pieces, most of these outfits can be fitted with a legendary stat as well.
     
    Armor Upgrade
    Goes from 0-4, with 0 being realistic (little or no DR) and 4 being "heroic" giving you pretty OP protection. You don't have to craft two separate versions now to choose a realistic or OP version - just craft the outfit you want and change its stats at the armor workbench. Because of this new feature, I removed the ballistic weave option on all pieces.
     
    Heroine Upgrade
    Custom legendary abilities I split out so you can add an ability per outfit. These include auto-healing, rad scrubbing, high jump, fast reloads, etc. Just gives you the ability to pick and choose what you want.
     

    15,829 downloads

    Updated

  2. FO4 Animations by Leito - Voice Fix for FF animations

    Hi,
     
    this is a fix for the female on female animations from Leito's Fallout 4 animation pack that are using strapons (thanks to the AAF One Patch). So far they all had male sounds for the second actor, which is hilarious but also not very immersive.
    What I did is I hex-edited the hkx animation files from Leito to change the voice package in them from the male and male raider voices to female (could have used hkxpack but that tool changed too much in the file, I don't trust it). To not also change the male on female animations I had to copy the male hkx files into separate ones and edit those.
    The sounds folder is copied over from the female vanilla sounds from Leito's mod, but I removed some "oh god" samples from the aggressive package.
     
    Requirements:
    AAF
    FO4 Animations by Leito v2.0a (duh!)
    The One Patch to Bang Them All
     
    Just load this after the Bang them All patch, it has to overwrite xmls from that or it won't work.
     
     
    Credits:
    @dagobaking for AAF
    @Leito86 for his animations
    @an3k for the Bang them All patch

    73,294 downloads

    Updated

  3. Looksmenu Pantyhose Overlay

    I take no credit for this. The file I based everything off of was ported to racemenu for skyrim by @b3lisario. If @b3lisario has an issue I will immediately pull the file.
     
     
    This is a port of UNP Racemenu Pantyhose overlay for Fallout 4. 
     
    I thought Fallout 4 could use one and I did use the Skyrim one alot.
     
    There is currently 28 pantyhose, tights and faux thigh high includes. I am constantly messing with it. If it goes over well, I might publish it to nexus. I'm just testing the waters out here first
     
    Here is what is included:
     
    Black Tights Black Pantyhose High Waisted Black Tights Blackout Tights Black Faux Thigh Highs Blue Tights  Blue Pantyhose Grey Tights Grey Pantyhose White Tights White Pantyhose White Faux Thigh Highs Pink Tights Pink Pantyhose Pink Blackout Tights Pink Faux Thigh Highs Tan Tights Tan Pantyhose Suntan Tights Suntan Pantyhose Purple Tights  Purple Pantyhose Teal Tights Teal Pantyhose Navy Tights  Navy Pantyhose Red Tights Red Pantyhose  
    I think that's everything.
     

    2,828 downloads

    Updated

  4. AAF Gag Equip GrayUser Animations

    This is an experimental AAF plugin which causes the GrayUser Bondage Animations to actually equip a gag.  It uses the tape gag from Devious Devices, so you need that installed.  I chose the tape gag specifically since it is used by Violate and RaiderPet.

    2,801 downloads

    Updated

  5. MeLikem Areolas

    This work is based of of a mix of the CBBE, Oni, and default skin textures.  The areolas shape is based off my best friend's nipples, so don't tell me these are unrealistic!  Fahrenheit is shown behind piper with the dirty skin version (I prefer tats to dirt). Both are included.  These are 4k res textures.

    1,109 downloads

    Updated

  6. Vanilla Barefoot Clothing

    Vanilla barefoot clothing meshes. Includes two Skyrim ports (prisoner and miner)
     
    Replacer, non-esp. You may have to add some (miner?) in your own esp, my environment is already too heavily modded to tell, including leveled lists.
     
    EVB only, no CBBE (no plans to CBBE, either).
     
    Permissions: enjoy them, link back here if you mod them, don't use them for profit / donations.
     
    'coz reasons

    729 downloads

    Updated

  7. AAF Overlay Patches OnePatch 1.1.1

    This is a WIP. I like overlays - the ones in the earlier patch by Riot_Punch.  But it is wayyy out of date now.  To use this you need c*moverlays.xml and c*moverlaysmutant.xml (where did the human ones come from originally?.. Leito?.. (Let me know pls)
    You also need
    CumNWealth_Patches_Base.rar from:
     

    5,138 downloads

    Submitted

  8. Birds Critter Fix V1

    While perusing my papyrus logs I noticed a scandalous number of script errors centered around birds what the engine calls "critterspawn".  I have seen these in my Skyrim as well.  I have lots of Worldspace changing mods which add meshes and textures to the worldspace.  These types of mods can break other stuff that's locked away in compressed files.  So I exported the meshes and textures from the birds and voila no more errors.  Plus the birds no longer hover in place.
     
    TLDR: Fixes some bird errors in the game world, including stuck animation.

    2,698 downloads

    Updated

  9. CrazyRug CBBE Slider Sets

    These slider sets build bodies for male and female crazy animations.  You need Body Talk v2, CBBE, Bodyslide.  For ghouls see my other mods.
    Probably only works with CBBE and BT2. Also Zex skeleton is advised for AAF..

    934 downloads

    Submitted

  10. Bodyslide Body Talk 2 Ghoul Male.7z

    This is a mesh and slider set for BodyTalk2 for male ghouls.  You need just the EVB ghoul textures from this mod: https://www.nexusmods.com/fallout4/mods/7432?
     
    When you build the bodies choose any of the TBOS body talk slider sets.
     
    If you want this for "Superhero body" or whatever you can convert a body yourself in bodyslide. Just open you favorite body as a file save a copy of it as "TBOS ghoul mybodytype".  You can get the file folder data from my file here. Then go into the properties on your body and change the material file like you see in the pic below. Again, you can get the file and folder data from my sliderset.
     
    So strange, I've been modding since 2005 and my first publication is ghoul cocks...
     
     
     
     
    Bodyslide Body Talk 2 Ghoul Male.7z

    PreBuilt Mesh.7z

    1,885 downloads

    Submitted

  11. [AAF] RSE II: Reproductive System Effects (07/25/19)

    About:
     
    This mod adds a menstrual cycle to the player, be they female OR male, as well as various pregnancy related effects such as morning sickness and fatigue, as well as miscarriages. The options in the MCM highlight all of the current functionality, in a plain and understandable way. Integrates at this time with Wasterlander's Rash and in the future will also integrate with Advanced Needs. Note that there is no requirement to have either mod installed ~ their inclusion is done through a soft-check.
     
    NOTE: This mod REQUIRES AAF and FAMILY PLANNING ENHANCED!
     
    This mod starts in a "disabled" state and you will need to go into the MCM to set your timeframe for what the mod considers to be a month and then enable periods. This was done to prevent the mod from automatically starting on MALE player games, when you have forgotten the mod is installed.
     
    Requirements:
     
    A functioning install of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
    Family Planning Enhanced
    RSE II Resources ESM
     
    Legal:
     
    All assets are to remain intact with RSEII: Reproductive System Effects. You may not take any part of it, in whole or in part, to use in your own mods without express permission. Trust, I know my code, function flow and my assets - if you use it without asking, I'll know and it wont be good for you. RSEII: Reproductive System Effects is made to be used in whole, not for you to rip apart and coopt components of it for your own uses. This mod may not be altered or redistributed. Lovers Lab is the only site that has permission to host the file and does so under my own user account.
     

    26,237 downloads

    Updated

  12. Fallout 4 - Random Painting Generator

    THIS IS Fallout 4 Random Painting Generator!
     
    (PLEASE FOLLOW THIS FILE / TOPIC IF YOU WANT TO BE SURE TO ALWAYS HAVE THE LATEST VERSION. UP UNTIL V1.0 REGULAR VERSIONS MIGHT BE RELEASED).
     
    If you like this software, please give it a positive rating.
    I take feature requests, as long as I like the idea.
     
    - Do you want to have more diverse paintings in game?
    - Do you want those Paintings to be based on your own collection of images, different each time you run the game, or whenever you feel like it?
    - Do you want the paintings to be lore friendly if you want to, or look brand spanking new if you're in the mood?
    - Do you want to be able to fill paintings of the Commonwealth with your own photo's (or adult imagery)?
     
    If the answer to all of those questions is yes then look no further! For I have created the first stable build of FO4WC, which was my way of creating the means to have different RANDOM paintings each time I run Fallout 4. Which produces output such as this, in game (just imagine it's your own images):
     
    But I had some conditions while making it!
    - It should NOT be a Fallout 4 mod, I wanted no dependancies on mod breaking updates from Bathesda as I will not support this tool for long; it should be stable and it does what it's designed to do.
    - It should be LORE FRIENDLY when I want to and I should have a lot of tweaking options for both source image selection and the way the end result looked.
    - I wanted paintings to be able to look aged, worn, have contrast added (or faded) etc..etc.. or brand-new.
    - It should be RANDOM so I could be surprised each time I play through Fallout 4
    - I wanted to give modders an opportunity to quickly create custom paintings for release
    When looking at all of this, I decided on creating a stand alone application called FO4WC. It uses NvidiaTexture Tools at it's core to convert created art into DDS files.
     
    What you can do with F04WC (Features)
    - You MAY create (and release) your own custom galleries with this tool. You can easilly release them as 'your own hard work' but it would be nice if you say somewhere that you used this software. It's sort of the right, it's the not-egocentrical not-self-centered not-bastard thing to do.
    - The tool automatically creates all the files in the right place. Run the tool, run the game, nothing else (unless you want to).
    - Create single image paintings, based on a text file list of images, or a set of selected folders, with a minimum of 132 images (88 if you use regular output only) so it can draw from the image pool.
    - Create double images if horizontal aspect images cannot be found using a smart algorhythm to find images within the same series of images where possible (this works especially well with porn series, as you get 'twins' of sets that make the ratio work a lot better and look like they belong together).
    - I've implemented very RUDIMENTARY AI into the program. If you enable 'Search for source pictures with Aspect Ratio of target' the application will try to find images best suited to the output dimensions of the paintings as they are used in Fallout 4.
    - Optimised routines for recognising types of images that were painted / wallpaper format
    You have a lot of output options:
    - Different cropping methods
    - Adjust image contrast (from 0.5 to 1.5)
    - Filter source images to only pick large images
    - Add many different image folders, then only pick 'x' random pictures per folder for a natural division of images in the eventual output.
    - Sequentially read files during the batch (Ascending or Descending)
    - Add aging options No aging / Light aging / Extra aging
    - Add a canvas (or not)
    - Add lines around the images on the canvas itself (or not)
    - Export to small (512x256) or large paintings (1024x1024 / 2048 / 4096).
    - Choose any arbitrary output folder (then rename files for your own custom galleries)
     
    Combinations of settings above led me to hours of tweaking and fiddling, so my guess is that you'll have fun with this!
     
    REQUIREMENTS:
     
    - .NET 4.0 Framework (most PC's have it these days)
    - Windows Vista, 7,8,10. Perhaps it'll run on WINE, not sure.
    - It's a standalone executable and should 'just work'. If it doesn't, well it's in alpha for a reason.
    - NvDxt.exe was included in this release.
     
    THINGS TO LOOK OUT FOR!
     
    - The Image Quality is very FINNICKY and works like this:
     
    For photographic (or adult) images choose 'Normal quality'. This is best optimised for such input!
    For DRAWINGS (e.g. real paintings or cartoons) choose Production or Higher quality.
     
    The reason for this is that the compressor of NVidia likes to add a lot of noise in higher quality images, making especially photography look weird and painted in DDS form, this is also because of the way that DXT compression works, but that's a whole different discussion. In any case, just remember the rules as stated above, or experiment for yourself on what you find is the best setting for you.
     
    Tips for tool usage:
     
    - Download vintage images, they look great and absolutely lore friendly.
    - Darker backgrounds work very well with the tool
    - Try to mix your source folders 50/50 between landscape and portrait images, it makes the tool's rudimentary ai feel nice and secure, and warm and fuzzy inside.
    - If all the images are landscape (as it would be if you chose your 'wallpapers' folder) then TURN OFF the 'search for source pictures with aspect ratio of target' option. Because the tool will be searching long and hard for something that doesn't exist.
     
    The options at the top right can work confusing:
     
    - Recursive
    Means that during the batch, each folder shown will be recursively read. (So adding folders to the list itself by pressing 'add' will NOT add folders recursively, but all images in the folders and their subfolders are read when this option is enabled). Turn this option off, if your images folder has subfolders with images that you don't want to add to your paintings in Fallout 4.
     
    - Limit images per folder
    Means that for each folder listed only a maximum of that number of images will be read for random selection.
     
    - Limit Total Batch Images
    Means to limit the total number of images that are read during the batch
     
    - Sequential read during batch
    Means that the images in the folders will be read in a sequential manner, instead of randomly.
     
    If you run into a bug please do the following:
    - Rerun the tool with the same settings and choose 'maintaing error log' then attached the created export.log file into a post and reply to this thread.
     
    I might ask follow up questions such as 'where did you download that great adult collection' or 'how many files were in the source directory', I might even ask something serious, such as 'What the hell dude, horses??? Really??'.
     
    Disclaimer: NOTHING beats manually creating galleries and tweaking each image by hand. If you are a quality freak then this is not the tool for you, go away, and certainly don't complain to me about image quality. If you do, you will be laughed at and ridiculed. By the way, this tool gets DAMNED close to professional quality.
     
    If you love versatility in your games like I do, then this is the exact right tool for you!

    2,789 downloads

    Updated

  13. [AAF] RSE II: Abductions Addon Pack

    RSE II: Official Abductions Addon Pack
     
    About
     
    This mod adds a few locations for kidnapping via Minutemen Radiant Quests and via RSE II's Abductions. However, this addon pack does not require RSE II CSA to be installed - anyone can use it.
     
    Removed from kidnapping / abductions:
    Saugus Ironworks, simply because it could potentially interfere with a running quest. Modified:
    Hub City Auto Wreckers, by moving the prisoner mat out of the trailer and in front of the Boss NPC. Added:
    Gunner location - Mass Bay Medical Center Gunner location - Quincy PD  
    Installation
     
    Simply install it to your data folder and then activate it in your mod manager of choice. Due to the fact that this mod alters many Locations, Encounter Zones and cells, it is best if you place this mod as low as you possibly can in your load order, just to ensure these overrides win out conflicts.
     
    Legal
     
    Permission is not granted to host this file on any other site than Lover's Lab, under my specific user account.

    50,545 downloads

    Submitted

  14. Dicks, Dicks Everywhere

    Jeez, somebody has replaced all the pictures in the commonwealth with pictures of dicks... My guess is the Institute.

    This replaces painting absract, generic, cabot, and portrait with an abundance of dicks.

    1,309 downloads

    Submitted

  15. Bimbette.

    Hello!
     
    This is a bodyslide preset I made, one of several but the first to receive screenshots.
     
    It's meant for breast and butt lovers.
     
    Give it a try, And maybe share some pics. ^^
     

    957 downloads

    Submitted

  16. Amanda preset

    This is Amanda. she was my character I used in Fallout. I uploaded her because I do not play anymore. Maybe someone else will like her. Her hair uses misc hairstyle pack and her face uses looksmenu customization compendium.

    423 downloads

    Updated

  17. OUTDATED - VotW plugin - SexTapes

    This mod is long since outdated and wont work unless you can get hold of a version of the VotW mod at the time of creation. If anyone wants to try and resurect it they have my permission to do so.
     
     
    VotW plugin - SexTapes
     
    Description:
    This is a plugin for Videos of the Wastland mod by Razorwire. Adds five "homemade" holo-sex-tapes featuring Piper, Curie, Cait and my own character Romanova.
     
    My CK keeps chrashing so for now the only way to get them is through console;
     
    help "sex tape" 4 = ID nr. for the tapes.
     
    player.additem ID 1 = gets you one copy of the tape for the coressponding ID
     
     
     
    Pre-install Requirments:
    VtoW:
     
    http://www.nexusmods.com/fallout4/mods/24435/?
     
    install this first since my mod does nothing on its own.
     
     
     
    Install:
     
    Use Nexus Mod Manager
     
    or
     
    Manual install:
     
    Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
     
     
     
    Also be shure to check out:
    http://www.loverslab.com/files/file/3438-votw-plugin-pwp-vault-69-starlight-drive-in-reels/
     
    Adds a "pre-war" porn movie named vault 69 to the wasteland. Comes as both a number of holotapes and as movie reels for the Starlight Driv-in. In color!
     
     
     
    Enjoy.
     
    Credits
     
    Razorblade for VotW
     
    Also Crazy6987, its his animations I've used for making these videos (http://www.loverslab.com/files/file/3288-crazy6987-sex-animation/)

    12,835 downloads

    Updated

  18. OUTDATED - VotW plugin - PWP Vault 69 + Starlight Drive in Reels

    This mod is long since outdated and wont work unless you can get hold of a version of the VotW mod at the time of creation. If anyone wants to try and resurect it is they has my permission to do so.
     
     
     
    VotW plugin - Vault 69
     
    FIXED (for those who downloaded before 23 nov 2016):
    Had forgotten to pack the .esp and sound files in the first upload! download the new updated file (Vtow_plugin_-_Vault_69_%28fixed%29.rar) and reinstall
     
     
     
    Update - Vault 69 Starlight Drive in Reels (NOTE, this new file is roughly 720mb):
    Vault 69 is now avilable for Starlight drive in. I had to make some cuts in the #3 movie due to mod restrictions (movie time limit) and I amped up the sound a few decibels too.
     
    Don't forget to download the Votw Starlight Drive in module or this new file won't do you any favours:
    http://www.nexusmods.com/fallout4/mods/24435/?
     
    The Reels can be found in Vault 111 in the overseers bedroom (next to the original tapes).
     
     
     
    Description:
    This is a plugin for Videos of the Wastland mod by Razorwire. Adds the pre-war holo-porn-movie "Vault 69", containing three scenes (one tape each) as follows;
     
    Vault 69 #1 - Vault Girl Sees The Overseer
    Vault 69 #2 - Vault Girl In Double Trouble
    Vault 69 #3 - Vault Girl And The Orgy
     
    All of the above can be found inside Vault 111 in the overseers bedroom and can be stored in the magazine racks.
     
    Also adds a "easter egg" tape, but you will have to find it yourself. Clues; altar, shrine, temple, chancel, sanctum, holy place, sanctorium.
     
    Pre-install Requirments:
    VtoW:
     
    http://www.nexusmods.com/fallout4/mods/24435/?
     
    install this first since my mod does nothing on its own.
     
    Install:
     
    Use Nexus Mod Manager
     
    or
     
    Manual install:
     
    Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
     
    Possible Conflicts:
    Mods that alter Vault 111 and/or Sanctuary could possible cause trouble.
     
     
     
    Optional file:
    4x Vault69 Movie posters. NOTE! if you already has the mods below installed, my file will overwrite the last four "blank portraits" in the 70 - Posters folder. In other words, if you've already installed ACS sketchbook and has used up all blank portraits with your own images, you might not want to download this file.
     
    Pre-install Requirments:
    Art Connoisseur System:
     
    http://www.nexusmods.com/fallout4/mods/11963/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D11963%26preview%3D&pUp=1
     
    ACS Sketchbook
     
    http://www.nexusmods.com/fallout4/mods/17713/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D17713%26preview%3D&pUp=1
     
    install these first since my mod does nothing on its own.
     
    Install:
     
    Use Nexus Mod Manager (overwrite when asked to - see description)
     
    or
     
    Manual install:
     
    Study the folder order in the .rar file then copy the files into your fallout 4 data folder.
     
     
     
    Also be shure to check out:
    http://www.loverslab.com/files/file/3364-vtow-plugin-sextapes/
     
    The precursor of this mod that features a number of "sex tapes" featuring our favourite female companions and my character Romanova. It was meant to look like home made porn that were recorded on the pipboy over old holotapes. These are in black and white thou.
     
     
     
    Enjoy.
     
    Credits
     
    Razorblade for VotW
     
    Also Crazy6987, its his animations I've used for making these videos (http://www.loverslab...-sex-animation/)

    22,032 downloads

    Updated

  19. Sawed Off Laser's AB Preset

    Posting my custom Atomic Beauty preset, for those who like huge breasts only.
    Also, beware there will be clipping on a lot of outfits. Fix it in Outfit Studio if you can.
    Requires Atomic Beauty, doesn't work for other presets.
    To install it, place the file in: Fallout4>Data>Tools>BodySlide>SliderPresets
    If something is busted, let me know. Peace~~~

    830 downloads

    Updated

  20. [AAF] RSE II: Advanced Needs Settlement Solutions (07/02/19)

    PREMABLE (aka Important Information To Note Ahead of Downloading)
     
    This mod is NOT intended for ongoing games where you already have all settlements claimed, not if you wish to use modified settlements functionality. You can disable that upon the mod being installed and thus only have access to player farming, if that is your wish. But you should not install this mod for use on ongoing games with settlement outposts enabled. My whole-hearted recommendation is for new games only. It should also be said, as advisement, that I have modified a few of the vanilla scripts relating to Minutemen Radiant Quests and how they interact with owned settlements. All modifications are tested and function as expected. This warning is given so that you are aware that 1) I have modified core game scripting to allow this mod to work as written and 2) so that you are aware there will be scripts you need to ensure are removed should you ever uninstall this mod. There is a section below that highlights the modified script names and where to find them. Don't worry - I am a seasoned pro with this game's scripts and engine - the modifications are sound, tested and will not break your game.
     
    NOTE: You do NOT need to have RSE II's Advanced Needs installed to use Settlement Solutions.
     
    About Settlement Solutions:
     
    This mod came into being to expand upon those brave souls who once demoed Survival Mode on Youtube, where they did not take settlements or settlers and tried to survive in that way. While those survival mode playthrough vids were an inspiration for what I am doing with this mod, you are most definitely not limited to using it in survival mode - it can be used in ANY game mode. I expanded upon this idea by allowing you to take five settlements where only one of them can be an actual settlement with settlers summoned via a radio beacon tower. You will only be allowed to build ONE recruitment beacon and this settlement build item will be locked off from your menu for the rest of your game with that character, so it is important to choose your settlement location carefully, for once the transmitter is placed, you need to keep it in the settlement - if you scrap it, you will not be able to build another one. This was done to prevent people from having five settlements, as the intent was to have one and have four private places to do what you need to do whilst running around the Commonwealth, such as restocking, crafting, tending your crops and to sleep in safety. You can assign supply routes to these outposts so that your workbenches are linked, sharing resources. After you reach five owned settlement locations, all remaining Commonwealth locations are locked and you will not be able to activate them to claim ownership. If you have Automatron DLC installed, this mod will account for The Mechanists Lair as well. Suffice it to say, the note below about using the Removal Tool is very important should you wish to continue a saved game after removing this mod!

    A note about settlements and outposts. Should you opt to not claim Sanctuary when you come down from the vault and just go to rescue Preston and company from the Museum, their quest automatically assigns Sanctuary Hills upon speaking to Preston once he arrives there when they leave the Museum. So... if you do not want Sanctuary as one of your five allocated outposts, simply never go back there to talk to him. If however, you claim it or allow it to be auto-owned upon speaking to Preston, it will count as one of your five allocated outpost locations but it will NOT count as your settlement - just because the five of them are there does not qualify it as your settlement. Placing the recruitment beacon is what proclaims a settlement and forever blocks further beacons from being built. Just a headsup on that aspect of the mod and the games quests.

    This mod also gives you, the player, the ability to farm your own crops! No more do you need settlers to have produce items growing. Using the FARMING settlement build menu, you can place player farmed crop items. When placed, you will need to TEND to your crop in order for it to produce an item of food. Each planted crop item has its own need of being tended and has its own cycle of replenishment. You can adjust the length of time it take between tending and harvesting via the MCM. Crop items are not linked to the workshop, so do not generate happiness or food. They are also immune from settlement attack damage. The workshopobjectsscript was not altered in any way for these crop items - I simply removed it from my cloned food items and created my own script. Sadly, I could not link this script to the WorkshopParent script for the above resource tracking and damage as the WSParent script calls back directly to workshopobjectsscript and would not recognize my custom script on compiling. No big deal.

    This mod includes a custom Random Events script that will, at intervals, potentially start up some small random events, like raiders coming into your outposts to demand things from you or critters infesting your player farmed crop items. More will be added as the mod grows.

    It is very important that you use the Removal Prep Tool in the MCM should you wish to remove this mod after trying it out, so that it can unlock any workbenches that have been blocked and also to correct the settlement build menu.

    IMPORTANT NOTE:
     
    This mod alters the scripting on a few quest fragments for Minutemen radiant quests. This in no way hampers the quests nor breaks them. These small edits simply 1) prevent auto-ownership of workbenches upon completing a quest, so you have the choice to take it or not, and 2) on quests where you must place a radio beacon when defeating all of the hostiles in the location, it now skips this stage of the quest and proceeds straight to the stage where you update Preston that the quest is completed. In total, this comprises two single line edits on two scripts. The quest line involving the Castle is not interfered with in any way and the Castle (as well as Home Plate) are exempt from the settlement limiter scripting. The modified scripts are included in this download, so be sure you remove them should you uninstall the mod down the road. One will be found in your scripts folder, named "minrecruitquestscript.pex" and the other in your Scripts\Fragments\Quests\ folder called "QF_MinRecruit06_0015F040.pex", and "MinutemenCentralScript.pex". They has been modified to allow Defend the Castle to begin without worrying about the player owning 75% of the available settlements in the game. Please note that you will need to ensure this script is removed as well, should you ever uninstall the mod. All this edited script does is bypass the settlement count and never start up the Form Ranks quest that requires 75% settlement ownership.
     
     
    Available Mods That Use RSE II's ESM:
    RSE II Combat Surrender and Abductions RSE II Wastelander's Rash RSE II Random Shenanigans RSE II Advanced Needs  
    Requirements:
     
    A functioning install of AAF.
     
    MCM -> https://www.nexusmods.com/fallout4/mods/21497
     
     
    Legal:
     
    The source code is provided for you to make personal changes, should you wish to. It is not provided for you to alter, compile and redistribute your own version of the mod. The mod, Advanced Needs Settlement Solutions for RSE II is only allowed to be hosted and downloaded from Lover's Lab, under my specific user account.

    11,669 downloads

    Updated

  21. [FO4] Various AAF XML files

    30 June 2019 - Uploaded 2.4, an update made by EgoBallistic, to be in line with the latest version of Themes and AAF. I left the previous 2 files (2.3 and 2.3 patched) just for "historical purposes", but if you keep your game updated you should definetely use this latest 2.4 version.
     
    06 May 2019 - I was warned of some change in the latest AAF who made necessary a correction in the syntax of some xmls. So I uploaded the same 2.3 but it should be patched to work properly with the new framework version. It's untested, now tested, please tell me if there's issues. Other than that, I still stand on what I wrote below, even if this time I didn't put a password on the archive for practicity of those in need to update. (PS sorry if I made a couple of reuploads, I needed to make corrections)
     
    01 May 2019 - The life of the latest version 2.3 has ended. Until a new updated version won't be made, no user should install it. I leave the file here as a reference for whoever wants to pick it, modify, copy/paste IDs etc., it's a file intended for modders' reference and not for users. The password to extract the archive is sunnysmile.
     
    These XML allow extra combinations with the existing animations, so you can have more possibilities when choosing actors / animation / furniture. I'm making some XML files while I'm learning how things work. I'll dump them here if they seem interesting enough. Please let me know what you think.
     
    NOTE ON VERSION 2.3
    - Corrected some strapons, thanks to Torn for test
    - Removed Leito Beta files, I saw he introduced furnitures on V2
     
    Install
    Since v. 2.2, there's a practical FOMOD All-In-One installer (tested with NMM and MO2). Many thanks to Roggvir to help me solve all the issues that came out in the creation.
    You can install them manually if you know what folders / files need to be installed and where.
     
    Requirement:
    - AAF
    - SavageCabbage vanilla pack. If you have the full, I think it works anyway, I'm just not using its animations
    - Leito FF patch (which will want you to install Vioxis Strapon too)
    - Horizon patch requires Horizon mod
    - Vs patch requires V's Stylish Decor mod
     
    Issues:
    - If you have an error, first of all please remove the XML file and see if the error goes away. These XML files are loaded everytime you load your save, you are safe in doing it.
    - If the error goes away when you remove the XML, check if you installed the Requirements.
     
    Old description, it's not important, it's only for reference:

    61,233 downloads

    Updated

  22. Raider Pet

    This mod provides a scenario for role-playing a Raider captive.  The quest is basically free-form, few quest markers or fixed objectives; it can be started anytime, simply by putting all your weapons in storage and walking into a Raider camp.  There's a demanding note (found and delivered by Jun Long in Sanctuary) providing some extra motivation, but that's entirely optional.
     
    The first raider who greets you will take various items (bobby pins, caps, DD keys) and lock you in a collar - with an explosive attached.  If you run away, or just stay away from Raider encounters for too long (20 min.), it will kill you... though there's a chance it'll misfire and spare your life.  If you manage to remove the collar, or equip a weapon, the raiders will turn hostile again (grenades or mines don't count, if you equip them while sneaking).
     
    The raider boss (if one could be identified) will have some additional dialogue, but other raiders are mostly generic.  He or she will also have a key to your collar.  If no boss could be identified, then the raider who put the collar on will have the key.
     
    If you don't have Devious Devices loaded, you'll have to use your imagination for the collar, and there won't be any keys to find.  In that case, the timer will be disarmed as soon as hostilities resume.  So DD is strongly recommended - but it isn't a hard dependency.
     
    The first time you escape, you will gain the Black Widow perk (if you don't already have it).  Every capture & escape will also provide a modest XP reward.
     
    The scenario is repeatable.
     
    NPC Interactions:
     
    Jun Long finds a ransom demand and delivers it to you. Several followers (Deacon, MacCready, Cait, Strong) may have scenes that play after you clear a location (any time after running the base infiltration scenario). Diamond City guards will be abusive, but not hostile, if you've been running with a Raider pack.  
    Infiltration:
     
    Start by putting away all weapons and walking into Raider territory unarmed.  Power armor does not count as 'unarmed', by the way. The first raider will collar you and take some items from your inventory. You'll be able to talk to the raiders, and may even get paid a little.  You can probably filch stuff from camp, while you're at it. With the right animations installed, gang options will be available.  Actors will be chosen from among the ones who've already greeted you, whether they previously participated in a scene or not.  Max of 5 actors, including the player character. Equipping a weapon will end the infiltration, and the raiders will turn hostile again.  Immediately. Equipping a mine or grenade (when sneaking) will not end the infiltration - if you can find or steal one.  Neither will placing a grenade in a target's pocket (though that usually kills you too).  Equipping brass knuckles (while sneaking) will also go unremarked. If you've picked up any weapons, particularly while outside the camp, raiders may notice and ask what you've got there.  You might be able to distract them from confiscating the weapons. Removing the collar, by any means, will turn the raiders hostile again. There is a risk that one of the Raiders will attack you in a jealous rage. One of the non-boss Raiders will be chosen as the special actor 'Lucky', who will have additional dialogue. Using a cookpot or chem lab with Rat Poison in your inventory will give you a chance that people you encounter will take tainted food or drugs from you.  Low level raiders may die, others will just be weaker.   Poison is slow acting, and doesn't affect everyone you meet.  Rat poison can often be found in garage cabinets (hint). Poisonings affect the path of Lucky's quest, as well as offering a way out of captivity. Pickpocket attempts are easier, for a short while after sex (i.e. distraction helps), but the DD keys are hard to steal.  Certain targets may react violently, if you're caught. Diamond city jail can be a risky place, for a Raider pet.  Bored guards need to relieve the tedium... This scenario is repeatable.  Assuming you can still walk afterwards.  
    Mod Interactions:
     
    Uses a collar and tape gag from Devious Devices, if available. Adjusts D/s orientation in SexAttributes, depending on dialogue responses (mostly towards the submissive side). Will try to work with Real Handcuffs, and can even remove them.  
    Mini-Quests:
     
    Current mini-quests, who gives them, etc.:
     
    The Get Lucky quest runs in parallel with the others, and currently has several endings:
     
    Modder Documentation and Example:
     
    This file is an example of various ways other mods can interact with this one, with extensive comments.  It's a working example, tested in game.
     
    ExampleQuestScr.psc
     
     
    Troubleshooting:
     
    Raiders not recognizing unarmed status:
     
    Piercings:
     
    AAF Recommendations:
    ...
     
    Thanks:
     
    Thanks go to the LL mods gang, for fantastic mod resources.
     
    Thanks to @CGi for the German translation, @Caiena for the Russian translation, @A.J. for the Italian translation, @JBpy for the Spanish translation, and @Benjou1 for the French translation.
     
     
    Requirements:
     
    This mod requires AAF for animations (minimum version AAF 73Beta).  It won't load without that. 
     
    The new dialogue is not voiced, so turn on subtitles.
     
    Optional extras:
     
    Toxic Raider Armor
    SexAttributes (the AAF version of FPAttributes)
    Devious Devices
    Lord Escobar's Moddable Piercings
    Real Handcuffs
    Slave and Model Poses
     
    Conflicts:
     
    No known conflicts. 
     
    This covers some of the same territory as my Rogue Sexbot mod, so I don't necessarily recommend using both at once, but they shouldn't actually conflict.
     
    Version History:
     
     
     

    208,571 downloads

    Updated

  23. Vault-Tec Breeding Posters - Adult Version

    Hi all,
     
    WHAT:
    This is a simple mod, which (currently) adds 22 Posters under Decorations->Vault->Posters. These Posters are themed around pregnancy and reproduction, while I tried to maintain the original style of Vault tec Propaganda posters. See preview file for an idea. The Posters are available in a new and an dirty state and cost 2 cloth each.
     
    WHY:
    Why not?
     
     
    I have made an non-adult version too: Non-Adult Version
    Both mods can be used together without conflicts or duplicates.
    But I wanted to keep them separate, since I still think, that the non-adult version is much more lore friendly, and some people might only want to use one or the other.
     
    Some People asked for some raider(slavery) stuff. This mod also contains 6 Posters themed around that.
     
    If you have ideas for some additional Posters or critisism for this, please leave a comment.
    I would like to have some more Posters, maybe also themed a little bit different ones for you, so your ideas are welcome.
     
    Version 4.0 is the MURRICA UPDATE. I wanted to catch the war-time patriotism displayed in the fallout universe and take it into the posters. With this update, the mod now contains 22 different posters in pristine and dirty as usual.
     
    Also, as an extra bonus, 6 Riader Posters were added.
     
    Hope you have fun with it.
     
    DISCLAIMER:
    Some of the Posters are rather ... political incorrect. Be warned.
     
    Sincerly,
    Kiara

    102,434 downloads

    Updated

  24. Octocamo Armor

    This is new update for version 1.2 also the old version 1.1: https://www.nexusmods.com/fallout4/mods/29731
     
    IMPORTANT REMOVE VERSION 1.1 BEFORE INSTALLING
    Change log 1.3:
    -Texture change: texture now is more shiny
    -4k texture with dirty, grunge, damage... for armor and mask
    -Add Substance Painter (separated download option) for creating and editing 4k texture
     
    Change log 1.2:
    -Bodyslide support
    -Texture fix
    -Item slots fix
    -More separated pieces from tactical vest and harness, like in the render images
    -Old color preset changes
    -PSD file for your custom color editing
    -And many....
     

    5,288 downloads

    Updated

  25. AAF - Modders Resource

    Advanced Animation Framework - Modders Resource
     
    With the death of the AAFCP due to outdated components this is now the new home for them as they are NOT meant to be used during normal gameplay.
    All of the components in this package are meant for modders only.
     
    Changes:
    Patches for other mods like pose mods and race support have been moved into the Misc Patches on AAF's Nexus Page. Devious Devices support is now part of the Themes package. The EVB Morphs from Themes are now in the AAFMR (AAF Modders Resource - this package). The BT2 Morphs from Themes will be part of BT2 itself to streamline the installation.
    Contents:
    FourPlay Proxy: Can be used instead of FourPlay to run FourPlay native mods. Only to be used when porting a FourPlay native mod to AAF. EVB Bodies: A leftover of a now unsupported body. Only to be used to quickly create a test setup for AAF.  
    Note:
    This is a Modders Resource and NOT meant to be used for normal gameplay.
    We won't support this in any way, form or manner.

    Q&A:
    #1: But this forces me to use BT2 or any other male body mod!
    - Yes and no but BT2 is the defacto standard male body for AAF anyway.

    #2: But BT2 sucks!
    - Did someone say something?
     
    #3: But i get no erections in certain animations with BT2!
    - Will be solved over time. AAF is still a beta and changes in it's file structures can have such results.

    #4: You guys take to long to fix things!
    - Real life comes first, no matter what.
     
    #5: {insert question/accusation here}
    - {insert random answer here}

    28,728 downloads

    Updated

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