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Framework & Resources

Frameworks and resources of various types related to SexLab

108 files

  1. Devious Devices - Contraptions

    Devious Devices: Contraptions
     
    ABOUT
     
    Devious Devices - Contraptions is the furniture component of the Devious Devices framework. It provides a variety of bondage furniture for use in BDSM themed mods, and provides mechanics for using the devices in game. Device behavior can be freely configured by the modder, and without having to write code or handle complicated packages. The devices are fully compatible with DD restraints, without modders having to write complex workarounds on their end.
     
    CONTRIBUTORS
     
    Kimy
    Supertin
    T'ara

    CORE FEATURES
     
    - Both players and NPCs can use the furniture.
    - Actors can be placed and released from devices via script.
    - Hotkey to order arbitrary NPCs into furniture, where they can be either locked in, or held for a certain amount of time, at the player's discretion!
    - Hotkey triggered dialogue for the player to lock up herself, either to play for a certain amount of time, or with fully engaged locks for extra kink!
    - Locking system (requiring one or more keys to release the subject), including optional configurable lock shields preventing unlocking the device for a given time.
    - Escape system for both player and NPC. Devices can be struggled out from, lock-picked, or even broken. The player can help NPCs to escape with not in posession of a key, in which case the player performs the escape checks for the NPC.
    - Configurable escape difficulties and cooldowns per device.
    - Devices are fully compatible with DD restraints. No workarounds needed. Each furniture device can be set to allow any type of DD restraint to be worn while locked in it. Incompatible restraints will be hidden.
    - Alternate poses can be set to accommodate DD wrist restraints (e.g. for wearing armbinders while sitting on a wooden horse)
    - Arbitrary number of additional scripted effects the device will apply to subjects locked in it.
    - Configurable messages per device.
    - Outfit swapping for NPCs, stripping for players, plus re-equipping gear on release.
    - Arbitrary number of poses per device, one of which is randomly chosen or set by script.
    - Struggle animations played both periodically and when trying to escape.
    - NPC poses survive cell changes.
    - The player cannot wait/sleep if the device doesn't allow it.
    - Self Bondage feature, allowing the player to set a timed lock, both for herself or any NPC she locks in the device.
    - Optional minigame that rewards the player with configurable rewards if she escapes the device before the release timer sets her free.
    - Build-able devices, that can be placed in the game world by the player during a playthough.
     
     
    REQUIREMENTS
     
    - SexLab
    - SexLab Aroused
    - Devious Devices Assets
    - Devious Devices Integration
    - Devious Devices Expansion
    - any requirement of the above mods, such as FNIS, XPMSE etc. Please refer to the respective mods for details.
     
     
    INSTALLATION
     
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod.
    3. Run FNIS when done
     
     
    PERMISSIONS
     
    Anyone who wishes to use this mod as a dependency for their own work is quite welcome to. The following rules apply:
     
    - You can NOT bundle/re-distribute any part of this mod with your own (e.g. include patched versions of the scripts in your mod), as future updates to DD might break your and other mods if you do
    - You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission.
    - You can NOT incorporate any parts of this mod in any for-profit project. Donations/Patreons are fine, as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors.
    - You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way.
    - You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given.
    - You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games.
    - You can NOT use any code or assets from this mod in projects competing with it, without permission.
    - You can NOT redistribute, repackage, or upload any art assets from this mod without permission. Please contact the artist(s) directly for any inquires.
    - You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply!
     
    In plain English: Do with my code what you want, as long as you credit me, and your own project is also open source and available free of charge. But don't use my own code to make mods competing with mine, don't change my mod's behavior against my will, and don't steal my stuff by uploading it somewhere else.
     
    CONTRIBUTION LICENCE
     
    Contributions to DD are welcome! If you are considering contributing, here are our guidelines for your consideration:
    By contributing assets or code to this project, you grant the DD team represented by its lead maintainer a non-exclusive, non-revokable, and non-transferable licence to use your assets without limitation in Devious Devices or any other projects, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose.

    CREDITS
     
    Code by Kimy
    Models and animations by Supertin
    Additional models and animations were imported from ZaZ Animation Pack Version 7, with permission and T'ara's help!
     
    KNOWN ISSUES
     
    - The furniture object will display a slight flicker when transitioning back and from the struggle animation.
    - The NPC interaction key is currently hardcoded to PgUp, as DDC does not yet have its own MCM.
     
     
    FREQUENTLY ASKED QUESTIONS - USERS
     
    Q: How to best report any issues with this mod?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
     
    Q: I have this and that problem with an older version of this mod.
    A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
     
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
     
    Q: Can I suggest new features?
    A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough.
     
    Q: Does this mod support male character?
    A: The devices should work for either male or female characters, but are primarily designed for females.
     
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation (e.g. localized ESM, string tables etc), as a patch with a link back to the official mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
     
    Q: I found this awesome model that would be a perfect fit for this mod. Will you include it?
    A: The model needs to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
     
    Q: Where can I find the devices in game?
    A: DDC itself does not place any devices in the game world. It is a library of furniture bondage devices and mechanics related to them, meant for modders to create content with. You will need mods actually using the framework.
     
    Q: How do I escape a device when locked in one?
    A: Press the key you mapped to activate world objects to call the device dialogue.
     
    Q: How do I lock a NPC into a device?
    A: The hotkey is currenty hardcoded to PgUp. Focus the NPC, press PgUp, then focus the desired device, press PgUp again.
     
     
    FREQUENTLY ASKED QUESTIONS - MODDERS
     
    Q: Another furniture mod? Why should I use this mod and not something else?
    A: DDC has been written from the ground up to complement Devious Devices and is the only furniture mod fully supporting DD wearable restraints. DDC's code is very powerful and flexible, offering many, many advanced features such as locking furniture, an escape system and even selfbondage!
     
    Q: Where can I find documentation?
    A: API Documentation can be found in zadclibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
     
    Q: I want to place devices in the world, but use different parameters. How can I get this done?
    A: Place a reference of the desired device in the game world, and change the script properties to your liking. You can even remove poses you don't want this devices to use. There is no need to duplicate the device in CK.
     
     
    TROUBLESHOOTING
     
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.
     

    50,364 downloads

    Updated

  2. SexLab - Hide HUD Elements

    Introduction:
     
    This mod/plugin is a continuation of my previous work, SexLab - Hide Crosshair Reference.
     
    DO NOT USE BOTH MODS!!!
    While they won't break anything if used together nor interfere with each other, it's pointless and will just waste precious game resources by taking CPU time to process instructions.
     
    Now you can customize which parts of the HUD get automatically hidden when the player enters a SexLab animation.
    You can also customize which player controls get disabled aswell.
     
    Like the previous mod, this is a SKSE plugin written in C++. No game plugins (ESM/ESP) and no Papyrus scripts.
    Source code is included as a separate download.
     
    Installation:
     
    Drop "SexLab - Hide HUD Elements.dll" into "Data\SKSE\Plugins" or install it with your favorite mod manager. Launch the game once to generate the plugin's default configuration file at the same location where the DLL is located (reaching the main menu is enough for the INI file to be automatically created). Configure "Data\SKSE\Plugins\SexLab - Hide HUD Elements.ini" to your liking using a text editor.  
    Configuration:
    [SexLab] Start = Starting or Start End = Ending or End [HUD] ; All fields in this section are either "yes" or "no". [Controls] ; All fields in this section are either "yes" or "no". [Custom] ; Sequential (starts at 1) custom elements added by mods. ; The element must belong to menu "HUD Menu" for this to work. ; Element will be internally translated to "_root.<ELEMENT>". 1 = MyModElement 2 = HisModElement 3 = HerModElement ...  
    Uninstallation:
     
    Remove "SexLab - Hide HUD Elements.dll" and "SexLab - Hide HUD Elements.ini" from "Data\SKSE\Plugins".
     
    Known Issues:
     
    None. If it's not working for you, please check "My Documents\My Games\Skyrim\SKSE\SexLab - Hide HUD Elements.log".

    2,907 downloads

    Updated

  3. SexLab - Remove Standard Animations

    Version 1.3 in case the Sexlab Creature Standard Animations are not gone with 1.2 for you. 
    Removes the FNIS files (so they dont add to FNIS limit anymore) and Warnings (for real now hopefully)!
     
    Since there were no negative reports I think this fix is save to use.
     
    What did I do?
     
    I opened sslAnimationDefaults source and deleted all but this code:
    Then I compiled it, started my game (running game), reinstall sexlab (Rebuild in MCM) and all Standard Sexlab Creature and Player animations were gone. 
    Meaning all the standard animations that come with Sexlab are not showing up. 
     
    I also added FNIS.txt files that are empty which overwrite the Sexlab ones.
    So if you overwrite Sexlab with my mod you will have all Standard Animations removed from Sexlab AND from FNIS without any additional work required by your side.
     
    Without any SLAL mod installed Sexlab has now 0 Animations.
    It also adds 0 Animations to your FNIS count. 
     
    Version 1.2
    Removes all Human and Creature animations from Sexlab for me (without other mods installed i have exact 0/0 Animations in Sexlab)
    For some reason it seems this is not removing Creature animations for all users. In that case use Version 1.3 (you dont need 1.2 on top)
     
    Version 1.3
    Does the same as 1.2 but has an additional script (sslCreatureAnimationDefaults.pex) that should remove creature animations in case 1.2 does not do that for you.
     
    Installation
    Make backup first of the file "sslAnimation Defaults.pex" in scripts folder. 
    Overwrite Sexlab (will replace some textfiles only and one script file)
    Run FNIS
    Load your save
    Got to Sexlab MCM 
    Rebuild / Clean System
    Just to be sure "Rebuild Animation Registry" 
    Check "Toggle Animations" 
    -> see if all sexlab standard animations are gone. so without SL Anim Loader you should have zero animations.
    Check creatures too. 
     
    Possible Problems
    - Report when some Creatures show T-Pose after installing this. In that case make sure that this mod only overwrites Sexlab and NO other mod
    - Report if some standard animations are still there (in case of creatures please make sure its not MNC creatures animations)
    - Some mods are reliant on these animations. For example Slaverun Reloaded tries to call some of them. I dont know what happenes when they are gone (Scene might not play or just show empty poses (both actors merged in one position). In that case see my SLAL packs that add the Standard Animations back into the game via SLAL (easier for you to organize them) or ask mod authors to give more options.
     
    Compatibility
    Compatible with Sexlab Utility from osmelMC and any other Sexlab Mod. 
    Slaverun might be the only mod (that I know of) with possible compatibility problems (calls Sexlab Standard Animations at times. For example Leito Blowjob in Walk of Shame).
    I might be able to make a compatilibity patch for that. Please report any problems with other mods. 
     
    List of Recommended Mods (not a hard dependency tho)
    Animation Limit Crash Fix (removes Load game CTD limit - MUST HAVE mod in 2020)
    Sexlab Utility (osmelmc Mod tweaks) (increases SLAL limit to 750/750, randomizes Sexlab Scene selection based on tags)
    SexLab Tools 3.0 (change animation while running)

    Thanks to:
    Ashal for making the best Sexgame in existence possible
    MadMansGun for essentially giving me the idea with his creature fix
    Shiagwen (for pointing out creature bug)

    14,405 downloads

    Updated

  4. SLAL - Sexlab Standard Animations

    Adds the SexLab Standard Animations as SLAL packs.
     
     
    HARD REQUIREMENT:
    This mod is meant to be used together with:
     
     
     
    It reinserts all the animations from Sexlab as small individual SLAL packs for you to use or not.
     
    Why?
    Sexlab has a strange way to choose animations.
    The standard animations are always somehow prioritized, so you see them alot more often, no matter how many animations you have in total.
    Also, SLAL offers a bit more customization options and ease of use.

    I personally think SLAL should be the only way how Animations are added to Sexlab. 
     
    Current Content:
    Leitos Sexlab Animations
    Zyns Sexlab Animations
    3jious Sexlab Animations
     
    Installation:
    Like any other SLAL pack.
    Rerun FNIS. 
    Register and activate in SLAL MCM. 
     
    ATTENTION:
    These are my first attempts. It is still alot of work to do since schlong positions are not working and some animations are really off. 
    Other than that I am not making any changes. 
    But in the future I will release a "RAPE REDUX" Version of this SLS Animations here, too. 

    (SLS is for "SexLab Standard" and is just a visible reminder that the animation was once a basic SL animation). 

    Please report any bugs, wrong tags, unfixable missalignements and other. 

    Will update this to have all animations and then finetune everything.

    15,765 downloads

    Updated

  5. Schlongs of Skyrim - SexLab Addon

    What is this ?
    This is a patch for SOS - Schlongs of Skyrim that add a new feature related to SexLab Gender (see below) and may add more in the future.
    As this is a patch, it requires the original mod, and all credits goes to the original creators of SoS : VectorPlexus, Smurf and b3lisario.
    I called this "SexLab Addon" because the SexLab Framework is an hard dependancy of this mod.
     
    Feature(s) :
    Automated SexLab Gender change based on the schlong put on any character. What does this means is that you can define how SexLab should treat a character based on his/her schlong. This is mostly useful for futanari and whatever the opposite is called (girls with dick and men without). A new page inside the SoS MCM allows for customization (see screeshots). Works on both the automatic schlong-adding effect of SoS and the manual way of adding schlongs via the MCM.  
    (new in 1.1.0) Allow male/female character to stay schlongless By default SoS always add a schlong to an actor as long as at least one schlong registered is compatible with this actor. This new feature allows character to not have a schlong added to them even if their is one compatible. MCM options for customization (gender of actor, percentage (see screenshots))  
    (very minor) Backported a change made in the SE version of SoS related to minimum schlong size.  
    Requirements :
    For Legendary Edition (LE) :
    SexLab Framework 1.62 Schlongs of Skyrim 3.00.004 And their respective requirements (SKSE, SkyUi, ...)  
    For Special Edition (SE) :
    SexLab Framework 1.63 BETA 8 It should work on any version of SexLab, but I'm doing tests only on the lastest version so ¯\_(ツ)_/¯ Schlongs of Skyrim SE 1.1.4 And their respective requirements (SKSE, SkyUi, ...)  
    Compatibility :
    This patch should be compatible with pretty much everything as long as those scripts are not modified :
    SOS_ActorMagicEffect_Script SOS_AddonQuest_Script SOS_API SOS_Config SOS_IO SOS_SetupQuest_Script  
    If you know/use a mod which does modifiy one of those scripts, let me know and I will see what I can do.
     
    Warning :
    This should probably be considered beta for now. I tested this pretty extensively on LE and haven't run in any issues but still, modding works in mysterious ways sometimes.
     
    If you are installing this patch on a existing save, you should at the very least restart SoS, there is an option for that in the MCM.
     
    For Special Edition : I don't play nor create mods specificaly for SE. This patch contains an .esp that I resaved and scripts that should be fine. I did some very basics tests and everything was working as intended. Feel free to give me some feedback if you run into issues.
     
    Future plans :
    I have some ideas that I may or may not add at some point. However I consider the sexlab gender change feature complete.
    Feel free to suggest features you would like to see.
    Also, if you are aware of some scripts modifcations/patch floating around in some forum threads, please send them to me. I will include them in this patch (if relevant).

    29,375 downloads

    Updated

  6. Devious Posture Collar With Padlock

    Posture Collar is Locked But I Didn't See a Padlock in The Back? How it Could Be Locked?
    This Mod Added a Padlock into Posture Collar. Just Replace... No ESP File, Simple~~~
     
     
     

    1,297 downloads

    Updated

  7. Pose Sex

    This is a modder resource (very simple dependency ) I made.
     
    The video shows how the "Being A Doggy (Doggy Auto Fuck)" mod cooperate with this mod.
     
     
    There are supposed to be two group of modders: the ones who run the animations and the ones who want to trigger some sex scenes.
    If they are not the same person, this might help. It bridges them.
     
    Every time the player try to pose a certain ( masturbation in test animations ) animation, the mod will emit a ModEvent.
     
    When you try to jump ( space on keyboard or Y on gamepad ), the msg may show up ( if toggled on in mcm ) to tell you the animations event name which are registered for the actor under crosshair.
     
    After registering an animevent for the player, Try "player.sae animationEvent" to let the player pose the animation, and after a second , a notification in the topleft will shown indicates that the ModEvent is emitted.
     
    It is in "SexLab Framework" zone because the mod uses all the female solo animations (tag "F") in SexLab ( to add test animations, see mcm ) .
     
    It requires "SKSE - Register Custom Animation Events v02.7z"
     
    It is very simple, I just made this and thought that maybe useful to others. And if a mod register some animations, another mod may catch this and run a certain sex scene.
     
    Feel free to use the source code because it is very easy.
     
    I think this is useful to add some trigger to  many "none-SexLab" animations . Such as "Crawl animation" that I use in Being A Doggy (Doggy Auto Fuck)
    Such crawl "non-sexlab" animations like "DefeatAllFour" in SexLabDefeat can be registered by this mod ( I put it in the code ).
    And lots of Poser idle animations.
     
     
    Use registerActor(Actor a,string anim,string position) to register a new pose.
     
    Position is a SexLab tag indicates the about to happen sex prefers which position, like "Doggy", "Missionary".
    For example, "crawl animation" should trigger Doggy sex.
     
    Technically the Position can be anything you want , for example you can do this : registerActor(a,"myanimevent1", "aCustomString"). As long as you can recognize this string in your callback function.
     
    Anim is the animation event specified in the FNIS text file, like these shown in the screen shot.
     
    As the sex scene requires a second actor, the selection method is unknown to this mod, so this mod do not trigger sex itself but emit a sex event by these lines:

            ModEvent.PushForm(handle,actor)
            ModEvent.PushString(handle,anim)
            ModEvent.PushString(handle,theposition)
            ModEvent.Send(handle)
        
     
    So you just need these:
     
    RegisterForModEvent("huan_poseSex", "OnMyCustomEvent")
     
    Event OnMyCustomEvent(Form actorForm,string anim,string pos)
       ;trigger your sex according to the position, like "Doggy", "Missionary"
    endevent
     
     
    Use the function registerActor(Actor a,string anim,string position) in huan_ps_q1 to register new animationEvent and the triggered sex position.
     
    use function unregister to unregister one
     
    use function clean to unregister all

    2,659 downloads

    Updated

  8. SexLab - Freeze Game Time

    Introduction:
     
    Playing as a vampire with sun damage turned on made me realize how much time I would spend in a SexLab animation just adjusting the alignment.
    This mod freezes the game time until the animation is over. You no longer have to worry about the game time while in an animation.
    You can toggle it on/off from the MCM before an animation begins.
     
    Installation:
     
    Just drop everything into the Data folder or use a mod manager to install it. Load order doesn't matter.
     
    Uninstallation:
     
    Open the console and type "stopquest SLFreezeGameTimeConfigQuest" without the quotes. Save your game. Remove the mod's files from the Data folder or use your mod manager to uninstall it.  
    Known Issues:
     
    There is no proper way to do something like this with Papyrus (at least not that I could find). This mod is simply a hack that sets the GameHour Global Variable to our frozen time every 5 seconds.
    Freezing the game day is not as simple. While the actual day can be set at the Global Variable GameDay, the week day cannot be set from Papyrus. To prevent the issue of setting the game time of the next day, the time will not be frozen between 23:55 and 00:05, allowing the game to switch days and then finally freezing it once the time is equal or greater than 00:05.
    Maybe eventually I'll replace this with a SKSE plugin detouring the subroutine that increases GameHour, but until then, this cannot be reliably fixed.
     
    NOTE: The above issue does not apply for Time Scale mode.

    1,171 downloads

    Updated

  9. SexLab - Manual Strip

    Introduction:
     
    This mod allows you to open a stripping menu while you, the player, is in a SexLab animation as to allow you to manually strip the characters.
     
    Installation:
     
    Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter.
     
    Uninstallation:
     
    Open the console and type "stopquest SLManualStripConfigQuest" and "stopquest UIListMenuLight" without the quotes. Save your game. Remove the following files from your Data folder: Sexlab - Manual Strip.esp, seq\Sexlab - Manual Strip.seq, scripts\UIListMenuLight.pex, scripts\source\UIListMenuLight.psc and any script starting with "SLManualStrip", or remove it with your mod manager.  
    Usage:
     
    This mod provides you with a way to override SexLab's stripping settings for player scenes. Make sure to configure it to your taste, as you won't be able to unstrip items stripped by SexLab.
    Besides the stripping menu, you can also "unstrip" characters that had been previously stripped.
    The "REHASH" button will recache all scene characters' equipped items. Originally, the mod only caches at the start of a SexLab animation as to prevent high Papyrus load, but if you ever need to update the menu's entries, use the rehash button.
    The menu can be opened by pressing the MCM-configured key during a player scene.
     
    UIExtensions:
     
    This mod makes use of UIExtensions to render its menu, as such it's a hard requirement.
    However, I've written a lighter script for UIListMenu (UIListMenuLight) in an attempt to further reduce Papyrus load for this mod.
     
    Known Issues:
     
    (SAM USERS ONLY) SAM player models won't be updated when stripping/unstripping while in TFC. Please download the SAM hotfix and replace SLManualStripScript.pex when prompted to fix this issue.

    3,386 downloads

    Updated

  10. More XDFF rules for Deviously Cursed Loot Version

    Adds new rules, MCM toggles, and more to the XDFF system. This mod is completely external to DCL, not altering any of the original files, meaning it should remain compatible with future versions of DCL. A separate patch that fixes a two bugged DCL scripts is also include (see known issues).
     
    NOTE: THIS MOD IS CURRENTLY HAS BEEN DISCONTINUED AND IS UP FOR ADOPTION TO ANYONE WHO WISHES TO EXPAND ON IT. THE MOST RECENT VERSION IS THE COMMUNITY PATCH. I RECOMMEND USING THAT VERSION AS IT FIXES SOME ISSUES I WAS NOT ABLE TO ON MY CORRUPTED VERSION OF SKYRIM. IT IS STAND ALONE AND DOES NOT REQUIRE OLDER VERSIONS OF THE MOD TO USE. HOWEVER IT DOES REQUIRE A CLEAN SAVE.
     
    Requirements:
     
    Deviously Cursed Loot 7.2 or newer plus its required mods.
     
    Features:
     
    - A MCM menu that allows you to toggle which rules you want enforced, including all the vanilla DCL XDFF rules.
    - The ability to toggle the number of days you are a slave, the distance you must keep form your dom, how many random rules your may impose on you at once, and the amount of gold you're allowed to carry when the gold rule is being enforced.
    - 18+ kinky new rules your dom can enforce upon you, from playfully trollish, to somewhat cruel.
    - Keeping with the spirit of the XDFF system this is a player bondage slavery system that is still somewhat questing friendly. Unlike more demanding player bondage slave mods such as Maria Eden that are intended to make your entire experience revolve around serving your dom full time.
    - The ability to turn one additional follower into another slave of your dom that will follow many of the same bondage rules. Requires a multiple follower mod.
    - No hardcore stuff (bestiality, scat, dismemberment, guro/vore, etc).
     
    Recommended Mods:
     
    - S_L_U_T_S Redux: If installed will make the "Pony Play" rule costume more detailed.
    - Magic Allowing Bondage Mittens: Will make the Bondage Mitten and Pony Play rules much more balanced. They were designed with this mod installed in mind.
    - Nadriel's Bunny Girl Outfit: Will alter the "Black Leather" rule with a little surprise if installed.
    - Nadriel's Bunny Girl Outfit Latex edition - CBBE 1.0.0: You will need this version of the bunny girl outfit if you use the most recent "Community Patch".
    - Zaz Animation Pack: If install you will have an addition favor option where you can beg your dom to whip you.
    - Any multiple follower mod: You will need one installed if you plan on recruiting a submissive follower for your dom.
    - Any alcohol causes drunkenness mod: Will make the "Drunk Slut" rule much more interesting.
     
    FEATURE DESCRIPTIONS:
     
    New Rules:
    Here's a list of all the new rules, hidden behind a spoiler tag in case you want to be surprised. All can be toggled on/off in MCM:
     
    Favors:
    There are several favors you can ask of your dom, with various results:
    - Spell Book: Your dom will give you a random novice/apprentice tier spell book in exchange for sex and an additional random rule. You dom will never give duplicate spellbooks. Useful if you are using strict gold rule settings. Shares a 30 minute cooldown with Heavy Bondage Freeing.
    - Heavy Bondage Freeing: Your dom will free you from an armbinder/yoke/heavy chains/etc in exchange for adding a new random rule. Keep in mind your dom won't think twice about granting this favor even if (s)he is enforcing a rule that requires you to wear such a device, so think before asking. Shares a 30 minute cooldown with Heavy Bondage Freeing.
    - Gold Minigame: See gold minigame
    - Whip Me!: Embrace being a masochist and beg your dom to whip you. You'll even get a nice little stat buff when you do for 20 minutes. Requires Zaz installed.
    - Ask for restraint: If you're just feeling in a kinky mood you can ask your dom to add an additional random DD restraint to you. Or maybe you would rather watch her/him put another restraint on the submissive follower instead....
     
    Gold Minigame:
    You can set the gold rule to behave like the normal DCL version with one of several set limits. Or you can use the minigame version I have created instead. The rules of the minigame are:
    - It is permanently enforced
    - You can ask your dom to hold up to 10000 additional gold for you to retrieve from her/him later.
    - Once you retrieve your held gold you get a 4 game hour grace period to spend it. You also get one additional random rule enforced on you and a debt to payoff that is 50% of the gold you asked your dom to hold. You can take as long as you want to pay off the debt but your dom won't hold any more gold for you until you do.
     
    Submissive Follower:
    If you have a multiple follower mod installed you can turn one of your other followers into another bondage slave of your dom. That follower will mimic following many of the same bondage rules enforce on you. You can even request a threesome with them and your dom. In fact you will be punished if you don't offer every 12 game hours.
     
    The submissive follower will get a set of MCM options in the misc option section after you have recruited one. You can even recruit a male submissive follower, though you'll need some additional mods if you want to watch them wear restraints.
     
    Known Issues:
     
    You might have to save a game with this mod active, exist out of the game, and reload before the dialog option to be enslaved will appear. Don't know why that happens. But after that the mod will work as intended. Same deal if you try to recruit a dom and submissive follower without the save/exit exploit. Alternative options to force recruit a highlighted follower NPC into a Dom/Sub are included in the debug menu.
     
    This mod shares any bugs with DCL's XDFF system, which there are still a few nasty ones that occasionally pop up as of version 7.2. It does include options to tweak the distance you must keep from your dom and the days you are enslaved however.
     
    If you are experiencing a bug where you are automatically freed after sleeping or being punished for having sex even when the no sex rule isn't currently active I have included a optional patch that fixes the DCL scripts which triggers them (estXDFF_VanillaPatch)
     
    About future requests:
     
    At the time being Skyrim and Creation Kit made creating this mod as much of a buggy, unbearable process as it possibly could. CK was particularly viscous, everything from not compiled the dialog trees properly so they would show up in game (had to hack the hell out of them to get them to work). To on several occasions flat out corrupting scripts I had attached to dialog outcomes requiring me to start over recreate them from scratch ?
     
    So unfortunately after I'm done looking at a small addon another LL member gave me for S_L_U_T_S and any bug fixes I will be taking an extended break from modding Skyrim. The damn thing's glitchyness has gotten unbearable and I have I'm quite busy with IRL responsibilities as it is right now.
     
    So in other words I won't likely be taking any requests to add more features to this mod anytime soon. Feel free to study it and use it to create your own mods however.
     
    Credits:
     
    Kimy for creating Deviously Cursed Loot and the XDFF system of course. Feel free to harvest any of this mod's content to adapt to DCL you want Kimy.
    naaitsab for compiling the community patch that has become the official most recent version of this mod.
     
    Conflicting Mods: 
     
    Make any follower a XDFF Dom for Deviously Cursed Loot: All the features of that mod are built into this one. So no need to use both.

    10,134 downloads

    Updated

  11. Devious Devices - Integration

    Devious Devices
     
    By The DD Team:
    - Kimy (Lead Maintainer)
    - Min (Founder)
    - Feuertin
    - El Duderino
     
    Past Contributors: Zadil, Coopervane, Koffii, Aelie, zenetx, Srende, Lordescobar666, xaz, Cedec0, MaikCG, Princessity, Heretical, Pincopallino
     
    FEATURES
     
    Devious Devices is a collection of restraining devices and toys to torment your Dragonborn, including, but not limited to: chastity belts, collars, cuffs, vibrators, gags, armbinders, yokes, slave harnesses, straitjackets and even hobble skirts! And don't worry about wiggling out of them: All devices lock in place, and only the correct key can open the locks! And these devices don't just look restrictive, they ARE! These shackles really lock your hands on your back and make you unable to fight. Running in leg irons? No way! And yes, wearing a gag will make you speak gibberish!
     
    Escape system: Nobody likes to be tied up. At least not against their will! Try to escape your bindings by attempting to struggle out from them, cut them, or pick the locks! You might succeed! Or you will just tighten your restraints, or break your lockpicks. If you are really unlucky, you will jam the lock and be unable to unlock yourself even if you have the key, unless you manage to repair the lock. Framework: Want to create your own bondage mod? Kinky quests? Custom restraints? DD is providing all needed functionality for that, so you don't have to! Want to create custom bondage items? Just make your item use the DD scripts and customize dozens of properties to your taste and create your own toys without writing one line of code! Items with custom keys? No problem! Multiple locks? For sure! Timed locks? You bet! Cuttable material? Yep, got that, too! Impossible to struggle out from? Check! Items that cannot be removed as long as another is locked on? Yes, even that! And if all of that isn't enough, override the item behavior with a custom script. If you think it can't be done, think again! Devious Effects: Unique and devious effects to tantalize, titillate, and torment the Dragonborn and her companions! Whether it's inflatable, vibrating, or simply impossible to remove, you'll find something different with each item! All plugs increase stimulation, and do so at different rates based on what you do; sitting down or riding a horse is much more intense than just walking around! The inflatable plugs can be squeezed manually for more stimulation, or by accident as you travel around Skyrim! Want something more intense? Try the vibrating soulgem plugs! Some are activated by magic, others will have a mind of their own and activate randomly or after building up for a good strong burst of vibrations. But watch out, there are some plugs out there that are much more devious: the victim will be driven to the edge by these relentless plugs, but never allowed sweet release... Full NPC Support: All devious devices are capable of being worn by NPCs, and most devious effects will function on them as well! Show your companion who's in charge, or teach that annoying bitch in the shop a lesson! Intuitive Interfaces: No need to use spells, shouts, or other quirky methods to enjoy these devices! Just click them in your inventory and choose what you want to do with them via the easy to use interaction menu! Sexlab Support: While in a chastity belt, the Dragonborn's (or any NPC's) most intimate of intimates will be off limits! The actors will be unable to use any sex scenes involving the "Vaginal", "Anal", "Masturbation", or "Fisting" tags. In most cases, the scene will be replaced by a chastity-friendly scene, including Oral, Blowjobs, Handjobs, Boobjobs, and whatever else may be available. While wearing gags, the Oral animations will be off limits as well, unless it happens to be a ring gag.  Sexlab Aroused Support: Being locked away in cold steel may not seem so bad at first, but the longer the Dragonborn is locked away, the more she'll crave that sweet release! Animations, on-screen messages, and even sounds will change depending upon arousal level; same with NPCs!  
    COMPATIBILITY AND CONFLICTS
     
    General remark: The point of this mod is locking the player in restraints hard to remove. This feature might cause issues with other mods not expecting the character to wear unremovable items. Known issues will be listed in this section. Feel free to report incompatibilities in the support thread.
     
    Frostfall: While wearing restraints the player might be unable to keep herself warm. Player Succubus Quest: Transformation will wipe restraints from your character, so this function is generally incompatible with DD. Disable Transformation if you want to use this mod with and DD mod. Trapped in Rubber: is using custom restraints not compatible with DD in general. Solution: Make sure you're not wearing any DD items before you start the quest and suspend any mod that might equip DD items on you while playing TiR. SPERG: Works fine, but set Hand to Hand combat to "Manual" in its MCM to avoid annoying clicking sounds when wearing wrist restraints. Play Random Idle - can break custom idles used by our restraints.  
    REQUIREMENTS
     
    Devious Devices - Assets Version 3
    SexLab 1.6+
    SexLab Aroused Redux
    Bodyslide and Outfit Studio
     
    UPGRADE INSTRUCTIONS
     
    Version 4.2: No new game required when updating from any 4.x version.
     
    INSTALLATION
     
    1. Install ALL requirements listed above using your favorite mod manager, including THEIR respective requirements.
    2. Install this mod.
    3. Run FNIS when done
    4. Start up Skyrim, and either create a New Game, or load your Save.
    5. Save the game, and then load the save you just created (DD will not register Animations / Events until you load a save after it has been installed).
    6. Install all three DD mods with your mod manager of choice.
    7. And don't forget to use Bodyslide to build the assets. Half of all user support requests root in them not running Bodyslide. RUN BODYSLIDE!!!!
     
    IF THE DEVICES ARE INVISIBLE IN GAME, YOU FORGOT TO RUN BODYSLIDE AND BATCH BUILD THE DEVICES!!!
     
    KNOWN ISSUES
     
    The 'equipped' indicator for the belt may not update immediately following player interaction. This can be solved easily by closing and reopening the inventory or selecting another item (It is simply a display quirk). Attempting to interact with a specific device while having multiple instances of it in your inventory is ill-advised, due to a limitation with Skyrim. Doing so will unpredictably cause Skyrim to not send the Papyrus events that the devices require to function (OnUnequipped / OnEquipped), leading to a device visually being equipped, despite being unequipped in your inventory. If you encounter this issue, remove all but one copy of the problem-device from your inventory, then re-equip said device.  
    FREQUENTLY ASKED QUESTIONS
     
    Q: How to best report any issues with Devious Devices?
    A: Post your issue in the support thread and describe what happened, and how. In enough detail that we might have a chance to understand what went wrong there. Oh, and post a Papyrus log if you can. While we might be able to guess the cause of your problem every now and then, chances are that we will never find out what went wrong unless you provide me with the log. DO NOT PM THE DD TEAM WITH SUPPORT REQUESTS!!!
     
    Q: I have this and that problem with an older version of Devious Devices.
    A: Please don't ask about older versions. Ever. We release patches for a reason. Use them! Some of them even might have fixed the exact bug you're reporting to occur in your ancient version of this mod. Only the newest version is supported at any time. Don't post any questions in the support thread unless you're running the -newest- version of this mod AND all of its requirements.
     
    Q: I have a support question and wonder if I should PM it to you.
    A: Please, PLEASE do NOT use PMs for support issues and bug reports. We might/will ignore them and delete them without responding to them! Support requests belong in the support thread and nowhere else, so other people having the same issue can see the reply as well, or even help each other, so I don't have to answer ALL questions people might have.
     
    Q: Can I suggest new features?
    A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough.
     
    Q: Will this mod ever support male player characters?
    A: Not officially. There are conversions for male characters available on LoversLab. YMMV.
     
    Q: Why are the bundled items changing my body when equipped? Why are some items invisible? Why is everything so messed up???
    A: Use Bodyslide, Luke! It's listed in the requirements for a reason. You need to actually build the assets with Bodyslide!
     
    Q: Is this mod compatible with <obscure mod you found in a remote corner of the internet and nobody else but you ever seems to use>?
    A: Ummm...I dunno.. You tell me! We list all known incompatibilities in this ReadMe, but there are really a lot of mods out there, and we can't possibly test them all.
     
    Q: Why don't you add <items from this and that other restraint mod available on LL> to DD's item library?
    A: If the other mod has been out on LL for more than a couple months and we haven't added the items, chances are that we don't like them enough and/or their creators didn't give permission.
     
    Q: Can I translate your mod?
    A: Yes. But please re-post only the files needed for the actual translation, as a patch with a link to the offical mod! Do NOT re-distribute the entire mod. If you want to post the translated files outsides of LL, please ask for permission first.
     
    Q: I found this awesome model that would be a perfect fit for a DD item. Will you include it?
    A: We will not put in anything in DD that doesn't support both CBBE Bodyslide and UUNP. The model AND the sliders obviously also need to come with permissions to freely include and distribute it in 3rd party mods. If it does, feel free to suggest it!
     
    Q: Where can I get the items in game?
    A: DD itself won't equip anything on you. It is a library of bondage items and mechanics related to them. You will need mods actually using the framework, such as Captured Dreams, Shout Like a Virgin, or Deviously Cursed Loot.
     
    Q: Will this mod ever support another body than CBBE Bodyslide or UUNP?
    A: That's very extremely unlikely. Unless another body completely takes over the market in the future, we will not even think about it. CBBE and UUNP are good enough and support pretty much any imaginable body shape through Bodyslide. There is zero reason for more body mods, really.
     
    Q: I unequipped an item, but it's still visually on my character!
    A: See the "Known Issues" section.
     
    PERMISSIONS
     
    Anyone that wishes to use this mod as a dependency for their own work is quite welcome to. Proper credit is appreciated.
     
    You can NOT bundle/re-distribute any parts of this mod with your own (e.g. include patched versions of DD's files in your mod) as future updates to DD might break your and other mods if you do You can NOT post this mod or any of its parts (including any derived works) outsides of LL without explicit permission. You can NOT incorporate any parts of this mod in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any parts of this mod in a project that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any parts of this mod in a closed source project. No exceptions, ever. No need to ask for permission either. It won't be given. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without permission. That includes porting it to other platforms/games. You CAN otherwise use code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! For art assets, please contact their respective creator directly.  
    For all third party assets used by this mod, all conditions set by their original creators apply instead. Please contact the respective author for further information on permissions etc.
     
    FOR MODDERS
     
    API Documentation can be found in zadlibs.psc (code comments within that file). Feel free to ask team members if you need assistance creating a mod using the resources provided by this mod.
    Devious Devices utilizes Github for source control: You can view the Integration, Assets, and Expansion repositories at https://github.com/DeviousDevices/.
     
    CONTRIBUTION LICENCE

    Contributions to DD are welcome! If you are considering contributing to DD, here are our guidelines for your consideration:
    By contributing assets or code to DD, you grant the DD team represented by its lead maintainer a non-exclusive, non-revocable, and non-transferable licence to use your assets without limitation in Devious Devices or projects for other games, provided that proper credits are given. You still retain full rights to your work. Everything you create is still yours. Instead of this licence, you may also opt to place your work under an alternative licence compatible with the above, such as Creative Commons or MIT (it cannot be more restrictive, though!) In the later case, we will mark your work as subject to the licence you chose.
     
    CREDITS
    Min and Kimy for the code.
    Zadil and Koffii for the devices in Devious Devices Assets.
    Coopervane for his enormous contributions to Devious Devices - Expansion.
    Princessity and Srende for code contributions and testing.
    Zenetx for his Gags Overhaul, which has been officially adopted.
    Xaz for code contributions, as well as his development of numerous animations used by this mod.
    ZaZ Chris for some of the custom animations and assets used by this mod. Some assets from the excellent ZaZ Animation Pack have been rebundled with DD as per ZAP's general use permissions.
    SpaceHamster and Billyy for the awesome bound animations.
    Lordescobar666 for code contributions.
    Veladarius and UrbanSniper for the quest-design and dialogue.
    Cedec0 for the bound combat that is now a part of this mod.
    MaikCG for the alternative bound combat animations.
    Heretical for contributing Heretic Resource Pack models
    Pincopallino, Feuertin and El Duderino for all the awesome items.
    Aelie for the code contributions.
    Jbezorg, UrbanSniper, Ms Leeches, Aelie, Coopervane, Veladarius, Stobor, Pinute, Srende, KomradePavlov, Slorm, Skeuomorph, Aareyn, Zacko, KestrelSky, Naaitsab, MixedupJim, Mord Sif for participating in the Beta, and beta-testing new releases.
    LoversLab Forum Members for some great suggestions and putting this mod to good use.
     
    TROUBLESHOOTING
     
    If you run into issues, please read the FAQ first. If this doesn't solve your problem, use the search feature: Most questions you're going to ask have probably already been answered. If you're still unable to find the answer to your issue, please post in the support thread proving a Papyrus log and an in-depth description about your issue to allow us to figure out what went wrong there and why. Do NOT PM maintainers with bug reports. Bug reports go in the support thread and only there! Bug reports not accompanied by a log and/or sent via PM will likely be ignored.

    1,332,275 downloads

    Updated

  12. Devious Attributes 2019-5-7

    Devious Attributes 2.0 (pre-alpha)
    This is a rewrite from scratch that moves as much functionality as possible to SKSE plugin.
    Currently, only bare-bones stuff is implemented, I want to make sure that SKSE plugin is stable and does not cause issues (CTDs?) before I continue.
    I play-tested it on my machine and it seems stable, but anything can happen with SKSE plugins, that far I understood very fast while writing the plugin ?
    I would be very happy to hear feedback whether the plugin causes any script lag, issues or crashes.
    The source code for the new version could be found here: https://github.com/mskynetll/Devious-Attributes/tree/skse
    Any feedback on my code is appreciated, especially on C++ (I am a noob in C++)
     
    Have you ever wondered what happens in the mind of our poor Dragonborn when melting faces with fire spells, or being ravaged by creatures after humiliating defeat?
    A framework that is designed to bring more immersion and consequences to various in-game events, good or bad. I always liked the idea of consequences in RPG games... and in my opinion, some really bad stuff that can happen to the Dragonborn in a very devious place that is Skyrim, should have consequences.
    So...
    New character stats will be tracked:
     
    Willpower - regenerating stat that will be used to calculate whether the character can refuse slave master command. Each time master's command is accepted, willpower value will be lowered. For example: Master : "kneel!" -> in order to refuse, you need to have enough willpower left. In time, this value will regenerate. Also, this value will be used to determine if the character can struggle with restraints - like armbinder, or try to escape (e.g. try to pickpocket the master). Each time the character struggles with restraints, willpower will be lowered as well.
    Pride - Will increase by winning combat and doing stuff like stealing if you are a member of Thieves Guild, and will decrease by being defeated or by wearing openly a devious device/collar. Each time a slave character refuses master's request, will increase the pride as well. Each time a character will accept master's request, pride will be lowered. Having higher pride will regenerate willpower faster.
    Self-Esteem - Will increase slowly with time, with a constant rate. Will decrease for each humiliating act character does. (Either through modding API or through wearing "degrading" devices such as pony boots.)
    Submissiveness - Calculated value, that will be used to determine how obedient and submissive the character is. This is calculated from combination of Pride and Self-Esteem
    Obedience - Signifies long-term conditioning to obey. Will decrease slowly with time, If it surpasses current Willpower value, the character Submissiveness will be considered as 100% and no longer will be able to struggle with bindings, or refuse commands/requests
     
    The submissiveness calculation:
    A value between 0.0 and 1.0 -> where 1.0 is 100% submissive. Calculated by the following formula :
     
     
    1 - (((0.5 * Max(0.1,SelfEsteem)) + (0.5 * Max(Pride,Willpower))) / MaxStatValue)
     
    Where MaxStatValue = 100.0
     

    Then, the calculated submissiveness will be Max(Obedience/MaxStatValue , Submissiveness) - where Submissiveness is the value we calculated with the formula. The idea here that conditioning to obey can override natural tendencies, and then a PC slave can be considered as "Trained". Obedience value will decrease each day, so naturally, the conditioning needs to be maintained, in order to keep the slave "Trained"

    Also, I have started managing code in GitHub, so you can look at the code here - https://github.com/mskynetll/Devious-Attributes
    You are welcome to look at the code, do a PR or just leave comments. Eventually, I will write detailed wiki for users with mechanics descriptions and for modders - detailed API descriptions.
    Requirements:
    SkyUi, (Really, there's someone that doesn't use it?) For the MCM Configurations
    SexLab, Again, anyone who doesn't use it?
    SexLab Aroused Redux: http://www.loverslab...aroused-redux/ OR Sexlab Aroused
     
    I'd love to hear any thoughts or feedback about this mod - as this is my first mod ever.
    Also, the mod is somewhat undertested - stuff should work, but I hadn't make special effort to break stuff. So, if you encounter anything weird, I'd be happy to hear about it.
     
     

    20,952 downloads

    Updated

  13. SexLab - Hide Crosshair Reference

    Introduction:
     
    Tired of activate/talk prompts on screen during SexLab animations?
    This SKSE plugin will automatically hide the crosshair reference on screen whenever the player is in a SexLab animation.
    Source code is included as a separate download.
     
    Installation:
     
    This is just a single SKSE plugin, drop "Sexlab - Hide Crosshair Reference.dll" into "Data\SKSE\Plugins".
     
    Configuration (optional):
     
    The plugin will load just fine without the configuration file, but if you want to tweak it, create a text file at the same location as the DLL, name it "Sexlab - Hide Crosshair Reference.cfg" and then open it with a text editor.
    StartAt: AnimationStarting/AnimationStart Default: AnimationStarting The event at which the plugin will assume the player entered a SexLab animation.
    EndAt: AnimationEnding/AnimationEnd Default: AnimationEnd The event at which the plugin will assume the player finished a SexLab animation.
    DisablePlayerControls: yes/no Default: yes If set to "no", the plugin will no longer disable "activate" player controls when a player driven SexLab animation starts.
     
    Uninstallation:
     
    Remove "Sexlab - Hide Crosshair Reference.dll" from "Data\SKSE\Plugins".
     
    Known Issues:
     
    None. If it's not working for you, please check "My Documents\My Games\Skyrim\SKSE\Sexlab - Hide Crosshair Reference.log".

    3,364 downloads

    Updated

  14. SexLab - Auto Vanilla Voices

    Introduction:
     
    This simple mod will make the game automatically choose the correct SexLab voice type for an NPC when its SexLab animation is starting. The choices are from the mod SexLab Vanilla Voices.
     
    Installation:
     
    Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter, but make sure you've SexLab Vanilla Voices.
    Don't forget to enable "NPCs Reuse Voice".
     
    Uninstallation:
     
    Open the console and type "stopquest SLAutoVanillaVoicesConfigQuest" without the quotes. Save your game. Remove the following files from your Data folder: Sexlab - Auto Vanilla Voices.esp, seq\Sexlab - Auto Vanilla Voices.seq, scripts\SLAutoVanillaVoicesMCM.pex, scripts\SLAutoVanillaVoicesScript.pex, scripts\source\SLAutoVanillaVoicesMCM.psc and scripts\source\SLAutoVanillaVoicesScript.psc, or remove it with your mod manager.  
    Known Issues:
     
    SexLab Vanilla Voices doesn't contain voices for all vanilla voice types. As such, it will return to the original behavior of SexLab and assign a random voice to an NPC using a voice type that isn't covered. An example is Delphine.
    Nothing I can do, unless someone wants to continue SexLab Vanilla Voices and add SexLab voices for all vanilla voice types.

    7,223 downloads

    Updated

  15. {REDUNDANT} Non SexLab Animation Pack

    Non SexLab Animations Pack (NSAP) was a mod which was used to bridge the gap between animators make new animations and updates to the SexLab Framework (SLF) where new animations would be added. It started in November 2014 and was a mod that sat along with SLF to allow users the ability to use new animations quickly and effectively.
     
    With the ever-growing modding community finding new and better ways at handling new modding content, NSAP was replaced with the SexLab Animation Loader (SLAL), a mod which used a Phython script to allow anyone with little scripting experience to add new animations even more quickly and efficiently. There are a number of different SLAL packs for each animator which can be easily updated, edited and adjusted to the end-users preferences.
     
    With this advancement, NSAP is no longer required. Most if not all the animations featured in NSAP as in a SLAL pack. It is recommended that NSAP is uninstalled and SLAL is used instead. Running the two mods together may mean causing duplicate entries and errors in FNIS as well as incorrect animation calling in game. It will cause the FNIS animation limit to exceed more than necessary due to duplicated HKX files.
     
    NSAP has been archived now as an educational mod. Users a free to exam the mod's code and learn from it. However, the mod itself, or any edits (personal or otherwise) should not (but not limited to) be shared, re-dristributed, re-uploaded, reposted elsewhere in part or in it's entirety anywhere else without written permission.
     
    Thank you everyone for all the support throughout the years of NSAP.
     
    -
     
     
    SexLab Animation Loader  
    NSAP legacy Information below:
     
     

    536,748 downloads

    Updated

  16. (ScocLB) Skyrim Cum on Clothes & Layered Bukkake SEXLAB Edition - Updated 05-11-2018 (not really)

    I call this Image, 'The Two' . . . . . . (Psssst... That girl behind me is a dirty dirty girl!!!)

     
    -----
     
    Version 3.0c Changed the file structure to work with Vortex, and newer mod installers.. (files are packed to root), I have two packages, with and without sexlab integration. As requested!
     
    Previous Updates
     
    NOTE: You Might need to reset Sexlab to use this mod, or Start a New Game!!!.
    (MCM --> Sexlab --> Install Menu --> Reset)
     
    HUGE THANKS TO ASHAL FOR CODES TO CREATE MY SCRIPT.
    I DONT KNOW MUCH ABOUT SCRIPTING, AND ASHAL HELPED ME HEAPS
     
    ENB is Recommended for this Mod! ... this MOD has been designed with ENB in mind! Please see Screenshot Comparisons of ENB ON/OFF
     
    -------------------------------------------------------------------------------------------------------------------------------------------------------
     
     
    We have the First SEXLAB Bukkake mod.
     
    Why did I make this mod? Because I like the Cum on Clothes Look more then only nudes! & Bukkake is Cool!
     


     
     
     
     
    My New Textures came out pretty good!!!
     
     
     
     
     

    I Recommend using ENB for this mod.. The textures will look so much better with ENB. (TOP Images = ENB On)
    ENB ON ---- DAY ------------------------- Dusk ------------------------- Night

    ENB OFF

     
    I have a ENB Performance guide for a few extra FPS... Click here.
     
    A New Screenie...
     

     
    I like the Cum on Clothes Look more then only nudes!
     
    More * Large *Screenshots
     
     
    More Screenies

    What is this MOD?
    In Sexlab or any adult themed Mods, I noticed that cumshots are not ever on the armor, I disliked that, maybe a personal thing... I dunno, but I feel armor needs the same treatment, just like real bukkake.. it's not always on skin!
    I noticed that Oblivion's Lovers with PK did have cum on the clothes..
     
    I have created 4 Spells to allow a 4 leveled cum effect so you can shoot your target to cover them or yourself!!!! hahaha
    Sexlab uses the 8 Layers and I will rebuild the spells to use 8 layers soon.
     
    The Bukkake Multi Leveled Cum spells were created by me.
    I have built up my own textures entirely, I Hope to improve the Textures over time.
     
    I have swapped sexlab's cum spell to use my spells and allows upto 8 Layers of bukkake on repeating sex scene
     
    I have also got 4 Spells you can still find the Books in the bridge area of Riverwood..
     
    How to use my MOD.
     
    This Mod Requires SEXLAB
    1. You don't need to learn any spells or anything for this to work
    2. You simply do the naughty deed and when the deed is done within a specific time (Within Minutes! don't leave it too long.) the effect increases to the next level texture.
    3. I recommend the SEXLAB mod which allows random NPC sex. or the Mod which allows Target sex.
    4. It is advised to start a new game or at the very least use mcm to reset sexlab should you have issues working it
    5. I have included 3 Texture Sets, Please simply overwrite the textures inside (Textures\effects\BukkakeStakker)
     
    To Install,
    Extract the game to your Data folder or use Mod Organizer and extract it to a Folder Named Scoclb
    Make sure both the Master and the Plugin are both enabled.
     
    LOAD Order,
    IMPORTANT *** Please make the ESM last of all your ESM's (scoclb.esm) and the ESP is last of all your ESP's
     
    Upgrading to 3.0+,
     
    I have a single ESM (ScocLB.esm) and a single ESP, Please note the ESP have been renamed. (ScoclbQuestSexlab.esp)
     
    To Uninstall,
     
     

    Please Let me know of your thoughts.. the good the bad & the ugly..
    Please use this Link for Mod discussions.

    141,399 downloads

    Updated

  17. Sexlab 1.62 Fixes

    Requires:
    Sexlab 1.62
     
    Installation:
    Overwrite your Sexlab file  
    What this is:
    v1
    +fix for sexlab 1.62 thread setup bug in sslActorAlias script.
     
    When player is having sex in creature form(werewolf, vampirelord etc) sexlab does not set Thread.HasPlayer tag, this causes sexlab to not enable sexlab hotkeys and who knows what else.
    Without properly set Thread.HasPlayer many mods that depend on that tag may not function correctly.
     
    This bug was already reported and will be fixed in future SL versions
     
    v2
    +fix for stuck creatures animations(in SL scripts)
     
    fix for spider animations:
    FNIS_&_SL_Spider_Behavior_Patch
    delete \Data\Meshes\actors\frostbitespider\behaviors\frostbitespiderbehavior.hkx
    copy/install downloaded file
    run fnis
    if you have animation packs with spider animations they are likely still bugged until patched by their creator

    54,357 downloads

    Updated

  18. Gender Bender

    GENDER BENDER 2.6 (2018.09.20)
    Gender Bender is an integration between SexLab and Schlongs of Skyrim.  It is a lightweight framework that automatically changes the SexLab gender of NPCs to match their schlong addon.  It can also change a character's schlong/gender, and then revert those changes. ONLY FEMALE CHARACTERS AND NPCS ARE CURRENTLY SUPPORTED!
     
    Now available for Special Edition!
     
    FEATURES
    Tracks gender and schlong status (including size) for the player and NPCs. These can be edited in the MCM. NPC SexLab gender is set according to equipped schlong: Schlongifier and Pubic Hair schlong addons are considered female; any other schlong addon is male. If you have SexLab Aroused, actors can gain arousal when a change happens. Chance for a surprise schlong on sleeping - chances for gaining or losing a schlong can be set separately. For Modders - A developer's guide is included as a separate download.  

    REQUIREMENTS
    SexLab Schlongs of Skyrim At least 1 female schlong addon  

    UPGRADING FROM VERSION 1.X
    Gender Bender is now an ESM file instead of an ESP. Make sure the ESM version is activated in your load order. The MCM menu will initially be broken. You will have to wait for the notification that the new configuration menu has been loaded before you can do anything with it. You will need to redo your settings from the old version.  
    CHANGELOGS
     

    26,415 downloads

    Updated

  19. Devious Devices Expansion 4.1 Rubber sound FX replacer

    Leather-based sound FX replace base DDE 4.1 rubber sound.
    Sounds like this:
     
     
    Setup
    Unpack into the /Data folder or Devious Devices Expansion 4.1 mod folder (MO)

    6,937 downloads

    Updated

  20. SLAL Animations by Sailing Rebel [SRB] (2018-08-09)

    These are a few animations I've put together using Blender. Right now it's just three horse animation intended to liven up the non-consensual options for Aroused Creatures. I am by no means an experienced animator and the workflow for this is tortuous so I'm not sure when or if I'll be doing any more.
     
    For Skyrim Special Edition use SLAL SE Animations by Sailing Rebel [SRB].
     
    Requirements
    SexLab Animation Loader and all of it's requirements.
     
    Installation
    Install with the mod manager of choice (see Known Issues below). Run Generate FNIS for Users. Once in-game go to the SLAL MCM select SRB Creatures, enable the animation and select Register Animations.
     
    Update
    Install over existing installation and run Generate FNIS for Users. Enable new animations in SLAL MCM. New names may not display for existing animations in UI.
     
    Creature Animations
    SRB (Horse) Horse Rape Doggy - 5 Stages - Aggressive SRB (Horse) Horse Rape Doggy 2 - 6 Stages - Aggressive SRB (Horse) Horse Rape Missionary - 5 Stages - Aggressive SRB (Horse) Horse Cowgirl - 7 Stages - Consensual  
    Change Log

    Known Issues
    An apparent bug in later versions of NMM may prevent proper installation. Renaming the mod file to remove spaces from the name is reported to work around this. The animations have been created using UUNP and the nude meshes from the current MNC, all at scale 1.0. Using other meshes and/or not using Even Actor's Height in the SexLab options may result in clipping. These animations are not intended to be in any way "realistic."
    License
    CC BY-SA 4.0

    107,106 downloads

    Updated

  21. Less Chaste Patch for Devious Devices

    LESS CHASTE PATCH FOR DEVIOUS DEVICES BY MR. ESTURK
     
    This is a simple patch ESP file that disables all the generic chastity devices for Devious Devices. Belts and Bras are replaced by harmless, easy to dispose of "low quality rings". Chastity Harnesses/Corsets/etc have had their chastity property removed.
     
    What is the point of this patch? Well there are several popular general bondage themed mods that tend to get a bit carried away with slapping a chastity belt/bra on you. The blasted things get a tad bit over-represented, which can be really frustrating for those players who love bondage mods but don't have a strong chastity fetish. This patch addresses that by eliminating all the basic chastity devices, limiting their appearances to just quest specific devices. I had a few requests for such a mod, such as on this topic, so here it is.
     
    Some mods where this patch can be useful include:
     
    Deviously Cursed Loot: Most of the chastity content you can disable via MCM or simply avoid their side quest. However there are still a number of RNG based dialogue responses where NPCs will specifically decide to lock you in a belt that cannot be disabled in MCM. Trying to speak while gagged, failing an attempt to prostitute yourself, the cursed dialogue system, etc can all lead to an annoying NPC deciding that you need to "learn to control your urges". With my patch all you get is a non-chaste ring you can promptly dispose off.
     
    Some mods where this patch won't be so helpful:
     
    Captured Dreams: A very fun bondage mod, but it centers around chastity gear. I loved using it myself, but if you're going to play it accept the fact that you're going to be getting belted A LOT.
     
    Chaste Life: You're joking, right?  
     
    What do I do with those low quality rings?:
     
    Sell them for 1 gold piece or place them in a generic container/enemy corpse to despawn. I wouldn't recommend just dropping them on the ground, since that will leave them stuck in your savegame's memory for quite a while. They are basically just a really crappy silver ring with no special properties. Wearing one will not produce the chastity effect.
     
    Credits:
     
    Just me creating this patch over about 1 bored hour

    2,801 downloads

    Updated

  22. Armbinders to Rope bindings/Wrist Cuffs

    ARMBINDERS TO ROPE BINDINGS AND WRIST CUFFS BY MR. ESTURK
     
    This is a simple patch that coverts all the standard DD armbinders/elbowbinders into rope restraints and iron wrist cuffs. While I personally find the armbinders rather sexy I got a few requests to make a mod like this in the comments of my Less Chaste mod. It seemed like a simple request, so here it is. I guess I can understand why some people find it rather silly that bandits would just be carrying around bulky BDSM armbinders rather than just tying their victims up with some stray ropes or slapping them in some shackle cuffs the bandits found in one of those abandoned forts they love to hang out in.
     
    Requirements:
     
    Zaz Animation Pack 7.0: You only need the rope binding meshes/textures from this mod. You don't have to use the esm file if you don't want to.
     
    Credits:
     
    Me creating this patch over a few bored hours
    Zaz for making the rope binding meshes/textures

    4,475 downloads

    Submitted

  23. Sexlab - Transparent Sex

    Sexlab Transparent Sex
     
    What does it do?
     
    This is a simple mod that allows you to make actors selected by gender and or creatures in sex animations so you can see through them. 
     
    You can limit it to sex involving the player or for all sex acts.
     
    You can control how transparent the selected actors become.
     
    Actors are set to transparent at the beginning of the sex act and will lose their transparency when the sex act ends.
     
    Ghosts are already transparent and will therefore be ignored by this mod.
     
    Skyrim Special Edition (SSE)
     
    This mod should work with Skyrim Special Edition, it uses nothing that hasn't been ported in at least a beta version for SSE already.  It may require opening in the SSE CK and saving but it's a one quest, one script mod so it's really nothing fancy that should mike it impossible to use. 
     
    What is it useful for?
     
    I see this as useful myself for aligning sex animations so you can see if there would be clipping with larger or longer schlongs on the actors. 
     
    It also provides the nearest thing we can do to the requested "x-ray" view.
     
     

    4,563 downloads

    Updated

  24. Devious Devices (Assets)

    Devious Devices: Assets
     
     
     
    This is a collection of SM-themed gear and devices for CBBE-HDT (Bodyslide) and UUNP female bodies.
     
    A comprehensive list of mods that use these devices can be found at the
    Devious Skyrim thread
     
     
     
    USAGE
     
    Simply install this mod with the mod manager of your choice.
     
     
     
    REQUIREMENTS
     
    Bodyslide and Outfit Studio
    Which can be found here

    SexLab Framework (any recent version)
    Some items in this package have SexLab keywords attached to them to ensure compatibility with other adult mods  
     
     
    KNOWN ISSUES
     
    Headgear (gags, blindfold,...) may not always fit perfectly depending on the character's race and facial features.
     
    Minor clipping and/or deformation issues may occur when the character assumes extreme poses or performs certain movements.  
     
     
    FREQUENTLY ASKED QUESTIONS
     
    1. How do I access or use these devices?
    Devious Devices: Assets is a modder's resource and doesn't place the items ingame nor assign or provide support for custom ingame behavior - these aspects are handled and maintained by separate 'Devious Devices' mods. Any issues with such should thus be referred to the respective mod author.    
    2. Why is a certain device not working properly?
    See answer to the previous question.
     
    3. Why do some devices not fit my player character?
    These assets were made for a specific set of bodies (see 'Requirements'). Other body types are not supported and may cause visual anomalies.  
    4. Will there ever be support for males/beast races/additional bodies?
    Probably not  
    5. Will there ever be support for additional bodies?
    CBBE-HDT and UUNP are the most widely used and the most versatile body mods available for Skyrim. There is hardly any good reason to use another body. Given the stage in Skyrim's lifecycle, it is very unlikely to see a new body mod getting released with the potential to surpass either CBBE's or UUNP's popularity. We also do no want to continue support for older fixed-shape body mods, as this would dramatically increase our modellers' workload for very little gain. You can use Bodyslide to generate any body shape you wish, so there is no point in supporting a fixed-shape body.  
    5. Can I re-use these items in my own creation?
    You're very much welcome to use the mesh and texture contents of the DDa mod in your own creative works if the following conditions are met:
     
    1) The resulting mod or product should be available for free
     
    2) There should be a brief mention of the source somewhere in the description and/or readme. Something along the lines of “Featuring Zadil’s meshes and textures from the Skyrim mod ‘Devious Devices: Assets’” would perfectly suffice.
     
    Oh, and don't forget to drop me a short message with a link to the finished result. I'd be curious to see it.
     
     
    6. Can I make suggestions regarding future content?
    No new content is planned for DDa at this time. Please refer to DDx instead.
     
     
     
    Credits
     
    Min
    for his outstanding work on the Integration mod and project management  
    Kimy
    for keeping the chaos at bay  
    Koffii
    for contributing additional high quality meshes & textures  
    Zaz & Xaz
    for providing complementary animations to some devices  
    Coopervane
    for his assistance regarding nif shader parameters & mod maintenance  
    Pincopallino
    for the CBBE Slidersets  
    Gameplayer
    for the UUNP Slidersets  
    All DD modders and beta testers
    for their time and efforts
     

    1,269,780 downloads

    Updated

  25. Sexlab More Animations

    By default the maximum number of animations that can be enabled in the old Skyrim SexLab Framework (v1.62 and v1.63 dev) is 500 for non-creatures and 500 for creatures. This mod increases that limit so that it is possible load and use more animations.
     
    Requirements:
    SexLab Framework v1.62 or v1.63dev
     
    Changelog:
    v1.0.0 - Animation slot increase to 750

    35,727 downloads

    Updated


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