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  1. SexLab Disparity

    SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that.
     
    It's non-intrusive, and highly-compatible. How does it work?
     
    SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes.
     
    SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on.
     
    SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods.
     
    SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold.
     
    Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like.
     
    Please read the quick-start instructions lower down.
    It's simple, but it's not necessarily obvious at first!
    There is some stuff you just NEED to know first.
     
     
    Requirements:
    SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone)  
    Explicit Support for:
    SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO)  
    Works well with:
    SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data  
    About this version:
    This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem  
    Update Instructions:
    SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with.  
    Credits:
    Included animations in V13.6+ are by Gunslicer - used with permission.  
    Thanks:
    The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this.  
     
     
    Quick Start Guide
     
    If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting.
     
    When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots.
     
    The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting.
     
    Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same...
     
    If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space.
     
    There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway.
     
    At the top of each column is a sub-master slider that controls the strength of effects from this input.
    By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way.
    You must change the slider to something other than zero for the column to have any effect.
     
    Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value).
    These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT!
    From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied.
    The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction.
     
    e.g.
    Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge).  
    What does this do?
     
    With a range of From 1.0  ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0
    Values below that will have no effect - they're smaller than From.
     
    As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger.
     
    To sum up:
    With From 1.0, To 2.0
    Any breast size below 1.0 will have zero effect.
    Any breast size of 2.0 or greater will have full effect.
     
    But this still does nothing! Yet...
     
    Because you didn't pick any of the modifiers below From .. To.
    Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide!  
    What will this do?
     
    Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina.
    Negative values in the modifiers = debuffs, and positive ones equal buffs...
    Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range.
     
    In modifiers, negative is bad, positive is good. Always.
    Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever".
    But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff.
     
    Now, let's suppose you put From and To, the other way around...
     
    Set From to 2.0 and To to 1.0
     
    Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%.
    So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina.
    Which is silly, but it's just an example.
     
    So the ordering of From and To is very important.
    The From value is always the one that applies no effect, and the To value is always the one that applies full effect.
     
    It's intuitive when you want to set a buff for small breasts, that increases as they get smaller.
     
    e.g.
    Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0  
    Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower.
     
    As every screen is pretty much the same, you now know how to set up everything!
     
    Almost...
     
    There's a page called Limits... and it's different from the others.
     
    What does it do?
     
    Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied.
    So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal.
    Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%.
    These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus.
     
    So negative and positive values can cancel out. 
    But in some cases, you'll add large values of the same sign together, and a big number will result.
    Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right?
    Well... that's not quite how Skyrim works, but pretty close.
     
    That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health.
    You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application.
     
     
    What about buffs and debuffs from other mods? How does SLD interact with them?
     
    SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect
     
    At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values.
     
     
    SLIF
     
    If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly.
     
     
    What is this Body Morph thing? Does it change morphs?
     
    SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information...
     
     
     
    Adding Custom Animations
     
    The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want.
     
     
     
    Worn Items
     
    The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items.
    The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet.
     
    In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled.
     
    If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied.
     
    The modes need some explanation:
     
    I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions.
     
     
    Change History
     
     
     
    FAQ
     
     

    27,048 downloads

    Updated

  2. SexLab - Manual Strip

    Introduction:
     
    This mod allows you to open a stripping menu while you, the player, is in a SexLab animation as to allow you to manually strip the characters.
     
    Installation:
     
    Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter.
     
    Uninstallation:
     
    Open the console and type "stopquest SLManualStripConfigQuest" and "stopquest UIListMenuLight" without the quotes. Save your game. Remove the following files from your Data folder: Sexlab - Manual Strip.esp, seq\Sexlab - Manual Strip.seq, scripts\UIListMenuLight.pex, scripts\source\UIListMenuLight.psc and any script starting with "SLManualStrip", or remove it with your mod manager.  
    Usage:
     
    This mod provides you with a way to override SexLab's stripping settings for player scenes. Make sure to configure it to your taste, as you won't be able to unstrip items stripped by SexLab.
    Besides the stripping menu, you can also "unstrip" characters that had been previously stripped.
    The "REHASH" button will recache all scene characters' equipped items. Originally, the mod only caches at the start of a SexLab animation as to prevent high Papyrus load, but if you ever need to update the menu's entries, use the rehash button.
    The menu can be opened by pressing the MCM-configured key during a player scene.
     
    UIExtensions:
     
    This mod makes use of UIExtensions to render its menu, as such it's a hard requirement.
    However, I've written a lighter script for UIListMenu (UIListMenuLight) in an attempt to further reduce Papyrus load for this mod.
     
    Known Issues:
     
    (SAM USERS ONLY) SAM player models won't be updated when stripping/unstripping while in TFC. Please download the SAM hotfix and replace SLManualStripScript.pex when prompted to fix this issue.

    3,400 downloads

    Updated

  3. Charmers of the Reach - LE

    After years of downloading mods from LL its time to upload something to LL 
     
    So first of all:
    For me personaly Lovers Lab is thomething like scool of modding. I learned a lot by studying the creations of local mod makers, topics on forums, and tutorials. In many senses, this mod exists thanks to you and your work. So my thanks and my respect to all of you people.
     
     
    Release for Skyrim SE is here
     
    We are happy to present you the result of the work of a team of the modders - Viverna
    - НиЧЁтак@Я
    - Distortion217
    - Trixter (aka m4mk203 here on Nexus)
    - rnk_khv 
    - ilVobla
    - Dammit     We create things from the point of view of our understanding of beauty. 
    We do not compete with anyone and do not pretend to be better or more exclusive than others.
    If you do not like our mod - this is your right. We respect that.

     
    The mod is provided to users exclusively free of charge and cannot be sold for money under any circumstances.   Description  
    The main goal of this modification is to make flexible and quality male and female characters creation possible for every player. Thus we have ported a new high quality head models to the game with sufficient amount of sliders for RaceMenu.

    Its not a new race in sense of game lore. It is a tool. This is not a gallery of finished paintings but a set of new brushes and a canvas for the artist. It is best to take this mod as addon for the Race Menu which adds a lot of new sliders, new improved head model and more other features in future releases.
      What this mod gives to you

    1. New head model more detailed, smooth and poligonal then vanilla head model. Males and females characters support.
    2. A lot of new sliders for head and face ajustments
    3. Female character resources are completely separated from the game. Thus, your character's appearance will be completely unique in Skyrim. Body, head, skin ... Male character will use your in game body.
    4. Our head model fully compatible with UUNP and CBBE bodies and vanilla male bodies.
    5. Race Compability supported.
    6. Vampirism supported
    7. Lycanthropy supported
    8. Our races are completely identical to their respective game races according to their characteristics.
    9. For now our mod supports Breton, Nord, Imperial, Redguard, Altmer, Dunmer, Bosmer. We have some ideas about Orcs and Khajiits but its will be later
    10. For now mod support Fair skin and SOS body textures but soon will be more
     
     Special mod features 1. Check "Face part" slider in "Head" section of Race Menu
    2. "EXTRA" tab in Race Menu. Here you can find our prebuilded face presets for males and females. Just move any slider to pisition 1. 
     
     
    Why custom races?
    Many reasons...
    1. To make Character resources completely separated from the game 
    2. Because we decided to leave vanilla races as is for the additional option for creators
    .....

    Future plans

    - Compability with other race mods
    - Compability with other texture packs: SG, Mature, Pride of valhalla ...
    - Compability with SAM male body
    - Makeups
     
    So if you want you can support us on our COR Patreon Page
     
    Requirements
    1. Skyrim Legendary Edition 2. SKSE 3. RaceCompatibility for Skyrim and Dawnguard 4. Race Menu Install

    1. Install mod as usual, best with a mod manager. 
    2. If you will play with female character then build in BS your female body with "Build morphs" option and copy your body nif and texture files to COR folders. (See FAQ Technical below)

    Possible conflicts

    You may have conflicts with other custom races (need to check)
    Credits and thanks
    - Bethesda for a great game
    - Race Menu by Expired
    - Body slide and outfit studio by Ousnius and Caliente
    - Fair Skin Complexion by HHaleyy 
    - Morphs Tools by apenov
    - Laxire for support and inspiration in creation of this mod
    - Thanks from Trixter to the Discord channel
    "Мастерская модов" and its owner НиЧЁтак@Я for help, support and connection with many talented people.
    - Raven Reginleif for eyes textures
    - LogRaam  permission for  The Eyes Of Beauty compability patch.
    - Many thanks to MisterB1969 from COR Team  for the video review of the mod
    - Xenius for warpaints assets
    - Northborn scars by Northborn
    - Brows by Hvergelmer

    - My personal thanks to LadyWasabi for her great male and famale screenshots!

    For asset we used for mod creation:

    - www.daz3d.com
    - Victoria 7   (Interactive license)
    - Genesis 3 Female Head Morphs  (Interactive license )
    - Genesis 3 Female Head Morph Resource Kit  (Interactive license)
    - Vladimir 8 (Interactive license)
    - Genesis 8 Male Head Morphs  (Interactive license)
     

    Big thanks to the beta testers team:

    Sadovnik
    wolwes
    IronWarrior
    valerchy
    LedyKora
    Damir☪hik
    Anyoko
    анабиозка
    criscross
    Bogsparta
    Alpinist
    an1012

    Mods used on the screenshots

    - Tundra ENB by wiplashwang
    - KS Hairdos by Kalilies
    - Northborn scars by Northborn
    - Brows by Hvergelmer
     
    Permissons
    1. You not allowed to reupload this mod anywere without our direct permission
    2. Assets. You can do anythyng you need with our assets BUT if its not violate DAZ EULA.
    3. Presets, translations, compability patches - you have our permission.
     
    F.A.Q. Base
       
    F.A.Q. Technical
       
    If you need Nexus dowload links Charmers of the Reach LE

    Happy gaming!

    6,600 downloads

    Updated

  4. Cezza Follower

    About This Mod:
     
    Adds a simple but pretty follower named Cezza tot he game. Modeled after my long running play-through character, Cezza Darkspire. Hair is a bit brighter than I expected it to be, will fix it later, or if youd like to change the color through CK, no problem.

    70 downloads

    Submitted

  5. Defeat Patches (Oldrim)

    Dammit, I've typed this all twice already. Why did it disappear?! Grr.
     
    I'm not writing all that again. Fuck it.
     
    The old patches didn't really work. Well, one of them did, but it needed a patch itself.
     
    @markdf has provided the patch for the patch. Use this with the original Defeat and the first patch.
     
    @Tiress has provided Themis' full version of Defeat. Don't use the original or either of the patches. Be warned that it's in Russian. There in an English translation, but you might have to play with it.
     
    Both of these people are fantastic. 
     
     
    Also, be aware that I am providing these so people can find them. I am not providing support. I'm not smart enough to fix anything in these.
     
     
    Also, if you use Death Alternative (some people dislike it. It's never been anything but good to me), here are the settings you should use:
     

     

    12,772 downloads

    Updated

  6. Wintersun - SexLab Integration

    The goal of this mod is to provide a way for Wintersun deities to react to SexLab-related events in a lore-friendly fashion, integrating them into this great role playing mod.
     
    Special Edition conversion of the mod by nomkaz can be found here
     
    Attention! I need your feedback and ideas on how to balance the mod and what reactions to what events different deities should have. I know the Nine Divines and daedra princes fairly well, but Wintersun adds much more than just them, and I need people to help me figure out personalities and attitudes of less common deities. Of course you can suggest ideas regarding any divine, I'm just most interested in ones I don't quite know myself.
     
    Current functionality under the spoiler. Don't read if you want to figure it out by yourself.  
     
    Requirements
     
    Hard requirements:
    SexLab Wintersun - v. 3.0.1  
    Optional:
    Devious Devices (assets, integration, expansion) - for the optional "WintersunSLI - DD expansion.esp" file  
    Hope you enjoy the mod.

    8,367 downloads

    Updated

  7. Sexlab Extra Voices - Dremora Voice Set

    Sexlab Extra Voices - Dremora Voice-set
     
    I couldn't find a Sexlab voice-set for Dremora, so I put this together.
     
    It includes 20 dremora sound files that will play during Sexlab animations.
     
    There is good variety, with a selection of insults, threats, heavy breathing, groans, sadistic laughter and other sounds.
     
    Perfect for any malicious Dremora, Xivilai or Xivkyn.
     
    Sexlab Extra Voices Expanded is required: 
    The sound pack occupies the empty slot 19.
     
    Installation:
     
    Install the aforementioned mod, then install Dremora Voice-Set and overwrite.
     
    Go to Sexlab MCM, reset voice registry, then select voice slot 19 as voice.
     
    Recommended Mods for a Dremora play-through:
     
    - https://www.nexusmods.com/skyrim/mods/48763
    - https://www.nexusmods.com/skyrim/mods/53778
    - https://www.nexusmods.com/skyrim/mods/86470
    - https://www.nexusmods.com/skyrim/mods/69574
     
     
     
     

    2,205 downloads

    Updated

  8. SexLab Daggerfall Undead Voices

    Adds Daggerfall Skeleton sounds to Sexlab.
    Plays for Draugr, Skeletons and Ashman.
     
    There will be a lot of noisy screaming, beware
     
    INSTALLATION:
    Drop in Data Folder/Install with Mod Organizer. Overwrite All.
    If you have mods that change the Draugr Sounds, this has to overwrite them.
     
    IMPORTANT NOTE:
    This overwrites some of the Vanilla Sounds for Draugr atm. 
    I am looking into it if I can change it. But that would require TES5edit changes to Sexlab.esm. 
    Sexlab uses the Draugr Sounds for several types of actors.
     
    PLANS:
    I will make a loud version of this
    I will add more voice packs for other creatures.

    986 downloads

    Updated

  9. More Bandit Camps - EtR Patch

    This mod relocates and improves some of the bandit camp locations from the mod More Bandit Camps by skillest (note that mod is required for this mod to work, see requirements below).  The original MBC mod gave us a lot of additional bandit camps and overall was good addition to Skyrim, but not everything quite worked.  This patch mod addresses a few of those issues.  I created this mod mainly for use with Sexy Bandit Captives by Blackbird Wanderer and that is still its main purpose, but that mod is not required to use this mod and it works fine even if you aren't using it (buy why wouldn't you want all those cute captives to rescue? ?)
     
    Camp Steadwatch
    Formerly located near Rorikstead it's location threatened travel on the road as well as conflicting with several other mods.  I relocated the camp to a new spot below Fort Sungard where it is better concealed, can watch traffic (but not constantly attack) on two roads, and is more defensible for the bandits.  The location is fully navmeshed and cleaned.  It features a larger camp, additional bandit archers, and hidden cache's of loot scattered about the camp.  The original location was restored to its vanilla Skyrim state, including the original navmesh and landscape, any other mod using that location should be loaded after this patch.
     
    Camp Snowfall
    Formerly isolated and difficult to even reach it was not clear to me what purpose this camp was supposed to serve.  It featured a named NPC that wasn't actually a bandit but was living in the camp.  I've moved the camp to a cliff top overlooking Dragonsbridge where it is far enough away not to draw aggro or conflict with mods like ETaC, but where the bandits have a clear view of the town an traffic on the bridge.  The camp has six bandits plus the named NPC.  The NPC was nerfed and given bandit factions to make him more of a strong bandit mage rather than... whatever he was (I also changed his voice type so he can speak bandit dialogs now).  As with Steadwatch the camp is fully navmeshed and cleaned, defensible and mostly concealed (you have to look hard to see any part of it from Dragonsbridge).  The original camp location was returned to its vanilla state.
     
    Camp Redfox
    The camp map marker was corrected so it is no longer "hostile".  Renavmeshed the camp and made it easier to navigate as well as fixing some navmesh errors.  Camp is in the same location and is the same size.  Also added a fast travel marker so you land near the camp rather than in the middle of it.
     
    Camp Wakefield
    The original camp was completely removed and the surrounding area returned to its default state.  The camp was moved into a new original cave nearby with a small group of bandits there.  A little bit of backstory was developed, you can get clues about some events by reading the bandit leader's journal. 
     
    New Original Camp
    Added a brand new camp to the mod.  I'll leave it a surprise as to where the camp is and what its called, but I tried to blend it in with the not just the location but the game setting as well.  It should provide those doing the main quest with a new twist.  The camp is about the size of what I did at Steadwatch, so expect a solid fight (in testing they took down a dragon on their own!)
     
    Requirements:
    You must have the explorer version of MBC for LE
     
    Installation:
    Just drop the esp in your load order after MBC.  There are no scripts or anything in this mod so it's very low impact on your save game.
    If you are using mods like Pirates of the North, make sure they load after my mod for best performance.
     
    Mods Using this Patch:
    Sexy Bandit Captives by Blackbird Wanderer
     
    Future Plans:
    None
     
    The current version of the patch will be the final version.  I debated about this a lot privately.  I don't like heavily modding other people's mods, and that is what this mod was becoming.  It started out as a patch to move a couple of camps to resolve some mod conflicts and then I started getting carried away cause I love building locations.  But, its not my mod to do that with and so I decided the best thing to do was stop it where its at.
     
    However, that's not necessarily the end of things.  Like I said I love building locations, its my favorite thing to do in modding.  So I'm beginning work on a new mod project that will be called Warlords, Renegades and Rogues of Skyrim.  This mod will include a further revised and renamed version of Camps Steadwatch, Snowfall as well as my original Ilinata's Overlook.  It will also add many more new locations.  It will not be just bandits, doing a whole new mod will be a good opportunity for me to let my creativity lose and put a variety of ideas I have to use.
     
    Meanwhile this patch will remain in its current form for those using MBC who want to use the patch.
     

    7,176 downloads

    Updated

  10. Craft-More

    Description:
    A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!.

    Planned Additions:

    Poisons
    Potions
    Scrolls
    Foods
    Drinks

    (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.)

    [Updates / Change-log]

    Recipes from previous mod "Deconstructed Items" now rolled into this mod.
    Recipes for armor deconstruction added!

    [Bug Fixes]

    Fixed bug where hide bracers would provide infinite amount of leather.
     
    SSE Version:
    (Click Here)
     
    Video
     
    Version 1.2 Video
     

    2019-11-18 21-38-46.mp4

    266 downloads

    Updated

  11. ZAP - Whipping Sound Expanded

    This is (finally) my first Mod.
     
    WHAT IT DOES
    1. It expands the "ZaZAnimationPack.esm" to allow up to 10 different whipping sound effects to be played.
    NOTE: The only change to the ESM is the number of sound files. No other changes have been made.
     
    2. Adds 10 Whipping Sound files with screams that I made from the basic whipping sound and Overwatch Tracer Screams. 
    (the 10th file is currently from Immersive Torture Sounds as a filler, with permission from Kircheis. 
     
    DOWNSIDES
    The whipping sounds will be the same for all NPC too, not only the player.
    Meaning that also MALE NPC will have these sounds playing. 
    I will make a neutral Sound Set, too, so just the whipping sounds are more varied, but will have no screams.
     
    INSTALLATION
    Without Mod Organizer:
    Overwrite "ZaZAnimationPack.esm" and the sound files. 
     
    With Mod Organizer:
    Install Zaz Animation Pack 8+ as usual.
    Then overwrite it in the left pane with my files. 
     
    With any other Mod Organizer:
    Dont know, I think you get it done 
     
     
    DO IT YOURSELF TUTORIAL (TES5EDIT)
    This is a Tutorial for changing the "ZaZAnimationPack.esm" urself.
     
     
    HOW TO MAKE YOUR OWN SOUND FILES
    You need:
    - an audio editing program of your choice (Audacity i.e. I used Adobe Audition).
    - the screams/moans you want
    - whip sounds from the ZAZ directory
     
    You now merge the two. I would suggest that the "screams" should start a bit after the whip hits. This way it sounds more realistic.
    It is very important, that the sound files are converted to .wav with 44100 Hz Mono 16-bit Uncompressed or they will not play
     
    COMPATIBILITY WITH OTHER MODS
    Should be compatible with the same stuff as Zaz Animation Pack 8+
     
    COMPATBILITY WITH OLDER ZAP VERSIONS
    I dont know if this also works for earlier Zaz Versions.
    If not, please let me know and I will maybe release a modified ESM for older Zaz Versions.
     
    COMPATIBILITY WITH SPECIAL EDITION
    The sound files, most likely.
    The ESM changes (if there even is a ZAP SE) should be not a big deal with TES5edit. 
     
    FUTURE PLANS
    I will make more sound files for different Voice types, so the whipping sounds match your Sexlab Screams.
    I will also release my own version of Sexlab Extra Voices with more voice files (up to 80) and Voice packs for Overwatch and League of Legends Characters.
    Every Voice pack will receive its own whipping sound files, too.
     
     
     

    5,164 downloads

    Updated

  12. SexLab Pleasure

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    All hold capitals + Riverwood are now done - 80 NPCs in total with unique dialogue options
     
    This is a lightweight mod that adds context-specific dialogues to 80 vanilla NPCs in all major cities (+Riverwood) that trigger consensual sex. The dialogues are tailored to each NPC's own personality and backstory. You are still able to play Skyrim normally, just with optional sexual interactions. The dialogues are quite gender and orientation-neutral.
     
    For each NPC, you have to pass a Speech check or the NPC must have a certain level of arousal for them to accept your advance. The 80 NPCs are divided into three difficulty levels, based on marital status, morality and attractiveness:
    Easy - Speech > 25 or NPC arousal > 40 Average - Speech > 50 or NPC arousal > 65 Hard - Speech > 75 or NPC arousal > 90
    The Persuasion perk, Amulet/ Blessing of Dibella, Gift of Charity, Mask of CV, etc all stack up and help your success too.
     

    Requirements:
    SexLab Framework, and its dependencies
    Fuz Ro D-oh
    SexLab Aroused Redux
     
    Recommended/ Complimentary Mods:
    SexLab Privacy - give you the option to automatically find somewhere private to do the deed
    SexLab Solutions
    Amorous Adventures
     
    Installation:
    Manually or with MO just like any other mod. The added dialogues may require one save-load cycle to appear so just load up a clean save/ start a new game, initialize SexLab, save then load the save you just create.
     
    What's included so far:
    (Honestly, you don't need to read the below, just play the game normally and you can't really miss the new dialogues)
     
    Minor Spoilers - NPC names only:
     
     
    Major Spoilers - Details including difficulty levels:
     

    57,432 downloads

    Updated

  13. SexLab Privacy

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right?
     
    This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
     
    At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
     
    Normal Version vs Immersive Version?
    In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
    The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way. However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
     
    I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
     
    Requirements:
    SexLab Framework
    Any mod to trigger sex, see recommended below
     
    Installation:
    Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
    For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
     
    Compatibility:
    Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
     
    Recommended:
    SexLab Pleasure
    Sex Finder - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi .
    Random Sex Mod
    Sexlife - a more immersive version of Random Sex Mod
    SexLab Eager NPCs
    SexLab MatchMaker
    Scent of Sex

    49,255 downloads

    Updated

  14. The Book of Sex

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Remember that vanilla quest "The Book of Love" where you need to travel to a bunch of locations across the map and do nothing but talk to NPCs. This mod expands on this quest by adding more than 1.5 hour of sexual content, which is kept lore-friendly and can be enjoyed by both female and male PCs alike. It not only adds sex scenes but also many plot twists and a bit of humor which will sure keep you entertained.
     
    I deliberately uploaded few screenshots to not spoil the surprises.
     
    To start the quest, talk to Dinya Balu when she's inside the Temple of Mara in Riften - just like how you would normally start the vanilla quest.
     
    Requirements:
    SexLab Framework
    Fuz Ro Doh
     
    Recommended:
    SexLab Privacy Normal Version - the scenes will make a lot more sense with it - remember to set "NPC use beds" in SexLab MCM to "Always"
    SLAL Animation by Leito - for the additional threesome animations
     
    Troubleshooting: You should be able to play through the entire quest without problems, but if you get stuck at one point (most likely due to a mod conflict somewhere), use console command "setstage t02 stagenumber" to advance to the next stafe. The stage numbers are below, obvious spoilers:
     
     
    Credits: Edhildil for Sexy Mara Statue

    24,713 downloads

    Updated

  15. SL Drunk (MCM + NPC asks for sex)

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    MCM options to disable drunk visual effect, stumbling animation, change timeout between approaches and set forced chance. NPC will now approach asking for sex directly.
     
    Drink to make friends and get laid. Drink too quickly and get wild or get taken advantage of.
    Suitable for characters of all gender orientations. Dominant or submissive.
     
    Click "Follow this file" above to keep up-to-date with the latest releases.
     
    To begin the fun, just use any alcoholic item. Or choose the “Have a drink on me” dialogue with a drink in your inventory. As long as alcohol is in your system, NPCs will also approach you to share a drink with them. Any location would work, both the best are taverns (obviously!), Jorrvaskr, guardhouses, etc
     
    Socialise
    Chatting with NPCs over a drink has a chance (depending on your Speech skill) to improve your relationship, which in turns allows you to take certain items from the NPC’s home, receive gifts and advance towards the Thane’s quests. You can even drink your way to a potential follower’s allegiance/ a potential spouse’s heart.
     
    Pick Up Girls/ Boys Or Be Picked Up
    You can be cheeky and ask for sex while sharing a drink with a NPC. Chance of success depends on your existing relationship, the NPC’s morality and how drunk he/ she is.
    NPCs will now also approach you asking for sex directly
     
    Get Drunk
    Drinking too much in quick succession, either from your inventory or through a NPC’s invitation, will result in you getting drunk. The alcohol’s value will determine its strength. Your vision will blur; your movement will be affected, and:
    While in conversation with NPCs, you will always act flirty and no longer behave properly. Male NPCs might take advantage of you. You might violate nearby female NPCs
    To move while stumbling, you may need to ‘jump forward’ first (Space + W).
    Easiest way to get out of your drunkenness is to sleep for a few hours.
     

    Requirement
    SexLab Framework – that’s it! This will remain the only hard dependency.
     
    Installation
    With Mod Organizer or extract content into Data folder.
     
    I recommend NOT upgrading from version to version, but if you do, then at least use Save Cleaner .
     
    Possible Future Content
    Various blackout scenarios “The Hangover”-style quests for the morning after NPC vs NPC/ group sex / orgy Drugs/ spiked drinks Optional integration into SexLab Kidnapped and its wide range of scenarios, which include optional bestiality and devious stuffs Optional picking of drunk and sleep animations from FunnyBiz Other optional integration: SlaveTats, SkoomaWhore, etc The great suggestions from this thread YOUR suggestions, please comment below. Thanks for everyone’s suggestions so far, please do keep them coming by replying below.
    Translations:
    Spanish by Gothuska

    47,578 downloads

    Updated

  16. SL Kidnapped Redux

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Get ambushed and kidnapped by humans or creatures with your followers, spouse or friends. Then either get forced to watch or violated yourself until perversion. A friend may try to save you. Escape or take revenge. Or take on a rescue mission to save a violated damsel (or Nazeem) in distress.
     
    Suitable for all player characters: straight female, straight male, lesbian, futa, gay or bisexual.
     
    Click on "Follow this file" above to keep up-to-date with the latest releases.
     
    Features
    Ambushed by certain factions or creatures – avoid getting hit for five seconds (run, baby, run!) to dodge the ambush or be taken hostage Unlimited number of kidnap scenarios based on current location, able to take advantage of even modded content in your game. Massive orgies of up to 20 aggressors and 1 to 4 victims Much expanded Rescue Mission quest, with optional Voyeur’s Invisibility spell Spectator behaviour with cheering, laughing, clapping and derogatory comments Perversion and exhaustion mechanic Revenge on your kidnappers by killing them right there, or escape/ get dumped and come back, negotiate (via Thieves Guild) or work with the Companions to hunt them down. 150+ lines of dialogues thanks to contributions by Karma199696, Vauria, sophiextime and others. Contribute yours here. 84 MCM options to customize to your liking. Inventory stealing obeys SexLab’s no-strip settings Mod events for mod authors to easily integrate with SLKR. Optimized for best performance. High compatibility as no vanilla records were changed.
    Requirement
    SexLab Framework – that’s all you need. It will remain the only hard dependency
     

    To optimize performance, untick Race/Gender Adjustments, Disable Teleport and Seed NPC stats in SexLab's MCM page 2 and untick Debug in SexLab's MCM last page. Also, install Crash Fixes.
     
    Optional But Highly Recommended
    Fuz Ro D-oh - gives you enough time to read the NPC-NPC dialogues
    SexLab Defeat – tested thoroughly with SLKR, with it:
    PC and followers get violated if you dodge the ambush but then lose the subsequent fight. Rescuer gets violated if he/she fails (check Defeat’ NPC-NPC settings) PC and followers get violated again if you try to fight back under hostage but lose. PC and followers get violated if defeated during the rescue mission. You can get other type of revenge on your kidnappers apart from just killing them.
    Optional Integrations
    More Nasty Critters: enable 12 additional creature kidnapper types in SLKR.
    Devious Devices (Assets and Integration – don’t’ forget to batch-build in Bodyslide): random DD pieces are put on victims under hostage.
    Simple Slavery (and in turn, many slavery mods): potential outcome after exhaustion, chance set in the MCM.
    SexLab Eager NPCs: Anyone you rescued will become your lover and become available for sex.
     

    Translations (might not be the latest versions)
    Spanish (by Gothuska)
    Chinese (by sexhaizai)
    From 4.1 onwards, German and Spanish translations have been incorporated into the installation wizard. Special thanks to CGi for the German translation and for implementing SKSE translation with SLKR.

    182,115 downloads

    Updated

  17. Dovahkiin's Infamy

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Non-linear quest mod that blends in with the vanilla game by adding lore-friendly backstories to (previously unimportant) vanilla NPCs.
     
    A tale of love, purity, drama, religion, corruption and blackmail. Player's personality affects what options are available at each quest's stage, which in turn affect the quest's outcome. Story-driven, although there are plenty of sex scenes, these fit in with the stories and its characters (i.e. the player doesn't have to be in 'whore mode' - in fact they can remain a moralist virgin the whole way through; and the NPCs act consistently with their vanilla personalities - no porn dialogues).
     
    Suitable for player characters of all sexual orientations. Some bestiality and non-consensual content, both of which can be turned off.
     
    Click on "Follow this File" above to keep updated with the mod's development. Hopefully, over time, this will be turned into a DLC-sized 18+ quest mod.
     
    Requirement:
    SexLab Framework - change "NPCs Use Bed" to Always, I also recommend unticking "Disable Teleport".
    Fuz Ro D-oh - I may do the vanilla voice mashing thingy eventually, but for now I'd rather prioritize actual quest content.
     
    Features in Version 2.0:
    10 main quests with multiple endings each + many sub-quests to accompany these 12 'court-able' NPCs during and after these quests with unique benefits, emotional attachment and marriage proposal mechanics. Radiant events: nightmare, wet dream, voyeur, cheating & blackmail Public sex and spectator behavior Personality parameters affecting and affected by player's decisions: Perversion, Sadism and Infamy. You won't neccesarily start at zero with these - when first installed, DI will check your SexLab Journal and gameplay statistics to give you your starting parameters. Tie in with vanilla quests without forcing the players to do them: completing vanilla quests will simply unlock/ change content
    Special thanks to Nazzzgul666, Pauduan, Vithiss, DrMojoDoc, indyskyho, karlpaws, valcon767, Saber2th, Aire, TheSpirit, emes
    , Ticklebear, Yuni, Krh and everyone else in the suggestion thread. I have incorporated some of the ideas into the first version and have kept the rest in a document to refer to for future updates.

    I kept the description brief and the screenshots all from very early in their respective quests to avoid spoilers. My suggestion is just install and play the game normally - the quests will find their ways to you quite naturally. Then just follow the flow for your first play-through. Then, if you're a bit of a completionist, feel free to ask questions in this thread on how to unlock all various paths and endings of each quest.

    135,932 downloads

    Updated

  18. I'll Take The Display Model

    This mod allows you to charm nearly any NPC in the game to lure back to your house to use as bondage decorations. Also contains a furniture building and placement system for all the animations exclusive to this mod.
     
    Now Introducing... The Long Awaited...
     
    ~~ STOP TRYING TO RUN THIS OR PORT THIS TO SPECIAL EDITION NO MATTER WHAT YOU DO IT WILL NOT WORK CORRECTLY BECAUSE ITS DEPENDENCIES DONT EVEN RUN CORRECTLY (ACTORUTIL) THERE IS A BLOODY REASON THE DM3/SE BETA IS COMPLETELY DIFFERENT AND NONE OF THE "COMPATIBILITY PATCHES" WORK ON IT. CHRIST, PEOPLE. ~~
     
    I'll Take The Display Model II
    ~ Current Version: 206
    ~ See the Change Log at the bottom for important notes. Nothing you have to do just something I need you to know.
    ~ If you are just now joining us from a version 202 or older, check out the special section titled that.
    ~ No, this mod will not work on SSE any time soon. (SKSE, SexLab, NiOverride, FNIS)
     

     

     
    Requirements
    SKSE 1.7.3 or newer. ZaZ Animation Pack 6.1 or newer. UIExtensions (not, Extended UI). SexLab 1.6 or newer. FNIS 5.4 OR NEWER AND THEN RUN IT AFTER INSTALLING DM2. Racemen 3.4 OR NiOverride 3.4  

    Features of DM2
     
    This is a 100% new codebase. ALL of the spells have been replaced with dialog. It contains all the under-the-hood advancements made during Soulgem Oven and Untamed, including persisting anonymous actors and the like.
     
    119 Poses - 19 Exclusive Furniture
    The ZaZ Animation pack is huge and awesome. Using his resources I was even able to cobble together some pose combos that did not currently exist already. There are still more that can be added, including a few I intentionally skipped because they are bugged, but Xaz seems to be on it. As of version 203 there is also furniture I made that is in no other mod.
     
    Dialog Command
    In order to engage the DM2 dialog options you need to craft an Amulet of Control for 1 leather strip and 1 ingot at any forge. You do not need to equip it, merely having it in your inventory will be good enough to allow you to use the DM2 dialog options. Afterwhich any NPC which you can engage dialog with normally (even if they didn't have dialog before) you will gain new dialog options to control them with. The only known NPCs so far that are out of bounds is the Courier and of course children. Simply leave the amulet at home when you no longer wish to have your dialog menu cluttered.
     
    Getting an NPC under your control.
    The first step is to charm an NPC to be under your control. You do this by walking up to them and saying "Come with me..." at which point they will be unable to resist your Amulet of Control and immediately begin following you anywhere you go. That will be your only dialog choice at this point. They will not fight. They will not do follower things. They will only go where you go. Once they are following you can talk with them again and many more dialog options will be available. To the opposite, telling them to go away will turn DM2 off for this actor and they will go back to whatever the crap they usually do.
    Come with me... (Engage DM2 for this NPC) Stay. Lets get you rigged up... (Engage Pose Mode) Move... (Engage Move Mode) Remove Outfit / Replace Outfit. I Want You To Wear These Things... (Open Inventory) I Want You To Do Something... (Begin Vanilla Command/Favor Mode) Go away. (Disengage DM2 for this NPC)
    NPCs as Mannequins
    There is a dialog choice now which will open a bound NPCs inventory and they will wear what you give them. They are not true mannequins in that they will wear the last thing given to them - they still attempt to wear what they think is the best thing for them, so if you want them to wear something specific take away things they should not have.
     

    Pose Mode
    After engaging pose mode you will be presented with a list of pose categories. Select one, and you will begin cycling through the poses. You will know you are in pose mode because the screen will tint blue. Tapping your SHOUT key will go to the next pose, while tapping your SPRINT key will go back a pose. Long Pressing SHOUT will cancel pose mode, where Long Pressing SPRINT will re-open the menu allowing you to choose a new category. You know when you have long pressed enough because the screen will flash.
     
    Move Mode
    After engaging move mode you can tap SHOUT and the NPC will walk over to that exact spot AND angle you were standing in. You will know you are in move mode because the screen will tint blue. So the trick here is you can stand exactly where you want them, align your self straight to whatever you want their bondage aligned to, hit SHOUT and then get the fuck out of the way so they can get in that spot. Long Pressing SHOUT will cancel move mode. You know when you have long pressed enough because the screen will flash.
     
    Self Bondage
    Crafting an Amulet of Repose at the forge and equipping it will engage Pose Mode on your player character. You can unequip it if you prefer for whatever reason like if you are screenshotting yourself. To release yourself, unequip and equip the Amulet of Repose again. This feature is currently a testing preview, doing nothing more than letting you see yourself in bondage.
     
    Placeable Furniture
    As of version 203 there is some craftable furniture. Currently only the furniture I have made for DM2 are placeable due to the tricks required to make it work, meaning, none of the ZAP stuff at this time. You can craft them at the forge they are prefixed with [DM2]. They will show up in the MISC section of your inventory. To place them, attempt to equip them (just like how you attempt to equip AddItemMenu to open the menu) and close the menus. The furniture will show up where you were standing and now you have kinky home decor. You can talk to the furniture to use it (self bondage), move it with the same DM2 move mode as you move NPCs, or pick it back up. You can also command NPCs to use it. I've left sandboxing enabled so there is a chance a follower could accidentally get themselves stuck on it! You can talk to them to release them... if you want.
     
    INTERESTING NOTE ABOUT PLACEABLE FURNITURE - because of the way the game handles occlusion planes, if you place something in one room, then move it to another, it is possible that the object will be invisible in that new room, unless you are standing in the old room looking into the new room. It's weird, I know. If you intend to move the device more than a few meters or to a different room, I highly suggest you pick it up and redrop it in the new room rather than use the move mode.
     
    Updating from DM1
     
     
     
     
    Updating DM2 from 202 OR OLDER
     
     
     
     
    Frequently Asked Questions
     
     

    Permissions
     
    Packaged Assets - Meshes (nif), Animations (hkx), Textures (png, jpg, dds)
    All assets which are exclusive to Display Model are to remain as such. You may require DM2 be installed as a dependency and then reference the assets in your own mods, but I ask you do not copy the files into your own mods.
    Packaged Code - Papyrus (psc)
     

    The source code is released under the MIT licence with the following provisions:
    I ask you do not fork it while I am still an active member of the community. Some sort of reasonable attempt to contact me should be made before you even consider it. It will be hard for you to find parts of code that are really copy-paste-win. The spirit of open sourcing it is so you can look and learn from it, and hopefully avoid any pitfalls that took me a long time to engineer around.
    Other Permissions
    This mod is not to be re-uploaded to any other sites without permission. It is exclusive to LoversLab.  

    Changelog
    2017-02-16 - v206 Interaction Mode - when an NPC is in the chair bondage they now offer an Interaction Menu in the dialog, which will allow you to do various things like sit on them, fist them, etc. PLEASE CONSIDER THIS FEATURE EXPERIMENTAL. I suggest hitting QUICKSAVE before you try it so you can QUICKLOAD if something fucks up. I am confident it is fine but the amount of foolery that has to happen for this mod to work is staggering it would take me an entire day without bathroom breaks to explain all the things that it has to do. THE CHAIR IN THE MISC CATEGORY IS THE ONLY ONE THAT HAS INTERACTION RIGHT NOW. Added 4 new poses - suspended tear drop (free and secured), directional post stylized after the captured dreams logo (crisp and relaxed) to the dm2 misc category. Fix for move command with NPCs refusing to change the direction they are facing. Fix for when NPCs would walk away when you told them to stay here. The inventory menu will now automatically close when dropping DM2 furniture instead of showing the message to close the menu. When telling NPCs to do something, and that thing you told them was to mount DM2 furniture, they will now automatically end command/favor mode. Before you'd have to manually hit ( to cancel it. You can test if an actor has interaction ability by seeing if they are in my interaction faction. I repeat, currently, only that one chair pose has interactions.  
     
     

    147,343 downloads

    Updated

  19. Nicer Looking Lydia

    Makes a few simple changes to Lydia to make her a bit more appealing.
     
    Uses:
    ApachiiSkyHair Females
    The Eyes of Beauty

    572 downloads

    Submitted

  20. BBW Fat Bottom UUNP

    I already posted my preset on the SYBP thread. The only change I made was fixing the belly shape of Weight 0 (it was too flat before, so I added more volume to the belly). I didn't modify the max weight at all. Only for UUNP--why? Because the UNPK and ZGGB-r2 High sliders both need to be set to 50%.
     
    This BBW body features soft and realistic curves, with a fat arse in both width and height. Flabby arms and thick thighs, calves and legs. Breasts only a bit large...not TOO large. Wide torso/waist at higher weights and narrow torso/waist at lower weights for variation: goes from Slender/Curvy (0-29) --  Thick/Chubby (30-69)  --  Fat/BBW (70-100).
     
    In my screenshots I used the following visual mods:
     
    # Rudy ENB (Vivid Weathers)
     
    # Bijin Skin 4K Textures (Wet Texture)
     
    # The Eyes of Beauty
     
    # The Amazing World of Bikini Armour
     
    I also recommend # COB HDT Physics with Belly
     
    For the armour/clothing to fit you need to batch build in bodyslide, and for the weapons not to clip you need to adjust via the Racemenu weapon scales.
     
    Weight 0-100 
     
    Front:
     
     
    Back:
     
     
    Side:
     
     
    Slider Values:
     

    2,289 downloads

    Submitted

  21. Proxy's Animations

    Hi everyone.
     
     [update 11-19-2019 version 2.2]
     
    Sorry for the absence. Learned how to incorporate Animated Objects properly now to complete the Spoils of War animation. Also created a very simple Doggy Style Rape animation that I thought I might as well throw in to this update. made some minor tweaks to Spoils of War animations as well. Note for the Fish Hook Scene in the Doggy Style Rape Animation, "open mouth" SLAL toggle doesn't open the mouth wide enough so I recommend going into showracemenu or something similar and manually adjusting the mouth. It's a hassle, but I don't see another easy option if you want to make it look realistic.
     
    Animation Gif Previews:
     

    25,720 downloads

    Updated

  22. Lost Magic

    Lost Magic Mod
     
    What is Lost Magic? Well, in a sense it is exactly that. But, to be a bit more descriptive, Lost Magic makes Magicka and its' powers a forgotten knowledge in Skyrim. You can still find Spell Tomes, and buy them, however, they will be more rare. But, you can now make your own spell tomes and scrolls. All of the scroll recipes have been re-written to make a bit more sense, and lend a better sense of immersion as they won't be available from anywhere and everywhere. If you see what someone such as Colette, or Belethor, or Farengar, and merchants of those types have for sale, you might find that their inventory is much more limited now.
     
    Crafting scrolls and Spell Tomes now requires Magic Pages. You can either find these magic pages, craft them, buy them at times, or salvage spell tomes youve already read and have a copy of, or a scroll you wont use. There are a few different types of these magic pages. Blood, Arcane, Fire, Ice and Lightning. Obviously some of them can expect to be used for making certain things. Pages of Blood will be used for most Restoration spells and some summoning spells depending on the creature. Arcane Pages would be used for spells or scrolls such as Invisibility, or Banish Daedra.
     
    Since magic is now a rare thing, spell power has been ramped up slightly for viability as well. Two NPC's have been added to the game, one of which you discover early on in the game, carrying a note that explains some things in a cryptic way and leads you to the next NPC that can serve as a source of buying a few pages now and then. The second NPC has been jailed by a Jarl as she specializes in destruction magic. This NPC will also serve as the epicenter for quests as I design updates and more content for this mod.
     
    All of those random books you find, can now also be salvaged into materials used for crafting spell tomes and scrolls. There are also an additional 2 perks available in the enchanting tree which will give you both the ability to salvage, and create scrolls/spell tomes. 3 points are needed to obtain them as Arcane Salvaging has 2 steps to it, while Spell-Smithing has 1. Each of these also increases enchantment power of NEW enchantments by 20% (hence the strengthened spells for items).
     
    Requirements:
     
    Skyrim + All DLC's
    ApachiiSkyHair
    ApachiiSkyHairFemales
     
    Shortlist (Description in a Nutshell)
     
    Salvageable Scrolls / Spell Tomes
    2 Additional Enchanting Perks
    Added skill related NPC's (Partially to get people started)
    Adjusted spell tome and scroll drop rate as loot
    Adjusted spell tome / scroll probability in vendors
    Adjusted casted spell potency
    Adjusted Enchantment potency
     
    Known Conflicts:
     
    Environmental mods that alter the landscape around Helgen
    ! Does work with Project Rain Forest
     

    210 downloads

    Updated

  23. That Succubus Armor CBBE (Morrigan Aensland from Darkstalkers)

    CBBE conversion for "That Succubus Armor" by Team Frosted Cakes.
     
    I edited the suit mesh to be symmetrical and changed the blue suit boots to be red to match Lilith's color scheme. I couldn't figure out how to fix the clipping on the gloves though.
     
    Install the original, then this conversion.
    https://www.patreon.com/posts/that-succubus-2-23362657
     
    Use HDT HighHeels System to make the heels work.
    https://www.nexusmods.com/skyrim/mods/36213

    746 downloads

    Updated

  24. Dwarven Devious Mecha-Suit

    This mod is just a cut down part of Devious Devices - Equip. The armor was previously converted by MaikCG into a simple Armor mod (Dwarven Devious Cuirass) without the touch of the devious aura of the Mecha Suit. TheQueenofTraps has posted the SSE port of that mod.
     
    WHAT IS IN IT ?
    It has everything to make it the ultimate form of the Dwarven Devious Mecha-Suit.
    The Devious effects 2 versions of suits Easy Bodyslide Compatibility and Modders' resources  
    REQUIREMENTS :
    SexLab Framework ZaZAnimation Pack 7.0+ Devious Devices - Assets Devious Devices - Integration SexLab Aroused or SexLab Aroused Redux        and do not forget to use Bodyslide, FINS and XMPS Extended Skeleton (search them in Nexus).
     
    CREDITS :
    Inte for Devious Devices - Equip TheQueenofTraps and MaikCG for their mods  
    Future Updates : On porting to SSE and add more devious dwarven armors (if possible).
     
    N.B. : I am really new in Skyrim modding and revoked my first ever mod uploaded due to high ctd rate. This mod is clean and perfectly ctd proof. If the armors auto-unequip, hust clean the save and it will do the job.
     

    2,419 downloads

    Updated

  25. Deviously Enslaved Continued [2019-11-11]

    This mod is up for adoption.
     
    13.20 probably benefits from save cleaning or new save if updating. I think the only real downside is papyrus spam, which you can probably ignore
     
    13.14.X+ Does not require DDI 4.0 yet, The changes I have made are for compatibility but do not require the upgrade yet, you can keep using 3.3 and DEC should still work.
     
    Tattoos and masters you can get sent too are all hard coded. If you find a tattoo that does not get detected TELL ME because I don't play with them all and need to know which ones are not being detected correctly.
     
    If you have any ideas for additional SD masters to get sent to, there are only a few requirements I have: The NPC must be found in an area that has at least one bed and 2 additional interactive items (enchantment tables, cooking fires, tables to eat at, ect) so that they have slightly interesting day-to-day activities. Must be a vanilla NPC, might make an exception for DLC If the NPC is interesting enough, or their area is interesting, I'm willing to add Mod and DLC specific NPCs. Cages or good lighting are a plus. Female masters and civilians are currently rare in the list.
     
    Description/summary:
     
    Deviously enslaved was originally created to make the world react to the player while the player was wearing slave gear and other DD/Zap Bondage gear.   If the player is found wearing such gear, they may be approached (out of combat) by the population of skyrim for free sex or acquired as a new slave.  
    This mod only handles approach by non-combat NPCs, in towns and on the road for instance, this is not a combat or defeat mod and should not conflict with mods that offer such functionality  
    13.0 added some follower interaction, so you can get Cursed loot-esque item finding in the world, some sex, even some bdsm with your followers. Still being worked on.
    Overview of changes since Chase's last 1.04 release:
    Better control over when the player is attack-able through MCM options More slavery outcomes: Instead of just the original SD and Maria eden, several mods have been added as possible outcomes Follower interaction beyond the regular outcomes Better integration with modern DD/Slavery mods, Requiring less user intervention and less DE interruption Better detection of NPC slaves in the world, leading to less awkward interaction from "unavailable" NPCs Optimizations: DEC should be faster and lighter that DE, so users with weaker computers may be able to play it where previously could not.
    Frequently Asked Questions:
     
    What happens if I don't have any optional mods?  
    No enslavement, only sex and item adding. While DEC doesn't require any specific optional mod to work, DEC does not provide any player slavery itself, piggybacking on the available slavery provided by optional mods instead. Without at least one optional mod DEC does not make use of slavery.  
    There are options in my menu for mods that are greyed out, what mod am I missing?
     
    Not all greyed out items are because mods are missing, some are greyed out because they don't work yet and I haven't gotten around to adding them to the mod yet.  
    What do I need to do when updating from a previous version?
     
    Depends on the update, the larger the update the more likely a save cleaning is required, or a new save. Save tool and fallrim tools both work pretty well with Deviously enslaved to clean old versions off of a save; The only times save cleaning doesn't fix a broken DEC install is when stack dumps have ruined many other mods and the save is unsalvagable anyway. It is also recommended to manually reset mods detection in the debug menu, if it isn't set to auto-reset.
    Why should I use this instead of Cursed loot?
     
    Feel free to use it with Cursed Loot. Cursed loot provides many similar features, but does not handle enslavement, only sex and item adding (5.0). Cursed loot doesn't allow for male playing either, although I don't focus on dual gender usage, it remains available in DEC.
    Do I need the original mod (Deviously enslaved)?
     
    No, DEC is standalone, and does not require the original Deviously enslaved at all.
    Is this mod lighter than the original Deviously Enslaved?

    Efforts have been made to make it lighter on the papyrus script engine, a lot lighter, but it is still a script heavy mod and shouldn't be combined with too many other script heavy mods. There are a few ways to reduce the load DEC uses:
    Increase the time between approach attempts by increasing "Event interval" in the MCM menu to a larger number
    Increase the cooldown between attacks
    Turning off Slavetats detection
    Turning off Alternate Chest slot detection
    Leaving arousal detection on faction instead of function
    Limiting how many items you wear and carry with you in your inventory
    Turn off follower finds items in chest feature, heavier than it looks
    Reduce the number of mods DEC looks for, but that's silly
     
    Can you explain the Vulnerability system?  
    The vulnerability system needs an overhaul. There are 5 levels of player vulnerability (0-4) are described as such:  
    0: not vulnerable at all, except if you set it in the MCM menu 1: wearing collar or naked 2: wearing the following while naked: harness, collar, piercings, semen. without naked requirement: slaveboots, gag, blindfold 3: wearing armbinder, sitting in zaz bondage furniture 4: 1 lvl 3 items and one lvl 2 item or 3 lvl 2 items, with some exceptions   You can now set the individual levels of all items that are detected as vulnerable directly in the MCM  
    There is no difference with chance to get approached for the different vulnerabilities, any vulnerability over 0 leads to you being approached (sex) at the same chance, but you can set in the MCM menu what levels you want to get approached for enslavement (maybe sex is lvl 1, but you're not enslaveable until your hands are tied (lvl3) and you can't fight back, for instance)  
    The Sexlab Fame system mod can add +1 to vulnerability with the MCM settings as well, along with the night setting.  
    last updated: 11/2018
    How do I save clean?
     
    Fallrim tools seems to work perfectly with DEC. You can also try using Save tool if you aren't using the mod crash fixes.   For fallrim tools "Resaver":   * Make a new hard save for cleaning, I recommend the player being inside not surrounded by NPCs or too many objects * Open the save you just made in resaver. * add "crde" to the top left filter box, or select Deviously enslaved.esp in the mod filter box * right click "Scripts(#number)" and select "Delete elements(#number)" *   repeat for "Script instances" * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes   OR:   * Make a hard save with DEC already uninstalled * open the save in resaver * Inside of the "Clean" menu in the top left, select "Remove unattached instances" * Inside of the "Clean" menu in the top left, select "Remove undefined elements" * save your changes  
    For save tool:  
    * Make a hard save * Load the save in savetool.exe * Go to "Mod editor" and check deviouslyenslaved.esp on the list * Hit both delete forms and delete scripts on the right side, * go back to the main page and hit "FixScriptInstances" and "Fix all #" <- for good measure * save your changes  
              OR:
     
    * Make a hard save with DEC already uninstalled * Load the save in savetool.exe * go back to the main page and hit "FixScriptInstances" and "Fix all #" * save your changes  
    Throwing in a "fix broken inactives" might be a good idea too, after everything else, in the past it would cause more problems then solve, but that seems to have been fixed.  
    If Save cleaning doesn't refresh DEC's MCM, manually search for "crde" in save tools left script search,and delete all scripts that show up with that name, that has fixed that odd bug for me in the past.  
    I'm not an expert with using save tool, but this works really well for DE and DEC. The only part of your save that isn't cleaned are the crde StorageUtil variables, which are only used as time stamps currently anyway, so it shouldn't matter if they are left over
    What is "Armbinder conversation" and why does it never seem to activate?

    Chase put that in, and never finished it. I never got around to finishing it because I wasn't sure until recently what it was supposed to be. Right now it does nothing.
      What is Morality?
     
    Morality is an actor value found in the vanilla game. In the actual game, it is used to determine what crimes a person is willing to commit in aiding his allies and friends. See here: http://www.uesp.net/wiki/Skyrim:Morality#Morality  
    Not a perfect correlation with is willing to enslave someone they meet in the world but was the closest thing the game had to such a system. If there was a better system I would consider implementing it.
    Why are you still using "CRDE" as an identifier and "deviouslyenslaved.esp" instead of changing them to something more accurately named?

    Lazy.

    DEC doesn't work, what's wrong?

    Make sure you have all the hard requirements, DDx and UIExtensions are NOT optional. Double check that the mod is not working by enabling DEBUG through the MCM menu (ON by default), setting it to console so it doesn't spam your notifications (ON by default), and open the console and check if you get CRDE debug output every 8-15 seconds. The game must be moving for those 8-15 seconds (out of console/ui)
    Common reasons DEC is working but you aren't being approached:
     
    NPCs don't have high enough arousal, lower the threshold or find some way to warm them up
    NPCs have too high of morality, lower the threshold in the options or change the character morality through console
    NPC is wearing slave gear (Zaz/DD) or is in a faction that marks them a slave.
    You have a quest active that DEC uses to check if the player is busy, finish the quest

    Those weren't the issue! AND/OR you cannot see debug info in the console

    Describe what is wrong as best you can, and include a papyrus log (with debug messages turned ON) in the support thread and I'll see if I can figure out why it doesn't work for you. Some issues, especially if the mod stops working and will not print error messages, requires a save game be given to me so I can inspect the mod state in Fallrim tools. If you think this data is too sensitive you can post it to me in a private message, but please post issues in the support thread first as other users might have similar issues or have already found solutions.
     
    Mods that DEC connects with (slavery):
    SD+ Maria Eden (1.19 and 1.24 mostly work) Cursed loot Simple slavery Devious Cidhna Wolfclub (old) Slaverun and Slaverun Reloaded S_L_U_T_S Isle of Mara Tweaked
    The rest of the mods, and how/why they connect with DEC are explained in the second post on the forum.
    Incompatible mods:
    Currently, the only mod I recommend users not use in combination with DEC is Sky Slavery, which adds male slaves around skyrim. I cannot find a way to detect that they are slaves, so there is no way to stop them from attacking the player, and some of them were bugged out and could not interact with last time I tried the mod.  
    * Mia's Lair: I think I got all incompatibilities with Mia's lair sorted out, but you might still get a stack dump during the interrogation part, because I haven't added location based detection for that part yet. Everything after that is smooth, and you shouldn't need to turn DEC off, if you have reason to believe otherwise tell me. * Submit: Once in awhile, a user shows up saying they think Submit breaks the mod. I don't even know if or which submit variant is still being maintained, and I'm not going to test them all. I'm going to assume the issue was misattributed to something else until a user gives me a replicatable case with a specific Submit version, but be aware that there might be a real issue here. * Maria's Eden +2.0: Local enslave works, but not Khajit (Defeat), although that might fix itself if the problem was on ME's end. Some mods, for whatever reason, create template NPCs that have the wrong gender assigned to them. DEC uses ActorReference.GetActorBase().getSex() to get gender, you can fix this by changing DEC over to using sexlab gender instea of base game gender, then setting the gender of the NPC through sexlab's MCM interface, can't fix otherwise.   * Traps, Pitfalls and Dangerious Things: I never got a response back from Jim about how to get the two mods to detect one another, he seems MIA. For now this mod is on my list too As a reminder: if DEC is getting in the way of a mod/quest/scene you can turn it off temporarily in the MCM settings

    TODO: Find a good image to use for mod icon
    TODO: Find someone who wants to write dialogue
    TODO: Figure out minimum requirements for mod versions
    TODO: Find out why every time I edit this page paragraphs get extra new lines
     
    Permissions:
    DEC is now licensed as GNU Public License v3.0, which means it is opensource but you cannot fork the project without keeping it opensource (which for a buggy, poorly documented language/VM like skyrim, I feel open source is a huge benefit to the community). General code in the mod is free to copy for your own projects.

    Thanks to:
    Chase Roxand, the original author, for doing the hardest part Zippy for being a bro The authors of Sexlab, Devious devices and ZAP for providing the necessary framework The authors of LoversLab mods for freely providing their code source for code discovery and providing their assistance where available simplefries for pointing out that I was an idiot Firescrat for tracking down and fixing quite a few bugs. Legume for putting up with my bullshit Hexbolt8 for digging in the mod far enough to notice some dialogue was quietly broken and alerting me Everyone else who has helped me when I couldn't figure out the solution to a problem myself
    Old support thread for Deviously Enslaved (Chase Roxand): http://www.loverslab.com/topic/40916-deviously-enslaved-v104-1715/page-47
    Old DE download page: http://www.loverslab.com/files/file/1602-deviously-enslaved-v104-1715/

    Less important details about the mod have been moved to the second post of the support thread to keep this page to a reasonable size

    153,095 downloads

    Updated

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