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  1. DS Wanderer Set HDT by DKnight13

    DS Wanderer Set is added to Skyrim. Set comes with Wanderer Coat, Boots, Manchette, and Hood. Has the same crafting and tempering requirements as Leather armor. Wanderer has HDT physics applied to the Coat. 
     
     
     
    NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619
     
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    Team TAL's Bloodborne assets HDT bones and xml files

    282 downloads

    Updated

  2. DS Black Iron Tarkus Set HDT by DKnight13

    DS Black Iron Tarkus Set.zip Adds the Black Iron set from Dark Souls. The set comes with the Black Iron Helmet, Armor, Gauntlets, Leggings, Greatshield, and Greatsword. The armour set and weapon can be crafted at any forge under the "Ebony" smithing perk and can be tempered at any work bench and grindstone for the weapon. The shield is also "Dual Sheath-Redux"/"Equipping Overhaul" compatible. 
     
     
     
    NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619
     
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    Special big thanks to Jewpwnicus for letting me post his shield; https://www.nexusmods.com/skyrim/mods/81690
    HDT bones and xml files by Team TAL
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
    Special Thanks to @Nameless God for the Greatsword form DS3 Weapons Pack 

    986 downloads

    Updated

  3. DS Silver Knight Set HDT by DKnight13

    DS Silver Knight Set.zip Adds the Silver Knight set from Dark Souls. The set comes with the Silver Knight Helmet, Armor, Gauntlets, Leggings, and Shield. The shield is also dual-sheath redux/equipping overhaul compatible. The armour set can be crafted at any forge under the "Advance Armors" smithing perk and can be tempered at any work bench. Armor set also comes with complete Silver Knight weapons all crafted under the "Elven" smithing perk and can be tempered. And exclusive weapon Ledo's Great Hammer crafted under "Ebony" smithing perk with tempering. Greatarrows have knock-back effect. The Silver Knight Armor now comes with HDT PE cloth physics for the cape.   
     
     
     
    NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619
     
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    Meshes/Textures by @Nameless God for Dragonslayer Greatbow/Greatarrows/Lightning Arrows
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    HDT assets by Team TAL
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996

    970 downloads

    Updated

  4. DS Smough's Set HDT by DKnight13

    DS Smough's Set.zip Adds Executioner Smough's set from Dark Souls. The set comes with Smough's Helmet, Armor, Gauntlets, Leggings, and Hammer. The armour and weapon set can be crafted at any forge under the "Dwarven" smithing perk and can be tempered at any work bench and grind stone for the weapon. HDT physics is applied to the waist-cloth piece of the armor. 
     
     
     
    NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619
     
     
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    Resplendent Armor HDT PE assets by sarcasticshark: https://www.nexusmods.com/skyrim/mods/77315?
     

    516 downloads

    Updated

  5. DS Catarina Set HDT by DKnight13

    DS Catarina Set.zip Adds the Catarina set from Dark Souls. The set comes with the Catarina Helmet, Armor, Gauntlets, Leggings, Pierce Shield, and Zweihander. The armour has HDT physics applied to the skirt. The armour set can be crafted at any forge under the "Ebony" smithing perk and can be tempered at any work bench. Zweihander can be crafted at any forge and sharpened at any grind stone. Pierce Shield comes with bash bleed effect. 
     
     
     
    NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619
     
     
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    HDT assets by Team TAL's Dark Souls Pack
     
    Special Thanks:
    Mesh and texturing fix and weight painting by @Siegmeyer Knight of Catarina

    1789 downloads

    Updated

  6. DS Channeler's Set HDT by DKnight13

    DS Channeler's Set added to Skyrim. Channeler's Set comes with Channeler's Robes, Gauntlets, Six-Eyed Helmet, Waistcloth, and Trident. Channeler's set can be crafed under the "Advance Armors" smithing perk. Can be crafted at any forge and tempered at any work bench and grind stone for the weapon. Channeler's set comes with HDT physics on the Robe and Waistcloth. 
     
     
     
    NO LONGER BEING UPDATED!!! Please see All-in-on pack: https://www.patreon.com/posts/dark-souls-pack-28440619
     
     
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    HDT Physics Extension: https://www.nexusmods.com/skyrim/mods/53996
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    HDT assets from Team TAL Dark Souls/Bloodborne Pack and @Graviczapa's Dark Souls sets: https://graviczapa.blogspot.com/2018/07/dark-souls-graviczapa-dark-souls.html

    298 downloads

    Updated

  7. DS Saint's Set (Yorshka's Set cut content) HDT by DKnight13

    DS Saint's Set (Yorshka's Set cut content) is added to Skyrim (female version only). The set comes with Yorshka's (Saint's) dress, and veil. Can be crafted at any forge no smithing perk required. Cannot be tempered because it's clothing. Comes with 0 and 1 weight for dress and has HDT physics applied to the dress and veil. 
     
     
     
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    Bodyslide and Outfitstudio by Ousnius and Caliente: https://www.nexusmods.com/skyrim/mods/49015
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
     
     
    Special Thanks to:
    @Nameless God for providing models and textures
    @Graviczapa for the HDT assets
    @YuiH for the screen shots of the outfit, Discord: https://discordapp.com/invite/H6jjEnt 
     
     
    Join our Discord for ideas! 
    https://discord.gg/6sJmY3K  

    4602 downloads

    Updated

  8. DS Sir Alonne's Set HDT by DKnight13

    DS Sir Alonne's Set.zip Adds Sir Alonne's set from Dark Souls 2. The set comes with Sir Alonne's Helmet, Armor, Gauntlets, Leggings, and Bewitched Blade. The armour set can be crafted at any forge under the "Advance Armor" smithing perk, and weapon is crafted under the "Ebony" smithing perk, and can be tempered at any work bench and grindstone for the weapon. Armor set has HDT physics applied to the helmet and body piece. 
     
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    KS Hairdos - HDT Physics by Stealthic and Kalilies: https://www.nexusmods.com/skyrim/mods/70363
    Team TAL's Bloodborne assets HDT bones and xml files

    1575 downloads

    Updated

  9. DS Cathedral Knight Set HDT by DKnight13

    DS Cathedral Knight Set.zip Adds the Cathedral Knight set from Dark Souls 3. The set comes with the Cathedral Knight Helmet, Armor, Gauntlets, Leggings, Greatshield, Greatmace, and Greatsword. The armour set and weapon can be crafted at any forge under the "Advance Armor" smithing perk and can be tempered at any work bench and grindstone for the weapons. The shield is also "Dual Sheath-Redux"/"Equipping Overhaul" compatible. The armor now has HDT physics for the skirt, sleeves, and necklace. 
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    Special big thanks to @Nameless God for letting me use his mesh for the Greatsword and showing me some mesh/texture fixes, thank you! 
    HDT bones and xml files by Team TAL Bloodborne Crow Feather Set
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996?tab=files

    930 downloads

    Updated

  10. DS Morne's Set HDT by DKnight13

    DS Morne's Set.zip Adds the Morne's set from Dark Souls 3. The set comes with Morne's Helmet, Armor, Gauntlets, Leggings, Great Hammer, and Moaning Shield. The armour and weapon set can be crafted at any forge under the "Daedric" smithing perk and can be tempered at any work bench and grind stone for the weapon. The Moaning Shield is also Dual Sheath-Redux/Equipping Overhaul compatible. 
     
     
     
     
    Credits:
    Original contents from the Souls series' Dark Souls, by From Software
    Texture fix by @Nameless God
    Mesh Rigger by KGTools: https://www.nexusmods.com/skyrim/mods/87672
    Resplendent Armor HDT PE bones by sarcasticshark:  https://www.nexusmods.com/skyrim/mods/77315?
    HDT Physics Extension by HydrogensaysHDT: https://www.nexusmods.com/skyrim/mods/53996

    1227 downloads

    Updated

  11. Persephone Standalone Follower

    This is a standalone follower mod of my female character preset, Persephone, for Skyrim.

    You can find her at the bannered mare in whiterun, or you can type in the console help persephone 4 to find her character ID # and then type
    player.placeatme (NPC number) 1

    She is vanilla-voiced, has a healer mage AI set, and she is romanceable and marryable,

    Thanks to taoxue and geralt for making this mod for me!

    151 downloads

    Updated

  12. DR Alicia UUNP Bodyslide Conversion +Lewd Update

    UUNP Bodyslide Conversion Build for the cutesy, heroic DR Alicia outfit by Team TAL!

    Requires:
    1. [LE] 9204 DR Alicia by Team TAL
    2. Bodyslide and Outfit Studio for UUNP
    3. Everything required by the original mod!

    Instructions: 
    1. Install to unpack in your preferred Mod Organizer
    2. Activate ESP that enables armor weighting
    3. Build with your custom body preset on Bodyslide
    3. Enjoy!

    Known issues:
    1. Skirt clipping during kneeling/crouching (This is a problem with the original mod as well though).
    2. Still figuring out what issues might arise, leave your comments on the support forum page for insights! Be glad to hear 'em!
     
    Update and/or Plans:
    1. Scarf Color Options! (If anyone ever starts wanting them... there's a preview over at my previous mod @ BDOR Eclipse UUNP Bodyslide Conversion)
     
    Credits:
    To TeamTAL for the original outfit mod
    ...
     
    Links:
    Check out my Patreon for more descriptive project updates and a support platform! Your support would *really* go a long way in helping and improving the quality and quantity of the releases I dish out!
    Follow me on Twitter!

    2241 downloads

    Updated

  13. SexLab Disparity

    SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that.
     
    It's non-intrusive, and highly-compatible. How does it work?
     
    SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes.
     
    SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on.
     
    SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods.
     
    SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold.
     
    Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like.
     
    Please read the quick-start instructions lower down.
    It's simple, but it's not necessarily obvious at first!
    There is some stuff you just NEED to know first.
     
     
    Requirements:
    SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone)  
    Explicit Support for:
    SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO)  
    Works well with:
    SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data  
    About this version:
    This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem  
    Update Instructions:
    SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with.  
    Credits:
    Included animations in V13.6+ are by Gunslicer - used with permission.  
    Thanks:
    The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this.  
     
     
    Quick Start Guide
     
    If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting.
     
    When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots.
     
    The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting.
     
    Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same...
     
    If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space.
     
    There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway.
     
    At the top of each column is a sub-master slider that controls the strength of effects from this input.
    By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way.
    You must change the slider to something other than zero for the column to have any effect.
     
    Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value).
    These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT!
    From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied.
    The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction.
     
    e.g.
    Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge).  
    What does this do?
     
    With a range of From 1.0  ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0
    Values below that will have no effect - they're smaller than From.
     
    As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger.
     
    To sum up:
    With From 1.0, To 2.0
    Any breast size below 1.0 will have zero effect.
    Any breast size of 2.0 or greater will have full effect.
     
    But this still does nothing! Yet...
     
    Because you didn't pick any of the modifiers below From .. To.
    Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide!  
    What will this do?
     
    Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina.
    Negative values in the modifiers = debuffs, and positive ones equal buffs...
    Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range.
     
    In modifiers, negative is bad, positive is good. Always.
    Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever".
    But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff.
     
    Now, let's suppose you put From and To, the other way around...
     
    Set From to 2.0 and To to 1.0
     
    Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%.
    So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina.
    Which is silly, but it's just an example.
     
    So the ordering of From and To is very important.
    The From value is always the one that applies no effect, and the To value is always the one that applies full effect.
     
    It's intuitive when you want to set a buff for small breasts, that increases as they get smaller.
     
    e.g.
    Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0  
    Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower.
     
    As every screen is pretty much the same, you now know how to set up everything!
     
    Almost...
     
    There's a page called Limits... and it's different from the others.
     
    What does it do?
     
    Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied.
    So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal.
    Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%.
    These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus.
     
    So negative and positive values can cancel out. 
    But in some cases, you'll add large values of the same sign together, and a big number will result.
    Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right?
    Well... that's not quite how Skyrim works, but pretty close.
     
    That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health.
    You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application.
     
     
    What about buffs and debuffs from other mods? How does SLD interact with them?
     
    SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect
     
    At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values.
     
     
    SLIF
     
    If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly.
     
     
    What is this Body Morph thing? Does it change morphs?
     
    SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information...
     
     
     
    Adding Custom Animations
     
    The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want.
     
     
     
    Worn Items
     
    The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items.
    The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet.
     
    In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled.
     
    If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied.
     
    The modes need some explanation:
     
    I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions.
     
     
    Change History
     
     
     
    FAQ
     
     

    29873 downloads

    Updated

  14. SexLab - Manual Strip

    Introduction:
     
    This mod allows you to open a stripping menu while you, the player, is in a SexLab animation as to allow you to manually strip the characters.
     
    Installation:
     
    Just drop the contents into the Data folder or use a mod manager to install it. Load order doesn't matter.
     
    Uninstallation:
     
    Open the console and type "stopquest SLManualStripConfigQuest" and "stopquest UIListMenuLight" without the quotes. Save your game. Remove the following files from your Data folder: Sexlab - Manual Strip.esp, seq\Sexlab - Manual Strip.seq, scripts\UIListMenuLight.pex, scripts\source\UIListMenuLight.psc and any script starting with "SLManualStrip", or remove it with your mod manager.  
    Usage:
     
    This mod provides you with a way to override SexLab's stripping settings for player scenes. Make sure to configure it to your taste, as you won't be able to unstrip items stripped by SexLab.
    Besides the stripping menu, you can also "unstrip" characters that had been previously stripped.
    The "REHASH" button will recache all scene characters' equipped items. Originally, the mod only caches at the start of a SexLab animation as to prevent high Papyrus load, but if you ever need to update the menu's entries, use the rehash button.
    The menu can be opened by pressing the MCM-configured key during a player scene.
     
    UIExtensions:
     
    This mod makes use of UIExtensions to render its menu, as such it's a hard requirement.
    However, I've written a lighter script for UIListMenu (UIListMenuLight) in an attempt to further reduce Papyrus load for this mod.
     
    Known Issues:
     
    (SAM USERS ONLY) SAM player models won't be updated when stripping/unstripping while in TFC. Please download the SAM hotfix and replace SLManualStripScript.pex when prompted to fix this issue.

    4083 downloads

    Updated

  15. Charmers of the Reach - LE

    After years of downloading mods from LL its time to upload something to LL 
     
    So first of all:
    For me personaly Lovers Lab is thomething like scool of modding. I learned a lot by studying the creations of local mod makers, topics on forums, and tutorials. In many senses, this mod exists thanks to you and your work. So my thanks and my respect to all of you people.
     
     
    Release for Skyrim SE is here
     
    We are happy to present you the result of the work of a team of the modders - Viverna
    - НиЧЁтак@Я
    - Distortion217
    - Trixter (aka m4mk203 here on Nexus)
    - rnk_khv 
    - ilVobla
    - Dammit     We create things from the point of view of our understanding of beauty. 
    We do not compete with anyone and do not pretend to be better or more exclusive than others.
    If you do not like our mod - this is your right. We respect that.

     
    The mod is provided to users exclusively free of charge and cannot be sold for money under any circumstances.   Description  
    The main goal of this modification is to make flexible and quality male and female characters creation possible for every player. Thus we have ported a new high quality head models to the game with sufficient amount of sliders for RaceMenu.

    Its not a new race in sense of game lore. It is a tool. This is not a gallery of finished paintings but a set of new brushes and a canvas for the artist. It is best to take this mod as addon for the Race Menu which adds a lot of new sliders, new improved head model and more other features in future releases.
      What this mod gives to you

    1. New head model more detailed, smooth and poligonal then vanilla head model. Males and females characters support.
    2. A lot of new sliders for head and face ajustments
    3. Female character resources are completely separated from the game. Thus, your character's appearance will be completely unique in Skyrim. Body, head, skin ... Male character will use your in game body.
    4. Our head model fully compatible with UUNP and CBBE bodies and vanilla male bodies.
    5. Race Compability supported.
    6. Vampirism supported
    7. Lycanthropy supported
    8. Our races are completely identical to their respective game races according to their characteristics.
    9. For now our mod supports Breton, Nord, Imperial, Redguard, Altmer, Dunmer, Bosmer. We have some ideas about Orcs and Khajiits but its will be later
    10. For now mod support Fair skin and SOS body textures but soon will be more
     
     Special mod features 1. Check "Face part" slider in "Head" section of Race Menu
    2. "EXTRA" tab in Race Menu. Here you can find our prebuilded face presets for males and females. Just move any slider to pisition 1. 
     
     
    Why custom races?
    Many reasons...
    1. To make Character resources completely separated from the game 
    2. Because we decided to leave vanilla races as is for the additional option for creators
    .....

    Future plans

    - Compability with other race mods
    - Compability with other texture packs: SG, Mature, Pride of valhalla ...
    - Compability with SAM male body
    - Makeups
     
    So if you want you can support us on our COR Patreon Page
     
    Requirements
    1. Skyrim Legendary Edition 2. SKSE 3. RaceCompatibility for Skyrim and Dawnguard 4. Race Menu Install

    1. Install mod as usual, best with a mod manager. 
    2. If you will play with female character then build in BS your female body with "Build morphs" option and copy your body nif and texture files to COR folders. (See FAQ Technical below)

    Possible conflicts

    You may have conflicts with other custom races (need to check)
    Credits and thanks
    - Bethesda for a great game
    - Race Menu by Expired
    - Body slide and outfit studio by Ousnius and Caliente
    - Fair Skin Complexion by HHaleyy 
    - Morphs Tools by apenov
    - Laxire for support and inspiration in creation of this mod
    - Thanks from Trixter to the Discord channel
    "Мастерская модов" and its owner НиЧЁтак@Я for help, support and connection with many talented people.
    - Raven Reginleif for eyes textures
    - LogRaam  permission for  The Eyes Of Beauty compability patch.
    - Many thanks to MisterB1969 from COR Team  for the video review of the mod
    - Xenius for warpaints assets
    - Northborn scars by Northborn
    - Brows by Hvergelmer

    - My personal thanks to LadyWasabi for her great male and famale screenshots!

    For asset we used for mod creation:

    - www.daz3d.com
    - Victoria 7   (Interactive license)
    - Genesis 3 Female Head Morphs  (Interactive license )
    - Genesis 3 Female Head Morph Resource Kit  (Interactive license)
    - Vladimir 8 (Interactive license)
    - Genesis 8 Male Head Morphs  (Interactive license)
     

    Big thanks to the beta testers team:

    Sadovnik
    wolwes
    IronWarrior
    valerchy
    LedyKora
    Damir☪hik
    Anyoko
    анабиозка
    criscross
    Bogsparta
    Alpinist
    an1012

    Mods used on the screenshots

    - Tundra ENB by wiplashwang
    - KS Hairdos by Kalilies
    - Northborn scars by Northborn
    - Brows by Hvergelmer
     
    Permissons
    1. You not allowed to reupload this mod anywere without our direct permission
    2. Assets. You can do anythyng you need with our assets BUT if its not violate DAZ EULA.
    3. Presets, translations, compability patches - you have our permission.
     
    F.A.Q. Base
       
    F.A.Q. Technical
       
    If you need Nexus dowload links Charmers of the Reach LE

    Happy gaming!

    7850 downloads

    Updated

  16. Cezza Follower

    About This Mod:
     
    Adds a simple but pretty follower named Cezza tot he game. Modeled after my long running play-through character, Cezza Darkspire. Hair is a bit brighter than I expected it to be, will fix it later, or if youd like to change the color through CK, no problem.

    74 downloads

    Submitted

  17. Defeat Patches (Oldrim)

    Dammit, I've typed this all twice already. Why did it disappear?! Grr.
     
    I'm not writing all that again. Fuck it.
     
    The old patches didn't really work. Well, one of them did, but it needed a patch itself.
     
    @markdf has provided the patch for the patch. Use this with the original Defeat and the first patch.
     
    @Tiress has provided Themis' full version of Defeat. Don't use the original or either of the patches. Be warned that it's in Russian. There in an English translation, but you might have to play with it.
     
    Both of these people are fantastic. 
     
     
    Also, be aware that I am providing these so people can find them. I am not providing support. I'm not smart enough to fix anything in these.
     
     
    Also, if you use Death Alternative (some people dislike it. It's never been anything but good to me), here are the settings you should use:
     

     

    13009 downloads

    Updated

  18. Wintersun - SexLab Integration

    The goal of this mod is to provide a way for Wintersun deities to react to SexLab-related events in a lore-friendly fashion, integrating them into this great role playing mod.
     
    Special Edition conversion of the mod by nomkaz can be found here
     
    Attention! I need your feedback and ideas on how to balance the mod and what reactions to what events different deities should have. I know the Nine Divines and daedra princes fairly well, but Wintersun adds much more than just them, and I need people to help me figure out personalities and attitudes of less common deities. Of course you can suggest ideas regarding any divine, I'm just most interested in ones I don't quite know myself.
     
    Current functionality under the spoiler. Don't read if you want to figure it out by yourself.  
     
    Requirements
     
    Hard requirements:
    SexLab Wintersun - v. 3.0.1  
    Optional:
    Devious Devices (assets, integration, expansion) - for the optional "WintersunSLI - DD expansion.esp" file  
    Hope you enjoy the mod.

    9096 downloads

    Updated

  19. Sexlab Extra Voices - Dremora Voice Set

    Sexlab Extra Voices - Dremora Voice-set
     
    I couldn't find a Sexlab voice-set for Dremora, so I put this together.
     
    It includes 20 dremora sound files that will play during Sexlab animations.
     
    There is good variety, with a selection of insults, threats, heavy breathing, groans, sadistic laughter and other sounds.
     
    Perfect for any malicious Dremora, Xivilai or Xivkyn.
     
    Sexlab Extra Voices Expanded is required: 
    The sound pack occupies the empty slot 19.
     
    Installation:
     
    Install the aforementioned mod, then install Dremora Voice-Set and overwrite.
     
    Go to Sexlab MCM, reset voice registry, then select voice slot 19 as voice.
     
    Recommended Mods for a Dremora play-through:
     
    - https://www.nexusmods.com/skyrim/mods/48763
    - https://www.nexusmods.com/skyrim/mods/53778
    - https://www.nexusmods.com/skyrim/mods/86470
    - https://www.nexusmods.com/skyrim/mods/69574
     
     
     
     

    2452 downloads

    Updated

  20. SexLab Daggerfall Undead Voices

    Adds Daggerfall Skeleton sounds to Sexlab.
    Plays for Draugr, Skeletons and Ashman.
     
    There will be a lot of noisy screaming, beware
     
    INSTALLATION:
    Drop in Data Folder/Install with Mod Organizer. Overwrite All.
    If you have mods that change the Draugr Sounds, this has to overwrite them.
     
    IMPORTANT NOTE:
    This overwrites some of the Vanilla Sounds for Draugr atm. 
    I am looking into it if I can change it. But that would require TES5edit changes to Sexlab.esm. 
    Sexlab uses the Draugr Sounds for several types of actors.
     
    PLANS:
    I will make a loud version of this
    I will add more voice packs for other creatures.

    1056 downloads

    Updated

  21. More Bandit Camps - EtR Patch

    This mod relocates and improves some of the bandit camp locations from the mod More Bandit Camps by skillest (note that mod is required for this mod to work, see requirements below).  The original MBC mod gave us a lot of additional bandit camps and overall was good addition to Skyrim, but not everything quite worked.  This patch mod addresses a few of those issues.  I created this mod mainly for use with Sexy Bandit Captives by Blackbird Wanderer and that is still its main purpose, but that mod is not required to use this mod and it works fine even if you aren't using it (buy why wouldn't you want all those cute captives to rescue? ?)
     
    Camp Steadwatch
    Formerly located near Rorikstead it's location threatened travel on the road as well as conflicting with several other mods.  I relocated the camp to a new spot below Fort Sungard where it is better concealed, can watch traffic (but not constantly attack) on two roads, and is more defensible for the bandits.  The location is fully navmeshed and cleaned.  It features a larger camp, additional bandit archers, and hidden cache's of loot scattered about the camp.  The original location was restored to its vanilla Skyrim state, including the original navmesh and landscape, any other mod using that location should be loaded after this patch.
     
    Camp Snowfall
    Formerly isolated and difficult to even reach it was not clear to me what purpose this camp was supposed to serve.  It featured a named NPC that wasn't actually a bandit but was living in the camp.  I've moved the camp to a cliff top overlooking Dragonsbridge where it is far enough away not to draw aggro or conflict with mods like ETaC, but where the bandits have a clear view of the town an traffic on the bridge.  The camp has six bandits plus the named NPC.  The NPC was nerfed and given bandit factions to make him more of a strong bandit mage rather than... whatever he was (I also changed his voice type so he can speak bandit dialogs now).  As with Steadwatch the camp is fully navmeshed and cleaned, defensible and mostly concealed (you have to look hard to see any part of it from Dragonsbridge).  The original camp location was returned to its vanilla state.
     
    Camp Redfox
    The camp map marker was corrected so it is no longer "hostile".  Renavmeshed the camp and made it easier to navigate as well as fixing some navmesh errors.  Camp is in the same location and is the same size.  Also added a fast travel marker so you land near the camp rather than in the middle of it.
     
    Camp Wakefield
    The original camp was completely removed and the surrounding area returned to its default state.  The camp was moved into a new original cave nearby with a small group of bandits there.  A little bit of backstory was developed, you can get clues about some events by reading the bandit leader's journal. 
     
    New Original Camp
    Added a brand new camp to the mod.  I'll leave it a surprise as to where the camp is and what its called, but I tried to blend it in with the not just the location but the game setting as well.  It should provide those doing the main quest with a new twist.  The camp is about the size of what I did at Steadwatch, so expect a solid fight (in testing they took down a dragon on their own!)
     
    Requirements:
    You must have the explorer version of MBC for LE
     
    Installation:
    Just drop the esp in your load order after MBC.  There are no scripts or anything in this mod so it's very low impact on your save game.
    If you are using mods like Pirates of the North, make sure they load after my mod for best performance.
     
    Mods Using this Patch:
    Sexy Bandit Captives by Blackbird Wanderer
     
    Future Plans:
    None
     
    The current version of the patch will be the final version.  I debated about this a lot privately.  I don't like heavily modding other people's mods, and that is what this mod was becoming.  It started out as a patch to move a couple of camps to resolve some mod conflicts and then I started getting carried away cause I love building locations.  But, its not my mod to do that with and so I decided the best thing to do was stop it where its at.
     
    However, that's not necessarily the end of things.  Like I said I love building locations, its my favorite thing to do in modding.  So I'm beginning work on a new mod project that will be called Warlords, Renegades and Rogues of Skyrim.  This mod will include a further revised and renamed version of Camps Steadwatch, Snowfall as well as my original Ilinata's Overlook.  It will also add many more new locations.  It will not be just bandits, doing a whole new mod will be a good opportunity for me to let my creativity lose and put a variety of ideas I have to use.
     
    Meanwhile this patch will remain in its current form for those using MBC who want to use the patch.
     

    7458 downloads

    Updated

  22. Craft-More

    Description:
    A simple mod that allows crafting of any ingot type (Save for Dwarven, they have increments of 5), and leather/leather strips, in amounts of 5, 10, 20 and 50 at a time. So whether you are a long time player that has collected a bunch of stuff, over time, or just starting and mine everything you see, this mod is for you!.

    Planned Additions:

    Poisons
    Potions
    Scrolls
    Foods
    Drinks

    (Disclaimer: All of the planned items may not be in the same update. Due to time constraints and life.)

    [Updates / Change-log]

    Recipes from previous mod "Deconstructed Items" now rolled into this mod.
    Recipes for armor deconstruction added!

    [Bug Fixes]

    Fixed bug where hide bracers would provide infinite amount of leather.
     
    SSE Version:
    (Click Here)
     
    Video
     
    Version 1.2 Video
     

    2019-11-18 21-38-46.mp4

    267 downloads

    Updated

  23. ZAP - Whipping Sound Expanded

    This is (finally) my first Mod.
     
    WHAT IT DOES
    1. It expands the "ZaZAnimationPack.esm" to allow up to 10 different whipping sound effects to be played.
    NOTE: The only change to the ESM is the number of sound files. No other changes have been made.
     
    2. Adds 10 Whipping Sound files with screams that I made from the basic whipping sound and Overwatch Tracer Screams. 
    (the 10th file is currently from Immersive Torture Sounds as a filler, with permission from Kircheis. 
     
    DOWNSIDES
    The whipping sounds will be the same for all NPC too, not only the player.
    Meaning that also MALE NPC will have these sounds playing. 
    I will make a neutral Sound Set, too, so just the whipping sounds are more varied, but will have no screams.
     
    INSTALLATION
    Without Mod Organizer:
    Overwrite "ZaZAnimationPack.esm" and the sound files. 
     
    With Mod Organizer:
    Install Zaz Animation Pack 8+ as usual.
    Then overwrite it in the left pane with my files. 
     
    With any other Mod Organizer:
    Dont know, I think you get it done 
     
     
    DO IT YOURSELF TUTORIAL (TES5EDIT)
    This is a Tutorial for changing the "ZaZAnimationPack.esm" urself.
     
     
    HOW TO MAKE YOUR OWN SOUND FILES
    You need:
    - an audio editing program of your choice (Audacity i.e. I used Adobe Audition).
    - the screams/moans you want
    - whip sounds from the ZAZ directory
     
    You now merge the two. I would suggest that the "screams" should start a bit after the whip hits. This way it sounds more realistic.
    It is very important, that the sound files are converted to .wav with 44100 Hz Mono 16-bit Uncompressed or they will not play
     
    COMPATIBILITY WITH OTHER MODS
    Should be compatible with the same stuff as Zaz Animation Pack 8+
     
    COMPATBILITY WITH OLDER ZAP VERSIONS
    I dont know if this also works for earlier Zaz Versions.
    If not, please let me know and I will maybe release a modified ESM for older Zaz Versions.
     
    COMPATIBILITY WITH SPECIAL EDITION
    The sound files, most likely.
    The ESM changes (if there even is a ZAP SE) should be not a big deal with TES5edit. 
     
    FUTURE PLANS
    I will make more sound files for different Voice types, so the whipping sounds match your Sexlab Screams.
    I will also release my own version of Sexlab Extra Voices with more voice files (up to 80) and Voice packs for Overwatch and League of Legends Characters.
    Every Voice pack will receive its own whipping sound files, too.
     
     
     

    5949 downloads

    Updated

  24. SexLab Pleasure

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    All hold capitals + Riverwood are now done - 80 NPCs in total with unique dialogue options
     
    This is a lightweight mod that adds context-specific dialogues to 80 vanilla NPCs in all major cities (+Riverwood) that trigger consensual sex. The dialogues are tailored to each NPC's own personality and backstory. You are still able to play Skyrim normally, just with optional sexual interactions. The dialogues are quite gender and orientation-neutral.
     
    For each NPC, you have to pass a Speech check or the NPC must have a certain level of arousal for them to accept your advance. The 80 NPCs are divided into three difficulty levels, based on marital status, morality and attractiveness:
    Easy - Speech > 25 or NPC arousal > 40 Average - Speech > 50 or NPC arousal > 65 Hard - Speech > 75 or NPC arousal > 90
    The Persuasion perk, Amulet/ Blessing of Dibella, Gift of Charity, Mask of CV, etc all stack up and help your success too.
     

    Requirements:
    SexLab Framework, and its dependencies
    Fuz Ro D-oh
    SexLab Aroused Redux
     
    Recommended/ Complimentary Mods:
    SexLab Privacy - give you the option to automatically find somewhere private to do the deed
    SexLab Solutions
    Amorous Adventures
     
    Installation:
    Manually or with MO just like any other mod. The added dialogues may require one save-load cycle to appear so just load up a clean save/ start a new game, initialize SexLab, save then load the save you just create.
     
    What's included so far:
    (Honestly, you don't need to read the below, just play the game normally and you can't really miss the new dialogues)
     
    Minor Spoilers - NPC names only:
     
     
    Major Spoilers - Details including difficulty levels:
     

    59281 downloads

    Updated

  25. SexLab Privacy

    Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.).
    -----------------------------------------------------
     
    Imagine Carlotta blowing Brenuin in the middle of Whiterun market right in front of her daughter - with half of her body clipping through the vegetable stall - Not really realistic, right?
     
    This SexLab addon solves that problem and immersifies your sexual Skyrim experience by making sure that the player and NPCs will intelligently find a private spot hidden from view to do the deed, rather than doing it right there and then. It also has the added bonus of vastly reducing furniture clipping issues. It works for both PC-NPC, NPC-NPC interactions and group sex.
     
    At this point, it works for all vanilla cities and towns: Whiterun, Solitude, Markarth, Windhelm, Falkreath, Winterhold, Morthal, Dawnstar, Riverwood, Shor's Stone, Karthwasten, Dragon Bridge, Ivarstead and Rorikstead. I might add DLC and other locations in later updates. Outdoors, NPCs will hide behind walls, houses and trees. Indoors, they will always use beds.
     
    Normal Version vs Immersive Version?
    In both version, by default, the PC/ NPCs will try to run to the hidden spot. However, for faster gameplay, the Normal Version still uses teleportation if they get stuck or take too long to get there.
    The Immersive version eliminates virtually all teleportation for maximum realism - you will now be able to stalk all NPC-NPC interactions all the way. However, PC/NPCs will sometimes take a pretty long time to get there. For the Immersive version to work, you need to leave "Disable Starting Teleport" in SexLab MCM ticked.
     
    I highly recommend the Normal Version at this moment, it works almost perfectly. The Immersive version is still a WIP. It works well for PC-NPC stuff but very buggy for NPC-NPC.
     
    Requirements:
    SexLab Framework
    Any mod to trigger sex, see recommended below
     
    Installation:
    Install manually or with mod managers like any other mod. Make sure Privacy overwrites SexLab Framework in MO and is below SL in the load order.
    For NPC-NPC function to work, you have to go to SexLab MCM menu and change 'NPC use Beds' to 'Always'
     
    Compatibility:
    Works with all SexLab mods that can use beds (i.e. most of them, as bed use is a SexLab default script)
     
    Recommended:
    SexLab Pleasure
    Sex Finder - make sure you're still able to witness all NPC-NPC action, although you can easily just catch two NPCs running away suspiciously and follow them like a paparazzi .
    Random Sex Mod
    Sexlife - a more immersive version of Random Sex Mod
    SexLab Eager NPCs
    SexLab MatchMaker
    Scent of Sex

    51279 downloads

    Updated

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