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Found 4 results

  1. View File SexLab Hormones Original mod by SkyrimLL. Description What if your body could evolve and change according to your activity in Skyrim? SexLab Hormones is a relatively simple mod that tracks how frequently sex acts are happening to the Player and affects the shape of the player character accordingly (in the same way of Estrus Chaurus pregnancies or Pumping Iron with combat). The idea being a character having sex all the time would have hormone shaping his/her body accordingly (ok.. not biologically correct but this is SexLab we are talking about ). Similarly, a lack of activity for a while returns the body to a less voluptuous stage. In short, the main idea of this mod is 'sex makes you sexier' (or amplifies your curves in sexual ways to make you more appealing and augment your teasing powers). Based on forum thread: http://www.loverslab.com/topic/21927-req-added-effects-plugin-for-arousal/ Features: - Tracks sexual stats (number of orgasms total, number of daily orgasms, number of daily oral, anal, vaginal, and total number of acts/orgasms) - The number of sex acts in a day affects the rate of changes (increasing, stable, decreasing), as well as overall weight adjustments - Repeated orgasms affects the color of your skin, lips, eye-liner and cheeks (warmer with sexual activity, colder without). In theory, the changes should be race independent. They are relative to your default skin color and mask. - If supported by your shape/skeleton, breasts, butt and belly of female PC (belly a tiny bit, not enough to look pregnant) are adjusted as well to improve sensual curves. - SexLab arousal aware (early stages... not fully tested yet). - A masturbation spell with some unique animations (Thanks Zaz!) - Basic perks to health, stamina and magicka based on activity (less sex means more focus for magic, more sex means more health and stamina) - Dirty talk and cat calls as your body changes. - Chance of assault if sex in public. - Awareness of Estrus Chaurus and Beeing Female pregnancy states - Compatibility of Hormone's Succubus quest with PSQ Succubus and SexLab Deadly Drain - Side quests to become a succubus, a bimbo and change your gender in the process (with support for transgender if you want to). Details: Hormones can change your body shape in two ways. - using the default Weight value, which independent of any body mesh - and using scales on certain nodes of the skeleton, which is also independent of any body mesh What is important here is the choice of a skeleton, not a body type. I usually recommend XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?) but there are others out there. Stats are captured after each sexual action. Updates to the body happen once a day - at the midnight mark since detection is time based for each day. - If you have no sexual encounter in a day, body weight will start decreasing and skin color will turn colder (more blue in the skin) - If you have between 1 and 5 sexual encounters, you will be stable. You weight will not change and your skin color will gradually return to your initial skin color (captured when you started the mod) - If you have more than 5 sexual encounters in a day, body weight will increase and skin color will turn warmer (more red in the skin) Triggers: - Skin changes are triggered by orgasms (or lack there of) - Body weight changes are triggered by number of sexual acts - Body morphs changes are triggered by type of sexual acts (oral boosts breasts, anal boosts the butt area and vaginal boosts the belly area) In addition, sexual activity impacts health, stamina and magicka. - No sex gives you focus: magicka gets a boost, health and stamina are penalized - Moderate activity gives you balance: all three get a small boost - High sexual activity makes you sensual: magicka is penalized, health and stamina are increased Since the mod is still in testing stages, a number of things may happen: - Colors may not change a lot. I need to test the range of color changes to make sure it is noticeable and yet realistic and race independent. - Body morphs could spiral out of control depending on your base body shape. I put some safeguards in place but I had to eyeball them, so I could be off. That said, I released it because it seems playable at this time, so hopefully the effects above will be minimal. Note that the new Bimbo / SexChange / TG quest is still very experimental. - A clean save is required for this version. Make sure to clean your save game with a save game cleaner before installing it again. - Remember to enable the new options in the Hormones menu - You will have to enable the new UNP Hormones Schlong addon to get the transgender effect during sex change (if you want to use that) - Using Racemenu and especially, saving presets for your current character is highly recommended. - ConsoleUtil is a requirement to perform a sex change: http://www.loverslab.com/topic/47511-consoleutil/ - The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946 - To get started with the bimbo quest, travel to one of the island in the middle of the lake west of Riverwood (north of Falkreath) or have sex with Sanguine, one of the Dremora Outcasts or any other Dremora NPC. Compatibility: - This mod should be compatible with other weight changing mods such as Pumping Iron or SexLab RND . It will just try to compete with any weight gain or loss from these other mods. For example, getting sex starved will have this mod lower your weight... but eating a lot with SexLab RND will restore lost weight. It's all a matter of proportions - The only compatibility issue I can think of is with anything that affects the weight or the appearance of the character: SexLab RND, Estrus Chaurus, Hentai Pregnancy... that kind of thing. For example, I am expecting starting the mod in the middle of a pregnancy will lock in your pregnancy shape as your default shape. So be careful with that Having pregnancy after the mod is started should be ok - it will only amplify or reduce the visual effect of the pregnancy. To help reduce interference from other body change mods, use the 'Shape override' option in the menu to let other mods decide to refresh the shape at regular intervals. - An optional patch adds compatibility with Puppet Master using PapyrusUtil. If you are playing Hormones in Succubus mode, Puppet Master spells will be unlocked automatically at high levels of libido. The download section also includes a copy of the Bodyslide settings I used for the screenshots. They are meant for CBBE Pregnant Scaling Body and should provide a nice range of shapes from petite to mature. I can share the nif files if needed. Requirements: - An advanced skeleton like XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?) - SkyUI, for the MCM menu ( http://skyrim.nexusmods.com/mods/3863/? ) - SexLab framework - works with 1.62 and above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/). - SexLab Aroused ( http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v20131001/ ) - PapyrusUtil 1.8 or later ( http://www.loverslab.com/files/file/484-papyrusutil/ ) - NetImmerse Override SKSE plugin ( http://skyrim.nexusmods.com/mods/37481//? ) :: Included in RaceMenu 2.0 - RaceMenu 2.0 or above is highly recommended (especially if you plan to do the Bimbo quest) - ConsoleUtil is required if you want to do the sexchange part of the Bimbo quest: http://www.loverslab.com/topic/47511-consoleutil/ - The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946 Read more about requirements and notes at this link: http://www.loverslab.com/topic/22195-sexlab-hormones-wip/ Adding support for SlaveTats Thanks to @Weird, you can now augment the Bimbo experience with tats that will come back automatically every few days while you are a bimbo (if you manage to get rid of them that is). To enable SlaveTats support, you need to: 1- Have SlaveTats installed and running of course 2- Install @weird's new SlaveTat Mod event bridge (http://www.loverslab.com/files/file/2126-slavetats-events-bridge/ ) That's it... at the end of each day, you will receive a new layer of tats along with the usual perks of being a Bimbo. Adding support for Immersive Hair Growth and Styling Immersive Hair Growth and Styling is automatically detected and replaces certain options from Hormones such as hair shaving, hair coloring or hair styling. I highly recommend it if you want to play with the Bimbo curse! Change log Submitter DeepBlueFrog Submitted 10/22/2013 Category Sex Effects Requires SexLab, SexLab Aroused, NiOverride SKSE plugin, SkyUI, PapyrusUtil Special Edition Compatible No View File
  2. Version 2020-06-30

    188,276 downloads

    SexLab Hormones Original mod by SkyrimLL. Description What if your body could evolve and change according to your activity in Skyrim? SexLab Hormones is a relatively simple mod that tracks how frequently sex acts are happening to the Player and affects the shape of the player character accordingly (in the same way of Estrus Chaurus pregnancies or Pumping Iron with combat). The idea being a character having sex all the time would have hormone shaping his/her body accordingly (ok.. not biologically correct but this is SexLab we are talking about ). Similarly, a lack of activity for a while returns the body to a less voluptuous stage. In short, the main idea of this mod is 'sex makes you sexier' (or amplifies your curves in sexual ways to make you more appealing and augment your teasing powers). Based on forum thread: http://www.loverslab.com/topic/21927-req-added-effects-plugin-for-arousal/ Features: - Tracks sexual stats (number of orgasms total, number of daily orgasms, number of daily oral, anal, vaginal, and total number of acts/orgasms) - The number of sex acts in a day affects the rate of changes (increasing, stable, decreasing), as well as overall weight adjustments - Repeated orgasms affects the color of your skin, lips, eye-liner and cheeks (warmer with sexual activity, colder without). In theory, the changes should be race independent. They are relative to your default skin color and mask. - If supported by your shape/skeleton, breasts, butt and belly of female PC (belly a tiny bit, not enough to look pregnant) are adjusted as well to improve sensual curves. - SexLab arousal aware (early stages... not fully tested yet). - A masturbation spell with some unique animations (Thanks Zaz!) - Basic perks to health, stamina and magicka based on activity (less sex means more focus for magic, more sex means more health and stamina) - Dirty talk and cat calls as your body changes. - Chance of assault if sex in public. - Awareness of Estrus Chaurus and Beeing Female pregnancy states - Compatibility of Hormone's Succubus quest with PSQ Succubus and SexLab Deadly Drain - Side quests to become a succubus, a bimbo and change your gender in the process (with support for transgender if you want to). Details: Hormones can change your body shape in two ways. - using the default Weight value, which independent of any body mesh - and using scales on certain nodes of the skeleton, which is also independent of any body mesh What is important here is the choice of a skeleton, not a body type. I usually recommend XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?) but there are others out there. Stats are captured after each sexual action. Updates to the body happen once a day - at the midnight mark since detection is time based for each day. - If you have no sexual encounter in a day, body weight will start decreasing and skin color will turn colder (more blue in the skin) - If you have between 1 and 5 sexual encounters, you will be stable. You weight will not change and your skin color will gradually return to your initial skin color (captured when you started the mod) - If you have more than 5 sexual encounters in a day, body weight will increase and skin color will turn warmer (more red in the skin) Triggers: - Skin changes are triggered by orgasms (or lack there of) - Body weight changes are triggered by number of sexual acts - Body morphs changes are triggered by type of sexual acts (oral boosts breasts, anal boosts the butt area and vaginal boosts the belly area) In addition, sexual activity impacts health, stamina and magicka. - No sex gives you focus: magicka gets a boost, health and stamina are penalized - Moderate activity gives you balance: all three get a small boost - High sexual activity makes you sensual: magicka is penalized, health and stamina are increased Since the mod is still in testing stages, a number of things may happen: - Colors may not change a lot. I need to test the range of color changes to make sure it is noticeable and yet realistic and race independent. - Body morphs could spiral out of control depending on your base body shape. I put some safeguards in place but I had to eyeball them, so I could be off. That said, I released it because it seems playable at this time, so hopefully the effects above will be minimal. Note that the new Bimbo / SexChange / TG quest is still very experimental. - A clean save is required for this version. Make sure to clean your save game with a save game cleaner before installing it again. - Remember to enable the new options in the Hormones menu - You will have to enable the new UNP Hormones Schlong addon to get the transgender effect during sex change (if you want to use that) - Using Racemenu and especially, saving presets for your current character is highly recommended. - ConsoleUtil is a requirement to perform a sex change: http://www.loverslab.com/topic/47511-consoleutil/ - The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946 - To get started with the bimbo quest, travel to one of the island in the middle of the lake west of Riverwood (north of Falkreath) or have sex with Sanguine, one of the Dremora Outcasts or any other Dremora NPC. Compatibility: - This mod should be compatible with other weight changing mods such as Pumping Iron or SexLab RND . It will just try to compete with any weight gain or loss from these other mods. For example, getting sex starved will have this mod lower your weight... but eating a lot with SexLab RND will restore lost weight. It's all a matter of proportions - The only compatibility issue I can think of is with anything that affects the weight or the appearance of the character: SexLab RND, Estrus Chaurus, Hentai Pregnancy... that kind of thing. For example, I am expecting starting the mod in the middle of a pregnancy will lock in your pregnancy shape as your default shape. So be careful with that Having pregnancy after the mod is started should be ok - it will only amplify or reduce the visual effect of the pregnancy. To help reduce interference from other body change mods, use the 'Shape override' option in the menu to let other mods decide to refresh the shape at regular intervals. - An optional patch adds compatibility with Puppet Master using PapyrusUtil. If you are playing Hormones in Succubus mode, Puppet Master spells will be unlocked automatically at high levels of libido. The download section also includes a copy of the Bodyslide settings I used for the screenshots. They are meant for CBBE Pregnant Scaling Body and should provide a nice range of shapes from petite to mature. I can share the nif files if needed. Requirements: - An advanced skeleton like XP32 Maximum Skeleton ( http://www.nexusmods.com/skyrim/mods/26800/?) - SkyUI, for the MCM menu ( http://skyrim.nexusmods.com/mods/3863/? ) - SexLab framework - works with 1.62 and above (http://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v111b-updated-0710/). - SexLab Aroused ( http://www.loverslab.com/files/file/307-wip-sexlab-aroused-v20131001/ ) - PapyrusUtil 1.8 or later ( http://www.loverslab.com/files/file/484-papyrusutil/ ) - NetImmerse Override SKSE plugin ( http://skyrim.nexusmods.com/mods/37481//? ) :: Included in RaceMenu 2.0 - RaceMenu 2.0 or above is highly recommended (especially if you plan to do the Bimbo quest) - ConsoleUtil is required if you want to do the sexchange part of the Bimbo quest: http://www.loverslab.com/topic/47511-consoleutil/ - The latest version of Schlongs of Skyrim (SoS) beta is also required for the Transgender option to work: http://www.loverslab.com/topic/23944-sos-schlongs-of-skyrim/page-160?do=findComment&comment=1167946 Read more about requirements and notes at this link: http://www.loverslab.com/topic/22195-sexlab-hormones-wip/ Adding support for SlaveTats Thanks to @Weird, you can now augment the Bimbo experience with tats that will come back automatically every few days while you are a bimbo (if you manage to get rid of them that is). To enable SlaveTats support, you need to: 1- Have SlaveTats installed and running of course 2- Install @weird's new SlaveTat Mod event bridge (http://www.loverslab.com/files/file/2126-slavetats-events-bridge/ ) That's it... at the end of each day, you will receive a new layer of tats along with the usual perks of being a Bimbo. Adding support for Immersive Hair Growth and Styling Immersive Hair Growth and Styling is automatically detected and replaces certain options from Hormones such as hair shaving, hair coloring or hair styling. I highly recommend it if you want to play with the Bimbo curse! Change log
  3. SexLab Disparity View File SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ Submitter Lupine00 Submitted 11/23/2018 Category Other Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
  4. Lupine00

    SexLab Disparity

    Version 14.4

    15,302 downloads

    SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ
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