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proxy86

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  1. Cool, I'd definitely be interested to test it out. Sounds like it could open up a new scope of animation possibilities.
  2. Hi poblivion, that was an early test animation I worked on a few years ago that never got off the ground. I lost interest when I realized there was no easy way to decapitate an actor. I might revisit it one day but for now its just sitting in a WIP folder.
  3. Big thanks to the random angry internet kid who is crying about free content on an adult content site. Not only that, you also actually chose the most convoluted way to "fix" the animation. You could literally go into the FNIS anims list text file or the anim source file and remove the called animobjects that you want gone and add some vertical offsets for the male and female characters. Done. But hey, glad you figured out a workaround after a few hours trying to figure out what to do. Or better yet, use those hours you spent troubleshooting and learn to animate yourself so you don
  4. It's not part of an animation pack. It's a silly little two-part animation set I created last week for kicks because I needed a choking/choked-out themed animation set for a certain part of my play through. Below is the "choked-out/unconscious" part of that set.
  5. Elder Scrolls V Skyrim 2020.08.02 - 08.19.21.04.mp4
  6. Yes, Nomkaz has ported these animations to SSE.
  7. Version 2.2 is up. Added "Spoils of War" and a simple "Doggy Style Rape" animation. Gif + Screenshot previews on front page.
  8. Honestly don't know. As I have said before, I want to create animations that could be fit into a story or other quest/mod so my ideas have naturally tended towards some execution themed animations. However, that animation definitely hard-triggered a number of people on LL enough for them to bring out their pitchforks. Maybe Lovers Lab should have a Lovers Crypt or Lovers Dungeon section for darker material 🤣.
  9. Great! Thanks so much for testing! I won't mess with offsetting the actors. I have a few polishing tweaks to do and I'll see if I can align the stage a bit better.
  10. Thanks for the quick response! I was afraid of that although I don't know why I have to offset the actors in SLAL to get them to align in my game. Ill probably upload a clean version without any offset coding in the SLAL JSON file so I can have people test from scratch.
  11. Updated with Version 2.1 with an added "Dethroned (Aftermath)" animation. If you all could test and let me know if alignment is off that would be greatly appreciated. I am also working on another short animation called "Spoils of War". I need to relearn how to rink an AnimObject to a bone and how to use nifskope/ck to make it readable before I can get it out. But I added previews. You can view previews for both animations on the front page. Here are some screenshots of how they are aligning for me.
  12. It actually amazes me when people on LL of all places get triggered ?.
  13. Decided to add one more scene at the beginning to round it out to five. New Opening Scene: https://gfycat.com/EarnestCarelessIbizanhound
  14. Will be uploading Ver 3.0 soon with a follow-up Dethroned Animation. Dethroned 2 Scene 1: https://gfycat.com/unkemptimpassionedcardinal Scene 2: https://gfycat.com/firmwellwornaztecant Scene 3: https://gfycat.com/chubbymemorableargusfish https://gfycat.com/freshdirtychick (alt angle/view) Scene 4: https://gfycat.com/accomplishedadeptbuckeyebutterfly Things still planned: Make non-stage versions of the Dethroned Animations. Happy Holidays!
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