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OSimpleAssault - OStim Addon for Acheron 2.2.1


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About This File

Very simple OStim Standalone-based addon for Scrab's Acheron. ESPFE.

 

First of a series of OStim "conversions". Adds a simple assault option to Acheron's Hunter's Pride menu. Enables the player to assault a defeated NPC.

Version 2.0.0 allows the player to begin an struggle assault out of combat, defeating the actor if successful, courtesy of the Acheron Extension Library. This allows you to press a hotkey at an NPC and begin a struggle QTE, defeating them if you succeed. This is easier if the NPC is many levels lower than you, or if they are asleep. Added a confirmation menu as well, letting you consider your actions.

Version 2.2.1 allows the player to tie up the defeated target. This requires ZaZ animation pack for the animation. There will be no animation played if this is not installed - the tie up will still work. The tie up keeps the target in place for a configurable amount of time. They can be interacted with through the Acheron defeated menu. Disclaimer: Starting an OStim scene after the tie up will remove the animation, but they will still be restrained on the spot for the duration specified. It is recommended to tie up as a last action.

 

Player has full control of the scene (benefit of being OStim-based). Both male and female PC supported and any gender NPC can be assaulted (you have free choice after all).

 

Assault is only going to proceed if:

  • The player and target are both out of combat - this is automatically checked by the game.
  • No other actors are added to the scene - they would not have been processed by this mod. This means you can only assault a single target - every scene started by this mod is 2P.

 

OStim Standalone doesn't have many non-consensual animations - I recommend Magink666's conversion of BakaFactory's SLAL Animations to get some (and other packs by them too). Or you can roleplay the target having fully surrendered for your immersion. NEW: FunnyBiz animations / Psyche animations look very promising, converted by anon202269.

 

(v1.0.0) Relationship rank with victim is dropped to -4 after the assault. Version 1.0.0 was probably bugged and barely functioned. Removed download for this version.

(v2.0.0) Added out of combat assaults. Optional relationship rank loss after assault. MCM to track actors you have assaulted (credits to OVirginity Reflowered). Confirmation of your choice now required, so you don't accidentally begin an assault.

(v2.0.1) Script adjustment for out of combat assault.

(v2.1.0) QTE for out of combat assaults can be optionally disabled.

 

Requires:

 

Usage:

Spoiler
  1. Best to start a new save, but probably doesn't require one. You shouldn't really be changing your load order on an actual playthrough anyway.
  2. Open the Acheron MCM, and make sure to enable Acheron and set a hotkey for Hunter's Pride
  3. On the Defeat page, enable Lethal and set both Player and NPC to 100%
  4. Press the hotkey you assigned and ensure a notification appears saying "Hunter's Pride enabled". I recommend NotificationLog to check that it has enabled.
  5. Open the OSimpleAssault MCM and set a hotkey for Out of Combat Assaults
  6. Fight and defeat an NPC, or look at the NPC and activate the out of combat assault hotkey. Make sure they are stuck in the defeated animation, and when looking at them, the tooltip reads "Defeated". If it still shows the NPC's name, they are not defeated. A notification "ActorName was defeated by PlayerName" should also appear.
  7. Look at the defeated NPC and press your normal interact key (default: "E")
  8. A special menu should appear, with multiple options. Acheron by default provides "Execute", "Rescue", "Plunder" and "Feed". This mod adds "Assault", with the same icon as this mod's image. Version 2.2.0 adds "Restrain" as a tie up option.
  9. Clicking "Assault" will begin the scene as long as the conditions above are met.

 

Assault option and menu:

Spoiler

Note there are 5 options. This mod adds the leftmost one.

Note the actor's name is "Defeated". They must have this name and be in this animation for the menu to appear.

20240321204839_1.thumb.jpg.8392bfa1506019504ceddc911209689a.jpg

Out of Combat Assault:

  1. Assign a hotkey in the OSimpleAssault MCM
  2. Look at the actor you want to attempt to assault and press the hotkey you previously assigned
  3. A struggle QTE minigame should begin, thanks to Acheron Extension Library
  4. The difficulty is based off the level difference of you and the target. Weaker NPCs are easier to bring down. They are easier to bring down if they are asleep too.
  5. If successful, they will be brought to the defeated state. Their fate is then in your hands. If you fail, prepare for a fight or the guards...

 

Important notes - read thoroughly before downloading and after problems arising:

Spoiler

Usage of Acheron:

  • This mod only adds an option to Acheron's Hunter's Pride menu. If the menu does not show, the defeat state is never reached or any other previously described behaviour, that is likely a problem with your installation of Acheron, not this mod.  Report that to the original mod page here. If a scene does not start when the added "Assault" option is clicked, then it is the fault of this mod, and that can be reported in this thread.

 

My testing and observations:

  • This was tested working for me in Skyrim AE 1.6.1170, with OStim Standalone v7.3c and Acheron 1.4.4.5. Tested working on both levelled and unique actors. Not exactly recommended to assault unique actors due to the relationship hit, but other mods can be used to compensate and work your relationship back up.
  • This was tested working for me in Skyrim AE 1.6.640, with OStim Standalone v7.3c, Acheron 1.4.2.0 and Backported Extended ESL Support.
  • There should not be any nearby actors putting you in combat. I may need to update this mod to guarantee this - I will play with this in my own load order and will patch any issues I, and reports here, find.

 

Limits of OStim:

  • Due to limitations by the OStim framework, there are a lack of aggressive animations.  Magink666 has made conversions of some of the more aggressive ones, but other animations, such as Billyys, FunnyBizness and Znaroks are yet to be fully ported, as far as I am aware.
  • Due to the OStim framework, if for any reason the actors in the scene enter combat at any time, the scene will end immediately, Annoying, but this is more immersive anyway.
  • Don't use with OProstitution NG for OStim Standalone v1.01, as that mod is currently broken and on most scenes ending you will be tipped over 1 million septim and reputation will be lost.

 

Other notes:

  • This is my second non-patch mod ever. Please bear with me, I am still learning how to make Skyrim mods. Any feedback is welcome.

 

Credits:

 

Support:

I do intend to maintain and upkeep this mod, and any others made by me, until the OStim community eventually remake their mod again or something...

I check each of my support threads often and offer support for all of my mods. I also check DMs on this site. If you would like to, consider supporting me (Kofi).

 

Closing notes:

I have a whole bunch of ideas to expand this mod, and the gameplay of this in general.

If you want your player character to be the one being assaulted instead, have a look at my other mod OSimpleDefeat, a new Defeat mod for OStim Standalone.

 

Edited by FxD2
2.2.0 Update


What's New in Version 2.2.1

Released

ESP Hotfix



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