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SexLab Disparity View File SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ Submitter Lupine00 Submitted 11/23/2018 Category Other Requires SKSE, SkyUI, SexLab 1.62 Special Edition Compatible No
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View File This is a small mod that applies BodyMorphs to characters' nipples, depending on their arousal. The morphing is proportional to the arousal of the player or NPC in question, with no change at 0 and full effect at 100, with everything in between scaling linearly. - Inspired by some random post I saw like half a year ago - Requirements: SexLab Aroused Redux v26 or later RaceMenu/NiOverride 3.4.5 or later BodySlide 2.8 or later SkyUI if you want to use the MCM BodySlide compatible Body and Armors Important: The effect will only be visible if you have properly generated the Morphs in BodySlide for your current nude body or armor! See: http://imgur.com/LbVn1cA Important II: If you are using the "Crash Fixes" mod (and I honestly recommend it), you need to set "AlignHeapAllocate=1" in its ini file, or your game might crash while applying the morphs. The strength of the morphs can be adjusted individually in an MCM, at a step rate of 0.01, so you'll be able to make exactly the nips you want. I recommend using the RaceMenu sliders for preview purposes. This mod works purely event-based, and therefore shouldn't cause much script load. Uninstallation: Just remove the mod. NiOverride will automatically remove all the morphs. Submitter tanookitamatachi Submitted 12/06/2015 Category Sex Effects Requires SexLab Aroused Redux v26 or later, RaceMenu 3.4.5 or later, BodySlide 2.8 or later, SkyUI Special Edition Compatible No
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Lovers Love Juice - Vilja Edition View File Lovers Love Juice Vilja Edition Arranged by: DogOnPorch and Mrs DogOnPorch ~Those two big moons in such low orbits are bound to have some tidal effect on the breasts of the nation.~ *This mod does contain some elements that some may find offensive...sex can be messy. The best usually is!* This is Lover Love Juice adapted to fit Vilja. Particularly Vilja in a girl-girl relationship. We find it quite practical now as opposed to being unsure of what the heck was going-on. Oblivion's Vilja self-describes herself in some dialogue as a clumsy giant with love handles and big bosoms. A big girl. Not to mention, Vilja loves nothing more than to be messy & sweaty and covered in goodness knows what after adventuring. Perfect for the job... My wife has Vilja as a constant companion and wanted a version she could understand (Japanese before) and wasn't too crude (Vilja rarely swears...she's a good girl after-all)...thus this version was made and the dialogue is generally her creation. Cutesy, as is Viljas style... What it does: Targets certain female NPCs and Companions (like Vilja, usually) and makes them have bouts of lactation where they must stop to milk their breasts. You can also ask if the NPC needs to "milk her big boobies" and she might comply depending upon a floating disposition number. If she likes you at the moment or her boobs aren't empty already...no problem. Squirt, squirt... The breast milk produced is a powerful potion...thus milking a bosomy young lady like Vilja can be quite worthwhile. Dialogue is based on milking ONLY Vilja for the most part (thanks to my wife's dialogue efforts)...but you can ask any female. Sometimes they make a little...sometimes they make a LOT. Animations are simple but the correct ones. Perhaps there will be better ones some day. I believe the animation uses a standard Lovers or Oblivion sound (slight gasping) so I didn't include any files for that. During sex, sperm (female and male discharge = sperm in this case) is deposited...noisily at times...onto the PC and NPCs. It's a useful potion in numerous varieties but does have some drawbacks if taken. The PC can also be literally filled with sperm and other fluids as it does have some weight. Sperm can be combined to make other sperm potions and cut down on that extra weight. Unlike previous versions of Lovers Love Juice, the number of potions created is far lower and doesn't bloat saves too badly at all. Some sperm and breast milk potions have SOME value...0, 1 or 2 gold...so you can sell it but you won't get rich doing it. Some effects values might seem a bit high but they are for countering some mods that attack your stats like Player Slave Encounters (Willpower). Generally, the idea is that you end-up with so much of it that you eventually either sell it...trash it...or ewww...drink it all. Or try to you naughty thing... Drinking sperm has lingering drawbacks...some are minor while others can add-up if lots are taken over a period. Think of it as a sex hangover...lol. No worries. You can always cure it with MORE sperm...heh. NPCs are affected just like the PC in this regard, obviously. Breast milk is all good. Makes you big and strong. This sperm is not related to any sperm found in pregnancy mods. You can't get pregnant from this... All sperm and breast milk types have their own variously coloured meshes. Sperm and Breast Milk are food for NPC game purposes...Vilja often drinks her own breast milk for example. You might want to remove sperm from Vilja on a regular basis so she doesn't drink too much herself...naughty girl. Too much and Vilja might become quite bitchy. "That's it! I'm going to the pub until you've un-bitched." There are no poisons in this version...and other silly things dealing with virginity (Vilja a virgin? Hah...right.) and bloodbombs are likely non-functional because of that...not that they were ever that practically functional. Occasionally, a sperm will appear in the Misc section of the PC's inventory. Dropping it to the ground might produce an effect...haven't tried yet. You can ask to help clean people-up...they'll hand over their sperm and breast milk if they have any. You can combine sperm by touch on NPCs beforehand if you wish. A spell is also added that can remove sperm/milk (Lick It Up) from an NPC...acts as a charm. Dialogue with Rohssan and Claudette Perrick wasn't translated or rewritten...we're not sure what they say...lol. But they seem to be able to combine potions better than you can. Breast milk doesn't seem to combine the same way as sperm. Sound: the "pick up potion" sound has been changed to a wet sloppy sound...the endless potion 'clinks' were driving us nuts! This is a global change so anytime you pick up a potion...~squish~. Disabling the mod will revert the sound to normal. Two alternate sloppier farty sounds are included....just swap sound files...for if your PC lass is particularly loosey-goosey or spends too much time at the stable with the horses. So if you like your girls queefing up a storm during sex...choose one of those. Also...mind your ears next time you pick-up a bottle of wine. A no sound change ESP is also included. It's located in the Oblivion-->Data-->Sound-->fx-->WetSloppy folder after install. The old Sexlivion HVirus scripts were kept on certain sperm types just to keep that functionality intact...though I imagine few if any still use either Sexlivion or the Hvirus mod...too deadly on the population! Icons: All sperm & breast milk potions have their own menu icons. All are prefixed the same...Sperm or Breast Milk so they group together. Version: This was made with Lovers Rev94 or so...the one before LAPF. I doubt it will have any effect...but just a heads-up. There are more female-female animations for the girls in that version...but I included all the animations needed for this mod. No worries. If you'd prefer your girls to be more the Max Hardcore, GGG water-sports types, use this esp + icons...I hope they're thirsty. Install the main package, first. LoversLoveJuice_Water.7z Credits: -The original creator of Lovers Love Juice. -fejeena for just generally mentoring me. -The lovely BBW, Nadine Jansen...who looks a little Vilja-ish in my wife's eyes. She's the breast milk icon girl. http://www.nadine-j.de/ -Numerous unnamed porn stars...thanks ladies. -Emma, of course, for making Vilja. http://lovkullen.net/Emma/ -Numerous other members of the Oblivion community (resources) Since this mod emphasizes the whole 'Vija being a VERY big breasted lass' scenario...you'll probably do well to install the SPD Curvaceous Body Modified (and Set Body) so that Vija can match Ms Nadine figure-wise. It also has optional squirting milk upper body which was included with this mod in mind. An ideal companion to this mod is TDA's KHS Pi mod which deals with Vilja's weak bladder and her need to "go behind a bush". Fully animated...and very naughty...as Vilja might say. http://www.mediafire.com/file/fqp259f50onkch2/_KHSPi.7z/file Optional files...body has the milk...clothes have the false nude top if needed. Enjoy! Dog & Mrs Dog Submitter DogOnPorch Submitted 06/10/2020 Category Sex Effects Requires LoversPK plus other optional files
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I would like to know which cumshots mod is the best for both humans and beasts, and which has a good effect.
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932 downloads
Ok so while playing as a vampire lord i noticed the footsteps sounded like a fairy walking on silk...isnt a vampire lord suppose to make the earth tremble??? welp thats what i did lol it replaces the soft foot steps of a vampire lord with a more heavier sounding footstep making it much more immersive. Enjoy! the files go into data/sound/fx/dlc01/npc/vampirelord/foot once again if those files arent there just create them. Cheers!-
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- vampire
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Tagged with:
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2,196 downloads
When I was playing as a vampire I noticed when you feed I didnt hear any teeth going into flesh or drinking blood sounds and as a sound designer by trade I couldn't just let that go. Lol so I keep the original sound effect but added the proper sounds of biting flesh and drinking of blood. I am absolutely positive anyone who uses this will find it MUCH more immersive trust me. Hope you enjoy! just put the wav file in data/sound/fx/npc/human/vampire IF you do not have the folders just create them. -
Version 1.1.2
26,675 downloads
This is a small mod that applies BodyMorphs to characters' nipples, depending on their arousal. The morphing is proportional to the arousal of the player or NPC in question, with no change at 0 and full effect at 100, with everything in between scaling linearly. - Inspired by some random post I saw like half a year ago - Requirements: SexLab Aroused Redux v26 or later RaceMenu/NiOverride 3.4.5 or later BodySlide 2.8 or later SkyUI if you want to use the MCM BodySlide compatible Body and Armors Important: The effect will only be visible if you have properly generated the Morphs in BodySlide for your current nude body or armor! See: http://imgur.com/LbVn1cA Important II: If you are using the "Crash Fixes" mod (and I honestly recommend it), you need to set "AlignHeapAllocate=1" in its ini file, or your game might crash while applying the morphs. The strength of the morphs can be adjusted individually in an MCM, at a step rate of 0.01, so you'll be able to make exactly the nips you want. I recommend using the RaceMenu sliders for preview purposes. This mod works purely event-based, and therefore shouldn't cause much script load. Uninstallation: Just remove the mod. NiOverride will automatically remove all the morphs. -
Version 1.0.0
10,931 downloads
About This File Sexlab Release Redux important notice: This mod, will no longer be updated and any issues that may come to rise with any future update of mods or SKYRIM itself, will not be supported. Davisex5225 has stopped working on all modding, which as consequence that the mod will remain as it is!!! Version 2.2.2 By davisev5225 (original Author) What does it do? It triggers the player to automatically start a Sexlab masturbation scene when above a certain arousal value. MCM configurable, both the arousal value and the polling interval (how often it checks your arousal level). Scenes are selected by tag, so it should support custom animation packs as long as they are properly registered with the Sexlab Framework. NEW IN 1.9: NPCs can now automatically masturbate as well! Hooray! Why does it exist? I can't speak for the original author, but I picked up working on this because I use a couple different mods that have consequences for public sex (including masturbation), and I liked the idea of having another way to trigger these consequences. This is a patched version of Sexlab Release v1.3 by rangedphoenix, located here: http://www.loverslab.com/files/file/790-sexlab-release-v13/ Credits: rangedphoenix (original mod) davisev5225 (these updates) naaitsab (code contribution) wpg97541 (code contribution) vjnmrf6 - gamesource.ru (Russian translation for version 2.1) Requires: Sexlab Framework 1.63 Beta8 Sexlab Aroused Redux SSE Installation: Mod Organizer 2 (highly recommended) Permissions: This code used to be free for any LoversLab user to use, reference, or otherwise incorporate into their own works as long as those works are released to the public on LoversLab and so long as I received appropriate credit; but due to certain Russian players not respecting those requirements, I no longer provide the source code since I am unencumbered by other mod permissions. This mod may not be released, in part or in whole, anywhere except LoversLab. You may not re-publish this mod without my express permission, nor may you "revive" or otherwise attempt to re-introduce this mod or incorporate functionality that is so similar in nature as to appear identical into any other mods without my express permission. Should you be unable to contact me for any reason, I still retain my rights as content creator - those rights do not cease to be just because I do not respond. The only person who may choose to use or re-introduce my work on this mod is rangedphoenix, since this is based upon their work. Most importantly: Distributing any content based on my code, even just as a reference, behind any scheme that does not allow a user to directly download it from LoversLab without having to join a "club", group, or perform any other actions beyond a direct download is prohibited. I do not consider such schemes to be "free distribution", despite the staff's insistence that the lack of a paywall makes it free. Uploaded here, with the permission of the Original Author davisev5225, to him goes all credits. The mod is fully tested and cleaned with Tesseditcleaner X. As Davisev5225 has little time these days to care about mods or gaming in general, I doubt any additions or changes will be made, so please don't ask me to do so, I have only converted his mod, so that it works with Skyrim SE and eliminated any bugs if there were any. however if you find one (or more) please let me know, I will see what I can do about it -
Version 1.1.0
195 downloads
A file from my Minor FX Rework mod with some additions. This makes most force power effects invisible. This also includes a pk3 that mutes the Force Protect, Force Absorb, Force Drain, Force Rage, Force Heal, and Mind Trick sounds. Finally figured out how to hide the Force Rage effect. All I needed to do was make 2 textures blank. Doing this also affected Force Lightning, so I made an alternate pk3 that lets Force Lightning use substitute textures to still be seen. The static on a lightning victim's body still stays hidden though, since it uses the same textures as Force Rage and seems to be hardcoded and lacking any efx file to edit, but I hope that's not a big deal. What this mod basically does: Hides force protect and absorb shields Hides force rage shield Hides force drain's red lightning projectile Hides force grip's red bubble around victim's neck Hides force marks on characters that get force pushed/pulled Hides force heal's purple cloud Removes mind trick's blue sparks and blue cloud Removes saber fizz and boil effects in water Details about the pk3 files: zzzzzzzzForceEffectsInvisible.pk3 - Hides the Force Absorption, Force Protection, Force Rage, Force Drain, Force Push marks, Force Grip, Mind Trick, Force Heal, and Force Lightning effects. zzzzzzzzForceEffectsInvisibleExceptLightning.pk3 - Same as above, except it makes Force Lightning still visible. zzzzzzzzForceEffectsInvisible2NoFizz.pk3 - Completely removes and mutes the fizz and boil effect that sabers make while under the rain and underwater. zzzzzzzzForceMuteSounds.pk3 - Optional. Mutes the looping sounds and activation sounds of Force Protect, Absorb, Drain, Rage, Heal, Mind Trick, and Force Lightning. zzzzzzzzForceMuteSoundsExceptLightning.pk3 - Same as above, except Force Lightning isn't muted. -CREDITS- Raven Software for the files used for the effect edits. -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. invisiFX-3-3.mp4 -
Version 1.0.1
1,061 downloads
Lovers Love Juice Vilja Edition Arranged by: DogOnPorch and Mrs DogOnPorch ~Those two big moons in such low orbits are bound to have some tidal effect on the breasts of the nation.~ *This mod does contain some elements that some may find offensive...sex can be messy. The best usually is!* This is Lover Love Juice adapted to fit Vilja. Particularly Vilja in a girl-girl relationship. We find it quite practical now as opposed to being unsure of what the heck was going-on. Oblivion's Vilja self-describes herself in some dialogue as a clumsy giant with love handles and big bosoms. A big girl. Not to mention, Vilja loves nothing more than to be messy & sweaty and covered in goodness knows what after adventuring. Perfect for the job... My wife has Vilja as a constant companion and wanted a version she could understand (Japanese before) and wasn't too crude (Vilja rarely swears...she's a good girl after-all)...thus this version was made and the dialogue is generally her creation. Cutesy, as is Viljas style... What it does: Targets certain female NPCs and Companions (like Vilja, usually) and makes them have bouts of lactation where they must stop to milk their breasts. You can also ask if the NPC needs to "milk her big boobies" and she might comply depending upon a floating disposition number. If she likes you at the moment or her boobs aren't empty already...no problem. Squirt, squirt... The breast milk produced is a powerful potion...thus milking a bosomy young lady like Vilja can be quite worthwhile. Dialogue is based on milking ONLY Vilja for the most part (thanks to my wife's dialogue efforts)...but you can ask any female. Sometimes they make a little...sometimes they make a LOT. Animations are simple but the correct ones. Perhaps there will be better ones some day. I believe the animation uses a standard Lovers or Oblivion sound (slight gasping) so I didn't include any files for that. During sex, sperm (female and male discharge = sperm in this case) is deposited...noisily at times...onto the PC and NPCs. It's a useful potion in numerous varieties but does have some drawbacks if taken. The PC can also be literally filled with sperm and other fluids as it does have some weight. Sperm can be combined to make other sperm potions and cut down on that extra weight. Unlike previous versions of Lovers Love Juice, the number of potions created is far lower and doesn't bloat saves too badly at all. Some sperm and breast milk potions have SOME value...0, 1 or 2 gold...so you can sell it but you won't get rich doing it. Some effects values might seem a bit high but they are for countering some mods that attack your stats like Player Slave Encounters (Willpower). Generally, the idea is that you end-up with so much of it that you eventually either sell it...trash it...or ewww...drink it all. Or try to you naughty thing... Drinking sperm has lingering drawbacks...some are minor while others can add-up if lots are taken over a period. Think of it as a sex hangover...lol. No worries. You can always cure it with MORE sperm...heh. NPCs are affected just like the PC in this regard, obviously. Breast milk is all good. Makes you big and strong. This sperm is not related to any sperm found in pregnancy mods. You can't get pregnant from this... All sperm and breast milk types have their own variously coloured meshes. Sperm and Breast Milk are food for NPC game purposes...Vilja often drinks her own breast milk for example. You might want to remove sperm from Vilja on a regular basis so she doesn't drink too much herself...naughty girl. Too much and Vilja might become quite bitchy. "That's it! I'm going to the pub until you've un-bitched." There are no poisons in this version...and other silly things dealing with virginity (Vilja a virgin? Hah...right.) and bloodbombs are likely non-functional because of that...not that they were ever that practically functional. Occasionally, a sperm will appear in the Misc section of the PC's inventory. Dropping it to the ground might produce an effect...haven't tried yet. You can ask to help clean people-up...they'll hand over their sperm and breast milk if they have any. You can combine sperm by touch on NPCs beforehand if you wish. A spell is also added that can remove sperm/milk (Lick It Up) from an NPC...acts as a charm. Dialogue with Rohssan and Claudette Perrick wasn't translated or rewritten...we're not sure what they say...lol. But they seem to be able to combine potions better than you can. Breast milk doesn't seem to combine the same way as sperm. Sound: the "pick up potion" sound has been changed to a wet sloppy sound...the endless potion 'clinks' were driving us nuts! This is a global change so anytime you pick up a potion...~squish~. Disabling the mod will revert the sound to normal. Two alternate sloppier farty sounds are included....just swap sound files...for if your PC lass is particularly loosey-goosey or spends too much time at the stable with the horses. So if you like your girls queefing up a storm during sex...choose one of those. Also...mind your ears next time you pick-up a bottle of wine. A no sound change ESP is also included. It's located in the Oblivion-->Data-->Sound-->fx-->WetSloppy folder after install. The old Sexlivion HVirus scripts were kept on certain sperm types just to keep that functionality intact...though I imagine few if any still use either Sexlivion or the Hvirus mod...too deadly on the population! Icons: All sperm & breast milk potions have their own menu icons. All are prefixed the same...Sperm or Breast Milk so they group together. Version: This was made with Lovers Rev94 or so...the one before LAPF. I doubt it will have any effect...but just a heads-up. There are more female-female animations for the girls in that version...but I included all the animations needed for this mod. No worries. If you'd prefer your girls to be more the Max Hardcore, GGG water-sports types, use this esp + icons...I hope they're thirsty. Install the main package, first. LoversLoveJuice_Water.7z Credits: -The original creator of Lovers Love Juice. -fejeena for just generally mentoring me. -The lovely BBW, Nadine Jansen...who looks a little Vilja-ish in my wife's eyes. She's the breast milk icon girl. http://www.nadine-j.de/ -Numerous unnamed porn stars...thanks ladies. -Emma, of course, for making Vilja. http://lovkullen.net/Emma/ -Numerous other members of the Oblivion community (resources) Since this mod emphasizes the whole 'Vija being a VERY big breasted lass' scenario...you'll probably do well to install the SPD Curvaceous Body Modified (and Set Body) so that Vija can match Ms Nadine figure-wise. It also has optional squirting milk upper body which was included with this mod in mind. An ideal companion to this mod is TDA's KHS Pi mod which deals with Vilja's weak bladder and her need to "go behind a bush". Fully animated...and very naughty...as Vilja might say. http://www.mediafire.com/file/fqp259f50onkch2/_KHSPi.7z/file Optional files...body has the milk...clothes have the false nude top if needed. Enjoy! Dog & Mrs Dog -
Version 1.3.1
3,251 downloads
Description: A foggy dreamy morning woke me up with mild rain and strange pinkish light coming from across the horizon. Temperature was cool and pleasant, which was strange for this time of year and for the Alikr desert. There was nowhere to hide and I had to walk several hours in this strange rain. After half an hour I was all wet... and to my shock, I was not talking about my soaked clothes but about my soaked underpants. What in the oblivion was going on? "And what I am going to do?" I asked myself, feeling horny more and more, placing a hand on my crotch, now in terrible heat... how am I going to get myself into the city on time.... What it does: Changes the arousal level of any actor to 100 when the arousing weather is in effect. Hard dependencies: Skyrim.esm Dawnguard.esm Dragonborn.esm Required mods: Sexlab framework (obviously) - tested on 1.60 hotfix 2 Sexlab aroused redux - tested on V27a Recommended mods: anything which brings sexy randomness into the world when everyone is aroused, MY personal choice is aroused creatures and deviously cursed loot. But you can find many more mods checking for arousal level . Contains: arousing_weather_plugin.esp - base file, required for mod to function, adds arousing weather to Skyrim regions arousing_weather_climates_of_tamriel.esp - adds arousing weather to regions edited by CoT arousing_weather_new_lands.esp - patch adding arousing weather to several mods (wyrmstooth island, Gray cowl of nocturnal desert) Installation: 1) install after sexlab framework and sexlab aroused 2) if you are using Climates of Tamriel, Wyrmstooth or Gray Cowl of Nocturnal install after those mods 3) untick or delete the plugins you do not want (CoT or new lands plugin if you are not using CoT or any of the mentioned mods) -
Version 1.0
7,476 downloads
This is a compilation pack of various minor mods. The following is contained: Plugins that may have issues with Rev96: LoversAdultPlayPlus: Allows for prostitution (female only) and consensual sex through dialog. NOTE: This plugin is outdated - Recommend you use the SSP version. LoversStopCombatEx: Ensures all combat stops when the player is in the middle of sex. NOTE: This is now included directly in LPK's esp file. There is a newer version in the Lovers Beta thread. Not recommended to use this version anymore. LoversHideMenus: Toggles off your HUD during sex. NOTE: Unknown if this works with the current version of LPK (rev96) - requires pluggy. LoversBed: When two actors are in the same bed, they will begin to fuck. Makes stalking through peoples houses at night stealing stuff a whole lot more entertaining. NOTE: Not the latest version. The latest version of Lovers Bed can be found in the downloads section. Plugins that "should" work fine with Rev96: LoversBackup2: Saves your position adjustments to a local file. LoversContraception: Practice safe sex! Not only good advice in real life, but if you run a pregnancy mod, this will prove useful as it adds condoms and birth-control pills to the game. LoversEscapeRapeVPlayer: Allows you to use your BLOCK button to attempt to stop an attempt at rape on your character before it happens. LoversHelpRapeVPlayer: If you have any companions with you, they will attempt to help protect you from rapist. LoversLight: Adds a light aura around characters having sex, useful for dark places. LoversPower: After sex, characters will receive a temporary random buff. LoversRapeSlave: After raping a NPC so many times, they will eventually become your slave and no longer resist. LoversSoundVolumeDown: Turns your game volume down lower during sex. LoversSpermSplashEx: Will change the way sperm is handled by the Lovers base package. You are able to adjust how long it lasts, and if a character covered in sperm receives any negative side effects. Translated by: Ashal Requires: OBSE v0019+, Lovers Base System- 3 reviews
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Version 1.0.5
1,219 downloads
For TES4 Oblivion By fejeena and DogOnPorch This a simple continuation of Lovers Power for the Player Character. Although Lovers Power is not needed to run Lovers Penalty, it is highly recommended. Otherwise, it's all bad news...lol. Lovers Penalty is aimed primarily at high-risk players...prostitutes and the like. Lovers Hooker, Lovers Prostitute, Lovers Stalker, etc. There is a male version included which is aimed more at the John (end-user) rather than a male prostitute. It is *not* for making sweet, sweet love to your most cherished companion. Unlike Lovers Power, Lovers Penalty only affects the player. Not NPCs, as well. The original Lovers Power is included for convenience. Version 1.03 (minor fixes) Version 1.04 (reversed disease fixed) Version 1.05 (ditto) -
Version 14.4
26,891 downloads
SexLab Disparity is a flexible system for settings buffs and debuffs based on things that other mods do. If you're not happy with the way that SexLab Arousal, or Milk Mod Economy buff or debuff your character, SLD lets you change it. If you want to make it so that SexLab Hormones body-weight, breast, butt or belly-size changes have consequences, SLD can do it. If you want to give those wussy Fertility Mode buffs and debuffs some real teeth, SLD can do that. It's non-intrusive, and highly-compatible. How does it work? SLD reads properties of your character like the node values of breasts, belly, and butt, body-weight, arousal values, and more. It has specific integration of Milk Mod Economy, so it can read your current milk, percentage-fullness, and pain levels. Additional integrations are planned, but a large range of mods work with no changes. SLD lets you feed the values it reads into a simple-to-configure calculation engine, to generate a vast range of buffs, debuffs, and events of your choice. Yes, as well as buffs and debuffs on practically every stat in the game, it can also controls the probability of certain events happening, like your character falling over, dropping weapons, getting injured, and so on. SLD can buff and debuff all the major stats: Health, Stamina, Magicka, along with every skill in the vanilla game, and many other values besides, such as carry-weight, movement speed, and attack speed. It does so in a robust, and highly-compatible way, that is unlikely to cause crazy problems with other mods. SLD can use inputs from body nodes, morph values, SLA, MME, Apropos2, worn items, devious devices, and also collects data of its own - all of this information can be used to create the dynamic modifiers you want. SLD modifiers change directly with the input, they aren't fixed, or determined by a simple threshold. Everything can be configured through an MCM that is full of sliders, sliders, sliders ... but once you understand how they work, it's easy to get the results you want, and setup is quick and simple. It's likely that SLD has the most sliders of any mod in existence! SLD does all its number crunching - and there's a lot of it - without impacting your game performance at all. It does the hard work almost instantly, using its own SKSE plugin. It was developed on a potato, and it will run fine on your potato too. Papyrus script load is pretty minimal, and you can adjust it for more or less frequent updates if you like. Please read the quick-start instructions lower down. It's simple, but it's not necessarily obvious at first! There is some stuff you just NEED to know first. Requirements: SexLab 1.62+ SKSE, SkyUI XP32 Maximum Skeleton Extended (XP32MSE) 3.0+ (built against 4.51) NiOverride (get this from RaceMenu, or use the Standalone) Explicit Support for: SexLab Aroused v28b (this is optional, but recommended) Devious Devices 4.1+ Apropos 2 1.0.0.10+ SLIF 1.2.2 beta+ Milk Mod Economy (any 2018+ version) older versions may work, but SLD V13 was written against the above mod versions. SexLab Separate Orgasm (SLSO) Works well with: SexLab Hormones (any version) SexLab Parasites (any version) SexLab Stories / Devious (any version) Sanguine's Debauchery Plus (Flowering Spriggan quest etc) Fill Her Up (any version) Deviously Cursed Loot (any version) Diet Based Butt Estrus Chaurus+ Estrus Chaurus Spider Addon SexLab Survival Spank that Ass SexLab Adventures Any pregnancy mod that can change breast or belly size Any other mod that messes with body shape, weight, or SexLab Arousal data About this version: This version will definitely not work with SE, due to the new SKSE plugin As well as bug fixes, major additions in the latest V14.X compared to V13.X include: Worn items support - configure modifiers for different statistics relating to worn items, vanilla and devious. New inputs for orgasms, rapes, steps taken, damage taken, beatings, sex/item addiction and more. SLSO support - orgasms and rapes correctly tracked for SLSO. C++ plugin accelerates the crazy amount of calculations this mod performs - performance should be much more responsive. Can now set update time as low as one-second. Morph values now have a global application offset for each class of morph. Awareness of various vanilla DCL, DF and TAWoBA armors. Awareness of SD+ special wrist shackles. Fixed unintended creature rapes. Expanded range on many modifiers. Carry weight now a direct value, not a percentage. "huge number of cocks" dialog now only shows at 100 arousal. Sliders in debug menu to set Orgasm and Rape data manually. Removed gender and XMPSE version check - not sure what will happen if your character is male or you have wrong libs now - it's your problem Update Instructions: SLD will update itself automatically into a running game. Simply install the new version and load your existing save. You should see a message about the update on the top left just after loading. Open the MCM and check the version number. That's all you need to do. Note for MO users: if updating an existing game, make sure you don't change the position of SLD (or any other mods) in your load order. The easy way to ensure this is to install the new SLD version as a new mod, and only after that is enabled and positioned in your left pane, disable and remove the old mod. That way, MO will retain the load order without modification. Do not disable the old mod, then install the new one, as this will put the SLD ESP at the end of the load order, which is probably not what you want ... unless that's where it was to begin with. Credits: Included animations in V13.6+ are by Gunslicer - used with permission. Thanks: The Devious Devices framework team, Ed86 for Milk Mod Economy and SLSO, Gooser for Apropos, and DeepBlueFrog - if it hadn't been for SexLab Hormones I wouldn't have started this. Quick Start Guide If you install SLD into an existing game, it will take a while for the MCM to show up. This is normal. Open the MCM of another mod, then close the menu and wait a while. If nothing shows up after a minute, save and load, open the MCM of another mod, close, and then wait ... wait ... it will show up. If it doesn't, it's not my fault! Try Jaxonz MCM Kicker if you have troubles with MCMs not starting. When you first open the Sexlab Disparity MCM, SLD will be disabled. Tick the box to enable, quit the MCM, and go back in. SLD should now be working, and you'll have a main screen like the one in the screenshots. The main screen has the "master sliders". If you turn these down to zero you can stop buffs or debuffs being applied at all by SLD, or you can use them to quickly adjust your game to react to some stupid mod that's suddenly made your SLD debuffs into a lethal horror. You can also adjust the update frequency here. Shorter is more responsive, longer will load your machine less. The default should be fine for anyone. SLD was developed on an eight-year-old laptop, and ran effortlessly on that with the default setting. Each input (or group of inputs, such as Arousal data, or Milk Mod Economy stats) has its own page. Every page is page is pretty much the same... If the page is an input "group", like Milk or Arousal, multiple values are crammed onto one page, and there is a drop down at the top to pick what stat from the group you want to adjust settings for. It's just a way of having more pages. Regardless of what you set, all of the settings from the group will apply if you enable processing for that group. In the future, probably all the pages will be like this because I'll need the space. There are two columns of sliders. The left column is for debuffs, the right column for buffs ... In theory anyway. At the top of each column is a sub-master slider that controls the strength of effects from this input. By default, these sliders are always set to zero. This makes the entire column do nothing! It's safer this way. You must change the slider to something other than zero for the column to have any effect. Beneath the sub-master slider are two sliders Debuff from (node value), and Debuff to (node value). These determine the range of the input you want to apply modifiers for, and their order matters. In fact, it is SUPER IMPORTANT! From is the input-value at which the effects below will be zero, and To is the input-value at which the effects will be fully applied. The "input-value" is of course the thing the page is for, like breast-size, or body-weight, or sex-addiction. e.g. Go to the Breasts page, and set the master slider for debuffs to 100 (that's the slider at the top of the left column). Then, set the From slider to 1.0 and the To slider to 2.0 (the default limit is for bigger breasts, size 6.0, but that's pretty huge). What does this do? With a range of From 1.0 ... To 2.0, debuffs will start to apply when your character's breast size gets up to a value of 1.0 Values below that will have no effect - they're smaller than From. As it increases towards 2.0 the effects of the modifiers you pick below will increase to their full "100%" effect. With a breast-size larger than 2.0, they will not get any stronger. To sum up: With From 1.0, To 2.0 Any breast size below 1.0 will have zero effect. Any breast size of 2.0 or greater will have full effect. But this still does nothing! Yet... Because you didn't pick any of the modifiers below From .. To. Open the Magicka slider, and set it to 100% Then, open the Stamina slider, and set it to -100% Scroll down and enjoy the huge range of sliders you can slide! What will this do? Now, as your breasts grow from size 1.0 to 2.0, a buff will be applied to magicka, and a debuff will be applied to stamina. Negative values in the modifiers = debuffs, and positive ones equal buffs... Even though this is the "debuffs" column ... well, it's just a convention, it's up to you whether you set them up as bonuses or penalties for any given range. In modifiers, negative is bad, positive is good. Always. Sometimes it's a bit odd, like when you set the chance of falling over, only negative values give a chance to fall, and positive values are all ways of saying "don't fall over, ever". But it is consistent. As there are so many values, it would be confusing if sometimes the convention flipped around, just because it was a "chance" value rather than a buff/debuff. Now, let's suppose you put From and To, the other way around... Set From to 2.0 and To to 1.0 Now, as your character's breasts decrease in size from 2.0 to 1.0, the effect of the modifiers will increase to 100%. So you will get no modifications at breast size 2.0 but at 1.5 you'll get +50 magicka, and -50 stamina. At size 1.0 (or below), you'll get + 100 magicka and -100 stamina. Which is silly, but it's just an example. So the ordering of From and To is very important. The From value is always the one that applies no effect, and the To value is always the one that applies full effect. It's intuitive when you want to set a buff for small breasts, that increases as they get smaller. e.g. Set the master slider for breast buffs to 100%. Set From 0.9 and To 0.0 Now the modifiers in the buffs column will increase to 100% of their configured values as your breasts approach size 0.0, with benefits starting to kick in at 0.9 or lower. As every screen is pretty much the same, you now know how to set up everything! Almost... There's a page called Limits... and it's different from the others. What does it do? Basically, ALL of the modifiers you configure, on all the pages, are totalled up before being applied. So, let's say, you set a magicka bonus of 100 from breasts, and a magicka bonus of 100 from belly, but a magicka debuff of 90 from arousal. Imagine that the From .. To values of breasts result in 75% effect, and the values on belly result in 30% effect, and the values on arousal 50%. These are all totalled up, so you get 75 + 30 - 45 = 60 magicka bonus. So negative and positive values can cancel out. But in some cases, you'll add large values of the same sign together, and a big number will result. Let's say you end up with a total health modifier of -270. If you have less health than this, you'd die, right? Well... that's not quite how Skyrim works, but pretty close. That's where limits come in. The default Limit for health is -90, so no more than -90 will be applied to your health. You can adjust the limits as you see fit, so if you never want to get a Movement Speed debuff worse than -25% from SLD, set that in the lower limit, and totalled speed debuffs will simply be clamped at that value before application. What about buffs and debuffs from other mods? How does SLD interact with them? SLD doesn't stick its fingers into other mods: it doesn't disable their effects. However, most mods will let you disable their buffs or debuffs. Sometimes the options to do so are strangely named, or hidden in a debug menu, but it is usually possible. In the case where SLD is modifying a value, and another mod is doing it too, the higher modifier usually overwrites the weaker one. Movement speed is a bit different, because DD, and other mods set it directly instead of using an effect At this time, SLD only limits the modifiers it applies, it can't control what other mods might do. This might change for movement speed, but it's technically impractical to do it for other values. SLIF If you have SLIF installed, you can choose to get node (and morph) values from it. This is the best way to get them, and is more efficient than if SLD reads them directly. What is this Body Morph thing? Does it change morphs? SLD's body morph awareness allows it to generate 'fake' node values from mods (such as MME, or various SLIF patches) that modify body morphs instead of skeleton nodes. These values are not used by anything except SLD's internal modification calculations. You have to set up how you want the morphs to be interpreted. See below for more information... Adding Custom Animations The "internal animations" for Stagger, Trip and Fall are intended to support custom animations (by Gunslicer) now bundled with SLD for those events. If you don't want to use them, you can disable them and use vanilla animations ... or ... you can use your own custom animations. You can add your own animations if you have suitable .hkx files you want to use. It's recommended you use the built-in animations, but you can change them if you want. Worn Items The 'Worn' tab conceals a large number of options. At the top of the page are two drop-down menus, one to pick the ITEM, and one to pick the MODE. There are 45+ items, and 12+ modes, and each ITEM x MODE combination is a unique configuration set! In practice, you may not want to set up all items, and you will certainly never want to set up all the modes for all items. The items are largely self-explanatory. At the top are the major outfit types: 'Naked', 'Clothing', 'Light Armor' and 'Heavy Armor', followed by 'Bare Feet'. While the major outfit types are naturally exclusive to each other, most of the other item types aren't. It's possible for a character to wear gloves, a collar, and slave boots - but a character can't wear slave boots and have bare feet. In the drop-downs there will be a '+' next to items you are considered to be wearing. There will be an '*' next to items you've enabled for the current mode, and an '*' next to modes you've enabled for the current item. The '*' is MODE x ITEM combination specific, it helps you track what you've enabled. If you do not enable an ITEM x MODE combination, it will not be processed, and its modifiers will not be applied. The modes need some explanation: I plan to write a full guide for SLD when things are more complete, but for now, I hope this is enough. Use the forum thingy if you have questions. Change History FAQ -
Yo community,much love and appreciation to all of you for sharing your miracoules efforts with us fellow users (and modders), is there any cum through/all the way though , implementation in skyrim yet? topics fairly new to the masses so not sure you would know what this tag even is,to give you an idea, http://firegoon.com/u/ga7cw8.jpg i have seen guro stuff in skyrim alredy so im optimisticly hoping someone will implement this into sexlab or something as well since there's alredy inflation mods which complement this uhmm...''tag'' xD as a sidenote,i'd gladly take as much time needed to create a mod for this and share it with you but i haven't got the slightest clue about creating scripted events for something like this because if im not mistaken it would need some heavy scripting to achieve. P.S: (not sure if im allowed to post links to third party websites or not but i didn't see anythin on the rules page so it should be fine.)
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View File For TES4 Oblivion By fejeena and DogOnPorch This a simple continuation of Lovers Power for the Player Character. Although Lovers Power is not needed to run Lovers Penalty, it is highly recommended. Otherwise, it's all bad news...lol. Lovers Penalty is aimed primarily at high-risk players...prostitutes and the like. Lovers Hooker, Lovers Prostitute, Lovers Stalker, etc. There is a male version included which is aimed more at the John (end-user) rather than a male prostitute. It is *not* for making sweet, sweet love to your most cherished companion. Unlike Lovers Power, Lovers Penalty only affects the player. Not NPCs, as well. The original Lovers Power is included for convenience. Version 1.03 (minor fixes) Version 1.04 (reversed disease fixed) Version 1.05 (ditto) Submitter DogOnPorch Submitted 03/21/2018 Category Sex Effects Requires
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View File Description: A foggy dreamy morning woke me up with mild rain and strange pinkish light coming from across the horizon. Temperature was cool and pleasant, which was strange for this time of year and for the Alikr desert. There was nowhere to hide and I had to walk several hours in this strange rain. After half an hour I was all wet... and to my shock, I was not talking about my soaked clothes but about my soaked underpants. What in the oblivion was going on? "And what I am going to do?" I asked myself, feeling horny more and more, placing a hand on my crotch, now in terrible heat... how am I going to get myself into the city on time.... What it does: Changes the arousal level of any actor to 100 when the arousing weather is in effect. Hard dependencies: Skyrim.esm Dawnguard.esm Dragonborn.esm Required mods: Sexlab framework (obviously) - tested on 1.60 hotfix 2 Sexlab aroused redux - tested on V27a Recommended mods: anything which brings sexy randomness into the world when everyone is aroused, MY personal choice is aroused creatures and deviously cursed loot. But you can find many more mods checking for arousal level . Contains: arousing_weather_plugin.esp - base file, required for mod to function, adds arousing weather to Skyrim regions arousing_weather_climates_of_tamriel.esp - adds arousing weather to regions edited by CoT arousing_weather_new_lands.esp - patch adding arousing weather to several mods (wyrmstooth island, Gray cowl of nocturnal desert) Installation: 1) install after sexlab framework and sexlab aroused 2) if you are using Climates of Tamriel, Wyrmstooth or Gray Cowl of Nocturnal install after those mods 3) untick or delete the plugins you do not want (CoT or new lands plugin if you are not using CoT or any of the mentioned mods) Submitter BookBurner Submitted 05/16/2016 Category Other Requires Sexlab Aroused, Sexlab Framework, Skyrim + DLCs, CoT (optional), Wyrmstooth and Gray Cowl of Nocturnal (optional) Special Edition Compatible
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I need drool and/or tears textures showing various levels of drooling/tears, so they can be applied and then kept updated over time to create the illusion of progression. I know there are some in ZAP, more specifically 1 drool set with 3 textures, 1 tears set with 3 textures, and 1 tears set with 2 textures - that won't cut it, i need more. I need several sets of at least 5 (more is better) textures where the drool/tears progresses from one texture to another. Where can i find anything like that? Or is there anybody willing to create such texture sets? Detailed explanation:
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SexLab Release SE View File About This File Sexlab Release Redux Version 2.2.2 By davisev5225 (original Author) What does it do? It triggers the player to automatically start a Sexlab masturbation scene when above a certain arousal value. MCM configurable, both the arousal value and the polling interval (how often it checks your arousal level). Scenes are selected by tag, so it should support custom animation packs as long as they are properly registered with the Sexlab Framework. NEW IN 1.9: NPCs can now automatically masturbate as well! Hooray! Why does it exist? I can't speak for the original author, but I picked up working on this because I use a couple different mods that have consequences for public sex (including masturbation), and I liked the idea of having another way to trigger these consequences. This is a patched version of Sexlab Release v1.3 by rangedphoenix, located here: http://www.loverslab.com/files/file/790-sexlab-release-v13/ Credits: rangedphoenix (original mod) davisev5225 (these updates) naaitsab (code contribution) wpg97541 (code contribution) vjnmrf6 - gamesource.ru (Russian translation for version 2.1) Requires: Sexlab Framework 1.63 Beta8 Sexlab Aroused Redux SSE Installation: Mod Organizer 2 (highly recommended) Permissions: This code used to be free for any LoversLab user to use, reference, or otherwise incorporate into their own works as long as those works are released to the public on LoversLab and so long as I received appropriate credit; but due to certain Russian players not respecting those requirements, I no longer provide the source code since I am unencumbered by other mod permissions. This mod may not be released, in part or in whole, anywhere except LoversLab. You may not re-publish this mod without my express permission, nor may you "revive" or otherwise attempt to re-introduce this mod or incorporate functionality that is so similar in nature as to appear identical into any other mods without my express permission. Should you be unable to contact me for any reason, I still retain my rights as content creator - those rights do not cease to be just because I do not respond. The only person who may choose to use or re-introduce my work on this mod is rangedphoenix, since this is based upon their work. Most importantly: Distributing any content based on my code, even just as a reference, behind any scheme that does not allow a user to directly download it from LoversLab without having to join a "club", group, or perform any other actions beyond a direct download is prohibited. I do not consider such schemes to be "free distribution", despite the staff's insistence that the lack of a paywall makes it free. Uploaded here, with the permission of the Original Author davisev5225, to him goes all credits. The mod is fully tested and cleaned with Tesseditcleaner X. As Davisev5225 has little time these days to care about mods or gaming in general, I doubt any additions or changes will be made, so please don't ask me to do so, I have only converted his mod, so that it works with Skyrim SE and eliminated any bugs if there were any. however if you find one (or more) please let me know, I will see what I can do about it Submitter jorgen.klein Submitted 08/08/2020 Category Adult Mods Requires Sexlab framework SE 1.63 Beta8, Sexlab Aroused Redux SSE Regular Edition Compatible No
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View File Invisible Force Effects for Star Wars: Jedi Academy A file from my Minor FX Rework mod with some additions. This makes most force power effects invisible. This also includes a pk3 that mutes the Force Protect, Force Absorb, Force Drain, Force Rage, Force Heal, and Mind Trick sounds. Finally figured out how to hide the Force Rage effect. All I needed to do was make 2 textures blank. Doing this also affected Force Lightning, so I made an alternate pk3 that lets Force Lightning use substitute textures to still be seen. The static on a lightning victim's body still stays hidden though, since it uses the same textures as Force Rage and seems to be hardcoded and lacking any efx file to edit, but I hope that's not a big deal. What this mod basically does: Hides force protect and absorb shields Hides force rage shield Hides force drain's red lightning projectile Hides force grip's red bubble around victim's neck Hides force marks on characters that get force pushed/pulled Hides force heal's purple cloud Removes mind trick's blue sparks and blue cloud Removes saber fizz and boil effects in water Details about the pk3 files: zzzzzzzzForceEffectsInvisible.pk3 - Hides the Force Absorption, Force Protection, Force Rage, Force Drain, Force Push marks, Force Grip, Mind Trick, Force Heal, and Force Lightning effects. zzzzzzzzForceEffectsInvisibleExceptLightning.pk3 - Same as above, except it makes Force Lightning still visible. zzzzzzzzForceEffectsInvisible2NoFizz.pk3 - Completely removes and mutes the fizz and boil effect that sabers make while under the rain and underwater. zzzzzzzzForceMuteSounds.pk3 - Optional. Mutes the looping sounds and activation sounds of Force Protect, Absorb, Drain, Rage, Heal, Mind Trick, and Force Lightning. zzzzzzzzForceMuteSoundsExceptLightning.pk3 - Same as above, except Force Lightning isn't muted. -CREDITS- Raven Software for the files used for the effect edits. -HOW TO INSTALL- Extract the zip file, then put the pk3 file(s) you need into your base folder: "Star Wars Jedi Knight - Jedi Academy/Gamedata/base" -LICENSE- Others are free to share, modify, and/or put this in their mods, and should give credit while they're at it. ====================================================================== THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS. invisiFX-3-3.mp4 Submitter inb4poof Submitted 10/03/2020 Category Misc Requires
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View File This is a compilation pack of various minor mods. The following is contained: Plugins that may have issues with Rev96: LoversAdultPlayPlus: Allows for prostitution (female only) and consensual sex through dialog. NOTE: This plugin is outdated - Recommend you use the SSP version. LoversStopCombatEx: Ensures all combat stops when the player is in the middle of sex. NOTE: This is now included directly in LPK's esp file. There is a newer version in the Lovers Beta thread. Not recommended to use this version anymore. LoversHideMenus: Toggles off your HUD during sex. NOTE: Unknown if this works with the current version of LPK (rev96) - requires pluggy. LoversBed: When two actors are in the same bed, they will begin to fuck. Makes stalking through peoples houses at night stealing stuff a whole lot more entertaining. NOTE: Not the latest version. The latest version of Lovers Bed can be found in the downloads section. Plugins that "should" work fine with Rev96: LoversBackup2: Saves your position adjustments to a local file. LoversContraception: Practice safe sex! Not only good advice in real life, but if you run a pregnancy mod, this will prove useful as it adds condoms and birth-control pills to the game. LoversEscapeRapeVPlayer: Allows you to use your BLOCK button to attempt to stop an attempt at rape on your character before it happens. LoversHelpRapeVPlayer: If you have any companions with you, they will attempt to help protect you from rapist. LoversLight: Adds a light aura around characters having sex, useful for dark places. LoversPower: After sex, characters will receive a temporary random buff. LoversRapeSlave: After raping a NPC so many times, they will eventually become your slave and no longer resist. LoversSoundVolumeDown: Turns your game volume down lower during sex. LoversSpermSplashEx: Will change the way sperm is handled by the Lovers base package. You are able to adjust how long it lasts, and if a character covered in sperm receives any negative side effects. Translated by: Ashal Requires: OBSE v0019+, Lovers Base System Submitter Ashal Submitted 02/02/2013 Category Other Requires
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Better VampireLord walking Sound fx
Funnybizness posted a topic in Downloads - Skyrim Non Adult Mods
View File Ok so while playing as a vampire lord i noticed the footsteps sounded like a fairy walking on silk...isnt a vampire lord suppose to make the earth tremble??? welp thats what i did lol it replaces the soft foot steps of a vampire lord with a more heavier sounding footstep making it much more immersive. Enjoy! the files go into data/sound/fx/dlc01/npc/vampirelord/foot once again if those files arent there just create them. Cheers! Submitter Funnybizness Submitted 06/19/2015 Category Other Requires Special Edition Compatible-
- vampirelord
- vampire
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View File When I was playing as a vampire I noticed when you feed I didnt hear any teeth going into flesh or drinking blood sounds and as a sound designer by trade I couldn't just let that go. Lol so I keep the original sound effect but added the proper sounds of biting flesh and drinking of blood. I am absolutely positive anyone who uses this will find it MUCH more immersive trust me. Hope you enjoy! just put the wav file in data/sound/fx/npc/human/vampire IF you do not have the folders just create them. Submitter Funnybizness Submitted 06/19/2015 Category Other Requires Special Edition Compatible