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SexLab Framework LE

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These Skyrim LE mods are all related to the SexLab adult framework and thus are of an adult only nature.

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  1. Unforgiving Devices v2.1 Voicepack

    This is a voicepack for the great Unforgiving Devices mod, created using the latest xVASynth 3.0.
     
    Installation:
    Install with your mod manager.
     
    For the manual installation connoisseurs', just copy the un-archived directory into your data folder.
     
    Loose files version (no bsa, no esp) so it should be compatible with both SE and LE, I think?
     
    Requires:
    Unforgiving Devices v.2.1

    1,770 downloads

    Updated

  2. Devious Interests

    Description
    Devious Interests (or DIN for short) is a mod aimed at integrating Devious Devices into the world of Skyrim by making its inhabitants aware of someone wearing them - being restrained now affects the player and the world around them in various ways, while providing the means for her to get out of (or get into even more) trouble!
     
    Talking to other characters while wearing visible restraints causes them to comment on your situation and they may also decide to help or hinder you in some way. And if it isn't the other denizens of Skyrim that are putting you in a rather devious predicament, then it might your own self! You ought to keep your arousal in check, lest you end up losing control and binding yourself with the restraints you have found in various containers during your travels. And to make matters even more complicated, you may just throw away your precious and rare restraint keys in the process too! Of course unless a life in restraints is appealing to you, you may have to resort to other, unconventional methods to get them to come off. However if you do decide for the life in restraints, you'd do best to manage how comfortable exactly you get in them and learn to live with all of the consequences too!
     
    The mod has many features and most of them have configurable parameters. Check out the detailed feature description and the mod configration menu for Devious Interests to learn more about them.
     
    Until v1.0 releases, Devious Interests is considered an open beta. It's feature complete, however issues, errors and unintended outcomes may still happen and should be expected and treated accordingly. If you have come across any such issues or have ideas on how to improve the mod, please post them in the support thread.
     
    Features
    Content Toggles - Mod content that features implied or actual non-consensual acts or acts of dubious consent, and content that involves animals or creatures can be enabled/disabled in the mod configuration menu. Such content is disabled by default, and by enabling them, you are consenting to be subjected to them.
     
    Configurable Restraints - You can select which restraint item types you do and do not want equipped by the mod and it will respect your choices as much as possible in every given situation. Some basic restraints like cuffs, collars, blindfolds, gags and armbinders cannot be disabled in order to let the mod keep a healthy pool of restraints to always draw from.
     
    Arousal - Arousal can contribute to the chances of certain event outcomes. The threshold at which and actor is considered aroused and the impact share of arousal is configurable. By default, wearing any restraints also contributes to a faster arousal gain.
     
    Restraint Visibility - Some restraints can be hidden under clothes and armor, thus others won't notice the player wearing them. Restraints that cannot be hidden include heavy bondage items, head restraints and collars.
     
    Restraint Comments - NPCs the player interacts with have a chance to comment on any visible restraints the player is wearing. Can lead to other events, such as:
    unlocking one of the player's restraints giving her a random minor item or restraint key activating her vibrating plugs or piercings stealing her gold or keys locking additional restraints on her having sex with the player reporting the player to the guard engaging the locks on the player's restraints, if lock manipulation is enabled for Devious Devices  
    Gag Speak - A gagged player has a configurable success chance (influenced by her arousal) to be understood by other characters. Behaves similarly to restraint comments and shares the same outcomes.
     
    Bondage Offer - When the player is not wearing any restraints, there is a chance that NPCs will approach her with an offer of tieing her up and taking her keys in exchange for gold. The more severe bondage the player chooses, the more she is rewarded for it. The player can also decline, in which case NPCs may decide to tie her up anyway.
     
    Bondage Addiction - Wearing restraints uninterrupted for a long time causes the player to develop a bondage addiction. She gets small bonus effects after the first few days as she is getting comfortable being restrained, but after the 7th day, she becomes addicted which causes her to suffer negative effects when not wearing any restraints. Bondage addiction fades at a slow rate when the player is not wearing any restraints. Having sex will temporarily alleviate the negative effects of not fulfilling the bondage addiction.
     
    Restraints and Keys In Loot - The player has a chance to find restraints and keys when searching containers, defeated enemies or pickpocketing them off unsuspecting NPCs. A toggle allows for the player to also become unwilling to drop any restraint items she is carrying (except when selling them to merchants) and with sufficient arousal, will cause her to automatically pick up restraints she finds in containers. Additionally, you can adjust when and where keys can be found - when the player is restrained, when is she is not restrained or always, regardless of her being restrained. And you can also set wheter it's more likely for keys to drop in dungeons or everywhere else, with the option of keys only spawning in dungeons or outside of them.
     
    Unlock Help - The player can ask characters for help in unlocking the restraints she is wearing. Most people can only unlock punishing restraints (gag, blindfold, heavy bondage) and they also may refuse to help or end up jamming the locks in the process. Citizens cannot unlock more complex heavy restraints, you need to turn to the guards for that. Blacksmiths can unlock every sort of restraint, however they need to be payed for their services.
     
    Crime and Jail - The player can get out of arrests by accepting to get bound by guards or by having sex with them. Both actions reduce/eliminate the player's bounty while allowing her to retain stolen items and getting that specific guard off her tail for a while. The player will get bound and gagged in jail, making escape attempts more difficult. Upon serving her sentence, these restraints may or may not be unequipped by the guards.
     
    Fast Travel - Fast travel can be disabled when wearing heavy bondage items or a blindfold.
     
    Sleep Naked - The player can be set to undress before sleeping. Sleeping in the nude affects the chances of certain events.
     
    Sleep Bondage - An aroused enough player has a chance to find herself tied up after waking up from sleep. Other events like Gold Theft or Key Theft may also happen in addition. Sleep bondage will not happen in safe places, like player homes.
     
    Stripping - An aroused enough player has a chance to strip naked and refuse to dress up for a configurable ammount of time. Stripping cannot happen when the player's arms are restrained. If the player slept naked, there is a chance for her to refuse to dress up for a while when she awakens.
     
    Masturbation - An aroused enough player has a chance to masturbate on the spot if she cannot contain her lust anymore. Masturbation cannot happen when the player's arms are restrained.
     
    Prostitution - The player can offer herself to NPCs in exchange for gold or restraint keys. Offering to have bound sex increases the reward and the success chance of the attempt. NPCs have a chance to decline the player's advances or even actively hinder her by reporting her to the guard or locking her in a chastity belt. After the deed is done, NPCs have a configurable chance to pay or not pay the player for services rendered, in which case an Intimidate/Persuade check needs to be passed by the player. Failing to convince them can have further consequences.
     
    Free Use - Requires non-consensual content to be active. Nearby NPCs have a chance to use the player if they are aroused enough. Afterwards, they might decide to lock restraints on the player or toss a gold coin at her feet in mockery. If the player is wearing a chastity belt and has a chastity key in her inventory, NPCs will use it to unlock the belt and put it back on the player once they are done with her.
     
    Cum Inflation - Having vaginal sex with males causes the player's belly to inflate to a configurable size and deflate after a configurable ammount of time. The more inflated her belly gets, the bigger movement speed penalty will the player suffers. Wearing a vaginal plug will prevent deflation.
     
    Requirements
    Devious Devices 5.2
     
    Optional Mod Integrations
    Devious Mimic Clothing - Mimics will be referenced in dialogues, mimics can trigger during a self-bondage attempt if the player has no restraints in her inventory to wear, Protector Charms can be acquired and lost through restraint comment events
    Laura's Bondage Shop - Laura and her shop will be referenced in dialogues, Sirrina's Yoke can be equipped during a self bondage attempt
    Love Sickness - Certain events can add/extend the Love Sickness effect, being Love Sick influences event chances and contributes to faster Bondage Addiction gain
    SexLab Inflation Framework - Body resizing for the cum inflation feature will be handled through SLIF
    Simple Slavery Plus Plus - The player has a configurable chance of being sent to the slave auction upon getting arrested or instead of being released from jail
     
    Recommended Mods
    Alternate Start - Live A Deviant Life Lich Edition - The bound alternate start options synergize very well with Devious Interests, allowing you to interact immediately with the functionality my mod provides, while simultaneously giving you a bit of a challenge upon starting a new game
    Sexual Persuasion - The "sex-for-discount" feature plays nicely into further integrating SexLab and Devious Devices into the world of Skyrim, thus complementing Devious Interests. The mod is also aware of the player wearing chastity belts.
     
    Addons
    Compatibility Patches - User-created compatibility patches for Devious Interests and various other mods
    Devious Interests Voice Pack - xVASynth-generated voice lines for the mod
     
    FAQ
    Q: I have encountered an issue!
    A: Post a detailed report of the issue in the mod's support thread - what game edition you are on, when and how it happened, what other mods are installed, what is the version of DIN and its requirements are you using. Enable logging for Skyrim and in the mod's MCM, and attach the log from the time the issue happened. If there are specific steps to reproducing the issue, include them as well. Do not approach me for technical support regarding the mod in direct messages, everything is handled through the thread. I will investigate any properly reported issue.
     
    Q: I have an idea to be added to the mod!
    A: I welcome all ideas, suggestions and feedback. Please post them in the thread. Every suggestion will be read and considered, but ultimately I decide what goes into the mod I develop and maintain, please keep that in mind.
     
    Q: Is it Special Edition compatible?
    A: At the moment, I don't plan on explicit support for Special Edition, the mod can be used as is.
     
    Q: Is this mod voiced?
    A: By default, dialogue added by Devious Interests is not voiced. A user-created xVASynth voice pack is available, however it's considered third party and not officially supported by me. Report any issues with the voice pack in its support thread.
     
    Permissions and Credits
    The permissions for this mod are open and it can be modified, patched, forked or tweaked according to your heart's content. Crediting me for the original is welcome.
    Any code taken from other mods is marked as such and the permissions of the original mod apply to it.
    Under no circumstances should this mod in its original, unmodified form be redistributed or reuploaded elsewhere, outside of loverslab.com. Modified versions or patches and tweaks to it need to be available on loverslab.com as well.
    Using any part of this mod in closed source or for-profit projects is strictly forbidden.
    Any modified version of this mod or mods derived from this one need to have the same permissions as the original does.
     
    My thanks to every contributor for making Devious Devices possible
    Special thanks to @Laura for everything, including all the ideas, feedback and testing for Devious Interests.

    25,826 downloads

    Updated

  3. Unforgiving Devices

    Version 2.0 should be much more stable than previous version. I still recommend to check compatible mods and be extra caution when using mods with bad compatibility or incompatible mods. There are now also a variety of debug fixes that can be accessed in MCM, so in case something go wrong you can use the fixes.
     
    (description was edited in accordance to beta 4)
     
    Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system.
     
    My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player.

    These are all examples of what I want to achieve in this mod (not what is currently in this mod yet).
     
    People currently/previously taking part in mode development
    @ihatemykite @BreadDain @iivanvv @kurotatsu @tznvlw  
     
    Current features
    Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on  immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using xEdit patch. Completed patches for Devious Devices and some other popular Devious mods are provided with main mod, and can be selected in installer. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress ,which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future.  
     
    Required mods
    Devious Devices (And all mods they require) 5.2 - LE / SE UIExtensions - LE / SE ConsoleUtil - LE / SE  
     
    Recommended mods
    IWantWidget - LE / SE (LE version is downloaded on SE mod page) - Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Only works on UD versions newer then 2.1b2 Also recommend IWant Widgets NG for better performance Papyrus Tweaks NG - LE / SE - Can greatly increase mod performaance on SE Improved Camera SE - LE / SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - LE / SE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive.  
     
    Optional mods
    ZazAnimationPack - LE / SE ; Use animations for struggle minigame SlaveTats - LE / SE ; Adds tear and drool overlay. This feature also require ZazAnimationPack. Security Overhaul - LE  / SE - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category powerofthree's Papyrus Extender - LE / SE - Makes use of few functions to make mod more stable. For example, after some testing I have found out that for some reason, the Console Util can cause sometimes crash when hidding player during lockpick minigame. Luckily, powerofthree's Papyrus Extender adds its own function for hidding player, so crashes are no longer relevant. Only const is that this is little slower then Console Util.
     
     
    Installation
    In case you are installing the mod for fresh new game, then do following
    Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case oyu installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches.  
    If you intend to install Unforgiving Devices on existing save, do following
    Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work.  
     
    Compatibility
    List of tested mods which are working or not. There are only mods which I personally tested.
    Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest. Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue.  
     
    Development
    Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way.
    Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas.
     
     
    Documentation
    Mod documentation is created using NaturalDocs. It can be access either online or offline
    Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations
    Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames.  
     
    Current issues
    Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance  
     
    Special Edition
    After trying it i thing it works with se just fine. If you want to use it in SE just download file and install it like SE mod. If you use MO it will probably give you warning of using older form. Just ignore it (most of the dd mods for SE use older form anyway). I didnt have enough time to try every thing. So if you use this mod with SE (or with LE) and you find something not working or ode please let me know.
     
     
     Patches
    Patches adds this mod behavior to devices from other mods. This devices stats are set automatically with some randomness. If you think some of this devices are too hard or easy, let me know and i will rebalance it. Every patch needs to be loaded after mod that it patches!
    There are following patches which are included in current mod version (selectable in FOMOD installer)
    DD Patchs: Patches DDA,DDI and DDE. Patches around 98% 100% of all devices. BRRF patch: Needs to be loaded after BRRF. For Him Patch: Needs to be loaded after For Him BRRF + For Him:  Needs to be loaded after BRRF and For Him. Also BRRF needs to be after For Him. DCL Patch: The number of patched devices is lower because there are many devices with custom scripts. Also don't forget to disable Device and Horny buff as mentioned above Requires Deviously Cursed Loot 9.0 by @Kimy Devious Pink Patch: Patches all devices Requires Devious Pink by @naaitsab Lauras Bondage Shop Patch: Patches all devices. Most, if not all, devices are not escapable, and so this patch is quite useless. At least it change plugs. Requires Laura's Bondage Shop by @Laura Treasure Hunting Whore: Patches few added devices Requires Treasure Hunter Whore by @Tyrant99  
    xEdit script will only patch inventory devices with following scripts:
    Here is simple tutorial on how to use the xedit Patching script
     
     
     
    Future plans (outdated AF)
    Complete custom devices for all possible kind of restrains Making more Custom Heavy bondage devices so there is more variaty Maybe in different mode More devices with custom behavier. My next possible target will propably be collar that throttle player as suggested by SirCrazy  
     
    Troubleshooting
    In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report
    Version of skyrim: LE/SE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue.  
     
    How to help with mod development
    By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices  
     
    Credits to
    SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @S.MayLeR for making russian translation @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who toke their time to make this mod better  
     
    Changelog
    At bottom of of this page
     
    From here forward, outdated description sleeps. Will be discarted/reworked eventualy.
     
    ---------------------------(WIP) Tutorial---------------------------
     
    ---------------------------Custom Restrains---------------------------
    New devices with custom behavior. My main reason for making them was to make escaping restrains less RNG. You will actually have to invest not small amount of time to escape them. Many of them have various stats and modifiers, making most devices unique.
    (some shortscuts: DPS = Durability per Second, S key = Special key, C key = crit key)
    Following stats are added to all devices Durability: Once 0, device gets removed. Condition: Every point of reduced durability also reduce condition. After 100 points of condition are reduced, the overall condition get worse (Excellent -> Good -> Normal ...). Reduced condition increase DPS. Once condition get reduced to broken, device gets unlocked. Locks: Number of locks which needs to be unlocked before the device is unlocked. Every unlocked lock also increase overall dmg to device- Cooldown: Is in minutes and defines how often will device activate itself. Accessibility: Defines how hard the device is to be reached with arms. All heavy bondage devices have Accessibility 100%, because arms are always in contact with them. If Accessibility is less then 100%, struggle minigame will become less effective. There are many cases in which Accessibility is reduced. Example may be wearing blindfold while also wearing hood. Logically, this makes blindfold less accessible, and so it is harder to remove it. Loose minigame increase Accessibility  if its inaccessible (like when having tied arms). Following modifiers can be added to devices. Not all of these modifiers are stored in form of string, some are more complicated (Like Contains Items). Sentient: Device can active itself if player tried to remove it. If device activate itself, other equipped device will be active instead. Regeneration: Device will slowly regain some of its durability. Destroy on remove: Device will get destroyed after remove Contains loot: Device will drop items when removed (requires Destroy on remove) Contains gold: Wearer will receive some gold when the device is removed Random manifest: Device have random chance to lock wearer in device/s. Orgasm manifest: There is chance that device will lock wearer in device if wearer orgasms. Modifiers can be edited by using debug menu. More info about modifiers can be found here: https://github.com/IHateMyKite/UnforgivingDevices/wiki/Modifiers There are following escape options: Struggling: Player will struggle and slowly lose stats. For every second of struggling some durability is reduced. Once durability reaches zero device will get succesfully escaped. There are following variants: Regular struggle: Only drains stamina. Is affected by Agility attribute Desperate struggle: DPS is increased by max health of player. DPS also scales with device health (the less the durability the more the dps). Will drain stamina and health. Is affected by Strength attribute Magick struggle: DPS is based on max magicka of player. Deals 150% dmg to condition. Will drain magicka and stamina. Is affected by Magick attribute. Slow struggle: Have very small DPS but also don't drain any stats (they even regenerate at slower rate). This struggle can be also initited at all time, even if player have very small stats. To counterpart previous ponts, devices have new variables: Physical resistance: Reduce DPS of Regular struggle,Desperate struggle and Slow struggle. Magick resistance: Reduce DPS of Magick struggle Cutting: Player will have to rapidly press S key to cut device. Once cutted, the device will lose big amount of its condition and also some of its durability. Lockpicking: Player can access the device locks by crit. This will start vanilla skyrim lockpick minigame. Unlock with key: Player can unlock lock by landing the crit. Crit failure can break the key and jams the lock. Repair lock: This minigame is only available if at least one lock is jammed. Every crit will increase progress for repairing the lock. The harder the lock the harder it is to repair. In some minigames, crits can occur. This will cause either the magicka meter or stamina meter to blink OR, if the shader effect is active, by body shader applied to player. If player fastly press correct C key (Default: A for M meter, D for S meter), something will happen. In struggle minigame, more durability will be reduced, in cutting minigame more progress will be added. Also every device can have different crit multiplier which changes how efficient the crit is. But they can also have different chance of the crit occurring. So some device may have very small chance of crit happening but will have big multiplier, making the crit more rewarding. Some minigames require player to press S key to progress (like removing the plug or cutting minigame) All devices can also be damaged when wearer is hit by weapon or by spell. Amount of damage is reduced/increased by: Weapon Hit Resist: Is by default same as Physical Resist, but in some cases can be different (+- 25%) Spell Hit Resist: Not implemented yet, spells do nothing for now. Some minigames are affected by new attributes. Every attribute is made from various normal skyrim skills. Agility: Made from Pickpocket skill Affects Regular struggle Strength: Made from 2h skill Affects Desperate struggle Magick: Made from Destruction skill Affects Magick struggle Example: If player have 2h skill = 15, Destruction  = 15 and Pickpocket = 25 -> Agility = 25, Strength = 15, Magick = 15 Every point of attribute increase corresponding minigame effectiveness by 1% (1.5% for Regular struggle) This value can be seen in wearer detail option of device detail menu Following devices types were changed Plugs: They can be struggled from as long as player doesn't have belt or harness. But having tied hands,wearing hobble dress or bondage suit will reduce effectiveness of this method. Sentient plugs have chance of turning themself on. Instead of normal struggle minigames, player have to force out the minigame. This is done by rapidly pressing the S key. Inflatable plugs: Can be inflated/deflated. In case of player having tied arms, they can still try to manipulate the plug, but it requires to struggle. Also the more the plug is inflated, the harder it is to remove it. Sentient modifiers adds chance of this plugs inflating themself. Panel gags: Their plug can be removed/added all time. Having tied hands will start minigame in which player needs to remove the plug. Sentient mod gives this gag ability to insert the plug back if it was removed. Mittens: Struggling with mittens is less effective Inflatable gag: WIP Following device types were created Controlable plug: Plug which can be turned on and off. Once turned on, the plug will slowly discharge itself (stronger vibs will discharge plug faster). Plug can be also turned off with tied hands, but player will need to complete minigame. Sentient mod adds chance of plug turning itself on with random vib strength. Dynamic Heavy Bondage: Devices which doen't not by default tie player. But they can be activated to do so, or they can do it by themself. There are currently 2 types Arm cuffs: Player arms are tied like when wearing armbinder. They can be either untied (which will not unlock cuffs) or they can be escaped, which will also untie player arms (like when escaping armbinder). Leg cuffs: Player legs are tied like when wearing hobble skirt. The skirt use different body slot then in DD, and so may be in conflict with some other mods. DD use for hobble skirt body slot. Reason is that I wanted to it so the legs can be tied while also wearing body armor (like catsuits). Abadon plug: More info down in description  Also, in case you are using DD Cursed Loot, you have to disable Device buffs and Horny buffs, which for some reason kill player when they reach small HP. Guide in spoiler below  
     
    ---------------------------Abadon Plug---------------------------
    Plug that is locked on player and grow stronger over time. To get this quest you will need to complete quest Dragon Rising (quest where you kill dragon at tower in front of whiterun). After that you should get letter from courier which will start the quest. If you just wan't to jump directly to action you can either complete Dragon rising quest by entering "help MQ104" and then "completequest <id which you got for MQ104>". If you don't want to break game, you can also type "help UD_AbadonQuest" and then "completestage <Abadon Curse quest id> 10". This will send the courier. This quest is still in making so there is not much to it. It just works as natural way for obtaining this plug. Later i will work more on bad ending so it actually have some kind of story.
     
    ---------------------------Custom vibrations/orgasm---------------------------
    Adds new system to manage actor orgasm. This system works in following way. Actor have new varible called Orgam Rate (ORAT) which defines how fast will actor orgasm (or if actor will be edged). If actor is player, widget will be shown above the device widget (Shows when orgasm progress is more then 5%). On every second, actor orgasm progress (OP) will increase by ORAT, but also gets reduced by small value, which is defined by Orgasm resistence (ORES). This negative value is called Anti Orgasm Rate (AORAT), and its bigger the more the actor is close to orgasm, topping at 100% where AORAT = ORES. Because of that, for actor to be able to reach orgasm, ORAT needs to be atleast little bigger then ORES. Otherwise, OP will stop somewhere before 100% -> actor is edged. If progress reaches 100%, actor orgasms, and normal DD orgasm event is called. Also reworked how vibration function work to make this work Vibrate function is much simpler then the one in DD. It mostly only increase actor arousal and applies ORAT This means that every device can vibrate on its own. So one device can start to vibrate and one of them can stop before the other etc.. AORAT also changes with increasing arousal. AORAT reaches its minimum when actor arousal is 100. This is exponencial, and function for this looks like this: AORAT = fRange((Math.pow(10,fRange(100.0/Arousal,1.0,2.0) - 1.0)),1.0,100.0)*ORESM*(OP*(ORES/100.0))  
    ---------------------------Orgasm resist minigame---------------------------
    Player can start orgasm resisting minigame by pressing Player Menu Key. The more the ORAT, the more stamina will be sapped for second of minigame. Minigame have crits, which are set at constant 15%. Striking crit will restore some stamina and also reduce orgasm progress. Failing the crit will do the opposite. This can cause player to orgasm if OP is too big Mechanic with Special button. Minigame widget will randomly change color. Holding the S button while color is changed will result in different effects. Red: Reduce stamina consumption by 75% Green: Reduces orgasm progress. Also reduces stamina consumption by 25%. Blue: Reduces arousal. Also reduces stamina consumption by 25%. Effects are active for as long as the button is pressed and the color is changed. If the button is pressed while color is normal (pink), stamina consumption will increase by 100%. Duration of how long will be color changed is random, so sometimes its better to stop pressing the S button befor it changes to normal color and starts draining more stamina  
    ---------------------------Other functionality---------------------------
    Other things that this mod do.
    Orgasm exhaustion: When player orgasms, exhaustion debuff is applied for set period of time. This debuff decrease player stamina/magicka regeneration. Player will also be unable to wait. Works with any DD/SL induced orgasm (aka you don't need any special device, any plug by framework/other mods will have this effect, as long the orgasm event is sent). Can be toggle/modified in mcm. It also: Reduces Orgasm Rate multiplier Reduces Arousal rate multiplier Heavy bondage swimming: Swimming with tied hands is very hard. Player will starts loosing stamina and have movement speed reduced by big amount. Once stamina runs out, player will start to drown. While drowning, player will be slowed even further and starts to also loose health. This can kill player (obviously) so if you don't like it you can turn it off in mcm. There are also 3 difficulties to choose from if it is too hard/easy for you. From balance perspective: if you drop down in middle of lake, you will for 100% die. Crossing small rivers should be ok if there is not strong stream. Waterbreathing will prevent player from loosing health when drowning (but slow will be still applied).  
    You can't currently get any most of this devices in the game by natural means. You will have to either use console or AddItemMenu.
    For abadon plug you can alternatively use my mod Alternate start - More Devious Starts that will give you option of starting game with this plug.
     
    NPC support
    Any of this devices Abadon plug wont work with NPCs so don't try to quip it on them. This devices are supposed to be more script heavy and making them to also work for NPCs would propably make your PC explode. I even added some simple safe check that should prevent player from equiping it on NPCs. Devices will work mostly like normal devices excapt for abadon plug which should never be used on npc. Devices will work but they will lose their custom behavior.
    As of version 1.16, npcs are supported. This means you can lock any device on npc and it should work. The system and how it works is little too complicated so i will try to explain at least the how it fundamentaly works.
    There are 10 npc slots. All of this slots are automatically (by default) scaned in 4s inteval. Only npcs which wear Unforging device and are alive will be registered. All registered npcs are periodically updated like player. This means even npcs devices can regen, activate their effect and other things thet depends on update function. Every registered npc have also slots for devices. If npcs have device locked on them, this device will get registered. Theese devices can be accesed in MCM debug menu. If npc is NOT registered, the devices can still be accesed using new function which fetch the device by transefering it between storages. This makes the device flicker. Every device can be accesed with container menu. Best way to try this is follower because it alows player to acces its inventory from start. Other npcs starege can be accessed by either sneaking or if player have free hands and npcs doesn't (if npcs can, why we can't ?).
    Player can also help npcs to struggle. This will start new minigame with boosted stats. Player can also get help from other npcs this way (just click on desaired device while having container menu opened with npc).
    There are also new device menu options
    Tighten up: Increase device durability by ~10 Repair: Increase device condition by ~23 Command: Only avaible for followers. Allow player to command npcs what should npc do. This way player can force npc to star solo minigame. If player want to force npc to stop the minigame, they have to choose dialogue option [STOP MINIGAME]. Lastly, there is mcm option to dissable automatic slot scan. In case of disabling this, most features should still be avaible. Only thing that will not work is that devices will not get updated. Also player can force scan manually using mcm debug menu. Undesired slots can also be removed this way.
    NPCs are not currently tested with beta vibration function
     
    Changelog

    56,199 downloads

    Updated

  4. More Nasty Critters Legendary Edition

    THIS VERSION IS FOR SKYRIM LEGENDARY EDITION ONLY
    go here for Skyrim Special/Anniversary Edition: https://www.loverslab.com/files/file/5464-more-nasty-critters-special-edition/
     
    MNC is a unified collection of the basic adult creature mods, the contents within came from multiple mod authors.
    this version has updated mesh files, and is using SLAL for animation control.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    DISCLAIMER (copied from original mod page):
    I know its problematic to expand on the work of others or even expand upon someone elses expansion of the work of a third modder.
    However some of the stuff here cant be released in any other meaningful way, at least not for someone who just wants to download and have fun.
    If someone is offended by the stuff I put here let me know and I remove it. Its just here to give fellow players easy access to stuff thats posted all over the board, after all.
    original More Nasty Critters made by dentarr: http://www.loverslab.com/files/file/1140-more-nasty-critters/
    ATTENTION: please read the upgrade procedure guide txt if updating from MNCV9 or you will have problems.
    READ IT IMMEDIATELY!!!
     
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    The Downloads:
     
    MoreNastyCritters:
    the main mod, adds aroused meshes & animations for creatures + registers races into SexLab so that other SLAL Packs can use them.
    (note: mod does NOT have a MCM of it's own, the CF and SLAL MCMs are used to control this mod).
    WARNING: MNC is now too big to be upload as one file on LL so i had to turn it into split volume files, you need to download and put all 3 files (001, 002, 003) into one folder and extract 001 with 7zip to get the usable file. https://www.file-extensions.org/article/useful-information-about-multi-volume-archives
     
    HentaiCreatures:
    adds spells to summon creatures for you to play with (note: mod has a MCM).
    .....also i seriously hate the name of this mod and want to rename it.
     
    ModCompatibilityKitsForMNC:
    various patches for other mods.
     
    CreatureFramework:
    used to apply aroused meshes onto creatures (note: mod has a MCM).
     
    ExperimentalSexLabCreaturesV1-62ToSLALConversion.7z
    removes creature animations from sexlab and re-adds them as a SLAL Pack.
     
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    Required Mods/Install Order:
    The full install guide (and a list of SLAL Packs) can be found here:
    http://www.loverslab.com/files/file/3524-sexlab-more-nasty-critters-install-guide/
    install mods in order shown:
     
    Skyrim Script Extender (aka: SKSE)
    http://skse.silverlock.org/
     
    Fores New Idles (aka: FNIS) (don't forget to download the "FNIS Creature Pack")
    http://www.nexusmods.com/skyrim/mods/11811/
     
    SkyUI
    http://www.nexusmods.com/skyrim/mods/3863/
     
    UIExtensions (needed for SexLabTools)
    http://www.nexusmods.com/skyrim/mods/57046/
     
    SexLab
    https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/
     
    SexLab Tools (optional, but recommended)
    http://www.loverslab.com/files/file/2018-sexlab-tools-v30/
     
    Sexlab Aroused Redux
    http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
     
    More Nasty Critters
    you are here
     
    Hentai Creatures (optional)
    you are here
     
    Creature Framework
    you are here
     
    JContainers
    http://www.nexusmods.com/skyrim/mods/49743/?
     
    SexLab Animation Loader (aka: SLAL)
    http://www.loverslab.com/files/file/2488-sexlab-animation-loader/
     
    MatchMaker (optional, but recommended)
    http://www.loverslab.com/files/file/163-sexlab-matchmaker-updated-09172014/
     
    Suggested Load Order:
    (Skyrim and it's DLCs here)
    SexLab.esm
    SexlabAroused.esm
    CreatureFramework.esm
    (Sexlab Addon\Plugin mod's .esm here)
    (All other .esm mods here)
    SkyUI.esp
    UIExtensions.esp (needed for SexLabTools)
    FNIS.esp
    (All other .esp mods here)
    SexLabTools.esp (optional)
    MoreNastyCritters.esp
    HentaiCreatures.esp (optional)
    SexLabMatchMaker.esp (optional)
    SLAnimLoader.esp
    (Sexlab Addon\Plugin mod's .esp here)
     
    Warning: if you have it please load XP32/XPMSE before MNC. Do not let there skeletons overwrite MNC or your game may crash or have floating dick problems, MNC is using nodes that are sometimes not found in these skeleton mods.
     
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    other Related Mods/Addons you may or may not want:
     
    SexLab v1.62 fixes (for v1.62 only)
    https://www.loverslab.com/files/file/5337-sexlab-162-fixes/
    or SexLab Utility Plus
    https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
    (please DON'T use both)
     
    Animation Limit Crash Fix
    https://www.loverslab.com/files/file/11208-animation-limit-crash-fix/
     
    HDT mods
    https://www.loverslab.com/files/file/7556-animated-beasts-cocksabc-for-users-le-se/
    or
    https://www.loverslab.com/files/file/8274-animal-sos/
    (ASOS is good for older animations, but most newer & remade ones are made to be used with ABC)
     
    SexLab Werewolves Redux (for using animations when in Werewolf form)
    https://www.loverslab.com/files/file/18014-sexlab-werewolves-redux/
     
    SexLab Dragons
    https://www.loverslab.com/files/file/7900-sexlab-dragons/
    + animations
    https://www.loverslab.com/files/file/2436-horny-creatures-of-skyrim/
    https://www.loverslab.com/files/file/3999-billyys-slal-animations-2020-2-1/
     
    SexLab Aroused Creatures
    https://www.loverslab.com/files/file/1146-sexlab-aroused-creatures-2016-01-20/
    + patch
    https://www.loverslab.com/files/file/10316-osmelmc-mod-tweaks/
     
    Creature Overhaul:
    https://www.loverslab.com/files/file/12760-creature-overhaul/
     
    Bad Dog's Immersive Creatures - SIC Addon V3.0 (if you have "Skyrim Immersive Creatures" mod installed)
    https://www.loverslab.com/files/file/1889-bad-dogs-immersive-creatures-sic-addon/
     
    Bad Dog's Bruma Creatures (if you have the "Beyond Skyrim - Bruma" mod installed)
    https://www.loverslab.com/files/file/5232-bad-dogs-bruma-creatures/
     
    Scent of Sex
    https://www.loverslab.com/files/file/3037-scent-of-sex/
     
    Animal Mansion Plus
    https://www.loverslab.com/files/file/2217-animal-mansion-plus/
     
    SexLab Pheromones
    https://www.loverslab.com/files/file/6893-sexlab-pheromones/
     
    untamed:
    https://www.loverslab.com/files/file/1672-untamed/
     
    Chaurus Life:
    https://www.loverslab.com/files/file/9304-chaurus-life/
     
    Riding Styles:
    https://www.loverslab.com/files/file/2593-riding-styles-2-6-7-21/
     
    Animals and Followers:
    https://www.loverslab.com/files/file/2301-animals-and-followers/
     
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Animation Troubleshooting:
     
    1. if you are using a Mod Manager ( please go with Mod Organizer 2, it's highly recommended ) make sure it's installing the files to the right location and with the right load order.
    a good guide for using Mod Organizer 2 can be found here:
    https://www.youtube.com/watch?v=j4ZQpzf_iAE&list=PLE7DlYarj-DcLS9LyjEqOJwFUQIIQewcK
     
     
    2. run/rerun the GenerateFNISforUsers.exe, if you don't the animations wont work/run.
    C:\Games\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    or
    C:\Program Files (x86)\Steam\SteamApps\Common\Skyrim\Data\tools\GenerateFNIS_for_Users\GenerateFNISforUsers.exe
    WARNING: Windows (Vista/7/8/10) Security may interfere with updating/overwriting the FNIS behavior files.
    you may not even get a error message telling you that this has happened.
    make sure FNIS and your mod manager are running with administrator privileges.
     
    3. when you start the game with the Skyrim Script Extender (SKSE) loader the list of installed mods wont get refreshed, so if you install a mod and just start the game with the loader any new mods you installed wont be fully activated. to fix this problem go to the skyrim launcher and click on "DATA FILES" and it will refresh the list of installed mods, you can now close the launcher and start the game with the skse loader.
    note: this only apply if you are not using a mod manager
     
    4. in game you need to go inside SexLab's Mod Control Menu (MCM) and click on "install" first before you can use SexLab.
     
    5. make sure you have "Allow Creature Animation" checked in SexLab's MCM settings.
     
    6. turn off "Match Creature Gender" in sexlab's MCM settings, if this setting is enabled some animations won't play, its because most creatures don't have female counterparts in skyrim by default.
     
    7. did you forget to install the FNIS Creature Pack? install it and rerun the GenerateFNISforUsers.exe, then do steps 5 & 8
    NOTE: if you do have the Creature Pack but some creatures are just playing idle animations during sex or not moving try clicking on "De-Install Creatures" in FNIS, after it's done running click on "Update FNIS Behavior"
    (doing this will delete all the creature behavior files generated by FNIS and remake new ones...that is assuming you DO have the FNIS Creature Pack installed)
     
    8. you may need to reload the animations, go to the Animation Loader's MCM and then:
    8.1. click on the "Disable All" button.
    8.2. click on "Rebuild Animation Registry", then Wait for the message to pop up*.
    8.3. click on "Reload JSON".
    8.4. click on "Enable All".
    8.5. click on "Count Animations" and make sure nothing is over 500 (the stock SexLab v1.62 animation limit), turn off some animations if they are.
    8.6. click on "Register Animations", then Wait for the message to pop up*.
    *if you like you can press "~" on your keyboard to open the console so you can watch it Register everything, just make sure you close it before you try to click on anything.
     
    9. if SLAL Packs are not being listed in SLAL try reinstalling/updating JContainers.
     
    10. if you are getting teleported into the air above Secunda's Kiss (giant camp at center of map) then try starting a animation in a indoor area first.
    it should stop happening outside after you do.
     
    11. if all else fails, try loading a older save file from before sexlab was installed....but first try using sexlab's debug menu to reset everything to there default values.
     
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    Creature Framework Troubleshooting:
     
    the MCM for Creature Framework is missing:
    you need to install Sexlab Aroused to fix this problem.
    http://www.loverslab.com/files/file/1421-sexlab-aroused-redux-10-august-2016/
    also make sure it's loading before Creature Framework in the load order.
     
    Aroused mesh not getting/staying applied during animations (a list of things to try):
    A. go to the Creature Framework MCM and click on "Re-register all mods", then unpause the game and Wait a Minute.
    B. go to the Creature Framework MCM and click on "Clear Creatures"
    C. go to the Creature Framework MCM and disable "SexLab Aroused integration"
    D. try clicking on the uninstall button in CF's MCM, then save & quit and reload the save. (wait for Creature Framework to reinstall and register)
    E. click on the uninstall button in CF's MCM, then save & quit, then use a save editor to remove all of Creature Framework's scripts & forms from your save file.
    NOTE: you may need to save & quit again after installing to get it's MCM menu to load.
     
    also adding this to the Skyrim.ini (My Documents\My Games\Skyrim) may help CF work a bit better:
     
    Creature Framework not registering mods or stuck in a registering loop:
    try reinstalling JContainers.
    https://www.nexusmods.com/skyrim/mods/49743/?
     
     
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    FNIS Troubleshooting:
     
    "ERROR(9): Index was outside the bounds of the array" or "ERROR(2026): Too many animations":
    you may have Too many animation mods and/or SLAL Packs installed, use the "XXL" version of FNIS or uninstall some animations.
     
    "ERROR(76): Could not find a part of the path DebugData.txt":
    a Win10 update (or antivirus software) has forcibly turned on real time protection and it's stopping FNIS from generating/updating files.
    you need to disable real time protection before running FNIS,
    or
    add GenerateFNIS_for_Users.exe to the exclusions list (also you should probably add skse_loader.exe and TESV.exe as well)
     
    Crashing on loading save file:
    you have Too many animations installed, most people start crashing around 12000 to 14000.
    remove some animation mods to fix the problem.....or try installing these:
    Animation Loading Fix (only use v1.0) :
    https://www.nexusmods.com/skyrim/mods/98204
    LE Animation Limit Crash Fix:
    https://www.loverslab.com/files/file/11208-beta-le-animation-limit-crash-fix/
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Papyrus Tweaks:
    the problem with installing script heavy mods is that the default Papyrus settings are not capable of handling the additional stress.
    This tweak should increase stability, and needs to be added to the Skyrim.ini file under the [Papyrus] section.
    Your Skyrim.ini can be found in "My Documents\My Games\Skyrim"
    note1: there is some debate on the last 3, it has been suggested that they should just be deleted from (or never entered into) the Skyrim.ini
    https://www.loverslab.com/topic/56084-crash-fixes/
     
    note2: you should only have logging turned on (bEnableLogging=1) if you are actively trying to find a problem, the rest of the time it's just a drain on system resources and it can cause extra stress for the papyrus system, therefor if you have it on all the time it can potentially become a part of the problem your trying to fix. it only logs the scripts anyways so if you have a problem like a deleted world object or a bad navmesh the log won't say anything helpfull, you should be doing this if you have such a problem:
    http://www.creationkit.com/index.php?title=TES5Edit_Mod_Cleaning_Tutorial
    http://wiki.step-project.com/TES5Edit/TES5Edit_Cleaning_Instructions
     
     
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    Other Notes:
    when you select "MNC Rescaled Meshes" for the wolves in CF's MCM it makes the wolves larger and gives them a penis that does not support ABC animations, this is intended to be used for older wolf animations.
    (if you have RaceMenu/NIOverride you may want to edit the MoreNastyCritters.esp to remove the object effect from the wolf armors or they may end up much bigger than 1.2)
     
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    Mod Compatibility Kit index of patches:
     
    Bear Mods:
    The DovahBear (with & without Werebear form)
     
    Canine Mods:
    A Dogs Life
    Amaterasu The Great Spirit (was unnecessary, Amaterasu is/was Female, this makes her a male)
    garm companion
    GenderDogs (you don't need the original mod to use this because MNC already includes female meshes)
    Meeko Reborn
    OkamiFollower
    True Meeko
    True Wolves of Skyrim
    Vargr - a Draugr Hound
    Vigilance Reborn
    Zombie Dogs and Skinned Hounds- Mihail Monsters and Animals
     
    Dragon Mods:
    Behemoth Dragon
    Chaos Dragons
    Deadly Dragons
    Diverse Dragons Collection 3 V4-1-3
    DurnehviirResurrected
    Jills of Akatosh
    Jormungandr Dragon
    Nithhogg Dragon
    Thanatos Dragon
    (note:if you are mixing dragon mods (Eg: Chaos Dragons with Deadly Dragons) you may need to edit the leveled npc lists, Eg: LCharDragonAny "0005EACF")
     
    Horse Mods (the bane of my existence):
    Blaze Of Eventide
    Convenient Horses V5
    GenderHorses (you don't need the original mod to use this because MNC already includes female meshes)
    Horse Armors
    Immersive Horses
    Levelers Tower
    Realistic Primitive Horse Breeds
    Stendarr Rising
     
    Other Mods:
    Bestial Essence (may or may not work)
    Creature Mod - Degonians (A.K.A: a DeathClaw mod for Skyrim)
    Darkend
    Reapers The Dark Tower
    SexLab More Creatures (you don't need the original mod to use this because the mod was only one esp file to begin with)
    SkyFem
    Tame the Beasts of Skyrim II
    The Gray Cowl of Nocturnal
    Tumbajamba's Mounts
    Vilja in Skyrim
    Yiffy Age of Skyrim
    Zombies- Mihail Monsters and Animals
     
    MNC Werewolf extras:
    Alternative Werewolf Textures (for female/herm werewolves)
    Player Hermaphrodite Werewolf patch
    Remove Werewolves from SOS
     
    installing the patches with a Mod Manager:
    note from harveytherabbit:
    "Mod Manager (i think he meant Mod Organizer) :  Install the patch in the Mod Manager interface and you will see all of them under that one install.  Navigate under the respective folder title for the patch you wish to install.  Keep expanding the folder hierarchy until you see that patch's 'data' folder and the Right Click and set as Data Directory.  Once it shows the green text indicating it is selected as the data folder, rename the install however you want to identify it as the patch for that specific mod (ex - "MNC Patch - ModTitle") and then complete the install and enable it.  Repeat these steps for each patch you need for your own mod structure."
     
    as i understand the things i've seen other people say in the past the patches need to be extracted and then recompressed into 7zip files of there own to be installed.
    i don't use any mod managers myself so i don't know which way works best.
     
    - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
    CREDITS:
    note: this list of credits most likely has many errors due to the amount of crossover work that has been done.
    its hard to keep track of things when others are expanding upon someone elses expansion of work from a third person.
     
    AnTiWoMaAgNoT (female VampierLord mesh)
    Ashal (SexLab, scripting consultant)
    Bad Dog (mesh consultant, edited Deer/Elk penis, Steam Centurion mesh, edited sabercat penis, Dragon Priest mesh, Riekling penis?, frost giant penis)
    billyy (past Animations now removed, mesh & animation consultant + testing)
    Blaze69 (consultant for many things)
    blipblap (edited Hulking Draugr mesh, edited Giant body meshes, edited troll penis, Ashhopper)
    Chosen Clue (Ash Spawn fix)
    Cyndi (Benthic Lurker penis)
    DARKGRAY (helped with something but i can't remember what it was)
    Dayelyte (Animations)
    dentarr (original MNC mod author)
    Derrax (werewolf balls)
    diarawr (Canine penis & werewolf penis from horny dogs of skyrim)
    Dr Fring (female VampierLord texture)
    Ep1cL3w1s (Creature Framework)
    Flyingtoaster (Hentai Creatures)
    Fore (FNIS, animation consultant)
    FunnyBiz (Animations)
    Gary3 (female horse meshes)
    Gone (Animations, Beastiality Extras, Bear balls, Chaurus penis, spider penis, Draugr penis, Falmer penis, Gargoyle penis, Giant penis, Sabrecat penis, troll penis, VampireLord penis)
    h38fh2mf (did something but i can't remember what it was)
    jacques00 (female giant mesh, female Draugr texture)
    Leito86 (Creature Features, Animations, Horse penis, new bear penis, Werebear penis, Riekling penis?)
    llabsky (Animations)
    lordescobar666 (Sexlab Nude Creatures)
    Lost_Hawk (Female Falmer)
    Lugburzum (Dremora face Fix for Hentai Creatures)
    MadMansGun (mod maintenance, multiple edited meshes, dwarven sphere dildos, Dwarven Spider penis, Dwarven Ballista dildo, Werebear penis (based on Leito's horse penis), Frostbite Spider penis (based on Gone's Chaurus penis), Chaurus Hunter (also based on Gone's Chaurus penis), Frost Atronach, edited Dragon penis)
    nicholas8 (helped with race registration)
    Moutarde421 (female werewolf)
    Panicforever (Animations)
    PaulGreen (modifications to SLAL and enabling icewraith animation support)
    Pfiffy (SSE porting)
    ppp (helped with the Immersive Horses patch)
    RavenKZP (female Dog & Husky)
    SirNibbles (consultant, idea tester)
    Skullered (helped with something but i can't remember what it was)
    SkyMoMod (the Arch Demon in Hentai Creatures)
    Subject2Host (edited bear penis textures, Werebear penis based on horse penis, Rabbit penis based on skeever)
    Vioxsis (Goat, Horker, Hagraven, new Boar)
    vpoteryaev (helped with something but i can't remember what it was)
    Xandero (Animations)
    ZarthonTheVanquished (fixed some creature voice errors)
     
     

    1,265,162 downloads

    Updated

  5. Deadly Pleasures

    DEADLY PLEASURES : a Komotor and Delzaron joint project.
     
    Co Authors : Komotor (animations, synopsis)
     
    Dependencies :
    Skyrim Sexlab FNIS Komotor animations of course !  
    What do you need to know :
    This mod is for females characters. This mod origin is a project between Komotor and me, to promote his animations packs. So, you need at least the T2 animation pack from Komotor animations. You'll find a link to KomAnim pack on this page : just in case, I also made a upload on mediafire. Here the link : https://www.mediafire.com/file/o07f64tz0oe146e/KomAnim_AIO_31.36.16a_To_install.rar/file How to start the mod : talk to an In keeper, and follow the story.  
     
    Authorship and portage :
    - TheDarkMaster and The Venus Noire team, developers of Seeds of chaos (a renpy game I strongly recommand! It combine very good draw art, castle management, exploration, and war management) for Jezera portage (I simply love that character design and personnality). Please find here his Patreon and Itch.io links :
    TheDarkMaster Team Patreon page: https://www.patreon.com/LordArioch TheDarkMaster Team itch.io page: https://venusnoiregames.itch.io/seeds-of-chaos  
     
    The Mod content :
     
    Follow the track, and meet Jezera, a dark seducer, and her pets.... don't worry, you'll be one of them. You'll done exhibitions and missions for her... voluntary or not.
    This mod is designed to use the excellent Komotor's animations... so expect things you'll never saw (it's include bestiality, futa, very hard bdsm... you're warmed !)
     
     
    Some of the mod's NPCs :
    Jezera : the Mistress. A young, beautiful and dominative Dark seducer. Lamiae : a falmer girl from Ibn. Miquote : a forsworn girl. Quai : Jezera's slave. Seems depressed. Chuul : Jezera's older sister. She totally submissive. Anna Venicci : Jezera's business partner, and sinfull noble. Molag Bal : I really need to present him ?  
    Musics and other ressources :
    Medieval from Aticca Blue. Masked Bal form Eyes wide Shut (Jocelyn Pook) Venitian Masks from CPU Molag Bal outfit (unknow).  
    Sources of inspiration :
    Miquote is a Sicambre forsworn shaman from AFS, she's related to Ethrane and Badycia, it's also the name of an elf girl in Bravil Underworld mod. Quai is also from here, and she's the copy of a bandit girl I played in D&D 3.5. Chuul was the Mazken created by my brother for his Oblivion playtrough. Lamiae is a ceyemer from Things in the dark, like her uncle, Volukar (which is also inspired from Gromph, from the chronicles of Drizzt). Jezera is a portage from Seed of chaos. I simply love the character, I get lot of difficulties to find a way to make some nice horns, and a nice red dress ! Please find at the top of this page some links to TheDarkMaster and The Venus Noire team work (Seeds of chaos in simply an execellent game, with very good quality art). In term of lore, Jez and her sister Chuul are Mazken (or Vile Seductress if you prefer, the opposite of Aureals). They were former mistresses of Molag Bal.
    Permissions :
    You're allowed to use this mod code as you want. Animations and AnimObjects are from Komotor.

    35,719 downloads

    Updated

  6. From the Deeps (abandonned)

    FROM THE DEEPS (REDONE) : A Lovecraftian adventure for Skyrim.
     
    Want to support me? Visit my Patreon ! https://www.patreon.com/Delzaron
     
    The first point
    A lovecraft like story, with a large Inquiry part, and two way to finish it : joining the cult, or destroying it. A way lead to player enslavement (simple slavery connected !), the other to freaky scenes. English written mod, but Mixbutterdog made a patch in japanese ! Female players designed mod, but version 2.3 discrimine player sex, and FTD is now playable with male characters.  
     
    FTD new version :
    As you may know, I'm developping a new version of FTD, more Thief like.
    The current FTD stays, but keep in mind it will be replaced by FTD new version at a point.
     

    Dependendies :
    SexLab Dragonborn ZAZ
    Soft requirement :
    XPMS skeleton. More Nasty critters, billy or leito animation (sex scenes with creatures, such as lukers and rieklings) Simple Slavery (for player soldl as slave)  
     
    Incompatible :
    Maria Eden (some dialogues line of that mod overcome FTD ones).  
    Collaborations :
    Pepertje (co author, dialogues fixer, screenshots) and Japanese version. Aqqh for script trick and collaboration. Alpha and Beta testers for their time, advices and critics. Xluxlu for music. Mixbutterdog for scripts, fixes, and Japanese version Fasterflight225  for the Radiant cultist quest Patch !

    Permissions :
    Use the mod assets as you want. You're allowed to use this mod code as you want. You're not allowed to upload this mod on another platform. Assets belongs to their original authors.  
    Credits :
    Comvex Hermaus Mora Armor : http://www.nexusmods.com/skyrim/mods/58062/? DixiePig for the tentacle armor. PS1 games Doom I and Nightmare creatures I for musics. Joubarbe for Survive the night : https://www.nexusmods.com/skyrim/mods/37042?tab=description (will be used for the sanaity management script) (others credits will be written here) Added a patch for "Radiant Cultist Quest" credits to @Fasterflight225
    Current release : 2.6 (2.52 still available, with the japanese version, thanks to MixButterdog)
     
    New version current release : alpha 0.2 (see it on it own page)
     
    Mod description (Thanks to Long John) :
    A series of disappearances of women from Solitude and across Haafingar. All the while there is a strange fog which never lifts the North Coast. To begin with it was just the peasant women who disappeared. Now however a noble woman has disappeared her family has applied political pressure to the Jarl and her court. This pressure has resulted in the launch of an investigation into the disappearances. As part of the investigation the Dragonborn is called in.... to enquiring in the Skyrim most isolated city : Insmouth.
     
    Will you be able to find the reason for the disappearances, or become the next victim?
     
    Play the adventure to find out...
     
    Or, in video (thanks to Shinjy72) :
     
    How to enter into Insmouth ?
    Talk to Knyva, the gate keeper, and pay 200 gold.
     

    123,985 downloads

    Updated

  7. SexLab Werewolves Redux

    this is overdue for a proper mod page, so here it is.....
     
    SexLab Werewolves Redux
    original mod by Ep1cL3w7z https://www.loverslab.com/files/file/490-sexlab-werewolves/
    Redux by Blaze69 & MadMansGun
     
    ----------------------------------------------------------
    this mod lets you start SexLab animations when your in werewolf form.
     
    ----------------------------------------------------------
    changes from the original:
    no meshes included, so there's nothing to interfere with MNCSLAL/SOS.
    (no meshes also means there is nothing to port, so this will work in both game versions as is)
     
    creature on creature animations supported...comes in useful if you also happen to have one of those "Aela transforms with you" mods installed.
    (note: only works with stock skyrim races)
     
    ----------------------------------------------------------
    things that still need doing/fixing:
    find a better way to detect races, i would like to somehow link into sexlab/MoreNastyCrittersFactory.psc so i can get mod races working.
     
    maybe get this mod working with vampirelord transformations.
     
    ----------------------------------------------------------

    54,065 downloads

    Updated

  8. [WCX] Whorecrux (SE+LE)

    Quick start/Guide (New!)
     
    Intro
    For thousands of years the great Aedra Akatosh has gifted the title of Dragonborn to those he deems worthy. Throughout time, these heroes have had a mythical impact on the Throat of the World, and their legend is vast.
    Skyrim has had many Dragonborn through its storied past, but there are some who history knows little...
    Long ago, Sanguine and Molag Bal, two of the most vile of the Daedra, sworn enemies of the Aedra, conspired together to corrupt one of Akatosh’s Dragonborn. And through that corruption, wicked magics changed her into a creature of debauchery, servitude, and lust. But all of this was only the beginning of their evil plan, and such ambitions rarely go unheeded by their evil kin… 
    The mysteries and adventures of this Skyrim mod will tell you the tale of this corruption, and how in one timeline, this corruption forever changed the prophecy of the Last Dragonborn!
     
    About This File
    Whorecrux is an all new mod based on the idea of “Personality Excretion” through the birth of Whorecruxes. These are new powerful items which contain some of the essence of a Dragonborn, and thus - steal from her a portion of her mystic power.
    If the Dragonborn is unlucky enough to be cursed with this condition, her spirit will begin to manifest gems inside her womb. These gems are composed of her magical essence, and in time these Whorecruxes will split away from her through a very intimate event.
    These Whorecruxes are not infinite though, each gem tears a part of the Dragonborn away, and if she has any hope to regain this lost power, she will have to find some way to take back what is rightfully hers.
    In time, as this mod grows, we will learn that the Daedra had plans for each Dragonborn they corrupted, and while the power of these Dovahkiin could be drained, they would forever be tied to the Fatherland or Keizaal once cursed.
     
    Features
    Certain occurrences in the game can afflict your character with an effect called “Spirit Fracture”. This is a tiered condition that causes the Dragonborn to start generating Whorecruxes in her womb. 
    So long as this condition persists, the production will be continuous, and can eventually have a big negative impact on your character’s powers and abilities.
    There is a 20 gem limit to the number of Whorecruxes that can be born, and in time, your character will be able to reabsorb these gems to regain her power and even remove the Spirit Fracture curse if you are lucky enough!
    The SPIRIT FRACTURE effect: this applies a range of debuffs and modifications to the PC based on the level of the effect. Once the SPIRIT FRACTURE quest has started, you will have experience reduced to 50%. The experience reduction effect and other debuffs are only removed once you cure SPIRIT FRACTURE from your character. They progressively get worse as it increases, by level 3 SPIRIT FRACTURE you will not be able to gain experience at all.
    Effects include:
    - Skill reduction
    - Magicka reduction
    - Increased buy prices
    - Deceased sell prices
    As SPIRIT FRACTURE advances, it will have a larger negative impact on gameplay (there are many options in the MCM to control the severity of these effects).
    Pregnancy: If you use Fill Her Up, the Dragonborn’s belly will expand throughout her pregnancies, but even without, the births will still occur so long as you have ZaZ Animation Pack installed. Without ZaZ no animations will play.
    3 Sizes of Whorecruxes: Small, Medium, or Large… The size is determined while that individual Whorecrux is being created (some details below). Larger Whorecruxes have a bigger impact on the Spirit Fracture effect.
    3 Types of Whorecruxes: Whorecruxes are born as Sapphire Whorecruxes. These are in turn changed through gameplay into Amethyst Whorecruxes, which again are in turn changed into Rose Whorecruxes…
    Whorecrux Absorption: Whorecruxes, once converted into the Rose type, can be reabsorbed to regain the power lost when they were birthed. Reabsorbing Whorecruxes also lowers the amount of Spirit Fracture afflicting the player.
    Lost Whorecrux Tracking: If the player is not careful, Whorecruxes can be lost. Any of the 20 possible Whorecruxes in the game world will be given a quest marker so you can find them… Getting to them though is another matter entirely.
    NPC Interactions: NPCs in Skyrim will be very interested in these naked little gems whenever they find them, and if the Dragonborn is not on her guard, they may steal them and enjoy the pursuit that ensues.
    Of particular interest for those who enjoy NPC interactions, converting a Amethyst Whorecrux into a Rose Whorecrux requires the special attention of the men found throughout the region…
    Intuitive Notifications with Sounds: One area we are trying to really focus attention on is user experience… This initial release features a lot of feedback for the player, and in the future we will refine this as best we can.
    Many notifications in this mod can have their tense set in the MCM, and these notifications can be easily changed by editing a json file included with the mod
    Customizable Expressions: Whorecrux takes advantage of an often neglected feature in SexLab to allow you to customize the expressions of your Dragonborn as Spirit Fracture advances.
    Many other smaller features that are described in the MCM.
     
     
     
    Requirements
    SexLab
    PapyrusUtil v3.3
    SkyUI
    Toys (LE | SE)
    SexLab Aroused (any updated version is fine)
     
     
    Optional mods / Integrations
    SLSO (HIGHLY recommended)
    Whorecrux tracks player orgasms for different triggers settable in the MCM. Though it is not essential, the mod is designed for use with SLSO and adds more gameplay to SLSO as you need to avoid player orgasms at times.
     
    ZaZ Animation Pack (HIGHLY recommended)
    Animations from ZaZ Animation Pack are used for Whorecrux birth from this mod, as well as other events.
     
    Apropos2 (HIGHLY recommended)
    If you have Apropos2 installed, notifications will be delivered through Apropos2’s system. This is really the way they are meant to be seen so it is a big enhancement for Whorecrux to have this installed.
     
    Forgotten Dungeons (SE | LE)
    This is used as additional locations to distribute Whorecrux gems when they are lost. There are other mods too that can be used, listed below, but this one is the main one with most of the locations. None of these are required, there are vanilla locations included too.
    WhiteriverWatchRevisited.esp
    UstengravRevisited.esp
    SteepfallBurrowRevisited.esp
    HaltedStreamCampRevisited.esp
    EmbersharMineRevisited.esp
    BleakFallsBarrowRevisited.esp
    vuldur.esm
     
    Succubus Skill Loss
    Once the SPIRIT FRACTURE effect starts you can no longer gain or lose levels through Succubus Skill Loss. Level loss is accumulated as long as the effect is in place so when you are cured, you will lose more levels the longer the effect has been in place.
     
    Fill her up
    With FHU installed, the SPIRIT FRACTURE effect can trigger from being too full of cum, settable in MCM. Additionally, as long as your SPIRIT FRACTURE level is lower than 4, you will continually fill with more cum, again configurable in MCM.
     
    SexLab Survival
    Cum addiction works as a modifier for gem dropping. It is also used as a trigger if you have been cum addicted and ravenous for too long.
     
    Devious Devices
    DD works as a good enhancer for this mod generally to augment different trigger effects, it’s not good to be belted and plugged while filling with cum or at 100 arousal for example. Expressions will not be updated while wearing a gag for compatibility and filling with cum from FHU will still work while belted.
     
    SXP (REQUIRES PATCH IN DOWNLOADS)
    If you are using SXP the mod will not allow you to level up with it and your experience gain will be reduced once the SPIRIT FRACTURE effect has started. As your SPIRIT FRACTURE level increases, eventually you won’t gain any experience and the whole time you will be losing experience you already had, again increasing with SPIRIT FRACTURE level.
    Ensure you have installed the patch from downloads if using SXP BEFORE the SPIRIT FRACTURE effect has started.
     
     Milk Mod Economy
    Orgasms from milking are detected for use in forced birth and triggering SPIRIT FRACTURE. This is so that you can’t simply lower your arousal by milking, which would make it easy to avoid triggering from arousal.
     
     SlaveTats + SlaveTats Cum Textures/Replacer (just CumVariations v1.4.7z + CumFacial v1.4.7z)
    Adds additional cum tattoos on SexLab male partner orgasm in scenes involving the PC. Separate tattoos depending on sex act.
     
     Spank that Ass
    Minimum masochism feature when spirit fractured.
     
     
     
    Installing
    Just install through your mod manager or drop the download contents into Skyrim’s data folder. You can install mid playthrough with no issue but I don’t recommend running loot or sorting it into your load order until you start a new game. 
    Install latest version SE or LE. You need to install both the assets download and the other.
    - I have also included some triggers for SL Triggers, if you use that. They can be used to trigger a gem birth or to add an orgasm to the counter.
    Keeping Whorecrux at the end of your load order will not cause any issues, the only potential conflict is listed in the ‘Technical’ section below (4).
     
    Updating
    You can just straight upgrade from previous version to next without any issue. See the technical section below if you have made your own configurations.
    If updating and there are new expressions files, you may need to import from SexLab’s MCM. This will be explained in any update.
     
    Technical
    If you are adding one of the mods that Whorecrux integrates with on a save that already has Whorecrux running, turn enabled off and back on again from the MCM to re-register mod events.
    You can edit the expressions included with and used by Whorecrux from SexLab’s MCM. They are listed as WCX Ahegao, WCX Sexy and WCX BiteLip. If you update these and export them, make sure you move your export to its own folder in your mod manager or make a backup before updating Whorecrux, so you don’t overwrite your exports.
    You can easily edit all the notifications used by Whorecrux. These are in /data/wcx_json. If you change this make a backup or move to a separate folder in your mod manager so you don’t overwrite in an update.
    If you have another mod that edits shrines, you may need to make a patch to combine those entries  in ESP. This is the only known potential conflict from this mod.
     
     
     
    Future Plans
    Whorecrux is a new mod, and there are many possible plans for the future, some of those include:
    Custom Whorecrux Meshes: Each type of Whorecrux will soon have a custom mesh, and each color a custom texture, to closely resemble artwork which helped to inspire this mod!
    Whorecrux Crafting: Special armors, weapons, potions, jewelry, and even Devious Devices can be crafted using the magic of Whorecruxes. The Dragonborn could decide to create these on her own if the benefits outweigh the cost...  But more likely, if a Whorecrux is stolen, some NPC may find a way to take advantage of it’s magical essence. Some of these items may have very unique properties indeed… 
    Whorecrux Destruction: If a Whorecrux is ever destroyed by any means, a part of the Dragonborn is lost forever. What will this mean for the PC, and is there any way to recover?
    Shattered Spirit: The effects of Spirit Fracture can ravage the player and causes many problems for her as she travels the world of Skyrim… But a far more sinister effect may befall her if she is not careful and allows Spirit Fracture to progress too far…
    Sentient Whorecruxes: Sometimes a portion of the Dragonborn’s persona is transferred to the Whorecrux. These new gems have a huge variety of implications to both the Whorecrux, and the PC.
    Long Lost Whorecruxes: This condition is not new, there have been Dragonborn in the past who have succumbed to this terrible fate… Who are they? What did they leave behind? Are there other Whorecruxes to be found? Are they guarded? Where are these past Dragonborn? Can these other Whorecruxes be absorbed? Are any of these Whorecruxes sentient? Have any of these Whorecruxes been crafted into magical items?
    Whorecrux Seekers: This curse has ancient roots in the realm of Skyrim… Hagraven Covens, Daedric Cultists, Dragons, Goblins, Treasure Hunters, and all manner of NPCs and creatures may be after the newest Whorecruxes being born into the world, and those which have been lost for generations.
    Whorecrux Powers: Some Whorecruxes enter the world imbued with unique powerful effects. And sometimes special powers can be attained at the cost of potent Whorecruxes. Will the Dragonborn create any of these? Are there any already in the world?
    Immersion and Lore: The world of Skyrim will soon feature many notes, diaries, journals, books, recipes, and other tidbits which expand the story of Whorecrux. If you enjoy this aspect of mods in Skyrim, we have big plans in this area!
    Loading Screens: Expanding on the promise to incorporate more story into this mod, we will be creating a library of custom loading screens which give details about Whorecruxes and how they fit into Skyrim’s history and world.
    Non-Dragonborn Spirit Fracture: In the future, for players who wish to play as a non-Dragonborn in their game, we may introduce a simple event that must happen before they can be cursed with Whorecrux gems.
     
    License
    GPL 3.0  
    Credits
    RMCW Tenri (SXP patch)  
    Special Thanks
    To Tenri for the massive help he has provided. He has saved me a dramatic amount of time, pointing out issues, testing, generally sharing his experience with modding and showing me through CK.
    To AthenaESIV for the initial concept and help provided throughout the project.
     
     
    Discord
    If you like my mods and tweaks and would like to ask any questions or have suggestions, feel free to chat with me on Discord linked below.
    https://discord.gg/Y9EBBfTqFD

    27,019 downloads

    Updated

  9. Spurt 1.0 (Cum sound effect replacer)

    If your sexlab cum effect sounds, sounds like a water hose just exploded, well, this just might be for you.
     
    Changes the sexlab cum effect sound to some nice cum spurting sounds that might even be realistic.
     
    Use mod manager or install manually. Remember to back up previous sounds before installing.

    18,525 downloads

    Updated

  10. Deviously Enchanted Chests

    Deviously Enchanted Chests V3.20 for DD5 by Bane (SE/LE 04/09/2023)
     
     
    DESCRIPTION
     
    Rumours are circulating that a cache of ancient scrolls bearing a terrifying new enchantments have recently been discovered.
     
    Some say these scrolls can create a protective enchantment on a chest or even an ordinary container that will lock anyone opening the chest without permission into devious bondage. Others claim the enchantment binds a sinister creature to the chest that will do unspeakable things to any woman foolish enough to come within its grasp.
     
    Recently there are claims of strange Dwemer devices that drain sexual energy from the victim leaving them almost helpless. Why the Dwemer ever wanted to collect female sexual energy no one has discovered - yet....
     
    Updating
     
    As of Version 3.20 Deviously Enchanted Chests requires POWEROFTHREE's PAPYRUS EXTENDER SE/LE 
     
    It should be OK to upgrade from Version  3.x to 3.20 - if you experience any issues then clean your save and reinstall
     
    Upgrading from Version 2.x to Version 3.0+ requires DD5 and a new game - no exceptions
     
    It is safe to update from Version 2.22 to 2.24 
    It should be OK to update from Version 2.20 to 2.24 - if you experience any issues then clean your save and reinstall
    If you have updated EC+ then a clean save is required for Deviously Enchanted Chests to ensure it can correctly trigger EC+ animations.
     
    How the mod works:

    REQUIRED MODS LE
    Dawnguard
    Dragonborn
    SkyUI v5.1 
    SexLab 1.62+
    SexLab Aroused v20140124 or Sexlab Aroused Redux 16+
    Devious Devices V5.0
    PowerofThree's Papyrus Extender LE
     
    REQUIRED MODS SE
    Dawnguard
    Dragonborn
    SkyUI v5.2SE 
    SexLab 1.63+
    SexLab Aroused SE 
    Devious Devices SE V5.0+
    PowerofThree's Papyrus Extender SE
     
     
    OPTIONAL
     
    Estrus Chaurus+ v4.34+
    Devious Devices: Follower Escape if you plan to allow devices to be equipped on Followers
     
    ALSO RECOMMENDED
     
    Any Mod that takes advantage/interacts with of victims of devious devices
     
    INSTALLATION
     
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode!
     
    PERMISSIONS
     
    Under no circumstance can this mod or any of its parts be posted outsides of LL without my permission
     
    CREDITS
     
    The idea for this mod and the code it is originally based on come from Deviously Cursed Loot by Kimy.
     
    Thanks Kimy! Without your work I would never have got this project off the ground…
     
    Many thanks to:
    Xaz for letting me use his Crowd AI Packages to handle attacks on tentacle victims Min for the Dwemer Machine sound Fx  
     

    303,228 downloads

    Updated

  11. Neophytes of Dibella

    NEOPHYTES OF DIBELLA
     
    A very small mod for completing the excellent SisterHood of Dibella Mod (https://www.loverslab.com/files/file/392-the-sisterhood-of-dibella-2016-06-21/)
    You'll find inside :
    - 5 neophytes of Dibella, in Markarth, Whiterun, Solitude and Riften (Not Windhelm : too cold!)
    - and actor event : the neophytes will spread Dibella blessing to Skyrim citizens.
     

    11,737 downloads

    Updated

  12. Devious Training

    What does not kill you makes you stronger?
    Maybe it will strengthen you or maybe it will only cripple you. Or both.

    This mod should intensify your bondage experience.

    The mod tracks your in-game behavior and allows you to improve your skills in the body trapped by Devious Devices.


    About mod

    What is in box?

    Devious Training Core - Core
    Devious Training Textures - Textures which are used by other mods.
    Devious Training Martyr - Extra skills - Life in bondage developed new talents. Make your bondage your new freedom.
    Devious Training Mayhem - Body changes - Long-term use of various devices causes deformations of the body. You can damage your feet or get a hourglass waist or swan neck. And much more!


    I recommend
    SLSO - limit your orgasm and enjoy more realistic sex
    SLIF - SexLab Inflation Framework some functions are avalible only with SLIF


    I integrated
    SLIF - SexLab Inflation Framework (without slif mod will use nioverride)
    BAC (and BAC) - partial support for hooves (TODO: add all variants)
    Deviously Cursed Loot - experimental support for gag talk (TODO: need to rewrite/change it)


    Current status
    Very playable beta, at this moment Im working on:
    rebalance,
    rewrite descriptions
    add new powers and side effects.


    Gameplay

    Training -  Devious Training Core

    The longer you wear devices, the more you improve your skills.
    For example, wearing a corset for a long period of time strengthens your spine so that you can carry more. Long-term use of tall shoes strengthens your feet which makes you run faster.
    Over time, your body becomes addicted to bondage and the only way (barring some option in MCM) is to stay in your devices.
     
     


    Special powers -  Devious Training Martyr
     

    Special effects

     


    Body changes -  Devious Training Mayhem
     
     
     



    Install/Update

    For Full expiriance you need textures, core, martyr and mayhem (4 files = 3 mods + assets)
     
     
     
    Credits:
     
    I'm used meshes from mods:
    High Heels 1.3
    http://www.nexusmods.com/skyrim/mods/7204/
    http://www.nexusmods.com/skyrim/mods/35767/
    http://www.loverslab.com/files/file/2819-the-duders-grab-bag-of-fetish-items/
    http://www.loverslab.com/files/file/3062-heretical-resources-11-03-2017/
    http://www.loverslab.com/files/file/1526-milk-slave-experience-mse-mods/
     
    Conflicts:
    Deformed feet: will be in conflict with my inspiration and one of my favorite mod: Devious High Heel Training You need to choice what do you want to use (via MCM - conflict is optional )... I need also to remove conflict in werewolf and vampire lord form... Another mood's that add debuffs - dont know all mods - my mod will try to reconfigure other mods if it is possible (option in MCM - default off) Another mood's that scale noods related with neck, head, and spine - dont know any mod but ....  


    1Euro = 3days in chastity
     
    --------------------------------------------------
    I gave mod. what I wont now for You?
    Ideas, sugestions and corrections

    86,112 downloads

    Updated

  13. Devious Devices - Ru Translation

    This is a Russian translation of all components of the Devious Devices mod by @Kimy &ko.
    This archive contains only esp files and scripts that require Russification.
    The archive is made as a FOMOD-installer with the option to install the translation of the For Him and Beast Races modules.
     
    Requirements:
    Legendary Edition
    Devious Devices 5.2 And all his requirements.
     
    Anniversry Edition 1.6.353, 1.6.640 or SE 1.5.97
    Devious Devices 5.2 SE And all his requirements.
     

    2,248 downloads

    Updated

  14. Skooma Whore: Addicted 10/08/2023

    DESCRIPTION
     
    This mod is an optional Addon for Guffel’s excellent Sexlab Skooma Whore . It adds new problems for drug users and more immersive drug seeking behaviors to addicts.

    It is OK to update from version 3.63+ to version 3.70 and from Skooma Whore patch version 1.01+ to version 1.04
     
    All versions previous to 3.63 are incompatible - a new game or clean save is required
     
    Version 3.631+ also requires that the Skooma Whore Patch from the download page is installed - The patch fixes a number of broken properties and script errors and also disables forced drugging by creatures and during XPO arrest/imprisonment.
     
    You can still use the Patch to fix bugs in Skooma Whore even if you don't use the Addicted Addon
     
    Use or possession of drugs is now illegal in Skyrim
    Using drugs in public will cause nearby Guards to arrest the user (can be disabled by setting GlobalVariable swa_DrugUseIsIllegal to 0) If a suspect is in possession of drugs they will be assumed to be a dealer and their bounty increased accordingly Only fences buy drugs. Merchants (including dealers) will not - the Thieves Guilds take a dim view of buying from non-guild sources Taking drugs during combat is more difficult  

    The mod further affects Player Characters at high levels of addiction who are in withdrawal and have no drugs in their inventory. In desperation the player will:
    Automatically loot and use the first drug they find. This may, of course upset the owner of the drug if they happen to be alive to notice! Automatically buy and use a hit from any Merchant that has a stash at a price that seems affordable to a desperate junkie! Be unable to sleep more than a few hours a day before waking up due to withdrawal symptoms Dealers may drug and abuse desperate junkies  

    SWA supports (and I recommend) Trade & Barter to allow you to modify buying and selling prices so that gold is harder to come by. As in real life, when money is scarce, addiction becomes a much more serious problem. For an added challenge you can use a "needs" mod (I use Realistic Needs & Diseases) to make the effect of not being able to sleep whilst withdrawing a challenge.
     
    Please note that there are far too many modifier permutations to test every combination and so the price of a desperate hit may occasionally be a few septims higher or lower than the merchants advertised price - think of it as the merchant taking pity on, or to taking advantage of a desperate customer.
     
    How the mod works:
     
     
    REQUIREMENTS  LE/SE
    Sexlab LE 1.59+/SE 1.63 Beta9+
    Sexlab Skooma Whore LE V1.0/SE 1.01
    Skooma Whore Patch 1.04 LE/SE
     
    RECOMMENDED
    Trade & Barter - allows you customise buying and selling prices so that gold is scarce and addiction is a serious problem!
    Using a "Needs Mod" (e.g. Realistic Needs & Diseases ) will make withdrawal more challenging due to exhaustion effects from sleep deprivation.
    Simple Slavery and/or Sanguine's Debauchery Enhanced to increase the risk of unfortunate consequences when addicted & desperate
     
    INSTALLATION
     
    Install using NMM or ModOrganiser – make a save first so you can go back if you don’t like the mod or it makes the world explode! You should see an installation message when you load the game. SWA does not have an MCM.
     
    PERMISSIONS
     
    Under no circumstance can this mod or any of its parts be posted outside of LL without my permission. You may not use the code as part of a for-profit project.
     
    CREDITS & THANKS
     
    Guffel author of the excellent Sexlab Skooma Whore
    Min for the countless times I have found solutions to my problems by looking at dD code!
     

    291,462 downloads

    Updated

  15. Tart Texture Fix For Devious Training CBBE Body

    Personal Fix red mark from Devious Training. it's for CBBE body. 
    See Screenshot. it's replacer only. 

    Not Perfect. but I feel this one better. 

    Credit belong to skyrimfet.

    169 downloads

    Updated

  16. VS Amazones and Amazoness with Devious Device

    There was a women's in group who escaped Chastity Mandatory/Regulation.
    They settled in south Falkreath. (as original modder made).
     

    This is modification mod with Chastity Belt add-on.
    Costume Collar made by Eternity.

    Also several fix for VS Amazones. including:
    Dark Face Bug Texture. Reduce 70% NPC Spawn in "Fort Amazon" (because is laggy). add intergration into aaaAmazoness.esp. that will spawn "more random Female" Remove Helmet. both mods. Amazones and Amazoness.  
    To reduced script lag. I use non-devious device. and can't obtainable. (similar Thief or Assassin outfit). Screenshot is before the fix.
     
    Installation:
    You can only use aaaAmazoness.  Need Apachii Hair for VS Amazones (amazones3.esp).  
    Credit: in the Screenshot.

     
     And Devious Device Creator.

    237 downloads

    Updated

  17. Devious Devices - Expansion

    THIS VERSION OF DEVIOUS DEVICES IS OUTDATED AND SHOULD NOT BE USED ANYMORE. YOU CAN DOWNLOAD THE NEWEST DD VERSION HERE:
     
    LE: https://www.loverslab.com/topic/157168-devious-devices-le-50-2020-11-18/
     
    SE/AE: https://www.loverslab.com/topic/99700-devious-devices-se-beta/

    975,345 downloads

    Updated

  18. Devious Lore

    This mod adds several new NPCs, quests, and mechanics to better incorporate Devious Devices into the world of Skyrim.
     
    As you adventure across Skyrim, you may stumble upon strange items; abandoned crates, ancient urns, and other containers. It is likely worthwhile opening them (select them in your inventory), they may contain some gear useful to adventurers, but they may also contain some more devious things; skin-tight dresses imported from the Summerset Isles, ancient engraved steel jewelry used by the Dragon Cult, extreme restraints of Daedric origin. Depending on how aroused you are, it's possible that you will find yourself locked in these devices! Fear not, as blacksmiths, lockpicking experts, some of your allies, and even some of the guards may be willing to help you out of your predicament. Be warned, the blacksmiths and lockpickers will charge you for their time, the guards may take advantage of you, and your allies may come to enjoy seeing you bound up and helpless.
     
    If you aren't able to find someone to help you, and don't want to risk talking with the guards, you can ask the local innkeeper if they've seen anyone strange recently. There's a chance one of the Lore-Mongers has come to town, and may help you if you complete their quest.
     
    Blacksmiths, Fences, Guards:
     
    If you find yourself in any restraints, you may be able to seek out blacksmiths you've befriended, or fences you've recruited to the Thieves Guild. Blacksmiths will be able to cut off any generic device, for a price. Fences and Lockpicking Experts will be able to un-jam and unlock the devices, but will cost twice as much to hire.
     
    You may also approach any hold guard for help. They may be able to get you out of heavy restraints; like yokes, armbinders, bondage mittens; ankle chains and hobble dresses; gags; and chastity items. Keep in mind that being a guard is a boring job, and they may decide to have some fun with you after unlocking some devices.
     
    If you want to avoid getting locked up in jail. You might also be able to convince guards to have some fun with you. Surrendering to them and pleading with them may result in them simply locking you in some iron chains and letting you go. Keep in mind that most violent crimes won't be able to be blown over that easy.
     
    Jailmasters
     
    In each hold there is now a jail-master, in charge of overseeing the prisoners the guards bring in, usually found in the prisons or barracks of the hold capitol. They are incredibly suspicious, and will refuse to talk to you if you are wearing any restraints, as they will suspect you are an escaped prisoner. If you aren't bound in any way, then you will be able to buy generic iron restraints from them, or sell off any of the more devious items you've collected in your travels. You will also be able to buy restraint keys from them, though at a high cost.
     
    Devious Allies:
     
    The friends and allies you've made in your travels can now help you with the strange items you find. If you find you are too 'distracted' to open those items safely, simply ask your allies for their help, and they'll open them for you. Keep in mind, if both of your minds are wandering and daydreaming, you may both end up bound.
     
    If you've managed to pick up a large assortment of devices and keys, you can give them to your allies for safekeeping. You can then ask your allies to try to unlock devices locked on you. Your allies will likely break the keys and tools you gave them, but there will be no risk of jamming the locks on your devices. If your allies unlock several devices of the same type, ie devices that come from the same strange item, or are sold by the same vendor, they will become more skilled with those devices, and less likely to break keys and tools when removing them.
     
    If your allies are skilled warriors, mages, or thieves, they may be able to remove devices locked on you without keys. Keep in mind, warriors and mages may end up breaking the restraints, and thieves will require several lockpicks to get through most restraints.
     
    If you are in a playful mood, you can also ask your allies to lock devices on you or tie you up. They will use the the devices you gave them, or, if you haven't given them any devices to hold onto, they will use simple rope and tape restraints. You can ask any friend to untie you, but the regular devices will be more difficult to remove. If an ally locks several of the same type of device on you, they will become more skilled with those devices, making it easier for them to unlock those devices later.
     
    Note, that whenever an ally locks, unlocks, ties, or unties you, they will become slightly more dominant towards you. Eventually, they may refuse to unlock or untie you for up to two in-game days, depending on how dominant they are, and will persuade your other allies to wait as well.
     
    Escape Minigame:
     
    As a replacement for the standard timer-based struggle system, you can now struggle out of your restraints in this new minigame!
     
    If you are bound, you can select lockpicks or standard restraint/chastity/piercing keys in your inventory to start the minigame. Or you can use a hotkey you define in the MCM. You can then select the device you want to struggle with (heavy restraints like armbinders, yokes, and bondage mittens have to be removed first before you can struggle out of anything else), and what you are trying to do with it: unlock it, pick its lock, force it off, cut it off, destroy it with fire magic, use telekinesis to unlock it, or repair its lock.
     
    Once you have chosen the restraint, and what you are trying to do with it, you'll start the minigame. Your character will start playing a struggle animation (if one is available) and your stamina or magicka will start to drain. What you need to do is press and hold one of the WASD movement keys to keep struggling and slow the rate at which your stamina drains. Holding the correct WASD key will slow the drain on your stamina, and improves your struggle attempts. Holding more than one key at a time, or spamming them, will cause you to run out of stamina more quickly. The key you need to hold changes every few seconds.
     
    Once you've finished your escape attempt, either by removing the device, running out of magicka or stamina, or canceling the attempt by pressing the escape hotkey again, your magicka or stamina will be 'soft capped'. Those attributes will no longer be able to naturally regenerate past the value they were at when you finished your attempt. This soft cap gradually increases over time, until it overcomes your base magicka or stamina, and is then removed.
     
    The Devious Devices global difficulty settings, device difficulty settings, and your relevant skills will all determine how long it takes you to struggle out of a device, and you will gain some experience in the relevant skill through attempting this minigame.
     
    The Lore-Mongers:
     
    These six individuals are women researching, collecting, or distributing those same devices you may find. If you find them out of their laboratories or shops, then they are looking for one of those strange containers. If you help them, they will help you out of your predicament. They can also give you gold, useful gear, or keys if you decide you enjoy your situation. Ask the local innkeepers if they've seen any strange people recently, they may point you to one of them.
     
    These women will only start venturing out of their shops once you've found and opened one of their associated items. Once you encounter them in a town and city, after asking the local innkeeper about odd-people visiting the area, they will open up their shops.
     
    While out of their shops, they will be looking for an item found in a nearby dungeon.
    If you retrieve it without opening it, you will receive a random reward of gold, gear, or keys. If you open the item and then are bound by the devices enclosed, you can return to the loremonger to be unlocked and given a random reward. If you open the item and avoid being bound, you can ask the loremonger for a specific reward. Or, you can simply give the item for no reward, which increases your favor with the loremonger.  
    Once their shops are unlocked, you can ask the loremongers for a variety of things.
    Each loremonger sells a variety of useful items; scrolls, potions, robes, armor, etc. After asking about the items they're looking for, you can bring one to them for a random reward. If you open up one of the items they're looking for while retrieving it for a loremonger, you will discover the restraints they're actually looking for. Once you do this you will be able to ask about them, and you'll be given the option to buy a set of restraints from them. If you've gained the loremonger's favor, you can ask them to unlock devices locked on you. If you've gained the loremonger's favor and asked about the devices they're interested in, you can ask and receive training from them that gives you unique benefits while wearing devices.  
    Hjorni the Distracted, the Scholar
     
    Hjorni is searching for information about her ancestors: members of the Dragon Cult. She has found texts discussing rituals involving virgin women, and the ornamental gear used to keep them virgins. She is currently looking for more sets of this ornamental jewelry, and some clues as to how to recreate the rituals. Her last attempt left her locked in the jewelry for months, and has left her...distracted.
     
    The jewelry she's looking for are stored in nordic Ceremonial Urns. They are most often found in Nordic Ruins, but might be found in Giant Camps, Vampire Lairs, or as cargo of shipwrecks. It's possible they may also contain some more practical enchanted jewelry. Once you open your first urn, Hjorni will begin gathering information on the various nordic ruins from the people living in towns and cities.
     
    She is currently working out of the Nordic Archives outpost, located on the road West of Windhelm. There she also sells a handful of enchanted jewelry she has found in her excursions. Hjorni will open up her shop after you first speak with her in a town or city. Though, she may not remember your conversation.
     
    If you've gained Hjorni's favor and asked about the devices she's researching, you will be able to receive training sessions from her. Her training requires either increasing a group of skills multiple times or retrieving an item from a dungeon. She will train your:
    Frustration: After this training, weapon damage is increased if wearing a chastity belt while arousal is over 50. Fury: After this training, shouts are stronger and intimidation attempts are easier if wearing a chastity belt and plugs. Focus: After this training, spells require less magicka to cast if wearing a chastity belt and bra. Form: After this training, you gain passive armor while wearing at least 3 ceremonial restraints and no chest armor.  
    Llathesi R'uer, the Scribe
     
    The Dark Elf, Llathesi R'uer, has spent her life studying the Dwemer. She was certain she could find some technology in their brass ruins to help make life in Morrowind more hospitable. While she was exploring ruins in the Eastern side of Skyrim, she discovered a brass vial of some strange fluid, and some tomes discussing a new use for Dwarven Oil. She has fallen in love with the skin-tight suits she has made from the stuff, and is always looking for fresh vials of the material.
     
    The viscous fluid she is looking for is found in Dwarven Vials, most often found in Dwarven Ruins. Falmer hives and Bandit hideouts might also have a set stored away. It's possible these vials may instead contain some useful potions. Llathesi will begin asking townsfolk of nearby Dwarven Ruins after you find and empty one of these vials.
     
    Llathesi works out her labratory in a small Dwarven Ruin on the road running along the Velothi Mountains, South of Windhelm. She still has a decent collection of potions from her alchemical experimentation, and is willing to sell some of them off. Llathesi will open up her laboratory after you first encounter her in a town or city.
     
    If you've gained Llathesi's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training just requires retrieving an item from a dungeon. She will train your:
    Potency: After this training, consumed potions give stronger effects while wearing oil or waxed boots, gloves, bodysuit, and hood. Preservation: After this training, Fire, Frost, and Shock resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Purification: After this training, Poison and Disease resistances are increased while wearing oil or waxed boots, gloves, bodysuit, and hood. Perserverance: After this training, Magicka and Stamina pools are increased while wearing oil or waxed boots, gloves, bodysuit, and hood.  
    Mistress Elarie, the Seamstress
     
    This Altmer ambassador has taken it upon herself to show the women of Skyrim the refinement of her people. Specifically, the skin-tight dresses and nine-inch heels worn by so many in the Summerset Isles. She claims these items, among others, train a women's posture and poise to the highest degree. She also claims the women of Skyrim, wrapped in naught but fur, are in need of some serious training.
     
    Elarie makes most of the dresses and other devices herself, but also often receives shipments from the Summerset Isles through the East Empire Company. These East Empire Company Crates have a habit of not making it to her shop, and can end up in nearly any hideout in Skyrim. The crates occasionally carry some enchanted clothing from the various magic guilds on the isles. After you first find one of these lost crates, Elarie will start making appearances in towns and cities, looking for them.
     
    Mistress Elarie works out of her shop, Aldmeri Imports, on the road between Dragon Bridge and Solitude, and only a short distance away from the Thalmor Embassy. In addition to the tight dresses she herself wears, Elarie also has a large collection of mage robes to sell. Elarie will open up her shop after you first encounter her in a town or city.
     
    If you've gained Mistress Elarie's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires increasing your speech or magic skills, or retrieving an item from a dungeon. She will train your:
    Elegance: After this training, cast spells are stronger while wearing a blindfold. Eloquence: After this training, your speech skill is increased while wearing a hobble skirt and bondage heels. Enunciation: After this training, shouts recover faster while wearing a posture collar. Expression: After this training, intimidations and bribes are more successful while gagged.  
    Vigilant Laekette, the Seer
     
    This Vigilant of Stendarr has ended up in an unfortunate predicament. A perverted Dremora has asked his worshipers to create sets of brightly colored buckled gear to completely immobile their victims. His worshipers end up binding their sacrifices in this gear before sending them to their master. Laekette managed to remove a set from one such victim, but was locked up in the same devices herself! No magic she knows has been able to weaken the locks, so she has spent her life since seeking out the remaining sets so that no one ends up in the same situation she's in.
     
    Laekette knows that this perverted gear is sometimes transferred to its victims through a Daedric Charm, a miniature Sigil Stone. The devices are thrown through a portal the charm creates, locking onto whatever poor soul is before it. She aims to collect and disarm these charms before they are put to use. Strangely, some charms may instead spit out staves and soul gems. Vampires, Warlocks, Necromancers, and Forsworn are the most likely to carry one of these charms. After your first encounter and use of one of these charms, Laekette will start venturing into towns and cities looking for them.
     
    Vigilant Laekette is stationed at her vigil, an old imperial watchtower set on a hill North-East of Whiterun, South-East of the Hall of the Vigilant. Laekette is in charge of hoarding magical items deemed to dangerous for the general public, including staves and soul gems. Laekette will open up her vigil after you first speak to her in a town or city.
     
    If you've gained Laekette's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills or retrieving an item from a dungeon. She will let you do additional things with devices like hers:
    Deflect: After this training, magicka from incoming spells is absorbed while wearing at least 3 restrictive devices. Direct: After this training, worn enchanted equipment and used enchanted weapons are stronger while wearing at least 3 restrictive devices. Dodge: After this training, physical attacks have a chance to be evaded while wearing a corset and any glove or boot devices. Draining: After this training, you passively recover magicka and health while wearing a straitjacket.  
    Thelia, the Stable Master
     
    This redguard blacksmith girl was sent across the border by her master in Hammerfell. She is to tame and send back servants to her master. Since being renounced from the Empire, Hammerfell has grown more hostile to outsiders. Thelia's master has taken this to his advantage, and has been smuggling in servants of other races across the border, where no one will search for them, and no one in Hammerfell will care about them. The restraints Thelia's master uses are designed to resemble horse harnesses, to further disguise his actions when the devices cross the border.
     
    Thelia makes these restraints herself, and sends them off to other servants of her master, and the occasional deviant noble. However, the couriers she sends are not of fighting stock and are often lost along the way. The Smuggled Packages end up in any number of locations. Some other group has also been shipping similar packages, but they seem to be smuggling enchanted weapons and armor. After you find one and take a look inside, Thelia will start showing up in towns and cities looking for the couriers she sent with them.
     
    The new servants Thelia corrals end up at her farm, Hammer-Worn Stables, along the road between Whiterun and The Reach, South-East of Rorikstead. Thelia master has incredible resources at his disposal, some of which is spent on Thelia's creation. Powerful enchanted armor and weapons are often being made at her stables, and she may part with a few. Thelia will open up her shop after you first talk to her in a town or city.
     
    If you've gained Thelia's favor and asked about the devices she's making, you will be able to receive training sessions from her. Her training either requires training various skills, retrieving an item from a dungeon, or delivering an item while bound. Her training will make you feel:
    Handled: After this training, crafted potions, poisons, enchantments, and tempered weapons are stronger while wearing any leg cuffs, arm cuffs, and collar. Harnessed: After this training, you will be harder to detect and will be encumbered less by worn equipment while wearing leg cuffs, arm cuffs, and a harness. Herded: After this training, you will move much faster while wearing any 'heavy' restraints like armbinders, straitjakcets, yokes, and shackles. Hooved: After this training, you will require less stamina to sprint while wearing pony boots.  
    Mirtienne the Mix-Blood, the Sorceress
     
    Mirtrienne claims to be an Imperial mage, though her nickname doesn't agree. She has moved slightly North of the Cyrodiil border to set up shop, and now travels the province looking for the work of one of the last members of the Mage's Guild. The binding and animating spells he created are of incredible interest to her, and their results she finds very precious.
     
    The old mage's work lies within Old Grimoires, which can be found in most hideouts, but most often with Vampries and Warlocks. Inside you will find the remnants of one of the mage's binding spells, still waiting to be activated. You may also find grimoire's from other mages, which will still hold useful pages which can be used as scrolls. Once you find one and start looking through its pages, Mirtrienne will start appearing in towns and cities looking for hints of their location.
     
    The new shop Mirtrienne has set up is called Mix-Blood Magics, and is within eyesight of the gate to Cyrodiil. There, she has brought an extensive collection of books and scrolls, and works diligently to make copies to sell. Mirtrienne will open up her shop after you first talk to her in a town or city.
     
    If you've gained Mirtrienne's favor and asked about the devices she's studying, you will be able to receive training sessions from her. Her training either requires training various skills, or retrieving an item from a dungeon. She will train your:
    Defense: After this training, worn armor and blocking are more effective while wearing "colored" rope arm, leg, and body restraints. Dexterity: After this training, pickpocket, lockpicking, and sneak skills are increased while wearing "colored" rope arm, leg, and body restraints. Recovery: After this training, health, magicka, and stamina recover faster while wearing "colored" rope arm, leg, body, and head restraints. Strength: After this training, power attacks require less stamina and power and critical attacks do more damage while wearing "colored" rope arm, leg, and body restraints.  
    The Skeleton Key:
     
    One final way to get yourself out of any device. If you manage to find and secure the legendary Skeleton Key, you will be able to remove any device at any time. Simply examine it, and it's power will unlock you.
     
    Patches:
    There are currently two optional patches listed under downloads.
     
    Devious Devices - Lore Patch
    -Edits names of devices to make the more consistent with the lore the base mod adds, and to make them more organized.
     
    Devious Lore - KS Hairs Patch
    -Adds hairs from the KS Hairdos - Renewal mod to the various NPCs this mod adds.
     
    Credits:
    Kimy, creator of Cursed Loot, which was my inspiration for this mod.
    The Devious Devices Dev Team, who made this game much more interesting
     
    Change Log:
    3.0.2 Hotfix (2023-7-13)
    Added Pony Girls to zadDialogueDisabled faction.
    Removed Gag Moans from Weapon Swing and Spell Cast blocking dialogue. Event dialogue is still blocked when wearing gags.
     
    3.0.1 Hotfix (2023-3-17)
    Fixed training devices being removable.
    Added Struggle Animations to training devices.
    Fixed ally item dialogue.
    Added npcs to zadDialogueDisabled faction to prevent Devious Lore NPCs from acting out of character due to Cursed Loot's dialogue.
    Updated KS Hairdos Patch to apply faction change above.
     
    3.0.0 (2023-3-10)
    Added:
    -21 New Repeatable Training Quests, 4 Per Lore-Monger
    -5 Custom Sets of devices for use during training quests. You'll need to build one set in BodySlide for it to appear in-game. Look for 'DDL' in BodySlide.
    -Added new devices from 5.2 to various Lore Mongers
        New Heels, Large and Extreme Ball Gags, and Straitjacket Dresses added to Mistress Ellarie's device pool.
        Chastity Corsets added to Vigilant Laekette's device pool.
        Boxbinders and New Harnesses added to Thelia's device pool.
        Red/White/Black padded devices added to Hjorni's device pool.
        New Rope devices added to Mirtrienne's device pool.
        New Catsuit Boots, Straitjacket Catsuits, and Rubber Hoods added to Laekette's device pool.
        Elbow Shackles added to guards' device pool.
    Tweaks, Changes, and Fixes:
    -Fixed scribe trade dialogue not working.
    -Tweaked monger item rewards so they are now always better then items gained by just opening loot items.
    -Made ally dialogue loop back so you don't have to ask for help multiple times.
    -Made allies less likely to break keys when unlocking your restraints.
    -Removed enchantments from Ceremonial Training restraints.
    -Struggling exhaustion now decreases Magicka/StaminaRateMult, rather than Magicka/StaminaRate, as the former seems to work better.
    -Fixed Mirtrienne's gift dialogue animations
    -Added some new dialogue to Mirtrienne
    -Changed Retrieve quests so they 'end' when the Lore Mongers change location, rather than when the player does.
    -Fixed Seer Retrieve quest not progressing properly.
    -Made lore monger unlocking/trading/training dialogue only available when quests aren't active and only when services are available.
    -Added a delay between training quests from the same Lore Monger.
    -Redid lighting of Aldmeri Imports and Hammer-Worn Stables
    -Changed rope device inventory mesh to bundle rather than coil so they match with standard DD devices.
    -Raised the awning at Aldmeri Imports so players stop bashing their head on it.
    -Fixed Thelia's gag dialogue.
    -Removed pet suits from Thelia's device pool.
    -Redid parts of equipping scripts to treat suits as chaste by default and to better switch out restraints while there are conflicting devices equipped.
    -Changed dialogue conditions so retrieve quests don't constantly prevent allies from opening loot items (EEC Crate, Ceremonial Urn, etc)
    -'Fury' training no longer requires the player to not have vaginal/anal plugs.
     
    Lore Patch Changes (2023-3-10)
    -Removed changes to device Editor IDs since they seemed to cause problems
    -Removed changes allowing devices to be enchanted.
    -Removed full body rope harness ArmorAddon edit from lore patch.
     
    Removed Struggle Patch since that's now included in base Devious Devices as of version 5.2
     
     

    113,710 downloads

    Updated

  19. RapeTattoos

    (Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)

    July 13, 2023 - Notice:
    This mod is no longer being maintained. For future updates and support I recommend switching to the variant developed by elliesec
     
    Upgrading to version 1.2:
     
    RapeTattoos 1.2 requires FadeTattoos 0.4
     
    In order to allow for NPC support, the way in which tattoo fade data gets stored has been changed.
    As a result of this, upgrading to version 1.2 will mess break the fading-out of any existing tattoos.
    It shouldn't be anything game-breaking, but you will probably need to manually remove the old tattoos.
     
    Otherwise to upgrade, just make a somewhat clean save without RapeTattoos and FadeTattoos, and then re-enable them.
     
    Upgrading with a somewhat-clean save:
    Disable RapeTattoos.esp & FadeTattoos.esp Load your save and make a new save Install new version and re-enable the .esp's Load newly made save game  

    Description:
     
    This mod gives non-consensual sex-acts (involving your character) a chance to apply a tattoo from the SlaveTats mod (developed by murfk).
    By default applied tattoos will fade out over time using the FadeTattoos mod (developed by me), although there is also an option to make tattoos permanent.
     
    This mod should work with any tattoo pack you have installed.
     
    As of version 1.2, these two mod should also work with NPCs and there are more menu options for controlling what can get tattoos.
     
    Configuration:
     
    When first developing this mod I encountered two problems:
    Inappropriate tattoos getting applied (There are a lot of tattoos which are meant for specific situations) Tattoos overlapping too much (This is fine up to a point, but if two text-based tattoos overlap then both just become unreadable)
    To address these two problems, the mod has a tattoo categorization system.
    There are currently 39 possible tattoo categories, most of which have names like "forehead", "breasts", "upper back" etc. and two special categories called "(unassigned)" and "(excluded)".
    By default tattoos are put into the "(excluded)" category.
    The rules for the categories are simple:
    If a tattoo is part of the '(excluded)" category, it never gets applied Only one tattoo from each normal category will be active at the same time Any number of tattoos from the '(unassigned)' category can be applied
    The current categorization of tattoos can be managed through the MCM menu.
    The tattoos are presented in a spread-sheet like fashion showing their name, category, texture path, and whether they are currently applied.
    You can also add or remove tattoos manually by clicking the Y/N button next to a tattoo's texture path and picking something else (Y = Applied, N = Not).
     

    If you think manually categorizing every tattoo you want to use is tedious, you are right.
    Luckily you may not need to. I have quite a few tattoo packs installed and have included my categorization as the default value for those tattoos.
    Hopefully you will only need to make minor adjustments.
     
    Also, all categorization information gets saved globally, separately from any saves, in a .json file.
    On windows 7, this file is located at .../My Games/Skyrim/JCUser/rTats/settings.json
    The data is stored in a very readable format, so you could open it up in a text editor and make changes manually if you wish.
     
    Triggering a tattoo application via mod events:
    As of version 1.1 you can trigger tattoo additions by sending the "RapeTattoos_addTattoo" event.
    Ex:
    SendModEvent("RapeTattoos_addTattoo")  
    This has the exact same effect as calling the "doTattooAction" function directly (except you can't access get the return value).
    Note that this will not trigger a notification regardless of the user's MCM settings.
     

    Troubleshooting:
     
    Certain tattoos never get applied
     
    Make sure that the desired tattoos show up in the categorization menu list and that they are not part of the "(excluded)" group.
     
    Only a few tattoos get applied, I want more
     
    By default you can only have 6 tattoos on the body region.
    You can raise this limit by going into Data/SKSE/Plugins/nioverride.ini, going to the [Overlays/Body], [Overlays/Hands], [Overlays/Feet], and [Overlays/Body] sections and changing the 'iNumOverlays' settings.
    I have mine set to 24, 6, 6, 9 respectively and the game seems to run fine.
     
    Consensual sex acts are triggering the tattoo event (despite my options restricting it to victims)
     
    This is most likely caused by the sex-act being labelled incorrectly by whatever mod triggered it. Nothing I can do about that.
    You can manually remove the offending tattoo by locating it in the categorization menu, clicking the 'Y', and picking the other option.
     
    Special Thanks to:
    - murfk for creating SlaveTats upon which this mod is build
    - Senick for doing alpha testing and motivating me to finish the mod
     
    And the following members for sending me their settings.json file with newly categorized tattoos:
    - pinky6225
    - valcon767

    77,169 downloads

    Updated

  20. FadeTattoos

    (Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)

    July 13, 2023 - Notice:
    This mod is no longer being maintained. For future updates and support I recommend switching to the variant developed by elliesec
     
    Upgrading to 1.0:
    - Disable FateTattoos and make a save
    - (optionally) Use Save Cleaner to remove FadeTattoo scripts
    - Install new version and load the save (the MCM may take a while to update)
     
    Version 1.0 mainly adds more MCM options. If you don't care about that you can ignore this update.
     
    Information:
    This is a small mod that allows other mods to fade out tattoos applied by the SlaveTats mod (developed by murfk).
     
    It's mainly meant to be used by other mods but as of version 1.0 you can also add & removed tattoos from the tracking system manually using the MCM.
    So if another mod applies a tattoo you don't want to removed directly but don't want to keep forever, you can use the MCM menu to have it fade out over X hours.
     
    Currently the only mod that uses this mod is RapeTattoos (developed by me) but maybe that will change in the future.
     
    Special Thanks to:
    - murfk for creating SlaveTats upon which this mod is build
    &
    - Senick for doing alpha testing and motivating me to finish the mod

    47,907 downloads

    Updated

  21. Captured Dreams - Resored June 23 2023

    An add on for Devious Devices

     

    I consider this a BETA release as updating for v4 of DD has been mainly just updating script properties on devices. I have not examined any DD v4 scripts in detail at this point. So far my custom devices seem to be working. My only plans for updating is to update scripts and fix issues related to various mod updates.


    Permissions:

    No CD files may be altered except for translation purposes. If you do make a patch or update (such as the SSE conversion by blyss4226) pm them to me and if they fit within the context of the mod (for new content) or are needed updates / conversions I would rather they be posted here so they are in one place.

    No files of any sort that are CD specific (did not come from another mod) may be used outside of CD without my express permission.

    3rd party mods may be made but any issues that arise from their use will not be supported by me.

    This mod may not be uploaded to any other site.

     

     

    Notice! File download structure has changed so read the Install instructions
    Any questions concerning installation will be referred back to these instructions!

     

    Welcome to the Captured Dreams shop where you can find something to capture your dream.

     

    The Captured Dreams shop sells various chastity and bondage items as well as provides special sessions for VIP customers. There are a large number of items available in a wide variety of finishes and colors to get that perfect look you wanted. There are also a number of services from getting out of items placed on you against your will to trying out some of the items first hand to getting something to help keep you ‘safe’ from the bandits and those with ill intent. There are also some employment opportunities making deliveries and recovering some that have been stolen. Just see the Master of the shop for whatever it is you need. The shop is close to the Half Moon Mill north of Falkreath on the road that goes from Falkreath north through Rorikstead.

     

    V4 is localized and includes both English and German language text
    Note: V4.15 is non localized and is English only, a localized version with updated German translation will be released when it is available. Files marked with v4.09 (generally anything other than part 1) are still valid for v4.15 (if they are on the download page) as there were no changes made to them since that version.

     

    Requirements:
    SexLab v1.62
    SexLab Aroused or Aroused Redux
    Devious Devices Assets - Latest
    Devious Devices Integration - Latest
    Devious Devices Expansion - Latest
    ZAZ Animation Pack v 6.11 or later - is compatible with v7.0 or v8 or v8plus by t.ara (I use v8plus)
    Fus Ro D’oh
    SkyUI

     

    Recommended Mods:
    Deviously Cursed Loot – Master can remove some items
    Skyrim Bound
    Live a Deviant Life Resurrection – can use slavery start
    Devious Captures
    Devious Devices Equip
    Simple Slavery – can use slavery start and is used by the Property Slave at a certain point.
    Any mods that linked to CD's slavery system should work as the mechanism that starts it has not changed.
     
    Or most any other DD mod though mods that use a lot of script resources may cause issues due to the number of DD items used in CD.
    Conflicts may arise with other mods that use quest devices
     
     

    Resources Used:
    Resources were used from the following mods as allowed by their posted permissions:

     

    -Knapsack Retexture Pack-
    http://www.nexusmods.com/skyrim/mods/34474/?tab=3&selected_game=110&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodimages%2F%3Fid%3D34474%26user%3D1%26gid%3D110&pUp=1

     

    -Ships - http://www.nexusmods.com/skyrim/mods/59426/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D59426%26preview%3D&pUp=1

     

    -Ashara’s Romantic Outfit- http://www.nexusmods.com/skyrim/mods/5577/?

     

    -TES4 Mod- http://www.nexusmods.com/skyrim/mods/59867/?

     

    -Shiny Rubber Catsuits mod- http://www.nexusmods.com/skyrim/mods/41534/?

     

    -Hoods- Thanks to nytesorrow for permission to use these within my mods

     

    Extras:
    The MCM menu is set to automatically import items from some mods. Currently the list is rather small and the original esp is required:
    -Tera Armors CBBE Only- http://www.nexusmods.com/skyrim/mods/29411/?
    -Neo’s Slave Leia Renewal - http://www.nexusmods.com/skyrim/mods/60264/?
    -Tera Armors UNP - http://www.nexusmods.com/skyrim/mods/25846/?

     

    Installation:
    Use your preferred mod manager to install, manual installation is not recommended due the number of scripts included in CD (just over 1700).

     

    The mod is broken up over several parts:
    Part 1 - Esp, scripts and other minor files Required
    Part 2 - Meshes and Textures by texture size Required
    Part 3 - Catsuit data by body including bodyslide files Optional if you already have Shiny Rubber Catsuits but you should not need the esp for it now
    Part 4 - Removed due to bad meshes in it that can cause CTD. Use DD v4 bodyslide files instead.
    Part 5 - Misc optional files (female guard file and UNPB meshes for chastity piercings) Optional

     

    v4.05 was left for those that wish to use the last German version. Both the v4.05 and v4.051 files are needed. Install v4.051 after v4.05. Part 4 may be used with v4.05

     

     

    SSE Version:

    blyss4226 has provided converted files for SSE, parts 1 and 2 (all resolutions) and the Catsuits as well as the optional esp's for part 5 have been updated as well.

    I myself have not tested this nor do I intend to as I am doing just fine with the original version of Skyrim. If there are any issues and someone fixes a particular file or whatever if it is provided to me I will update the SSE files with it.

     

    The required parts to the mod are the same as the original Skyrim version shown above though you may need to convert the catsuits (or see if there is a mod with them that has already done it, there are several that use them).

     

    Dependencies (Thanks to Ceber for compiling this list)
     
     
     
     
     
     
     

     
     

     

    How to update parts to work with SSE (Thanks to Ceber for writing this up)


       

     

    Full Install:
    V4.15
    Required
    Install Part 1
    Install Part 2 (whichever resolution you chose)
    New ESP file
    Optional (as needed)
    Install Part 3
    Install Part 4
    Unzip and install whatever files you need of Part 5

     

    V4.05 - Last Localized version with German language support
    Install v4.05
    Install v4.051 (was the LESP file)

     

    Conflicts:
    Use the following at your own risk, I will not provide support if these are used with CD:
    Use of the ReStringer tool may make it impossible for me to give you assistance if you are having issues since it changes names of variables and such.
    Maria Eden has been known to cause issues with CD and DD in general due to the incompatibilities of the locking systems.

     

    General overview of what this mod does:
    I will break this down into several sections to help keep it organized

     

    The MCM Menu
    Player Info page: All the player’s stats are displayed here including Disposition (sub/dom) as well as the 5 tendencies. You can also adjust the time scale as there is some times where waiting is disabled. There are also other options (enable/disable controls and such) and some other stats.
    Quest Options: The options on this page include the ability to turn on/off various quests (all are OFF as default) and adjust any setting that a particular quest may have. The option to instantly finish the grounds expansion for the shop is here as well.
    Slavery Options: There are a few options for the slavery section of the mod as well as options for Erani
    Devices: This page lets you enable/disable some devices as well as set preferences as far as materials, color and belt types. Note that these may not be followed in some cases.
    Addon Management: This controls the system that grabs items from specific mods and makes them available for purchase as well as adds some as outfits to different npc’s. The system is modular and is currently set to handle 10 slots with each slot assigned to a specific mod.

     

    Player Statistics
    There are 6 statistics that make up the player’s personality:
    Primary: runs from 1 (sub) to 20 (dom) and may change during the game
    Disposition – A measure of their submissive or dominant nature and is the primary stat used
    Tendencies: runs from 1 (dislike) to 7 (like). These can be looked at in various combinations and don’t change during the course of the game
    Sadism – enjoys hurting or tormenting someone either mentally or physically
    Masochism – enjoys pain and being tormented either mentally or physically
    Sexuality – how much someone enjoys sex
    Bondage – how much a person likes to be bound
    Control – how much a person like being in control or being controlled
    Note: I know a lot of people wonder what the difference between Control and Disposition would be. A person who is a sub does not necessarily mean they are meek and do whatever anyone says, they just prefer to be the bottom in the relationship. You can easily have a sub who enjoys tormenting and commanding others (sadist and control), especially for their master.

     

    Custom Items:

     

    There are a number of custom items including custom textured devices by Coopervane and a few items by Zaria from the Zaria's Restraints mod. There are also 7 custom vaginal plugs and 2 anal plugs for sale and more on the way!

     

    Current items available:
    Additional finishes for items -
    New colors include: Silver, Bronze, Black, Red, Dark Red and White for the following items:
    Padded Belt (both styles), Padded Bra, Padded Arm and Leg Cuffs, Padded Collar and Posture Collar

     

    Little Helper Plugs -
    Made to help the wearer in a few skill areas but at the cost of being constantly horny and on edge.
    - Assassin: +20% Sneak, Additional x2 on Backstab, +20% with both One Handed and Bows
    - Fighter: +20% on One Handed, Two Handed and Block skills
    - Mage: +15% on spell magnitude
    - Thief: +20% on Sneak, Pick Pocket and Pick Lock
    +++ The beneficial enchantments will not work unless the users arousal is 80 or higher and they DO NOT have a chastity key in their inventory
    +++ All Little Helper plugs also will: Sometimes Edge wearer, Random Vibration, Electro Stim and are Magically Sensitive.
    +++ All are vaginal plugs

     

    Little Devil Plugs -
    Made to tease and torment the wearer relentlessly
    - Exciter Vaginal Plug - Random Vibration and Sometimes edge wearer
    - Orgasmo Vaginal Plug - Periodically Vibrate Very Strongly, Very Lively, Periodic Stamina Drain
    - Tormentor Vaginal Plug - Electrostim Effect
    - Punisher Anal Plug - Electro Stim, Sometimes Edge wearer, Periodic Health, Stamina and Mana Drain
    - Spoiler Anal Plug - Electro Stim and Sometimes Edge wearer

     

    Protector series Belt and Bra -
    Made to keep the wearer safe from those horny bandits, undead and other creatures wandering Skyrim. Once locked an enchantment ensures that it stays locked, they can not be picked or opened in any other way than the use of the Protector Amulet. Upon putting on the Protector Amulet the Belt and Bra will unlock and be removed.
    - Protectors are sold in a set, 1 Belt and 1 Bra. The belt is available in either the open or closed back Padded Belts.
    - You get your choice of finish - standard Steel finish, Silvered finish or Bronze finish
    - On the first purchase of a Protector set you will get a recipe to make the amulet. It requires the crafting of 2 parts: an amulet of gold and a special cooling mixture. The recipe has the complete instructions within it and will be consumed in the process of making it.
    - If you lose the amulet or recipe you can purchase an additional copy of the recipe.
    - Items are sold by the Master, just ask about items to keep you safe.
    - Quests can still be done while wearing the Protector Series of items.

     

    Shop Grounds
    To start the shop will be the only building in place but after a while the grounds will be expanded to also include a barracks, stable, smithy, mine, manor house and VIP house. If it starts on its own it will take about 2-3 weeks in game to finish or you can set it so it is done (must be done before it starts). The number of npc’s will increase and include guards and slaves working at various jobs. If you take your horse to the stable, dismount and walk away the stable hand will take the horse into the stable for you.

     

    Courier
    Captured Dreams has their own courier who will deliver ads or requests from the Shop Master.

     

    Shop Services
    -Buy and sell various bondage and chastity devices
    -Removal of devices locked on you
    -Free Trial of items to see if you like them or not
    -Special items to help keep you safe from those why may take advantage of you

     

    Employment
    -Deliver a package of items to a customer somewhere in Skyrim within a specified amount of time
    -Recover a package seized by bandits
    -Help a customer by modeling some items for them
    -Take part in a special session with a VIP
    -Do a bit of mining in the mine, paid by the piece
    -Special tasks may be offered to you if Master likes you well enough

     

    Consequences for Misdeeds
    Sometimes things don’t go your way and you end up screwing up so Master has ways to deal with these situations. She has a number of punishments she may do depending on the infraction as well as how well you have done in the past and if she likes you or not. Some are rather minor while others… not so much.
    There are 3 levels of punishment: Basic, Moderate and Advanced. Earning higher level punishments will also get you punishments from the lower levels so if you happen to earn an Advanced punishment you will also get a Moderate and Basic punishment.

     

    Enslavement
    There are 2 kinds of enslavement in CD:
    1 – Submitting to Master as a personal slave (aka Relationship Slave)
    2 – Being taken as property for whatever reason you have pissed her off (aka Property Slave)

     

    Quest Specifics


     
     

     

    Special Tasks
     
     
     
     

     


    Consequences


     
     

     

    Slavery



     
     

     

    Load order:
    Captured Dreams can be placed most anywhere in the load order with a few exceptions:
    - Scenic Carriages should be placed after Captured Dreams

     

    As to the order of the ESM files (SexLab, Assets, Integration etc...) I have tried placing them in the same order as Integration uses but doing so breaks a number of the properties each time I try. Since the CK just rearranges it again later and fixing the properties each time takes hours and can leave some missed breaking things (has happened earlier) I will not be attempting it again.

     

    In game setup:

     

    1- TURN OFF MASTURBATION ON BELT REMOVAL!! - any scene where a belt is removed (pretty much all of them) will be stopped otherwise.
    2- Any mods that can take control of the player or npc's at random times (SC07 Random Attack or others like it) need to be disabled during scenes.
    Since these give the player control back at the end the scene will halt where it is and may result in the other npc's no longer responding as they should.

     

    Conflicts and Issues:

     

    Crashes during SexLab scenes:
     

    Conflicts with other mods:
     

    If scenes stop and no longer respond:
     

    If items are not removed from player but show as unequipped:
     
     

     

    If you are having issues with crashing, quests/scenes not advancing or problems with item removal / equipping:
    1- Check your papyrus log for rapidly repeating errors and fix them! These will degrade script performance and CD makes heavy use of DD Integration.
    2- If you are still having issues give me specific information about where it happens and what it is doing. If it concerns the adding / removing of items please include a papyrus log (if you have repeating errors from other mods I will tell you to fix those first).

     

    Thanks to:

     

    Zadil and Min for creating Devious Devices.
    Min, Aelie, Srende and many of the other Devious Devices developers for assistance in scripting.
    Aelie, Naaitsab, KomradePavlov, Comrade Lokomootje, CliftonDJ, billiedovakin and Galgat for helping playtest and point things out that I missed
    Naaitsab for the custom textures for the belts and other devices (and the MCM menu artwork).
    Coopervane for the updated textures for the devices.
    Zadil for the custom sign.
    Zaria for permission to use items from Zarias Restraints.
    btn2k3 for the UNPB meshes for the chastity piercings.
    CGi for the German Translation and help in setting up the Localized esp.
    Everyone else who has supported and inspired me along the way.

    55,674 downloads

    Updated

  22. SexLab Compatible Noble Bed Double 02 LE/SE

    A simple static mesh replacement for the Nobel Double Bed 2 (noblebeddouble02.nif) which removes the collision mesh from the upper beams. This prevents you and your NPCs from becoming trapped after using the bed for an SL animation.
     
    This comes in two versions each for both LE and SE:
     
    SexLab Compatible Noble Bed Double 02 v1.1
    Just the collision mesh altered letting you clip through the beams.
     
    SexLab Compatible Noble Bed Double 02 v1.1 No Beams
    If you don't like the clipping then this removes the beams as well and leaves the posts.
     
    Installation:
    Drop the contents of the zip into your Skyrim Data folder. This should add meshes/furniture/noble/noblebeddouble02.nif
    You should also be able to use a mod manager such as NMM.
     
    Uninstallation:
    Remove meshes/furniture/noble/noblebeddouble02.nif
     
    Requirements:
    None. You might find it useful even if you don't need it for SL.
     
    Compatibility:
    This will not be compatible with any mod that replaces the same mesh.
     
    As of writing the Static Mesh Improvement Mod has not modified this piece of furniture so there shouldn't be a conflict.
     
    The Unofficial Skyrim Patch replaces this mesh but it replaces it with a nif that is identical to the vanilla version. USP fixes a bug that prevents the player from accessing the use option on the bed from both sides but this has nothing to do with the nif so it's not clear why it's included in their archive. This replacer does not conflict with the fix and will override the USP supplied nif.
     
    Issues:
    I've tested in-game, of course, but not exhaustively. There may be places where the new collision mesh conflicts with placement. For instance, clutter may be displaced when entering a cell or there may be cells where it blocks the nav mesh (though I doubt it).
     
    If you encounter any problems like this, let me know where and what and I'll see what I can do.
     
    License:
    This mod is released under GPLv3
     
    Open Source means more and better mods for everyone.
    Please consider releasing your own mods under recognized open source licences
    such as GPL or MIT and help build a foundation for future mod developers.
     
    Q: There seems to be a missing texture on the bottom of the beams.
    A: This is actually a problem with the vanilla mesh so far as I can tell - there is no surface on the underside to take a texture. You'll see that even without this mod. I'm not planning on fixing it as I imagine SMIM will get to it eventually.
     
    Alternatives:
    Noble Bed 02 Collision Fix
    A similar replacer by Robo00 which uses the collision mesh from noblebeddouble01. This removes most of the collision from the upper part of the bed including the foot-posts, half the head-posts and the headboard and does not alter the object mesh at all. You may find this preferable if you don't like the 3rd-person camera bouncing off the posts.

    33,188 downloads

    Updated

  23. Being a Cow

    this mod is continued here
     
     
     
     
     
     
    Do you love milk, supply milk of course?
     
    This mod is a experiment that try to provide soft cow transformation, requires Milk Mod Economy.
    Work's in background and follow milk activities (sex and milk machines) and from time to time turn's you slowly to real HuCow.
     
    1.5 WIP WIP WIP - I uploaded finaly this version becouse it works good for me, but please: keep in mind - it's still mod in develop stage!
     
    Features and content:
    Body changes:
    Horns Ears Hooves (hands and feet) Tail, Udders Body weight change, limb'ss deformation - as cow you will be very fat. Fur (slaveTat) + Nose ring Collar with bell Some upgrades (Still in progress)  
    Random attributes
    Naked ass - (special version of fur with opened ass/naked ass) Cellulite  - no more skiny look you stupid, fat cow Dirty cow - textures from Heretical Resources Wet cow - small drops Horny cow  - squirt's + arousal boost Imaginary pregnancy  - extra belly size Fat cow I - + 10pt to body weight (max 90%) Fat cow II - + 10pt to body weight (max 100%) Slim cow I - -15pt to body weight (max 65%) Slim cow II - -15pt to body weight (max 50%) Curvy cow - allow to inflate belly and butt Cow face (nose) - wide nose presset Cow face (mouth) - full lips presset Cow face (eyes) - Elf/Orc eyes presset Big udders Breast's veins I Breast's veins II Slim arms Cow face (overlay) Untamed milk effect  

    Additional effect's
    Mooo when you are unmilked Mooo when you talki with NPC's Mooo durning combat when somebody hurt you Facial expressions
      Quests
    Stories Scenes Book's Places NPC's  

     
    How it work's

    Your transformation tempo starts after first milking (you need lactate first). You get small horn's. Then next stages will be related with your milking activity. Mod work's only with Milk Mod Economy. So You need only enjoy MME and all another happend automaticly.
     
    Main Quest's:
     
    Hammerheart - Add blacksmith, who can craft some extra items for you. Some dialogues will run also another quest's. (+ a few future plans)
      Who I Am - Line quest about background of cow transformation - you can find some informations about reason of your transformation and try to find a cure. When you finish this quest you can start next: Unowned cow. Some exploration, talking.
      Unowned - Quest focused on slavery. You afraid that some bad guys can try to capture you and sell in other land as milk toy. I'm not going to write more, you know. [ s p o i l e r s ]
     
      Cow's tears - [only if captured] Paul decided that the best way to release yourself from hunters terror is find in Riften group that can create fake Act of ownership.
      After storm [only if not captured] You will help Paul to legalize his ownership.
      Additional quest
     
    Hunter gona Hunt (period) - bad guys will try to capture you - you can fight  with them or surrende. If you will fight in city, guards will help you. If you will be defeat you will be captured. If you win - you will buy a time to ...  Quest is silent, you never know wher hunters are, keep eyes around your head. [ s p o i l e r s ]
      Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape.  [ s p o i l e r s ]
      Enslaved cow - Enslaved cow - You are surrunded or you lose fight with hunters, you wake up in another location and all what you can is try to escape.  [ s p o i l e r s ]  
     
    NPCs
    Paul the Blacksmith - Init location: in Riverwood - to start you need first begin transformation. He will noticed your horns. Essential Hunters - very bad guys from Hammerfell.
      Items
    Book with short story - legend related with cow transformation (Who I Am) Diary (Who I Am quest) Map (Who I Am quest)  
    Nose ring - 3 sizes (Unowned quest) Collar with bell - 2 sizes ( bell's jingling :-3 ) (Unowned quest)
     
    Potion - level up "Cow's levelup" (try in console help "s levelu" ) Potion - mutation "Cow's mutagen" EFFECT IS DELAYED - from 0 to 1 skyrim hour (few minutes) Potion's - colour change "Cow's color switch (" Potion - switch from fat cow to slim or from slim to fat "Cow's body weight switch"
      Horseshoe & Armored horseshoe (Hammerheart)
      Locations
    Whiterun stabbles (a little bit altered (few new items, few hidded zaz furnitures) ) Stop station (wilderness) Ruins (wilderness)  
    Other
    1.000.000.000 milion lines of dialogues.


    Vision

    I designed this mod as full playable. Almost all feature's works in background or as visual effect's. I'm not going to add restrictions for weapon usage disabling, or buff's/debuff's - becouse skyrim is not fallout2 - you need to fight to play and do many quest's. Well this mod must be transparent. Debuffs/buffs sound's cool - IHMO real cow should fight with 2h weapon's and heavy armors -  and it's a point. I can't favorize only one of build. So  I finally  decided to ignore any  restriction's/super powers  and (de)buff's.


     
    FAQ
    It's seems that slaveTats doesynt work in this mod.
    Did you download (current version) tats-pack from download section?
     
    I have pointer "in road", Paul not going to add new items on me!
    Scroll down and check requirements section, then check position "important" - Zaz8.0 - do you see? Great! You need Zaz8.0 or plus.
     
    Can you prepare a version for (random animal here)?
    No - i have no personal interest for it. Maybe i will use part of this mod in future, becouse i'm going to prepare special version of Devious Traning part - related with Pony Play - If I decided to do it, I will upload clean and friendly for developers version here as "resource". Maybe.
     
    Hooves, Udders etc. seems poor
    Perhaps. Use your force and do something better. Send me. I will be grateful and community will be grateful  too I'm not going to become 3d expert. I did more than i can. 
     
    Bodyslade, give us bodyslade!!11one one one
    I have better idea, Use your force and prepare bodyslade package. Send me. I will be grateful and community will be grateful  too I'm not going to learn it.

    Zaz 8.0?!
    Yes, 8.0 or 8.0plus. Without it you can forget about Paul's service and in future about some quest part's. Your risk.

    Can you add more transformations?
    I could. I'm count on community help with 3d models and textures. Check hand hooves - it's my 3d level. Now, when you understand...
     
    Found misspeling,  btw. your grammar sucks
    I know - i can't fix my english. I spend additional time to prepare long dialogue tree, write few book's etc. I know but I'm not currious about learn next few years english. I did all what was possible to supply good quality texts. Did you found mistake? I'm going to add in extra text files source text, you can correct it and send me back. I will be grateful and community will be grateful  too I had choice - do nothing or upload mod with poor english. I'm "grammar nazi" - so I understand your point of view. Help me with text, let's make this world great again!

    Could you remove hand hooves
    Yes, soon
    Your favorite option is avaliable in MCM!

    What's about Soulgem Oven III?
    Unfortunately I still waiting for support and help. I love this mod but from some reason I can't plug my mod, something is wrong on my or SGO3 side

    Maybe small API? , I want to use your mod in my mod.
    Send me PM, I can add some function's SendEvent's etc.

    What's with male's?
    Never tested it, maybe works - I don't restricted gender in my mod. I think that every character that is registable in MME should work's in BAC too. Cow with penis is bull, right? I don't judge If you find some issues with male's let me know via PM or support topic. I will try to help You with it. I talk only about basic mechanic's. I'm not going to prepare extra models for male's. If you want - prepare it and send me. I will add it!

    This mod work's with NPC?
    Should, I never tested it a lot. But IHMO all basic transformation's work's! Some people report me problem's with detection. I'm planing to check it but I need details first (and time). Mod response will slowdown with many NPC's (limit is 32?), well please don't create cattle army.

    What the hell is hardcore mode?!
    It's mean's that if my mod add item to slot, this slot will be locked. For example, you can't equip boot's when you wear hooves. It's a hardcore babe! Perfect way to conflict's and spam-report . Hardcore is recomended but turned off in default setting's.

    SlaveTats on face not appear
    Enable face tats in .ini file. More here.

    Requirements:
     
    Milk Mod Economy and all dependencies.
    NetImmerse Override
    Important: Zaz Animation Pack 8.0 by t.ara  I'm using new, amazing furnutures from this package, without it you will never finish quest's.
    Edit:  If You from some reason not going to update Zaz - ok, i made fix that could give back compatibility - but i'm not going to test it. For short test you need to run Hammerheart quest and then on 14th or higher transformation stage ask him for horseshoe - if scene works good - ( you can take a place in stable and wait for his service ) - ok, all works fine - let me know about it.
     
    Soft Requirements (but recommended)
     
    SlaveTats
    SLIF
     
     
    Biggest plans for future:
     
    -On all four animation (as event related with milk and/or random attributes)
    -Remove SlaveTat's and use Nio/ SKSE functions, I'm almost sick when i need to wait for new fur.
    -Mix some transform item (horns and ears) to save some slot's
    -Comments, comments, comments!
    -One time play Skyrim as player, without console hacks, debugs etc... ( Inever finish this game ! )
     
     
    Credits
     
     
    SPECIAL THANKS

    For @DirtyAxiom, He made wonderful textures (tats) and bodyslide for udders. Mate! You are the best!!
    For @DarkRose  - Text's correction's - translate from my english to real english!
    For @Arthacs - bodyslide's models (not tested a lot yet)
    For @w234aew - udder's model's
    For @zax  for support and tips
    For @stobor for tips
    For @botticelli for comment's translations and correction's
    For @Hæretic for models and textures
    For @LinksSword for support and tips and Screens
    For @RandomInternetGuy_ for books translation's (from my english to english)

    For @CopaceticEmu &
    @sanaret &
    @scarebear2403 &
    @LinksSword &
    @funkalla &
    @Cammy &
    @alexblah &
    @TheFedaykin
    for cool gameplay screenshot's

    I have problem to list all great person here. If you think that i should add you let me know, dont be scared. I probably just forget about it becouse i spend more time in Creation Kit than on this forum and from time to time i dont remember why i applay something in mod, im focused on my work not sources (i'm sorry). So feel free to spank me

    Heretical Resources
    HDT Dragon Tails
    Calyps Animal Ears
    HDT Tails Wearable

    92,247 downloads

    Updated

  24. Sexlab realistic scenes [proof of concept/wip]

    I present to you a very early version of a mod that takes control of PC sounds in sexlab scenes.
     
    The sound scene will depend on the context and emotions of your female PC.

    This mod generates sound based on factors such as equipment devious devices, brutality, choking, pain, fear, pleasure and intensity. (all scenes are described per hand in DB)
     
    The integration and strict requirement of SLSO means that from now on orgasm will be dependent on the type of sex (you won't get an orgasm from holding a penis in your mouth ... and similar absurdities) , just as scenes where there is no sufficiently high and good quality penetration/pleasure/arousal can only end in a yelp of frustration.
     
    The sounds that occur
    Breathing, gasping (support DD gags) Moaning (support DD gags) Throttling during blowjob Strangling (mainly rape scenes, scenes where the yoke presses on the neck, etc...). Fear (mostly rape, aggressive and clearly nc scenes) Seductive grunts (foreplay, arousal)  
    Support for standard sexlab animations, database will be expanded for SLAnimLoader in short!
     
    There will be some customization.
     
    SLSO required, without it unexpected things can happen.

    please treat MCM as a placeholder, all functions there can cause an error.
     
    i don't recommend using it for full-scale game (although i use it and it's cool for me )




     

    1,222 downloads

    Submitted

  25. Bad Ends Revived: Riften

    What is This Mod?
    An Extension for my Prison Mod "Prison Alternative" which adds new Execution - themed events to the Experience.
    Events take Place in Riften (duh...) and will add new ways to get your Butt-hole widened, and/or your lifespan shortened.
     
    Features
    -Adds two new events with multiple variations and outcomes, depending on the presence of a follower and the Survival-chance slider in PA´s MCM.
    -Guillotine Event Features Rape before and during Execution. Its possible for you and your follower to survive this Event.
    -Hanging Event Features support for NPC-only Executions. As well as persistent Bodies. You can therefore get yourself a nice permanent decoration if you decide to settle into Honeyside. The Event is currently not survivable, but this feature is planned.
     
    About NPC Executions
    -This Feature should be considered as an Encore, rather than an meaningful Gameplay Element. NPC executions require manual activation via the chain on the Left side of the Gallows.
    Any NPC can be "marked" as follower by selecting them in the console and typing "setplayerteammate 1". This will make them visible to the Device and a valid candidate for execution. They Also have to be somewhere in Riften in order to be detected by the script.
     
     
    Requirements
    -Prison Alternative (see above), and its requirements.
    -Zap8(+) (LE/SSE)
    -Sexlab
    -FNIS
    -powerOfThrees papyrus extender (LE / SSE/AE)
    -Pama´s Deadly Furniture Scripts
     
    Installation
    -Install with Mod manager of your choice and rum FNIS/Nemesis
    -Run FNIS
    -Its recommended to use a new Save.
    -If you use this mod on an existing save, follow these steps:
    Failing to follow these steps might result in Blackscreens while in Prison.
     
     
    Incompatibilities
    -Devious Devices (soft incompatibility. If you know what you are doing, you can use this alongside DD, but it requires caution)
    -Devious Cursed Loot (No, just no...)
    -The Original "Bad Ends" by Torm
    -City overhauls for Riften (Can cause Navmesh conflicts. Placing "PrisonAlternative_Executions_Riften" low in the loadorder might Resolve the issue)
    -Random Sex mods can potentially break scenes (my own mod YARM, is fully save to use, however)
     
     
     
    Future Plans
    Covering the remaining cities
     
    Special Thanks
    -to t.ara for providing the Guillotines
    -to Kalmah for allowing me to use his Hanging Animations
    -to PsycheHHH for allowing me to use his Guillotine Animations (check out his SL-AnimationPacks, easily one of the Best on this site)
     
     
    If you want some sway on the next extension, Want exclusive early access to new Stuff, or Just like my work, consider supporting me:
    https://subscribestar.adult/pamatronic

    22,704 downloads

    Updated


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