About This File
(Disclaimer: The tattoos featured in the screenshots are from various tattoo packs available for SlaveTats. Credit goes to their respective creators.)
July 13, 2023 - Notice:
This mod is no longer being maintained. For future updates and support I recommend switching to the variant developed by elliesec
Â
Upgrading to 1.0:
- Disable FateTattoos and make a save
- (optionally) Use Save Cleaner to remove FadeTattoo scripts
- Install new version and load the save (the MCM may take a while to update)
Â
Version 1.0 mainly adds more MCM options. If you don't care about that you can ignore this update.
Â
Information:
This is a small mod that allows other mods to fade out tattoos applied by the SlaveTats mod (developed by murfk).
Â
It's mainly meant to be used by other mods but as of version 1.0 you can also add & removed tattoos from the tracking system manually using the MCM.
So if another mod applies a tattoo you don't want to removed directly but don't want to keep forever, you can use the MCM menu to have it fade out over X hours.
Â
Currently the only mod that uses this mod is RapeTattoos (developed by me) but maybe that will change in the future.
Â
Special Thanks to:
- murfk for creating SlaveTats upon which this mod is build
&
- Senick for doing alpha testing and motivating me to finish the mod
Edited by xj47
What's New in Version 1.0
Released
- 1.0
- Tattoos applied to the player can now be added & removed from the fade-tats tracking system via the MCM menu
- Changed how update cycle is programmed which should make things a bit more stable and make future updates easier
- Â
- 0.4
- Added NPC support