Jump to content

Does AE break SE mods?


Zaraia0

Recommended Posts

Posted

I just returned to Skyrim after a long absence and I must say I'm more confused than ever. First I thought AE was yet another new version and decided to go with SE again, but now I see the unofficial patch is only available for AE which is presented as just another SE update.

 

Can anyone with experience tell me if it's safe to update to AE, or if it breaks everything the way SE did with LE?

Posted

If you've just downloaded Skyrim from Steam again, it'll be version 1.6 something. 

 

I  THINK you either need to buy the new AE one, and try to find AE compatible mods, or downgrade to version 1.5.97 (actual SE).

 

Follow this: Compatibility Tracking

 

Basically, if you opt for v1.5.97, you'll need v2.0.20 of SKSE, etc...

Posted
19 minutes ago, Fiend71 said:

I  THINK you either need to buy the new AE

No, the payed version has nothing to do with Mod compatibility, its just useless extra stuff.

 

OP this Question got asked and answers a million times already. Google a wonderful thing to use. Faster then waiting for answers already given

Posted
25 minutes ago, Fiend71 said:

If you've just downloaded Skyrim from Steam again, it'll be version 1.6 something. 

 

I  THINK you either need to buy the new AE one, and try to find AE compatible mods, or downgrade to version 1.5.97 (actual SE).

 

Yeah that's what I was going for initially because I thought AE was an LE-to-SE kind of modkiller. But now I'm wondering if that's true, or if updating to the latest version is actually fine mod-wise.

 

6 minutes ago, Gukahn said:

No, the payed version has nothing to do with Mod compatibility, its just useless extra stuff.

 

OP this Question got asked and answers a million times already. Google a wonderful thing to use. Faster then waiting for answers already given

 

I wouldn't be asking if I hadn't googled it already. The majority opinion seems to be that there's no reason not to update to what is simply the latest version of Skyrim. But I'd rather not spend hours building a mod setup only to find out that I have to start from scratch because it breaks essential LL mods, so I was hoping to find some feedback from someone who uses LL mods and who tried updating.

Posted
5 minutes ago, Zaraia0 said:

I wouldn't be asking if I hadn't googled it already. The majority opinion seems to be that there's no reason not to update to what is simply the latest version of Skyrim. But I'd rather not spend hours building a mod setup only to find out that I have to start from scratch because it breaks essential LL mods, so I was hoping to find some feedback from someone who uses LL mods and who tried updating.

Strange, many if not almost everyone on here agrees that the Update isn't worth the Trouble you will get. You won't have to update every mod in your Setup, but everything that uses SKSE  and not everything is updated or the update is buggy as hell. Won't believe how many people had problems with SoS one of the most simplest of the important Mods. So stay SE if you can. There isn't even a Mod that only works on AE and even if there were, it wouldn't be worth Shit compared to Hours on Work you will put into it again until it hopefully works again

Posted
8 minutes ago, Zaraia0 said:

. But now I'm wondering if that's true

A good share, if not the majority of SE users with a stable and big built did not use the free "upgrade".

Guess why.

Posted
1 hour ago, Zaraia0 said:

I just returned to Skyrim after a long absence and I must say I'm more confused than ever. First I thought AE was yet another new version and decided to go with SE again, but now I see the unofficial patch is only available for AE which is presented as just another SE update.

 

Can anyone with experience tell me if it's safe to update to AE, or if it breaks everything the way SE did with LE?

 

There isn't really a yes/no answer to this as it will depend on what you are using, the main difference between SE and AE is that they recompiled it so it needs its own specific SKSE version which in turn means that mods that include a .DLL file and were made for the SE SKSE (game version 1.5.97) won't work unless they have been updated for AE and the .DLL re-done

 

So if all the mods you care about have been updated (or don't include stuff that needs an update) then AE should in theory be fine, if stuff you consider critical hasn't then you won't

 

The exception to this is the unoffical patch as they are being a bit difficult about it for some reason (politics maybe) so rather than leave up the last SE version there is only the AE version (also looks like they get upset if you ask about SE/AE) but i imagine if you do go to SE and ask someone to PM you the last SE version someone would

 

 

Posted
3 minutes ago, pinky6225 said:

The exception to this is the unoffical patch as they are being a bit difficult about it for some reason (politics maybe) so rather than leave up the last SE version there is only the AE version (also looks like they get upset if you ask about SE/AE) but i imagine if you do go to SE and ask someone to PM you the last SE version someone would

 

I recently reinstalled as well, and found the SE USSEP version on a Reddit page...direct link.  Yeah - Reddit - I know.

 

Googled it...

 

 

Posted
1 hour ago, Zaraia0 said:

I wouldn't be asking if I hadn't googled it already.

My arse. AE has been out 7 months and, as already been said, your question gets asked on a far too regular basis. Either you are lying or your search engine skills are in the retarded class.

 

This is just some of the posts from just this site and it is the second time I've posted it in the last few days.

 

https://www.loverslab.com/topic/181136-skyrim-ae/

https://www.loverslab.com/topic/179578-anniversary-edition/#comments

https://www.loverslab.com/topic/178906-11-11-2021-skyrim-doomsday/#comments

https://www.loverslab.com/topic/179142-skyrim-anniversary-edition-note-to-se-users-effective-111121/

https://www.loverslab.com/topic/177837-skyrim-anniversary-edition-issues-for-se-users/#comments

https://www.loverslab.com/topic/180533-sos-ae/

https://www.loverslab.com/topic/181308-instant-ctd-when-trying-to-load-my-sse-save-game-after-installing-new-skse64/

https://www.loverslab.com/topic/181092-npc-dialogue-not-showing-up-since-ae-update/

https://www.loverslab.com/topic/181338-solved-my-sos-and-papyrus-problems-it-might-help-someone-else/

https://www.loverslab.com/topic/181352-which-one-of-these-sum-mods-is-meant-for-skyrim-ae/

https://www.loverslab.com/topic/181391-sexlab-not-working-after-ae-upgrade/

https://www.loverslab.com/topic/181466-sexlab-framework-will-not-install/

https://www.loverslab.com/topic/181539-skyrim-ae-sexlab-technical-problem/

https://www.loverslab.com/topic/180747-jcontainers-42-ae-issues/

https://www.loverslab.com/topic/181652-skyrim-ae-wont-start-using-sl-framework-164b/

https://www.loverslab.com/topic/181586-sexlab-will-not-work-after-ae-upgrade/#comment-3609629

https://www.loverslab.com/topic/181837-upgrade-to-ae-16342-codegen-buffer-error/

https://www.loverslab.com/topic/181861-skse-error-help-please/

https://www.loverslab.com/topic/181872-first-person-mods-for-ae/

https://www.loverslab.com/topic/182682-skyrim-ae-access-violation-error/

https://www.loverslab.com/topic/180699-schlongs-of-skyrim-se-fix-for-anniversary-editiongame-ver-16/

https://www.loverslab.com/topic/182882-can-someone-help-me-and-tell-me-is-there-an-update-yet-im-using-skyrim-se/

https://www.loverslab.com/topic/182920-sexlabs-install-issues/

https://www.loverslab.com/topic/181292-netimmerse-override-not-in-racemenu-skyrim-special-edition/#comment-3634959

https://www.loverslab.com/topic/183101-whats-the-problem-with-adressed-library/

https://www.loverslab.com/topic/183191-mcm-will-not-recognize-any-of-my-mods/#comment-3640044

https://www.loverslab.com/topic/183316-schlongs-of-skyrim-question/

https://www.loverslab.com/topic/183835-help-all-my-npcs-and-character-are-stuck-in-a-pose/

https://www.loverslab.com/topic/183877-setting-up-sexlab-for-skyrim-ae-loads-of-errors/

https://www.loverslab.com/topic/183874-what-are-the-exact-files-that-ae-update-replaces/

https://www.loverslab.com/topic/184054-anniversary-edition/

https://www.loverslab.com/topic/184168-will-lovers-lab-mods-work-with-skyrim-anniversary-edition/

https://www.loverslab.com/topic/184420-game-crashing-shortly-after-finishing-up-character-creation/

https://www.loverslab.com/topic/184481-ae-compatible-way-to-select-animations/

https://www.loverslab.com/topic/184507-sse-wont-launch-please-help/

https://www.loverslab.com/topic/184837-persistent-crashing-of-unknown-source/

https://www.loverslab.com/topic/184842-ctd-approaching-solitude-crash-logger-installed-but-not-logging/

https://www.loverslab.com/topic/184891-help-with-anniversary-edition-crashing/

https://www.loverslab.com/topic/185679-sos-ae-related-ctd-when-starting-game/

https://www.loverslab.com/topic/185693-ctd-when-i-click-on-“sexlab”-tab-in-mcm/

https://www.loverslab.com/topic/185623-physics-dont-work-anymore-sense-ae/

https://www.loverslab.com/topic/186315-ctd-on-new-game/

https://www.loverslab.com/topic/186790-sexlab-and-ae/

https://www.loverslab.com/topic/186816-skse-not-working-now /

https://www.loverslab.com/topic/186936-skse-plugin-error/#comment-3703748

https://www.loverslab.com/topic/186994-ae-dialog-not-showing-or-disappearing-during-interactions-that-shows-a-corrupt-save-image-forcing-a-game-restart/

https://www.loverslab.com/topic/186999-struggling-to-get-sos-working-with-ae-v16353/

https://www.loverslab.com/topic/187115-do-any-special-edition-mods-work-anymore-please-can-someone-help-me/

https://www.loverslab.com/topic/187117-schlong-of-skyrim-sse-dll/

https://www.loverslab.com/topic/187178-animation-packs-not-showing-up-in-slal/

 

 


https://www.loverslab.com/topic/180973-for-a-returning-player-whats-best-now-oldrim-se-or-anniversary/

https://www.loverslab.com/topic/181080-skyrim-se-as-good-as-vanilla-modding/

https://www.loverslab.com/topic/180355-best-version-of-skyrim-to-buy/

https://www.loverslab.com/topic/141944-skyrim-se-or-oldrim-after-2-years/

https://www.loverslab.com/topic/181727-inquiry-about-whats-new-the-last-year-or-so/#comment-3613017

https://www.loverslab.com/topic/181784-which-version-of-skyrim-is-best-to-install-for-explicit-content-original-release-or-special-edition/

https://www.loverslab.com/topic/184327-been-a-long-time/

https://www.loverslab.com/topic/184807-is-modding-ae-worth-it-in-2022/#comment-3666507

https://www.loverslab.com/topic/185674-does-special-edition-mods-provide-enough-new/

https://www.loverslab.com/topic/185699-question-about-adult-modding/

https://www.loverslab.com/topic/185851-which-one-skyrim-better-se-or-le-for-adult-mods/

Posted
1 hour ago, Gukahn said:

You won't have to update every mod in your Setup, but everything that uses SKSE  and not everything is updated or the update is buggy as hell. Won't believe how many people had problems with SoS one of the most simplest of the important Mods. So stay SE if you can. There isn't even a Mod that only works on AE and even if there were, it wouldn't be worth Shit compared to Hours on Work you will put into it again until it hopefully works again

 

Ah yeah so you'd say stay on 1.5.97. I did see there were SoS issues, but that was a few months ago, and it seems someone made it AE compatible. Though reading comments it looks like newer updates broke that again (edit: never mind it was fixed since). In my case I'm going to rebuild a setup from scratch anyway (my last one was with Oldrim), so doing it with AE wouldn't be any extra work. But no point if it breaks things and doesn't have any benefits.

 

44 minutes ago, pinky6225 said:

So if all the mods you care about have been updated (or don't include stuff that needs an update) then AE should in theory be fine, if stuff you consider critical hasn't then you won't

 

Thanks, yeah I guess I'd have to do a bunch of researching first. But is there any benefit to AE (or more accurately to updating to 1.6) in the first place?

 

44 minutes ago, pinky6225 said:

The exception to this is the unoffical patch as they are being a bit difficult about it for some reason (politics maybe) so rather than leave up the last SE version there is only the AE version (also looks like they get upset if you ask about SE/AE) but i imagine if you do go to SE and ask someone to PM you the last SE version someone would

 

Yes that's actually what made me wonder this all over again. I had started setting up my 1.5.97 SE and one of the very first mods I try to install is the Unofficial Patch, where the author is very aggressive about forcing you to update, and even removed the old versions of his mod. There's a link to an explanation there saying that it's an update like any other and this is all just fear-mongering from the forums. 

 

I actually did find how to get an older version of the patch, links to old archives on Nexus still work (which the patch creator actually complains about).

Posted
9 minutes ago, Grey Cloud said:

My arse. AE has been out 7 months and, as already been said, your question gets asked on a far too regular basis. Either you are lying or your search engine skills are in the retarded class.

 

You're just spamming every thread you found that mentions AE, very helpful.

Posted
10 minutes ago, Zaraia0 said:
30 minutes ago, pinky6225 said:

So if all the mods you care about have been updated (or don't include stuff that needs an update) then AE should in theory be fine, if stuff you consider critical hasn't then you won't

 

Thanks, yeah I guess I'd have to do a bunch of researching first. But is there any benefit to AE (or more accurately to updating to 1.6) in the first place?

 

Can't say first hand as i haven't upgraded myself but some of the threads i read (one i think was from arthmoor who does the unoffical patches) said there should in theory be a slight performance increase due to being re-done in the newer version of visual studio

 

Being able to use the CC mods i suppose would also be the other benefit (never used those myself)

Posted
4 minutes ago, pinky6225 said:

Can't say first hand as i haven't upgraded myself but some of the threads i read (one i think was from arthmoor who does the unoffical patches) said there should in theory be a slight performance increase due to being re-done in the newer version of visual studio

 

Being able to use the CC mods i suppose would also be the other benefit (never used those myself)

 

What I tend to worry about is stability, but maybe that's just the old trauma from trying to over-mod Oldrim speaking. And yeah I was also wondering if there's anything worthwhile in the CC mods. For instance I think I saw a camping mod, but don't know how it compares with Campfire (and if I had to guess I'd say "probably not very well").

Posted
2 minutes ago, Zaraia0 said:

 

What I tend to worry about is stability, but maybe that's just the old trauma from trying to over-mod Oldrim speaking. And yeah I was also wondering if there's anything worthwhile in the CC mods. For instance I think I saw a camping mod, but don't know how it compares with Campfire (and if I had to guess I'd say "probably not very well").

Nothing in the History of ever on the CC is better or can even compare to stuff people already did on Nexus or LL, many Mod Authors provided real Support for Years  and understand the thematic probably a lot better then Bethesdas own team. That and CC Crap is nothing but things already existing with new Skin on it. ? Or useless shit like Fishing and Pets that can't even fuck your Enemys

Posted
17 minutes ago, Gukahn said:

Nothing in the History of ever on the CC is better or can even compare to stuff people already did on Nexus or LL, many Mod Authors provided real Support for Years  and understand the thematic probably a lot better then Bethesdas own team. That and CC Crap is nothing but things already existing with new Skin on it. ? Or useless shit like Fishing and Pets that can't even fuck your Enemys

 

Yeah I figured, some things never change.

 

I'm still tempted, not for the CC but for the promise of a bump in performance and stability. I was browsing through the Compatibility Tracking and there isn't that much that is marked "out of date" and doesn't have a patch. Decisions...

 

Thanks for the helpful posts in any case.

Posted
56 minutes ago, Zaraia0 said:

You're just spamming every thread you found that mentions AE, very helpful.

I didn't find those threads they appear on a regular basis and I just copied the URL into a text file. I f you and the others like you actually took the time to search and read they are, in fact, quite helpful.

Posted
16 minutes ago, Grey Cloud said:

I didn't find those threads they appear on a regular basis and I just copied the URL into a text file. I f you and the others like you actually took the time to search and read they are, in fact, quite helpful.

 

No I looked through most of them, the top ones are all people having various technical issues, which is completely different from this thread, unless this was your way of making a point about AE not working. Though that wouldn't be a great point since those threads are all months old and mostly about mods that have since been updated. So while I know switching to AE from SE wasn't a good idea at launch, that doesn't tell me which is now the best version to start on from scratch, 7 months later. And the bottom list are all threads about LE vs SE, except for one which asks about AE three weeks after its release. 

Posted

The main thing which blows me away about the CC mods is how not one of them bothered to do voice work for any spoken parts.

 

I get not being able to use 3rd parties, but modders could record some dialogue THEMSELVES if desperate, or used the old spliced vanilla option. Sure, this wouldn't work for all the CC quest mods, but NONE of them?

Posted

Performance?

 

SkyrimLE, SkyrimSE, SkyrimAE all use only 2 threads on the CPU.

Fallout 4 uses more threads.

 

Been throwing better video card hardware at it,

I will get some better RAM, throw that at it

I might even just Overclock my CPU and RAM, probably will improve it a lot....

 

Sad thing is that with a better video card, Fo4 can just stand on 60FPS with ENB preset...Meanwhile Skyrim is just shit for performance.

 

IF Skyrim had multi-threading as good as Fo4 though it would work better on pretty much all computers since 2009, cause pretty much everything since has a good number of cores/threads has had way more than 2.

 

Only a few things to be done there,

Find a working multi-thread solution....IF its around

Get a CPU with fewer threads and high performance or Overclock one.

 

Super Secret Solution?

Posted
  1. Every update changes the game executable
  2. A new SKSE has to be released for that new exe
  3. Some mods come with dll files (SKSE plugins) which must also be updated for the new SKSE (nowadays not so much since we have Address Library)

This is with every update, we're talking since 2016. AE is no different. The solution is quite simple though: you don't allow automatic updates and instead make the informed decision to update your game whenever you see all the mods you're using support the new update, then you update everything at once. In the case of getting a game copy after the AE updates you can stick with the latest version (you might miss on some mods for a while) or downgrade. That's it, or not, users keep falling for the same mistakes, perhaps in another 6 years this won't be a thing to worry about.

Posted

As far as the TOPIC TITLE,

 

SkyrimSE mod makers are learning the hard way like those that came before them that maintaining several mod versions and perhaps more than 1 page for same mod is simply a big pain in the ass on top of having to have a forked version no matter how small that change is.  Oh wait there is also having to have 2 or more seperate groups of people using your mod who all have different issues and questions as well as answers that are not the same.

 

It becomes a headache but of course the end-user just thinks it is all easy peasy, takes no time to get it done and its all free YAY.

 

Mod Authoring is time consuming, having another version of same file complicates it.  More complications means more chances for things to go wrong and compound your headache.

 

I would not expect the SkyrimSE authors to jump on the AE bandwagon, because a lot of SkyrimLE authors either never went to SE or just outright bailed out.

Posted
1 hour ago, Zaraia0 said:

 

No I looked through most of them, the top ones are all people having various technical issues, which is completely different from this thread, unless this was your way of making a point about AE not working. Though that wouldn't be a great point since those threads are all months old and mostly about mods that have since been updated. So while I know switching to AE from SE wasn't a good idea at launch, that doesn't tell me which is now the best version to start on from scratch, 7 months later. And the bottom list are all threads about LE vs SE, except for one which asks about AE three weeks after its release. 

So in 7 months you read nothing then in 7 minutes you read all those posts?

Posted

I thought I had at least figured out the LE vs SE question, but now I find out that the memory allocation issues that LE had have apparently been fixed and it now runs stable, possibly even more stable than SE and with more enb options.

 

I don't know anything anymore.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...