Psalam Posted October 12, 2021 Posted October 12, 2021 The following information was made known to me by my fellow Moderator @BruceWayne: Not sure if this is already known. Just saw this post on reddit and thought that some of you might be interested.
Guest Posted October 12, 2021 Posted October 12, 2021 Not very different from when SE was out. Probably functions have to be found again (entry point as offsets in memory where SKSE hooks in) but the parameters are the same. The main consequence is that a new SKSE will be required. Scripting side probably nothing will change, old code will still work when the new SKSE will be out.
MadMansGun Posted October 12, 2021 Posted October 12, 2021 i posted the link in SE Compatibility Tracking last night. 1.1k people are watching that thread so hopefully they get the warning.
Gukahn Posted October 12, 2021 Posted October 12, 2021 So i have to play offline and hope i don't have to reinstall my game again.. Great. Thanks Bethesda ? Nobody in the history of fuck needs another version of skyrim anyway..
Psalam Posted October 12, 2021 Author Posted October 12, 2021 8 minutes ago, MadMansGun said: i posted the link in SE Compatibility Tracking last night. 1.1k people are watching that thread so hopefully they get the warning. Well, as @BruceWayne told me, the more Threads the better. Hopefully, everyone will get the message. (I know, I must be smoking something to think that most people will even notice.)
MadMansGun Posted October 12, 2021 Posted October 12, 2021 3 minutes ago, Gukahn said: So i have to play offline and hope i don't have to reinstall my game again.. Great. Thanks Bethesda ? Nobody in the history of fuck needs another version of skyrim anyway.. just make a copy of the skyrim.exe and the esm files.....and maybe the bsa files as well.
Benmc20 Posted October 12, 2021 Posted October 12, 2021 2 hours ago, CPU said: Make a copy of the whole game folder. Already done (7zipped in my case).
RJLbwb Posted October 13, 2021 Posted October 13, 2021 You got to wonder what the hell is wrong with Betheseda. 11 years is well passed the time for TES6,
Someone92 Posted October 13, 2021 Posted October 13, 2021 https://old.reddit.com/r/skyrimmods/comments/q6czcc/pc_sse_an_important_psa_regarding_skyrim/
Ramien Posted October 13, 2021 Posted October 13, 2021 10 hours ago, RJLbwb said: You got to wonder what the hell is wrong with Betheseda. 11 years is well passed the time for TES6, We got ESO instead. Not a great exchange, but some people are enjoying it.
excidium93 Posted October 13, 2021 Posted October 13, 2021 Spoiler Todd striked again... so better disable auto update and back up the game files...
YojimboRatchet Posted October 13, 2021 Posted October 13, 2021 22 hours ago, MadMansGun said: i posted the link in SE Compatibility Tracking last night. 1.1k people are watching that thread so hopefully they get the warning. I saw that, and shared the post in several threads of large mods (DD, DCL, SexLab...) to try and get the word out as much as possible. Near as I can tell, from the comments, as long as Skyrim settings in Steam, is set to: Spoiler And people only launch the game via SKSE client within whatever Mod client we are using, the game will not update when it's released. Still a good idea to back up the folder and files as a precaution anyway, as well as the files from the My Documents folder. I would suggest that this thread be stickied in the interim.
netruss1964 Posted October 13, 2021 Posted October 13, 2021 Posted link elsewhere. I do not care to have my game broken by others. I prefer to do it all by myself thank you.
MadMansGun Posted October 13, 2021 Posted October 13, 2021 4 hours ago, YojimboRatchet said: I saw that, and shared the post in several threads yea, i know that already, my notification box got filled with notifications of you quoting my post.
nemocdt Posted October 13, 2021 Posted October 13, 2021 Hopefully in the long run this will be a good thing for us, if tes6 uses a similar system then it won't be such a restart to port sexlab over into 6. Currently the best we can hope for with 6 is an AAF/Osex/Stim type system. But yeah some will back up and some will cry.
KingJasper651 Posted October 14, 2021 Posted October 14, 2021 so having looked in to it most of the problems are with DLL's and while quite inconvenient most if not all the mods I have seen so far with Dll's are in active development i.e the people will find a way to fix it or very popular to the point that someone would make an AE version if it deprecates.
MadMansGun Posted October 14, 2021 Posted October 14, 2021 33 minutes ago, KingJasper651 said: so having looked in to it most of the problems are with DLL's and while quite inconvenient most if not all the mods I have seen so far with Dll's are in active development i.e the people will find a way to fix it or very popular to the point that someone would make an AE version if it deprecates. problem is that takes time, when sse first came out it took forever for skse to get fixed to a reliable state (then came the crap club updates that killed it again) and nothing else can be fixed until skse is. also enb will probably need to be redone as well.
juste95 Posted October 15, 2021 Posted October 15, 2021 If this is not already known here, I share the information anyway: Bethesda wants to release a major update for SE, which will probably break the SKSE plugins. It is advised to backup the entire SE folder and disable the automatic updates on Steam for Skyrim. https://www.reddit.com/r/skyrimmods/comments/q6czcc/pc_sse_an_important_psa_regarding_skyrim/
Clea Strange Posted October 16, 2021 Posted October 16, 2021 So I copied the entire Special Edition Folder and put it somewhere else for safe keeping. I also then told steam to "only update this game when I launch it", that should work to stop the update for AE right.
Shadowbroker3495 Posted October 16, 2021 Posted October 16, 2021 15 minutes ago, Hiderius said: that should work to stop the update for AE right. Yeah, because you launch game via Script Extender. Same applies to new version SKSE64 2.0.20. Do not update until mod creators have a chance to update mods. Could take months.
JuliusXX Posted October 16, 2021 Posted October 16, 2021 Talking about good timing. I just changed my smallish SSD-drive to a bigger one and that old SSD is now in a locked cabin with SE installed on it ?
RJLbwb Posted October 16, 2021 Posted October 16, 2021 The update is more than hilariously ironic;; from what I have been reading; sounds like Microsoft is forcing Bethesda to fix the major bugs on their products. Makes sense, it's about the right time for MS to have done their due diligence on Bethesda and MS would see Bethesda knowingly selling broken product as a legal lawsuit liability for Microsoft. F03, just had a update to fix the Live Services bug, which killed the game after certain number of logins, that Bethesda couldn't be arsed fix in 14 years and just left it to the moders., even though Bethesda still sells FO3.
Blazeit Posted October 16, 2021 Posted October 16, 2021 Quote Bethesda has decided to update the compiler used to build the 64-bit version of Skyrim from Visual Studio 2015 to Visual Studio 2019. This changes the way that the code is generated in a way that forces mod developers to start from scratch finding functions and writing hooks. Class layouts are unlikely to change, luckily. I didn't ask specifically, but the most probable reason for this is that the Xbox Live libraries used for achievements on the Windows Store are only available for 2017 and later. So, will this actually do anything in terms of quality of the game, besides make it compatible with achievements on the Windows store? Can we expect improved performance as a result of this change, or is this entirely just a background thing that will affect modding but not change the base game in any tangible way?
Clea Strange Posted October 17, 2021 Posted October 17, 2021 so not sure how true this is but I've seen some people say that when steam updates. That it will go through your collection of games and see if any need to be updated. That if any needs to be updated then steam will automatically update the games when it is updating as well. I've seen someone say rename the folder and steam will ignore it. Or that you can just change it where steam will completely ignore a game. Again not sure how true that is, I just seen a youtube video on it.
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