rodrigo2 Posted January 29, 2022 Posted January 29, 2022 I follow a mod list which may soon change to become compliant with Skyrim Anniversary Edition. Will old Lovers Lab mods work with Skyrim AE?
Just Don't Posted January 29, 2022 Posted January 29, 2022 Depends on each mod. There is a SL version for AE already, there is a workaround for SOS, and so on. You'll need to check individually each mod you intend to use.
Grey Cloud Posted January 29, 2022 Posted January 29, 2022 https://www.loverslab.com/topic/181136-skyrim-ae/ https://www.loverslab.com/topic/179578-anniversary-edition/#comments https://www.loverslab.com/topic/178906-11-11-2021-skyrim-doomsday/#comments https://www.loverslab.com/topic/179142-skyrim-anniversary-edition-note-to-se-users-effective-111121/ https://www.loverslab.com/topic/177837-skyrim-anniversary-edition-issues-for-se-users/#comments https://www.loverslab.com/topic/180533-sos-ae/ https://www.loverslab.com/topic/181308-instant-ctd-when-trying-to-load-my-sse-save-game-after-installing-new-skse64/ https://www.loverslab.com/topic/181092-npc-dialogue-not-showing-up-since-ae-update/ https://www.loverslab.com/topic/181338-solved-my-sos-and-papyrus-problems-it-might-help-someone-else/ https://www.loverslab.com/topic/181352-which-one-of-these-sum-mods-is-meant-for-skyrim-ae/ https://www.loverslab.com/topic/181391-sexlab-not-working-after-ae-upgrade/ https://www.loverslab.com/topic/181466-sexlab-framework-will-not-install/ https://www.loverslab.com/topic/181539-skyrim-ae-sexlab-technical-problem/ https://www.loverslab.com/topic/180747-jcontainers-42-ae-issues/ https://www.loverslab.com/topic/181652-skyrim-ae-wont-start-using-sl-framework-164b/ https://www.loverslab.com/topic/181586-sexlab-will-not-work-after-ae-upgrade/#comment-3609629 https://www.loverslab.com/topic/181837-upgrade-to-ae-16342-codegen-buffer-error/ https://www.loverslab.com/topic/181861-skse-error-help-please/ https://www.loverslab.com/topic/181872-first-person-mods-for-ae/ https://www.loverslab.com/topic/182682-skyrim-ae-access-violation-error/ https://www.loverslab.com/topic/180699-schlongs-of-skyrim-se-fix-for-anniversary-editiongame-ver-16/ https://www.loverslab.com/topic/182882-can-someone-help-me-and-tell-me-is-there-an-update-yet-im-using-skyrim-se/ https://www.loverslab.com/topic/182920-sexlabs-install-issues/ https://www.loverslab.com/topic/181292-netimmerse-override-not-in-racemenu-skyrim-special-edition/#comment-3634959 https://www.loverslab.com/topic/183101-whats-the-problem-with-adressed-library/ https://www.loverslab.com/topic/183191-mcm-will-not-recognize-any-of-my-mods/#comment-3640044 https://www.loverslab.com/topic/183316-schlongs-of-skyrim-question/ https://www.loverslab.com/topic/183835-help-all-my-npcs-and-character-are-stuck-in-a-pose/ https://www.loverslab.com/topic/183877-setting-up-sexlab-for-skyrim-ae-loads-of-errors/ https://www.loverslab.com/topic/183874-what-are-the-exact-files-that-ae-update-replaces/ https://www.loverslab.com/topic/184054-anniversary-edition/
rodrigo2 Posted February 1, 2022 Author Posted February 1, 2022 I'm impressed that SL Framework has already come out with an AE compatible version. My worry is that many of the older LL mods whose creators are no longer modding for Skyrim will never be adapted for AE. Hopefully, someone will come up with a list of those mods that have been adapted.
3reaker Posted February 1, 2022 Posted February 1, 2022 6 hours ago, rodrigo2 said: I'm impressed that SL Framework has already come out with an AE compatible version. My worry is that many of the older LL mods whose creators are no longer modding for Skyrim will never be adapted for AE. Hopefully, someone will come up with a list of those mods that have been adapted. You mean, like this one that's pinned at the top of the SE forum? Remember "AE" is just shorthand for "Versions of SE greated than 1.6.x", so most mods (generally anything that doesn't have a DLL or really heavy scripting), just work in AE with no conversions needed. Out of my 200ish mods, I think that less than 10 needed conversion, and another 50odd depended on one of those 10. Last time there was a bugfix, all bar one the mod updates that I was waiting on arrived within 2 days, and the last one was about a week later.
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