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Just Don't

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  1. Is it listed in the requirements for Sexlab? No, not even in Sexlab for LE. If at some point you needed UIExtensions it was for another mod, so check your other installed mods in case you're missing it or other requirements. And UIExtensions works fine in SE, you just need to use the SE version.
  2. Just in case, Sexlab light has nothing to do with this release. You should completely remove SL light if you intend to use this beta release. Just mentioning this to save you troubles if you thought it was possible to "upgrade" from SL light to this beta. And also to clarify there is no point in making comparisons here. SL light was a fine option when there was no skse64 and MCMs, things available nowadays. The only reason I see for someone using SL light is to have a very basic and limited setup with SL features. For 99% of the mods requiring SL, you need the full framework. The "?" war
  3. It means you'll need to look into how to get Nemesis to play nice with FNIS so you get everything working together. You can start here, there are similar threads around. The recipe for a disaster. You either put a bit of time and effort to follow the available information. Or you wing it as you go, find a problem, open a thread, wait for answers and hope for the best. Constantly.
  4. I always used these for face/body. Just pick the proper one (body textures for SOS) and see if you get a consistent result (there is some overwriting between the two mods, I think I loaded body then face, but it shouldn't cause too much problem as these textures are made by the same author). https://www.nexusmods.com/skyrim/mods/26145 https://www.nexusmods.com/skyrim/mods/27815 There are some optional files to reduce neck seams if you still see them in game (it shouldn't be that noticeable like in your first screenshot). I never used any of these as both main files got me
  5. That's usually a missing jcontainers symptom. Verify you have properly installed it and that its up to date.
  6. I'm aware of some (listed in the SE Compatibility Tracking post in red). I also had minor issues the first week of the 2.0.19 release. But after that I've had a couple of playthroughs with no problems. Here is my skse plugin collection. I surely hope Bethesda doesn't bother to update the game again (but I won't say it too loud so Todd doesn't hear me).
  7. Great. Doesn't matter really. If you run FNIS without deleting old files first, the old ones will be replaced by the new ones (automatically going to your already created mod like "generated FNIS"). The delete before running again recommendation is how I'm used to do things, I should edit that part to simplify the process, nothing wrong should come from keeping the old files or already created mod if FNIS runs properly later. edit: instructions updated, if you get any new files in Overwrite after running FNIS, simply drag and drop them in your existing mod for FNIS.
  8. Custom followers usually come with it's own set of body models and textures, sometimes these body models aren't ready for physics. For a setup without CBBE 3BA/SMP you should still get CBPC physics after building the proper sets in Bodyslide (as mentioned in step 8.4, "CBBE Body Physics" is the one if you have at least CBPC installed). If your custom followers don't come with physic ready models you'll have to manually replace their models with the ones built in Bodyslide (either the "CBBE Body Physics" in step 8.4 or the "CBBE 3BBB Body Amazing" + the same sets for feet and hands mentioned in
  9. Most dll files made for SKSE 2.0.17 also work in 2.0.19, this is the case for Sexlab and PapyrusUtil. And crashes due to outdated dll happen at game launch (before you reach the main menu) not while you're playing. So your CTDs are caused by something else (I suggest you take a look at the other changes you made to your setup, and if you have Net Script Framework check it's crash logs for clues about potential causes for your crash).
  10. AFAIK these games go into protected folders, that complicates things. And there is no SKSE support for it "SKSE cannot support any potential Windows Store release of Skyrim. Windows Store applications are locked down similarly to consoles and do not allow the APIs necessary for script extenders to work." (statement available in the official skse website). It's simply not worth it. A Steam install will be better and probably already acquired if the user has a PC and interest in playing Skyrim. I'm failing to see the link between being a virtual installation, SKSE
  11. Bruh. LE has two whole forum sections for this https://www.loverslab.com/forum/80-request-find-skyrim-adult-sex-mods/ https://www.loverslab.com/forum/81-request-find-skyrim-non-adult-mods/
  12. Carefully, slowly, read these links and try to identify which one is for SE and which one isn't. https://www.nexusmods.com/skyrim/mods/11811 https://www.nexusmods.com/skyrimspecialedition/mods/3038 Much like how in Steam Skyrim SE is listed as "The Elder Scrolls V: Skyrim Special Edition" instead of just "The Elder Scrolls V: Skyrim", the nexusmods website for Skyrim SE is different, the forum sections on this website are different, the titles of the mods or the description will mention SE and so on.
  13. Net Script Framework. Make sure crash logs are enabled and check them if you crash again. If it's a reproducible issue it should be listed in the Possible relevant objects part of the log.
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