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  1. SexLab Aroused Creatures SE (2026-06-12) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log See support thread for older Change Logs and Downloads Submitter Sailing Rebel Submitted 06/06/18 Category Other Requirements SexLab SE, OSL Aroused, Pandora Behaviour Engine Plus Regular Edition Compatible No Install Instructions
  2. Join Patreon for early access Join Discord for more information Discord invite. ZomboRut is a NSFW RolePlay framework mod for Project Zomboid Build 42, picking up where ZomboWin left off. Standalone — don't run it next to other alike mods, they'll fight.Started this as a B42 port of ZomboWin and ended up rebuilding most of it from scratch. The scene system, surrender mechanic, paired animations and Defeat scenes are all new for B42. Play Zomboid exactly like you normally would. Survive, scavenge, fight, run. ZomboRut doesn't change how you play — it changes what can happen when a fight goes bad. When you're cornered and overwhelmed, you now have a way out other than dying: Press K to give up. The heart of the mod is its defeat system. Get worn down by exhaustion, swarmed by an overwhelming horde, tackled from behind by a sprinter, or stripped as zombies rip your clothes off you piece by piece — and instead of being torn apart, you're dragged into an defeat scene. You survive it, stand back up, and have to crawl back out of the situation. This is NOT a death-immunity mod. You can still die, and you will die if you deliberately throw yourself at zombies to trigger scenes. Defeat is a way out when you're already in trouble — not a safety net. Play to survive. [Download Male Model]ZomboRut Male Model-1.2.zip # 🎮 ZomboRut 1.2.7 — new scenes, reworked traits, and Project Remnants support [Download] ZomboRut-1.2.7.1.zip ZomboRut_1.2.7_broadcast.webm Patch notes Stains and they drip Showcase Dynamic idles from Traits (early Access Only) Things to note Should work with most mods. If you find any let me know, will try to fix from my side. Mods affecting moving corpses will conflict. Bandits are not tested much and a bit janky. Installation 🚫 DELETE THE OLD ZomboRut FOLDER FIRST. Download and unarchive the file. Drop the ZomboRut folder into your Zomboid mods directory. The final path should look like: C:\Users\<yourUsername>\Zomboid\mods\ZomboRut\42 Launch the game and enable ZomboRut in the Mods menu before loading or starting a save. Updating from an older version (recommended) Go to C:\Users\<yourUsername>\Zomboid\mods\ and delete the old ZomboRut folder entirely — don't merge on top. Download and unarchive the new file. Drop the new ZomboRut folder into the same mods directory. Launch the game. ZomboRut should already be enabled from before; if not, re-enable it in the Mods menu before loading the save. Recommended (mods) Male model + texture replacer — animations were authored against DDetrix's male model, so that one fits the rig best. Bandits (Steam Workshop) — enables the friendly consent flow and hostile-bandit surrender scenes. ZomboRut works without it, but you'll miss a chunk of the content. Mod Options (Steam Workshop) — in-game toggles for the main feature categories. Without it, B42's native sandbox options still cover everything. Moodle Framework (Steam Workshop) — body-count moodle popup. The count still tracks without it, you just don't see the moodle UI. Credits to Jaivodents, QueuedResonance — original ZomboLewd SolarEdge — ZomboWin Yonchi, Blabla012345, Nominal — solo animations Stan — textures DoomTero — ZomboRut B42 8BitRizz — Mod Icon, Mod Thumbnail Sounds NyaughtyMeow, HellicaVA, VoxAfterHours Permissions: No forking, repackaging, reuploading, or ripping code/animations/sounds into other mods without permission. Compatibility patches that hook in without modifying my files are fine, as are bug reports, feedback, and streaming. For any reuse, message me here first. Containts gameplay not suited for every one. ZomboRut-1.2.5.1.zip
  3. I have been asked to repeat myself (again). So, If you are posting 1) more than one (1) picture. and/or 2) any video, and/or 3) a wall of text PLEASE USE SPOILERS! Failure to do so leads to a slower loading of the Thread, which is inconvenient for everyone (making the act rude).
  4. Just trying to find a good modpack, havent played vr skyrim modded before and would like to have a more adult experience.
  5. AAF Autonomy Enhanced Redux View File Build from AAF Autonomy Enhanced v106 by VinFamy (& Joe Riddle) (Insert other information that is lost to time) AAF Autonomy Enhanced Redux Enjoy the sexual Wasteland (Overhauled edition) So there are some serious issues going on with the latest versions of Autonomy v3.3 onwards Some of the issues have been fixed, the Alias issue was traced to a bad global (and unchanged settings) if you increased the number of Group Sex NPCs then it wouldn't have affected you Version of Fallout 4 so I am playing the 1.10.163 version of Fallout (Old-Gen) and it does work on this version because of other mods, I cannot update for a while so I do not know if it works on Next-Gen. Hard requirements Lighthouse Papyrus Extender Here-> https://www.nexusmods.com/fallout4/mods/71420 or Garden of Eden Papyrus Script Extender Here-> https://www.nexusmods.com/fallout4/mods/74160 Robco Patcher Here-> https://www.nexusmods.com/fallout4/mods/69798 This mod allows sex scenes to occur "naturally" in the game world. *they are quite public Different kinds of sexual activities Lonesome Couples (including mutual masturbation) Threesomes (including mutual masturbation) Group Sex (between 4 to 10 members (including mutual masturbation)) Creature Sex (include limited group Creature Sex) Forms of limitations Incest (disallows family members from having sex with each other unless they are married) Marriage (disallows Married people to sleep with their non partner) Sex Tiredness (after sex, you get a bit tired so you won't have sex for a while after) Faction Control (Each faction can have its own sense of sexual activities) (The Autonomous Perk has been removed) New additions Sex Workers (get paid to have sex or paid to put on shows with other sex workers) Player involvement (will swap places with one of the NPCs(you can choose which position)) FPER support for Safe Sex and FPE Marriages (with extras (perks for sex with members of Harem if one exists*)) *not supported in FPER yet New Dialogue system (I vastly increased the number of dialogue in the mod.) This covers nearly everything featured above with a couple of exceptions (Lonesome, Sex Tiredness, and Faction Control) Reworked mechanics Gay, Lesbian, Heterosexual Chances are now designed to select the gender of a NPC (if Random Gender is selected) Autonomy Enhanced Scan Timer can be randomised with the 'Timer Duration Randomness' option you can choose the Gender of three NPCs (The third NPC is the rest of the group) *see below in the Invictusblade Animations More details about Faction Control Allows you to select the chances for each faction to have sex (in public at least) Currently cover the following factions Settlers Brotherhood of Steel Captive Children of Atom Gunner Institute Institute's Gen 3 Synth Minutemen Raiders Railroad Vault 81 (Default is 50% for all factions) Autonomy Enhanced Scan Timer = how often the mod launches Timer Duration Randomness = a duration modifier to the base Duration (Default: 0 seconds) Sex Scene Duration = Base Duration (Default: 60 seconds) so for example... you could have a base Duration of 120 seconds and modifier of 60 seconds the lowest amount is 60 seconds and the highest is 180 seconds then total is a random number in between those two amounts the total sex scene duration could be between 60-180 seconds (the lowest possible number is 30 seconds and the highest possible number is 450 seconds) Locations and Settlements select if you don't want NPC's to autonomy have sex in Diamond City or Good Neighbor also if you don't want autonomy sex occurring in Settlements Robco Patcher usage if you decide to use the Robco Patcher addition then numerous NPC's will get different Perks to govern behavior such as... Married and Family Perks are given to the following (under Spoiler) Sex Worker Perks are given to the following factions (A bit easier) So the Group Sex mechanic uses my newly made animations Invictusblade Animations AAF and/or NAF Animations (Requires SavageCabbage's My Animation Pack. Updated 15/04/23) *I haven't received permission yet (he hasn't read it yet) **so I will remove this if permission is denied Contains a large amount of modified Gang Bang Animations. Up to 10 NPCs. Male Dominated. FMMM+ = Normal Group Sex MMMM+ = All Male Group Sex. MFMM+ = Female is fucking a Male with other Males. FFMM+ = Two Females together with the rest Male. Female Dominated. MFFF+ = Male being Dominated. FMFF+ = Reverse Group Sex (Harem Style). *There are other versions of this style, (the Male is simply in other positions such as FFFMFF+) *See screenshots MMFF+ = Two Males together with the rest Female. FFFF+ = All Female Group Sex. The First Letter uses the NPC01 Gender The Second Letter uses the NPC02 Gender and the rest uses NPC03+ Gender Old Changelog Submitter Invictusblade Submitted 06/06/2021 Category Misc Sex Requires AAF (& FPE Redux for Safe Sex) \ Robco Patcher
  6. Sex Dispatcher (Quick/Easy sex starting) View File Quickly and easily start, or interact with existing sex scenes through a simple UI. Persists between game loads, highly configurable, and supports both Sexlab and P+. Originally it was just a quick debug tool for me, until I decided to turn it into a more elaborate mod given Sexlab tools is pretty broken for P+. Eventually I'll add support for OStim assuming there's not already an equivalent solution for it. Just look at the pictures for what it supports. Requirements AE or SE, or VR Skyrim versions (No LE support) Latest Sexlab version for LE or AE (Whichever is latest for you), OR Sexlab P+ (Likely works with older versions, but don't complain if it doesn't) SKSE Menu Framework Reporting bugs/problems Crash? Present a log from Crashlogger SSE Bug? Elaborate. I need details. Especially your exact Sexlab framework version. READ ME Default hotkey is Left-shift + Middle click. For the love of god, open the SKSE Mod Menu (F1), find Sex Dispatcher, and EDIT if you don't like this hotkey combination or you'd like to disable/enable some other features. I don't want to see "I don't like that hotkey" in the comments. It's on you. If you want to change the UI scaling, it's also included in the mod menu. Localization This mod supports localization under \SKSE\Plugins\sex-dispatcher - The file MUST end with _lang.json. I've included a few machine translated versions already. SKSE Mod Menu DOES NOT ship with support for all language such as Chinese. You are expected to download packs such as: Russian Support Chinese Support And so on.. Just search on Nexus for your language. Submitter asdt123123 Submitted 07/16/26 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions  
  7. Wicked Traits Unleashed View File Wicked Traits Unleashed Not every Sim should behave the same behind closed doors. WTU adds adult gameplay traits that shape how Sims behave during intimate moments. Their choices, reactions, and relationships can all change depending on who they are. Give every Sim their own way of handling desire, temptation, boundaries, and what happens after. No two encounters have to play out the same. Version 1.1.1 25 Sep 2026(Full changelog at bottom) Included Traits Everything below is available in the public release. How to add: Sim > Wicked > Personalization > Wicked Attributes > Give [Sim] Wicked Attributes You can also add them with UI Cheats Extension. Irresistible Body An Irresistible Sim gets noticed. Nearby Sims can get distracted and unlock four spicy Romance socials. Their physique also stays locked in place: No Fat Loss/Gain or Muscle Loss/Gain. Partners may keep thinking about them after the encounter, with lingering moodlets afterward. Oathbound Oathbound Sims stay faithful unless someone manages to tempt them. Temptable is the default option and can be changed in settings. While it is active, normal romantic advances from other Sims are blocked. The one exception is Try to Seduce, which gives another Sim a chance to break through. Attraction affects the success chance, and if it works, only that specific pair gets an opening. Bound is the strict option. The Sim refuses romance and intimate encounters outside their committed relationship. Allow Exceptions lets their partner approve one specific Sim without turning Oathbound off. Use Oathbound > Loosen the Rules... and choose who gets the exception. It lasts 8 Sim hours and only applies to that pair. If the vow gets tested, the aftermath reflects what actually happened. You can fine-tune how easy or difficult Try to Seduce is in settings. Wanderlust Same couple, new spot. Wanderlust can move an active encounter to another compatible location nearby without ending the session. Use Ask first to choose from up to three valid destinations, or Automatic to let the trait handle it, including for NPC-only couples. You can adjust how often Wanderlust triggers in settings, and allow one, two, or three moves per encounter. Hardcore Heart For Sims who usually pick the rougher option. During compatible automatic animation changes, Hardcore Heart can favor Rough, BDSM, domination, and similar animations without taking over the category WickedWhims already picked. How often Hardcore Heart triggers can be adjusted in settings. What can actually play still depends on the animations you have installed. Public Traits Irresistible Body, Oathbound, Wanderlust, and Hardcore Heart. Early Access Traits Aftercare, Second Wind, Bare Instinct, and more coming soon! Play the Latest Features First More traits, new interactions, and fresh gameplay additions to give your Sims even more ways to play. Get Early Access Everything from the public build is included. Aftercare EARLY ACCESS What happens after can matter just as much. After an encounter, Aftercare Sims can decide what comes next - stay close, freshen up, talk things out, or take a little space. Aftercare adapts to the Sims and what's available around them, so what happens next can vary. They might wash up together, head to bed, spend some quiet time together, talk things out, or ask for space. Successful Aftercare can leave both Sims with different moodlets. If Second Wind starts another round, Aftercare simply waits until it's over. Skipping or declining it has no penalty. The Aftercare menu stays available for 4 Sim hours after the final encounter. Ask First (Default): choose from suitable Aftercare options when the encounter ends. Manual Only: use the Aftercare menu yourself. Automatic: let eligible Sims decide what comes next on their own. Second Wind EARLY ACCESS Sometimes they want another round. After a natural ending, the same couple can start one more round with fresh timers, progression, and animations. Choose Ask First or Automatic, adjust how often Second Wind triggers, and set the cooldown. Bare Instinct EARLY ACCESS Protection does not have to stay a settled decision. During a protected encounter, a Sim with Bare Instinct can ask their partner to remove the condom. Their partner can accept, refuse, or shut the idea down completely. If they agree, protection stays off for the rest of the encounter and pregnancy risk is checked again when appropriate. Traits can work together Wanderlust can move a Hardcore Heart encounter somewhere new, Second Wind can start another round, Bare Instinct can bring up protection during the encounter, and Aftercare can take over once everything is finished. Want the latest traits and features early? Get the latest build on Patreon Settings and Cheats Open settings: enable testing cheats, Shift+Click a Sim, then choose Wicked Traits Unleashed Settings. wtu.settings - open the settings menu from the console. wtu.status - check that WTU is installed and running. Translation Support WTU includes English fallback text for every supported game locale. Optional translations are separate drop-in .package files. Keep the main WTU package installed and add the translation next to it in Mods. Translations: French (Credits to @Angelus75) | Spanish (Credits to @InkMiau) | Russian If you can translate this mod into other languages, I would greatly appreciate you ❤️ For translators Open the included Translation TEMPLATE package in Sims 4 Studio and choose the target language. Translate the values without changing their keys or placeholders, then share the finished language package separately. Requirements Required: WickedWhims Expansion packs: Lovestruck and Outdoor Retreat are optional, but recommended for the Aftercare Trait. Wicked Traits Unleashed is an independent XtremSyn mod and is not affiliated with or endorsed by the creator of WickedWhims or Electronic Arts. Installation Remove older Wicked Traits Unleashed files (both .package and .ts4script). Extract XtremSyn_WickedTraitsUnleashed_v1.x_Public.zip. Place XtremSyn_WickedTraitsUnleashed.package and XtremSyn_WickedTraitsUnleashed_Lite.ts4script in Mods. Keep the script no more than one folder deep. Do not install the Public and Early Access scripts together. Delete localthumbcache.package, then restart The Sims 4. The included Translation TEMPLATE is for translators. You do not need to install it. Troubleshooting Quick check Open the cheat console with Ctrl + Shift + C, then type: wtu.status Reporting a problem When reporting a problem, include your game version, WickedWhims version and logs, WTU edition, the traits being tested, and the newest XtremSyn_WickedTraitsUnleashed.log. Pick the traits that fit your Sims, mix them together, and let the encounters play out differently. Submitter XtremSyn Submitted 08/28/26 Category WickedWhims Requirements WickedWhims  
  8. Human Cattle Beta Version (WIP) View File This mod works for Pre-NG, NG, and AE versions of FO4 as long as you have the right versions of mods required by AAF for your version of FO4. This mod is a light-hearted treatment of an evil experiment by Vault-Tec that has resurfaced in the Commonwealth. Humans are turning into hucows, more concerned with sex, eating, and getting milked than telling you about how well the ghouls at The Slog are doing. Something has to be done before Preston Garvey can hand you another damn quest! What this mod does: It allows the player to learn about a Vault-Tec experiment (#134) that turned humans into human cows (AKA hucows), capable of surviving - even thriving - after a nuclear war. The female cows produce milk that will reduce radiation levels in humans. This makes them a valuable commodity. There is a quest in the game (look for a clue on a holotape in random settlement workbenches) to allow the player to learn more about the background while helping NPCs to find clues so a serum can be made to cure one of the NPCs, who is a female hucow. After the quest is completed, some of the NPCs may be recruited as settlers. NOTE: The quest is recommended for higher level players (at least level 20) because there is an advanced level locked terminal as well as several legendary opponents. Of course, you may choose to take a more nefarious path and start your own hucow farms at the many settlements of the Commonwealth. Create hucow serum that you can inject into hapless settlers and other humans so that they become milk producers and make you filthy rich with caps. You can milk your cows or designate settlers as hucow farmers who will do the milking for you every day. You just have to collect caps, every once in a while, from the settlement workbenches. You may also find that some of your settlers either slowly (and mysteriously) become hucows on their own or they may ask you to make them hucows, for reasons of their own. The Wasteland is a hard place, and some people just want a release from it all. Others have a hucow fetish. You can even choose to be a hucow yourself, male or female. You will find that male hucows, called bulls, are capable of fucking just about anything. Both sexes can be very sexually active although you can limit this a great deal via the MCM. The mod adds one settlement location in the Vault 81 Secret area. This settlement is available for the player once the Vault 81 "Hole in the Wall" quest AND this mod's quest to cure Emily are successfully completed. If you have the Depravity mod installed, you also have to successfully complete the Depravity Vault 81 quest, "Find the White Rabbit". The mod adds some furniture too. There are leafy beds for the cows to sleep on the ground, an examination table where you can do lots of things to assigned settlers or hucows, and versions of normal workbenches and furniture that are not usable by hucows when they are sandboxing around the settlement (note that some of this furniture is also unusable by the player if he/she is a hucow). There are also food and water troughs and invisible animation mats that you can place around the settlements where you want NPCs to do things. One example is an eating mat so that hucows will stop and eat grass from the ground at the location. I usually put about 10-20 of these in a settlement so the hucows are active during the day. A few settlements (Sanctuary, Abernathy, County Crossing, Finch Farm, Red Rocket, Starlight Drive-in, Sunshine Tidings, Taffington, Ten Pines, and The Slog) already have some of these in place. Version 1.1.0. adds hucow stall components that you can build in your settlements. Put a stall trough inside and assign a cow. There are also a few unique NPCs that you will encounter outside of the quest. There is a hucow trader at Goodneighbor and another at Diamond City. You can buy and sell hucows there. You may also find a researcher shows up at one of your settlements if you have enough hucows there. I won't tell you much about her because she'll tell you everything you need to know. There is also a holotape that you can use as a hucow management system. It will allow you to see how many hucows are in the current settlement location, how many you have total, run a bed check, and move, milk, or kill individual cows. You can track hucows in your current location by using the Hucow Control System holotape in your Pipboy. This will tag every hucow in your local area with an objective marker visible in your HUD. Voiced dialogue for this mod was created using Elevenlabs online voice generation. The mod has over 3,700 lines of dialogue. Many are duplicates or short but around 2000 lines are original. You will also find some things that are not part of the Vault-Tec experiment that are just darn fun to play with: 1) A misc object called Can of STFU that you can give to settlers, so they stop telling you about the ghouls and their tarberry bog or how much their feet hurt. Warning! Remove the can from any settler assigned as a store vendor in a settllement. Also remove the Hucow farmer's bucket from them. Otherwise, they will not use the vendor dialogue. 2) Syringes and pills that will turn human enemies into hucows. Note: that one version of the clone serum also turns males into females, so you are guaranteed to get a large herd of milk cows quickly. I use these to capture raider bosses and then "employ" them as "cash cows" at Sanctuary. Don't use these on any NPC that you need for quests (e.g. Preston Garvey). 3) A helmet that will turn a female settler into a Battlebabe who will follow you into combat, deal damage on your behalf, and heal you for free. She will also help you with your "Morning Wood" problem if you choose that setting in the MCM. She can even become a settler or a hucow in a settlement if you give her a disguise. 4) Refrigerators to hold milk and milk crates to hold milk bottles. The fridges with the doors that open allow you to put milk crates inside them. Each fridge holds three crates. Each crate holds 24 bottles. If you put the Vault-Tec (blue) refrigerator with the door that is always closed in a settlement, your hucow farmers will occasionally put milk crates in it. It also holds three crates. 5) Poop, the lowest humor denominator. If you choose to allow it in the MCM, hucows will very rarely poop. You'll find their droppings decorating your settlements (hopefully not on the carpet). As a player hucow, you can also squat and poop using a hotkey, but be careful not to do that around Codsworth, as he is not amused. 6) Robots in settlements will clean up hucow poop. No need for you to do such a menial task when you are the general of the Minutemen. Put a robot in a settlement and it will clean the poop up for you. I added this so that Jezebel would have some work to do, but every robot will do the job. 7. Moo like you mean it. A player hucow can use a hotkey to moo. If brahmin moo at you, moo back! 8. The Player hucow can eat plants. There is an MCM setting to switch cow hunger on/off. If it is on, the player will have to eat plants or suffer adverse effects when cow hunger gets too strong. Wander the Commonwealth munching on wild fruits and veggies or nibble on something more exotic? I sometimes got distracted from quests during playtesting and went around munching everything in sight. I don't know much about Boston now, but I know the location of nearly every edible plant along the roads. 9. Cum addiction. An MCM option will give the player a cum addiction, which means you will have to pester anything with a dick to get your daily supply of cum or suffer adverse effects. 10. Vault-Tec tattoos and restraints. The player can put Vault-Tec tattoos and restraints on the cows. There are a few other tats as well that you can apply via Looksmenu. If you don't like hucows, use the assets on other NPCs. 11. Security Punishment Baton. Another version of the universal baton but NPCs will notice it when you use this one on them. If you have the Captive Tattoos mod by JB, this baton will also leave a mark. Heal the marks with a stimpak on the Exam Table or by giving the cow a salve that you make in the Chem Workbench. Whip marks may also heal over time. 12. Bed Check. Because the game assigns NPCs to beds regardless of whether they can actually sleep in them (due to restrictive conditions), the player can clear settlers from assignments to hucow beds and clear hucows from assignments to prohibited settler beds (the ones buildable in this mod's section of the build menu) by asking a male hucow farmer to fix the bed problem. Bed Check will also name every bed (if you have the Rename Anything mod installed and active in your load order) so that you know who owns that bed. NOTE: The NG version of Rename Anything may not work correctly. Bed Check will still clear NPCs from owning the wrong type of bed, but will not name the beds. 13. Devious Devices Makeshift Collar. An MCM setting allows you to use the Devious Devices Makeshift Collar instead of Vault-Tec restraints when collaring hucows on the exam table or while they are sleeping. You must have the Devious Devices mod installed. 14. ZazOut 4 crops. You can craft Zaz's latex and leather crop in the Chem Workbench and use them to punish hucows (or humans). You must have ZazOut 4 or the Repacked version of it installed. These versions of Zaz's crops cause minimal damage and do not make hucows hostile. Required mods: Fallout 4 All DLCs except Creations and the High Resolution Texture Pack AAF (Get it on the AAF Discord) Extended Dialogue Interface (XDI) Recommended (optional) mods: Commonwealth Captives (a prime source of future hucows, you could play FO4 without it, but why would you? Captive Tattoos Version 3.3. (for the security punishment baton to leave whip marks on humans) Cherie's Looksmenu Overlays Nice tramp stamps and the lactating breasts overlay used in Human Cattle CBBE Pubes (works for CBBE and FG, the au naturel pube is used in game) Devious Devices is needed if you want to use the Makeshift Collar instead of the Vault-Tec Restraint Set for collaring hucows. Immersive Human Overseer Barstow if you want to turn her into a hucow using the hucow serum syringe (not the clone syringe) Looksmenu (bodygen and overlays only function because of this mod) Mad Science for Dummies Dudemer's cow body mod for CBBE, use it if you want a more cow like body. Warning: Not for FG users and may have issues with crawling and/or kneeling. Dudemer is currently updating this mod and has added a patch for use with Human Cattle. I have not tested his mod or his patch! Mod Configuration Menu because without it you can't change options Place Everywhere is very handy for settlement building Rename Anything is a mod that allows you to name everything from hucows to troughs to beds to provisioners as well as items in your inventory. Zazout 4 Repack is the repacked and revised version of Zazout 4. It works much better. Needed to use the less damaging version of Zaz's crops. Thanks to the following people: Dagobaking for AAF and the AAF Discord Server All of the moderators and frequent visitors of the AAF Discord Server JB for adding his crawling system to this mod and giving me some tips about it. Alundra for enthusiastically cheering this mod on and making a few items for it. EgoBallistic, Niston, LarannKiar, Lee3310, and VaultBait for help in learning to make this mod Thanks to Timanca for making the original crawling animations. Big thanks to LarryJD8822 for helping me pay for my ElevenLabs subscription. Installing this mod Install using a mod manager like any other mod. Conflicts This mod was originally written for pre-NG FO4 and the archives (BA2s) are the old version but NG is backwards compatible so I don't expect any issues with this mod and NG FO4. Let me know if you find any problems. After version 1.25.2, I am using FO4 NG and its version of the Creation Kit. This mod should still work for pre-NG but if you experience issues, let me know in the forum. Try not to make any actors wearing high-heeled shoes into cows or turn off the height addition for them. Otherwise you may see them floating above the ground when they crawl. EDIT: DO NOT CHANGE THIS MOD ESP TO AN ESL. IT WILL BREAK THE MOD TEN TIMES WORSE THAN ANY OTHER MOD YOU HAVE EVER CHANGED INTO AN ESL!!!! This mod uses scripts, a lot of them, and also relies on pulling specific FORMIDs. When you convert a mod to an ESL it compacts the FORMIDs, changing many of them. That means this mod cannot find the specific FORMIDs that it needs to work when you ESLify this mod. This mod places objects on the ground in Sanctuary, Ten Pines, Sunshine Tidings, Abernathy Farm, Red Rocket, The Slog, Good Neighbor, and Diamond City. If you use a mod that changes these locations, you may find hucow NPCs clipping into any new mod placed objects. None of my objects are placed inside existing buildings or on existing roads except for Good Neighbor, where some objects are placed or moved at the shack on the end of the street by The Memory Den. Body mods: This mod can morph Atomic Muscle, CBBE, Fusion Girl, and BodyTalk bodies. Indeed, a lot of the mod is about changing those bodies. You can turn off the morphs in the MCM but it is all or nothing in this beta. If you turn off the morphs, you turn all of them off and you may find few changes in NPCs as they become hucows if there are no body morphs. I plan to tailor the MCM in the final version so that you can turn off the morphs for the male or female Player Character while allowing the body morph changes for NPCs. Hot Keys: This mod uses several keys when the Player is a hucow. These include G, H, N, and M on the English Qwerty keyboard. As of Version 1.0.5. you can change the hotkeys in the MCM. G key makes the player kneel ; Keycode 71 H key makes the player stand up ; Keycode 72 You can also stand just by opening and closing the Pipboy. M key makes the player moo ; Keycode 77 N key makes the player poop ; Keycode 78 Crawling: Your hucows do not have to crawl on all fours but it adds to the overall visual effect. Hucows that are following you will walk normally but revert to crawling when you assign them to settlements. As of Version 1.1.0. the Crawl on All Fours animation mod is no longer needed. You can choose to have hucows walk normally. Use the MCM to choose between the options. You may still have a few NPCs try to crawl in certain scenes but this will be minimal. The player will crawl too as hucow. To stand upright and move faster, equip a weapon. You can also move faster in First Person view with or without a weapon. Poop: This mod does not focus on bodily excretions/products as much as Invictusblade's milking mod, but I did add HuCow poop for laughs and to make Jezebel clean it up. You can disable pooping in the MCM and let all of your cows remain constipated. There is not a lot of poop if you allow it and it does make good fertilizer to make ammunition. Other AAF sex mods: This mod has its own ways to have sex so you don't need Autonomy or Sex Em Up unless you want twice as much random sex. This mod does not conflict with the other AAF mods but you may find it less distracting to just turn most of them off when you are in a settlement that serves as a hucow farm. This is a Beta version and Work in Progress (WIP)! I plan to improve this mod over time. You can add suggestions in the support forum. I make no promises to include anything suggested but I will consider everything. Keep in mind though that I am already working on the next mod and I also have the More Ways of Washing mod to keep updated so my attention is divided. Assets used from other mods? Having spent portions of three years working on this mod, I learned a lot by looking at how other mods and the base game did things. Along the way, I tried various assets from other mods and usually discarded them after learning how they worked. However, a few assets are still in this mod in some modified form. These include the poop nif and texture from JB's Nuka World and the milk bottle rack scripts from Wasteland Dairy Framework by Invictusblade (the rack and milk bottles are base game assets). I have slightly modified the nifs and scripts but most of those assets are the work of those mod authors and I am deeply indebted to them for their creation. My cloning script and the Human Cow Control System owes a lot to Ignoto_Virum's Just Business mod and to AAF's own cloning script functions (anyone learning Papyrus should take a good look at these mod scripts as well as any work by EgoBallistic). The classic Vault-Tec restraint set uses nifs and textures from Kimy's Devious Devices mod. I made a ground model for the set but most of the creative work was by Vioxsis, I believe. The troughs are heavily modified from the Better Brahmin Troughs mod created by Andrey4791 but his kind attention to taking better care of Brahmin was a huge influence on my troughs. The SWF for the You're a HuCow perk is made from art in Brine's Sex Tec Visual Assets mod. Original art by RuthlessPeasant. I had to do a lot of work to make the art usable for an SWF but the original work by Brine and RuthlessPeasant was incredible. The crawling animations come from Timanca's mod on Nexus but use a human subgraph, keyword, and functions created by JB. Check out his mod's Nuka Ride and Commonwealth Slaver's for more sexy FO4 fun! The milky boobs overlay was created from assets used for lactation armor in the mod Lactating Breasts by vax2k4. This looks exactly like lactation overlays in Skyrim so the original creator of the texture may be someone else. Whomever they are, I am thankful for their work. The overlay texture and material files were created by Cheri Song. And, of course, some assets are borrowed from the original FO4 game and/or its DLCs. I will probably never know who made them, but I thank them for their fine work. Permissions: You can edit this mod for your personal use to adjust it to your own tastes. You may find some assets inside that already do some things that you want but I did not include them as functional elements in this beta version. You can use assets or script functions for your own mods as long as you credit me for the help. I am happy to help other mod makers produce mods for everyone to enjoy. Do not post this mod on any other website! Do not share it as your own work. Frequently Asked Questions (F.A.Q.) How do the actors become hucows? The player becomes a hucow immediately by using the MCM option for it. HuCow serum and HuCow Clone serum syringes will instantly transform human NPCs that are hit by the syringe (unless they are wearing power armor). Human settlers can start a slow timed transformation (about 18 game hours) if they are assigned to the Examination Table and injected. Some Commonwealth Captives are already affected and will slowly transform over five game days. Human settlers may talk to the player about hucows and allow themselves to be injected. Their transformation is about 18 game hours. Doctor Hope will transform slowly if she is given serum via dialogue with the player. Her transformation stages are triggered when the player has sex with her. She will not fully transform until the player tells her that she is a cow. NOTE: You must have hucow serum syringes (craftable in the Chem Workbench) in your inventory in order to inject NPCs. Syringes that are loaded in the Syringer are not recognized by the game as being in your inventory. Keep a few loose in your inventory (minimum of two) if you want to inject NPCs at the exam table or during dialogue. How do I stop my settlers from randomly becoming hucows? Give them an immunity pill. These can be crafted in the Chem Workbench. How do I have sex with the hucows? Assuming you have a working AAF setup, you can sex with hucows using AAF's home key. You can also move close enough to hucows to see the Fuck or Blowjob activation buttons and start sex scenes by activating the button. Hucows are not always ready for sex unless the player is a bull. So you do not always see the buttons. You also cannot see the Fuck or Blowjob buttons unless the hucow has been milked because the Milk button overrides the Fuck and Blowjob buttons. Once Doctor Hope has taken hucow serum, she has to be milked before she will be horny for sex. Why did I make this mod? I began work on this mod in early 2021 in order to learn how to make a mod. At the time, I knew nothing about mod making, Papyrus, or any of the assets in mods. I knew little about AAF, XML, animations, or the tools/apps/programs used to create mods. Yes, I was that optimistic and naive but I wanted to make a mod to force me to learn all of the skills necessary for mod making. Now, three years later, I have learned a great deal and most of the time, mod making is easy though meticulous and time consuming work. I still find it entertaining so I will probably write another mod or two. Why a mod about hucows? Well, I needed a theme and I remember trying the Wasteland Dairy Framework back then and being a bit disappointed that it wasn't more like the hucows that I read about on Literotica. I also tried Mad Science's four titted hucow mod and while interesting, it still didn't seem right. So, I decided to make Human Cattle. What will your next mod be about? Supermutants, I want more for the big, green, meanies. They seem to be a comic foil for the Player Character right now, and I think they can be better. And they do love a good hucow. Maybe I can even teach them how to use soap? Submitter GrimGrim31 Submitted 07/20/24 Category Quests Requirements FO4, all DLCs, Extended Dialogue Interface (XDI), and AAF  
  9. Valerica - Serana's Mom Has Got it Goin On - Sexlab and Flower Girl Editions View File "Serana can't you see, you're just not the girl for me..." DESCRIPTION: Ever dreamed of having a special relationship with a sexy vampire MILF? Wondering why everyone always fantasizes about Serana, but not her gorgeous, mature mother? This is the mod for you! Fully voiced lines, comments, and naughty fanservice await you. This mod adds 590+ 723 voiced lines for Valerica. You can beg her for attention, or simply enjoy her campy-yet-immersive comments as you travel together using a follower mod of your choice. Have sex with her in front of Serana, and Serana will even comment her irritation at being passed up for her mother! Offer Valerica a sip of your blood from the goodness of your heart, or ask her to "show you her affection" for a variety of options! Valerica will make some idle comments that are not so...innocent... and she will have comments for when you bump into her. Often times she is derisive of your advances, but you may be fortunate to receive a kind word from her - if the mood strikes. There are small prompts for the player when talking to Valerica that open up options that end in a sexual encounter. This is made for a male player in mind...particularly if you have always wanted to simp for this pretty vampire mommy. She may not be Lady Dimitrescu...but she's the next best thing. You will not be disappointed! There are plenty of generic lines that can make sense for a non-male character, but there are some that are clearly directed towards a male character. As of version 1.22, a condition has been added to male-directed responses which should have Valerica avoid saying them to female player characters. Let me know if you notice any that slipped through! Versions: Slab Edition: requires Sexlab Framework FG: Flower Girls required Victorian Era: No Animations or requirements, just the dialogue. NEXT PLANNED UPDATE Updates regarding the vanilla voice are currently on hold until the conclusion of the actors strikes to see what is decided about A.I. generation. Frequently Asked Questions Question 1: Your mod is flagged as conflicting with such-and-such of your other mods Answer 1: Yes, that is because my other mods still use the same scripts. They overwrite each other and work fine, nothing to worry about. Question 2: Does your mod work with Serana Dialogue, Amorous Adventures, Etc. Answer 2: Yes, my mod works with all dialogue mods to my knowledge. The only time my mod will conflict is if a mod changes the npc folder names of the vanilla characters. Question 3: I'm reporting a bug (animations not working, lines not triggering, etc.) Answer 3: I am happy to troubleshoot with you, but I need to know what animation mod you are using (Slab, FG, Ostim, or if multiple), and what version you are using (make sure you have the latest version installed!), make sure you have the correct edition for the animation mod that you use (FG edition does not work with Slab framework). Credits Valerica overhaul from Seranaholic by rxkx22 Bloodmage Outfit by Sunjeong BDOR Danharum outfit by team TAL Claws from outfits by Apachii Accesories from Osare Minibikini Hair from KS Hairdos smp wigs by ousnius Screenshot location from Castle Revelhost by RogueReverie Special thanks to shadowman2777 for his hard work and putting this together with his great scripting talent! If you want Valerica as a follower, you will need to use one of the many follower mods available. Personally, I really like Relationship Dialogue Overhaul by cloudedtruth Shout-out: Shadowman has released a version of his own with a completely unique voice on his Nexus page. It includes some additional features not found in this one, such as voiced dialogue for marriage (still requires a separate mod). Take a look if you'd like to support him. He played a big role in creating this mod and deserves praise and recognition for his content! (https://www.nexusmods.com/skyrimspecialedition/mods/103188) P.S. If you want your Valerica to look like mine, I use the 3BA body, porcelain skin texture, KS hairdo wigs, and other mods mentioned under credits. I included my personal bodyslide of her here as well. Valerica Lust of a Mother Victorian Edition.7z Valerica Lust of a Mother Flower Girl Edition 1.21.7z My Valerica 3BA Bodyslide Preset-89474-1-0-1682459472.7z Submitter Martianman686 Submitted 05/29/2023 Category Adult Mods Requires Sexlab Framework, Flower Girls, Etc. Regular Edition Compatible Yes  
  10. Cyrodiil's favourite adult bookshop. Contents under pressure. Open carefully and keep cool. Now with additional delicious quest content. Readme, spoiler guide to quests, textures and meshes files included. Just dump it all in your Data folder and enable with your favourite method. Not all, but most, books in this mod contain sweaty, panting, 'where did I put the kleenex?', ummm, 'adult situations'. If you download it and feel you have made baby Jesus cry, don't come crying to me - you were warned! This mod is no longer on the Nexus. Trippy Maeva Scribonia's Bookshop is now available, in updated form, from the Oblivion Adult Mods download forum. (here:
  11. Pearl Sugarheart is retiring, but she’s left you in the best hands. Meet her amazing new replacement: Sonia Rose 🌹 the Pink Cat
  12. Version 1.0.0

    21 downloads

    ◆ STORY ◆ The summer heat has reached its peak, and the AC in your decrepit apartment simply isn't up to the job. As a freelance artist, how are you supposed to work like this?! With no other choice, you pack up your gear and set up shop at the Smile Café — a quiet little refuge from the sweltering streets. But there's no way you could have predicted the escapades about to unfold... Freelancing ain't easy! Keep your bank account alive, chase the girl of your dreams, and see where the summer takes you. ◆ FEATURES ◆ 8 female characters to meet, charm, and pursueAn intriguing, full-bodied storyline with plenty of twists80 adult CGs to unlock along the wayFull Chinese and Japanese voice actingFun mini-games to break up the story
  13. View File Summer at Smile Cafè ◆ STORY ◆ The summer heat has reached its peak, and the AC in your decrepit apartment simply isn't up to the job. As a freelance artist, how are you supposed to work like this?! With no other choice, you pack up your gear and set up shop at the Smile Café — a quiet little refuge from the sweltering streets. But there's no way you could have predicted the escapades about to unfold... Freelancing ain't easy! Keep your bank account alive, chase the girl of your dreams, and see where the summer takes you. ◆ FEATURES ◆ 8 female characters to meet, charm, and pursueAn intriguing, full-bodied storyline with plenty of twists80 adult CGs to unlock along the wayFull Chinese and Japanese voice actingFun mini-games to break up the story Submitter RahRah23x Submitted 10/07/26 Category Other Games Requirements Install Instructions  
  14. View File Shiinr Animation Pack the "View" in the download is the Shiinr-Anime_Pak1.8.5 (for scake 6.20 and above )! the other file "Json for scake_6_18 "(only for who use old version of scake) doesn't have the animation PAK inside! you need to download the "View" file to get it! Hello, this pack is Steam only: ---25 animations for the moment---- I can make Pal X Pal but the player will be involved in (threesome or more) But i won't do any: Female/Female, - Vore (but will have animation close to vore) and anything that go Inside the butt of the player(i will use only male player!) you can find me on Jackal's Den discord: https://discord.gg/5FcTmACVW4 the player model (you can find the latest Bakkas player model in Jackal's Den discord) and Pal model animation i use are from I've also added sound and effect so make sure to install "PalSoundBank" and "PalFluids" mod! Submitter Shiinryu Submitted 10/09/25 Category Palworld  
  15. Porno TV channels View File Hi there! These are replacements for the TV channels, all shows have been replaced by porn scenes, now every channel is a porn channel! Video and sound quality of all files are great, videos are about 4 to 10 minutes long, be sure to check out the content list below! The files replace the text in-game so you can choose the channel you want to watch. Just drag the files (OR download the .zip and extract) into your Documents\Electronic Arts\The Sims 4\Mods and enjoy! below is the list of channels and models: V1 Anal channel feat Dakota Skye replaces sports channel (1 vid) Celebrity channel feat Pamela Anderson and Paris Hilton replaces Comedy channel (2 vids) Mycherrycrush channel feat Mycherrycrush replaces cooking channel (2 vids) Solo channel feat Michelle H (AKA Red Fox) replaces the fireplace channel (1 vid) JAV channel feat ? and ?!? replaces kids channel (2 vids) Classics channel feat Silvia saint, Kobe Tai, Marilyn Jess and Brigitte Lahaie replaces action channel (4 vids) Latina threesome channel feat Gina Valentina replaces news channel (1 vid) Young Stars feat Melissa Moore and Ginebra Belluci replaces the romance channel (2 vids) Trans channel feat CandiceTS, Valenjonex and Vicats replaces the music TV channel (3 vids) V2 Below are alt scenes for every channel: Anal Maid channel feat Anya Krey replaces the Sports channel (1 vid) X Art channel feat Red Fox, Angelica replaces the comedy channel (2 vids) Petite channel feat Ashlyn rae, Emily Grey replaces the cooking channel (2 vids) Ruski channel feat Taiga replaces the Fireplace channel (1 vid) Blacked channel feat Elsa jean, Hope Harper replaces the Kids Network (2 vids) Amateur channel feat Bunnybutt, Holydumplings, Travis and Katie, LunaxJames replaces the Action channel (4 vids) Bukkakke channel feat Shino Aoi replaces the News channel (1 vid) BigAss channel feat Monique Alexander, Ella Hughes replaces the romance channel (2 vids) Pornstars channel feat Jesse Jane, Riley Steele, Stoya replaces the Music TV (3 vids) V3 each channel is dedicated to one trans model VicaTS replaces the action channel (4 vids) Bruna Butterfly replaces the Comedy channel (2 vids) Grazi Cinturinha replaces the cooking channel (2 vids) Almosttoast replaces the fireplace channel (1 vid) Sara Salazar replaces the kids network (2 vids) youngwoozzz replaces the music TV channel (3 vids) Ella Hollywood replaces the news channel (1 vid) Miran replaces the romance channel (2 vids) Nat replaces the sports channel (1 vid) DLC channels replacements: V1 Kids Room Stuff Cockers channel feat ValenJonex, Valery Mcqueen, xmariannax replaces the BEtween TV City Living Solo TS channel feat Bailey Jay, Angeles Cid, Rakel Rodrigues replaces the Civic Public Access HC TS channel feat Ella Venus, Alice Blitz, VicaTS replaces the Politisim Cocksuckers channel feat Little Caprice, Ava Taylor, Lupe Fuentes replaces the World Culture Network Vintage Glamour Stuff InTheAss channel feat Alex Grey, Stoya, Monique Alexander replaces TV Classics Seasons Remy channel feat Remy lacroix replaces the Weather Forecast V2 Kids Room Stuff Bimbos channel feat Capri Cavani, Carmen Luvana, Nancey replaces the BEtween channel City Living Silvia Saint channel feat Silvia Saint replaces the Civic Public chanel Starlets channel feat Hope Haper(+ Jennifer White), Marsha May, Kylie Quinn replaces the politism channel Transtar feat Miran, Valentina Mia, Ella Hollywood replaces the World Culture Network Vintage Glamour Stuff The Classics feat scenes from Tarzan, Barbara Broadcast, Justine 2 replaces the TV classics channel Seasons Snow White channel feat snow white and the 7 dwarfs (yep, its porn) replaces the Weather Forecast channel If you have any questions feel free to contact me! IMPORTANT!! Remember that you cannot have two replacements for the same channel, so if you are already using another channel replacement mod you should set it aside before puting this files in the mod folder! Download only the packages or the .zip containing all the packages. DON'T DOWNLOAD BOTH for your own sake and for internet usage sake If you like this mod, check out my movie replacements for Movie Hangout Stuff pack (link below). If you have any suggestions about what i could do next or complaints about models/scenes/mod/whatever send me a message or comment! Submitter Picolino Submitted 08/29/2020 Category Other Requires base game  
  16. View File Carnalitas Love Reimagined A rework of the Carnalitas Make Love interaction and its related effects aiming at better realism and immersion, more variety, and improved player experience. The latest version is compatible with CK3 1.19.x and Carnalitas 2.16. If you are still on CK3 1.18.x, download version 0.10.2 instead, and use it with Carnalitas 2.15. Note: Since an official CBO version compatible with the latest CK3 and Carnalitas versions is not available, you should use CBO Unofficial. Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events. Overview Carnalitas introduces a Make Love interaction that allows the player character to have sex with their lovers, spouses, concubines, or slaves. This feature is quite popular with players, and there are plenty of other mods that extend it or build upon it. However, it also has certain limitations that have never been addressed so far in any mod. By default, Make Love uses the vanilla sex scene generator originally used for some of the Seduce and Romance scene events. While this generator is quite nice, it is only really appropriate if both partners are deeply in love with each other. This breaks the immersion when Make Love is used on partners different from lovers, e.g. a spouse that has a negative opinion of you, or a slave who deeply hates you, the master who enslaved them. Originally, Carnalitas intended to support 3 different types of sex scenes: "consensual", "dubcon", and "noncon". Unfortunately, the logic to select the appropriate type never produces any other result but "consensual". Furthermore, there are actually no events in Carnalitas or other mods that would satisfy the "dubcon" or "noncon" condition. Even the name Make Love itself may not be appropriate when demanding sex from a slave who is neither a lover nor an official consort. Historically such acts were often condemned by religion as adulterous or worse, and should have all sorts of consequences in the game, ranging from stress impact to piety loss and opinion loss with the victim. For this reason, the Carnalitas Slavery Expansion mod introduced the Demand Sex interaction, without addressing the above issues however, so that slaves, while losing 20 opinion, are still acting in the sex scene as if enamored with the player. This mod improves and expands the Make Love interaction in order to properly address these limitations. It does this by adding a new sex scene generator that generates animations, backgrounds, and texts appropriate to many different attitudes and their combinations in both "consensual" and "dubcon" situations. It also re-introduces the Demand Sex interaction with its negative consequences, fully integrated with the new generator, and makes a number of other changes to make Make Love more immersive and enjoyable. Since I am not a good writer myself, I opted for not generating the sex scene text sentence by sentence as in the Paradox generator, except for a few introductory sentences that are intended to reveal the partners attitudes. The rest of the text is a quote from a work of literature that is randomly chosen from a large number of such quotes to correspond to these attitudes and other circumstances. The other changes to Make Love (and Demand Sex) introduced by this mod include: You can only make love to someone who is currently at the same location as you (can be disabled via a game rule). Both you and the target may lose (or gain) additional stress and piety depending on your traits and faith. You can choose additional options in sex interactions to request "orgy" or "bdsm" sex scenes depending on your traits and other conditions. The pregnancy chance is dynamic instead of hardcoded. Important actions such as Can Make Love list all characters that can be targeted. Carnalitas DT traits (Voluptuous, etc.) have attraction opinion. Carnal Court Make Love and Carnal Court Demand Sex have conditions and effects consistent with Make Love and Demand Sex if CBO is installed. Starting with version 0.8.0, this mod also adds an improved version of the Rape Carnalitas interaction for raping prisoners. It uses the new sex scene generator and has conditions and effects that are consistent with the other sex interactions. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the Make Love and Rape interactions and their related effects in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the Make Love or Rape interactions. Enhancing it in a way that is supported by Carnalitas, for example adding additional sex scene events, is fully supported. This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, but before CSR and CPR in the load order. This mod has also been designed to be compatible with Character Body Overhaul. If CBO is installed, it adds Carnal Court Make Love and Carnal Court Demand Sex interactions that have conditions and effects consistent with Make Love and Demand Sex, but use CBO animations. This mod conflicts with Carnalitas Slavery Expansion since both introduce Demand Sex interactions that are similar, but differ in important details so that making the one compatible with the other would be impossible. However, if you like both CSE and this mod and insist on using them both, you can still do this. The CSE Demand Sex interaction will be overridden by this mod's one, causing minor changes to it that can be adjusted via game rules. Other CSE features are not changed by this mod. Localization This mod is currently available in English, Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20). For other languages, it uses the original English text as a placeholder. Links LoversLab GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README. Submitter pharaox Submitted 09/17/23 Category Crusader Kings 3 Requirements Carnalitas  
  17. caramella ft. @BlinxDaSupaVillain's Wally Wally doing wally things lol 🌿🚬
  18. View File ***Note that this is a Beta Release*** About This mod adds 2 additional stages of cum effects for each of the 3 default regions provided by SexLab: Vaginal, Oral, and Anal. This allows the user to experience a greater number and combination of stacking cum effects resulting from SexLab scenes, with a total of 4 stages for each region. That's 124 combinations! Wow! With MCM you can configure the number of layers to use depending on your preferences, anywhere from 0 to 4. With MCM you can also configure how to handle Vaginal Cum with Schlonged Actors to better support users with Futa mods. The EffectsShaders for Cum are also altered to use 1+Alpha for transparency to prevent strange desaturation seen on default cum effects in well lit environments for some users. This mod is built for and with Skyrim SE but is reportedly LE compatible. Prerequisites SexLab Framework All SexLab dependencies (Skyrim, SKSE, etc.) Installation MO2 (recommended), or other applicable Mod Organizers: Install the mod Prioritize below SexLab for both overwrites and ESP Manual: Install SexLab Extract this mod into Skyrim's Data folder, overwrite when prompted I recommend backing up your files just in case, or start using MO2... Upgrading MO2 (recommended), or other applicable Mod Organizers: Disable/Remove the prior version of SLACS Install the new version Prioritize below SexLab for both overwrites and ESP (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Manual: Extract this mod into Skyrim's Data folder, overwrite when prompted Note that the textures have moved from ./Data/Textures/SexLab to ./Data/Textures/SLACS; you don't have to clean these up, but it's a waste of drive space if you don't I recommend backing up your files just in case, or start using MO2... (optional) IF you are loading an existing save that was running SLACS v0.1.0b, you will likely need to Clean & Rebuild SexLab once more Upgrading from SLACS v0.2.0b to v0.3.0b should require no action Troubleshooting & Suggestions ***Note that this is a Beta Release*** If you are having trouble, verify there are no other mods overwriting this one & or drop this lower in mod priority & load order. Ensure you don't have any mods active that may be blocking the spell effects of SLACS, it is reported that "Glow be Gone" will block the effect unless you configure it to ignore SLACS. Beyond that, or if you have suggestions for the mod, post away. Future Plans Look at patching for mods that utilize the native SL Cum Functions - Enabled as of 0.3.0b, will see separate uploads Utilize RaceMenu Overlays for effects instead of EffectShaders Utilize Normal Maps for higher quality Implement new textures Time-based "crusty" effects Implement further MCM customizations Credits @Ashal for SexLab & LoversLab & @oli3d for work on the original SexLab cum textures which have been utilized in this mod so far: @Mr. Wick for the Insane Cum Textures SSE, utilized to build textures for the third and fourth layers in this mod: By extension, @Vacaliga & @QuiteUnfortunate for SexLab Cum Textures Remake + Slavetats 1.2.5 & SexLab Quite the Sperm Replacer 4.20 Ridiculous Edition respectively: Submitter Kyeckr Submitted 05/09/2020 Category Sex Effects Requires SexLab Framework SE v1.63 Regular Edition Compatible View File
  19. View File Casualities: Afterdark The (probably) long awaited, Casualities: Unknown sex mod, now coming to a theater near you! Casualities: Afterdark is a (Work In Progress) mod focused on adding sex to the game of Casualities: Unknown. As such with anything that's not final, things are subject to change. Gitlab https://gitlab.com/foxythethird/ScavPrototypeSexMod If you have any problems, questions or suggestions; support will be provided within the dedicated discord server. https://discord.gg/petyWsQaER Here is a collection of concepts/ideas that are thought of for the mod and/or currently being worked on! https://trello.com/b/MKzMG33n/sexmodreal If you want to support us! Every penny goes towards development of the mod. US/EU/Other - https://ko-fi.com/foxythird RU - https://pay.cloudtips.ru/p/4a4d6942 Submitter FoxyTheThird Submitted 09/30/26 Category Other Games Requirements BepinEx v.5.4.x.x Install Instructions HOW TO INSTALL Install BepInEx (x64) Installation instructions For BepinEx Package the mod .dll inside of BepInEx/Plugins (After first launch of game w/ BepinEx installed)  
  20. Skyrim SexLab - Sex Animation Framework v1.62 - UPDATED Jun 3rd 2016 View File Skyrim SexLab (SSL) v1.62 An adult animation framework This version of SexLab is for LE Edition ONLY For the newer SE / AE version, click here ----- Description -------------------------------------------------------------- Skyrim SexLab, is intended to serve as a unifying resource for modders to pull animations from to aid them in development of adult themed mods, without having to going through the complex scripting work it takes by themselves. A modder is provided with a wealth of tools and functions they can call that will aid them in creating their own mod. As it is intended as a resource mod that other mods can pull from to use for adult animations. This mod does NOTHING by itself, and requires a separate mod to make use of the resources provided. ----- Frequently Asked Questions ------------------------------------------- http://www.loverslab.com/topic/17711-sexlab-frequently-asked-questions-faq/ ----- Requirements ------------------------------------------------------------- Skyrim Script Extender (SKSE) REQUIRES SKSE 1.7.3 OR NEWER Fores New Idles in Skyrim (FNIS) REQUIRES FNIS 5.4.2 OR NEWER FNIS Creature Pack version 5.2 or newer is required only if you want creature animation support in SexLab, otherwise it is not required. If you get a warning in game about not having 5.2 installed despite having installed it. You have without exception, installed it incorrectly. You can either ignore the warning and keep using SexLab like normal if everything working anyway, or do the smart thing and figure out what's wrong with your FNIS install so the warning will leave you alone. SkyUI REQUIRES VERSION 5.0 OR NEWER If you dislike SkyUI for some reason, you can also install SkyUI-Away on top of it. It may work fine with older versions if you refuse to upgrade to 5.0 for whatever reason. You do so at your own risk. An actor skeleton mod such as XPMSE2 or XPMSE3 Unofficial Skyrim Legendary Patch OR the individual applicable patches Skyrim, Dawnguard, Dragonborn, and Hearthfire Unofficial Patch This is not a hard requirement and can be skipped, it has been known to fix some problems people have had related to SexLab however and there is little to no reason to not be using them anyway. If you choose to not use the Unofficial Patches for whatever reason, expect to be browbeat about not having them when posting your load order in the troubleshooting section. ----- Basic Installation Procedure ------------------------------------------ After properly installing SKSE, SkyUI, and FNIS as listed above, follow these steps. Download the latest full framework pack & install it using your mod manager of choice (Mod Organizer highly preferred.) Run the GenerateFNISforUsers.exe tool. If you have a custom animation skeleton installed (very likely, if you don't you should. See: XPMSE2 or XPMSE3) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. DO NOT ignore any warnings or errors you see in the FNIS window. Activate the SexLab.esm file in your list of active mods. Load or start a new save game in Skyrim and navigate to the Mod Configuration menu titled "SexLab" Check that you meet the requirements on the left pane and then click the Install option in the top right. NOTE: Some of the checks you'll see there are only soft dependencies, or can be a false-negative. If the Install button is clickable for you, just go ahead and continue. [*]Close all menus and stand still until the install finishes, it can take a few minutes. ----- Basic Update Procedure ------------------------------------------------- Download the latest full framework archive, if you are using a version older than 1.60, you will need the full archive, otherwise you will only need the update patch. Extract the updated framework/patch into your Skyrim's data folder, or if using Mod Organizer (like you should be) then merge the files ontop of an existing MO mod install for SexLab Framework. (optional, but recommended for safest upgrade) Disable ALL SexLab related mods except for SexLab.esm and any that are absolutely required or disabling will mean losing progress on in some way. Navigate to your Skyrim's data/tools/GenerateFNIS_for_Users folder and run the GenerateFNISforUsers.exe utility. If you have a custom animation skeleton installed (if you dont, you should) make sure you check the "Skeleton arm fix" patch. Click the big button that reads "Update FNIS Behavior" You should see a line that says "Reading SexLab ..." if not you've done something wrong. Load your save game and you should see a notification that SexLab is updating and/or installing, it will then go through the update process. If you were using a version of SexLab such as 1.59c or older, you will not get this notification and will instead need to go into the SexLab MCM and click the Install button. [*]Wait 1-2 minutes, until you see a notification that says SexLab has finished updating and/or installing [*]Wait another 30 seconds or so and then perform a quick test animation either via the SexLab MatchMaker mod or by starting one via the animation editor. [*]Assuming the test animation was successful, save your game with the update now fully applied, you should see the appropriate version number listed on the last page of the SexLab MCM. [*](optional, but recommended for safest upgrade) if you followed step 3, you should now reinstall all the SexLab mods you disabled, ensuring you are using the latest version of each. For best results reinstall them one at a time and make sure they are functional with the new version of SexLab before reinstalling the next one. ----- Creature Use Instructions ----------------------------------------- If you want to use creature animations, you will need to follow some extra installation instructions. Install the latest FNIS and the latest FNIS Creature Pack if you have not yet, both of which are available on the FNIS Download page Run GenerateFNISforUsers and click the big "Update FNIS Behavior" button. After it finishes patching, you should see 2 lines, "Create Creature Behaviors ..." and BELOW that "Reading SexLabCreature ..." Load your Skyrim save Navigate to the SexLab Mod Configuration menu and go to the first available settings page, "Animation Settings" Check the box for "Allow Creature Animation" so that it is in a toggled on state (the box is filled instead of empty) You will need to install mod that lets you start animations with creatures, as SexLab Framework does not start any animations by itself. SexLab MatchMaker works with creatures, and is the more straight forward of means to start creature animations. For others, look through the download page for SexLab mods with creature support ----- Suggestions ----------------------------------------------------------------- Since SexLab is largely a sex animation mod, you will likely want nude male and female bodies. While the mod does come with a nudesuit option to use in place of installing actual nude body mods, that remains an imperfect solution and is provided only for the sake of completeness. It's use is actually strongly discouraged. I would remove the feature entirely if I didn't know a handful of people who throw a fit. There are many body mods to choose from, personally I use and suggest UUNP / CBBE Bodyslide and Schlongs of Skyrim Default/Average for males. If for some weird reason you absolutely refuse to use a real body replacer and insist on using the horrible nudesuits option instead, you can enable the option in SexLab's MCM settings and then install the default meshes and textures for it here: SexLab Default NudeSuit SexLab is a very script heavy mod, if you come across an issue in-game related directly to SexLab, the very first place you should look is unquestionably the Papyrus debug log, with just the tiniest amount of modding know how you should be able to track down the culprit from just glancing over the log, if you can't decipher it than it should be unquestionably the first thing you are posting in a request for help. A BBP enabled skeleton is also useful, as many of the animations include BBP support, though it is optional it is STRONGLY recommended. I'd suggest XPMSE2 or XPMSE3 There is support for other strapons for females to use, but you will need to download and install them separately and run the "Rebuild Strapon List" option from the menu's Rebuild page if you install or remove any after loading the mod. The supported strapon mods are aeonflux88's strapon, Horker Tusk, Futa Equippable, Cozy & Rebels Equippable TG, & SOS Equipable Schlong If you want First Person animations, I highly recommend using the Immersive First Person View mod by h38fh2mf Stop using Nexus Mod Manager or no manager at all and start using Mod Organizer. In the likely event that you run more than just a handful of different mods, install and run LOOT when installing and updating mods. ----- Uninstalling ---------------------------------------------------------------- To cleanly uninstall the mod, perform the following steps. With your current installation, go into MCM and select the "Rebuild & Clean" page. Click on the row that says "Clean System" You will be prompted to close all your current menus, do so. After closing your menus and being told the system clean is complete, save your game. Perform the uninstall procedure for any 3rd party SexLab mods you have installed. Quit the game. Disable SexLab.esm and any SexLab mods you have enabled in your load order ----- Changelog ---------------------------------------------------------------- More detailed changelog at http://git.loverslab.com/sexlab/framework/commits/master v1.62: User Relevant Changes / Additions: Increased install limit of animations to 500 (up from 375) Added option to entirely remove any use of scaling applied to actors anywhere in the sexlab. May cause or fix some graphical glitches for some people or prevent the occasional scaling related CTD. [*]Holding Shift+End while outside of a sexlab animation will now forcibly end all active sexlab animations being done by NPCs. Functionally the same as opening the SexLab MCM and clicking the debug option to stop all scenes, but with the bonus of not having to navigate through the MCM to do it. [*]Added an enable toggle to the animation editor in the MCM The animation editor in the MCM will default to showing the currently playing animation for player Makes it easier to disable an animation you don't like without having to find what it's name is and hunt it down in the MCM. [*]Added a count of how many character animations, creature animations, voices, and expressions sexlab has registered so far. In the MCM debug/rebuild page. Lets you see how close you are to approaching the limit of 500. [*]Added Dragonborn and Dawnguard beds to sexlabs list of automatically detected beds when starting an animation. [*]When setting the player or NPC's voice setting in the MCM, any currently playing animations involving them will automatically update to use their newly set voice. Makes it much easier to test/sample various voices and find one you like. [*]The name of the animation being played is now only sent to your notifications if you have debug mode enabled. It is otherwise only shown in your console. [*]Creatures and Characters can no longer have the other's voice applies to them. Werewolves can only use the werewolf voice type if they are currently a werewolf. [*]SexLab no longer checks for a creature pack install, since they are no longer separate downloads. [*]Various other major and minor bug fixes and performance improvements. Mod Creator Relevant Changes / Additions: Added a method of registering animations via JSON files (similar to SLAL) See /SKSE/Plugins/SexLab/Animations for details A tool to generate the JSON files based of an animator's hkx files was originally planned, unsure if I'll get to it now or not though. [*]Added functions for adding custom bed forms to sexlabs bed list, including defining custom offsets to use for aligning to that bed and/or defining whether or not it's a bedroll, double, or single bed. Intended for beds in name, but could easily be used for helping define animation alignment for furniture other than beds as well. [*]Added modevent "SexLabActorGenderChange(form actorform, int gender)" that gets sent whenever an actor has their gender/futa-ness overridden or override/futa-ness removed. [*]Added some requested config property accessors to the main API script related to creatures. [*]Fixed some bugs related to making an actor silent during a scene. v1.61b: FIXED: Animation starting a few feet floating in the air. FIXED: Actors "jittering" during animation FIXED: Player being stuck while trying to move the scene FIXED: Free camera being disabled when changing animations during the 1st stage NEW: Export/Import settings now also includes your customizations in the Strip Editor. v1.61: NEW: Toggle to enable actors walking to the location of the scene instead of instantly teleport NEW: Support for creature voices + some default creature voices for the basic creature types NEW: The cum texture from animation can now double up on a single location. If a character already has the vaginal cum texture applied, the 2nd time it's applied it'll apply a messier more cum filled version NEW: A toggle option to set whether or not newly encountered NPC's will have their sex stats seeded or initialized as empty NEW: Can now set your targeted actor's forced gender from the SexLab MCM as well NEW: When swapping between actors to adjust the location for in an animation, the newly selected one will glow briefly to indicate which you now have selected NEW: Option to fully disable the use bed prompt / disable only when player is victim / always ask NEW: Frostfall 3.0 support, exposure will automatically pause during animation so you don't freeze to death. NEW: Added support for NiOverride High Heels under the same toggle that previously handled only HDT High Heels. ALTERED: AP animations are now disabled by default ALTERED: Creature animations are no longer a separate pack, because I'm tired of dealing with people who can't figure it out API: Further documentation and guides added to SexLabFramework.psc for modders API: Lots of new API additions for modders, most of which were requested by various modders at some point. Sorry if I forgot the one you requested - remind me again FIXED: Aggressive scenes wrongly getting non-aggressive animations or not being tagged as aggressive internally FIXED: Poor default positioning for various animations when played on a bed FIXED: Lip Sync has been heavily altered and is now more compatible with expressions FIXED: Various other bugs users have reported that I can't fully remember right now FIXED: Orgasm triggering instantly when scene starts and separate orgasms are enabled FIXED: Various issues related to async animations not starting properly, with some actors not playing their animation while others do FIXED: Lots of other stuff v1.60.2 hotfix 2: Added back in a copy of MfgConsoleFunc and reverted expression functions to use them instead of SKSE's native functions. Added a message in the MCM strip options to inform you what item you currently have equipped in a slot when you hover it Added a message in the MCM strip editor to inform you what slot masks an item uses when you hover over it. Raised the number of possible animations in a single scene from 100 to 125 Fixed an issue with character scale not being reset properly at the start of and during animation. Fixed an issue with weapons getting re-equipped in the wrong hand after animation. Fixed an issue with orgasm effects not triggering properly under certain conditions. Fixed an issue that caused items flagged in the strip editor as always/never strip to not be treated property during stripping. Fixed an issue with PapyrusUtil 3.0 that sometimes caused CTD during save load Fixed a bug with aggressive animation selection (thanks to user Random of Amber) Expanded the install fatal error to be more clear and provide some suggestions. Some misc performance improvements throughout the MCM and animation startup. v1.60.1 hotfix 1: Set actor storage preloading to no longer hold up the install process, and only occur once Added a check for if sexlab's files/quest have been overridden and prevent attempts to install with an error message Added a new schlong adjusting hotkey. Defaults to the 'C' key. v1.60: The SKSE requirement has been bumped up to 1.7.3 beta (or newer if available by the time you're reading this) is now required. The FNIS requirement has been bumped up to 5.5 or newer On new or old installs, you must now manually start SexLab's install process from the SexLab MCM install page. If you wish to use creature animations, the creature animations are now in a separate archive and is no longer included by default. If you for some crazy reason insist on using the nudesuit's option, the meshes and textures for it have also been removed from the default archive. You can find a link to these meshes and textures in the main post, or by clicking here Animation, creature animation, voices, and expressions are all now capable of registering up to 350 unique items each - can be easily expanding in the future if we ever bump up against the limit again. 14+ new animations by various authors such as Leito, 4uDIK, 3jiou, Mitos, & Arrok. These are animations previous in the NSAP pack, more to be carried over to the default pack in future updates. New item strip editor in MCM. Select items you or a target actor have in their inventory that should always or never be stripped at the start of a scene, regardless of other strip settings. Creature animation scan now have specific genders defined for their creature roles. By default all genders are considered the same gender, this can be toggled via the new creature gender option in the MCM. The player and NPCs can now optionally have separate, multiple, orgasms as their enjoyment stat builds up over the course of an animation. This is an optional effect enabled in addition to the traditional orgasm effect on the last stage of animation that has been in previous versions. A new animation setting option in the MCM to forcibly filter out non gay or lesbian animations in a scene when appropriate. So for example, 2 females in a scene will generally not play a regular animation with strapon if other animations are available to them. Can toggle the players override gender directly from the SexLab animation settings MCM page, so players can easily set them selves as transgender, with "female" player characters being treated as "male" in the eyes of SexLab, or vice versa. You can now toggle the default behavior of the adjustment hotkeys between adjusting all stages (default) or only the currently stage being played. Whichever you set it to will flip the modifier ctrl modifier hotkey to perform the opposite when held in combination. When targeting an actor and viewing their stats in the SexLab Diary/Journal, you can press the reset stats button once to complete zero all their skills, and then when pressed a second time while all stats are still zero in order to re-seed their starting stats. A new "limited strip" option (disabled by default) that will cause the actors in a scene to default to using the foreplay/limited strip options you have set, if ALL animations in the scene being played consist of only oral and foreplay animations. HDT Hight Heel effects detected and disabled after character strip to remove the height offset. Automatically enabled if you have HDT HighHeels installed, but can be turned off in the MCM if you prefer actors to keep their height offset during SexLab animation. Pressing the Realign actors hotkey is now more forceful, making all actors completely reset their animation, re-calculate their positions, and start the current stage's timer over from the start. Holding down the rotate scene hotkey will now continually rotate the actors until let go, just as the other adjustment hotkeys have done for a few versions now. Much improved (in my experience) syncing between separate actor animations. Many, many bug fixes and performance improvements than I could possibly remember or even attempt to name. TONS of things not listed here intended for modders to do new things with, will be more clear once the updated API documentation is released. ----- Modder's Guide ------------------------------------------------------------- A modders guide to using the API can be partially found in scripts/sources/SexLabFramework.psc as well as here: http://git.loverslab.com/sexlab/framework/wikis/home WARNING: The API docs are currently fairly outdated in some spots for v1.60. It should be fine in most spots, but if you have any questions feel free to private message me or ask somewhere else and I'll answer soon as I'm able. Updating them is my top priority right now. If you are a mod developer looking to develop a mod using SexLab, feel free to contact me via private message and I will do everything I can to help you along and if possible upgrade the framework to fit your needs. ----- Future Plans ---------------------------------------------------------------- See dedicated development thread ----- Credits ----------------------------------------------------------------------- Scripting & Project Owner: Ashal SKSE Plugin: kapaer - Mfg Console h38fh2mf Ashal Animations: Unknown Modders - http://skup.dip.jp Arrok - BBP Animations JoshNZ - Animated Prostitution Mithos Blac945 Zynsch TDA Zynsch Bleagh PanicForever Athstai - Dark Investigations 3jiou - http://www.loverslab.com/topic/38317-3js-animations/ Mitos - http://www.loverslab.com/topic/42217-mitos-animation-shop/ Leito86 - http://www.loverslab.com/topic/39465-animations-by-leito-12915-new-animations/ 4uDIK - http://www.loverslab.com/topic/38934-аnimations-for-sexlab/ FalloutBoy2 - http://www.loverslab.com/topic/39160-animation-complete/ Audio: Lovers with PK Setekh Mesh/Textures: Calyp - Strapon oli3d - Bukkake Shaders 4uDIK1 - Male Nudesuit Dimon99 - Female Nudesuit Vacaliga - Stacking cum textures Localization: aravis7 - French CGi - German mswind - Chinese anonymous - Japanese fedim - Russian sh1ny - Russian holtof55 - Russian Huili - Russian RockMic - Italian NOTE: If you have an updated translation file or would like to translate or update one of the existing translations; send it to me or let me know if you have any questions about how. ----- Permissions ----------------------------------------------------------------- You must ask my permission before distributing this base framework on any site other than LoversLab.com The animations themselves belong to the individual modders who made them, I am using them solely by their permission and/or stated open use policy. If you wish to repurpose them else where it is there permission you need and not mine. Unless you are contributing to the Git repository development branch, you are not allowed to edit any of the included scripts and resources except to translate the mod into another language. If you wish to translate the framework into another language, go right ahead, no need to ask. If you need it, I will provide you with as much support as I can to assist you with the translation process. Afterwards if you want to send me the translated file and I will package it with the releases, or you are free to release the translation file, and the translation file alone, however you wish. ----- Contacting Me -------------------------------------------------------------- I will provide direct support to people via email and private message ONLY if you are a modder using the framework in your mod. People seeking support for using the mod contacting me this way will be, without hesitation, completely ignored. If you need support for the framework, use the thread or support section, I will answer such questions there and only there. --------------------------------------------------------------------------------------- xx Submitter Ashal Submitted 04/24/2013 Category Framework & Resources Requirements SKSE 1.7.3+, FNIS 6.0+, SkyUI 5.0+ Special Edition Compatible No
  21. Milking Human Kindness View File Welcome to your new home, breeder! Alternate start scenario and unique location with lightweight quests, lore-friendly stories and so many super mutants... Hello beta testers. This is a prerelease of the first phase of what's planned to become a much larger mod. I have playtested it extensively and fixed all the bugs I encountered, but I'm certain there are plenty more for you to find. Please let me know in the support topic if you run into problems with the setting or new gameplay features. I can also try to answer specific questions there, within reason, but first make sure you've read everything on the file page and initial few support posts where frequently asked questions and known bugs will be tracked. No offense, but for now I'm not interested in your ideas on what else I could add, I already have a planned feature list longer than a behemoth's belly bat. What I need help with is improving what's already implemented, so if you're interested in doing that your assistance is most welcome. Please be aware that this mod includes references to non-consensual sex, human bondage, extreme violence, snuff, bestiality, drug and alcohol use, forced breeding, breastmilk, fat fetishism, degrading speech, pee play, and all sorts of similarly perverted fare. Engaging in any such activities is entirely optional, but if you're easily offended by these ideas then this mod is not for you. This mod will theoretically work with a male protagonist and even alternate race mods, but it's designed around playing as a human female (sorry guys!). So what the hell is in this? Without giving too much away, the mod consists of a central area where super mutants are fertilizing human women the old fashioned way, and using them to incubate new super mutants. You'll also find that the Commonwealth strain super mutants have learned to harness F.E.V. based fertility hormones which improve their chances of reproducing, and they may occasionally inject you with some during sex (as well as confiscating any birth control you're carrying, you won't be needing that any more). While under the lasting effects of the drug, you and any followers will be able to move freely among super mutant camps as long as you remain naked and don't equip any weapons (the included HUD indicator can help to warn you whenever you forget you're armed or clothed). Anything to know about installing? Not much... it's a FOMOD package, so use a modern mod manager that can support those. You do need all the DLCs since it takes assets from most of them for added flavor, and F4SE because the game's scripting engine is somewhat limited without it. Other mods are optional. Dialogue in this mod is currently unvoiced; silent voice files are included to handle lip movement and make it skippable, but it's strongly recommended you turn on both dialogue and general subtitles from the in-game display settings. There is no actual pregnancy mechanic included, but the scenario is meant for use with Family Planning Enhanced with its separate FPESuperMutantAddon.7z or Family Planning Enhanced Redux with Wasteland Dairy's Offspring plugin, and has some soft script integrations with either of those if present. AAF is, of course, strongly recommended (and no, I won't even attempt to explain how to install AAF) but is not strictly required to use the mod, you just won't be having any sexy-time animations without it. With AAF you'll want either Creature Resources or Ultimate AAF Patch so that greenies have appropriate sex organs and a dismemberable skeleton. Savage Cabbage's (for super mutants) and BP70's (for masturbation) animation packs should be sufficient to satisfy the scenes called by this mod's features. Installing Mod Configuration Menu will make it possible to toggle some of the mod's features off and on, adjust settings or access debugging functions. HUDFramework is used by the optional on-screen indicator for armed and clothed states. There's also soft integration with or support for additional mods which may enhance the experience of those who like to use them: Unhealthy Craving, Skimpy Armor Keywords Resource, LooksMenu, Better Living Through Cumistry, Provocative Perks, TSEX, Sex Attributes, Sexual Harassment, Animated Tentacles, Commonwealth Captives, Torture Devices, Kziitd Fetish Toolset, Real Handcuffs, Devious Devices, Cursed DD Enchantings Redux. DD Armorbench Unlocker, Bound in Public, Advanced Needs 76, Light 'Em Up, Myopia Simulator, Get Dirty, More Ways of Washing, BYOP, CWSS, Immersive Animation Framework, Immersive Nail Polish. Many of these integrations rely on RobCo Patcher configuration, so will activate transparently if it's installed. Additional mods you might want to consider using with this if they interest you: Chem Visuals, Alias Settlers, Alias Mutants, Behemoth Weapon Variety, Super Mutant Behemoth 4k, LC's UHD Super Mutant Hound 4k, Suicider Replacement, Super Mutant Workshop, Autonomy Enhanced Redux, and Canary Save File Monitor. The SAKR-based nudity system, if used, benefits from having some preset outfit data so you won't need to create your own; popular compilations include NGamma's Skimpy Armor Keyword RobCo Patches and Rubber Duck's SAKR Repo. Conflicts with other mods? This mod is tested with and designed for use with AAF 1.0 and later, not older versions nor alternative reimplementations. Inclusion of this mod in modlists and collections is not supported. Older releases are kept available for a limited amount of time in order to give users the opportunity to revert to them in case of regressions, but unsupported releases will be removed at the author's whim. The perks in this mod were inspired by, and are therefore mostly redundant with, Beneficial Nudity Redone (thehurtbear) and Passive Radiation loss while Nude (Modfreak). If you plan to acquire the perk books from the Colostrum Cave Adventure quest, you should probably uninstall those mods. There are also some vanilla Fallout 4 locations where this mod adds items or characters and, while it's kept to a necessary minimum, anything altering these locations could lead to accessibility issues: Vault111Ext, WestEverettEstates01, WestEverettEstatesExt02. In particular, load plugins which include "previs" for those locations like PRP or UWBF after MilkingHumanKindness.esp if you use them, or else you'll get missing landscape in affected cells (PRP) and the bathroom in the Backyard Bunker won't be full-featured (UWBF). For custom random events, a new stacked event branch is inserted in the story manager. This necessitated setting the child field of the vanilla game's REBranchNormalTriggers from REBranchSpecialTriggers to the new MHK_Encounters (which in turn has REBranchSpecialTriggers as its child). Any mods which add or alter random encounters will conflict if they similarly adjust the relationship between those two REBranch nodes, in which case a patch plugin may be required. Armorsmith Extended and Equipment Crafting Overhaul remove underarmor coverage from many vanilla outfits, which causes this mod's internal nudity tracking implementation to think you're unclothed when wearing them, but optional SAKR based nudity tracking is strongly recommended (used automatically if SAKR is installed) and won't be affected by underarmor slot patching by mods like AE and ECO. Early game quest mods like Commonwealth Slavers, Deviously Cursed Wasteland or DLYH Light Alternate Start can be problematic if you start the captive scenario for this mod without first completing any similar sorts of slavery and bondage quests that are already in progress, since you might otherwise end up stuck without the resources or freedom you need to survive. You can use them together, just be careful to plan out what order you'll play them in and don't start the scenarios for more than one at a time. Mods which perform extensive setup routines when first installed can cause severe script lag, resulting in noticeable delays for actions in this mod. For best results when beginning a new playthrough, wait for any startup notifications to scroll off the screen, and maybe even explore the area around the vault for a minute or two before you interact with the safe. You might consider using Baka MaxPapyrusOps to reduce script contention and startup times, but if you're still experiencing issues with script-driven features then test with SKK Script Lag latency detector to help pinpoint the cause. How do I start? Find an innocuous looking safe just outside Vault 111, and you should be able to figure out the rest for yourself. This is intended for entry-level characters fresh out of the vault so is best used in a new playthrough, ideally loading an unmodded save like Ms. Vault 111 (you'll be given options to reset your name, special stats and appearance anyway). It should also work with more seasoned characters, but probably won't be nearly as much fun. If you're carrying a lot of things in your inventory, or in companion/follower inventories, you should store it all somewhere like a settlement first; the scripted inventory transfer could take a long time to complete and make it seem like your game has frozen. Of course, keep a save from before you installed this, and don't uninstall it mid-play either since it does have scripts. Removing it probably won't break anything as long as you use the shutdown opion in its debugging page in MCM, but I'm not responsible when your game catches on fire. If you get stuck, check out the FAPs (Fucking Amazing Pointers) post for some possibly fun-spoiling details. Quests Credits and Permissions All assets in Milking Human Kindness are reused from Fallout 4 or are the creation of the author, and are supplied free of charge to anyone who wishes to play. An exception is the perk images, which are modified mash-ups of artwork by Shadman, distributed under open permissions. You're welcome to reuse any of the assets or scripts in your own creations, but don't repost this mod itself anywhere, and please let others know if you use any of its contents in creating any of your own published mods. The author also reserves the right to reuse, with credit, content from any patches or add-ons specifically for this mod including but not limited to translations, voice packs, BodySlide conversions, BodyGen templates, texture replacers, third-party mod integration functionality, HUDs and icons, perk graphics and similar assets. Thanks! I could never hope to assemble a complete list of all the people whose work has inspired me either in concept or through example, nor those who have provided invaluable assistance on this journey. Nevertheless, I wholeheartedly thank the LoversLab community, all the modders who answered my endless stream of questions, and the countless mod authors whose creations titillated while showing me what's possible. Your generosity (and perversity) knows no bounds. If in doubt, fuck it; if not in doubt, get in doubt! Submitter vaultbait Submitted 05/26/2023 Category Quest Requires Fallout 4 Script Extender (F4SE)
  22. Version 1.1.1b

    36021 downloads

    Wicked Traits Unleashed Not every Sim should behave the same behind closed doors. WTU adds adult gameplay traits that shape how Sims behave during intimate moments. Their choices, reactions, and relationships can all change depending on who they are. Give every Sim their own way of handling desire, temptation, boundaries, and what happens after. No two encounters have to play out the same. Version 1.1.1 25 Sep 2026(Full changelog at bottom) Included Traits Everything below is available in the public release. How to add: Sim > Wicked > Personalization > Wicked Attributes > Give [Sim] Wicked Attributes You can also add them with UI Cheats Extension. Irresistible Body An Irresistible Sim gets noticed. Nearby Sims can get distracted and unlock four spicy Romance socials. Their physique also stays locked in place: No Fat Loss/Gain or Muscle Loss/Gain. Partners may keep thinking about them after the encounter, with lingering moodlets afterward. Oathbound Oathbound Sims stay faithful unless someone manages to tempt them. Temptable is the default option and can be changed in settings. While it is active, normal romantic advances from other Sims are blocked. The one exception is Try to Seduce, which gives another Sim a chance to break through. Attraction affects the success chance, and if it works, only that specific pair gets an opening. Bound is the strict option. The Sim refuses romance and intimate encounters outside their committed relationship. Allow Exceptions lets their partner approve one specific Sim without turning Oathbound off. Use Oathbound > Loosen the Rules... and choose who gets the exception. It lasts 8 Sim hours and only applies to that pair. If the vow gets tested, the aftermath reflects what actually happened. You can fine-tune how easy or difficult Try to Seduce is in settings. Wanderlust Same couple, new spot. Wanderlust can move an active encounter to another compatible location nearby without ending the session. Use Ask first to choose from up to three valid destinations, or Automatic to let the trait handle it, including for NPC-only couples. You can adjust how often Wanderlust triggers in settings, and allow one, two, or three moves per encounter. Hardcore Heart For Sims who usually pick the rougher option. During compatible automatic animation changes, Hardcore Heart can favor Rough, BDSM, domination, and similar animations without taking over the category WickedWhims already picked. How often Hardcore Heart triggers can be adjusted in settings. What can actually play still depends on the animations you have installed. Public Traits Irresistible Body, Oathbound, Wanderlust, and Hardcore Heart. Early Access Traits Aftercare, Second Wind, Bare Instinct, and more coming soon! Play the Latest Features First More traits, new interactions, and fresh gameplay additions to give your Sims even more ways to play. Get Early Access Everything from the public build is included. Aftercare EARLY ACCESS What happens after can matter just as much. After an encounter, Aftercare Sims can decide what comes next - stay close, freshen up, talk things out, or take a little space. Aftercare adapts to the Sims and what's available around them, so what happens next can vary. They might wash up together, head to bed, spend some quiet time together, talk things out, or ask for space. Successful Aftercare can leave both Sims with different moodlets. If Second Wind starts another round, Aftercare simply waits until it's over. Skipping or declining it has no penalty. The Aftercare menu stays available for 4 Sim hours after the final encounter. Ask First (Default): choose from suitable Aftercare options when the encounter ends. Manual Only: use the Aftercare menu yourself. Automatic: let eligible Sims decide what comes next on their own. Second Wind EARLY ACCESS Sometimes they want another round. After a natural ending, the same couple can start one more round with fresh timers, progression, and animations. Choose Ask First or Automatic, adjust how often Second Wind triggers, and set the cooldown. Bare Instinct EARLY ACCESS Protection does not have to stay a settled decision. During a protected encounter, a Sim with Bare Instinct can ask their partner to remove the condom. Their partner can accept, refuse, or shut the idea down completely. If they agree, protection stays off for the rest of the encounter and pregnancy risk is checked again when appropriate. Traits can work together Wanderlust can move a Hardcore Heart encounter somewhere new, Second Wind can start another round, Bare Instinct can bring up protection during the encounter, and Aftercare can take over once everything is finished. Want the latest traits and features early? Get the latest build on Patreon Settings and Cheats Open settings: enable testing cheats, Shift+Click a Sim, then choose Wicked Traits Unleashed Settings. wtu.settings - open the settings menu from the console. wtu.status - check that WTU is installed and running. Translation Support WTU includes English fallback text for every supported game locale. Optional translations are separate drop-in .package files. Keep the main WTU package installed and add the translation next to it in Mods. Translations: French (Credits to @Angelus75) | Spanish (Credits to @InkMiau) | Simplified Chinese (Credits to @rbaggio) | Russian If you can translate this mod into other languages, I would greatly appreciate you ❤️ For translators Open the included Translation TEMPLATE package in Sims 4 Studio and choose the target language. Translate the values without changing their keys or placeholders, then share the finished language package separately. Requirements Required: WickedWhims Expansion packs: Lovestruck and Outdoor Retreat are optional, but recommended for the Aftercare Trait. Wicked Traits Unleashed is an independent XtremSyn mod and is not affiliated with or endorsed by the creator of WickedWhims or Electronic Arts. Installation Remove older Wicked Traits Unleashed files (both .package and .ts4script). Extract XtremSyn_WickedTraitsUnleashed_v1.x_Public.zip. Place XtremSyn_WickedTraitsUnleashed.package and XtremSyn_WickedTraitsUnleashed_Lite.ts4script in Mods. Keep the script no more than one folder deep. Do not install the Public and Early Access scripts together. Delete localthumbcache.package, then restart The Sims 4. The included Translation TEMPLATE is for translators. You do not need to install it. Troubleshooting Quick check Open the cheat console with Ctrl + Shift + C, then type: wtu.status Reporting a problem When reporting a problem, include your game version, WickedWhims version and logs, WTU edition, the traits being tested, and the newest XtremSyn_WickedTraitsUnleashed.log. Pick the traits that fit your Sims, mix them together, and let the encounters play out differently.
  23. AAF_darthroman_creature_pack View File Latest version 1.1.5 available on my Patreon. Thank you to everyone who is willing to support my work. I'll also be posting updates here periodically. Thank you all. Discord On the eve of the game's 10th anniversary, I'm excited to present my animation pack, where you’ll find long-awaited content like Radstag animations, Radroach, and more. At the moment, each animation is a standalone looped scene and doesn't include branching stages. Possible glitches: There is possible minimal clipping, I tried to remove it as much as possible, but all this can also depend on your character settings. You can manually adjust it by going into the body morphs looksmenu and adjusting the genital sliders to your setups. Also make sure that the scale mod AAF_SCRS_from @lee3310 is installed and active, without it there will be no match. For correct animations with bloatfly update to the latest version of AAF_SCRS (I kindly ask you not to write me messages that in some scene something has popped out by 5 pixels.) in order to use the RadStag you can catch it in a cage or install this mod by eskanonen I can't say anything about compatibility with NAF, it's up to you, but there was solutions, just look on NAF pages For correct work with AAF Violate please check mod page Credits: This pack was made possible thanks to the work of many mod authors, the support of the AAF team, and many other contributors — thank you all for your work and help. Special thanks to: EgoBallistic Shadeanimator Rufgt Leito ZaZ and The ZeX Team Crazy Dagobaking IceStormNG Gray User BrainstormEpilog MaikCG lee3310 kziitd Holylokki Nharra Allnarta EngineGaming Vader666 maximusmaxy Ulfberto Indarello expired6978 Septfox SQr17 cormell eskanonen IceStormNG Maxie Straw Guest ✶Saya Scarlett ♥ Queen Succubus✶ Sorry if i forgot to mention someone. Special thanks also to the creator of the "CBBE-Futa-PonyBody-BodySlide" mod. I couldn’t find you to say thank you — thanks to your work, the Radstag has a mesh for penis. Hard requirements: ZaZ Extended Skeleton AAF Bad End Animation Pack (for particle effects!) AAF (versions tested and working 1.5.5, 1.7.2, 1.7.2.2, 1.7.4) UAP patch (for creatures genitals) LOOKSMENU (1.6.20 or 1.6.18 for game version 1.10.163) Soft Requirements: SAM (required tongue for correct animations with RadStags) Craftable Bad End Animation Pack (furniture build for some animations) Beta: Bad Ends Furniture 0.1 beta 5 (furniture build for some animations) AAF_SCRS (for correct scale) Animal Posing Framework (behaviors needed) FusionGirl Extended Facial Sculpting (for more facial controls) Bad Dragon Dildos 1.0.0 (for animations with craftable dildos) NSFW Sound Pack for sounds EAP patch need behaviors creatures to work correctly Installation: You can install the pack via mod managers or manually. Compatibility: This pack is built for Fallout 4 version 1.10.163.0. Work with NG version and AE if correctly installed all for them TFM. Body: I prefer FusionGirl (Body Gen, vagina morphs, 2 types genitals) 9.1 by @Indarello. But it's your choice Audio: Sounds are taken from @Ulfberto’s UAP pack. But this is much deeper, as it was passed down from mod to mod, thanks again to all the authors! Tongue: I used SAM tongue and maximusmaxy permission Rigs: ZaZ_AutoBounce_RIGs, Crazy_F4Animation_Rigs, my own setups Permissions: -You may use my animations in your mods, but please ask for permission first. -You may not charge for mods using my animations, except for voluntary donations. -You may not upload this mod or any mod using my animations to Nexus or Bethesda.net. Сhangelog: If you liked the mod and want to thank or support me, you can buy me a coffee on Ko-fi. https://ko-fi.com/darthroman Submitter darthroman Submitted 07/31/25 Category Framework & Resources Requirements
  24. Version 0.12.0

    158313 downloads

    A rework of the Carnalitas Make Love interaction and its related effects aiming at better realism and immersion, more variety, and improved player experience. The latest version is compatible with CK3 1.20.x and Carnalitas 2.17. If you are still on CK3 1.19.x, download version 0.11.0 instead, and use it with Carnalitas 2.16. Note: Since an official CBO version compatible with the latest CK3 and Carnalitas versions is not available, you should use CBO Unofficial. Check out my new mod Pyrates - take landless adventure to the seas with new buildings, contracts, and events. Overview Carnalitas introduces a Make Love interaction that allows the player character to have sex with their lovers, spouses, concubines, or slaves. This feature is quite popular with players, and there are plenty of other mods that extend it or build upon it. However, it also has certain limitations that have never been addressed so far in any mod. By default, Make Love uses the vanilla sex scene generator originally used for some of the Seduce and Romance scene events. While this generator is quite nice, it is only really appropriate if both partners are deeply in love with each other. This breaks the immersion when Make Love is used on partners different from lovers, e.g. a spouse that has a negative opinion of you, or a slave who deeply hates you, the master who enslaved them. Originally, Carnalitas intended to support 3 different types of sex scenes: "consensual", "dubcon", and "noncon". Unfortunately, the logic to select the appropriate type never produces any other result but "consensual". Furthermore, there are actually no events in Carnalitas or other mods that would satisfy the "dubcon" or "noncon" condition. Even the name Make Love itself may not be appropriate when demanding sex from a slave who is neither a lover nor an official consort. Historically such acts were often condemned by religion as adulterous or worse, and should have all sorts of consequences in the game, ranging from stress impact to piety loss and opinion loss with the victim. For this reason, the Carnalitas Slavery Expansion mod introduced the Demand Sex interaction, without addressing the above issues however, so that slaves, while losing 20 opinion, are still acting in the sex scene as if enamored with the player. This mod improves and expands the Make Love interaction in order to properly address these limitations. It does this by adding a new sex scene generator that generates animations, backgrounds, and texts appropriate to many different attitudes and their combinations in both "consensual" and "dubcon" situations. It also re-introduces the Demand Sex interaction with its negative consequences, fully integrated with the new generator, and makes a number of other changes to make Make Love more immersive and enjoyable. Since I am not a good writer myself, I opted for not generating the sex scene text sentence by sentence as in the Paradox generator, except for a few introductory sentences that are intended to reveal the partners attitudes. The rest of the text is a quote from a work of literature that is randomly chosen from a large number of such quotes to correspond to these attitudes and other circumstances. The other changes to Make Love (and Demand Sex) introduced by this mod include: You can only make love to someone who is currently at the same location as you (can be disabled via a game rule). Both you and the target may lose (or gain) additional stress and piety depending on your traits and faith. You can choose additional options in sex interactions to request "orgy" or "bdsm" sex scenes depending on your traits and other conditions. The pregnancy chance is dynamic instead of hardcoded. Important actions such as Can Make Love list all characters that can be targeted. Carnalitas DT traits (Voluptuous, etc.) have attraction opinion. Carnal Court Make Love and Carnal Court Demand Sex have conditions and effects consistent with Make Love and Demand Sex if CBO is installed. Starting with version 0.8.0, this mod also adds an improved version of the Rape Carnalitas interaction for raping prisoners. It uses the new sex scene generator and has conditions and effects that are consistent with the other sex interactions. Compatibility This mod requires Carnalitas as a prerequisite (obviously). While it modifies the Make Love and Rape interactions and their related effects in a substantial way, it doesn't touch other Carnalitas features and should be compatible with all of them. This mod also supports changing its game rules mid-game with the Gamerule Gadget mod. Compatibility with Mods Based on Carnalitas This mod should be compatible with all mods based on Carnalitas that don't modify the Make Love or Rape interactions. Enhancing it in a way that is supported by Carnalitas, for example adding additional sex scene events, is fully supported. This mod has been explicitly designed to complement Carnalitas Slavery Reimagined and Carnalitas Prostitution Reimagined, so you are encouraged to use all of them. If you do this, put this mod after Carnalitas, but before CSR and CPR in the load order. This mod has also been designed to be compatible with Character Body Overhaul. If CBO is installed, it adds Carnal Court Make Love and Carnal Court Demand Sex interactions that have conditions and effects consistent with Make Love and Demand Sex, but use CBO animations. This mod conflicts with Carnalitas Slavery Expansion since both introduce Demand Sex interactions that are similar, but differ in important details so that making the one compatible with the other would be impossible. However, if you like both CSE and this mod and insist on using them both, you can still do this. The CSE Demand Sex interaction will be overridden by this mod's one, causing minor changes to it that can be adjusted via game rules. Other CSE features are not changed by this mod. Localization This mod is currently available in English, Chinese (translated by @Dark_Crow), French (translated by @don-vip), and Korean (translated by @ipni20). For other languages, it uses the original English text as a placeholder. Links LoversLab GitHub Repository If you like this mod, you may also consider my other mods: Carnalitas Slavery Reimagined, a comprehensive rework of the Carnalitas slavery system. Carnalitas Prostitution Reimagined, a comprehensive rework of the Carnalitas prostitution system. Search & Trade Artifacts, search for artifacts, buy them from other characters, and sell them to other characters. Travelers, characters always travel to their home when it changes instead of teleporting. Active Courtiers, courtiers search for spouses themselves for less micromanagement, stronger AI, and immersion. Pyrates, take landless adventure to the seas with new buildings, contracts, and events. For detailed information on all features and changes, see the full README.
  25. [AAF] M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 2.12.50 (Extended Social Interactions) A modification that covers all the basics to properly sexualize your Fallout 4. Check it also for Skyrim Legendary Edition, HERE. MOD GUIDE: HERE! MOD FAQs: HERE! FOR MODDERS: HERE! WHAT IS THIS MOD? This is a jack of all trades mod regarding sex features. Its purpose is to cover all the basics features a reasonable man or woman would want regarding sex, in a coherent, consistent, fair and balanced way gameplay-wise, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with almost any other good mod by simply adjusting its settings accordingly but it excels when used as the only main sexual mod in your load order. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors... because as you surely have noticed, Fallout 4 doesn't have many non combat activities, with MCG, instead, you can rely on solid gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, recruit who you want as companion, stop in bars, play and flirt with npcs, date people, fear harassment, prostitute yourself, trade in slaves and much, much more... SUMMARY OF FEATURES REQUIREMENTS: All these requirements are mandatory ALL FALLOUT 4 ORIGINAL DLCS; F4SE: HERE MCM: HERE LOOKSMENU: HERE (already a requirement for AAF) AAF: HERE. AAF THEMES: HERE. You need to install all of them, this means that you need to install the Vanilla, Kinky and Creature themes. LEITO'S ANIMATIONS: HERE. SAVAGE CABBAGE ANIMATIONS: HERE. ATOMIC LUST ANIMATIONS: HERE. OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but you can expand MCG features if you install them: HUD FRAMEWORK: HERE. To have widgets of your Lust, Wear and Infamy levels (you may additionally need its patch for dev_UI, if you use it). AAF FAMILY PLANNING ENHANCED: HERE. MCG will make sure you not start a pregnancy if you start a kissing/hugging or foreplaying/masturbation from MCG. Also wearing a condom from FPE will prevent MCG diseases from sexual acts; WORKSHOP SYNTH PRODUCTION: HERE. Synths built using that mod will be flirtable and enslavable at will; CREATURE PACK RELEASE: HERE. (Valid for any other creature pack for AAF). MCG natively support sex with all actors in Fallout 4, you can have sex with any race of Fallout 4, including robots, bugs, animals etc... Stats will be always calculated and if you don't have an animation for a particular race MCG will play a fade to black instead, so you can still pretend to roleplay; RSEII: CSA - COMBAT SURRENDER AND ABDUCTIONS: HERE. MCG player defeat system is integrated with the abductions from CSA, with this when the player is raped defeated you can end being abducted after the rape. AAF BAD END ANIMATIONS: HERE. When you have this mod installed you can execute submitted or enslaved npcs using these amazing animations. And in addition, if you have the MCG Player defeat (Respawn system) enabled, you can enable the execution animations also for the player when you are defeated. AAF BP70s FALLOUT4 SEX ANIMS: HERE. Vanilla chaises can be activated to have sex on them with MCG. POLISTIRO'S PATCHES: HERE. AND AAF OVERLAY PATCHES: HERE. Only CumNWealth_Patches_Base.rar should be installed of AAF Overlay Patches; MCG can apply cum effects if the relative option in MCM debug page is enabled. This system has also a fail safe that remove Cum overlays of those two mods from the actors when the magic effect finish, in case AAF or LM fail. This means that this mod can have a similar function as the mod "Wash out that cum". Generally the more animations packs, the more XMLs patches and gender support you have the better, MCG is a mod that has a very free conception of sex, basically you can do sex with who or what the fuck you want. But if you don't have the animations for the actors you are planning to do sex with, MCG will replace it with a fade to black, it's up to you to find the AAF XMLs patches and animations that satisfy your gaming needs and set MCG settings accordingly. In particular orgy animations in the MCG mod requires genderless XMLs to fully work, if you don't have them it is suggested to set MCG to avoid orgies. INSTALLATION: (Optional for better performances): Disable Fallout 4 Papyrus logging, why and how to do it in THIS POST. Make sure all the requirements are installed correctly with all their dependencie, especially AAF and its XMLs patches if you use them. Download and install MCG FO4 v2.12.50. Do not unpack the .ba2 file of MCG, if you do it you will have to follow the for modders guide, in particular you will have to pay extra attention to not overwrite other mods scripts with MCG ones. If you use any of the mods in the list in the following spoiler, you must download and install MCG Compatibility Patches v2.12.50 to patch them, so they can be used with MCG without producing conflicts. Note that if you don't have any of the mods in that list you don't have to install these compatibility patches. (Optional for no kissing and hugging poses): download and manually extract the content of the "AAF" folder inside the archive "MCG_NoKissHuggingPoses" to your Fallout 4/data/AAF directory in your PC. The files with (Optional) mark are patches for mods that are not required to be installed, they are completely optional and you could install them if you like the changes they make to the original mods, see the suggested mod paragraph below for more info; Source files and MCG_Integration_Kit are for modders only and if you are not a modder you must not install those files. Once into the game remember that MCG when loaded the first time starts completely disabled, and you can activate it when prompted by the starting pop up message or later using the "START THE MOD" button in the MCM front page of the mod. Also note that the "Respawn system", "NPC-NPC random sex system" and the "Npc Initiative (approach) system" need to be manually enabled, each of them in the MCG Option hotkey menu after you activate the mod, if you want to use them: SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: FULL DIALOGUE INTERFACE: HERE. It's a very well done mod which also preserve the "prompt" part of the dialogues so you can also have "Text Replacement" like knowing exactly what are you going to pay for a prostitute, or a doctor in the MCG dialogues. FDI is a superior choice over XDI, which doesn't preserve the "prompt", but both are compatible with MCG; CWSS: HERE. Optional patch available in the download section of MCG change the buffs to be less OP and make them visible in pipboy, and also add support for the big CWSS showers to be used by MCG furniture selector for sex perk to have sex on them when planning sex. (Do not use this patch if you have other mods that rely on the original CWSS like the "Get Dirty" mod). COMPANION STATUS HUD: HERE. Optional patch available in the download section of MCG limit the hud widgets to ten followers and align the widgets to the right while scaling them down to be minimal, in addition you can show and refresh them pressing the RIGHT CTRL button or hide them by long pressing the RIGHT CTRL button; LIGHT EM UP 2.0: HERE. Optional patch available in the download section of MCG reduce the duration of nicotine effects and the quantity of cigarettes and cigars to be like similar mods from New Vegas and also replace the lit cigar and cigarettes model if you drop them to the LIT one instead of the original off one and other recently additions: Custom immersive animation for when using cigarettes with MCG (The animation can be enabled in the MCM of MCG, Debug page). The animation will play if the player is not in power armor, not in combat, with weapons sheated and generally when it is not sit in any furniture or vertibird. Once started the animation can be controlled using the Right Shift key to have a smoke, drop the cigarette or put it in your mouth. The advantage over other mods is that the animation doesn't lock the player movement. Ligth2.0 cigarettes, cigars and stogies are valid to be used in the "Relax Scenario CRIME AND PUNISHMENT: HERE. It's an awesome mod by the great Flashy - JoeyR that I highly suggest to enhance your gameplay. It is also integrated with some MCG mechanics thanks to some of its optional patches that you can directly download from that mod page. LOAD ORDER: Generally is not important but if you have the following mods make sure to put them after MCG so they'll have an higher priority: RSEII: CSA; INCOMPATIBLE MODS LIST: HERE! KNOW BUGS LIST: HERE! HOW TO UPDATE THE MOD: If you are updating a save to version 2.12.50 from version down to 2.7.30 you must unistall the previous version with a mod manager. Then install the new version with the mod manager and finally once in game you must stop and restart the "Npc Initiative system" and "Respawn system" (Player defeated features) if you use them. Updating from versions lower than 2.7.30 is not possible on the same game, in that case a new game is required. MOD STATUS: The mod is officially finished feature wise. Support for bug fixing will continue if needed. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Fallout 4 are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the FAQs and other materials I have provided you in the long period I developed this mod. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF F4SE; Because some mods will just be impossible to code without it; DOC CLOX, VINFAMY AND CHOSEN CLUE; Because they started everything about sex in Fallout 4... ASHAL: Because of the best sexual framework ever seen on this planet, and because his work on Skyrim enabled me to make MCG for Skyrim LE on which this mod is based and ported from even with all the current limitation of FO4; CRAZY, LEITO, SAVAGECABBAGE,RUFGT: for fantastic animations! DAGOBAKING: Because of the AAF. HALSTROM: for AAF THEMES! FLASHY(JOE-R): For inspiring me in start modding Fallout 4 in the first place, and for RSEII abductions system! IGNOTUM_VIRUM: for letting me check his code for inspiration! LAZY GIRL and KENTINGTON: for inspiration in the cloning code; nKALEX: for sexout unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! GRAYUSER: for AAF Bad End Animations mod! EXPIRED6978: for LooksMenu! POLISTRO AND RIOT_PUNCH: for human and mutant looksmenu cum overlays! KENNEDYMADEIT: for AAF XMLs Extended! VIOXIS: for "Strap-on's of Fallout 4". PRA: for "Grave Digger". LEGAL: Downloading or any form of distribution or modifications of this mod is allowed only from LOVERSLAB SITE; You can use the source code, provided under license, to do everything you want in your mod, or you can make forks, changes to this mod and even upload your own version of this mod, but: You must mention me (Anghelos92) in the credits of your mod if you were inspired or used any code from me as I did for every author that inspired or helped me with this mod; You must provide your source code in the download section; Don't allow any child porn situation in your modification, of any kind even if this is a videogame; No priority given in terms of privileged support or limited exclusive temporal distribution of newest version to eventual Patreon or Donators of any kind; If I go "AWOL" from this site for more than a month and a reasonable amount of attempts to contact me have been negative, I authorize Loverslab Staff to take ownership of this very download topic from me and give it to any maintaner(s) of good will. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "Fallout 4" which modifies. The file here presented is allowed to be downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Submitter anghelos92 Submitted 04/13/2019 Category Misc Sex Requires READING CAREFULLY THE INSTRUCTIONS;
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