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Sexout Struggle View File REQUIREMENTS OPTIONAL MOD : - NVSE 6.2.6 - Stamina 2.5 (Affects your struggling power) - SUP NVSE 8.55 - JIP 57.15 - UIO 2.30 - SexoutNG 2.10.97 1) Description : This mod triggers a struggle when Player is rapped. Different types of struggle can be chosen, the difficulty is based on the difference in strength, health and sex between the Player and rapists (Males have strenght bonus against Females and vice versa). The struggle difficulty is also increased for each nearby rapist ally (within a radius of 750). In case of victory, the sexout animation will stop, so the Player will escape the rapists (and perhaps avoid being inseminated). Please note that since version 2.0.0, you will get a cumulative malus if you press the same key in succession (if the struggle keys are "LEFT & RIGHT", you will en up losing the struggle by only pressing LEFT or RIGHT). The mod also has a framework that allows mod Authors to trigger a pre-rape struggle. The idea is allowing to replace eventual random calculations with a system where the player is physically involved in the result process. The pre-rape struggle framework can be used for both victim and aggressor players (see the framework section). 2) Compatibility : SexoutStruggle shouldn't have any compatibility problems with other mods, either for the mod itself or the framework part (SexoutStruggle will just decline any struggle requests if a struggle is already in progress) 3) Options available in V2.0.0 : General Setting: HUD Setting: PreRape Setting: Rape Setting: 4) Using the SexoutStruggle framework : If you want to use the SexoutStruggle Pre-Rape functionality in a mod, you must first send a request to mod's author (because these changes are always easier and more reliable when they are directly implemented by the author who knows his mod perfectly). Alternatively, you can create a plugin and add SexoutStruggle as Master for this plugin, then using the functions below: (This only explains how work the functions and dialog variables of sexoutStruggle, you must have some scripting knowledge to successfully use the framework) You can manage SexoutStruggle with only 5 functions : - StruggleFctUnlockPreRape - (short) StruggleFctMAINstart actor:ref IsAssailant:short - (short) StruggleFctAddActor actor:ref IsAssailant:short - (short) StruggleFctRemoveActor actor:ref - StruggleFctMAINstop And 2 reading variables : - (int) Struggle.isFinish ( '0' '1' or '2') - (short) Struggle.playerSuccess Optionally, you may also want to read : - GetQuestRunning Struggle - (ref) Struggle.rCallingScript (The script that initiated the struggle) - (array) StruggleFctGetAlliesList - (array) StruggleFctGetEnnemiesList StruggleFctUnlockPreRape : This function must be called every time a game is loaded. It will unlock the PreRape functionalities for the current game session. if GetGameLoaded || GetGameRestarted Call StruggleFctUnlockPreRape endif StruggleFctMAINstart (actor:ref IsAssailant:short): Function to start the struggle, take 2 arguments: the NPC concerned and whether the NPC is aggressor (1) or victim (0). This function will return TRUE if struggle can start, FALSE otherwise. When a struggle start the player and the NPC will be immobilised and you should avoid doing anything with them, just let SexoutStruggle take over and let it play out to the end. When the wrestling is over, the isFinish flag will be raised to '1' to indicate that you can regain control. ref rStalker let rStalker := GSJoeCobbREF if eval (Call StruggleFctMAINstart rStalker 1) ; Struggle can start endif Or... ref rVictim let rVictim := SunnyREF if eval (Call StruggleFctMAINstart rVictim 0) ; Struggle can start endif StruggleFctAddActor (actor:ref IsAssailant:short) : This function allows another NPC to join the struggle. IsAssaillant = '1' means the actor will join the NPC camp (whether the NPC is a victim or aggressor). The struggle must be in progress to use this function, otherwise it will fail and return FALSE. ref rAnotherStalker let rAnotherStalker := EasyPeteREF if eval (Call StruggleFctAddActor rAnotherStalker 1) ; anotherStalker has been added and takes part in the struggle against the player endif Or... if eval (Call StruggleFctAddActor EasyPeteREF 0) ; EasyPete has been added and takes part in the struggle to help the player endif StruggleFctRemoveActor (actor:ref) : Function to remove an actor from the Struggle. ref rStalker let rStalker := GSJoeCobbREF if rStalker.GetDead if eval (Call StruggleFctRemoveActor rStalker) ; Joe Cobb was in Struggle and have been succefully removed else ; It means that Joe Cobb wasn't in struggle or you sent an invalid ref. In any case you can considere the ref you sent is not struggling. ; In case of doubt, you can check the list of current strugglers (ally/enemy) by using StruggleFctGetAlliesList / StruggleFctGetEnnemiesList endif endif StruggleFctMainStop : Orders SexoutStruggle to stop. This function absolutely must be executed after the end of the struggle to close it properly. It will reset many things, such as the isFinish and playerSuccess flags, release Player and NPCs, close StruggleHUD etc. When you check playerSuccess, it doesn't matter if the player was the aggressor or the victim, it's up to you what happens next and with whom. SexoutStruggle will simply tell you whether the player won or lost the struggle. if Struggle.isFinish if Struggle.playerSuccess ; Do what you want else ; Let your imagination run wild... endif Call StruggleFctMAINstop endif Struggle.isFinish : isFinish = '0' if Struggle is not finished. isFinish = '1' if Struggle ends normally, meaning that Player or NPC won. isFinish = '2' if Struggle ends cause all struggler enemies have been removed (by using the StruggleFctRemoveActor function). Struggle.playerSuccess : playerSuccess = '0' if player hasn't won yet. playerSuccess = '1' if player won (playerSuccess is also set to '1' if isFinish = '2'). Example of a simple script : 5) Debugging : A log file "StruggleLog.txt" is created at the root of the game when a struggle starts. To avoid this file being too large, it is deleted each time the game is restarted. If something goes wrong, please remember to post this file before quitting/restarting the game or it will be overwritten. This file is valuable to help debugging. 6) ToDoList : - (Average) Giving the time to required mods to do their init/update before disabling SexoutStruggle - (Minor) Developing the 'Struggle shaking effect' - (Minor) Developing an animation camera Minor : Needs to be fixed one day but can wait Average : Needs to be fixed reasonably quickly Major : Needs to be fixed very quickly 7) Credits and Acknowledgements: Pelinor, for MCM MasterKingly, for creating the amazing SexoutStruggle icon mod page Neutron_rus, who gave me the tip on how to make Stamina a non-requirement mod Jazz is Paris, for UIO & JIP LN NVSE plugins TommInfinite, for SUP NVSE plugin DoctaSax, for his tutorial on UIO which helped me a lot when I started to create SexoutStruggle Everyone who has worked on Sexout The whole NVSE team for their work on NVSE functionalities and for keeping the GECK Wiki up to date Release History Submitter Machiavelique Submitted 05/06/2023 Category Framework & Resources Requirements NVSVE 5_1, JIP UIO 2.30, JIP LN NVSE 55.10, MCM
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TCND: EX [Free Version] is out for everyone! (It's time to get my hands dirty!) Teachers Pet: The Class Next Door (TP: TCND) is transitioning into The Class Next Door: EX (TCND: EX) Overview: Since day one, I have been saying that " Eventually, I will be changing the game mechanics to make it a free-roam experience with repeatable events." "Eventually" has arrived; TCND: EX is the sandbox version of my game. It is not a new game with the same characters; you can consider it a new season with many gameplay changes. The story: TCND: EX takes off after the events in TP: TCND The MC is summoned back to where the story started; he learns that he has been there before, but things didn't go well, and he has been brought back to try again. But there is a catch; the MC doesn't remember most of what happened during TP: TCND. He only knows that something is wrong with his ex-wife. The MC cannot remember what happened or the people he met during his first try, but now he can jump between parallel timelines. He can remember what happens in each of the new timelines, but his feelings and mindset change every time he jumps. He turns into the version of himself living the given timeline. The gameplay: In TCND: EX players can follow multiple routes in a single gameplay. Business days start with going to work; the MC is a college teacher, there will be events playing during classes, recess, lunch-time, and after classes. There are places you can visit to advance time; there will be events in other locations, the day ends with going to bed or switching routes. Weekends have different dynamics; there are events only available during the weekends. The active route dictates which events are available; route-specific events will only occur if players follow the given girl's route. Walkthrough: Download the file called "Nisha's report" it is a simple text file that will guide you from start to end. Gamesaves: I'm also including episode's 11 gamesaves; you can use those saves to continue or start your adventure from any point you want. You can find this free game here: https://ninecrux.itch.io/tcnd-ex Game development related channel: NineCrux Game guide: How to play.zip 16.24 MB · 0 downloads TCND: EX change-logs: December 2 2022 TCND: EX episode 11; version 0.12.1 change-log: -Story progress with Amy. -New lewd dream featuring Amy. -Story progress with Tiffany. -New lewd dream featuring Tiffany. -New profile outfits for Amy, Daria, Emily, Evans, Marjory, Melanie, and Tiffany. -Extended Tiffany's shower event. Episode eleven starts on Tuesday; right after episode ten. Episode eleven covers up to Wednesday; the girls are getting ready for the weekend. On Saturday, there will be a major event... a housewarming party. November 2 2022 TCND: EX Episode 10; version 0.11.1 change-log: -Story progress with Alice. -Lewd dream featuring Alice. -Story progress with Daria. -Story progress with Emily. -Story progress with Marjory. -Story progress with Tiffany. -Spicy situations involving Daria, Emily, Marjory, and Tiffany. -Lewd scene featuring Daria. -Lewd scene featuring Marjory. -Extended Melanie's repeatable event. -Extended Joan's repeatable event. -Extended Tiffany's repeatable event. -Abstract/cryptic dream featuring Eleonor. -Typos corrections. -Grammar corrections. -Enabled rollback, and forward, for the current event only. -Buffed update featuring 100+ more renders than usual. October 2 2022 TCND: EX episode 9; version 0.10.1 change-log: -Story progress with Miss Evans. -Story progress with Tiffany. -Lewd dream featuring Miss Evans. -Lewd dream featuring Emerald. -Added an animation for Miss Evans' lewd dream. -Added an animation for Emerald's lewd dream. -Main story-line progression. -Made a game-night event which will change based on the active route. -Implemented a pay bills day for the MC; mortgage, tuition, utilities; you know... The game-night event will have four possible outcomes. Episode nine is game-night part one, which is an introduction. Episode ten will be part two. The event routes will be Daria, Emily, Marjory, and Tiffany. September 1 2022 (Yep, it's 11:35 EST time here :V) Episode eight; version 0.9.1 changelog: -Story progress with Marjory. -Lewd dream featuring Marjory. -Added an animation for Marjory's story progress. -Extended Joan's repeatable event at the steakhouse. -Extended Tiffany's repeatable event at night. -Added a new repeatable event for Tiffany (requires 1062 affection and an item.) -Added a new event with Melanie (visit the hotel during the weekend after Cleo is around.) -Added 19 new outfits to the profiles gallery. -Implemented a payday for the MC (pay day is every two weeks.) -Added two new outfits to Tiffany's watching TV and cooking events (after Cleo is around.) August 1 2022 TCND: EX episode 7; version 0.8.1 change-log: -Increased the lewd dream's chance to 66%. -Story progress with Miss Evans. -Story progress with Joan. -Story progress with Daria. -Lewd dream featuring Miss Evans. -Lewd dream featuring Joan. -Lewd, one-time, scene featuring Joan. -Main story-line progression. -Now, players will be able to skip text during lewd dreams after they have seen it once. -Typos correction. -Grammar corrections. -Fixed a variable looping Marjorie's story. July 1 2022 TCND: EX version 0.7.1 changelog: -Story progress with Emily. -Story progress with Marjory. -Lewd dream featuring Melanie. -Lewd dream featuring Amy. -Story progress with Amy. -Story progress with Melanie. -Main storyline progression. June 1 2022 TCND: EX Episode 5 version 0.6.1 change-log: -Story progress with Laura. -Lewd dream featuring Laura. -Story progress with Emily. -Added Emily's route to the cloister of dreams. -Lewd dream featuring Emily. -Story progress with Tiffany. -Lewd dream featuring Tiffany. -Main story-line progress. -Introducing two dream-world characters Mrs. April and Ginny. -Grammar corrections. -Context fixes. May 1 2022 Episode 4 version 0.5.1 change-log: -Story progress with Mrs Smith. -Lewd dream featuring Mrs Smith. -Story progress with Joan. -Lewd dream featuring Melanie. -Story progress with Alice. -Main story-line progression. -Added the option to clear the current route -Now you can check outfits in the profiles window. -Fixed a bug affecting Emily's and Emerald's story. -Context fixes. April 1 2022 Episode 3 Version 0.4.1 Change-log: -Lewd boost for Daria's, Laura's, Miss Evans', and Tiffany's lewd dreams. -Story progress with Alice. -Story progress with Emerald. -Story progress with Emily. -Lewd dream featuring Emerald. -Lewd dream featuring Mrs. Smith. -Introducing a new side-character; Emily's mom. -Added a vignette to identify dream sequences. -Added two new interactions with Tiffany; TV and cooking. -Interacting with Tiffany also advances time. -Context fixes. March 1 2022 TCND: EX episode two Version 0.3.1 change-log: -Added sideimages for two new NPCs. -Main story-line progression. -Emily's story progress. -Daria's story progress. -Miss Evans' story progress. -Added a new free-roam location; MCs' home-office. -Added a repeatable event with Emily; it requires an item. -Lewd dream featuring Daria (intro.) -Lewd dream featuring Miss Evans (intro.) -Properly packed media files. January 19 2022 TCND: EX version 0.2.2 changelog: -Grammar corrections. -GUI tweaks. -Added a route switching animation. -Added a sound effect for the route switching animation. -Added a small event to present Melanie. -Added a small event to enable Laura's route. -Implemented a daily routine. -Implemented a day-based class routine. -Added an icon to represent the active route. -Implemented a random chance to see route-related dreams (1 in 3 chance.) -Added a repeatable event for Joan's route. -Added a repeatable event for Tiffany's route. -Implemented a buy items function. January 1 2022 TCND: EX first official release, version 0.2.1 change-log: -Made a profiles screen (You can reach it from the inventory, click on portraits once you are in the profiles screen.) -Assigned personality traits and wrote a short backstory for each girl. -Made a world-map and added functional icons for each main location. -Completed a new free-roam location; The Junior College (academics area.) -Made a corner store; some items will be required to access new events. -Story progress starts with Tiffany then is Daria's turn and so on. -Lewd dreams also start with Tiffany (New lewd scenes intro.) -Main story-line progression. -Lewd dream featuring Laura. -Made many small adjustments to most known scenes. Visit my... SubscribeStar.Adult Buy Me A Coffee for more info. How to Play (by Emily.) (Emily insisted she wanted to help you.) How to play 2 (by Tiffany.) (Tiffany volunteered to help you out.)
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2
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- nsfw
- visual novel
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Version 2.2
4392 downloads
This is a remastered version of Sexlab Interactive Arousal, made to be more friendly with other mods and adding new features using OSL Aroused mechanics. Features as 2.2 version: ESL Flagged Two new keywords for books and new mechanic, they change the player and surrounding npcs arousal based on the gold value of the book Lewd Book: Increases arousal. Boring Book: Decreases arousal. When you read any book containing one of the keywords, you need to wait 30 seconds until changing arousal again with a book. Four new magic effects for consumables, the change change arousal by the gold value of the consumable Alcohols: Increases libido (in general alcohols) Pastries: Increases arousal (food like apple pie and sweet roll) Soporifics: Decreases libido (food like cooked meats and hot soups) Dampeners: Decreases arousal (fruits, vegetables and cold soups) Two new magic effects for special consumables: Drugs: Increases arousal by the gold value and libido by the double of it (like skooma) Suppressants: Decrease arousal by half of the gold value and libido by the gold value (potions of cure) New mechanics for misc items, when you pick a misc item, you change your libido by 20% of the gold value if they have the LewdMiscs keyword, but you lose the arousal if you drop it. items like the statue of Dibella and Hear Stones have this keyword (the keyword does nothing for the moment, the libido change is done with a Formlist, but I need to add the keyword for documentation) Some clothing now increases your arousal multiplier by 20%, which means that you will change more arousal when you change arousal by any other trigger, like if you have an Amulet of Mara equipped, and you consume skooma, instead of getting 21 of arousal, you will get 25, this effect stack with more clothing and other arousal multiplier buffs. Shrines and other long buffs (like 8 hours) have a new magic effect, the give you Fortify Arousal, that increases your arousal multiplier by 100%, for example if you have this buff and consume skooma, you now will increase arousal by 42, if you have two clothes that change arousal multiplier, you now gain 50. Weather change, depending on it, you can lose arousal based on the weather type: Cloudy: 20 Rainy: 40 Snowy: 60 Swimming interaction, if you start swimming, you will loss arousal, at the start you will lose it slowly, but you will loss arousal faster the longer you are, the minimum arousal you can fall of is 25. Hot Water interaction,if you touch (or swim if possible) the volcanic water, like in Bonestrewn Crest, you gain arousal over time, if you stand and you have high arousal, you can: Undress all your items. Start a masturbation animation if you have Sexlab(No Hard Dependency) This can be configurated on MCM Poisons: Frostbite Mystic Venom instant Stamina damaging poisons This poisons will increase the arousal of the victim, if the victim has high arousal and is not in combat, it will undress their clothes (Slot 32, 49 and 52), note that this work if you add the poison to your weapon. The poisons are patched like the other items, so probably will not need patches for each poison. Follower compatibility, only for 1 follower for the moment. All these new features are injected to the vanilla items when you start the mod, the keywords and magic effects are not added via CK, but with scripts, you can disable the mod too to remove all these features. Compatibility: The mod should be compatible with any other mod, because it doesn't edit any vanilla record, or at least I hope that. if you want to add my features to other mods, like Cake O'Clock - Hearthfire Bakery SSE, I will explain on the "For Modders" part. Water: if a water mod edits DefaulVolcanicWater, this can cause the arousal and undressing effect to don't work, is important to patch if you see that, for my mod to work with this water. Requirements: This version is done for SE 1.6.1170, because I added some items from the Creation Club Content like Fishing or Survival mode, only the creations that come with the latest version of Skyrim, but I will make a 1.5.97 later OSL Aroused powerofthree's Papyrus Extender PapyrusUtil SE - Modders Scripting Utility Functions Soft Requeriments: Sexlab (If you want masturbation on hot water) Know Bugs: If you disable the mod, and you are tracing with papyrus logs, you will see a log similar to this: Or a MUCH larger log, it says it failed to remove the magic effect, but in-game it actually removes the magic effect, you can check it with other mods too, I don't know what is causing it but I didn't find any bug In-game, only on the logs, I will try to se what can ba causing this, if is some line or a problem with Papyrus Extender. Arousal Multiplier will change not only the arousal gain, but the arousal loss too, this is a problem with OSL Aroused, I will ask the author if it's possible to make two different multipliers The list of items added is here, minus the clothes, that are the tavern clothes, mara and dibella amulet, including Lynea's Amulet of Dibella In total are like 150 items that change arousal, I didn't add the poisons on the log If you want to add items from your or other mods to my mod, this is how to do it: As you see, adding a huge amount of consumables or books with my mod is increadible easy, and can be done with other mods like CACO without editing each record on Xedit, just dragging records to my formlists, the only problem is that you need to wait untill all items are "registered" to have the effects, but the time for 300 items with cannabis was like 20 seconds. Other way is using FormList Manipulator - FLM, but I don't know how to do it exatly, and will only be necessary if you want to make a patch for another mod IMPORTANT INFORMATION FOR LONGBUFFS Skyrim, for some reason has long buffs, like the blesses or the Father's Love and Mother's Love to be different "cast" types, while the blesses are "Fire and Forget" casting type for spell, the lovers confort or father's or mother's love is a "Constant Effect" castying type, so if you want to add the long buff feature to other mods, you need to place the spell on the correct Formlist: SIALongBuffsConstantList for Constant Effect casting spells SIALongBuffsFirenForgetList for Fire and Forget casting spells I din't found spells to add the "Concentraiton" cast type, but I will add on the future Todo: More Interactions, I pretty much made the same ones from the old mod Check the Papyrus log IMPORTANT INFORMATION FOR WATER To make the arousal gain work with "hot water" like the volcanic one, I needed to edit the watertype itself, Is yous a toggle, but that means if a mod edit this watertype, it will cause it to not gain the magic effect that changes arousal, note that this will only happen for the hot water, not the other kind of water that reduce arousal. As you can see, it need to have the "causes" checked, and I put 0 to damage per second, so it doesn't actually damages the player, this is for a IsInDangerusWater condition, that means if you want to add a water type that incremets arousal, you need to do the same, like leets say, a sauna mod Todo: More Interactions, I pretty much made the same ones from the old mod Check the Papyrus log To update: Disable my mod with the old version Save it Install the new version Load it Enable my mod again and wait untill "SIA Enable" notification-
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- interactive
- araousal
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Version 2.0.3
22224 downloads
REQUIREMENTS OPTIONAL MOD : - NVSE 6.2.6 - Stamina 2.5 (Affects your struggling power) - SUP NVSE 8.55 - JIP 57.15 - UIO 2.30 - SexoutNG 2.10.97 - MCM 1.51 1) Description : This mod triggers a struggle when Player is rapped. Different types of struggle can be chosen, the difficulty is based on the difference in strength, health and sex between the Player and rapists (Males have strenght bonus against Females and vice versa). The struggle difficulty is also increased for each nearby rapist ally (within a radius of 750). In case of victory, the sexout animation will stop, so the Player will escape the rapists (and perhaps avoid being inseminated). Please note that since version 2.0.0, you will get a cumulative malus if you press the same key in succession (if the struggle keys are "LEFT & RIGHT", you will en up losing the struggle by only pressing LEFT or RIGHT). The mod also has a framework that allows mod Authors to trigger a pre-rape struggle. The idea is allowing to replace eventual random calculations with a system where the player is physically involved in the result process. The pre-rape struggle framework can be used for both victim and aggressor players (see the framework section). 2) Compatibility : SexoutStruggle shouldn't have any compatibility problems with other mods, either for the mod itself or the framework part (SexoutStruggle will just decline any struggle requests if a struggle is already in progress) 3) Options available in V2.0.0 : General Setting: HUD Setting: PreRape Setting: Rape Setting: 4) Using the SexoutStruggle framework : If you want to use the SexoutStruggle Pre-Rape functionality in a mod, you must first send a request to mod's author (because these changes are always easier and more reliable when they are directly implemented by the author who knows his mod perfectly). Alternatively, you can create a plugin and add SexoutStruggle as Master for this plugin, then using the functions below: (This only explains how work the functions and dialog variables of sexoutStruggle, you must have some scripting knowledge to successfully use the framework) You can manage SexoutStruggle with only 5 functions : - StruggleFctUnlockPreRape - (short) StruggleFctMAINstart actor:ref IsAssailant:short - (short) StruggleFctAddActor actor:ref IsAssailant:short - (short) StruggleFctRemoveActor actor:ref - StruggleFctMAINstop And 2 reading variables : - (int) Struggle.isFinish ( '0' '1' or '2') - (short) Struggle.playerSuccess Optionally, you may also want to read : - GetQuestRunning Struggle - (ref) Struggle.rCallingScript (The script that initiated the struggle) - (array) StruggleFctGetAlliesList - (array) StruggleFctGetEnnemiesList StruggleFctUnlockPreRape : This function must be called every time a game is loaded. It will unlock the PreRape functionalities for the current game session. if GetGameLoaded || GetGameRestarted Call StruggleFctUnlockPreRape endif StruggleFctMAINstart (actor:ref IsAssailant:short): Function to start the struggle, take 2 arguments: the NPC concerned and whether the NPC is aggressor (1) or victim (0). This function will return TRUE if struggle can start, FALSE otherwise. When a struggle start the player and the NPC will be immobilised and you should avoid doing anything with them, just let SexoutStruggle take over and let it play out to the end. When the wrestling is over, the isFinish flag will be raised to '1' to indicate that you can regain control. ref rStalker let rStalker := GSJoeCobbREF if eval (Call StruggleFctMAINstart rStalker 1) ; Struggle can start endif Or... ref rVictim let rVictim := SunnyREF if eval (Call StruggleFctMAINstart rVictim 0) ; Struggle can start endif StruggleFctAddActor (actor:ref IsAssailant:short) : This function allows another NPC to join the struggle. IsAssaillant = '1' means the actor will join the NPC camp (whether the NPC is a victim or aggressor). The struggle must be in progress to use this function, otherwise it will fail and return FALSE. ref rAnotherStalker let rAnotherStalker := EasyPeteREF if eval (Call StruggleFctAddActor rAnotherStalker 1) ; anotherStalker has been added and takes part in the struggle against the player endif Or... if eval (Call StruggleFctAddActor EasyPeteREF 0) ; EasyPete has been added and takes part in the struggle to help the player endif StruggleFctRemoveActor (actor:ref) : Function to remove an actor from the Struggle. ref rStalker let rStalker := GSJoeCobbREF if rStalker.GetDead if eval (Call StruggleFctRemoveActor rStalker) ; Joe Cobb was in Struggle and have been succefully removed else ; It means that Joe Cobb wasn't in struggle or you sent an invalid ref. In any case you can considere the ref you sent is not struggling. ; In case of doubt, you can check the list of current strugglers (ally/enemy) by using StruggleFctGetAlliesList / StruggleFctGetEnnemiesList endif endif StruggleFctMainStop : Orders SexoutStruggle to stop. This function absolutely must be executed after the end of the struggle to close it properly. It will reset many things, such as the isFinish and playerSuccess flags, release Player and NPCs, close StruggleHUD etc. When you check playerSuccess, it doesn't matter if the player was the aggressor or the victim, it's up to you what happens next and with whom. SexoutStruggle will simply tell you whether the player won or lost the struggle. if Struggle.isFinish if Struggle.playerSuccess ; Do what you want else ; Let your imagination run wild... endif Call StruggleFctMAINstop endif Struggle.isFinish : isFinish = '0' if Struggle is not finished. isFinish = '1' if Struggle ends normally, meaning that Player or NPC won. isFinish = '2' if Struggle ends cause all struggler enemies have been removed (by using the StruggleFctRemoveActor function). Struggle.playerSuccess : playerSuccess = '0' if player hasn't won yet. playerSuccess = '1' if player won (playerSuccess is also set to '1' if isFinish = '2'). Example of a simple script : 5) Debugging : A log file "StruggleLog.txt" is created at the root of the game when a struggle starts. To avoid this file being too large, it is deleted each time the game is restarted. If something goes wrong, please remember to post this file before quitting/restarting the game or it will be overwritten. This file is valuable to help debugging. 6) ToDoList : - (Average) Giving the time to required mods to do their init/update before disabling SexoutStruggle - (Minor) Developing the 'Struggle shaking effect' - (Minor) Developing an animation camera Minor : Needs to be fixed one day but can wait Average : Needs to be fixed reasonably quickly Major : Needs to be fixed very quickly 7) Credits and Acknowledgements: Pelinor, for MCM MasterKingly, for creating the amazing SexoutStruggle icon mod page Neutron_rus, who gave me the tip on how to make Stamina a non-requirement mod Jazz is Paris, for UIO & JIP LN NVSE plugins TommInfinite, for SUP NVSE plugin DoctaSax, for his tutorial on UIO which helped me a lot when I started to create SexoutStruggle Everyone who has worked on Sexout The whole NVSE team for their work on NVSE functionalities and for keeping the GECK Wiki up to date Release History -
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So, you’ve tried the infamous Neverwinter Nights module, A Dance with Rogues by Valine/2acornupper. (If you haven't tried it yet, maybe read my quick start guide?) And now you’re wondering what other kind of character builds you can make for another playthrough. Well, you can try an optimized build for rogues like leveling into fighter and blackguard. Rogue builds like The Blackguard Executioner by Orion might work well for you. But what if you wanted something a bit more unwieldy and somewhat situational? I present to you a character build I made specifically for A Dance with Rogues: The Promiscuous Paladin Being Roguish Paladin in Betancuria is very difficult. You can’t steal from the innocent. You can open any lock you want but god forbid you take what’s inside. I just wanted a new pair of high heels... You also can't take a vengeful stance against certain enemies. Paladins can’t be cold-blooded murderers. But he was getting paid to collaborate with sadistic bastards... Doing so will destroy your ability to gain levels in the Paladin class. You’re primary way of leveling will still be opening locks and removing traps. Just don’t steal anything from innocent people and never fight against the locals. It’s unfortunate, but even though you’re unable to be a murderous thief, it doesn’t mean you can’t have fun. Before we get into the leveling guide, it’s time to introduce Inez Renfri, our character for this build. She’s a big-breasted babe with a rather ironic name. All she needs now are bunny ears and a tail. inezrenfri.bicinezrenfri.txt Here’s her level 1 character sheet and journal entries if you want to use them. Both of these go into your <user>/Documents/Neverwinter Nights/local vault folder. This Princess isn’t exactly pure. Inez (ee-NEHS, Spanish form of Agnes, meaning “chaste”) Birds of a feather, kindred spirits, partners in crime, etc. And she may be naive but she certainly doesn’t collude with demons. Renfri (REN-free, Scots Gaelic origin, meaning warrior of darkness) Pfft. Stupid demon can't even speak right. She’s got a wanton thirst that can’t be quenched and her only concern is the friends she’s making down at the docks; none of those sailors practice safe sex. Let's have some fun and make gold while we're at it! Luckily, the first level into Paladin gives her many feats, including one very beneficial to a promiscuous Princess. So, you’re telling me I’m allowed to use nearly any weapon and armor I want? And I’m immune to disease? That’s right. Take a level in Paladin and your Princess won’t get an STD no matter how hard she tries. Heh... "But". Being a Paladin also means she adds her charisma ability bonus to all saving throws. The module forces you to set your charisma at 14 or higher, so why not let it work for you? We’ll also be putting ranks into Discipline. This Princess may be lacking in willpower, but she’s disciplined when it counts. Worth it? You’ll receive bonus exp for passing some skill checks during dialogue and Discipline is one that comes up a bit often. So, let’s make sure we have enough to beat the highest one. Nice try... SLUT! (The irony is not lost on me.) This build’s primary attribute is strength. This Princess is gonna have muscle, if she hits anything that doesn’t have large damage reduction, it’s gonna feel the pain. Yo holy shit! HE DEAD! This build’s primary weapon is the greatsword. There are many weapons you’re allowed to use as a Paladin, some like the greataxe will hit harder. There’s just many more different greatswords for you to play with. A sword and board build would’ve been nice, if the shields didn’t give you a penalty to your thief skills. You could equip one as you start fighting but that much is already a hassle. The armor class bonus (AC) from using a shield isn’t worth it when you constantly need to sneak around. Just a few of the best greatswords you can "acquire". There are local hot greatswords in your area that want to meet you! CLICK HERE NOW! This build’s primary armor type is light or medium armor. Heavy armor is nice and there’s special armor you can find underneath the castle, but the penalties for using one are too great for a thief. Low penalty medium armor works best and much later you’ll find a really nice light armor from Hyath’s temple to complement your sneaking skills. The armor check penalty from heavy armor will be the death of you. There’s a lot of equipment required for this build. This Princess is gonna struggle getting her levels in Rogue unless she has enough ranks in pick pocket, open lock, search, and disable trap. You will need to gamble at the Family Hideout to win enough gold to buy your starting equipment. Here’s a list of starting gear for your convenience. Greater Gloves of the Rogue Greater Silent Slippers Yance’s Ring A couple of different lockpicks and healing items A couple of lore potions to identify items Greatsword +1 (weapon shop at Betancuria West, Merchant's Quarter) Hatori’s Leather Armor or low penalty medium armor The next list should be your endgame gear. Bracers of Dexterity +3 Boots of the Elvenkind Nymph Cloak +3 Pia’s Ring (Romance or Friendship) Ironskin Ring Amulet of the Master Belt of Hill Giant Strength General Sigerthur’s Greatsword or Dana’s Greatsword (taken politely from her inventory) Assassin’s Waistcoat Extra Recommendation In Game Options, under Ruleset, activate Always Roll Max Hitpoints on Level Up to avoid getting stuck with a character with low health. And finally, here’s the leveling guide: F.A.Q. and Other Useful Information What’s the purpose of doing such a difficult build? It’s fun to try something out of the ordinary. Lawful good is an alignment very difficult to maintain in this module. You can consider this a challenge build for completing A Dance with Rogues. There are many other builds you can attempt, such as a sorcerer build or a max constitution build. This one seemed the best reason for trying to keep a good Princess on the side of the law. Plus, you get to do all the sex encounters without getting diseased. I’ve lost my ability to get levels in Paladin. How do I get it back? There are many chances to gain lawful points back from being a chaotic thief. Clearing the wilderness castle, avenging the first friend you made, killing Rick’s gang, going bounty hunting, and even lawfully beheading a traitor are among the couple of ways to remove chaotic points. As long as you save before stealing anything, you can strategize which theft you can make and still keep your Paladin status. Unfortunately, there aren’t as many chances to get goodie points. As far as I know, major good actions include urging a loyal commoner to flee, refusing the chance to assassinate a rival guild member, attempting to destroy an evil altar, and saving a female gladiator for the second time in a row. Just be aware of your actions because once you go evil, there’s no bouncing back. Why greatswords? Couldn’t you get better DPS if you went with a dexterous dual wield build? Greatswords are great. There’s plenty of greatswords for you to find and they tend to hit hard in nearly every circumstance. Dual wielding with the proper feats can get more attacks per round but it struggles against enemies resistant to physical, sneak, and crit attacks. You’ll either rely on a weapon that does bonus magical damage or something that already hits hard, like a greatsword. You’re already trying to do sneak/crit attacks, why not try it with a weapon capable of dealing +40 damage on a single hit? Damn, this dice gambling kinda sucks. Is there any other way to make quick gold? Not really. Playing lawfully means you can’t steal from the masses but some containers are considered fair game, such as the coffers in the gladiator arena. Just save before attempting to steal any item or gold from someone and see what you can get away with. There are also many places and enemies that have valuable loot which can be sold for a good price. Be sure to check all over the city for chances gain gold and exp (except for the top floor of the Mage's Academy, it could break the main quest.) I might also know a not-so-honest way to gain an absurd amount of gold without using console commands, for details check further below. I found the armor below the castle that you mentioned before. Why shouldn’t I use that one? Heavy armor, no matter which one you find, will give you a massive penalty to thief skills. The armor you found is also classified as lingerie. It will force you to make constitution saving throws to avoid getting sick in Betancuria’s weather. And to make matters worse, every Dhorn guard will attempt to arrest you for public indecency. Good luck sneaking around the streets of Betancuria when you’re dummy thicc and the clap of your ass cheeks on heavy metal keeps alerting the guards. I like this build but I rather change a few things. Is it possible to be a Paladin with a dexterous build? Yes, but you’ll have to take the Two-Weapon Fighting and Ambidextrous feats at level one. It’s also much easier to get ahead of the difficulty curve with high dexterity. The Shadow of the Celestials by Orion is another Rogue/Paladin build I followed for a different playthrough. It’s pretty easy to adjust it for A Dance with Rogues. Well, that’s it. This is not a completely optimized build but it was fun to play around with it in the module. I’ll also make changes according to suggestions in the comments. If you have another build you’ve had fun playing with, post it in the comments or make a new post in the Adult Gaming forum. Thanks for reading! Bonus: Super Secret Strategy to Earn Lots of Gold (Don’t look Valine)
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VAM/VamX is a feature complete adult VR sandbox where you can design your perfect sexual fantasy and engage in the best VR sex available. VamX is a completely interactive experience where your male or female partner can feel and react to your touch. Full body tracking is supported as well as a multitude of interactive sex toys. Play with your favorite 3D characters and enjoy endless sex. Available now! https://vamx.itch.io/vamx https://twitter.com/vamX15/status/1657234991619735554?s=20
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The fifth part, it is kinda shorter, because the storyline continues the previous one, and should have been in it =) And she actually gives a choice =) I wish you all a pleasant viewing ^_^
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Well, that's the last part of the adventure in the monastery. And I decided to try something. Voting will now influence both Rosa, and the whole group, and the plot (to a certain extent) and their appearance. For your (and a bit of my) fun, of course. ^_^ Have a nice weekends, and a good day to you ^_^ P.S. If anyone knows how to put the vote at the END of the post, and share with me these forbidden knowledge (or tell me where to find them) I'll be grateful ^_^
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Hi to everyone ^ _ ^ This is probably the biggest chapter of all that I did. As for the saturation and places, and for the duration. I hope you enjoy ^ _ ^ Have a nice day and a nice view ?
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Hello there! The last time I was OOM... so, named the 10th part of 11, and all that. So-that probably to hell with the numbers And this time, some Sisters will still try to get out of the situation, while others find themselves in an unfamiliar place and disadvantage ? This time there are several positions in the voting. Because I can, and because it's fun ^_^ And I would ask you to vote for each position 1. and 2. ^_^ Thank you ^_^ I wish you all a wonderful day and a good mood. UwU UPD: I do not know why, but IMBB sometimes breaks GiFs =( Don't know how to fix that, but reupload the broken-one to gifcat. The quality there is worse, but it works. Tell me please if something breaks again ?
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An amateur guide for amateurs So, you want to play the infamous Neverwinter Nights mod, A Dance with Rogues by Valine/2acornupper, but you don’t know much about the game and much less about Dungeons & Dragons? Well, I don’t know much about D&D either, but after a couple of hours of gameplay, I’m confident enough to lend you a hand so you too can experience what’s considered a pinnacle of interactive erotica. Before you get the mod, you’ll need to understand what kind of game you’ll be playing. Neverwinter Nights is a role-playing game developed by BioWare and Obsidian Entertainment. This is particular game is based on the Forgotten Realms campaign from D&D, and as such, the table-top role-playing rules apply. You’ll be playing in a third-person top-down view similar to Dota, League of Legends, and World of Warcraft. Controlling your character’s actions thru a contextual menu as well as key binds. There are also key binds to move your character around but using a mouse is generally easier. You can get used to the controls and some of the mechanics by playing the first part of the single player campaign, The Wailing Death, once you get the game. Here’s the links if you’re still interested. Steam: https://store.steampowered.com/app/704450/Neverwinter_Nights_Enhanced_Edition/ GOG: https://www.gog.com/en/game/neverwinter_nights_enhanced_edition_pack And links to the module. A Dance with Rogues Part 1 2.20: https://neverwintervault.org/project/nwn1/module/dance-rogues-part-1-20-ee-compatible A Dance with Rogues Part 2 1.23: https://neverwintervaultorg/project/nwn1/module/dance-rogues-part-two Currently waiting a update. Previous hak files break models. Other useful links. Lyanna Stormborn: https://neverwintervault.org/sites/all/modules/pubdlcnt/pubdlcnt.php?fid=123814 This is Valine's pre-generated character for use in A Dance with Rogues. The file goes in your Documents/Neverwinter Nights/localvault folder. I advise against it as you won’t exactly know what your character is capable of, especially if this is your first time playing. Enhanced Player Portrait Pack: https://neverwintervault.org/project/nwnee/images/portrait/enhanced-player-portrait-pack Install this only if you want more portraits to choose from during character creation. There are many more portrait packs to choose from in the Neverwinter Vault and Nexus Mods. Customize Character Override Hak: https://www.nexusmods.com/neverwinter/mods/799 Install this if you want to customize your character in-game. Read the mod description carefully to learn how to use it. Follow the instructions carefully and install the mod in the correct directories. Once that’s done, launch the game and make sure a couple of game options are changed. First, under the game settings, the default difficulty is Easy but the mod is meant to be played on Normal. You’re welcome to keep it as is, but you’ll lose most of the challenge of playing this mod. Second, under the graphics settings, disable Shiny Water in tweaks. Some users reported crashes with this setting on, so if you run into a problem near the water, this might be the culprit. Third, under the input settings, your camera should be set as Top Down mode. Using any other camera option will cause problems during cutscenes. The cutscenes will still play but you may not be able to see anything since the camera is locked onto your character. And fourth, there isn’t an option to disable this but you must understand that pressing Escape to back out of a conversation can break a scripted event. Even if you can and the game tells you it’s an option, try not to do it. Extra Recommendations In Game Options, under Ruleset, activate Always Roll Max Hitpoints on Level Up to avoid getting stuck with a character with low health. If you want to see your character better during appearance customization, under Resolution and UI Scaling, set your New UI Scale to 1.2 or higher. Once you’ve changed all the other settings to your liking, click on New, select A Dance with Rogues from the local tab, and click Play. It’s time to get familiar with your character, the Princess of Betancuria. Create a Princess A Dance with Rogues is exclusively tailored to the stealthy and charismatic thief. You’ll get a very small amount of exp for killing things but you’ll get lots of exp for stealing, breaking and entering, disabling traps, and completing quests (some of which can be done with diplomacy). A Sneaky Princess will have a higher chance to succeed than a Fighting Princess. Here’s how to build one. After you load A Dance with Rogues module, you’ll be prompted to create or select a pre-made character. Don't use Select Premade Character, it's easier to start with but you won’t understand how that character plays unless you’ve played Neverwinter Nights before. Instead, click on Create New Character and let’s get started. Gender Choose Female. The module won't let you continue if you choose otherwise. Race Choose Human. The module will only allow you to play as a human, but at least you get to choose two feats(perks) instead of one. Portrait Choose whichever fits your character the best. You can download a portrait pack to have more choices if you want (I used this one here: https://neverwintervault.org/project/nwnee/images/portrait/enhanced-player-portrait-pack). However, you won’t have as many options for the actual physical look of your character. Class Rogue is the recommended starting class for this mod. It’s necessary to have certain skills available early and the Rogue class can get ranks in all of them at level 1. Alignment Alignment is not that important as throughout the game it will change depending on your actions. You can try role playing a Lawful Good Princess but it’s very difficult to maintain honor and compassion. After all, this is A Dance with Rogues, not A Dance with Goody Two- Shoes. Abilities This is where you truly get to customize your character. It’s a lot to read but it’s worth knowing what your abilities mean to your character before you start the game. Before we begin, know that the first number in your ability score is your base. The second number, in parentheses, is your modifier, which is used in addition to your skills for skill checks during the game. Let’s start down the list. Strength Heh. Even at 10 STR, the Princess hits like a wet noodle. This determines how much you can carry, how hard you hit with most weapons, and how often your attacks connect. While high strength is good for fighting, Rogues benefit better from high dexterity instead. You can mitigate your low strength damage by investing into dual wielding feats like Ambidexterity and Two-Weapon Fighting. Either way, low strength is fine but you won't be able to carry all the loot you plunder or effectively fight an enemy resistant to physical and critical attacks. Dexterity The Weapon Finesse feat will greatly benefit a Rogue with high Dexterity. This determines the ability modifier bonus to Armor Class(AC) for your armor and many of the skills necessary for a Rogue class. The minimum permitted score is 12, but you can and should go higher. Eventually, you’ll be able to get a feat called Weapon Finesse that allows you to use dexterity to influence how often your attacks connect instead of your strength. Though, it only works with specific tiny, light or medium weapons. This ability score should be your main focus as a Rogue. Constitution From left to right: 8 CON or lower, 10 CON, 13 CON, 15 CON, and 17 CON or higher. This determines the health of your character as well as saving throws when getting poisoned. Interestingly, this also determines the breast size of the Princess. At 12 or lower, she’ll be pretty slim. At 13 or higher, she’ll be considered well endowed and many NPCs will comment on her assets. More health is good but not necessary for this module. You can avoid most combat encounters by being stealthy and crafty. Wisdom With 17 DEX and 8 WIS, the Princess is good at hiding, but bad at seeking. This determines your willpower and ability to successfully spell cast. You’ll be playing a Rogue on your first playthrough so this ability is useless to invest in. You’ll fail to resist mind spells like fear, but not all enemies cast spells to affect your will. Intelligence At 10 INT, the Princess gets 9 skill points at every level up. This determines the amount skill points you gain at each level. Very high intelligence is only beneficial to wizards but you should still keep this at 10 or higher because there are a lot of skills a Rogue needs to get. This should be your second focus in ability score after dexterity. Charisma There are many guard checkpoints in Betancuria. Don't get caught with stolen goods. This determines your physical attractiveness and it affects your ability to successfully lie and persuade. The minimum permitted score is 14, but any score higher than that seems wasteful. It's better to invest into the skill point increase from intelligence since the module includes mechanics and gear to increase your base charisma. So, consider this ability score necessary only for the pretty princess roleplay of the module. Take your time moving your ability scores around. It's important to know what your Princess' ability scores are so you can understand what situations she excels at. You can always try playing with different stats and classes after you’ve gotten familiar with the mod. Just make sure the Princess is a female human that can steal, sneak, pick locks, and has 12 DEX and 14 CHA at the minimum. Here's what I chose in case you're wondering: 10 STR, 17 DEX, 13 CON, 8 WIS, 10 INT, 15 CHA Done? Alright, let’s move on. Packages Choose Default Rogue, and below, choose Configure Packages. For your first playthrough, max out the following skills: Bluff or Persuade Fetch the Princess a drink. She won't sneak out while you're away and steal everything you own. You can max out one or the other. In my opinion, persuade is better as it comes up often in dialogues. Max both only if you really want more opportunities in dialogue choices. Disable Trap Hoo wee! Look at all that sweet sweet exp! This skill is very important as it's one of the best ways you can gain exp. You can try to recover a trap to sell later if you're skilled enough. Otherwise, disable all traps to maximize your gains. Hide and Move Silently With both skills, it's possible to hide in plain sight and walk away. Max out both skills as you’ll be playing a sneaky thief nearly all the time. Having high ranks in these will make it easier to get by enemies. Use the Stealth Mode toggle every time you’re in a dangerous area, and be sure to save often too in case you get unlucky and get spotted anyway. Open Lock Can't keep a sneaky girl out. This skill is another great way to earn exp and gold. Break into nearly every house and container to loot to your heart’s content. Be sure you find a trader that will fence your stolen goods first. Pickpocket Thank you for your patronage. This is the one skill you absolutely need to play the mod. Many enemies will be carrying key items that are required to advance the story, and if you happen to steal their unequipped weapon too, then that just makes it easier to fight them if it comes to that. Search Looks like there's someone in the sewers trying to keep out unwanted guests. You can’t disable traps if you can’t find them. Passively, you’ll see them if you’re near, but it works best if you toggle Detect Mode and walk slowly. This skill makes sure you don’t trip a hidden mine and lose those precious exp points. Tumble Got caught off guard and without your clothes on? Run away and let your companions deal with the threat. Sometimes you’ll get caught thieving or draw aggro during a team fight. This passive skill helps you run away or reposition yourself without getting hit in the back. Every 5 ranks into this skill also counts as +1 bonus AC, which is uncapped by the way. Set Trap and Craft Trap "Come and get it! You stupid block of sentient Jell-O!" Set Trap is one of the reliable ways to damage an overpowering enemy. Use Tumble to run past them and lead them into your trap gauntlet. Craft Trap is also a good way to make gold but you’ll need to heavily invest into it to make it worthwhile. Put the rest of your points into each one or only into Set Trap. If you have any leftover skill points, Appraise and Use Magic Device are good skills to have. Appraise will lower the prices of all vendors. You need to make the best of the gold you rightfully steal. Use Magic Device is specially good to have since you can find various wands and staffs around the city. It's very useful for enemies weak to magic. Next we got. Feats Choose Dodge and Mobility. These are usually meant for combat and are a prerequisite for the Shadowdancer Prestige class. You won't be doing too much fighting early on. But when you do, these will help in surviving the battle. Dodge gives you bonus Armor Class (AC) only to attacks from your current or last target. Mobility works like Tumble as in it will protect you from attacks of opportunity. As you can see above, the requirements for these feats are DEX 13 or greater. I recommend keeping your DEX high to get a bonus in sneaking and picking locks. If you rather use the minimum DEX, you'll have to choose feats that are recommended for your character instead. Customize It's difficult to see what you'll be choosing. Go back to the Options menu and set your UI scale to 1.2 or higher if you want. Here you can customize the actual appearance of your character. Head type will change what your character's face will look like. The heads have their own specific hairstyles attached to them. Although you start out with long hair in the prologue, your hairstyle will change to the one you chose here after you begin playing. Tattoo type will add markings on your character's arms, but it might be too hard to see which kind you choose in this menu unless you make your UI scale higher. Body type can change your default body to a Princess that has a bit of weight (Damn, she's thick!). To check the body type you have, change your tattoo type. Most dresses in the module are tailored to a skinny body type. You can still select a chubby body, it will just look weird when equipping armor (especially if you have a tattoo). Clothing type doesn’t matter. You’ll get a new dress after the prologue and you can buy many more later. Choose skin and hair color to your preference. The tattoo colors here change two things. The first changes your lip color, the second changes your eye color. Character Info Choose the name of your Princess. Her last name will also be the name of the King. You can set her age to anything you want, it doesn't actually matter. Her age will be 21 at the start of the game. The best voice set to use is Female, Seductress. Even if you don’t plan to role play the seductress type, this voice set fits really well in my opinion. You’re free to choose whichever you think sounds best. Once you hit Play, you’ll be treated to a cutscene where you can see the appearance of the Princess better. If you’re not happy with the way she looks, restart the game or download Customize Character Override Hak (https://www.nexusmods.com/neverwinter/mods/799) to customize your character in-game after the prologue. Now, you’re free to play A Dance with Rogues, the tactical seduction and stealth adventure. You can role play a Sheltered Maiden, a Ditzy Strumpet, an Evil Seductress, or anything in between. Be aware that there are consequences for your actions and a lot of times you’ll have to make the best out of a bad situation. How you deal with those trials can shape the Princess’ world view if you choose to. Be sure to save often too. The general rule is if you’re about to do something questionable, save before you do it. This is an older game, no auto saves are made during gameplay (except in one particular quest). F.A.Q. and Other Useful Information How do I accessorize my outfit? Does doing so add or remove the vulgar status of outfits? You can accessorize your outfit using any large mirror, there's one in your room. Each outfit will save the accessories added to it when you do. You don't have to keep those accessories in your inventory when you're finished. Outfits deemed too vulgar to wear in public will still be marked as such even with accessories. I’m low on gold. Where can I find some more? Looting homes and pick pocketing are good ways to earn a bit of gold. You can also whore yourself out to the sailors in the harbor south of town, but that’s inadvisable. The dice game, when you find out where it’s played, is the best way to earn thousands of gold. Carefully read the rules to the game, and don’t be afraid to save and reload to keep your winnings. My character isn’t hitting anything! What gives?! If you’re getting into fights this early in the game, you’re likely playing the mod wrong. But if you insist on killing your enemies, you'll need to understand how combat works in this game. Essentially, you’re rolling a 20-sided die, adding your current Attack Bonus (AB, located in your character record screen), then attempting to beat the enemy’s Armor Class (AC, a peasant with no armor usually has 10AC). If your attack doesn’t connect, you rolled a low number or the enemy has high AC. Only when you beat an enemy’s AC, will damage come into play. Your AB will get higher as you level up and some weapons have AB as special properties. Just focus on leveling and passing your lessons first. You don’t always have to fight, but when you do, know what’s required to prevail in combat. The Princess keeps saying she’s thirsty, hungry, and needs some rest. Where can I find food and water? How often do I need to have a meal? This is a new feature of the latest mod version. The need for food and rest. The Bear Pit kitchen can provide both. Use the Tab key to find them (The Tab key is your best thief tool, use it often). Eat and drink enough food until you get a notification from the Princess saying that she’s full. Rest in the bunk bed when she starts complaining about being tired. The food and water respawn each day, so anything you don’t eat can be hoarded in your dresser. If you prefer not to be bothered with that, there’s a patch in the mod page that removes that feature. I have enough gold to buy gear but I don’t where to find some. What’s currently the best gear to use? At the hideout, there’s a vendor that sells Greater Gloves of the Rogue and Greater Silent Slippers. Both are expensive but they’re very good options for starting equipment. Then there’s the Bag of Holding and Magic Bags. These are sold in the bag shop in Betancuria North (Old Town) and they are not cheap! If you created a character that can't carry much, these bags will be a worthwhile investment. At some point, you’ll be skilled enough to loot the finance office of the Dhorn Barracks. Use that money to buy the Amulet of the Master (~41k GP) from the jewelry store. It’s a godlike item that boosts a lot of Rogue skills. This item is very useful for getting the maximum amount of exp during The Golden Chalice quest. If you think you can do well enough without the jewelry mentioned above, there's also the more expensive Ironskin Ring (~81k GP) which gives you a large amount of damage reduction. It trivializes nearly every combat encounter, making your only threats to be mages and enemies with special attacks. Okay. What about weapons? Which ones are good? You’ll likely find good weapons as you quest throughout the world. The best ones have on-hit effects like sleep or daze. Playing as a Rogue means that you do the most damage when you catch someone flat-footed. Flat-foot meaning they are unaware, stunned, entangled, or otherwise unable to act in time to defend against a sneaky strike. Weapons that cause these afflictions are perfect for a solo Rogue. You still have to roll to see if your attack connects and whether the enemy saves against said affliction. The hideout vendor also sells these but they're very expensive. Alright. But what about armor? I wouldn’t bother buying any. The few that worth getting are incredibly expensive. You’re better off sticking with the armor you receive during lesson 2 (Only if you chose agreeable and modest dialog). It has bonus AC against Evil characters and there’s plenty of those in this mod. You’ll also find some other armor worth wearing while adventuring. So, only buy armor if you can spare the gold. The best ones are sold in the Ranger's Guild and Family Hideout. What if I want to make my Princess look pretty? Can I wear something a bit more daring? The empire that’s occupying the city is cracking down on anything considered illegal and immoral. Wearing lingerie and other vulgar clothes in public will get you thrown in prison. Wear vulgar clothes at your own risk. If dresses are what you want, Nora’s Shop has some more conservative choices. Della’s Shoe Warehouse has heeled boots and shoes. Be aware that any heeled footwear will greatly lower your ability to move silently. It’s much better to choose flat shoes or boots to go questing with. Wear heels at your own risk. Something’s wrong with my shadows. They stretch into the ground like weird stalks from my character. Is that normal? It's not normal for the in-game shadows to be broken this way. I’ve found it had something to do with hanging vertices in certain models. Unless someone goes into each mesh in the module to fix it, there’s no way to clean it up. Fortunately, it’s not game breaking, just ugly to look at. Anything else I should know? There are two major issues I came across while playing the mod. Both deal with sequence breaking. First, when you meet a child in the sewer, make sure you agree to pay for the trip into a secret meeting place. There’s a major plot point that can be missed if you don’t. If you do miss it, you can always explore the sewers to find that area later. It’s just better to find it ahead of time. Second, don’t wander into the Mage’s Academy. Making it into the top floor will break another quest specifically designed to use that area. I didn’t realize it until I read the ADwR wiki about that building. If you get stuck on a quest, there are walkthroughs available in the Fandom page for ADwR. Some of them, however, haven’t been updated to the newest version of the mod. It’s not always reliable but good to look at for reference. So, there’s my quick start guide. If you have any questions or details I should add, let me know. I’m still learning more about the game and any tips you have could always help anyone interested in trying out the mod. Thanks for reading and have fun!
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Sexlab Interactive Arousal AE
Spongebob Hentai Mod posted a topic in Downloads - SexLab Framework SE
Sexlab Interactive Arousal AE View File This is a remastered version of Sexlab Interactive Arousal, made to be more friendly with other mods and adding new features using OSL Aroused mechanics. Features as 2.0 version: ESL Flagged Two new keywords for books and new mechanic, they change arousal based on the gold value of the book Lewd Book: Increases arousal. Boring Book: Decreases arousal. When you read any book containing one of the keywords, you need to wait 30 seconds until changing arousal again with a book. Four new magic effects for consumables, the change change arousal by the gold value of the consumable Alcohols: Increases libido (in general alcohols) Pastries: Increases arousal (food like apple pie and sweet roll) Soporifics: Decreases libido (food like cooked meats and hot soups) Dampeners: Decreases arousal (fruits, vegetables and cold soups) Two new magic effects for special consumables: Drugs: Increases arousal by the gold value and libido by the double of it (like skooma) Suppressants: Decrease arousal by half of the gold value and libido by the gold value (potions of cure) New mechanics for misc items, when you pick a misc item, you change your libido by 20% of the gold value if they have the LewdMiscs keyword, but you lose the arousal if you drop it. items like the statue of Dibella and Hear Stones have this keyword (the keyword does nothing for the moment, the libido change is done with a Formlist, but I need to add the keyword for documentation) Some clothing now increases your arousal multiplier by 20%, which means that you will change more arousal when you change arousal by any other trigger, like if you have an Amulet of Mara equipped, and you consume skooma, instead of getting 21 of arousal, you will get 25, this effect stack with more clothing and other arousal multiplier buffs. Shrines and other long buffs (like 8 hours) have a new magic effect, the give you Fortify Arousal, that increases your arousal multiplier by 100%, for example if you have this buff and consume skooma, you now will increase arousal by 42, if you have two clothes that change arousal multiplier, you now gain 50. Weather change, depending on it, you can lose arousal based on the weather type: Cloudy: 20 Rainy: 40 Snowy: 60 Swimming interaction, if you start swimming, you will loss arousal, at the start you will lose it slowly, but you will loss arousal faster the longer you are, the minimum arousal you can fall of is 25. Hot Water interaction,if you touch (or swim if possible) the volcanic water, like in Bonestrewn Crest, you gain arousal over time, if you stand and you have high arousal, you can: Undress all your items. Start a masturbation animation if you have Sexlab(No Hard Dependency) This can be configurated on MCM Poisons: Frostbite Mystic Venom instant Stamina damaging poisons This poisons will increase the arousal of the victim, if the victim has high arousal and is not in combat, it will undress their clothes (Slot 32, 49 and 52), note that this work if you add the poison to your weapon. The poisons are patched like the other items, so probably will not need patches for each poison. Follower compatibility, only for 1 follower for the moment. All these new features are injected to the vanilla items when you start the mod, the keywords and magic effects are not added via CK, but with scripts, you can disable the mod too to remove all these features. Compatibility: The mod should be compatible with any other mod, because it doesn't edit any vanilla record, or at least I hope that. if you want to add my features to other mods, like Cake O'Clock - Hearthfire Bakery SSE, I will explain on the "For Modders" part. Water: if a water mod edits DefaulVolcanicWater, this can cause the arousal and undressing effect to don't work, is important to patch if you see that, for my mod to work with this water. Requirements: This version is done for SE 1.6.1170, because I added some items from the Creation Club Content like Fishing or Survival mode, only the creations that come with the latest version of Skyrim, but I will make a 1.5.97 later OSL Aroused powerofthree's Papyrus Extender Soft Requeriments: Sexlab (If you want masturbation on hot water) Know Bugs: If you disable the mod, and you are tracing with papyrus logs, you will see a log similar to this: Or a MUCH larger log, it says it failed to remove the magic effect, but in-game it actually removes the magic effect, you can check it with other mods too, I don't know what is causing it but I didn't find any bug In-game, only on the logs, I will try to se what can ba causing this, if is some line or a problem with Papyrus Extender. Arousal Multiplier will change not only the arousal gain, but the arousal loss too, this is a problem with OSL Aroused, I will ask the author if it's possible to make two different multipliers Reading books probably don't work on follower, because they don't "read", but I can find other solution Weather arousal change happens pretty fast, so you will change arousal before it starts raining or snowing, maybe not a bug, but because how detection of weather changes work The list of items added is here, minus the clothes, that are the tavern clothes, mara and dibella amulet, including Lynea's Amulet of Dibella In total are like 150 items that change arousal, I didn't add the poisons on the log If you want to add items from your or other mods to my mod, this is how to do it: As you see, adding a huge amount of consumables or books with my mod is increadible easy, and can be done with other mods like CACO without editing each record on Xedit, just dragging records to my formlists, the only problem is that you need to wait untill all items are "registered" to have the effects, but the time for 300 items with cannabis was like 20 seconds. Other way is using FormList Manipulator - FLM, but I don't know how to do it exatly, and will only be necessary if you want to make a patch for another mod IMPORTANT INFORMATION FOR LONGBUFFS Skyrim, for some reason has long buffs, like the blesses or the Father's Love and Mother's Love to be different "cast" types, while the blesses are "Fire and Forget" casting type for spell, the lovers confort or father's or mother's love is a "Constant Effect" castying type, so if you want to add the long buff feature to other mods, you need to place the spell on the correct Formlist: SIALongBuffsConstantList for Constant Effect casting spells SIALongBuffsFirenForgetList for Fire and Forget casting spells I din't found spells to add the "Concentraiton" cast type, but I will add on the future Todo: More Interactions, I pretty much made the same ones from the old mod Check the Papyrus log IMPORTANT INFORMATION FOR WATER To make the arousal gain work with "hot water" like the volcanic one, I needed to edit the watertype itself, Is yous a toggle, but that means if a mod edit this watertype, it will cause it to not gain the magic effect that changes arousal, note that this will only happen for the hot water, not the other kind of water that reduce arousal. As you can see, it need to have the "causes" checked, and I put 0 to damage per second, so it doesn't actually damages the player, this is for a IsInDangerusWater condition, that means if you want to add a water type that incremets arousal, you need to do the same, like leets say, a sauna mod Todo: More Interactions, I pretty much made the same ones from the old mod Check the Papyrus log To update: Disable my mod with the old version Save it Install the new version Load it Enable my mod again and wait untill "SIA Enable" notification Submitter Spongebob Hentai Mod Submitted 07/14/2025 Category Sex Effects Requirements OSL Aroused powerofthree's Papyrus Extender Regular Edition Compatible No Install Instructions- 37 replies
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- interactive
- araousal
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