Jump to content

Search the Community

Showing results for tags 'palworld'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
  • Skyrim
  • Fallout 4
  • Starfield
  • The Sims 4
  • The Sims 3
  • Oblivion
  • Fallout 3 / New Vegas
  • Other Games
  • General Discussions
  • Skyrim Ladies's Screenshots
  • NSFW Skyrim & Fallout's NSFW Softcore Area
  • NSFW Skyrim & Fallout's NSFW Hardcore Area
  • The Lore(ish) Club's Lore(ish) Screenshots
  • The Lore(ish) Club's Lore(ish) Discussion
  • The Lore(ish) Club's Lore(ish) Stories
  • Quality Lovers Club's 3D Artworks & Videos
  • Quality Lovers Club's 2D Artworks & Videos
  • Quality Lovers Club's Music & sounds works
  • LGBT Community's General Discussion
  • LGBT Community's Uhh... Stuff.
  • LGBT Community's Sexy Gaming Girls
  • LGBT Community's Sexy Gaming Guys
  • LGBT Community's Sexy Gaming Characters (Everything In-between)
  • LGBT Community's Nothing to see here...
  • Club 34's Discussion
  • Club 34's Gallery
  • Misfit Toyz's Club Rules
  • Misfit Toyz's Discussion
  • Misfit Toyz's Ren'py Games
  • Misfit Toyz's Unreal Engine Games
  • Little Ladies's Club Rules
  • Little Ladies's Discussion
  • Little Ladies's Anime and Manga
  • Little Ladies's Gallery
  • Communauté Francophone's Général
  • Communauté Francophone's Support Technique
  • Communauté Francophone's Galleries d'images
  • Communauté Francophone's Taverne
  • BDSM CLUB's Question asking about BDSM
  • BDSM CLUB's Member Introduction & Questions for Specific Members
  • BDSM CLUB's General Discussion
  • BDSM CLUB's Lessons about BDSM
  • SIMS 4 CLUB's General Discussions
  • Starbound Club's Mods Ideas
  • Starbound Club's General Discussion
  • Pregnancy Club's Topics
  • BULLET CLUB's NJPW - Spot
  • BULLET CLUB's WWE - Spot
  • BULLET CLUB's ROH - Spot
  • BULLET CLUB's iMPACT - Spot
  • BULLET CLUB's Lucha Underground - Spot
  • The Erectoral Collage's General Discussion
  • The Erectoral Collage's Modding
  • The Erectoral Collage's MMOs
  • The Erectoral Collage's Art
  • The Erectoral Collage's Screenshots/Machinima
  • Beast Fucker's Beast Fucking Pictures
  • Beast Fucker's Art
  • Fetish Club's Name your fetish!
  • Fetish Club's Screenshots
  • Wasteland Wonders's General Area
  • LoversLab Furries's Chat
  • Music Lovers Club's General Discussion Thread
  • Music Lovers Club's The 70s
  • Music Lovers Club's The 80s
  • Music Lovers Club's The 90s
  • Music Lovers Club's The 2Ks
  • Music Lovers Club's The 2010s
  • Music Lovers Club's Older Music Area
  • Music Lovers Club's Scores
  • Futanari Paradise's Forum
  • BodySlide Lovers's Club forum
  • Fantasy Factory Deva's's Sim Of The Day
  • Amber's Play Room's Talk about stuff
  • Amber's Play Room's Request Box
  • Amber's Play Room's C:/Program Files/BethesdaSoftworks
  • Amber's Play Room's C:/Program Files/Steam
  • Amber's Play Room's Skill Set: Mercs wanted!
  • Amber's Play Room's Raul's Noodles
  • lore-friendly RP (18+)'s OC's (non-adult)
  • lore-friendly RP (18+)'s OC's (adult)
  • lore-friendly RP (18+)'s RP's (Adult and non-adult)
  • The Dark Humor Club's The Dark Joke Thread
  • The Dark Humor Club's The Meme Thread
  • The Dark Humor Club's Our Black Souls
  • The Dark Humor Club's The World Is Not Always So Dark
  • Alternative and proud's Introductions
  • Alternative and proud's Roleplay
  • Alternative and proud's Gallary
  • Paradox Grand Strategists's Crusader Kings 2
  • Vampire Succubus Playstyle Club's Rules
  • Vampire Succubus Playstyle Club's Welcome
  • Vampire Succubus Playstyle Club's This is what we are doing here
  • M/FF, F/MM or three way sex lovers's Pictures
  • M/FF, F/MM or three way sex lovers's Stories and fantasies
  • Hardcore Hentai's Topics
  • Comunidad de Habla Hispana de Loverslab's Enlaces
  • Comunidad de Habla Hispana de Loverslab's Pedidos
  • Comunidad de Habla Hispana de Loverslab's Comentarios
  • Comunidad de Habla Hispana de Loverslab's Utilidades
  • Comunidad de Habla Hispana de Loverslab's Capturas-Screenshots
  • Comunidad de Habla Hispana de Loverslab's ¿Quién soy?
  • Comunidad de Habla Hispana de Loverslab's Guías y Tutoriales
  • Sims XXXX Stories's Taboo Stories - Brother and Sister
  • Sims XXXX Stories's Taboo Stories - Other Stories
  • Sims XXXX Stories's Self Help Stories
  • Sims XXXX Stories's Pictures
  • Sims XXXX Stories's Taboo Stories - Mother and Son
  • Sims XXXX Stories's Organic Stories
  • Sims XXXX Stories's Story Ideas
  • Belgique francophone : Wallonie's Bienvenue à tout les nouveaux membres!
  • Belgique francophone : Wallonie's Informations
  • otakus of loverslab's Anime discussions
  • otakus of loverslab's Adult anime & Hentai discussions
  • otakus of loverslab's None-adult gaming discussions
  • otakus of loverslab's Adult games & hentai games
  • otakus of loverslab's Manga none-hentai only
  • otakus of loverslab's Hentai manga & doujinshi
  • otakus of loverslab's Mods requests
  • otakus of loverslab's Release dates of games,anime & manga including adult games,hentai games,hentai,hentai manga,doujinshi
  • Storytellers Club's Guides and Tutorials
  • Storytellers Club's Skyrim Stories
  • Storytellers Club's General Discussions
  • Workshop Skyrim's Before installing skyrim 32bit
  • Workshop Skyrim's Basic Tools to install
  • Workshop Skyrim's Internal Tools for skyrim
  • Workshop Skyrim's Modding tools
  • Workshop Skyrim's problems/solutions
  • Skyrim's NPC's, Followers, and Mysteries's Followers
  • Skyrim's NPC's, Followers, and Mysteries's NPCS
  • Skyrim's NPC's, Followers, and Mysteries's Mysteries
  • Skyrim's NPC's, Followers, and Mysteries's Bandits
  • Skyrim's NPC's, Followers, and Mysteries's How to make the game more dynamic
  • Skyrim's NPC's, Followers, and Mysteries's Holidays
  • Skyrim's NPC's, Followers, and Mysteries's Milfs. and Gilfs of Skyrim
  • Skyrim's NPC's, Followers, and Mysteries's Stories
  • Footfetish Club's Topics
  • Skyrim Adventures Club's General
  • Saika's Skyrim LE
  • Saika's Skyrim AE
  • Saika's Bright Memory: Infinite
  • Saika's Resident Evil 4 Remake
  • The Pink Place's Culb business
  • The Pink Place's Support Chat
  • The Pink Place's Off Topic
  • The Pink Place's Adult section
  • Pussy Saga Club's Topics
  • Wicked Sims's Animations/Mods
  • Wicked Sims's Wicked Stories
  • Wicked Sims's Welcome Wagon
  • Busty Ladies Lovers Club's General
  • Inflation / Weight Gain Fans's Fallout 4 WG/INF screenshots
  • Inflation / Weight Gain Fans's Skyrim WG/INF screenshots
  • Fallout 4 Player Character's My FO4 Char
  • The Mashup Club's Resources, Downloads, and Stuff
  • The Mashup Club's Mashup Ideas
  • The Mashup Club's Discussions
  • Ecological Club's This makes me feel very well....
  • Incest Family's Topics
  • Vaginal Play's vaginal
  • The Klub 17: Klub Exile Portal's General
  • The Klub 17: Klub Exile Portal's Help
  • The Klub 17: Klub Exile Portal's Game
  • The Klub 17: Klub Exile Portal's Media
  • The Klub 17: Klub Exile Portal's International
  • The Klub 17: Klub Exile Portal's KE Content Feed
  • Cuckold Fantasies's Cuckold ideas
  • Cuckold Fantasies's General Discussion
  • Skyrim Bondage & Slavery's Chat
  • Femboy Lovers's Topics
  • Darkwood Modding Hut's Topics
  • Sims 4 Strip Clubs's Clothes
  • Sims 4 Strip Clubs's Animations
  • Sims 4 Strip Clubs's Objects
  • Sims 4 Strip Clubs's Lots
  • Sims 4 Strip Clubs's Offtopic
  • Skyrim : My mods and variations's Voices
  • Skyrim : My mods and variations's Video animations
  • Skyrim : My mods and variations's Update my Blog : News
  • Skyrim : My mods and variations's Tutorila TES5Edit
  • Skyrim : My mods and variations's Tutorial Nifskope
  • Skyrim : My mods and variations's Variations Armors
  • Skyrim : My mods and variations's Music Alternative : How To Replace
  • Skyrim : My mods and variations's Mod Released
  • Skyrim : My mods and variations's Bug fix
  • Skyrim : My mods and variations's Missions
  • Skyrim : My mods and variations's Combat Style : Shinobi
  • Skyrim : My mods and variations's Weapons
  • Skyrim : My mods and variations's BHUNP SMP
  • Skyrim : My mods and variations's Tutorial Bodyslide
  • Skyrim : My mods and variations's General Problems
  • Skyrim : My mods and variations's Area Test
  • Skyrim : My mods and variations's My Skyrim Modding
  • Anuketh Mods's Topics
  • Anuketh Mods's Resources
  • Anuketh Mods's Videos
  • San's Lesbian Corner's Hentai! Yuri!
  • San's Lesbian Corner's Lesbian pr0n
  • San's Lesbian Corner's Fantas..oh...ooh f*uck thats hawt~
  • San's Lesbian Corner's Coffee Table
  • San's Lesbian Corner's !!>>RULES<<!! and some ( . Y . )
  • Skyrim Male Appreciation Society.'s General Discussion ​?​
  • Skyrim Male Appreciation Society.'s Announcements.​ ?  ​
  • Skyrim Male Appreciation Society.'s Mens Fashion​ ? ? ​
  • Skyrim Male Appreciation Society.'s Appreciation Centre ​?​
  • WendyClub's Mods
  • WendyClub's Pics/Screenshot
  • Conan Exiles 18+'s Topics
  • The Lusty Argonian's's Screenshot
  • Переводы модов Скайрима's Основной раздел
  • BBWs and BBW Lovers's Welcome Aboard!
  • BannerLord Lovers's Available Mods
  • BannerLord Lovers's Resources
  • BannerLord Lovers's Projects and ideas
  • BannerLord Lovers's Discussions and help
  • Bondage in Commonwealth's Topics
  • ESCRITORES HISPÁNICOS XXX's GENERAL
  • ESCRITORES HISPÁNICOS XXX's BIBLIOTECA
  • Official The Klub 17's General
  • Official The Klub 17's Textures
  • Official The Klub 17's Addons
  • Official The Klub 17's Models
  • Official The Klub 17's Poses
  • Official The Klub 17's Pictures
  • Official The Klub 17's Videos
  • Official The Klub 17's Game
  • Official The Klub 17's Tools
  • Official The Klub 17's Help
  • Official The Klub 17's Other languages
  • Official The Klub 17's User Created Threads
  • Official The Klub 17's Sequences
  • CYBERPUNK 2077's Videos
  • CYBERPUNK 2077's Mod Requests
  • CYBERPUNK 2077's Images
  • CYBERPUNK 2077's Help Forum
  • CYBERPUNK 2077's User Created Threads
  • Ocelotte's Big Titty Haven's Pictures/Videos/Gifs
  • Ocelotte's Big Titty Haven's Socials/Where to find me
  • MILF MADNESS's Topics
  • MILF MADNESS's IRL
  • MILF MADNESS's Anime/Art
  • Anima Land's Anima of 2021
  • Uastheone's Holiday
  • Combat babes's screenshots
  • Combat babes's Videos
  • Combat babes's general
  • Combat babes's Strong\muscle\femdom\ fighs
  • Fallout-4 Stunning Settlement Ideas's Show your builds
  • Siko Club's POSTER REQUEST
  • Siko Club's LOADING SCREEN REQUEST
  • Siko Club's Posters
  • Siko Club's Loading Screen
  • Siko Club's WORK IN PROGRESS
  • Siko Club's Other CC
  • Eternal Kingdoms (Conan Exiles)'s General
  • Eternal Kingdoms (Conan Exiles)'s Screenshots
  • Eternal Kingdoms (Conan Exiles)'s Server
  • Pretty Oblivion and Nehrim Chars's Chars from Oblivion
  • Pretty Oblivion and Nehrim Chars's Chars from Nehrim
  • Venus Club - Gender(s) and Sexual Orientation(s)/Choice(s) (+18)'s What about you ?
  • Sims 4 Wife Swap's Discussion
  • Sims 4 Wife Swap's SimWives, Scenarios and Sex Adventures
  • Piss Club's Topics
  • Audio Based Erotica Club's Aid – Assistance Requests
  • Audio Based Erotica Club's Misc – Chill Zone
  • Audio Based Erotica Club's Misc – Personal Announcements
  • Audio Based Erotica Club's Aid – Voice Work Commissions/Requests
  • Warhammer 3 - Total War's Topics
  • Twisted Lore TES 18+'s Welcome to the family!
  • Twisted Lore TES 18+'s Screenshots
  • Twisted Lore TES 18+'s Videos
  • Twisted Lore TES 18+'s Story Corner
  • Twisted Lore TES 18+'s WTF Moments
  • Smoke Loud Club's CC Request
  • Smoke Loud Club's Show Off
  • Erotic Comic Book Club's Aid – Assistance Requests
  • Erotic Comic Book Club's Aid – Voice Work Commissions/Requests
  • Erotic Comic Book Club's Misc – Chill Zone
  • Erotic Comic Book Club's Misc – Personal Announcements
  • NSH Project Club's Topics
  • Latex/PVC fetish's ice braker
  • Latex/PVC fetish's Latex/PVC
  • D-A-CH - Freunde der deutschen Sprache's Off Topic
  • D-A-CH - Freunde der deutschen Sprache's Screenshots/Bilder
  • D-A-CH - Freunde der deutschen Sprache's The Elder Scrolls
  • D-A-CH - Freunde der deutschen Sprache's Fallout
  • D-A-CH - Freunde der deutschen Sprache's CD Project Red
  • D-A-CH - Freunde der deutschen Sprache's Die SIMS
  • D-A-CH - Freunde der deutschen Sprache's Square Enix
  • The Other World's canonization corner
  • The Other World's personal announcements
  • The Other World's chill zone
  • The Other World's club announcements
  • The Other World's CREATURES (no entries yet)
  • The Other World's GEOPOLITICAL ENTITIES (no entries yet)
  • The Other World's LOCATIONS & LANDMARKS (no entries yet)
  • The Other World's HISTORICAL EVENTS (no entries yet)
  • The Other World's RACES
  • The Other World's REGIONS (no entries yet)
  • The Other World's SETTLEMENTS & CITIES (no entries yet)
  • The Other World's LORE
  • Sims 4 Interracial's Interracial Sex pic sharing
  • Sims 4 Interracial's General Discussion
  • Sims 4 Interracial's Member Blog
  • Small Boob Beauties's General Discussion
  • Small Boob Beauties's Member's Blog
  • Skyrim NSFW Screenshots's Screen Archery
  • Share your girlfriend/wife/ex's Cuckold Experience
  • Sims 4 Furs's share your sims (SS)
  • Sims 4 Furs's Share your Mods
  • Sims 4 Furs's Modding Help
  • Sims 4 Furs's Da Porn
  • Sims 4 Furs's Modding Requestes & Ideas
  • 𐌋𐌄Ꮤ𐌃 𐌔𐌕R𐌄🅰M𐌄R𐌔's ᑕOᒪᒪᗩᗷ
  • 𐌋𐌄Ꮤ𐌃 𐌔𐌕R𐌄🅰M𐌄R𐌔's 🆂🆃🆁🅴🅰🅼🅴🆁🆂
  • COMMUNITY GALLERY FOR DC COMIC GIRLS's Memes
  • COMMUNITY GALLERY FOR DC COMIC GIRLS's AI ART
  • COMMUNITY GALLERY FOR DC COMIC GIRLS's Custom Drawings
  • COMMUNITY GALLERY FOR DC COMIC GIRLS's Fan Art

Categories

  • Skyrim
    • SexLab Framework LE
    • Adult Mods
    • Regular Mods
  • Skyrim: Special Edition
    • SexLab Framework SE
    • Adult Mods
    • Regular Mods
  • Starfield
    • Adult Mods
    • Regular Mods
  • Fallout 4
    • Advanced Animation Framework
    • Adult Mods
    • Regular Mods
  • Oblivion
    • Lovers with PK
    • Adult Mods
    • Regular Mods
  • Fallout 3 / New Vegas
    • Sexout
    • Fallout: New Vegas Adult Mods
    • Fallout: New Vegas Regular Mods
    • Fallout 3 Adult Mods
    • Fallout 3 Regular Mods
  • The Sims 4
    • WickedWhims
    • Animations - Other
    • Extensions
    • Clothing
    • Accessories & Makeup
    • Body Parts
    • Objects
    • Lots
    • Translations
    • Other
    • Uncategorized
  • The Sims 4 - Sims
  • The Sims 3
  • Other
    • Dead or Alive
    • Paradox Games
    • Dragon's Dogma 2
    • Starbound
    • Rimworld
    • X-Change Life
    • Baldur's Gate 3
    • Palworld
    • Hentai
    • Misc Adult Mods
    • Misc
  • Skyrim Ladies's Files
  • Misfit Toyz's Files - TES & Fallout
  • Misfit Toyz's Mods - Other
  • Little Ladies's Download
  • Communauté Francophone's Traductions (Mods)
  • Pregnancy Club's Files
  • Fetish Club's Ideas & Mods!
  • LoversLab Furries's Club Mods
  • BodySlide Lovers's Share your presets
  • Amber's Play Room's [FILES]
  • Hardcore Hentai's Files
  • Comunidad de Habla Hispana de Loverslab's Archivos
  • The Skyrim Priestess of Love's My character Lilu
  • Grilled Cheese's Creations
  • Incest Family's Files
  • The Klub 17: Klub Exile Portal's Utillities
  • The Klub 17: Klub Exile Portal's Models
  • The Klub 17: Klub Exile Portal's Legacy Archive
  • The Klub 17: Klub Exile Portal's Poses
  • The Klub 17: Klub Exile Portal's Addons
  • The Klub 17: Klub Exile Portal's Textures
  • Cuckold Fantasies's Cuckold Mods
  • Skyrim Bondage & Slavery's Mods
  • Femboy Lovers's Gallery
  • KOYUKI.'s Overview
  • KOYUKI.'s C_body01
  • Skyrim Male Appreciation Society.'s SSE Uploads ​?​
  • Skyrim Male Appreciation Society.'s LE Uploads ​?​
  • CYBERPUNK 2077's Mods
  • SUCKING FUCKING FIGHTERS's Fileshttps://www.boyfriendtv.com/videos/1149392/yes-daddy-show-me-what-that-big-dick-can-do-to-this-wet-c-nt/
  • Combat babes's Files
  • Combat babes's Files
  • Sims 4 Wife Swap's SIM wife/Girlfriend Tray Files
  • Audio Based Erotica Club's Works – Finished
  • Audio Based Erotica Club's Works – WIP/Unfinished
  • Warhammer 3 - Total War's Mods
  • Warhammer 3 - Total War's Models
  • Warhammer 3 - Total War's Textures
  • Warhammer 3 - Total War's Translations
  • Erotic Comic Book Club's Works – Finished
  • Erotic Comic Book Club's Works – WIP/Unfinished
  • The Other World's UC: written / audio-based
  • The Other World's UC: comics
  • The Other World's UC: movies / videos
  • The Other World's UC: games
  • The Other World's UC: music
  • Sims 4 Interracial's Files
  • Small Boob Beauties's Files
  • 𐌋𐌄Ꮤ𐌃 𐌔𐌕R𐌄🅰M𐌄R𐌔's 𝕄𝕠𝕕𝕤

Blogs

  • Fun and Sexy Screenshots
  • The sims sexx
  • A Slave's Idyllic Blooms
  • PleasureFilms Gameplays
  • Ashal's Blog
  • 232Labyrinthe's Blog
  • Skewered's Blog
  • djelloul03's Blog
  • OSLAroused - Arousal System Design
  • Furry stuff
  • Vranina,s blog
  • Namelessdryke187's Blog
  • Ninjagnome's Blog
  • ITosiaXxxX's Blog
  • Bonds of Corruption - WoW RP guild
  • Wild Life Screenshot & Video Sets
  • Otherworld stories
  • Heathen's Visions
  • Questioning Reality - Are Amoeba Immortal?
  • Godreaper's Short stories and pics
  • Dispossessed - Trendil's Story
  • Sanity Framework Blog
  • Fallout's Journey
  • Fernanditwo1 Plus
  • Chaisy Occasionally Thinks Aloud
  • Carida's Blog
  • The rise of Ego
  • Erotic Stuff Fallout 4
  • Velvet City
  • Lianeline's fantasies
  • My Enderal Modlist
  • blackanvil23's Blog
  • Reitanna's Bottle
  • The Batcave
  • Hungry for daddy's potent cum - HOMELOVING (SIMS 4 GAY PORN)
  • Aventuras de Sims
  • Incorruptible
  • The long road to animating
  • Recovered Infiltration Log
  • Faeofthewood's Blog
  • [Screenshots] My Gay furry skyrim world.
  • Cautionary Tales From A Perilous Province
  • The Octahedron Mythos
  • WIP
  • The Blog Noone Wanted
  • Yourmomnig's blog
  • Pickle's Misc bag of goodies.
  • Darker Than Brass
  • Sim-ply Scandalous
  • Maximus King's Sexual Adventures
  • Agency Development
  • Thermius' Blog - Fax Keizaal
  • TheWickedGamer's Blog
  • Introduction to Modding with NIND
  • Short Stories
  • The Dadga
  • Ruminations and Stories
  • Trace
  • Amsterdam Escort
  • Mala`s Insights: Insemination process and gestational development of Chaurus
  • ugraine's Archive
  • S³blog - the newest in slave management!
  • Fallout: The Frontier
  • Anbeegod's Blog
  • Jexsam's Infrequent Distractions
  • Jess's IMVU blog
  • Daemonica Succubae
  • Library of Ramblings
  • blu blu Blog
  • Perfectdark2016
  • Sims 4 Story
  • Skyrim Tips & Tricks
  • Journal of Alicia Skull-Smasher
  • Fat Kyubey Is Fat
  • twilitabyss' Blog
  • Wasteland Natural Beauties
  • Sparowe likes Hentai
  • Diary Of Mine
  • Thorazine's box of Blog?
  • Effie's Blog
  • AlhombreDelToro's Blog
  • Love from sexy Hyderabad Escorts without delay
  • Colocation, Sexe et Drama
  • Gay Sims4 fun with Kyle Woohoo
  • Hotsims 4 Magazine
  • Greg's Blog
  • Chronicles of Mereth
  • Suitable services by Hyderabad Escorts in sensuality
  • Tales of Raven
  • Open Mod Challenge to Earn Modders Money
  • Shooting Photos; Not Arrows
  • aps16's Blog
  • PlayBlue Ltd
  • Delta6ix's Blog
  • Lunaivy
  • Speele Blog Entries
  • Dawnguard Retold
  • Fuck Ur Gf's Blog
  • Out of Place
  • My sexy The sims 4
  • Tenri's Dev Blogs
  • FALLOUT 4 -- MARIA.
  • Servant of Many: Kyne's Blessing in our Wretched World
  • The Simsfather, Part II
  • Just a thoughts
  • Alhomoradiaz's Blog
  • Hawkes25's Blog
  • messi
  • Screenshots dump?
  • fishy bullshit
  • COMIX
  • LordJerle's Blog
  • dazzy247's Blog
  • Adventures In Tamriel
  • sims 4
  • Eine Junge liebe beginnt
  • Skyrim and the SexWorld's
  • Random
  • DomDate's BDSM Q&A
  • Writing For Sharks
  • Hethens Fer Hire || An Immersive NSFW Machinima Series
  • The Renegade: Season One
  • Welcome to Hell
  • The Whole Chicken
  • FIRST TIME CREATED A FOLLOWER MOD
  • gemini52981's Blog
  • DomDate's Mods
  • Knight Solaire's Blog
  • Vix's First Day
  • Sims 4 Stories
  • SFSX Photo Gallery
  • [ScreenshotsSims 4 -
  • The Book of Darkness
  • Hello, I present to you my perfect sim <3
  • Mumbai Escorts
  • sims 4 abdl rocking horse??
  • FCF; Vol. 7. "Darkness on the Horizon"
  • Slamdunk's AO Rated games
  • hoshikaze's Blog
  • no one shall defeat le mighty mojojojaniqua
  • Delhi Babes offer incomparable love to the fellows Delhicall$girl$club$
  • Vault 100 - From the Human Resources Branch - These are the Men and Women of VAULT-TEC
  • Cave of Illusion
  • buttnine's Sienna Blog
  • mikie1001421's Blog
  • LoversLab modding for Dummies
  • Hyderabad Escorts
  • PJ- Armors & Outfits replacer project.
  • happysparkles' Blog
  • Mipe's Blog
  • Billyy's Blog
  • Dark Ascension
  • Precarious Adventures of Aerina
  • Endiness' Blog
  • 0S-Screen Shots
  • nghphuc1995's Blog
  • Here i am
  • A walk through Skyrim
  • Blacked, BBC, BNWO and Black Male on Everyone
  • Halstrom's Blog
  • 0S-Projects
  • Heart of Nirn
  • The Inquisitor's Grimoire
  • Aylis's corner
  • Taming the Wolf
  • Bag O' Clams
  • Screenies 1
  • nateguenin's Blog
  • Unclebenis' Blog
  • KLebinhoxd's Blog
  • Delhi Escorts Offer Jubilation to Your Soul without Hassles
  • HOW TO FIX???
  • Ada and Leon Sims Playthrough Dump
  • 「A HUGE SHIP IS APPROACHING!!」
  • Skyphernaut's Blog
  • Progression of Shadowverse nude mods and regular mods for the game
  • theposhmudcrab's blog
  • A Bard's Dreams
  • The Castle of Darkness - A story of slavery and domination
  • www.fuckurgf.com's Blog
  • TheOniNinja's Blog
  • Yanjihang's Blog
  • Blaze's Misc Downloads
  • Skyrim Waifus
  • Sugar Baby Chronicles (The Sims 4) - Kaori
  • Mirror's Broken, Please Evacuate!
  • The Random Blog
  • woshizhu123's Blog
  • MrHuxley's Story Blog
  • Kiity
  • Orkish Bounty Hunters - Development blog
  • s Blog
  • Severyx's Modding Foray
  • D.A.T 18+
  • Mrsrt's technical blog
  • Skyrim Stories: Sirrae
  • Ajello's Home Furnishments for Degenerates
  • My blog :O
  • Johnny's Corner
  • WickedWhims
  • adult games
  • Conglomerate
  • Andy7me
  • SFSX Sex Scenes 60fps
  • banlu's Blog
  • noobshi's Blog
  • mfeile1974's Blog
  • Honey Posts
  • NX-2C Video Log
  • Dr. Frankenstein's Load Order Laboratory (LOL)
  • Tripsa's Sims 4 Blog
  • Angela's Diary
  • Thebwolf's blog
  • Scrub Modders Blog
  • Need Help with loading order.
  • test
  • Extraordinary amenity offered by Hyderabad Escorts to chaps
  • Slaverim : On the making of a new Slaverun
  • Sven's Adventures (gay/m2m)
  • [OLD] Porn Career - Anikka White
  • goelyiquke's Blog
  • DragonGoddess Zya KyEnChan's Blog
  • The Many Lives To Toy With
  • sims 4 gaming
  • Character Sheets & Bios
  • My The Sims 4 World - Porn Industry - Amateurs
  • Isabel Marant Boots,2013 Isabel Marant,Isabel Marant Sandal
  • InkySquid's Blog
  • Skyrim Porn Stories
  • How thigs turned out like THAT!???
  • Jerbsinator's Boob Blog
  • Rose66
  • Image Dump
  • Devious Stories
  • I just wanted to share some screenshots!
  • Bnub's Skyrim Tech Explainers
  • Sabielin's Blog
  • SkeetRim's Blog
  • Tammie's (and other peoples') Adventures
  • IkariPlays: Beyond Skyrim - Bruma
  • Video Idea Test
  • cyberclaws
  • Brellfellows' Blog
  • The Melody of Frozen Trees
  • Gregaaz's Bethesda Blogs
  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
  • Find Fuck Your Girl Friend
  • Papyrus Stack Dumps
  • Jess's Fallout 4
  • jbezorg's Blog
  • kingadult877's Blog
  • kimbee67's Blog
  • How to Treat CTDs (and some other stuff) in Skyrim LE
  • SkyLovers says things.
  • Skyrim SE Girls Nessa & Muiri
  • Random stuff
  • Character Creating, is always difficult. [4k Wallpapers]
  • Privthing
  • CHUBIshop
  • Skin Fixes !
  • Modslave's Darkroom
  • Fallout 4 Mods & More
  • Help required
  • Den Sims
  • Can some one make some custom factions for sexout
  • Cabbitcutie's Blog
  • succubin's Blog
  • Sims 4 Fnaf cc that works with wicked whims
  • Life’s a Cock, now suck it!
  • Keera's Retex Blog
  • Notes to self for future reference
  • Milesaz's Sexy 3d Renders
  • LGBT (The Sims 4)
  • My The Sims 4 World - Porn Industry
  • valkyrie.Catherine's Blog
  • Lets Play Enderal (english translation)
  • The Best Hentai Porn Games!
  • DotsSims World
  • Lyllith XXX
  • Adventures in Skyrim
  • Betsy the Cow Girl
  • kyriebunnylover's Blog
  • Conan Exiles - Paula
  • BMOM - Build My Own Mod(s) - my shipyard
  • Kori's Victim Wenches: The Forgotten
  • Skyrim Mods & More
  • AidanScott091803's Blog
  • Its a question of Honor !
  • Ooga Booga screenshots
  • Stories of the Sims - By Kashked
  • Slavers Of Skyrim Devlopment Blog
  • yugox99x's Blog
  • alexandersteen's Blog
  • Stories
  • saram0's Blog
  • Tales of Iron Vol.2
  • The Young Witch Who Wanted to See The World
  • Working On The Slave Trade
  • Bang it out
  • Blazingsai's Character Bios
  • Institutional Slavery for PAHE
  • Why Risi has been M.I.A.
  • Loogie's Blog
  • TheNoble's Picture Collection
  • Bloode Castle
  • My Secret Place: TK17
  • Sims 4 Dominatrix
  • Naughty By Nature
  • Kaitolenkagmine's Conversions
  • coltontooman's Blog
  • Part 1 OC turned into cow kinky Skyrim mod adventure ​​​​​​​?
  • Working Girl
  • Gafina's ordeal
  • BadWorld Tales: Stories of sex, lies and desire from my Sims world
  • Test
  • Zig's Pretend Development Blog
  • 4onen's Blog
  • Make Your Day Unforgettable with Shreya Sehgal
  • Buridan's Asshole
  • Gafina's ordeal
  • KeZeK xxx - Sims4 - Photo Studio (San Myshuno)
  • Shocky's Blog
  • darkknight25251325's Blog
  • ecto1's Blog
  • FoFun's Blog
  • Character Screenshot Gallery
  • Gafina's ordeal
  • Hellblar's path
  • SSE: Notes
  • TiredOfSavingYourArses
  • iewashi320's Blog
  • SadGir's Blog
  • Adventures in HDT SMP for Skyrim SE
  • Nylon Encasement + Screenarchery
  • The Adventures of Domina Demi Devereaux
  • OLD PVN
  • Demonhunter's Blog
  • Modding and Roleplay with Nerio
  • Skyrim porn request pls
  • First lovers lab post ( Feat. my Skyrim character)
  • quickflick's Blog
  • Antrox's Blog
  • French touch
  • Deutscher Femboy Yiff Blog
  • Down the rabbithole
  • Shaydow's Blog
  • Pete the Necromancer rides again...... or is that rises again?
  • Tiress' corner
  • Funtastic Femmes
  • SkyHub
  • Summerfell
  • Adult android games
  • Misaelsith
  • sims creative
  • Skyrim - From My Side
  • Sanguine's Little Helper
  • Stuyk's Tutorial Articles for Fallout 4
  • Latest meows
  • Atris' Blog
  • Pascal2123
  • Lala's Home
  • Bambi on Earth
  • Laura Emberborn's Blog
  • Ky's Blog of crappy stuff
  • Skyrim Sex and Magic
  • Bugs, Boobs, and Brainstorming
  • B0LT's screenshot dump
  • The Dippy Seven
  • Tranquiboy's Corner
  • There's some hoes in my game - Sims 4
  • The Breeding Cult
  • Misplaced Reality's Journal
  • Beenherebefore's Blog
  • zeiferkilla's Blog
  • Lockhy's Blog
  • hyderabad escorts
  • Fallout4. Adventures Of Ichiro.
  • The Sims 2 and The Sims 4 Hentai Porn ( Gay) Yaoi
  • SmuttySims
  • Dragonborn Stories (frosted Edition)
  • The Jack of All Trades
  • Otylia Antan's Chronicle
  • pretty flesh mod request
  • Victoria K.'s
  • need help with body mod
  • Skyrim Picturebooks
  • The Wonders of Skyrim
  • NCK30 Animations
  • Guys' Sex. Adult adventures of my heroes from SSE.
  • Kuntaman's Sims 4 Blog
  • Molag Touched
  • Misadventures of Cassidey Classics
  • Kales PARKER OnlyFans
  • Dirty Deeds
  • Corysia's Skyrim VR Adventure(s)
  • rjffpcodbs' Blog
  • MY SIMS 4 sex videos
  • Sim Stories
  • RedCrow882017's Blog
  • Test
  • The Heroes of the Spyverse
  • A Hot Spell in Winter
  • Willow_Creek_Films
  • VALERY777's Blog
  • D.I.Z's Blog aka Treasure Hunt at your service
  • Saved
  • Sims 4 suicide mod
  • My Stuff
  • Close Alliance
  • Marilyn Love's Blog
  • Random Sim Stupidity
  • Shaking my tail feather
  • IV OLVERLORD IV
  • Sims 4 Graphic
  • In Worship to Molag Bal
  • Scribe's Workshop
  • morgananinuala's Blog
  • tampabrad's Blog
  • neicedirty30
  • University Drama
  • Dovana in Skyrim
  • Neverogue/Eltz1337's Altaholic Anonymous
  • Khiropter's Blog
  • Rpgdudelikeyeah's Blog
  • The diaries of love triangle
  • Azteca98's Blog
  • House Wife to CumSlut
  • neicedirty30
  • Why is sexlab in spanish
  • Porn
  • Help to put my-piss-in-a-bottle-then-throw-it-at-the-enemy game on STEAM
  • skyrimlover123's Blog
  • WhiteVolf1250's Blog
  • Adventures of Valerie
  • help with Bestiality Animations Pack
  • Things and stuff
  • Thoughts on Skyrim Sex Mods
  • Adaptive's Blog
  • RCBlackDie Tells
  • My (random) thoughts
  • cocofull55's Blog
  • Exposure
  • Guffel's Skyrim Mod Collection
  • sex
  • Bimbos Of Skyrim Changelog
  • Modding Still Ain't Easy
  • Apexpredatoor's Blog
  • My Character's Backstories
  • TALES – Thoughts about Lore-friendly Enhanchements of Skyrim
  • Kp's Pseudo Image Share
  • Every time i download somthing it plays microsoft solitaire collection insted. HELP
  • LetsPlay Clockwork
  • Cavalinho Red's Blog
  • And Then They Kissed
  • SexLab Confabulation Content
  • sssss
  • BACON BITS
  • Madonna's Sims4
  • Paranormal Activity
  • Lobzpooatu's Blog
  • thestick882's Photography Channel
  • The Price of Fame
  • Paranormal Activity
  • Kikatsu
  • Pensora Stories
  • Irrational Thoughts
  • rjffpchgml's Blog
  • Erick23's Blog
  • SilentButDeadly's Blog
  • OdSizaan
  • PaleFire's creature sex movies
  • NYINEGY's Blog
  • thaizabxxx's Blog
  • Ramblings of a Bird-Person
  • Child of Prophecy
  • Gukahn Shorts
  • housekeeping
  • gaggedgirl123's Blog
  • park6856's Blog
  • Kingkururu's Skyrim Stories
  • Conan Exiles - Paula
  • Bay of Voices Mod Development Blog
  • Andb Skyrim
  • 3D Junk
  • LetsPlay Ambriel - The Lost Princess
  • Creation Stuff
  • MilkySLAL Previews
  • Pixboy Tales
  • TS4 Screenshots Storage
  • Bank of Silver blood
  • Tales from the South
  • personal notes
  • Gaunt's Picture Stories
  • SofiiPeerez's Blog
  • blazingsai's Blog
  • Beginners Mod for Adding a Color Channel
  • My The Sims 4 babes
  • shinji72's Blog
  • Slugs and all their glory!
  • SofiiPeerez's Blog
  • FNIS
  • Pickle's 3D Images 18+.
  • NikiMina is Working on Something?!
  • 🎀 𝓁𝑒𝓌𝒹 𝓈𝓀𝓎𝓇𝒾𝓂 🎀
  • kyakya
  • GSBmodders' Blog
  • Beegabot's Blog
  • worik's Ancient Education
  • Hi i am FlufyFox
  • Skyrim tricks
  • Heromaster's Blog
  • kayakff's Blog
  • Fallout and TES Erotic Stories and Moar
  • Side Stories/ Screenshots
  • The hot girls counter
  • Life As Pain
  • The Lichs Barrow
  • ave's Blog
  • I need help with the passion mod of the sims 3
  • Succubus created based on art characters
  • PleasureFilms Porn Music Videos
  • Mod-Making Musings (MMM)
  • Jordick's 7B Conversions
  • JustCaroAnon's Blog
  • POWERFUL SPELLS WITH DR. OKOVIDO Call & Whatsapp +27618183112
  • Adventures Of Yanna The Thief
  • Bianca Flores
  • Futa on Display
  • XcOm04au's Blog
  • Advice and Knowledge about BDSM and Kinks
  • University Tales - Sims 4 Stories
  • Sims 4 Edits / Screenshot Dumps
  • Sims4 Historias
  • bed boy
  • Angeli's Blog
  • The Frost of Ages
  • 1337ez's random screenshots
  • Gorean Themed Skyrim Playthrough
  • Sims 4: A night out at the Cantina
  • Call of the Wild - Dev Blog
  • Cema's Blog
  • help me, the sims 4
  • IkariPlays: The Er0t1c Adventures of Misty Skye
  • FNIS creature pack not found
  • Val's stuff
  • For Friend
  • Misc 3D Rule 34
  • SLB Development Blog
  • Game Goblin's Workshop
  • What do you think?
  • Realistische Sex Dolls zur Verbesserung Ihres Sexerlebnisses im Bett
  • Jotunn's Wicked Diaries
  • For Friend
  • Dangerous Decisions
  • ArmorXIII's Blog
  • Earendil's wasteyard
  • Sjaybird's Ideas Blog
  • Downloading Wicked Whims on a Mac
  • TestBlog
  • Vigilant Justice [18+ BDSM Comic]
  • Krolista's Random Stuff
  • Eva McLauren
  • Glaurung26's Blog
  • titan_25's Blog
  • NPC of Skyrim
  • Peaches
  • (IR) Jack´s Life
  • Stuff & Stuff
  • SexoutIntimacy Repopulated (SOIR) - Dev Blog
  • Hentami
  • My Journy in to creating a Sims 4 adult reality show
  • Skyrim Koozie World
  • llabsky's Blog
  • Channel Discussion
  • Fallout 4 Nude Mod - Leila
  • Skyrim's (mis)Adventures
  • Gareth, Sven and their mistresses
  • Irresistible Temptation by Mastermind
  • Nemy Skyrim futa and femboy sex stories
  • Yesenia Flores
  • The Dark Varla Stone
  • simplerabbit's Blog
  • A Knotty good time
  • Fallout 4 Nude Mod - Leila
  • Ava's journey through the Wastelands
  • Nyxie's Demon Fetish
  • The Girl From Henford
  • -- Mutilated --
  • Rantings of a Mad Cathay
  • Ubasa's Blog
  • RS's Content Dump
  • The Lusty Imperial Maid
  • Pepe Sim LoversBlog
  • FCF; Vol. 1. - Chapter 1 "Wicked Shipping Surprise"
  • Hell Spies : A brand new original series
  • kusmitch's Blog
  • A glimpse into the life of a Potato
  • My little meat toilet
  • Sexy Shoes Clothes
  • testmovie
  • Adult film stars for SIMS 4
  • kusmitch's Blog
  • Red Sim Stories
  • Fallout 4 Nude Mod - Leila
  • A Year of Maya
  • Vio's Sims Tales
  • sims 4 screenshots collection
  • DarkSchneiderBS' Blog
  • Ras Al Ghul's Blog
  • Werewolf00's Blog
  • EMILIO
  • Fallout 4 - Leila
  • Cuckold Fantasies
  • Nemy Skyrim Sfw stories
  • nsfw pictures
  • Elbrun's Musings and Expositions
  • kasyvor's Blog
  • Skyrim
  • Fallout 4 Nude Mod - Leila
  • Gay Stories 4 Sims
  • [NSFW] Adventures of Fallout!!!
  • Beeing Female
  • Grine's WiP Corner
  • Feet blog ༼ つ ◕_◕ ༽つ
  • Fallout 4 Nude Mod - Leila
  • Savoury Muffins
  • Fallout 4 AAF Porn
  • TS3 Gameplay
  • Defeat mod female animations revenge stomp/trample
  • Anna's Modventure
  • soulwitchsims
  • The Frat House - Sims 4 Stories
  • Tex's Commissioned Art
  • The Overseers' Experiment... A Noob's first mod.
  • Im not a business man
  • Cockteasing
  • Rufus' rants
  • Internet Super star! Skyla!
  • Snippets
  • Baby Bee & Co. Productions
  • FCF; Vol. 1. - Chapter 2 "Diamond City Deviants"
  • User09's Blog
  • Jake from Statefarm's Problem
  • A look into some of my modding and indie work.
  • Assassin and the Thief
  • Introducing [Niko]
  • Sims 4 +18 Sessions
  • Random Pictures of My Characters
  • Beautiful Delhi Escorts give you proper time for physical love
  • Encyclopedia Persona of Skyrim, Vol. 77
  • Contracts of the Commonwealth
  • Sweet Taboos
  • kindashy's Blog
  • hardover's Blog
  • instability help
  • Fantasize your sensual dreams with the reliable Delhi Independent call girls
  • Modding, a DAU's perspective
  • Sun's Popcorn
  • Nemy skyrim straight, futa, and femboy sex videos
  • siedi88's Blog
  • godfather1989's Blog
  • Ruby's life
  • SCRIPT INTENSIVE HEAVY??? REALLY
  • The Coming of the Second Dragonborn
  • A serious approach to naughty Skyrim
  • TheBatManzz
  • New Games
  • The Crazy Orange's Projects/Ideas
  • A Quick Guide to Storytelling
  • DAEDALS DOMAIN - a skyrim SE butt blog
  • Abandoner's Sims 4 Pictorial
  • Scrab's Skyrim Tutorial Hoard
  • Skyrim 3BA conversions and more
  • Fernanditwo1 Hell's Strip Club
  • My character sheets
  • Funnybizness' Blog
  • Catesgirl1983's Blog
  • A nameless tale
  • YourFriendlyDragonborn's world
  • [DEV] Lola want's coffee - development of a submissive lola ext.
  • The Life Of A "Retired" Succubus
  • afa's Blog
  • Wasteland Adventures
  • Blaze's Character Showcases
  • Minzie Kang's relationships
  • Adventures in Tamriel
  • picture test
  • Starfield Mods & More
  • hobocrop's blog
  • Deep in Modding
  • Shadel's Blog
  • In The Life Of Natalie Baker (The Best Selling Author)
  • Random Sex Scenes - Sims 4 Stories
  • Skyrim Girls Vs creatures Video Collection
  • Thoughts and ideas blog
  • Requiem Chronicles
  • smithjw's Blog
  • AVSmod
  • The Whims 4: A Porn Series
  • Days Of Our Wicked Lives
  • Jellog
  • DDX Item Tranparancy Fix
  • Kane21742
  • Kinky Catgirl Storys
  • Chandigarh Escorts
  • NotSuitableForSims.com
  • One Wicked Life To Live
  • Fallout 4: Stories of Eden
  • NYINEGY's Blog
  • Some Words
  • Erotic Art Drop by Pharazith
  • Nighttime gallery
  • Fallout: Soul Survivor
  • ** LEGACY GAME **
  • A Half-Assed Tour of Skyrim
  • mYmEmINE's Blog
  • Mod Documentation - Oldrim - Soulgem Oven III
  • savage
  • Miri and the Wolf
  • Prisons, Prostitutes & MORE
  • hentaijin's Blog
  • XMYYMYYX's Blog
  • ultimo244's Blog
  • My AEP Showcase
  • PleasureFilms Random Stuff
  • LL Blog
  • The Brady Bunch
  • Deep feelings and affection
  • tpavel's Blog
  • The PsiMage Sanctum
  • downjonsie's Blog
  • skygrimm
  • Tamrielicly's Tumblr 2.0
  • Donnerwetter's Mod Archives
  • Mixi's Mod Mayhem
  • I know this question is dumb, but
  • Papyrus Spotlight
  • Perversity
  • The Amador's
  • Project KIRAN: Sims 4 Android boys
  • The Not So Berry Challenge (With A Difference)
  • A Scarlet Woman
  • Previews for Future Mods & Updates
  • The Accipiter
  • The Thoughts Of a Cynical Misanthrope
  • My Characters
  • Rad-Boy Adult entertainment Corporation
  • The adult adventures of the dragonborn
  • DirtySlut's Blog
  • Aria and Phoenix's Mis-Adventures In Tamriel
  • Tula
  • Cezul's Blog
  • Sexy Screens
  • Aviri's Diaries Pt.1
  • The Squirting Nudist Girl - Registered for Life! (A Sims4 Roleplay/Fantasy)
  • the neighborhoods secrets
  • WIP - Emberheart's WIP's
  • lafourminoir
  • Frosty AF
  • FCF; Vol. 2 - "Mojave Heat"
  • Ruby's Collection
  • skyrimkillmod's Blog
  • The Chronicles of Amen Starlust
  • The Journey
  • Adventures and misadventures of a player in Fallout 4
  • Modding Progress
  • Athenaa's Blog
  • Mod dump
  • Jinjo55's Collection of Photos
  • one
  • My sims library
  • DiViNE
  • Noirslate's Erotic Stories
  • BreadDain's mod forge
  • Sissy
  • Malcolm's Mission - Smut Stories Generated by ChatGPT-4
  • Are you ready? Then pull the Trigger.
  • unable to download anything
  • Diary of A T-Girl Gamer
  • Super Fighter Slaves X
  • Ellie's story
  • Sims 3- Messed Up Family
  • Boys is Boys
  • My Skyrim (Origin) Stories
  • Adventures in Tamriel
  • Seduced - my diary
  • My random thoughts
  • Patchy the Strawman
  • EXTRAS
  • femalebosmeralways' Blog
  • Bad Dog's Work in Progress
  • My Stories
  • hp4068's Blog
  • IkariPlays: Mirai (Skyrim Quest Mod)
  • Paul
  • A Symphony of Frost and Flame
  • Sims 4 Alien Goddess photoshoot
  • PC Naughty Gamer's Naughty Playhouse
  • A Random Vampire Story
  • Records of Untold Stories from Skyrim
  • Suzutsuki
  • spacedollz screenshots
  • Yoshireds' Gallery
  • 彼女の手で彼女の肉
  • Anyone has Real Ice ALL-IN-ONE by Yuril
  • C90's Photoshoots
  • My Latin Sim Nalita
  • Shadowhawk827's Realm of Shadows
  • Blarrgh's Bulletin of Backstory
  • Anyone has Real Ice ALL-IN-ONE by Yuril (REQUEST)
  • No More Sexy Elders?
  • Lacey Blackburn- The Stay At Home Celeb Mum
  • SLFJ Productions
  • Vargr
  • The Multiverse
  • Kurozo's story time blogs
  • How to change settings
  • IDK
  • Random Sex Screenshots
  • T's Thoughts
  • newb modder
  • Fminor's Skyrim Diary
  • denver25's Blog
  • Shaled's Blog
  • newb modder
  • Leokamen's Whatever Blog
  • Schekadatryl fanboi
  • Sadomaschist's Blog
  • Biotherm's Blog
  • The Dadaist Sadaist
  • hydra-2000
  • Screenshot Collection
  • DirtySlut's Smut
  • SexLab Inflation Framework Blog
  • The Butte King's Den
  • Can't cut Amphetamine
  • HorsesShoot810's Sims dump
  • FCF; Vol. 3 - "Scum and Villainy"
  • HOTSIMS dreamhouse
  • kumaha's Blog
  • Dwadle's Blog
  • karlpaws' Blog
  • Random Skyrim Stories
  • All In The Family
  • Dragonborn MILKing time
  • Simmy Pleasures Blog
  • wodnjs22's Blog
  • Sun's Stuff
  • Skyrim LE : my mods, variation , modify and more
  • Jessie's Tales
  • Sim's Stories
  • irquih's Blog
  • Reconada's Blog
  • Karina's Journey
  • The steamy Stark newspaper
  • Wild love
  • Collygon's Craftbook
  • Stories
  • The imaginary blog
  • TwistedBard's Blog
  • No
  • Short Story Saga: Red Sands, Red Snow by ducturlove
  • Lena's Not-So-Erotic-Extravaganza
  • UsagiTripleSix on LoversLab
  • yokult3917's Blog
  • Alina and Jalisa Take the City
  • Lena's Not-So-Erotic-Extravaganza
  • Cyberpunk Sluts
  • Lenore's Blog
  • Ti7435's screenshot library
  • Conversion pls help
  • The Famous Pornstar
  • LegendaryName's Photo Shoots
  • JSalt's Art Gallery
  • Of Blood and Pleasure
  • H
  • Rosen Stories
  • Sexy Sims Stories
  • The Devil's Diary
  • Xenic's Blog
  • Skyrim - Sanel
  • Discord ban appeal
  • married couple fun
  • Serin's Sex Adventure
  • Big boobs
  • Janne27's Blog
  • Fallout 4 Nude Mod - Leila
  • Random (Mostly Lewd) Stuff
  • SIMLISH PLAYBOY MAGAZINE SCANS
  • Naughty Pixels
  • Skyrim "Mindbreak" Framework: Development Blog
  • BOYZ IN PORN WORLD
  • Pneuma Manor - Development Progress
  • Minazuki's Blog
  • In which smut is captioned.
  • Eine Alternative Geschichte aus dem Fallout-Universum
  • Eikichi Onizuka's Art Gallery
  • Tales of Iron Vol.1
  • unsure's Blog
  • Test Blog
  • FCF; Vol. 4 - "More than Meets the Eye"
  • ais
  • GitcheGumee's Development Blog
  • The Story of the Red Witch
  • Skyryona SS Blog
  • Return of the Ratmen
  • Skyrim -The Story of Melissa Albius
  • Nuascura's Documentation
  • MasterSpecter1's Blog
  • Diamond's Adventure
  • Skyrim - Sanel in Solstheim
  • Baidu files I downloaded
  • Fanart drawings of my Skyrim Characters
  • [Screenshots] Fallout 4 - Cyberpunk Vibes
  • sulaco's Blog
  • Seytira's Blog
  • Dangerously Desperate: An Erotic Tale of Obsession
  • Filthy Commonwealth Holiday Shorts!
  • Random thoughts and shenanigans
  • yuya1113's Blog
  • Hyderabad Escorts Services
  • CK3 DNAs strings
  • Sims 4 Blacked
  • A Mod Diary/Blog
  • Flame-Child: Niyleen's Story
  • meme supreme's Blog
  • Help Needed For Skyrim Crashing
  • (Not Working Anymore) Share Baidu Account and high speed download tutorial
  • Pyramid Scheme
  • Pays' Blog
  • HeroedeLeyenda's Lair
  • Chronicles of the Sisterhood :Prologue.
  • Black Breeder
  • Personal Page
  • AlleyCa7's Litter Box
  • Lukaslegend's Blog
  • Deeper, darker desires
  • Chronicles of the Sisterhood
  • Body Slot Masking, SOS and making it all work.
  • MM1 File Dump
  • xarathos' Blog
  • sophieb1's Blog
  • Fallout 4 Nude Mod - Leila and Paul
  • Drunna’s Den
  • Raptor4d4 Comics and Stuff
  • The Skyrim Legendary Showcase
  • Cesia Assessment [Test]
  • Random thoughts and ideas on Skyrim mods
  • Fantasy Skyrim Archive
  • Cesia Assessment [Test]
  • Skyrim Pinup Shots
  • My adventure
  • Chaurus Studies
  • Wicked whims animations not loading in game
  • Miscellaneous links, mirrors etc
  • SavageThor's Blog
  • Fallout 4 Nude Mod - Leila
  • GUIDE - Loverslab Mods Compatibilites
  • Manara's Gifs & Screenshots
  • Cesia Assessment [Test]
  • Zynisch's Blog
  • Test
  • Random Fallout Crap,
  • From the Annals of Winterhold - Encyclopedia Persona of Skyrim, Vol. 69
  • minsk
  • Cesia Assessment [Test]
  • Revuu's Info Dump
  • MasterFXLXL's Blog
  • Dicky's Fallout Naomi Screenshot Blog
  • JUSTLIKESIM
  • Cesei's Assessment
  • I like big boobs and I can not lie !
  • Vampire-Succubus
  • Navigating LoversLab for Newcomers (and Others)
  • Remaking Slaverun
  • Sexsims4
  • Morrowbliviorim.
  • eliasmt's Blog
  • Display Model SE
  • Lonewanderer345 Freedom Calls
  • Home Invasion (Peril Version) - Part 1
  • Ramblings of cirrusphi about Fallout 4
  • Maybe Useful Stuff
  • miners08's Blog
  • FFXIV STUFF
  • Fallout 4 Nude Mod - Leila
  • MidnightSimmer93
  • Slaverun Enforcer - Standsalone
  • Lyyli's Dev Blog
  • Carl8584's Blog
  • My pointless, shitty blog
  • DzeroNi's Invasion Point!
  • Tyris Flare Cosplay
  • Note: Mod List for Milk Farm (Post Your Finds Here)
  • Skyrim Modding Thoughts
  • GrayRune - Deciphering the Runes
  • Jusperson's Blog
  • A Khajiit Girls corner
  • The Paladin's Daughter
  • guyster3's Blog
  • Skyrim Sex Mod Help
  • Steak Barbare's Blog
  • Stories and Pictorials
  • The landlord's son
  • One More Shot
  • Pkatt's Playground
  • Skyrim Nude Mod - Karen
  • Kboom Blog
  • Welcome in the depraved's district !
  • karentaby27boo's Blog
  • Tlana's Temple of Derketo
  • Libation SIMS SEX Shorts
  • Kylie Butterfly
  • whaaat123's Blog
  • Anxiety, Depression, Fandoms and Lots of Other Things
  • Amid's Blog
  • junty's Blog
  • Vinfamy's Fallout 4 Erotic Fiction Series
  • Pickle's ART 18+.
  • Slick Clyde's Random Bullsh*t Blog
  • Papersword's Photo Gallery w/ Story
  • Skyrim Nude Mod - Karen
  • sumik25
  • NoonSeen PAHE and PAHE Based mods test reports
  • Is there an harassment mod 4 the sims 4?
  • Skyrim 2023
  • Skysteel
  • bulldozar's Blog
  • Lozeak random thoughts.
  • Dress to Impress
  • Playboi ; S-Immoral Secrets
  • Lover's Essences Development Blog
  • SIMS 4 STORIES
  • Helpful Hints
  • Damen's Blog
  • Personal Insanitys
  • Warhammer paintings~
  • Sweet Movies
  • AriNoir's Skyrim - Dreamghosts
  • demicabestan's Blog
  • Attempts At Screenshots
  • xuniana's Blog
  • Akzyra's Blog
  • sarah222
  • The Imperator's Escapades.
  • The Sole Survivor
  • Slick Silk's Pics & GIFs
  • Ethan Collins and Friends
  • THE BEST TESIV OBLIVION BLOG
  • Powo's Blog
  • ExSimer's Stories
  • Pickle's Tales/Screenshots 18+.
  • All the stories of my kinky sims!
  • signatures test
  • Downfall
  • kosukosu1's Blog
  • akimaruto's Blog
  • Vinfamy's Mod Updates
  • Skyrim Nude Mod - Karen
  • Harsh Realities
  • Naughty Tales of Skyrim
  • Machinimas SIms4+18
  • Nameless
  • Tabatha Barnes- The Switch Streamer By Day & An Escort By Night
  • Marginal Modifications
  • FCF; Vol. 5 - "Lessons in Futility"
  • Skyrim how to creation kit/(modding tips too)
  • Rydin's Modding Cove
  • Hoenheim's Blog
  • Fallout 4 Nude Mod - Leila
  • PB’s planning
  • My eyes are up here
  • Coyotl's Blog
  • horribl3 blog
  • A Rainy Night
  • A Bard's Life
  • Roxana Levin - Normal teen by others and Sugar Baby by Geoffrey Landgraab
  • ts4 screen shots
  • moly's Blog
  • Resdayn's Stories and Stuff
  • Why wickedwhims censored ?
  • PAHE Diary of Mine Guide
  • Yuni's Skyrim Creation-Kit Bumblings
  • DJRegs' Blog
  • Andragon's Blog
  • RDA's corner (stories and stuff)
  • My Skyrim Gorls
  • Silver Fellowship: Season One
  • new dark world and new adventure
  • CylerLofgren's Blog
  • - MOD CONFLICT DETECTOR FOR MAC-
  • mods problems
  • HELP CHARACTER LINK?
  • Club Sato
  • Content Consumer's Blog
  • Dekobi-pom's Jellycious Booty
  • Skyrim Nude Mod - Yuriana
  • Wicked?
  • Sar's Ideas and Stories
  • PleasureFilms The Sims 4 Stories
  • Through the Oblivion Gate, and What Alice Found There.
  • Dekobi-hime's Tumblr
  • Skimpy Pirate Armour
  • Wicked Sims
  • DOAXVV Leifang
  • Evelyn
  • Blog of a forest fae
  • Malvekiar New Modder
  • Skyrim Nude Mod - Sara
  • GPoses Previews
  • The Making
  • Wicked Work
  • lovejill's Blog
  • Halodakimakura's home
  • Jess's Stories
  • Adult action-RPG Wild Life Kickstarter
  • Nymph's Mod Revelations
  • The log of Brellin.
  • Darkwater Raiders
  • Wicked Play
  • spawnchris78's Blog
  • Roleplay Stories
  • Skyrim Books
  • Destana is NOT the Dragonborn!
  • NuaNami Adventures
  • Mineth's little photo album
  • Can't Find Casual bikini shoes gloves stockings for UNP UNPB BBP CBBE ADEC
  • Fallout 4 Nude Mod - Leila
  • The Northern Kingdoms (Witcher)
  • Tales of the Archmage
  • Antiope's Miscellanea
  • The Woohoo Chronicles
  • Robton's Blog
  • ojanen's Blog
  • Random Screens
  • Skyrim Nude Mod - Sara
  • Rage of the Northman
  • An Occasional Spot of Trouble
  • worik's wanderings in the wasteland
  • GSPoses Visual Guide
  • Daily Life of Crimson Pornstars
  • Clockwork Cities.
  • Soul Hounter's Blog
  • Just some pics
  • Sticky Presets
  • Kuroyami's Mod Blog
  • Naughty Doll
  • Mod stuff i have
  • Modding Character Blog
  • Farmthat's Blog
  • Easy
  • My creations
  • The Simsfather, Part I
  • Brittany's career
  • Mellina Koopman Naked
  • Content Consumer's Blog 2: Content Consumer's Bloggier
  • Ophelias corner
  • Skyrim's animation shenanigans
  • maginator's Blog
  • debabyface4u2's Blog
  • Varithina's Dumping Ground
  • Sim Sex Stories - [COLLECTION] by Jade Scorpion
  • The Adventures of Tori Palmer
  • Massi's Lore
  • Darkwood Modding
  • My own photoshoots of my Skyrim characters
  • Being A Cow ChangeLog
  • Uncle_Sheo's Halloween Masquerade Blog
  • Mod Documentation - FO4 - Plugs of the Commonwealth
  • Stomach Capacity Documentation
  • Conan Exiles - Paula
  • Here is my girl and boy art
  • Hentai Babes
  • Enjuno's Blog
  • Captive Breeders
  • From the Dark...(A Character Blog)
  • simsoutwhimsout
  • Kinky Mod Ideas
  • NUKA RIDE: The story
  • no-remorse's Blog
  • LuciaSatalina's Blog
  • My Notes
  • BDSM By Jenna
  • xenic's random stories
  • Miocat's Blog
  • dooleybabii1's Blog
  • The Erotic Adventures of Thradra N'Tir
  • mknn It Work
  • BDSM Objects By JennaMods
  • fizzybutt's blog
  • monsterseventeen's Blog
  • Amandas' blog
  • The Blade of the Realm
  • Snapdragon's Workshop
  • Mellow Maenad: The Young Variables
  • Perv cave of Poland perv guy. xD
  • The Splashzone
  • Wicked Stories
  • Sex Stuff
  • Muscular Preset (Help)
  • Smutty Screenarchery, pew pew!
  • Sims 4 Stories
  • Conan Exiles - Paula
  • Sims 4 Erotic Photo Gallery
  • Perverted minds
  • Wonder Woman Vs Minotaur
  • Sims 4 Stories
  • Fellatrix Shaw
  • bschou's Blog
  • Sweaty Diary
  • PRINCE CHRIS AND THE DWARFS
  • Explanation on my absence...(⚠Trigger Warning)
  • Electro City Perils
  • H306's Troubleshooting blog
  • HexJeans
  • A kitsune named Azurie.
  • TS4: God Of War Atreus Teen Tattoo 18yrs Old
  • pchs' Blog
  • Independent Delhi Escorts
  • Sahmi
  • Voyages à Bordeciel
  • In pravitas nomine.
  • The Gibbs
  • Mjk's something like a diary
  • KattTheFemShark's Blog
  • Image dump
  • ZaZ's Perversions
  • This Project is Retired
  • Just Hot Pics
  • Laknat Story of BinatangLajang
  • futa
  • THE WAR OF ORCS
  • You're Not Going To Like This
  • nathonriggins' Blog
  • crabb's Blog
  • Child of Darkness
  • Star Wars Battlefront 2 (2017) Nude Mods
  • The Commonwealth Oversluts HQ
  • Fuckin' Around with Terri Marcum
  • wlsrb7782's Blog
  • Rose66
  • The (Mis-)Adventures of Leandra
  • Jennifer's Mystical Adventures
  • Ashe's Sexual Adventures!
  • NEED SOME HELP
  • Skyrim's Lightning Life
  • Debora Does Skyrim
  • The Land of the Lost Code
  • Rants, Raves, and Suggestions No One Will Take
  • weisvincent
  • LaEspada's Blog
  • recan005's Blog
  • Stories From a Barstool
  • PROJECT HELIX - LUPINE & SELACHII DIVISIONS
  • The Adventures of Random Sims From My Save
  • Demon Within, The Story of Sparda
  • Stories by Porkybork
  • Devianna and SpyVsPie Present: Mixed Up By Moonlight
  • Playthrough Pandemonium
  • An unusual destiny
  • Oracle's Den
  • Daxjack's ongoing stories
  • The Small Library
  • Glaurung26's Art Blog
  • Playthrough Pandemonium
  • (Skyrim Mods) A guide to the Sucubuss Trio of Mods - A Paradise Halls compatible slavery system with loads of features
  • justinhairnet
  • Shiku's Blog
  • Lusty adventures
  • The Adventures of Andreas and Mulan
  • Jane <NSFW> files
  • Fly on the wall
  • Bad ends and other troubles
  • Pickle Fallout 4 Pics (SFW)
  • The Mods I Use in Skyrim LE/SE/AE Series by MaRi
  • PleasureFilms 3DXChat Adventures
  • Sims 4 Videos
  • Leito86's Blog
  • Banging Agian
  • screem174's Blog
  • Oblivion PHOTOSHOOT - Hentai Clothing
  • Niseka Blog
  • Andi's Adventures
  • Why I avoid AE
  • Angela's Friends
  • VAM
  • Crow Blogs
  • nuckels' Blog
  • Gay man's journey through skyrim
  • Tales of Skyrim
  • [SIMS 4] PLAYSIM Animation Progress Blog
  • My Blog
  • [OLD] Porn Career - Agnes Rose
  • The Misadventures of Erika
  • MajorKururu's Blog
  • General Skyrim Blog
  • AnubiSs2167's Old Screenshot Dump
  • Bountiful Brothels
  • [OLD[ My The Sims 4 Stories - Vengerberg's Legacy
  • Naughty Caly
  • Destroy presents: Skyrim after Dark
  • Nibbles' Animations Blog
  • Pearl Juice Continued Blog
  • Pickle Fallout 4 Pics (NSFW)
  • Photoshoots
  • Wicked Himbo
  • Cruel Romance Sims
  • Fallout in Skyrim
  • Iz's Blog
  • Wolfieboi's Skyrim Photo Op
  • SKYRIM SCANDAL
  • An absolute noob's diary on BDSM modding and VR
  • worik's games from the attic
  • bloog
  • Alpia's Screenshot Dump
  • Music
  • Skyrim Sexlab Issues
  • Still Hemorrhaging
  • 備份
  • PROJEKT Pornstar - PVN Studio
  • The Misadventures of Mai
  • thegrimreaper2's Blog
  • backadsvav
  • Stuff You Should Never Do
  • Skyrim Sex & Living mod series concept
  • The Sexual Adventures of Holly Rizzo, Teen Prostitute
  • Ember the Lust Dragonborn (NSFW)
  • tengma's Blog
  • SKYRIM SCANDAL
  • Bard66
  • Skyrim SE - NSFW - Collection
  • A Bit Closer to Heaven
  • Not lore-friendly
  • Kitsumimi Race Update
  • pauldoan29's Blog
  • HorribleLove
  • Adventures of The Great MIyu MIyu
  • MOBIUS ASCENSION
  • Naughty Commonwealth Magazines
  • Resentment
  • pauldoan29's Blog
  • freebreadalpaca
  • lisander68
  • Holidays with Roscoe
  • Ladies Of Skyrim Wet Dreams CBBE 3BA BodySlide Preset For BodySlide (PC On Steam).
  • Sunsakuka's Blog
  • nananatsume's Blog
  • Learning how to make mods
  • A Gathering Storm - Sian's Story
  • gh's ts4 screenshot gallery
  • League of Legends Shenanigans
  • jacob32's Blog
  • In Shadow's Wake - Sloan's Story
  • The Sims4: Slutty Story
  • Jenny & Alana
  • Roggvir's stuff
  • Destiny's Bright Edge - Aithne's Story
  • San Myshuno Blue
  • Club for cuclkolds
  • Jasmine's Erotic Adventures
  • Breeder mod Ideas & fetishes Blog (NSFW) (Beast Content)
  • Mysterious Figures of Tamriel
  • Making of a Mod - Simple Slavery
  • Fallout 4 mod concept: Mutations, cybernetics and abominations
  • The Black Seducer
  • The Archive
  • Vykroft's Blog
  • corsayr's Blog
  • (What .. If... ) Skyrim & Fallout 4 - Alternative Worlds
  • Thundarcat
  • PleasureFilms Wild Life Adventures
  • Render's Workshop
  • The Sims 4 Memories
  • Zhao's Blog
  • The Bayou
  • Gina's Horny Adventures
  • Fallout 4 BDSM porn pip-boy background
  • VISIT TO THE EMIRATE
  • My The Sims 4 World - Projekt BLACK
  • btn2k3's Blog
  • Fallout 4: Slavery System
  • The Dishonouring of the Dragonborn
  • Why the people who make stuff for the sims are Jerks
  • Thoughts on BDSM in Skyrim
  • RS
  • The Trappings of Fate Walkthrough
  • Damian and Victoria
  • Character Creation - An Evolution
  • Fanc fiction
  • SiN's Junk
  • Bella the Innocent Succubus
  • Fallen Angel
  • Sims4stuff
  • Everybody hates Chaos
  • Kafarm's Blog
  • Daily-Skill
  • FCF; Vol. 6 - "The Sky's the Limit"
  • East542's Blog
  • D3nt0n’s Arthouse Futa Parade.
  • A New Life
  • DW's HS2 Screenshots (Mostly Futa)
  • karming99's Blog
  • Urfrost's Blog
  • Eoran's Blog
  • A cure for genital herpes
  • The Lupine Collection
  • Jojo's Bizarre Erotica
  • Branwen's Sygils.
  • doom19888's Blog
  • feiern's Blog
  • hovering dick
  • ALLY'S WORLD
  • Sakata
  • The Neigbhors Saga
  • SuperGromimi's Blog
  • TURBOCOCK's Blog
  • SKYRIM -- AURELLIA.
  • Dirty Deeds
  • housekeeping [visual cuts]
  • FredgeMuzzi's Hawt Screenshots
  • sasori202's Blog
  • Estetik's Aesthetics
  • Furniture Sex
  • The Vampires of Skyrim
  • Tales of the 6th Era
  • Purple Hair pariah riual
  • Aria Follower Mod W.I.P
  • Picante Sims
  • Cassie Tilbury - Capricious Girl
  • hotsexnet's Blog
  • Xpyke's Blog
  • PLaceholder
  • Pinute's Patching Playground
  • Intertwined Fates
  • Fernanditwo1 Sims 4 Spicy Pics
  • Icarian's Musings
  • Zyxxas' Abyss
  • farta3en2's Blog
  • mmm
  • Angel's Blog Gallery
  • Fallout 4 Gay Daddy Adventures
  • scivirus' Blog
  • Draake's/Sirina pose and Blog
  • mmm
  • Mic
  • Miscellaneous Sex
  • Konglomerat - Deutsche Version
  • The Jobs Board at the Dublin Dinner
  • Raya in Skyrim
  • Hocking Myself
  • Independent Delhi Escorts
  • fallout 4
  • Machinima and Stories
  • Snows Fall
  • t1f's stories
  • From the Register of the Brotherhood of Steel - Ad Victorium
  • Misadventures with Sexlab
  • Shrouded Past
  • Qyra Noir
  • とあるゲーマーのブログ
  • t1f's stories
  • The Responders - Post-Apocalyptic Management Organization
  • how to mod
  • miiiineeeeeeeee
  • Shreya Sehgal Delhi Escorts
  • Can somebody help me create gwen tennyson
  • An install in 2022
  • t1f's stories
  • From The Journal of Magnus Odinsohn II - Running on Empty for Nearly 225 years.
  • Farkas and Vilkas <3
  • AndrewLRG's Blog
  • Litt story of Daniverger
  • The Nipple Wizard's Magickal Tower
  • Doin it with Don
  • The Good News
  • Dragonborn Adventures
  • Breeders
  • Skyrim Notes to Myself
  • The Red Mansion
  • Who's Your Daddy?
  • post your adult setup
  • Forest pleasure
  • Recently by playing PC games
  • Character
  • Beastiality 4 U?
  • Aurora's Blog
  • eifrag's Blog
  • The Nymph blog
  • Official Companion Ivy 6.0 Support & Development Blog
  • My Novel Creation
  • Skyrim Fantasies
  • My Skyrim Shortstack screenshots
  • skinstitch's Blog
  • rebeldiesel59's need sexlab help
  • Finaly!
  • One-shot sexy stories
  • honey select party : my sexy characters ;)
  • Old Man Dovakiin
  • Eva reborn - eine Isekai-Geschichte im Skyrim-Universum
  • Little Space (Private ABDL Mods and Forums)'s ABDL Blogs
  • Little Ladies's Blog
  • The Erectoral Collage's Blog
  • BodySlide Lovers's Screenshots
  • Hardcore Hentai's Blog
  • Footfetish Club's Blog
  • Grilled Cheese's Club Announcements
  • Grilled Cheese's Random Screen shots
  • Inflation / Weight Gain Fans's chat
  • Inflation / Weight Gain Fans's chat
  • Incest Family's Blog
  • The Klub 17: Klub Exile Portal's The KE Blog
  • Cuckold Fantasies's Our Creativity
  • wicked whims sin censura's wicked whims sin censura
  • Anuketh Mods's Anuketh's Blog
  • Akor's Workshop PRIVATE TEST's Blog
  • TD18 Sims's My sims showcase (downloadable)
  • TD18 Sims's My special sims showcase (patreon)
  • MILF MADNESS's Blog
  • Orcri la's Blog
  • Siko Club's JunoSiko Updates
  • Sims 4 Wife Swap's Used SIM wife Blog
  • Audio Based Erotica Club's Works – WIP/Unfinished (old)
  • Audio Based Erotica Club's Aid – Guides and Tutorials
  • Audio Based Erotica Club's Misc – Tags
  • Audio Based Erotica Club's Works – Finished (old)
  • conan exiles +18 servers's Servers
  • Gay Fuck Group's Blog
  • Smoke Loud Club's WIP (Work in Progress)
  • Erotic Comic Book Club's Aid – Guides and Tutorials
  • Erotic Comic Book Club's Misc – Tags
  • Erotic Comic Book Club's Works – WIP/Unfinished (old)
  • Latex/PVC fetish's Blog
  • The Other World's GEOPOLITICAL ENTITIES (old)
  • The Other World's HISTORICAL EVENTS (old)
  • The Other World's MAPS
  • The Other World's RACES (old)
  • The Other World's TIMELINE
  • Sims 4 Femboi's & Transgirls's Femboi Blogs & Comics
  • The Blue Devil Club's Blogs

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Twitter


Discord


Skype


Instagram


Snapchat


Kik


Website


Location


Interests


Bio

  1. [ (_) ] Project Sugar Cake (SCake) [ (_) ] [ Palworld Sex and Stat Framework + Gameplay Project ] Created and Maintained by : Michael “Spirit Shard” Stanich Discord (The Broken Chatbox) - https://discord.gg/h3vB7S4FEw v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich Project Sugar Cake has officially released in BETA! With the BETA launch I consider SCake properly usable, while it's not perfect and still needs a lot of work, the framework is in a state where people could easily use it in-game and it's in a state where animation support should be fairly straight forward. I've created a downloads page for SCake which automatically comes with its own thread. I'll try to continue updating this thread as long as people are interested, though I will be simplifying some things since I've stretched myself a bit thin trying to update information in too many places. I plan to discontinue the SCake_BasicsAnimPak and instead create a new animation pack that will release on it's own with more polished animations that take advantage of the framework in a much better way. I'll leave the pak attached to this post to keep it around for those that want it, and until the other animation pack is released I'll continue to recommend it. Download the SCakeBasicsAnimPak - SCake_BasicsAnimPak v0.0.3.7z [ (_) ] Current Dev Status [ (_) ] [BETA: Software is usable but lacks features and polish] Latest update post on SubscribeStar - https://subscribestar.adult/posts/1278945 Currently working on some validation systems (kinda skipped over it last major update X.x), investigating breeding/lusting mechanics, and working on furniture support while also listening to the community for requests and priorities. I'm a bit all over the place on what I work on now since I've been directly working on requested features most of the time. [ (_) ] Current Road Map [ (_) ] 1 ) Investigate Breeding and Lusting mechanics 2 ) Work on making some animations 3 ) Introduce a built-in SCake Notif-system for animations to trigger certain effects (like changing arousal meshes or changing eyes/mouth) 4 ) Research sockets system for dynamic attachments and furniture support On Hold ) Work on multiplayer support [ (_) ] Downloads Page + Thread [ (_) ] Thread - https://www.loverslab.com/topic/229303-modproject-sugar-cake-animation-and-stat-framework/ Proposal / Initial Thread Links Initial Idea Gathering - https://www.loverslab.com/topic/225286-modding-palworld-ideas-and-proposal-direction-decided-still-taking-suggestionsfeedback/ Initial Research Results - https://www.loverslab.com/topic/225286-modding-palworld-ideas-and-proposal-direction-decided-still-taking-suggestionsfeedback/?do=findComment&comment=4289003 [ (_) ] Animation Resources [ (_) ] Guide on how to make animations! On my website - https://www.michaelpstanich.com/article/SCake_HowToMakeAnimsGuide.html On LoversLab - https://www.loverslab.com/topic/228416-guide-scake-how-to-set-up-animating-and-import-animations-for-project-sugar-cake/ In the GDrive folder for Palworld mods you can find some assets I've distributed for importing animations under the "Modder Resources" folder! GDrive : https://drive.google.com/drive/folders/1vYfgMom7UJs2OmJ5B4FGQTMYEOR0n9Vr?usp=drive_link [ (_) ] Project Sugar Cake – Objective / Goal [ (_) ] The goal of this project is to create a gameplay oriented Sex and Stat framework as well as create some gameplay style modules to integrate Sex, Reproduction, and Erotic concepts into the general gameplay loop of Palworld. This mod will include 2 elements, first is the base framework with all the features and stat tracking which mods can grab or hook into to use in their own mods, then the gameplay module portion which will add actions and features that integrate the framework into the game. Initially these 2 features will be developed as one (just easier to develop this way and avoids some issues) but hopefully in the future we can separate different gameplay elements into their own modules as optional additions. The general concept is to leave things as open and loose as possible so modders can integrate their own systems however they please without conflict. Note : These are only planned features and may change through-out development. Planned features [ Framework ] - [Included] Animation support - [Included] Dynamic Gender/Sex Support - Systematic AI Configurations (Presets mods can use for plug-and-play support) - [Included] Pal Sexual Desire System (Pal Heat) (includes human characters) - Sexual Overlays / Effects Support (cum decals, wet dripping, ect) - Pregnancy System (dynamic breeding from animations, breeding pen support) - Sex Object/Item Support (furniture, toys, items like sperm/milk) - [Included] Additional Stats System (May add custom traits/passives) - Preferences System (affecting heat and breeding traits systems) - [Included] Dynamic and User Configurable Metadata/Tagging System - [Included] User Configurable (and mod configurable) parameters for most, if not all, features - Proper multiplayer support (private dedicated servers only) [ Gameplay Module ] - Pal Interact System (think pet, but like, much more sweaty?) - Pal Lusting System (tied to dynamic AI and Heat system) Being worked on by another modder - Combat Submission System Considered, but currently out-of-scope (If any modders are looking in here, and would like to build these systems as modules, let me know!) - Relationship / Love System - Dynamic World Sex Events (NPCs in the world engaging in sex through special events, like caged pal events) - Breeding Goals and Pal Market - Brothel Module/Support - Integrated Unique Models (If someone supplies these, I can add them, but I don’t think I’ll have time to add them myself) - Attractiveness System (dynamic value similar to heat/cold) - Unique ‘Sex’ Skills - Dynamic Age System (May re-consider depending on how difficult it would be to implement) - Family Tree System (May re-consider depending on how difficult it would be to implement) - Direct Restraint/Bondage Implementation - Bulging / Cumflation (would require specific model and animation support) [ (_) ] Additional Notes [ (_) ] Fetish Support I’ve seen a lot of suggestions for various types of fetish content, so I want to make a note clear about this and my stance. I will not be personally blocking any fetish content if someone wishes to add it. If someone is making a mod and needs support for a specific fetish, please let me know what you would need of the framework and I can add it to the doc for support. I want to create an open framework that would allow users the most freedom possible, I’m not going to force morals. External Mod Support It’s inevitable that some mods will be incompatible and some creators will act maliciously to prevent other creators from working on compatibility. So, to ensure things go as smoothly as possible, I will be focusing on support on mods closest to the base game first and will only work on support for mods that are freely available to everyone without major restrictions. I will not work on support for mods that are paywalled, that’s on them to figure out, though I won’t block such efforts in any way. When the base game features are working then I can work on additional support features for mods that deviate from the base game. Old Thread Info and Updates I've uploaded a DevPost Archive odt file to the SCake GDrive folder under Archive for anyone curious about the thread's previous updates. Since I've updated the thread here to be much more simplified and easier to update later if need be, I figured it would be worth archiving that information for future reference. FSolo_AnimTestPreview.mp4
  2. View File [SCake Pack] - TemtemLover's animations + Mesh Pack. This is an animation pack focused on providing minimal base compatibility for sex pairings between pals and humans. It contains a dominant and submissive animation for each pal listed, and animations are generated for each possible match up. Currently this animpack contains 198 animations spread between 14 Pals, for now most pals I focused on were low level starter ones. Do note that these animations are more of a test ground for possibilities and figuring out kinks of both SCake and Palworld. They do not provide any gameplay, only on-demand debug animation play. They are relatively simple and not too polished, intended to cover as many pals as possible down the line to make most pairings work. **To that end, it is worth mentioning that current positioning of animations implies anal penetration, due to male/female male/male sharing optimizations. Once genitalia meshes will be more or less figured out, I may aswell give variation for vaginals, but as of now it is pointless.** List of pals: Using Bokonus assets provided, he gave me a green flag to pack his meshes as a modpack for better genitalia alignment. Important mesh notes: Installation: If you get any issues, post them here. Personal recommendation is also photo mod, as player animations don't give you control of the camera. Less relevant due to latest release of Scake having camera controls. **Known issues I'll mention instantly**: Big thanks to @Spirit_Shard and @bokonus for putting up with me as I was figuring it all out! And Boko especially for providing rigs for pals! If you wish to try creating animations yourself - do try it out. It is as easy as it gets right now as community is making proxy rigs with IKs, making animation process a breeze. If you have any questions about it - visit discord is SCake topic! If you want to contribute to this animation pack - feel free to. I can send you the blend files so you can align animations! (Or just unpack the .paks.. doesn't matter too much) If you wish to share your female mesh models - also do let me know! If you already have some published and are okay with me putting them into this pack - we can figure it out. =============================================================== If you have any specific pals in mind that you want to be added next - let me know in forum here! Do know that this set of animatons is strictly for basic doggy style pairings, not any fancy ideas as of now. Submitter TemtemLover Submitted 04/13/2024 Category Palworld
  3. Palmod By Leljas: Play as Lovander from Palworld! View File Another Palworld mod! This time we got Lovander, plus all the same extra recolors for diversity, I hope you'll enjoy it! You can find all of the Pokemons, Digimon and Pals I've made in my profile. All mods are compatible with one another! You'll need Savestate's furry mod version 2 (link to it here: http://www.savestatecomic.com/dlc/ ) Included in this mod is also the Pokemod Savestate Addons File. It cleans the fur texture on the normal Savestate Faces, and also fixes a few issues in them! Here's a detailed guide on how to make them: (This mod doesn't include any tray files. You will have to make the character yourself) (Make sure not to make very overweight or very thin Sims, as they might make some of the parts look off) 1 - Select the modded gray skin tone that comes with the furry mod. (Located under the miscellaneous skin tones) 2 - Click on the eyes and select the furry mod preset. 3 - While still on the eye selection, pick whichever custom eye color fits the character you are making. The custom colors should have a similar swatch icon. 4 - Move to the face details section and select the furry head or any of its variants. 5 - Still on the face details, change to either the plantigrade or the digitigrade legs, or if you have them, salazzle's legs should also work. 6 - Again, still on the face details, find and select the parts you need to make the character you want. The custom colors are in the swatches. 7 - Finally, move to the body tattoos section and pick the one for the character you are making. Again, custom colors are in the swatches under the same tattoo. 8 - If you want Lovander's chest fluff, you can find it in the face accessories, don't worry about colors here, it'll change depending on the previously selected tattoo. (made it compatible with flareon's fluff, so both fluffs work for both) The video showing off all the steps in making a Pokemon / Digimon / Pals. Done! Now your Sim should look similar to Lovander! My Mod is fully compatible with Wickedwhims, I also advise the use of "Berni's Collection" mod in addition to mine. It fixes a glitch involving the legs of the furry mod with Wickedwhims. See below for Instructions: NSFW images below: Requirements: The Furry mod By Savestate http://www.savestatecomic.com/dlc/ Optional: I recommend the use of Berni's Collection mod, it not only fixes a glitch with the furry mod itself but also adds canine/feline/equine/dragon/rabbit penises and sheaths. Known Issues and limitations: (Most of these are from the furry mod and not my fault but still here's a full list) The furry mod has a lot of limitations when it comes to face details, you can't edit most of the face, except for the snout. ⚠️ A bug with the Savestate heads is making it so when using a female frame, you can't change snout shapes. A temporary fix is making your female sim use the male physical frame, doing the desired changes, and then reverting to the female physical frame again. Be careful doing this to already existing characters though, as it will reset slider settings on the body when you switch it back to the female frame. ⚠️ If you don't use the modded skin tone that is included in the furry mod, the skin will become brighter than it should be. If the digitigrade paws are selected, some bottom clothing may have double legs. This is a glitch with the furry mod and should be completely avoidable, make sure to pick shorter bottom clothing and not long pants. (Some long pants work while others don't.) If you use the digitigrade or plantigrade paws on your sim, then you will not be able to use any type of shoes In a few animations, some of the meshes might go out of place/clip. This doesn't happen too frequently but it's still a problem. If any other glitch appears, feel free to report it on the comments. I'll make sure to try my best at fixing it! As long as I enjoy the game I might return with more pals, see ya then! Credits: Big thanks to the people who follow my mods, for your kind words and patience. Credits to the original creator of the furry mod Tim Weeks From Savestate Comics Link to the website & download page of his mod: http://www.savestatecomic.com/dlc/ Big Thanks to Sims4Studios for the modding tools, FModel for the 3D models from Palworld... And of course, Palworld for the characters and for being fun. Submitter leljas Submitted 04/24/2024 Category Body Parts Requires In order to use this mod you'll need the furry mod from savestate, you can download it here : http://www.savestatecomic.com/dlc/
  4. Version 1.0.0

    242 downloads

    Another Palworld mod! This time we got Lovander, plus all the same extra recolors for diversity, I hope you'll enjoy it! You can find all of the Pokemons, Digimon and Pals I've made in my profile. All mods are compatible with one another! You'll need Savestate's furry mod version 2 (link to it here: http://www.savestatecomic.com/dlc/ ) Included in this mod is also the Pokemod Savestate Addons File. It cleans the fur texture on the normal Savestate Faces, and also fixes a few issues in them! Here's a detailed guide on how to make them: (This mod doesn't include any tray files. You will have to make the character yourself) (Make sure not to make very overweight or very thin Sims, as they might make some of the parts look off) 1 - Select the modded gray skin tone that comes with the furry mod. (Located under the miscellaneous skin tones) 2 - Click on the eyes and select the furry mod preset. 3 - While still on the eye selection, pick whichever custom eye color fits the character you are making. The custom colors should have a similar swatch icon. 4 - Move to the face details section and select the furry head or any of its variants. 5 - Still on the face details, change to either the plantigrade or the digitigrade legs, or if you have them, salazzle's legs should also work. 6 - Again, still on the face details, find and select the parts you need to make the character you want. The custom colors are in the swatches. 7 - Finally, move to the body tattoos section and pick the one for the character you are making. Again, custom colors are in the swatches under the same tattoo. 8 - If you want Lovander's chest fluff, you can find it in the face accessories, don't worry about colors here, it'll change depending on the previously selected tattoo. (made it compatible with flareon's fluff, so both fluffs work for both) The video showing off all the steps in making a Pokemon / Digimon / Pals. Done! Now your Sim should look similar to Lovander! My Mod is fully compatible with Wickedwhims, I also advise the use of "Berni's Collection" mod in addition to mine. It fixes a glitch involving the legs of the furry mod with Wickedwhims. See below for Instructions: NSFW images below: Requirements: The Furry mod By Savestate http://www.savestatecomic.com/dlc/ Optional: I recommend the use of Berni's Collection mod, it not only fixes a glitch with the furry mod itself but also adds canine/feline/equine/dragon/rabbit penises and sheaths. Known Issues and limitations: (Most of these are from the furry mod and not my fault but still here's a full list) The furry mod has a lot of limitations when it comes to face details, you can't edit most of the face, except for the snout. ⚠️ A bug with the Savestate heads is making it so when using a female frame, you can't change snout shapes. A temporary fix is making your female sim use the male physical frame, doing the desired changes, and then reverting to the female physical frame again. Be careful doing this to already existing characters though, as it will reset slider settings on the body when you switch it back to the female frame. ⚠️ If you don't use the modded skin tone that is included in the furry mod, the skin will become brighter than it should be. If the digitigrade paws are selected, some bottom clothing may have double legs. This is a glitch with the furry mod and should be completely avoidable, make sure to pick shorter bottom clothing and not long pants. (Some long pants work while others don't.) If you use the digitigrade or plantigrade paws on your sim, then you will not be able to use any type of shoes In a few animations, some of the meshes might go out of place/clip. This doesn't happen too frequently but it's still a problem. If any other glitch appears, feel free to report it on the comments. I'll make sure to try my best at fixing it! As long as I enjoy the game I might return with more pals, see ya then! Credits: Big thanks to the people who follow my mods, for your kind words and patience. Credits to the original creator of the furry mod Tim Weeks From Savestate Comics Link to the website & download page of his mod: http://www.savestatecomic.com/dlc/ Big Thanks to Sims4Studios for the modding tools, FModel for the 3D models from Palworld... And of course, Palworld for the characters and for being fun.
  5. Hey there! After a bit of turbulence I'm happy to re-release my feral mods once again! This is a collection of .paks aiming to bring a bit of feral fun to your game of Palworld. The mod features 100% custom assets created by myself and myself alone, and even feature jiggle physics. Currently, the mod covers: Beakons (Male and Female) Chillet (Female) Relaxasaurus (Cursed) Daedream Eikthyrdeer (Sheathed / Erect) Direhowl (Erect, Sheathed, Female) Elphidran (Female) Frostallion (Female) Jormuntide (Male) Nox (Male) Ragnahawk (Male, Female) Ribunny (Female) Vixy (Female) Lifmunk (Lifmunk's in game description is very... unpleasant for the content of this mod. So I want to edit it before uploading him proper.) (I understand some of these aren't feral per se.... but they are in here anyway. Though this mod does cover ferals without changing them, its greater intent is simply to add genitals to the pals without editing their designs.) ((Also I apologize if the images or formatting of this post are scuffed af, I know next to nothing about posting here lol) Additionally, I am the sole author of this mod. I give absolutely zero permission for these assets to be used or uploaded anywhere else. If you see them uploaded or used elsewhere, they have been stolen. That is all. Feral World v0.3.rar
  6. Version 1.0.0

    8,028 downloads

    This is an animation pack focused on providing minimal base compatibility for sex pairings between pals and humans. It contains a dominant and submissive animation for each pal listed, and animations are generated for each possible match up. Currently this animpack contains 198 animations spread between 14 Pals, for now most pals I focused on were low level starter ones. Do note that these animations are more of a test ground for possibilities and figuring out kinks of both SCake and Palworld. They do not provide any gameplay, only on-demand debug animation play. They are relatively simple and not too polished, intended to cover as many pals as possible down the line to make most pairings work. **To that end, it is worth mentioning that current positioning of animations implies anal penetration, due to male/female male/male sharing optimizations. Once genitalia meshes will be more or less figured out, I may aswell give variation for vaginals, but as of now it is pointless.** List of pals: Using Bokonus assets provided, he gave me a green flag to pack his meshes as a modpack for better genitalia alignment. Important mesh notes: Installation: If you get any issues, post them here. Personal recommendation is also photo mod, as player animations don't give you control of the camera. Less relevant due to latest release of Scake having camera controls. **Known issues I'll mention instantly**: Big thanks to @Spirit_Shard and @bokonus for putting up with me as I was figuring it all out! And Boko especially for providing rigs for pals! If you wish to try creating animations yourself - do try it out. It is as easy as it gets right now as community is making proxy rigs with IKs, making animation process a breeze. If you have any questions about it - visit discord is SCake topic! If you want to contribute to this animation pack - feel free to. I can send you the blend files so you can align animations! (Or just unpack the .paks.. doesn't matter too much) If you wish to share your female mesh models - also do let me know! If you already have some published and are okay with me putting them into this pack - we can figure it out. =============================================================== If you have any specific pals in mind that you want to be added next - let me know in forum here! Do know that this set of animatons is strictly for basic doggy style pairings, not any fancy ideas as of now.
  7. Making a new topic, the last one was pretty long. We are still recruiting, mainly looking for: Riggers - Rigging models for Palworld. Animators - Making custom animations for Pals, from basic reworks such as animations for Pals that were feral and now anthro, to sex animations for Sugar Cake. Scripters - Making custom scripts for the game such as new genders that work alongside new genders, new objects in game and more. We will continue to post our updates to this topic as we go!~<3
  8. SCake Guide : How to set up animating and import animations for Project Sugar Cake (This guide is originally available on our Discord via GDrive and on my site at https://www.michaelpstanich.com/article/SCake_HowToMakeAnimsGuide.html - all sources have the same general information but updates will push to the Discord GDrive version first. Just easiest to update.) Last Guide Update : 2024-04-08 Update : 2024-04-08 : Updated Step 4 and 5 in “Setting up our UE5 Project” to include a failsafe setting which may be required in some instances. Added a note to “Exporting our New Animation” Step 3 about excluding keyframes to allow in-game physics and animation blending. Current Project Sugar Cake Thread - https://www.loverslab.com/topic/225549-project-sugar-cake-sex-and-stat-framework-gameplay-mod ----- If you’re unfamiliar with Project Sugar Cake, SCake is an animation framework for Palworld focused on erotic animations. The framework has a lot of options for animators and users that allow the framework to be used for animations ranging from simple to complex with adjustable .json files. This is meant to be a ‘complete’ guide getting you from no knowledge of palworld into making animations for SCake and releasing Animation Packs! Many sections of this tutorial are either extra information are alternate methods and can be skipped entirely, don’t be intimidated by the length! Nearly everything is explain in detail, so if you’re new to Palworld modding this will help catch you up on terms and methods, but if you’re already familiar with modding Palworld you can follow the simple steps outlined without needing to follow every section. Social Links : Our Discord – The Broken Chatbox – https://discord.gg/h3vB7S4FEw -v- Donations! -v- =^-^= SubscribeStar - https://subscribestar.adult/michaelpstanich If you need any additional help or have questions regarding the guide, don’t be afraid to join our discord (linked above)! We’re a creative community and directly endorse SCake, so we are the best equipped to help with SCake directly. You can also ask the Palworld Modding Discord for help with general things, however make sure you follow their rules and content guidelines when asking for help! ~ (_) ~ Sections ~ (_) ~ -1. TLDR Version 0. What is this tutorial/guide for? 1. Understanding the Tools and Formats (Palworld with UE5) 2. Understanding and Planning for SCake 3. Extracting the Skeleton/Model 4. Importing into Blender and Animating 5. Exporting our New Animation 6. Setting up our UE5 Project 7. Importing Animations and Configuring for SCake 8. Exporting our Animation Pack and Configuring the JSON 9. Setting up our Animation Pack for Public Release 10. Final Notes Disclaimers : (0) I’m writing this tutorial for ‘the current state of things’ and there may be better or more fluid workflows for all of this, don’t consider this guide to be the end-all be-all of guides! (1) I will be linking to the Palworld Modding Wiki ( https://pwmodding.wiki/ ) through-out this guide as a source for other basic guides. This does not mean all the information supplied will be complete or up-to-date. I am not directly affiliated with the palworld modding wiki. (2) The tools linked here are not affiliated with myself or SCake, nor is their inclusion an endorsement of SCake and its contents. When reaching out for help regarding SCake make sure the parties involved are interested in helping (such as our own community). -1. TLDR Version This section just lists the steps without any explanations, check each section for more information. This TLDR will help you find where you may want to read more into and what you can skip. 0. This guide is for making SCake animation packs 1. Links and Details for the tools we’ll be using 2. SCake registers animations then plays those animations through events which are lists of animations with various parameters, there are also climax variants that can be defined for each animation which plays back dynamically 3. If you already have a model with the appropriate rig to animate, skip this step. If not, find the model you want to animate in FModel and export it. 4. Import into Blender using the io_scene_psk_psa plugin for Blender 4.0 (When using Blender 4.0) with default settings 5. Once done with your animations, export each animation individually into a .fbx file with the displayed settings linked in this section 6. Create a UE5 project for your mod and import Fixed Bone Index Assets for the models you are animating for then create your animation pack’s folder and set-up 7. Import the animations targeting the correct fixed skeleton, create a montage from each asset and set the looping section in the animation if it should loop 8. Export your animation pack as a .pak using UE5’s packaging function, then set up the .json file following the templates provided (section details settings) 9. Test your animation(s) to ensure they work properly in-game, if they do then package up and publish your mod wherever you please! 0. What is this tutorial/guide for? This tutorial is for people wanting to make animations for the Palworld mod ‘Project Sugar Cake’ (SCake), allowing the animation to play in-game through the SCake API. This guide will have a lot of general information about modding Palworld and importing for UE5 mods, however we will be focused on SCake in this guide specifically, linking to other resources to learn about certain aspects that are better handled elsewhere. If you’re already familiar with Palworld modding then this won’t be a problem, but if not I recommend following through each section at your own pace and try not to skip around! By the end of this tutorial you will hopefully have a good starting point for getting Animations into Palworld with full integration with SCake! 1. Understanding the Tools and Formats (Palworld with UE5) Palworld uses UE5 as its engine and the modding community uses general modding tools for UE5 games along with a modkit (Tutorial for its installation here - https://pwmodding.wiki/docs/category/palworld-modding-kit ) created by a community member (localcc), remember to thank them for all their hard work! Palworld using UE5 is actually really beneficial to us since it allows us a lot of power with modding, but it also has some limitations and we have to work with very specific formats in a not always typical fashion. Let’s break down the software and formats we’ll be using. Creation Tools : Unreal Engine 5.1.1 (Yes, the whole actual engine!) Resource Link : https://www.unrealengine.com/ This one you’ll install through the Epic Games Launcher, it’s legit just the normal UE5 you’d typically use in game development or CG work. Technically there are packaging methods without using the engine itself, but since we will need to convert imported Animation Sequences into Animation Montages we want the full engine, and specifically we want to get version UE5.1.1 which is the engine version Palworld uses. If you use a different version it may not work as intended or cause issues if you try compiling other types of mods. Palworld Modkit : Resource Link : https://github.com/localcc/PalworldModdingKit/tree/main Setup Guide : https://pwmodding.wiki/docs/category/palworld-modding-kit When doing just animation imports for SCake, the modkit is optional, however if you’re looking to make any Blueprint mods or integrations with SCake it’s required. I will cover both with and without the mod-kit when setting up a project for SCake animation imports, but when we get to integrations or BP methods I will assume you installed the ModKit. (I also find using the modkit to be easier than setting up a project every time I want to import animations, I’ll cover why when we get there) FModel : Resource Link : https://github.com/4sval/FModel Guides : https://pwmodding.wiki/docs/asset-swapping/Home > https://pwmodding.wiki/docs/asset-swapping/StartingOut > https://pwmodding.wiki/docs/asset-swapping/ExportingModifying3DAssets This is a general Unreal Engine asset extraction tool, it’s extremely powerful but has a lot of limitations. For our use case we’ll be interested in extracting the model and skeleton for pals (and maybe textures if that’s something you would also want). If you’re only using models/rigs provided externally and not from the game files, or you already made some yourself, then you may not need Fmodel, but I do recommend it for Bone Index Fixing, which we’ll cover much later in the guide. Blender (4.0+) : Resource Link : https://www.blender.org/ Blender is a (free and open source) 3D modeling and animation tool. Technically you can use other software but I will be showing blender specifically in this tutorial and guide and we’ll be using a plugin for Blender for imports/exports. io_scene_psk_psa (Blender Plugin v6.2+) : Resource Link : https://github.com/DarklightGames/io_scene_psk_psa This is a plugin for Blender that allows us to import Unreal Engine .psk model and .psa animation files. Since we only need this for importing (we export using .fbx which should work by default in Blender 4.0) if you’re not using assets extracted from the game this will be an optional (similar to FModel requirement). UE4SS : Resource Link : https://github.com/UE4SS-RE/RE-UE4SS Unreal Engine mod-injection and replacer pak loader. This is required to get SCake running in-game as well as any other script/blueprint mod. Formats : .psk/.psa These are the native formats Unreal Engine uses for Models and Animations. We only deal with these formats if we extract assets directly from the game like when using FModel and we’ll convert them into .blend and .fbx files using Blender. .pak Packaged assets format for Unreal Engine and what we’ll distribute as the mod so that it can load in-game. .blend Blender Project Files, we’ll keep a source so we can easily return to fix/change/re-export/ect. .fbx An open standard for model and animation files, we’ll be exporting .fbx for models and animations then using UE5’s fbx importer to get models/animations into our mod. .uasset These are the raw unreal asset files. These assets come in 2 forms but are named the same, cooked and uncooked. Uncooked assets are the same as those you save in the editor without any packing or compression, cooked assets are packed and compressed by propitiatory methods and can not be undone or loaded outside of run-time. The SCake API distributes Uncooked .uasset files which you can load in the editor. .json A simple text file with a specific format specialized in storing data with an easy to edit and read format. SCake as a JSON loader for importing animations (which is the recommended method) and we’ll want to configure a .json file and distribute it with the corresponding animation pack. Additional Resources CharacterID list Resource Link : https://pwmodding.wiki/docs/game-data/monster-table To properly reference various Pals we need the Character ID, this ID is used to reference things not just in-game but is also used in the file structure so having this list is crucial for setting things up properly! Bone Index Corrected Skeletons Resource Link : https://drive.google.com/drive/folders/1-RwOyqXaZql01ALr5ymq7l23MKpGPmmN?usp=drive_link We’ll be using these assets for importing animations with the correct Bone Index order. Why and how will be described later in the tutorial. (A tutorial on how to create these assets on your own is in the works) 2. Understanding and Planning for SCake Before we actually get into animating it’s a good idea to quickly cover how SCake works and plays animations so you can appropriately plan your animation to best work with the framework. SCake is fairly flexible, but it is designed around some simple concepts that are expected for Erotic animations specifically. SCake works by registering individual sets of animations where each actor involved in the animations has an associated Animation Montage, these montages are synced up and played at the same time whenever the animation is called. However when actually calling animations to play SCake uses what’s called Animation Events, these events are a configure-able list of those previously mentioned individual animation sets that play in order according to if they are looping and playback time settings. To give a quick example, you may have an scene where a character pets a pal, then gives the pal a hug, then returns to the same ‘petting the pal’ animation. This would be an Animation Event with 3 stages and 2 animations, you would create 1 petting animations, then a hug animation and register those with SCake as Animations, then you would register an Animation Event where you create 3 stages with stage 1 and 3 referencing the petting animation and stage 2 referencing the hugging animation. “Register” in this case would just be configuring the .json file and having it installed correctly (details on this included with SCake). You can also use Stage Order, an advanced setting available for Animation Events where you would just register 2 stages, 1 with the petting animation and 2 with the hugging animation, then just playback stages like “0,1,0” (SCake counts things starting at base 0, this is a technical thing). This will playback the same animation as setting 3 stages, but you only need to register with 2 stages. Additionally since SCake was specifically created with erotic animations in mind it also offers the ability to register orgasm variants of different animations, called “Climax Variants” (or Climax Var for short). If these variants are registered with the animation, when the designated characters orgasm during the animation then it will switch to playing these variants allowing animators to create custom motions and effects based on which animation is playing. This feature is technically optional, but I do encourage animators to give it a shot! If you only feel like making one Climax Variant you can always just reference the same animation for each (You can mix and match however you want). These can also be configured in Animation Events, so users are able to fully customize which animations play. Now with these systems in mind we can move to actually making animations! 3. Extracting the Skeleton/Model If you already have the Skeleton and Model to start animating then you can skip this step! For the rest of us (or just for those curious) for this step we’re going to be using FModel to extract game assets to use as our basis for animating. Setting up FModel 1 ) First you’ll need to get FModel, head to their GitHub page - https://github.com/4sval/FModel and click on “Releases” (usually on the right side of the page) and download the latest version labeled “FModel.zip”. 2 ) Extract that file and put it wherever you want it (I have dedicated folders for my mod developments), inside the extracted folder you should have FModel.exe, imgui.ini, and a dll file (most likely oo2core_9_win64.dll). 3 ) Now you can open the FModel.exe to start up FModel and you should be created with a Directory Selector (if not, go to “Directory” in the top left and click on “selector”), if 2 additional options “Name” and “Directory” are not showing in the lower half, go ahead and click on the double arrow under “ADD UNDETECTED GAME” to open the add game options, from there you’ll want to set the name to something you’ll recognize (I just named my entry as “Palworld”) then find then click the … next to the “Directory” text field and find your palworld installation. If you installed through Steam it should be in your steam library directory (you can right click the game in your Steam library, go to “Manage” then click the “Browse Local Files” button and it will open a file browser to where your game is installed, you can then just copy the address in the top bar to the selector window for FModel. Once you have the Name and Directory set, click the + icon in the bottom right to add it to your Detected Game List. From there change the Detected Game to Palworld and change the UE Versions to “Game_UE5_1 (536870928)” then click “OK” to confirm and select. 4 ) We’re not quite done with set-up yet because in order to actually pull data from the game we need what’s called a mappings file. This mapping file effectively just tells us how the data is sorted inside the pal, which can then be used by programs like FModel to pull the data properly. I won’t cover how to create your own mappings file (UE4SS is the easiest way if you’re interested in looking it up), instead I’ll link to this specific step in the Asset Swapping guide on the Palworld Modding wiki, which povides a direct download for a mappings file, https://pwmodding.wiki/docs/asset-swapping/Home , should be labeled as “Palworld Mapping File” and will give you the file “Mappings.usmap”. 5 ) Next, we’ll go into the “Settings” by clicking the option at the top of FModel, then ensure you’re on the “General” tab. Under “ADVANCED” make sure the Local Mapping File is enabled and then set the “Mapping File Path” to wherever you put the Mappings.usmap file we downloaded in the previous step. (Optionally while here you can also set an Output Directory for where you want exported files to go which can be handy. I just made an Output folder within the FModel folder itself and use that as my Output Directory.) 6 ) (Technically Optional) Next we’ll set things up so we can extract the full skeleton, under the “Models” tab in the settings, near the bottom enable “Handle Skeletons as Empty Meshes”. This option will allow us to extract the full skeleton asset as a single Armature without the mesh and this can then be morphed and weighted on to custom models if the need arises. 7 ) Once you’ve got your settings set up, go ahead and click “OK” at the bottom right to confirm all your changes. If you set up a new Export Directory then you’ll also want to close and start FModel back up so that the new output directory takes effect. Finding/Extracting the assets Now that we have all the settings configured we can return to the main screen of FModel, you should see various .pak files listed on the left side under “GAME ARCHIVES”. These are the packs loaded into your current install of Palworld, which will also include any mods you have put into the content folder (This will be relevant later when making custom Animation Events for SCake). What we’re interested in is “Pal-Windows.pak” which is the pak file for Palworld’s main assets, go ahead and double click that entry to enter into the pak and see the full file structure. This will now turn the left side into a file/directory tree where we can see everything included in the selected .pak file. Now let’s go grab the model we wish to animation and optionally we can also grab the corresponding skeleton asset. 1 ) First navigate to the appropriate folder. All the character models and skeletons are stored in “Pal/Content/Pal/Model/Character” with “Monster” being the folder for pals, “NPC” being the human characters and some boss characters, and “Player” being the playable character assets. All full skeleton assets are stored in the “Skeleton” folder. 2 ) For this example I will be grabbing the Lamball assets, which internally the game calls “SheepBall” and associates with its CharacterID, so I navigate into the “Monsters” folder, find “SheepBall” then click the “Packages” tab at the top left which should show 9 assets for this particular folder. This will change the display to showing the assets in that folder and we want to ensure the asset named “SK_[CharacterID].uasset” (would read “SK_SheepBall.uasset” this the Lamball example) is in this folder, otherwise we got the wrong folder and need to find the correct one. This SK asset is the model and associated bones used for this particular character and it’s all we need to start animating. Keep note of the file path as this will be important later when we start importing animations! 3 ) So now that we’ve found it, let’s extract it! Right click the appropriate asset and select “Save Model (.psk)”. This will extract the model as a .psk file in the Output folder we optionally set up from before, by default the output folder will also keep the same file path. To navigate quickly to your newly extracted asset you can go to the bottom of FModel where it shows the report log and just click the extracted asset text and it should open a file explorer window where the asset resides. Optionally here you can also extract all the materials/textures if you had any desire to do so but we won’t be bothering with that in this tutorial. (Check tutorials on the Palworld Modding Wiki like the asset swapping tutorial - https://pwmodding.wiki/docs/category/asset-swapping – for more details on that. Textures/Materials are not required to get animations made and imported.) 4 ) Optionally you can do the same thing for the Skeleton asset from the “Skeleton” folder, these assets will have the lable “_Skeleton” appended onto the end of the name used for the model. You will only need this asset if you are trying to create a completely custom model or intend to create your own import assets which we’ll touch on later, if you plan to do this or just want it just-in-case you can right-click and also save this as a .psk file. If the settings were set up correctly it should output a .psk with an armature and an empty mesh, which we can then re-parent to new models. 5 ) You can technically do this for animations as well which are in the “Pal/ContentPal/Animations/Character” folder instead. For these you would want to find the animation with the prefix “AS_” which stands for “Animation Sequence” then select the right-click option “Save Animation (.psa)” which will extract the animation as a .psa file we can import into Blender. You would only want to do this if you intended to make an alternative version of the base game’s animation but be aware that extracting .psa files has a lot of issues and things may not extract how you’d think it would. (For most animations you can also extract the AM_ prefixed files instead, which are Animation Montage files, however some have blend profiles and this will cause the export to have distortions and won’t be usable with our current tools.) 4. Importing into Blender and Animating Once we have models to animation we can import them into Blender and get things moving! This section will be relatively brief, this won’t be a full Blender animation tutorial as there are a ton of great resources for that. Instead I’ll be focusing on just getting the model into Blender and covering some simple quirks with the models/rigs that we should be aware of. Setting up the import Plugin If you already have a model/rig properly set up for animating then you can skip this step, otherwise, if you haven’t already, we need to install the io_scene_psk_psa plugin for blender linked in the resources portion so that we can import the .psk model file we exported from FModel. 1 ) Head to the github repository ( https://github.com/DarklightGames/io_scene_psk_psa ) and download the latest release compatible with Blender 4.0 (at the time of writing that is Release 6.2.0), you can find releases on the right side of the page under “Releases”. You’ll want the .zip file and DO NOT extract it! To make things easier we want to keep the plugin as a .zip so that Blender can automatically install it for us by just selecting the .zip. 2 ) Go ahead and start up Blender 4.0 if you haven’t already and head to the top bar, select “Edit” and then the sub-option “Preferences…”. In the Preferences panel in the left side tabs select “Add-ons” then use the “Install…” button in the top right of the panel and find the .zip file for the plugin we just downloaded in the last step. Once you click and install the Zip it should automatically enter the name in the search field and we just need to click the checkbox to enable it. Import the Model 1 ) Go ahead and open up Blender if you hadn’t already and create a new empty scene, ensure you stick to defaults for the scene set-up to remove any potential variables messing with the importer. 2 ) Next we need to import the model we’re looking to animate with the relevant rig. Click “File” in the top bar and select “Import” then the “Unreal PSK (.psk/pskx)” option, this is the plugin we installed and enabled for importing Unreal .psk/.psa files. In the import window navigate to the model you exported from FModel you with to animate and then import it with the default settings. (Most importantly leave scale at 1.00! Some guides will incorrectly tell you to change this, but this will screw things up! Those guides export the FBX incorrectly!) 3 ) Now you have the model and all relevant bones you can animate for it! Just continue like normal! However, I will note that later we will be renaming the armature to “Armature” for importing into UE5, which is a critical step so you may do that now if you wanted. (Optionally this is when you would also import any animation you wanted to, you would click the Armature and then use File > Import > Unreal PSA (.psa) and then navigate to and import the animation you exported with default settings. This will add the animation to the actions list, then it can be altered just like any other animation.) Animation Quirks There’s a couple of quirks we should touch on here before we continue which will be relevant to animating characters for palworld. - ) When exporting the skeleton FModel includes the sockets from UE5’s socket system as bones, however these are not actually bones and can safely be deleted. All the sockets will have the prefix “socket_” on them which makes them easy to find. (They don’t even have weights so it’s not like animating them will do anything to the model anyways, and a fixed bone index asset won’t have them) -) When animating the default models you may notice some strange or sharp weights, this is normal and won’t look nearly as deformed in-game (usually). This is because FModel doesn’t do a perfect job at extracting all the weights correctly so some things will stretch to far or be much sharper than it actually is. Focus on the general shape/motion of the animation and don’t worry too much about trying to fix small deformations, as long as you are animating correctly these shouldn’t look too bad in-game. - ) In most models the “root” and “pelvis” behave exactly the same, moving/animating the pelvis will move the entire model. You can use some of Blender’s bone/rig locking/limiting tools to help make this less of an issue but remember to apply those modifiers before exporting the animation or else it may not look correctly in-game. - ) When translating the entire model by shifting the root (or pelvis in most model’s cases) the hit-box of characters will follow the mesh, however the capsule (what’s used for ground and gravity calculations) generally will not. SCake has an option for moving characters but to ensure multi-character animations line up properly we generally want to move the bones in the animation (moving the root/pelvis to where we want the character to be offset) so that they line up and not rely on trying to adjust them in-game, this will help the capsule components line up and apply the same ground position to all actors in the animation. (of course you can play around with this to find whatever works best for your animations ^-^) 5. Exporting our New Animation Ok, got something animated? (Or at least some test animation? I always recommend doing some sort of simple animation first like a waving arm test to get a workflow going!) Now we can take the next technical step, exporting our animation so that Unreal will be able to import it in a way that works in-game and with SCake. There’s a couple of things we need to keep in mind, the Armature must be named exactly “Armature” so that it imports properly, otherwise UE5 messes up the root bone and doesn’t animate in-game. Additionally we want to export each animation as it’s own .fbx so we can adjust and re-import each animation on its own while also being able to import additional animations if needed (in unreal if you re-import an FBX it will just update any animation already imported but won’t add new ones, so we save them individually). 1 ) First things first, let’s check and ensure a couple things are set properly. Ensure your armature is named “Armature” (When we import into UE5 the armature must be named exactly “Armature” or else it won’t map to the bones correctly) and your animation is selected in the actions editor (We will be exporting each animation as its own file so we need to select the right animation to export). The currently selected action should show up under the armature in Blender. (For my example I just used the SheepBall petting animation from in-game) 2 ) Next ensure you’re in “Object Mode” in the top left, then we need to select the Armature and the associated mesh we are going to export (Use ctrl+click) and click on File in the top left, and under the “Export” Submenu select “FBX (.fbx)”. We will be using the FBX format to import our meshes/animations into UE5. 3 ) While exporting we need to set some very specific settings to ensure things import correctly, I’ll provide an image of these exact images, but for those that prefer text the settings that diverge from default are… Under “Include, in “Limit to” enable “Selected Objects” and select only the “Armature” and “Mesh” options to prevent garbage data interfering. Under Transform set “Apply Scaling” to “FBX Units Scale”, In the Geometry section set “Smoothing” to “Face” to prevent some strange UE5 errors on import (which can cause shader issues), for “Armature” settings you want to disable “Add Leaf Bones” so it doesn’t add any extra bones or weights, and with “Bake Animation” enabled, disable “NLA Strips” and “All Actions” so we export proper data and only the single animation. (If for some reason you wish to go against the advice of exporting 1 animation per .fbx, you can leave “All Actions” enabled and it will export all animations in the Actions list for that Armature into the FBX, however this can cause issues later down the road in UE5 if you ever try to update them.) Note : Some of these settings and still be used like your typical workflow shortcuts, stuff like “Apply Transform” and such if you animated with it specifically in mind, however it’s best practice here to apply any modifiers before an export. Personally I create a collection for animating and then a second collection for exporting where I apply any modifiers and rename for export, but you would want to find a workflow that works best for you! Updated : 2024-04-08 Note ) “Key All Bones” and “Force Start/End Keyframes” are technically optional but recommended unless you know exactly what you’re doing. SCake works by overriding animations in-game, to ensure every bone’s animation is overwritten we enable these settings to ensure every bone is keyframed in the animation. However, if there is a bone you don’t want keyframed, either to allow in-game jiggle or allow the character’s head to still move with the camera for example, you can disable this setting and keyframe all the bones you don’t want moving with the in-game animation handling. I only recommend doing this if you know what you’re doing, since not enabling these settings and not keyframeing your animation correctly can result in broken animations. 4 ) Once you got everything set, save the file with whatever recognizable name you want, however keep in mind that UE5 does have a path limit so I recommend making your file names recognizable but abbreviated to prevent having import errors or issues with the animation causing crashes in-game! (My current name structure is Actor Count, Abbreviated CharacterIDs, AnimName_Stage with _Cli appended for climax variants, for example “2_FplaMshpball_PetRecreation_0”. This keeps things sorted and easy to link together while being short enough to directly use in UE5) 5 ) Now you would repeat this process for every character and stage of the animation you are making, it sounds like it’s a lot but once you get it down things actually go rather quickly. I recommend making a preset for your export settings up at the top where it says “Operator Presets” so you can just select the preset you’ve made and have your settings quickly set-up (also prevents you forgetting what settings are required, which I TOTALLY haven’t done before...). 6. Setting up our UE5 Project Now we get to the more intimidating part of the tutorial, importing the animations into UE5 so that they work in Palworld! But don’t worry! It’s not nearly as complex as it seems and there’s some shortcuts and assets in the works to help make this process quicker with some of these steps becoming redundant as we fill out our modders resource collection, but the methods will still be outlined here for completions sake (and in-case someone needs to make assets not included in our modder assets collection). Setting up the Palworld Modding Kit If you plan to just import animations and don’t plan on using any of the SCake SDK, then you don’t need to install the full modding kit if you don’t want to; If you choose to do so later you can always move your project assets over into the modding kit and they should work just fine as well. If you DO plan to use the SCake SDK and would like to access more features for animations then you can follow the guide over on the Palworld Modding Wiki (https://pwmodding.wiki/docs/category/palworld-modding-kit) which is a very thorough tutorial that wouldn’t fit within this one. If you’re choosing not to use the modding kit then check the next immediate section. Setting up Without the Modding Kit Technically you don’t need the modding kit when just importing animations, however not using the modding kit and the SCake SDK will limit you on some features you may want for your animations. Regardless, if you’re not wanting to use the modding kit you can set up your own project. There’s a guide that covers this for Model Swaps (which also don’t need the modding kit) located here https://pwmodding.wiki/docs/asset-swapping/PackagingInUE5 which should work perfectly fine, though I’ll cover setting up the project here as well. 1 ) Acquire and start up the Epic Games Launcher, then select the “Unreal Engine” tab on the left side to enter the engine portion of the launcher. 2 ) Once here you want to either click the version number in gray letters under “ENGINE VERSIONS” or click the yellow “+” icon next to it, then add and install Unreal Engine 5.1.1 (UE5.1.1), this is the version used by Palworld and we need it for packaging / compiling correctly. 3 ) Next we want to click the “Launch” button in the 5.1.1 box to start up the Unreal Editor, once you get to the intro screen create a new project using the “Blank” preset, set your project location near the bottom, set project details to “BLUEPRINT” and “Desktop” for target platform, then name your project “Pal” so it creates the correct file paths. (If you don’t name it Pal then paths may fail to compile properly) 4 ) It may take a moment to start up as it sets up the initial project, but once it does you can click “Platforms” in the top bar of the editor and select “Packaging Settings…”, this should open up the project settings. Ensure the only options selected for the first few are “Use Pak File” and “Generate Chunks” with the surrounding options disabled (Which boxes are checked by default can change between installs, check the below screenshot for what this should look like), leave any setting below “Build Http Chunk Install Data” on default. (The model swap tutorial will enable cook everything, we will be including assets we do NOT want to cook or include with the mod, so we don’t enable this. We’ll use an asset label to force cooking instead.) Updated : 2024-04-08 5 ) In theory this next setting should be optional, however in some instances UE5 doesn’t properly package files without this setting enabled so we’ll just enable it here to avoid any issues later. On the same settings panel as before, scroll down and enable the “Cook everything in the project content directory”. This setting means it will always check all assets in the content directory and set things to cook if not otherwise specified, this causes the packaging process to take a bit longer if you have a lot of assets in the content directory but ensures our mod pak will package and avoid an engine bug. 6 ) Now your project should be set up and ready to start the import process! Installing the SCake SDK If you installed the Palworld Modding Kit, now is a good time to install the SCake SDK, though you can also install it later if you wanted to. If you don’t already have the SDK, you can download it from the SCake mod folder (https://drive.google.com/drive/folders/1vYfgMom7UJs2OmJ5B4FGQTMYEOR0n9Vr?usp=drive_link). Next you want to extract the “mod” folder contained within the SCake SDK into your modding kit’s “Content” folder, and… that’s it, SDK installed! The SDK comes with a preset dummy blueprint for calling the SCake API via Blueprints, ensure you don’t include these files with your mod! Instead, the SDK has an additional folder with a preset ModActor and an asset label already set up to separate the 2 folders in the packaging process. If you’re just importing animations you can delete the ModActor in the preset folder and rename the folder to your animation pack mod name, or just create a new folder for your animation mod which we’ll cover a bit later. The Bone Index Order Issue This one requires a brief explanation, however if you’re interested you can check out my write-up blog post about the issue here (https://subscribestar.adult/posts/1160698) but you don’t need to know all the details to fix the issue. In short, UE5 compresses animation and skeleton data so that it references each bone and weight by an index instead of by name when used in-game. This means when we create assets we need to import our animation and bind it to a skeleton with the correct Bone Index Order. Unfortunately FModel does not export the skeleton with the correct bone index order, so to fix this we have to create a new asset that has the correct bone index order before we import our animation, but after we have the correct skeleton to import on-to we can just target that asset for any subsequent animations we wish to add. Fixed Bone Index Order Assets Thankfully, we do have some assets which will already be set up to fix the bone index issue for you without much manual work. As we work through things and Palworld gets updates there may not always be an asset available, but if you’re patient you can always ask in our community and we can get one made for you to use! I distribute fixed bone index assets through the GDrive folder under “Modder Resources (https://drive.google.com/drive/folders/1vYfgMom7UJs2OmJ5B4FGQTMYEOR0n9Vr?usp=drive_link). At the time of writing there are 2 types of fixes, uasset and dummybone, uasset is the easiest to implement and is just an uncooked asset with the fixed bone index asset with the correct file path already set up, while the dummybone is a forced bone index order asset which you would need to manually import and place in the correct place. (I recommend only using the dummybone assets if you know what you’re doing or have been asked to do so when asking for help). You can also get fixed assets from the community however I can’t personally provide validate those assets or how to use them properly. Fixed Bone Index Asset – uasset If you’re downloading from the BoneIndexCorrect_uasset folder, these are set up assets for you to drop directly into your mod project and require minimal work. Download the .7z for the CharacterID of the models you are looking to import, extract the folder, then head to your UE5 project inside the Content Folder and copy over the “Pal” folder to the “Content Folder”. If you did this correctly then when you open your project you should have a new folder in the browser with a path leading down to “Pal/Model/Character/Skeleton/[CharacterID]” with the skeleton asset you’ll be targeting your animation to. (Note : This method won’t work if your animation targets a fully costume rig made for a new model that doesn’t use the base game’s corresponding bone structure) DO NOT include these assets with your mod! Make sure you package your animation pak without these assets or else it will break compatibility and cause other issues, like overwriting model replacers! Fixed Bone Index Asset – dummybone If you’re using the manual DummyBone assets, these are simple and quick .fbx files set up to have the correct Bone Index Order but may look broken in the editor (these are made by quickly creating a ‘fake’ skeleton with the correct Bone Index Order simply for importing, but does not have the actual positioning or hierarchy of the original skeleton). To use these you need to import the mesh and skeleton like a normal .fbx import (use default import settings with Mesh and Skeleton import enabled), then place the skeleton in the corresponding folder for the model you are trying to import animations for, this location should be in the “Pal/Model/Character/Skeleton/[CharacterID]” folder. When importing animations with these dummy skeletons don’t expect the in-engine animation preview to look correct, but if done properly the animation should playback just fine once you’re in-game. DO NOT include these assets with your mod! Make sure you package your animation package without these assets or else it will break the in-game skeleton and model! Note : If you want to use a custom model for preview, you will want to use the BoneIndexCorrect_uasset option, then when importing the mesh target this skeleton instead of the included one. If you’re using a resource provided from another source, make sure to read up on what exactly their asset is and how to use it properly as other methods may be available! Fixing the Bone Index Order Manually If you’re already using a fixed bone index asset you can skip this section and move to “Set-Up Project for Animation Importing”! Fixing the bone index order isn’t a ‘difficult’ process, but is a tedious one. I highly recommend just using a fixed bone index asset that’s already made and provided by the links from before, however there may be assets that either haven’t been added yet or you may want to just try the method. So to get animations importing properly I’ll give a very brief explanation on how to make your own DummyBone asset and how to get it set-up and imported properly. I’ll also cover the proper method for creating an uncooked asset (fixed bone index uasset method) at the end if you wanted to try doing that as well. Note : The Human Skeleton is a completely different beast than the pal skeletons because of the sheer number of bones included, which requires a few additional considerations caused by limitations. Because of this I recommend using the SK_PalHuman skeleton provided in the modder resource folders. (Making a dummybone asset for humans isn’t an easy task, unlike for pals) 1 ) First we need the model extracted using FModel like we did earlier in this tutorial, then we import that into Blender just like before as well. (I recommend not importing it into the same file that has your animation work, save your animations and close Blender, then start from a fresh instance to prevent accidentally breaking your animation file!) Don’t forget to rename the Armature to “Armature” exactly! 2 ) Now we need to go back into FModel and find the corresponding Compressed Skeleton Asset for that model which should be in “Pal/Model/Character/Skeleton/[CharacterID]”. We’ll want to inspect this element by double clicking on it and having the JSON data load in the main panel. (If a preview of the skeleton pops up, you can just close that additional panel pop-up) 3 ) Inside the JSON data we need to find the section “FinalNameToIndexMap” which should be near the bottom. This is the Bone Index Order we need the skeleton to match exactly when importing the animation. 4 ) Now we can keep this info up while we go back to blender with our imported model and entering “Edit Mode” in the top left. The next step is to check the hierarchy and delete any “Socket_” prefix bones that don’t appear in the bone index shown in FModel, and then re-parent everything so that it will import with the exact order shown in FModel following alphabetical sorting. For my example I’ve been using SheepBall (Lamball) which does have several socket bones applied we will want to re-parent to the end for the dummybone asset (Or just out-right delete, sockets are added dynamically by UE5 and normally can’t be animated but in-case someone figures this out later re-parenting them to the end would allow animations to import with those sockets animated. Unfortunately there isn’t a way I know of currently to check the order of sockets, so that part would be experimentation). Shortcut Notes : ctrl+P is the re-parent shortcut in Blender by default, keep offset when re-parenting to maintain easier previewing, just select the bone you want to re-parent, then the last bone you select is the bone you want to parent to. Example of the sockets in the bone tree, these would be re-parented to the end or deleted (Left : original exported skeleton, Right : DummyBone Asset) Example of the full SheepBall bone tree re-parented to ensure the correct Bone Index Order with every bone in the exact order required to match. We just start from the top and work our way down, looking for anything that would be out of order, then re-parent them to fix anything that would be out of order following alphabetical sorting (ABCDEFG...). 5 ) Once you have everything sorted correctly you can now export a .fbx file just like we did before when exporting the animation, and that’s the DummyBone asset! Keep in mind this is only for importing animations and should not be included in any mod, it’s only purpose is to ensure the bone index order is correct when importing. For a proper uncooked uasset asset, we would need to use UE5 or use hex edits with internal knowledge of the compressed skeleton asset. For this it’s important to understand just how UE5 adds additional bones, when adding new bones not seen by the project before, instead of re-sorting the full bone index order UE5 just adds the new bones to the end of the index. So to create a proper uasset you would need to do the same sort of sorting we did for the DummyBone asset, but instead of just re-parenting when finding an inconsistency, you would instead need to import an asset into UE5 with all lower index bones removed, then continue the process re-importing the skeleton any time you hit an inconsistency. This means that UE5 would be adding the new bones of each step onto the end and ensure they are placed in the correct bone index order. For sockets you would also need to not just append them to the end or delete them like we did in the DummyBone asset, instead we would need to re-add them in UE5 through the UI with the appropriate offset. Once complete this would give you a fully working asset that can import animations while also being fully preview-able in the editor! (Also, once one of these uasset versions are made, we don’t have to worry about importing any skeletons, just copy over the uasset in the right spot and it’ll work!) As you can probably tell, this is why I recommend using the DummyBone method if you’re trying to make these assets yourself, since a proper uasset is time consuming and a bit complicated compared to the DummyBone method. Setting up the Mod Folder Finally for our project set-up, let’s configure your animation pack’s mod folder so it’s ready to export after we get animations imported. 1 ) You’ll want to start with creating your mod folders to import your animations into. If you installed the SCake SDK you can rename the preset folder or create a new folder under the “Mods” folder in your project, otherwise if you have a blank project create a “Mods” folder under “Content” then a folder for your animation pack. (I’m renaming the “YourModHere” folder to my animation pack name, “TutAnimationPak”) 2 ) If you used the mod kit you should already have a PrimaryAssetLable in the folder, but if you made your own folder instead of renaming or didn’t use the SCake SDK create a new “Primary Asset Lable” by right clicking within the file browser under your pack’s folder, and select “Miscellaneous” then “Data Asset”. In the popup that shows up type in “PrimaryAssetLabel” and you should get a single option, that’s the one we want to add if you don’t already have it. (In my sample image I used the SCake SDK, which already has this asset added) 3 ) Next lets open up our Primary Asset Lable real quick. For this you want to set a “Chunk ID” that doesn’t match any other mods in our project (SCake SDK uses 666, so use a different one!), this Chunk ID is the .pak file our mod will pack into when we run the packaging process. Next we want to set the “Cook Rule” to “Always Cook”, “Label Assets in My Directory” toggled on, and then save the asset and we’re done with that aspect! 4 ) If you wanted to use the SCake API but didn’t use the preset folder, you’ll need to create an “Actor” called “ModActor” exactly so that UE4SS can find and hook your mod for calling the API. If you didn’t plan on calling the API then you don’t need to worry about it. 7. Importing Animations and Configuring for SCake Finally, the good bit, actually getting animations in-engine and ready for gameplay! For this we need to import the animation .fbx file we exported earlier targeting the fixed Bone Index Order Asset we set up with the project, then create the animation montage assets using those imported animations to configure with SCake. 1 ) First let’s get our animation imported, ensure you got the corrected Bone Index Order Asset imported and set in the file structure correctly as we covered earlier. Next just drag the animation .fbx file for your animation that we exported earlier into the file browser space in your animation pack’s folder within the editor. This should bring up the import FBX settings. 2 ) In the FBX settings we only want to import the actual animation. Start by setting the “Skeleton” to the corresponding corrected skeleton asset we imported to the Pal folder earlier, then disable importing the mesh, everything else should be left on default with animations importing (some settings may be changed if you know exactly what you’re doing). (You must select a skeleton first or else when Mesh is untoggled it hides the Skeleton target option.) 3 ) Once set up, hit the “import all” and it should import the single animation if everything was set up correctly. You may get an error that reads like “the skeleton transform was different” but this error can be ignored as it has no effect once we’re in-game, if you got a red error however something got messed up in the pipeline and I’d try following the exporting the animation part of the tutorial again. Also, if you used a DummyBone asset as your skeleton to import with you may notice the preview of the animation is broken, DON’T PANIC! That’s just how the Dummy Bone assets work and, as long as everything else was done correctly, it should look fine in-game! 4 ) The animation is imported as an Animation Sequence, but SCake uses Animation Montages to playback animations, so we need to make a montage out of our imported asset. Simply right-click the imported Animation Sequence, then at the top of the pop-up menu select “Create” then “Animation Montage. This will create an Animation Montage out of that asset, feel free to call these assets anything you like but we will be referencing the Animation Montage later when configuring the JSON file so make it something you will remember or can easily reference! 5 ) If your animation isn’t looping and is only intended to play through once, that’s all we ‘need’ to do, but if your animation is intended to loop you will need to open your new Animation Montage asset by double clicking on it. It should open up the animation with a green bar and the anim playing, to make it loop correctly in-game we need to go into the bottom right section into the “Montage Sections” tab, and click the checkbox for “Default”, then select “Default” under that option to have it loop back to the start. (It should display a little circular arrow next to “Default” when set correctly to display a loop-back) 6 ) At this point we’re done with the basic import, you would repeat these steps for each actor in your animation with their corresponding animation. I strongly recommend following a naming scheme that matches actors up based on what animation they are playing together. However there are a lot of really advanced things you can do with Animation Montages, like creating custom loop patterns, trigger sounds and visual effects, implement blending between different animations, and much more! I do recommend not going too crazy and trying to use Stages within Animation Events for most transition type stuffs, that way things stay modular and customizable. 7 ) Before we set up things to package it may be a good idea to get the paths for your animations so we can reference them in the JSON file we’re going to configure in the next few steps. If you hover over your animation in the editor it will show the “Path:”, we will want to save this path with the file name appended to the end like “/Game/Mods/TutAnimationPak/TutPetAnim_SheepBall_Mon” and this will be what we directly reference in the JSON file configuration! It’s also a good time to mention the file path limit. UE5 has a limit of 260 characters for a file path, this isn’t a huge deal and provides a lot of freedom however if you get close to the limit with your file name and mod folder structure it may cause issues or even in-game crashes, as such I recommend abbreviating what you can within your asset names to prevent issues. The value to look at is the “Cooking Filepath Length:” which counts the additional stuff it adds in-game, if exceeded it will cause issues and UE5 most likely won’t allow you to package your project. 8. Exporting our Animation Pack and Configuring the JSON Alright, almost there! Now we just need to export the animation pack and configure the JSON to have usable in-game animations with SCake! If the previous steps were followed correctly this should go relatively smoothly! Exporting the Animation Pak 1 ) Ensure all your assets are saved and ready to be exported, double check your PrimaryAssetLabel settings are correct, then we should be ready to package! Up in the top bar click the “Platforms” option like we did setting up the project, then hover “Windows” then click “Package Project” and select an output folder. The first time you package it will take some time as it sorts out all the engine compiling and baking processes, but after the first time it’s much quicker. (Note : there is a method of packaging mods individually but I won’t be covering that method here) 2 ) Once packaging is complete navigate to the output folder you selected, enter into the “Windows/Pal/Content/Paks” folder, and there you should see multiple files labeled “pakchunk##-Windows.pak” with ## being the ChunkID you set for your packs. With the SCake SDK the default Chunk ID that’s set is 10, so you would want “pakchunk10-Windows.pak”, otherwise if you didn’t use the SDK just pull the Chunk ID you used. Go ahead and rename that .pak to what you called your mod folder within the editor, in my case I used “TutAnimationPak”. 3 ) Now you can move+copy that .pak file wherever you need for saving/distribution as well as install it into SCake. To touch briefly on installing animations, you would place the animation pack into “[Your palworld install location]/Pal/Content/Paks/~mods” unless the mod uses the SCake API or has Blueprints attached, which would go in “LogicMods” instead of “~mods”. Then we’d move the .json file into the “AnimJSON” folder in the ~mods folder then add the file name of the .json to our _LoadList.json, but we haven’t made that .json yet, so let’s do that! Making a Simple JSON Animation File SCake comes with a few templates in the AnimJSON folder ready for animators and users to use as a basis for configuring new animations and events. The “_SCake_TemplateWithExplainations.json” will include explanation for every setting as well as examples of how to format the file, however we’re going to keep things super simple and use the “_SCake_SimpleTemplate.json” and use that for our base. You can always use whatever template you feel suites your needs best! (The explanations template is very helpful to open along-side your own .json file so you can reference it for what each parameter does.) The first time through may be a bit confusing, but once you get use to things configuring should go a lot smoother. 1 ) Create a copy of the “_SCake_SimpleTemplate.json” template .json file and rename it to your animation pack’s name (technically you can call it whatever, but it will be easiest if it matches your animation pack’s name from the .pak file), then open it in any text editor though I do recommend using one with JSON syntax checking and highlights (you can use https://jsoneditoronline.org/ for an editor that works in the browser and has error checking, custom colors, simplified view, and more, it’s a pretty handy tool). If you only want to do the absolute bare minimum to get your animation playing in-game as a test (or just because you can’t be bothered to set up the .json, I get it.) then all that is required is the UniqueAnimID, AnimByPath, and Compatibility for each Animation you’re registering, then in Animation Events you just need the UniqueEventID and Stages defined with AnimIDs. While everything else is ‘technically’ optional, I do recommend filling out the json before distributing the animation officially. NOTE : When inputting information, avoid using special characters like slashes and punctuation marks as these may not parse correctly and cause the animations/events to fail to register! Underscores and spaces should be fine but I personally replace all spaces with underscores unless it’s a filepath where it needs to be exact. NOTE 2 : Any section you’re not using in the .json file you can remove, for example if you have no aggressors instead of leaving it blank you can simply remove the entire section. It’s recommended to remove anything you’re not using or need defined differently than default to help prevent errors and keep the most compatibility. 2 ) Now let’s just go down the settings in order and configure the animation with minimal information, we can always come back and add stuff later! You can safely delete the DevNote at the top explaining what the template is, and the PackName is purely for readability and ease of use though I recommend filling out your pak name here. 3 ) Next let’s set some basic metadata, for each animation you are registering you’ll want to copy the entire “Anim0” section and make a new section with an incrementing number for each animation you are registering, naming subsequent sections “Anim1” “Anim2” “Anim3” and so on, each entry that has another one following needs to have a “ , “ at the end to designate another entry follows. This allows us to register multiple animations in a single .json file. Similarly do this with the “Event0” section, were you copy the entire section with how many Animation Events you wish to register in-game. 4 ) Starting at the top of for Animations, you’ll need to set a UniqueAnimID for SCake to reference that specific animation, any duplicate UniqueAnimIDs will overwrite each other based on load order and AnimVersion so make sure it’s actually unique! (I recommend some unique identifier to you like a screen name, followed by the animation type and stage/variant. Try not to make these IDs too long as there is a limit and performance considerations) 5 ) The next few settings are optional, AnimVersion is just for version controlling animations and handling duplicates, AnimName is a display name for your animation (use something human readable), and AnimAuthor is for inputing the author of the animation. 6 ) AnimByPath is required as this is where we define our animations! Remember earlier when I said to write down or remember the file paths to the montage assets? This is where we use them. The first value is going to be the “slot” in the animation (each slot will reference the same character through-out the animation and should be kept consistent through-out all the animations you register that are intended to be in the same event, to prevent strange issues), think of slots like a pointer to which character you are referencing from the animation, then the second value will be the file path to the animation montage we imported into UE5 for that character. The slot order is sort of arbitrary, as long as you keep it consistent then it shouldn’t matter. 7 ) NonErotic toggle is next, by default SCake assumes all animations are erotic and will trigger sexual pleasure and desires, however if you set “NonErotic” to “true” the animation will not be considered erotic so that it won’t trigger sexual effects. 8 ) IsLooping just toggles whether your animation should be considered a looping animation or not. When importing your animations montage and you set up the looping animation you should set this to “true”, otherwise if it should play through once set it to “false”. (If your animation is not set to loop properly a failsafe in SCake will still progress animations when the animation finishes, which means it will only play a single loop then move to the next stage in the Animation Event) 9 ) Aggressors is a list of slots this animation should consider aggressive actors, if the list is empty or all slots are defined then the animation is considered consensual, otherwise the listed slots are aggressors. 10 ) Tags are a list of optional (but recommended to fill) keywords for positions, sexual orientation, climax location, ect. Fill these so that your animation is easier to find and sort in SCake as well as help automated systems try to fill in any blanks you leave in the .json / metadata. 11 ) ActTypes define what kind of act is in the animation, you should create counting entries (copying the full section like when we copied the “Anim0” section and counted them up) which define each type being represented. The template will have your default options listed though modules/updates may add more in the future. (An example from a solo female player masturbation animation) 12 ) REQUIRED : Compatibility is extremely important and required for SCake to find compatible animations with different characters! For this section you need to define the type of sex equipment that is required for each slot, so under “SexEquipReq” the first value is the slot and the following value is the sex equip. You can keep this aspect simple as ‘none’ so no equips are required, ‘female’ where a vaginal and breasts are required or ‘male’ where a penis is required, other options are for more advanced animation paring (read into the docs to learn more about them). Next we would define what character can actually play the animation in each slot under the “ByID” section, this section has the slot first then followed by the CharacterID we used earlier when extracting models, such as the finding the folder names (reminder that there is a list of CharacterIDs on the modding wiki - https://pwmodding.wiki/docs/game-data/monster-table which should be accurate). The templates should have your equip options listed for ease of use, fill in for each slot available in the animation. 13 ) LinkClimaxAnims is where you define the orgasm variants for the animation (if it has one). You can create multiple entries for this section to create multiple variants for what actors are currently climaxing, meaning for a 2 character animation you could define 3 different climaxes, 2 where one or the other is having an orgasm and 1 where both are having an orgasm. You don’t have to fill every possibility, instead it will use the first listed one if the exact combination isn’t found so use define the ‘default’ climax animation first, then the rest. In AnimByPath you define the path to your climax variants which would be imported like any other animation and you’d get the path the exact same way after converting to an Animation Montage. If you’d like to register multiple climax variants to a single animation but with the same combination you can copy your registration data for the animation, define a new uniqueID, and then define the different climax animations you want effectively registering 2 animations to use for Events. (Note : It’s recommended to keep climax variants similar to the animation being played, a good example is a missionary position could have the character humping, then for the climax have them press in and stay with a bit of shiver, this can help climax animations feel more dynamic and immersive. Animation Events can also define their own climax variants by referencing other animations as well) (Example from a solo female player masturbation animation) 14 ) One section worth mentioning that isn’t included with the simple template (but is in the other templates) is the optional “ActorAdjust” parameters. These parameters allow you to adjust the positioning of characters in the animation by slot. I’ll be using this in my example pet animation since I didn’t adjust the Lamball’s position within the animation itself. This feature is mostly for making small adjustments to make animations line up if things don’t quite behave the way you expect and can be a handy tool to configure different variants of characters such as those of different sizes. (Check the template with descriptions or read the documentation to learn more, I won’t be covering it in this tutorial as it’s a bit more advanced) 15 ) Next we get into registering the Animation Events so we can actually call and play animations in-game! Events are just a set order of animations to play, though there are more advanced settings we’ll just cover the basic few with only “UniqueEventID” and “Stages” being required. UniqueEventID is just like the UniqueAnimID, this should be a Unique ID used to call the Animation Event with SCake. EventVersion, same as AnimVersion, EventName is the name of the Animation Event, and EventAuthor would be the author who made the event! 16 ) Stages are just a list of animations to play as part of the event, by default it will play in order starting from 0, however you can define a custom order or more advanced loops using StageOrder (a parameter we won’t cover here). Make sure to increment each stage section by 1 in the list so it applies the correct order (otherwise stages may register out of order or bug out). StageName is just a display name for the stage, but AnimID is the UnqiueAnimID for the register animation you would like to playback during this stage of the Animation Event, these would match up with the UniqueAnimID we set up when making the Animation portion of the .json file. You can also reference external animations as well, however for .json files directly related to animation packs I recommend keeping all the used animations from your own animation pack then provide an optional .json that uses external animations to avoid requiring other animation packs to use. Optionally here you could configure post-climax animations but we won’t be covering those in this tutorial. (Example from a solo female player masturbation animation) 17 ) Once you got that all configured, your .json file is ready to go and register in-game! There are a lot of advanced features I didn’t cover in this section, but these basics are more than enough for an animator to set up. It seems like a lot at first but once you understand what each setting does it becomes quite easy to modify, change, and create new .json animation files. Users will also be able to edit and exchange .json files to allow completely custom events, modified animations, or just extend upon the original .json file such as adding missing information, so don’t fret too much over missing something if you don’t have the time or understanding to fix it! 9. Setting up our Animation Pack for Public Release Once you’re satisfied (enough) with your animation pack, you should set it up for public release! This is the final stretch to embracing the world of SCake an the community, so let’s do this! 1 ) First, make sure to actually install your animation pack and related .json file(s) to ensure it works in-game. It’s always possible an error was made somewhere and if you find it’s not working don’t be afraid to ask the community for help! (You can find instructions on how to install and use animation packs in the ReadMe for SCake) 2 ) Next we want to set up the proper file path and create a simple ReadMe file letting people know how to install the animation pack in-case they forgot or lost their SCake ReadMe (or, let’s be honest, they didn’t read the ReadMe at all, it happens!). First create a folder for your mod and create a simple .txt file labeled ReadMe with instructions on how to install the mod, then make the correct file path for the animation pack to make things easy, so start with a ~mods folder, place your .pak in there, then inside the ~mods folder create an AnimJSON folder and place your .json in there (matching the install directory you would use to install into your own game). DO NOT include the _LoadList.json in your mod unless you are distributing a server mod pak! Each individual will have their own list of animations and they will have the responsibility of maintaining their own LoadList, if you distribute one with your mod pack it could lead to users overwriting their own on accident! 3 ) Once the path is set up, you can zip up your mod and distribute though your desired platforms! (Don’t forget to share over on our Discord!) (Example file paths for distribution from SCake_BasicsAnimPack) 10. Final Notes SCake is a very versatile and customizable framework for animated scene in Palworld and has many advanced features so it’s possible that many of these things could improve or change over time so it’s worth keeping up with updates if your interest holds! At the time of writing, some features listed in the templates are not currently functional or may not function correctly. We primarily use Discord as our form of communication around the mod but you can also ask for help in any SCake thread and people are likely to try and help! I don’t know what other “Final Notes” to put here so… just hope you have a wonderful day! See ya laters! =^-^=
  9. View File Kitsun Feral Female Cookie Edited the Original Pal and only Packed the Mesh Cookie, Nips, and I kinda added a small clit ring cause I felt that it fit! =w = To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods Submitter FJolt Submitted 03/06/2024 Category Palworld  
  10. Hello! I am proud to announce a start on a new mod that will feature adult content! This project will start off with me and Zeta Zeraora as founders, but we don't plan on being "leaders", rather more as equal partners/members of a team. We are currently looking for modders, 3D modelers, concept artists, scripters, animators and the like! Please note that this is a passion project for a NSFW Palworld mod. This is all voluntary work and purely done for our shared love of Palworld. This mod will focus on adult content, MUST be 18 or older! Our goal is to make anthro NSFW models of every Pal (male/female variations, futa, anthro, etc). We want to create an extensive mod for the community to love and enjoy! With that out of the way, let's go over some details: Planned features: -Genitals for male and female Pals -Breasts for female anthro Pals (feral will not have them, that would be cursed) -Anatomically correct genitals for feral Pals (ex: Direhowl, Rayhound, Frostallion, etc.) Considerations: -Anthro versions of feral pals -Anatomically correct genitalia for anthro pals -Futa pals Current team members: -Zeta Zeraora (Concept artist, management of patron sites like Patreon/SS, finance management and discord creation) -Nerius/salamansky (Concept artist, management of mod site, discord developper) -Alex (Concept artist) -Anonymous (Concept artist) -Zetter3D (3D modeler, animator) Concept art (To be posted soon): Note: Please do not bring any discourse of previous NSFW mods, keep it purely for questions or discussion of this mod. [Page is subject to change in order to improve the post and provide clarity if needed]
  11. View File Flopie nude - Vagina/Penis Flopie our flying companion, with a vagina and anus, To install this: place the pak file your Palworld installation directory \Palworld\Pal\Content\Paks\~mods Simply place it in your mod folder or create one; it was tested on the Steam version. Submitter PaulitoZ Submitted 02/01/2024 Category Palworld  
  12. View File Fenglope Feral Female Bits Edited the Original Pal and only Packed the Mesh Vagina and Teats! And moved the tail a bit so that it actually allows the great view to be seen! =w = To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods Submitter FJolt Submitted 03/05/2024 Category Palworld  
  13. Version 1.0.0

    1,106 downloads

    Edited the Original Pal and only Packed the Mesh Cookie, Nips, and I kinda added a small clit ring cause I felt that it fit! =w = To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods
  14. Version 1.2.0

    1,196 downloads

    Edited the Original Pal and only Packed the Mesh Vagina and Teats! And moved the tail a bit so that it actually allows the great view to be seen! =w = To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods Update: I apologize the taint area isn't actually fixed perfectly but hopefully it's better... and it was actually the Normal map not the other one...
  15. Version 1.0.0

    851 downloads

    Palworld huh? Yeah why not! I've been enjoying the game, playing with a friend, and thought it'd be an easy mod to make! Its a simple single pal, I made some extra skins for diversity, I hope you'll enjoy it! You can find all of the other Pokemons and Digimon I've made in my profile. All mods are compatible with one another! You'll need Savestate's furry mod version 2 (link to it here: http://www.savestatecomic.com/dlc/ ) Included in this mod is also the Pokemod Savestate Addons File. It cleans the fur texture on the normal Savestate Faces, and also fixes a few issues in them! Here's a detailed guide on how to make them: (This mod doesn't include any tray files. You will have to make the character yourself) (Make sure not to make very overweight or very thin Sims, as they might make some of the parts look off) 1 - Select the modded gray skin tone that comes with the furry mod. (Located under the miscellaneous skin tones) 2 - Click on the eyes and select the furry mod preset. 3 - While still on the eye selection, pick whichever custom eye color fits the character you are making. The custom colors should have a similar swatch icon. 4 - Move to the face details section and select the furry head or any of its variants. 5 - Still on the face details, change to either the plantigrade or the digitigrade legs. 6 - Again, still on the face details, find and select the parts you need to make the character you want. The custom colors are in the swatches. 7 - Finally, move to the body tattoos section and pick the one for the character you are making. Again, custom colors are in the swatches under the same tattoo. The video showing off all the steps in making a Pokemon / Digimon / Pals. Done! Now your Sim should look similar to Chillet! My Mod is fully compatible with Wickedwhims, I also advise the use of "Berni's Collection" mod in addition to mine. It fixes a glitch involving the legs of the furry mod with Wickedwhims. See below for Instructions: NSFW images below: Requirements: The Furry mod By Savestate http://www.savestatecomic.com/dlc/ Optional: I recommend the use of Berni's Collection mod, it not only fixes a glitch with the furry mod itself but also adds canine/feline/equine/dragon/rabbit penises and sheaths. Known Issues and limitations: (Most of these are from the furry mod and not my fault but still here's a full list) The furry mod has a lot of limitations when it comes to face details, you can't edit most of the face, except for the snout. ⚠️ A bug with the Savestate heads is making it so when using a female frame, you can't change snout shapes. A temporary fix is making your female sim use the male physical frame, doing the desired changes, and then reverting to the female physical frame again. Be careful doing this to already existing characters though, as it will reset slider settings on the body when you switch it back to the female frame. ⚠️ If you don't use the modded skin tone that is included in the furry mod, the skin will become brighter than it should be. If the digitigrade paws are selected, some bottom clothing may have double legs. This is a glitch with the furry mod and should be completely avoidable, make sure to pick shorter bottom clothing and not long pants. (Some long pants work while others don't.) If you use the digitigrade or plantigrade paws on your sim, then you will not be able to use any type of shoes In a few animations, some of the meshes might go out of place/clip. This doesn't happen too frequently but it's still a problem. If any other glitch appears, feel free to report it on the comments. I'll make sure to try my best at fixing it! As long as I enjoy the game I might return with more pals, see ya then! Additional Credits: Big thanks to the people who follow my mods, for your kind words and patience. Credits to the original creator of the furry mod Tim Weeks From Savestate Comics Link to the website & download page of his mod: http://www.savestatecomic.com/dlc/ Big Thanks to Sims4Studios for the modding tools, FModel for the 3D models from Palworld... And of course, Palworld for the characters and for being fun.
  16. Version 1.0.0

    518 downloads

    More Palworld mods! The second pal mod is Dinossom, Lux comes included which technically means that this mod has two pals and not one... I made some extra recolors for diversity, I hope you'll enjoy it! You can find all of the Pokemons, Digimon and Pals I've made in my profile. All mods are compatible with one another! You'll need Savestate's furry mod version 2 (link to it here: http://www.savestatecomic.com/dlc/ ) Included in this mod is also the Pokemod Savestate Addons File. It cleans the fur texture on the normal Savestate Faces, and also fixes a few issues in them! Here's a detailed guide on how to make them: (This mod doesn't include any tray files. You will have to make the character yourself) (Make sure not to make very overweight or very thin Sims, as they might make some of the parts look off) 1 - Select the modded gray skin tone that comes with the furry mod. (Located under the miscellaneous skin tones) 2 - Click on the eyes and select the furry mod preset. 3 - While still on the eye selection, pick whichever custom eye color fits the character you are making. The custom colors should have a similar swatch icon. 4 - Move to the face details section and select the furry head or any of its variants. 5 - Still on the face details, change to either the plantigrade or the digitigrade legs. 6 - For this character, you might also want to get the claws, which should be a bit below the legs, extra colors are in the swatches. (The claws were made for digitigrade legs) 7 - Again, still on the face details, find and select the parts you need to make the character you want. The custom colors are in the swatches. 8 - Finally, move to the body tattoos section and pick the one for the character you are making. Again, custom colors are in the swatches under the same tattoo. The video showing off all the steps in making a Pokemon / Digimon / Pals. Done! Now your Sim should look similar to Dinossom! My Mod is fully compatible with Wickedwhims, I also advise the use of "Berni's Collection" mod in addition to mine. It fixes a glitch involving the legs of the furry mod with Wickedwhims. See below for Instructions: NSFW images below: Requirements: The Furry mod By Savestate http://www.savestatecomic.com/dlc/ Optional: I recommend the use of Berni's Collection mod, it not only fixes a glitch with the furry mod itself but also adds canine/feline/equine/dragon/rabbit penises and sheaths. Known Issues and limitations: (Most of these are from the furry mod and not my fault but still here's a full list) The furry mod has a lot of limitations when it comes to face details, you can't edit most of the face, except for the snout. ⚠️ A bug with the Savestate heads is making it so when using a female frame, you can't change snout shapes. A temporary fix is making your female sim use the male physical frame, doing the desired changes, and then reverting to the female physical frame again. Be careful doing this to already existing characters though, as it will reset slider settings on the body when you switch it back to the female frame. ⚠️ If you don't use the modded skin tone that is included in the furry mod, the skin will become brighter than it should be. If the digitigrade paws are selected, some bottom clothing may have double legs. This is a glitch with the furry mod and should be completely avoidable, make sure to pick shorter bottom clothing and not long pants. (Some long pants work while others don't.) If you use the digitigrade or plantigrade paws on your sim, then you will not be able to use any type of shoes In a few animations, some of the meshes might go out of place/clip. This doesn't happen too frequently but it's still a problem. If any other glitch appears, feel free to report it on the comments. I'll make sure to try my best at fixing it! As long as I enjoy the game I might return with more pals, see ya then! Credits: Big thanks to the people who follow my mods, for your kind words and patience. Credits to the original creator of the furry mod Tim Weeks From Savestate Comics Link to the website & download page of his mod: http://www.savestatecomic.com/dlc/ Big Thanks to Sims4Studios for the modding tools, FModel for the 3D models from Palworld... And of course, Palworld for the characters and for being fun.
  17. Palmod By Leljas: Play as Dinossom from Palworld! View File More Palworld mods! The second pal mod is Dinossom, Lux comes included which technically means that this mod has two pals and not one... I made some extra recolors for diversity, I hope you'll enjoy it! You can find all of the Pokemons, Digimon and Pals I've made in my profile. All mods are compatible with one another! You'll need Savestate's furry mod version 2 (link to it here: http://www.savestatecomic.com/dlc/ ) Included in this mod is also the Pokemod Savestate Addons File. It cleans the fur texture on the normal Savestate Faces, and also fixes a few issues in them! Here's a detailed guide on how to make them: (This mod doesn't include any tray files. You will have to make the character yourself) (Make sure not to make very overweight or very thin Sims, as they might make some of the parts look off) 1 - Select the modded gray skin tone that comes with the furry mod. (Located under the miscellaneous skin tones) 2 - Click on the eyes and select the furry mod preset. 3 - While still on the eye selection, pick whichever custom eye color fits the character you are making. The custom colors should have a similar swatch icon. 4 - Move to the face details section and select the furry head or any of its variants. 5 - Still on the face details, change to either the plantigrade or the digitigrade legs. 6 - For this character, you might also want to get the claws, which should be a bit below the legs, extra colors are in the swatches. (The claws were made for digitigrade legs) 7 - Again, still on the face details, find and select the parts you need to make the character you want. The custom colors are in the swatches. 8 - Finally, move to the body tattoos section and pick the one for the character you are making. Again, custom colors are in the swatches under the same tattoo. The video showing off all the steps in making a Pokemon / Digimon / Pals. Done! Now your Sim should look similar to Dinossom! My Mod is fully compatible with Wickedwhims, I also advise the use of "Berni's Collection" mod in addition to mine. It fixes a glitch involving the legs of the furry mod with Wickedwhims. See below for Instructions: NSFW images below: Requirements: The Furry mod By Savestate http://www.savestatecomic.com/dlc/ Optional: I recommend the use of Berni's Collection mod, it not only fixes a glitch with the furry mod itself but also adds canine/feline/equine/dragon/rabbit penises and sheaths. Known Issues and limitations: (Most of these are from the furry mod and not my fault but still here's a full list) The furry mod has a lot of limitations when it comes to face details, you can't edit most of the face, except for the snout. ⚠️ A bug with the Savestate heads is making it so when using a female frame, you can't change snout shapes. A temporary fix is making your female sim use the male physical frame, doing the desired changes, and then reverting to the female physical frame again. Be careful doing this to already existing characters though, as it will reset slider settings on the body when you switch it back to the female frame. ⚠️ If you don't use the modded skin tone that is included in the furry mod, the skin will become brighter than it should be. If the digitigrade paws are selected, some bottom clothing may have double legs. This is a glitch with the furry mod and should be completely avoidable, make sure to pick shorter bottom clothing and not long pants. (Some long pants work while others don't.) If you use the digitigrade or plantigrade paws on your sim, then you will not be able to use any type of shoes In a few animations, some of the meshes might go out of place/clip. This doesn't happen too frequently but it's still a problem. If any other glitch appears, feel free to report it on the comments. I'll make sure to try my best at fixing it! As long as I enjoy the game I might return with more pals, see ya then! Credits: Big thanks to the people who follow my mods, for your kind words and patience. Credits to the original creator of the furry mod Tim Weeks From Savestate Comics Link to the website & download page of his mod: http://www.savestatecomic.com/dlc/ Big Thanks to Sims4Studios for the modding tools, FModel for the 3D models from Palworld... And of course, Palworld for the characters and for being fun. Submitter leljas Submitted 03/06/2024 Category Body Parts Requires In order to use this mod you'll need the furry mod from savestate, you can download it here : http://www.savestatecomic.com/dlc/
  18. View File Foxparks Feral Female Cookie Edited the Original Pal and only Packed the Mesh Cookie, Nips HuggyFire!!!! To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods Submitter FJolt Submitted 03/03/2024 Category Palworld  
  19. View File Melpaca Feral Female Bits Edited the Original Pal and only Packed the Mesh Vagina, Teats, and a bit more Ass To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods Submitter FJolt Submitted 03/03/2024 Category Palworld  
  20. View File Rayhound Feral Female Cookie Edited the Original Pal and only Packed the Mesh Cookie, Nips, and I ABSOLUTLEY had to Fix The Flat AF Ass Rayhounds Default Mesh Has To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods Submitter FJolt Submitted 03/03/2024 Category Palworld  
  21. Version 1.4.0

    1,272 downloads

    Edited the Original Pal and only Packed the Mesh Vagina, Teats, and a bit more Ass To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods
  22. Version 1.0.0

    1,196 downloads

    Edited the Original Pal and only Packed the Mesh Cookie, Nips HuggyFire!!!! To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods
  23. Version 1.0.0

    1,049 downloads

    Edited the Original Pal and only Packed the Mesh Cookies, Nips there's 2 cookies up to preference Feel like the Black makes more sense, but white looks Cuter IMO I prefer the White one since it's more easily visible while riding To install: Place the .pak file in your Palworld Mod Pak Folder | Use Only 1 File at a time \Palworld\Pal\Content\Paks\~mods I Used Halbeans Art as soft reference
  24. View File Direhowl Feral Female Cookie B&W Edited the Original Pal and only Packed the Mesh Cookies, Nips there's 2 cookies up to preference Feel like the Black makes more sense, but white looks Cuter IMO I prefer the White one since it's more easily visible while riding To install: Place the .pak file in your Palworld Mod Pak Folder | Use Only 1 File at a time \Palworld\Pal\Content\Paks\~mods I Used Halbeans Art as soft reference Submitter FJolt Submitted 03/03/2024 Category Palworld  
  25. Version 1.0.0

    1,073 downloads

    Edited the Original Pal and only Packed the Mesh Cookie, Nips, and I ABSOLUTLEY had to Fix The Flat AF Ass Rayhounds Default Mesh Has To install: Place the .pak file in your Palworld Mod Pak Folder \Palworld\Pal\Content\Paks\~mods I Used Halbeans Art as reference for the cookies cause I love thier Art
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use