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Found 19 results

  1. View File Description: This is the basics of a BDSM mod framework for FlowerGirls SE. What it does is to add Leito's fine BDSM animations to FlowerGirls along with accessors to play these animations. The idea behind this is 2 fold, it serves as a simple example of how to add animations to FlowerGirls for other mod developers. Secondly it could be used as a 'master' for another developers mod to play a BDSM based animation in SE. This is not a content mod, it will not add any gameplay connected with BDSM on it's own. If you want to check out the animations feel free to install. Turning on "Debug Mode" in FlowerGirl options will give almost any NPC (yes very little filtering is done here!) a "(BDSM)" dialogue menu where you can select/test any of the animations. In version 1.1 I added a simple dialogue choice for Seduced NPC's allowing you to spice up your sex life with that particular NPC. You can decline the option and it will not display again for that individual NPC. For other mod authors who are interested in adding BDSM based gameplay it would be as simple as adding the FlowerGirls SE - BDSM.esp as a master file to your mod (use wyre bash to set the master bit first). Then include a property on your quest(s): FlowerGirlsBDSM Then you can access the script functions such as: FlowerGirlsBDSM.BoundDoggyScene(Game.GetPlayer(), akSpeaker) And thats it. If you want to add new animations etc, you can look at the file to see how it is done (look at dxNCTokenToIdleScript). Installation: 1. Extract to MO/NMM. 2. Run GenerateFNISforUsers.exe 3. Include the esm in your load order after FlowerGirls SE.esm Updating from earlier version: 1. Please completely remove any earlier version prior to installing this. Important. 2. Re-run GenerateFNISforUsers.exe Credits: Leito for animations and animation objects. SirNibbles for animations and animation objects. Suke for animations. AnubiSs2167 for animations. Znarok for animations. Fore for making all this possible. Submitter Xiderpunk Submitted 05/12/2017 Category Adult Mods Requires FlowerGirls SE. Regular Edition Compatible No  
  2. Thanks to this guide by Jarl Robot **--ALL credit goes there--** FNIS animations in Flower Girls (and possibly other FNIS-animation mods) are now WORKING! There are a few ambiguities in that video however so I thought I would offer my my comprehensive guide to converting FG so that animations will play. Most of the steps are based entirely on Jarl Robot's guide with a couple of additional steps (added creature skeletons so they don't 'FNIS-freeze') and edits (create separate mods in MO2 for overridden files rather than copying and replacing). All credit goes to JR and his Youtube guide. WHAT YOU NEED: Skyrim Special Edition for PC --> Recommend a clean install; make sure there are no FNIS folders/files in the Data folder already as this can cause issues with running the 32-bit version of FNIS. Mod Organizer 2 Skyrim NX Toolkit Skyrim Special Edition Creation Kit (get it free from the Bethesda Launcher) --> The Steam version for Oldrim will NOT work Fores New Idles (FNIS) for Oldrim (Skyrim 32-bit) Fores New Idles (FNIS) for Skyrim Special Edition Flower Girls SE, (Optional) Amorous Adventures SE FG SE Add-on Version, (Optional) Flower Girls Adventures SE (all on same mod page) (--> DO NOT use clean AA version on Skyrim NX Nexus) (Optional) Animated Prostitution SE XP32 Maximum Skeleton for Oldrim XP32 Maximum Skeleton Special Extended (XPMSE) (Strongly Recommended) Schlongs of Skyrim Light for Oldrim (Strongly Recommended) Schlongs of Skyrim SE or Tempered Skins SE, SOS Light Version UNP Female Body Renewal for Switch (Optional) Unofficial Skyrim Special Edition Patch (USSEP), converted for Switch (see this guide) (Optional) NX Mod Helper (no longer available?) PART A. MOD ORGANIZER 2 Open Mod Organizer 2 and create a new Skyrim Special Edition profile. If you already have a profile for Skyrim SE that you use for play, I strongly recommend creating a new profile for NX modding with a Skyrim SE install that does NOT already have FNIS or other mods installed. This Skyrim directory does NOT have to be in steamapps\common or other official directory since you are not going to be actually playing Skyrim on your PC with this. Install FNIS for Oldrim. Install FNIS SE making sure that is higher in load order number than (i.e., overrides) FNIS for Oldrim. Right click the FNIS SE mod and select Open in Explorer. Delete everything in the folder EXCEPT FNIS.esp and meta.ini. (Note that Jarl Robot's video has you drag and replace the FNIS.esp into the FNIS Oldrim mod folder. That also works but the separate mod approach I think is cleaner but you get the same result either way.) You can confirm you did the last step correctly if, after you refresh MO2, there is a little lightning + sign icon in a column for the FNIS SE mod and when you double click it you see that the only file being overridden is FNIS.esp. Open the FNIS Oldrim mod folder in Explorer again. Navigate to the tools\GenerateFNIS_for_Modders. Right click on the "FNIS for Modders.exe" file and select Properties. Under the "Compatibility" tab, select the option "Run As Administrator." Do this again in tools\GenerateFNIS_for_Users, "FNIS for Users.exe" --> This is VERY important as FNIS will not operate correctly otherwise. Install FlowerGirls for SE. Click on the Archives tab in MO2 on the right hand site. Right click on the line for FlowerGirls and click "Extract..." and choose the FlowerGirls mod folder in MO2 (it's usually under C:\Users\[YOUR_USER_NAME]\AppData\Local\ModOrganizer\[YOUR_SKYRIM_NX_PROFILE]\mods\. Delete the .bsa files afterwards (important). (Optional) Install Flower Girls Amorous Adventures Add-on. Extract and delete the .bsa files same as above. You will need a Switch converted USSEP on your Switch for this mod to work. Install XP 32 Maximum Special Skeleton Extended. Install XP 32 Maximum Skeleton Extended for Oldrim. Make sure this mod is BELOW (i.e., overrides) XP32 for SE. Right click on the XP32 for Oldrim mod and click Open in Explorer. On the top folder level, delete everything except the folder "meshes." Open meshes. Delete everything except the folder "actors." Open actors. Delete everything except the folder "character." Open character. delete everything except the folders "_1stperson", "character assets", and "character assets female." Open _1stperson. Delete everything except "skeleton.nif." Go back and open character assets. Delete everything again except "skeleton.hkx." Go back and open "character assets female." Delete everything except "skeleton_female.hkx." If you did the last few steps correctly, if you double click that "lightning +" icon in MO2 for XP32 Oldrim, you will see that it is overriding every "skeleton.hkx" and one "skeleton.nif" file in XPMSE. This is what you want. (Recommended) Install Schlongs of Skyrim Light SE or Tempered Skins Males SE, SOS Version. (This gives you nude, anatomically correct male bodies for animations, otherwise they will appear in vanilla Skyrim underwear and their.... 'member' won't rise to the occasion. You don't have to do this for female nude bodies as you will install a separate pre-converted Switch mod for this. You could alternatively convert CBBE or another female body for Switch in a similar way if you wanted to but I haven't attempted this.) Extract and delete the BSAs same as above. Install Schlongs of Skyrim for Oldrim. Make sure it is overriding (lower in the priority list) SOS/TempSkins SE. Extract and delete the BSAs same as above. Open Schlongs Oldrim in Explorer. Delete everything except "meshes." Open meshes. Delete everything except "auxbones." Open auxbones. Delete everything except "SOS." Open SOS. Delete everything except "Behaviors" and "Character Assets." Open Behaviors. Delete everything except the files ending with ...Behavior.hkx files (SOSFemaleBehavior.hkx, etc.). Go back and open Character Assets. Delete everything except SOSSkeleton.hkx. Idiot check yourself by refreshing MO2 and double-clicking the lighting + icon on the SOS Oldrim mod and making sure the only files it is overriding in SOS SE or Tempered Skins SOS are the hkx files above. Add the "FNIS for Modders.exe" and "FNIS for Users.exe" executables to your Mod Organizer 2 executable list (see instructions for this here.) Run FNIS for Modders from the MO2 executables menu. Click "Generate Behavior File" and navigate to meshes\actors\character\animations\FlowerGirlsSE and select "FNIS_FlowerGirlsSE_List.txt." (Optional) Install Animated Prostitution SE. Extract and delete .bsa files same as above. (Optional) Run FNIS for Modders from the MO2 executables menu. Click "Generate Behavior File" and navigate to meshes\character assets\character\APSexIdles and select the file "FNIS_APSexIdles_List.txt." Run FNIS for Users from the menu. Check the top two boxes ("Gender Specific Animations", "Skeleton Arm Fix") and NO OTHERS. Click "Update FNIS Behavior" and let FNIS do its thing. Refresh MO2; you will notice a red "Override" line has appeared below your installed mods. Right click this and select "Create Mod" and give it a name like "FNIS OUT". (Note again that Jarl Robot's video has you drag the contents of the override folder onto the FNIS Oldrim mod. This also works fine but as before I prefer the layered approach, up to you.) Open File Explorer and create a folder for the outputted mod (e.g., "FlowerGirls"). In MO2, run "Explore Virtual Folder" from executable list. In the MO2 virtual folder, select everything EXCEPT the original Skyrim ESM, ESP, and BSA files (e.g., Skyrim.esm, Hearthfires.esp, etc.). You can probably also skip the "Shader Cache" and "source" and "video" folders also (unless you added another mod that includes videos). Copy these files into a new FlowerGirls mod folder somewhere OUTSIDE the Skyrim and MO2 directories (e.g., Downloads\FG or something). PART B: CONVERTING FOR SWITCH Extract the Skyrim NX Toolkit zip somewhere you can find it (NOT a Skyrim or MO2 install folder). Find and copy HavokBehaviorPostProcess.exe from the Skyrim SE Creation Club into the Skyrim NX Toolkit\Utilities subfolder. Move the FlowerGirls mod folder you extracted the mod files to above into the Toolkit folder (where all of the other Toolkit files are). Open a Command Prompt inside the Toolkit folder (or navigate there). IMPORTANT: Make sure you are connected to the Internet if it's your first time running the Toolkit. If it's your first run, the Toolkit will need to download some conversion tools. This is very important or the conversion will not be complete. In the Command Prompt, type "convert_mod YOUR_FG_MOD_FOLDER" (e.g., "convert_mod FlowerGirls"). NX Toolkit will then process and package the mod for switch. It will take a while, possibly hours depending on your system. When it's done you will have a separate "_Converted" folder containing the mod with all assets packed in BSAs with the proper naming convention for Switch. PART C: Transferring to Switch Once you are done with all of the above you can transfer this and any other pre-converted mods you want to your Switch. You can either follow the Skyrim NX Toolkit guide which uses an ingenious IPS patch to remove the 10 plugin limit or use NX Mod Helper to package your mods and auto-generate your INIs. The former is essential if you are going to use many mods; the latter is more convenient and user friendly if you are only going to use up to 10 mods (i.e., 10 esp + esm files). [The author of Mod Helper has hidden it on Nexus but you can still find it with some Google-fu]. Follow the instructions for your chosen method to create and copy the mods and INI files (and Plugins file if using the Toolkit) to your Switch. NOTE: Both the Toolkit and Mod Helper generate folder structures for Atmosphere, the arguably most popular Switch custom firmware (CFW). You CAN use other firmwares such as SXOS (which is what I use) so long as they have LayeredFS and exeFS patch support. For SXOS, instead of Atmosphere\contents you will use sxos\titles. From my testing on SXOS, everything works the same without issue. You may be able to use Hekate or another CFW of your choice but read the documentation to make it supports the necessary functionality. ENJOY! --NOTES-- Only FG and AP or other mods that do NOT require SKSE or MCM will run on the Switch. There is no SKSE/64 support at all since this is limited to the PC. That means Sexlab and any mods relying on this will not work, same with OSex. Since MCM doesn't work, you may not be able to fully configure FG and other mods (but in practice this didn't really limit anything for me). Using lots of mods will slow down your Switch considerably and make load times last up to several minutes. This is I think a hardware limitation of the Switch. You can overclock your switch using the homebrew app sys-clk to improve things a bit. **NOTE: IF THE AUTHORS OF FLOWER GIRLS, AP, FNIS, SOS/TempSkins, AND XP32 GIVE ME PERMISSION, I will gladly upload the converted FlowerGirls mod package for easier installation.** (Among many other mods, I also converted Sextreme loading screens for the Switch including updating the NIF files to eliminate black textures. If I get permission I can upload this as well).
  3. The latter mod has scenes between married couples, and I'm wondering if there is something similar for Sexlab. I'm wondering if such a mod even exists, as most of the matchmaking mods randomizes it.
  4. I like to think I'm a fairly experienced modder. I've made several simple mods and patches ever since the old days of Oblivion, doing custom meshes and texture work, using SSE Edit and other such programs to alter or create custom patches for other other people's mods to suit my tastes, but for a few months I've wanted to do something that I can't quite figure out how to work around. I've been trying to figure out how to remove the limiters built in to Flower Girls SE x for the fornicate and bewitch spells. At one point, I was hoping that a character I was running could have sex with Sanguine, the daedric prince of debauchery, at the end of the quest "A Night to Remember," but it seems he doesn't fall into the approved categories. I also have a custom follower mod installed, in which I can seduce the custom followers without problem, but I can't cast fornicate on them. If anyone has any advice, or a patch that removes the restrictors, it'd be greatly appreciated. Thank you!
  5. First time posting on here and I'd love to to see some recommendations for camera mods to allow first person view during animations, I've seen mods for Sexlab that allow this but I'm a Flower Girl user, I've heard Improved Camera works but only on a few animations, what mods would you recommend to me to achieve this? I don't mind having to configurate things
  6. Romance of NPCs for Flower Girls This mod makes NPCs have sex with each other in an immersive way. NPCs will approach Flower Girls/Wenches, lovers and spouses will have sex, hunters will have sex with each other, enemies will have sex with each other. But not in front of everyone. They'll find a suitable, out of sight place first (Except hunters and enemies). It requires Flower Girls and Immersive Wenches. Check the mod page for more info and download: https://www.nexusmods.com/skyrimspecialedition/mods/22992
  7. This may sound dumb, but how in the heck is Flower Girls supposed to be configured? I am trying to activate seduction and check out other options, but can't find any control panel for it. I have Flower Girls SE and VR 2.2.1 . There is no entry on MCM or Vortex, and I tried reinstalling, and NEVER was given any configuration options. There are no conflicts and Flower girls do appear in the game. I also the option to start seduction in most dialogs with NPCs, and have an option to give a gift, but nothing ever comes of it. I also have a problem with grossly incorrect gender roles in animations, which may be related. Males reaching through penises to finger nonexistent vaginas, females stroking invisible penises, et cetera. Also, free cam often results in my toon getting stuck. I have looked for patches, but the search function does not work well, here. I tried asking for help in another forum, but it was closed with NO USEFUL IMFORMATION.
  8. 3,955 downloads

    Hi, I'm back, folks. But wait, I won't pick up updating my Oldrim mods again, sorry. Oldrim is an instable glitchy nightmare (including physics-wise) so good riddance to that. What I'm currently excited about is the shiny new world of Skyrim VR. ? And to my astonishment sex mods are surprisingly far developed for that platform. Sexlab still has to catch up but Flower Girls SE & VR is a nice light weight alternative (with Amorous Adventures support, yay) and CBPC physics are fantastic. They are easier to set up, more realistic and less buggy than HDT PE as far as I can tell. Anyway, I still had to tweak a few minor things here and there and I figured that I could as well share what I did. First I wasn't satisfied with the 3D vagina included in CBBE Special. So I edited the Bodyslide source mesh for the CBBE Physics body and ... added a "love gash" by simply moving a few vertices up the z axis and copying the vagina bone weight paints from the Special body. And surprisingly the result doesn't look half bad, certainly better than that Special body abomination with the weight paint mismatch between labia and main body mesh and the gaps between both (clearly visible on many animations). I also readded the NPC belly weight paint that for some reason had been removed from CBBE (edit: turns out for good reason). =>edit: Okay, I think I managed to improve that "pussified" CBBE Physics mesh a bit more. Changed the labia and clitoris shape a little (well, as much as the limited amount of vertices in that area allowed me to without it looking too sharp and pointy afterwards, so nobody has to be scared that she got teeth down there ^^) On top of that I spent some time trying to figure out an easy way to customize these female body textures, because I wanted them girls in Skyrim to have a pink pussy instead of the usual shades of grey. The instructions for that are a bit more complicated and involve a tool called CompressonatorGUI and the good old TexBlend that at first refused to work with all that newfangled SSE stuff. I included them in the TexBlend download (as a text file). ==edit edit: Upon request I did the same for the Touched by Dibella body. Attention: The belly weight paint I added caused other issues on both bodies. Please redownload and rebuild them. The belly collisions on CBBE Physics will be a little weaker now, on TBD they are gone because there is no space for belly paint left on that body (at least not without screwing up other weight paints). -> about that: Turns out that most of the issues with the TBD body were inherited from the original mod. I did a quick and dirty fix by simply overwriting some TBD weight paints with CBBE ones. Seems to have fixed most distortions on that body and made room for belly weight paint again. Yay! I hope I didn't break anything with that, it was a quite drastic measure. So feedback is welcome. Second I tweaked the collisions for CBPC (Skyrim VR) a little. Nothing major, I just wasn't satisfied with my VR hands clipping through NPC boobies all the time without colliding. Also belly collisions might be more accurate with this. =>edit: edited them some more ... blame my old Bluetooth dongle, I think my WMR Motion Controllers are much more precise with the new one And third I changed some spell entries in Flower Girls because I wanted the optional Illusion school spells from that mod to cost mana ("Fornicate" reminded me of Sexlab Enchantress and I really miss that mod right now). =>edit: I added a custom version of that Fornicate spell so the player can target just one NPC to get some more player action. To get that spell open the ingame console and type: help gototown player.addspell Spellidentificationnumber ->with "Spellidentificationnumber" meaning the number for that spell the console showed you after you typed the first line. In my case that would be 8300080b, in yours the first 2 numbers will very likely be different. ==> edit edit: The custom version of that Fornicate spell (player + 1 targeted NPC instead of 2 NPCs) didn't work on friendly NPCs in the previous version. I set a flag in the involved scene differently and now it works. Still no starting dialogue though, I think I have to figure out how that fricking spell is set up to fix that. Until now I just winged it without really knowing wtf I'm doing. Good approach if you are like me and your patience is limited. Well, that's it from me. I'll see how it goes and if I find other stuff to improve then I might add it to this cozy little corner here. Btw, if anyone knows a way to easily move actor positions in Flower Girls then please tell me, my OCD is acting up when seeing the guy fisting her belly instead of her vagina and other misalignments. Credits: ousnius for CBBE theMilkDrinker for Touched by Dibella Shizof for CBPC Xiderpunk for Flower Girls
  9. Version 1.4.0

    62,437 downloads

    Description: This is the basics of a BDSM mod framework for FlowerGirls SE. What it does is to add Leito's fine BDSM animations to FlowerGirls along with accessors to play these animations. The idea behind this is 2 fold, it serves as a simple example of how to add animations to FlowerGirls for other mod developers. Secondly it could be used as a 'master' for another developers mod to play a BDSM based animation in SE. This is not a content mod, it will not add any gameplay connected with BDSM on it's own. If you want to check out the animations feel free to install. Turning on "Debug Mode" in FlowerGirl options will give almost any NPC (yes very little filtering is done here!) a "(BDSM)" dialogue menu where you can select/test any of the animations. In version 1.1 I added a simple dialogue choice for Seduced NPC's allowing you to spice up your sex life with that particular NPC. You can decline the option and it will not display again for that individual NPC. For other mod authors who are interested in adding BDSM based gameplay it would be as simple as adding the FlowerGirls SE - BDSM.esp as a master file to your mod (use wyre bash to set the master bit first). Then include a property on your quest(s): FlowerGirlsBDSM Then you can access the script functions such as: FlowerGirlsBDSM.BoundDoggyScene(Game.GetPlayer(), akSpeaker) And thats it. If you want to add new animations etc, you can look at the file to see how it is done (look at dxNCTokenToIdleScript). Installation: 1. Extract to MO/NMM. 2. Run GenerateFNISforUsers.exe 3. Include the esm in your load order after FlowerGirls SE.esm Updating from earlier version: 1. Please completely remove any earlier version prior to installing this. Important. 2. Re-run GenerateFNISforUsers.exe Credits: Leito for animations and animation objects. SirNibbles for animations and animation objects. Suke for animations. AnubiSs2167 for animations. Znarok for animations. Fore for making all this possible.
  10. I keep having the loud buzzing crash on certain animations about mid way through a sequence. I have USSEP at the Very top of my load order Followed by flowergirls se.esm followed by flowergirls se - bdsm.esm. At the very bottom of my load order after Realistic Water Two V.5 I have sexlab-amorousadventures.esp then flowergirls se - subdue.esp Any help would be greatly appreciated.
  11. Hey @Xiderpunk, I really love your sex mod so far, it's stable as a rock and developing into an actual alternative framework to Sexlab. And on Skyrim VR it's the go to sex mod per se. And this thread can hopefully bring others aboard who are willing and able to create custom scripts or even scenes for this nice new framework. So about my problem: Since I did a bit of entry level Papyrus scripting when I still modded Oldrim I tried to add something for Flower Girls too. Got Sublime Text 3 all set up through MO2 and even the CK is kind of working but my little script isn't. What I tried is to add an alternative to that Fornicate spell that comes with the mod, one that triggers sex between the player and an NPC. And I basically failed to get this to work for the last 2 days. What I tried is creating a copy of both the spell (fornicate) and its magic effect (animate target actor pair) and tweaking some entries there: - attaching the "new" magic effect to my new spell - deleting a few properties from the magic effect (everything not needed in the customized script) - changing the script name in the magic effect and adding/filling a playerref property - making and compiling a custom copy of your dxanimatepaireffect script: Compiles just fine. I still used NPCActor1 and NPCActor2 because that dxNpcSexScene1 scene that ultimately triggers the sex scene ( inside the SF_dxNpcSexScene1_040C32A6 script fragment). Anyway... Fucking hell, now it's working all of the sudden. I must have forgot some important step and only included it now when I tried to explain the issue step by step. ? See the post below for the resulting mod. Target an NPC and you'll get laid. Wish there was some lifehack that achieved the same. Shag NPCs with Flower Girls.7z
  12. View File Hi, I'm back, folks. But wait, I won't pick up updating my Oldrim mods again, sorry. Oldrim is an instable glitchy nightmare (including physics-wise) so good riddance to that. What I'm currently excited about is the shiny new world of Skyrim VR. ? And to my astonishment sex mods are surprisingly far developed for that platform. Sexlab still has to catch up but Flower Girls SE & VR is a nice light weight alternative (with Amorous Adventures support, yay) and CBPC physics are fantastic. They are easier to set up, more realistic and less buggy than HDT PE as far as I can tell. Anyway, I still had to tweak a few minor things here and there and I figured that I could as well share what I did. First I wasn't satisfied with the 3D vagina included in CBBE Special. So I edited the Bodyslide source mesh for the CBBE Physics body and ... added a "love gash" by simply moving a few vertices up the z axis and copying the vagina bone weight paints from the Special body. And surprisingly the result doesn't look half bad, certainly better than that Special body abomination with the weight paint mismatch between labia and main body mesh and the gaps between both (clearly visible on many animations). I also readded the NPC belly weight paint that for some reason had been removed from CBBE (edit: turns out for good reason). =>edit: Okay, I think I managed to improve that "pussified" CBBE Physics mesh a bit more. Changed the labia and clitoris shape a little (well, as much as the limited amount of vertices in that area allowed me to without it looking too sharp and pointy afterwards, so nobody has to be scared that she got teeth down there ^^) On top of that I spent some time trying to figure out an easy way to customize these female body textures, because I wanted them girls in Skyrim to have a pink pussy instead of the usual shades of grey. The instructions for that are a bit more complicated and involve a tool called CompressonatorGUI and the good old TexBlend that at first refused to work with all that newfangled SSE stuff. I included them in the TexBlend download (as a text file). ==edit edit: Upon request I did the same for the Touched by Dibella body. Attention: The belly weight paint I added caused other issues on both bodies. Please redownload and rebuild them. The belly collisions on CBBE Physics will be a little weaker now, on TBD they are gone because there is no space for belly paint left on that body (at least not without screwing up other weight paints). -> about that: Turns out that most of the issues with the TBD body were inherited from the original mod. I did a quick and dirty fix by simply overwriting some TBD weight paints with CBBE ones. Seems to have fixed most distortions on that body and made room for belly weight paint again. Yay! I hope I didn't break anything with that, it was a quite drastic measure. So feedback is welcome. Second I tweaked the collisions for CBPC (Skyrim VR) a little. Nothing major, I just wasn't satisfied with my VR hands clipping through NPC boobies all the time without colliding. Also belly collisions might be more accurate with this. =>edit: edited them some more ... blame my old Bluetooth dongle, I think my WMR Motion Controllers are much more precise with the new one And third I changed some spell entries in Flower Girls because I wanted the optional Illusion school spells from that mod to cost mana ("Fornicate" reminded me of Sexlab Enchantress and I really miss that mod right now). =>edit: I added a custom version of that Fornicate spell so the player can target just one NPC to get some more player action. To get that spell open the ingame console and type: help gototown player.addspell Spellidentificationnumber ->with "Spellidentificationnumber" meaning the number for that spell the console showed you after you typed the first line. In my case that would be 8300080b, in yours the first 2 numbers will very likely be different. ==> edit edit: The custom version of that Fornicate spell (player + 1 targeted NPC instead of 2 NPCs) didn't work on friendly NPCs in the previous version. I set a flag in the involved scene differently and now it works. Still no starting dialogue though, I think I have to figure out how that fricking spell is set up to fix that. Until now I just winged it without really knowing wtf I'm doing. Good approach if you are like me and your patience is limited. Well, that's it from me. I'll see how it goes and if I find other stuff to improve then I might add it to this cozy little corner here. Btw, if anyone knows a way to easily move actor positions in Flower Girls then please tell me, my OCD is acting up when seeing the guy fisting her belly instead of her vagina and other misalignments. Credits: ousnius for CBBE theMilkDrinker for Touched by Dibella Shizof for CBPC Xiderpunk for Flower Girls Submitter Bazinga Submitted 01/28/2019 Category Adult Mods Requires Skyrim SE or VR Regular Edition Compatible No View File  
  13. I'm looking for the Flower Girls mod for LE/Oldrim, but beyond the 1.6.4 and 1.8.4 workarounds available on the Nexus. Does anyone know if the mod has been updated beyond this point, and if so, where I can obtain it?
  14. Does anyone know how to disable the animations for Lover's Comfort in Flower Girls? I'd like to be able to play the game around other people and have my character sleep without certain scenes showing up. I've tried looking through FG's forum and posts as well as external websites, I've tried to see if I can access it from the MCM menu in game, I've unpacked the file to check for any instructions and so far nothing. I'm at a loss. Plz halp :'c
  15. This is a simple needs mod I made for Flower Girls. There is also a version that requires both Flower Girls and SexLab, for those that use both of them together. Requirements: It requires SKSE64 or SKSEVR Flower Girls by Xiderpunk. And SexLab if you want that version. SkyUI or SkyUI-VR for MCM For download and other details: https://www.nexusmods.com/skyrimspecialedition/mods/22471
  16. First post here, had to sign up to download this Anyway, I got Flower Girls working just fine the way it was intended. But I was just wondering if it was possible to do the following. I posted this comment on Nexus and I'm hoping someone will help me there, but I'm gonna post it here too: "Hello, I'm not an expert on modding, so I was hoping for some advice. I installed the mod and it seems to work fine. But what I want is for my character to undress and become naked ONLY during a sex scene, and same for the female. I don't want my character and the females to be naked when they have no clothes/armor, EXCEPT during the sex scenes. Basically, I don't want females and males to be naked when I kill them and loot their armor. Is this possible, or does it require SKSE? I read the description by the way... This mod uses which ever your currently installed bodies are. If I'm understanding that correctly, it means that I have to choose naked body mods? I can't install a underwear or bikini mod and make the actors undress naturally only during the sex scenes? Oh, and one more thing that's a little annoyance: after the sex scene ends, my character is not able to move. I have to use the console enableplayercontrols to move freely again. Just a small issue, was wondering if this was normal. Thanks, and awesome mod!"
  17. So, I came across the SexLab mod Dripping When Aroused in browsing through the files here. Since Flower Girls now has an arousal framework mod, I'd like to inquire as to the feasability of porting the linked SexLab mod to work with the Flower Girls framework. I poked at it a bit, but scripting is kinda beyond me, unfortunately.
  18. I just cant figure this out. In Osex, my character's schlong scales to what is shown in photos. However, during Flower Girls/Amorous Adventures scenes, its as if the flacid model responds directionally, but gets no scaling. I am using SOS Full for SE, as well as the latest Xp32 skeleton. SOS installed first, as Xp32 has compatibility patch in FOMOD. All textures and scene animations are working correctly otherwise. I am also using Tempered Males SOS version, installed after SOS and Xp32. Please, help.
  19. Alright, so recently the Skyrim Together mod was finally made publicly available with their Nightly Builds. We have been trying to get any mod to work regarding sexual animations, but we haven’t had any luck so far. Has anyone else tried to get any Sexlab or Flower Girls mod to work with any success or is it something that just can’t be done at the moment?
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