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  1. View File Sugar Cake - Sex and Animation Framework for Palworld Sugar Cake Animation Framework - Palworld Sex and Stats Framework Created and Maintained by : Michael aka "Spirit Shard" Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.spiritshard.com/ v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich Detailed Install Guide available in the support thread! What is Sugar Cake? (SCake for short) Sugar Cake Animation Framework is a sex animation and gameplay framework for Palworld focused on providing the baseline for adult content in Palworld. SCake allows animators to import their animations into Palworld, then animators and users can use those individual animations to create Animation Events (effectively entire scenes) for customized playback of complex animations. (More on this below) SCake also adds additional stat tracking to create dynamic stats that don't fit within the game's native structure (such as some naughty stats ^.-) as well as several gameplay oriented features which other modders can hook and replace for more dynamic systems. < - > Self Promotion < - > I'm never really great at asking for donations, but if you never mention it people may not even know about it! So here I am, letting you know I have a SubscribeStar! - https://subscribestar.adult/michaelpstanich (SCake is completely free with no paywalls, but Subscribers do get a special role on Discord and other benefits regarding other projects of mine!) If you can't help support the project financially, that's ok! I appreciate any little bit of help, whether that's just in giving feedback and bug reports, or by just sending a politely worded message! Notices! All versions of Sugar Cake from 0.5 DEV forward will require UniPalUI! SCake uses UniPalUI for the UI and input handling, without it technically SCake can still play animations and function but you may lack any meaningful way to customize or trigger animations depending on your configuration, and you won't get the on-screen adjustment UI and customizations or FreeCam support... (Just get UniPalUI ^-^ - https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI) Sugar Cake 0.6.19 TEST Changed the JSON Config format to SCML's format! Animation packs will need to update their packs with new JSON config files to function properly! Known Critical Issues Triggering animations isn't tested in every possible scenario, so if you start animations in weird conditions stuff may break! If you find something that breaks with anims, please report it so a work-around/fix/validation can be made for it! Framework Features List Custom Animation Player A fully custom Animation Player built with erotic animations in mind. The system allows animators and scene creators to define stages with automatic climax and post climax support. Users get access to various advanced settings to customize their experience with SCake to their preference! Custom JSON importer for Animations Sugar Cake features a fully customizable and dynamic way to import animations through JSON files which both animators and users can fully customize in any plain text editor! Create either simple Animation Events with easy to understand data, or go full scene master with advanced settings and crazy potential! (You can even share your customized events by sharing your own JSON file with others, all without ever needing to animate!) Integrations with UniPalUI for Custom UI, Input, and FreeCam Uses UniPalUI to implement a simple to use user interface for customizing settings and adjusting animations while also using UniPalUI's input functions for easy debug controls and FreeCam during animations! Also comes with a set of custom UI elements specifically tailored for SCake and its functions! Pal Stat Tracking Tracking for custom stats that can be used either by animations or through external mods using the SCake SDK called modules! SCake handles the rising/lowering and tracking without requiring any input from the user! Custom Sex Equips System for Genders While Palworld may only have Male/Female internally, with SCake's additional tracking and systems we can register more! SCake features an SEquip tags systems where instead of being stuck to pre-defined genders, characters can have specific Sex Equipment defined on their character for compatibility checking! Preference Settings May not sound like a big deal at first, but let's say you're not into a specific kind of animation or combination? Instead of having to sift through all your animations and manually disable/remove them, instead you can change your preference settings to block certain anims from playback! Full Persistence SCake has its own save system for additional data unique to the mod! These saves are in .json format (so you can edit them externally) and save per-world save! You can also use "Adjust Profiles" to customize how characters position during animations, and "Setting Profiles" to customize settings, and since these save as a JSON file like other saved data, they persist and are share-able! Palicious! Sugar Cake comes with a built-in gameplay module called Palicious! All gameplay affecting features are completely optional and disabled by default. Better yet, other modders can hook and even fully replace these systems for maximum capabilities! Radiant Experience : Grants EXP surrounding Erotic Scenes! Combat Submission : Offers chances for Erotic Scenes within combat with new Stability mechanic for the player. Combat Submission works for both the player, NPCs, and Pals!~ Lustful Engagements : Adds ways to start scenes by taking certain actions or for reaching certain stat values. Start a solo Scene and maybe a pal will notice... And more...! Oh, did I mention this is a Framework? We have an API and SDK! Provided along-side SCake is the SCake SDK as well as documentation on the various functions you can call within SCake. This allows you to create modules for SCake through Blueprints with all the powers UE5 provides! (May require a palworld modding kit set-up for proper use) No Generative AI! Sugar Cake and its first party dependencies contain no AI Generated code or assets! Sugar Cake is created with Human Skill and Creativity, to help other Humans express their Skill and Creativity! This also applies to the included animations, we make them 'the old fashioned way' with custom animation rigs and set-ups in Blender!~ (Though I wish I could afford a motion tracking setup... Q.Q) Inputs SCake uses UniPalUI for input handling. With the default bindings for UniPalUI v0.1DEV, use Shift+Y to open the menu and select "Sugar Cake Animation Framework" using the mouse to edit settings and preferences. ("With Debug" means "Enable Debug Options" which can be enabled in Sugar Cake's settings) Default Key Bindings... Shift+Y : Open UniPalUI menu for setting/preference adjustments Shift+K : View/control target's playing Animation Event Hold Shift+K : View/Control summoned pal's playing Animation Event R while viewing anim : Open Animation Adjust/Control Menu Hold J : Touch Self WASD+QE : Camera controls while viewing/controlling an animation and in Free-Cam mode --- Debug Controls (Enable in Settings) --- J with Debug : Select Self for Animation G with Debug : Select target for animation Hold G with Debug : Select summoned pal for animation H with Debug : Clear selected animation targets Hold H with Debug : start animation with selected targets Shift+[ with Debug : Increase Sex Heat of targets Shift+] with Debug : Decrease Sex Heat of targets Requirements UniPalUI - https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI UE4SS (Experimental Latest) - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest How to install the SCake framework Note : When SCake is installed and running, a notification will show up on the top left part of the game screen, saying it's either installed (title screen) or running (in-game). Use this to determine if the mod has been installed correctly. Install UE4SS, only the official UE4SS releases are supported (Custom forks may not work properly or cause your game to crash) Install UniPalUI and ensure it's working properly Extract the Sugar Cake archive and from inside the folder for your platform (Either Steam or XBox), copy the Pal folder info your palworld install (Should merge with the existing Pal folder) [ + Ensure inside the UE4SS install, inside the "mods" folder, open the "mods.txt" and make sure "BPModLoaderMod" is set to 1 ] [ + If your game starts crashing after installing UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false, which may solve some crashing issues ] Note : Sugar Cake doesn't come with many animations, you'll want to install additional animation packs for a more complete experience How to install animation packs ~ For .json installs ~ Follow their provided instructions if they say where to install the .pak file, otherwise place this is in Pal/Content/Paks/~Mods Place the provided .json file in Pal/Content/Paks/~Mods/AnimConfig/ Now it should load in-game the next time .json animations are registered! (Note : Animations may not register while on the title screen, load into a save to see animations register) How to add and create animation packs For a full guide you can read it over on my website at https://spiritshard.com/?mode=article&view=2024-03-27_SCake_HowToMakeAnimsGuide or follow the links on our Discord! To add more animations you just need to (correctly) import the animations into UE5.1 with the correct file path (Content/Mods/YourModName), convert the animation into an animation montage (right click the animation sequence and it will show up in that list), ensure you do what ever edits are required for your montage/animation to look and function correctly (Remember for looping animations to open your montage, go to the "montage sections" tab, and tickmark where it should loop! If you have no sections, just click the 'default' checkbox and it will loop the full animation.). Once you have the animation montage you can export the .pak file and place it in ~mods, note the file-paths you had in UE5.1 as we'll need these to register the animation properly. Open the appropriate templates provided in the AnimJSON folder from SCake and enter in the correct metadata for your animation, delete any sections/data you're not using for your animation. (Note: You can check the "Sugar Cake - Metadata.txt" provided with SCake for a description of the parameters, the "_SCake_TemplateWithExplanations.json" has sections explaining each parameter and may be a good place to start reading while using other .json files as a reference to create your own) With your .json file complete, rename it to match your pack name and include it with your .pak when distributing your animation pack! I recommend testing the pack before distribution, so install it like any other pack by placing the .json file to the AnimJSON folder and adding the file name to the "_loadlist.json" file, then load up in-game and trigger the animations. Permissions / Usage Rights These Permissions and Usage Rights apply to all content related to the Sugar Cake Animation Framework, whether made by a first or third party. All content must be provided free of charge, with no paywalls or exchange requirements No paywalls, paid early access, subscription requirements, restricted access, premium versions, etc. Does not apply to source files used in the creation process not required for full and expected functionality Configuration/External files are freely available with no restrictions on edits or distribution Everyone is allowed to discuss, customize/edit, share, distribute/re-distribute, re-use any and all configuration files provided by any mod or user Everyone is allowed to reference any asset from any mod, package, or asset without restriction or retaliation This also applies to any templates or files that interact with the Sugar Cake Animation Framework provided by any mod or user Applies regardless of format/extensions/method Do not intentionally sabotage or perform malicious behavior Do not intentionally cause a user's save to break, user's game to brick, crash, or other malicious actions Do not intentionally cause another mod to stop functioning or overwrite their author information without permission Do not include or hide content, without warning, which may be harmful As a recommendation, please clearly label your content with descriptive names, tags, and IDs while separating different fetish content into different configuration files. This will allow users to customize what they see and interact with during the installation process and will prevent you from accidentally (or intentionally) hiding content which may cause psychological harm. Please be considerate of others in the community and how they may want to use your pack, not everyone will find a sudden surprise animation to be all that pleasant! Questions and Answers (FAQ) Question : I installed everything and it doesn't work! Answer : Install everything PROPERLY and it'll work! Read the install section carefully and follow things step by step, copying files isn't complicated! Also make sure you're not using Vortex mod manager, it can break your install and doesn't install mods like SCake properly! Question : Does SCake work in Multiplayer? Answer : Mostly, though things can be buggy! Use SCake only in consenting multiplayer servers/sessions! (Using SCake while joining a server without SCake support may cause issues) Want to implement more animations? Feel free to contact me or interact with our Discord! We're a community thriving on creativity and would be really glad to help! Submitter Spirit_Shard Submitted 05/28/26 Category Palworld  
  2. View File Needs of Nature NSFW Mod - Data driven sex animation mod compatible with minecraft fabric 1.21.11! Needs of Nature is an adult mod that utilizes Geckolib Animations to create an immersive experience that fits vanilla looks and mechanics. Adult mechanics are designed to be challenging, presenting both danger and rewards. Every part of the mod is highly customizable, and most features are toggleable according to player preferences. Many features and frameworks are inspired by amazing user-content-focused mods like SCake and WickedWhims, and adult games like DoL. Features: Heat & Attacks: Every mob and player with valid animations has a new stat called "Heat", which slowly increases over time and determines its behavior inside NoN. If a mob has high enough heat, it will attempt to start an animation with another mob if its heat is high enough, or alternatively join an existing animation. If a mob's heat gets too high, it will attack any nearby mob/player with an animation. If a player is attacked, the player will need to escape by mashing A and D. If the player can't escape in time, they will lie defeated, allowing them to be attacked by nearby mobs until they successfully escape. If the player's heat is high, it will make escaping harder and also increase nearby mobs' heat, making managing player heat important if you don't want to get attacked. Player masturbation is also added, which allows players to decrease a smaller amount of heat and invite nearby mobs to start a voluntary animation. These animations can be stopped at any time by pressing Shift. Cum Tank: Every player will have an internal cum tank where mob cum will be stored after peaked animations. If the tank is too full, it will slow down the player and decrease jump height. Bottles can then be used by looking down with a bottle in hand and right-clicking to gather cum and craft special items that will alter mobs' NoN behavior, like preventing them from attacking with animations and lowering or increasing their natural heat accumulation. Some crafting recipes and items are specific to the mob's cum, so collecting mob-specific cum is part of the gameplay. You can also craft a Horse Cum Collector, which is a good way to collect Horse Cum less manually. Pregnancy: There is a chance for the player to get pregnant after a peaked animation. After some time, it will trigger a birth animation, and one or more mobs or eggs will spawn. A new Fertility potion can increase the probability of getting pregnant. Don't drink milk while pregnant! Mess & Clothes Ripping Systems: Certain events will trigger visual changes on the player's skin. Each attack animation will slowly destroy the player's clothes, and each peak will increase the visible mess on the player, depending on where the involved mob has peaked. The skin can be repaired by clicking the repair button in the inventory while near a loom, and destroyed by clicking on the player with shears. Mess can be cleaned up by standing in water or rain. The standard pack provides some destroyed skins for default skins, but it's possible to add your own destroyed skins and custom per-player destroyed skin masks inside the config/needsofnature directory, which will be synced with all other players. Guide on how to do that can be found in the 'Ripped Skin & Masks' section of the "customization&pack creating guide" zip file. If the player is naked and messed up, it will attract attention. Player and Mob Gender: Players and mobs will be male, female, or both, which will change their eligibility for animations and features. The mod content and features are heavily centered around a female player, but a male player is possible and supported. Vanilla Overrides: Vanilla features like mob breeding and milking are adjusted to fit NoN's animations and new gender system. Like everything in this mod, this is toggleable. Trinket Integration: Data-driven NoN accessories can be added, which display on the player and can add a variety of effects, like slower liquid decay, pregnancy prevention, and protection from certain animations. Buttplug.io Integration: Support for a variety of different toys that can be linked using IntiFace, which will dynamically sync toys to NoN events. Content Packs: NoN does not provide any content by itself. It relies on content packs that can be placed inside the 'needsofnature' directory. You can find a full content creation tutorial in "customization&pack creating guide" zip file. If you have suggestions or need help with the creation of content packs feel free to DM me on loverslab! The default pack provided includes animations and GeckoLib models to show the main features of the mod and are mainly focused on FEMALE PLAYER x MALE MOBS, adding the following animations: Wolf x Player (3 variations) Wolf x Wolf x Player Wolf x Wolf Horse/Mule/Donkey x Player (2 variations) Horse x Horse Cum Collector (Cave)Spider x Player Pig x Player (2 variations) Pig x Pig Fox x Player (2 variations) (1x, 2x)Dolphin x Player Sheep x Player (1x, 2x)Rabbit x Player Cat x Player (Bed) Polarbear x Player Skeleton x Player Enderman x Player Zombie x Player Creeper x Player (1x, 2x, 3x)Silverfish x Player Hoglin, Zoglin x Player Piglin, Zombified Piglin x Player Blaze x Player Player x Player (6 variations) Player x Player x Player As well as basic feature animations like Masturbation, Birth, Filling Bottle, and Defeated animations. Planned: More features (possible features, none of these are guaranteed) CPM / Figura Support Giving up system Visual Player Pregnancy Villager trade for animations Bulge system Change player D to any mobs D Model D culling VR Support Sleep visitors More male player mechanics Once Mostly Feature Complete & Bug free: Update to 26.2 1.21.1 downgrade, maybe move main development to that version Figura support Cobblemon support and animations Sable support Possibly a NeoForge version Open source? NoN Default Pack Plans: Add Geckolib models for most mobs to give a good base for animators. Male Player x Female Mobs animations are not planned right now. Known Issues: Some mob warm/cold variants introduced in 1.21.5 are not handled correctly; they should use separate models Force-closing the world or crashing while an animation is playing will not return the actors to their original positions after relogging There is a NeedsOfNature Discord but its currently private. I will post a DC link here once I decide to make it public again. PLEASE FOLLOW THE INSTALL INSTRUCTIONS STEP BY STEP BEFORE ASKING FOR HELP IN THE FORUM. IF YOU ARE EXPERIENCING ISSUES AND WANT TO GET HELP IN THE FORUM YOU MUST ATTACH A FULL LIST OF INSTALLED MODS AND NONPACKS, OTHERWISE YOUR BUG REPORT WILL BE IGNORED. Feel free to try out the community packs shared on the Community Packs Megathread. I HAVE NOT CREATED ANY OF PACK FROM THE COMMUNITY PACKS MEGATHREAD, THOSE ARE COMMUNITY MADE PACKS. I HAVE NOT CONFIRMED IF ANY OF THOSE PACKS WORK PROPERLY, THEY MIGHT BE BROKEN OR BREAK WHEN NON UPDATES. IF YOU EXPERIENCE ANY ISSUES WHEN THESE PACKS ARE INSTALLED PLEASE REMOVE THEM TO CONFIRM THE ISSUES ARE NOT CAUSED BY ONE OF THESE PACKS. Submitter L1Z0 Submitted 06/30/26 Category Other Games Requirements REQUIRED: Mod Menu GeckoLib REQUIRED (for certain content of the mod): EMF/ETF Trinkets Continued RECOMMENDED: Female Gender Mod Install Instructions 1. Install and setup Minecraft with Fabric 1.21.11 using the launcher/setup you prefer (Modrinth, Prism ...). 2. Download the Needs of Nature mod and the needs of nature default pack from the Loverslab Page (You dont need to download the other two files for now. Only the mod .jar and default pack .zip) 3. Download all the necessary dependencies and their individual dependencies from their official sources (Curseforge, Modrinth etc). These are the current dependencies: GeckoLib Mod Menu Entity Model Features (EMF) Entity Texture Features (ETF) Trinkets Continued Female Gender Mod 4. Place all the mod files (.JAR file) into your mods folder or add them via the manual import buttons in your launcher. EXAMPLE IMAGES WHEN USING MODRINTH, YOUR EXACT PATH TO THE MINECRAFT INSTANCE DIRECTORY MAY VARY. 5. Start the game once with these mods installed, this will create the "needsofnature" folder in your minecraft instance 6. Place the Needs of Nature Default Pack ZIP FILE into the needsofnature folder that should be located in your minecraft directory, next to your saves, mods, configs etc. (DO NOT PLACE THE DEFAULT PACK IN THE MODS DIRECTORY OR IN THE RESOURCEPACKS DIRECTORY) If there isnt a "needsofnature" folder next to your mods folder just create a new folder and name it "needsofnature". It must be placed into the minecraft root folder, directly next to the mods folder not inside the "mods" folder or any other folder. EXAMPLE IMAGES WHEN USING MODRINTH, YOUR EXACT PATH TO THE MINECRAFT INSTANCE DIRECTORY MAY VARY. 7. Ingame under 'Mods' confirm that the Needs of Nature mod shows up and that the default pack loaded in successfully (NoN settings -> 'Settings' -> 'Debug & Advanced' -> 'Load Order') COMMON MISTAKES/QUESTIONS: "Nothing is working and im getting a bunch of errors": Please verify that the "needs_of_nature_default_packvx.x.x.zip" file is placed in the "needsofnature" folder which is placed NEXT to the mods folder. Do not place the default pack in the resourcepacks directory, do not place the default pack into a needsofnature directory placed into the mods folder. Follow the tutorial STEP BY STEP. If English is not your first language please translate it to a language your familiar with. "How do I trigger animations?": Throw Energy/Heat Potions at mobs for which there are animations for and switch to survival. By default players in creative mode will not be attacked by mobs. Either switch to survival mode or invite mobs over by pressing M. You can change that in the NoN settings "Mobs have hearts but nothing is happening": 1. Verify that mob + gender has an animation with the player. If the player is male for example and there is no animation for male player x female mob, nothing will happen. The default pack does not contain any male player x female mob animations so keep that in mind. You can look at the loaded animations in the NoN settings -> 'Settings' -> 'Debug & Advanced' -> 'Loaded Animations' 2. By default players in creative mode will not be attacked by mobs. Either switch to survival mode or invite mobs over by pressing M. You can change that in the NoN settings "Mobs have broken textures / Animations are broken / Models are broken": Remove any community content pack that might be breaking things. If you only have the default pack and the NoN dependency mods installed and are still experiencing issues report it on the forum.  
  3. View File [Project Zomboid] [B42] Depraved Sense Depraved Sense is a open-source NSFW framework to Project Zomboid, having a brand new animation system created from the ground up, with direct support for all characters, and adding new gameplay features to accompany the game. WARNING: This mod is massively WORK IN PROGRESS, with many features missing and incomplete. There are still a lot of work to do. Nothing is permanent, and everything is subject to change. Expect many bugs and testing along the way. And if you stumble into any, REPORT THEM! Content Depraved Sense as of now has brand new features for Project Zomboid's NSFW space. It has: Animated Penises, and a genitalia system. (including zombies) Belly Inflation. An animation system that can support more than two characters. Multiplayer support. Animal support Futa Support A Self-Pleasure mechanic to satisfy yourself. Right-click your character, select Self-Pleasure if available, then Smash the SpaceBar repeatedly to speed up! The framework on itself focus more on other modders to work on their own endeavors while using this as a stepping stone. Possible future content (these are not guaranteed to be added.) Defeat System Fluid Mechanics Player x Player interaction And much more... Install First of all, this mod requires an ActionGroup patch in order for the animations to work. This is because Project Zomboid doesn't load action groups of mods. But it will soon support mods. In the mean time you will want to go to the main directory Project Zomboid (where the main executable file resides). Open its media folder, and make a copy of the actiongroups folder, and name it to actiongroups_vanilla. This is so you have a quick way to uninstall the temporary patch. Now go at 42/media of the Depraved Sense mod, and copy the actiongroups folder. Go back at the game's directory, and paste the actiongroups folder you copied at media. If you done it right you should notice that the character's body parts behave correctly. If things still get wrong, remember, make sure there are no nested folders. /ProjectZomboid/media/media <-- No, no. But keep the note, this is temporary until we wait for actiongroups to be properly introduced to mods, so in the meantime this is a necessary evil. If you intend on playing multiplayer after applying this patch, make sure to uninstall it with your vanilla backup! You can also uninstall it but deleting the actiongroups folder and verifying the integrity of your files. --- To install the mod, all you need to do is extract it into Project Zomboid's cache's mods folder (Not to be confused with the game's main folder). If you're on Windows, you can quickly get into the folder by pressing [WindowsKey + R] and inserting: %userprofile%/Zomboid/mods. On other OS's like Linux, you should find the folder directly in your root directory ~/Zomboid/mods. WARNING: Again, avoid nested folders at all costs! BAD: mods/pz-depravedsense-nsfw-main/pz-depravedsense-nsfw-main GOOD: mods/pz-depravedsense-nsfw-main If you did everything right, the mod will appear on your game's mod list upon starting. Enable the mod, and restart the game. This is to make Project Zomboid load a brand new armature for our genitals. Updating To update the mod it is HIGHLY recommended to delete the old version, and replace it with the new one. That way you avoid game breaking bugs. About Character Models Thanks to how Depraved Sense changes the model's own armature to be able to have animated genitals, belly inflation, or other extra parts. The models itself needs to be patched! Or else, you won't see any genitalia attached to your character. To make a patch you will need to first download the DepravedModels.zip. There, will be all the model files that Depraved Sense uses. But in order to know how to use the you will need to read our: Guide Document If you wish to use this framework to your own creations, you can follow our Documentation! ::Right here: There you will find guides on how to create your own models to work along side Depraved Sense. It is also recommended to read the mod's own code to understand better how things work. If you need any help with you own endeavors or just want people to talk to, we have a **Discord** channel that you can choose to join. Code Source As mentioned before Depraved Sense is open-source! Anyone is welcomed to contribute to the project if they wish to. You can create merge request with your improvements through the dev branch. Support the dev. If you like where this framework is going, please consider in supporting the main developer of the mod! Making mods at this caliber is not easy to make considering the HIGH limitations of Project Zomboid. Your support will greatly incentivize that the development goes on. But be warned! You won't get much exclusivity aside from some previews, and immense gratification. You don't need to give a dime to use the mod, as it will FOREVER remain free and open-source, for everyone to use! Submitter Timerz Submitted 10/24/25 Category Other Games Requirements Install Instructions  
  4. Billyy's SLAL Animations (2026-8-4) View File These are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a separate pack for my 'original' old animations. Also a P+ patch for those users. Make sure to pick the correct version for your game. Once installed through your mod manager, you can select the packs you want from the fomod. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar. ***New in SLAL_Billyy_Animations v10.5*** Creature Animations Previews: Blog Post Human Animations Previews: Blog post Requirements: Sexlab Framework Sexlab Animation Loader Required for For Creatures, otherwise don't need: More Nasty Critters SLAL Edition Animated Beast's Cocks(ABC) For users Recommended: SexLab MatchMaker (just for easy sex starting if that's what you're looking for) Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu Update: It should be safe to update packs mid save with no adverse effects. 1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations) 2. Download and install new packs with a mod manager 3. Run FNIS and that’s it usually 4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them. ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either. 4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up. FAQ: ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.*** Q: My characters breasts stretch during some animations. A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup. Q: X creature's dick isn't animating during sex. A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix. You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Q: Can you make animations for Mudcrabs? A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have. Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: What is the 'Invisible Furniture Pack'? A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object. There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out. Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. Q: How do I use Gloryhole animations? A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim. Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts. Credits: Ashal - Sexlab Framework Factoryclose - Animated Beast Cocks Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire SirNibbles – 3ds Max Guide AnubiSs2167 – Rigs Pornphile – Rigs Leito – Rigs,Creature assets, Animobjects Kimy and Devious Device Team - Animobjects Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Powerofthree – Rune Animobjects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2026-8-4: SLAL_Billyy_Animations v10.5 Creature Furniture Invis Pack - Canine Table Behind Creature Humanoids Large Pack - Werewolf Mating Press Creature Misc Pack - Hag Raven Fly Doggy Human Pack - Lotus Crab Human DD Pack - Swapped the pillory animobject + tweaked animations for ‘DDC Pillory Behind’ and ‘DDC Pillory Behind Anal’ to match one from DD NG Human Gangbang Pack - 4p Gangbang 3 Redo Human Orgy Pack - FFFM Missionary Previous Versions: Submitter Billyy Submitted 04/18/17 Category Animation Requirements Sexlab Framework, Sexlab Animation Loader, MNC SLAL Edition, ABC for users Special Edition Compatible Yes
  5. View File TETHER - Hand-Holding for Followers An SKSE plugin for Skyrim SE / AE that implements continuous follower hand-holding: a hand connection that survives walking, running, and terrain movement without breaking. Built on a combination of a Havok ball-and-socket constraint and kinematic position control. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ On AI use ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled: - Spec decisions, prioritization, trade-off calls - In-game testing and bug reports - Pointing the AI at specific reference mod sources ("read this, use as reference") - Reviewing and accepting/rejecting generated code - SSEEdit ESP construction, Papyrus compilation, OAR animation authoring All reference sources the AI read are publicly-licensed. Per-feature attribution is listed in the GitHub README: https://github.com/Kei-BWV997/TETHER If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - One hotkey to engage / release the hand-hold (default H, works with both keyboard and Xbox controller) - While tethered, hands are physically bound via a Havok ball-and-socket constraint (the palms actually stay stuck together, not just visually near each other) - The follower is kept directly behind the player via KeepOffsetFromActor - While tethered, the player's max movement speed scales with distance to the follower — try to sprint away and you'll automatically be slowed down to a speed the follower can match (natural since you're literally holding their hand) - Custom OAR conditions let you swap in dedicated tether animations ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Animation status in v1.0.0 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Only ONE pattern currently has an authored motion: player-male (the puller). The other three folders (player-female, follower-male, follower-female) exist as empty structure — they contain only the OAR config.json, no .hkx files. Actors matching those conditions will just play vanilla locomotion while tethered. The plugin ships this structure so users can drop their own .hkx into the correct folder to enable that pattern, or wait for future updates / a community animation pack. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Known issues ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Sometimes on engage, the follower doesn't start moving to the tether position. Workaround: release, walk a few steps away, then re-engage. Cause not yet identified. - Third-person only (no first-person support) - One active tether at a time (no multi-follower) - Doesn't work while a weapon is drawn (deliberate — releases on draw) - Very rare CTD possible if an actor's state changes at an unfortunate moment (auto-release handles the common cases: cell change, save load, weapon drawn, etc., but edge cases remain) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ MCM options ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Toggle key rebind (keyboard + gamepad) - Follower offset position, Follow / Catchup radius - Elastic tether curve (ideal/slack distance, speed multipliers at both ends) - Follower speed boost while tethered - Palm attachment offset - Auto-release toggles (on weapon drawn / on combat start / on extreme distance) - R key resets a single option; "Reset All Settings" button ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Source code / technical details ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Open source under MIT license: https://github.com/Kei-BWV997/TETHER The GitHub README covers: - Per-feature reference-source table (which mods were used for which techniques) - Technical details of each feature (hook sites, Papyrus APIs called, state machine) - License and third-party file handling Bug reports and pull requests are welcome via GitHub Issues. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ About the author ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by: [https://discord.gg/ostim] (TETHER is not an adult mod, but I develop from that community and that's where I hang out.) Submitter KEI997 Submitted 08/13/26 Category Regular Mods Requirements [Required] - Skyrim SE / AE (1.6.11xx recommended) - SKSE64 / SKSE-AE - Address Library for SKSE Plugins (AE version) - SkyUI 5.2 SE - Open Animation Replacer 3.0 or later - powerofthree's Tweaks (EditorID preservation — without it, the MCM values won't reach the plugin) [Strongly recommended] - Keep Up! Follower Locomotion Fix (TESFAN) — fixes an engine bug where followers get stuck on stairs or complex terrain. TETHER works without it, but this significantly reduces the "follower left behind" problem. [Confirmed compatible] - FOMS (Follower Organized Management System) - True Directional Movement Regular Edition Compatible No Install Instructions 1. Install all Requirements first 2. Install the TETHER zip via your mod manager (MO2 / Vortex) and enable it 3. Make sure TETHER.esp is enabled in your load order 4. Launch the game, load a save 5. Confirm "TETHER" appears in the MCM list ■ In-game usage - With your weapon sheathed - Look directly at your follower - Press the hotkey (default H, rebindable in MCM) to hold hands - Same hotkey releases - Drawing a weapon automatically releases ■ Verifying it loaded correctly On a clean launch, Documents\My Games\Skyrim Special Edition\SKSE\TETHER.log should contain lines like: TETHER v1-0-0-0 TETHER loaded OAR condition register (TETHER_IsTetheredPlayer): OK OAR condition register (TETHER_IsTetheredFollower): OK Settings::Load: 16/16 globals bound from TETHER.esp kDataLoaded: TETHER ready If you see "Settings::Load: 0/16", the plugin can't read EditorIDs. Make sure powerofthree's Tweaks is installed and TETHER.esp is enabled. ■ Uninstalling Release the tether (make sure you're not currently holding hands), save the game, then disable the mod. This avoids leaving any Havok state in the save.  
  6. View File Ultimate Animation Pack Ultimate Animation Pack Elevate your RimWorld experience with a rich selection of sex animations for the RJW Animation Framework by c0ffee. This pack supports all vanilla body types (Male, Female, Thin, Hulk, Fat) and offers over 40 animations—from solo to group, consensual to non-consensual—seamlessly integrated into your colony’s storytelling. You can support me if you want 💫https://ko-fi.com/teacher_uap Features 40+ unique animations with multiple perspectives (2D side, bird's-eye view). Custom InteractionDefs for precise control over which animations are selected. Climax variations (Inside/Outside) plus condom animations for added realism. Solo and multi-participant animations to enrich every storytelling angle. Requirements RimJobWorld Rimworld-Animations 1.6 Follow all necessary setup steps on the LoversLab RimJobWorld page to ensure a smooth installation. Important: Always remove the old version of UAP from your Mods folder before adding the new version. Keeping both can cause errors! Optional (Highly Recommended) Sized Apparel Zero (Body Uncensor Mod) Note: Some animations feature breast movement/physics, which only appear if you have this mod installed. Mods Used in Preview Images If you like the look of the preview images, you can check out these additional mods: [NL] Facial Animation - WIP Vanilla Textures Expanded - [NL] Facial Animation Sized Apparel Zero (Body Uncensor Mod) Tailor these animations to fit the narrative of your colony, and enjoy a deeper, more immersive RimWorld experience! For more information about the available animations and detailed notes, please visit GitGud. Submitter Teachers Submitted 12/02/24 Category Rimworld  
  7. View File (Currently outdated) Grey's Animation Pack Expect an EXTENDED DELAY for my next update since I'm currently on a break from modding. I'm aware the mod requires an update to fix all human animations and some pals animations too for the 1.0 update * WARNING: This animation mod will not work with the latest Scake update (V.0_6_19 and up) and UniPalUI (V.0.1.6 and up) A reminder that if you paid for have access to the animation pack, you will end up getting scammed by someone who pretends to be me and you will risk yourself getting a virus/malware if you install it somewhere else If you want give feedbacks about my animations or my experiments, join one of those discord server link below. (I also post animation previews and occasionally I host a poll to let the community decide which animation should be released next) T-box's discord server: https://discord.gg/NDvjQtAzku Jackal's Den discord server: https://discord.gg/bPAzrmB7Y4 Requirements: Project Sugar Cake (SCake) [Animation and Stat Framework] UniPalUI Optional mods: PalSoundBank Nude male model (Extract only the NudeMalev1_3_P.pak, My animations is incompatible for the "community mesh pack" except the player male mesh) Pal "Fluids" Overhaul Experiment (Optional add-on) It's an experimental add-on that can happen during an animation for example take damage during an animation, get healed during an animation and other effects that I could apply for the animation. (If you don't want these experiments to appear during an animation, DO NOT install the optional add-on in the download section) All animations can still be played without requiring to download the Experiment. Here's the following list of the experimental add-on: Experiment_Instant KO: This experiment works with Pals in your party and will trigger the damage effect if the player that summoned the Pal in his/her party participates in the animation. The effect will "Instant KO" the player even if you have 999999999999+ HP or infinite HP and defense. You will encounter a Defeat screen even if the player is standing up [NOT RECOMMENDED FOR WORLDS/SAVE FILES SET ON HARDCORE MODE, YOU HAVE BEEN WARNED] Experiment_Heal: This experiment works with Pals in your party and if the player that summoned the Pal in his/her party participates in the animation. Will heal above 50% in most animations Experiment_Status_Effect: This experiment works with Pals in your party and if the player that summoned the Pal in his/her party participates in the animation. There's various Status_Effect that will activate after climax [See which pal activates an effects in the Animation List] Experiment_Feeding: This experiment works with Pals in your party and if the player that summoned the pal in his/her party participates in the animation. The player will restore hunger bar during the animation for example drinking Pal's breast milk Experiment_Interactive: This experiment works in singleplayer and will be disabled if it detects 2 or more player, There will be an UI that will say which key must be pressed to interact with the animation. (The experiment will NOT trigger if the condition mentioned above is not met) [More Experiments will arrive in the future] EXPERIMENTAL SETTING for Alpha/Lucky/Predator size First press Shift+Y then click Sugar Cake Animation Framework then click "System Setting" and enable "Force Character Rescale". This will rescale any pal to the recommended size of the animation "Normal size". (THIS SETTING IS EXPERIMENTAL, it may work or it may give unexpected results). List of ALL T-box mesh mods If you want to gain access to ALL avalaible T-box mesh mods:, you will need a discord account (Visit the discord server: https://discord.gg/NDvjQtAzku) T-box mesh mods for Greyu's animation: Here's the following mesh mods that appears in my animation that is available in the T-box's Nexus page: (T-Box Pal Dressing Facility Skin) (SexyAstegon)--(SexyAzurobe)--(SexyBastigor)--(SexyBellanoir-Recommended mesh: Number13) (SexyBlazamut)--(SexyBristla)--(SexyBroncherry)--(SexyBushi)--(SexyCawgnito-Recommended mesh: No cape) (SexyCattiva)--(SexyCelesdir)--(SexyChickipi)--(SexyCremis)--(SexyDinossom)--(SexyDogen)--(SexyElphidran)--(SexyFaleris)--(SexyFlopie) (SexyFoxparks-Recommended mesh: Big Breast)--(SexyFoxcicle)--(SexyGaleclaw)--(SexyGildane)--(SexyHelzerphyr)--(SexyJetragon) (SexyJellroy)--(SexyJormuntide)--(SexyKatress)--(SexyKitsun)--(SexyLamball)--(SexyLeezpunk)--(SexyLifmunk)--(SexyLovander) (SexyLyleen-Recommended mesh-Nodress[nude])--(SexyMammorest)--(SexyMau)--(SexyMozzarina)--(SexyNeptilius)--(SexyNitemary)--(SexyNitewing) (SexyNox)--(SexyNyafia)--(SexyOrserk)--(SexyPaladiusANDNecromus)--(SexyPalumba)--(SexyPenkin)--(SexyPrunelia)--(SexyQuivern)--(SexyShadowbeak) (SexySootseer)--(SexySplatterina)--(SexyTombat)--(SexyWixen)--(SexyXenogard)--(SexyXenolord)--(SexyXenovader) The rest of the mesh mods AND some alternative mesh mods for some pals can be found on T-box Discord server. T-box Custom mesh (any pal that got turned into "anthro") If you would like to use T-box's Custom mesh (any pal that got turned into Anthro mesh) you will need to edit any SwapJSON file and remove the CharacterID from those pals that conflicts with the anthro version (This is to prevent those anthro pals turning into spaguetti or T-pose during animation if you installed Jackal mesh, Bakkas mesh or other mesh mods with SwapJSON file) CowPal = Mozzarina Kitsunebi = Foxparks Kitsunebi_Ice = Foxparks_Cryst Sheepball = Lamball AmaterasuWolf = Kitsun AmaterasuWolf_Dark = Kitsun_Noct IceFox = Foxcicle SakuraSaurus = Broncherry Nightfox = Nox GrassMammoth = Mammorest GrassMammoth_Ice = Mammorest_Cryst WhiteShieldDragon = Silvegis Manticore = Blazehowl Manticore_Dark = Blazehowl_Noct ChickenPal = Chikipi Bastet = Mau Bastet_Ice = Mau_Cryst NightBlueHorse = Starryon IceHorse = Frostallion IceHorse_Dark = Frostallion_Noct WoolFox = Cremis SweetSheep = Woolipop Carbunclo = Lifmunk BlueThunderHorse = Azurmane WhiteDeer = Celesdir Garm = Direhowl Deer = Eikthyrdeer Deer_Ground = Eithyrdeer_Terra ThunderDog = Rayhound GoldenHorse = Gildane FireKirin = Pyrin BerryGoat = Caprity CuteFox = Vixy LegendDeer = Hartalis Drillgame = Digtoise FlameBambi = Rooby Kirin = Univolt * I suggest to watch my video tutorial: (T-box Custom mesh Troubleshooting) and see the Option 2 (This is for anyone who has installed other mesh mods that is not a T-box's mesh mods) Strippable Clothing (Exclusive to T-box mesh animations only) My animations features Pals with strippable clothing for the NSFW animations without requiring the Palstripper mod (Some mesh mods cannot be found in NexusMods or in Loverslab, you can only find them in the T-box's discord server for the cloth edits - The link is at the top of this page) (Also to see the list which pal has the strippable clothing feature enabled) Player's Cloth/Armor stripping (Except the SFW animations and multiplayer disabled) All nsfw animations will strip the player's cloth/armor until the animation ends or interrupted and the cloth/armor will automatically be worn to the player once the animation ends. To see how it's enabled/disabled, watch the video tutorial: Player's Cloth/Armor Stripping Interaction Video Tutorial Video tutorial I made to explain the questions I have seen in Loverslab or the questions I have seen in "T-box's discord server" or "Jackal Den discord server". To get those video tutorial, Click Download this file and you will see (Video Tutorial) The video tutorial I have made by far: *Activate Scake Debug controls to select pal/actors *T-box Custom mesh Troubleshooting *Player's Cloth/Armor Stripping Interaction How to Start Scake animations Hold G to select summoned pals or short press G to select any pal and hold H to start a solo pal animation. Press J to select yourself and hold G to select summoned pals short press G to select any pal and hold H to start an animation with 2 or more characters. Press H to reset selecting pals. NSFW/SFW animations: The NSFW/SFW animations are divided into multiple JSON file that are the following: JSON_GreyuAnimPak_Jackal - Animations that has NSFW animation with Jackal mesh models JSON_GreyuAnimPak_Menar - Animations that has NSFW animation with Menar mesh models JSON_GreyuAnimPak_BakkasVskin - Animations that has NSFW animation with BakkasVskin mesh models JSON_GreyuAnimPak_NoCakeAnims - Animations that has dances or other animation that doesn't have a "cake" activity (Erotic Anims Debug must be deactivated to see these animations) JSON_GreyuAnimPak_Tbox - Animations that has NSFW animation with T-box mesh models (EXCLUSIVE FOR STEAM ONLY) JSON_GreyuAnimPak_Tbox Custom mesh - Animations exclusively for T-box's Custom mesh for example T-box Mozzarina and Foxparks. (EXCLUSIVE FOR STEAM ONLY) JSON_GreyuAnimPak_T-boxMeshGlobalPairing_FxF - Female x Female global pairing for any pals in the list (Currently in development) (EXCLUSIVE FOR STEAM ONLY) JSON_GreyuAnimPak_Zetter3D - Animations that has NSFW animation with Zetter3D mesh models JSON_GreyuAnimPak_HumanSoloMale - Solo animation for Nudemale mod from CommunityMeshPack JSON_GreyuAnimPak_HumanFutaMale - Solo animation for T-box's futaplayer mod and Futa Rena mod (some male mesh mod may work) ------------------------------------------- CREDITS: "Lewd sounds by Shinlalala" "T-box Particle Effect" "All the modders in the Requirements and Optional mods above this page" ------------------------------------------- Animation List: The list mentions which animation has Dynamic Face Expression with a >★< And it mentions which animation has Speed Controls with a >♦< ----------------------------------------------- JACKAL MESH MODEL: Animations F Dinossom_Facesitting&Cowgirl X M Human >★< F LovanderFromBehind X M Human >♦< F IncineramCunnilingus&CowGirl X Human >★< F DinossomBoobjob X M Human >★< >♦< F WixenHandjob X M Human >♦< F AnubisZone X M Human >★< 2x F Dinossom_ThreesomeExposedOral X M Human >★< >♦< M/F/Futa LovanderBlowjob X M Human M SilvegisMissionary X F Broncherry >★< >♦< M/Futa HumanSoloMasturbation >♦< F LoupmoonSoloMasturbation >♦< F Katress_Zone X M Human F LunarisSpinning X M Human >♦< F ElizabeeNursingHandjob X M Human (Optional add-on: Experiment - Feeding) >♦< M/F LovanderFootjob X M Human Futa LoupmoonArmDoggy&BreastFeeding X M/F Human (Optional add-on: Experiment - Feeding) M/Futa NyafiaKneelingDoggystyle X M/F Human >★< >♦< M/Futa DinossomCowgirlHandHolding X M/F Human >★< >♦< M/Futa LoupmoonOnBedHotdogging&Pronebone X M/F Human ----------------------------------------------- BAKKASVSKIN MESH MODEL: Animations M/F VskinDaedream X M Human M VskinSilvegis X F Galeclaw >★< F VskinFoxparks X M Human ----------------------------------------------- No Cake: Animations (Erotic Anims Debug must be deactivated to see these animations) (Any) LovanderZeroTwoDance (Solo) (Any) CelesdirHakariDanceWith (Any) Human (Any) LovanderHealingTouch X (Any) Human (Optional add-on: Experiment - Heal) (Any) QuivernPunyHuman X (Any) Human (Optional add-on: Experiment -Instant KO) >★< (Any) KatressDance_Zone (Solo) (Any) QuivernCuddle_OnBed X (Any) Human >★< (Any) SexyLovander_BrideDance X (Any) Human (Any) Chikipi_Jockey X (Any) Player X (Any) Human (Any) Chikipi_Tackle X (Any) Human (Any) Palumba_Suavemente (Solo) (Inspired from Cucuí Ganon Suavemente Dance) (Any) SexyWhalaska_Cuddling X (Any) Human (Any) SexyGildane_SeductiveHipSway (Solo) >★< ***Greyu's AprilFools 2025 animations*** (Any) HumanMerengueDance (Any) Anubis (Any) HumanMerengueDance (Any) Lovander (Any) HumanMerengueDance (Any) Katress (Any) HumanMerengueDance (Any) Cattiva (Any) HumanMerengueDance (Any) Incineram (Any) HumanMerengueDance (Any) Leezpunk (Any) HumanMerengueDance (Any) Wixen (Any) HumanMerengueDance (Any) Blazamut (Any) HumanMerengueDance (Any) Loupmoon (Any) HumanMerengueDance (Any) Lunaris (Any) HumanMerengueDance (Any) Verdash (Any) HumanMerengueDance (Any) Quivern (Any) HumanMerengueDance (Any) Dinossom (Any) HumanMerengueDance (Any) Elphidran *************************************** ----------------------------------------------- GreyuAnimPak_T-boxMeshGlobalPairing_FxF is currently in development (Check the list below which pals can interact in the scake animation) (Human, Foxparks&Foxparks_Cryst, Lamball, [Mozzarina{DISABLED}], Nox, [Foxcicle{DISABLED}], Kitsun&Kitsun_Noct, Incineram&Incineram_Noct, Lovander, Anubis, Vixy, Verdash) (Some pals in this list has dynamic face expression for now) ----------------------------------------------- T-BOX MESH MODEL: Animations SexyMozzarina_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyMozzarina_BreastSmothering X M Human >★< {DISABLED} SexyMozzarina_Boobjob X M Human >★< {DISABLED} SexyMozzarina_Cowgirl X M Human >★< >♦< SexyOrserk_CowgirlHoldingHand X M Human >★< >♦< SexyWixen_PrincessCarry X M Human >♦< SexyWixen_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >♦< SexyXenogard_Cowgirl X M Human >★< >♦< SexySplatterina_Cowgirl X M Human >★< >♦< SexyNitemary_Cowgirl X M Human >★< >♦< SexyXenolord_Cowgirl X M Human >★< >♦< SexyFelbat_Cowgirl X M Human >♦< SexyDogen_FromFrontCarry X M Human >♦< SexyAnubis_StandingBlowjob X M Human (Force Character Rescale Required) >★< >♦< SexyGaleclaw_FleshlightPosition X M Human >★< >♦< SexyAzurobe_StandingHugSex X M Human >★< >♦< SexyQuivern_Cowgirl X M Human >★< >♦< 2x SexyMozzarina_ThreesomeBreastFrottage X M Human >★< >♦< SexyNecromusANDSexyPalidius_Threesome X M Human >♦< 2x SexyDinossom_Threesome_PamperingBlowjob X M Human >★< >♦< 2x SexyLeezpunk_Threesome_CollaborativePussyjob X M Human >♦< SexyDaedreamANDSexyFlopie_Threesome_DoubleOnTop X M Human >★< SexyHelzerphyr_Facesitting X M Human >♦< SexyFoxparks_Pampering&Masturbation X M Human (Force Character Rescale Required) >★< >♦< SexyFoxparks_AgainstWall X M Human (Force Character Rescale Required) >★< >♦< SexyBlazamut_Cowgirl X M Human >★< >♦< SexyBastigor_ButtSmothering X M/F Human >♦< SexyAnubis_OnBedFootjob X M Human (Force Character Rescale Required) >★< >♦< SexyNyafia_CowgirlHandHolding X M Human >★< >♦< SexyFoxparks_OnBedDoggy X M Human (Force Character Rescale Required) >★< >♦< SexyQuivern_BreastFeeding X M Human (Optional add-on: Greyu's Experiment - Feeding) >★< SexyBellanoir_BellyGrabDoggyStyle X M Human >♦< SexyIncineram_Scissoring X F Human >★< >♦< SexyBastigor_PiledriverScissoring X F Human >♦< SexyLamball_Boobjob X M Human (Force Character Rescale Required) >★< SexyAstegon_SittingMissionary X M Human >★< >♦< SexyAstegon_FromBehind X M Human >★< >♦< SexyElphidran_Missionary X M Human >★< >♦< SexyWixen_OnBedAffectionateMissionary X M Human >♦< SexyJormuntide_Cowgirl X M Human >★< >♦< SexyFoxparks_SmoochingHandjob X M Human (Force Character Rescale Required) >★< SexyAnubis_RagingLibido X M Human >★< SexyShadowBeak_FacesittingTalonJob X M Human >★< >♦< SexyFaleris_Missionary X M Human >★< >♦< SexyCawgnito_Missionary X M Human >★< >♦< SexyDazemu_ReverseBoobjob X M Human >★< >♦< SexyNitewing_Doggystyle X M Human >♦< SexyLamball_MissionaryHandHolding X M Human >★< >♦< SexyLyleen_CowgirlHandHolding X M Human >★< >♦< SexyKitsun_69 X M Human >★< >♦< SexyCattiva_Cowgirl X M Human >★< >♦< SexyFlopie_FleshlightPosition X M Human >★< >♦< SexyXenovader_Cowgirl X M Human >♦< SexyNitemary_FleshlightPosition X M Human >★< >♦< (M/Futa)SexyAnubis&(F)SexyAnubis_Threesome_AssistedFullNelson X M/F Human >★< >♦< SexyKitsun_Doggystyle X M Human >★< >♦< SexyNeptilius_Cowgirl X M Human >♦< SexyNeptilius_NippleFrottage X F Human >♦< SexyXenogard_LiftedBlowjob X M Human >★< >♦< SexyXenogard_OnBedLyingOnBackFacefuck X M Human >★< >♦< SexyXenogard_Doggystyle X M Human >★< >♦< SexyXenogard_ProneBlowjob X M Human >★< >♦< SexyPalumba_OnSpaSittingMissionary X M Human >★< >♦< SexyIcelyn_Cowgirl X M Human >★< >♦< SexyLovander_AmazonPosition X M Human >♦< SexyIncineram_BreastFeeding X M/F Human (Optional add-on: Experiment - Feeding) >★< >♦< 2x SexyFoxcicle_ThreesomeCowgirl&Cunnilingus X M Human >★< {DISABLED} SexyLyleen_StandingBlowJob X M Human >★< >♦< SexyWixen_Doggystyle X M Human >♦< SexyAzurobe_CockCooling X M Human >★< SexyAzurobe_Nursing&TailPenetration X M/F Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyXenolord_OnBedAffectionateCuddleLicking X M/F Human >★< >♦< SexyAnthroBroncherry_OnSpaSittingMissionary >★< >♦< SexyGloopie_OnBedCowgirl X M Human (Optional add-on: Experiment_StatusEffect - Poison) >♦< SexyGloopie_StandingFacefuck X M Human >♦< SexyPrunelia_OnBedLyingFacefuck X M Human >♦< SexyGloopie_Fleshlight X M Human (Optional add-on: Scake Experiment_StatusEffect - Poison) >♦< SexyNox_Footjob X M Human >★< >♦< SexyNox_OnBedSpooningThighSex X M Human >★< >♦< SexyIncineram_OnBedDoggystyle X M Human >★< >♦< SexySplatterina_YandereFromBehind X M Human >★< >♦< SexyAnthroBroncherry_OnBedBoobjob X M Human >★< >♦< SexySilvegis_OnBedCowgirl X M Human >★< >♦< SexyMammorest_Missionary X M Human >★< >♦< SexyBristla_OnBedFacesitting X M Human >♦< SexyIncineram_Missionary X M Human >★< >♦< SexyDinossom_OnSide X M Human >★< >♦< SexyBlazehowl_Blowjob X M Human >★< >♦< SexyChickipi_Blowjob X M Human >♦< SexyChickipi_Cowgirl X M Human >♦< SexySilvegis_Cunnilingus X F Human >★< >♦< SexyDinossom_Cowgirl X M Human >★< >♦< SexyIncineram_Threesome X 2 M Human >★< >♦< 2 SexyIncineram_ThreesomeSmothering X M Human >★< >♦< SexyMau_ReverseCowgirl X M Human >★< >♦< SexyQuivern_Threesome X 2 M Human >♦< SexyIncineram_OnBedCuddlingAndKissing X M/F Human >★< >♦< SexyAnthroFrostallion_ChokeHolding X M/F Human >★< SexyAnthroFrostallion_Missionary X M Human >★< >♦< SexyCremis_Facesitting&Handjob X M Human >★< >♦< SexyKatress&WixenCollaborativePussyjob X M Human >♦< SexyWoolipop_SittingOnLap X M Human >★< >♦< SexyPrixter_Cowgirl X M Human >♦< SexyAnthroBroncherry_Cowgirl X M Human >★< >♦< SexyLifmunk_Boobjob X M Human >★< >♦< SexyTombat_Stand&Carry X M Human >★< >♦< SexyAzurmane_BreastSmothering&Handjob X M Human >★< >♦< SexyJellroy_Cowgirl X M Human >♦< SexyAnthroFrostallion_Doggystyle X M Human >★< >♦< SexyAnthroFrostallion_OnBedBoobjob X M Human >★< >♦< SexyAnthroCelesdir_Missionary X M Human >★< >♦< SexySootseer_Cowgirl X M Human >♦< 2 SexyDirehowl_StandingDoggystyleFoursome X 2 M Human >★< >♦< SexySplatterina_Missionary X M Human >★< >♦< SexyDirehowl_Doggystyle X M Human >★< >♦< SexyBushi_Cowgirl X M Human >♦< SexyDogen_Pussyjob X M Human >♦< SexyAnthroCelesdir_HealingKiss X M/F Human >★< (Optional add-on: Experiment - Heal) SexyPalumba_ReverseCowgirl X M Human >★< >♦< SexyElizabee_Cowgirl X M Human >♦< SexyShadowbeak_Doggystyle X M Human >★< >♦< SexyQuivern_Missionary X M Human >★< SexyEikthyrdeer_Facefuck X M Human >★< >♦< SexyRayhound_Doggystyle X M Human (Optional add-on: Experiment_StatusEffect - Shock) >♦< SexyDazemu_Cowgirl X M Human >★< >♦< SexyKnocklem_Missionary X M Human >♦< SexyPenking_ServeYourQueen X M/F Human >♦< SexyLifmunk_Blowjob X M Human >★< >♦< SexyRelaxaurus_BoobSmothering X M Human >♦< SexyChikipi_Fingering&Oviposition X M/F Human >♦< SexySmokie_Femdom X M Human >★< >♦< SexyGildane_Nursing_Fingering X F Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyNyafia_Tailjob X M Human >★< >♦< SexyNyafia_Pawjob X M Human >★< >♦< SexyNyafia_NursingLapDance X M Human >★< (Optional add-on: Experiment - Feeding) >★< >♦< SexyAnthroPyrin_BoobSmothering X M Human (Optional add-on: Experiment_StatusEffect - Burn) >★< >♦< SexyLovander_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >♦< SexyCaprity_OnSide X M Human >★< >♦< SexyPolapup_Cowgirl X M Human >♦< SexyDogen_Doggystyle X M Human >♦< SexyGildane_ReverseMatingPress X M Human >★< (Optional add-on: Experiment - Feeding) >♦< SexyCryolinx_Missionary X M Human >♦< SexyWoolipop_Missionary X M Human >★< >♦< SexyVixy_LotusPosition X M Human >★< >♦< SexyPolapup_Blowjob X M Human >♦< SexyVixy_Doggystyle X M Human >★< >♦< SexyVerdash_Cowgirl X M Human >★< >♦< SexySmokie_Cunnilingus X M Human >★< >♦< SexySmokie_Missionary X M Human >★< >♦< SexyHartalis_ServeYourQueen X M/F Human >★< >♦< SexyHartalis_ServeYourMommy X M/F Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyCremis_FullNelson X M Human >★< >♦< SexyFelbat_CarryingPosition X M Human >♦< SexyAzurmane_Blowjob X M Human >★< >♦< SexyVanwyrm_Missionary X M Human >★< >♦< SexyTaratriss_Femdom X M Human >♦< SexyRobinquill_Titfuck X M Human >♦< SexyGildane_NursingHandjob X M Human >★< >♦< SexyDigtoise_Cowgirl X M Human >♦< SexyRooby_KissingCowgirl X M Human >★< >♦< SexySparkit_KissingMissionary X M Human >♦< SexyPrixter_StandingSex X M Human >♦< SexyBlazamut_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyWhalaska_Titfuck X M Human >♦< SexyJelliette_FleshlightPosition X M Human >♦< SexyBastigor_GrindingOnTop X M Human >♦< SexyBlazehowl_Doggystyle X M Human >★< >♦< SexyRibbuny_Cowgirl X M Human >♦< SexyAnubis_AmazonPosition X M Human >★< >♦< SexyUnivolt_Blowjob X M Human >♦< SexyWoolipop_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyLullu_CarryingPosition X M Human >♦< SexyElizabee_Missionary X M Human >♦< SexyGorirat_Handjob X M Human >♦< (1 or 2)SexyFoxparks_BedBoobjob X M Human (Force Character Rescale Required) >★< SexyReindrix_Cunnilingus&Masturbation X M Human >★< >♦< SexyKatress_OnBedFootJob X M Human >♦< SexyJetragon_Missionary X M Human >★< >♦< SexyMelpaca_OnBedHandjob X M Human >♦< SexyMozzarinaBoobSmothering X M/F Human >★< >♦< (Female/Futa)SexyStarryon_OnBedCuddling X M/F Human (Female/Futa)SexyStarryon_NursingHandjob X M Human >★< >♦< (Futa)SexyStarryon_LovanderBlowjob >★< (only Starryon for now) >♦< (Female/Futa)SexyStarryon_OnBedBoobjob X M Human >★< (Futa)SexyStarryon_IncineramCowgirl >★< >♦< (Futa)SexyStarryon_FullNelson X M/F Human >★< (Female)SexyStarryon_OnBedCowgirl X M Human >★< >♦< (Female/Futa)SexyStarryon_BreastMassage X M/F Human (Optional add-on: Experiment - Heal) >★< >♦< (Futa)SexyStarryonXSexyPyrin_ArmGrabDoggy >★< >♦< (Futa)SexyStarryon_Hotdogging X M/F Human >★< >♦< (Futa)SexyStarryon_FapDaStarryon X M/F Human (Optional add-on: Experiment - Interactive) >★< *Greyu's AprilFools 2026 animation* (Futa)SexyStarryonXSexyFoxcicle_Cunnilingus&Masturbation >★< >♦< (Futa)SexyStarryonXSexyUnivolt_Blowjob >★< >♦< (Futa)SexyStarryonXSexySilvegis_Cowgirl >★< >♦< (Futa)SexyFoxcicle_StandingDoggy X M/F Human >★< >♦< (Female/Futa)SexyFoxcicle_LegGliderPosition X M Human >★< >♦< (Female/Futa)SexyFoxcicle_LeaningOnRefrigeratorDeepKiss X M Human >★< >♦< (Female/Futa)SexyFoxcicle_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >★< >♦< (Futa)SexyFoxcicle X (Female/Futa)SexyFoxcicle_Cowgirl >★< >♦< ----------------------------------------------- ZETTER3D MESH MODEL: Animations SelyneCowgirlOvertheMoon X M Human >♦< Bellanoir_Boobjob X M Human >♦< Selyne_SleepySelyne X M Human Selyne_SleepyHuman X M Human ----------------------------------------------- Submitter Greyu777 Submitted 03/07/25 Category Palworld  
  8. Version 1.4.4

    54953 downloads

    Needs of Nature is an adult mod that utilizes Geckolib Animations to create an immersive experience that fits vanilla looks and mechanics. Adult mechanics are designed to be challenging, presenting both danger and rewards. Every part of the mod is highly customizable, and most features are toggleable according to player preferences. Many features and frameworks are inspired by amazing user-content-focused mods like SCake and WickedWhims, and adult games like DoL. Features: Heat & Attacks: Every mob and player with valid animations has a new stat called "Heat", which slowly increases over time and determines its behavior inside NoN. If a mob has high enough heat, it will attempt to start an animation with another mob if its heat is high enough, or alternatively join an existing animation. If a mob's heat gets too high, it will attack any nearby mob/player with an animation. If a player is attacked, the player will need to escape by mashing A and D. If the player can't escape in time, they will lie defeated, allowing them to be attacked by nearby mobs until they successfully escape. If the player's heat is high, it will make escaping harder and also increase nearby mobs' heat, making managing player heat important if you don't want to get attacked. Player masturbation is also added, which allows players to decrease a smaller amount of heat and invite nearby mobs to start a voluntary animation. These animations can be stopped at any time by pressing Shift. Cum Tank: Every player will have an internal cum tank where mob cum will be stored after peaked animations. If the tank is too full, it will slow down the player and decrease jump height. Bottles can then be used by looking down with a bottle in hand and right-clicking to gather cum and craft special items that will alter mobs' NoN behavior, like preventing them from attacking with animations and lowering or increasing their natural heat accumulation. Some crafting recipes and items are specific to the mob's cum, so collecting mob-specific cum is part of the gameplay. You can also craft a Horse Cum Collector, which is a good way to collect Horse Cum less manually. Pregnancy: There is a chance for the player to get pregnant after a peaked animation. After some time, it will trigger a birth animation, and one or more mobs or eggs will spawn. A new Fertility potion can increase the probability of getting pregnant. Don't drink milk while pregnant! Mess & Clothes Ripping Systems: Certain events will trigger visual changes on the player's skin. Each attack animation will slowly destroy the player's clothes, and each peak will increase the visible mess on the player, depending on where the involved mob has peaked. The skin can be repaired by clicking the repair button in the inventory while near a loom, and destroyed by clicking on the player with shears. Mess can be cleaned up by standing in water or rain. The standard pack provides some destroyed skins for default skins, but it's possible to add your own destroyed skins and custom per-player destroyed skin masks inside the config/needsofnature directory, which will be synced with all other players. Guide on how to do that can be found in the 'Ripped Skin & Masks' section of the "customization&pack creating guide" zip file. If the player is naked and messed up, it will attract attention. Player and Mob Gender: Players and mobs will be male, female, or both, which will change their eligibility for animations and features. The mod content and features are heavily centered around a female player, but a male player is possible and supported. Vanilla Overrides: Vanilla features like mob breeding and milking are adjusted to fit NoN's animations and new gender system. Like everything in this mod, this is toggleable. Trinket Integration: Data-driven NoN accessories can be added, which display on the player and can add a variety of effects, like slower liquid decay, pregnancy prevention, and protection from certain animations. Buttplug.io Integration: Support for a variety of different toys that can be linked using IntiFace, which will dynamically sync toys to NoN events. Content Packs: NoN does not provide any content by itself. It relies on content packs that can be placed inside the 'needsofnature' directory. You can find a full content creation tutorial in "customization&pack creating guide" zip file. If you have suggestions or need help with the creation of content packs feel free to DM me on loverslab! The default pack provided includes animations and GeckoLib models to show the main features of the mod and are mainly focused on FEMALE PLAYER x MALE MOBS, adding the following animations: Wolf x Player (3 variations) Wolf x Wolf x Player Wolf x Wolf Horse/Mule/Donkey x Player (2 variations) Horse x Horse Cum Collector (Cave)Spider x Player Pig x Player (2 variations) Pig x Pig Fox x Player (2 variations) (1x, 2x)Dolphin x Player Sheep x Player (1x, 2x)Rabbit x Player Cat x Player (Bed) Polarbear x Player Skeleton x Player Enderman x Player Zombie x Player Creeper x Player (1x, 2x, 3x)Silverfish x Player Hoglin, Zoglin x Player Piglin, Zombified Piglin x Player Blaze x Player Player x Player (6 variations) Player x Player x Player As well as basic feature animations like Masturbation, Birth, Filling Bottle, and Defeated animations. Planned: More features (possible features, none of these are guaranteed) CPM / Figura Support Giving up system Visual Player Pregnancy Villager trade for animations Bulge system Change player D to any mobs D Model D culling VR Support Sleep visitors More male player mechanics Once Mostly Feature Complete & Bug free: Update to 26.2 1.21.1 downgrade, maybe move main development to that version Figura support Cobblemon support and animations Sable support Possibly a NeoForge version Open source? NoN Default Pack Plans: Add Geckolib models for most mobs to give a good base for animators. Male Player x Female Mobs animations are not planned right now. Known Issues: Some mob warm/cold variants introduced in 1.21.5 are not handled correctly; they should use separate models Force-closing the world or crashing while an animation is playing will not return the actors to their original positions after relogging There is a NeedsOfNature Discord but its currently private. I will post a DC link here once I decide to make it public again. PLEASE FOLLOW THE INSTALL INSTRUCTIONS STEP BY STEP BEFORE ASKING FOR HELP IN THE FORUM. IF YOU ARE EXPERIENCING ISSUES AND WANT TO GET HELP IN THE FORUM YOU MUST ATTACH A FULL LIST OF INSTALLED MODS AND NONPACKS, OTHERWISE YOUR BUG REPORT WILL BE IGNORED. Feel free to try out the community packs shared on the Community Packs Megathread. I HAVE NOT CREATED ANY OF PACK FROM THE COMMUNITY PACKS MEGATHREAD, THOSE ARE COMMUNITY MADE PACKS. I HAVE NOT CONFIRMED IF ANY OF THOSE PACKS WORK PROPERLY, THEY MIGHT BE BROKEN OR BREAK WHEN NON UPDATES. IF YOU EXPERIENCE ANY ISSUES WHEN THESE PACKS ARE INSTALLED PLEASE REMOVE THEM TO CONFIRM THE ISSUES ARE NOT CAUSED BY ONE OF THESE PACKS.
  9. View File Sibelyx's Animation Pack It has come to my attention that there are individuals attempting to sell my animations for money. My animations are and always will be free. If you paid for my animations, you have been scammed. This animation pack contains NSFW F x F animations for Project Sugarcake (0.6.3+). I will not make any animations involving a male actor. Current Animations: - Human x Killamari Cunnilingus (Works with Bakka's female Killamari) - Human x Lunaris 69 (Works with T-box's female Lunaris) - Human x Jetragon Cunnilingus <Fine Bed> (Works with T-box's female Jetragon) (This is an object animation. It requires a Fine Bed to be played.) - Human x Oserk Cunnilingus (Works with T-box's female Orsersk) - Human x Cryolinx Nursing (Works with T-box's female Cryolinx) - Human x Shadowbeak Cunnilingus <High Quality Hot Spring> (Works with T-box's female Shadowbeak) (This is an object animation. It requires a High Quality Hot Spring to be played.) - Human x Astegon Cunnilingus (Works with T-box's female Astegon) - Human x Astegon Cuddle [Non-erotic] <Large Pal Bed> (Works with T-box's female Astegon) (This is an object animation. It requires a Large Pal Bed to be played.) - Human x Xenovader Nursing (Works with T-box's female Xenovader) - Human x Quivern Cunnilingus (Works with T-box's female Quivern) - Human x Jormuntide Cunnilingus (Works with T-box's female Jormuntide) - Human x Elizabee Nursing (Works with T-box's female Elizabee) - Human x Elizabee Staff Fuck (Works with T-box's female Elizabee) - Human x Blazamut Nursing (Works with T-box's female Blazamut) - Human x Gobfin Scissoring (Works with T-box's female Gobfin) - Human x Katress Cunnilingus (Works with T-box's female Katress) - Human x Tarantriss Cunnilingus (Works with T-box's female Tarantriss) - Human x Frostallion Nursing (Works with T-box's female Frostallion) (This model can be found in T-box's Discord.) - Human x Lullu Nursing <Antique Green Wooden Chair> (Works with T-box's female Lullu) (This model can be found in T-box's Discord.) (This is an object animation. It requires an Antique Green Wooden Chair to be played.) - Human x Necromus Nursing (Works with T-box's female Necromus) - Blazamut x Incineram Cunnilingus (Works with T-box's female Blazamut and T-box's female Incineram) - Human x Cawgnito Taloning (Works with T-box's female Cawgnito) - Human x Mozzarina Worship (Works with T-box's female Mozzarina) - Loupmoon x Incineram Makeout (Works with T-box's female Loupmoon and T-box's female Incineram) - Human x Neptilius Cunnilingus (Works with T-box's female Neptilius) - Human x Beegarde Staff Fuck (Works with T-box's female Beegarde) - Human x Lovander Cunnilingus (Works with T-box's female Lovander) - Human x Lullu Cunnilingus <Advanced Medicine Workbench> (Works with T-box's female Lullu) (This model can be found in T-box's Discord.) (This is an object animation. It requires an Advanced Medicine Workbench to be played.) - Incineram x Incineram Noct Scissoring (Works with T-box's female Incineram) - Human x Nyafia Cuddling [Non-erotic] <Fine Bed> (Works with T-box's female Nyafia) (This is an object animation. It requires a Fine Bed to be played.) - Human x Lunaris Cuddling [Non-erotic] <Fine Bed> [Non-erotic] (Works with T-box's female Lunaris) (This is an object animation. It requires a Fine Bed to be played.) - Human x Incineram Cuddling [Non-erotic] <Fine Bed> (Works with T-box's female Incineram) (This is an object animation. It requires a Fine Bed to be played.) - Human x Xenolord Cuddling [Non-erotic] <Japanese-Style Hotspring> (Works with T-box's female Xenolord) (This is an object animation. It requires a Japanese-Style Hotspring to be played.) - Human x Lovander Reverse Cunnilingus (Works with T-box's female Lovander) - Human x Lunaris Cunnilingus (Works with T-box's female Lunaris) - Human x Incineram Face Sitting (Works with T-box's female Incineram) - Human x Mozzarina Cunnilingus <Silo> (Works with T-box's female Mozzarina) (This is an object animation. It requires a Silo to be played.) - Human x Relaxaurus Cunnilingus (Works with T-box's female Relaxaurus) - Human x Mozzarina x Cinnamoth Nursing (Works with T-box's female Mozzarina and T-box's female Cinnamoth) (This model can be found in T-box's Discord.) - Human x Selyne Nursing (Works with Zetter3D's Selyne) - Human x Cave Bat Cunnilingus (This model can be found in T-box's Discord.) - Human x Incineram Fingering (Works with T-box's female Incineram) - Human x Incineram x Incineram Cuddling [Non-erotic] <Fine Bed> (Works with T-box's female Incineram) (This is an object animation. It requires a Large Pal Bed to be played.) - Human x Nyafia Nursing (Works with T-box's female Nyafia) - Anubis x Incineram 69 (Works with T-box's female Anubis and T-box's female Incineram) - Human x Dinossom Nursing (Works with T-box's female Dinossom) - Human x Leezpunk Cunnilingus (Works with T-box's female Leezpunk) - Human x Vanwyrm Cunnilingus (Works with T-box's female Vanwyrm) - Human x Robinquill Cunnilingus (Works with T-box's female Robinquill) IMPORTANT: Both Astegon animations rely on repositioning to work. This is set in the animation json, however it is currently broken and relies on an unreleased test version (0.6.7+) that may cause unforeseen issues. Until that version is released, you will have to manually reposition the these animations yourself. I apologize in advance! To play non-erotic animations, make sure Erotic Debug Anims is disabled in the Sugar Cake Animation Framework Debug Menu. Requirements: Project Sugar Cake (SCake) [Animation and Stat Framework] Altermatic PalSoundBank [Scake - mod] Bakka's Animation Pack - You only need the female Killamari model from this. It can be found within BakkasVSkin.pak, and enabled via Altermatic using the corresponding JSON. Optional: Sexy Elizabee SFW (Sexy) and NSFW - Altermatic Compatible - By T-box 1.0.0 - If you would rather use the Altermatic version. Sexy Lunaris SFW and NSFW - Altermatic Compatible - By T-box 1.0.0 - If you would rather use the Altermatic version. Sexy Orserk (SFW and NSFW) Altermatic - If you would rather use the Altermatic version. Sexy Quivern and Botan NSFW 1.0.0 - If you would rather use the Altermatic version. Submitter Sibelyx Submitted 05/29/25 Category Palworld  
  10. Hello there, I've been practicing a few animation using furniture, but I'm wondering if we can also use CAS accessories, since we need a GUID for WickedWhims. Is this possible to do that ? Thanks per advance I apologize if this has been already answered, I didn't find any answer about this topic on the wiki.
  11. Bottlefield Animations View File Hi, I create erotic animations for skyrim. You can look animation preview under spoiler. Animation preview: Animations list: Female Fisting Female Fisting 2 Mea culpa (FF, lesbian, romantic) BBE (Female solo, animobjects) Requirements: SEXLAB https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ FNIS https://www.nexusmods.com/skyrim/mods/11811 XP32 Maximum Skeleton (or another) http://www.nexusmods.com/skyrim/mods/26800/ SLAL https://www.loverslab.com/files/file/2488-sexlab-animation-loader/ Credits SirNibbles for his tutorials NCK30 for his help and advice Pornphile for his rigs and other modders for their resources Submitter Bottlefield II Submitted 12/25/2023 Category Animation Requirements Special Edition Compatible Yes
  12. Advanced Animation Framework View File What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Download Location & Instructions The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread. For the latest AAF version, news and information: Official AAF discord For NSFW user support with the TFM guide: TFM discord Donations If you are interested in supporting this project, you can donate through my Patreon page. Submitter dagobaking Submitted 04/06/18 Category Framework & Resources Requirements Fallout 4 1.10.163 OR Fallout 4 1.11.221, game version compatible F4SE & LooksMenu  
  13. We want to expand the catalogue of Player x Player animations, so we decided to do a little community event where everyone gets the chance to add something to the default pack! You have two weeks (until Aug 17th) to create your own PxP animations and share it on this forum or send it to me (L1Z0) via LoversLab DM. The team will then evaluate each one and add the ones we think fit the 1.5.0 default pack. If your animation is selected, you'll also be added to the official credits, invited to the Discord and given the Content Creator role on the server if you aren't a Content Creator already. If you need the extra detail, you can use the new advanced player models created by ParmesanPrime, which will be included in the 1.5 default pack. They make it possible to bend the players' arms and legs, giving you more freedom when creating animations. However, they also make animating more complicated, and some CustomPlayerModels models (support coming in 1.5.0) that aren't specifically made for NoN might look broken when using those animations. player_slim.f.geo.jsonplayer.f.geo.jsonplayer.m.geo.jsonplayer_slim.m.geo.json Each contribution must include the following: 1. The animation file and animdef (optionally in a pack; loose files are fine too). 2. A GIF/short video of the animation. 3. Ideally, a preview image of the animation (see the convention presented in Guide V2.0 under "Animation Previews"). 4. A short description of the animation, including actors, positions, etc. Your animation should have at least two different animation loops, as well as at least two different stages, one of which is the peak stage. Player x Player animations should be detailed, and more stages add depth, so feel free to create multiple stages to make yours stand out. We are excited to see what animations you create! Here is a quick tutorial on how to test your player x player animations using the carpet mod (Created by ChristmasPuffin <3):
  14. NAF Bridge View File If you really want to, but don't understand anything... What does it do? NAF Bridge is the key that unlocks your Fallout 4 mod collection to the power of Snapdragon's NAF modern animation framework. In simple terms: It's an “engine” update for adult mods and more. Your favorite mods (Violate, RSE, Sexual Harassment, Sex Attributes, and dozens more) will run faster because the optimized NAF is running under the hood. Fastlinks Addressing the authors of xml content: Please be sure to add the “noFurn” tag to your item descriptions if the poses do not use furniture. This is necessary so that your poses can compete on equal terms when a random pose is selected. Otherwise, poses with this tag will have an advantage. Poses with the tag are considered first, then others if no poses with the tag are found. NAFicator adds this tag automatically. NAF XML Authoring Guide How to install ? Requirements: Fallout 4 OG version 1.10.163 Latest C++ vc redist Fallout 4 Script Extender (F4SE) Address Library for F4SE Plugins LooksMenu Baka Framework Mod Configuration Menu Native Animation Framework (NAF) SUP F4SE LL Fourplay Nahka's CBBE body or Fusion Girl Morphs+ optionally for Animated Fannies option works. Installation: Read this article How to start? Guide for beginners Development and support manifesto Features for users The ability to run modifications on the superb NAF engine under the hood. No more black screens. Fast scene starts/ends/change. Many scenes at one moment. Override scene parameters. You can override all parameters for scenes transmitted by third-party modifications. Configured in MCM. Slow drying feature: Slow Drying Effect: Gradual cum disappearance, can be disabled in MCM. Need to Cum Overlays/Commonwealth Moisturizer be installed. A special system for playing animations described in XML: Base Animation, AnimationGroup (sequence and non sequence), Tree scenes (auto advanced and not) Animated Fannies feature: Native animation for vaginas and anuses during scenes. This is a native mechanic that can be enabled/disabled in the MCM menu and configured in a json file. This is a new mechanic, i.e. it works in such a way that you list the morphs and bones and the distance of penetration start and maximum depth in the json file, and the program itself calculates which stamen your pistil penetrates. This is a native, physics-like enhancement. Its intensity can be adjusted via the JSON file, allowing you to balance visual fidelity and performance. More details under the spoiler, caution 18+. NAFicator NAFicator is a smart converter that should simplify the transition to NAF. You install your animation mods and XML files as you would for AAF. Run the game with NAFicator once. It automatically analyzes all your XML, fixes incompatibilities, and creates clean, ready-to-use files for NAF Bridge. Once it's done, you can disable NAFicator and play. How to use (briefly): Install all AAF mods, NAF, NAF Bridge, and NAFicator itself. In the NAFicator.ini file, specify the paths (most importantly, sFolderFrom=/Data/AAF and sFolderWhere=/Data/NAF). Start the game and wait for the NAFicator message in the main menu. Exit the game, disable NAFicator (in MO2 or via bNaficatorEnable=0). Start the game again and enjoy. Feature — Archive Feature (for experienced modders): NAFicator creates an archive of links between shapes and animations. This allows you to ESL-ify animation plugins after conversion. It will remember which animation belongs to which module, even if the shape IDs change. Usefull mods NAFicator: (see above) Required for easy migration. Fallout 4 High Heels System NAF Patch: Patch for the High Heels mod. Autonomy Sex: Mod for random sex between NPCs. Dancecyclopedia: High-quality XML packs for dancing. Features for modders Fast execute. Clear and detailed API documentation. The ability to get return values from functions whose results you are used to getting from events will make your code simpler and easier to understand. Open source. You don't need to pass any loyality tests to get mod sources. Scripted part sources is in mod's archive. F.A.Q. Have fun! Credits This project stands on the shoulders of giants and enthusiasts. @Snapdragon_: For creating the brilliant NAF. Without his work and open source code, this project would not have been possible. The community of testers and helpers: Especially @dosfox, @Dlinny_Lag, perchik71, TommInfinite, and many others. The authors of the original AAF (dagobaking and team): For creating the first powerful ecosystem of animation mods for Fallout 4, which set the standard for years to come and whose API we support for compatibility. All mod and animation authors: Without your content, this technology would be useless. If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated! Submitter Evi1Panda Submitted 03/16/2024 Category Framework & Resources Requirements F4SE, NAF, SUP F4SE, Address Library for F4SE Plugins, Baka Framework, LooksMenu, Mod Configuration Menu, Latest C++ vc redist, LL Fourplay
  15. Can anyone tell me why on earth poor Neiva (along with some other followers) enter this spin cycle? https://www.youtube.com/watch?v=oYjMr9Utfvs
  16. Version 0.2.0

    4193 downloads

    A open-source Project Zomboid sex framework. WARNING: This mod is massively WORK IN PROGRESS, with many features missing and incomplete. There are still a lot of things needing proper documentation. Nothing is permanent, and everything is subject to change (Especially the current animations). Expect many bugs and testing along the way. And if you stumble into any, REPORT THEM! Depraved Sense is a open-source NSFW framework to Project Zomboid, having a brand new animation system created from the ground up, with direct support for all characters, and adding new gameplay features to accompany the game. Content Depraved Sense as of now has brand new features for Project Zomboid's NSFW space. It has: Animated Penises, and a genitalia system. (including zombies) Belly Inflation. An animation system that can support more than two characters. Multiplayer support. Animal support Futa Support A Self-Pleasure mechanic to satisfy yourself. Right-click your character, select Self-Pleasure if available, then Smash the SpaceBar repeatedly to speed up! The framework on itself focus more on other modders to work on their own endeavors while using this as a stepping stone. Possible future content (these are not guaranteed to be added.) Defeat System Fluid Mechanics Player x Player interaction And much more... Install First of all, this mod requires an ActionGroup patch in order for the animations to work. This is because Project Zomboid doesn't load action groups of mods. But it will soon support mods. In the mean time you will want to go to the main directory Project Zomboid (where the main executable file resides). Open its media folder, and make a copy of the actiongroups folder, and name it to actiongroups_vanilla. This is so you have a quick way to uninstall the temporary patch. Now go at 42/media of the Depraved Sense mod, and copy the actiongroups folder. Go back at the game's directory, and paste the actiongroups folder you copied at media. If you done it right you should notice that the character's body parts behave correctly. If things still get wrong, remember, make sure there are no nested folders. /ProjectZomboid/media/media <-- No, no. But keep the note, this is temporary until we wait for actiongroups to be properly introduced to mods, so in the meantime this is a necessary evil. If you intend on playing multiplayer after applying this patch, make sure to uninstall it with your vanilla backup! You can also uninstall it but deleting the actiongroups folder and verifying the integrity of your files. --- To install the mod, all you need to do is extract it into Project Zomboid's cache's mods folder (Not to be confused with the game's main folder). If you're on Windows, you can quickly get into the folder by pressing [WindowsKey + R] and inserting: %userprofile%/Zomboid/mods. On other OS's like Linux, you should find the folder directly in your root directory ~/Zomboid/mods. WARNING: Again, avoid nested folders at all costs! BAD: mods/pz-depravedsense-nsfw-main/pz-depravedsense-nsfw-main GOOD: mods/pz-depravedsense-nsfw-main If you did everything right, the mod will appear on your game's mod list upon starting. Enable the mod, and restart the game. This is to make Project Zomboid load a brand new armature for our genitals. Updating To update the mod it is HIGHLY recommended to delete the old version, and replace it with the new one. That way you avoid game breaking bugs. About Character Models Thanks to how Depraved Sense changes the model's own armature to be able to have animated genitals, belly inflation, or other extra parts. The models itself needs to be patched! Or else, you won't see any genitalia attached to your character. To make a patch you will need to first download the DepravedModels.zip. There, will be all the model files that Depraved Sense uses. But in order to know how to use the you will need to read our: Guide Document If you wish to use this framework to your own creations, you can follow our Documentation! ::Right here: There you will find guides on how to create your own models to work along side Depraved Sense. It is also recommended to read the mod's own code to understand better how things work. If you need any help with you own endeavors or just want people to talk to, we have a **Discord** channel that you can choose to join. Code Source As mentioned before Depraved Sense is open-source! Anyone is welcomed to contribute to the project if they wish to. You can create merge request with your improvements through the dev branch. Support the dev. If you like where this framework is going, please consider in supporting the main developer of the mod! Making mods at this caliber is not easy to make considering the HIGH limitations of Project Zomboid. Your support will greatly incentivize that the development goes on. But be warned! You won't get much exclusivity aside from some previews, and immense gratification. You don't need to give a dime to use the mod, as it will FOREVER remain free and open-source, for everyone to use!
  17. Version 1.0.2

    1349 downloads

    An SKSE plugin for Skyrim SE / AE that implements continuous follower hand-holding: a hand connection that survives walking, running, and terrain movement without breaking. Built on a combination of a Havok ball-and-socket constraint and kinematic position control. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ On AI use ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled: - Spec decisions, prioritization, trade-off calls - In-game testing and bug reports - Pointing the AI at specific reference mod sources ("read this, use as reference") - Reviewing and accepting/rejecting generated code - SSEEdit ESP construction, Papyrus compilation, OAR animation authoring All reference sources the AI read are publicly-licensed. Per-feature attribution is listed in the GitHub README: https://github.com/Kei-BWV997/TETHER If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - One hotkey to engage / release the hand-hold (default H, works with both keyboard and Xbox controller) - While tethered, hands are physically bound via a Havok ball-and-socket constraint (the palms actually stay stuck together, not just visually near each other) - The follower is kept directly behind the player via KeepOffsetFromActor - While tethered, the player's max movement speed scales with distance to the follower — try to sprint away and you'll automatically be slowed down to a speed the follower can match (natural since you're literally holding their hand) - Custom OAR conditions let you swap in dedicated tether animations ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Animation status in v1.0.0 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Only ONE pattern currently has an authored motion: player-male (the puller). The other three folders (player-female, follower-male, follower-female) exist as empty structure — they contain only the OAR config.json, no .hkx files. Actors matching those conditions will just play vanilla locomotion while tethered. The plugin ships this structure so users can drop their own .hkx into the correct folder to enable that pattern, or wait for future updates / a community animation pack. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Known issues ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Sometimes on engage, the follower doesn't start moving to the tether position. Workaround: release, walk a few steps away, then re-engage. Cause not yet identified. - Third-person only (no first-person support) - One active tether at a time (no multi-follower) - Doesn't work while a weapon is drawn (deliberate — releases on draw) - Very rare CTD possible if an actor's state changes at an unfortunate moment (auto-release handles the common cases: cell change, save load, weapon drawn, etc., but edge cases remain) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ MCM options ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Toggle key rebind (keyboard + gamepad) - Follower offset position, Follow / Catchup radius - Elastic tether curve (ideal/slack distance, speed multipliers at both ends) - Follower speed boost while tethered - Palm attachment offset - Auto-release toggles (on weapon drawn / on combat start / on extreme distance) - R key resets a single option; "Reset All Settings" button ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Source code / technical details ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Open source under MIT license: https://github.com/Kei-BWV997/TETHER The GitHub README covers: - Per-feature reference-source table (which mods were used for which techniques) - Technical details of each feature (hook sites, Papyrus APIs called, state machine) - License and third-party file handling Bug reports and pull requests are welcome via GitHub Issues. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ About the author ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by: [https://discord.gg/ostim] (TETHER is not an adult mod, but I develop from that community and that's where I hang out.)
  18. OSF Animation View File OSF - native animation & scene framework for Starfield. Early alpha - Very much a work in progress OSF is a native animation and scene engine for Starfield, inspired by OStim and NAF. It plays animation on actors, keeps multiple characters in sync, anchors them in the world, controls the camera, and runs whole scenes in a data-driven, json based authoring flow. You can use it directly in-game: an animation browser to look through everything installed and play it on yourself or nearby NPCs, and an emote wheel for one-key quick emotes. Or drive it from other mods: you describe a whole scene in a json data file and OSF runs it at runtime, instead of scripting timings and animation events in papyrus yourself. In-game animation browser (F10): search the full catalog, pick a cast from the crosshair or a nearby-actor scan, launch on furniture, drag to orbit the camera, and manage running scenes Emote wheel (default B): radial quick emotes for you or the NPC in your crosshair; pin any solo animation from the browser onto it Vanilla animation library (optional install): thousands of Starfield's own clips, humans plus 27 creature species, browsable and playable Synced multi-actor GLTF / GLB / .af playback on one shared clock JSON scene graphs - nodes, cues, actions, branching; no scripting needed Engine-native Wwise audio that rides the game mix, with subtitles Actor anchoring, camera/control locks, screen fades, equipment hide/restore A Papyrus API (OSF.*) for quest mods to drive scenes Controls Active while a scene has you locked in. Space - Advance the scene + / Numpad + - Speed up - / Numpad - - Slow down - Reset speed P - Pause / resume End - End the scene Free Camera MMB (middle mouse) - Toggle free camera Mouse - Orbit / look around Scroll Wheel - Zoom in / out WASD - Fly the camera through the scene Some controls depend on what the active scene allows - a scene can lock its ending or skip the free camera. Requires: Address Library for SFSE and OSF UI (renders the browser, the wheel, the settings menu, and hotkeys - the engine and Papyrus API run without it). Install with MO2 or Vortex; the installer will offer the animation library and the emote pack - take both. Then in-game: *F10* opens the animation browser - pick something, hit LAUNCH. *B* opens the emote wheel (aim at an NPC first to emote them instead). Hotkeys and settings live in OSF UI's settings menu, under OSF Animation. No OSF UI? The engine still runs headless for content mods; smoke-test from the console (~): cgf "OSFTest.SoloScene" ; play a looping test animation cgf "OSFTest.Stop" ; stop it Content Mods OSF Seduce: Scene authors: ship scenes as JSON plus GLB/AF clips. No Papyrus, No scripting. Quest mods: drive scenes from Papyrus via the OSF.* API. Getting Started, the scene schema, and the API are documented on GitHub. Deweh (NAF), the playback/graph base OSF is adapted from Calaverah (CALUMI.Animation), the .af / skeleton decoder libxse (CommonLibSF), the SFSE plugin library OSF is built on Plus fastgltf, ozz-animation, zlib, nlohmann/json and miniaudio. Source and issue tracker on GitHub, Let me know all your complaints and bugs! Submitter ozooma10 Submitted 06/28/26 Category Animation Requirements OSF UI - https://www.nexusmods.com/starfield/mods/17711 Address Library for SFSE - https://www.nexusmods.com/starfield/mods/3256  
  19. Labor Animations (Open Animation Replacer) FMR View File This is a reupload of the original I made since I had problems with the other mod page. Since the original mod author seems to be on hiatus, I decided to to take up the torch and port his amazing work to the newest version of Fertility Mode: Fertility Mode Reloaded. Basically, all my monkey brain did (with the help of Gemini Ai because i don't know how to code or to use OAR), is to to change the original's OR condition on Fertility Mode V3 (which wasn't possible on Reloaded) to a CompareValue check which work just the same. Voilà! It just works!... somehow. Of course, if the original mod author return and want to make a far more competent port, i'll happily take this down. - Enjoy (btw, sorry if my verbs tenses are weird. English isn't my first language). Submitter XxSwagMaster6969xX Submitted 06/17/26 Category Adult Mods Requirements Open Animation Replacer (https://www.nexusmods.com/skyrimspecialedition/mods/92109) Labor Animations OAR 1.3.1 (https://www.loverslab.com/files/file/33822-labor-animations-oar/) Fertility Mode Reloaded (https://www.nexusmods.com/skyrimspecialedition/mods/165569) Regular Edition Compatible No Install Instructions  
  20. Version 1.0.1

    1681 downloads

    This is a reupload of the original I made since I had problems with the other mod page. Since the original mod author seems to be on hiatus, I decided to to take up the torch and port his amazing work to the newest version of Fertility Mode: Fertility Mode Reloaded. Basically, all my monkey brain did (with the help of Gemini Ai because i don't know how to code or to use OAR), is to to change the original's OR condition on Fertility Mode V3 (which wasn't possible on Reloaded) to a CompareValue check which work just the same. Voilà! It just works!... somehow. Of course, if the original mod author return and want to make a far more competent port, i'll happily take this down. - Enjoy (btw, sorry if my verbs tenses are weird. English isn't my first language).
  21. Version v0.7.7 TEST

    21903 downloads

    Sugar Cake Animation Framework - Palworld Sex and Stats Framework Created and Maintained by : Michael aka "Spirit Shard" Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.spiritshard.com/ v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich Detailed Install Guide available in the support thread! What is Sugar Cake? (SCake for short) Sugar Cake Animation Framework is a sex animation and gameplay framework for Palworld focused on providing the baseline for adult content in Palworld. SCake allows animators to import their animations into Palworld, then animators and users can use those individual animations to create Animation Events (effectively entire scenes) for customized playback of complex animations. (More on this below) SCake also adds additional stat tracking to create dynamic stats that don't fit within the game's native structure (such as some naughty stats ^.-) as well as several gameplay oriented features which other modders can hook and replace for more dynamic systems. < - > Self Promotion < - > I'm never really great at asking for donations, but if you never mention it people may not even know about it! So here I am, letting you know I have a SubscribeStar! - https://subscribestar.adult/michaelpstanich (SCake is completely free with no paywalls, but Subscribers do get a special role on Discord and other benefits regarding other projects of mine!) If you can't help support the project financially, that's ok! I appreciate any little bit of help, whether that's just in giving feedback and bug reports, or by just sending a politely worded message! Notices! All versions of Sugar Cake from 0.5 DEV forward will require UniPalUI! SCake uses UniPalUI for the UI and input handling, without it technically SCake can still play animations and function but you may lack any meaningful way to customize or trigger animations depending on your configuration, and you won't get the on-screen adjustment UI and customizations or FreeCam support... (Just get UniPalUI ^-^ - https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI) Sugar Cake 0.6.19 TEST Changed the JSON Config format to SCML's format! Animation packs will need to update their packs with new JSON config files to function properly! Known Critical Issues Triggering animations isn't tested in every possible scenario, so if you start animations in weird conditions stuff may break! If you find something that breaks with anims, please report it so a work-around/fix/validation can be made for it! Framework Features List Custom Animation Player A fully custom Animation Player built with erotic animations in mind. The system allows animators and scene creators to define stages with automatic climax and post climax support. Users get access to various advanced settings to customize their experience with SCake to their preference! Custom JSON importer for Animations Sugar Cake features a fully customizable and dynamic way to import animations through JSON files which both animators and users can fully customize in any plain text editor! Create either simple Animation Events with easy to understand data, or go full scene master with advanced settings and crazy potential! (You can even share your customized events by sharing your own JSON file with others, all without ever needing to animate!) Integrations with UniPalUI for Custom UI, Input, and FreeCam Uses UniPalUI to implement a simple to use user interface for customizing settings and adjusting animations while also using UniPalUI's input functions for easy debug controls and FreeCam during animations! Also comes with a set of custom UI elements specifically tailored for SCake and its functions! Pal Stat Tracking Tracking for custom stats that can be used either by animations or through external mods using the SCake SDK called modules! SCake handles the rising/lowering and tracking without requiring any input from the user! Custom Sex Equips System for Genders While Palworld may only have Male/Female internally, with SCake's additional tracking and systems we can register more! SCake features an SEquip tags systems where instead of being stuck to pre-defined genders, characters can have specific Sex Equipment defined on their character for compatibility checking! Preference Settings May not sound like a big deal at first, but let's say you're not into a specific kind of animation or combination? Instead of having to sift through all your animations and manually disable/remove them, instead you can change your preference settings to block certain anims from playback! Full Persistence SCake has its own save system for additional data unique to the mod! These saves are in .json format (so you can edit them externally) and save per-world save! You can also use "Adjust Profiles" to customize how characters position during animations, and "Setting Profiles" to customize settings, and since these save as a JSON file like other saved data, they persist and are share-able! Palicious! Sugar Cake comes with a built-in gameplay module called Palicious! All gameplay affecting features are completely optional and disabled by default. Better yet, other modders can hook and even fully replace these systems for maximum capabilities! Radiant Experience : Grants EXP surrounding Erotic Scenes! Combat Submission : Offers chances for Erotic Scenes within combat with new Stability mechanic for the player. Combat Submission works for both the player, NPCs, and Pals!~ Lustful Engagements : Adds ways to start scenes by taking certain actions or for reaching certain stat values. Start a solo Scene and maybe a pal will notice... And more...! Oh, did I mention this is a Framework? We have an API and SDK! Provided along-side SCake is the SCake SDK as well as documentation on the various functions you can call within SCake. This allows you to create modules for SCake through Blueprints with all the powers UE5 provides! (May require a palworld modding kit set-up for proper use) No Generative AI! Sugar Cake and its first party dependencies contain no AI Generated code or assets! Sugar Cake is created with Human Skill and Creativity, to help other Humans express their Skill and Creativity! This also applies to the included animations, we make them 'the old fashioned way' with custom animation rigs and set-ups in Blender!~ (Though I wish I could afford a motion tracking setup... Q.Q) Inputs SCake uses UniPalUI for input handling. With the default bindings for UniPalUI v0.1DEV, use Shift+Y to open the menu and select "Sugar Cake Animation Framework" using the mouse to edit settings and preferences. ("With Debug" means "Enable Debug Options" which can be enabled in Sugar Cake's settings) Default Key Bindings... Shift+Y : Open UniPalUI menu for setting/preference adjustments Shift+K : View/control target's playing Animation Event Hold Shift+K : View/Control summoned pal's playing Animation Event R while viewing anim : Open Animation Adjust/Control Menu Hold J : Touch Self WASD+QE : Camera controls while viewing/controlling an animation and in Free-Cam mode --- Debug Controls (Enable in Settings) --- J with Debug : Select Self for Animation G with Debug : Select target for animation Hold G with Debug : Select summoned pal for animation H with Debug : Clear selected animation targets Hold H with Debug : start animation with selected targets Shift+[ with Debug : Increase Sex Heat of targets Shift+] with Debug : Decrease Sex Heat of targets Requirements UniPalUI - https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI UE4SS (Experimental Latest) - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest How to install the SCake framework Note : When SCake is installed and running, a notification will show up on the top left part of the game screen, saying it's either installed (title screen) or running (in-game). Use this to determine if the mod has been installed correctly. Install UE4SS, only the official UE4SS releases are supported (Custom forks may not work properly or cause your game to crash) Install UniPalUI and ensure it's working properly Extract the Sugar Cake archive and from inside the folder for your platform (Either Steam or XBox), copy the Pal folder info your palworld install (Should merge with the existing Pal folder) [ + Ensure inside the UE4SS install, inside the "mods" folder, open the "mods.txt" and make sure "BPModLoaderMod" is set to 1 ] [ + If your game starts crashing after installing UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false, which may solve some crashing issues ] Note : Sugar Cake doesn't come with many animations, you'll want to install additional animation packs for a more complete experience How to install animation packs ~ For .json installs ~ Follow their provided instructions if they say where to install the .pak file, otherwise place this is in Pal/Content/Paks/~Mods Place the provided .json file in Pal/Content/Paks/~Mods/AnimConfig/ Now it should load in-game the next time .json animations are registered! (Note : Animations may not register while on the title screen, load into a save to see animations register) How to add and create animation packs For a full guide you can read it over on my website at https://spiritshard.com/?mode=article&view=2024-03-27_SCake_HowToMakeAnimsGuide or follow the links on our Discord! To add more animations you just need to (correctly) import the animations into UE5.1 with the correct file path (Content/Mods/YourModName), convert the animation into an animation montage (right click the animation sequence and it will show up in that list), ensure you do what ever edits are required for your montage/animation to look and function correctly (Remember for looping animations to open your montage, go to the "montage sections" tab, and tickmark where it should loop! If you have no sections, just click the 'default' checkbox and it will loop the full animation.). Once you have the animation montage you can export the .pak file and place it in ~mods, note the file-paths you had in UE5.1 as we'll need these to register the animation properly. Open the appropriate templates provided in the AnimJSON folder from SCake and enter in the correct metadata for your animation, delete any sections/data you're not using for your animation. (Note: You can check the "Sugar Cake - Metadata.txt" provided with SCake for a description of the parameters, the "_SCake_TemplateWithExplanations.json" has sections explaining each parameter and may be a good place to start reading while using other .json files as a reference to create your own) With your .json file complete, rename it to match your pack name and include it with your .pak when distributing your animation pack! I recommend testing the pack before distribution, so install it like any other pack by placing the .json file to the AnimJSON folder and adding the file name to the "_loadlist.json" file, then load up in-game and trigger the animations. Permissions / Usage Rights These Permissions and Usage Rights apply to all content related to the Sugar Cake Animation Framework, whether made by a first or third party. All content must be provided free of charge, with no paywalls or exchange requirements No paywalls, paid early access, subscription requirements, restricted access, premium versions, etc. Does not apply to source files used in the creation process not required for full and expected functionality Configuration/External files are freely available with no restrictions on edits or distribution Everyone is allowed to discuss, customize/edit, share, distribute/re-distribute, re-use any and all configuration files provided by any mod or user Everyone is allowed to reference any asset from any mod, package, or asset without restriction or retaliation This also applies to any templates or files that interact with the Sugar Cake Animation Framework provided by any mod or user Applies regardless of format/extensions/method Do not intentionally sabotage or perform malicious behavior Do not intentionally cause a user's save to break, user's game to brick, crash, or other malicious actions Do not intentionally cause another mod to stop functioning or overwrite their author information without permission Do not include or hide content, without warning, which may be harmful As a recommendation, please clearly label your content with descriptive names, tags, and IDs while separating different fetish content into different configuration files. This will allow users to customize what they see and interact with during the installation process and will prevent you from accidentally (or intentionally) hiding content which may cause psychological harm. Please be considerate of others in the community and how they may want to use your pack, not everyone will find a sudden surprise animation to be all that pleasant! Questions and Answers (FAQ) Question : I installed everything and it doesn't work! Answer : Install everything PROPERLY and it'll work! Read the install section carefully and follow things step by step, copying files isn't complicated! Also make sure you're not using Vortex mod manager, it can break your install and doesn't install mods like SCake properly! Question : Does SCake work in Multiplayer? Answer : Mostly, though things can be buggy! Use SCake only in consenting multiplayer servers/sessions! (Using SCake while joining a server without SCake support may cause issues) Want to implement more animations? Feel free to contact me or interact with our Discord! We're a community thriving on creativity and would be really glad to help!
  22. Whenever i use the butt enchanting mod, the follower doesn't vocally say anything abd then just shuffles her feet a bit before the inventory opens. Also, most of the voicelines added by the simping female guards mod on nexus don't happen vocally either, and only appear in the the captions one of my mods adds, though other voicelines do play as normal.
  23. View File LanzAnimpak Mod Version: 1? If you're looking for mods of M humans having sex with pals, don't click here 😊 This pack only contains 4 animations ❗ I mainly use HUMAN F and M PAL for my animations. will NEVER use a Human M. Galeclaw M x Human F🦅 Lyleen F x Human F (lesbian)💋 Direhowl M x Human F x Stone pillar ▐𓀐𓃥 ("shift+o" on your direhowl. Use the normal dick altermatic not the big dick) Alpha Direhowl M x Human F🐺 ("shift+o" on your alpha direhowl. Use the normal dick altermatic not the big dick) Requirements: SCAKE VER 0.6.3+ ➡ Michael P. Stanich - Welcome to Awesome or https://discord.gg/h3vB7S4FEw ALTERMATIC ➡ Michael P. Stanich - Welcome to Awesome UNIPAL ➡️ Michael P. Stanich - Welcome to Awesome NUDE ZOE ➡️ RochesteDorm Discord server - https://discord.gg/mAzZJXv8Uc NO FADE OUT PAL ➡️ No Fade Out Pal at Palworld Nexus - Mods and community NUDE FEMALE PLAYER ➡️ (LLNF) Lewd_Lad's Nude Female Body - Slider Color and Physics Enabled - - Lite Version and Variation 1.1 at Palworld Nexus - Mods and community NUDE LYLEEN ➡️ Sexy Lyleen and Lyleen Noct (SFW and NSFW) at Palworld Nexus - Mods and community GENITALS FOR PALS ⬇️ Installation: Afther installing all the whole things Extract my rar file (LanzAnimpak) and put the JSON file on AnimJSON folder, Then put the pak files on ~Mods folder. go to AnimJSON folder again click on __Create_Load_List__ same with __Create_Load_List__MO then Open the game. (AnimJSON folder and ~Mods folder They are created when you install all those things prior to my package) To select actors, use G for a Pal and J for your character. Hold down H to start the animation. - I don't know if I'll work on this again. That depends on who downloads this content. There's too much content with male humans and female or male pals, so I've decided to contribute to the kind of content I'd like to see. Female human for male pal (with female moans and sound effects). Submitter _I_ℒ_I_ Submitted 11/15/2025 Category Palworld
  24. I am looking for modpacks that have pissing animations. I know a bunch do, I just can't think of them off the top of my head. I would like to work on a pissing mod. If there's anyone who has experience in coding / fallout 4 animations that could help, and would be interested in helping, comment and I'll add your discord.
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