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View File [Project Zomboid] [B42] Depraved Sense Depraved Sense is a open-source NSFW framework to Project Zomboid, having a brand new animation system created from the ground up, with direct support for all characters, and adding new gameplay features to accompany the game. WARNING: This mod is massively WORK IN PROGRESS, with many features missing and incomplete. There are still a lot of work to do. Nothing is permanent, and everything is subject to change. Expect many bugs and testing along the way. And if you stumble into any, REPORT THEM! Content Depraved Sense as of now has brand new features for Project Zomboid's NSFW space. It has: Animated Penises, and a genitalia system. (including zombies) Belly Inflation. An animation system that can support more than two characters. Multiplayer support. Animal support. Futa Support. A Self-Pleasure mechanic to satisfy yourself. Right-click your character, select Self-Pleasure if available, then Smash the SpaceBar repeatedly to speed up! The framework on itself focus more on other modders to work on their own endeavors while using this as a stepping stone. Possible future content (these are not guaranteed to be added.) Defeat System Fluid Mechanics Player x Player interaction And much more... Install First of all, this mod requires an ActionGroup patch in order for the animations to work. This is because Project Zomboid doesn't load action groups of mods. But it will soon support mods. In the mean time you will want to go to the main directory Project Zomboid (where the main executable file resides). Open its media folder, and make a copy of the actiongroups folder, and name it to actiongroups_vanilla. This is so you have a quick way to uninstall the temporary patch. Now go at 42/media of the Depraved Sense mod, and copy the actiongroups folder. Go back at the game's directory, and paste the actiongroups folder you copied at media. If you done it right you should notice that the character's body parts behave correctly. If things still get wrong, remember, make sure there are no nested folders. /ProjectZomboid/media/media <-- No, no. But keep the note, this is temporary until we wait for actiongroups to be properly introduced to mods, so in the meantime this is a necessary evil. If you intend on playing multiplayer after applying this patch, make sure to uninstall it with your vanilla backup! You can also uninstall it but deleting the actiongroups folder and verifying the integrity of your files. --- To install the mod, all you need to do is extract it into Project Zomboid's cache's mods folder (Not to be confused with the game's main folder). If you're on Windows, you can quickly get into the folder by pressing [WindowsKey + R] and inserting: %userprofile%/Zomboid/mods. On other OS's like Linux, you should find the folder directly in your root directory ~/Zomboid/mods. WARNING: Again, avoid nested folders at all costs! BAD: mods/pz-depravedsense-nsfw-main/pz-depravedsense-nsfw-main GOOD: mods/pz-depravedsense-nsfw-main If you did everything right, the mod will appear on your game's mod list upon starting. Enable the mod, and restart the game. This is to make Project Zomboid load a brand new armature for our genitals. Updating To update the mod it is HIGHLY recommended to delete the old version, and replace it with the new one. That way you avoid game breaking bugs. About Character Models Thanks to how Depraved Sense changes the model's own armature to be able to have animated genitals, belly inflation, or other extra parts. The models itself needs to be patched! Or else, you won't see any genitalia attached to your character. If you have a custom model that you wish to use, you might want to check and request for compatible models at: However if you with to make a patch on your own, you will need to first download the DepravedModels.zip. There, will be all the model files that Depraved Sense uses. But in order to know how to use the you will need to read our: Guide Document If you wish to use this framework to your own creations, you can follow our Documentation! ::Right here:: There you will find guides on how to create your own models to work along side Depraved Sense. It is also recommended to read the mod's own code to understand better how things work. If you need any help with you own endeavors or just want people to talk to, we have a **Discord** channel that you can choose to join. Code Source As mentioned before Depraved Sense is open-source! Anyone is welcomed to contribute to the project if they wish to. You can create merge request with your improvements through the dev branch. Support the dev. If you like where this framework is going, please consider in supporting the main developer of the mod! Making mods at this caliber is not easy to make considering the HIGH limitations of Project Zomboid. Your support will greatly incentivize that the development goes on. But be warned! You won't get much exclusivity aside from some previews, and immense gratification. You don't need to give a dime to use the mod, as it will FOREVER remain free and open-source, for everyone to use! Submitter Timerz Submitted 10/24/25 Category Other Games Requirements Install Instructions
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View File Sugar Cake - Sex and Animation Framework for Palworld Sugar Cake Animation Framework - Palworld Sex and Stats Framework Created and Maintained by : Michael aka "Spirit Shard" Discord - The Broken Chatbox - https://discord.gg/h3vB7S4FEw Website - https://www.spiritshard.com/ v (Donations! =^-^=) v SubscribeStar - https://subscribestar.adult/michaelpstanich Detailed Install Guide available in the support thread! What is Sugar Cake? (SCake for short) Sugar Cake Animation Framework is a sex animation and gameplay framework for Palworld focused on providing the baseline for adult content in Palworld. SCake allows animators to import their animations into Palworld, then animators and users can use those individual animations to create Animation Events (effectively entire scenes) for customized playback of complex animations. (More on this below) SCake also adds additional stat tracking to create dynamic stats that don't fit within the game's native structure (such as some naughty stats ^.-) as well as several gameplay oriented features which other modders can hook and replace for more dynamic systems. < - > Self Promotion < - > I'm never really great at asking for donations, but if you never mention it people may not even know about it! So here I am, letting you know I have a SubscribeStar! - https://subscribestar.adult/michaelpstanich (SCake is completely free with no paywalls, but Subscribers do get a special role on Discord and other benefits regarding other projects of mine!) If you can't help support the project financially, that's ok! I appreciate any little bit of help, whether that's just in giving feedback and bug reports, or by just sending a politely worded message! Notices! All versions of Sugar Cake from 0.5 DEV forward will require UniPalUI! SCake uses UniPalUI for the UI and input handling, without it technically SCake can still play animations and function but you may lack any meaningful way to customize or trigger animations depending on your configuration, and you won't get the on-screen adjustment UI and customizations or FreeCam support... (Just get UniPalUI ^-^ - https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI) Sugar Cake 0.6.19 TEST Changed the JSON Config format to SCML's format! Animation packs will need to update their packs with new JSON config files to function properly! Known Critical Issues Triggering animations isn't tested in every possible scenario, so if you start animations in weird conditions stuff may break! If you find something that breaks with anims, please report it so a work-around/fix/validation can be made for it! Framework Features List Custom Animation Player A fully custom Animation Player built with erotic animations in mind. The system allows animators and scene creators to define stages with automatic climax and post climax support. Users get access to various advanced settings to customize their experience with SCake to their preference! Custom JSON importer for Animations Sugar Cake features a fully customizable and dynamic way to import animations through JSON files which both animators and users can fully customize in any plain text editor! Create either simple Animation Events with easy to understand data, or go full scene master with advanced settings and crazy potential! (You can even share your customized events by sharing your own JSON file with others, all without ever needing to animate!) Integrations with UniPalUI for Custom UI, Input, and FreeCam Uses UniPalUI to implement a simple to use user interface for customizing settings and adjusting animations while also using UniPalUI's input functions for easy debug controls and FreeCam during animations! Also comes with a set of custom UI elements specifically tailored for SCake and its functions! Pal Stat Tracking Tracking for custom stats that can be used either by animations or through external mods using the SCake SDK called modules! SCake handles the rising/lowering and tracking without requiring any input from the user! Custom Sex Equips System for Genders While Palworld may only have Male/Female internally, with SCake's additional tracking and systems we can register more! SCake features an SEquip tags systems where instead of being stuck to pre-defined genders, characters can have specific Sex Equipment defined on their character for compatibility checking! Preference Settings May not sound like a big deal at first, but let's say you're not into a specific kind of animation or combination? Instead of having to sift through all your animations and manually disable/remove them, instead you can change your preference settings to block certain anims from playback! Full Persistence SCake has its own save system for additional data unique to the mod! These saves are in .json format (so you can edit them externally) and save per-world save! You can also use "Adjust Profiles" to customize how characters position during animations, and "Setting Profiles" to customize settings, and since these save as a JSON file like other saved data, they persist and are share-able! Palicious! Sugar Cake comes with a built-in gameplay module called Palicious! All gameplay affecting features are completely optional and disabled by default. Better yet, other modders can hook and even fully replace these systems for maximum capabilities! Radiant Experience : Grants EXP surrounding Erotic Scenes! Combat Submission : Offers chances for Erotic Scenes within combat with new Stability mechanic for the player. Combat Submission works for both the player, NPCs, and Pals!~ Lustful Engagements : Adds ways to start scenes by taking certain actions or for reaching certain stat values. Start a solo Scene and maybe a pal will notice... And more...! Oh, did I mention this is a Framework? We have an API and SDK! Provided along-side SCake is the SCake SDK as well as documentation on the various functions you can call within SCake. This allows you to create modules for SCake through Blueprints with all the powers UE5 provides! (May require a palworld modding kit set-up for proper use) No Generative AI! Sugar Cake and its first party dependencies contain no AI Generated code or assets! Sugar Cake is created with Human Skill and Creativity, to help other Humans express their Skill and Creativity! This also applies to the included animations, we make them 'the old fashioned way' with custom animation rigs and set-ups in Blender!~ (Though I wish I could afford a motion tracking setup... Q.Q) Inputs SCake uses UniPalUI for input handling. With the default bindings for UniPalUI v0.1DEV, use Shift+Y to open the menu and select "Sugar Cake Animation Framework" using the mouse to edit settings and preferences. ("With Debug" means "Enable Debug Options" which can be enabled in Sugar Cake's settings) Default Key Bindings... Shift+Y : Open UniPalUI menu for setting/preference adjustments Shift+K : View/control target's playing Animation Event Hold Shift+K : View/Control summoned pal's playing Animation Event R while viewing anim : Open Animation Adjust/Control Menu Hold J : Touch Self WASD+QE : Camera controls while viewing/controlling an animation and in Free-Cam mode --- Debug Controls (Enable in Settings) --- J with Debug : Select Self for Animation G with Debug : Select target for animation Hold G with Debug : Select summoned pal for animation H with Debug : Clear selected animation targets Hold H with Debug : start animation with selected targets Shift+[ with Debug : Increase Sex Heat of targets Shift+] with Debug : Decrease Sex Heat of targets Requirements UniPalUI - https://spiritshard.com/?mode=gamemod&view=Palworld_UniPalUI UE4SS (Experimental Latest) - https://github.com/UE4SS-RE/RE-UE4SS/releases/tag/experimental-latest How to install the SCake framework Note : When SCake is installed and running, a notification will show up on the top left part of the game screen, saying it's either installed (title screen) or running (in-game). Use this to determine if the mod has been installed correctly. Install UE4SS, only the official UE4SS releases are supported (Custom forks may not work properly or cause your game to crash) Install UniPalUI and ensure it's working properly Extract the Sugar Cake archive and from inside the folder for your platform (Either Steam or XBox), copy the Pal folder info your palworld install (Should merge with the existing Pal folder) [ + Ensure inside the UE4SS install, inside the "mods" folder, open the "mods.txt" and make sure "BPModLoaderMod" is set to 1 ] [ + If your game starts crashing after installing UE4SS, open the UE4SS-settings.ini file that is within the UE4SS install and set "bUseObjectArrayCache" to false, which may solve some crashing issues ] Note : Sugar Cake doesn't come with many animations, you'll want to install additional animation packs for a more complete experience How to install animation packs ~ For .json installs ~ Follow their provided instructions if they say where to install the .pak file, otherwise place this is in Pal/Content/Paks/~Mods Place the provided .json file in Pal/Content/Paks/~Mods/AnimConfig/ Now it should load in-game the next time .json animations are registered! (Note : Animations may not register while on the title screen, load into a save to see animations register) How to add and create animation packs For a full guide you can read it over on my website at https://spiritshard.com/?mode=article&view=2024-03-27_SCake_HowToMakeAnimsGuide or follow the links on our Discord! To add more animations you just need to (correctly) import the animations into UE5.1 with the correct file path (Content/Mods/YourModName), convert the animation into an animation montage (right click the animation sequence and it will show up in that list), ensure you do what ever edits are required for your montage/animation to look and function correctly (Remember for looping animations to open your montage, go to the "montage sections" tab, and tickmark where it should loop! If you have no sections, just click the 'default' checkbox and it will loop the full animation.). Once you have the animation montage you can export the .pak file and place it in ~mods, note the file-paths you had in UE5.1 as we'll need these to register the animation properly. Open the appropriate templates provided in the AnimJSON folder from SCake and enter in the correct metadata for your animation, delete any sections/data you're not using for your animation. (Note: You can check the "Sugar Cake - Metadata.txt" provided with SCake for a description of the parameters, the "_SCake_TemplateWithExplanations.json" has sections explaining each parameter and may be a good place to start reading while using other .json files as a reference to create your own) With your .json file complete, rename it to match your pack name and include it with your .pak when distributing your animation pack! I recommend testing the pack before distribution, so install it like any other pack by placing the .json file to the AnimJSON folder and adding the file name to the "_loadlist.json" file, then load up in-game and trigger the animations. Permissions / Usage Rights These Permissions and Usage Rights apply to all content related to the Sugar Cake Animation Framework, whether made by a first or third party. All content must be provided free of charge, with no paywalls or exchange requirements No paywalls, paid early access, subscription requirements, restricted access, premium versions, etc. Does not apply to source files used in the creation process not required for full and expected functionality Configuration/External files are freely available with no restrictions on edits or distribution Everyone is allowed to discuss, customize/edit, share, distribute/re-distribute, re-use any and all configuration files provided by any mod or user Everyone is allowed to reference any asset from any mod, package, or asset without restriction or retaliation This also applies to any templates or files that interact with the Sugar Cake Animation Framework provided by any mod or user Applies regardless of format/extensions/method Do not intentionally sabotage or perform malicious behavior Do not intentionally cause a user's save to break, user's game to brick, crash, or other malicious actions Do not intentionally cause another mod to stop functioning or overwrite their author information without permission Do not include or hide content, without warning, which may be harmful As a recommendation, please clearly label your content with descriptive names, tags, and IDs while separating different fetish content into different configuration files. This will allow users to customize what they see and interact with during the installation process and will prevent you from accidentally (or intentionally) hiding content which may cause psychological harm. Please be considerate of others in the community and how they may want to use your pack, not everyone will find a sudden surprise animation to be all that pleasant! Questions and Answers (FAQ) Question : I installed everything and it doesn't work! Answer : Install everything PROPERLY and it'll work! Read the install section carefully and follow things step by step, copying files isn't complicated! Also make sure you're not using Vortex mod manager, it can break your install and doesn't install mods like SCake properly! Question : Does SCake work in Multiplayer? Answer : Mostly, though things can be buggy! Use SCake only in consenting multiplayer servers/sessions! (Using SCake while joining a server without SCake support may cause issues) Want to implement more animations? Feel free to contact me or interact with our Discord! We're a community thriving on creativity and would be really glad to help! Submitter Spirit_Shard Submitted 05/28/26 Category Palworld
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Advanced Animation Framework View File What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Download Location & Instructions The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread. If anyone has any problems using Discord to get AAF, please inquire on: This Site. For the latest AAF version, news and information: Official AAF discord For NSFW user support with the TFM guide: TFM discord Donations If you are interested in supporting this project, you can donate through my Patreon page. Submitter dagobaking Submitted 04/06/18 Category Framework & Resources Requirements Fallout 4 1.10.163 OR Fallout 4 1.11.221, game version compatible F4SE & LooksMenu
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AAF_darthroman_creature_pack View File Latest version 1.1.4 available on my Patreon. Thank you to everyone who is willing to support my work. I'll also be posting updates here periodically. Thank you all. Discord On the eve of the game's 10th anniversary, I'm excited to present my animation pack, where you’ll find long-awaited content like Radstag animations, Radroach, and more. At the moment, each animation is a standalone looped scene and doesn't include branching stages. Possible glitches: There is possible minimal clipping, I tried to remove it as much as possible, but all this can also depend on your character settings. You can manually adjust it by going into the body morphs looksmenu and adjusting the genital sliders to your setups. Also make sure that the scale mod AAF_SCRS_from @lee3310 is installed and active, without it there will be no match. For correct animations with bloatfly update to the latest version of AAF_SCRS (I kindly ask you not to write me messages that in some scene something has popped out by 5 pixels.) in order to use the RadStag you can catch it in a cage or install this mod by eskanonen I can't say anything about compatibility with NAF, it's up to you, but there was solutions, just look on NAF pages For correct work with AAF Violate please check mod page Credits: This pack was made possible thanks to the work of many mod authors, the support of the AAF team, and many other contributors — thank you all for your work and help. Special thanks to: EgoBallistic Shadeanimator Rufgt Leito ZaZ and The ZeX Team Crazy Dagobaking IceStormNG Gray User BrainstormEpilog MaikCG lee3310 kziitd Holylokki Nharra Allnarta EngineGaming Vader666 maximusmaxy Ulfberto Indarello expired6978 Septfox SQr17 cormell eskanonen IceStormNG Maxie Straw Guest ✶Saya Scarlett ♥ Queen Succubus✶ Sorry if i forgot to mention someone. Special thanks also to the creator of the "CBBE-Futa-PonyBody-BodySlide" mod. I couldn’t find you to say thank you — thanks to your work, the Radstag has a mesh for penis. Hard requirements: ZaZ Extended Skeleton AAF Bad End Animation Pack (for particle effects!) Craftable Bad End Animation Pack (furniture build for some animations) AAF (versions tested and working 1.5.5, 1.7.2, 1.7.2.2, 1.7.4) UAP patch (for creatures genitals) LOOKSMENU (1.6.20 or 1.6.18 for game version 1.10.163) Soft Requirements: SAM (required tongue for correct animations with RadStags) AAF_SCRS (for correct scale) Animal Posing Framework (behaviors needed) FusionGirl Extended Facial Sculpting (for more facial controls) Bad Dragon Dildos 1.0.0 (for animations with craftable dildos) NSFW Sound Pack for sounds EAP patch need behaviors creatures to work correctly Installation: You can install the pack via mod managers or manually. Compatibility: This pack is built for Fallout 4 version 1.10.163.0. Work with NG version and AE if correctly installed all for them TFM. Body: I prefer FusionGirl (Body Gen, vagina morphs, 2 types genitals) 9.1 by @Indarello. But it's your choice Audio: Sounds are taken from @Ulfberto’s UAP pack. But this is much deeper, as it was passed down from mod to mod, thanks again to all the authors! Tongue: I used SAM tongue and maximusmaxy permission Rigs: ZaZ_AutoBounce_RIGs, Crazy_F4Animation_Rigs, my own setups Permissions: -You may use my animations in your mods, but please ask for permission first. -You may not charge for mods using my animations, except for voluntary donations. -You may not upload this mod or any mod using my animations to Nexus or Bethesda.net. Сhangelog: If you liked the mod and want to thank or support me, you can buy me a coffee on Ko-fi. https://ko-fi.com/darthroman Submitter darthroman Submitted 07/31/25 Category Framework & Resources Requirements
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Billyy's SLAL Animations (2026-9-4) View File These are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a separate pack for my 'original' old animations. Also a P+ patch for those users. Make sure to pick the correct version for your game. Once installed through your mod manager, you can select the packs you want from the fomod. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar. ***New in SLAL_Billyy_Animations v10.6*** Creature Animations Previews: Blog Post Human Animations Previews: Blog post Requirements: Sexlab Framework Sexlab Animation Loader Required for For Creatures, otherwise don't need: More Nasty Critters SLAL Edition Animated Beast's Cocks(ABC) For users Recommended: SexLab MatchMaker (just for easy sex starting if that's what you're looking for) Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu Update: It should be safe to update packs mid save with no adverse effects. 1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations) 2. Download and install new packs with a mod manager 3. Run FNIS and that’s it usually 4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them. ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either. 4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up. FAQ: ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.*** Q: My characters breasts stretch during some animations. A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup. Q: X creature's dick isn't animating during sex. A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix. You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Q: Can you make animations for Mudcrabs? A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have. Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: What is the 'Invisible Furniture Pack'? A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object. There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out. Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. Q: How do I use Gloryhole animations? A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim. Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts. Credits: Ashal - Sexlab Framework Factoryclose - Animated Beast Cocks Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire SirNibbles – 3ds Max Guide AnubiSs2167 – Rigs Pornphile – Rigs Leito – Rigs,Creature assets, Animobjects Kimy and Devious Device Team - Animobjects Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Powerofthree – Rune Animobjects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2026-9-4: SLAL_Billyy_Animations v10.6 Creature Furniture Invis Pack - Canine Table Cunnilingus Creature Humanoids Pack - Riekling 3p Missionary Spitroast Creature Misc Pack - Hag Raven Fly Missionary Human Pack - Doggy 6 Ass Up - Sideways 2 Human Gangbang Pack - 3p Squatting Service Previous Versions: Submitter Billyy Submitted 04/18/17 Category Animation Requirements Sexlab Framework, Sexlab Animation Loader, MNC SLAL Edition, ABC for users Special Edition Compatible Yes
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ZaZ Animation Pack 9.2 SSE - CBBE and UUNP - by XTH SSE View File ZaZ Animation Pack 9.2 - Skyrim Special Edition conversion !!! Script fix at the very bottom !!! ================================================================ !!! READ THIS FIRST !!! The file you download here is NOT the mod. It is a small text file with the download links. ZAP is 7.0 GB (CBBE) and 8.9 GB (UUNP) - far too large to host on LoversLab, so the archives live on pixeldrain. Download the file here, open the text inside, use the link for the body version you want. Same way the original ZAP is hosted. ================================================================ !! ZaZ Animation Pack 9.2 is NOT backwards compatible and cannot be used to satisfy a dependency on any version of ZAZ 8 !! (Thanks to Talesien for pointing that out) This is not my mod. ZAP was made by ZaZ, XaZ and t.ara over more than a decade. All I did was convert version 9.2 so it runs on Skyrim SE, and fix a handful of files that were already broken in the original. The original is here and you should look at it first: https://www.loverslab.com/files/file/23102-zaz-animation-pack-zap/ WHAT THIS IS ZAP is a framework and animation package. It does nothing on its own. It is a modder's resource: furniture, restraints, animations, poses and building kits that dozens of other mods depend on. Both body versions are available, same conversion, pick one: CBBE-HDT UUNP-HDT WHAT WAS CONVERTED 2002 .hkx 32-bit packfiles, Havok tagfiles and XML -> 64-bit 6548 .nif BS 83 -> BS 100 (CBBE, 6540 in the UUNP build) .esm already shipped as Form 44 - left untouched Every hkx and nif was checked after conversion. No failures, no truncated files. WHAT WAS FIXED ON TOP Four normal maps ship as 0-byte files in the original pack: Textures\ZaZ\002Wood\BedWood01_n.dds Textures\ZaZ\002Wood\nobleBedWood01_n.dds Textures\ZaZ\018Beds\BedWood01_n.dds Textures\ZaZ\018Beds\nobleBedWood01_n.dds Empty normal maps make the wooden beds render with broken lighting. Rebuilt from the diffuse textures beside them, so the relief follows the actual wood grain instead of being flat. Same format and resolution as the originals. Three leftover 0-byte working files were removed. Nothing references them - I checked every mesh and the plugin: Leggings_Heights222222.dds, Leggings_Heights2222222.dds, ps366F.tmp LEFT AS FOUND Two meshes are in Gamebryo 20.0.0.5 (Oblivion) format and cannot be loaded by any version of Skyrim. They were already dead weight in the LE release and I left them alone rather than decide for the authors: ...\ZaZ - Clutter\...\artrapspikepit01OBLIVION.nif ...\Zaz - Prison Pack\prisoncellchains01.nif REQUIREMENTS: A behaviour engine - any one of these: FNIS SE https://www.nexusmods.com/skyrimspecialedition/mods/3038 Nemesis https://www.nexusmods.com/skyrimspecialedition/mods/60033 Pandora (Recommended) https://www.nexusmods.com/skyrimspecialedition/mods/133232 XPMSSE skeleton (or your skeleton of choice) https://www.nexusmods.com/skyrimspecialedition/mods/1988 SexLab SE - listed as a requirement by the original mod. The links in the original readme pointed at the old Skyrim LE Nexus and no longer apply. The readme inside the archive has been updated. ADULT CONTENT WARNING (from the original readme) THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD. This mod may contain full nudity, BDSM, fetish and sexual content. Don't download it if that is not your taste or you are not allowed to. This is t.ara's work, not mine. The original page states that the content may not be used or redistributed without express permission. I have sent t.ara a message about this upload. She has not been active on LoversLab since September 2025 and the SSE version announced on her page has not moved since 2022, which is why this conversion exists at all. If t.ara objects, this comes down immediately - no discussion needed, just say the word. Same goes for any of the other authors in the credit list whose assets are in here. Do not make money with this content. That was t.ara's condition and it is a good one. ---------------------------------------------------------------- FIXES ---------------------------------------------------------------- Whipping Script There is a second download here, "Whipping Script Fix". It is a 22 KB patch, not another copy of the pack. Install it after ZAP 9.2 and let it overwrite, then run your behaviour engine again. It fixes the papyrus log spam from the whipping system - a property in zazWhp_NPCscript still asks for a class that was renamed away, so it never binds and the error repeats forever. Comes from the original pack and is in the LE version too. BODYSLIDE Fixed. See the separate download "BodySlide Update (CBBE)". The slidersets shipped with the CBBE slider list of the time, 55 sliders where CBBE SE has 137. The missing ones were exactly what heavy presets drive, which is why clothing didn't follow them. All 85 sets were rebuilt against CBBE Body Physics and refitted. Not perfect - a few parts are slightly stretched and some don't line up exactly. They work with modern presets now, which they didn't before. ---------------------------------------------------------------- KNOWN ISSUE - HDT CHAINS ---------------------------------------------------------------- Chains, cuff chains and the dangling jewellery don't move. They hang static instead of swinging. Inherited from the LE original. The meshes still carry the LE physics identifier "HDT Havok Path" where SSE needs "HDT Skinned Mesh Physics Object", and the physics configs are Havok packfiles from HDT-PE, which SMP can't read at all. So nothing ever gets attached. 114 meshes are affected - chains, cuffs, collars, ragdolls and the soulgem jewellery. Renaming isn't enough, every one of them needs a new SMP config, so I'm writing a tool for it. No date on that. Nothing breaks in the meantime, the items just don't swing. ZAP 9.2 SSE Whipping Script Fix.zip Submitter XTH SSE Submitted 09/01/26 Category Adult Mods Requirements A behaviour engine: FNIS/NEMESIS/PANDORA, XPMSSE skeleton, SexLab SE Regular Edition Compatible No Install Instructions Pick ONE body version, CBBE or UUNP. Do not install both. Install with Vortex or Mod Organizer 2. Activate ZaZAnimationPack.esm in your plugin list. Run your behaviour engine and let it patch. Run it again after every animation mod you add or remove. Not a light install - roughly 19 GB unpacked. Check your disk space before you start. Upgrading from the LE version: remove the old one completely first. Do not merge the two.
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View File File Name: Get Stripped! Again! File Submitter: bahow File Submitted: 14 Feb 2015 File Category: Sexual Content Requires: skse, fnis, skyui, fuz ro do-h Get Stripped! Again! Description Old Description Hi, new version of GetStripped is ready. It adds two new strippers to the Riften. They’re looking forward to strip you in various ways, or more if you’re unlucky (Only in daylight when the city is safe) Besides stripping events, there is also a new story going on. Again, you’ll get different outcomes and branches according to your choices in story mod. So, choose wisely, or you can find yourself in a more humiliation situation than getting stripped. I added a new “title” feature. So people can share their endings easiliy and without spoilers. More details are below. As the first version, I’ve added a lot of custom animations. All the animations are done by me. But don’t forget that I’m not an animation artist. Some animations ended up good, some ended up a bit lazy. But I bet my coin that you’ll find most of them original, since they’re all situation based and not reoccuring. I’m sure users played the previous versions are familiar with the concept. If you didn’t, you can check the old description. Currently all scenes in story mod are done. I also added a new steal/drop armor mechanic, but it’s locked right now because of bugs. I’ll unlock it later, when I solve the issues and release it as v2.1 with new mechanics. Also, I’m sure careful users will notice some downgrading from v1.1 in Whiterun content. The reason is, that I’ve lost some scripts from older version. I’ll add them again in future. So, for Whiterun content, v1.1 is the definitive one right now. In some of the public scenes, actor dialogue can be interrupted by vanilla NPC dialogue. What I mean is; subtitles getting overwritten by more current ones. Since there is no voice acting, this can be annoying and I cannot disable every non scene NPC. I recommend disabling in game subtitles during playing these scenes. Thanks to Fuz Ro Doh, this will disable the vanilla subtitles, but you will still see mod related subtitles. Do not use the mod on your main save and take a backup! (I don't like to call it a beta release, but that's what it is right now.) Installation I do not recommend manual installation. Other than that, just activate it by a Mod Manager. If you played any of the other versions you need a clean save! V 1.1 A few bug fixes. No new content. V 2.0 New Riften content. New Title Feature New Blush Vision Feature Some downgrades for Whiterun (see description) V 2.1 No new content. More stable mocking mechanic. New "General Cover" feature. New "Get Touchy!" feature. An experimental "Walkthrough". Additional scripts are added to some of the dialogues to catch your choices later on. Previous pathes are included. I don't think you need a clean save to install the new update, but making a clean save is always better. As always, make a backup of your save in case something goes wrong! Requirements SKSE (latest) FNIS (latest) Strongly Recommended: Fuz Ro D-oh (Without; dialogues will be too fast to read, also some scripts may not work) SkyUI (To modify the default options) XP32 Maximum Skeleton (For animations to line up correctly, I'm using XPMS-1-81) UNP (For best animation results, I'm using Base Main 1.2) Also your character should be female. Otherwise it would be awkward. Incompatibility Mods altering Whiterun and Riften Some movement mods are reported to prevent cover animations. I don't use many mods, so I'm not sure which mods can cause problems. In theory, this mods shouldn't be affected by other mods I can think of. Known Bugs Being a vampire may cause some issues. If you have any issues, please name them. In Riften, if both NPCs see at the same time, one of them can strip you even if you're stripped already. Strippers can fall to the water if you're close to the edges while they're stripping you. Sometimes stripping spells won't get recast, if strippers do nothing when they see you, just reload Riften/Whiterun by entering/exiting any building. Note: If you have the following issues: I'm not getting stripped or I'm not getting stripped more than one time, NPCs keep mocking me even after I'm dressed, can't trigger the guard; probably you have an unproper installation. To fix this you need a clean save. You also need a clean save if you have v1.0 installed and want to pass to v1.1. Same with v2.0. - While in Whiterun/Riften save your game and quit. - Deactivate the mod, wait a few ingame hours and create a new save. Quit the game again. - Activate the mod, load your latest save. - Test again. (Most of the time this happens when you install the mod manually, since you can miss some scripts or put a file in wrong directory. I recommend using a mod manager to install.) However, don't mistake the game mechanics of the mod with bugs or real issues. General Cover Feature Now your character plays cover animations whenever you unequip your body armor. For that to happen, you need to open your inventory and basically unequip whatever you're wearing in that slot mask. Cover animations won't occur if you're stripped by script and not by yourself to prevent possible conflicts with other mods. Feature is toggled off as default, so you need to enable it from MCM first. (This would conflict with other mods, that add a similar feature of course. Therefore, keep only one of them active per time.) Get Touchy! After you're mocked by an NPC, if you're close enough to them, they may not keep their hands off of you depending on your cover state. "Walkthrough" You can not see the walkthrough if you've started the story mod in the respective city to prevent possible conflicts within the mod. You need to use it while stripping events are still happening or you can get out of Whiterun/Riften. To be safe, only use it if you're not actively involved in a quest. I do not recommend using it, since it's better to find the titles yourself. Title Feature In the end of the mod, you'll get a title based on the ending you got. It'll update itself while you're playing. You can see it MCM. I'm really curious which scenes you'll get I'm sure someone will find them all eventually. But, please avoid giving major spoilers, or use a spoiler tag. On the other hand, you can share your titles freely, since that's the point of this feature. About Devious Devices If you are using Devious Devices (which I like a lot), and currently have some devices equipped, many animations will look ilogical with clipping issues. So, in this case, mod's events will not be triggered until you unequip them. You can ignore this option in MCM if you want though. If you're not using Devious Devices just toggle "Ignore Devices" option in the configuration menu. Mod Configuration Menu You can change some of the options here. I think they are self explanatory. Thanks for reading, I hope it works with minimal errors and you would enjoy (Again I don't recommend using it with your main save.) Special Credits HotGum: For the amazing artwork of version 2. Check his DeviantArt profile and blog ! Xluxlu: For sound effects and support! Credits Calyps for his Strapon assets. Fore for FNIS and detailed modder's documentation: Custom animations would be impossible to implement without this tool. I think it takes the biggest cake here. (Also for his additional support) xp32 for Skeleton, modders resources and tutorials: I used skeleton provided by xp32 and learned how to do animations by reading his tutorials. There was even an animation ready max file. Authors of SKSE for extended script functions: Nearly everybody uses skse today, I think no more explanation is needed. UNP body mesh: UNP is a great body mesh and it's best for my liking. Blends in with the animations (for me) better too. Nifskope: Basically I use nifskope everytime I export a custom mesh or add a modified vanilla mesh. Also for animated objects (especially in Riften scenes). SkyUI: For easy and user friendly mod configuring. (Also more practical and clean UI). Fuz Ro Do'h: It would be very hard to add many dialogue options without it. Recording an empty voice file and such. All LoversLab community for all of the support! Click here to download this file Submitter bahow Submitted 02/13/2015 Category Sexual Content Requires skse, fnis, skyui, fuz ro do-h Special Edition Compatible
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View File Ultimate Animation Pack Ultimate Animation Pack Elevate your RimWorld experience with a rich selection of sex animations for the RJW Animation Framework by c0ffee. This pack supports all vanilla body types (Male, Female, Thin, Hulk, Fat) and offers over 40 animations—from solo to group, consensual to non-consensual—seamlessly integrated into your colony’s storytelling. You can support me if you want 💫https://ko-fi.com/teacher_uap Features 40+ unique animations with multiple perspectives (2D side, bird's-eye view). Custom InteractionDefs for precise control over which animations are selected. Climax variations (Inside/Outside) plus condom animations for added realism. Solo and multi-participant animations to enrich every storytelling angle. Requirements RimJobWorld Rimworld-Animations 1.6 Follow all necessary setup steps on the LoversLab RimJobWorld page to ensure a smooth installation. Important: Always remove the old version of UAP from your Mods folder before adding the new version. Keeping both can cause errors! Optional (Highly Recommended) Sized Apparel Zero (Body Uncensor Mod) Note: Some animations feature breast movement/physics, which only appear if you have this mod installed. Mods Used in Preview Images If you like the look of the preview images, you can check out these additional mods: [NL] Facial Animation - WIP Vanilla Textures Expanded - [NL] Facial Animation Sized Apparel Zero (Body Uncensor Mod) Tailor these animations to fit the narrative of your colony, and enjoy a deeper, more immersive RimWorld experience! For more information about the available animations and detailed notes, please visit GitGud. Submitter Teachers Submitted 12/02/24 Category Rimworld
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View File Before we start: Alpha Software - this mod may destroy your machine, ruin your life or bring about global nuclear Armageddon. YOU HAVE BEEN WARNED. Modders' Resource. No Normally playable content. This is a sex framework, meaning that it doesn't add content itself but rather makes it easier for other modders to add content. Limited Functionality. This is a quick and dirty adaptation of Crazy6987's sex gun into a format more easily used by modders. Compared to Sexout or SexLab, this is severely lacking in features. On the other hand, it has all sorts of advantages over nothing at all. Just, let's keep expectations realistic to start with. Upgrading from 0.0.1: Delete the old BSA2 archives! One of them has been renamed as four_play - Main.bsa2 as per the convention. The other one, the textures archive, has disappeared altogether since I'm not adding any textures. Delete the Data/Scripts/four_play folder as well. What It Is A sex animation framework based on Crazy6987's sex animations. Installation Use the mod manager of your choice. Or just copy the archive contents into Fallout 4\Data. There's no installers or wizards to worry about. Software Demo Open the console and type "coc 4test" to get to the test cell. The terminals there have some information and some test options that can double as demo scenes. How to use it The source is included in the archive, and that's probably your best documentation. Briefly however: The module name space is "four_play" and the main quest is four_play:Main There are two entry points for the module: four_play:Main.four_play and four_play:Main.four_play_main. Umm... I could have probably used a little more imagination in some of those names... Nevermind. four_play:Main.four_play(actor a0, actor a1=None, float duration=30.0) This takes two actors, picks a random two person animation and starts it going for 30 seconds. You can override the time with the duration flag. If a1 is None, a solo animation is chosen for a0. This function tries to make sure there's a male actor in the male role (all current animations are solo or m/f) and will swap a0 and a1 to make that happen. There are also a couple of parameters that probably shouldn't be there. "happy" is supposed to set a happy expression on the actors faces. I forgot about it until I came to write this. "start_mark" is a marker that can be used to position a0 before sex starts. This is implements but broken, so don't use it. function four_play_main(Actor a0, Idle i0, Actor a1=None, Idle i1=None, keyword arch0=none, keyword arch1=none, objectreference start_mark=none, float duration=30.0) This is a lower level function. Actors a0 and a1 are used in the male and female position respectively, So if you want your female PC to ream Kellogg with a strapon, this is the one to call. Both idles are specified separately, and in principle can take any animation supplied. The Arch parameters are facial animation archetypes intended to change the expression, duration is how long the animation lasts and start_mark is broken and should not be used. When either of these functions are called, the a1 actor is moved next to a0 and the idles are started. Actors are stripped and re-dressed - usually, anyway. Callback The mod sends a custom event called animation_over with the two actor as arguments. This should let you pick up control after an animation ends. There doesn't seem to be a way to raise a custom event on another form., so there's no way to register for events from an actor - you'll need to make sure the event you get is for the actors you expect. Known Issues No control of a running scene: You can't change the animation, restart, reposition or any of the cool sexlab features most of us are used to. Single Stage Only: Only one simple loop is animated. There's no syncing of animation, no multi-stage animations just one loop. Ground Pounder Weirdness: The "ground pounder" animation has the female floating about three foot off the ground for some reason. Seems to be an issue with the animation. Maybe. Survival Options, v1.62. This mod has an inventory item that saves the game in Survival Mode. It seems to conflict with the mod for some reason. And probably thousands more - I'll update the list as I remember them (or am reminded!) Custom Races Custom races need to be registered from a script. I've made this as easy as I can: race property my_race auto; ...four_play:Main.register_race(my_race) Troubleshooting Guide I can't get to the test cell! The test cell is just a cell like any other interior location in the game. You got there by typing coc 4test from the console. If you can't get there, it almost certainly means the mod isn't loaded. Check your mod manager and make sure the esp is selected. Stripping isn't working! As of 0.0.4 stripping uses F4SE 0.3.0 So make sure that's installed and up to date. No, really! Stripping isn't working! Turns out there's a known bug in F4SE 0.3.0 where the GetWornItem function doesn't work right unless Papyrus loads debug information. So do the following: Edit %USERPROFILE%\Documents\My Games\Fallout4\Fallout4Custom.ini. Add the following if absent: [Papyrus]bLoadDebugInformation=1 Those of you who found that stripping started working when you enabled logging - this is why. Which means you can disable the logging if you wish so long as you keep the two lines above. The GetWornItem bug is expected to be fixed in 0.3.1 which is currently under development. F4SE is installed and up to date, I'm loading debug information and there's still no stripping F4SE 0.3.0 also modifies some of the vanilla scripts. In particular Four-Play's stripping code needs the F4SE version of Actor.pex. The easiest way to ensure you're using this is to copy the data folder from the F4Se archive. It's easy to overlook this since the install instructions that come with F4SE 0.3.0 are out of date and don't mention this step at all. Stripping isn't working, I tell you! A lot of people have reported that enabling papyrus logging fixed their stripping issues. That probably means I need a wait or two somewhere in the code. Meanwhile, enabling logging seems to be a practical workaround. See "If All Else Fails" for how to do this. Animations Aren't Working Check you have the animations installed. Installing Crazy's Gun Mod will do the job, and you can check that the animations themselves work with Crazy's gun. If that works, go to the test cell (see above) and use the terminals to see if you can start animations that way. If the test cell works, then the problem is likely with a mod calling Four-Play. If it doesn't I'll need to look at it. If All Else Fails There's a lot that could go wrong and a lot of cases that I almost certainly haven't considered. If it's still not working the best way to proceed is to give me a log file to look at. To do that: Follow the instructions here start up a game session coc to the test cell. try and start an animation leave the game edit the log file in notepad post the contents to pastebin.com submit the pastebin page - this will give you a new web page with your pasted log file as its contents post the url of the new pastebin page here along with a description of the problem Dependencies: F4SE: Now needed for stripping. Crazy's Animation Gun: At the time of writing, Crazy hasn't signed in since before I started on this exercise. As such I've not been able to get his permission, so I don't feel comfortable bundling his animations. So you need the mod installed. You shouldn't need the esp loaded if you don't want it. NSFW Strap-on dildo for FO4: Optional. If loaded and if a female actor is in the aggressive role, Four-Play will try and soft-load the strapon. I haven't really had a chance to test that yet, so it may not work. Submitter DocClox Submitted 04/01/2017 Category Animation Requires F4SE, Crazy6987 - Sex Animation - Gun Version
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Version 1.0.1
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ZaZ Animation Pack 9.2 - Skyrim Special Edition conversion !!! Script fix at the very bottom !!! ================================================================ !!! READ THIS FIRST !!! The file you download here is NOT the mod. It is a small text file with the download links. ZAP is 7.0 GB (CBBE) and 8.9 GB (UUNP) - far too large to host on LoversLab, so the archives live on pixeldrain. Download the file here, open the text inside, use the link for the body version you want. Same way the original ZAP is hosted. ================================================================ !! ZaZ Animation Pack 9.2 is NOT backwards compatible and cannot be used to satisfy a dependency on any version of ZAZ 8 !! (Thanks to Talesien for pointing that out) This is not my mod. ZAP was made by ZaZ, XaZ and t.ara over more than a decade. All I did was convert version 9.2 so it runs on Skyrim SE, and fix a handful of files that were already broken in the original. The original is here and you should look at it first: https://www.loverslab.com/files/file/23102-zaz-animation-pack-zap/ WHAT THIS IS ZAP is a framework and animation package. It does nothing on its own. It is a modder's resource: furniture, restraints, animations, poses and building kits that dozens of other mods depend on. Both body versions are available, same conversion, pick one: CBBE-HDT UUNP-HDT WHAT WAS CONVERTED 2002 .hkx 32-bit packfiles, Havok tagfiles and XML -> 64-bit 6548 .nif BS 83 -> BS 100 (CBBE, 6540 in the UUNP build) .esm already shipped as Form 44 - left untouched Every hkx and nif was checked after conversion. No failures, no truncated files. WHAT WAS FIXED ON TOP Four normal maps ship as 0-byte files in the original pack: Textures\ZaZ\002Wood\BedWood01_n.dds Textures\ZaZ\002Wood\nobleBedWood01_n.dds Textures\ZaZ\018Beds\BedWood01_n.dds Textures\ZaZ\018Beds\nobleBedWood01_n.dds Empty normal maps make the wooden beds render with broken lighting. Rebuilt from the diffuse textures beside them, so the relief follows the actual wood grain instead of being flat. Same format and resolution as the originals. Three leftover 0-byte working files were removed. Nothing references them - I checked every mesh and the plugin: Leggings_Heights222222.dds, Leggings_Heights2222222.dds, ps366F.tmp LEFT AS FOUND Two meshes are in Gamebryo 20.0.0.5 (Oblivion) format and cannot be loaded by any version of Skyrim. They were already dead weight in the LE release and I left them alone rather than decide for the authors: ...\ZaZ - Clutter\...\artrapspikepit01OBLIVION.nif ...\Zaz - Prison Pack\prisoncellchains01.nif REQUIREMENTS: A behaviour engine - any one of these: FNIS SE https://www.nexusmods.com/skyrimspecialedition/mods/3038 Nemesis https://www.nexusmods.com/skyrimspecialedition/mods/60033 Pandora (Recommended) https://www.nexusmods.com/skyrimspecialedition/mods/133232 XPMSSE skeleton (or your skeleton of choice) https://www.nexusmods.com/skyrimspecialedition/mods/1988 SexLab SE - listed as a requirement by the original mod. The links in the original readme pointed at the old Skyrim LE Nexus and no longer apply. The readme inside the archive has been updated. ADULT CONTENT WARNING (from the original readme) THE ZAZ-ANIMATION-PACK IS A FULLY ADULT ORIENTED MOD. This mod may contain full nudity, BDSM, fetish and sexual content. Don't download it if that is not your taste or you are not allowed to. This is t.ara's work, not mine. The original page states that the content may not be used or redistributed without express permission. I have sent t.ara a message about this upload. She has not been active on LoversLab since September 2025 and the SSE version announced on her page has not moved since 2022, which is why this conversion exists at all. If t.ara objects, this comes down immediately - no discussion needed, just say the word. Same goes for any of the other authors in the credit list whose assets are in here. Do not make money with this content. That was t.ara's condition and it is a good one. ---------------------------------------------------------------- FIXES ---------------------------------------------------------------- Whipping Script There is a second download here, "Whipping System Fix". It is a 1 MB patch, not another copy of the pack. Install it after ZAP 9.2 and let it overwrite, then run your behaviour engine again. It fixes the papyrus log spam from the whipping system - a property in zazWhp_NPCscript still asks for a class that was renamed away, so it never binds and the error repeats forever. Comes from the original pack and is in the LE version too. BODYSLIDE Fixed. See the separate download "BodySlide Update (CBBE)". The slidersets shipped with the CBBE slider list of the time, 55 sliders where CBBE SE has 137. The missing ones were exactly what heavy presets drive, which is why clothing didn't follow them. All 85 sets were rebuilt against CBBE Body Physics and refitted. Not perfect - a few parts are slightly stretched and some don't line up exactly. They work with modern presets now, which they didn't before. ---------------------------------------------------------------- KNOWN ISSUE - HDT CHAINS ---------------------------------------------------------------- Chains, cuff chains and the dangling jewellery don't move. They hang static instead of swinging. Inherited from the LE original. The meshes still carry the LE physics identifier "HDT Havok Path" where SSE needs "HDT Skinned Mesh Physics Object", and the physics configs are Havok packfiles from HDT-PE, which SMP can't read at all. So nothing ever gets attached. 114 meshes are affected - chains, cuffs, collars, ragdolls and the soulgem jewellery. Renaming isn't enough, every one of them needs a new SMP config, so I'm writing a tool for it. No date on that. Nothing breaks in the meantime, the items just don't swing. ZAP 9.2 SSE Whipping System Fix.zip -
Bimbo Demeanor View File Animations, mainly from Gunslicer, which play when the player or actor is afflicted with the corruption curse from the Bimbos of Skyrim mod. Hard Requirements Open Animation Replacer Bimbos of Skyrim (CustomComments.esp)(required after 1.3.4, the esp uses a global value from BoS to fix an animation issue) Soft Requirements Sexlab Aroused If you choose not to use these mods, you'll have to configure your own conditions for the animations, you could also just use Gunslicer's mod instead here - https://www.nexusmods.com/skyrimspecialedition/mods/126100 To edit the animation conditions press Shift + O To preview animations on an actor or player, select them from the console, and the preview button will appear in the animations tab inside the submod. The idles are divided into the following submods, these play for bimbos and depend on arousal: presenting - Arousal is low and the bimbo is mainly interested in showing off her assets. below 25% arousal wiggleeager - The bimbo's arousal starts to make her feel a bit more excited, giddy and playful. between 25% & 50% arousal wigglesensual - The bimbo has started to focus more on advertising her sexuality. between 50% & 75% arousal selfcaress - The bimbo has taken to caressing herself to ease arousal and also advertise her needs. above 75% arousal masterbait - The bimbo has lost control and actively masturbates when idle. at 100% arousal Soliciting - On high arousal and while talking to npcs, the bimbo actively asks for sex emotively. at >=75% arousal celebrating - these play only for bimbos regardless of arousal and while in a cleared cell which is when a dungeon is completed. looting - bimbos will lean over when searching containers (you'll need a mod to unpause menus) walkruncity - subtle walk/run animations specific to towns for bimbos walkrunworld - subtle walk/run animations specific to non towns for bimbos walkrunbalance - The bimbo will put out her hands for balance when standing on stairs or some slopes idlesnormal - these play for non bimbos regardless of arousal. i chose the tamest animations for women of the bunch. might later add more to fit the sight of a strong nord woman. naked - non full bimbos or tonic drunk bimbos will be shy when naked or wearing slutty clothes. GSanimations - Weapon & movement animations don't use arousal conditions, these turn on when the player is bimbofied. Visual guide for the Gunslicer animations used in this mod or just use the oar previewer in game. Non-standing animations were excluded. https://www.loverslab.com/blogs/blog/1986-gsposes-visual-guide/ Patches The SlSurvivalPatch in the downloads section makes this mod use conditions compatible with sl survival cum addiction instead of the corruption curse from bimbos of skyrim. Thanks to ohsnapdragon. Recommended mods Bimbos of Skyrim Immersive Hair Growth and Styling BimboSkin Conditional Expressions - Subtle Face Animations Conditional Expressions Extended Alternate Conversation Camera No Furniture Camera True Directional Movement Brastia Exhausted Idles Skyrim Souls RE (unpauses menus) Change Log Submitter savage Submitted 08/24/2024 Category Adult Mods Requirements https://www.nexusmods.com/skyrimspecialedition/mods/92109 Regular Edition Compatible No Install Instructions
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Animated Beast's Cocks(ABC) For users LE / SE
factoryclose posted a topic in HDT Physics - Downloads
Animated Beast's Cocks(ABC) For users LE / SE View File Animated Beast's Cocks ABC - For users LE / SE BakaFactory's ABC HDT Patch !Warning! The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework) Description Think about it. Didn't you ever be bothered when you look at those dead dicks and thought 'It would be good to see them moving though.'? Surprisingly, there haven't been any attempts to make a significant change in creatures' rigging compared to humans'. It was so dissapointing and made me so discouraged to look at those stony and plastic-like penises that I couldn't help but make them come to alive! I wanted natural, realistic but also subtle and fundamentally improved animations for a long time. I searched up for an answer, and now... I think I find it.. I present you my moving fellas. Or should I put this term as 'Animated Beast's Cocks'? So What does it do? Will it make their dicks movable with this? That's correct but also not precisely. You cannot move their dicks only with this one. It's nothing like SOS. It's not gonna automatically move, detect and align their dicks like a highly advanced A.I. No! You should wait till the animators including me do their job, which means without editing animations, the dicks won't be moving. Don't worry. I already had them noticed. Just wait with patience. Requirement(LE) XPMSE HDT-PE with Collision Settings Any body mesh with physics(UUNP HDT, CBBE HDT) MNC LE - SLAL Creature animations and its requirements Fully Compatible Mods UUNP TBBP Vagina Body(It is also called CUUNP) BHUNP 3BBB CBBE 3BBB Requirement(SE) XPMSE Any body mesh with physics HDT-SMP with Collision Settings MNC SE - SLAL SE Creature animations and its requirements If you're a modder and do know how to animate things, you should check this one out! My HDT xml setting is for UUNP users. If you are using COSIO, why don't you check it out? Load Order Do not let other mods overwrite the mod. The mod is currently being updated considering other mods. You don't have to worry about conflicts. Special Thanks to MadMansGun for his wonderful job on MNC and texture works 9204 from Team TAL for technical 3ds Max Rigging Support(HDT) - 제 꼬추 스승! Groovtama - XPMSE modder for technical advice Majormodder for remodeling rieklings 이하은(Ha-eun) for reshaping meshes. 이하은 NambuOne! Submitter factoryclose Submitted 11/20/2018 Category HDT Physics Requires Special Edition Compatible Yes- 2227 replies
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(AAF) Bad End Animation Pack View File AAF Bad End Animation Pack v01.05 (1.03 also available for download) (2025/01) I have no further plans to work on this (working on Starfield, maybe Baldur's Gate 3). If another user is interested in taking this over to add features, PM me. Credits: Shadeanimator, for the indispensible FO4 animation tutorials. Dagoba King, for all his amazing work on AAF. EgoBallistic, for a lot of beta testing, troubleshooting, and work on the AAF XML files. SAC, for the gallows meshes and textures Zaz, whose fluid nifs and textures I have included. Updates: 1.05 - fixed broken AAF files 1.04 - added still poses for modders to use 1.03 - stable release (still available for download) 1.02 - added textures for Zaz fluids Summary: This is a pack of furniture based 'bad end' animations. Each of the following furnitures has an animation series that goes with it: Gallows Impaling Pole Strangling (Garrote) Pole Reclamation Chair (electrocution) Machine themed Chair (electrocution) The animations should work with either male or female actors, though there may be some oddities with male actors (clipping, things may not be in the right places, etc). For each furniture, the AAF files have individual animation stages, or a sequential animation that plays a series of stages in a particular order. Note that, by itself, this mod doesn't do much (since you can only trigger the animations when you're near the furnitures). You'll need to find other mods that incorporate the content in an immersive way (or you could go to aaBadEndTestCell, which is a room that I used for development testing). Requirements: This pack requires AAF and Fallout 4 (surprise!). If you want sound, it requires my NSFW pack. https://www.loverslab.com/files/file/7748-nsfw-sound-pack/ Permissions: You are free to use any of the animations and files in this pack, with the following conditions: - Do not post them to sites outside of LL without asking me. Basically, don't be that person who puts this up on Nexus or Bethesda.net... - You cannot charge for mods that contain these animations. If you have an optional payment, that's fine, as long as users who don't pay get the same functionality Install directions: Copy the files into your /data/ folder. To uninstall, delete the files you copied. At present, the animation pack contains no scripts or anything else that should cause problems when added to or removed from an existing game. The pack includes some of Zaz' fluids, so if you are asked to overwrite those files, don't (it shouldn't cause any problems if you do - the files should be identical, but if at some point in the future Zaz release's an even better version, you shouldn't replace it with what's in this pack) Future Plans, Notes: None really. I may add more ends if I get ideas. If bugs come up, I'll try to get around to fixing them. If someone wants to mod this so you can build the furnitures in the workshop, go for it - you can either release that as a separate esp that depends on this one, or send me back an edited copy and I'll credit you. Just please don't release a fork of this mod without asking. I've left 'armor' versions of the meshes in the esp. There were some bugs associated with using them, and I'm expecting other modders to use the meshes that have been set up as furniture. There shouldn't be any dirty or off-topic edits in the esp, but I did change the sound output model for Mono1500 to include vibration. If that bothers you, it's easy to load the esp up in FO4edit and delete that change. If that bothers a lot of people, I can release a fork without it. Submitter Gray User Submitted 01/26/2019 Category Framework & Resources Requirements AAF, NSFW Sound Pack
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These are my collections of animations for Skyrim. All the files are packed into 2 fomod install packages for both LE and SE. There is also a separate pack for my 'original' old animations. Also a P+ patch for those users. Make sure to pick the correct version for your game. Once installed through your mod manager, you can select the packs you want from the fomod. If you enjoy my works please consider supporting me on Pixiv Fanbox or SubscribeStar. ***New in SLAL_Billyy_Animations v10.6*** Creature Animations Previews: Blog Post Human Animations Previews: Blog post Requirements: Sexlab Framework Sexlab Animation Loader Required for For Creatures, otherwise don't need: More Nasty Critters SLAL Edition Animated Beast's Cocks(ABC) For users Recommended: SexLab MatchMaker (just for easy sex starting if that's what you're looking for) Installation: 1. Download and copy files from each individual folder you want into skyrim data, or use a mod manager to install and then tick the boxes for which packs you want in the fomod upon installation (don't forget to tick the 'animobjects' option if you want objects). 2. Run FNIS 3. Register animations in SLAL's MCM menu Update: It should be safe to update packs mid save with no adverse effects. 1. Uninstall old pack(s) from mod manager (all animations are included in each update, you only ever need the latest version of a pack to have all the animations) 2. Download and install new packs with a mod manager 3. Run FNIS and that’s it usually 4. Go in-game and open the SLAL MCM menu, then choose the animations and ‘register’ them. ---On rare occasion I will update an existing animation registration names (shorten them to decrease fnis stress). In these cases if you already have the renamed animations registered in SLAL in an active save file you’ll want to do a clean animation registration. You’ll know if you may need to do this step if you encounter a specific animation where both actors don’t animate, but all others seem to be okay. Otherwise it won’t negatively affect anything and this step can be skipped. If you’re starting a fresh save/SLAL registration then this won't be an issue either. 4b. Go into the SLAL MCM > General Options > Disable All > Rebuild Sexlab Anim Registry > Wait, then re-enable and register all the animations you want again as you normally would when first setting up. FAQ: ***Note: Please don't message me directly for basic troubleshooting, I usually won't respond if it's a question that's been asked multiple times before in the thread.*** Q: My characters breasts stretch during some animations. A: You'll want to make sure you're using a recent version of XP32 skeleton. Make sure the skeleton .nifs are also not being overwritten by other mods. Factoryclose added some bones into the new versions that in theory improve the experience and give animators more bones to utilize. Not ever animator uses them, hense why it may just be my animations you're expeirencing issues with. It could also be caused by odd/old physics setup. Q: X creature's dick isn't animating during sex. A: You'll need to have Factoryclose's Animated Beast Cocks (ABC) mod for it to work. Make sure to follow install instructions and have it overwrite everything. Q: Can’t start animation with specific creature (usually newer creatures, Canines, Dwemer bots, Dragon Priest, Chaurus Hunter, specific Spiders). A: Make sure you have latest More Nasty Critters SLAL Edition installed, and then in the SLAL MCM, disable all animations, then “rebuild sexlab animation registry”, and then enable all your animations again and click “register animations”. Q: Creatures get stuck in sex animation after it ends (Spiders, Slaughterfish, Rabbit). A: Some king of bug with custom behaviors perhaps. I believe Ed86 found a solution for at least the spiders, which you can find download and instructions here. For any other creatures you’ll be stuck with the tedious manual work-around: open up console with ~ > select the bugged creature > type “disable” then enter > type “enable” then enter. This more or less re-spawns the creature back in a mobile state. Q: I CTD on load after installing mod. A: Most likely case is your save is hitting the string limit. Unfortunately just because FNIS lets you install all those animations, doesn't mean your game can handle them. You can try removing animations, or try installing this mod; Animation Loading Fix. You can also manually edit the SLAL source files to manually remove animations you don't want. Sexlab Animation loader Guide Q: Can you make animations for Mudcrabs? A: To the extent of my knowledge mudcrabs will frequently break out of their sex animation to play an idle and then never return to the sexing. So mudcrabs are very impractical with all the issues they have. Q: Can you convert X creature animation to work with Y creature. A: No. Some creature skeletons may look similar, but often they are shaped differently, so it is by no means an effortless process. Q: What is the 'Invisible Furniture Pack'? A: Not to be confused with the regular 'Furniture Pack', it's a separate pack with different animations that are designed with specific objects in mind (IE a bed, or a wall), but they don't spawn an object. It's up to player to somewhat preemptively choose to use one of these animations and align your actor accordingly. It's a bit more tedious, but is more flexible in fitting into your scene. Objects can have different collisions, so not all objects will give same mileage. However they're intended to work by directly facing the object when the sex scene is starting and it should align itself more or less with the object. There are also some other mods that add some furniture detection to sexlab that might make these work too, but I’ve not really tested them out. Q: No animobject appears for the furniture DD pack? A: It requires having the resources from Devious Devices isntalled, but the esp/esms don't need to be active. Q: How do I use Gloryhole animations? A: They start like any other animation. Fomod has 3 options to use for the gloryhole shack with different door variations. They’re just big animobjects that popup during animations, not a special object to find in sitting around in Skyrim. Q: What is the difference between and 'SLAL_Billyy_Animations' 'SLAL_Billyy_OriginalAnimations'. The 'OriginalAnimations' (see mod details for list) includes my older animations formerly know as 'creatures1' and also my legacy wolf pack. It was separated to save bandwidth as I never add to those packs so no reason to constantly redownload + keeps file size lower to allow for hosting on here. The standard 'Animations' pack includes all my more recent work that continues to be updated. They can be installed together if you want both sets of animations. No conflicts. Credits: Ashal - Sexlab Framework Factoryclose - Animated Beast Cocks Orxx - Sexlab Animation Loader Dentarr - More Nasty Critters MadMansGun - More Nasty Critters SLAL Edition and assets/animobjects + Support god and sanity saver extraordinaire SirNibbles – 3ds Max Guide AnubiSs2167 – Rigs Pornphile – Rigs Leito – Rigs,Creature assets, Animobjects Kimy and Devious Device Team - Animobjects Shocky – Bone Table, Chaurus cage, WoodenPony, Creature Dildo Objects Powerofthree – Rune Animobjects Stroti – Outhouse assets Xaz, Zaz – Furniture objects Wenderer – fomod Creation Tool Changelog 2026-9-4: SLAL_Billyy_Animations v10.6 Creature Furniture Invis Pack - Canine Table Cunnilingus Creature Humanoids Pack - Riekling 3p Missionary Spitroast Creature Misc Pack - Hag Raven Fly Missionary Human Pack - Doggy 6 Ass Up - Sideways 2 Human Gangbang Pack - 3p Squatting Service Previous Versions:- 16 reviews
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3BBB (CBBE) Conversion - AAF Animated Fannies View File AAF Animated Fannies - 3BBB (CBBE) Conversion by Alcater Ah, I See You're a Man of Culture As Well We now have a brand new 3BBB Discord Server More 3BBB (CBBE) Conversions here The Bodyslide Preset i used here Features: Conversion of CBBEVaginaMorphs to 3BBB for CBBE. Only replaces CBBEVaginaMorphs with the 3BBB conversion of that body. Requirements: AAF Animated Fannies AAF 3BBB Physics (CBBE) BodySlide Installation: Download and install AAF, AAF Animated Fannies and 3BBB for (CBBE) and their requirements Download and install this mod and overwrite if necessary (load after AAF Animated Fannies) Open BodySlide and Check Build Morphs then Batch Build everthing and select "CBBEVaginaMorphs" as the Nude Body Enjoy Support the original AAF Animated Fannies mod by Jahem_kinkaid and vinfamy If you have trouble getting 3BBB to work have a look into the Guide to 3BBB Permissions: You can NOT post this mod or any of its parts (including any derived works) outsides of LL without my explicit permission. You can NOT incorporate any of my code in any for-profit project (Donations/Patreons are fine as long as they are strictly voluntary and don't offer the donor any tangible advantage over non-donors) You can NOT incorporate any of my code in mod that's going to be uploaded to Bethesda.Net and/or made available for consoles in any other way. You can NOT use any of my code in a closed source project. No exceptions, ever. No need to ask for permission either. I won't give it. Even in my wildest dreams I can't think of a good reason not to publish a mod's source code. You can NOT publish a fork of this mod (as in using it as a base for a project offering similar functionality) without my permission. That includes porting it to other platforms/games. You CAN otherwise use my code for your own projects as long as you include all source code with your distribution and allow others to use your own code in a similar fashion. And give proper credit where it's due. All above rules still apply! Credits: AAF Animated Fannies by Jahem_kinkaid and vinfamy BodySlide by ousnius and Caliente Caliente's Beautiful Bodies Enhancer by ousnius and Caliente OCBP for Fallout 4 by takosako 3BBB (CBBE - TWB) by SQr17 CBBE Outfit Helper Reference Suite by SQr17 Submitter Alcater Submitted 05/21/2022 Category Sex Effects Requires AAF Animated Fannies, AAF, 3BBB
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View File TETHER - Hand-Holding for Followers An SKSE plugin for Skyrim SE / AE that implements continuous follower hand-holding: a hand connection that survives walking, running, and terrain movement without breaking. Built on a combination of a Havok ball-and-socket constraint and kinematic position control. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ On AI use ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Most of this plugin's code was generated by Claude Code (Anthropic). The author (KEI997) handled: - Spec decisions, prioritization, trade-off calls - In-game testing and bug reports - Pointing the AI at specific reference mod sources ("read this, use as reference") - Reviewing and accepting/rejecting generated code - SSEEdit ESP construction, Papyrus compilation, OAR animation authoring All reference sources the AI read are publicly-licensed. Per-feature attribution is listed in the GitHub README: https://github.com/Kei-BWV997/TETHER If any listed author objects to their source being used this way, please contact and I will rework the affected feature or adjust the credit. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Features ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - One hotkey to engage / release the hand-hold (default H, works with both keyboard and Xbox controller) - While tethered, hands are physically bound via a Havok ball-and-socket constraint (the palms actually stay stuck together, not just visually near each other) - The follower is kept directly behind the player via KeepOffsetFromActor - While tethered, the player's max movement speed scales with distance to the follower — try to sprint away and you'll automatically be slowed down to a speed the follower can match (natural since you're literally holding their hand) - Custom OAR conditions let you swap in dedicated tether animations ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Animation status in v1.0.0 ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Only ONE pattern currently has an authored motion: player-male (the puller). The other three folders (player-female, follower-male, follower-female) exist as empty structure — they contain only the OAR config.json, no .hkx files. Actors matching those conditions will just play vanilla locomotion while tethered. The plugin ships this structure so users can drop their own .hkx into the correct folder to enable that pattern, or wait for future updates / a community animation pack. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Known issues ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Sometimes on engage, the follower doesn't start moving to the tether position. Workaround: release, walk a few steps away, then re-engage. Cause not yet identified. - Third-person only (no first-person support) - One active tether at a time (no multi-follower) - Doesn't work while a weapon is drawn (deliberate — releases on draw) - Very rare CTD possible if an actor's state changes at an unfortunate moment (auto-release handles the common cases: cell change, save load, weapon drawn, etc., but edge cases remain) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ MCM options ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ - Toggle key rebind (keyboard + gamepad) - Follower offset position, Follow / Catchup radius - Elastic tether curve (ideal/slack distance, speed multipliers at both ends) - Follower speed boost while tethered - Palm attachment offset - Auto-release toggles (on weapon drawn / on combat start / on extreme distance) - R key resets a single option; "Reset All Settings" button ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ Source code / technical details ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Open source under MIT license: https://github.com/Kei-BWV997/TETHER The GitHub README covers: - Per-feature reference-source table (which mods were used for which techniques) - Technical details of each feature (hook sites, Papyrus APIs called, state machine) - License and third-party file handling Bug reports and pull requests are welcome via GitHub Issues. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ■ About the author ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ I'm normally an OStim animator, active on the OStim Community Discord. If you want to chat about this mod, request features, or just say hi — come by: [https://discord.gg/ostim] (TETHER is not an adult mod, but I develop from that community and that's where I hang out.) Submitter KEI997 Submitted 08/13/26 Category Regular Mods Requirements [Required] - Skyrim SE / AE (1.6.11xx recommended) - SKSE64 / SKSE-AE - Address Library for SKSE Plugins (AE version) - SkyUI 5.2 SE - Open Animation Replacer 3.0 or later - powerofthree's Tweaks (EditorID preservation — without it, the MCM values won't reach the plugin) [Strongly recommended] - Keep Up! Follower Locomotion Fix (TESFAN) — fixes an engine bug where followers get stuck on stairs or complex terrain. TETHER works without it, but this significantly reduces the "follower left behind" problem. [Confirmed compatible] - FOMS (Follower Organized Management System) - True Directional Movement Regular Edition Compatible No Install Instructions 1. Install all Requirements first 2. Install the TETHER zip via your mod manager (MO2 / Vortex) and enable it 3. Make sure TETHER.esp is enabled in your load order 4. Launch the game, load a save 5. Confirm "TETHER" appears in the MCM list ■ In-game usage - With your weapon sheathed - Look directly at your follower - Press the hotkey (default H, rebindable in MCM) to hold hands - Same hotkey releases - Drawing a weapon automatically releases ■ Verifying it loaded correctly On a clean launch, Documents\My Games\Skyrim Special Edition\SKSE\TETHER.log should contain lines like: TETHER v1-0-0-0 TETHER loaded OAR condition register (TETHER_IsTetheredPlayer): OK OAR condition register (TETHER_IsTetheredFollower): OK Settings::Load: 16/16 globals bound from TETHER.esp kDataLoaded: TETHER ready If you see "Settings::Load: 0/16", the plugin can't read EditorIDs. Make sure powerofthree's Tweaks is installed and TETHER.esp is enabled. ■ Uninstalling Release the tether (make sure you're not currently holding hands), save the game, then disable the mod. This avoids leaving any Havok state in the save.
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Hello there, I've been practicing a few animation using furniture, but I'm wondering if we can also use CAS accessories, since we need a GUID for WickedWhims. Is this possible to do that ? Thanks per advance I apologize if this has been already answered, I didn't find any answer about this topic on the wiki.
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- wickedwhims
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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes) View File IF YOU HAVE PROBLEMS WITH THIS PATCH, REPORT IN THIS THREAD, DON'T ASK HELP ON AAF DISCORD OR SOMEWHERE ELSE What this mod changes: Other options: Required: What next: Recommended: Thanks to, original authors and ideas: Old changes: Contact me if you can create x-ray arts or vault style arts Submitter Indarello Submitted 09/29/2019 Category Sex Effects Requires
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View File [SCake - mod] Bakkas's Animation Pack Bakkas Animation Pack A simple animation package for Scake. I mainly use HUMAN M and PAL F/M for my "Normal" animations. will NEVER use a Human F. V animations are compatible with both genders. Jackal's Den Discord you can also find me here to share ideas for my next animations. https://discord.gg/5FcTmACVW4 Requirements Project Sugar Cake (SCake) HERE! PalMagic HERE! to use Jackal pack and Vskin pack Palicious! HERE! All my animations work naturally with this mod, try it! and remember to put the Aggressor at 3-4, it also works with multi actor animations! go to Scake options and enable "Anyone", it will be useful for a future idea. Instalation Guide... instructions for starting animations with the new SCake Press J to select yourself, press G to select the interested Pals (the names will appear at the top left) hold down H to start the animation. to deselect the Pals press H New Vskin Pack: HERE! I'm making a skin pack with custom bones to spice up the animations, it's in beta now and many skins are disabled (you can find them in the JSON file and enable them if you want). they are very easy to recognize, they have a V drawn on them. a special thanks to T-box for allowing me to modify some of his models. Special thanks to Zen_Dragon for building the custom skeletons for the animations. Special thanks to Dakk Passerida for granting me permission to use some of his models as bases. Vore Warning! Tip Jar Thank you for your support "HERE" Any suggestions and criticisms are always appreciated ❤️ Submitter Bakkas92 Submitted 07/06/24 Category Palworld
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View File WARNING ADULT CONTENT YOU MUST HAVE 18+ This mod should not be used. LL Animation List Patreon Animation List All animations support my CumMesh How to install? Copy .package files to your Documents\Electronic Arts\The Sims 4\Mods folder, that's all. Support me MyPatreon Recommended additional mods Noir and Dark Sims Penis Models Simple Lunar Eclipse Penis Models WickedWhims Mod By TURBODRIVER Cherry_Pie CumMesh Enjoy Submitter Cherry_Pie Submitted 06/30/2019 Category WickedWhims Requires WickedWhims Mod By TURBODRIVER View File
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Version 1.7.4.1
789975 downloads
What is this? The Advanced Animation Framework (AAF) provides a variety of tools for modders to play animations from a scalable number of animation packs. Download Location & Instructions The latest version of AAF is hosted at the AAF discord. The reason for this is that Nexus has terms for hosting files that I find unreasonable (once uploaded they gain the right to distribute a mod forever). Also, AAF is not an adult mod by itself and there are non-adult mods using it. So, LL, being an adult-focused site is not the right place to host. The issue has already been debated extensively in this thread. You can dig through the pages to find those discussions if interested. However, the matter is considered closed now. Further discussion about where AAF is hosted, how that impacts anyone or anything, is not allowed in this thread. If you wish to discuss those things, please bring them up in some other thread. For the latest AAF version, news and information: Official AAF discord For NSFW user support with the TFM guide: TFM discord Donations If you are interested in supporting this project, you can donate through my Patreon page.-
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View File (Currently outdated) Grey's Animation Pack Expect an EXTENDED DELAY for my next update since I'm currently on a break from modding. I'm aware the mod requires an update to fix all human animations and some pals animations too for the 1.0 update * WARNING: This animation mod will not work with the latest Scake update (V.0_6_19 and up) and UniPalUI (V.0.1.6 and up) A reminder that if you paid for have access to the animation pack, you will end up getting scammed by someone who pretends to be me and you will risk yourself getting a virus/malware if you install it somewhere else If you want give feedbacks about my animations or my experiments, join one of those discord server link below. (I also post animation previews and occasionally I host a poll to let the community decide which animation should be released next) T-box's discord server: https://discord.gg/NDvjQtAzku Jackal's Den discord server: https://discord.gg/bPAzrmB7Y4 Requirements: Project Sugar Cake (SCake) [Animation and Stat Framework] UniPalUI Optional mods: PalSoundBank Nude male model (Extract only the NudeMalev1_3_P.pak, My animations is incompatible for the "community mesh pack" except the player male mesh) Pal "Fluids" Overhaul Experiment (Optional add-on) It's an experimental add-on that can happen during an animation for example take damage during an animation, get healed during an animation and other effects that I could apply for the animation. (If you don't want these experiments to appear during an animation, DO NOT install the optional add-on in the download section) All animations can still be played without requiring to download the Experiment. Here's the following list of the experimental add-on: Experiment_Instant KO: This experiment works with Pals in your party and will trigger the damage effect if the player that summoned the Pal in his/her party participates in the animation. The effect will "Instant KO" the player even if you have 999999999999+ HP or infinite HP and defense. You will encounter a Defeat screen even if the player is standing up [NOT RECOMMENDED FOR WORLDS/SAVE FILES SET ON HARDCORE MODE, YOU HAVE BEEN WARNED] Experiment_Heal: This experiment works with Pals in your party and if the player that summoned the Pal in his/her party participates in the animation. Will heal above 50% in most animations Experiment_Status_Effect: This experiment works with Pals in your party and if the player that summoned the Pal in his/her party participates in the animation. There's various Status_Effect that will activate after climax [See which pal activates an effects in the Animation List] Experiment_Feeding: This experiment works with Pals in your party and if the player that summoned the pal in his/her party participates in the animation. The player will restore hunger bar during the animation for example drinking Pal's breast milk Experiment_Interactive: This experiment works in singleplayer and will be disabled if it detects 2 or more player, There will be an UI that will say which key must be pressed to interact with the animation. (The experiment will NOT trigger if the condition mentioned above is not met) [More Experiments will arrive in the future] EXPERIMENTAL SETTING for Alpha/Lucky/Predator size First press Shift+Y then click Sugar Cake Animation Framework then click "System Setting" and enable "Force Character Rescale". This will rescale any pal to the recommended size of the animation "Normal size". (THIS SETTING IS EXPERIMENTAL, it may work or it may give unexpected results). List of ALL T-box mesh mods If you want to gain access to ALL avalaible T-box mesh mods:, you will need a discord account (Visit the discord server: https://discord.gg/NDvjQtAzku) T-box mesh mods for Greyu's animation: Here's the following mesh mods that appears in my animation that is available in the T-box's Nexus page: (T-Box Pal Dressing Facility Skin) (SexyAstegon)--(SexyAzurobe)--(SexyBastigor)--(SexyBellanoir-Recommended mesh: Number13) (SexyBlazamut)--(SexyBristla)--(SexyBroncherry)--(SexyBushi)--(SexyCawgnito-Recommended mesh: No cape) (SexyCattiva)--(SexyCelesdir)--(SexyChickipi)--(SexyCremis)--(SexyDinossom)--(SexyDogen)--(SexyElphidran)--(SexyFaleris)--(SexyFlopie) (SexyFoxparks-Recommended mesh: Big Breast)--(SexyFoxcicle)--(SexyGaleclaw)--(SexyGildane)--(SexyHelzerphyr)--(SexyJetragon) (SexyJellroy)--(SexyJormuntide)--(SexyKatress)--(SexyKitsun)--(SexyLamball)--(SexyLeezpunk)--(SexyLifmunk)--(SexyLovander) (SexyLyleen-Recommended mesh-Nodress[nude])--(SexyMammorest)--(SexyMau)--(SexyMozzarina)--(SexyNeptilius)--(SexyNitemary)--(SexyNitewing) (SexyNox)--(SexyNyafia)--(SexyOrserk)--(SexyPaladiusANDNecromus)--(SexyPalumba)--(SexyPenkin)--(SexyPrunelia)--(SexyQuivern)--(SexyShadowbeak) (SexySootseer)--(SexySplatterina)--(SexyTombat)--(SexyWixen)--(SexyXenogard)--(SexyXenolord)--(SexyXenovader) The rest of the mesh mods AND some alternative mesh mods for some pals can be found on T-box Discord server. T-box Custom mesh (any pal that got turned into "anthro") If you would like to use T-box's Custom mesh (any pal that got turned into Anthro mesh) you will need to edit any SwapJSON file and remove the CharacterID from those pals that conflicts with the anthro version (This is to prevent those anthro pals turning into spaguetti or T-pose during animation if you installed Jackal mesh, Bakkas mesh or other mesh mods with SwapJSON file) CowPal = Mozzarina Kitsunebi = Foxparks Kitsunebi_Ice = Foxparks_Cryst Sheepball = Lamball AmaterasuWolf = Kitsun AmaterasuWolf_Dark = Kitsun_Noct IceFox = Foxcicle SakuraSaurus = Broncherry Nightfox = Nox GrassMammoth = Mammorest GrassMammoth_Ice = Mammorest_Cryst WhiteShieldDragon = Silvegis Manticore = Blazehowl Manticore_Dark = Blazehowl_Noct ChickenPal = Chikipi Bastet = Mau Bastet_Ice = Mau_Cryst NightBlueHorse = Starryon IceHorse = Frostallion IceHorse_Dark = Frostallion_Noct WoolFox = Cremis SweetSheep = Woolipop Carbunclo = Lifmunk BlueThunderHorse = Azurmane WhiteDeer = Celesdir Garm = Direhowl Deer = Eikthyrdeer Deer_Ground = Eithyrdeer_Terra ThunderDog = Rayhound GoldenHorse = Gildane FireKirin = Pyrin BerryGoat = Caprity CuteFox = Vixy LegendDeer = Hartalis Drillgame = Digtoise FlameBambi = Rooby Kirin = Univolt * I suggest to watch my video tutorial: (T-box Custom mesh Troubleshooting) and see the Option 2 (This is for anyone who has installed other mesh mods that is not a T-box's mesh mods) Strippable Clothing (Exclusive to T-box mesh animations only) My animations features Pals with strippable clothing for the NSFW animations without requiring the Palstripper mod (Some mesh mods cannot be found in NexusMods or in Loverslab, you can only find them in the T-box's discord server for the cloth edits - The link is at the top of this page) (Also to see the list which pal has the strippable clothing feature enabled) Player's Cloth/Armor stripping (Except the SFW animations and multiplayer disabled) All nsfw animations will strip the player's cloth/armor until the animation ends or interrupted and the cloth/armor will automatically be worn to the player once the animation ends. To see how it's enabled/disabled, watch the video tutorial: Player's Cloth/Armor Stripping Interaction Video Tutorial Video tutorial I made to explain the questions I have seen in Loverslab or the questions I have seen in "T-box's discord server" or "Jackal Den discord server". To get those video tutorial, Click Download this file and you will see (Video Tutorial) The video tutorial I have made by far: *Activate Scake Debug controls to select pal/actors *T-box Custom mesh Troubleshooting *Player's Cloth/Armor Stripping Interaction How to Start Scake animations Hold G to select summoned pals or short press G to select any pal and hold H to start a solo pal animation. Press J to select yourself and hold G to select summoned pals short press G to select any pal and hold H to start an animation with 2 or more characters. Press H to reset selecting pals. NSFW/SFW animations: The NSFW/SFW animations are divided into multiple JSON file that are the following: JSON_GreyuAnimPak_Jackal - Animations that has NSFW animation with Jackal mesh models JSON_GreyuAnimPak_Menar - Animations that has NSFW animation with Menar mesh models JSON_GreyuAnimPak_BakkasVskin - Animations that has NSFW animation with BakkasVskin mesh models JSON_GreyuAnimPak_NoCakeAnims - Animations that has dances or other animation that doesn't have a "cake" activity (Erotic Anims Debug must be deactivated to see these animations) JSON_GreyuAnimPak_Tbox - Animations that has NSFW animation with T-box mesh models (EXCLUSIVE FOR STEAM ONLY) JSON_GreyuAnimPak_Tbox Custom mesh - Animations exclusively for T-box's Custom mesh for example T-box Mozzarina and Foxparks. (EXCLUSIVE FOR STEAM ONLY) JSON_GreyuAnimPak_T-boxMeshGlobalPairing_FxF - Female x Female global pairing for any pals in the list (Currently in development) (EXCLUSIVE FOR STEAM ONLY) JSON_GreyuAnimPak_Zetter3D - Animations that has NSFW animation with Zetter3D mesh models JSON_GreyuAnimPak_HumanSoloMale - Solo animation for Nudemale mod from CommunityMeshPack JSON_GreyuAnimPak_HumanFutaMale - Solo animation for T-box's futaplayer mod and Futa Rena mod (some male mesh mod may work) ------------------------------------------- CREDITS: "Lewd sounds by Shinlalala" "T-box Particle Effect" "All the modders in the Requirements and Optional mods above this page" ------------------------------------------- Animation List: The list mentions which animation has Dynamic Face Expression with a >★< And it mentions which animation has Speed Controls with a >♦< ----------------------------------------------- JACKAL MESH MODEL: Animations F Dinossom_Facesitting&Cowgirl X M Human >★< F LovanderFromBehind X M Human >♦< F IncineramCunnilingus&CowGirl X Human >★< F DinossomBoobjob X M Human >★< >♦< F WixenHandjob X M Human >♦< F AnubisZone X M Human >★< 2x F Dinossom_ThreesomeExposedOral X M Human >★< >♦< M/F/Futa LovanderBlowjob X M Human M SilvegisMissionary X F Broncherry >★< >♦< M/Futa HumanSoloMasturbation >♦< F LoupmoonSoloMasturbation >♦< F Katress_Zone X M Human F LunarisSpinning X M Human >♦< F ElizabeeNursingHandjob X M Human (Optional add-on: Experiment - Feeding) >♦< M/F LovanderFootjob X M Human Futa LoupmoonArmDoggy&BreastFeeding X M/F Human (Optional add-on: Experiment - Feeding) M/Futa NyafiaKneelingDoggystyle X M/F Human >★< >♦< M/Futa DinossomCowgirlHandHolding X M/F Human >★< >♦< M/Futa LoupmoonOnBedHotdogging&Pronebone X M/F Human ----------------------------------------------- BAKKASVSKIN MESH MODEL: Animations M/F VskinDaedream X M Human M VskinSilvegis X F Galeclaw >★< F VskinFoxparks X M Human ----------------------------------------------- No Cake: Animations (Erotic Anims Debug must be deactivated to see these animations) (Any) LovanderZeroTwoDance (Solo) (Any) CelesdirHakariDanceWith (Any) Human (Any) LovanderHealingTouch X (Any) Human (Optional add-on: Experiment - Heal) (Any) QuivernPunyHuman X (Any) Human (Optional add-on: Experiment -Instant KO) >★< (Any) KatressDance_Zone (Solo) (Any) QuivernCuddle_OnBed X (Any) Human >★< (Any) SexyLovander_BrideDance X (Any) Human (Any) Chikipi_Jockey X (Any) Player X (Any) Human (Any) Chikipi_Tackle X (Any) Human (Any) Palumba_Suavemente (Solo) (Inspired from Cucuí Ganon Suavemente Dance) (Any) SexyWhalaska_Cuddling X (Any) Human (Any) SexyGildane_SeductiveHipSway (Solo) >★< ***Greyu's AprilFools 2025 animations*** (Any) HumanMerengueDance (Any) Anubis (Any) HumanMerengueDance (Any) Lovander (Any) HumanMerengueDance (Any) Katress (Any) HumanMerengueDance (Any) Cattiva (Any) HumanMerengueDance (Any) Incineram (Any) HumanMerengueDance (Any) Leezpunk (Any) HumanMerengueDance (Any) Wixen (Any) HumanMerengueDance (Any) Blazamut (Any) HumanMerengueDance (Any) Loupmoon (Any) HumanMerengueDance (Any) Lunaris (Any) HumanMerengueDance (Any) Verdash (Any) HumanMerengueDance (Any) Quivern (Any) HumanMerengueDance (Any) Dinossom (Any) HumanMerengueDance (Any) Elphidran *************************************** ----------------------------------------------- GreyuAnimPak_T-boxMeshGlobalPairing_FxF is currently in development (Check the list below which pals can interact in the scake animation) (Human, Foxparks&Foxparks_Cryst, Lamball, [Mozzarina{DISABLED}], Nox, [Foxcicle{DISABLED}], Kitsun&Kitsun_Noct, Incineram&Incineram_Noct, Lovander, Anubis, Vixy, Verdash) (Some pals in this list has dynamic face expression for now) ----------------------------------------------- T-BOX MESH MODEL: Animations SexyMozzarina_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyMozzarina_BreastSmothering X M Human >★< {DISABLED} SexyMozzarina_Boobjob X M Human >★< {DISABLED} SexyMozzarina_Cowgirl X M Human >★< >♦< SexyOrserk_CowgirlHoldingHand X M Human >★< >♦< SexyWixen_PrincessCarry X M Human >♦< SexyWixen_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >♦< SexyXenogard_Cowgirl X M Human >★< >♦< SexySplatterina_Cowgirl X M Human >★< >♦< SexyNitemary_Cowgirl X M Human >★< >♦< SexyXenolord_Cowgirl X M Human >★< >♦< SexyFelbat_Cowgirl X M Human >♦< SexyDogen_FromFrontCarry X M Human >♦< SexyAnubis_StandingBlowjob X M Human (Force Character Rescale Required) >★< >♦< SexyGaleclaw_FleshlightPosition X M Human >★< >♦< SexyAzurobe_StandingHugSex X M Human >★< >♦< SexyQuivern_Cowgirl X M Human >★< >♦< 2x SexyMozzarina_ThreesomeBreastFrottage X M Human >★< >♦< SexyNecromusANDSexyPalidius_Threesome X M Human >♦< 2x SexyDinossom_Threesome_PamperingBlowjob X M Human >★< >♦< 2x SexyLeezpunk_Threesome_CollaborativePussyjob X M Human >♦< SexyDaedreamANDSexyFlopie_Threesome_DoubleOnTop X M Human >★< SexyHelzerphyr_Facesitting X M Human >♦< SexyFoxparks_Pampering&Masturbation X M Human (Force Character Rescale Required) >★< >♦< SexyFoxparks_AgainstWall X M Human (Force Character Rescale Required) >★< >♦< SexyBlazamut_Cowgirl X M Human >★< >♦< SexyBastigor_ButtSmothering X M/F Human >♦< SexyAnubis_OnBedFootjob X M Human (Force Character Rescale Required) >★< >♦< SexyNyafia_CowgirlHandHolding X M Human >★< >♦< SexyFoxparks_OnBedDoggy X M Human (Force Character Rescale Required) >★< >♦< SexyQuivern_BreastFeeding X M Human (Optional add-on: Greyu's Experiment - Feeding) >★< SexyBellanoir_BellyGrabDoggyStyle X M Human >♦< SexyIncineram_Scissoring X F Human >★< >♦< SexyBastigor_PiledriverScissoring X F Human >♦< SexyLamball_Boobjob X M Human (Force Character Rescale Required) >★< SexyAstegon_SittingMissionary X M Human >★< >♦< SexyAstegon_FromBehind X M Human >★< >♦< SexyElphidran_Missionary X M Human >★< >♦< SexyWixen_OnBedAffectionateMissionary X M Human >♦< SexyJormuntide_Cowgirl X M Human >★< >♦< SexyFoxparks_SmoochingHandjob X M Human (Force Character Rescale Required) >★< SexyAnubis_RagingLibido X M Human >★< SexyShadowBeak_FacesittingTalonJob X M Human >★< >♦< SexyFaleris_Missionary X M Human >★< >♦< SexyCawgnito_Missionary X M Human >★< >♦< SexyDazemu_ReverseBoobjob X M Human >★< >♦< SexyNitewing_Doggystyle X M Human >♦< SexyLamball_MissionaryHandHolding X M Human >★< >♦< SexyLyleen_CowgirlHandHolding X M Human >★< >♦< SexyKitsun_69 X M Human >★< >♦< SexyCattiva_Cowgirl X M Human >★< >♦< SexyFlopie_FleshlightPosition X M Human >★< >♦< SexyXenovader_Cowgirl X M Human >♦< SexyNitemary_FleshlightPosition X M Human >★< >♦< (M/Futa)SexyAnubis&(F)SexyAnubis_Threesome_AssistedFullNelson X M/F Human >★< >♦< SexyKitsun_Doggystyle X M Human >★< >♦< SexyNeptilius_Cowgirl X M Human >♦< SexyNeptilius_NippleFrottage X F Human >♦< SexyXenogard_LiftedBlowjob X M Human >★< >♦< SexyXenogard_OnBedLyingOnBackFacefuck X M Human >★< >♦< SexyXenogard_Doggystyle X M Human >★< >♦< SexyXenogard_ProneBlowjob X M Human >★< >♦< SexyPalumba_OnSpaSittingMissionary X M Human >★< >♦< SexyIcelyn_Cowgirl X M Human >★< >♦< SexyLovander_AmazonPosition X M Human >♦< SexyIncineram_BreastFeeding X M/F Human (Optional add-on: Experiment - Feeding) >★< >♦< 2x SexyFoxcicle_ThreesomeCowgirl&Cunnilingus X M Human >★< {DISABLED} SexyLyleen_StandingBlowJob X M Human >★< >♦< SexyWixen_Doggystyle X M Human >♦< SexyAzurobe_CockCooling X M Human >★< SexyAzurobe_Nursing&TailPenetration X M/F Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyXenolord_OnBedAffectionateCuddleLicking X M/F Human >★< >♦< SexyAnthroBroncherry_OnSpaSittingMissionary >★< >♦< SexyGloopie_OnBedCowgirl X M Human (Optional add-on: Experiment_StatusEffect - Poison) >♦< SexyGloopie_StandingFacefuck X M Human >♦< SexyPrunelia_OnBedLyingFacefuck X M Human >♦< SexyGloopie_Fleshlight X M Human (Optional add-on: Scake Experiment_StatusEffect - Poison) >♦< SexyNox_Footjob X M Human >★< >♦< SexyNox_OnBedSpooningThighSex X M Human >★< >♦< SexyIncineram_OnBedDoggystyle X M Human >★< >♦< SexySplatterina_YandereFromBehind X M Human >★< >♦< SexyAnthroBroncherry_OnBedBoobjob X M Human >★< >♦< SexySilvegis_OnBedCowgirl X M Human >★< >♦< SexyMammorest_Missionary X M Human >★< >♦< SexyBristla_OnBedFacesitting X M Human >♦< SexyIncineram_Missionary X M Human >★< >♦< SexyDinossom_OnSide X M Human >★< >♦< SexyBlazehowl_Blowjob X M Human >★< >♦< SexyChickipi_Blowjob X M Human >♦< SexyChickipi_Cowgirl X M Human >♦< SexySilvegis_Cunnilingus X F Human >★< >♦< SexyDinossom_Cowgirl X M Human >★< >♦< SexyIncineram_Threesome X 2 M Human >★< >♦< 2 SexyIncineram_ThreesomeSmothering X M Human >★< >♦< SexyMau_ReverseCowgirl X M Human >★< >♦< SexyQuivern_Threesome X 2 M Human >♦< SexyIncineram_OnBedCuddlingAndKissing X M/F Human >★< >♦< SexyAnthroFrostallion_ChokeHolding X M/F Human >★< SexyAnthroFrostallion_Missionary X M Human >★< >♦< SexyCremis_Facesitting&Handjob X M Human >★< >♦< SexyKatress&WixenCollaborativePussyjob X M Human >♦< SexyWoolipop_SittingOnLap X M Human >★< >♦< SexyPrixter_Cowgirl X M Human >♦< SexyAnthroBroncherry_Cowgirl X M Human >★< >♦< SexyLifmunk_Boobjob X M Human >★< >♦< SexyTombat_Stand&Carry X M Human >★< >♦< SexyAzurmane_BreastSmothering&Handjob X M Human >★< >♦< SexyJellroy_Cowgirl X M Human >♦< SexyAnthroFrostallion_Doggystyle X M Human >★< >♦< SexyAnthroFrostallion_OnBedBoobjob X M Human >★< >♦< SexyAnthroCelesdir_Missionary X M Human >★< >♦< SexySootseer_Cowgirl X M Human >♦< 2 SexyDirehowl_StandingDoggystyleFoursome X 2 M Human >★< >♦< SexySplatterina_Missionary X M Human >★< >♦< SexyDirehowl_Doggystyle X M Human >★< >♦< SexyBushi_Cowgirl X M Human >♦< SexyDogen_Pussyjob X M Human >♦< SexyAnthroCelesdir_HealingKiss X M/F Human >★< (Optional add-on: Experiment - Heal) SexyPalumba_ReverseCowgirl X M Human >★< >♦< SexyElizabee_Cowgirl X M Human >♦< SexyShadowbeak_Doggystyle X M Human >★< >♦< SexyQuivern_Missionary X M Human >★< SexyEikthyrdeer_Facefuck X M Human >★< >♦< SexyRayhound_Doggystyle X M Human (Optional add-on: Experiment_StatusEffect - Shock) >♦< SexyDazemu_Cowgirl X M Human >★< >♦< SexyKnocklem_Missionary X M Human >♦< SexyPenking_ServeYourQueen X M/F Human >♦< SexyLifmunk_Blowjob X M Human >★< >♦< SexyRelaxaurus_BoobSmothering X M Human >♦< SexyChikipi_Fingering&Oviposition X M/F Human >♦< SexySmokie_Femdom X M Human >★< >♦< SexyGildane_Nursing_Fingering X F Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyNyafia_Tailjob X M Human >★< >♦< SexyNyafia_Pawjob X M Human >★< >♦< SexyNyafia_NursingLapDance X M Human >★< (Optional add-on: Experiment - Feeding) >★< >♦< SexyAnthroPyrin_BoobSmothering X M Human (Optional add-on: Experiment_StatusEffect - Burn) >★< >♦< SexyLovander_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >♦< SexyCaprity_OnSide X M Human >★< >♦< SexyPolapup_Cowgirl X M Human >♦< SexyDogen_Doggystyle X M Human >♦< SexyGildane_ReverseMatingPress X M Human >★< (Optional add-on: Experiment - Feeding) >♦< SexyCryolinx_Missionary X M Human >♦< SexyWoolipop_Missionary X M Human >★< >♦< SexyVixy_LotusPosition X M Human >★< >♦< SexyPolapup_Blowjob X M Human >♦< SexyVixy_Doggystyle X M Human >★< >♦< SexyVerdash_Cowgirl X M Human >★< >♦< SexySmokie_Cunnilingus X M Human >★< >♦< SexySmokie_Missionary X M Human >★< >♦< SexyHartalis_ServeYourQueen X M/F Human >★< >♦< SexyHartalis_ServeYourMommy X M/F Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyCremis_FullNelson X M Human >★< >♦< SexyFelbat_CarryingPosition X M Human >♦< SexyAzurmane_Blowjob X M Human >★< >♦< SexyVanwyrm_Missionary X M Human >★< >♦< SexyTaratriss_Femdom X M Human >♦< SexyRobinquill_Titfuck X M Human >♦< SexyGildane_NursingHandjob X M Human >★< >♦< SexyDigtoise_Cowgirl X M Human >♦< SexyRooby_KissingCowgirl X M Human >★< >♦< SexySparkit_KissingMissionary X M Human >♦< SexyPrixter_StandingSex X M Human >♦< SexyBlazamut_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyWhalaska_Titfuck X M Human >♦< SexyJelliette_FleshlightPosition X M Human >♦< SexyBastigor_GrindingOnTop X M Human >♦< SexyBlazehowl_Doggystyle X M Human >★< >♦< SexyRibbuny_Cowgirl X M Human >♦< SexyAnubis_AmazonPosition X M Human >★< >♦< SexyUnivolt_Blowjob X M Human >♦< SexyWoolipop_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >★< >♦< SexyLullu_CarryingPosition X M Human >♦< SexyElizabee_Missionary X M Human >♦< SexyGorirat_Handjob X M Human >♦< (1 or 2)SexyFoxparks_BedBoobjob X M Human (Force Character Rescale Required) >★< SexyReindrix_Cunnilingus&Masturbation X M Human >★< >♦< SexyKatress_OnBedFootJob X M Human >♦< SexyJetragon_Missionary X M Human >★< >♦< SexyMelpaca_OnBedHandjob X M Human >♦< SexyMozzarinaBoobSmothering X M/F Human >★< >♦< (Female/Futa)SexyStarryon_OnBedCuddling X M/F Human (Female/Futa)SexyStarryon_NursingHandjob X M Human >★< >♦< (Futa)SexyStarryon_LovanderBlowjob >★< (only Starryon for now) >♦< (Female/Futa)SexyStarryon_OnBedBoobjob X M Human >★< (Futa)SexyStarryon_IncineramCowgirl >★< >♦< (Futa)SexyStarryon_FullNelson X M/F Human >★< (Female)SexyStarryon_OnBedCowgirl X M Human >★< >♦< (Female/Futa)SexyStarryon_BreastMassage X M/F Human (Optional add-on: Experiment - Heal) >★< >♦< (Futa)SexyStarryonXSexyPyrin_ArmGrabDoggy >★< >♦< (Futa)SexyStarryon_Hotdogging X M/F Human >★< >♦< (Futa)SexyStarryon_FapDaStarryon X M/F Human (Optional add-on: Experiment - Interactive) >★< *Greyu's AprilFools 2026 animation* (Futa)SexyStarryonXSexyFoxcicle_Cunnilingus&Masturbation >★< >♦< (Futa)SexyStarryonXSexyUnivolt_Blowjob >★< >♦< (Futa)SexyStarryonXSexySilvegis_Cowgirl >★< >♦< (Futa)SexyFoxcicle_StandingDoggy X M/F Human >★< >♦< (Female/Futa)SexyFoxcicle_LegGliderPosition X M Human >★< >♦< (Female/Futa)SexyFoxcicle_LeaningOnRefrigeratorDeepKiss X M Human >★< >♦< (Female/Futa)SexyFoxcicle_NursingHandjob X M Human (Optional add-on: Experiment - Feeding) >★< >♦< (Futa)SexyFoxcicle X (Female/Futa)SexyFoxcicle_Cowgirl >★< >♦< ----------------------------------------------- ZETTER3D MESH MODEL: Animations SelyneCowgirlOvertheMoon X M Human >♦< Bellanoir_Boobjob X M Human >♦< Selyne_SleepySelyne X M Human Selyne_SleepyHuman X M Human ----------------------------------------------- Submitter Greyu777 Submitted 03/07/25 Category Palworld
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View File Sibelyx's Animation Pack It has come to my attention that there are individuals attempting to sell my animations for money. My animations are and always will be free. If you paid for my animations, you have been scammed. This animation pack contains NSFW F x F animations for Project Sugarcake (0.6.3+). I will not make any animations involving a male actor. Current Animations: - Human x Killamari Cunnilingus (Works with Bakka's female Killamari) - Human x Lunaris 69 (Works with T-box's female Lunaris) - Human x Jetragon Cunnilingus <Fine Bed> (Works with T-box's female Jetragon) (This is an object animation. It requires a Fine Bed to be played.) - Human x Oserk Cunnilingus (Works with T-box's female Orsersk) - Human x Cryolinx Nursing (Works with T-box's female Cryolinx) - Human x Shadowbeak Cunnilingus <High Quality Hot Spring> (Works with T-box's female Shadowbeak) (This is an object animation. It requires a High Quality Hot Spring to be played.) - Human x Astegon Cunnilingus (Works with T-box's female Astegon) - Human x Astegon Cuddle [Non-erotic] <Large Pal Bed> (Works with T-box's female Astegon) (This is an object animation. It requires a Large Pal Bed to be played.) - Human x Xenovader Nursing (Works with T-box's female Xenovader) - Human x Quivern Cunnilingus (Works with T-box's female Quivern) - Human x Jormuntide Cunnilingus (Works with T-box's female Jormuntide) - Human x Elizabee Nursing (Works with T-box's female Elizabee) - Human x Elizabee Staff Fuck (Works with T-box's female Elizabee) - Human x Blazamut Nursing (Works with T-box's female Blazamut) - Human x Gobfin Scissoring (Works with T-box's female Gobfin) - Human x Katress Cunnilingus (Works with T-box's female Katress) - Human x Tarantriss Cunnilingus (Works with T-box's female Tarantriss) - Human x Frostallion Nursing (Works with T-box's female Frostallion) (This model can be found in T-box's Discord.) - Human x Lullu Nursing <Antique Green Wooden Chair> (Works with T-box's female Lullu) (This model can be found in T-box's Discord.) (This is an object animation. It requires an Antique Green Wooden Chair to be played.) - Human x Necromus Nursing (Works with T-box's female Necromus) - Blazamut x Incineram Cunnilingus (Works with T-box's female Blazamut and T-box's female Incineram) - Human x Cawgnito Taloning (Works with T-box's female Cawgnito) - Human x Mozzarina Worship (Works with T-box's female Mozzarina) - Loupmoon x Incineram Makeout (Works with T-box's female Loupmoon and T-box's female Incineram) - Human x Neptilius Cunnilingus (Works with T-box's female Neptilius) - Human x Beegarde Staff Fuck (Works with T-box's female Beegarde) - Human x Lovander Cunnilingus (Works with T-box's female Lovander) - Human x Lullu Cunnilingus <Advanced Medicine Workbench> (Works with T-box's female Lullu) (This model can be found in T-box's Discord.) (This is an object animation. It requires an Advanced Medicine Workbench to be played.) - Incineram x Incineram Noct Scissoring (Works with T-box's female Incineram) - Human x Nyafia Cuddling [Non-erotic] <Fine Bed> (Works with T-box's female Nyafia) (This is an object animation. It requires a Fine Bed to be played.) - Human x Lunaris Cuddling [Non-erotic] <Fine Bed> [Non-erotic] (Works with T-box's female Lunaris) (This is an object animation. It requires a Fine Bed to be played.) - Human x Incineram Cuddling [Non-erotic] <Fine Bed> (Works with T-box's female Incineram) (This is an object animation. It requires a Fine Bed to be played.) - Human x Xenolord Cuddling [Non-erotic] <Japanese-Style Hotspring> (Works with T-box's female Xenolord) (This is an object animation. It requires a Japanese-Style Hotspring to be played.) - Human x Lovander Reverse Cunnilingus (Works with T-box's female Lovander) - Human x Lunaris Cunnilingus (Works with T-box's female Lunaris) - Human x Incineram Face Sitting (Works with T-box's female Incineram) - Human x Mozzarina Cunnilingus <Silo> (Works with T-box's female Mozzarina) (This is an object animation. It requires a Silo to be played.) - Human x Relaxaurus Cunnilingus (Works with T-box's female Relaxaurus) - Human x Mozzarina x Cinnamoth Nursing (Works with T-box's female Mozzarina and T-box's female Cinnamoth) (This model can be found in T-box's Discord.) - Human x Selyne Nursing (Works with Zetter3D's Selyne) - Human x Cave Bat Cunnilingus (This model can be found in T-box's Discord.) - Human x Incineram Fingering (Works with T-box's female Incineram) - Human x Incineram x Incineram Cuddling [Non-erotic] <Fine Bed> (Works with T-box's female Incineram) (This is an object animation. It requires a Large Pal Bed to be played.) - Human x Nyafia Nursing (Works with T-box's female Nyafia) - Anubis x Incineram 69 (Works with T-box's female Anubis and T-box's female Incineram) - Human x Dinossom Nursing (Works with T-box's female Dinossom) - Human x Leezpunk Cunnilingus (Works with T-box's female Leezpunk) - Human x Vanwyrm Cunnilingus (Works with T-box's female Vanwyrm) - Human x Robinquill Cunnilingus (Works with T-box's female Robinquill) IMPORTANT: Both Astegon animations rely on repositioning to work. This is set in the animation json, however it is currently broken and relies on an unreleased test version (0.6.7+) that may cause unforeseen issues. Until that version is released, you will have to manually reposition the these animations yourself. I apologize in advance! To play non-erotic animations, make sure Erotic Debug Anims is disabled in the Sugar Cake Animation Framework Debug Menu. Requirements: Project Sugar Cake (SCake) [Animation and Stat Framework] Altermatic PalSoundBank [Scake - mod] Bakka's Animation Pack - You only need the female Killamari model from this. It can be found within BakkasVSkin.pak, and enabled via Altermatic using the corresponding JSON. Optional: Sexy Elizabee SFW (Sexy) and NSFW - Altermatic Compatible - By T-box 1.0.0 - If you would rather use the Altermatic version. Sexy Lunaris SFW and NSFW - Altermatic Compatible - By T-box 1.0.0 - If you would rather use the Altermatic version. Sexy Orserk (SFW and NSFW) Altermatic - If you would rather use the Altermatic version. Sexy Quivern and Botan NSFW 1.0.0 - If you would rather use the Altermatic version. Submitter Sibelyx Submitted 05/29/25 Category Palworld
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NAF Bridge View File If you really want to, but don't understand anything... What does it do? NAF Bridge is the key that unlocks your Fallout 4 mod collection to the power of Snapdragon's NAF modern animation framework. In simple terms: It's an “engine” update for adult mods and more. Your favorite mods (Violate, RSE, Sexual Harassment, Sex Attributes, and dozens more) will run faster because the optimized NAF is running under the hood. Fastlinks Addressing the authors of xml content: Please be sure to add the “noFurn” tag to your item descriptions if the poses do not use furniture. This is necessary so that your poses can compete on equal terms when a random pose is selected. Otherwise, poses with this tag will have an advantage. Poses with the tag are considered first, then others if no poses with the tag are found. NAFicator adds this tag automatically. NAF XML Authoring Guide How to install ? Requirements: Fallout 4 OG version 1.10.163 Latest C++ vc redist Fallout 4 Script Extender (F4SE) Address Library for F4SE Plugins LooksMenu Baka Framework Mod Configuration Menu Native Animation Framework (NAF) SUP F4SE LL Fourplay Nahka's CBBE body or Fusion Girl Morphs+ optionally for Animated Fannies option works. Installation: Read this article How to start? Guide for beginners Development and support manifesto Features for users The ability to run modifications on the superb NAF engine under the hood. No more black screens. Fast scene starts/ends/change. Many scenes at one moment. Override scene parameters. You can override all parameters for scenes transmitted by third-party modifications. Configured in MCM. Slow drying feature: Slow Drying Effect: Gradual cum disappearance, can be disabled in MCM. Need to Cum Overlays/Commonwealth Moisturizer be installed. A special system for playing animations described in XML: Base Animation, AnimationGroup (sequence and non sequence), Tree scenes (auto advanced and not) Animated Fannies feature: Native animation for vaginas and anuses during scenes. This is a native mechanic that can be enabled/disabled in the MCM menu and configured in a json file. This is a new mechanic, i.e. it works in such a way that you list the morphs and bones and the distance of penetration start and maximum depth in the json file, and the program itself calculates which stamen your pistil penetrates. This is a native, physics-like enhancement. Its intensity can be adjusted via the JSON file, allowing you to balance visual fidelity and performance. More details under the spoiler, caution 18+. NAFicator NAFicator is a smart converter that should simplify the transition to NAF. You install your animation mods and XML files as you would for AAF. Run the game with NAFicator once. It automatically analyzes all your XML, fixes incompatibilities, and creates clean, ready-to-use files for NAF Bridge. Once it's done, you can disable NAFicator and play. How to use (briefly): Install all AAF mods, NAF, NAF Bridge, and NAFicator itself. In the NAFicator.ini file, specify the paths (most importantly, sFolderFrom=/Data/AAF and sFolderWhere=/Data/NAF). Start the game and wait for the NAFicator message in the main menu. Exit the game, disable NAFicator (in MO2 or via bNaficatorEnable=0). Start the game again and enjoy. Feature — Archive Feature (for experienced modders): NAFicator creates an archive of links between shapes and animations. This allows you to ESL-ify animation plugins after conversion. It will remember which animation belongs to which module, even if the shape IDs change. Usefull mods NAFicator: (see above) Required for easy migration. Fallout 4 High Heels System NAF Patch: Patch for the High Heels mod. Autonomy Sex: Mod for random sex between NPCs. Dancecyclopedia: High-quality XML packs for dancing. Features for modders Fast execute. Clear and detailed API documentation. The ability to get return values from functions whose results you are used to getting from events will make your code simpler and easier to understand. Open source. You don't need to pass any loyality tests to get mod sources. Scripted part sources is in mod's archive. F.A.Q. Have fun! Credits This project stands on the shoulders of giants and enthusiasts. @Snapdragon_: For creating the brilliant NAF. Without his work and open source code, this project would not have been possible. The community of testers and helpers: Especially @dosfox, @Dlinny_Lag, perchik71, TommInfinite, and many others. The authors of the original AAF (dagobaking and team): For creating the first powerful ecosystem of animation mods for Fallout 4, which set the standard for years to come and whose API we support for compatibility. All mod and animation authors: Without your content, this technology would be useless. If you'd like to support the ongoing development, you can donate here. It's never required but always deeply appreciated! Submitter Evi1Panda Submitted 03/16/2024 Category Framework & Resources Requirements F4SE, NAF, SUP F4SE, Address Library for F4SE Plugins, Baka Framework, LooksMenu, Mod Configuration Menu, Latest C++ vc redist, LL Fourplay
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My Hero Academia - Enji Todoroki's little secret has been discovered by his son... Hateful Batman - Batman is too rich ! The city's poor have captured him !🤑 Terry Bogard - Summer is almost here. It's very hot.🔥 Cassidy a.k.a McCree - This American cowboy tossed cigar butts everywhere, causing multiple fires !🤢 Carlos and Leon - This is an AI-generated image I created last year. Many people seem to like these images, so I created an animation of them. Made Skyrim great again - I rarely create Skyrim animations anymore; I mostly use AI to create videos.