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Animated Beast's Cocks(ABC) For users LE / SE
factoryclose posted a topic in HDT Physics - Downloads
Animated Beast's Cocks(ABC) For users LE / SE View File Animated Beast's Cocks ABC - For users LE / SE BakaFactory's ABC HDT Patch !Warning! The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework) Description Think about it. Didn't you ever be bothered when you look at those dead dicks and thought 'It would be good to see them moving though.'? Surprisingly, there haven't been any attempts to make a significant change in creatures' rigging compared to humans'. It was so dissapointing and made me so discouraged to look at those stony and plastic-like penises that I couldn't help but make them come to alive! I wanted natural, realistic but also subtle and fundamentally improved animations for a long time. I searched up for an answer, and now... I think I find it.. I present you my moving fellas. Or should I put this term as 'Animated Beast's Cocks'? So What does it do? Will it make their dicks movable with this? That's correct but also not precisely. You cannot move their dicks only with this one. It's nothing like SOS. It's not gonna automatically move, detect and align their dicks like a highly advanced A.I. No! You should wait till the animators including me do their job, which means without editing animations, the dicks won't be moving. Don't worry. I already had them noticed. Just wait with patience. Requirement(LE) XPMSE HDT-PE with Collision Settings Any body mesh with physics(UUNP HDT, CBBE HDT) MNC LE - SLAL Creature animations and its requirements Fully Compatible Mods UUNP TBBP Vagina Body(It is also called CUUNP) BHUNP 3BBB CBBE 3BBB Requirement(SE) XPMSE Any body mesh with physics HDT-SMP with Collision Settings MNC SE - SLAL SE Creature animations and its requirements If you're a modder and do know how to animate things, you should check this one out! My HDT xml setting is for UUNP users. If you are using COSIO, why don't you check it out? Load Order Do not let other mods overwrite the mod. The mod is currently being updated considering other mods. You don't have to worry about conflicts. Special Thanks to MadMansGun for his wonderful job on MNC and texture works 9204 from Team TAL for technical 3ds Max Rigging Support(HDT) - 제 꼬추 스승! Groovtama - XPMSE modder for technical advice Majormodder for remodeling rieklings 이하은(Ha-eun) for reshaping meshes. 이하은 NambuOne! Submitter factoryclose Submitted 11/20/2018 Category HDT Physics Requires Special Edition Compatible Yes -
(CaN) Crimes against Nature and (CaS) Crimes against Skyrim Extended Skeletons View File This is a modified Skeleton for (CaN) Crimes against Nature and (CaS) Crimes against Skyrim mod races. https://www.nexusmods.com/skyrimspecialedition/mods/12315 https://www.nexusmods.com/skyrimspecialedition/mods/3441 They are now compatible with the 3BBB bodies (CBBE 3BA and BHUNP). Requested by ATIMKOS Submitter That_Maggot Submitted 01/15/2022 Category Adult Mods Requires (CaN) Crimes against Nature and (CaS) - Crimes against Skyrim Regular Edition Compatible Yes
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Has ANYBODY been able to make the AnimeRace Nanakochan mod work along side 3BBB Physics? I've just spent the better part of 5 hours beating my head against a brick wall for nothing to happen and frankly I'm about done with getting these two mods to work in tandem. No matter what I try, what files I install, what additional patches I get for the damned thing, what order, what overwrites, what dances I do while the mods download, to the thoughts I think (wouldn't wanna make Todd "The God" Howard angry!); Everything I've tried with this has turned to shit. AND I'VE GOTTEN CLOSE! SO UNBEARABLY CLOSE TO BEATING THIS CHALLENGE THAT IT HURTS TO GIVE UP, but I can't make those Anime Honkers dance. No matter what I do they sit there and stare at me. Cold. Unblinking. Unmoving. Does ANYBODY know what Voodoo I have to do to make Nanakochan accept the warm embrace of 3BBB Physics? All I'm trying to do is get Nora to be an Anime Girl; fuck the rest of the Commonwealth they can remain as they are.
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- nanakochan race
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Broken Fox Skeleton
KronosTheSkunkButt posted a topic in Technical Support - Skyrim: Special Edition
Had this issue for a while now, My fox and snow fox Skeletons are broken in a way that the MNC penis angles out sideways. No idea how to fix this and SSEEdit is no help. Relevant MO2 Priority is; Bad Dog Hoodies for SOS - 105 SOS - 106 SLAL_SE - 144 Horny Creatures of Skyrim - 145 MNC - 147 Animated Beasts Cocks - 148 MNC-ABC-FluffyworksPatchv0.2 - 149 XPMSSE - 255 -
NiOPA Hotkeys and Skeletons View File *This description is copy-pasted from my Patreon, the files are downloadable from there as it's mostly my new center of modding activities. Thought it was a good idea to make a window to the mod here too since it's some things that some people might find useful. I come bearing gifts. As this is quickly becoming halloween season, nothing more apropriate than posting skeletons. This is 2 mods in 1 post actually. For those who dont know, NiOPA (NiOverride Pose Adjustments) is a screenshot utility mod that allows repositiong of selective bones on a character, helping to make some posing issues in screenshooting go away by allowing pose adjustments, and allowing a new world of possibilities when posing. These mods are designed to work with it, and ultimately improve the quaility you can achieve with screenshooting. __________________________________________________________ The first, I called "NiOPA Hotkeys". What this thing does, is add an MCM menu to NiOPA that allows you to change its hotkeys in game. The original NiOPA came with a json file where you were supposed to be able to edit the control hotkeys, by looking at the keycode numbers page and editing it as a text file. As annoying as this already was, it never worked for me and every time I tried, it just broke the mod irreversivebly and I was forced to use the hotkeys as they came. Well, not anymore since I've tested this thing and it seems to be working perfectly. It does require, however, the original NiOPA which I believe can be found Here for LE and Here for SSE A good idea would be to merge the edits on my plugin into overwriting the quest form at the original NiOPA plugin to save some plugin slots, but I preferred not to do it myself on release and list NiOPA versions as a separate requirement instead. TESXEdit is an excellent tool and can complete the merge in a few clicks and a single drag and drop procedure. _____________________________________________ The second mod is Better Joint Ratios Skeleton for NiOPA - LE Version. I've been using the Better Female Ratios Skeleton for LE for ages. What this mod does is improve the shape of body joints by editing a few scaling values on the skeleton's bones. It is fully upgraded and compatible with XPMSE Skeleton, but the problem is it was not compatible with NiOPA skeleton so both mods couldn't be used together. But then I found out someone made an SSE Skeleton that does in fact combine both, so I ported it back, and tried on my end and looks like it works. I've also patched it to be ready to use with All Geared Up Derivative (AllGUD) so it comes ready to just install and use. PS: I've noticed some people seems mistrusted of the screenshots on the skeleton's respective pages, but I can testify that the changes do look better, at least for me as I've used them in all my characters for a few years already, and my screenshooting work should be proof of it. Once again, thank you all my awesome and wonderful Patrons, both old ones and new, it is thanks to your support that I'm enouraged to keep making things, and I hope this might come in handy for a lot of people. Downloads available for free at Patreon Submitter Myst42 Submitted 10/14/2021 Category Other Requires NiOPA, SKSE, PapyrusUtil, UIExtensions Special Edition Compatible Yes
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- posing
- screenshooting
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WARNING "MILDLY STRONG" CONTENT WARNING WARNING CHAPTER POST NOTE
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More Nasty Critters - Skeleton Replacer HD - SE Patch View File Makes the amazing Skeleton Replacer compatible with MNC (gives them a dong basically). Install manually or with your favourite mod manager. SSE/AE only Requirements: More Nasty Critters (duh) Skeleton Replacer HD Load my compatibility patch after these two mods and make sure it doesn't get overwritten by other mods. Have fun! ☺ Submitter Bizarro Submitted 07/11/2024 Category Framework & Resources Requires Regular Edition Compatible No
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I cant seem to find any solution. I found one skeleton that doesn't make the body stretch way out (meaning its compatible with the body (I'm also assuming the NVCS compat skeleton is completely incompatible with it since it does the same stretchy thing)), and yes I've tried this ancient skeleton which seems to have been the original for these kind of mod needs and used specifically for this body replace because it was one of the earliest but no the body would just stretch out all weird again like with NVCS, but it seems apple jam skeleton must break all conversation animations (head tracking doesn't work and body is stiff (no idles like arms moving as a new string of dialogue starts or anything) specifically when standing in conversation. Sitting animations in conversation or other non default stand pose conversation animations work perfectly and also have head tracking. Now I previously just used type 4 and everything worked perfectly (with NVCS), I only want to switch because I wanted to use the pregnancy mod and that mod uses that body type and I'd just prefer if there was no weird char model changes and clothing mesh inconsistencies when pregnant since all the maternity clothes are made for that too. Another thing to note is that trying to use a different skeleton it still would also not function normally whereas it did previously so I must've broke something else in the meshes and animations somehow? This leads into the next problem here. In all my info scouring I did find one person with a near exact issue to me on a nexus forum post somewhere (caused by a different mod but same symptoms) and he fixed it in a way specific to that mods problem which I cant seem to replicate, an alternative solution given was to reinstall literally everything which I ended up trying but it didn't work and I had the same problem (again probably because I have to use the same skeleton) but I'm also using TTW (there is no incompatibilities with that as far as I know and it works all fine, and did previously when i played a while with Type 4 and NVCS) and there might have been a problem with me not doing a clean install of Fallout 3 since I figured the problemed file causing it would be in the New Vegas files since its the main executable and file locations so to speak and Fo3 would just be a mod applied on top of it. I deleted everything again so I'm ready to try once more but if it wastes a couple hours just for it to be completely broken once again its going to suck and I'm pretty certain the minor change in installing the game and TTW wouldn't change anything unless I change what and how I install the mods after everything is setup afterwards. Sorry this is formatted quite messily and there is a lot of information soup there but I don't want someone to just suggest things I know about and have already tried if they do end up replying. Also my first real post in this format so thanks if you do reply and thanks more if you know whats wrong and can tell me. TLDR; Cali body compatible skeleton breaks conversation anims and head tracking and other skeletons seem incompatible.
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I am trying to export the Odin Valhalla Rising Rogue-Asgard armor to Skyrim CBBE with the blender files from Knightmare-Giga. I've managed to succesfully do the main armor in outfit studio, but when it comes to exporting the cloak to support HDT I'm a bit confused on the steps I have to take. From what I can read from tutorials, you need to build the skeleton manually in outfit studio then manually weight paint and then do some XML to define the HDT. However the blender file already comes with a nice skeleton that's already weight painted, so I would like to use that for the cloak and then somehow attach the spine to the cbbe skeleton. I'm using the PlyNif to export the cloak into a nif, but when I look at the skeleton in outfit studio the bones are all the correct position and still weight painted, but they've lost their parents and are all attached to a single root, and when I try to manually set the parents their position turns crazy. I suspect that's because the positioning they have is relative to the root bone, but calculating the actual positions from there would be a pain. So is there a way to export the cloak or the skeleton in the correct state from blender into Skyrim? Or do I need to manually redefine all the bones from scratch? Another bonus question I would ask is that since the "base" armor is esentially just a body with a marble like texture applied to it, is there a way to automatically fit it to the CBBE body rather than using brushes in outfit studio? The proportions, especially between the breast and butt don't quite match the cbbe shape so I need to do some pretty heavy editing to the vertex which often results in some bad shapes once I apply sliders that causes I have to restart. Right now I've resorted to more or less keeping the original shape the same and just making sure the neck and hands fit, but a tighter fit for correct bodyslide presets would be ideal. I'm pretty new to 3D modelling and modding, this is my first time trying to do this so I'm probably missing something.
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- outfit studio
- modding tools
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Can someone please help? I'm having issues with Unethical Deeds Mod. When the animation begins the actors stand idle, my character remains seated with bound hands impression. The closer the characters get to busting a big red square with a "!" in the middle appear. What is missing ?
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Version 1.0.0
744 downloads
[ANOTHER TEXTURE REPLACER MOD FOR SKELETON NPC AND CLUTTER] A texture I made for the game back in the days, there are many shared textures on Nexusmods but not on LoversLab. So let at least 1 skeleton texture mod be available in here. INFO 2K compressed textures for vanilla skeleton NPC, closer to a classical (J)RPG looks. MANUAL INSTALLATION Extract from Archive and drop it to DATA folder in Skyrim main folder. Meshes folder contains default skeleton nif and a hi-poly skeleton nif as a variant [ rename it if you want to use it]. UNINSTALL Remove skeleton mesh & texture folder in Data\texture (meshes) \actor\skeleton folders CREDITS To modders and users who care. Bethsoft Allegorithmic-
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Version 4.67
504,674 downloads
XPMSE\XPMSSE (also on Nexus(SK)\Nexus(SSE)) Warning: Do not delete the skeleton_female.hkx Description "XP32 Maximum Skeleton Extended" is a completely redone version of "XP32 Maximum Skeleton - XPMS" by xp32, for the "HDT Physics Extension" and "HDT Skinned Mesh Physics" and provides ingame customization features. Requirement (are installed BEFORE and nothing overwrites XPMSE) Two list of requirements for XPMSE one for people using Racemenu and one for people using Enchance Character Edit\Vanilla General: SKSE 1.7.3 or newer Fores New Idles in Skyrim 7.2 or newer RaceMenu users: RaceMenu 3.4.5 or newer Enchance Character Edit\Vanilla users: NetImmerse Override Standalone 3.4.4 or newer Installation Use a Mod Manager: Either Moder Organizer or NMM\Vortex work. Uninstallation (completely): - (RaceMenu) Set all XPMSE related sliders in RaceMenu and MCM to default - Press uninstall in your mod manager for XPMSE. Skeleton Body and Physics Support: - Breast and Butt Physics [bBP] - Tender Breast and Butt Physics [TBBP] - HDT Physics Extension [HDT-PE] - HDT Skinned Mesh Physics [HDT-SMP] Mods compatible: - Aesthetic Bolt Quiver - CITRUS - Deadly Mutilation - Dual Sheath Redux - Enderal - Flimsy Ragdolls (included in XPMSE) - HDT Dragon Tails - HDT Equipment (Well Fitted option only) - Nipple Magic (included style option and animations recommended) - Realistic Ragdolls & Force (included in XPMSE) - SAM - Shape Atlas for Men - SOS - Schlongs of Skyrim - The Joy of Perspective - UN7B Mods compatible without support: - Enchance Character Edit (Comes with it's own XPMSE skeleton) Mods completely unsupported: - HDT Equipment (everyone option), that includes mods including everyone option features in their HDT Physics extension xmls this includes: HDT equipment v0.2 everyone breast fix HDT Equipment V0.2 for Everone with Belly and Collision XPMSE Plugin XPMSE RaceMenu: - Weapon styles, moving weapons ingame - Scale\Position\Rotation sliders - Body related sliders - SOS\SAM related sliders - Female specific related sliders - Beast race specific related sliders - Third and first Person scaling - Extensible Follower Framework 4 compatible XPMSE MCM: - Weapon styles, moving weapons ingame - Iinformation tab with debug information XPMSE Weapons: Scale Module: - Fixes weapon scale problems with the game for females, thanks Bethesda, good job! - Compatible with weapon scale edits in Racemenu - Disabled withEnchance Character Edit for compatitibility reasons Style Module: - Manages styles for player and non-Player characters - Manages Arrows\Bolts, Bows\Crossbow, Greatswords\Battleaxe\Warhammer and Magic styles dynamically for fixing visual issues and seperating shared nodes - Manages animation switching for styles, such animations are Arrows Draw, Bow Equip, Idle and Attack, Greatswords\Battleaxe\Warhammer Equip and Magic Attack, Cast, Concentration, Cast, Idle, Movement and Sprint - Enchance Character Edit supported XPMSE Lib: - Adds common functions for modders to use/copy from, like skeleton checks or manipuilation Styles (Weapon Positions) List Axe: 0: Default 1: Reversed Axes by Groovtama 2: Axes on Back by Groovtama Sword: 0: Default 1: 1-Handed Swords on Back by xp32 2: SWP 1-Handed Swords on Back by Metal-Gear-Rex 3: FSM Swords turned edge up by fushimi 4: Dual Swords on left waist by Ayame 5: No More Dangling Swords by Akakus Dagger: 0: Default 1: Daggers on Back Hip by xp32 2: Daggers on the Ankles by Metal-Gear-Rex Two-Handed (Greatsword and Battleaxe\Warhammer): 0: Default 1: SWP Two-Handed Weapons on Back by Metal-Gear-Rex 2: FSM Two-Handed turned and on waist by fushimi Bow: 0: Default 1: Frostfall Bow by Chesko 2: Reversed Better Bows by Messes With Wolves 3: FSM Turn Bow by fushimi Arrow Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Frostfall Quiver by xp32 Crossbow: 0: Default 1: Frostfall Bow by Chesko Bolt Quiver: 0: Default 1: Frostfall Quiver by Chesko 2: Left Hip Bolt by xp32 3: Experimental Hip Bolt by xp32 4: Aesthetic Bolt Quiver by IsharaMeradin Magic: 0: Default 1: Nipple Magic by ElPsyCongroo Shout: 0: Default 1: Schlong Shout by ElPsyCongroo Endorse those mod authors, show your support! Modders\Animators Section New XPMSE 2.1 Rig txt and behaviour files: Resource These are compatible with the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig. Fully Backwards compatible. Do not use the Modders Resource at XP32 Maximum Skeleton - XPMS and with Skeleton Controller Rig for skinning. How 2 make tails compatible with the XPMSE tail position sliders: 1. Open the tail mesh into nifskope 2. Replace the following node names with the new ones - "NPC Pelvis [Pelv]" => "Tail" - "NPC Spine [spn0]" => "NPC Tail Spine [spn0]" - "NPC L Thigh [LThg]" => "NPC Tail L Thigh [LThg]" - "NPC R Thigh [RThg]" => "NPC Tail R Thigh [RThg]" 3. Save the tail mesh FNIS Bone numbers (this has nothing to do with the skeleton): - XPMSE HDT rig: 115 (4.51) or 126 (4.6+) Bones - XPMSE BBP rig: 129 (4.51) or 156 (4.6+) Bones - XPMS Fallback rig: 242 Bones Bone naming and prefix schema: Nodes for meshes and havok animations NPC => Mesh bones HDT Physic exclusive HDT => exclusive HDT Motion bones XPMSE feature exclusive nodes- 109 reviews
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Version 1.1
3,185 downloads
This is a rescaled version of one of the skeletons that can be found at http://skyrim.nexusmods.com/mods/16712//? Basically, I went through the skeleton in nifskope along with the x117 skeleton, and changed all the scaling to match the x117 numbers. I ended up scaling the whole thing up a bit when I was finished, since it came out smaller than the original. This works perfectly fine with Children of the Sky, I dropped it in and my game hasn't crashed and I haven't found any clipping. It places the quiver on the hip, and theoretically should be compatible with ECE-CMS, although I can't figure out how to get that set up with a custom race. >_< But if someone wants to try, it should be as compatible as the normal XP32 skeleton with the Chesko modification is. Now with 100% less hovering! Also, there was what amounted to a second skeleton made out of data for arm dismemberment and disemboweling. I'm not sure why anyone would want to be disemboweled, but I adjusted that second skeleton to match. The hovering error in the first version was where I adjusted the scale and everything to match the dismemberment skeleton instead of the newly-resized main skeleton. Yay. -
Version 1.08
1,418 downloads
Xanthys is the kind of follower I felt Skyrim needs, the kind of follower you really feel is not just your "follower" but a very close ally, one you can depend on when the tide of combat takes a turn for the worst. The kind of follower that doesn't take himself or other self proclaimed "serious" people seriously. When you Have a Mage follower, you have someone that has magical powers but they just use it on themselves and just shoot firebolts an they never expand what their capable of as you the player grow an get stronger. Xanthys was an is an all powerful Pyromancer, hes unfortunately been alive longer than he would like to, being alive that long has made him sick mentally...Also...You can romance him Xanthys He's a mage, a powerful one and hes your ALLY so he should be able to help you out with more than carrying your stuff an setting people on fire Human Disguise If Xanthys being a skeleton all the time kinda ruins the immersion of your reputation of the undead, dont worry! You can ask him to disguise himself in high populated areas so no one would think your a Necromancer or a Necrophiliac! Artificial Intelligence Xanthys's AI is built from the ground up, using absolutely NO SCRIPTS I took the Skyrim system an sculpted a fast and very responsive, situation aware NPC that will read the situation of a battle. If you have half your health he will stop picking his fights an go to you and help fight off anybody attacking you and try an prevent you from dying. If less than half your health is gone he will then cast fire cloak on you as well to try an keep you alive an killing any attackers. When hes following if you go into a store he'll automatically sand box around and look at the items for sale at the shop. If your at the forge he'll choose to either relax an watch, or partake in sharpening his weapons. when you stop moving he'll wander around a bit looking around and looking at you. if you sit down at a chair in an inn he fill find the closet chair near you to sit at so you both can relax an chit chat which can possibly open up more dialogue options. Relationship System The more things you kill with Xanthys, and the more time you spend with him outside of his tomb, he will slowly regain his memories an powers as well as his very own unique and custom spells and abilities that will add to your experience of venturing through Skyrim Combat Style AI Xanthys in his skeletal form is a Spellsword class essentially he has high health regeneration and can dish out more melee damage at this cost of low fire rate of magic. In his Mortal form he is a bit weaker but can dual wield spell and dish out magic spells more efficiently and quickly while finding cover. Spells -Chaos Blast: a spell that allow him to make enemies explode into a pile of bones and has a chance to spawn a hellfire spawn -Skull Bolt: his version of a fire bolt, only with a troll skull on fire -Magma Spike: His version of an Ice Spike -Fire Wind: Xanthys Version of Blizzard Storm -Fireball Breath Shout -Spine Spike Sneaking AI Xanthys is a mage not a thief, he may not be much at tiptoeing but he can turn himself invisible when you your crouching and stay constantly close by until your location has been compromised. Xanthys is Mountable When you've spent enough time with Xanthys, he will be able to recall a spell that allows him to manipulate his bone structure to that of a horse...and other creatures.... Selling your Loot so you can go an turn in quests etc: Xanthys is your ally, your follower, and your friend. You can ask him to sell your stuff for you so you can turn in your quests, talk to NPC's, or create weapons an armor at the forge and he'll travel to what ever general store of the hold your in and come find you when hes done. Enchanting One of Xanthys's hobbies besides drinking and lighting people on fire while manically laughing is enchanting weapons. Hes a powerful mage as I said, what kind of mage would he be if he wasn't able to enchant weapons Dynamic Leveling for Xanthys The more time Xanthys spends time with you and fights the more spells he'll create on his own to better help you whether a new way to incinerate enemies to being able to cast his own version of Candle light on you or transforming into a ridable creature...to even flying in the air with you... Storage Well um... he has a unique way of storing your items, I'll leave that surprise to you... Teleportation With Xanthys, if you rather travel to holds of Skyrim an immersive way instead of going through portals or menus, Xanthys can teleport you and your followers to the destination of a Hold of your choosing! He was last sighted by the barracks near Bleak Falls...I wonder what happened to him? -LOOT ALL THE CORPSES FOR ACCESS TO CERTAIN DOORS This happened once with me with Immersive citizens, it hasn't happened since but if you ever CTD when Xanthys casts his Candle Light spell on you then go to Immersive Citizens MCM and toggle the control of Candle Light spells Perkus Maximus, there were some issue with it an the Dungeon when you run the Patcher if that's the case and if you ever CTD in the dungeon with the Patchus Maximus esp then repatch your game without Xanthys until you killed everything and found Xanthys leave the dungeon, save, and then repatch with the Xanthys.esp [EFF, Amazing Follower Tweaks, UFO] Xanthys.esp [Optional] Xanthys_ImmersiveArmorsPatch.esp [Optional] Xanthys_BandolierPatch.esp [Optional] Xanthys_Campfire_Patch.esp [Optional] Xanthys_WarmongeryArmory_Patch.esp [Perk Overhauls] Immersive Citizen.esp [Combat overhauls] [Combat Evolved] if you have SoS place Xanthys_SoS.esp under VectorPlexusRegular [you necrophiliacs...] Druundev- For giving me motivation, dialogue lines, feedback, and for having a cool voice ddproductions- For his awesome tutorial for his custom follower framework! T3nd0- For Inspiration, guidance, Motivation, and Perkus Maximus! tonycubed2- For Inspiration and Sands of Time as well as the Dungeon! SoT Team for the use of their Meshes and Skeleton Meshes lifestorock- Skeleton Armor Assets as well as Inspiration! g77- Meshes for mountable creatures! LumTum- For Pyroclasm spell and Chaos Blast! Ellise- For her EXCELLENT Gilded doublets as well as Xanthys's very one Robe! Vicn- For his amazing Creature Resources! Destero- For permission of his really awesome Draugr Weaponry Mod! newermind43- Meshes for his Demonic Horse! Kajuan- For letting me use his fantastic skeleton retexture! Enai Saion- For his scripts and spell assets! Your the man dude! Hothtrooper-For letting me patch immersive armors! skinnytecboy- For voicing Mannimarco! ZeroFrost- For his Contractor Armor for Mannimarco! sarcasticshark- For his Resplendent Armor! techprince- for his input an time for explaining to on how he got his followers AI to cast spells on the player! Phorce- For his Skeletal Horse Mesh! lordkoz- For general patch discussion! Anordil- For his requiem patch! Billyro- For Xanthys's BAD-ASS CLEAVER!!! ArronDominion- For bein a chill friend and helping me with scripts! selena-for bein a potato and awesome suggestions Complete the Circuit- For his awesome suggestions an feedback! And Being British FrogF- For helping find the dirty bugs in my mod! SEXX-For his fuckin Sick camera work! mlee- for being a a pain in my ass and for helping me with dialogue My source code for Scripts are open source feel free to use em and contact me in what you used it in Id be curious to see what you can make!, anything else look at the credits before you try to pull anything from this mod as alot of stuff in this mod are assets from other very skilled people. -
Version 2.0.0
25,544 downloads
Vimeo banned me.. apparently I forgot to read community guidelines and they don't allow adult things... Someone must've reported my last animation. So if anyone could, please make a video and I will post it - I will no longer be working on this; I've moved on to SFM animation. You can follow my Tumblr here: https://dowjonsie.tumblr.com And to give you and idea of what I am doing... My second animation (it's a WIP and incomplete - just wanted to share what I had) https://gfycat.com/ElegantTotalAndalusianhorse I present... Jiggly butts, pussy tugging and belly bulges (with slight exaggeration on butt jiggles, without that nasty 3-5 second set time most other presets have) It's FINALLY here! I will admit, this was somewhat hastily put together. i really wanted to get an update going - as such, i have not tested every creature included (there will be more creatures to come). So, if there is anything off, let me know. Do understand there are limitations in the mesh manipulations. I cannot make it so a giant will bulge a belly 3-4 feet from the character to suffice his large wang without absolutely borking the belly of the dovahkiin. As well, I have no means to manipulate HDT detection boxes as animations play - unfortunately, bulges may be restricted to missionary style animations (maybe, maybe not). It is HIGHLY recommended you download Bazingas files and at least install his new Weight paints for UUNP (you will need to rebuild your bodyslide) (Install mine after his) https://www.loverslab.com/files/file/2431-naturalistic-hdt-and-beast-hdt/ Anyway - ENJOY! Also, the newest HDT preset includes similar jiggles to my last.. not really - the breasts are more inline with Bazingas naturalistic (i decreased downward motion to prevent the breast from having a "spike" deformation, and outward motion to prevent a "bubble gumming" when moving and increased their jiggle time by approx. 9%. And the butt is more jiggly, however it is not overly exaggerated, nor will it jiggle for 3, 4 -10 seconds after moving... no, it will resettle within 1 - 2 seconds As well, this was based around a skeleton I have edited - which is based on, and will always be based on, the latest XPMSE; it is necessary for the lowered belly detection range - also, i am sure you guys won't be upset in the slightest of the more realistic ragdolling this little feature adds no more stiff bodies (for ladies, at least) I will post example videos when i actually have time to play - which won't be until this weekend - nor can I correct any errors until this weekend. So, please - if you have issues: leave feedback and I will get to it. If you wish to get rid of any borking (which should be none or minimal) my mod here may incur in the mean time, just reinstall MNC skeletons. :::::::::HUGE THANKS TO BAZING::::::::::: :::::::::Requests:::::::::: I will be taking jiggle requests for; A. Breasts per cup size B. Butt per waist measurement C. Belly as per fat level (or skinny) Best to give me a round-about estimate (not so jiggly, jiggly etc) and send me your Racemenu preset (be sure to tell me the race she is based on, and a UUNP body) https://vimeo.com/215263799 Vertical Bounce folder, "Plugins" is not properly named. Change 'plugin' to 'plugins' or drag the associated file to your plugins folder. :::::::::::::::: Belly Bulge ::::::::::::::::: WE HAVE BELLY BULGING (Will update video sometime between 1/11-1/14...maybe.) https://vimeo.com/194441303 ___________________________________________ I think most of you who enjoy a jiggly butt without overly exaggerated settle time and jiggles would really appreciate this :::::::Extra bounce Verticle optional::::::::::: https://vimeo.com/194124955 https://vimeo.com/194123564 :::::::Ooh La La Jiggles::::::::: Video coming soon -
Version 0.0.2
1,374 downloads
After fiddling around with Havok lately i started trying to create an "extended skeleton", so this is the most recent result. The Skeleton got some bones for Wings (WingL/WingR), a Tail(T_), and the "private areas" of male(P_) and female(V_). The bones can be animated and are not affected by ragdoll / physics. Current number of bones is 132 in total. special thanks to : Shade animator for the F4AK DexesTTP for HKXpack Groovtama for getting me on the right track -
Version 3.10V
785,877 downloads
Animated Beast's Cocks ABC - For users LE / SE BakaFactory's ABC HDT Patch !Warning! The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework) Description Think about it. Didn't you ever be bothered when you look at those dead dicks and thought 'It would be good to see them moving though.'? Surprisingly, there haven't been any attempts to make a significant change in creatures' rigging compared to humans'. It was so dissapointing and made me so discouraged to look at those stony and plastic-like penises that I couldn't help but make them come to alive! I wanted natural, realistic but also subtle and fundamentally improved animations for a long time. I searched up for an answer, and now... I think I find it.. I present you my moving fellas. Or should I put this term as 'Animated Beast's Cocks'? So What does it do? Will it make their dicks movable with this? That's correct but also not precisely. You cannot move their dicks only with this one. It's nothing like SOS. It's not gonna automatically move, detect and align their dicks like a highly advanced A.I. No! You should wait till the animators including me do their job, which means without editing animations, the dicks won't be moving. Don't worry. I already had them noticed. Just wait with patience. Requirement(LE) XPMSE HDT-PE with Collision Settings Any body mesh with physics(UUNP HDT, CBBE HDT) MNC LE - SLAL Creature animations and its requirements Fully Compatible Mods UUNP TBBP Vagina Body(It is also called CUUNP) BHUNP 3BBB CBBE 3BBB Requirement(SE) XPMSE Any body mesh with physics HDT-SMP with Collision Settings MNC SE - SLAL SE Creature animations and its requirements If you're a modder and do know how to animate things, you should check this one out! My HDT xml setting is for UUNP users. If you are using COSIO, why don't you check it out? Load Order Do not let other mods overwrite the mod. The mod is currently being updated considering other mods. You don't have to worry about conflicts. Special Thanks to MadMansGun for his wonderful job on MNC and texture works 9204 from Team TAL for technical 3ds Max Rigging Support(HDT) - 제 꼬추 스승! Groovtama - XPMSE modder for technical advice Majormodder for remodeling rieklings 이하은(Ha-eun) for reshaping meshes. 이하은 NambuOne! -
Version 2.0
59,180 downloads
Foreword It has been close to 3 years since Fallout 4 has been released. And since no one (Other than Vader666) has tried to Create/Implement an extended skeleton yet..... So It begins.. with the Official Release of the Extended Skeleton. Since there is no F4SE based physics plugin yet ( eg HDT ) we are going the animated physics route. But thats pretty much how early Skyrim worked AKA TBBP Support & Donations I usually don't ask for support , but this time I could really use some help. If you liked my free content, and ever wanted to support me. I trying to get some upgrades to my rig And also trying to Start my own project in Unity3D. If possible please consider supporting me . (More Detailed Description Second Post) Credits Bones Added/Extended Penis/with Balls Bones Breast Bones Butt Bones Tongue Bones Belly Bones Vagina / Anus Bones Installation Install by using a mod manager or dragging the contents to your FO4 Data Folder Download Section 1. ZEX-ExtendedSkeleton - Skeleton Files 2. ZEX-TestPlugin - AAF Plugin for Some Animations, Use ZeX Compatible Bodies to Test. (See Fifth Post) Discord https://discord.gg/xtVAfzB Previews More Previews in the Development thread Cheers and Thank You -
Version 1.1.3
5,908 downloads
This is a modified Skeleton created using XPMSSE Skeleton assets. I modified the Skeleton of these races to work with the CBBE 3BA (3BBB) body, it also works with the BHUNP 3BBB body, that means when the character crouches the vagina and the legs meshes will work (they also work for NSFW scenes). I been testing the Skeleton and haven't run into any problems (crashes), if you find any i will try to fix them. I did this because the XPMSSE Skeleton has some issues with the head bones of these races. Cerinian Race: https://www.nexusmods.com/skyrimspecialedition/mods/22691 Katia Race: https://www.nexusmods.com/skyrimspecialedition/mods/22729 Prequel Katia Race: https://www.nexusmods.com/skyrimspecialedition/mods/43631 Groovtama gave me permission to use his skeleton to fix them. I have tested the skeleton on oldrim and it works. IMPORTANT NOTE: If you want these Races to have pink nipples and areolas, you need to download these mods and their requirements: I left a preset to install just paste the .jslot in your Data\SKSE\Plugins\CharGen\Presets folder and then load it with showracemenu in the Preset tab. Unfortunately the preset doesn't load all the parts correctly, just correct the hair, eye color and the eye shadow and you're good to go. I believe you won't need my textures edits anymore because of the mods above. Still, they would be here for download. cerinian cbbe nude textures no vagina.rar cerinian cbbe nude textures attempt with vagina.rar That_Maggot_Cerinian_Race_Preset.jslot Last thing, this is the bodyslide preset that I used, made by FreeShrugsGuy SoS support for Cerinian race here here: https://www.loverslab.com/topic/165555-cerinian-and-katia-extended-skeleton/?do=findComment&comment=3642482 Prequel Katia Race Support for Playable, Follower and nude textures here:-
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Version 1.0.3
1,916 downloads
This is a modified Skeleton for (CaN) Crimes against Nature and (CaS) Crimes against Skyrim mod races. https://www.nexusmods.com/skyrimspecialedition/mods/12315 https://www.nexusmods.com/skyrimspecialedition/mods/3441 They are now compatible with the 3BBB bodies (CBBE 3BA and BHUNP). Requested by ATIMKOS -
Version 1.0.0
588 downloads
*This description is copy-pasted from my Patreon, the files are downloadable from there as it's mostly my new center of modding activities. Thought it was a good idea to make a window to the mod here too since it's some things that some people might find useful. I come bearing gifts. As this is quickly becoming halloween season, nothing more apropriate than posting skeletons. This is 2 mods in 1 post actually. For those who dont know, NiOPA (NiOverride Pose Adjustments) is a screenshot utility mod that allows repositiong of selective bones on a character, helping to make some posing issues in screenshooting go away by allowing pose adjustments, and allowing a new world of possibilities when posing. These mods are designed to work with it, and ultimately improve the quaility you can achieve with screenshooting. __________________________________________________________ The first, I called "NiOPA Hotkeys". What this thing does, is add an MCM menu to NiOPA that allows you to change its hotkeys in game. The original NiOPA came with a json file where you were supposed to be able to edit the control hotkeys, by looking at the keycode numbers page and editing it as a text file. As annoying as this already was, it never worked for me and every time I tried, it just broke the mod irreversivebly and I was forced to use the hotkeys as they came. Well, not anymore since I've tested this thing and it seems to be working perfectly. It does require, however, the original NiOPA which I believe can be found Here for LE and Here for SSE A good idea would be to merge the edits on my plugin into overwriting the quest form at the original NiOPA plugin to save some plugin slots, but I preferred not to do it myself on release and list NiOPA versions as a separate requirement instead. TESXEdit is an excellent tool and can complete the merge in a few clicks and a single drag and drop procedure. _____________________________________________ The second mod is Better Joint Ratios Skeleton for NiOPA - LE Version. I've been using the Better Female Ratios Skeleton for LE for ages. What this mod does is improve the shape of body joints by editing a few scaling values on the skeleton's bones. It is fully upgraded and compatible with XPMSE Skeleton, but the problem is it was not compatible with NiOPA skeleton so both mods couldn't be used together. But then I found out someone made an SSE Skeleton that does in fact combine both, so I ported it back, and tried on my end and looks like it works. I've also patched it to be ready to use with All Geared Up Derivative (AllGUD) so it comes ready to just install and use. Downloads available for free at Patreon-
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- posing
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Version 1.0.0
57,056 downloads
Makes the amazing Skeleton Replacer compatible with MNC (gives them a dong basically). Install manually or with your favourite mod manager. SSE/AE only Requirements: More Nasty Critters (duh) Skeleton Replacer HD Load my compatibility patch after these two mods and make sure it doesn't get overwritten by other mods. Have fun! ☺-
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Elzee's Supermutant Ragdoll Fix View File I tried to fix the ragdoll problem through animation records. Then I seemed to succeed. Please test it further. (The esp will not take up load limit.) If you want to support me My patreon Submitter elzee Submitted 07/01/2022 Category Other Requires
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So, recently I installed SOS again and I'm having an issue with the skeleton that comes with it. I noticed that after I installed it, the npc's hitbox is way off when they are using something like tanning rack or chopping wood. I try to walk near them and I get blocked, like the game is registering their bodies are there. Even their names appear and you can press "E". Any ideas of why is this happening? I used this mod before, months ago, and I don't remember having this issue. I am not using any other skeleton like XPMSE. Thanks.