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Version 1.0.0
108 downloads
This is a quick upload of Starfield's Armatures for characters, all creature types, and robots. Taking advantage of Animation IO - the new animation and rig export tools recently released by Devaris45 for Blender 4.3+, I've extracted Starfield's vanilla armatures for the following characters, creatures and robots: Humans (All human characters share the same skeleton, the only difference is the female skeleton is scaled slightly smaller than the male skeleton.) - Male - Female Creatures - Biped - Critter - Floater - Flyer - Hexapod - Hopper - Larva - Manta - Mantid - Octopede - Parasite - QuadrapedA - QuadrapedB - QudrapedC - Starfish - Swimmer - Terromorph Robotics - BallisticTurret - LaserTurret - MiniBot - ModelA - ModelS - ModelT - SecurityCamera The goal of this resource is to provide a central file that has all of Starfield's vanilla armatures for the purposes of creating custom animations or even new types of armatures. This is purely a modder's resources, and is meant for Blender 4.5 and up. It can probably work in earlier versions as it just contains raw armatures. I just saved the .Blend while using 4.5, so there's a chance data can be lost if using a earlier version, but that is exceedingly rare. Do note that since the animation tools are in their infancy and have only just been released, the author has cautioned that rigs that have been exported back into Starfield have caused some crashes due to some possibly undecoded parts of the format. So with that being said, let me know how these work. Requirements - Blender 4.3+ - Knowledge of how to animate in 3D software. - Animation IO addon by Deveris256 for importing Starfield's .Rig and .AF formats into Blender. .AFs are Starfield's native animation files. https://www.nexusmods.com/starfield/mods/16184?tab=description Credits - Bethesda Softworks for Starfield itself - Blender for being Blender - Deveris256 for the Animation IO addon Starfield Rig Collection 1.0.rar-
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Starfield Rig Collection V1.0 (Blender 4.3+) View File This is a quick upload of Starfield's Armatures for characters, all creature types, and robots. Taking advantage of Animation IO - the new animation and rig export tools recently released by Devaris45 for Blender 4.3+, I've extracted Starfield's vanilla armatures for the following characters, creatures and robots: Humans (All human characters share the same skeleton, the only difference is the female skeleton is scaled slightly smaller than the male skeleton.) - Male - Female Creatures - Biped - Critter - Floater - Flyer - Hexapod - Hopper - Larva - Manta - Mantid - Octopede - Parasite - QuadrapedA - QuadrapedB - QudrapedC - Starfish - Swimmer - Terromorph Robotics - BallisticTurret - LaserTurret - MiniBot - ModelA - ModelS - ModelT - SecurityCamera The goal of this resource is to provide a central file that has all of Starfield's vanilla armatures for the purposes of creating custom animations or even new types of armatures. This is purely a modder's resources, and is meant for Blender 4.5 and up. It can probably work in earlier versions as it just contains raw armatures. I just saved the .Blend while using 4.5, so there's a chance data can be lost if using a earlier version, but that is exceedingly rare. Do note that since the animation tools are in their infancy and have only just been released, the author has cautioned that rigs that have been exported back into Starfield have caused some crashes due to some possibly undecoded parts of the format. So with that being said, let me know how these work. Credits - Bethesda Softworks for Starfield itself - Blender for being Blender - Deveris256 for the Animation IO addon Starfield Rig Collection 1.0.rar Submitter Darkflip95 Submitted 03/29/26 Category Animation Requirements - Starfield - Blender 4.3+ - Animation IO addon by Devaris256 (https://www.nexusmods.com/starfield/mods/16184?tab=description)
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So basically out of respect for @Ashal and other mod authors I'm making this thread because alot of us have huge grievances with 2024 Bethesda. So if it's the creation kit, Starfield, Bethesda drama you're looking for, this is the place, I really don't care what y'all say, just keep the arguments constructive for those that like modern Bethesda or against modern Bethesda. I'll start by saying Starfield is the safest least interesting game Bethesda has made and I'm really only playing for the porn mods at this point, which don't exist yet so it's not taking up my storage. Really was hoping Shattered Space would be good but alas Bethesda saved me 30 dollars.
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Starfield sex animation View File Sex animation for Starfield with a female orgasm contractions: Starfield sex animation This is new animation for the NAF Seduce mod. - Submitter jarlofivarstead Submitted 10/25/2025 Category Animation Requirements NAF Seduce; SF Extended Skeleton; Robert S Body Replacer; SFF Body Replacer; Native Animation Framework; User Animation Pack.
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Starfield Pampers diaper texture View File Hi, Warning this is not for everyone's taste but as a request I did I thought I'll share it here. Moderators, if I've overstepped a line here please remove this. This texture mod requires a Mod to be downloaded and installed from Vortex. The mod is called "Lore Friendly Immersive Realistic Underwear " Then the file option is "Slayton Aerospace Underwear Female" by andysan84 Link. Once installed, just pick and choose (copy/paste) which textures to overwrite the body color texture that you want from my file. Thats' it, Oh and please endorse andysan84. I have made the file structured in a way to make it easier in where the mod is located in the Starfield directory. The muscle body used in the pics is from xs2reality's mod "XS sporty sexy map-vanilla body" The clothes are from Theenco and mods are here. I highly recomend Hookscript by JEDIJOSH920 here along with his "classic NPC loot system" mod. Remember to endorse all these awesome mod makers. Submitter rocky.jono Submitted 11/19/2023 Category Characters Requires Slayton Aerospace Underwear from Nexus. In the description.
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Tomorrow I will release a new NSFW entry. This month I'm releasing the rest of Sexy Cosplays Photoshoots and october will be full of NSFW files , so don't worry. In the meantime , I show you my definitive Starfield character , Rayne . A female agent of Ryujin and a Vaguard soldier. Note: Please check the poll and vote.
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I have two questions for you, one you can answer it on the poll, the other one in the comments section. Question for the comments Do you want me to create a fourth blog to share things that are not about the sims 4? in this case to share things about my Starfield game sessions and I also want to play Baldur's Gate 3 in the future. Question for the poll I changed my characters appearance a little more, but I have a dilemma about what haircut should I use, so I leave it to your vote. The vote doesn't include the hair color just the haircut type
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I'm honestly surprised with the game's character creator. The truth is that the amount of customization is exaggerated and you can take a long time to create it. I present to you my character: a former cyber agent. AND YES , my native languaje is spanish.
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First of all, I appreciate all the support you have given me when downloading the CC. Secondly, I decided not to publish more the calendars for each month because it means committing to strictly adhere to the dates. I prefer to launch things when they are ready. For September the NSFW returns, as well as the photoshoot cosplays. Third, I made a third blog with content related to the Stripclub of my game, with the goal of not saturating the blog with too much content. The content will publish in that blog from time to time, you can go check it and see the new entry that I will publish later today. Also the fourth episode of Hell Spies will be avaliable on thursday. Please go to watch the episodes. Finally, I already have all the content of september ready and scheduled, because this month I will be busy playing Starfield, a great game that despite having been some critics and be a little disappointing I plan to enjoy it. Leave a like or a comment if you want me to share some Starfield content here on the blog, no kinky of course. Note: NSFW releases tomorrow , here, in the meantime you can check my new blog to see the first release later.
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So, I’ve been making Image Replacer mods for almost ten years now. I started as my other Username “Sickotik Mods”. Just doing some text over porn images for Fallout. Started getting better and put out a few replacer mods. I guess I’ve hit about 10,000 hours doing this now because the stuff I’m putting out for Starfield is, not to toot my own horn but, in a league of its own. I feel like I have done a better job than the texture artists at Bethesda. Granted, I’m using AI for my models but with the help of Photoshop Beta I change up almost all the details in the image. New background, new clothes, remove things, add things, followed by the text and cheeky slogans. The problem is I work 10-12 hours a day, have 5 kids, and I’m left with about 2 hours a night where I can sit down and work on images. And Starfield has A LOT of images. I wish I could make it faster but I’m already doing one image per 30 minutes. That being said, I hope you’re all patient with me as I upload my mods as WIP’s and update them as I have new chunks of content. So far the reception has been stellar and I thank you all. My NSFW poster replacer is in the works. I’ve done about 20 images so far tonight and I think you’ll be pleased. They’re turning out even better than my magazines. Thank you all for the support! Glad to be part of a community that doesn’t steal mod authors work, censor their opinions/art, and ban them for having different opinions.
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Last year I set out to make a simple unique player race, initially based on Daz G9. It was actually “finished” last October, but was put on hold because It needed to use a custom .mat for some of the textures, and there was no way to make a .mat until ~2 months later. In those two months, I stumbled across what I believe to be the source assets for vanilla starfield's humans on 3dscanstore.com. So I bought some of those, and found them to be far better looking than anything from Daz, though less versatile. I started working out ways to get the best out of both of them, had a few ideas…and managed to feature-creep the project so much that over a year later, it's only very recently reached a playable state. If all continues going well, the project goes into a public (discord) beta in the not too distant future, then I’ll do a full release later on (though that’s going to be a while.) Brief overview/planned features: - This is a unique player race, with full body, head, and all headparts replaced. Besides hair, there are zero vanilla meshes for the body or any of the headparts. - The aim is to create a playable race and customization framework for users to make whatever they wish, with more control than could be achieved with just a body replacer. I know this isn’t everyone’s cup of tea. I decided to do player-specific race for a lot of reasons, but the biggest reason was so I didn’t have to live under the tyranny of another Bethesda neck seam, and simply replacing the vanilla head without re-generating NPC faces + textures is a terrible idea for performance reasons. - It's current “default” shape is so close to the vanilla female body that almost all of the vanilla outfits fit without clipping out of the box. That doesn't mean that you won’t be able to make anything you want of course, but it aims to prioritize more natural, realistic shapes. - All the normal chargen options will still exist in game, but the best features will be in an optional external chargen system that runs entirely in blender. There are several reasons for doing this: It bypasses pretty much all limitations of the vanilla chargen system, gives users total freedom to make basically whatever character they want, down to every pore, freckle, and wrinkle if desired, for both the texture and the actual shape of the mesh. Features like scars, body piercings, tattoos, etc can be baked into the character directly, which is not possible in chargen yet. This way allows for higher fidelity textures, saves VRAM, and gives much more flexibility. External chargen also allows you to bypass the hardcoded 1k face texture limit (chargen textures over 1k resolution get forcibly downscaled and end up looking significantly worse than vanilla resolution). The majority of the skin detail is sampled from scan data, and will be baked at export - all characters made have a 100% unique set scan-grade textures generated. - It will come with a full set of default morphs, just like CBBE, BHUNP, Fusion Girl, etc all have, but thanks to blender's geometry nodes, it is out of the box compatible with all daz g8, g8.1, and g9 body morphs that don't change the character's proportions (like arm length, height, etc.) It is also very easy to add support for any other body's morphs if there are any others that warrant support (though many non-native morphs might not look great due to topology differences). Once it is possible to edit vanilla SF animations (or simply add offsets to some bone transforms per-animation) it's probable that all morphs and proportions can be supported, as well as body shapes from other sources, such as the animation-ready body scans from 3dscanstore.com, or characters ported directly from other games. - As for heads, it is compatible with all head/face morphs from Daz g8, g8.1, and g9, scanned heads/faces from 3dscanstore.com and texturing.xyz's Vface, as well as keentools' facebuilder, and Epic’s metahumans. No modelling ability or extra software is required. For those who want to sculpt their own head shape, scripts and geometry nodes correctly place all headparts, fit the eyeballs, generate the skeleton_facebones, and generate all of the performance morphs for face animations, including vertex color morphs, unique and precisely fitted to whatever shape you made. - For those who want to use this race but keep their existing vanilla face preset - It has 100% support for vanilla starfield face morphs. The head mesh has a morph that was wrapped + aligned at 3x subd, all chargen morphs and textures were transferred with extreme precision, then corrected if neccessary. All 700+ vanilla chargen/face customization texture options have been projected/transferred to the new UVs. The morphs were checked for Sarah, Andreja, and Amoli and match exactly. - If you’re worried that this is going to be a ton of effort, too much work, and not worth dealing with – exporting will be basically one click, for everything, all at once. The entire export process is scripted – When satisfied with the body shape and skin, all textures are automatically baked at whatever resolution you choose, performance morphs are generated, headparts are all conformed and fitted (eyes, brows, lashes, teeth, and all hair, plus all the morphs for those), the mesh is split into its individual parts, and everything is exported straight to the mod folder, ready to go. - Because all of the meshes, morphs, and textures are created from a single source at the same time, neck + arm seams are minimal. It is not possible to be 100% seamless due to vertex/UV quantization, among other things. (I do have a theoretical way to get to almost 100%, but its probably not necessary) - Bonus: users won’t ever have to worry about ChargenMenu or anything else being out of date, since morphs and presets can be handled completely outside of the game in most cases. All of the blender chargen features have been tested in isolation and work, but I have not yet started trying to put all of them into single user-friendly package. There are still some things that need to be decided before much progress on that can be made. The main thing needing to be figured out is performance (last time I tried it was using 24gb vram and 30gb+ of ram, despite half or more of the features not even being implemented at that point... I know of a lot of optimizations that can be done, but probably still need to squeeze out a bit more). The other main thing to be worked out is how to best handle clothes fitting - I've heard that OS+BS are in development, but I'm not sure yet if they could be compatible for what I need them to do. Outfit studio needs a conversion reference to convert clothes to different body shapes, this project by design doesn't really have a single reference, and there isn’t a good way to generate the procedural "clothes fitting" morphs (part of a seperate project, possibly more on that later...), and even if it could, i'm not sure if morph transferring can do as clean of a job as i'd want in all cases - there are other ways to do that with geonodes, cloth physics simulation, etc. but will almost certainly be much slower. __________ Don't have a lot of pictures at the moment - The face here is a blend of Victoria 9 and Sophie #102 – Texturing.xyz made with an earlier setup (blending face base shapes from multiple sources is supported). The texture-generator stuff wasn't implemented at all at that point, so I think the texture there is the one from the vface mixed with something from g9: and here's a basic default-ish body made when testing out the shape blending geonodes, made from g8, g9, and a little bit of a zwrapped 3dscanstore body. Mod authors, animators, etc: If you’re interested in testing/helping make decisions during the pre-alpha stage, I’d love to have a few more eyes on things, and some feedback/ insight on some of the other planned features I didn’t mention here (physics, muscular deformation/ bone modifiers, animations, etc). Mod users: I’m not quite ready to do a public beta – that will be soon – but I’m open to any and all suggestions/ideas/feature requests etc. I'll be posting updates periodically, and as soon as the beta is ready, i'll share a discord link here.
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Version 1.0.0
696 downloads
Small mod, removes the leggings under the three dresses/skirts from Zone79's Eit Clothiers Plus (ZBB version). plugin is a light master. Requires: Eit Clothiers Plus I spent all day yesterday trying to figure out how the Nif files work in this game with the mesh paths and morph data, and I still don't quite get a lot of it, but here is my first attempt at modding Starfield. I had to make a plugin to load the changes because each nif can only have one related morph.dat file, otherwise the legs would be missing morphs. From what I understand, the only alternative would be joining the body mesh and the outfit together in blender, but that would also require editing the textures, I think this way is simpler and less intrusive. Credits: Zone79 for the original mod -
Version 1.0.0
820 downloads
Hi, Warning this is not for everyone's taste but as a request I did I thought I'll share it here. Moderators, if I've overstepped a line here please remove this. This texture mod requires a Mod to be downloaded and installed from Vortex. The mod is called "Lore Friendly Immersive Realistic Underwear " Then the file option is "Slayton Aerospace Underwear Female" by andysan84 Link. Once installed, just pick and choose (copy/paste) which textures to overwrite the body color texture that you want from my file. Thats' it, Oh and please endorse andysan84. I have made the file structured in a way to make it easier in where the mod is located in the Starfield directory. The muscle body used in the pics is from xs2reality's mod "XS sporty sexy map-vanilla body" The clothes are from Theenco and mods are here. I highly recomend Hookscript by JEDIJOSH920 here along with his "classic NPC loot system" mod. Remember to endorse all these awesome mod makers. -
Version 1.0.0
520 downloads
The male`s dick size is fix. The female tit size can set by chargen. Overweight Strong Thin The textures Also contains detailed body. Pussy hair, breast nipples etc. It does not work with any othes body mesh as like as VBB body. (Maybe you can overwrite it) SFSE LOADER is mandantory. Naked swimsuit or my naked flight suit is necessary for naked body to appair the naked body in the gaming. They are in the zip file also and no conflict with any other mods. But you have add them into the plugins.text file. Like this *Naked_Flightsuit.esm *Naked_SwimSuit.esm If want all citizens be naked or the males or the females you need the Souls of cities https://www.nexusmods.com/starfield/mods/8517 In the load order it must be after *Naked_Flightsuit.esm *Naked_SwimSuit.esm *ModularPeopleSystemLight.esm I also put Souls of Cities setup into the zip file with the setup of females naked. C:\Steam\steamapps\common\Starfield\Data\SFSE\plugins\ModularPeopleSystem It works with any Starfield from 1.11.36 Currently I play on the latest update what is 1.14.74 Installation Just extract the file and drop to the main folder C:\Steam\steamapps\common\Starfield or the drive where you installed the Starfield game. I do not like vortex because it means dependecy. But I think it can istall it. Do not forget the Souls of Cities Mod if you want to make naked crowded ctizens. I created it by Blender from CRT_MESH_SKINS_COMPATIBLE_Classic 1.11.36-6519-1-11-36-1716057423 -
We have our "best" ship photo threads and landscape photo threads, but what about the "??? is Bethesda thinking?" photos. I took this the moment I realized something was totally wrong. In real life, I've done work in Superfund sites, and even then, I don't think any of the blase locals would have done something as stupid as this. "Hey! Let's take a picnic literally a meter from a fire hazard!" Once I realized what I was looking at (this was Neon) and took a photo, one of the people stood up. Of course, these were the soulless "moo people", but still it caught me as ridiculously stupid that (a) Bethesda would place chairs next to a hazard, and (b) Bethesda would have the "moo people" hang out near the hazard. I'm curious if any of you have captured any other ????? moments. Please share them here!
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I am pleased to share my upcoming series "The Chronicles of Louie" with you, set for release in 2024. The series revolves around the situation in which a stranded group of characters find themselves. The party consists of several psychiatric patients and their troubled doctor. If you enjoy this, subscribe, share and stay tuned! Let me know your thoughts. Louie Chief Videographer, "The Chronicles of Louie"
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我很期待这种类型的模块,并愿意请他们喝杯咖啡。
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When we land and take-off from a planet it shows a static image by default while loading the location. To improve immersion, the loading transition and fade to black should be hidden. For example: Leaving a planet: show the ship while it takes off, the camera zooms slowly into the sky until loading is complete -> switch to space. Landing on a planet: show the ship landing scene until loading is finished. The camera can slowly zoom for a panoramic view of the landing area. Thus Starfield will feel much more immersive without loading screens.
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So. unlike skyrim and fallout, starfield is in space, in space you cant survive without oxygen which means people wear space suits. These space suits look cool and i'm sure some mods will be made to make them look lewd too. That isn't the point of this topic though, hows about we brainstorm for ways o get around the space suit cockblock and have some fun, because i'm sure lots of you will agree, simply ripping it off in the middle of space and getting it on is kinda un immersive and i'm sure we can do better. Some ideas: - a skin tight suit. this would allow our imaginations to fill in the blanks and some creative designs could be made. Pros: Pretty creative, 2 birds with one stone (get a lewd suit and can use it for fun time) cons: requires lewd armor mods, how do the genitals dock through the suits? - a potable space tent / force field. Ok we need air right, that's why we have space suits. To keep air in and space out. Well if you expand that into something bigger like a tent or a bubble force field. Then 2 people could get it on inside. Pros: Should not be hard to implement, provides a immersive way to get it on and not die, might look good cons: If assaulted by a beast they don't have a force bubble (it would need to be made that you carry the tent, not the creature), might not look good - body modifications. This is happening in the future, so maybe somebody has invented a way to survive in space for just long enough to get some fun time in, or perhaps its a power granted by the artifacts. pros: it just works i guess, naked space sex doesn't feel right but it says it works so i guess it should, easy to program cons: kinda un creative, might ruin other peoples plans for mods that use space as a limitation for capture - Just don't have sex in space. Like, don't go outside the ship, that makes sense. Then you don't need a reason to survive out there and we can all enjoy some nudity Pros: Easy to implement, make sense, immersive cons: limits where we can get it on to only breathable places, what if people wanted to have sex on a planet with harsh conditions (maybe one of the other options can cover this) Anyway, those are some ideas i wanted to throw out there. Im not a modder so i cant implement them, but hay if you use what i wrote as inspiration then im happy to see it done. Feel free to add your own ideas, the more brainstorming the better, and im looking forward to the creative solutions to circumnavigate the boundaries that this game imposes
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Before, i have to say, THIS IS MY PERSPECTIVE AND THOUGHTS, you can have yours SO... I've re-watched the trailers various times, and my Hype Still underground, ground zero, none, as fallen as the twin towers... ?? Because Im not seeing MULTIPLE RACES, PLAYABLE RACES, NOT EVEN an ALIEN SKIN colored Human with weird Face shape to do EASY CHECK For me, to imagine STARFIELD with only HUMANS as the ONLY characters (NO ROBOTS DON'T COUNT) it just feels GENERIC, LAZY, and PLAIN BORING.... ? - HALO ( Covenants for the win ) ? - MASS EFFECT ( Krogans are Cool ) ? - Destiny ( Look at this poor mother trying to protect her sons from War ) ? - StarWars ( Apathy Is Dead ) - No Man's Sky - Half Life (Not space but had aliens n' shit) - Metroid ( Birdmaaaaan ) And not even Space games: - Elder Scrolls franchise - Fallout Franchise - Diablo - Bladur's Gate - World Of Warcraft - Even Minecraft The list could Go on for ever... Take Out of this games The races and the different civilizations... what you have? A GENERIC GAME I saw Starfield as A opportunity from Bethesda To show that Life and Variety from Elder Scrolls and Fallout, Took to the next level in Starfield, With an Incredible amount of playable races, different civilizations to visit and interact to... On June, when in the Starfield Showcase, i spent 40 minutes watching ONLY HUMANS, it felt... Weird at first "They are hiding it to do a dedicated showcase on it i guess" i thought, "They will keep it secret until release" But i firmly want the game to have races, to add a bit more of live, identity and personality to the title, it can add a new level of depth to the lore and possible story plot... Also more attractive reasons to explore the Galaxy inside the game But Reviewers, Press and Gaming News Media (Which i have contact with, that would love to keep his job so his info will be anonymous) already have the game... and they didn't tell me spoilers, they only said me " It Is BETTER, to keep your Hype Low, not as low as cyberpunk levels, but truly is Bethesda Quality " Leaving aside, the alien thing, the person also commented me interesting things like: - How's the performance in PC? " By the moment there's no DLSS support, i don't know if it will have on release" " Well, the performance is Acceptable but not something Amazing, if you keep your graphics down on certain things it runs well, as well as a Modern Gaming Industry considers as Well " - Story and Campaign So far? " So... i think i didn't reached the half yet, but, i mean it's fine, it's slightly better than FO4, but maybe it BOMBS on the end " " Is not at Fallout2 or FalloutNV Levels, but still certainly good " - Gameplay and Bugs? " Uffffff... Sooo..... look, it Doesn't feels like a fast paced gameplay focused on Frenetic action, but is not slow either... lets say that it's a polished more complete movement than Fallout4, the GunPlay feels nice and solid, there are weird things here and there but normally the guns work how intended, Now, BUGS, don't wanna ruin the image of the game before launch, as you know on Release day Developers normally put out a 10 or 5 GB patch with fixes and things, and that normally makes us change the review at the last moment, I've seen a couple related to collisions, explosions, also slight texture loading issues but not too much, other minor issues as AI having trouble following your path if you go sprinting and jumping barriers like a parkour pro, but if walking normally, they have no issue, and also a couple of issues where it comes to Long Shot distances, they do affect the gameplay but as said, day 1 patch will change it for the rest of people " - Some Extra Content Not seen on showcases? " ha ha ha... Well i cant tell you about that, you are my friend but i like to have a job " (I spent 1 hour trying to make him spit that if the game has aliens or not, no success on it ??? ) Soo what's your perspective? Yes Aliens no aliens Me if i see Aliens on My First Hour of Playing trim.B2F416E4-7075-4355-8182-425BCAB1FE33.mov
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I have been looking forward for some high heels mod or other clothing mods that offer something that differs from most options present in-game that resemble a fisherman's boot. There are some amazing mods out there that overhaul clothing, but footwear seems like an ignored part of this. I am aware that in order to have proper high heels we'd need a framework for that. With that in mind, is anyone looking into making such a framework? Are there any mods that offer some sexier footwear in the meantime? I'd like to do it myself, but it seems way out of my scope.
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Each planetary landing area (tile) is circa 2x Skyrim with invisible boundaries at the edges. So you have to board the ship and pick the next landing spot to continue. I'd like a mod that enables walking between the areas for immersion. For example you can walk to the boundary and choose to continue walking in the next landing area. The brief loading of the next area would be hidden by a walking animation. Update: The custom landing areas (tiles) are partially generated so we need a mod to: Save more of the seeds / tiles per planet for persistence. = solved with the mod More Custom Landing Sites Increase the max size per tile so you're less likely to reach the border. = unsolved, you can make it a bit bigger, but there's a limit. WhiteLight506 found that you can see New Atlantis from adjacent tiles. It's a bit challenging to land correctly for the view. He landed nearby by hiding map markers (icons) with a console command. The tiles of the planets are connected. The tiles are relatively small compared to the planet so the Landing Area icon overlaps numerous tiles. Between 2 tiles is a thin restricted zone which you cannot walk on from both sides. Update 2: More Custom Landing Sites = this mod by keanuWheeze (NexusGuy999) increases the landing areas from 3 (Vanilla) to = 5, 7, 9, 11, 13, 15, 20, 30, 50. Real-time flight between planets and natural satellites is possible. Zombiefruit flew from Mars to Phobos in 27 hours without fast travel. From Charon to Pluto is also possible. However, landing on planets directly from orbit is impossible, since there's no planetary collision. Remove Planetary Tile Boundary = this mod by Draspian disables the boundary at the border of planetary tiles. Lets you wander around more, but at a certain distance the game crashes. Draspian said "the game can't handle being too far from your home ship... the game consistently freezes the very moment the Frontier falls beyond the unloaded area." Starfield's Planetary Tiles Are Connected - Definitive Proof Starfield Console Command List Cruising Between Planets - This mod by busylancer allows you to cruise between planets Longer Spaceship Travel = Slightly prolongs the duration of the spaceship far travel animations (video). Exit Ship = This is a basic batch command mod that allows you to exit your ship by typing in bat "bum\exit" and float around in orbit. Real Grav Drive Supercruise and EVA Spacewalk with Hotkeys - Interplanetary space travel, zero-G EVA spacewalk with hotkey support (video) Call Your Ship = lets the player call and launch the ship with a button. --------------- Related stuff: Can You Fly To A Planet Without Loading In Starfield? = if you fly towards a planet the ship stops after 4 hours at 9995 meters above the surface. Can You Fly Between Starfield’s Planets Without Fast Travel? = "No matter how long you spend flying towards it, you will never reach another planet." Starfield's space exploration isn't what you think. - video If planets have no continuity or persistence there is no point in exploring them - steam discussion about the issue. Old School Player wrote: "This is not a criticism or a complaint, it is what it is. If the leaks are confirmed The free exploration of a planet was just marketing. It's not the game many of us dreamed of, I would have preferred a single planet with the detail and freedom of Flight Simulator. but at least we'll have 1000 planets to visit." 123 wrote: "The lack of continuity totally kills it for me. You cant follow that stream, that canyon, go over that hilltop, get to the other side of the mountain all because the stupid game generates only 4 areas that arent even connected to the one you're in. Not only that it ERASES your FIRST landing area after you land 5 times. What's to explore ? Just keep landing until something you like pops up, total bs."
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I have notified morpheus and aurelia, but its seems they on a walk about creek so! hints to error on modding is here https://github.com/niftools/nifskope/issues/240 and here https://github.com/niftools/nifskope/issues/239 and as devolper, adjust the xml that your feeding into nifskope with proper values. and it should be able to open all of it. nifskope is modular this way. source is here https://github.com/niftools/nifskope
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Because the player can pick from multiple backgrounds, I can't help but wonder if modders would make their own class that's better suited for the usage of the inevitable surge of NSFW mods. Suppose if that happens, we could see a custom class who's background is that they're the village bicycle. What perks would you give to such a class? To start off the thread, I'd go with the following Persuasion - Based on my limited understanding of Starfield, speech checks are handled through a persuasion minigame, and I can definitely see prostitution mods using those systems to challenge the player when upselling their services to NPCs Surveying - The Slut might have their own reasons for scientific pursuits while off in deep space. Pistol Certification - Because bad dates are a thing, and having a hidden gun might come in handy in those situations.