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LongDukDong

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  • A Total Quack
  • Gender
    He/Him
  • Location
    In bed ... with Margot Robbie and Sofia Boutella ^_^
  • Interests
    Seriously? In here? C'mon. Whadda ya think?
  • Bio
    What came first? The Chicken or the Egg. Who knows? I'm a duck!

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  1. Alas, @2pac4eva7 hasn't been here since X-Mas last year, and he created the mod. Perhaps there's hope if he shows up, sees that I pinged his name here, and becomes inspired for a repost. He won't be making the post at Nexus of course. Now if anyone ELSE has it...?
  2. Glad you are looking for the load order. But it is the same exact load order for Lovers Creatures 2.0. The only exceptions are the optional xLCR.esp and LoversIdleAnimsPriority_MOO.esp files. Again, LoversIdleAnimsPriority_MOO.esp is only used if you are using Maskar's system, and should be placed along with the default LoversIdleAnimsPriority.esp. And xLCR.esp is more of a beta-testing tool. If you think you do not need the supplied files... LoversAnimObjectsPriority.bsa LoversAnimObjectsPriority.esp LoversIdleAnimsPriority ... because you have them with the LAPF package...? WRONG. The ones from LC2.5+ are newer and need to overwrite the old ones. They contain features and code to execute the animal sex animatics. As stated in the first page regarding installation...
  3. Lovers Creatures 2.5+ View File Nothing is ever constant, and things must evolve. And so, the classic Lovers Creatures has now evolved. No longer are creatures forced to be solely male and dominant. Now the world of Nirn and the realms beyond have finally been balanced with gender, and animals and entities may be found both male and female! LOVERS CREATURES 2.5+ Finally, the thread by @movomo now has its own download page to keep his work found (>here<) alive. And yes, this package is an extension and evolution of both Lovers Creatures 2.0 and the Female Creature Workshop. So what is this mod and what does it do? This mod makes it possible to have sex with creatures throughout Tamriel and beyond. It also expands the fauna of the realms by supporting the differences in gender. By installing this package, you install custom animations for sex between actors and creatures, and various graphic models to enhance certain creatures insofar as their prospective sex, How to install? Download the following files: LC25 esps and Sound - Contains all esps, esms and INI files required, and two replacement LAPF files LC25 Meshes - Contains all required meshes LC25 Textures - Contains all required textures Install the contents of all three zip files into your Oblivion\Data folder. When it asks, permit the LoversIdleAnimsPriority and LoversAnimObjectsPriority files to be overwritten by the ones from this package as they contain additional content for creature sex. The LoversIdleAnimsPriority_MOO.esp is for use with Maskar's Oblivion Overhaul. The xLCR.esp adds peta-testing spells to determine if a creature is male or female, hopefully obvious in some cases. What patches are there for Lovers Creatures 2.5? LC Armor20 Lovers Creatures 2.0 replaced certain creature meshes with so-called pieces referred to as armor. Normal horse.nif meshes were replaced with horsearmor.nif files, and minotaur.nif files likewise replaced. Mods that used Lovers Creatures 2.0 as a basis for their bestiary will rely upon these meshes not initially supplied with this package. LC LoversBitch LoversBitch creates various new canines which you may... befriend. However, they rely upon Lovers Creatures 'armor' bodies (see above). This package compensates for that and supplies proper canine bodies and knots proper for the various breeds. Recommended for use with LST BravilUnderground. Must be installed after LoversBitch and not before. LC BravilUnderground Addon A fine work by @fejeena, his add-on adds various visual enhancements throughout the cavernous underground city beneath Bravil. Of note, there are custom creatures that may be found, these too also relying upon Lovers Creatures 'armor' bodies (see above). This package again compensates and updates the meshes for the creatures, including some quite new and vibrant in appearance. Must be installed after his BravilUnderground Addon. Is Lovers Creatures 2.0 needed for this mod? No. When initially designed, the system relied upon the installation of Lovers Creatures 2.0 before the remaining files were added. But now this package is fully integrated. If you have version 2.0 installed, you need only install this package atop. And if you don't have version 2.0 installed, just install this version anyway. Is Creature Replacer with Dicks needed? Not at all. As this creates gender differences between creatures, it supplies different meshes for both male and females. Dogs will be carrying a hell of a package between their legs while bitches will not. Female minotaurs will appear with a J-Cup bust while their males keep a thick package beneath their legs. How compatible is LoversCreatures 2.5? This mod functions quite well with all other mods, whether it be games like DarkBloodlines, LoversGGBlackmail, and beyond. Certain mods created their own creatures based on LoversCreatures 2.0, so some graphic appelations (mainly custom male genetalia) would be missing, but some patches have been made to take care of this issue. Can creatures be raped? Being able to have a creature be 'submissive' or receptive has always been possible, though quite limited as no actual animations were previously made. Using the old LoversTachicat mod, you could be the aggressive during sex with a creature, but it would appear as if you and the creature were standing in the same place, fixed and still until the audible sex had played out. However, a certain number of creatures now have submissive poses and may now actually appear receptive during sex. Currently, the DUKKY version of LoversRaperS supports the actual rape of creatures, whether male or female, even performing tests to ensure a creature has submissive sex animations or not. And the DUKKY version of LoversSlaveTrader does the same, allowing the training of creatures with aggressive or submissive sex. Do all current creatures have female (or male) counterparts? No. Not every creature has its opposite. Obviously, Mehrunes Dagon and Jyllylag have no feminine side (though my suggestions got some *GASP* reactions). Spriggans definitely deliver a feminine persona. And there isn't much distinction with various animals such as rats, mudcrabs or Land Dreugh. However, it is not out of the question if anyone wished to supply some alteration. Oh, and good luck trying to find any distinction between will-o-the-wisps. Do all current creatures have submissive poses? Unfortunately not. In fact, most creatures are lacking submissive poses. Currently, only a handful of creatures have been supported, none of which being 'natural' animals. For now, only the baliwog, goblin, lich, minotaur, scamp, skeleton, spriggan, xivilai and zombie may behave receptively. And for those who use LoversBitch, the Werewolf too may behave submissive as it uses the xivilai skeleton (and thereby the xivilai animations). Alas, I am not skilled in any way in the crafting of animations, let alone submissive poses. And I know that said poses also need to be inserted into the LoversAnims and Priorities files that come with this package... however THAT works. Is sex with custom creatures allowed? This mod, just as Lovers Creatures 2.0, bases the animation mechanics on the default (or vanilla) skeletons that the creatures use. As long as a custom creature uses such a skeleton, it will be fine. But one that comes with its own unique skeleton will not work and the animations will either temporarily freeze for the duration or appear very disjointed. So a creature like Zenman's Water Nymph based on the Spriggan design will work fine. But the use of A Female Xivilai model by Oldwolf58 will deliver disappointing results. Can I knock up a creature? Excuse me? Well, actually yes. You could with Lovers Creatures 2.0, that being if you used Tachicat as I mentioned before and installed the TamagoClub/HiyokoClub package. But with LoversCreatures 2.5+, this can be more visually represented. @movomo began work on making creatures switch between meshes for different pregnancy stages. This I tested a while ago and was able to see distinctions with certain creatures. But I myself had not gotten any further. Custom meshes for each stage of pregnancy is required per creatures, and I am not one fluent in altering said meshes. Submitter LongDukDong Submitted 12/05/2021 Category Misc Sex Requires
  4. 387 downloads

    Nothing is ever constant, and things must evolve. And so, the classic Lovers Creatures has now evolved. No longer are creatures forced to be solely male and dominant. Now the world of Nirn and the realms beyond have finally been balanced with gender, and animals and entities may be found both male and female! LOVERS CREATURES 2.5+ Finally, the thread by @movomo now has its own download page to keep his work found (>here<) alive. And yes, this package is an extension and evolution of both Lovers Creatures 2.0 and the Female Creature Workshop. So what is this mod and what does it do? This mod makes it possible to have sex with creatures throughout Tamriel and beyond. It also expands the fauna of the realms by supporting the differences in gender. By installing this package, you install custom animations for sex between actors and creatures, and various graphic models to enhance certain creatures insofar as their prospective sex, How to install? Download the following files: LC25 esps and Sound - Contains all esps, esms and INI files required, and two replacement LAPF files LC25 Meshes - Contains all required meshes LC25 Textures - Contains all required textures Install the contents of all three zip files into your Oblivion\Data folder. When it asks, permit the LoversIdleAnimsPriority and LoversAnimObjectsPriority files to be overwritten by the ones from this package as they contain additional content for creature sex. The LoversIdleAnimsPriority_MOO.esp is for use with Maskar's Oblivion Overhaul. The xLCR.esp adds peta-testing spells to determine if a creature is male or female, hopefully obvious in some cases. What patches are there for Lovers Creatures 2.5? LC Armor20 Lovers Creatures 2.0 replaced certain creature meshes with so-called pieces referred to as armor. Normal horse.nif meshes were replaced with horsearmor.nif files, and minotaur.nif files likewise replaced. Mods that used Lovers Creatures 2.0 as a basis for their bestiary will rely upon these meshes not initially supplied with this package. LC LoversBitch LoversBitch creates various new canines which you may... befriend. However, they rely upon Lovers Creatures 'armor' bodies (see above). This package compensates for that and supplies proper canine bodies and knots proper for the various breeds. Recommended for use with LST BravilUnderground. Must be installed after LoversBitch and not before. LC BravilUnderground Addon A fine work by @fejeena, his add-on adds various visual enhancements throughout the cavernous underground city beneath Bravil. Of note, there are custom creatures that may be found, these too also relying upon Lovers Creatures 'armor' bodies (see above). This package again compensates and updates the meshes for the creatures, including some quite new and vibrant in appearance. Must be installed after his BravilUnderground Addon. Is Lovers Creatures 2.0 needed for this mod? No. When initially designed, the system relied upon the installation of Lovers Creatures 2.0 before the remaining files were added. But now this package is fully integrated. If you have version 2.0 installed, you need only install this package atop. And if you don't have version 2.0 installed, just install this version anyway. Is Creature Replacer with Dicks needed? Not at all. As this creates gender differences between creatures, it supplies different meshes for both male and females. Dogs will be carrying a hell of a package between their legs while bitches will not. Female minotaurs will appear with a J-Cup bust while their males keep a thick package beneath their legs. How compatible is LoversCreatures 2.5? This mod functions quite well with all other mods, whether it be games like DarkBloodlines, LoversGGBlackmail, and beyond. Certain mods created their own creatures based on LoversCreatures 2.0, so some graphic appelations (mainly custom male genetalia) would be missing, but some patches have been made to take care of this issue. Can creatures be raped? Being able to have a creature be 'submissive' or receptive has always been possible, though quite limited as no actual animations were previously made. Using the old LoversTachicat mod, you could be the aggressive during sex with a creature, but it would appear as if you and the creature were standing in the same place, fixed and still until the audible sex had played out. However, a certain number of creatures now have submissive poses and may now actually appear receptive during sex. Currently, the DUKKY version of LoversRaperS supports the actual rape of creatures, whether male or female, even performing tests to ensure a creature has submissive sex animations or not. And the DUKKY version of LoversSlaveTrader does the same, allowing the training of creatures with aggressive or submissive sex. Do all current creatures have female (or male) counterparts? No. Not every creature has its opposite. Obviously, Mehrunes Dagon and Jyllylag have no feminine side (though my suggestions got some *GASP* reactions). Spriggans definitely deliver a feminine persona. And there isn't much distinction with various animals such as rats, mudcrabs or Land Dreugh. However, it is not out of the question if anyone wished to supply some alteration. Oh, and good luck trying to find any distinction between will-o-the-wisps. Do all current creatures have submissive poses? Unfortunately not. In fact, most creatures are lacking submissive poses. Currently, only a handful of creatures have been supported, none of which being 'natural' animals. For now, only the baliwog, goblin, lich, minotaur, scamp, skeleton, spriggan, xivilai and zombie may behave receptively. And for those who use LoversBitch, the Werewolf too may behave submissive as it uses the xivilai skeleton (and thereby the xivilai animations). Alas, I am not skilled in any way in the crafting of animations, let alone submissive poses. And I know that said poses also need to be inserted into the LoversAnims and Priorities files that come with this package... however THAT works. Is sex with custom creatures allowed? This mod, just as Lovers Creatures 2.0, bases the animation mechanics on the default (or vanilla) skeletons that the creatures use. As long as a custom creature uses such a skeleton, it will be fine. But one that comes with its own unique skeleton will not work and the animations will either temporarily freeze for the duration or appear very disjointed. So a creature like Zenman's Water Nymph based on the Spriggan design will work fine. But the use of A Female Xivilai model by Oldwolf58 will deliver disappointing results. Can I knock up a creature? Excuse me? Well, actually yes. You could with Lovers Creatures 2.0, that being if you used Tachicat as I mentioned before and installed the TamagoClub/HiyokoClub package. But with LoversCreatures 2.5+, this can be more visually represented. @movomo began work on making creatures switch between meshes for different pregnancy stages. This I tested a while ago and was able to see distinctions with certain creatures. But I myself had not gotten any further. Custom meshes for each stage of pregnancy is required per creatures, and I am not one fluent in altering said meshes.
  5. If you have LoversBitch installed, you're setting yourself up to BE the dog's bitch once you get on all fours. And then there's LoversCalm where you gesture in front of a creature (attacking or otherwise) to show your submission. Technically, it is up to the mod used in tandem with LC whether sex is being handled as consensual or rape.
  6. A GROWING PAINS UPDATE Not long ago, a conditional check was added to determine if a Hiyoko was finally a fully mature adult. But at the time, nothing prevented it from generating any biological content such as sperm or ovum which could spawn another. Nothing until now. In keeping with the idea that this is a simulator, a new conditional check has been added, one to determine when a hiyoko has reached that awkward stage when things begin to change for them. In a nutshell... puberty. And for this, both TamagoClub and HiyokoClub have been upgraded to versions 1.16 and 1.11 respectively. For TamagoClub, a base and empty script to test for maturity was created. And it assumed every actor was mature. This test was used within two other scripts that were updated within TamagoClub, those that create sperm and creates eggs within the womb. And for HiyokoClub, the empty script was overwritten with tests for hiyoko factions and age. So now hiyoko brats can be set UNABLE to do the diddley until X days.
  7. The basic design of LoversCreatures assumes that the creature may rape you (being dominant) by it casting a spell upon its victim (IE YOU). This works well with aggressive creatures such as wolves, dogs, xivilai, minotaur, and so on. However, non-aggressive creatures such as deer or sheep will not. Yes, there is an actual 'submissive' spell within, but not functional. And if you attempt to appear their enemy, they will more likely flee than attack with a suitable spell. If you wish to be the dominant, then 2.0 is not for you. LC2.0 assumes all creatures are male, even if the vanilla text of Oblivion establishes any as female. LoversCreatures 2.5+ allows dominance and creature genders however. Tough it is still limited right now as there are no dominant 'sheep', 'dog', or 'Ogress' animations designed.
  8. I can see you followed the basics placing 'items' and 'armor' between the MaleBodyReplacer and DLCThievesDen in your load order And some content after it, that's meant for overhauls. The area to consider is the LOVERS area.... Almost. Granted, I am not TOO sure about the placement of LoversStalkerM (possibly not unlike Joberg?) and I believe that LoversStripper is an update version of Stripper.esp in the list. But one of the main things is that the instructions state that PSE is to be above Lovers with ESP if it is used in tandem with LoversPayBandit. Otherwise, it has a different specified location below Lovers within the recommended order list. Try this instead: LoversRaperS.esp LoversStalkerM.esp LoversBed.esp PlayerSlaveCry.esp Lovers with PK.esp LoversCreature.esp LoversSoundCreature.esp LoversLight.esp LoversTrueCrimeEx.esp PlayerSlaveEncounters.esp LoversStripper.esp
  9. If you are using LoversCreatures 2.0, you would wish to use this mod. But if you are using LoversCreatures 2.5+, then no. LC2.5 has a system that recognizes male and female creature genders, and adapts/adds gender content appropriately.
  10. GREET TOPICS FOR MBP SUPPORT! HEAR YE! HEAR YE! Modular Beautiful People may now be heard! Only as a start-off, the custom non-vanilla vocals for the Modular Beautiful People are now being generated. And for now, the basis greetings such as 'Good day.', 'Well met.' and so forth are now available. Granted, that is merely just over a dozen statements for the races. BUT now at least, they may be heard. BUT... oF the MBP races, only one race is not currently available. The Tang-mo race is defined as one that uses a Dremora voice set, and the developer of xVASynth does not have a Dremora package available. So the Tang-mo are currently excluded from this package. Currently, the package is in a download file named MBP Greets, but may change if additional statements are added. AND the .bsa file is named 'Beautiful People Plus - Voices.bsa', assuming you have a 'Beautiful People Plus.esp' file in your setup. If not, the .bsa file will need to be renamed to another matching .esp to produce the character's audio.
  11. UPDATE to version 2.3 There was an unseen bug in the system. To be more exact, a feature to rape sleeping victims was accidentally removed. Earlier versions of LoversRaperS allowed one to rape victims in their sleep without worry of failure chances... as if a sleeping victim isn't being caught unaware. Now, this has been repaired and you can have a REAL Slumber Party. In keeping with an update I performed with the Dukky version of LoversSlaveTrader, an option to restrict Hiyoko from mod actions has been added. The option appears in the newly supplied INI files and is able to be toggled within Cross Mod support in the Settings spell. Likewise, the settings can be saved in custom INI saves. With this new update, you can leave Hiyoko as they normally are, ban/block actions where Hiyoko are concerned, or rely upon HiyokoClub's newly created 'Adult' flag, where the system determines if a Hiyoko is now fully grown. The new Hiyoko system does rely upon HiyokoClub v 1.10 revision 5.1 or higher, otherwise the system is disabled and again has Hiyoko treated normally. But by default and within the INI files, Hiyoko are banned from actions... though this is up to the end user to change. Lastly, a minor correction was performed to the version display system. While the version number could be retrieved from other mods, the in-game variable storing the version only set on the first initialization of RaperS. Updating to a newer version would not show the newer version. This simple blunder just annoyed me.
  12. BUMP to version 4.2 This update fixes an issue involving the aftermath of casting one of the magics learned within this mod's tome. By design, and if the system is turned on, NPCs may react hostile towards the player if having been visibly seen casting the magicks upon them. Well.... if they aren't slaves, or part of the player's group, OR if the player isn't something like.... invisible. HOWEVER, the system that detected the player suffered from two conditions that prevented it from being functional The hostility system was inadvertently placed after the general shock/reaction system. As it was, the target could be too shocked and dismayed (or ecstatic in awe) to realize who used them for mystical mischievous target practice. And the hostility system's detection system itself was borked by having conditions in reverse. And after such diagnosis, the Hostility system has now been repaired. I went through the scripts, altering my script headers to my current uniform standard. While doing so, I altered the actual effect scripts, creating a new passed argument indicating if the effect was performed by a spell (ie player casting) or not. The end result could be the creation of .... items or potions for PRANK purposes, And, there is ONE more book now available. Apparently Condomhouse publications transcribed a tale and converted it over to something the citizenry of Tamriel may comprehend. The main page now includes a link to Dukky's Vocal Packs, a download topic containing vocal files so you can 'hear' the reations of NPCs affected by the magics of Genderbending, not just read them on the screen.
  13. TOPIC RENAMED BY A QUACK AND GENDERBENDER ADDITION! Today heralds something new. Instead of just having vocal packs for LoversSlaveTrader, you can now find vocal packs for another mod.... GenderBender. GenderBender is a mod that lets you cast spells to actually convert male NPCs to female and visa versa. This possible, not only for human-like actors but creatures when used with LoversCreatures 2.5. And insofar as the new BSA packs are concerned, they contain vocal reactions of the targets/subjects/victims of the spell effects. Well... not creature reactions... ... I'm a quack. Not insane. The first GenderBender pack, entitled GenderBender - Voices1.bsa, allows you to hear reactions uttered by most vanilla race citizenry of Tamriel when they become subject to the mod's arcane effects. And the second pack, entitled GenderBender - Voices2.bsa, contains matching vocal reactions for races found within the Modular Beautiful People (MBP) packages, particularly the Ainmhi, Cute Elf, and various Chcolate Elf races. ,,, TO BE CONTINUED
  14. Lovers Creatures 2.5 actually sets up 'genders' for creatures. So you can have male and female animals with their appropriate genetalia (though a female may suddenly be a dick-girl during your rape ). Otherwise, without LC2.5, creatures are assumed all male.... even when you have sheep (Female) and rams (male). One thing. When installing Lovers with PK, please read the instructions... don't skip a section. (click me for instructions and better links as the Nexus Mod links in the download's instructions had changed). And installing it requires that Oblivion NOT be in your Program Files folder.
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