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  • A Total Quack
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    In bed ... with Margot Robbie and Sofia Boutella ^_^
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    Seriously? In here? C'mon. Whadda ya think?
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    What came first? The Chicken or the Egg. Who knows? I'm a duck!

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LongDukDong's Achievements

  1. Short answer? YES. In the spoiler, I provided a partial working mod order. Not all your mods are listed in the brighter white/yellow areas. And you will notice bracketed orange areas suggesting where certain mods belong. Below that, I have the other mods that I did not sort, mainly because I do not know the function of these mods. Hooded Outlaw could be a Quest mod (thus going under the QUESTS section), or it could be an ITEMS mod (thus in with the ITEMS ). And within this edit, I am assuming that COBL is an overhaul, thus grouped in with the other (OCO) overhauls. As to exact order, it may need one. But the Recommended Mod Order list that I use (avalable by clicking my yellow signature) is a bit old and doesn't have any new content for a few years.
  2. Mod order could be the problem. While the masters (esm) files are high up in the order... right after Oblivion.esm in most cases. The plugins (.esp) tend to load much later in your list, near the end... Not all the way at the end, but near. Depends on what else you have. Click the yellow link in my signature and look for Recommended mod order. While made for Lovers, it should be pretty much compatible with non-LAPF mods. You just IGNORE the LAPF mods in the list.
  3. A foot massage does not produce children. I mean, you'd need some pretty fucked up feet for that to actually happen.
  4. Nope, nope, nope and nope. Of the four you mentioned, I did abso-freakin-luely nothing to them. Umlimpt? *CHECKS* Ah, the enslaved trainers. I always felt that they were under lock and key and not full trainers, if you catch my meaning. It's Onan and company I blocked.
  5. STUPIDITY FIX to Version 1.3 To create the look for the two characters previously discussed in version 1.2, I created a 'clone' of a vanilla race, changing some of the facial characteristics and supplying a head mesh that one of the two MBP characters had used.The result was a success, moreso for the younger of the two characters. However, this duplicate race was accidentally left as a playable race. This was unintended. Version 1.3 corrects this and forbids this custom race from being used... though prettier in my humble opinion. At the same time, it certainly prevents one from wondering what race was altered and thus the same for the characters so altered.
  6. Realizatin: Not possible. The TamagoTopic system utilizes dialog messages. And unfortunately, dialog messages do not allow for the use of command codes. WIth Morrowind, you at least had message codes like {NAME} so a string like "So you are {NAME}, the Neverarine, eh?", and your player character's name would appear within the message. Unfortunately, no such feature appears within that for Oblivion. All Vanilla dialog was pre-recorded, so the text rendered was made to match. Sadly, one would need to have a suitable message for each and every NPC in-game to achieve this, and that would not even cover outside-mod NPCs. So the feature requested is just not possible.
  7. THAT... could be dangerous. If done, I'd have it as a secondary option to ask,... But only if you get a response from the first question during pregnancy. Hard to manage as you would likely need to reset values each time somehow....
  8. LORE-FRIENDLY UPGRADE to Version 1.2 Within Bravil's Underground city, you may come across some information where two characters had originated. Technically, only one was discussed but reasoning prevailed for the second. For this, these two characters had been altered to reflect another character race. The facial model for the two were based upon the MBP version as the no-MBP version of the two did not come even close to looking the characters' assumed ages. Oddly, this patch still takes into account some characteristics of the original. For an example, there is a clearly visible height difference between the two when playing the MBP version of BravilUnderground. And though this patch makes both characters the same race, the original height difference is still present. I have no problem with that as it distinguishes their ages moreso. I am not certain what effect it will have with the No-MBP version, but the change should be damn sight prettier. I found that certain characters could be broken during sex. While this may be normal, it should not be if the character is a slave trainer that you hire to break a slave. As such, I added code so four primary trainers do not succumb. However, this feature only works with the newer versions of LoversSlaveTrader that has the special token which prevents breaking. It should even work if using the older WappyOne edition. And I made it so one character cannot be enslaved during most of the game. At the end, this slave-prevention is released and the character can be enslaved. This feature was added in order to prevent quest breaing, though a typical way to fix that would be to release the slave. Still, there is something special about the character that should prevent enslavement... until... ****
  9. x117 GENERATOR MASS UPDATE After all this time, a structural change was made to the main generator to the original x117 HiyokoGenerator. It has been rewritten to be more modular, branching to separate scripts dedicated to their individual race. So there is a script to handle random Tabaxi, one to handle random Elves, and so on. In essence, this modular format would make it easy to add new hiyoko races. But of that... The original HiyokoGenerator was based on the use of x117 races. And of that, you had roughly nine races alone. This has been greatly expanded to a number beyond 20! The initial design had a scattering of elf and human children, argonian, kunne and tabaxi. Now, this new version includes Dunmeri, Orsimir, Mazken, Auriel (I like those names), Horkew, Mi'Qote, and even Weira. In essence, nearly all of the unique appearing MBP and x117 races have been considered. A few may be missing, but could be easily added at a whim. Meshes for the new x117 Hiyoko races are stored within the new HiyokoGenerator.bsa file. And thanks to @tolerance who found compatible x117 Argonian and Khajiit heads.
  10. Grrr.... I had to start over. Now the code is PERFECT! I am keeping the code I wrote as it is very streamlined and I could possibly add more races/hiyoko to the mix. However, I was severly disappointed in how some races handled the youthful hiyoko faces. They looked like youthened adults rather than what they were meant to be. So I started LITERALLY from scratch and redesigned all the custom x117 mini races for the upcoming hiyoko. Lessee.... how long have I.... okay, six hours have elapsed. But every Hiyoko race now has redesigned facial bone structure and has all the textures/meshes/eize-differentials/stats all worked out. Um, yeah. This before making the actual NPCs again. *groan* But they will look MUCH better now. EDIT: CRAP, I'VE BEEN WORKING ON IT FOR ANOTHER FIVE HOURS? Essentially, I did a complete cram session and have the Hiyoko and Script done. Testing? Later.
  11. Totally botched! That cannot even be a load order as you have TamagoClub.esm be so far down with the .esp files. Esms are Elder Scroll Masters. They are the first files that must load before all others. OF these, the very first is (of course) Oblivion. And insofar as Lovers with PK content, the last would be TamagoClub.esp, HiyokoClub.esp and (if present) LoversCreature.esp. They cannot be that far down among the Esps (Elder Scroll Plugins). Copying screencap and will work on a possible revised order. In the meantime, the yellow link in my signature goes to a thread for LAPF help. It includes a recommended Mod Load Order that I highly recommend. EDIT: Dang, I have to type each one in notepad to see about sorting..... Still, I applaud you for Unholy Darkness. DOUBLE-EDIT: It took a while, and I don;t know ALL of them. * YELLOW ---- Confirmed Mods and their order * WHITE ---- Educated guesses based on believed content. Heard of, but never used. * ORANGE --- Requires support mod * GREEN ----- Recommended Locations for Mods * BLUE ------ Haven;t a clue. Oblivion.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp. Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp DLCVileLair.esp DLCSpellTomes.esp MaleBodyReplacerV5.esp * ITEM MODS GO HERE * Dominatrix Suit.esp R18PM - Lingeries.esp DMRA BBB R18N Lingerie Set.esp DMRA Store.esp TafasSexyLingerieSet.esp VipCxj_HighHeels.esp VipCxjHHTest.esp <---- mebby??? DLCThievesDen.esp * GROUP OVERHAULS GO HERE * RMDailyIncomeV2 Unholy Darkness.esp ScriptEffectSubduer.esp * QUESTS, LOCATIONS, PLAYER HOUSES GO HERE * DukeCity.esp Knights.esp * UNIQUE LANDSCAPES GO HERE * <And now TamagoClub stuff... in order> TamagoBreak TamagoNews.esp TamagoShop.esp TamagoTopic.esp TamagoConfide.esp TamagoDischarge.esp LoversTamagoClub.esp LoversEncounter.esp HiyokoGenetics.esp HiyokoGenerator.esp TamagoSetBody.esp <--- REQUIRES SETBODY.ESP <And now LAPF Content... and yes, Lovers is actually NOT first in the list> LoversAutoPlayPlusfoSSP.esp LoversVoiceSSPPlus.esp LoversPayBandit.esp Lovers with PK.esp LoversTrucrimeEx.esp LoversHooker.esp LoversAdultPlayPlusforSSP_HookerPatch.esp LoversBrute.esp LoversSituationsYHN.esp <----SETBODY.ESP WOULD BE NEEDED HERE FOR TAMAGOSETBODY * POSE AND ANIMATION MODS GO HERE * personality_idles3b.esp Woman's Move - Animation.esp * RACE/BODY MODS WOULD GO HERE * DMRA GUTS BBB BB.esp Slof's Boners! V5.esp <---- um, usually, LAPF has its own? LoversMB2.esp <------------------------- Like always the LoversIdleAnimsPriority.esp <----------- last of the list LoversAnimObjectsPriority.esp <--------- (except my books?) What I did not organize or include were these.... ShadderHeelsSeason zConversion - Games... zConversion - Merged... zConversion - Poser D... I haven't a clue what they are. But note the GREEN text as they are places for recommended mod placement. This is covered in the MOD ORDER list you can find by clicking my signature.
  12. MY KHAJIITI ARE BEAUTIFUL!!!! Oh, and the Argonians look perfect too... But I was more a cat person... Seriously, I found absolutely nothing from Nexus! And the heads refused to scale, though everything else (eyes, tongue, hair) DID! That may be because the Argonian and Orc heads were Gamebro file version while these are That's my guess. This is going to make for a very entertaining Hiyoko Generator. I made Orc Hiyoko without even needing the Orc head meshes, and opting for the lopeared look But I'm gonna keep a copy of the Orc resources in the package as a possible backup. Orcs use human eyes, so x117 human eyes work anyway. Hrm.. Two heads (Examines)... These meshes have pre-applied textures (I guess if a texture was missing?), and one is Imperial skin tone textured. A good texture can take care of that one way or another. BUT, THIS DOES IT! I CAN CONTINUE NOW!
  13. No. The TamagoSetbody replaces the upper/lower meshes to simulate pregnancy. The HiyokoGenerator MBP style only utilizes x117 meshes of characters with human-oid heads. And if you are thinking about Emma's Children of Cyrodiil, it uses normal mesh heads for Argonians and Khajiit.
  14. Only Skyrim... *BRZZZ* Not only Fallout, but Oblivion too. I guess the 'Answers' section is okay, though it seems more optional as the Download page includes a 'Get Support' button. And I'm glad it IS considered 'Optional', as some posters may wish to only view one and not need to go back and forth between both "Answers" and "Support". Query: Will further advances allow the update of Screenshots as a separate entity? As of now, updating screenshots demands the use of the 'Update New Version' option.
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