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Showing results for tags 'events'.
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View File Cuckold Traits Vanilla CK3 treats adultery as just a minor secret or a basic trait. Cuckold Traits is a simple, lightweight mod that fills that gap by adding real social, political, and psychological consequences to marital infidelity. No clunky UI menus, no bloated mechanics—just clean background events that make realm affairs actually matter. Key Features Three New Lifestyle Traits: Adds the Cuckold, Bull, and Hotwife traits. Each comes with custom stat scaling, natural dread/prowess modifiers, and strict gender-locking. Dynamic Nicknames: The realm remembers. Characters organically earn historic nicknames like "the Cuck," "the Broken," "the Brazen," or "the Insatiable" based on how deeply they fall into the lifestyle. Seamless Background Engine: Everything runs quietly on the game's pulse mechanic. There are zero intrusive pop-ups to click through once the initial discovery is made. Note: While Carnalitas is not obligatory for this mod to run, it is highly recommended! "Cuckold Traits" includes built-in framework features that dynamically read and factor in Carnalitas' penis size traits for modified attraction values and logic. Installation: Open the zip file then just drag and drop things in it to your mod file. On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\ Submitter microplasticNutz Submitted 06/09/26 Category Crusader Kings 3 Requirements
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2
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- ck3 modding
- traits
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Version v0.3.1
1252 downloads
Vanilla CK3 treats adultery as just a minor secret or a basic trait. Cuckold Traits is a simple, lightweight mod that fills that gap by adding real social, political, and psychological consequences to marital infidelity. No clunky UI menus, no bloated mechanics—just clean background events that make realm affairs actually matter. Key Features Three New Lifestyle Traits: Adds the Cuckold, Bull, and Hotwife traits. Each comes with custom stat scaling, natural dread/prowess modifiers, and strict gender-locking. Dynamic Nicknames: The realm remembers. Characters organically earn historic nicknames like "the Cuck," "the Broken," "the Brazen," or "the Insatiable" based on how deeply they fall into the lifestyle. Seamless Background Engine: Everything runs quietly on the game's pulse mechanic. There are zero intrusive pop-ups to click through once the initial discovery is made. Note: While Carnalitas is not obligatory for this mod to run, it is highly recommended! "Cuckold Traits" includes built-in framework features that dynamically read and factor in Carnalitas' penis size traits for modified attraction values and logic. Installation: Just open the zip file and drag files into your mod folder. . On Windows this is in C:\Users\\[your username]\Documents\Paradox Interactive\Crusader Kings III\mod\-
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- ck3 modding
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Version 1400
464456 downloads
Captivity Events Description Captivity adds custom events to the world (random) and the captivity system (captor, captive), prostitution menu, and the loss of armor and weapons for the player, various parameters to loss of renown to relationships and attainment of skills, as well as quests to retrieve missing equipment. A key feature of this mod is the ability to customize your own events with images and your own event chains and dialogue. Help Required Need more artists to create some adult backgrounds. Need more writers for more events to cater to more tastes. Translators. Funds for AI. Reminders Delete the old mod completely before installing new one. VERY IMPORTANT! If you are installing manually please read the README as well. This mod affects save-data make sure to make backups of your saves. This mod requires MCMv5. LL Version Additional Content Contains some modified event text that doesn't follow nexus guidelines. Contains the Gif Sub Module. Links Nexus Link: https://www.nexusmods.com/mountandblade2bannerlord/mods/1226/?tab=description "Remember LL will always be updated first." Discord Link: https://discord.gg/nQRBmg7 1400 is being released in June?! Custom Module Loader Supported Event Writers, please refer to zCEDefaults, move it to Mount & Blade II Bannerlord\Modules Road Map (Coming Soon) Integrate to Bannerlord Events - I will allow Events to use a different UI of the default bannerlord. Randomized Captors - Captors will be selected at random from the party, not just party leader as it is currently. Tutorial Write-Up - Tutorial in how to use this framework is currently in the works. Leveling and Expansion for Brothel - Leveling, bonus rooms and slavery dialogue. Already Supported Scenes for Events - Teleports you into a conversation scene from an event. New Flavor Packs for Events - Standardized art in the making. Randomized/Conditional Images - Randomize background images based on conditions or weight. Custom Events and Loader - Make your own events and load them to work with this mod. Battle Scenes - Start new battles (ambushes, plain battles) and spawn hostile parties from the events. Moving Images and Custom Images - Insert your own images or make animated images using the animation XML. Various Custom Conditionals - Various Custom Conditional (Location Flags, Raiding Flags, Day/Night Etc) included in the XSD file for you to work with your events. Custom Quests and Strip Consequence - Lose your gear on loss and go on a quest of chance to reclaim it after escaping. Random Events - Random Events that don't require captives. Captor Events - Events where you are the captor. Brothel - Own your brothel where you can enjoy yourself, work as a prostitute or become an owner and put your captives to work. Leveling for Brothel - Leveling up the brothel for more profit. Custom Skills - Custom Skills/Flags Supported. Create New Characters - New custom generated companions/captive heroes via events. Progress Events - Support for events that require a party to stay in place for a duration. Companions/Spouses - Companion/Spouse will be included within the events. Teleport Support - Teleport the party or prisoner across the map to various destinations through the events. Animated Scenes - Animations play when in Brothel/Calling an event with SceneToPlay. (Hot Butter) Mod Integration - Integrations (Slave Gear). Custom Scenes for Events - Teleports you into a custom attached scene from captivity events. Naval Events - Naval and Port Events. Alternative Triggers - OnPartyEntered, DeathAlternative, etc. Delayed Events - Support for events that should happen sometime after another event. Special Thanks to Sin Lord Creations - For creating the images used in default events. Click Here To Support. ChancellorKremlin - For assisting with writing and the creation of several events in the Mod. Skipwestcott - For assisting with the Mod. @SkipWestcott YoungSailorGlitter - For assisting with implementation of Custom Events into the Mod. @YoungSailorGlitter SadSun - For writing some of the default events. @SadSun TB - For assisting with writing and image finding. @transfer ErraynHV - For the Great Integration of Hot Butter. Stronggater - For assisting with writing dialogues. @stronggater Ruihan - For assisting with bug fixes. LogRaam - For the special CEEvents Story Compiler and assisting with the Mod. Common Issues If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\. If less than 100 events are loading. Make sure your folder looks like this. Please Enjoy! -
View File Bannerlord Mod: Captivity Events Captivity Events Description Captivity adds custom events to the world (random) and the captivity system (captor, captive), prostitution menu, and the loss of armor and weapons for the player, various parameters to loss of renown to relationships and attainment of skills, as well as quests to retrieve missing equipment. A key feature of this mod is the ability to customize your own events with images and your own event chains and dialogue. Help Required Need more artists to create some non-adult backgrounds. Need more writers for more events to cater to more tastes. Translators. Funds. Reminders Delete the old mod completely before installing new one. VERY IMPORTANT! If you are installing manually please read the README as well. This mod affects save-data make sure to make backups of your saves. This mod requires MCMv5. LL Version Additional Content Contains some modified event text that doesn't follow nexus guidelines. Contains the Gif Sub Module. Links Nexus Link: https://www.nexusmods.com/mountandblade2bannerlord/mods/1226/?tab=description "Remember LL will always be updated first." Discord Link: https://discord.gg/nQRBmg7 1400 is being released in June?! Custom Module Loader Supported Event Writers, please refer to zCEDefaults, move it to Mount & Blade II Bannerlord\Modules Road Map (Coming Soon) Integrate to Bannerlord Events - I will allow Events to use a different UI of the default bannerlord. Randomized Captors - Captors will be selected at random from the party, not just party leader as it is currently. Tutorial Write-Up - Tutorial in how to use this framework is currently in the works. Leveling and Expansion for Brothel - Leveling, bonus rooms and slavery dialogue. Already Supported Scenes for Events - Teleports you into a conversation scene from an event. New Flavor Packs for Events - Standardized art in the making. Randomized/Conditional Images - Randomize background images based on conditions or weight. Custom Events and Loader - Make your own events and load them to work with this mod. Battle Scenes - Start new battles (ambushes, plain battles) and spawn hostile parties from the events. Moving Images and Custom Images - Insert your own images or make animated images using the animation XML. Various Custom Conditionals - Various Custom Conditional (Location Flags, Raiding Flags, Day/Night Etc) included in the XSD file for you to work with your events. Custom Quests and Strip Consequence - Lose your gear on loss and go on a quest of chance to reclaim it after escaping. Random Events - Random Events that don't require captives. Captor Events - Events where you are the captor. Brothel - Own your brothel where you can enjoy yourself, work as a prostitute or become an owner and put your captives to work. Leveling for Brothel - Leveling up the brothel for more profit. Custom Skills - Custom Skills/Flags Supported. Create New Characters - New custom generated companions/captive heroes via events. Progress Events - Support for events that require a party to stay in place for a duration. Companions/Spouses - Companion/Spouse will be included within the events. Teleport Support - Teleport the party or prisoner across the map to various destinations through the events. Animated Scenes - Animations play when in Brothel/Calling an event with SceneToPlay. (Hot Butter) Mod Integration - Integrations (Slave Gear). Custom Scenes for Events - Teleports you into a custom attached scene from captivity events. Naval Events - Naval and Port Events. Alternative Triggers - OnPartyEntered, DeathAlternative, etc. Delayed Events - Support for events that should happen sometime after another event. Special Thanks to Sin Lord Creations - For creating the images used in default events. Click Here To Support. ChancellorKremlin - For assisting with writing and the creation of several events in the Mod. Skipwestcott - For assisting with the Mod. @SkipWestcott YoungSailorGlitter - For assisting with implementation of Custom Events into the Mod. @YoungSailorGlitter SadSun - For writing some of the default events. @SadSun TB - For assisting with writing and image finding. @transfer ErraynHV - For the Great Integration of Hot Butter. Stronggater - For assisting with writing dialogues. @stronggater Ruihan - For assisting with bug fixes. LogRaam - For the special CEEvents Story Compiler and assisting with the Mod. Common Issues If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\. If less than 100 events are loading. Make sure your folder looks like this. Please Enjoy! Submitter BadListener Submitted 04/27/20 Category Mount & Blade II: Bannerlord Requirements Bannerlord, MCMv5 Install Instructions Download Instructions Download Captivity Events Download Default Event Package (Contains the Default Events) Common Issues If you are experiencing crashes on startup please remember to unblock all dlls in \zCaptivityEvents\bin\Win64_Shipping_Client\. If less than 100 events are loading. Make sure your folder looks like this.
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View File Deviant's Mask Mod that focuses on adding perverted events and flavour. Update: 1.19.0.1: Basic compatibility changes for 1.19.0 "Scribe" Update Most content does not work for landless and admin char needs to hold a title. Summary: -If you have ever played those "heroine corruption" RPGmaker games, you know what I at least try to do, success may vary. Start as a proper male or female ruler and turn them into a degenerate sadist or lustful pervert. -Contains fantasy elements. Some borderline natural explanations but some go beyond the edge. As you progress along a path and accept certain options, more odd things start showing up. Currently this mainly means the end of the lustful female path. General Content: Female/Male -After install, you have a decision to get the "Thrill Seeker" trait that is used as the trigger for most of the events. -Large pool of events, some random, some with variations and conditions. -Small orgy activity, needs at least 4 invitees to show up to start. -Go streaking through random events, mainly via having stress level past one and using the decision. Choose your own adventure with random chance.(Need the mask artifact from the black market merchant) Female Only Content: -Being camp slut to your men-at-arms/look-alike prostitute. (Level up trait and events) -Blackmail content. (Level up trait for you/your blackmailer and events.) -Dildo fucking. (Level up trait, artifacts and events.) -Cursed immortality bimbo content. (Level up the "Those Dreams" trait that you do not want to level up that fast unless you want to get fucked in more ways than one and events.) -Inn prostitution content that can connect to the immortal bimbo slut if have both traits. -Being a courtesan. Activated via decision to gain the trait.(Events at feasts and special prostitution to vassals when using the dealing with stress decision.) -Carnal homage decision if your liege is suitable. -Female only monthly decision to have some quality time with your canine friend. Uses the base game dog for the events. Always treats them as male. (Progressive events and traits) Pimp Content: Female/Male -Trait gained with decision about selling flowers. -Hire lustful/sadistic +18 female courtiers to entertain your men-at-arms via event. Events work as long as they are your courtier. Sadistic Content: Female/Male -If you have an adult female prisoner, quarterly event to mess with them. -Sadistic joyrides to amuse yourself with commoners to passively lose stress via log events, if you have the mask and the sadistic trait. Content Warnings: -This mod contains sadistic and humiliation content but there are some limits I won't cross. Humiliation and sadistic content can have either you or someone else as the victim. Sadistic ruler is rarely the victim unless they go out of their way to get those results and lustful rulers tend to be humiliated because of their decisions. -Sadistic content usually lacks consent since you are imposing your will on others as a feudal ruler. -The current incest filter is manual. Though there are no events that notice the relationship, but the base game does if you manage to impregnate your daughter as a sadist or get impregnated. Installation and other misc info: Contributors: Squishy Chop Squid: Contributor of the story texts and concept planning in the Canine Lover questlines and the first version of the Inn Whore content. Old Changelog: Submitter Fuseli Submitted 07/13/23 Category Crusader Kings 3 Requirements
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Version 1.53
135760 downloads
Attention You can now find the mod also on the steam workshop but its unlisted so you need to go to this link https://steamcommunity.com/sharedfiles/filedetails/?id=3705392682 Overview The Corrupted Compendium - Miao Ying: After being tempted by Slaanesh's minions, Miao impulsively invites the Emissary - a mysterious woman with daemonic intentions - to tutor her. The relationship grows as Miao's corruption deepens, her new teacher becoming her lover, mistress, and more. This includes new abilities, ancillaries, dozens of lewd events, and a climactic final battle with far-reaching consequences, especially for Miao's brother, Zhao. The mod features custom artwork and writing with a wide variety of included fetishes and themes. If you like the main Miao mod and want to see more of her descent into cocksluttery, How do i begin the mod? Features Dependencies Need to be running LazyIcarus's Miao Mod Credits Nobodyever - Several Random Events CallerofRains - Several Random Events Icarus - For building the community we all do this in ? Corv0 - For the Loi Model- 59 comments
- 18 reviews
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61
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Version 1.19.0.1
113178 downloads
Mod that focuses on adding perverted events and flavour. Update: 1.19.0.1: Basic compatibility changes for & 1.19.0 "Scribe" Update Most content does not work for landless and admin char needs to hold a title. Summary: -If you have ever played those "heroine corruption" RPGmaker games, you know what I at least try to do, success may vary. Start as a proper male or female ruler and turn them into a degenerate sadist or lustful pervert. -Contains fantasy elements. Some borderline natural explanations but some go beyond the edge. As you progress along a path and accept certain options, more odd things start showing up. Currently this mainly means the end of the lustful female path. General Content: Female/Male -After install, you have a decision to get the "Thrill Seeker" trait that is used as the trigger for most of the events. -Large pool of events, some random, some with variations and conditions. -Small orgy activity, needs at least 4 invitees to show up to start. -Go streaking through random events, mainly via having stress level past one and using the decision. Choose your own adventure with random chance.(Need the mask artifact from the black market merchant) Female Only Content: -Being camp slut to your men-at-arms/look-alike prostitute. (Level up trait and events) -Blackmail content. (Level up trait for you/your blackmailer and events.) -Dildo fucking. (Level up trait, artifacts and events.) -Cursed immortality bimbo content. (Level up the "Those Dreams" trait that you do not want to level up that fast unless you want to get fucked in more ways than one and events.) -Inn prostitution content that can connect to the immortal bimbo slut if have both traits. -Being a courtesan. Activated via decision to gain the trait.(Events at feasts and special prostitution to vassals when using the dealing with stress decision.) -Carnal homage decision if your liege is suitable. -Female only monthly decision to have some quality time with your canine friend. Uses the base game dog for the events. Always treats them as male. (Progressive events and traits) Pimp Content: Female/Male -Trait gained with decision about selling flowers. -Hire lustful/sadistic +18 female courtiers to entertain your men-at-arms via event. Events work as long as they are your courtier. Sadistic Content: Female/Male -If you have an adult female prisoner, quarterly event to mess with them. -Sadistic joyrides to amuse yourself with commoners to passively lose stress via log events, if you have the mask and the sadistic trait. Content Warnings: -This mod contains sadistic and humiliation content but there are some limits I won't cross. Humiliation and sadistic content can have either you or someone else as the victim. Sadistic ruler is rarely the victim unless they go out of their way to get those results and lustful rulers tend to be humiliated because of their decisions. -Sadistic content usually lacks consent since you are imposing your will on others as a feudal ruler. -The current incest filter is manual. Though there are no events that notice the relationship, but the base game does if you manage to impregnate your daughter as a sadist or get impregnated. Installation and other misc info: Contributors: Squishy Chop Squid: Contributor of the story texts and concept planning in the Canine Lover questlines and the first version of the Inn Whore content. Old Changelog: simp_chinese_1.14.1.1.zip chs 1.14.1.4.zip simp_chinese 1.14.1.5.7z -
crusader kings 2 [mod] EctoBukkake's Adventures на русском
Gorotim_1 posted a topic in Crusader Kings 2
View File EctoBukkake's Adventures на русском Папку с название "localisation" поместить с заменой в оригинальный мод по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\EBADVENTURE Рекомендуется сделать резервную копию оригинальной папки "localisation" до замены файлов. Мод сделан с помощью искусственного интеллекта DeepSeek из-за чего, в некоторых местах перевод получился более цензурный в отличии от оригинального текста. Требуется: Submitter Gorotim_1 Submitted 03/07/26 Category Crusader Kings 2 Requirements https://www.loverslab.com/files/file/23059-ectobukkakes-adventures/ -
Version 1.0.0
86 downloads
Папку с название "localisation" поместить с заменой в оригинальный мод по следующему пути: C:\Users\Имя_пользователя\Documents\Paradox Interactive\Crusader Kings II\mod\EBADVENTURE Рекомендуется сделать резервную копию оригинальной папки "localisation" до замены файлов. Мод сделан с помощью искусственного интеллекта DeepSeek из-за чего, в некоторых местах перевод получился более цензурный в отличии от оригинального текста. -
Version *
9248 downloads
Full collection: https://steamcommunity.com/workshop/filedetails/?id=3487425097 In full collection added compatibility mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3570769809 Colorful Galaxy: https://steamcommunity.com/workshop/filedetails/?id=3568719117 Colorful Galaxy Contains: New races with unique origins, genes, civic models, story and events New buildings, areas and world types New explorations New events and excavations New heroic leaders New portraits, flags, lists of names and ships New faded empires New end game crisis Added personal story with Hentai JRPG mechanics Elf Girl Fantasia (Futanari): https://steamcommunity.com/workshop/filedetails/?id=3569717604 Elf Girl Fantasia Contains: New race with unique origins, genes, civic models, story and events New buildings, areas and world types New explorations New events and excavations New heroic leaders New portraits, flags, lists of names and ships New faded empires New end game crisis New global events Forum: Значительно улучшено качество русской локализации. -
View File "Colorful Galaxy" and "Elf Girl Fantasia" Full collection: https://steamcommunity.com/workshop/filedetails/?id=3487425097 In full collection added compatibility mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3570769809 Colorful Galaxy: https://steamcommunity.com/sharedfiles/filedetails/?id=3484896081 Colorful Galaxy Contains: New races with unique origins, genes, civic models, story and events New buildings, areas and world types New explorations New events and excavations New heroic leaders New portraits, flags, lists of names and ships New faded empires New end game crisis Added personal story with Hentai JRPG mechanics Elf Girl Fantasia (Futanari): https://steamcommunity.com/workshop/filedetails/?id=3569717604 Elf Girl Fantasia Contains: New race with unique origins, genes, civic models, story and events New buildings, areas and world types New explorations New events and excavations New heroic leaders New portraits, flags, lists of names and ships New faded empires New end game crisis New global events Forum: Значительно улучшено качество русской локализации. Submitter Shiro_Re Submitted 05/20/2025 Category Stellaris Requirements
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View File Raid and Conquer | Humanoid edition Take command of a demonic empire and dominate the galaxy through systematic extortion. This mod provides the tools to target, subjugate, and exploit species for your empire's profit. Description: This mod adds events when capturing a planet and a new Edict that allows your empire to interact with others based on their primary species portrait. It focuses on the their subjugation and extortion of that specific empire for power and resources. For now all 27 Humanoid species available (This mod REQUIRES Lustful Void mod to work and Recommends Vanilla Framework Continued, VF Portraits mods as their portraits linked to events). Features: 1 Edict - Raid and Conquer edict to extort your vassals for various buffs 1 Origin - [WIP] Demonic Raiders - A start focused on rapid expansion and vassalization 1 Civic - [WIP] Eternal Dominion - Buffs combat stats and benefits from vassals 1 Species trait - [WIP] Demonic Ferocity - A species trait that improves ground army 1 Casus Belli - [WIP] Demonic Conquest - A simplified subjugation CB 182 Vassalage events - Events tailored to specific humanoid portraits 156 Events for capturing humanoid planets Requirement: To access the new edict, your empire must have at least one of the following: the Demonic Raiders origin, the Demonic Ferocity trait OR the Eternal Dominion civic. Also included SUBMOD: RnC Humanoid Only - Generates only humanoid empires on a new game start Work in Progress: After that a new different type of species (Mammalian, Reptilian, e.t.c ) or a new origin species. [Suggestions are welcome] Load Order: Raid and Conquer RnC Humanoid Only (Optional) Lustful Void (Required) Vanilla Framework Continued (Optional) VF Portraits (Optional) UI Overhaul Dynamic Submitter Eva39Red Submitted 09/29/2025 Category Stellaris Requirements Lustful Void UI Overhaul Dynamic
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View File Jurassic Phips Events Hello, This is a mod for a mod. Specificlly for Mount & Blades2: Bannerlords Captivity Events. Here is provided several diffrent events (or atleast that's what is planed). I'll always say what events are in. Right now there are: -V.1 (initial Release) Bandit hideout events with colour broken images focused on Female Hero getting Fucked and Enslaved -V.1.1 Being Sold as a Slave into a City with more of the same happening If there are any suggestions on what i should add feel free to let me know. I'm looking forward to your feedback. You can Contact me on Discord if you want to. jurassicphips Thank you for reading this far and enjoy your game, Have a nice day! (Disclaimer: I DON'T own any of the art and do not claim it! I also don't know who made it!) Submitter JurassicPhips Submitted 06/13/2024 Category Misc Adult Mods Requirements Captivity Events
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Soulgem Oven 3 emits events that can be listened for in fourth party mods to perform actions when something happens within SGO. They may sound useful, but coming up with ways to actually make them useful may take some creativity. For the most part, they are intended just to be informational. Event List These are the events you can listen for. SGO.OnGemProgress Actor Who, Int[7] GemCounts This event is emitted when a gem within an actor progresses to the next full stage of development. This means when a gem goes from like, Petty to Common. The GemCount array is a list of how many gems of each type their are. So GemCount[0] is how many Soulgem Fragments (less than petty) are inside, and GemCount[6] is how many Black Soulgems are inside. SGO.OnMilkProgress Actor Who, Int BottleCount, Int Overage Emitted every time an actor progresses another full bottle of milk. So if you have 1 bottle ready to be milked, this will be emitted when it finally reaches to 2. The overage value is how many bottles more you *would* have produced after wait/sleep/travel but were at the cap. SGO.OnSemenProgress Actor Who, Int BottleCount Emitted every time an actor progresses another bottle of semen. Works the same as OnMilkProgress. SGO.OnBirthing Actor Who Emitted when an actor is starting to birth a gem. It is emitted before all the moaning and stuff. If there are multiple gems to be birthed, it will be emitted for each iteration e.g. before each gem. SGO.OnBirthed Actor Who, Form What Emitted when a gem has popped out of an actor. SGO.OnMilking Actor Who Emitted when an actor is starting to milk themselves. Works the same as OnBirthing. SGO.OnMilked Actor Who, Form What Emitted when a bottle of milk has popped out an actor. Works the same as OnBirthed. SGO.OnWanking Actor Who Emitted when an actor has started to masturbate. Works the same as OnBirthing. SGO.OnWanked Actor Who, Form What Emitted when a bottle of semen as popped out of an actor. Works the same as OnBirthed. SGO.OnInserting Actor Who, Form What Emitted when an actor begins inserting a gem into themselves. SGO.OnInserted Actor Who, Form What Emitted when an actor finishes inserting a gem. SGO.OnInseminating Actor Who, Form What Emitted when an actor starts getting artificially inseminated. SGO.OnInseminated Actor Who, Form What Emitted when an actor has finished getting artificially inseminated. Example Usage How Mod Events Work. Somewhere in your script initialisation you will want to register for the event just like any other event. self.RegisterForModEvent("SGO.OnWanking","MyWankingCallback") Then you need to create that event callback. Event MyWankingCallback(Actor Who) Debug.Notification(Who.GetDisplayName() + " fap fap fap.") Return EndEvent And now every time an actor wanks it will print a notification about it.
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It's often the case that you need to handle a "sensitive" event in some mod code. These events are things like OnHit, OnAnimationEvent, and OnItemAdded. What these events have in common is that in some cases they can be produced in large busts. An event handler that takes too long handling those events can result in an overloaded script system that overflows its stack and gets suspended, with unpleasant results for your game. Another kind of event that exhibits this problem is one generated by a cloak, and it follows that trigger box events can also cause similar overloads. In all cases, the problem is the same, efficient handling of the events. While some will say "don't use cloaks ever", that's a gross over-statement that takes a dogmatic approach to cloaks. Problems have arisen because the pattern shown in the CK cloak tutorial is quite bad, and adding scripts with cloaks is generally a bad idea, but cloaks in general are no worse than any other event that can fire rapidly in bursts - probably less bad than an OnItemAdded running on the player. The central problem with script in these handlers is the basic problem of taking too long to execute. This is caused simply by doing too much in the handler script. Scripts that go off and potentially do heavy work are almost certain to cause an issue unless additional measures are taken. A favorite pattern is the "busy state", which uses Papyrus built-in states to avoid overload. In this pattern, after a successful call to the event handler, additional calls to the handler will do nothing unless the first call has completed. The code looks something like this: This approach is fine is you just want to know the event is being hit by something. It's good for situations like an OnHit event where you want to know the player is being hit in combat, but you don't need to handle every hit, just as many as you can - and the player won't really notice those hits you didn't process. But, quite frequently, the reason you're running an event handler is because you need to get all the events. You really don't want to miss any. This is most likely with an OnItemAdd, where you're looking for a particular item. An appropriate filter is the recommended solution to OnItemAdd performance risks, and that's great if you know exactly what items you are interested in, and the list is small. If the list is huge, or you don't know the items but simply that they have a certain keyword, or came from a certain mod, then filtering is probably unsuitable. Nevertheless, where you can use a filter, that should be your first approach, as filters are very good at reducing the number of event calls, so you don't have to run a lot of code on irrelevant items at all. But let's suppose a filter is not going to cut it. Imagine you are doing what I wanted to do recently, which is to detect every DD key the player obtains. There are now many mods that create their own uniquely flavored DD keys, and so it's not enough just to check for the default DD keys any longer - if it ever was. I could do this... There are no states needed in this case. It's not ... terrible ... the work done in the handler is strictly bounded, and once the _DFKeyFound global gets set, further calls early-out and do nothing. Though, of course, a massive inventory flood coming from emptying Sanguine's chest in SD+, or the prison confiscation chest, or similar, probably wouldn't ever set that value, and the script would run a lot of times. Possibly a couple of hundred times in a single burst - but it's not such a huge script it would bring down your game - it would just take a while to clear. But ... if you then piled more load on top, it might become an issue. So, the above code would probably be ok, but it's still a little worrying. It could be better. We could do less. What is the minimum we could do? One approach could be this: FormListAdd is for all intents instantaneous compared to any Papyrus execution; the cost is entirely dominated by the Papyrus overhead. Somewhere else there is a regular service routine that pulls everything out of the lists and deals with it. How that's done properly is a topic of its own, and I don't want to get stuck in that, so let's just pretend it's easy to iterate over each list and process the items. One list is mostly going to be full of "None". This is the least we could reasonably do in a handler, and it won't miss any items. The down side of this is that we absolutely must service those lists reliably or they will grow without bound, and probably cause a CTD. That is also probably an unacceptable risk. What if the Papyrus servicing the lists fails? Here's the compromise I came up with for DF: In this case, if the list is overflowing, we back off and stop adding - items will be lost - but this is better than creating a massively bloated list that is going to lag in processing anyway. In fact, with a limit of 1000, if we are skipping filling the list, it's almost certainly because the servicing routine has stopped running and is dead. Also, I took a little Papyrus time to determine whether to handle as item or base. This is a less clear-cut whether it's the right approach, but it saves time later in processing the list later, that is for sure. The alternative is to use the approach above and fill two lists (or the same list) with both inputs and discard all the None items later. Another approach is to discard non-uniques, which will filter out all the None items at the point of add - but those calls to StorageUtil are going to start using a bit more CPU if you do that. What's best? You'd need to profile in detail to know. I couldn't be bothered going that far this time. So, there is no straight answer to any problem, and no perfect solution. But sometimes the "busy" state pattern is not going to do what you want, and you need something else. Busy state invariably discards a lot of calls when you get a burst. It maintains performance, but the cost is lots of lost events. States can result in some hierarchic resolution of the state declarations, so they are more costly than they look, but I suspect it's still negligible. The problem is really losing all those calls that you made the handler to catch in the first place. Without detailed profile results it's hard to say exactly what would be the absolute best approach here; but profiling this sort of scenario in a meaningful way is not trivial. I can easily imagine some garbage profile results, but a useful measure might be how often we get a suspended stack.
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View File [CK2] Grey World Grey World A more toned-down adult themed mod for CK2. Less high fantasy and more medieval romance (or the porn parody thereof). Follows vanilla sensibilities (and game rules) for supernatural content. Features : Masquerade: Decision to start a reasonably replayable event chain. Requires seduction focus. Harvest: Some fairly simple events for characters with the rulership focus. Requirements: Way of Life DLC (will do literally nothing without it) Strongly Suggested: - Monks and Mystics DLC - Reapers Due DLC - A sexual traits mod Installation: Unpack file into mod-folder ( C:\Users\User\Documents\Paradox Interactive\Crusader Kings II\mod). Activate in launcher. Compatibility: Dark World/ Luxuria Fantasia: No known incompatibilities on a mechanical level. Should be reasonably aware of (some) traits, etc. thanks to some scripted triggers. The tonal shift may be a bit jarring though. No known (or expected) incompatibilities. Tested with a total overhaul mod. Credits: ngppgn and noxbestia for Bigger Events v2. Used for most events in this mod. dewguru for Dark World: Reborn. What little coding I know I learned by reverse engineering his mod. lockeslylcrit for Luxuria Fantasia. Whatever I didn't steal from dewguru I probably stole from there. Cheri Song for Cheri Scripting Library. If any compatibilities work it's because of this. Changelog: Submitter UtherLabDragon Submitted 03/06/2020 Category Crusader Kings 2 Requires Way of Life DLC
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View File Candles' Savage Beastmen Expansion Very incomplete super-WIP addon for the Savage Beastmen mod, adding new dilemmas and followers for the Beastmen faction. Submitter Corrupted Candlemancer Submitted 11/12/2022 Category Misc Adult Mods Requires Savage Beastmen
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View File Event Pictures: prison, pillories and tents This is a post to follow up on event pictures that might be of use in various mods in ck2, in order to improve immersion as well as providing good atmosphere. Contents: 1) using photo conversion tool from https://fotosketcher.com/ to provide event cg deliberately mixed with noices and converted into oil painting 2) 15 pictures converted from skyim [modded/with enb] using multiple character beautifying mods, skin texture, photo realistic enb, flower girls bdsm base and slaver's keep mod 3) 9 pictures converted from mount and blader warband [modded/with enb] using enb and dickplomacy mod Objective: 1) Provide copyright free pictures in dds for events gfx for modders of ck2 2) Unified style for painting as oil paints (expressive brush) for 3d images from various games and mods, including skyrim and mount and blade warband. Next Steps: 1) Requests for specific events a) non-adult pictures knights/siege/cavalry/foot soldiers/archers/river; b) adult pictures for specific event, e.g. prison captured/chained/tortured; c) character pictures with specific request e.g. hair color/ generic hair style/ racial traits/ clothing/ age (young/old) 2) Call for volunteers to join event gfx making for ck2 mods a system to post request for a events (e.g. capturing enemy / torturing prisoner/ battlefield events) --> good gamer who know which game, mod and location ingame where they can make those poses --> volunteer from various game to provide in-game pictures (e.g. use enb and tfc 1 in skyrim for good screenshots) --> post-processing and shading--> QA to make sure the styles are great --> modders to implement the pictures to make mods that are in some way better than the original game Disclaimer: I intended no copy-right violation with Bethesda (owner and publisher of Elder Scroll: Skyrim), Talesworld (owner of Mount and Blade: Warband) and Paradox (owner and publisher of Crusader Kings II, Publisher of Mount and Blade: Warband), as well as the brilliant producers of the mods for ck2, m&b warband, skyrim and skyrim se. This post is not intended for the public distribution of adult materials. I grant everyone the right to modify and/or use my pictures for any purposes (including commercial use, but about this I don't think my screenshots from commercial games are mine to start with.) Submitter edisoncwc Submitted 06/21/2019 Category Crusader Kings 2 Requires Any ck2 mods with gfx folder. placeholders for names of dds
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View File ====================== == Circumcision mod == ====================== This mod add new traits to male character allowing them to be uncircumcised or circumcised. Other characters migh have preferences on the matter and will have varing opinion of the characters. Using targetted decision on yourself, on your family and on your prisonrs, you can also change the status of a man (obviously, it is only available one way!). There are also a few events and actions available that will trigger when appropriate. The various cultures and religions will act as appropriate when it comes to making the circumcision decisions. As per some request I have received, options and traits relating to female circumcision were added. This content is turned OFF by default and needs to be enabled in the game rules (when starting a new game). Some of these decisions can be usefull, for instance when having issues with a wife who is generating too many bastards. If you notice something wrong, let me know and I will try to fix it. Suggestions are also more than welcome. Note that althought this mods works extremely well with Dark World Reborn, it does not require it. This mod is completely compatible with the vanilla CK2 (no required DLC). But it does require version 2.8 or later of the game. ================== == Installation == ================== Simply download the zip file unzip it in your crusader king mod folder (make sure the CircMod.mod file and the CircMod folder are DIRECTLY in the mod folder). Your mod filder is in your users document (~Paradox Interactive\Crusader Kings II\mod\) When launching CK2, the mod should be available in your mod list. ======================== == Credits and thanks == ======================== A big thanks to the Dark World Reborn by dewguru. The inspiration of this mod came from his excellent work. Some of this mods mechanics are also heavily inspired by his work and the way he handled other "dick related" status. A huge thanks to Herring for creating great new custom icons for the traits of this mod. Submitter coleman1 Submitted 02/08/2018 Category Crusader Kings 2 Requires Vanilla Crusader King 2 (2.8 or more) View File
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View File This is a simple mod that listen to events and call the SlaveTats API, making it easy to developers to add SlaveTats support without adding a mod dependency. What this means? For Users: if you have any mod calling this, just keep this installed with SlaveTats and it will work, no need to configure. For Modders: Submitter weird Submitted 07/12/2015 Category Framework & Resources Requires SlaveTats Special Edition Compatible
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View File EctoBukkake's Adventures EctoBukkake's Adventures is made to add lewd flavor to CK2 by letting the player go on adventures to various locations. Adventures include RPG style loot, smut and decisions. This is a very early functional build of the mod. There is only one area made, with 6 lewd scenes to play through. 3 are focused on bestiality and 5 have the potential to be noncon. An adventure is triggered through a decision that can be made every 90 days, between the months of May and September. Available to female players with 5 prestige to pay. All events are written for females, and men do not have access to them. They are also geared towards Christian characters in Europe. Player choices are affected by traits. For example, a chaste character will not willingly engage in sexual acts, while a Lustful one will find it difficult to resist. Characters can gain traits through choice in events. Current Features: One adventure area (The Forest) accessible through a decision. 6 Sex scenes with different choices, outcomes and modifiers. Lewd Images for all of the Sex Scenes. Many SFW adventuring scenes. Multiple character modifiers that are added based on by choice in events. Choices for events that are influenced by character traits. Multiple new character traits gained through events. Toggleable rules for what fetishes and kinks you want to experience. Planned Features: New Areas More Scenes Per Area More Choices and Branches for Events Artifacts and More Loot Character Traits Graphics for Events More Effects Post Event Event Choices and Results Based on Character Traits. Bad Ends Prestige/Piety gains and loses from events. Kinks! I plan to make this mod as kinky as possible. In the future they will be able to be toggled through game rules. Kinks that are currently in the mod include: Bestiality (Horse, Wolf) Breeding Rape Noncon/Dubcon Cumplay Cumflation Orgasm Denial Gangbangs Forced Poisoning/Drugging Survey! I have made a brand new survey and would love to hear your feedback! https://forms.gle/i7R3zWLAootmt4297 Bug Report! https://forms.gle/uDCShQrn9HgPX1Y59 I have decided to make small updates rather than the large ones that I have previously made. I will now post updates whenever new content has been added and tested. New in V0.01.073 Gameplay Features Added a new set of events centered focusing on sex with a horse. Includes 35 unique events with graphics. Added new modifiers and traits to go with the events. New Events have piety gains and losses based on player choice. Technical Fixed an error in the knight event chain. Plans for the Near Future The next big update to the mod will be V0.01.08. There will be many small updates that add events, like the last few, leading up to it. The major change that V0.01.08 will bring is an overhaul to the way adventures function. My goal is to have them function like a pilgrimage. You will choose your destination and a series of events will occur as you travel to and through the location. Your character will get a modifier like a pilgrimage and a regent will rule in your stead. This will also open the door for the future addition of quests to the mod. Discord Join My Discord Server! I talk about and show off what I'm currently working on. Information on the next update as well as planned features for the future can be found there! There is a dev branch of the mod there in the future so I can test new features and ideas before publicly releasing them. https://discord.gg/KV4uHgBWrm Compatibility EctoBukkake's Adventures is fully compatible with all other sex mods available on Loverslab. Feedback is greatly appreciated! I DO NOT OWN ANY OF THE IMAGES IN THIS MOD! Credits: Author: EctoBukkake EctoBukkake's Adventures uses Bigger Events by: ngppgn. Bigger Events: ngppgn Submitter EctoBukkake Submitted 07/30/2022 Category Crusader Kings 2 Requires
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View File THIS MOD HAS BEEN DISCONTINUED IT WILL NOT BE UPDATED ANY FURTHER HERE. IT WILL BE IN THE FUTURE MERGED INTO "LUSTFULL VOID" DEVELOPED BY LITHIA. Description This is a small modification I made. It adds a custom enclave which my spawn in your empire. Having good relations with them may give you large rewards. BESTIALITY WARNING! This mod concentrates entirely on interactions with the enclave which is made up of "Space Beast" or "Monsters". Finished Features: Short Guide:(Dont read if you want to explore the story yourself) Future Plans: -some random events -a custom hangar bay -more interactions with the enclave Disclaimer: I did not make any of the artworks used for the events. They were all made by their respective artists. If you have Ideas I could include in the mod, any pictures I could use for the events, please contact me, or you might wanna help me in future development please contact me Submitter tarin Submitted 05/13/2018 Category Stellaris Requires stellaris View File
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View File Description: My first attempt at modding (so don't take me out back and shoot me if something doesn't work), Make Space Sexy Again (MASSA) is intended to add a number of events ranging from colony centric to anomalies that, as the mod's title indicates, will make space sexy again. Needless to say this mod will involve sex and sex related acts and is NSFW. Themes in this mod will include tentacle-sex, sex with xenos both sentient and not (bestiality warning; not implemented yet), slavery, rape, and the use of machines (both robotic and not) for sex. I would like to take this moment to make it clear that I do not condone any of these things in real life and believe that women should be treated with the utmost respect. Other Considerations: There are a number of ideas I'm toying with that involve theman221's trait mod, but I'm holding off on that for the meantime. As of right now I'm trying to get the spawn rate for my anomalies to be fairly common, without being overwhelming. It would be MASSIVELY helpful if you guys could give me some feedback on this. I would also love to get feedback from you guys for specific events, ideas for events, and pictures. Even if I don't use your idea or feedback, immediately or otherwise, know that it is still useful. Some of these ideas may simply be beyond my ability to implement at this time, but might be feasible later on. As of right now, in terms of selectable options for events, this is my general train of thought: Xenophile: Sex is always desirable. Will usually result in society research and happiness Xenophobe: Sex with xenos will usually be considered rape, although this is acceptable if your people are doing the raping. Expect loss/gain of influence with the occasional gain in physics research and minerals. Militarist: Will usually see sex with xenos as rape (unlike with xenophobes raping xenos won't explicitly be okay) and will warrant a violent response. Expect influence gain/loss, physics reasearch, and maybe society research. Pacifist: I honestly have no idea what I'll do for this. It'll probably be similar to xenophiles. Materialist: They'll have a similar outlook as militarists, except they'll won't to study the xenos. Expect engineering research. Spiritualists: Will view the xenos as demons or divine beings. There will be a variety of things involved, but expect influence gain/loss, happiness modifiers, and ethics drift. Authoritarian: Will want to use the xenos as slaves or tools and generally want to maintain the social status quo. Egalitarianism: Basically the opposite of authoritarianism. Honestly I don't know what I'll do with this ethic in most cases, so don't expect to see it often. Contributions: I cannot stress enough just how much mk40 has contributed to this mod. The custom portraits, modifier images, and trait images are all thanks to him. Abominus has been kind enough to provide some German translations LordLovecraft has provided some great suggestions, and made some of those suggestions into code himself, as well as pointed out a number of errors I've made. Links to the pictures' authors are in a readme file in the mod. Installation: Extract the file into Documents\Paradox Interactive\Stellaris\mod and activate the mod in the game launcher. If you are updating from before 0.15 I highly suggest you delete your MASSA folder and freshly install the mod. Full Changelog: Submitter darkspleen Submitted 01/07/2018 Category Stellaris Requires View File
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I am done, but I wish that someone continues this idea, either by continuing this mod, or making an alternative. No credit needed, I hope you make Skyrim Jank-Free! This mod keeps track of the current event and tells the mods to delay any new random events, to make sure only one event is happening at the same time. It's unfeasible for all mods to have integrations with any other mod to check that they don't interfere. But it's possible to integrate with optional simple mod like this and get most of it sorted out. Therefore by itself, this mod does nothing and runs no updates. For it to work, it requires other mods to add integrations with it. Multiple mods triggering at the same time can result in some serious jank, where they try to start different animations, take away and not return player controls, or even break the save. It annoyed me enough to put forward this solution. It's a bit rough start, because it makes no sense for mod authors to add integration with this mod if no other mod has integration with this mod. The value of this mod comes from multiple mods supporting it. It's unfortunate, but to get started, I have turned into making patches to the mods that would benefit the most. This also helped me to test the solution and make sure the API is solid. So far there are patches for the following mods: - SexLab Aroused Creatures SE version v04.12 - very simple integration, aroused creatures won't start pursuit if you are in the middle of other trouble - DeviousDevices SE-AE-VR/NG - very simple check for slot events, the "moan", "struggle" and other animations won't trigger if you are in other trouble - Fill Her Up Baka Edition - a simple check, deflate won't trigger if you have other "encounter" - SexLab Pheromones - this patch is not uninstallable because it changes the update loop. the attack will get canceled if you are involved in other things - EggFactory38-64bit - very simple check before egg push, starts whole push animation as soon as other events end - Devious interests - although this is for LE, it still works for SE version. Added checks before masturbate/free use events - Deviously Helpless SE - helpless "encounters" won't conflict with any other "encounters" All these patches are a bit risky without a new game. If patching an old save, test the mod if it works after the patching. The save should not be in the middle of any of these events. IF YOU USE THE PROVIDED PATCHES DO NOT BOTHER THE ORIGINAL MOD AUTHORS ABOUT BUGS Compatibility - I only support official mod releases. If the original mod does not support something (like SexLab P+), my patch won't support it either. - Likewise, it's a patch. It should be the only patch for the mod. Requirements SKSE: https://skse.silverlock.org/ Sky UI: https://www.nexusmods.com/skyrimspecialedition/mods/12604 MCM helper: https://www.nexusmods.com/skyrimspecialedition/mods/53000 Installation - The base mod, "Download File" link. ESP marked as ESL can be anywhere in the load order. - Patch for your particular mod. To be safe, the mod version specified in patch should match the mod, obviously. Make sure the patch overwrites the original mod files. More details The mod keeps track of a single thing: the name of an encounter that is currently happening. Say, a mod wants to trigger a random event that will take away player controls, fade out screen or run some animation. Before doing that, it should first claim the encounter. If the claim succeeds, then the mod can be assured that no other mod can run their encounters while the current encounter is happening. If the claim fails, the mod should retry again later. When done, mod should release the claim to allow other mods to claim their encounters. How to use it from another mod? SHOW ME THE CODES The included readme goes into more detail, but a short version is this. To claim the encounter: bool encounterAllowed = true ; by default it's allowed if Game.GetModbyName("FluentEncounters.esp") != 255 ; FLEN exists encounterAllowed = (Quest.GetQuest("Flen_Core") as Flen_Core).Claim("<Your Mod Event Name Here>") endif if encounterAllowed ; FLEN ; random event here endif ; FLEN To release the claim: if Game.GetModbyName("FluentEncounters.esp") != 255 ; FLEN exists (Quest.GetQuest("Flen_Core") as Flen_Core).Release("<Your Mod Event Name Here>") endif Future plans - mod will never have more dependencies - listen to feedback and do my best to improve the mod - accept help from more experienced modders LICENSE WTFPL - Do what the **** you want public license. Changelog IF YOU USE THE PROVIDED PATCHES DO NOT BOTHER THE ORIGINAL MOD AUTHORS ABOUT BUGS FLEN_DeviousDevicesNG_0.2.7_1.0.7z FLEN_DeviousDevicesSEAEVR_5.2_1.1.7z FLEN_EggFactory38-64bit_3.8.0_1.1.7z FLEN_FHU_BakaEdition_1.96V_1.1.7z FLEN_SexLabArousedCreaturesSE_v04.12_1.1.7z FLEN_SexLabPheromones_v1.3.3_1.3.7z FLEN_DeviousInterests_v0.922_1.2.7z FLEN_DeviouslyHelplessSE_v1.17a.001_1.1.7z