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In case you've spotted a bug in the VX version, post it here.
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Here you will find the game plus update, you only need the last update (r), found in the next post. The Klub 17 V10.1.00; https://mega.nz/file/dtoG0KhI#cU51Uxg0tViXezudQ6bCpJJ5WgdOFu71vLtPd48FZXA Hook 5 basic (optional); https://mega.nz/file/psxQAIKC#VElVWXkoCGGbMXnZfy85LbG60uyn5adet4etskNeOFw
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Porting 7.5 Models to VX By arse22 APR 2021 Intro Up until version p of VX, model porting was sort of a problem, since models were missing some sliders and would require manual editing. Though it’s more or less fixed, there seems to be some confusion on the matter nonetheless and I am writing this guide to provide some 1:1 steps to ensure proper conversion. Even if you are experienced in this, it may serve as a good reminder of steps to take. Pre-Requisite -Old model to port -Installed VX -EMFS, recommended, will come in handy but you may not end up needing it. Checklist of a Port -Is the model an EMFS model or base model? -Did you use a replacer in your install? -What skin did it use? H5, H4 or none? You must find: Head Replacer Body Replacer Active Mod Skin possibly Base Body/Base Morph (explained later) How to Use EMFS to Locate Model Skin One of the most important aspects is having the correct skin. If you have a big ActiveMod folder of skins, on 7.5, you are pretty much stuck painting a marker on the skin and Alt+R every skin until you find the one on your model. That is unless you use EMFS to simply look it up: After you load in your model, look at details and find this entry. The stuff about dress etc is irrelevant, if it’s a skin you know, you will recognize the name of the folder in that entry. This gives you terms to easily search your ActiveMod folder for. You can do this for any model but sadly you cannot assign the skin from here. How to Find Base Model If the model is a base model, all you need to know is the replacer used, if any. You will need to get the body and face replacer for VX and then assign them in-game to the model. Other than that it’s a straight forward drag and drop to VX model folder, if there was none used, it’s ported automatically. You can always check by looking into the model folder, check the file Base.id, and verify against a base model list. !!!Basic Game Model Numbers.rar1.85 kB · 0 downloads If it’s an EMFS model and used an EMFS replacer, again you just need stand-alone versions of the face and body replacer that were combined by EMFS. If you are not familiar, EMFS tool was only really used to combine a custom body + custom head in a new mod which was then given a new unique base id. Info About Base Morph/Base Body There is one key difference between models that use a replacer and those made with EMFS, is that a model that used a standalone replacer is ALSO affected by base model morphs. I don’t know the proper name but that is what I will call it here to avoid confusion, the proper name is something like Base Body, but it’s basically morphs that get applied to a model. The base id of the model essentially tells the game which ones to apply. In EMFS, you can locate it here, under AvLook tab of the model details. That may be pretty confusing, because those are just a list of morphs and doesn’t really tell you much if you are not familiar. Here is a good file to check: EMFS_DefaultTypes.rar1.64 kB · 0 downloads EMFS models all use a default base body/morph for the most part. You can find it in …/EMFSTool/Data/Face/Female/[your_replacer]/AcBodyLook.bs file: The first entry FGmeshfile is the .tri file of the head replacer, while the one I highli ghted is the “base morph.” In most EMFS they look something like default 01. In VX, you can find similar info in Archives/2.158.001/Scripts.zip/Scripts/Luder/[Person XX]/AcBodyLook.bs : Where Person XX is the base id of the model you are looking up, it will tell you which “base morphs” it uses. In the same directory the AvLook.bs file will tell you the exact morphs that were applied (same as they would look in EMFS.) But basically, as you can see in the screenshot in VX it tells you which base model number correspond with the “base morph” set name. It’s the same name used when you look at the dropdown in VX: The ones used by EMFS are here in the list too. But here is the truth: You don’t need to do this most of the time, it’s actually automatic. It only becomes relevant when you port a model which used a base model with some morphs on it AND a non-emfs standalone head replacer, even then it should convert on it’s own since the base id of such a model will be one that already applies the morph in VX. If for some reason the model looks wrong, you can try to reapply it from the menu, using the above info to look up the one you need. Extract Body from EMFS file Since we covered info about heads, I should note that all that EMFS model has inside is a custom body that it assigns to a head in a big head pack by unique name. So you can get the head by looking through EMFS, but you can actually get the body directly from the EMFS file and make a new replacer. So you can see if you extract the .b*b file from that directory, and convert it to .bs, all you would have to do is rename it “body01” and you have created your own VX body (02 for male, 03 for shemale.) You would delete all the other folders and files, and rename the folder to avoid confusion, before drag and drop into addons. Tips and Other Relevant Factors There are many things that can drastically change your models look. Using exact parts like hair, hair texture, eyes , eyebrows, etc and using the correct lighting and same hook settings. A level def of a room can drastically impact how a model looks. But at the very end of the day, you can know for a fact that the model is the same one as long as you use the same body file and the same .tri head. But now you know how to get the skin and even look into which base body/base morphs was used if it becomes necessary, 90% of the time it’s either irrelevant or automatic. Conclusion That’s about it. There is no way to know if you model used a non-EMFS replacer unless you wrote down the info or it’s provided by the model author, as far as I know. Porting models in VX version p is very straightforward other than that, EMFS tool is still very useful to look up all the necessary info about base model or an EMFS model.
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guide Guide: Porting 7.5 Models to VX
Arse22 posted a topic in The Klub 17: Klub Exile Portal's Help
Porting 7.5 Models to VX By arse22 APR 2021 Intro Up until version p of VX, model porting was sort of a problem, since models were missing some sliders and would require manual editing. Though it’s more or less fixed, there seems to be some confusion on the matter nonetheless and I am writing this guide to provide some 1:1 steps to ensure proper conversion. Even if you are experienced in this, it may serve as a good reminder of steps to take. Pre-Requisite -Old model to port -Installed VX -EMFS, recommended, will come in handy but you may not end up needing it. Checklist of a Port -Is the model an EMFS model or base model? -Did you use a replacer in your install? -What skin did it use? H5, H4 or none? You must find: Head Replacer Body Replacer Active Mod Skin possibly Base Body/Base Morph (explained later) How to Use EMFS to Locate Model Skin One of the most important aspects is having the correct skin. If you have a big ActiveMod folder of skins, on 7.5, you are pretty much stuck painting a marker on the skin and Alt+R every skin until you find the one on your model. That is unless you use EMFS to simply look it up: After you load in your model, look at details and find this entry. The stuff about dress etc is irrelevant, if it’s a skin you know, you will recognize the name of the folder in that entry. This gives you terms to easily search your ActiveMod folder for. You can do this for any model but sadly you cannot assign the skin from here. How to Find Base Model If the model is a base model, all you need to know is the replacer used, if any. You will need to get the body and face replacer for VX and then assign them in-game to the model. Other than that it’s a straight forward drag and drop to VX model folder, if there was none used, it’s ported automatically. You can always check by looking into the model folder, check the file Base.id, and verify against a base model list. !!!Basic Game Model Numbers.rar If it’s an EMFS model and used an EMFS replacer, again you just need stand-alone versions of the face and body replacer that were combined by EMFS. If you are not familiar, EMFS tool was only really used to combine a custom body + custom head in a new mod which was then given a new unique base id. Info About Base Morph/Base Body There is one key difference between models that use a replacer and those made with EMFS, is that a model that used a standalone replacer is ALSO affected by base model morphs. I don’t know the proper name but that is what I will call it here to avoid confusion, the proper name is something like Base Body, but it’s basically morphs that get applied to a model. The base id of the model essentially tells the game which ones to apply. In EMFS, you can locate it here, under AvLook tab of the model details. That may be pretty confusing, because those are just a list of morphs and doesn’t really tell you much if you are not familiar. Here is a good file to check: EMFS_DefaultTypes.rar EMFS models all use a default base body/morph for the most part. You can find it in …/EMFSTool/Data/Face/Female/[your_replacer]/AcBodyLook.bs file: The first entry FGmeshfile is the .tri file of the head replacer, while the one I highli ghted is the “base morph.” In most EMFS they look something like default 01. In VX, you can find similar info in Archives/2.158.001/Scripts.zip/Scripts/Luder/[Person XX]/AcBodyLook.bs : Where Person XX is the base id of the model you are looking up, it will tell you which “base morphs” it uses. In the same directory the AvLook.bs file will tell you the exact morphs that were applied (same as they would look in EMFS.) But basically, as you can see in the screenshot in VX it tells you which base model number correspond with the “base morph” set name. It’s the same name used when you look at the dropdown in VX: The ones used by EMFS are here in the list too. But here is the truth: You don’t need to do this most of the time, it’s actually automatic. It only becomes relevant when you port a model which used a base model with some morphs on it AND a non-emfs standalone head replacer, even then it should convert on it’s own since the base id of such a model will be one that already applies the morph in VX. If for some reason the model looks wrong, you can try to reapply it from the menu, using the above info to look up the one you need. Extract Body from EMFS file Since we covered info about heads, I should note that all that EMFS model has inside is a custom body that it assigns to a head in a big head pack by unique name. So you can get the head by looking through EMFS, but you can actually get the body directly from the EMFS file and make a new replacer. So you can see if you extract the .b*b file from that directory, and convert it to .bs, all you would have to do is rename it “body01” and you have created your own VX body (02 for male, 03 for shemale.) You would delete all the other folders and files, and rename the folder to avoid confusion, before drag and drop into addons. Tips and Other Relevant Factors There are many things that can drastically change your models look. Using exact parts like hair, hair texture, eyes , eyebrows, etc and using the correct lighting and same hook settings. A level def of a room can drastically impact how a model looks. But at the very end of the day, you can know for a fact that the model is the same one as long as you use the same body file and the same .tri head. But now you know how to get the skin and even look into which base body/base morphs was used if it becomes necessary, 90% of the time it’s either irrelevant or automatic. Conclusion That’s about it. There is no way to know if you model used a non-EMFS replacer unless you wrote down the info or it’s provided by the model author, as far as I know. Porting models in VX version p is very straightforward other than that, EMFS tool is still very useful to look up all the necessary info about base model or an EMFS model. -
Version 1.1.1
1,277 downloads
Yasmin: "This stunning 21 year old escort girl from Haiti with a body made for sin will make your time with her absolutely unforgettable. Lose yourself in her dark mysterious eyes and wrap your fingers through her beautiful long black hair while she seduces you in her inimitable style. Playful, unbearably cute, passionate in bed, full of surprises and always open for your secret desires; Yasmin is the girl that you have always fantasized about. So if you are looking for a stunning, delightful, refreshing young girl whose sense of adventure and irrepressible sexuality will blow you away... Here is your chance to make that fantasy a reality... live the dream!" Customer Reviews: Paul (36): "Had a blast on my date with Yasmin. What a beauty with such a desire for sex. This girl knows how to get my cock rock hard and throbbing in minutes. A real tease and willing to fulfill every naughty thought I have on my mind. Barely survived our dinner at the restaurant. Had so much fun in that cozy model room afterwards. The whole night! I felt like a sex god. Will book her again for sure." David (25): "Met her at the Sperm Bank... waiting area was empty, we started trash talking and she offered me a challenge. She promised to give me triple the money compared to a regular donation if I could survive her handjob for more then 5 minutes without cumming. And the donation afterwards should be quick and easy then, right? She needed the practice, she said... What's the catch, you ask? If I loose, I get nothing and the whole waiting area is covered with my cum. 5 minutes aren't that long, right?!? Guess what... She has some serious skills!" McDonaldson (38): "There is this new stamina training course with Yasmin at my local gym. All the guys only want to get a place in her course and their dicks into her pussy. Nobody cares about the other training courses anymore. We even have a new high-score list. All athletes want to get on there... how many thrusts into her pussy until you cum? How good is your stamina really? The numbers look beatable... until her tight pussy grips your dick after your first thrust and you know you're never gonna make it." Peter (19): "I wanted to learn to dance but had no partner. So in this lovely little studio they gave me this girl as partner for the dance course. I'm clumsy and inexperienced... After stepping onto her feet the second time, she whispered into my ears, that I needed to relax. And than during the first break... MAAAN can she suck! I emptied my nuts soooo hard! She was impressed with my big load but now my knees are all wobbly and weak. HOW I'M SUPPOSED TO DANCE NOW? I can't concentrate on anything with her in my arms!" More pictures with Yasmin in her gallery on Klub Exile: https://www.klubexile.com/gallery/album/446-yasmin/ Download Yasmin (everything you need is included): https://www.klubexile.com/files/file/2175-yasmin-h5-edition/ You need TK17 VX (7.5 won't work) and Hook 5 Basic for Yasmin. I recommend Hook 5 Paid for best results! Just copy the content of the zip into your TK17 VX folder ... Always happy about some feedback!- 2 comments
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Repacks This thread will serve as way for people to easily get introduced to the game and avoid the hassle of installing the game. Repacks was originally made in 7.5 and the function and goals was simple; cut down loading time, organize the addon folder (hence the term repacks). As time went on and more experience modders used them, they cut out certain items from them to further improve load time (items cut could of been; rooms, clothes, toys, functions, etc) and they started repacking core mods. Repacks are basically an individuals "full" game (usually from someone who is either a modder or someone that knows what their doing) and he/her decided to share to the community. (VX repacks only. 7.5 is the outdated version and VX is the current version). Currently, with the few VX repacks I've seen or that has been thought about, its strictly about getting VX up and running and having all the essentials and playing in a short time; rooms, clothes, toys, items, etc. Many of the errors that 7.5 had is due to the core mods repacks, that is solved within just VX. Warning Repacks are different from 1 another. If it comes from a modder, its likely that its highly modified from the actual core version. Those changes range from; changing the default bodies and face to another version, different cloth add-ons and mods are used so they can fit on their custom models, different UI, reshuffling of sliders/options/etc. Some repacks are not highly modified and similar to the actual version, they just carry the essential mods and addon and minor changes that are not noticeable. Always read what you are getting yourself into. Repacks are often not endorsed (especially those that are highly modified) but never the less some will get a pass, there was no harm or ill intention of the user for sharing his/her game. Any errors/problem will most likely be blown out of portotion. Also - as the game has moved away 7.5 and we are using VX, it advised to not use any 7.5 repacks on VX - as it can create many errors and hinder the full and proper experience of VX. And repacks posted here should be made around VX.
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This mega folder has all the game installer and all update patches. https://mega.nz/folder/TegDVCjb#iRO_zBJ7pHk_sSBaEoAPQg UPDATE: The folder now includes all Hook 5 Basic install files including starter content. The Graphics files tab will be removed as it seems it is not really necessary at this point and time.