Jump to content

Patchwork: How do I fix this and that [a collection of little helpers]


worik

1,251 views

I always forget the right steps to fix all those thousand little issues in my game. So, I decided it's time for my own collection.

It will keep growing :)

 

Part I. Followers

Q: My (modded) follower can't be asked to follow me again - I can't see the dialogue anymore

Q: My (modded) follower can't be asked to follow me again - the 1. step didn't help

  • it's possible that your follower needs some more "resetting" to be done
  • check:
CurrentFollowerFaction, it should be 0
GetInFaction 0005C84E

DismissedFollowerFaction, it should be 1
GetInFaction 0005C84C

Teammate, it should be 0
GetPlayerTeammate
  • (force) change it back to initial values
Remove from CurrentFollowerFaction
SetFactionRank 0005C84E -1

Add NPC to DismissedFollowerFaction
AddToFaction 0005C84C 0

Cancel Player Teammate
SetPlayerTeammate 0

 

 

Part II. LL mods

Radiant Prostitution/Gigolo

Q: I have an NPC who should give me jobs like an Innkeep does it

 

 

Part III. Camera, 1stPersonView, etc..

Q: A mod / an event has ruined my 1st person vision, it's blurred, I'm blind, etc .....

  • open console
  • if it was Sexlab Dangerous Nights: (blindness) rimod 000F756E 
  • if it's blurr :rimod 000201d3
  • <.. I have to check for other mods here>
  • <... i'm still looking for a general catch all>
  • reference : http://mod.gib.me/skyrim/functions.html
  •  sisme 0 disables it in general sisme 1 re-enables it

 

 

Part IV. ME - the player

Q: I can't move, although I am on open ground, I have no control. Evereything else around me is going on, NPC are still moving ... etc..

A: You are probably stuck in a scene or a quest wants you to be stuck. If you still want to move on:

  • the console command is called "enable player control" or in short "epc"
    • open console
    • epc
  • or you use the detailed version with 9 optional 0/1 parameters (movement|fighting|pov|looking|sneaking|menu|activate|journal|POV) and it looks like
    • epc 1 1 1 1 1 1 1 1 1
  • reference http://mod.gib.me/skyrim/functions.html

Q: I am stuck in an animation at (enchanting table, tanning rack, etc ...). But nothing happens

A: Some of these can get buggy if scripts are triggered in this very moment. Under certain conditions, this may help

  • open console
  • player.tai
  • leave consoe
  • repeat if it didn't help with the first try

Q: I am playing with Realistic Needs and Diseases(RND) but in prison or in the Cidhna Mine quest the lack of beds leaves me either tired to hell or I break the quest/mod

A: In RND you can console your tiredness away and while you are just waiting or standing around, you can "simulate" the effects of sleep for RND

  • RND_sleepPoints is the global variable
  • open console
  • set RND_SleepPoints to 10
  • leave console
  • your tiredness is now at reduced to 10 points. In my game "60" is the lower threshold for "tired"

 

 

Part V - Stack dumps

Q: How could I recover from a stack-dumped save? Is it possible at all?

A: Maaaaaaybeee? It depends. The best procedure I have seen was from @Uncle64 https://www.loverslab.com/topic/35269-beeingfemale/?do=findComment&comment=2523917

(almost quoted his text)

  • Go to one small cell, send off your followers.

  • Those mods you have that can be turned off in the MCM. Turn them off. Dont remove or disable any mod.

  • Make one new save after you have turned off or reset the mods that can be done that on in MCM, there is some mods that you may need to use one console command for turning off.
  • Load the new save and leave your char standing there for atleast 1-2 real time hour, dont move dont do anything. When the the turning starts, you can poke the mouse so it stops.

  • Save again. Load that Save.

  • Make one new save.

  • Turn off your game, restart your PC so it can clear the memory. Load again, and check if you have the same amount of spam in your papyrus.

  • It should be less spam. If it is stil spamming the log, you may also have one bad or broken loadorder. 

 

... to be continued

 

17 Comments


Recommended Comments

thx for the solutions to follower issues,

maybe this is of interest too:

 

issue: follower is stuck in combat mode after a fight => follower cant be activated anymore, no dialog can be started:

solution:  use sexlab debug spell to start a SL animation => follower works fine again after that

Link to comment
1 hour ago, donttouchmethere said:

issue: follower is stuck in combat mode after a fight => follower cant be activated anymore, no dialog can be started:

? I've never seen that ? Do you know more about this?

Link to comment

i wish i would,

it happens on my setup if the hostile NPC got killed by DoT (poison/flames) or got killed by my PC while the (custom) follower uses spells on the target (that isnt there anymore because dead).

Might be lag or an EFF thing or load order or cutom follower related (careful thats just wild guesses).

I see that a lot on custom followers that get loaded into Whiterun Hall of the Dead and join the fight without being in my party. They get stuck in combat pose and cant be activated again.

Luckily it happens not that often.

(sometimes it happens with SL DEFEAT too, but can be solved with SL defeat debug "clean defeat" option, but thats not what i mean, because i dont use sl defeat atm)

 

here is another one (you made me brainstorming^^):

> Issue: follower/PC/NPC got hit by huge force and ragdolls while sexlab animation starts (or you ressurect NPCs that ragdolled before death or was stuck in a zazfurniture before death) => sometimes the body axis doesnt get corrected after/during the sexanimation and you get strange floating/not aligned to ground followers/PCs/NPCs.

> solution: cast sexlab debug spell with activated SL option: "ragdoll after sex" => after that alignment will be corrected

> alternative I: if there is a spell that just let virtual ppl ragdoll a lot it might work too, like the debug option from Vigilant of Stendarr

> ? alternative II ?: deactivating of all ragdoll deaths in skyrim would help?

 

Link to comment

Thanks for the instructions. Good to know these tricks when I start to play Skyrim again, :)

Link to comment
37 minutes ago, Elf Prince said:

Good to know these tricks when I start to play Skyrim again,

I'll keep the list growing .. as i wrote... so many of them and I always forget how they worked and what I did the last time.

I guess, I'll update the list everytime I stumble upon a practical example in my current game :classic_blush:

Link to comment
5 hours ago, worik said:

I'll keep the list growing .. as i wrote... so many of them and I always forget how they worked and what I did the last time.

I guess, I'll update the list everytime I stumble upon a practical example in my current game :classic_blush:

That's wonderful and thanks again. I just became your follower. :) because your blog is very useful.

Link to comment
11 minutes ago, Uncle64 said:

Curius if it did work for him. 

That single one time when you need a broken Skyrim, you don't have it. Otherwise I would have tested it immediately  :classic_rolleyes:

But it sounds logical in each step.

 

Link to comment

Please, remove Part V - Stack dumps

 

I have explained and demonstrated several times that Stack Dumps do not break the game or the quest or the scripts or the saved game.

They are totally harmless.

If you don't believe me, download my mods and do your own test in your own game and watch with your own eyes how my mods generate Stack Dump intentionally and nothing breaks.


The game generates stack dumps when a mod throws hundreds or thousands of scripts.
ALL of those script must be processed by the game no matter how many.
The game cannot know if those 100 or 1000 scripts come from an error or from an intentional action.

That's why the game runs ALL the scripts. ALWAYS. The game NEVER leaves a single script without execution.

 

If that huge amount of scripts comes from a puntual action, following the instructions indicated can help the game process ALL those scripts faster. But waiting 1 or 2 hours of real time until the game processes hundreds and hundreds of useless scripts really doesn't make any sense.


The Stack umps are usually caused by errors in the modifications and all you have to do is send an alert to the developer.

Stop playing that mod if you don't want to have Stacks Dumps or continue using it to help the developer locate the problem.


But the "Stack Dumps" don't break anything. They simply alert about a posible problem. Of course, increase the size of the log and the size of the saved game. You can have a small freeze while the game generates the stack dump. But nothing else will happen.


Your game is not broken, your saved game is not broken, all your missions have the correct status and all scripts of all the modifications end up running correctly. It may take a while due to the overhead and you may notice a delay in some scripts. But all scripts, absolutely all, run correctly sooner or later.

 

Please, do your own test in your own game and stop spreading false information about the game.

Link to comment

×
×
  • Create New...