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Showing results for tags 'naughty deeds'.
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Version Beta 0.7
4770 downloads
========Disclaimer======== This release is to be considered an early, yet playable open beta. A lot of things aren't finished yet, but keeping all I want to add to this project to release would mean potentially never releasing it at all. ========Description======= Naughty Deeds is multi-module project that is aimed to bake sexual content for Courier into normal Fallout New Vegas gameplay process. It is designed as "All-In-One" alternative of other popular Sexout mods, designed specifically for male Courier. ND development is ongoing process, so expect plenty of updates with new content. Main features: --Radiant mechanics that are easy to patch for any mods. --Amount of brand new content that is tied to other ND features. --Extending vanilla game experience with adult content. Mod has many options to allow configure best experience for player's taste. Some of mod's features were inspired and recreate classic Sexout mods (Tryout, SexoutSex, Sexout Consequences etc.), some are unique and new. Any "bad outcome" situations, except Working Guy content module, are optional and can be turned off in MCM menu. ========Features======== -Vanilla Fade To Black Scenes- -Naughty Deeds provides merged into main master Sexout Fade To Black mod scenes, freeing .esp mod slot. -Canonic Benny scene is redesigned for male Courier with Confirmed bachelor perk, including slightly edited dialogues and voice files for full consistency. -Vanilla Extended Encounters- Using same concept as Sexout Consequences mod, Naughty Deeds extends amount of vanilla situations to have sexual options: -Doctors treatment in exchange of sex- Allows Courier to pay with sex for treatment. Unlike other mods that add this feature, sex will happen after Courier is treated, as jumping into intimacy with all that broken bones always felt wierd to me. -Naughty Greets- Greets Module is extensive Framework that provides radiant NPC approaches. It includes Generic, Prostitutes, Supermutants and Addiction approaches out of the box; it allows to patch every faction in base game, DLC or any mod to use their own specific Greet approach that would lead to any results modmaker wishes. Look into base game INI patch in config\aNDeeds\NGreetsFactionGR folder to see how it works. Framework respects default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Basic Greet Types (any can be turned ON/OFF in MCM): -Generic Non-factioned, generic approaches from any NPC. All neutral/non-evil factions use this kind of approach. -Addiction Non-factioned approaches from NPC to addicted Courier, with propositions to give him a fix for a sexual favor. -Prostitutes Prostitute NPC's will approach Courier to offer sexual services. -Supermutants Approaches from Supermutants. -Factioned Greetings Approaches from different factions. Framework allows to add any faction/greet topic combination, for any mod, controlled by config files. Base game factions that are patched to have own approaches directly in Naughty Deeds: -Powder Gangers Approaches from Powder Gangers. As it's easy to guess, their intentions aren't nice. They can rob Courier or demand sex. -Legion Approaches from Legionnaires. As it's easy to guess, their intentions aren't nice. Legion part is very basic in first release and subject to be extended. -Great Khans Approaches from Khans will be a bit different, but will lead to generic choices. -Goodsprings Approaches from Goosprings residents will be a bit different, but will lead to generic choices. -Naughty Talk- Module that mostly recreates SexoutSex functionality in a more modern and compatible way, with some additional features: Courier can ask for sex most of ingame NPC, either vanilla or added by mods. NPC chance to agree is calculated from Courier's Charisma and Luck and is randomized to some degree. "Sex Luck" mechanics is ON by default; turning it OFF will make npc to ALWAYS agree to have sex. Courier can try to force NPC to sex if he/she refuse a proposition, which is also has calculated chance on success. -Heartly Helloes- Small module that does same thing as Smaller Talk - forces NPC that have no own dialogues to greet player. Useful for everything that benefits from Smaller Talk and designed to be alternative that takes Naughty Deeds, Devious Devices and possibly other my mods in account. -Working Guy- Module that adds Courier's prostitution mechanics. To begin whoring, simply equip any clothing that is treated by Naughty Deeds as whore outfit (by default all vanilla prostitute outfits); you can either ask NPC if they are interested in your service, or wait till they will approach you. Whoring grants experience, which increase Prostitution level (up to 100). The higher level is, the more clients ready to pay and the more satisfied they will be after service provided. Payment will depent on Courier's charisma, sexual experience for certain type of act and Prostitute level. You cannot whore yourself as "freelance" in cells that are treated as brothels; you can always add or remove cells manually from .INI file, aswell make ini's for any custom cells from any mods. Approaches respect default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Pimps and Brothels: You can get a job as a Working Guy in any cell that is marked as Brothel (use INI to set cells up for vanilla or any mod) by talking to any NPC that is marked as Pimp (use INI to set up NPC's for vanilla or any mod). Whoring process will be very similar (either approaches or asking NPC if they would like to use your service), with a difference that bad outcomes (aka no payment, beating or rape) are impossible. You will have to share your earnings with a pimp when you end working. If you try to sneak out of brothel where you actively pimped out at a moment, you will be stripped out from all the caps you earned (...or, if you are stealthy enough, you have a chance to sneak out and leave all the earnings for yourself). If you run away from current session, this pimp will not accept your services again. Also, there is a chance that pimp will send agents to deal with you. If Pimp is located on Exterior, you will have to work on area that is as near as 12000 units around him; if you try to move further, your actions will be treated as attempt to run away, which will also lead to taking all earned caps away from you (or, there is a chance that you will sneak out with keeping all them for you). -Rough Awakening- Module that adds new gameplay feature: if Courier sleeps in outdoors for too long, he has a chance to be awoken by intruders. There's many variants what can happen: thief can steal your caps, wild animals can interrupt your sleep... Or someone can try to get into your pants without prior invite. Some encounter outcomes will depend on Courier's stats (perception, perks etc.). Rough awakening chance, is sex encounter possible, minimum hours for awakening to trigger are all configurable by MCM. Note: Rough Awakening supports Quest-per-Worldspace trigger principle, which means it can dynamically run specific quest events for specific worldspaces (controlled by ini file). It means that custom worldspaces can be patched with it's own events set for maximum immersion (because let's say triggering accidental gecko pack in Capital Wasteland would look off). Making such patches requires to know what you are doing though, as whole system is very sensitive to Start/StopQuest functions and StopQuest have to be called in correct moment to not break everything. -Infamy- Some Courier's action (public sex, scamming people, raping others) will lead to Infamy increase. The more Infamy Courier has, the worse people will think of him (affects only Naughty Deeds mechanics atm). If his Infamy is very high, people will stop talking to him completely. Infamy lowers with time. Lowering rate (aka how fast it fades) can be sen in MCM menu. -Surrender to the Enemy- Classic submit-to-enemy gameplay mechanics. Courier can submit to his combatants if he feels that he's not going to win this fight, by hotkey or by automatic health treshold (configurable in MCM). Courier can try to bribe his conquerors, talk his way out, or, expectably, exchange his body for his life. -Quests- -Confugirable INI Lists for ND functionality: Restricted Cells, Worldspaces, NPC; Brothel Cells, Pimp NPCs etc.- ========Compatibility======== -ND adds plenty of marker objects to Mojave, so mods that edit landscape or add new world objects may cause issue where NPC cannot freely access said markers and sctuck. Waiting (T) one hour usually teleports them to destination and solves issue. -Mod overrides some of vanilla dialogues, packages and other records. If other mods do the same and take precedent over Naughty Deeds, it may cause unexpected issues. ========Known issues======== -English is not my first language, so expect grammar nightmare if you're sensitive towards that. -A lot of content wasn't added yet and some of that is added is very basic. It's subject to improve/extend/flesh-out with updates. ========Requirements======== -Hard Requirements- Fallout New Vegas -SexoutNG '97+ and all it's requirements [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot] -A-Lust and all it's requirements -Recommended mods- -Devious Devices If installed, ND widely use DD functionality, for either diclogue checks or adding devices themselves. -Wear and Tear If installed, ND widely use WaT values, such as wear, in many dialogues and mechanics checks. -Wash Yourself If installed, ND takes Courier's dirty state in account in many dialogues and mechanics checks. ========FAQ======== -Is this mod gay? Absolutely not. It allows you to completely ignore any bisexual/gay options and just get straight encounters. -Evil factions characters are very violent, aka tend to attack me in many situations! Is this normal? Yes. If you turn off "bad outcomes", in many cases potential sexual violence gets replaced by physical one, i.e. NPC decides to attack Courier. It's not like lowlife bandits and someone without morals would behave other way around. -What if I want to remove certain faction approaches and not "all-or-none"? Edit INI files by removing unwanted faction/greeting lines. Dont't forget to fix index size line and indexes themselves. -Is this mod relevant to use by female character? No, as it was created to fulfill catastrophic gap between content for female and male characters, so male characters have at least *something*. There are barely any sex checks in a mod, but it's fully designed around male anatomy and specifics. ========Credits======== All the Sexout devs, former and current. Loogie for Tryout approach script that I adapted for Greets module. Master Kingly - for FtB:R and free permission to tweak it. -
Naughty Deeds View File ========Disclaimer======== This release is to be considered an early, yet playable open beta. A lot of things aren't finished yet, but keeping all I want to add to this project to release would mean potentially never releasing it at all. ========Description======= Naughty Deeds is multi-module project that is aimed to bake sexual content for Courier into normal Fallout New Vegas gameplay process. It is designed as "All-In-One" alternative of other popular Sexout mods, designed specifically for male Courier. ND development is ongoing process, so expect plenty of updates with new content. Main features: --Radiant mechanics that are easy to patch for any mods. --Amount of brand new content that is tied to other ND features. --Extending vanilla game experience with adult content. Mod has many options to allow configure best experience for player's taste. Some of mod's features were inspired and recreate classic Sexout mods (Tryout, SexoutSex, Sexout Consequences etc.), some are unique and new. Any "bad outcome" situations, except Working Guy content module, are optional and can be turned off in MCM menu. ========Features======== -Vanilla Fade To Black Scenes- -Naughty Deeds provides merged into main master Sexout Fade To Black mod scenes, freeing .esp mod slot. -Canonic Benny scene is redesigned for male Courier with Confirmed bachelor perk, including slightly edited dialogues and voice files for full consistency. -Vanilla Extended Encounters- Using same concept as Sexout Consequences mod, Naughty Deeds extends amount of vanilla situations to have sexual options: -Doctors treatment in exchange of sex- Allows Courier to pay with sex for treatment. Unlike other mods that add this feature, sex will happen after Courier is treated, as jumping into intimacy with all that broken bones always felt wierd to me. -Naughty Greets- Greets Module is extensive Framework that provides radiant NPC approaches. It includes Generic, Prostitutes, Supermutants and Addiction approaches out of the box; it allows to patch every faction in base game, DLC or any mod to use their own specific Greet approach that would lead to any results modmaker wishes. Look into base game INI patch in config\aNDeeds\NGreetsFactionGR folder to see how it works. Framework respects default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Basic Greet Types (any can be turned ON/OFF in MCM): -Generic Non-factioned, generic approaches from any NPC. All neutral/non-evil factions use this kind of approach. -Addiction Non-factioned approaches from NPC to addicted Courier, with propositions to give him a fix for a sexual favor. -Prostitutes Prostitute NPC's will approach Courier to offer sexual services. -Supermutants Approaches from Supermutants. -Factioned Greetings Approaches from different factions. Framework allows to add any faction/greet topic combination, for any mod, controlled by config files. Base game factions that are patched to have own approaches directly in Naughty Deeds: -Powder Gangers Approaches from Powder Gangers. As it's easy to guess, their intentions aren't nice. They can rob Courier or demand sex. -Legion Approaches from Legionnaires. As it's easy to guess, their intentions aren't nice. Legion part is very basic in first release and subject to be extended. -Great Khans Approaches from Khans will be a bit different, but will lead to generic choices. -Goodsprings Approaches from Goosprings residents will be a bit different, but will lead to generic choices. -Naughty Talk- Module that mostly recreates SexoutSex functionality in a more modern and compatible way, with some additional features: Courier can ask for sex most of ingame NPC, either vanilla or added by mods. NPC chance to agree is calculated from Courier's Charisma and Luck and is randomized to some degree. "Sex Luck" mechanics is ON by default; turning it OFF will make npc to ALWAYS agree to have sex. Courier can try to force NPC to sex if he/she refuse a proposition, which is also has calculated chance on success. -Heartly Helloes- Small module that does same thing as Smaller Talk - forces NPC that have no own dialogues to greet player. Useful for everything that benefits from Smaller Talk and designed to be alternative that takes Naughty Deeds, Devious Devices and possibly other my mods in account. -Working Guy- Module that adds Courier's prostitution mechanics. To begin whoring, simply equip any clothing that is treated by Naughty Deeds as whore outfit (by default all vanilla prostitute outfits); you can either ask NPC if they are interested in your service, or wait till they will approach you. Whoring grants experience, which increase Prostitution level (up to 100). The higher level is, the more clients ready to pay and the more satisfied they will be after service provided. Payment will depent on Courier's charisma, sexual experience for certain type of act and Prostitute level. You cannot whore yourself as "freelance" in cells that are treated as brothels; you can always add or remove cells manually from .INI file, aswell make ini's for any custom cells from any mods. Approaches respect default NPC sexuality: -If male default NPC sexuality is set to "straight", males will not approach Courier. -If female default sexuality is set to "lesbian", females will not apporach Courier. Pimps and Brothels: You can get a job as a Working Guy in any cell that is marked as Brothel (use INI to set cells up for vanilla or any mod) by talking to any NPC that is marked as Pimp (use INI to set up NPC's for vanilla or any mod). Whoring process will be very similar (either approaches or asking NPC if they would like to use your service), with a difference that bad outcomes (aka no payment, beating or rape) are impossible. You will have to share your earnings with a pimp when you end working. If you try to sneak out of brothel where you actively pimped out at a moment, you will be stripped out from all the caps you earned (...or, if you are stealthy enough, you have a chance to sneak out and leave all the earnings for yourself). If Pimp is located on Exterior, you will have to work on area that is as near as 12000 units around him; if you try to move further, your actions will be treated as attempt to run away, which will also lead to taking all earned caps away from you (or, there is a chance that you will sneak out with keeping all them for you). At the moment running away from your Working Guy session is not punishing (except stripping you out of caps and increasing Infamy) and pimps will not recognise you as a scammer. I plan on extending it in future when other aspects will be fleshed out enough. -Rough Awakening- Module that adds new gameplay feature: if Courier sleeps in outdoors for too long, he has a chance to be awoken by intruders. There's many variants what can happen: thief can steal your caps, wild animals can interrupt your sleep... Or someone can try to get into your pants without prior invite. Some encounter outcomes will depend on Courier's stats (perception, perks etc.). Rough awakening chance, is sex encounter possible, minimum hours for awakening to trigger are all configurable by MCM. RA Module is in WIP stage, but should be already very playable. Note: Rough Awakening supports Quest-per-Worldspace trigger principle, which means it can dynamically run specific quest events for specific worldspaces (controlled by ini file). It means that custom worldspaces can be patched with it's own events set for maximum immersion (because let's say triggering accidental gecko pack in Capital Wasteland would look off). Making such patches requires to know what you are doing though, as whole system is very sensitive to Start/StopQuest functions and StopQuest have to be called in correct moment to not break everything. -Infamy- Some Courier's action (public sex, scamming people, raping others) will lead to Infamy increase. The more Infamy Courier has, the worse people will think of him (affects only Naughty Deeds mechanics atm). If his Infamy is very high, people will stop talking to him completely. Infamy lowers with time. Lowering rate (aka how fast it fades) can be sen in MCM menu. -Quests- -Confugirable INI Lists for ND functionality: Restricted Cells, Worldspaces, NPC; Brothel Cells, Pimp NPCs etc.- ========Compatibility======== -ND adds plenty of marker objects to Mojave, so mods that edit landscape or add new world objects may cause issue where NPC cannot freely access said markers and sctuck. Waiting (T) one hour usually teleports them to destination and solves issue. -Mod overrides some of vanilla dialogues, packages and other records. If other mods do the same and take precedent over Naughty Deeds, it may cause unexpected issues. ========Known issues======== -English is not my first language, so expect grammar nightmare if you're sensitive towards that. -A lot of content wasn't added yet and some of that is added is very basic. It's subject to improve/extend/flesh-out with updates. ========Requirements======== -Hard Requirements- Fallout New Vegas -SexoutNG '97+ and all it's requirements [SexoutSlavery.esm is not a requirement so can be safely deactivated to save plugin spot] -A-Lust and all it's requirements -Plugins Plus -Recommended mods- ND provides extensive integration to other mods, none of them is required to be installed: -Devious Devices If installed, ND widely use DD functionality, for either diclogue checks or adding devices themselves. -Wear and Tear If installed, ND widely use WaT values, such as wear, in many dialogues and mechanics checks. -Wash Yourself If installed, ND takes Courier's dirty state in account in many dialogues and mechanics checks. ========FAQ======== -Is this mod gay? Absolutely not. It allows you to completely ignore any bisexual/gay options and just get straight encounters. -Evil factions characters are very violent, aka tend to attack me in many situations! Is this normal? Yes. If you turn off "bad outcomes", in many cases potential sexual violence gets replaced by physical one, i.e. NPC decides to attack Courier. It's not like lowlife bandits and someone without morals would behave other way around. -What if I want to remove certain faction approaches and not "all-or-none"? Edit INI files by removing unwanted faction/greeting lines. Dont't forget to fix index size line and indexes themselves. -Is this mod relevant to use by female character? No, as it was created to fulfill catastrophic gap between content for female and male characters, so male characters have at least *something*. There are barely any sex checks in a mod, but it's fully designed around male anatomy and specifics. ========Credits======== All the Sexout devs, former and current. Loogie for Tryout approach script that I adapted for Greets module. Master Kingly - for FtB:R and free permission to tweak it. Submitter Allnarta Submitted 08/15/25 Category Quests Requirements Sexout, A-Lust
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