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Ebonitium SE View File Ebonitium is a story-focused, fetish quest mod worth many hours of play time. It strongly features the themes of rubber (ebonite), bondage, ponygirls and slavery. Welcome to Ebonitium! What's included in this mod? A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours). There are lots and lots of rubber ebonite throughout, including a few custom world objects. Numerous NPCs with reasonably complex and varied daily schedules inhabit the place, including a boss, some workers, and several slaves. Many have their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. There are only female NPCs, with the exception of the boss... yeah, I know, that's a bit of a cliché! The mod is written with a human or elven female player char in mind, but there's nothing to stop you from playing with another char provided you have the corresponding Devious Devices conversion installed and you can overlook occasional pronoun issues in the dialogues. The mod is well suited for low-level characters! Development of this mod is complete. No further changes will be made to its .esp that are likely to require starting a new game. Quest and Story Content: 1) Intro Quest and How to Find Ebonitium: A brief introductory quest will start automatically when you happen upon one of the two large, pink banners by the Windhelm stables or Nightgate Inn. The intro quest also starts when you walk up to the entrance to Ebonitium, which is a trap door outside of the northernmost house in Anga's Mill. This intro quest is entirely optional, but I would recommend to play it at least once for an in-character introduction into the mod's lore. 2) Repeatable Fetch Quest "Errands for Ebonitium" You can earn (easy?) money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. There are a couple of light devious tie-ins (pun definitely intended) but nothing gets enforced on the player. Quest Details (not an actual spoiler): The Main Story: Enslaved in Ebonitium The slave quest can be started through Simple Slavery by enabling the "Ebonitium" option as one of the auction outcomes in the Simple Slavery MCM. Thank you @Hex Bolt! At the start of the quest, the game will ask you if you want to play the full story, including training, or if you want to skip training and jump straight into your full enslavement. Please note that the main quest can't be played again in one playthrough, so you should probably untick it from the Simple Slavery outcomes after you have played it. Alternatively, the quest can also be started through the console: Enter setstage ar_q_slaveryhandler 1 in the console and the quest will launch. Do not attempt to use the console (setstage or otherwise) to try and advance the quest's story! It will very likely break it, as most of the quest progresses through dialogue and scene fragments. Part 1: Slave Training In this part of the mod, you will get trained to become a slave of Ebonitium. This is the beginning of the main story of this mod and is a largely linear, story-driven and dialogue-heavy player slavery quest. As such, you probably won't enjoy this very much if you want to see your char suffer without suffering at least a little bit yourself. There are however no repeating random tasks, so if a part of this training quest is not to your liking, then maybe the next step will be. It'll certainly be different. The quest is mainly intended for low-level characters who haven't saved the world multiple times yet. There are no references to the player being Dragonborn, etc. This part of the story also assumes that the player has not been trained as a slave before. Part 2: A Slave to Ebonitium In this part of the mod, you will experience life as a slave of Ebonitium. You will be given tasks by the Head Maid, which will start out as mundane labor but evolve to more exciting missions as the story progresses. This part of the quest should take several hours to complete. It features twenty-five chapters (tasks), many of which are unique. There are eight different endings, though a few of them are a bit hidden. This part of the quest will start automatically at the end of your training. Alternatively, you can launch it directly, skipping the training entirely, for example for roleplaying purposes of if you've done the training part before and don't want to repeat it: "setstage AR_Q_SlaveryHandler 398" -- note that you shouldn't use this if you've started the mod from Simple Slavery of if you're currently in the training part of the quest. Summon the ghost (potion in your food sack) if you want to skip parts or all of the training. Q&A (no quest spoilers inside): INSTALLATION: Install this mod like any other. I strongly recommend using a mod manager like Mod Organizer for the installation. Required Installation Files: Install Ebonitium_SE_2025-01-31_Final.zip in your mod manager. The mod is bsa packed. Please fully uninstall any previous versions of the mod before installing the 1.0 Final. Optional Installation Files: Install Ebonitium_SE_2025-08-18_Patch.zip if you play as a non-human race or don't want the the ZaZ Animation Pack dpeendency. Install Ebonitium_SE_xVAVoiced_2025-01-07.zip if you want to play with xVASynth voices. Install Ebonitium_SE_Hobble_OAR_optional_2024-09-30.zip if you want the mod's NPC use the hobble dress animation. This requires Open Animation Replacer and also some some manual file copying, please see instructions included in the .zip file. The source scripts and dialogue views are provided as an extra download for those who want to open the mod in the CK. User of the Lux lighting mod might be interested in a patch that hu7rx has kindly created: https://www.loverslab.com/topic/225003-ebonitium-se/page/13/#findComment-7241423 Requirements: You must not have started the civil war quests yet! Devious Devices. NG highly recommended but not required. KS Hairdos. The mod will run without it, but most of the characters will have pink vanilla hair. You don't need to have the KS Hairdos .esm active, having the meshes and textures activated in your mod manager is enough. Skyrim AE. Might also work with older versions (use at your own risk). A stable game. As a quest mod with many scenes and NPCs, this mod absolutely requires a stable game. If your game can't handle, for example, the College quest line without issues, it will likely also struggle with this mod. Open Animation Replacer. This is a soft requirement if you want to use the custom NPC hobble anim set. This mod is mainly intended for low-level characters. This isn't a hard requirement, but the quests might not make much sense if you're the saviour of the world. It is advisable to play the slave quest without a follower. This is simply to avoid breaking immersion with your follower merrily sandboxing around while you get enslaved. The mod itself will ignore any follower and all its quests should work just fine with a follower present. ZaZ Animation Pack, version 8 or newer, if you have not installed the Ebonitium_SE_2025-08-18_Patch.zip from the download section. Conflicts/Incompatibilities: In general, there should not be too many game-breaking conflicts with this mod. Potential issues that I'm aware of: YPS Fashion: Its fingernail feature may conflict with the Devious Devices gloves Struggling out of devices: I'd generally advise against attempting to escape the devices which the mod equips on you during the slave quest. I tried to implement "lore-friendly" methods of catching and re-equipping the player with the missing devices, but I could not test them throughout the whole quest. Issues might occur. Go to Bed has been reported to conflict when sleeping while wearing DD Armbinders, which the story of this mod requires a few times Mods that heavily alter the exterior of Anga's Mill may conflict. Mods that equip their own devices may conflict. My mod is not aware of such mods; you're on your own to deal with their devices. Mods that add hostile world encounters (which are not the vanilla bandit and warlock factions) around Fort Amol, though I don't know if any such mod even exists. Does this work in LE? Reports so far indicate that it works, though I can't offer support as I no longer have LE installed. In order to use the mod in LE, Please repackage the .bsa files files into LE format using Cathedral Assets Optimizer. @kapibar has kindly provided this guide for converting the mod's archive to LE: -- Download Cathedral from Nexus, install it and run as administrator. -- Download and install Ebonitium. Find the Ebonitium folder (the new installation). -- Set Cathedral to Profile: TES5 and its Settings: BSA tab -> extract BSA. // Meshes tab -> necessary. // Textures tab -> necessary. If you choose to play the mod in LE with the strict hobble dresses, you may need to temporarily enable god mode (type "TGM" in console) to prevent LE-DD from blocking fast travel while wearing the dress. This applies to all "away" missions where the guards accompany you to another location. Enable god mod before you enter dialogue with them at the start of those missions. Want More of Ebonitium? Try this spin-off mod which turns some of the Ebonitium NPCs into followers and/or slaves. This spin-off is mainly intended as a small gift for those who have finished Ebonitium's main quest to the bitter end, but some content is also available if you haven't started the Ebonitium main quest yet (or don't intend to play it at all). Changelog / Version History: CREDITS: A huge thank you to the many kind and generous people who provided feedback and reported bugs during the mod's development! The mod would be nowhere without you. You rock! This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! Thank you @Hex Bolt for integrating the mod into Simple Slavery! The synth voices for 0.3.0 were generously created and shared by @coffeeink In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations. Character items: Kalilies: KS Hairdos - Renewal https://www.nexusmods.com/skyrimspecialedition/mods/6817 Higeyosi: Basket Backback https://www.nexusmods.com/skyrimspecialedition/mods/16356 Scenery statics: Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135 https://www.nexusmods.com/skyrim/mods/14136 https://www.nexusmods.com/skyrim/mods/14133 https://www.nexusmods.com/skyrim/mods/30599 https://www.nexusmods.com/skyrim/mods/30601 ConsoleUtil https://www.nexusmods.com/skyrimspecialedition/mods/24858 Submitter El_Duderino Submitted 01/23/2024 Category Adult Mods Requirements Devious Devices SE, ZaZ Animation Pack SE Regular Edition Compatible Yes Install Instructions
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Devious Newcomer (Alt Start Quest) View File Devious Newcomer An Early-Game Devious Quest Mod This is a story-driven quest mod well suited for low-level characters or even as an alternative start* to playing Skyrim. You start after having been attacked and robbed of everything on the road to Riften. Three grizzled adventurers are surrounding you. What do they want from you? Can they provide help or are they perhaps members of the bandits who attacked you? They seem peaceful so far... maybe you should speak to them? This mod was originally developed as a new part for my Ebonitium mod, but I thought it might work better and reach a wider audience as a standalone mod. *) Only Skyrim Unbound Reborn is currently supported. I don't think I have the patience to figure out the other alt-start mods. Features A storyline with several chapters with perhaps 2-3 hours of playtime. Development of this mod is complete; future updates will only happen for bugfixes as needed. Low-level character friendly objectives. No fighting. No sex scenes. Devious Devices (of course), including hobble dresses, but it's always consensual. Several points along the quest where you can end it early or take a break from having to wear devices. The story is for the most part centered in Riften and involves some new NPCs and some known NPCs. The ending of the story is at Whiterun, the place best suited for low level characters. Occasional references to Skyrim lore and vanilla quests. This mod is available both as unvoiced and with AI generated voices (xVASynth). The synth voices are, as usual, a bit hit or miss in terms of quality. Starting the Mod Currently, you have two options to start this quest: If you are playing with Skyrim Unbound Reborn, you can use Unbound to automatically launch this quest at your playthrough's start. Simply select the Wilderness starting location "Robbed in the Rift" from the Unbound MCM's starting locations list. Alternatively, you can start the mod from the console at any time* during your playthrough.*To do so, simply open the console and type this: StartQuest AR_DeviousAltStart This will teleport you the quest's starting position on the road to Dayspring canyon outside of Riften, and then you can just follow the objectives as usual. While this is intended as an early-game quest, you can start it any time* you want during your playthrough. For role-playing purposes, the only presumptions the mod makes is that you were traveling to or from Riften by carriage and that you don't appear to know much about Skyrim yet (at least outwardly). *) Note that items will be removed from your inventory when starting this quest (among them weapons, armor, gold). One of the quest's NPCs should hand them back to you at the end but I have not tested this yet. Keep this in mind and move the things you want to keep to a safe container if you want to start this quest later in your playthrough and not as an alt-start quest. Note: do NOT use SetStage console commands to try and fast-forward through the quest. It will break the quest as most of its progression is triggered through dialogue or activator scripts. Installation Decide wether you want to use the voiced or the unvoiced version of the mod. Install only one of them with the mod manager of your choice. Additionally, please install the patch (Devious Newcomer PATCH 250603.zip) to improve/correct some minor issues in the main mod. You can install the patch either as a new mod, or merge it with your existing installation of Devious Newcomer. Should be safe to install mid-playthrough if you haven't started the mod yet, otherwise the changes won't have any effect. Optionally, if you are using Skyrim Unbound Reborn, you can also install the separate Unbound add-on which will make this quest available as an Unbound start scenario (see "Starting the Mod" directly above for details. FaceGen Issues / "Gray Face Bug" For some reason, there are issues with the mod's facegen that reportedly crashes some users' games. I don't know how to fix this, so you may want to resort to this mod as a workaround if the gray faces of the NPCs added by this mod bother you: https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description Requirements The only hard requirement is Devious Devices (SE/NG) and all its requirements. For the optional Skyrim Unbound add-on you'll obviously also need Skyrim Unbound Reborn installed, version 2.1.10 or newer: https://www.nexusmods.com/skyrimspecialedition/mods/27962 Please let me know if you encounter and bugs, issues, or oddities! Does this work in LE? It should but you'll have to run the included textures through Cathedral Asset Optimizer to make them compatible. If you want to use the Unbound add-on, make sure you download its LE version or the start scenario will not show up in your MCM. Version History / Changelog: CREDITS This is a devious mod, so a big shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! The synth voices were created with Dan Ruta's xVASynth. Submitter El_Duderino Submitted 04/18/2024 Category Adult Mods Requirements Devious Devices Regular Edition Compatible
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Version 1.0.6
10027 downloads
Devious Newcomer An Early-Game Devious Quest Mod This is a story-driven quest mod well suited for low-level characters or even as an alternative start* to playing Skyrim. You start after having been attacked and robbed of everything on the road to Riften. Three grizzled adventurers are surrounding you. What do they want from you? Can they provide help or are they perhaps members of the bandits who attacked you? They seem peaceful so far... maybe you should speak to them? This mod was originally developed as a new part for my Ebonitium mod, but I thought it might work better and reach a wider audience as a standalone mod. *) Only Skyrim Unbound Reborn is currently supported. I don't think I have the patience to figure out the other alt-start mods. Features A storyline with several chapters with perhaps 2-3 hours of playtime. Development of this mod is complete; future updates will only happen for bugfixes as needed. Low-level character friendly objectives. No fighting. No sex scenes. Devious Devices (of course), including hobble dresses, but it's always consensual. Several points along the quest where you can end it early or take a break from having to wear devices. The story is for the most part centered in Riften and involves some new NPCs and some known NPCs. The ending of the story is at Whiterun, the place best suited for low level characters. Occasional references to Skyrim lore and vanilla quests. This mod is available both as unvoiced and with AI generated voices (xVASynth). The synth voices are, as usual, a bit hit or miss in terms of quality. Starting the Mod Currently, you have two options to start this quest: If you are playing with Skyrim Unbound Reborn, you can use Unbound to automatically launch this quest at your playthrough's start. Simply select the Wilderness starting location "Robbed in the Rift" from the Unbound MCM's starting locations list. Alternatively, you can start the mod from the console at any time* during your playthrough.*To do so, simply open the console and type this: StartQuest AR_DeviousAltStart This will teleport you the quest's starting position on the road to Dayspring canyon outside of Riften, and then you can just follow the objectives as usual. While this is intended as an early-game quest, you can start it any time* you want during your playthrough. For role-playing purposes, the only presumptions the mod makes is that you were traveling to or from Riften by carriage and that you don't appear to know much about Skyrim yet (at least outwardly). *) Note that items will be removed from your inventory when starting this quest (among them weapons, armor, gold). One of the quest's NPCs should hand them back to you at the end but I have not tested this yet. Keep this in mind and move the things you want to keep to a safe container if you want to start this quest later in your playthrough and not as an alt-start quest. Note: do NOT use SetStage console commands to try and fast-forward through the quest. It will break the quest as most of its progression is triggered through dialogue or activator scripts. Installation Decide wether you want to use the voiced or the unvoiced version of the mod. Install only one of them with the mod manager of your choice. Additionally, please install the patch (Devious Newcomer PATCH 250603.zip) to improve/correct some minor issues in the main mod. You can install the patch either as a new mod, or merge it with your existing installation of Devious Newcomer. Should be safe to install mid-playthrough if you haven't started the mod yet, otherwise the changes won't have any effect. Optionally, if you are using Skyrim Unbound Reborn, you can also install the separate Unbound add-on which will make this quest available as an Unbound start scenario (see "Starting the Mod" directly above for details. FaceGen Issues / "Gray Face Bug" For some reason, there are issues with the mod's facegen that reportedly crashes some users' games. I don't know how to fix this, so you may want to resort to this mod as a workaround if the gray faces of the NPCs added by this mod bother you: https://www.nexusmods.com/skyrimspecialedition/mods/42441?tab=description Requirements The only hard requirement is Devious Devices (SE/NG) and all its requirements. For the optional Skyrim Unbound add-on you'll obviously also need Skyrim Unbound Reborn installed, version 2.1.10 or newer: https://www.nexusmods.com/skyrimspecialedition/mods/27962 Please let me know if you encounter and bugs, issues, or oddities! Does this work in LE? It should but you'll have to run the included textures through Cathedral Asset Optimizer to make them compatible. If you want to use the Unbound add-on, make sure you download its LE version or the start scenario will not show up in your MCM. Version History / Changelog: CREDITS This is a devious mod, so a big shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! The synth voices were created with Dan Ruta's xVASynth.-
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Version 1.0 Final
33958 downloads
Ebonitium is a story-focused, fetish quest mod worth many hours of play time. It strongly features the themes of rubber (ebonite), bondage, ponygirls and slavery. Welcome to Ebonitium! This mod is complete. I will try and fix bugs that might get found, but no new content is planned for this mod. What's included in this mod? A fully developed and detailed small Dwemer-style underground location in Anga's Mill. It includes a functioning tavern (drink and food only, no beds) plus a smithy with a cobbler, smith and tailor selling various devious devices (smithy services only available during weekday working hours). There are lots and lots of rubber ebonite throughout, including a few custom world objects. Numerous NPCs with reasonably complex and varied daily schedules inhabit the place, including a boss, some workers, and several slaves. Many have their own custom dialogues so you can get to know them a little and learn more about the lore of this place and mod. There are only female NPCs, with the exception of the boss... yeah, I know, that's a bit of a cliché! The mod is written with a human or elven female player char in mind, but there's nothing to stop you from playing with another char provided you have the corresponding Devious Devices conversion installed and you can overlook occasional pronoun issues in the dialogues. The mod is well suited for low-level characters! Quest and Story Content: 1) Intro Quest and How to Find Ebonitium: A brief introductory quest will start automatically when you happen upon one of the two large, pink banners by the Windhelm stables or Nightgate Inn. The intro quest also starts when you walk up to the entrance to Ebonitium, which is a trap door outside of the northernmost house in Anga's Mill. This intro quest is entirely optional, but I would recommend to play it at least once for an in-character introduction into the mod's lore. 2) Repeatable Fetch Quest "Errands for Ebonitium" You can earn (easy?) money by running repeatable errands for the Ebonitium workshop staff or head maid Safia. This is a repeatable quest flagged as miscellaneous so it won't clutter up your quest log on repeated runs. There are a couple of light devious tie-ins (pun definitely intended) but nothing gets enforced on the player. Quest Details (not an actual spoiler): The Main Story: Enslaved in Ebonitium The slave quest can be started through Simple Slavery by enabling the "Ebonitium" option as one of the auction outcomes in the Simple Slavery MCM. Thank you @Hex Bolt! At the start of the quest, the game will ask you if you want to play the full story, including training, or if you want to skip training and jump straight into your full enslavement. Alternatively, the quest can also started through the console: Enter setstage ar_q_slaveryhandler 1 in the console and the quest will launch. Do not attempt to use the console (setstage or otherwise) to try and advance the quest's story! It will very likely break it, as most of the quest progresses through dialogue and scene fragments. Part 1: Slave Training In this part of the mod, you will get trained to become a slave of Ebonitium. This is the beginning of the main story of this mod and is a largely linear, story-driven and dialogue-heavy player slavery quest. As such, you probably won't enjoy this very much if you want to see your char suffer without suffering at least a little bit yourself. There are however no repeating random tasks, so if a part of this training quest is not to your liking, then maybe the next step will be. It'll certainly be different. The quest is mainly intended for low-level characters who haven't saved the world multiple times yet. There are no references to the player being Dragonborn, etc. This part of the story also assumes that the player has not been trained as a slave before. Part 2: A Slave to Ebonitium In this part of the mod, you will experience life as a slave of Ebonitium. You will be given tasks by the Head Maid, which will start out as mundane labor but evolve to more exciting missions as the story progresses. This part of the quest should take several hours to complete. It features twenty-five chapters (tasks), many of which are unique. There are eight different endings, though a few of them are a bit hidden. This part of the quest will start automatically at the end of your training. Alternatively, you can launch it directly, skipping the training entirely, for example for roleplaying purposes of if you've done the training part before and don't want to repeat it: "setstage AR_Q_SlaveryHandler 398" -- note that you shouldn't use this if you've started the mod from Simple Slavery of if you're currently in the training part of the quest. Summon the ghost (potion in your food sack) if you want to skip parts or all of the training. Q&A (no quest spoilers inside): INSTALLATION: Install this mod like any other. I strongly recommend using a mod manager like Mod Organizer for the installation. Required Installation Files: Install Ebonitium_SE_2025-01-31_Final.zip in your mod manager. The mod is bsa packed. Please fully uninstall any previous versions of the mod before installing the 1.0 Final. Optional Installation Files: Install Ebonitium_SE_2025-03-23_No-ZAP-Patch.zip if you don't use the ZaZ Animation Pack. The mod doesn't use any ZaZ functionality anyway (the dependency is a leftover from a much earlier version of the mod). Install Ebonitium_SE_xVAVoiced_2025-01-07.zip if you want to play with xVASynth voices. Install Ebonitium_SE_Hobble_OAR_optional_2024-09-30.zip if you want the mod's NPC use the hobble dress animation. This requires Open Animation Replacer and also some some manual file copying, please see instructions included in the .zip file. The source scripts and dialogue views are provided as an extra download for those who want to open the mod in the CK. Requirements: You must not have started the civil war quests yet! Devious Devices. NG highly recommended but not required. KS Hairdos. The mod will run without it, but most of the characters will have pink vanilla hair. You don't need to have the KS Hairdos .esm active, having the meshes and textures activated in your mod manager is enough. Skyrim AE. Might also work with older versions (use at your own risk). A stable game. As a quest mod with many scenes and NPCs, this mod absolutely requires a stable game. If your game can't handle, for example, the College quest line without issues, it will likely also struggle with this mod. Open Animation Replacer. This is a soft requirement if you want to use the custom NPC hobble anim set. This mod is mainly intended for low-level characters. This isn't a hard requirement, but the quests might not make much sense if you're the saviour of the world. It is advisable to play the slave quest without a follower. This is simply to avoid breaking immersion with your follower merrily sandboxing around while you get enslaved. The mod itself will ignore any follower and all its quests should work just fine with a follower present. ZaZ Animation Pack, version 8 or newer, if you do not have installed the Ebonitium_SE_2025-03-23_No-ZAP-Patch.zip from the download section. Conflicts/Incompatibilities: In general, there should not be too many game-breaking conflicts with this mod. Potential issues that I'm aware of: Mods that heavily alter the exterior of Anga's Mill may conflict. Mods that equip their own devices may conflict. My mod is not aware of such mods; you're on your own to deal with their devices. Mods that add hostile world encounters (which are not the vanilla bandit and warlock factions) around Fort Amol, though I don't know if any such mod even exists. Does this work in LE? Reports so far indicate that it works, though I can't offer support as I no longer have LE installed. In order to use the mod in LE, Please repackage the .bsa files files into LE format using Cathedral Assets Optimizer. @kapibar has kindly provided this guide for converting the mod's archive to LE: -- Download Cathedral from Nexus, install it and run as administrator. -- Download and install Ebonitium. Find the Ebonitium folder (the new installation). -- Set Cathedral to Profile: TES5 and its Settings: BSA tab -> extract BSA. // Meshes tab -> necessary. // Textures tab -> necessary. If you choose to play the mod in LE with the strict hobble dresses, you may need to temporarily enable god mode (type "TGM" in console) to prevent LE-DD from blocking fast travel while wearing the dress. This applies to all "away" missions where the guards accompany you to another location. Enable god mod before you enter dialogue with them at the start of those missions. Updating Mid-Playthrough From Earlier Versions: Warning! Do not attempt to update from the January 31 to the March 7 version in a running game! A new game is absolutely required if you value your savegame. Updating from versions before beta-1 (December 10, 2024) without starting a new game is NOT recommended! Warning: Updating the mod while its main quest (both training or full enslavement) is running is not recommended and likely to break the quest. Changelog / Version History: CREDITS: A huge thank you to the many kind and generous people who provided feedback and reported bugs during the mod's development! The mod would be nowhere without you. You rock! This is a "devious mod", so the biggest shout-out has to go to all the creators, managers, and contributors of Devious Devices: thank you so much for making so many wonderful things possible in this game of ours! Thank you @Hex Bolt for integrating the mod into Simple Slavery! The synth voices for 0.3.0 were generously created and shared by @coffeeink In addition, assets from the following authors were used in this mod. A huge thank you to all of you and your generosity of allowing others to use your creations. Character items: Kalilies: KS Hairdos - Renewal https://www.nexusmods.com/skyrimspecialedition/mods/6817 Higeyosi: Basket Backback https://www.nexusmods.com/skyrimspecialedition/mods/16356 Scenery statics: Necrocytosis: Colored X Markers https://www.nexusmods.com/skyrim/mods/69778 Oaristys: Modders' Resource Packs https://www.nexusmods.com/skyrim/mods/16525 Blary: Modders' Resources https://www.nexusmods.com/skyrim/mods/14135 https://www.nexusmods.com/skyrim/mods/14136 https://www.nexusmods.com/skyrim/mods/14133 https://www.nexusmods.com/skyrim/mods/30599 https://www.nexusmods.com/skyrim/mods/30601 ConsoleUtil https://www.nexusmods.com/skyrimspecialedition/mods/24858-
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