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Found 14 results

  1. Hi I'm thinking about making a mod that adds a few perks to the game. There a few points in the vanilla game that I would like have these perks appear in dialogue and offer alternate solutions for quests like the other perks, special, or skills. I'm fairly new to using the GECK, but I am able to directly change the vanilla quests to add these options. The reason I am asking for help is mostly because I know directly editing the vanilla quest's dialogue is a bad idea due to it causing incompatibilities with other plug ins that edit the same NPC/quest. I also know that you can use scripts to add topics whenever tagging "Top-Level" isn't good enough. What I need help with is: 1. How would I go about adding topics via scripts in the first place 2. How would I add my own topics (with scripts) after choosing a vanilla topic (let's use the line where you lie to Marjorie about being a cannibal from "Beyond the Beef" as an example. Say I wanted to have the option to apologize for lying after saying the lie, how would I add that topic using only a script.) 3. Can I/How do I add more choices to existing choice branches (Example, the white glove food vendor in the gourmand will give two choices after the greeting, either "goodbye" or "let me see what you have". I want to add a third choice to that with a script, so I don't have compatibility issues with any other mods that edit that NPC's dialogue.)
  2. As the title suggests, I'm planning on using the Serana Dialogue Addon since it added a new romance option. Unfortunately this requires you to not be married, so my usual method of "Marriable Serana + Spouses Enhanced" isn't going to cut it this time. Does anyone have any suggestions for mods that can be used to have sex with Serana without involving marriage? I have no intention of using Amorous Adventures, and I also would prefer it to not be any rape-based mods, as it wouldn't really fit with what I'm trying to go with here.
  3. I hope this hasn't been asked before but there appears to be a compatibility issue with AAF and VIS-G - specifically: In the Pip boy going from the data tab to the inventory will crash you straight out of the game Likewise - when opening the inventory at a workshop (r button on the pc) or doing the same when looking at a dead bodied inventory. Instant CTD. Now the Pip boy can be sorted with the following edit, from : That fixes the Pipboy but obviously loses the icons in there and the following line supports that: Does anyone have a suggestion for the crash when going to a settlement / body's inventory?
  4. View File This patch for Fill Her Up changes all the scripts over to using NetImmerse Override for node scaling. (NIO) And adds male support without use of workarounds to the latest beta version. And reimplements the status system. I haven't seen Srende on the forums in ages, and I really wanted a few more features in FHU. So... now I'm making them! Notes: Yes, the patch file has no ESPs. This is no longer purely a change to around a hundred lines around a thousand lines in two five seven of FHU's scripts, but now goes in and changes a bunch of spoken lines to be more gender appropriate, usually. Also, the file I'm providing alongside my patch is version 9 of FHU beta 2, which includes a number of quests for FHU. I've written my patch for this version, because it just makes sense to write patches aimed at the latest version of a thing. You must use my patch files with that version of FHU, or it will break FHU and possibly cause CTDs. Features currently added to FHU: NetImmerse Override support! FHU now uses NIO for node scaling, and will no longer node fight with other mods. Horray! Workaround-less Male support! --You'll still need meshes though. SAM HDT has 'em. SOS doesn't have the necessary weighting. Sorry! Can't help with that. If you want male support, you have to be using SAM meshes for your male nudes. Individual Gender Disable Toggle NPC (global) Comment toggle! Now you can make the NPCs _STOP_ telling you you're a sovengarde-worthy jizz barrel! --Version 0.7: Not certain this toggle affects follower comments at all, but follower comments are infuriatingly hard to trigger. This requires more testing. --Version 1.11: I haven't even gotten follower comments triggering in my main save. I'll have to spend a lot of time sometime taking follower comments apart. Deflation Animation toggle! Now the cum you're filled with can magically disappear without interrupting your physically impossible combat experience! Status messages! They're a thing again! --Version 1.11: And now they're gramatically & genderifically correct! MALE SUPPORT INSTRUCTIONS: This is incredibly complicated, and can go wrong at _so_ many stages. However, the bare minimum of male support is implemented. To start, you must be using Shape Atlas for Men (SAM). Make sure you also install the SAM HDT package, available somewhere else on that forum you get SAM from. The HDT package includes properly weighted nude meshes for the belly, butt, and pecs. (NOTE: As far as I can tell, HDT meshes do NOT exist for male armor. So... inflation only works while nude.) Next, make sure Male Inflation is enabled in the MCM Congrats! NOTE: Don't use with vaginas-with-collisions mods. Apparently the HDT xml files for these mods don't get along with SAM's weighting. Thanks: I'd like to thank arkanae for helping me locate the v9 beta 2.0 file, which for some reason I couldn't find in the FHU thread. I'd like to thank Srende for making FHU in the first place. I'd like to thank Ashal for making SexLab. I'd like to thank Groovtama for helping me understand NIO and node systems, way back in my BFrame days. I'd like to thank LoversLab staff for the amazing site. I'd like to thank all these people, but meeting in person is creepy and weird, especially considering all we do on here. So the best I can do is leave this message: Thanks! Compatibility: In theory, better than FHU's was. In practice... I am certain I haven't made it any worse. Requirements: -All of FHU's requirements -FillHerUp 2.0 Beta 9 (This will fail on any other FHU) -NetImmerse Override AND/OR RaceMenu 3.0+ See FHU original thread for FHU's requirements: http://www.loverslab.com/topic/35463-fill-her-up-cum-inflation/ Installation (manual): Extract the file into your data directory. Files should be overwritten in these locations: Data -sr_FillHerUp.esp -Scripts --sr_inflateQuest.pex --sr_inflateThread.pex --sr_inflateConfig.pex --sr_InfEventManager.pex --sr_infDeflateAbility.pex --Source ---sr_inflateQuest.psc ---sr_inflateThread.psc ---sr_inflateConfig.pex ---sr_InfEventManager.pex ---sr_infDeflateAbility.pex -Interface --Translations ---sr_FillHerUp_ENGLISH.txt -SKSE --plugins ---FillHerUp ----statuses.json Installation: Installation (MO): Install "FillHerUp-v2.00-9.7z" somewhere after SexLab in the load order. Then install "FillHerUp 2 Beta NIO release 1.12.7z" somewhere after that. MO can re-order other mods between this patch and FHU as needed, just be sure that v2.00-9 comes before my NIO release. Installation (NMM): I don't understand why you're using this, but if this is what works for you, who am I to argue? See the MO installation guide, but also make sure NMM puts the scripts folder and its sub-directories into the data directory. I've seen it miss that sometimes. Installation (Manual): Theoretically extract n' drop. However, theories rarely survive to reality. Make absolutely sure that you're putting in the contents of "FillHerUp-v2.00-9.7z" BEFORE any contents of "FillHerUp 2 Beta NIO release 1.12.7z", and that "FillHerUp 2 Beta NIO release 1.12.7z" overwrites any conflicting files from "FillHerUp-v2.00-9.7z". UPDATE PROCEDURE: ANY_VERSION -> | 1.12 | Drop-in replacement. License/repost/copying information: I made a mod for a mod. That doesn't give me ownership of the original mod! If you want to repost FHU, take that up with Srende. If you want to repost my patch... Er... why? It's only usable with FHU. Sure. Whatever. Do what you want with it. Just remember that FHU belongs to Srende, and though I might not defend the mod from repostings, they might. Q/A: Q. Wait, there are two files listed there. Do I just need one? Or both? What? A. You will need both "FillHerUp-v2.00-9.7z" (found HERE) and "FillHerUp 2 Beta NIO release 1.12.7z". You will also need a body with belly node weightmapping, a skeleton with a belly node (I recommend XPMSE, to be put after all other skeleton mods in your load order), and SexLab and all of its requirements. Q. I have the MCM menu, but my cum amount is set to 0.0 and won't stay at another number when I leave the screen! Inflation doesn't work! A. This occurs if you install "FillHerUp 2 Beta NIO release 1.12.7z" without installing "FillHerUp-v2.00-9.7z". Make sure that "FillHerUp-v2.00-9.7z" gets put in before "FillHerUp 2 Beta NIO release 1.12.7z" in your installation order and the problem should subside. If it does not, try clean-saving. Q. The quests in FillThemUp.esp are broken. Why are you including broken quests? A. The "FillHerUp-v2.00-9.7z" I'm distributing was an internal testing build by Srende that otherwise never would've seen the light of day. It was going to be a continuation of FHU, but Srende left LoversLab before completing it. Internal testers of this build wanted an NIO patch for this new v2, and I decided that a year of silence on Srende's part was long enough to indicate that they no longer cared significantly about the future of FHU. (Srende, if I'm wrong, please do correct me!) Hence, I published the beta version in full, and the patch that I produced. This publishing includes the broken quests, for completeness and posterity. Q. Are you ever going to continue the questline-- A. No. Or, rather, I can't. I don't have the time or ability. If someone else believes they do, feel free to try! (This statement should not indicate that I have the ability to grant such permission, as the mod's rights belong entirely to Srende. This statement is only to indicate that, should someone want to continue FHU and acquire the relevant permissions from Srende, I will not claim theft of my patch were they to include that in their continuation.) Q. Hey, I'm making a mod package for Skyrim's adult mods. Can I include this mod in that? A. Absolutely! Again, though, I speak only for my patch. If Srende returns and wants you to stop publishing FHU, then sorry m8. Q. Hey, I'd like to include your patch in a paid-- A. No. Okay, that was a little harsh. Technically I'm not restricting you from doing so, but I will continue to publish this patch online for free until and unless Srende asks me not to. I would frown upon you including it as a part of a paid package considering how buggy it is, but I've really left myself no legal recourse to stop you. HOWEVER, I WILL NOT provide support or fixes for any version included in a paid package. So it's more of a please don't that's all bark and no bite. Submitter 4onen Submitted 10/08/2015 Category Sex Effects Requires "FillHerUp-v2.00-9.7z" AND "FillHerUp 2 Beta NIO release 1.12.7z" Special Edition Compatible  
  5. Backpack Containers LL Patch View File Description This is compatibility and QOL patch for Backpack Containers by BusinessGoose. I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful. Patch Features For Players Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you. Integration with Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended For Modders Added a lightweight dependency free method to access the items in an equipped backpack. Requirements Backpack Containers V1.0 PapyrusUtil V3.3 Installation/Uninstall Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. As the scripts on run on demand it should be safe to install/uninstall on a game in progress. Upgrading It is safe to upgrade from V1.1 to V1.23 Submitter Bane Master Submitted 02/02/2020 Category Other Requires Backpack Containers, PapyrusUtil Special Edition Compatible Not Applicable
  6. View File Synths Enabled FP Violate AS OF V 2.0 OF FOUR-PLAY VIOLATE, YOU WON'T NEED THIS MOD ANY MORE, VINFAMY ALREADY INCLUDED SYNTHS COMPATIBILITY IN HIS UPDATE. PLEASE UNINSTALL THIS MOD BEFORE UPDATING TO HIS. Description: A simple script edit that enables players to be violated by Synths using Four-Play Violate V.1.2 by Vinfamy. This is just a temporary solution until Four-Play Violate is updated. Vinfamy is currently busy with another project but once he's back and his mod is updated, this will eventually be removed for it being redundant. I'm uploading this here instead of hosting it with the original Violate is so that I can maintain it while we wait for an official release. Installation: NMM (Recommended): Add the archive and install, overwrite when prompted. Manual: Extract the content of the archive to your Fallout 4's Data folder (ie. "...My Games\steamapps\common\Fallout 4\Data") Overwrite when prompted Requirements: Four-Play by DocClox Four-Play Violate v1.2 by Vinfamy (Not required with the latest update, but deserves a thumb's up) Synth Clamp-Ons by LegacySlayer and Co. (This should provide Synths with the necessary "tools" to violate you. Unless, of course, you want some cool air humping action ) Current Issues: If you have Leito's animation's set up with Four-Play, you'll hear Leito's default male/raider sounds. I didn't get around to unraveling that mystery yet but I'll try to make some time soon to tackle this. Credits: DocClox for Four-Play Vinfamy for Four-Play Violate LegacySlayer for Synth Clamp-Ons ag12 for the technical know-how and being awesome! Submitter NismoMan Submitted 05/15/2017 Category Other Requires Four-Play by DocClox, Four-Play Violate by Vinfamy, Synth Clamp-Ons by LegacySlayer and Co.
  7. Version 1.24

    236 downloads

    Description This is compatibility and QOL patch for Backpack Containers by BusinessGoose. I originally made this patch for personal use as I play with a carry weight limited game and wanted a way to access my pack more easily and make the way the pack works more immersive when the player undresses (or is stripped). Since it seems to work well I thought I'd see if anyone else finds it useful. Patch Features For Players Holding down the Left Alt key when using the drop backpack key will open the backpack after it is unequipped and equip it again when you close it's container menu. The backpack will not auto open if you are in combat or swimming. When you (or anyone else!) unequips your body armor or clothing your backpack will also be unequipped and placed on the ground beside you. Integration with Sexlab Survival - Your equipped backpack will be searched for contraband and items will be stolen from your backpacks if left unattended For Modders Added a lightweight dependency free method to access the items in an equipped backpack. Requirements Backpack Containers V1.0 PapyrusUtil V3.3 Installation/Uninstall Install with your Mod Manager and allow the patch to overwrite the original files. To uninstall just remove the patch and reinstall the original mod. As the scripts on run on demand it should be safe to install/uninstall on a game in progress. Upgrading It is safe to upgrade from V1.1 to V1.23
  8. Version 1.12

    71,719 downloads

    This patch for Fill Her Up changes all the scripts over to using NetImmerse Override for node scaling. (NIO) And adds male support without use of workarounds to the latest beta version. And reimplements the status system. I haven't seen Srende on the forums in ages, and I really wanted a few more features in FHU. So... now I'm making them! Notes: Yes, the patch file has no ESPs. This is no longer purely a change to around a hundred lines around a thousand lines in two five seven of FHU's scripts, but now goes in and changes a bunch of spoken lines to be more gender appropriate, usually. Also, the file I'm providing alongside my patch is version 9 of FHU beta 2, which includes a number of quests for FHU. I've written my patch for this version, because it just makes sense to write patches aimed at the latest version of a thing. You must use my patch files with that version of FHU, or it will break FHU and possibly cause CTDs. Features currently added to FHU: NetImmerse Override support! FHU now uses NIO for node scaling, and will no longer node fight with other mods. Horray! Workaround-less Male support! --You'll still need meshes though. SAM HDT has 'em. SOS doesn't have the necessary weighting. Sorry! Can't help with that. If you want male support, you have to be using SAM meshes for your male nudes. Individual Gender Disable Toggle NPC (global) Comment toggle! Now you can make the NPCs _STOP_ telling you you're a sovengarde-worthy jizz barrel! --Version 0.7: Not certain this toggle affects follower comments at all, but follower comments are infuriatingly hard to trigger. This requires more testing. --Version 1.11: I haven't even gotten follower comments triggering in my main save. I'll have to spend a lot of time sometime taking follower comments apart. Deflation Animation toggle! Now the cum you're filled with can magically disappear without interrupting your physically impossible combat experience! Status messages! They're a thing again! --Version 1.11: And now they're gramatically & genderifically correct! MALE SUPPORT INSTRUCTIONS: This is incredibly complicated, and can go wrong at _so_ many stages. However, the bare minimum of male support is implemented. To start, you must be using Shape Atlas for Men (SAM). Make sure you also install the SAM HDT package, available somewhere else on that forum you get SAM from. The HDT package includes properly weighted nude meshes for the belly, butt, and pecs. (NOTE: As far as I can tell, HDT meshes do NOT exist for male armor. So... inflation only works while nude.) Next, make sure Male Inflation is enabled in the MCM Congrats! NOTE: Don't use with vaginas-with-collisions mods. Apparently the HDT xml files for these mods don't get along with SAM's weighting. Thanks: I'd like to thank arkanae for helping me locate the v9 beta 2.0 file, which for some reason I couldn't find in the FHU thread. I'd like to thank Srende for making FHU in the first place. I'd like to thank Ashal for making SexLab. I'd like to thank Groovtama for helping me understand NIO and node systems, way back in my BFrame days. I'd like to thank LoversLab staff for the amazing site. I'd like to thank all these people, but meeting in person is creepy and weird, especially considering all we do on here. So the best I can do is leave this message: Thanks! Compatibility: In theory, better than FHU's was. In practice... I am certain I haven't made it any worse. Requirements: -All of FHU's requirements -FillHerUp 2.0 Beta 9 (This will fail on any other FHU) -NetImmerse Override AND/OR RaceMenu 3.0+ See FHU original thread for FHU's requirements: http://www.loverslab.com/topic/35463-fill-her-up-cum-inflation/ Installation (manual): Extract the file into your data directory. Files should be overwritten in these locations: Data -sr_FillHerUp.esp -Scripts --sr_inflateQuest.pex --sr_inflateThread.pex --sr_inflateConfig.pex --sr_InfEventManager.pex --sr_infDeflateAbility.pex --Source ---sr_inflateQuest.psc ---sr_inflateThread.psc ---sr_inflateConfig.pex ---sr_InfEventManager.pex ---sr_infDeflateAbility.pex -Interface --Translations ---sr_FillHerUp_ENGLISH.txt -SKSE --plugins ---FillHerUp ----statuses.json Installation: Installation (MO): Install "FillHerUp-v2.00-9.7z" somewhere after SexLab in the load order. Then install "FillHerUp 2 Beta NIO release 1.12.7z" somewhere after that. MO can re-order other mods between this patch and FHU as needed, just be sure that v2.00-9 comes before my NIO release. Installation (NMM): I don't understand why you're using this, but if this is what works for you, who am I to argue? See the MO installation guide, but also make sure NMM puts the scripts folder and its sub-directories into the data directory. I've seen it miss that sometimes. Installation (Manual): Theoretically extract n' drop. However, theories rarely survive to reality. Make absolutely sure that you're putting in the contents of "FillHerUp-v2.00-9.7z" BEFORE any contents of "FillHerUp 2 Beta NIO release 1.12.7z", and that "FillHerUp 2 Beta NIO release 1.12.7z" overwrites any conflicting files from "FillHerUp-v2.00-9.7z". UPDATE PROCEDURE: ANY_VERSION -> | 1.12 | Drop-in replacement. License/repost/copying information: I made a mod for a mod. That doesn't give me ownership of the original mod! If you want to repost FHU, take that up with Srende. If you want to repost my patch... Er... why? It's only usable with FHU. Sure. Whatever. Do what you want with it. Just remember that FHU belongs to Srende, and though I might not defend the mod from repostings, they might. Q/A: Q. Wait, there are two files listed there. Do I just need one? Or both? What? A. You will need both "FillHerUp-v2.00-9.7z" (found HERE) and "FillHerUp 2 Beta NIO release 1.12.7z". You will also need a body with belly node weightmapping, a skeleton with a belly node (I recommend XPMSE, to be put after all other skeleton mods in your load order), and SexLab and all of its requirements. Q. I have the MCM menu, but my cum amount is set to 0.0 and won't stay at another number when I leave the screen! Inflation doesn't work! A. This occurs if you install "FillHerUp 2 Beta NIO release 1.12.7z" without installing "FillHerUp-v2.00-9.7z". Make sure that "FillHerUp-v2.00-9.7z" gets put in before "FillHerUp 2 Beta NIO release 1.12.7z" in your installation order and the problem should subside. If it does not, try clean-saving. Q. The quests in FillThemUp.esp are broken. Why are you including broken quests? A. The "FillHerUp-v2.00-9.7z" I'm distributing was an internal testing build by Srende that otherwise never would've seen the light of day. It was going to be a continuation of FHU, but Srende left LoversLab before completing it. Internal testers of this build wanted an NIO patch for this new v2, and I decided that a year of silence on Srende's part was long enough to indicate that they no longer cared significantly about the future of FHU. (Srende, if I'm wrong, please do correct me!) Hence, I published the beta version in full, and the patch that I produced. This publishing includes the broken quests, for completeness and posterity. Q. Are you ever going to continue the questline-- A. No. Or, rather, I can't. I don't have the time or ability. If someone else believes they do, feel free to try! (This statement should not indicate that I have the ability to grant such permission, as the mod's rights belong entirely to Srende. This statement is only to indicate that, should someone want to continue FHU and acquire the relevant permissions from Srende, I will not claim theft of my patch were they to include that in their continuation.) Q. Hey, I'm making a mod package for Skyrim's adult mods. Can I include this mod in that? A. Absolutely! Again, though, I speak only for my patch. If Srende returns and wants you to stop publishing FHU, then sorry m8. Q. Hey, I'd like to include your patch in a paid-- A. No. Okay, that was a little harsh. Technically I'm not restricting you from doing so, but I will continue to publish this patch online for free until and unless Srende asks me not to. I would frown upon you including it as a part of a paid package considering how buggy it is, but I've really left myself no legal recourse to stop you. HOWEVER, I WILL NOT provide support or fixes for any version included in a paid package. So it's more of a please don't that's all bark and no bite.
  9. Version V1.1

    2,705 downloads

    Synths Enabled FP Violate AS OF V 2.0 OF FOUR-PLAY VIOLATE, YOU WON'T NEED THIS MOD ANY MORE, VINFAMY ALREADY INCLUDED SYNTHS COMPATIBILITY IN HIS UPDATE. PLEASE UNINSTALL THIS MOD BEFORE UPDATING TO HIS. Description: A simple script edit that enables players to be violated by Synths using Four-Play Violate V.1.2 by Vinfamy. This is just a temporary solution until Four-Play Violate is updated. Vinfamy is currently busy with another project but once he's back and his mod is updated, this will eventually be removed for it being redundant. I'm uploading this here instead of hosting it with the original Violate is so that I can maintain it while we wait for an official release. Installation: NMM (Recommended): Add the archive and install, overwrite when prompted. Manual: Extract the content of the archive to your Fallout 4's Data folder (ie. "...My Games\steamapps\common\Fallout 4\Data") Overwrite when prompted Requirements: Four-Play by DocClox Four-Play Violate v1.2 by Vinfamy (Not required with the latest update, but deserves a thumb's up) Synth Clamp-Ons by LegacySlayer and Co. (This should provide Synths with the necessary "tools" to violate you. Unless, of course, you want some cool air humping action ) Current Issues: If you have Leito's animation's set up with Four-Play, you'll hear Leito's default male/raider sounds. I didn't get around to unraveling that mystery yet but I'll try to make some time soon to tackle this. Credits: DocClox for Four-Play Vinfamy for Four-Play Violate LegacySlayer for Synth Clamp-Ons ag12 for the technical know-how and being awesome!
  10. Is OCOv2 compatible with Lovers with pk and its plugins? The mod seems to make some wide-sweeping changes affecting NPCs and stats, etc., so I'm wondering if there's not some conflict to prevent mixing the mods. Here's a quote from the OCOv2 page: "*Things you CANNOT run together with OCO: -Hair/eye packs that affect vanilla races -Any mods that affect vanilla NPCs -Mods that change racial stats" Are any of you running a set-up including OCOv2 without issue? Please let me know!
  11. I want to use all three mods, but I don't really know what to set in MCM. I basically want Defeat to trigger when I get staggered, or when I don't block an attack, and when I surrender. I want SD+ to trigger when my character dies, so she gets enslaved with no glitches. And I want my character to get raped while sleeping, or when she wonders at night, etc... Btw, I do use Death Alternative. Can someone recommend me the best MCM settings for my idea?
  12. Hello i have a question about mod compatibility. Is Dark World Reborn and its submods (Toska and Dollarsmy) compatible with the mods such as The Middle Earth Project or Geheimnisnacht? (Sorry if my English is bad,not my native lang)
  13. I've stumbled upon this mod "Legacy of the Dragonborn (Dragonborn Gallery)" on the other site (https://www.nexusmods.com/skyrim/mods/52248). It's quite a huge pile of changes to the world of Skyrim, so I read the long list of compatibilities. Now, there's the reference to LL mods. They write: Basically it tells me either "Go away, don't bother us." or "Can't talk about that here in immature surounding. We will get censored anyway". ? Fine. So here am I and wonder if anyone can tell me more about this? Does anyone have experiences with LOTD and LL mods? Thank you ?
  14. Whenever I get trapped in an armbinder, after a bit of travelling or opening my menu my arms mysteriously become free from the armbinder? This might be a Mod Organizer mod load order issue, maybe not? *sigh* I'm using DD v4, Cursed Loot 6.4, DDE 3.0e aaaaaand.. DDI 3.3. Also PCEA2 and Animated Armoury for Dark Souls Weapon Pack. I want to stay up to date with LL mods and keep posting.. but sometimes it seems I should just LOCK DOWN my game for good once everything works the papyrus logs aren't spammed. Sh*t breaks, then it becomes a thousand hour quest to fix it or go back.. and that's with a mod manager. Any help is appreciated. My load order
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