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Adult oriented Skyrim mods that don't fit in any of the existing categories

212 files

  1. SKYGIRL BOOK, Vol.3 - Pussy, Legendary Edition

    SKYGIRL BOOK, Vol.3 - Pussy (Shaved)
     
    Nude Retro & Modern Pornstars
    Only Shaved Pussy! (next Vol.4 - Hairy)
     
    LoversLab Version: 13 Pages
    Patreon Version: 51 Pages! ---->>> Complete Version!!!
     
    Special Edition Version: Download.
     
    Bonus: +1 skill Light Armor
     
    Location: At Weynon Stones, Southeast of Fort Dunstad, Shrine of Talos
     
    More Mods? Support Me on PATREON!!

    2,085 downloads

    Updated

  2. SKYGIRL BOOK: Playboy 50's, Legendary Edition

    SKYGIRL BOOK, Legendary Edition: Playboy Classic/50's
     
    Nude Classic Playmates 1953-1959
     
    LoversLab Version: only 11 Pages.
    Patreon Version: 72 Pages!! ---->>> PATREON!!!
     
     
    Bonus: +1 skill Alchemy
     
    Location: Riverwood
     
    Special Edition: Download
     
    More Mods? Support Me on PATREON!!

    1,000 downloads

    Updated

  3. SKYGIRL BOOK: Playboy 60's, Legendary Edition

    SKYGIRL BOOK, Legendary Edition: Playboy Classic/60's
     
    Nude Classic Playmates 1960-1969
     
    LoversLab Version: only 11 Pages.
    Patreon Version: 120 Pages!! ---->>> PATREON!!!
     
     
    Bonus: +1 skill Restoration
     
    Location: Chillfurrow Farm
     
    Special Edition: Download
     
    More Mods? Support Me on PATREON!!

    1,085 downloads

    Updated

  4. Lust Productions's Sexy Loading Screens

    Hi! I made loading screen mod!
     
    Picrures is same on my other mod! but I added those to loading screen. There are some new photos aswell.
     
    you can find my other mod here: http://www.loverslab.com/files/file/1631-xxxtonzaxxx-mainmenu/
     
    Some photos from mod:
     
     
     

    3,869 downloads

    Updated

  5. Lust Productions's Mainmenu

    Hi!
     
    First of all, sorry for bad english.
     
    This is my first mod.
     
    I just want share my mainmenu photo.
     
    you can find my other mod here: http://www.loverslab.com/files/file/2271-xxxtonzaxxx-sexy-loading-screens/
     
    I have removed individual downloads for some mainmenu mods. I have moved downloads to mega. Only Hentai menu stay here. And other special menus.
     
     
     
     
     
     
     
     
     
     
     
     
     
     
     
    Mega Download:
    - Deidre Holland: https://mega.nz/#!D98SiCJZ!vXaJY4Tsxv0sXEl6jMwBYDKLihRHMIeMD8GMKLta8mQ
    - Kayden Kross: https://mega.nz/#!rsl0AR7b!CDHjVwcw2XbTzB23FjMRXX5Sdqr9Cp0bUvN9S8w0zhU
    - Remy Lacroix: https://mega.nz/#!z1cRTC7D!t3y39cDIvaG2YoDRNU0pxML5gazeKA-AYLUoYDg3Blo
    - Christy Mack: https://mega.nz/#!Lx1nAaYS!RC1TVfeW4jtdfIiyWzmb21Ir39YZqk5EBCyIb4BpW7Q
    - Tori Luxe: https://mega.nz/#!21c1TDgJ!vaSOs3BvvUDeABzNO3MWJAMIVxz1RUkM4jFj2rNxO_g
    - Lexi Belle: https://mega.nz/#!mgFlDDoJ!ntQ690WNtjP9JSvBmuZOqxWRmqOXeHb0onzkIdlOFpo
    - Monique Alexander: https://mega.nz/#!Xt9WGASI!8Rsv-owNeSoEPGUkK-WBJqe4x2vbJ9YTkA9g6Tbc6wk
    - Ash Hollywood: https://mega.nz/#!L4lyhRBB!7zBcTCAKyXkR3UDBq-P_Tg933pGtb_QE46ONkFjR2X8
    - Dakota Skye: https://mega.nz/#!q4tiUQzS!oV9G8_LkvzlBNMMf0rbraABFIJc2jzoIIzad5_xKU3M
    - Madison Ivy: https://mega.nz/#!2hVSwL4Y!9bJWYofksXoglOyLqO4QY46-5z9tA6XgxNvH3l51vvo
    - Guerlain Lily C Raisa: https://mega.nz/#!yhVkHAwZ!R5jXBWBlLIq-wPhiOQTq0ZfpULHSBgV3lvFPfVt3AIQ
    - Joanna Angel: https://mega.nz/#!vo1CzaqR!1eZMiNj5SBZZQydQCnJcmMlWJd6MfesgJaxFQTk5JfY
    - Alejandra Guilmant: https://mega.nz/#!TksjnZ5S!wx8DLlPIEwv5zrSLr9cUACcULlmF4HDhI3C4WWUHb0U
    - Stoya v1: https://mega.nz/#!v8lygJZa!RqvuUb2MmkdhlOZJPhj6K4VqHSkFbNFJD5s2_K8hllU
    -Stoya: v2: https://mega.nz/#!GkshCRYB!_dO5Ao8l1q9Mqa30U-v8wfLiYhYC7LtPb9F0V5XWhzA
    - Faye Reagan: https://mega.nz/#!W0kBUZKA!hU3WMwR2FnhF-44rQ4d4VoJ_kWKew0Xc6Nz86jPBDlU
    - Sasha Grey: https://mega.nz/#!S10GjbTZ!CA-d_kAuXT_KESjSNnPsgJijN_aCm4fIi9-PlhzmD3w
    - Complete background pack 1: https://mega.nz/#!vwlz0BjL!8Qcfk7DZyAS_kLYX5yow3Y0jxxzzsWSELo-rH9okCXQ
     
    In commend section tell who pornstar you want to get to mainmenu! I can make one if you ask.
     
    I upload complete pack every 10 mod!

    8,420 downloads

    Updated

  6. Lust Productions's Naughty Menu

    Here is main menu replacers for skyrim.
     
     
    In MEGA there is my older replacers too.
    Link to MEGA Folder: All my main menu replacers
     

    4,251 downloads

    Updated

  7. Peril

    Peril is a death-alternative mod that allows you to try to recover from defeat in combat, or suffer punishments other than death. Requires only the vanilla game, but supports SexLab and Devious Devices to allow for more nefarious punishments.
     
    Defeat
     
    The vanilla death and reloading system has been replaced by a new Defeat system. Once your health reaches zero, you won't die, but will enter bleedout. If you are on your own, then you will be defeated and the mod will move onto parlay, where you can attempt to bargain with your enemies for your safety. If you are not alone, and have allies with you, then they have the chance to save you by holding off your enemies long enough for you to to recover. If you have no health potions or healing scrolls, you will have to wait out 30 seconds to recover. If your allies also fall, then, again, you move onto parlay.
     
    Additionally, you can skip all of this if defeat is guaranteed by using the surrender hotkey, set in the MCM.
     
    Parlay
     
    After surrendering or being defeated, one of your enemies will approach you and start dialogue. If you have the Bribery speech perk, or if you enabled bribes in the MCM, you can attempt to use your gold or provisions to buy your safety. If you can't bribe your way out, you can exit the dialogue and either fight or flee, or submit to whatever punishment they have in store for you.
    If you have already surrendered or have been defeated recently then you will not have the option to parlay, and your enemies will punish you however they see fit.
    Running, sprinting, drawing your weapon, opening containers, taking items, and commanding or talking to followers will cancel parlay and restart combat.
     
    Punishments
     
    When your enemies decide to punish you, they will have a number of potential punishments to choose from. With only this mod installed, they will only be able to steal items from you. Either your gold, your provisions, like potions, food, and scrolls, your weapons, or your entire inventory. The latter two punishments will only happen if you are at a dungeon that has a marked non-respawning container, which will often be right next to the dungeon's main chest, so no unique or quest items can be lost.
     
    If you have SexLab installed, then your enemies may decide to rape you or one of your allies in some way.
     
    If you have Devious Devices installed, you can wear appropriate chastity devices to prevent rape punishments. But, your enemies may also decide to punish you by locking some combination of restraints on you and your allies.
     
    Punishments are chosen based off of a weight system, and the relative weight for each punishment can be changed or set to 0 in the MCM.
     
    Escape
     
    After parlay or punishments, you will be given 30 seconds to flee the area before combat starts again. Again, if you draw your weapons, open containers, take items, or command or talk to followers before escaping, combat will start again.
     
    Compatibility
     
    This mod shouldn't be used with other defeat mods under most circumstances. However, other modders can temporarily shut down this mod if they need to for certain scenarios. To do this, they should call the following papyrus command before combat starts in their scenario:
     
    if(Game.GetModByName("Peril.esp") != 255) (Game.GetFormFromFile(0x008AC2, "Peril.esp") as GlobalVariable).SetValue(0) endIf  
    This will prevent Peril from starting a defeat scenario when combat starts. After the external scenario is completed, the above command should be used to reset the global variables value back to 1, which will re-enable Peril's defeat system.
     
    Future Updates
     
    This mod is going to be developed at a slow pace. One of the reasons I decided to make my own defeat mod, first with Dragonborn in Distress, and now with Peril, was because every other defeat mod consistently failed during defeat scenarios. So, I'm developing this mod with the hope that every defeat scenario will work every single time. For that to happen I have to plan these mods out carefully, which takes a lot of time.
     
    Changelog:
    3.0.0 (5-8-22)
    -Completely rebuilt all punishments to be more easily expandable.
    -Punishments now work on a weighted system again.
    -Sex Punishments rebuilt so all gender/creature combinations are included and considered in one punishment.
    -Added 'Blowjob' sex punishment.
    -Rewrote all dialogue, and added dialogue/messages for Moral, Amoral, Vampire, Dremora, Dragon, Undead, Giant, Automaton, Animal, and Creature enemy types.
    -Added 'bleedout messages' for all punishments to describe what's happening to your character.
    -Ensured defeat ended reliably when player has ended combat.
    -Covered scenario where player surrenders multiple times in a row.
    -Removed dialogue blocking from followers, instead, attempting to talk to or command followers will cancel parlay/punishments
    -Added option to enable bribe options without the Bribery speech perk.
    -Added option to MCM showing current state of Defeat.
    -Added 'Bleedout Recovery', which prevents you from entering parlay with enemies after entering bleedout or surrendering, to make the defeat system less exploitable. Can be disabled in MCM.
    -Disabled the surrender hotkey while using console.
     
     

    13,814 downloads

    Updated

  8. Apropos DB Filter

    This is NOT a mod
     
    You can not "install" it as a mod and call it a thing. You will need to follow the instructions first. And understand what it does and what it does not.
    Starting from version 0.1.0 you can install the files of it as a mod, it will properly place the tool into the Apropos folder. You will stil need to follow the instructions for getting PHP environment in case you don't have one.
     
    Disclaimer
     
    If you decide to use this software, you use it as is and to your own risk.
     
    If you use this tool, like it and modified the config to your liking and want to support the community - please share your config.json!
     
    Description
     
    This is a simple script written in php. What it does? It allows you to filter unwanted animation phrases from Apropos. The filter works in two ways:
     
    Based on a banned word. This filter will try to find a properly terminated word that is in the banned list and remove any phrases that contain these words. Based on a synonym. This is very similar to words, but it will enclose the filtered word into the synonym braces and thus it's much safer to use  
    How To Install
     
    You will need to have php environment in your system, place the script to the Apropos DB folder and run it. Again:
     
    Go to PHP site. Download the interpreter. Here's the link for the latest windows ones (7.4.2 at the moment of writing of this post). Extract the zip to somewhere Make sure to add PHP to your system PATH variable. This is important! Or else calling a script via "php" command will fail. Here's how to do it in Windows 10. Install this mod via any mod manager Open command line, you can do this with hitting Windows+R keys and then typing cmd command Go to the Apropos DB installation path (use cd command in the terminal for that) Run the script with php updater.php or double-click the updater.bat file  
    If you did everything correctly, you will see the script going through the database and modifying the files.
     
    How To Customize
     
    First thing first - this is a file I wrote for myself when I wanted to remove some of the stuff from Apropos DB. "Default" filters are done to my liking. You may or may not agree with it - that's not the point. You can easily modify the filters. There are a lot of comments I added before publishing the script and I might be not the best engineer, but I hope the comments are self-explanatory.
     
    For filters you want to touch these config values:
     
    "blacklist" : { "words": [...] } - for banned words, and
    "blacklist" : { "synonyms": [...] } - for banned synonyms. See above what is the difference (and it is also mentioned in the script comments).
     
    Another dimension of customization is to use file blacklisting. You can add files that you do not want to process into the filesToSkip config array. Initially it was created to skip global DB files like Synonyms.txt but will do the trick just fine for any other file. Example: if you want to remove bestiality references from non-bestiality animations phrases only, you can achieve it by adding bestiality-related keywords to the banned entries/synonyms and then also adding bestiality file names to the blacklist (this should also work on directories, so if you add a directory name then the entire file set under this directory will not be processed)
     
    More?
     
    Not much more to add. Just play with the variables and adjust them to your liking.
     
    Why?
     
    I like Apropos idea, but I do not like certain things, like bestiality, orgies, public sex etc etc - the list can go on, it's not the point. The point is that there are 2.2k+ files in apropos db and manually fixing them after every update would be impossible. And I needed to fix it every time because Apropos is not very well set by default. A virgin PC yells "you're better than those giants"? ... a scene in complete seclusion in an inner cell causes "the guys start to cheer on"? ... Huh? ...
     
    So I let the software to do the trick.
     
    Also, why php? I happen to have an interpreter installed already. I could've done in in java so that users can just double-click the precious .jar, but it takes some effort (and in java I then would probably need to add support for config files if I want to modify filters / anything else in the software and it's just too much hassle for such a simple task)

    658 downloads

    Updated

  9. Harvald's Archmages Quarters Overhaul

    Harvald's Archmages Quarters Overhaul
    the Archmage is a perverted slave driver
     
    As the title says, a simple overhaul of the archmages quarters using ZAP 8+ furniture.
    The lever to open the gate is on the left side of the entrance, look at the pictures.
     
    Installation; Drop the esp in the Data-folder and aktivate
    there you go.
     
     
    Have fun
     
    Harvald

    600 downloads

    Submitted

  10. Respect Your Jarl

    Very small mod, which makes PC bow to the ruling jarls at the beginning of a conversation, every half an hour.
     
    Let's not forget etiquette and hierarchy, shall we? A person without a fixed place of residence and type of activity should not familiarize with a ruler of a Hold.

    1,695 downloads

    Updated

  11. Harvald's Bathhouse

    Harvald's Bathhouse
     
    I always found it very difficult to maintain the Windhelm townhouse and to set it up completely, so I was sure that something had to happen in order to be able to play the PAHE mods in Windhelm properly. After the rather rustic-looking mead hall, the rather noble Windhelm Gentlemen's Club is now opening . It offers space for music and dance and also all kinds of fetishes as well as sex and drugs and whatever you feel like doing.
     
    It is built according to the motto "size matters" and offers space for more than 20 slaves. So that this doesn't affect the performance too much, I have divided the club into 5 areas with roombounds: the entrance area, the main hall, the private area as well, as the preparation room and the torture chamber. Since only the area in which the player is currently located is rendered, it is possible to accommodate many more NPCs in the player home without the performance deteriorating.
     
    Anyone who says I know this area from somewhere is right, because I rebuilt Draconreach in another way.
     
    Where is the entrance and how do I find the club, if there is no map marker. It's not that difficult. When you walk towards the Aventino estate, leave the front door on the left and continue through the arcade over the bridge and you will land right in front of the front door. There is also a path from the castle on the forecourt keep left and through the narrow alley. Actually not to be missed.
     
     
    I wish you exciting nights
     
    Welcome to the club.
     
    Harvald

    Requirements
     
    Skyrim with all DLC 
    ZaZ Animation Pack - Tara's Edition V.8.0 plus*

    Installation 
     
    Unpack the 7Z and drop the contend of the bathhouse-folder to your Data-folder activate the esp and there you go. or use a modmanager of your choice.
     
    The mod is SSE compatible! 
     
    It only uses Vanilla assests and the new textures are DTX1 wich is used by both games.  

    1,975 downloads

    Updated

  12. Milk Magic

    Hi there,
     
    Did you ever sit there watching an anime as they power-up or boost or whatever they do for half of each episode? Yeah, me too. It came to me that this mechanic was sorely lacking in Skyrim. Naturally, there was only one logical mechanic to channel your power. Breastmilk.
     
    I give you,  Milk Magic.
     
    Requirements:
    Milk Mod Economy (duh)
     
    Martial Milk ( I use the milk cost script for each spell and it is the inspiration for this mod)
     
     
    Estrus Chaurus+ (this could be removed in an alternate version if enough people want it.)
     
    All the requirements of these mods are obviously required as well.
     
    HIGHLY recommended: a way to cast magic through the breasts(animation). I just use XPMSE's toggle for nipple magic and it mostly works ok.
     
    The spells:
    Milkflesh (armor spell)
    Milk Mending (conc. healing spell.)
    Cream Cure ( Fast Healing spell)
    Boob Bow (Summon bow)
    Boob Blade (Summon Sword)
    Milk Meteor (Fireball)
    Boob Barrier (conc. ward)
    Boob Blockade (ward with a duration.)
    Lactose Lamp (magelight)
    Titty Torch (conc. candlelight)
     
    and the meat of the mod,
     
    Boob Boost (small healing, various buffs for 60s)
    Big Boob Boost (x2, 60s duration)
    Boobs Boost (x3, 60s duration)
    Big Boobs Boost (x4 60s duration)
     
    These spells can be cast repeatedly or together and magnify the effects.
     
    I added Magicka cost to these spells and overwrote some of Martial Milk's spells with mana cost so that you can gain some XP in the respective schools(Maybe, if I did it right).
     
    Other changes:
     
    I... altered... some of the effects Chaurus poison attacks and bites have. You are going to want to be very careful fighting them. Nothing too crazy I hope. I tested this with a level 10 character and was able to clear Frostflow Lighthouse. Very carefully. The idea being that the Chaurus are sort of a "kryptonite" or counter to the Milk Mage. If you get hit with their spit, then bitten, you won't be able to gain the beneficial effects of the spells in this mod for a period of time.
     
     
    Disclaimers
     
    - I am a very novice mod-maker. I made this in TES5edit and not the CK since I can't get that to work. That being said, it is just spells, magic effects and books for the spells. It shouldn't break anything for anyone.(I think)
    - I tuned the costs of the spells and their power to my personal load order, which I consider to be a pretty difficult setup. Your mileage may vary. The spells might be hilariously overpowered in your setup. I would recommend maybe tuning your settings in Milk Mod to give you less milk, or make it harder to regenerate milk. I play with the settings at Max Milk and use Sexlab Disparity to passively buff myself when at high milk and pretty harsh debuffs when at low milk to incentivize myself not to go crazy with milk usage. I decided not to worry about more tuning on the spells, because every time I thought they ware too overpowered and started to think about tinkering with them, I would lose a fight. So overpowered, Yeah, probably, but not so much that you can't lose(at least in my setup)
     
    Future Plans/Wishlist:
     
    - I am currently testing a version, maybe v2, that will require the mod Morphology. Because all that milking and crazy mana channeling through your boobs should have a physical effect, Right?? I also have a few more spells added (Lactose Laser, Titty Tornado, etc.) that will probably be in this version as well. Nothing crazy, most of these are just redos or alterations of vanilla spells, but adding milk cost to roleplay as a milk mage.
    - I'd love a way to spawn enemies that could have some effects similar to the Chaurus to up the difficulty. I am too dumb to figure out how to make NPCs add NPCs to leveled lists. Sort of like the Silver Hand or something, they could be hunting down the Dragonborn to get her milk.
    - I'd love a way to add enchantments to weapons that enemies would have that would have some effects similar to the Chaurus to up the difficulty. Again, I'm too dumb to figure this out.
    - I am also incompetent with graphical design. I would love to have custom art for the spells, but vanilla will have to do unless someone else does it.
     
     
    Let me know about any bugs and I'll see what I can do to fix them, but the mod is honestly pretty simple. I do have a pretty complicated mod setup, so maybe there is some conflict that will arise with other people that I don't get.
     
     
     
     
     

    1,347 downloads

    Updated

  13. Corruption

    An extensive addiction and transformation mod. Implementing everything from alcoholism to tentacle addiction, and causing plenty of mischief from those addictions.
     
     
    Overview:
     
    Corruption is a catch-all mod for addictions, implementing as many as I could think of in a single system. The addictions range from substance abuse like alcoholism and drug addiction, to sexual fetishes like fellatio and bondage, to becoming to addicted to daedra and submitting to them as their plaything. All addictions are controlled and monitored by three character traits, Withdrawal, Addiction, and Corruption, as well as a shared trait Trauma. These determine gameplay benefits and penalties, can cause disturbing thoughts, and make your character act spontaneously without your control.
     
    Trauma is increased by entering bleedout or by being raped. When it is high enough it will cause disturbing thoughts and some gameplay penalties like lower experience rate, increased spell costs, and debuffed crafting skills. These penalties can be disabled in the MCM if they are too extreme for your playstyle. Trauma decays overtime, also configurable in the MCM, but can also be cured by increasing your Corruption in an addiction.
     
    Corruption is the trait that measures how far gone you are to an addiction. Every time you commit an addictive action, drinking a beer, wearing a chastity belt, fucking an atronach, your Corruption will increase. Your Corruption also increases through other actions, eating certain ingredients or lingering in certain places can increase your Corruption passively. Increasing Corruption through an addictive action decreases your Trauma at a 1:1 ratio if your Corruption is above a threshold.
     
    Your Corruption starts below zero, and naturally decays if you keep it below zero. If you become so lost in an addiction you get your Corruption above zero, then it becomes permanent, only cured by offering gems at a Divine's Shrine. However, becoming so invested in an addiction will also cause some gameplay benefits. Many addictions will cause some physical change to your character at high Corruption, this can be disabled in the MCM for each addiction.
     
    Addiction is the trait that measures how currently addicted you are to some action or substance. Addiction is increased by performing addictive actions, moreso when traumatized, and decays overtime, increasing Withdrawal at a 1:1 ratio. However, Addiction is bounded by your Corruption, unable to fall below it. So, your Withdrawal may constantly increase when at a positive Corruption. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
     
    Withdrawal is the trait that measures how badly you need some addictive substance or action. Withdrawal is increased when Addiction decays, by a 1:1 ratio, and decreases when performing addictive actions. Withdrawal also decays naturally if Addiction is at zero. Allowing your Withdrawal to increase will cause some disturbing thoughts and debilitating effects. Both Addiction and Withdrawal determine how likely your character is to act spontaneously.
     
    The rate at which these four traits change can be customized in the MCM. More details are listed in the MCM for each addiction's benefits, penalties, and transformations.
     
    List of Addictions:
     
    This is the current list of implemented addictions, and their transformations. All addictions start disabled, and must be enabled through the MCM menu.
     
    Alcoholism:
    Addiction to drinking alcohol. High Withdrawal causes you to spontaneously take and drink alcohol you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption gives you a beer belly. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Dosing:
    Addiction to consuming skooma, moonsugur, lactacid (If Milk Mod Economy is Installed), and other drugs. High Withdrawal causes you to spontaneously take and consume drugs you see or are carrying. This can be prevented by wearing a closed gag.
    High Corruption causes emaciation. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Feederism:
    Addiction to eating decadent and valuable food. High Withdrawal causes you to spontaneously take and eat food you see. This can be prevented by wearing a closed gag.
    High Corruption causes weight gain. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Mara.
     
    Kleptomania:
    Addiction to stealing valuable items. High Withdrawal causes you to spontaneously take valuable items you see. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
    Objectification (Requires Devious Devices):
    Addiction to wearing bondage devices or concealing masks. High Withdrawal causes you to spontaneously equip bondage devices you are carrying.
    Corruption can be decreased by placing gems at a Shrine of Stendarr.
     
    Exhibitionism:
    Addiction to being nude or wearing skimpy clothing. High Withdrawal causes you to spontaneously strip off non-skimpy clothing and make you reluctant to wear non-skimpy clothing. This can be prevented by wearing wrist restraints.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Lactation (Requires SexLab or Milk Mod Economy):
    Addiction to being milked or having your breasts suckled. High Withdrawal causes you to spontaneously use nearby milk pumps and to spontaneously attempt to force others to suckle you. This can be prevented by wearing wrist restraints, a chastity bra, or a bondage suit.
    Withdrawal is capped by your current milk percent.
    High Corruption increases the size of your nipples. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Zenithar.
     
    Cum Bathing (Requires SexLab):
    Addiction to feeling cum on your chest and body. High Withdrawal causes spontaneous attempts to sexually force yourself on men and male creatures. This can be prevented by wearing a chastity bra.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption causes breast expansion. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Cum Guzzling (Requires SexLab):
    Addiction to performing fellatio. High Withdrawal causes spontaneous attempts to suck off men and male creatures. This can be prevented by wearing a closed gag.
    Withdrawal is capped by either arousal or Corruption, whichever is highest.
    High Corruption plumps your lips.
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Vaginal Sex (Requires SexLab):
    Addiction to normal vaginal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt or a vaginal plug.
    Withdrawal is capped by your arousal.
    High Corruption thickens your legs. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Anal Sex (Requires SexLab):
    Addiction to anal sex. High Withdrawal causes spontaneous attempts to sexually force yourself on others. This can be prevented by wearing a chastity belt that doesn't allow anal sex or an anal plug.
    Withdrawal is capped by your arousal.
    High Corruption plumps your ass. (Requires NIOverride and Bodyslide Morphs)
    Corruption can be decreased by placing gems at a Shrine of Dibella.
     
    Furry Sex (Requires SexLab):
    Addiction to sex with Khajiit, werewolves, and furry animals. High Withdrawal causes spontaneous attempts to sexually force yourself on Khajiit and furry animals. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fur, a tail, and cat ears. (Requires Furry Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Scaly Sex (Requires SexLab):
    Addiction to sex with Argonians and dragons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow scales, a tail, and horns. (Requires Scaly Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Teratophilia (Requires SexLab):
    Addiction to sex with humanoid monsters like falmer, giants, hagravens, and trolls. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a monstrous transformation that gives you black marks on your skin. (Requires Monster Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Formicophilia (Requires SexLab):
    Addiction to sex with giant insects like frostbite spiders and chaurus. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes a insectoid transformation that gives you chitinous spine. (Requires Insect Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Xenophilia (Requires SexLab or Estrus Chaurus+):
    Addiction to sex with tentacled creatures. High Withdrawal causes spontaneous attempts to sexually force yourself on them, and cause spontaneous tentacle attacks in caves. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow fish scales. (Requires Tentacle Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Talos.
     
    Daedraphilia (Requires SexLab):
    Addiction to sex with the daedra. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to grow horns and causes your skin to split. (Requires Daedra Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Akatosh.
     
    Necrophilia (Requires SexLab):
    Addiction to sex with the undead. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes your skin to crack and become grey. (Requires Undead Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Arkay.
     
    Agalmatophilia (Requires SexLab):
    Addiction to sex with automatons. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a living china doll. (Requires Automaton Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Julianos.
     
    Arborphilia (Requires SexLab):
    Addiction to sex with spriggans. High Withdrawal causes spontaneous attempts to sexually force yourself on them. This can be prevented by wearing a chastity belt or wrist restraints.
    Withdrawal is capped by your arousal.
    High Corruption causes you to transform into a dryad. (Requires Spriggan Transformation Files)
    Corruption can be decreased by placing gems at a Shrine of Kynareth.
     
    Compatibility:
     
    This mod only requires the base game for basic functionality, and doesn't modify any vanilla forms, so it should be compatible with almost everything, and with every mod list. The DLC and any other mods that are used by this mod can be installed beside it without any need for patches, with the exception of a DLC patch needed for the latter addictions. (Furry Sex - Arborphilia)
     
    The only mods that can cause compatibility issues are mods that change the player's "Skin" model, as that will prevent some transformations from happening.
     
    The following mods are supported and add to the experience:

    SexLab (Why do I even need to link this?)
    SexLab Aroused Redux
    Devious Devices Integration or Devious Devices 5.0
    Milk Mod Economy
    Estrus Chaurus+
     
    Third-Party Mod Support:
     
    The spontaneous addictive actions added by this mod can break other mods, like capture and slavery mods. So, I've added mod events for other mod authors to use that stop addictive actions. There is also an MCM toggle option to disable addictive actions as well.
     
    To stop addictive actions, simply send the mod event:
     
    SendModEvent("CorruptionStartBlock")  
    To re-enable addictive actions, send the mod event:
     
    SendModEvent("CorruptionStopBlock")  
    Mod authors should also register for the mod event "CorruptionPromptBlock", when this mod event is triggered, it means another mod has re-enabled actions. If your mod still needs actions to be blocked, send "CorruptionStartBlock" again.
     
    Future Updates:
     
    Additional addictions are definitely on the table for future updates, as well as more mods to incorporate. However, the current priority is to expand upon the addictions currently implemented; adding dialogue and npc comments, adding more player thoughts, and adding more player actions. Also, this is not the only mod I work on, and I have a life outside of Skyrim, so don't expect updates to be frequent.
     
    Credits:
     
    All-in-One HDT Animated Pussy
    Eyes of Aber
    Astaroth Horns Redone
    China Doll Race
    Half Dragon Race
    Homumkul Race
    Naiad Race
    TDN Equipable Horns
    Xenius Otherwordly Beings
    Mrissi's Tails of Troubles
     
    Thanks to everyone who posted on my writing suggestions thread for this mod!
     
    Change Log:
     
    BEFORE UPDATING to 1.1.x or Higher from 1.0.x:
    -Disable all transformations, and press "Force Transformation Update" in the MCM for all addictions you have enabled.
    -Disable all addictions.
    -Delete old version, then install new version. No Clean Save required.
    -Re-enable all addictions and transformations you use.

    After updating to 1.2.x from 1.1.x it is recommended you disable and re-enable any addictions currently running.
     
    1.2.3 (6-12-21)
    (Recommended you disable and re-enable any enabled addictions)
    -MCM option to disable mod. Starts/stops controller quest
    -Added oral sextag to blowjob addiction
    -Add Orcs to Monster addiction
    -Add different trauma values from creatures and animals
    -Rework Weight Gain
    -Rework Beer Belly
    -Use Male Anims for overweight (Requires Dynamic Animation Replacer)
    -Make Addiction decay slower at high Withdrawal
    -Rework fat face mesh
    -Rework lip face mesh
    -Add breast expansion to exhibitionism
    -Treat all guards as amoral
    -Fixed falmer chest perk entry point not automatically applying
    -Make sex with creatures more traumatic than sex with humanoids
    -Added a gold/weight value threshold to food addiction
    -Added mults for trauma from different types of NPCs
    -Edited events to help prevent stack dumps
    -Make vaginal and anal plugs corrupting
    -Make milking machine cause vaginal addiction
    -Changed corruption. For every hour passed, corruption is checked. If check passes, addiction is increased based on corruption and trauma.
    -Allowed thoughts and some actions at withdrawal and addiction below 25
    -Make npcs with non-zero relationship rank with player more likely to interact with you for sex
    -Added Radiant Prostitution compatibility. Working clothes considered sexy for exhibitionism
    -Alcohol/Food/Drug theft requires highter withdrawal and addiction
    -Implemented binging. Alcohol, Food, and Drug addictions can cause multiple items to be consumed at once.
    -Added food addiction causing periodic eating while carrying food
    -Replaced sex date check with dialogue globals
    -Make corruption decrease while wearing amulet or near shrines
    -Only arousal determines max withdrawal for sex addictions.
     
     

    82,616 downloads

    Updated

  14. Hentai book series 2D: Furry #1

    Hello everyone. This mod adds a free version of the book with 35 images of furry.
    Full version with 70 images: https://www.patreon.com/posts/hentai-book-2d-1-58155107
     
    Location
    The book can be found in the hunter's camp near the Guardian stones.

    1,203 downloads

    Submitted

  15. Slavers Retreat

    Slaver's Retreat
     
    You do not like to pay taxes on your slavetrading busyness?
    You need a housespace for slavetrainig with a great amount of torture devices?
    You want to have a cosy place to mess around with your slaves?
    You need a secure outdoor camp?
     
    Go to slavers retreat. A map marker is open from the beginning so you can fasttravel there without problems. A small poor house, so nobody will believe your big in the business. But walk throug the door and you will see.
     
    (Optimized for use with "pahe home sweet home".  Just remove the cage.)
     
    Installation
     
    Easy just drag and drop esp and bsa to your Skyrim Data folder and aktivate the esp. Load order problems, none (cause most is vanilla).
     
     
     
    Requirements
     
    Skyrim with all DLC 
    ZaZ Animation Pack - Tara's Edition V.8.0 plus*
     
     
    Credits
     
    LorSakyamuni
    Stroti 
    Vurt
     
     

    13,538 downloads

    Updated

  16. Harvald's Mead Hall

    Hi there,
     
    this is for all ZAP8+ users, for all Pahe, PaHSH users, who look for a place to party. No crafting, no enchanting, no alchemie, just party. Sleeping places for 7 Persons and lots of ZAP stuff for your entertainment.
     
    The Mead hall has a Map marker from the  start. You find the Mead House north of Shimmermist Cave and south of Korvanjund. 
     
    Most of the mod is Vanilla, so it will work with Skyrim SE if there is a ZAP8+.esm.
     
    Have fun 
     
    Harvald

    1,686 downloads

    Updated

  17. Adult book series: Hot Erotica

    Hello everyone. This mod adds a free version of the book with 30 photos of hot erotica.
    Full version with 60 photos: https://www.patreon.com/posts/adult-book-hot-57825123
     
    Location
    The book can be found in the shrine of Talos near Riverwood.

    1,225 downloads

    Updated

  18. Adult book series: Sexy Girls

    Hello everyone. This mod adds a free version of the book with 30 photos of sexy girls, no nudity.
    Full version with 60 photos: https://www.patreon.com/posts/adult-book-sexy-57756986
     
    Location
    The book can be found in the Riverwood trader, on the second floor in a basket by the bed.

    760 downloads

    Updated

  19. Adult book series: Beautiful Girls

    Hello everyone. This is my first modification. This mod adds a free version of the book with 40 photos of sexy girls, no nudity.
    Full version with 60 photos: https://www.patreon.com/posts/adult-book-girls-57756091
     
    Location
    The book can be found in the helgen, under the bed, at the very beginning, where you run with Hadvar.
     
    I got inspired by mods Skygirl Book series by PSBoss.
     
    If you like this mod, I will continue to add books with girls on different topics that you want (no nudity, erotica, porn, different collections, cosplay, anime, hentai, manga, etc.).
     
    Special Edition Compatible
    I don't have the SE version because I have an ancient laptop. I don't know what this mod will look like on the SE version.

    P. S. Sorry for my english.)
    P. S. S. I have been studying Photoshop for only a few days, I made the cover and the frame from scratch, so sorry for the jambs in their design.

    863 downloads

    Updated

  20. ZAP Helper Addon 8.0+ Extension - MULTI NPC SUPPORT

    Heya all, so here it is! The much-requested Multi-NPC support for ZAP Furniture Placer.

    v2.01 Released with minor bugfix! Please update your install! (will not cause issues to saved games)
     
    v2.02b released with (beta) support for multi-npc furniture (such as vampire supply). See changelog notes.
     
    This will probably be the final release for now unless a game-breaking critical error is found.
     
    Now compatible with Paradise Halls! Furniture will stop slaves escaping - use 2.02b + 2.02b Compatibility Patch!  

    Bug hotfixes: (both versions): -Fixed error of ZFPStartup not running on a new game/install (Player spells now get added correctly on new game)
                                                    -Removed leftover Iona (RIften Housecarl) records in the .esp file (should fix broken custom housecarl races)
                                                    -missing ZFPMenuScript masterscript fixed, Placement menu now places items from list 6 correctly.


    EXTENSION FEATURES:

    -NPC support to lock up to 60 NPCs into the various items of furniture from ZAP 8.0 (Also tested on and compatible with ZAP 8.0+)

    -10 Selectable NPC slots with immersive dialogue and animations

    -50 Locked NPC slots (Assigned from the Selectable slots or by grabbing random NPCs off the street with magic ?)

    -6 new control spells to help manage the various locked NPCs. (11 spells in total now).
     
    Requirements:
     
    ZaZ Animations Pack 8.0 or 8.0+
    JaxonzPositioner (Recommended)
    A follower mod of your choice to manage the inventory of locked NPCs (Extensible Follower Framework or similar - Recommended)
     
     
    Installation:
     
    Either remove your existing ZAP Helper installation or just replace it with the files from this one, it shouldn't matter.
    This can either be done manually or with your favourite Mod Manager.

    There are two archives! Use only one. They are labelled as Female and Male, and basically the only difference is whether you get called Mistress or Master in some of the dialogue options ? (This was a late addition, as I'd set it up to use only female pronouns but thought this wouldn't suit everyone, so I'm offering the choice).

    This Extension includes all original files and should not need ZAP Helper 1.x in order to work.
     
    To Update:- copy all files from the archive => Skyrim/Data.
                          (Or just use mod manager Should not cause any issues to save games)

    Compatibility:

    Aside from needing its requirements, this mod should not cause issues with other mods. Tested as part of an extensive (200+ mods) bondage-themed Skyrim with no real issues.

    Made on LE (Oldrim). Someone has confirmed that it should work fine on SE too.

    PAHE-ZFPe Compatibility Patch:

    -Download the correct archive for your version (2.02b male/female currently supported -required for the patch!)
    -Overwrite existing files in your Skyrim/Data folder

    This patch makes Paradise Halls slaves unable to run away/escape while locked in furniture using ZAP Helper  
     

    ZAP Helper Extension How to use/FAQs:

    (To Update an existing ZAP Helper install on a saved game)
    (Also known as "help, where are the new spells?" )

    (1) The first time you use the 'Furniture Placement' spell, ZAP Helper will update and add the new control spells.

     (To Select an NPC)

    (1) Select zbfFurniture using the Furniture Select Spell. The next time you talk to an NPC, you will have dialogue options starting from "(Restrain NPC) Hey you... You're mine now!" to order them into a furniture selection. They will stay there until released.

    (To release a Selected NPC)
     
     (1) Talk to them and say "(Release NPC) .... "  OR  (2) Use the Unlock All Selected NPC Spell

     (To Lock an NPC):

    (1) While they are in the furniture, you can either: (1) Talk to them again and say "(Lock NPC) I'm going to lock you in..." OR (2) Cast Spell "Lock Selected NPC" while looking at the restrained NPC in the crosshair (so their name shows up, if you're unsure). This will assign the (x of 10) Selected  NPC to the next free (of 50) locked slot. (Selected NPCs will also stay in their furniture until released, "locked" is just for extra slots without the immersive dialogue).
     
    (2) Select zbfFurniture using the Instant Lock spell. Cast it again at an NPC and they will be ordered to stay in that furniture, using the next free (of 50) locked slot.

     (To release a Locked NPC):

    (1) Talk to them and say "(Release NPC) .... "  OR  (2) Use the Unlock All Locked NPC Spell
     
     (To align NPCs)

    (1) Using either of the two Align spells will align ALL selected or locked NPCs to their furniture (depending on which spell is used).
     
    (To clear empty Furniture selections) 

    (1) Using either of the two Clear Unused/Debug spells will clear ALL unused (but still selected) furniture targets and checked for orphaned Aliases (depending on which spell is used).
     
     
    Changelog:
     
    v2.20b: - Removed the conditions that prevent you from double selecting furniture. This enables multiple NPC furniture to be used, but also gives the possibility of other errors caused by the user (I cannot take responsibility for these).
    - I have also modified the spells to add extra debug to clean up loose actor aliases that have been sent to unavailable furniture. (If you send 2 actors to the same furniture, the second actor will just stand around next to it until released). 
    Caution: If you send npcs a long distance to the furniture, if they are still walking there when you cast the debug spell they will also be released! If you are uncertain that all npcs you want to keep are safely locked, cast the Align spell first.
     
    SAVE GAME SAFE - copy all files from the archive and overwrite the existing scripts/esp
     
     

    v2.01:         -Fixed error with dialogue still showing up without any addition Furniture selected 
                         (simplified use of conditions and variables in the dialogue tree)
                     SAVE GAME SAFE - copy ZFPFurnitureSelectScript.pex and ZFPAliasControlScript.pex  to => Data/Scripts, and ZFPFurniturePlacer.esp to => Skyrim/Data 


    Known Issues/Bugs:
     
    (1)   Bug: Character gets stuck after a dialogue animation
          Symptom:  Cannot cast spells, shout or sheathe/unsheathe weapon.
          Frequency: Occasional/rare
          Cause: Unknown/glitch in Skyrim animation system caused by certain slow animations (can happen on Vanilla)
          Fix: De-equip and Re-equip any spell from your magic inventory and the glitch should immediately resolve itself.


    (2) Bug:  Dialogue Clutter.
         Symptom: The options 1-10 to lock an NPC away appear before they have been greeted, cluttering up the dialogue (especially if you have lots of dialogue mods).
         Frequency: Caused by user (depends on you, basically!  )
         Cause: Using Tab to quit the dialogue without choosing a furniture selection
         Fix:  Use the "(Cancel) On second thoughts..." dialogue, This will ungreet the alias properly. Otherwise using any other ZFP Selection spell or dialogue option will also fix this.
     
    (3) Bug: Selection spells return an error on first attempt:
         Symptom: Furniture select spell returns error "Error with selection "n"", but if recast on the same target works
         Frequency: Caused by user (depends on you, basically!  )
         Cause: Moving too quickly while casting the selection spell. Depending on the script load of your game, it can take perhaps up to half a second for Papyrus to run the targeting selector. If you move too quickly or are moving when you cast a selection spell, sometimes it can glitch between conditions and return an error notification.
         Fix: Re-cast the spell while standing still and it should work fine. (Encountering this error occasionally does not mean you have caused a persistent script error, it is safe to continue.)

    (4) Bug: Furniture Delete not working / list 6 items not working / ZFP not starting up properly on a fresh install / Iona (riften housecarl) custom race glitches
        Cause: Me being an idiot 
        Fix:  Redownload archive, it's been hotfixed now.
     
    (5) Bug: NPC goes for walk instead of staying in furniture
        Frequency: Rare
        Cause: 1. Sending more than 1 actor to furniture that only 1 actor can use.   -OR-  2. Bugged scripts running on an NPC caused by interactions between multiple mods
        Fix:  Reload a save game before those scripts were run on that NPC.
     
     
    (6) Bug: All spells not added correctly on script-heavy new install (Special Edition)
        Frequency: Believed to be user-specific 
        Cause: Unknown - possibly excessive script load during new game setup
        Fix:  Download ZFPe Troubleshooting Pack. This contains a few options to help you. You can add the missing spells manually using the ID numbers provided, or there is an esp that will let you craft the spellbooks at a forge. (Thanks to T-Lam for the spellbooks).
     
     Original ZAP Helper Addon by Tyrant99: (See for original Mod documents/readme)
     
     


    Credits:

    T.ara for ZAP 8.0/+
    Tyrant99 for the original ZAP helper
    T-Lam for the craftable spellbooks

    Everyone who posted a message of support while I was working on this, really helped with motivation ❤️ 

    ----------------------------------------------------------------------------------------
    This is provided only for the purposes of Fantasy, Roleplay and Entertainment.  
    Please Kink Responsibly.                                                                                    
    ----------------------------------------------------------------------------------------

    16,609 downloads

    Updated

  21. Panty Theft - abandoned

    Absentee author's note: I've been away from Skyrim for a year, and I don't see much hope of being able to continue this.  I'm very sorry, there were some great suggestions, but I'm just not in a position to be able to play Skyrim, let alone mod it.
     
    If anyone wants to take this over, they are very welcome!  Please go for it.
     
     
    A very simple mod which does three things:
     
    Listens for Sexlab events where the player is tagged as "victim".  In such scenes, provides a chance that another participant in the scene will steal the PC's panties Provides its own ModEvent for other mods to flag a thief and an item to be stolen Technically this can be any item, but only items carrying the panties keyword qualify for recovery, below This is used by the LegrafTweaks modification of SL Adventures' Sleep Creep event If Devious Followers Continued is present, removes a configurable amount of Resistance on theft, and adds back half as much Resistance on item recovery  
     
    Compatibility
     
    I do not have SE, I assume this requires some modification to work with SE but I do not know.
     
    Requirements
    SKSE Sexlab is required for panty theft when PC is "victim" in sex scenes, but not a hard requirement. To recognize "panties", PT checks items for the SLA_PantyNormal keyword, which is defined by SLA (BakaFactory/ Babo's version) or SLAX.  If not using SL Aroused, one can add a keyword with this name to panties, so SLA is not really a requirement.  However, any panties to be eligible for post-coital theft must have this keyword. Devious Followers Continued v2.08 or higher is required for the resistance loss/gain, but the theft & recovery work without it. For the "Sleep Creep" panty theft event, SL Adventures and Legraf Tweaks are required (see those mods for explanation)  
    Installation & Update
    Just install as usual - I use MO myself, but there's no reason to expect strange behaviour.
     
    Uninstallation
    I do not recommend removing anything in the middle of a game.  In the console, you could simply use "stopquest lgPantyTheftQuest", and this mod should trouble you no more.
     
    Configuration
    If you are using Legraf Tweaks, Panty Theft will use the "Voice" parameter from LT's MCM, and will also use LT's settings for the resistance loss from panty theft. If not using LT, "Voice" defaults to neutral/passive voice, and you can modify the following globals in the console: lgPTresloss - the number of DF resistance points to lose on panty theft (default 8).  Resistance points regained on recovering the lost item = lgPTresloss / 2 lgptTheftChance - the % chance of panty theft in a sex scene with PC flagged as victim (default 25%)  
    Modding interface / Events
    SendModEvent("PantyTheft_PantyStolen", form Thief, form Item)
     
    Note, Panty Theft trusts the sending mod, and doesn't check that the sent Thief or Item make sense, nor does it check for Quest items or other special conditions.
     
    Known issues
    I use dropitem() to very simply establish an objectreference, which means you may see your panties fall briefly.  If this is bothersome I can do something more sophisticated, but I want to be sure the basics are working first.  Everything is a-ok in my own testing.
     
    Only one item is tracked... and if the player leaves their current cell, they may lose the chance to regain Resistance from recovering their panties (I deliberately used OnCellLoad() for this, since it will only sometimes be triggered - I liked the unpredictability.
     
    Future Ideas
     
    The current implementation is bare-bones.  It does recognize recovery of panties by any "ordinary" means (pickpocketing, killing and looting the corpse of the thief, and if the thief is a follower, simply taking them from the follower's inventory).  I would like to add dialogue to taunt the player, and to give some possibility of negotiating for the return of the stolen item.
     
    I'll consider expanding to theft of multiple items (currently, only one item at a time is tracked), and of other items besides panties.
     
    I wrestled with the terminology a bit; I know some people abhor the word "panties", some slightly prefer the singular "panty", others "pants", "bottoms", "underwear", "briefs", etc.  If enough people care I'd consider changing this, or providing an editable variable so people can use their own preferred term.
     
    I am wide open to ideas, suggestions, and criticism.
     
    Credits
    Thanks to HexBolt8 for the idea & advice.
    I stole & stripped one of Monoman1's functions for scanning inventory.
     
    Permissions
    By all means, please use these any way you'd like.
     

    728 downloads

    Updated

  22. Legraf Tweaks - ABANDONED

    Absentee author's note: I've been away from Skyrim for a year, and I don't see much hope of being able to continue this.  Some (all?) of the tweaks are now non-functonal as the mods they tweak have been updated - please do not try to use a tweak for a mod version it does not support, or it may break the mod.
     
    If anyone wants to take these over, singly or all together, they are very welcome to do so!
     
    Summary
    Assorted minor modifications to other mods, to fix or modify their behaviour as described below.  This involves no hard dependencies - if the tweaked mod is not installed, nothing will happen.  By default, (almost) no changes are made - changes must be activated in the MCM.
     
    In all cases, the original mod must be installed for the tweaks to do anything!
     
    Specific Changes
     
     
     
    Compatibility
     
    I do not use SE, and have no idea if these tweaks might somehow be incompatible with Special Edition.  If the tweaked mods are not, I expect these tweaks should not add problems, although some SKSE functions are used.  Just to be safe, I've marked this as "not compatible" with SE.
     
     
    Requirements
    SKSE
    As far as I know, that's it.  If you try to recompile any scripts, other requirements will appear due to requirements in the original mods.
     
    Installation & Update
    Just install as usual - I use MO myself, but there's no reason to expect strange behaviour.  Scripts sources are included but not needed.  Make sure you are installing the latest version - I've left at least one old version for comparision.
     
    Since this file includes edited scripts for other mods, it must override the originals - therefore, it must load after those other mods (lower in MO's "left hand" list, for instance).  The .esp itself should work anywhere, but I would place it below all tweaked mods just in case.
     
    Important: If mods are updated in a way that renders the included scripts obsolete, the scripts can simply be overwritten (and the tweak functionality lost).  I will try to provide new versions as necessary.  Do NOT overwrite newer mods with the included scripts or there is a risk of breaking those newer mods.
     
    NOTE on scripts: because these tweaks involve overwriting scripts from multiple optional mods, this can confuse the load order (as reported by MO or other managers).  For example, if running with both SL Adventures and SL Approach, the overwritten scripts from these two cause MO to have trouble resolving what should be loaded when, and may lead to hidden problems.  IF YOUR MOD ORGANIZER COMPLAINS, you may move all the scripts (.pex files) to the folders of their original mods, overwriting the originals.  Even if no error messages are thrown up, moving these scripts to overwrite the original mods does no harm, except complicating uninstallation of the tweaks (the modified scripts should behave identically to the originals if lgTweaks.esp is not loaded).

    Updating these tweaks should work fine, just replace the old with the new.  You will need to open the MCM and re-check for tweakable mods to see new options.
     
    Uninstallation
    I do not recommend removing anything in the middle of a game - disabling all options in the MCM should work well, and this mod is extremely lightweight.
     
     
    Optional Files:
         Osare (Optional file)
     
         These work WITHOUT the main "tweaks" file!  You can use one or both Osare sets on their own (though see previous note, you do need the original).
     
     
         Heels Sound (Optional file)
          The distributed Heels Sounds.esm includes a few sounds mismatched to the surfaces, and left/right foot mismatches, these are corrected.  Details in this post.
            
         StA Butter Balm (Optional file)
    The "Butter Balm" patch to Spank That Ass replaces the Dwarven Oil requirement (in the Balm recipe) with Butter.  This modified .esp simply allows both original and butter recipes to be used.  
         Legraf Swallow (Optional file)
    This is a clunky little patch to provide a coughing sound & animation and a small debuff to Magicka and Stamina for the PC (only!) after oral sex. Because of a weirdness with how the semen "item" is equipped, the player will also gain semen in inventory, which can be consumed to satisfy some hunger/thirst, although it still comes with the debuff & cough. This patch clears all items from SLUtil's "Alcohol" list, so is incompatible with any setups that depend on SLUtil feeding a character alcohol. To do anything, the player must use SLUtil's MCM, setting an event On Sex End, conditions: Oral, with the event being "Alcohol".  I'd recommend also increasing probabilty to 100%.  No other changes are needed.  
         TAWoBASlotPatchFixed (Optional file)
     
    This is just the SLS version of TAWoBA, UUNP version, with the following fixes: The two leather left pauldrons were using abs slot in .esp The hide & leather belts were using bikini slot in .esp and .nif  
     
    Known Issues
    The DCL feature DOES NOT WORK because I have not included the necessary scripts, absent permission from Kimy.
    Including scripts from miscellaneous other mods can cause MO to hyperventilate over potental load order issues.  Just move scripts to the original mod folders to "fix".
     
    Credits
    Big thanks to the original mod authors, and of course I will remove tweaks related to specific mods if requested.  I've tried to get permission from all, if permission wasn't already posted with their mods.  Specifically:
    Anano (Osare original mods)
    Bakafactory/FactoryClose (SLAR)
    ED86 (MME)
    Jerok (Osare UUNP bodyslide versions)
    seorin (SPERG)
    Teutonic (SLAdv)
    Monoman1 (StA)
    HexBolt8 (underwear advice)
    ApoKrytia & ybsj520 (Heels Sound)
    FotoGen (SLUtil1)
    isoku (iNeed)
     
     
    Permissions
    By all means, please use these any way you'd like.  Feel free to look at the script sources and marvel at their clunkiness.
     
     

    2,233 downloads

    Updated

  23. Skyrim Main Menu Wallapapers

    Установка:
    В папке всего 28 архивов выбираете одну из них и кидаете все в папку Data с игрой Skyrim/There are only 28 archives in the folder, choose one of them and throw everything into the Data folder with the Skyrim game
     

    1,287 downloads

    Updated

  24. Sculpture Statue Mannequins

    Sculpture Statue Mannequins
    by XunAmarox
     
    Description:
    This replaces the default wooden male mannequin with a female stone sculpture/statue mannequin.
     
    I never particularly cared for the wooden mannequins, though I suppose a female one would have been nicer. And well, the "real" ones just weird me right out. Like a bunch of brainwashed models standing around or something. *shivers*
     
    So anyways, I thought having them like Greek Sculptures would be nice. Both realistic and yet fake. Best of both worlds.
     
    What it does:
    Replaces Skyrim mannequins. If you have HearthFires DLC and want your HearthFires mannequins to look like this as well there's a separate main download for that which includes both the Vanilla and the Hearthfires mannequins. The HearthFires version includes both HearthFires and Vanilla mannequins in one convenient download - choose one or the other: Either Vanilla Only or Vanilla+Hearthfires.
     
    If you don't have or don't want the Hearthfires ones, the Vanilla one should be fine. HearthFires isn't required for the Vanilla one so anyone that doesn't have it shouldn't have to worry about that. BUT THERE CAN BE ONLY ONE. If you want the Vanilla one grab it here: Sculpture Statue Mannequins - Vanilla-26266-1-1.7z
     
    No Scripts are modified in this mod. Only the Mannequin Actors and Mannequin Race are changed.
     
    By default, the mannequins use the default CBBEv3 models, and some modified textures. You can use any CBBE texture compatible mesh you'd like however. Just drop the meshes in: "Data/Meshes/Galatea/" and it should be how you want it.
     
    If you want to use it with another body mod... it may be more complex of a process. Textures go in: "Data/Textures/Galatea" but you'd have to edit them yourself to make them look like a sculpture.
     
    If you have Photoshop, here's how you do that really easily:
    Desaturate
    Brightness/contrast: 44 59
    Filters > Noise > 6
    Save as DDS as either 8.8.8 (no alpha) or 8.8.8.8 (alpha)
    You'll need the appropriate NVIDIA plugin to open and save DDS files.
     
    Installation:
    Pretty straight forward. As the files are just an esp and a bsa, just drop them in your data folder and activate. NMM should take care of everything for you.
     
    I added an optional file for those of you that have UNP. Well, it's UNPB textures which I assume are the same anyhow. UNPB textures-26266-1-1.7z
     
    Here's the UNP install procedure:
    1. Navigate to Data\meshes and create a folder called galatea
    2. Navigate to Data\textures and create a folder called galatea
    3. Navigate to Data\meshes\actors\character\character assets and copy your UNP texture compatible body files to the meshes/galatea folder you made
    4. Navigate to Data\textures\actors\character\female and copy your UNP textures over to the textures/galatea folder you made
    5. Now install the optional UNPB texture pack I put up. NMM or manually, whatever works for you.
     
    Uninstallation:
    Just delete the esp and bsa. Should be fine.
    Credits:
    Caliente for CBBEv3
    If I missed anyone, let me know!
     
    Permission:
    -You can INCLUDE assets from this mod in your mods as long as credit is given.
    -You can not MODIFY assets of this mod and re-release them without first obtaining permission.
     
    Known Issues:
    -Brows may look outlined a bit darkly in some lighting. I'll likely release a patch to fix this in the near future.
    -Small seam at the neck (likely existed in original, only more noticeable with noise). May 3D paint in Blender to see if I can fix it at some point. If it proves too difficult I may just make it a seam in the statue itself like it belongs there to mask it.
     
    If you need the loose files grab them here: Sculpture Statue Mannequins - Loose Files-26266-1-1.7z
     
    Incompatible Mods:
    -Any mod that changes the mannequin races (manakin race) or overwrites files in the galatea directory (meshes/galatea or textures/galatea).
    DartHairColors - dirty edit to mannequin race, clean with TES5Edit
    Sweet and Sexy Lingerie shop CBBE - remove any esp entries relating to mannequins (open in CK, Details, hit Delete key next to entries, load esp in CK & save - done), remove galatea loose files.
     
    Changelog:
    11/11/12 - Version 1.1: Hair Fix. Hair now properly replaced by Hair Biped object.
    10/30/12 - Version 1.0: Vanilla+Hearthfires Initial Release
     
    Permissions
    -You can INCLUDE assets from this mod in your mods as long as credit is given.
    -You can not MODIFY assets of this mod and re-release them without first obtaining permission.
     
    Credits
    Caliente for CBBEv3
    If I missed anyone, let me know!

    673 downloads

    Submitted

  25. Realistic Wooden Mannequins - CBBE - UNP

    Description:
    This initial release only has female mannequins and requires either a CBBE or UNP compatible body and texture installed. Later I may do a male version if there's enough interest.
    This mod changes the mannequins in the game to a realistic wooden mannequin with the anatomical shape you would expect for a person but with a wooden texture - much better than the vanilla game's wooden mannequin textures. As a result they look less creepy while still preserving the original ideals of the game's designers. They also happen to be proper female mannequins rather than males which don't exactly display female armors very well.
     
    Some of you may remember my Statue Sculpture Mannequins. The knowledge I gained from making those assisted in my creation of these. While my statues were great without an ENB they don't look so great with one and lately I've been looking at home designs (specifically some of Elianora's work) and they just seem like wooden mannequins would go better with the decor, color-wise. And so, these were born. It was quick and easy - to be honest I spent more time packaging this thing up than I did making it!
     
    READ THIS: Screenshots provided are not indicative of how the mannequin bodies will be shaped in your game - they will use your existing female body meshes.
     

     
    Installation:
    If you have NMM you should be presented with an installer. Choose whether you want the Vanilla or HearthFires version. The difference is that the Vanilla version doesn't change any mannequins introduced in HearthFires and the HearthFires version does, along with having a dependency to the HearthFires DLC. I understand not everyone has it though so I have the Vanilla version available.
     
    Next you'll choose whether you have a CBBE or UNP type body. Of note, you don't need CBBE or UNP specifically, just bodies that are compatible with their textures, but as the mod draws on your existing models and textures it's important that you choose the correct one.
     
    By default 100 weight mannequins will be installed. If you'd prefer 50 weight mannequins they have been provided for manual installation within the file archive in the folder "[Optional] Weight-50" - you will have to install this manually if you want it.
     
    I recommend only installing this before you start a new game. If you don't you may experience issues such as neck gaps or discolored faces, or even more bizarre ones like a wrong face or body. Warning: if you choose to add this to an existing save I recommend creating a backup save before doing so as these things tend to get baked into saves and you would end up having to troubleshoot potential issues with the mod whether you kept it installed or not at that point. The issues are of course minor in nature and easily fixable with console commands but it's still good practice. There are however no scripts involved in this so aside from facetint data and NPC weight data being baked into saves for mannequins this mod is completely safe.
     
    The general procedure to correct neck seams is to use the following command after clicking the NPC in question: setnpcweight ### with ### being the intended weight. After you do this close the console and the neck gap should have disappeared. Now you would use disable then enable as at this point the face will have discolored with the facetint data being lost once the weight was changed. Follow that with a quicksave and a quickload and if it didn't fix it try to disable/enable again. Unfortunately, this doesn't seem to work with mannequins for me. So, uh... good luck with that if you run into it!
     
    Credits:
    Stock wood texture from Mayang's Free Textures: LINK
    CBBE by Caliente - base texture for CBBE version (specifically my CBBE Innies modified version)
    UNP by dimon99 - base texture for CBBE version
     
    Incompatible Mods:
    -Any mod that changes the mannequin race (Manakinrace) or overwrites files that are added with this installation.
    Find another? Let me know.
     
    Known Issues:
    -Neck gaps can occur if wrong NPC weight values are baked into an existing save, this can be fixed with console commands or by simply starting a new game. It's not the fault of this mod, it's just how data is baked into saves by the game engine.
    -Discolored faces may result from setting an NPC's weight with console commands but this can be resolved by disabling and enabling the NPC along with a quicksave and quickload.
    -Mannequins walking around? That's a vanilla bug but there are mods that correct that issue - it's not introduced by this mod.
    -Incorrect face or body race? Something is incorrectly baked into your save, try starting a new game. If that doesn't work you have a mod conflict.
    -People are incapable of reading and/or grasping the concept that these mannequins use their own existing body meshes and may be prone to making stupid comments. No solution currently available.
     
    Version History:
    1.0 - Initial release, female only. CBBE & UNP available.
    1.1 Hotfix - This hotfix addresses a neck gap issue that surely would have arisen by my accidentally forgetting to include the FaceGeom mesh data, the hotfix will update 1.0 to 1.1 for the default 100 weight variant.
    1.1 (full) - This is essentially just the combination of 1.0 and the 1.1 hotfix along with FaceGeom data for the 50 weight variant included for manual installation if it's the preferred weight. This is more or less the release that 1.0 originally should have been - just adding some meshes I forgot to include.
     
    Credits:
    Stock wood texture from Mayang's Free Textures: LINK
    CBBE by Caliente - base texture for CBBE version (specifically my CBBE Innies modified version)
    UNP by dimon99 - base texture for CBBE version

    680 downloads

    Submitted


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