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Four-Play Community Patch View File Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- This is now an essential patch/ unofficial update to continue Four-Play framework development during DocClox's break, with DocClox's permission. It adds a bunch of fixes and new features to the framework itself. This includes the animation loader for Leito's animations and (optionally) Crazy's animations from the Gun Version here and from here. 2.6 - To have dog and threesome support, you will need Crazy's latest update. Permission and Statement on Unauthorized Child Content: (I'll move this lower in the OP in a few weeks) From 2.4 onwards, you need to disable or delete FO4_AnimationsByLeito.esp also. This is because sounds are now handled internally and dynamically by the framework - keeping Leito's esp would lead to duplication of sounds and potential damage your ears . Don't worry, Leito's actual animations are still used. (This used to be called Four-Lei, then Four-Play Alignment Fixes and Animation Loader, but neither names reflect the scope of the patch anymore) You will be asked about what animation pack(s) to load during the initial initialization of Four-Play or, if FP has already been initialized, when an animation next triggers. To avoid loading screens (at least indoors), add this to your Fallout4Custom.ini : The alignment fixes currently include: Actors will no longer lose interest in the middle of a sex scene and stand up (i.e. Diamond City guard trying to patrol in the middle of sex) Actors will no longer try to initialize a vanilla dialogue in the middle of a sex scene (i.e. merchants). Actors will attempt to find a flat surface near to where the sex scene is triggered and avoid being too close to other actors and furniture - this is a complicated thing to script so it occasionally goes awol. Removed in 1.2 for further work on it. This goes wrong too often as is. Neutral actors will avoid walking straight into a sex scene, screwing up the alignment If a sex scene involves a companion, companion behavior is disabled during sex so that he/she won't stand up when you draw a weapon/ try to interact with him/her. The game's collision is disabled for a split second to help actors position better at the start/ change of sex scene The actors are forced to face the same direction when a sex scene triggers Still, don't expect the alignment to be 100% perfect, but it's definitely better than without those fixes. You can also use Dongs of Fallout's Page Up and Page Down hotkeys to manually align the dick. This also adds to the main framework: Devious Devices support: Devious devices will no longer be stripped during sex. Bed support: If there is a nearby bed/ mattress/ sleeping bag, any sex scene triggered will ask you whether you want the sex to take place there. Each animation now has its own unique positioning relative to beds, improving bed alignment and virtually eliminating clipping. Perfect for FP Prostitution's brothel building gameplay. No Teleportation: Actors will attempt to walk to where-ever the sex takes place immersively Change Sex Position (Default: Numpad 0): press this change position during a sex scene. You can change the hotkey with console command: set Vin_ChangeAnimation to #, with # from https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes Cinematic Camera: For now quite simple and only for NPC-NPC scenes (you can try to interact with a NPC having sex with another NPC for a nice dialogue camera zoom in) Combat Interrupts Sex: If the player attacks someone having sex, the sex scene will be interrupted immediately. Power Armor Can Opener Fixes: This should now be fully functional and is enabled by default. MCM Menu (accessed with the "Four-Play Framework MCM" in your Apparel section, or with the default hotkey Numpad 7): with quite a few customization options and useful tools that you can use Facial Expressions: Actors involved in sex will now play random facial expressions depending on whether the sex is consensual or forced Sounds: now handled inside framework, just like how they should be (so that Crazy's animations also have sounds and the sounds can be played dynamically based on forced/consensual and the actual genders and races of the actors involved). Cum: very basic for now Threesome Dog support This also removes F4SE as Four-Play's hard dependency (purely from a technical standpoint, it's still a requirement for Four-Play in practical terms unless you only want clothed sex). Meaning if a user fails to install F4SE properly (which happens quite often so far), it won't break the whole thing like previously ("Help! Nothing happens!") but the problem is isolated to the functionalities (i.e. stripping and strap-on) where F4SE is actually used. Makes it much easier for us to diagnose and help new users. Jaam was kind enough to contribute his code to fix the following issues with the framework: Enhancement to strapons: no equipping of strapons on solo animations (unless it is already equipped and set as noStrip). each actor memorize its strapon so multiple actions should not impact each other. If an actor wears or has a strapon, this one will be used rather than a random one. Fix for sex, and sex test placed in a function. Fix for blacklist and ensure whitelist is initialized before any mod can reference it. Fix for loop that could loop forever. Fix for select next animation Fix for referencing DDrender even if not defined Test of a few function parameter for none value before referencing them StopActor function to handle everything depending only on one actor at the end. Slight delay added in redressing loop. CloseAnimation function to cleanup at any moment and guaranty the calling mod will receive the end of animation event even if the animation never starts. Block_race and Block_Race_Inner function to help mod author ban their custom child race< Check_Animation verify at least one animation is loaded. make sure that any currently running animation would finish properly using the system they used to get started before the mod update. For modders, this patch also expands/ adds: CustomEvent animation_start: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_change: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_over: Actor a0, Actor a1, string Placeholder, Idle a0_Idle, Idle a1_Idle Function four_play: Actor a0, Actor a1, bool akPreventBed, Actor akVictim, float duration Mods like Dongs of Fallout, FP Nudesuits and FP Violate rely on these expanded events and functions If you'd rather just have a loader for Leito's animations without these alignment fixes, stick to the original Four-Lei Plus. Installation Instructions: (you can also read this for a more comprehensive guide to set up your FO4 sexual experience) Install Four-Play 0.8.2 as normal (make sure you install F4SE and enable Papyrus logging as in my installation guide) Install Leito's animations (Optional) install Crazy's latest gun version, but don't let it overwrite anything. Make sure you delete or at least disable Crazy_Animations_Gun.esp. (Optional) Install Crazy's new 2 animations. These don't have an esp. Install this patch, overwriting if asked. Don't worry if you don't see any separate esp for this patch, it doesn't have any and overwrites four-play.esp itself. Load a save, ideally where Four-Play has not been installed on, even better still: a clean save without the [M]. You'll see "Vinfamy: Registered Leito's (and Crazy's) animations and initialized Four-Play". Enjoy! Future Plans: Cum - just waiting on the textures from CumTec author vane000 Continue to look for ways to improve alignment. Better finding of flat surface - Already second attempt at this, still not happy enough to reintroduce it yet. See what else I can do taking advantage of the dialogue camera system. This has a lot of potential Jaam is expanding massively on the back-end functionality required for Four-Play via his F4SE plugin. If you have some programming knowledge, you can help him with the beta here. Credits: DocClox for Four-Play Jaam for the amazing code contributions and his F4SE plugin, which is already packaged with the community patch Leito and Crazy for their respective animation packs. Leito also for his compilation of vanilla sounds for sex scenes. Chosen Clue for his suggestions for custom events and prevention of accidental hotkey triggers Everyone else for bug testing and suggestions Submitter vinfamy Submitted 07/02/2017 Category Animation Requires Four-Play 0.8.2, Leito Animation Pack, (Optional) Crazy's Animations Gun Version, (Optional) Crazy's 2 New Animations
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Hey guys need help with a problem, I'm using Sexlab Animation loader and I've downloaded some animation packs (ZaZ's animations, MNC, Billy's animations), after I installed them and ran the skse, I can see that they are loaded in the mods section in the main menu and also in the in-game MCM menu, and if you go into the SLAL in the MCM it states that all the animations is loaded and registered with sexlab, but when I try to engage with critters or humans it only shows about 4 animations each where there is supposed to be 10-15+, even if I disable all the other animations and only enable a few, it does the same and its not even the ones I selected, I made the dependencies as such, SLAL first then all the animation packs second.
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- beastialty
- more nasty critters
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Hello. Hope you're doing well. First of all this is the first time for me using all this stuff. And everything works, the lab works, animation loader appears on MCM. Even defeat system works. However, for the past 2 days I have been trying to get the animation loader to get the Funnybizness animation pack. I have downloaded the files from HERE since this are the ones that are said to be working on SE. Now the download has 3 files. I've got no idea which of these contains the animations and is the one that needs to be installed. Here's what I've done so far: I got all the basics installed, MCM, FNIS V7.6(SkyrimSEx64), SexLabFrameworkAE_v164c, and SLAL SE (unsure if I need papyrus at this point but I got Nemesis working) From those 3 packs I have used Vortex manager to install them. I drag the .zip file to the mod section and it installs it, then I proceed to check the boxes for the animations and the instalation is done. I proceed with launching FNIS and everything seems fine. (( I will put what FNIS says at the end )) Launcht the game, check Animation Loader on MCM and nothing. The only thing I see on AL are the info of who converted the mod to SE. And the normal options. When I click Enable all and then Register animations, it says "0 animations loaded". When I check "Count animations" it says the exact same number ever time. (( See attached image )) I have done this step mutliple tiems, isolating each of the 3 files and even having them all 3 at the same time. They all lead to the same conclusion of 110 Human + 51 Creature animations. This is when I did some digging and I have found this thread found out that there's a thing I need to activate there. So I downloaded Python and was able to see the files after I got the folder set to SkyrimSE/data. It had mentioned that it had issues at first but I fixed them. Ran the generator without issues as well as FNIS once more. Went in-game, nothing. Same thing. When I launched the python file everything I did was blank and the directory was reset to how it was before I made the change (I'm usure if there's a SAVE button) This is when I was like "Ok maybe I need to have these two files on the Skyrim data folder directly. So I deleted SLAL and all 3 animation pack files from Vortex and manually placed the files on the skyrim directory itself. And it still detected the files. Made click on generate. Everything seemed fine so I launched FNIS and no issues there (from what I can tell at least). Went in game, nothing. Completely reversed that I did previously and all files are back on vortex (Maybe because I got the vortex mod folder separated from the game itself?) But now when I go to set the directory on the python thing it says an error (Check attached image) This is with just FBSLALPACK v12.0SERev1 installed on Vortex. And also the directory gets reset when I close it. Anyways, at this point I'm unsure on what else to do. I even ran nemesis and nothing. I have only managed the animations to appear ONCE but it was directly on MCM, on a option entirely on their own. But every NPC was T-posing for dominance. This is what I have done thus far. I most of what I did in the previous day was being an idiot and realizing that stuff was updated even days later. I got some other animations like Archery overhawl, food animations and potion drinking animations, idk if these interfere at all. Anyways, any bit of assistance is greatly be appreciated. Here's what FNIS tells me during the process: FNIS Behavior V7.6 5/2/2022 9:23:38 PM Skyrim SE 64bit: 1.6.353.0 - Q:\Steam.exe\steamapps\common\Skyrim Special Edition\ (Steam) Skeleton(hkx) female: XPMS2HDT (126 bones) male: XPMS2HDT (126 bones) Patch: "GENDER Specific Animations" Patch: "SKELETON Arm Fix" Reading Defeat V5 ... Reading FNISBase V7.6 ... Reading FNISCreatureVersion V7.0 ... Reading FunnyBizAmp V8.0 ... Reading FunnyBizBeastly V1.0 ... Reading FunnyBizBound V12.0 ... Reading FunnyBizCB V1.0 ... Reading FunnyBizFC V10.0 ... Reading FunnyBizFemDom V1.0 ... Reading FunnyBizFun V12.0 ... Reading FunnyBizGroup V8.0 ... Reading FunnyBizGuro V5.0 ... Reading FunnyBizLover V7.0 ... Reading FunnyBizMC V1.0 ... Reading FunnyBizMolag V1.0 ... Reading FunnyBizMtb V3.0 ... Reading FunnyBizNecro V10.0 ... Reading FunnyBizRape V11.0 ... Reading FunnyBizUn V12.0 ... Reading PotionAnimatedFix V1.0 ... Reading SexLab V1.64 ... Reading SexLabAP V1.64 ... Reading SexLabCreature V1.64 ... Reading XPMSE V7.2 ... All Anim Lists scanned. Generating Behavior Files... No GENDER directory male No GENDER directory female Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164 Create Creature Behaviors ... Reading FunnyBizFC V1.0 ... Reading FunnyBizMC V1.0 ... Reading SexLabCreature V1.63 ... Reading FunnyBizCB V1.0 ... 4900 animations for 24 mods successfully included (character) 773 animations for 4 mods and 24 creatures successfully included. Cheers.
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- sexlab animation
- loader pack
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109,575 downloads
JUNE 2023 UPDATE: Currently looking at revamping this, fixing some issues, and republishing for LE, as well as researching any differences for SSE/AE. Please note this is only a PDF guide and not a mod itself. → For a full list of links to each of the packs and where to find them, please visit this post. ABOUT There are a handful of active animators still on the site adding new animations for Skyrim. But all their downloads are "Modder's Resources" meaning that unless you are a user who knows how to mod a game via scripting and creation kit, you may have to wait till someone else adds the animations via their mod. But not any more. With the release of the SexLab Animation Loader (SLAL) by @orxx, users who are not not familiar or confident with the Skyrim's papyrus script and how to compile then can use this hand little mod tool to add the animations effortlessly, with a tiny little bit of python knowledge needed. The user sets up a text file with simple python codes which is then converted into a JSON file which Skyrim can then read to add the animations to SexLab. GUIDE You will find in this download page a PDF file written by @rydin that will look to support anyone new to the world of scripting and coding through a step-by-step guide. It is recommended that you read the guide in full from start to finish like any other learning task; when learning a new job it doesn't click until you've had all the training. The support thread is a place for all your questions and queries, wither it be from using the packs to understand the scripts and error messages produced by python/FNIS. PLEASE NOTE THAT THE GUIDE IS ONLY CURRENTLY FOR PEOPLE MAKING PACKS FOR THEMSELVES (MODDERS). IT IS NOT FOR PEOPLE INSTALLING THE PACKS (USERS). IF YOU ARE JUST INSTALLING THE PACKS, PLEASE READ THE INSTALL SECTION BELOW. PACKS You will also find animations packs created by the joint effort of our community. These packs can be download and used with SLAL to add animations into the game if you have no plan to make your own. Take into mind these packs will be the responsibility of the people who make them. Each person will have a different view to what should be tagged what and how. If you are unhappy with the way the user has packed the animations, I recommend you to read the guide and make your own. → For a full list of links to each of the packs and where to find them, please visit this post. REQUIREMENTS SexLab Animation Loader - you must have this installed and any of it's requirements or none of the packs will work. INSTALLATION Installing the packs can not be any easier, however it is still very important that you read the instructions first of all and then check the support pages made by the pack makers for any further instructions. Failure to do so can lead to the packs not working, It is highly recommended that you install with a mod manager such as Mod Organizer or Nexus Mod Manager (NMM). First, install SexLab Animations Loader (SLAL) and all it's requirements under the "Dependencies for Users". Download the desired packs that you wish to load (see the support thread for details on what the packs contain). Install each pack one by one. If you use Mod Organizer, the should be installed as a proirity below SLAL. If you use NMM, they should be installed after SLAL is installed. If you install manually via drag and drop (not recommended) any Meshes, Textures or SLAnims folders and their contents must be installed inside the Data folder. Ensure that all files are there as sometimes the .json files are not added correctly in the process. Run "FNIS For Users" to update your animations lists. Load your game. Visit the SL Anims MCM menu and select the animations you wish to load. Select "Register" to add them to SexLab. Following these instructions will get the animations in game. If you cannot get them in game, there may be an issue with your setup. SUPPORT & TROUBLESHOOTING Each pack makers ideally should offer support on the packs they make. Wrong alignment, actors facing the incorrect way, animations not playing, they should all be reported to this thread. Please refrain from PMing myself and the pack makers with your fault; if you post it in the thread you will get a quicker response and that response may help more than just you. You can find all the download pages and support/known bug links on this post. ** Take note that the current limit of SexLab 1.59c is 128 animation for humans and 128 for creatures with 1.60+ being 350 respectively. If you have more than these animations, some will not show as you cannot register over these limits. Also take note that if you use Poser Packs like Shocky or Halo, FNIS has a limit of how many HKX files can be registered (I am unsure of the limit at this time but I will find out) and this can result in HKX files not being registered which can break animations. Both of these are issues SLAL cannot resolve. When using these packs, you can easily go over the SexLab and FNIS limits and corrupt your saves. The purpose of NSAP when it was first created was to give you choice and SLAL enhances that choice. The purpose of these mods is not so you can have every animation in game, but more that you can choose which animations to have in game. ModOrganizer is particularly good for this as you can then set which packs to activate depending on which game style you wish to play. With the amount of available animations (and idles/poses) well over the limits of SexLab and/or FNIS can provide, you risk damage to your game. The modders, pack makers and myself cannot be responsible for this. CREDIT @orxx for SexLab Animation Loader The animators whom the packs are made for. The community members who make the packs.-
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Version 2.6.1 (+ Runtime Neutral
333,376 downloads
Update 22 Nov 19: All my mods for Skyrim, Skyrim SE and Fallout 4 are up for adoptions. All their source code is included in the download packages and can be used in whatever way any other modders see fit - no need to ask me for permission. I have retired from Bethesda games' modding to focus on my own indie game project LifePlay (check it out here, it's an life simulation RPG on Unreal Engine. It's also moddable and open-source, and completely free.). ----------------------------------------------------- This is now an essential patch/ unofficial update to continue Four-Play framework development during DocClox's break, with DocClox's permission. It adds a bunch of fixes and new features to the framework itself. This includes the animation loader for Leito's animations and (optionally) Crazy's animations from the Gun Version here and from here. 2.6 - To have dog and threesome support, you will need Crazy's latest update. Permission and Statement on Unauthorized Child Content: (I'll move this lower in the OP in a few weeks) From 2.4 onwards, you need to disable or delete FO4_AnimationsByLeito.esp also. This is because sounds are now handled internally and dynamically by the framework - keeping Leito's esp would lead to duplication of sounds and potential damage your ears . Don't worry, Leito's actual animations are still used. (This used to be called Four-Lei, then Four-Play Alignment Fixes and Animation Loader, but neither names reflect the scope of the patch anymore) You will be asked about what animation pack(s) to load during the initial initialization of Four-Play or, if FP has already been initialized, when an animation next triggers. To avoid loading screens (at least indoors), add this to your Fallout4Custom.ini : The alignment fixes currently include: Actors will no longer lose interest in the middle of a sex scene and stand up (i.e. Diamond City guard trying to patrol in the middle of sex) Actors will no longer try to initialize a vanilla dialogue in the middle of a sex scene (i.e. merchants). Actors will attempt to find a flat surface near to where the sex scene is triggered and avoid being too close to other actors and furniture - this is a complicated thing to script so it occasionally goes awol. Removed in 1.2 for further work on it. This goes wrong too often as is. Neutral actors will avoid walking straight into a sex scene, screwing up the alignment If a sex scene involves a companion, companion behavior is disabled during sex so that he/she won't stand up when you draw a weapon/ try to interact with him/her. The game's collision is disabled for a split second to help actors position better at the start/ change of sex scene The actors are forced to face the same direction when a sex scene triggers Still, don't expect the alignment to be 100% perfect, but it's definitely better than without those fixes. You can also use Dongs of Fallout's Page Up and Page Down hotkeys to manually align the dick. This also adds to the main framework: Devious Devices support: Devious devices will no longer be stripped during sex. Bed support: If there is a nearby bed/ mattress/ sleeping bag, any sex scene triggered will ask you whether you want the sex to take place there. Each animation now has its own unique positioning relative to beds, improving bed alignment and virtually eliminating clipping. Perfect for FP Prostitution's brothel building gameplay. No Teleportation: Actors will attempt to walk to where-ever the sex takes place immersively Change Sex Position (Default: Numpad 0): press this change position during a sex scene. You can change the hotkey with console command: set Vin_ChangeAnimation to #, with # from https://www.creationkit.com/fallout4/index.php?title=DirectX_Scan_Codes Cinematic Camera: For now quite simple and only for NPC-NPC scenes (you can try to interact with a NPC having sex with another NPC for a nice dialogue camera zoom in) Combat Interrupts Sex: If the player attacks someone having sex, the sex scene will be interrupted immediately. Power Armor Can Opener Fixes: This should now be fully functional and is enabled by default. MCM Menu (accessed with the "Four-Play Framework MCM" in your Apparel section, or with the default hotkey Numpad 7): with quite a few customization options and useful tools that you can use Facial Expressions: Actors involved in sex will now play random facial expressions depending on whether the sex is consensual or forced Sounds: now handled inside framework, just like how they should be (so that Crazy's animations also have sounds and the sounds can be played dynamically based on forced/consensual and the actual genders and races of the actors involved). Cum: very basic for now Threesome Dog support This also removes F4SE as Four-Play's hard dependency (purely from a technical standpoint, it's still a requirement for Four-Play in practical terms unless you only want clothed sex). Meaning if a user fails to install F4SE properly (which happens quite often so far), it won't break the whole thing like previously ("Help! Nothing happens!") but the problem is isolated to the functionalities (i.e. stripping and strap-on) where F4SE is actually used. Makes it much easier for us to diagnose and help new users. Jaam was kind enough to contribute his code to fix the following issues with the framework: Enhancement to strapons: no equipping of strapons on solo animations (unless it is already equipped and set as noStrip). each actor memorize its strapon so multiple actions should not impact each other. If an actor wears or has a strapon, this one will be used rather than a random one. Fix for sex, and sex test placed in a function. Fix for blacklist and ensure whitelist is initialized before any mod can reference it. Fix for loop that could loop forever. Fix for select next animation Fix for referencing DDrender even if not defined Test of a few function parameter for none value before referencing them StopActor function to handle everything depending only on one actor at the end. Slight delay added in redressing loop. CloseAnimation function to cleanup at any moment and guaranty the calling mod will receive the end of animation event even if the animation never starts. Block_race and Block_Race_Inner function to help mod author ban their custom child race< Check_Animation verify at least one animation is loaded. make sure that any currently running animation would finish properly using the system they used to get started before the mod update. For modders, this patch also expands/ adds: CustomEvent animation_start: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_change: Actor a0, Actor a1, int Idle_Index, Idle a0_Idle, Idle a1_Idle CustomEvent animation_over: Actor a0, Actor a1, string Placeholder, Idle a0_Idle, Idle a1_Idle Function four_play: Actor a0, Actor a1, bool akPreventBed, Actor akVictim, float duration Mods like Dongs of Fallout, FP Nudesuits and FP Violate rely on these expanded events and functions If you'd rather just have a loader for Leito's animations without these alignment fixes, stick to the original Four-Lei Plus. Installation Instructions: (you can also read this for a more comprehensive guide to set up your FO4 sexual experience) Install Four-Play 0.8.2 as normal (make sure you install F4SE and enable Papyrus logging as in my installation guide) Install Leito's animations (Optional) install Crazy's latest gun version, but don't let it overwrite anything. Make sure you delete or at least disable Crazy_Animations_Gun.esp. (Optional) Install Crazy's new 2 animations. These don't have an esp. Install this patch, overwriting if asked. Don't worry if you don't see any separate esp for this patch, it doesn't have any and overwrites four-play.esp itself. Load a save, ideally where Four-Play has not been installed on, even better still: a clean save without the [M]. You'll see "Vinfamy: Registered Leito's (and Crazy's) animations and initialized Four-Play". Enjoy! Future Plans: Cum - just waiting on the textures from CumTec author vane000 Continue to look for ways to improve alignment. Better finding of flat surface - Already second attempt at this, still not happy enough to reintroduce it yet. See what else I can do taking advantage of the dialogue camera system. This has a lot of potential Jaam is expanding massively on the back-end functionality required for Four-Play via his F4SE plugin. If you have some programming knowledge, you can help him with the beta here. Credits: DocClox for Four-Play Jaam for the amazing code contributions and his F4SE plugin, which is already packaged with the community patch Leito and Crazy for their respective animation packs. Leito also for his compilation of vanilla sounds for sex scenes. Chosen Clue for his suggestions for custom events and prevention of accidental hotkey triggers Everyone else for bug testing and suggestions-
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Version 2.0
1,248 downloads
-Traduccion al español para el SexLab Animation Loader.- Se te hace dificil el ingles? pues aqui te traigo mi traduccion para este recurso del SexLab. Este "mod" lo que hace es traducir el menu MCM del SL Animation Loader al español, si se te hace dificil el ingles, aqui esta la solucion! Me tomo 10 minutos en traducirlo, no hace falta agradecerme, pero si quereis. Aqui algunas fotos: ZOI UNA VARRA ZEPARADORA-
- translation
- slanim
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View File List Outdated! This list is outdated. The installation guide still is up-to-date, but a newer list of SLAL Packs can be found here: SL & MNC Install Guide What is this? Due to the growing number of Packs for SLAL, I've picked up the idea of rydin to create a single file base with as many Animation Packs as possible. The goal is to keep the searching process as simple as possible and to give new Packs a stepping stone to popularity. None of the packs here was created by myself, all archives are as-is by the authors, only the naming got unified, like this: SLAL_Pack-[Pack_title]-author_alias-[version] Requirements A working setup of the SexLab Animation Loader SexLab Framework SkyUI [*]JContainers (included in More Nasty Critters) [*]Fores New Idles in Skyrim [*]XP32 Maximum Skeleton Extended Special Pack Pages For some Packs there exists a separate download page with additional information. I highly recommend to visit these pages if downloading the related Animation Pack, as there may exist more requirements or special installation instructions. Nibbles Pack Leito Pack Feet Lovers Pack KomAnim Pack Sailing Rebel Creature Pack General Installation Instructions For these instructions I assume, that there exists basic knowledge of modding Skyrim and how to properly use several tools, if there still are questions, ask in the support forum (link on the right). With Mod Organizer Download SL Animation Loader and the Packs you want to use Install the SL Animation Loader as any other mod For the Packs you either may create one mod folder per Pack OR you may safely merge the Packs as single Pack mod folder if not told otherwise by the Pack creator Place the Animation Loader folder below your SexLab Framework folder and the Pack folder(s) below the Animation Loader folder in the left pane Activate your freshly generated folders Now continue with step 5 of manual installation from within MO Manual (NOT recommended) Download SL Animation Loader Unpack its files into your ...\steamapps\common\Skyrim\Data folder Download the Packs you want to use Also unpack their files into your ...\steamapps\common\Skyrim\Data folder (Re)generate your FNIS files and replace the old ones Run LOOT Start up Skyrim with SKSE Within the MCM Menu search the mod SL Anim Loader (after the first installation of SLAL it may take several minutes to show up) Choose the animations you want to use in the menu tabs OR click Enable All in the General Options tab Click Register Animations in the General Options tab If you know, how to properly set up SL Animation Loader with Nexus Mod Manager, I would be very grateful for an instruction to include here. Update Instruction Follow the Installation Instructions until you start up Skyrim, let the new version overwrite any conflicting files Within the SL Anim Loader MCM menu Click Reload JSON Data and then Reapply JSON Settings within the General Options tab Click Enable All OR search for the Pack in the tabs and activate the new animations you want to use Within the General Options tab click Register Animations Pack Creators With a finished Pack If you already created a SLAL Pack and you want me to add it to the downloads, you may write me a PM here, with the link to your own Pack download page OR the Pack archive directly attached OR your MEGA name, so I'll add you to my Pack collection folder Who want to create a new Pack rydin has written a guide about how to create SLAL Packs. If you are an animator who wants to publish his animations, but don't know how to use the Creation Kit, or you just got animations by someone with the permission to bring them into the game, there you will learn how to do so. And if you know someone who created a Pack, or wants to do so and didn't hear about this collection, please tell this person about it. Other Packs More SLAL Packs These are Packs, where the creators didn't want me to redistribute them here, but still allowed me to mention them Funnybizness Pack AnubiSs2167 Pack Other Animation Collections Here you find Collections, that work on their own and don't need SL Animation Loader Zaz Animation Pack Non-SexLab Animation Pack -redundant! More Nasty Critters Credits All those awesome, talented animators, without you there would be no Packs at all! @orxx - SLAL // @rydin - the idea @Leito86 - Leito Pack // @SirNibbles - Nibbles Pack // @Gulfwulf - Female Werewolf Pack, Leito Threesomes Pack // @kassane - Xandero Vampire Pack // @mojito817 - Feet Lovers Pack // @komotor - KomAnim Pack // @Sailing Rebel - Creature Pack Submitter Mister X Submitted 04/24/2016 Category Animation Requires working SexLab Animation Loader Special Edition Compatible
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Well my SLAL mcm menu appears as following not allowing me to enable any Animation mods.. and I am stuck with the default animations... help? Edit: Changed from imgur to pixxxels
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SexLab Animation Loader Guide View File → For a full list of links to each of the packs and where to find them, please visit this post. ABOUT There are a handful of active animators still on the site adding new aniamtions for Skyrim. But all their downloads are "Modder's Rescources" meaning that unless you are a user who knows how to mod a game via scripting and creation kit, you may have to wait till someone else adds the animations via their mod. But not any more. With the release of the SexLab Animation Loader (SLAL) by @orxx, users who are not not familiar or confident with the Skyrim's papyrus script and how to compile then can use this hand little mod tool to add the animations effortlessly, with a tiny little bit of python knowlegde needed. The user sets up a text file with simple python codes which is then converted into a JSON file which Skyrim can then read to add the animations to SexLab. GUIDE You will find in this download page a PDF file written by @rydin that will look to support anyone new to the world of scripting and coding through a step-by-step guide. It is recommended that you read the guide in full from start to finishlike any other learning task; when learning a new job it doesn't click until you've had all the training. The support thread is a place for all your questions and queries, wither it be from using the packs to understand the scripts and error messages produced by python/FNIS. PLEASE NOTE THAT THE GUIDE IS ONLY CURRENTLY FOR PEOPLE MAKING PACKS FOR THEMSELVES (MODDERS). IT IS NOT FOR PEOPLE INSTALLING THE PACKS (USERS). IF YOU ARE JUST INSTALLING THE PACKS, PLEASE READ THE INSTALL SECTION BELOW. PACKS You will also find animations packs created by the joint effort of our community. These packs can be download and used with SLAL to add animations into the game if you have no plan to make your own. Take into mind these packs will be the responsiblity of the people who make them. Each person will have a different view to what should be tagged what and how. If you are unhappy with the way the user has packed the animations, I recommend you to read the guide and make your own. → For a full list of links to each of the packs and where to find them, please visit this post. REQUIREMENTS SexLab Animation Loader - you must have this installed and any of it's requirements or none of the packs will work. INSTALLATION Installing the packs can not be any easier, however it is still very important that you read the instructions first of all and then check the support pages made by the pack makers for any further instructions. Failure to do so can lead to the packs not working, It is highly recommended that you install with a mod manager such as Mod Organizer or Nexus Mod Manager (NMM). First, install SexLab Animations Loader (SLAL) and all it's requirements under the "Dependencies for Users". Download the desired packs that you wish to load (see the support thread for details on what the packs contain). Install each pack one by one. If you use Mod Organizer, the should be installed as a proirity below SLAL. If you use NMM, they should be installed after SLAL is installed. If you install manually via drag and drop (not recommended) any Meshes, Textures or SLAnims folders and their contents must be installed inside the Data folder. Ensure that all files are there as sometimes the .json files are not added correctly in the process. Run "FNIS For Users" to update your animations lists. Load your game. Visit the SL Anims MCM menu and select the animations you wish to load. Select "Register" to add them to SexLab. Following these instructions will get the animations in game. If you cannot get them in game, there may be an issue with your setup. SUPPORT & TROUBLESHOOTING Each pack makers ideally should offer support on the packs they make. Wrong alignment, actors facing the incorrect way, animations not playing, they should all be reported to this thread. Please refrain from PMing myself and the pack makers with your fault; if you post it in the thread you will get a quicker response and that response may help more than just you. You can find all the download pages and support/known bug links on this post. ** Take note that the current limit of SexLab 1.59c is 128 animation forhumans and 128 for creatures with 1.60+ being 350 respectively. If you have more than these animations, some will not show as you cannot register over these limits. Also take note that if you use Poser Packs like Shocky or Halo, FNIS has a limit of how many HKX files can be registered (I am unsure of the limit at this time but I will find out) and this can result in HKX files not being reigstered which can break animations. Both of these are issues SLAL cannot resolve. When using these packs, you can easily go over the SexLab and FNIS limits and curropt your saves. The purpose of NSAP when it was first created was to give you choice and SLAL enhances that choice. The prupose of these mods is not so you can have every animation in game, but more that you can choose which animations to have in game. ModOrganizer is particularly good for this as you can then set which packs to activate depending on which game style you wish to play. With the amount of available animations (and idles/poses) well over the limits of SexLab and/or FNIS can provide, you risk damage to your game. The modders, pack makers and myself cannot be responsible for this. CREDIT @orxx for SexLab Animation Loader The animators whom the packs are made for. The community members who make the packs. Submitter rydin Submitted 12/20/2015 Category Other Requires SexLab Animation Loader 1.0+ Special Edition Compatible Not Applicable
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View File -Traduccion al español para el SexLab Animation Loader.- Se te hace dificil el ingles? pues aqui te traigo mi traduccion para este recurso del SexLab. Este "mod" lo que hace es traducir el menu MCM del SL Animation Loader al español, si se te hace dificil el ingles, aqui esta la solucion! Me tomo 10 minutos en traducirlo, no hace falta agradecerme, pero si quereis. Aqui algunas fotos: ZOI UNA VARRA ZEPARADORA Submitter None1911 Submitted 04/10/2017 Category Framework & Resources Requires SL Anim Loader, SexLab Framework, FNIS, FNIS Creatures Special Edition Compatible
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- translation
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