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OsmelMC Mod Tweaks View File My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. Credits In first place for the original author's of the Mods. @Nymra for all the help testing and giving me ideas to improve many of the tweak's. @alex77r4 for all the help testing and writing scripts @GenioMaestro for all the help testing and writing scripts For all the users that report issues and give me ideas on the discussion thread And finally but equally important for all the author's of fixes and tweak that i take as reference for almost all my tweaks and fixes. *************** WARNING *************** Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page. *********************************************** ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position. Include optional filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped) Include Animation Cache and others changes taken from the SexLab AE 1.64. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 or Skyrim AE SexLab Framework v1.65 (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+) The new furniture system required: powerofthree's Papyrus Extender and The version of PapyrusUtil for SE included on the SLU+ setup. Recommended: For teeth issues on the open mouth "Expressive Facial Animation" For performance "Papyrus Tweaks NG" For Futa actors recommend use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection. Compatibility: SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Ahegao Expressions: All the options related with the ahegao expressions come disabled by default to allow you use another ahegao Mod but in fact except SLU+ none of the other ahegao Mods is compatible with the SexLab Expressions. Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures SE/LE v04.06 (Tweak) include: Include all the changes and fixes from the original SE v04.06. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. Installation: * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there. ** This is a patch, still need the original SE mod to work. *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. **** Work over LE and SE without problem. Just follow the instructions to install it. 1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Installation: ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 2. SexLab Aroused v28b (Tweak) include: Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions. Installation: *** Also compatible with the SE versions ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration Installation: ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females and Males Addon (Mod) include: Change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's too). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) Installation: **The new version is for SE but the BodySlide here can be used for the LE at less for females ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. Installation: ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Speed up the process of re-apply the ActionLog thanks to alex77r4 Installation: * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE) 7. SexLab Adventures (Tweak) include: Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod. Installation: ** This need the original Mod to work 8. FNIS Sexy Move (Patch) include: Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work Submitter OsmelMC Submitted 09/05/2019 Category Other Requires SexLabFramework and the original Mod for each of the tweaks Special Edition Compatible Yes
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Version 2023-02-18
251,405 downloads
My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. Credits In first place for the original author's of the Mods. @Nymra for all the help testing and giving me ideas to improve many of the tweak's. @alex77r4 for all the help testing and writing scripts @GenioMaestro for all the help testing and writing scripts For all the users that report issues and give me ideas on the discussion thread And finally but equally important for all the author's of fixes and tweak that i take as reference for almost all my tweaks and fixes. *************** WARNING *************** Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page. *********************************************** ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position. Include optional filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped) Include Animation Cache and others changes taken from the SexLab AE 1.64. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 or Skyrim AE SexLab Framework v1.65 (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+) The new furniture system required: powerofthree's Papyrus Extender and The version of PapyrusUtil for SE included on the SLU+ setup. Recommended: For teeth issues on the open mouth "Expressive Facial Animation" For performance "Papyrus Tweaks NG" For Futa actors recommend use Mod like "Schlongs of Skyrim - SexLab Addon" to help with the futa detection. Compatibility: SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Ahegao Expressions: All the options related with the ahegao expressions come disabled by default to allow you use another ahegao Mod but in fact except SLU+ none of the other ahegao Mods is compatible with the SexLab Expressions. Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures SE/LE v04.06 (Tweak) include: Include all the changes and fixes from the original SE v04.06. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. Installation: * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there. ** This is a patch, still need the original SE mod to work. *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. **** Work over LE and SE without problem. Just follow the instructions to install it. 1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Installation: ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 2. SexLab Aroused v28b (Tweak) include: Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions. Installation: *** Also compatible with the SE versions ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration Installation: ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females and Males Addon (Mod) include: Change the modify the meshes, textures and script to use NiOverride. Fix color script (Work on NPC's too). BodySlide to CBBE with Belly (in the next days plan to upload the CBBE with out Belly) (Need generate the meches from the include BodySlide to work) BodySlide to UUNP with Belly (in the next days plan to upload the UUNP without Belly) (Recommended) Installation: **The new version is for SE but the BodySlide here can be used for the LE at less for females ***Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. Installation: ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Speed up the process of re-apply the ActionLog thanks to alex77r4 Installation: * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE) 7. SexLab Adventures (Tweak) include: Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. New Fixed few small issues on the original Mod. Installation: ** This need the original Mod to work 8. FNIS Sexy Move (Patch) include: Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work -
Entry 13: You Son of a Bitch, I'm in!
EnragedBard posted a blog entry in Destana is NOT the Dragonborn!
Hey, it's Destana again. Last time I traveled around Skyrim and tied up a lot of loose ends. But this is a special occasion. Now that I established an actual home, I returned to the bedroll under the Honningbrew Meadery and slept there. I was taken to Sanguine's realm, as before. "If it isn't my adherent," he looked up from whipping a young lady, "What brings you here?" I approached him, pulling away the Nightingale armor around my collar. Sanguine blinked, "You're bold. Look at you, wearing an Amulet of Mara. Interested in me, are you?" "What do you say?" I asked, "You're immortal, right? It'll only be until my death do us part. At the very least, come with me to Nirn. You don't get out enough." Sanguine's smile grew slowly, "Do you know what you're asking?" I smiled, "I do." He chuckled, waving his hands, and the realm around us dematerialized. We were standing next to his statue in the caves. Him, in a blue toga in his full daedric form instead of armor. "Are you sure you'd be interested in a life together?" Sanguine asked, "You are interesting company. More than interesting." "I'd be more than interested," I replied. He grinned again, "All of Skyrim... All of Nirn better get ready to stand the fuck aside then." He chuckled like a low rumble. "Let's go to Riften. That's where the chapel is." "Sure. Sure they'll accept a red man like myself?" He asked, then he added, "Well actually, they'll see Sam. I'll meet you there." I stopped off and got a wedding dress, then I made my way to Riften. It wasn't a big ceremony. Up until this point I haven't made my life the type that puts down roots or keeps friends that have an established place in the world. Even this wedding ceremony wasn't exactly normal. I'm sure the Sam disguise looked acceptable and normal, and Sanguine looked good in his blue robes that offset his red daedric skin, that's not what I mean. I mean monogamy was not in our blood. I most certainly was going to continue doing whatever I wanted with my body, and I'm certain he would do the same. This ceremony was a declaration of love, not of ownership. I walked into the ceremony in my red and white wedding dress, looking beautiful. Maramal made a lot of declarations, but I wasn't really listening. "Do you agree to be bound together, in love, now and forever?" He asked at the end. "I do." "And you?" "I do," Sanguine replied. We kissed, and that was that. Maramal gave us rings. "It's a simple ceremony, but it'll do. You're here. That's what is important," Sanguine said as we walked out. "Now, let's go to Honeyside. I just bought it," I smiled, "It may not be up to your normal standards, but, it's what I have for now." "I'd be honored," Sanguine replied, and we went to my house in Riften. Obviously our honeymoon was no different from when we first met. We fucked each other's brains out for four solid days. Iona supplied us with regular food and water. Eventually, though, he learned that I was pregnant. "You know I would've been there for the child whether or not this (marriage) happened, right?" He asked. "I'm not into taking people's decisions away from them," I replied, "If you want to be a father, then that's your choice." After about a week, I decided I was not going to quit adventuring yet. "How'd you like to come with me?" I asked. "Come with you? On your adventures?" He asked. "Yeah. I've been thinking I'm putting myself in far too many dangerous situations. There's a civil war brewing without the bodies to get it off the ground. I need to go catch Mercer before he gets out of Skyrim and is gone forever. There's a lot to do. So I've decided I'm going to start... not an army. An adventuring company? I learned some basic Restoration and Illusion that augments allies, and I think some meat shields would do me good," I pontificated. I had been thinking back to all the possible companions offering their services that I'd seen or heard of in my travels. A number of names came to mind, but I decided I would narrow it down to only a few, and try to maintain some semblance of balance. I would be the back guy, the thief, and perhaps a healing type. Cue the montage music. - I would need at least one more melee fighter. I handed Sanguine the Dragon's Oath as part of our initial planning phase for this. I would wield the Nightingale Blade and daggers for now (if needed). He of course told me he had centuries of combat experience. But he decided for today he was going to sit out the recruiting, "My, this place is atrocious. I'm going to clean up in here." - I needed one or two ranged attackers. After asking around, I realized there was a strange man in the Riften Jail I'd passed on one of my first days in Riften. Somebody in jail was murderhobo/unattached enough for me. I approached the cell. "Thank the gods! You've finally come to kill me!" "Uh... what?" I asked. "My friend, do you not remember me?" ".....What?" I asked again. "I have wronged you terribly. I must insist that you kill me now, even if your memory is a little fuzzy," he said. "Wait... what is your name?" "I am called Inigo the Brave." "Please, instead of me killing you, how about you take a period of service with me?" I asked. He shrugged, "I think I can agree to that." "But wait, you're in prison. Just let me talk to the Jarl. I'm a thane here." "My friend, I can leave anytime. The guards insist I've done nothing wrong, but they told me I could live in this empty jail cell if I paid them a handsome price," Inigo explained. I smiled, chuckling, "You're a strange cat, Inigo. Any good with a sword? Bows even?" "I do a little of that. And I sneak," he replied. "Good. You can have a spot on my team," I said, then I led him to Honeyside. Sanguine and Iona were sitting at the dinner table. "My love, I cooked you a meal," Sanguine said. "There's no human flesh in here is there?" I asked, half-jokingly. "Just a meat pie. Beef. Not human meat," Sanguine said, "You know I value consent. I'd only serve you human meat if you want it." I pursed my lips, storing that information in the vault. "This is really good," Iona was enjoying a piece already. "I am, unfortunately, without equipment," Inigo said. "And naked," I added, then I walked over to my chest. I grabbed my Elven Armor, from back when I started my journey. Then I tossed it to him and he put it on, "Looks good on you." - Then I remembered that woman, a bard and alchemist, who'd been hanging out in the Bannered Mare. I traveled there, leaving Sanguine at home and just taking Inigo to get her. As I approached, she said, "Have you by any chance seen a goodfornothing Nord?" "No." "He and his friend stole something precious to me, and I need to find them before they do something I'll regret." "This is starting to sound like a quest. I hope a short one, because I'm kind of a quest junkie," I took out my log, flipping through it, "And the quest log is getting awfully heavy." "Will you help?" She asked. "Yeah, I'll help. Do you want to be a part of my burgeoning fighting force if I help you?" I asked, "Of course, I'll have to interview your skills when we get to that point." "Uh.. sure," she replied. We headed to the outskirts of Whiterun. - My next recruit kind fell into my lap. By which, I mean... it was an accident, not that she sat in my lap or anything... That comes later. We'd headed to the Whiterun stables to ride over and find those guys who'd taken Vilja's bottle. And... there was a naked woman there just lying unconscious in the stables. Curious (and... wow, she's really hot. Even more than me!!) I decided I would approach. I poked her with my boot. "Oh hey, it's you," her eyes blinked open, "Oh, I mean, I've never met you before. It's not like I've been following you around or something." "On second thought..." I turned. "Wait... I'm injured! Yeah, injured. I might die if you leave me here. Let me come with you." "You look fine to me," I said. Very fine. "Ok, if you let me come with you, I'll make it worth you while." "I guess I could use more backup," I said. "Yeah, and I'm strong and good-looking too!" "And modest," I smirked, "But if you're so strong why do you need my help? And where are your clothes?" "I... have no idea," she folded her arms. But not to hide her nakedness. She seemed to have no problem with that. She continued, "My name is Sofia, by the way." "I'm going to have to give you some armor. Then we're going to help this one get her thing back," I pointed to Vilja. I handed her the Stormcloak Armor. I wasn't going to use it. Maybe I could find her something better later. We walked over to the Meadery, which is where the Vilja's thugs were discussing her bottle. "Is it possible to turn into a donkey if you're cursed?" The big one asked the smaller one. "So you guys stole from a defenseless woman and now you're cursed," I said, "I can take that cursed bottle off your hands, if you like." "Please, take it!" The big one said, handing it to me. Vilja smiled, "That was easy. I guess an explanation is in order. My grandmother ..." I started to zone out during this explanation. "...Morrowind... " I'm not usually rude, but my quest log was already getting really full. "...Eldergleam Sanctuary..." "Wait, I think I've been there!" I said. Now that I think about it, I'm not sure that was true. But whatever, I offered to go with her there. But first, I was going to take care of rounding out this group! - I still needed a tank. I asked around and looked at my quest log at the hundreds of things I'd written down I picked up over the months here. One note in particular pointed me to a battle-hardened old woman named Shirley who was a veteran of the Great War. THE Great War. The one with the White-Gold Concordant. Heavily armored, two handed weapons. Lots of battle experience. She'd be perfect. She'd been living alone for a number of years at a house in the mountains. Let me tell you, it was not an easy climb. I walked into her house, my entourage already getting somewhat large. She was sitting there in her living room, wearing a purple old dress. "Afternoon travelers, what brings you out here to the boonies?" "I heard you have a lot of experience. I'm forming a fighting force," I said. "Oh sure, sure. I've forgotten more things about war and combat than most people know," Shirley said. I thought she might take a little convincing, so I added, "I'm a pretty good adventurer, but these days, I need protection. See..." I looked down at my stomach. "I understand, honey," she said. "Of course, everybody gets a cut of the spoils," I explained. "Problem is, a nasty group of bandits made off with my sword and bow." I smiled, "Now that's a quest I can get behind. I'll be back." It was close. We were on a mountain, so I casted slow fall and jumped down, running the plains to Silent Moons Camp. With Inigo, Sofia, Vilja and myself, we decimated the bandits there. As we overcame them I grabbed the best pieces off each bandit, grabbing an elven shield for Inigo, a bandit shield, boots and gloves for Sofia, and a full suit of Nordic Plate armor. When we returned, Shirley clapped me on the back. Half war hero, half grandma. She grabbed some steel plate armor, laying it out orderly in front of her. Then she turned, pulling off the purple dress (still in underwear). And man... grandma was jacked! Despite being old, she was covered in muscle and scars! "Wow!" One of the group said. "I try to stay in shape," the old lady chuckled. I stopped her from suiting up, taking out the Nordic Plate, "Here, think of it as an advance. The Bandit Chief was wearing it." "Pretty neat fringe benefits!" She chuckled. Then I handed held out her enchanted greatsword and her bow covered in leaves and vines. "Ready," she said. "Now for the final piece we're going to go get find Mercer Frey. Think of this as your test run. To the victor goes the spoils." We traveled to Riften, it having been a couple days of travel gathering this group. I walked into Honeyside again with my entourage. Sanguine was waiting there, "You have quite the group. About to go on adventure?" "Yeah. We're going to ... Irk... whatever, a ruin. There are two more waiting for me there so I think I'm going to leave you and Iona here for this one," I explained. "Me coming was an option?" Iona asked. "Just have a bite to eat and I'll be waiting," Sanguine smiled, "Oh, and I may have some business to take care of from time to time in Oblivion, so don't expect me to be here 24 hours a day." "Of course, you're an important man." I dipped into my camping skills and constructed a four person tent and bedrolls and set it up for them, as there weren't enough beds for everyone. We set out for ... the ruin in the morning, fighting some bandits at the entrance, then finding more dead inside. Brynjolf and Karliah were waiting for me just past them. To be honest, we steamrolled the dungeon. I kept Rally up on the group and hung back with bow (and crossbow) while they did the dirty work. We got to the end of the Falmer and Dwemer tech and found Mercer prying the eyes of the Falmer out of a giant snow elf statue. "You can't get the drop on me, Karliah!" Mercer turned to find me, Brynjolf, Karliah, Inigo, Sofia, Vilja, and Shirley waiting for him. A storm of arrows before he turned invisible. "Trying to escape?" I shouted, "You were a fool to think we weren't going to bring backup. If the rest of the guild weren't a bunch of sneakthieves who avoid combat I'd've brought them too." One of the arrows somebody'd hit him with was sticking out of his invisible body and he stuck out like a sore thumb. I snuck while Sofia and Brynjolf engaged him and I started to lay into him from the back. I got the feeling this was meant to be a duel, but we trounced him. Justice/Revenge is a bitch. The place filled up with water but we got out of there. "Damn guys, that was a rousing success," I said. I turned to Karliah, "I'm going to take the Skeleton Key back now, but I have a couple stops to make first." Of course, secretly, I kept that thing for a WHILE. I still had a Thieves' Guild to make great again. "I'll be back at the guild, lass," Brynjolf said. "Of course," I turned to my guys, "You guys did great. I'm going to divvy out the spoils when we get back to Riften. How about a bonus job? We're actually only a short walk from it." We headed to Korvanjund. Time to get Ulfric his damn crown. "So you finally arrived," Galmar turned, "Oh." "I brought some friends," I smirked, "We're going to steamroll this place." "Damn imperials are trying to get in. I wonder if it's the same reason we are. No matter. Ready to kick some Imperial ass?" Galmar asked. "Hell yeah, brother!" I shouted, casting Rally on the whole group. We stormed the Draugr-filled ruin to find Imperial Soldiers there ahead of us. And the draugr seemed strong and more numerous that I would've expected. At the end, we had the Jagged Crown. We returned to Windhelm to deliver it to Ulfric Stormcloak. I found him in his bedchamber. "Damn, the old bear was right!" Ulfric sat up in his bed, "I need you to deliver this axe to Jarl Baalgruf of Whiterun. He'll know what it means." I smirked. "Is there a Ms. Stormcloak?" I asked "No, why do you ask?" He asked back. I was on a high from all that violence, so I acted on it. I'm fairly certain Sanguine has been watching me throughout. I decided I would take a detour to Riften to pick him up, though, before I went to Whiterun.