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Found 7 results

  1. Sanguine’s Debauchery Cages View File Description This is an independent add-on for Sanguine's Debauchery mod. Ever got enslaved and thought to yourself, well this is not that bad, I can just wait until the nightfall and pickpocket my Master’s key while he/she is asleep and I’am free again. Well no more, this mod adds cages to a some of the bandit locations so now when you get enslaved the Master will put you in a locked cage from 0:00 to 8:00 so good luck escaping from that. The masters everywhere will thank you, for now they can get a good night sleep to build up their strength they’ll need to whip and do unspeakable things to you all the following day. I NavMesh out most cages so NPC wont act like retards and try to walk right through them. This mod also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations Broken Tower Redoubt Swindler's Den Serpent's Bluff Ruins Cragslane Cavern Morvunskar Cronvangr Cave Lost Knife Cave Movarth's Lair Karthspire Redoubt Robbers Gorge Blackreach Fort Neugrad Gallows Rock Chillwind Depths Deepwood Redoubt Lost Valley Redoubt Brinewater Grotto Faldar’s Tooth Redoran’s Retreat Cracked Tusk Keep - New jail Cragwallow Slope - New jail Bilegulch Mine - New jail Nilheim Tower - New jail Valtheim Towers - New Jail and Cage Uttering Hills Cave - Cage Fort Snowhawk Prison - reversed doors Volkihar Keep - Changed the prison cells Fort Greymoor Halted Stream Camp - New long cage Redwater Spring - Fixed existing jail Mor Khazgur Cellar - New jail Driftshade Refuge - Cages The Katariah - Fixed jail door Fort Sungard Annex - Fixed jail door Druadach Redoubt Cave - Fixed cage Cronvangr Cave - Cage Driftshade Cellar - Jail Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail Orphan's Tear - Jail Darkshade Silent Moons Camp - Bridge cage Dragon Lair Winter War - Fixed jail door Shriekwind Bastion - Jail Traitor’s Post Hag Rock Redoubt Knifepoint Ridge Treva’s Watch Dead Crone Rock - Bridge cage Treva’s Watch - Jail Bleak Wind Bluff - Jail Mistwatch - Jail + cage Bannermist Tower Pride of Tel Vos. Bloodskal Strident Squall Bloodskal Barrow Dawnstar bandit camp Irkngthand Orotheim Moldering Ruins Haemar’s Cavern Darkfall Passage Yorgim Overlook Riften Warehouse Kolskeggr Mine Halted Stream Camp Interior Broken Helm Hollow Volskygge Interior Hob’s Fall Cave Korvanjund Exterior Bristleback Cave Broken Tusk Mine Castle Karstaag Ruins Moesring Pass Frossel Benkongerike Bruca’s Leap Redoubt Exterior Dragontooth Crater Druadach Redoubt Exterior Broken Tower Redoubt Exterior Faldar’s Tooth Exterior Mistwatch Exterior. Treva's Watch Exterior Sleeping Giant Inn (Riverwood) Exterior Dead Man’s Drink (Falkreath) Exterior Vilemyr Inn (Ivarstead) Exterior Frost Fruit Inn (Rorikstead) Exterior Old Hroldan Exterior Four Shields Inn (Dragonbridge) Exterior Moorside Inn (Morthal) Exterior Braidwood Inn (Kynesgrove) Exterior Nightgate Inn Exterior The Frozen Hearth (Winterhold) Exterior Whiterun Entrance Windhelm Entrance Riften Entrance Markarth Entrance Solitude Entrance Rimerock Burrow Pinewatch Sanctuary Fort Amol Broken Oar Grotto Drela’s Cottage Blue Palace Stony Creek Cave More to come! Credits jbezorg – for the original SD (this one is hard core, i.e. every morning the Master would whip the shit out of you when letting you out of the cage). Master! http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ Update Log 3.72 Patched .::. Nothing. Added .::. Jail and badass necros to Rimerock Burrow. <> Jail for Rigel Strong-Arm’s convenience. (Pinewatch Sanctuary). <> Jail and badass necros to Fort Amol. <> Cage to Broken Oar Grotto. <> Jail to Drela’s Cottage. <> Jail to the Blue Palace. (Actually it’s just a jail door (to limit conflicts with other mods) in the basement where all Imperial Jarls are ‘visiting’ after the war.) <> Jail and badass bandits to Stony Creek Cave, as suggested by @donttouchmethere. <> More things to Movarth’s Lair. 3.70 Patched .::. Nothing. Added .::. Jail at the exterior entrance to; <> Sleeping Giant Inn (Riverwood). <> Dead Man’s Drink (Falkreath). <> Vilemyr Inn (Ivarstead). <> Frost Fruit Inn (Rorikstead). <> Old Hroldan. <> Four Shields Inn (Dragonbridge). <> Moorside Inn (Morthal). <> Braidwood Inn (Kynesgrove). <> Nightgate Inn. <> The Frozen Hearth (Winterhold). Added .::. Cage/jail at the entrance to; <> Whiterun. <> Windhelm. <> Riften. <> Markarth. <> Solitude. 3.61 Patched .::. Major initialization bug, as pointed out by @Lupine00. 3.60 Patched .::. Nothing. Added .::. Cage and badass Forsworn to; <> Bruca’s Leap Redoubt exterior. <> Dragontooth Crater. <> Druadach Redoubt exterior. <> Broken Tower Redoubt exterior. Added .::. Cage and badass bandits to; <> Faldar’s Tooth exterior. <> Mistwatch exterior. <> Treva's Watch exterior. Changed .::. Reworked; <> Robber’s Gorge. <> Movarth’s Lair. 3.50 Patched .::. Nothing. Added .::. Two cages and badass necros to Hob’s Fall Cave. Added .::. Badass bandits to Korvanjund Exterior. Added .::. One jail, one cage and badass Rieklings to Bristleback Cave as suggested by @Celedhring. Added .::. One jail and badass Rieklings to Broken Tusk Mine. Added .::. One jail, one cage and badass Rieklings to Castle Karstaag Ruins. Added .::. One cage and badass Rieklings to Moesring Pass. Added .::. One jail, two cages and badass Rieklings to Frossel. Added .::. One jail, one cage and badass Rieklings to Benkongerike. 3.43 Patched .::. Nothing. Added .::. Cage and badass bandits to; <> Halted Stream camp interior. <> Broken Helm Hollow <> Volskygge interior. 3.33 Patched .::. Nothing. Added .::. Cage and badass Forsworn to Kolskeggr Mine. Added .::. Cage to Swindlers’ Den. 3.30 Patched .::. Nothing. Added .::. Jail cell to Riften Warehouse as requested by @deadmetal. Changed .::. Yorgim Overlook - reversed existing doors. 3.22 Patched .::. Nothing. Added .::. A chaurus/slave pen in Darkfall Passage. So now when captured by the Falmer, they will lock you together with their Chaurus for more fun (if you have SDP installed). Also if you have Estrus Chaurus+ installed, you'll become their breeding slave. Changed .::. Nothing 3.20 Patched .::. Some of the NPC spawning code. Added .::. 2 cages and vamps to: <> Haemar’s Cavern. Added .::. 2 cages to Bard’s Leap Summit. Added .::. 'Meat' for vamps. Changed .::. Nothing 3.15 Patched .::. Some minor bugs. Added .::. Cage and vamps to: <> Moldering Ruins. Changed .::. Nothing 3.14 Added .::. Cage and badass bandits to: <> Orotheim. Changed .::. Nothing 3.12 Added .::. Cage and badass bandits to: <> The bandit camp close to the Guardian Stones. <> The bandit camp between Helgen and Pinewatch. <> Irkngthand. Changed .::. The event that triggers the NPCs spawning. Perhaps the new event will work more reliably for all. 3.02 Added .::. Cage and badass bandits to: <> Dawnstar bandit camp. Added .::. A patch (WIP) that should disable the badass NPCs even in the latest versions of SDc. Do not use the patch if you like to keep the badass NPCs in your game. Changed .::. One of the cages at Red Eagle Redoubt. 3.01 Added .::. Cage to: <> Bloodskal. <> Strident Squall. Added .::. Jail to Bloodskal Barrow. Added .::. Badass bandits to, <> Bloodskal inside and out. <> Strident Squall. 3.00 Added .::. Jail and badass bandits at Pride of Tel Vos. Added .::. Necros to Fort Kastav. Available only before fort liberation. 2.93 Added .::. MCM toggle for the teleportation FX used when a Badass NPC dies, as requested by @atreyatan. Added .::. A separate .esp that is Badass-less , as requested by @Ursur1major. 2.92 Added .::. Badass bandits to the following locations, <> Fort Neugrad and Dunstad. Available only before choosing a side. 2.90 Added .::. Cage to Mistwatch. Added .::. Jail to the following locations, <> Mistwatch. <> Bannermist Tower (reversed existing doors). Added .::. Badass bandits to the following locations, <> Mistwatch, available only after vanilla quest is completed. <> Bannermist Tower. Added .::. Badass necros to Brittleshin Pass. 2.80 Added .::. Cage to the following locations, <> Traitor’s Post. <> Hag Rock Redoubt. <> Knifepoint Ridge. <> Treva’s Watch. Added .::. Long cage to Dead Crone Rock. Added .::. Jail to the following locations, <> Treva’s Watch. <> The bandit camp just north of Whiterun. Yes, the one with the horse. <> Bleak Wind Bluff. Added .::. Badass bandits to the following locations, <> Traitor’s Post. <> Wreck of the Winter War. <> Knifepoint Ridge. <> Treva’s Watch, inside and outside. Added .::. Badass Foresworns to Bleak Wind Bluff. Changed .::. Reversed doors in Cradle Stone Tower, to convert it to a jail. 2.77 Patched .::. Removed staffs from the dead Forsworn, as suggested by @RJLbwb. Patched .::. NPCs spawning not limited properly by the settings in the MCM, as pointed out by @bicobus. Added .::. More variety in spawned NPCs. Changed .::. Forsworn 'Use SDc Armor' check in the MCM will now add only weapons to the spawned Forsworn, no armor and it is now checked by default. 2.76 Warning .::. Stay away from Dragonscale armored NPCs. Their weapons are quite potent. Patched .::. Cracked Tusk Keep jail rendering problem. Added .::. Jail and vamps to Shriekwind Bastion. Added .::. Badass bandits to the following locations, <> Pinewatch <> Driftshade Sanctuary Changed .::. NPCs stats. Might be weaker/powerful now, not sure. 2.73 Patched .::. NPC counter not counting correctly when a large number of NPCs are loaded at the same time. Patched .::. Not all available vamps showing up in the Redwater Den. Patched .::. A deleted navmesh showing up in TES5, as pointed out by @Otaku2013. Added .::. New MCM option to enable NPC load for each cell. Added .::. New MCM option to limit how many arrows the NPCs get. Changed .::. Nothing. 2.70 Patched .::. Reversed the way jail doors open in Fellglow Keep, to make them compatible with SD. Patched .::. The badass forsworn not respecting the MCM limit. Added .::. Badass bandits to the following locations, <> Bilegulch Mine <> Embershard Mine <> Uttering Hills Cave <> Fort Snowhauk <> White River Watch Added .::. Badass necromancers to the following locations, <> Cragwallow Slope <> Morvunskar <> Fellglow Keep Added .::. Badass vampires to the following locations, <> Bloodlet Throne <> Redwater Den <> Mara’s Eye Pond <> Movarth’s Lair <> Pinemoon Cave <> Broken Fang Cave <> Cronvangr Cave Changed .::. Nothing. 2.60 Added .::. Badass forsworn to the following locations. <> Lost Valley Redoubt <> Serpent’s Bluff <> Broken Tower Redoubt <> Karthspire Redoubt <> Bleakwind Bluff <> Red Eagle Redoubt <> Dragon Lair <> Druadach Redoubt <> Bruca’s Leap <> Harmugstahl Exterior <> Hag Rock Redoubt Exterior/Interior <> Hags End <> Lost Valley <> Dead Crone Rock <> Wilderness Added .::. Since there is really only one kind of forsworn armor, I added a MCM option to have the badass forsworn use SDc armor, i.e. Ebony, Dragonscale. Lore fans can turn this option off to get the default forsworn armor. Added .::. Bedrolls to most cages. Changed .::. Broken Tower Redoubt cage to a cozy jail cell. 2.5 I have added an MCM menu to help control those bad ass bandits added by this mod as requested by @Punga and in not so many words by @nightwolf, and others. <> MCM option to disable/enable bandits on cell load. Will not disable bandits already loaded - to protect your Master. <> MCM option to limit the number of bandits spawned per cell. It has some limitations, i.e. if you set the limit to 3 bandits and leave the area (by fast travel or going in an interior and out again) without killing them, when you come back 3 more bandits will spawn. This will continue up to the number of bandits set for that area, usually around 10. Also, if you set it to say 4 bandits and fast travel to Silent Moons Camp and all 4 bandits were loaded (you can see this in the MCM 'Debug' page) and then walk to Halted Stream Camp (basically next door) no more bandits will be loaded for that camp. You would have to fast travel there for those bandits to load or reset bandit count from MCM 'Debug' page. <> MCM option for the bandits to use high level armor/weapons i.e. Ebony, or vanilla i.e. leather. <> MCM option to reset the mod. <> MCM option for logging. <> MCM option for screen messages. <> MCM option to show SDc version installed. <> MCM option to track and reset the No. of bandits that have been loaded in a cell. SDc bandits only. <> MCM options for future expansion for vampires, forsworn, necromancers etc. <> MCM option that will fetch you a Mars chocolate bar. 2.1 Added PC leveled badass bandits (to ensure your enslavement ), to the following locations, Swindler's Den Halted Stream Camp Orphan's Tear Silent Moons Camp Valtheim Towers 2.0 Fort Snowhawk Prison - reversed doors. Volkihar Keep - Changed the prison cells. Fort Greymoor Halted Stream Camp - New long cage. Redwater Spring - Fixed existing jail. Mor Khazgur Cellar - New jail. Driftshade Refuge - Cages The Katariah - Fixed jail door. Fort Sungard Annex - Fixed jail door. Druadach Redoubt Cave - Fixed cage. Cronvangr Cave - Cage. Driftshade Cellar - Jail. Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail. Orphan's Tear - Jail. Darkshade Silent Moons Camp - Bridge cage. Dragon Lair Winter War - Fixed jail door. Older Updates Submitter Inte Submitted 09/05/2014 Category Other Requires DLCs, SkyUI Special Edition Compatible No
  2. Version 3.72 [August 18, 2020]

    84,663 downloads

    Description This is an independent add-on for Sanguine's Debauchery mod. Ever got enslaved and thought to yourself, well this is not that bad, I can just wait until the nightfall and pickpocket my Master’s key while he/she is asleep and I’am free again. Well no more, this mod adds cages to a some of the bandit locations so now when you get enslaved the Master will put you in a locked cage from 0:00 to 8:00 so good luck escaping from that. The masters everywhere will thank you, for now they can get a good night sleep to build up their strength they’ll need to whip and do unspeakable things to you all the following day. I NavMesh out most cages so NPC wont act like retards and try to walk right through them. This mod also adds some badass NPCs to various locations - configurable in the MCM. If you do not want any badass NPCs, install the badassless NPC patch (found in the download section) and place it after whatever version of SDc you are using. Requirements Mandatory SkyUI .::. As of SDc 2.5. Optional SD Patches and its dependencies. Install/Uninstall For expediency it's best to use a mod manager. Cage Locations Broken Tower Redoubt Swindler's Den Serpent's Bluff Ruins Cragslane Cavern Morvunskar Cronvangr Cave Lost Knife Cave Movarth's Lair Karthspire Redoubt Robbers Gorge Blackreach Fort Neugrad Gallows Rock Chillwind Depths Deepwood Redoubt Lost Valley Redoubt Brinewater Grotto Faldar’s Tooth Redoran’s Retreat Cracked Tusk Keep - New jail Cragwallow Slope - New jail Bilegulch Mine - New jail Nilheim Tower - New jail Valtheim Towers - New Jail and Cage Uttering Hills Cave - Cage Fort Snowhawk Prison - reversed doors Volkihar Keep - Changed the prison cells Fort Greymoor Halted Stream Camp - New long cage Redwater Spring - Fixed existing jail Mor Khazgur Cellar - New jail Driftshade Refuge - Cages The Katariah - Fixed jail door Fort Sungard Annex - Fixed jail door Druadach Redoubt Cave - Fixed cage Cronvangr Cave - Cage Driftshade Cellar - Jail Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail Orphan's Tear - Jail Darkshade Silent Moons Camp - Bridge cage Dragon Lair Winter War - Fixed jail door Shriekwind Bastion - Jail Traitor’s Post Hag Rock Redoubt Knifepoint Ridge Treva’s Watch Dead Crone Rock - Bridge cage Treva’s Watch - Jail Bleak Wind Bluff - Jail Mistwatch - Jail + cage Bannermist Tower Pride of Tel Vos. Bloodskal Strident Squall Bloodskal Barrow Dawnstar bandit camp Irkngthand Orotheim Moldering Ruins Haemar’s Cavern Darkfall Passage Yorgim Overlook Riften Warehouse Kolskeggr Mine Halted Stream Camp Interior Broken Helm Hollow Volskygge Interior Hob’s Fall Cave Korvanjund Exterior Bristleback Cave Broken Tusk Mine Castle Karstaag Ruins Moesring Pass Frossel Benkongerike Bruca’s Leap Redoubt Exterior Dragontooth Crater Druadach Redoubt Exterior Broken Tower Redoubt Exterior Faldar’s Tooth Exterior Mistwatch Exterior. Treva's Watch Exterior Sleeping Giant Inn (Riverwood) Exterior Dead Man’s Drink (Falkreath) Exterior Vilemyr Inn (Ivarstead) Exterior Frost Fruit Inn (Rorikstead) Exterior Old Hroldan Exterior Four Shields Inn (Dragonbridge) Exterior Moorside Inn (Morthal) Exterior Braidwood Inn (Kynesgrove) Exterior Nightgate Inn Exterior The Frozen Hearth (Winterhold) Exterior Whiterun Entrance Windhelm Entrance Riften Entrance Markarth Entrance Solitude Entrance Rimerock Burrow Pinewatch Sanctuary Fort Amol Broken Oar Grotto Drela’s Cottage Blue Palace Stony Creek Cave More to come! Credits jbezorg – for the original SD (this one is hard core, i.e. every morning the Master would whip the shit out of you when letting you out of the cage). Master! http://www.loverslab.com/files/file/84-sanguines-debauchery/ skyrimll -- for bringing back the cage scene in SD+ and continuing the work. Thank you skyrimll! http://www.loverslab.com/files/file/503-sd-sanguine-debauchery-enhanced-2014-08-31/ nameless701 -- for the idea. http://www.loverslab.com/files/file/748-more-cages-for-sd/ Update Log 3.72 Patched .::. Nothing. Added .::. Jail and badass necros to Rimerock Burrow. <> Jail for Rigel Strong-Arm’s convenience. (Pinewatch Sanctuary). <> Jail and badass necros to Fort Amol. <> Cage to Broken Oar Grotto. <> Jail to Drela’s Cottage. <> Jail to the Blue Palace. (Actually it’s just a jail door (to limit conflicts with other mods) in the basement where all Imperial Jarls are ‘visiting’ after the war.) <> Jail and badass bandits to Stony Creek Cave, as suggested by @donttouchmethere. <> More things to Movarth’s Lair. 3.70 Patched .::. Nothing. Added .::. Jail at the exterior entrance to; <> Sleeping Giant Inn (Riverwood). <> Dead Man’s Drink (Falkreath). <> Vilemyr Inn (Ivarstead). <> Frost Fruit Inn (Rorikstead). <> Old Hroldan. <> Four Shields Inn (Dragonbridge). <> Moorside Inn (Morthal). <> Braidwood Inn (Kynesgrove). <> Nightgate Inn. <> The Frozen Hearth (Winterhold). Added .::. Cage/jail at the entrance to; <> Whiterun. <> Windhelm. <> Riften. <> Markarth. <> Solitude. 3.61 Patched .::. Major initialization bug, as pointed out by @Lupine00. 3.60 Patched .::. Nothing. Added .::. Cage and badass Forsworn to; <> Bruca’s Leap Redoubt exterior. <> Dragontooth Crater. <> Druadach Redoubt exterior. <> Broken Tower Redoubt exterior. Added .::. Cage and badass bandits to; <> Faldar’s Tooth exterior. <> Mistwatch exterior. <> Treva's Watch exterior. Changed .::. Reworked; <> Robber’s Gorge. <> Movarth’s Lair. 3.50 Patched .::. Nothing. Added .::. Two cages and badass necros to Hob’s Fall Cave. Added .::. Badass bandits to Korvanjund Exterior. Added .::. One jail, one cage and badass Rieklings to Bristleback Cave as suggested by @Celedhring. Added .::. One jail and badass Rieklings to Broken Tusk Mine. Added .::. One jail, one cage and badass Rieklings to Castle Karstaag Ruins. Added .::. One cage and badass Rieklings to Moesring Pass. Added .::. One jail, two cages and badass Rieklings to Frossel. Added .::. One jail, one cage and badass Rieklings to Benkongerike. 3.43 Patched .::. Nothing. Added .::. Cage and badass bandits to; <> Halted Stream camp interior. <> Broken Helm Hollow <> Volskygge interior. 3.33 Patched .::. Nothing. Added .::. Cage and badass Forsworn to Kolskeggr Mine. Added .::. Cage to Swindlers’ Den. 3.30 Patched .::. Nothing. Added .::. Jail cell to Riften Warehouse as requested by @deadmetal. Changed .::. Yorgim Overlook - reversed existing doors. 3.22 Patched .::. Nothing. Added .::. A chaurus/slave pen in Darkfall Passage. So now when captured by the Falmer, they will lock you together with their Chaurus for more fun (if you have SDP installed). Also if you have Estrus Chaurus+ installed, you'll become their breeding slave. Changed .::. Nothing 3.20 Patched .::. Some of the NPC spawning code. Added .::. 2 cages and vamps to: <> Haemar’s Cavern. Added .::. 2 cages to Bard’s Leap Summit. Added .::. 'Meat' for vamps. Changed .::. Nothing 3.15 Patched .::. Some minor bugs. Added .::. Cage and vamps to: <> Moldering Ruins. Changed .::. Nothing 3.14 Added .::. Cage and badass bandits to: <> Orotheim. Changed .::. Nothing 3.12 Added .::. Cage and badass bandits to: <> The bandit camp close to the Guardian Stones. <> The bandit camp between Helgen and Pinewatch. <> Irkngthand. Changed .::. The event that triggers the NPCs spawning. Perhaps the new event will work more reliably for all. 3.02 Added .::. Cage and badass bandits to: <> Dawnstar bandit camp. Added .::. A patch (WIP) that should disable the badass NPCs even in the latest versions of SDc. Do not use the patch if you like to keep the badass NPCs in your game. Changed .::. One of the cages at Red Eagle Redoubt. 3.01 Added .::. Cage to: <> Bloodskal. <> Strident Squall. Added .::. Jail to Bloodskal Barrow. Added .::. Badass bandits to, <> Bloodskal inside and out. <> Strident Squall. 3.00 Added .::. Jail and badass bandits at Pride of Tel Vos. Added .::. Necros to Fort Kastav. Available only before fort liberation. 2.93 Added .::. MCM toggle for the teleportation FX used when a Badass NPC dies, as requested by @atreyatan. Added .::. A separate .esp that is Badass-less , as requested by @Ursur1major. 2.92 Added .::. Badass bandits to the following locations, <> Fort Neugrad and Dunstad. Available only before choosing a side. 2.90 Added .::. Cage to Mistwatch. Added .::. Jail to the following locations, <> Mistwatch. <> Bannermist Tower (reversed existing doors). Added .::. Badass bandits to the following locations, <> Mistwatch, available only after vanilla quest is completed. <> Bannermist Tower. Added .::. Badass necros to Brittleshin Pass. 2.80 Added .::. Cage to the following locations, <> Traitor’s Post. <> Hag Rock Redoubt. <> Knifepoint Ridge. <> Treva’s Watch. Added .::. Long cage to Dead Crone Rock. Added .::. Jail to the following locations, <> Treva’s Watch. <> The bandit camp just north of Whiterun. Yes, the one with the horse. <> Bleak Wind Bluff. Added .::. Badass bandits to the following locations, <> Traitor’s Post. <> Wreck of the Winter War. <> Knifepoint Ridge. <> Treva’s Watch, inside and outside. Added .::. Badass Foresworns to Bleak Wind Bluff. Changed .::. Reversed doors in Cradle Stone Tower, to convert it to a jail. 2.77 Patched .::. Removed staffs from the dead Forsworn, as suggested by @RJLbwb. Patched .::. NPCs spawning not limited properly by the settings in the MCM, as pointed out by @bicobus. Added .::. More variety in spawned NPCs. Changed .::. Forsworn 'Use SDc Armor' check in the MCM will now add only weapons to the spawned Forsworn, no armor and it is now checked by default. 2.76 Warning .::. Stay away from Dragonscale armored NPCs. Their weapons are quite potent. Patched .::. Cracked Tusk Keep jail rendering problem. Added .::. Jail and vamps to Shriekwind Bastion. Added .::. Badass bandits to the following locations, <> Pinewatch <> Driftshade Sanctuary Changed .::. NPCs stats. Might be weaker/powerful now, not sure. 2.73 Patched .::. NPC counter not counting correctly when a large number of NPCs are loaded at the same time. Patched .::. Not all available vamps showing up in the Redwater Den. Patched .::. A deleted navmesh showing up in TES5, as pointed out by @Otaku2013. Added .::. New MCM option to enable NPC load for each cell. Added .::. New MCM option to limit how many arrows the NPCs get. Changed .::. Nothing. 2.70 Patched .::. Reversed the way jail doors open in Fellglow Keep, to make them compatible with SD. Patched .::. The badass forsworn not respecting the MCM limit. Added .::. Badass bandits to the following locations, <> Bilegulch Mine <> Embershard Mine <> Uttering Hills Cave <> Fort Snowhauk <> White River Watch Added .::. Badass necromancers to the following locations, <> Cragwallow Slope <> Morvunskar <> Fellglow Keep Added .::. Badass vampires to the following locations, <> Bloodlet Throne <> Redwater Den <> Mara’s Eye Pond <> Movarth’s Lair <> Pinemoon Cave <> Broken Fang Cave <> Cronvangr Cave Changed .::. Nothing. 2.60 Added .::. Badass forsworn to the following locations. <> Lost Valley Redoubt <> Serpent’s Bluff <> Broken Tower Redoubt <> Karthspire Redoubt <> Bleakwind Bluff <> Red Eagle Redoubt <> Dragon Lair <> Druadach Redoubt <> Bruca’s Leap <> Harmugstahl Exterior <> Hag Rock Redoubt Exterior/Interior <> Hags End <> Lost Valley <> Dead Crone Rock <> Wilderness Added .::. Since there is really only one kind of forsworn armor, I added a MCM option to have the badass forsworn use SDc armor, i.e. Ebony, Dragonscale. Lore fans can turn this option off to get the default forsworn armor. Added .::. Bedrolls to most cages. Changed .::. Broken Tower Redoubt cage to a cozy jail cell. 2.5 I have added an MCM menu to help control those bad ass bandits added by this mod as requested by @Punga and in not so many words by @nightwolf, and others. <> MCM option to disable/enable bandits on cell load. Will not disable bandits already loaded - to protect your Master. <> MCM option to limit the number of bandits spawned per cell. It has some limitations, i.e. if you set the limit to 3 bandits and leave the area (by fast travel or going in an interior and out again) without killing them, when you come back 3 more bandits will spawn. This will continue up to the number of bandits set for that area, usually around 10. Also, if you set it to say 4 bandits and fast travel to Silent Moons Camp and all 4 bandits were loaded (you can see this in the MCM 'Debug' page) and then walk to Halted Stream Camp (basically next door) no more bandits will be loaded for that camp. You would have to fast travel there for those bandits to load or reset bandit count from MCM 'Debug' page. <> MCM option for the bandits to use high level armor/weapons i.e. Ebony, or vanilla i.e. leather. <> MCM option to reset the mod. <> MCM option for logging. <> MCM option for screen messages. <> MCM option to show SDc version installed. <> MCM option to track and reset the No. of bandits that have been loaded in a cell. SDc bandits only. <> MCM options for future expansion for vampires, forsworn, necromancers etc. <> MCM option that will fetch you a Mars chocolate bar. 2.1 Added PC leveled badass bandits (to ensure your enslavement ), to the following locations, Swindler's Den Halted Stream Camp Orphan's Tear Silent Moons Camp Valtheim Towers 2.0 Fort Snowhawk Prison - reversed doors. Volkihar Keep - Changed the prison cells. Fort Greymoor Halted Stream Camp - New long cage. Redwater Spring - Fixed existing jail. Mor Khazgur Cellar - New jail. Driftshade Refuge - Cages The Katariah - Fixed jail door. Fort Sungard Annex - Fixed jail door. Druadach Redoubt Cave - Fixed cage. Cronvangr Cave - Cage. Driftshade Cellar - Jail. Pinemoon Cave Embershard Mine Brittleshin Pass Fort Dunstad - Jail. Orphan's Tear - Jail. Darkshade Silent Moons Camp - Bridge cage. Dragon Lair Winter War - Fixed jail door. Older Updates
  3. Hello! I installed Sanguine's Debauchery, but the mod is working and the quest isn't trigger during the "on blackout" event (I use together Death Alternative). Is there any way to activate and start the quest using the console command? What is the command that can I use and what is the situation that it's possible?
  4. I have been on this forum for a long time, and I have watched the development cycle for dozens of mods. I understand that making stable mods that offer a lot of features is damn hard, but I don't understand why there aren't many smaller mods with a specific function. I'm not trying to say mods like CD are bad, I think that they are a masterpiece and they have a lot of labor put into them to make them what they are now. But I have a problem where I for example want the heel function from Immersive Fashion, but I don't want the hair scripts and the shop. Extra functions are never bad right? Well installing all these AAA mods for specific functions makes the game way more unstable. Yes you can disable most of the features in MCM, but you can't always disable everything you don't use. The second issue is when different mods handle the same thing. I want to run for example Defeat, SD+ and Cursed Loot. I want Defeat to handle combat encounters, SD+ enslavement and quests, and Cursed Loot for random wilderness encounters when my character is naked or unarmed. I have tried running these mods together with settings tweaked, but my game still crashes or everything becomes buggy after some time. The point of this wasn't to call anyone out or to spit on peoples work. The mods I mentioned are absolutely amazing and I have used them all at some point in time. I just want to hear other peoples opinions on this topic and maybe some tips about modding.
  5. SOLUTION: The issue was resolved in the new version of Sanguine's Debauchery Enhanced. So, when I get enslaved (especially through the approach system of Deviously Enslaved Continued, or through the "I need a strong hand to guide me" dialoge option (not really certain of which mod it is from, but prob. SD+) devices and tattoos are not being equipped on my character, even though the console/debug-text and in-game text tells me that it is. Now, first and foremost, I would love if somebody could compile a list of "likely culprits" for me. I want to know what mods out there handle the equipping of devious devices through enslavement frameworks, as well as what load-order is ideal for those mods to function properly with various enslavement frameworks. If you happen to have any other ideas as well, I would love to hear you out. Finally, here is my load-order: -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ClimatesOfTamriel.esm RaceCompatibility.esm Schlongs of Skyrim - Core.esm ApachiiHair.esm SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm BeeingFemale.esm hdtHighHeel.esm CreatureFramework.esm Campfire.esm ZaZAnimationPack.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm SexLab - Sexual Fame [sLSF].esm Devious Attributes.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp SerialStrip.esp SkyUI.esp iHUD.esp FISS.esp TakeNotes.esp Customizable Camera.esp Skyrim Particle Patch for ENB - Flame Atronach Fix.esp EnhancedLightsandFX.esp ClimatesOfTamriel-Dungeons-Hardcore.esp ELFX - Exteriors.esp Immersive Citizens - AI Overhaul.esp SkyFalls + SkyMills + DG + DB.esp SDO Full-LOD - Waterfall Effects.esp RealisticWaterTwo.esp ELFXEnhancer.esp ClimatesOfTamriel-Interiors-Warm.esp CoT-WeatherPatch.esp ClimatesOfTamriel-Nights-Level-4.esp WetandCold.esp WetandCold - Ashes.esp Supreme Storms - Cot Version.esp CoT-WeatherPatch_NL4.esp CoT-WeatherPatch_Snow-40.esp CoT-WeatherPatch_SupStorms.esp ClimatesOfTamriel-Dragonborn-Patch.esp CoT-WeatherPatch_DB.esp DYNAVISION Dynamic Depth of Field.esp SkyTweak.esp UIExtensions.esp SDO Full-LOD - The Morthal Swamp Complete.esp RealShelter.esp RSPatch.esp SD Cages.esp SexLab_Solutions.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp hydra_slavegirls.esp ELFX - Weathers.esp SFO - Expanded Diversity.esp Captured Dreams.esp animal_mansion.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp HentaiCreatures.esp RealisticWaterTwo - Legendary.esp Cloaks.esp sanguinesDebauchery.esp 1nivWICCloaks.esp 1nivWICSkyCloaksPatch.esp dD-No Spinning Death Animation Merged.esp WondersofWeather.esp dD - Realistic Ragdoll Force - Realistic.esp HitStop.esp Supreme Fog.esp Vivid Landscapes.esp CustomRaces.esp RaceCompatibilityUSKPOverride.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOSRaceMenu.esp XPMSE.esp DraugrSkirts_Havok.esp HDT TestSkirts.esp Pupetteer Master.esp Brawl Bugs CE.esp EnhancedCharacterEdit.esp DeadlyMutilation.esp OrcFemaleWalk.esp SexLabDefeat.esp Auto Unequip Ammo.esp SMIM-Merged-All.esp qayl.esp SimpleSlavery.esp Deviously Cursed Loot.esp BrandingDeviceOfDoom.esp Hunterborn.esp SDO Full-LOD - Whiterun Trundra Creeks.esp Slaverun_Reloaded.esp BesEss.esp SexLab-AmorousAdventures.esp SexLab_Dialogues.esp quest_pitfighter.esp Skyrim Flora Overhaul.esp S_L_U_T_S.esp Deviously Enslaved.esp GuildStarter.esp daymoyl_DawnguardAddon.esp BeeingFemaleBasicAddOn.esp TKDodge.esp AK_RM_PubicStyles_All_In_One.esp RaceMenuOverlayCompilation - UNP.esp Jugs.esp SlaveTats.esp GagSFX.esp SexLabSquirtR.esp SexLab Aroused Creatures.esp MF_SpectatorCrowds.esp BFA_CreatureChildActors_V+DG+DB.esp JBT_DefeatGagEssential.esp SexLab TDF Aggressive Prostitution.esp TDF_AP_IndHookersPlug_In.esp ImmerSlave-DeviceCut.esp Bathing in Skyrim - Main.esp Animallica.esp getSnowy.esp Smoking Candles.esp HDT Female Hairstyles.esp HHairstyles.esp SpousesEnhanced.esp GirlCatchV0.7.1.esp Dead Body Collision.esp SDO Full-LOD - Giant Campfires.esp throwingweapons.esp ArtOfTheCatch.esp MF_RadiantProstitution.esp sextoys-calyps-2.esp AzarHairPonyTail 03 - Havok.esp Cherrypie.esp TheEyesOfBeauty.esp LUSH Gear BlingRing Set.esp LUSH Gear Sultry Pack.esp LUSH Gear SexyWaif Set.esp LUSH Gear LacePack.esp LUSH Gear EasternPrincess Set.esp LUSH Gear SetA.esp dD - Enhanced Blood Main.esp dD-Dragonborn-Dawnguard-EBT Patch.esp Minou's Wigs.esp KShair217------skylina.esp Devious Deviants.esp KS Hairdos - HDT.esp MoreNastyCritters.esp WeightMorphs.esp FNIS.esp TTT_ArousedNips.esp Slaverun_Reloaded_Comments.esp pchs_loansharks.esp LFGCustom.esp AddItemMenu.esp Project Ultimatum.esp Hoop Earrings.esp Footprints.esp Booty Merge.esp PetCollar.esp HDT Piercingsets.esp SDpatch - frostfall.esp SexLab_Solutions_PO_Patch.esp ArgonianGags.esp SerialStripper.esp HDT Scarves.esp HDT Capes.esp Chesko_WearableLantern.esp HDTPhysicsWeaponSling.esp RaceMenuMorphsCBBE.esp HDT Necklace.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp Proper Aiming.esp FreckleMania.esp WetFunction.esp VioLens.esp SimplyKnock.esp Blush When Aroused.esp Blush When Aroused CE.esp RaceMenu.esp RaceMenuPlugin.esp headtrack.esp SSAssist.esp Poser Hotkeys.esp CharacterMakingExtender.esp USKP Patcher for RaceCompatibility.esp SexLabTools.esp SLAnimLoader.esp FNIS_PCEA2.esp FNISSexyMove.esp SexistGuards.esp Immersive Citizens - ELFXEnhancer patch.esp JaxonzUtilities.esp FloppySOS.esp PC Head Tracking - MCM.esp PC Head Tracking - Patch.esp bm_SimpleAction.esp The Manipulator.esp quest_pitfighter_dlc01.esp PuppetMaster.esp SexLab_DibellaCult.esp SexLab_DibellaCult_Sisters.esp 00FacialExpressions.esp Reduced Distance NPC Greetings.esp SLALAnimObj.esp Alternate Start - Live Another Life.esp -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- *Mods that are completely safe from suspicion. *Mods that by virtue of how I have set them up, are safe from suspicion. *Mods of which I am uncertain as to whether they could have caused the issue. *Mods of which my knowledge or suspicion tells me (pertaining to the load-order) may have the potential to be the cause of the issue. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  6. I want to use all three mods, but I don't really know what to set in MCM. I basically want Defeat to trigger when I get staggered, or when I don't block an attack, and when I surrender. I want SD+ to trigger when my character dies, so she gets enslaved with no glitches. And I want my character to get raped while sleeping, or when she wonders at night, etc... Btw, I do use Death Alternative. Can someone recommend me the best MCM settings for my idea?
  7. Hey! I've recently tried to update my SD+ to the newest version of the mod. I started by removing all files from version: 344 and then made a completely new save to avoid any old left over script before installing the latest version. But the latest version won't install properly when I loaded my new save, It just says version: 0 in the MCM menu and my surrender button doesn't work properly. I'm unsure of why this happened. Any help would be much appreciated.
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