Jump to content

Select a subcategory to view available files.

Files From Subcategories

  1. Male dialogue

    Hi, I don't know how to create ready-to-install content, but I have used a lot of the content from this community, and I want to contribute to all of you with this.
     
    I share with all of you male dialogues so that all of you can use them to create all the mods.
     
    "Again I must clarify, that I do not know how the mods are created, but I share this raw material so that you can use it in whatever you want"
     
     
    I hope you like it...

    1075 downloads

    Submitted

  2. MFG Console +

    This is a modder's resource, which does not do anything on it's own. Install it only as a dependency of other mods, or if you are planning to use it in your mod.
    MFG Console plus is a monkey-patched version of original MFG Console by kapaer https://www.nexusmods.com/skyrim/mods/44596
    Also note that it now requires StorageUtil from Papyrus Utility Scripting functions or Sexlab.
     
    It is the same as original mod with one new feature - expression locking.
     
    In original if mod A does this:
     
    MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 50) And mod B this
     
    MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 30) Actor will end up with value 30, and mod A has no way to know of this change, that expression it set was overwritten.
    With plus version, mod A can prevent any other mods from modifying it:
     
    MfgConsoleFunc.LockPhonemeModifier(myActorRef, 0, 1) MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 50) Then, when mod B tries to overwrite expression, instead of changing expression MFG will emit event MfgExpressionLocked, wich mod A can catch and process
     
    Event OnInit() RegisterForModEvent("MfgExpressionLocked", "OnExLocked") EndEvent Event OnExLocked(Actor akRef, int mode, int id, int value) Debug.Notification("I should process expression change") EndEvent Expression can be unlocked back with
    MfgConsoleFunc.LockPhonemeModifier(myActorRef, 0, 1) If for whatever reason you want to bypass expression locks, you can do it with 5th parameter set to true
     
    MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 30, true) )
     
     

    1644 downloads

    Updated

  3. mash from fate

    mash is a bhunp body she can find on riverwood hostal she have custom armor and shield
    original was on china i translate to english.
     
    https://www.mediafire.com/file/j0l522a8ycu8kuh/%5BLE_BHUNP_3BBB%5D_Mash_Follower_%2B_Armor_v1.3_eng.zip/file
     
     
    any donation are welcome to continue my work
    https://ko-fi.com/xays1

    742 downloads

    Updated

  4. DORAEMON LE

    I port this funny follower from se to le and translate on folder you see 2 files the mod and esp on english. this doraemon come with funny weapons XD
     
    https://www.mediafire.com/folder/j640kbvd0q986/doraemon

    87 downloads

    Submitted

  5. Vampire Configuarion Menu

    Gives you the freedom of configuring the powers of vampirism without completely overhauling how vampires work.
     
    Mechanics
    Adds an MCM where all of the powers of vampirism are listed, so you can configure for each power individually how you want it to scale with the vampirism stages. By default this behaves exactly like vanilla vampires. I know there already are Vampire Inverter mods out there, but they weren't fully to my liking so I wrote one that is more individually configurable.
     
    Scaling Abilities
    Scaling abilities are the ones who's power is depending on your current vampirism stage, these have the following options:
    Disabled - Removes this ability entirely.
    Increasing - You start with the weakest version at stage one and the power increases with every stage. This is the vanilla behavior.
    Decreasing - You start with the strongest version at stage one the power decreases with every stage.
    Always Low - You always have the weakest version of this ability.
    Always High - You always have the strongest version of this ability.
    Note that weak and strong are referring to the numerical values, so for weakness to fire and sun damage the strongest version is the one that gives the biggest penalty.
     
    Static Abilities
    Static abilities are the ones that always have the same power, but some of them you only have at certain vampirism stages, these have the following options:
    Never - Removes this ability entirely
    Always - You always have this ability. This is the vanilla behavior for most static abilities.
    Gain at stage X - You only have this ability at stage X or higher. This is the vanilla behavior for Vampire's Seduction and Embrace of Shadows with stages two and four respectively.
    Loose at stage X - You only have this ability if your stage is lower than X.
     
    Vampiric Strength and Dread Cloak
    Vampiric Strength and Dread Cloak are two abilities that were coded in the base game, but then disabled in the script. Vampiric Strength gives you five to twenty unarmed damage depending on your current stage and Dread Cloak is a daily power that gives a Frost Cloak (similar to the Dark Elves racial power that gives a Flame Cloak) that you were supposed to gain at stage three. I've added these powers to the configuration menu, but they are disabled by default.
     
    Stage Progression Time
    This feature lets you configure how long it takes for vampirism to progress to the next stage.
     
    Blood Addiction
    This is a new feature that reduces your stage progression time if you drink blood too often. It works with an addiction level, that increases whenever you drink blood while still in stage two or lower, and reduces when you wait until stage four before drinking again. These stages can be changed with the Addiction Stage and Dediction Stage settings, respectively. For every level of addiction the stage progression time gets reduced by the Addiction Interval (default a quarter of a day), but never goes lower than the Minimum Time (also default a quarter of a day). So in other words the more blood you drink the thirstier you get for it. This feature is disabled by default.
     
     
    Requirements
    Dawnguard, as most people should have it by now and I was too lazy to write the scripts twice.
    RaceCompatibility, as otherwise vampires wouldn't work for custom races, so you should already be using it anyways.

    297 downloads

    Updated

  6. Maria Race

    I created a new race, this is an autonomous race, it has its own textures and its own body
    This body is not a repleser cbbe or unp.  it is  full new body 
    supports bodyslide
    supports physics
    supports racemenu 

    456 downloads

    Submitted

  7. Ahegao

    A simple ahegao effect for sexlab animations. Works on player and npcs.
     
    Quite crappy for now, needs better alignment and more detailed expressions.
     
    Current MCM options:
    - Female only toggle
    - Minimum sexlab stat "lewd" value for effect (MCM slider seems broken tho)
    - On/Off (reload game after changing)
     
    Should be safe to use, but who knows, backup your saves anyway.
     
    Requires SexLab, MFGConsole+ and HTools+, which are my modifications of other people's mods.
     

    2190 downloads

    Submitted

  8. HTools+ (equippable tongues with auto mouth open)

    A simple yet useful modification of HTools mod by Halo (https://dysintropi.me/mods-archive/)  containing equipable tongues and feet, which makes tongues open mouth when equipped. Original mod not needed.

    Dependencies:
    - MFGConsole or Sexlab (bundled with it)

    Conflicts:
    - Probably SexlabSurvavial, since it uses the same assets.

    Credits:
    - Halo for 99.9999% work

    TODO:
    - Move mouth open values to MCMconfig
    - Check out possible SL Survival conflicts

     

    2503 downloads

    Updated

  9. Devious Armor - Enchantment Version

    Background - Simple Description:
    Avoid Conflict With Other Mods That Block Wearing Armor (Ex: Curse Collar).
     
    This Mods Added Enchantment into "Device Hider" Effect.
    Try To Re-Enable Again To Add The Armor Enchantment.
    It Should Be Compatible For Version 4 and 5.
     
    Plus 
    Compatible With All Devious Device. Collar, Belt, Etc, Or Any Devious Equipment Related.
    Armor Can Be Increase Depend on Player Perk (Heavy, Light, Clothing). Similar From Devious Armor. 
     
    Minus
    Not Have Any Armor Rating to View (In Equipment Stats). Just See In Armor Total in Player Stats.

    765 downloads

    Updated

  10. DMF- Carrot Launcher

    This mod was made for fun... it's extremely overpowered so if you don't like this sorry..
    you can craft the bow under silver smithing and the arrows under misc..
    also it fly really far and does instant damage..
     
    body type required. umm... any body you wanna shoot a carrot into... lol
     
    Please note.. the wedding dress mod is not available to download atm.. please don't ask for it. thank you.
     
    Legal Shit..
     
    This mod is exclusive to LoversLab only... please do not upload or repack to any other mod sites
    including naver cafe.. Links to this mod is ok.
     

    198 downloads

    Updated

  11. Nerida - Imperial Rogue Follower LE

    "Muahaha! I am Princess Stabbity! Stab, kill, kill!"
     
    Nerida is a woman always on the run, never looking back. Usually because she has a talent for getting into trouble with the authorities, but she is also running away from her past, disappointments, and bad decisions.
    Life in Tamriel is harsh and she has learned that lesson. She is out for coin and treasures, taking it all and never giving anything back. She can be nice, but be careful when she offers you a drink... it might be poisoned.
    Just recently Nerida had came to Whiterun, where a guard took her away for questioning about the sudden rise of vanishing coin purses. That was the day when a stranger came into her life and changed everything.
     
    Nerida is an Imperial rogue / archer follower with a customized voice and her own idle comments and combat lines. It's based on FemaleYoungEager, but pitched down a bit and edited to fit her darker nature.
    She isn't sweet and sugar at all, but a person who looks out mostly for herself. She will be loyal to you, but don't expect her to turn into a gallant heroine, she's a material girl.
     
    Voice:

    Nerida comes in two versions: the custom voice one will have unique dialogue, interactions and personality. The vanilla voice one is like any normal follower using the standard FemaleYoungEager voice and will have none of the extras.
     
    Location:

    At first you'll find Nerida in the Dragonsreach Dungeon (Jail) in Whiterun, later she'll go to the Bannered Mare if dismissed. If you choose to use the vanilla voice version of Nerida, she'll be always located in the Bannered Mare.
     
    Extras:

    Nerida has an extra dialogue option ("Let's talk for a moment") where you'll find several options. Once a day you can ask her for potions, poisons and lockpicks, or she can teach you in rogue-related skills. You can also give her a share of of the loot in form of plain gold or valuable items. All this will affect her affection towards you, which has influence on her responses and the possibility of marriage.
     
    Marriage:
     
    Once her affection is raised enough by giving her loot, she will have a short conversation with you. After this she can be married like a normal NPC (Talk to Maramal, wear the Amulet of Mara and ask Nerida if she's interested in you)
     
    Combat Style:
     
    Nerida prefers to fight in ranged combat, but she can also dual-wield when in close quarters.
    When she's in danger, she also can use Voice of the Emperor once per day.
     
    Equipment:
     
    Nerida comes with a darker coloured version of the Tembtra Thief Armor. For close combat she has two daggers, but since she prefers to fights dirty and from afar, she mostly relies on her special bow, the Poison Ivy. The enemy might realize the hit, but then it's already to late. Additional she has some healing potions, lockpicks and 200 Elven arrows.
     
    Perks:
     
    Overdraw (Rank 1) Critical Shot (Rank 1) Quick Shot Armsman (Rank 1) Dual Flurry (Rank 1) Agile Defender (Rank 1) Stealth (Rank 1) Lightfoot Silent Roll Depending on her level she can unlock doors if she has lockpicks in her inventory  
    Level:
     
    Nerida levels from 3 to 150 at a rate of 90%
     
    Protection:
     
    Protected, which means she can be killed by the player
     
    Body:
     
    UNP or CBBE. She is standalone, so you can have a different body installed. Height: 0.97 / Weight: 75
     
    Requirements:
     
    Latest version of Skyrim
    Optional: If you want to use her high heels outfit, you'll need the HDT High Heels System
     
    Install options:
     
    Body Type (UNP or CBBE) Hair Style (6 styles available) Muscle Tone (Soft muscles or stronger) Skin Gloss (Normal or Wet look) Clean or dirty face Optional Body Tattoo on her back Outfit (Flat or heeled boots) Custom or Vanilla Voice Alternate face created by Billyro  
    Nerida comes with 2k resolution skin textures, a 4k version is available as a seperate download.
     
    Compatibility:
     
    Followers with a custom voice type like Nerida can have sometimes a few issues with follower management mods. Use them at your own risk / discretion.
    The vanilla voice version of Nerida will be of course compatible with every follower management mod.
     
    Technical Information:
     
    This mod edits the cells WhiterunDragonsreachBasement and WhiterunBanneredMare.
    The subtitles for Nerida's relationship dialogue don't match the spoken lines, this is done intentionally and not a bug.
    Nerida's BaseID is xx000D64, her RefID is xx008520 (xx depends on your load order)

    Credits
    - Mods used for her creation -
    DIMONIZED UNP Female Body by dimon99
    Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
    The Eyes Of Beauty by Gabriel Mailhot
    KS Hairdos - Renewal by Kalilies Stealthic Khaos and Shocky
    High Resolution Scars by Xenius
    Tembtra Thief Armor UNP - CBBE by Deserter X - Mitosuke
    Demoniac - High Quality Glossy Female Body Texture by Regenbot03 (Demoniac FMS uses assets from Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2)
    FemFeet Redesigned by Leito86
    Feminine Hands CBBE UNP by Sunspot2
    Maevan2's Eye Brows by Maevan2
    - Tools -
    GIMP, Audacity, NifSkope
    TES5Edit by ElminsterAU
    RaceMenu by Expired
    NifMerge by Turulo
    Voice File Reference Tool by greentea101
    Skyrim & Creation Kit by Bethesda
     
    Special Thanks
    Billyro for creating the alternate face
     
    Have fun!

    1332 downloads

    Submitted

  12. SUDDENT ATACK 2

    this another port to le from se.i doit with autorization of creator this port
    uunp body
     
    download link
     
    if you wish sponsor me or donation
    https://www.patreon.com/XAYS
    https://ko-fi.com/xays1
     
    visit my tweeter for more:
     

    269 downloads

    Submitted

  13. Bulk Pitch Conversion of Estrus sounds from Japanese anime schoolgirl to normal human female.

    As the title says, bulk converted the sound for the Estrus mod to normal pitch so it sounds like a human female instead of some kind of weird anime. Mainly to fix the issue where female characters have a normal pitched female voice, but when they are hit with the Estrus spell / machine / tentacles they suddenly start making japanese schoolgirl anime noises which is frankly weird as hell. Can't fix the Japanese words mixed into the sounds but at least it will be less noticeable. 

    885 downloads

    Updated

  14. Skyrim Main Menu Wallapapers

    Установка:
    В папке всего 28 архивов выбираете одну из них и кидаете все в папку Data с игрой Skyrim/There are only 28 archives in the folder, choose one of them and throw everything into the Data folder with the Skyrim game
     

    1491 downloads

    Updated

  15. Arsenic Secret Style 17 - 7BO

    What is it?
    - A very sexy outfit I converted from Daz originally made by Rudy Studio. And before you ask, the heels are not included. They are from DEM Lingerie.
     
    - The outfit consists of a pair of pasties and a thong with gems(kinda?) for decoration. There are only 7 variants this time because your boy is lazy. Body used for the conversion was 7BO
     
    Update!
    - deedlitz was kind enough to help me make an UUNP version. You can download his conversion at this link: 

    How to install?
    - Extract .rar file, and copy everything into Data\
    - Or use a mod manager, much easier.
     
    How to uninstall?
    - Better to just delete using a mod manager.
    - Else, refer to the structure of the zip file.
     
    How to get?
    - AddItemMenu mod.
     
    Requirements?
    - XMPSE 3.0+ Skeleton.
     
    Credits:
    deedlitz for the UUNP conversion.
    remymartin88 for the original body preset.
    Nightasy for the awesome tutorials.
    Rudy Studio for making the original outfit in Daz.
     
    Disclaimer:
    Do whatever. Just don't reupload the whole pack and call it your own.
    If you find anything wrong with the outfits, feel free to message me on here or my Pixiv: https://www.pixiv.net/member.php?id=14835768 or Twitter: https://twitter.com/SkyArsenic. Thank you!

    3241 downloads

    Updated

  16. Mind Break Framework

    This is an alpha version of a framework for modders and players to simulate or roleplay player character corruption, loss of willpower, slave training, etc. It does not do anything by itself except track some numbers. Players need to interpret these numbers to guide their roleplay or modders need to
     
    It is very similar to an earlier mod I posted. I ended up removing features from that mod and completely rewriting everything in order to make the framework function better, so I decided to leave the other mod up separately for people who prefer that one.
     
    How it works
     
    Major Attributes - Tracked and defined by the framework
     
    The PC has 6 major attributes: Pleasure and Pain (if the PC is physically feeling good or bad), Satisfaction and Despair (if the PC is mentally feeling good or bad), Pride and Shame (if the PC is morally feeling good or bad). These can be increased when the PC experiences things they find pleasurable or painful, enjoyable or not, etc.
     
    Minor Attributes - Tracked by the framework, defined by mod authors
     
    Other mods or players via the MCM menu can create their own "minor attributes", and define how experiencing events with those minor attributes affects the major attributes. Mods send events tagged with these minor attributes and an intensity value. The framework tracks the sum of all the intensities received in each minor attribute that day. Each minor attribute has a sensitivity and a threshold for each major attribute. Pleasure, Satisfaction, and Pride only increase if the total amount experienced so far is below the threshold (there is a limit on how enjoyable things are), while Pain, Despair, and Shame only increase if the total experience so far is above the threshold (so the player has some tolerance before a certain kind of event starts bothering her).
     
    Training - How players respond to events changes overtime, in a way that mod authors can customize
     
    When the player sleeps, the accumulated value for all minor attributes are reset, and depending on the values of the major attributes, the minor attributes can update their sensitivities and thresholds. The rules by which these are updated are in an extendable papyrus script, so mod authors can determine their own rules for how these should update. There is also a default implementation in case mod authors don't want to think too much about it.
     
    So for example, a mod like Submissive Lola could register a "Disappoint Master" attribute. When the slave disobeys an order and the shock collar triggers, an event registering pain can be sent to the framework. The mod author could decide that, if enough Pain and "Disappoint Master" points accumulated through the day, the "Despair" sensitivity for "Disappoint Master" should increase. In this way, disappointing the master NPC could start causing mental pain even if there is no physical punishment, and in this way the mod can simulate "training".
     
    Or they could be much more general. For example devious followers could implement a "Humiliation" attribute, and decide that if enough pleasure and humiliation points accumulate at the end of the day, the player will start enjoying humiliation, and so the satisfaction sensitivity and threshold should increase.
     
    Default Training behavior- What is built in
     
    The framework tracks "vaginal sex", "anal sex", and "blowjob" out of the box. It will recognize when matching sexlab events occur. Threshold and sensitivities can be changed in the MCM. Going over the pain threshold for these events will gradually increase both the pain and pleasure thresholds. (So at first anal sex might mostly cause the player pain, but over time the threshold increases and the player can handle more and more). Experiencing a lot of pleasure can cause satisfaction sensitivity to increase for these events - so if the PC experiences too much pleasure and anal sex in the same day, they will start to enjoy anal sex, even if they dislike it initially.
     
    I plan to add more stuff that's tracked by default.
     
    Players can define their own attributes
     
    Maybe you are playing a mod which doesn't support this framework, which is all of them currently, but for example the Devious Cidhna pirate quest. In the MCM, you can define your own "pirate slave" attribute. There is a toggle to make your attribute trigger on every SL scene, which you can turn on while you are on the pirate ship. You can define in the MCM if the PC dislikes it (despair) and finds it morally wrong (shame). Stay there too long and your PC might start to enjoy being the pirate's slave (satisfaction). It's up to you to decide how to roleplay the scenario if that happens.
     
     
    Willpower checks for dialogue conditions
     
    The mod also implements a willpower mechanic. Mod authors can tell the framework what will happen to a player if a certain choice is made (or what the player is being offered/threatened with). The framework checks how much pleasure/pain/satisfaction/...etc could result, and checks whether the player's willpower exceeds that amount. The result of that check is stored in a conditional variable on a conditional quest script, meaning mods can use the result as a dialogue condition.
     
    For example, Submissive Lola could tell the framework "if the player refuses this order, they will get 100 disappoint master points". If the amount of despair generated by that would exceed the PC's willpower, the mod author could remove the PC's ability to refuse some command.
     
     
     
    Info for mod authors:
     
    Basic stuff:
     
    Make a mbtfw_scr property to the mbtfw_main quest. This gives you:
     
    1. Access to all major attributes as float properties on the quest
    2. receive_pleasure, receive_pain, ...etc functions to directly increase major attribute values.
    3. receive_event: Use this function to tell the framework something happened, for example receive_event("Humiliation", 10) if you have a "humiliation" attribute and something humiliating happened to the PC.
    4. register: Use this function to register a new attribute. For example, register("Angrim's Apprentice"). This will return a mbtfw_registryAliasScr object, on which you can directly set different sensitivities and thresholds.
     
    Dialogue conditions:
     
    Use the mbtfw_quest_interface quest and associated script. In a papyrus script that runs at the start of the info just before the dialogue branch you want to control, call the clear_query method, followed by the "push_event_by_name" method to describe what the player is being promised or threatened with. The "failure" conditional variable on this quest then can be used to control your dialogue flow.
     
    Or if you would rather not use a binary "willpower saving throw" type result, this quest also has conditional variables available for all major attributes, although they may not be updated unless you call the update_values() function.
     
    Advanced Stuff:
     
    The minor attributes are tracked in an array which is stored as a property on mbtfw_registry. If you extend mbtfw_registryAliasScr, you can define your own behavior for your own attribute. As long as you insert your custom object into the list on mbtfw_registry, the framework will call your objects "train" method. Right now this can only be done by manually inserting them in this array, I will add a better way to do this in the future.
     
     
    For dependency free usage:
     
    This mod listens for mod event "mbtfw_simple_event" which you can send with SendModEvent. strArg should be the name of your event, numArg should be the intensity with which your event is received. The framework will track your attribute but currently relies on the player to set up the sensitivities and thresholds in the MCM, so the dependency free implementation needs to be improved a lot.
     
     

    1498 downloads

    Submitted

  17. Maelstrom - Norse Dungeon Quest Mod LE

    A strange island has risen from the depths of the sea, an expedition to uncover its mystery is already on its way. You are just a little too late to the party, and following the expedition's footsteps you uncover a tale of treachery, madness and forgotten secrets before you self are drawn into the Maelstrom...
     
    Maelstrom is a dungeon quest mod inspired by Norse mythology and spans a large dungeon complex and other locations filled with puzzles, enemies, secret areas and more!
     
    How to start the quest:
     
    Talk to the innkeeper of the Winking Skeever in Solitude, and ask if he knows about some work for you. Alternatively you can find a new location along the coastline which also leads to starting the quest.
     
    What awaits you:
     
    A multipart dungeon questline with three possible outcomes Lots of old-school RPG style puzzles New enemy variants, equipment, lore and flavour texts and a lot more A fully voice acted NPC and potential follower (voiced by Simone Mountain) A secondary vanilla voice follower with some custom dialogue New dialogue created by editing vanilla voice assets
    Requirements:

    Latest version of Skyrim
    Dawnguard DLC
    Dragonborn DLC
     
    Video Reviews:
     
     
    Playthrough by Zero Period Productions (contains spoilers, but useful for hints):
     
     
    Changelog for v1.03:
     
    Added a third way to complete the quest Rán can now ride her own horse as a follower (you can disable it via dialogue option) Fix for a rare CTD when fighting drowned enemies Minor clarifications, fixes and enemy tweaks  
    Installation:
     
    Use your favourite mod manager that can handle a FOMOD installer, simple as that. Manual installation is also possible by dropping the .esp and .bsa files from the archive into Skyrim's Data folder.
     
    Uninstallation:

    Uninstalling a mod midgame is never really a good idea, but if you have no other choice:
     
    Dismiss any followers you might get from this mod and go to a location which is definitely not part of this mod (e.g. Riverwood) Wait for 24 ingame hours Save game and uninstall the mod with your mod manager or delete the files you've installed manually from the Data folder.
      Compatibility:
     
    Both followers have their own follower system and they will follow you regardless of any other followers you might have. They won't conflict with any mods regarding followers, but they also will be ignored by them and their respective special features. It's not recommended to use any force recruit / manage features from other mods on them as this certainly will mess up things.
     
    The vanilla voice follower will switch to Skyrim's vanilla follower AFTER the questline is completed, then she can be managed by any mod you like.
     
    Install Options:
     
    A few of the NPCs are nude by default. If you don't like this, the FOMOD installer gives you the option to give the respective NPCs a basic set of underwear.
     
    Conflict Potential:
     
    This mod makes no changes to any vanilla records except adding two new locations to the worldmap by editing the cells 00000D74, 00003DBE and 0000B478. Only new objects are placed, existing objects are left untouched.
     
    Credits
     
    - Voice Acting -
    Simone Mountain as Rán
    All other NPC voice were created by editing vanilla voice assets

    - Mods, Assets & Resources -
    Feminine Argonian Textures by MONSTERaider
    Modder's Resource Pack by Oaristys and Tony67
    zzjay's wardrobe by zzjay
    KS Hairdos Renewal by Kalilies Stealthic Khaos and Shocky
    Lind's Human Eyes by Lind001 - LindsWorkshop
    Maevan2's Eye Brows by Maevan2
    Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
    DIMONIZED UNP Female Body by dimon99
    Demoniac High Quality Glossy Female Body Texture by Regenbot03 / Demoniac FMS uses assets from Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
    Leyenda Skin by HeroedeLeyenda
    Freckle Mania 2 by tetrodoxin
    The Amazing World of Bikini Armor by NiseTanaka
    Ice Titans - Mihail Monsters and Animals (mihail immersive add-ons- giant- witcher) by MihailMods
    Duelist - A New Sword and Yggdrasil Viking Sword by Billyro
    Amulets of Skyrim and Vanilla Followers AI by uni_SL
    Evil Laughing Woman Sound - Woman Laugh Sound Effect | Ver.2 by Distorted Room
    A Siren's Lure Song by Reaper Cat
    Music: Ásgarðr by Adrian von Ziegler
     
    - Tools -
    GIMP, NifSkope, Audacity
    Lazy Voice Finder by BowmoreLover
    Unfuzer CPP Edition by greentea101
    RaceMenu by Expired
    BodySlide and Outfit Studio by Ousnius and Caliente
    TES5Edit by ElminsterAU
    NifMerge by Turulo
    MultiXWM by Vikichan
    SSE NIF Optimizer by Ousnius
    Skyrim & Creation Kit by Bethesda
     
    Special Thanks
    Simone Mountain, for bringing life to my creation
    Porterhause, my trusty chronicler
     
    Have fun!

    3013 downloads

    Updated

  18. Dark elves followers 2

    Five elven followers found in Whiterun. They are actually a custom race based on the breton race.
     
    I am not sure they are balanced. They are mostly supposed to be pretty.
    I remade Lua in this mod, with a different face.
     
    Requirements :
     
    None for the main file.
    HDT Physics extension ( https://www.nexusmods.com/skyrim/mods/53996 ) and its requirements for the optional bouncing breats.
     
    Credits :
     
    CBBE by Caliente
    Mikan Eyes by nerune
    KS Hairdo's
    CharGen Extension

    4516 downloads

    Updated

  19. Faster Mod Setup Notifications LE

    (text from SE page) But mod converted using LE vanilla Interface Assets and tested in LE
     
    Supports Left, Centre and Right Notification messages.
     
    This mod can increase the amount of notification messages (or use vanilla settings) and makes them fade faster. Handy during mod setups
     
    This is based off this mod on Nexus but I didn't like the bright hud colours so I used the stock Interface assets
     
    https://www.nexusmods.com/skyrimspecialedition/mods/30170?tab=description
     
    Here are some timings with different settings (based on 261 active plugins)..
     
    messages stopped/disappeared
     
    3:29 80 frames 3 shown
    2:12 50 frames 3 shown
    2:02 40 frames 3 shown
    1:27 30 frames 3 shown
    1:17 20 frames 3 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running)
    3:09 80 frames 15 shown
    2:05 50 frames 15 shown
    1:51 40 frames 15 shown (I use this setting, a good balance I think)
    1:21 30 frames 15 shown
    1:02 20 frames 15 shown (Faster but noticed some messages still appeared "your follower can't follow you here" so scripts still running)  
     
    You won't always get 15 spam messages during a playthrough unless your doing something to spam the notification messages (building a house etc)
     
    Tools Used:
     
    Jpexs  - https://github.com/jindrapetrik/jpexs-decompiler
     
    Compatability:
     
    SE Version here
     
    Anything that does not touch "interface/exported/hudmenu.gfx"
     
    If you do have a mod that touches on it you can modify it (hudmenu.gfx or hudmenu.swf) yourself (might need to extract it if it's in a BSA).
     
    Steps To Modify Or Change Position:
     
    Open gfx or swf file in Jpexs ( if you get a "this uses assets from gfxfontlib.swf" just select no (twice).
     
    1) In the left pane navigate to Scripts then click on Messages
    2) In the far right pane click on "Edit P-code" and modify either the "MAX_SHOWN" (default 3) and "END_ANIM_FRAME" (default 80) to your choosing.
    3) To change the position navigate to line 71 and change the x,y coords to your choosing
    4) Press Save under the Pane, then Press Save on the main file menu voila your done.

    1528 downloads

    Updated

  20. The Nordic Bombshell - CBBE HDT Body and Cosio Edition

    To be honest, I actually play SSE. But on my detour to Skyrim LE, I rediscovered the greatness of HDT body physics and wanted to test how the TNB body works with it. So I copied the original as best I could with the Bodyslide LE and ... here it is.

    In addition, photo sessions in GomaPero Land are just too much fun. This great mod allows each series of photos to be given a different theme or time ... I couldn't resist. Thanks also to Monique, who jumped out of my head especially for this presentation.

    Since uploading this page I have received several posts with the request to provide the TNB Excessive Body from the original page here. Ok, it is now available for lovers of special opulence (see the last screenshots).
    Notes: If you see the Bodyslide preview ... it looks less radical in-game.

    I added the TNB Natural Body, for those who like the shape but don't want it too lush (see the last screenshots). This completes the page for LE. I hope you have fun.

    Credits goes on:
    Ousnius and Caliente - CBBE
    Ousnius and Caliente - Bodyslide and Outfit Studio
    HydrogensaysHDT - HDT Physics Extansions
    GomaPeroPero - GomaPero Land (Screenshots)
    GomaPeroPero - GomaPero Poses (Screenshots)
    GomaPeroPero - Mini Bikini (Screenshots)
    HumanNature66 - HN66 Mage Nails CBBE (Screenshots)
     
     
     
    Have a good time    


    2450 downloads

    Updated

  21. Toys BodySlides born again for BHUNP 3BBB (SMP)

    Description
     
    This is just a simple BodySlide conversion of the devices from different Toy Boxes to BHUNP 3BBB (SMP). Not all the files are included, only any that use breast bones. As such you are required to add the UUNP version from original page and overwrite with the BHUNP 3BBB version before generating in BodySlide.
     
    This is only for SMP breast physics.
     
    The conversion is for this body: https://www.nexusmods.com/skyrim/mods/100306
     
    Usage
     
    1) Install the original Toy Box/mod linked below and have the BHUNP version overwrite the original.
    2) Run BodySlide and generate for your body.
     
    Available Toy Boxes
     
    1) Toys Framework (Insignia, Ancient, and Chaotic Toy Boxes)
    Get Toys_Bodyslide_LE_UUNP and overwrite with BHUNP 3BBB version before generating in BodySlide.
     
    2) Shout Like a Virgin Evolved (Virgin Toy Box)
    Get SLaVE Bodyslide LE UUNP and overwrite with BHUNP 3BBB version before generating in BodySlide.
     
    3) Classic Toy Box
    Get Classic ToyBox LE UUNP and overwrite with BHUNP 3BBB version before generating in BodySlide.
     
    Credits
     
    All credits go to original mod/asset authors, please see the mod pages linked above.

    1100 downloads

    Updated

  22. Body Graffiti SlaveTats Pack

    Body Graffiti
     
    A SlaveTats pack by Conscripted
     

    NEW!
     
    Added a pricelist that covers the back. You can list up to nine items, including advertisements and repricing (see screenshot). The format is Advert OR Service, Price 1/multiplier (x10, x100, x1000), Price 2 which includes a strike-through of price 1 (see other screenshot).
    WARNING This file is only 32MB but expands to 11.8GB!
     
    I'm still working on the arms and legs tattoos, but it is a little slower going since it includes a lot more resizing/rotating. Just one tattoo can take up to half an hour if my computer wants to be slow and I lose interest after doing only a few. But I am chipping away at it every once in awhile.
     
    Requirements
    CBBE body
    SlaveTats
     
    What is it?
     
    This is a SlaveTats pack that contains mostly lore friendly, generally abusive graffiti writing and a few doodles for select parts of a CBBE body.
     
    Why?
     
    This is a thank you to the Lovers Lab community for all of the interesting content that they create. Seeing as how I have little technical abilities, there is little that I can do to truly contribute. But I do have paper, pens, a scanner and freeware image manipulation software (GIMP). And with those simple tools I was able to create part of (what I was hoping to be a full body) graffiti pack for SlaveTats.
     
    Features
     
    Over 100 unique SlaveTats covering the following body parts:
    Chest Left and Right Breasts Nipples Stomach Belly Back Shoulders Mid Back Lumbar Left and Right Obliques Pubic Mound Forehead Left and Right Cheeks Left and Right Jaw Above (and below) lips Throat
    Over 800 tats in all!
    Plus a few full body examples!
     

    WARNING
     
    This file is only 27MB but expands to 3.45GB!
     
    Format
     
    Tats within (parenthesis) are doodles and words between -dashes- are striked out.
     
    Why aren't there more?
     
    After creating this small fraction of what I was hoping for, the file has already gotten incredibly out of hand. It was over 6 Gigs (Using BC3/DXT5 compression) before I cut the resolution in half (from 4096 -> 2048) and it's still 2.75Gigs! Not only that, but this you end up with long lists of body parts and tats.
     
    What can you do?
     
    I realize I need help. I require an organizational structure for the different tattoos, I have well over a thousand unique files that I had intended to ultimately use from the top of the players forehead down to her sole. But I lack an organizational structure to set it all up and everything starts to get really messy, really quickly. So I need suggestions on ways I can make this pack flow better.
     
    Also, the file sizes start to increase ridiculously after just a few hundred files. Even cutting down the resolution only helped a little, and I was hoping to have a few thousand by the time I was done. If there are any tips or tricks on how I can further decrease the file size without harming the fidelity too much, or ways I can set up the pack to take up less space then I'd like to know.
     
    Lastly
    Applying these tats to the body template and exporting them is time consuming and tedious. I started this project over a year ago and this paltry file is the result. After working on this for so much time, I had almost considered scrapping the project. Instead I created a small token amount for most of the front torso to toss up here. If someone has suggestions, or something specific they want I may be able to accommodate them.
     
    But I am really lacking the drive I started with to truly finish this. I've culled down tats to less than 50 files that I think I'll finish putting on the legs, feet, hands, back and butt, then I have no real plans after that. This is a gift, though, to this community, if there are specific requests then I will try to make them. But no promises.
     
    Corrections or suggestions are both welcome.
     
    Added a Progressive facial graffiti tats pack with 4 different flavors (A,B,C,D) of progressive markings from a single forehead tattoo (Level 1) to a full facial (Levels 8 or 9) plus a hashmarks pack from 1 to 20. This is a proof of concept.
     
    Sorry I haven't been adding more tattoos (in general) but I've been playing a Non-Sexlab playthrough of Skyrim:SE so I've had no motivation create new tattoos. I also still have no good solutions to the problems that had already been plaguing me of how to organize the original pack and how to reduce the file size without compromising quality.

    18927 downloads

    Updated

  23. ShockCane

    First, sorry for my bad english.
     
    This mod brings a modified ZaZ-OldCane into the game.
    It change not the original Cane. It comes with its own ID.
    In addition to the normal damage, it also causes shock damage (see the images).
    I create this weapon for my own, but i hope you have fun with it ?
     
     
    Sorry, I forget to tell you, where you get this weapon ?.
    You can buy this weapon by the Riverwood Trader or use additemmenu.
     
    Installing
    It is only a esp.-file, so you can drag and drop to your Skyrim\data - folder or use a MM like NMM.
     
    Requires
    - Skyrim
    - last Update
    - ZaZ Animation Pack CBBE V.8.0

    177 downloads

    Updated

  24. Bodyslide Female Shape Files DAZ G8 Default

    Hello,
    this is a UUNP-HDT-shape-copy of the DAZ-Genesis 8-default Body. It allows very nice results with the UUNP-sliders and is a nice choice for small breasts results and for slim body-variations in skyrim.
    Can be edited in BS, being exported and being used for followers, for creating an alternative reference-body or it can be used to create a new or different slider in bodyslide.
     
    Enjoy;-)
     
     

    669 downloads

    Submitted

  25. Small ports from other games..

    Hello ?

    Recently my hard drive had failed me, so upon scouring of what is left , i manage to save a few clothing mods and clutters that i personally use for myself.
    and to prevent further losses, i decided to share it here in LL, so that i could redownload it too when i had a new workstation to tinker with.

    this port consists of :
    - 3 Female sets, and 2 Male sets.
    - everything is _0 :C
    - Either for male only , or for female only. 
    - and 1 female set may require HDT so it doesnt clip your feet through the ground when wearing it.
    It wont crash though even if you dont uses HDT, it just sunk your feet through the ground.

    i only have skyrim LE, so idk about the recent ones. 
    and there may be imperfections,so please bear with me.


    Credits to : 
    - DICE/BF3
    - Grasshopper Manufacture / Lollipop Chainsaw
    -Kojima/MGS4
    - Sparky84 & antistar for a gasmask (didnt make any records in esp for this one)
    - and anyone i had not yet mentioned , will update please bear with me.

    PS: there's a few things not added to the game , because im quite busy fixing things to even make edits on a  creation kit.
    check the data folder for more info.
    feel free to use this port as you wish

    screenshots are incomplete, please add yours to compliment it. thank you vm ?

    481 downloads

    Updated

×
×
  • Create New...