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About This File

YOU ARE NOT ALLOWED TO USE MY WORK IN PAID MODS.

 

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A werewolf should really know some decency and dress up after transforming back to human form. No one wants to see that ass, ok?

 

WHAT IT DOES

It re-equips all your gear and spells when you transform from a werewolf back to human form. Including your power. And it puts your left hand items back in your left hand instead in your right.

ATTENTION: there is a time lag before the re-equipping happens. It's due to the transformation anim taking longer than it seems to. Just be patient, your char will get dressed. Give it 5-10 sec.

 

A LITTLE BACKSTORY

Those who know my other mods can probably guess that for me it wasn't about decency, but convenience. It truly is a bother to equip every piece of armor, every weapon and every spell again, just because I transformed once. Especially the power. Jeez, I just used the Beast Form transformation power. Why would the game unequip it, come on? Of all the things, why this?

So here's a fix. It's not the first one around, and being a lazy person I wouldn't make my own if it wasn't out of necessity. All the other mods I found had some serious flaws - incompatible with Dawnguard, with RaceCompatibility, overwriting records I needed for something else, weird handling of crossbows, weird handling of left-hand weapon, ignoring non-vanilla slots (like for example underwear, wings, backpacks).

I've never written a script for Skyrim before. I tinkered with Morrowind around 2003, but back in the day you wouldn't even need to compile it! The code structure was easier too... Anyway, it's 2019, I taught myself the Skyrim version of Papyrus, and there it is, behold. I managed to work around almost every bug Bethesda has thrown at me, except for the torch. It's bugged so I decided not to re-equip it. Sorry, but Beth fucked up torches badly. Don't believe me? Try mounting a horse holding a torch. See where the torch goes. Enough said. Congratulations, Bethesda.
Anyway, I was considering not re-equipping the torch in the first place, so it kinda works for me. When you transform back, you should avoid being seen doing it. The torch draws attention, so lighting it should be a conscious choice, rather than a scripted, automatic action.

 

REQUIREMENTS

This mod was made for use with:
- Dawnguard (required)
- SKSE (very required)

- RaceCompatibility (the script is based on it - will work without RaceCompatibility, but it's better to have it)

 

The QF_PlayerWerewolfQuest_0002BA16 script is all good, same in Dawnguard / vanilla and not even covered by RaceCompatibility.

PlayerWerewolfChangeScript however differs between Dawnguard and vanilla. Analyzing the code, using Dawnguard version but playing vanilla shouldn't break the game, but it might throw errors and maybe, *maybe* bloat your save. RaceCompatibility further changes the script, but not in a game breaking way.

 

INCOMPATIBILITIES
This mod will conflict with any other that relies on changes in any of the 2 scripts:

- PlayerWerewolfChangeScript

- QF_PlayerWerewolfQuest_0002BA16

Sometimes the script is packed in the BSA, so you may not know you're overwriting it with my mod.

 

CREDITS
Every script author who provides the source code. The real MVPs. On the other hand fuck the authors who keep the source for themselves :/

Creation Kit Wiki was helpful too, so kudos to all the contributors.

My code is roughly based on Werewolf Aftermath Re-Equipper by Korodic.

Oh, and the img idea is from WereWolf Return Form No Naked by aaa. It's crude and simple, but caught my fancy.

Edited by Erundil


What's New in Version v1.0

Released

  • v1.0 - initial release


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