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Found 40 results

  1. Lordescobar's Moddable Piercings Fusion Girl & CBBE fixed View File Hi folks, this started as a conversion of @lordescobar666's piercings to the Fusion Girl body. But since the original mod for CBBE also has the issue with morph sliders not working ingame I decided to add a CBBE version (same mesh as "le666 piercings" Bodyslide project from that mod, but my esp and mesh injection method). I also tested the CBBE version, redid some morphs there and repainted the nipple chain. It should look better now and not bend backwards as much. Btw, the reason this version is nearly double the file size compared to the Fusion Girl one is that I deleted a lot of morph sliders from the Fusion Girl version. Basically all the ones that don't have any real impact on the shapes/positions but are still there. The CBBE version wasn't optimized that way but it shouldn't matter. Instructions: Version 2.0 no longer requires the original mod, so just pick the version for the female body mod of your choice, download and load it using your favorite Mod Manager, then build the piercings in Bodyslide. Don't be confused because you can't see them in Bodyslide, that's intentional. edit: If you can't get over your confusion about that fact then just download the third file (lePiercings Bodyslide visibility mod) and load it after the main mod. With that you can see stuff in Bodyslide. But don't forget to deactivate the above mentioned mod before entering the game, or else it will break the main mod (all piercings shapes will show at the same time). You can build the piercings at the chemistry station (LE666 Piercings), but you still have to choose shapes and materials at the armor workbench or they will be invisible. Unlike the original mod this version here doesn't need the Armor and Weapon Keywords Community Resource. There shouldn't be any conflicts though. also copied over from the AWKCR FAQ: Q: I get stuck in one of the crafting benches and cannot back out. A: Open the console (default key is tilde (~) then enter the command: slm 14 This issue has not been isolate or solved and may be an engine issue that cannot be solved. The best theory is: Usually people get stuck if they try to select something or back up a level if the menu or item they're in hasn't loaded all the game assets for that menu or item. And instructions on how to use this ingame: I had to completely redo the esp structure and use a different method to call meshes but now the tri file you create in Bodyslide finally does what it's supposed to do, which means that this is now compatible with pregnancy mods like AAF Family Planning Enhanced. These piercings get used by Raider Pet btw, and since I tried to keep this compatible while editing the esp it should still work. Feedback on this would be welcome though. Credits: @lordescobar666 for these beautiful piercings @Vioxsis, @Leito86, @TheBottomhoodofSteel and @ZaZ for Fusion Girl @ousnius and @Caliente for Bodyslide and Outfit Studio @EgoBallistic for getting rid of the AWKCR dependency Submitter Bazinga Submitted 08/03/2019 Category Armor & Clothing Requires
  2. Version 2.1.0

    13,447 downloads

    Hi folks, this started as a conversion of @lordescobar666's piercings to the Fusion Girl body. But since the original mod for CBBE also has the issue with morph sliders not working ingame I decided to add a CBBE version (same mesh as "le666 piercings" Bodyslide project from that mod, but my esp and mesh injection method). I also tested the CBBE version, redid some morphs there and repainted the nipple chain. It should look better now and not bend backwards as much. Btw, the reason this version is nearly double the file size compared to the Fusion Girl one is that I deleted a lot of morph sliders from the Fusion Girl version. Basically all the ones that don't have any real impact on the shapes/positions but are still there. The CBBE version wasn't optimized that way but it shouldn't matter. Instructions: Version 2.0 no longer requires the original mod, so just pick the version for the female body mod of your choice, download and load it using your favorite Mod Manager, then build the piercings in Bodyslide. Don't be confused because you can't see them in Bodyslide, that's intentional. edit: If you can't get over your confusion about that fact then just download the third file (lePiercings Bodyslide visibility mod) and load it after the main mod. With that you can see stuff in Bodyslide. But don't forget to deactivate the above mentioned mod before entering the game, or else it will break the main mod (all piercings shapes will show at the same time). You can build the piercings at the chemistry station (LE666 Piercings), but you still have to choose shapes and materials at the armor workbench or they will be invisible. Unlike the original mod this version here doesn't need the Armor and Weapon Keywords Community Resource. There shouldn't be any conflicts though. also copied over from the AWKCR FAQ: Q: I get stuck in one of the crafting benches and cannot back out. A: Open the console (default key is tilde (~) then enter the command: slm 14 This issue has not been isolate or solved and may be an engine issue that cannot be solved. The best theory is: Usually people get stuck if they try to select something or back up a level if the menu or item they're in hasn't loaded all the game assets for that menu or item. And instructions on how to use this ingame: I had to completely redo the esp structure and use a different method to call meshes but now the tri file you create in Bodyslide finally does what it's supposed to do, which means that this is now compatible with pregnancy mods like AAF Family Planning Enhanced. These piercings get used by Raider Pet btw, and since I tried to keep this compatible while editing the esp it should still work. Feedback on this would be welcome though. Credits: @lordescobar666 for these beautiful piercings @Vioxsis, @Leito86, @TheBottomhoodofSteel and @ZaZ for Fusion Girl @ousnius and @Caliente for Bodyslide and Outfit Studio @EgoBallistic for getting rid of the AWKCR dependency
  3. Adasha was sold to a rich merchant in the hot lands of Zakeh, but escaped. She began to dance in the streets and sometimes, men would spend money for extra services. With a little bag of coins, she made her way to Skyrim, sailing through the seas in a merchant ship. Now she is trying to make a new life and you can be part of it. Thank you for all the support! I hope you're staying safe at home ❤️ Read Adasha's story here. Name: Adasha Hair: Black. Level: 10 and will level up with the player. Marriageable: Yes. She carries a scimitar and wears prisoner clothes. Adasha has been exclusively made for LE and SE. Without ports of any type. I've personally tested Adasha in both LE and SE versions. Both work fine on my end. If you find any problem/bug, please report it to me (screenshots may be of help). The Sea Squall, Dawnstar. A skeleton that supports the body physics (SE or LE). HDT-SMP (SE) / HDT (LE). Body - Bodyslide Studio - SE / LE Skin - Leyenda Skin - SE / LE Brows - Enhanced Brows - SE / LE Eyes - Elegant Beauty Stunning Eyes - SE / LE Hair - KS Hairdo's - SE / LE ENB - Rudy ENB - SE / LE
  4. As the title says, I am looking for a set of glasses, most preferably those with round ones, that is in Special Edition. I don't know how to Convert oldrim files and when I search for these glasses only oldrim files are seen.
  5. Elsa dirty money and Pokemon items View File Hi hi I notice the lack of money props or valuable items to collect on sims 4, no reallly higher values than 10.000 simoleons, I want to create a few props with kinds of money or that could be considered money for the people. these ones were revamped now they are stackable and HD. going to add a few kinds of money options soon. even a golden panties to collect and sell. here you can also find pokemon items to sell and collect for money Submitter Elsalovescocaine Submitted 11/24/2019 Category Objects Requires Base game, university update and beyond.
  6. View File Adding over 89 jewelry such as earring, circlets and necklaces Everything located inside Riverwood trader upper floor ( See Image ) There are 42 Earring 21 Necklaces 24 Circlets Circlets are for both male and female, everything else for female only Credits and Permission newmiller zzjay and kafeid For their assets You are not allowed to upload this file to any other site, I will upload it myself if need be. Submitter TTwice Submitted 03/06/2018 Category Armor & Clothing Requires Special Edition Compatible No
  7. Snake Accesories View File Female only. I will create more shapes later. Current shapes: Neck Snake - Slot 56 Right Arm Snake -Slot 55 Right Foot Snake - Slot 54 Belly Cobra - Slot 53 Circlet Cobra - Slot 42 Add through AddItemMenu or with console commands. Warning, clips with a lot of armors/clothes. Credits PamHenrichs Deviantart Permissions Feel free to do whatever you want. Submitter Yakub Submitted 02/24/2020 Category Armor & Clothing Requires Special Edition Compatible  
  8. Vanilla Skyrim Choker & Earrings - with enchantments View File Overview This esp replacer adds enchantments to gomaperopero's mod. Each of the choker and earrings got the enchantment of their vanilla counterparts. There are a few additional changes. Requirements You will need the original mod for it. You still have to use the console or AddItemMenu to obtain the items, because no crafting, lootlist or levellist changes were made yet. Installation Download and install the original mod from the link above. Download this Choker of Skyrim.esp and overwrite the original one. Changes added vanilla enchantments - They didn't have any enchantments at all, so I've added the vanilla ones. reduced weight to 0.5 - because Complete Crafting Overhaul Remade changed the original amulets to 0.5 added weight 0.5 to weightless items added missing keywords to Choker (but not the earrings) Choker of Ancient Nord - the vanilla amulet has no enchantment, so I've added EnchArmorResistMagic01 "Resist Magic" (Magic resistance of 10%). I wanted to have something like "shouts do stagger more easily", because Kyne (Kynareth, you Imperial scum!) granted the Thu'um to the Ancient Nords, but couldn't find it immediately. Choker / Earrings of the Elder Council - same as the vanilla counterpart: no enchantment, but a value of 1000 Septims Choker / Earrings of Articulation - added EnchArmorArticulation05 "Articulation" - the item is scaling in the original game, this will give you a flat bonus of Speech +20, which is stronger than Dibella with +15. renamed Choker of Necromancer to Choker of the Necromancer - the same with the earrings. renamed Eearrings to Earrings Disclaimer The original mod belongs to gomaperopero. Make sure to unequip enchanted items before upgrading or uninstalling. Magical effects might get stuck on your character when messing with enchantments. I didn't change the vanilla magical effects, so the enchantments are unballanced (e.g. +10 health), but thus are compatible with mods that change them. It is possible to equip the same effect twice with choker and earrings, but I don't know how the percentages will be calculated. E.g. Talos 2x +20%. Recommended Divine Amulets and Daedric Rings - Upscaled Textures is compatible and just got released. No Enchantment Restrictions - SKSE No Conflict for more enchantments options. Automated Leveled List Addition if you'd like to craft or loot them on your journey. Submitter Mdy Submitted 07/15/2018 Category Armor & Clothing Requires Vanilla Skyrim Choker & Earrings Special Edition Compatible
  9. Version 1.2

    313 downloads

    I've been asking around this website and others for someone to make a wristwatch mod for Fallout 4, and finally somebody did using already existing assets. This mod includes a wearable wristwatch item for your female character. The watch only works for CBBE (Caliente's Beautiful Bodies Edition) female body. The watch is worn on your left wrist to go along with your character's wedding ring, therefore the pipboy remover is a requirement for this mod. The original watch mesh is "The Division Watch" by Koncept. http://www.nexusmods.com/fallout4/mods/11113/? ==INSTALLATION== Drag and drop the "data" file contained in the winrar into the following directory computer/localdisk/Program Files (x86)/Steam/Steamapps/common/Fallout 4/Data Make sure to activate the esp file "watches.esp" using whatever mod manager you are using. ==REQUIREMENTS== Pipboy Remover Caliente's Beautiful Bodies Edition ==HOW TO USE== Open the console in-game by pressing ~ and type help silver 4, then find the item "silver watch" and type player.additem (item number) 1, and then it should appear in your inventory. ==PLEASE RE-TEXTURE THIS WATCH== The person who made this mod for me misunderstood me when I asked that I wanted the watch to be silver and covered the entire mesh with a single silver/metallic texture. If you are a skilled texture artist, please feel free to re-texture this watch and give it a watch face! Or you could replace it's textures with the textures contained in the division watch mod. ==RECOMMENDED MODS== Heathyr Hoffman looksmenu preset Silver Wedding Ring
  10. Version 1.0

    2,091 downloads

    About the mod: This is a conversion for the Fallout: New Vegas mod "Earrings" by FumoFumo (http://www.nexusmods.com/newvegas/mods/41775/?). All I did were adjusting the earrings to Skyrim's headmesh as well as a bit of textures and meshes edit to make them more fitting for skyrim. The mod includes 19 earrings. Check list: Clipping-free guarantee: Check Requirement(s): XMPSE2 Skeleton Installation: Just use any mod manager to install the armor. Or manually, you can just drop everything into [skyrim Directory]\Data Obtaining Methods: Option 1: Use this wonderful mod AddItemMenu: http://www.nexusmods…im/mods/64905/? Option 2: TesVedit, CreationKit, etc (not recommended) Uninstallation: Deactivate in mod manager Or delete the following: Data\meshes\1Earrings Data\textures\1Earrings Fumofumo's Earrings.esp To-do list: - None at the moment- Credits: From the original mod page: Kikaimegami for the materials in Kikai's Equipment: http://www.fallout3nexus.com/downloads/file.php?id=4616 LordInquisitor for the Higher Quality Money Retex:http://www.newvegasnexus.com/downloads/file.php?id=40792 LordInquistor, once again, for the Gold Skull of Bling: http://www.newvegasnexus.com/downloads/file.php?id=40753 Brokencrash for suggestions and textures, specifically on the 357, Cross, Radiation Symbol, Arrowhead, Lightning Bolt, and the Magatama. DaJbot for daJbot's ReadMe Generator:http://www.newvegasnexus.com/downloads/file.php?id=40278 Scolla for suggestions Scanti for The Conformulator: http://www.tesnexus.com/downloads/file.php?id=9360 Keleigh3000 for pointing out Four Eyes issue. And... Fumofumo for the base meshes and textures.
  11. Version 1.0

    69 downloads

    This is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable/equippable item into Skyrim.SE If you have the technical knowledge of how to do this, please do so, but please give me credit for it. The only requirement that I know of is the latest version of blender. Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar. This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well. This was designed after an actual women's sportswatch, and is intended for female characters, but there is no reason why it can't be worn by men as well.
  12. Version 1.0 (FR 1.0)

    98 downloads

    Requiert le mod d'origine : Oui Lien du mod d'origine : Vanilla Skyrim Choker & Earrings Auteur d'origine : @Mdy et Gomaperopero Version mod original: 1.0 Version traduite: 1.0 (FR 1.0) Ce mod est un traduction de l'excellent travail de Mdy et Gomaperopero Skyrim Colliers & Boucles d'oreilles Vanilla - avec enchantements Qu'est-ce que ce mod fait: Ce mod remplace l'ESP du mod original de Gomaperopero en ajoutant des enchantements aux bijoux. Chaque colliers et boucle d'oreilles possèdent les mêmes enchantements que leurs équivalent Vanilla avec quelques changements. Requis: Vous aurez besoin du mod original Installation: Télécharger et installer le mod original. Télécharger ce mod et remplacer l'original par cette version. Changements: Enchantements Vanilla ajoutés - Ils n'avaient aucun enchantement, donc @Mdy en à ajouté. Réduction du poids - le poids des amulettes et maintenant de 0.5 Collier nordique antique - la version Vanilla n'a pas d'enchantement, @Mdy à ajouté "EnchArmorResistMagic01" Résistance à la magie (10%) (il voulait ajouter un truc du genre "vos cris déstabilise vos ennemis plus facilement", mais il ne l'a pas trouver dans l’immédiat) Collier et boucles d'oreilles du Conseil des Anciens - identique aux versions Vanilla, pas d'enchantements mais une valeur de 1000 Septims Collier et boucles d'oreilles d'articulation - ajout de "EnchArmorArticulation05" Articulation l’objet vous donne un bonus d'Éloquence de 20% Avertissements: Le mod original appartient à Gomaperopero. Assurez-vous de déséquiper les objets enchantés avant la mise à niveau ou la désinstallation. Les effets magiques peuvent rester bloqués sur votre personnage lorsque vous jouez avec des enchantements. @Mdy n'a pas modifié les effets magiques Vanilla, donc les enchantements ne sont pas équilibrés (par exemple +10 points de vie), mais sont compatibles avec les mods qui les modifient. Il est possible d'équiper deux fois le même effet avec un collier et des boucles d'oreilles, mais @Mdy ne sais pas comment les pourcentages seront calculés. Par exemple. Talos 2x + 20%. Mod recommandé: Divine Amulets and Daedric Rings - Upscaled Textures, il est compatible et viens de sortir. Autre: Voici une liste des bijoux étant présent dans ce mod: Remerciements: Mdy pour ce mod et son autorisation de partage de ma traduction. Gomaperopero pour le version originale du mod Ce n'est qu'une simple traduction, aucune stat ou autre a été modifié. S'il y a une erreur de traduction, un oubli, une faute d'orthographe/de conjugaison ou tout autres problèmes, contactez-moi. Vous aimez mon travail? Alors laissez-moi un message sur ma page LL ça fait toujours plaisir. Merci d'avoir téléchargé ce mod, et amusez-vous bien en Bordeciel N'oubliez pas de remercier le créateur du mod d'origine pour son travail. Cette traduction est une exclusivité LL, partagez uniquement le lien de la page et non le mod, merci.
  13. Maybe someone can help me find these: Jewelry : https://staticdelivery.nexusmods.com/images/110/1307000-1510759092.jpg Hair : https://blog-imgs-116.fc2.com/e/i/h/eiheispot1/Contract_Killer_1_CBBE_1.jpg ( almost sure it's ks hairdos, I just can't seem to find it... the name would help a lot ) Clothes: https://i.imgur.com/SNmK576.jpg Clothes: http://78.media.tumblr.com/9522964f6de21f66e1a47e0d6267ba66/tumblr_oza2c2nFZ71sx6olco2_1280.png Thank you for your help.
  14. I'm looking for some hoop earrings like this one But I want them to be smaller. Do you know of any earring mods like this?
  15. Version 1.0.0

    35 downloads

    This is a modder's resource, .nif file with .dds textures of a silver wristwatch for implementation into Fallout 4. IMPORTANT: the watch face may need to be aligned slightly with the watch band.
  16. Version 1.2

    18,251 downloads

    Jewelry by Leah Lillith ported to Skyrim from Sims 3 and Sims 4. for human female characters contains chokers/necklaces, earrings and headbands not placed in world space, non-craftable -> spawn "Leah Lilith Jewelry" item box with console to access the items shaped around base UNP weight 100 no requirements Images HERE. Thanks Leah for your permission. Please read the ReadMe if you have any questions. Take care!
  17. Version 100

    762 downloads

    You have the right to remain sexy. Flaunt your freedom with these broken symbols of not freedom and let the world know you are just a bit kinky. Craft bracelets from handcuffs which are laying around everywhere in The Commonwealth. You can craft left wrist, right wrist, or both wrist. They use slot 51 which CreationKit labels as "Ring" because all the other slots are used by bags n shit. They are craftable under the UTILITY category of the Chemlab since all the Hot Topics seem to have been obliterated. Permissions. Under no circumstances is this to be uploaded to any other sites by anyone other than me.
  18. Graviczapa Desert Dancer No-glow and Translucency Patches View File Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2019-05-08 [credits updated 2020-09-16] by Darklocq, based on resources by Graviczapa, Barbara Brundon, and Sarsa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. If you get the archive with all these patches (Graviczapa Desert Dancer No-glow and Translucency Patches.7z – includes bracelet fix despite the filename not mentioning it), then you do not need any of the separate ones. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. If you're all about mod manager auto-installation, then get each separate patch, none of which need any manual anything. There are 4 separate patches or 1 combo archive. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, and with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below. Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Download" button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not (other than the veils) work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from "Immersive Wenches" (and technically coded as an Imperial, for some reason). Credits update: Significant portions of the outfit released by Graviczapa (most of the clothing, but not the jewelry or the turban and veil) are originally from "Desert Dancer" for Daz 3D, by Barbara Brundon and Sarsa for Daz Originals. I've previously corresponded with Daz about re-mods like this one (i.e., my patches of Skyrim mods released by others, that are in turn based on Daz content - which typically has a game-use licensing fee in addition to base cost). Daz told me that these are not infringing. Submitter Darklocq Submitted 05/09/2019 Category Armor & Clothing Requires original Graviczapa outfit mod Special Edition Compatible No
  19. View File This is just a free modder's resource/blender file because I have absolutely no idea how to turn it into a wearable/equippable item into Skyrim. If you have the technical knowledge of how to do this, please do so, but please give me credit for it. The only requirement that I know of is the latest version of blender. Getting it into the game as an item might require nifskope and/or outfit studio, and since it comes in a zip file, you might need to use winrar. This mesh has an extremely high polygon count, over 30,000 in fact, so scaling that down might be important for in-game use. It also needs to be textured accordingly, preferably white plastic, but silver would also work well. This was designed after an actual women's sportswatch, and is intended for female characters, but there is no reason why it can't be worn by men as well. Submitter Fixadent Submitted 06/21/2017 Category Modders Resources Requires Bodyslide and Outfit Studio, Blender, Nifskope, Winrar, Creation Kit Special Edition Compatible  
  20. Version 1.1

    6,686 downloads

    Overview This esp replacer adds enchantments to gomaperopero's mod. Each of the choker and earrings got the enchantment of their vanilla counterparts. There are a few additional changes. Requirements You will need the original mod for it. You still have to use the console or AddItemMenu to obtain the items, because no crafting, lootlist or levellist changes were made yet. Installation Download and install the original mod from the link above. Download this Choker of Skyrim.esp and overwrite the original one. Changes added vanilla enchantments - They didn't have any enchantments at all, so I've added the vanilla ones. reduced weight to 0.5 - because Complete Crafting Overhaul Remade changed the original amulets to 0.5 added weight 0.5 to weightless items added missing keywords to Choker (but not the earrings) Choker of Ancient Nord - the vanilla amulet has no enchantment, so I've added EnchArmorResistMagic01 "Resist Magic" (Magic resistance of 10%). I wanted to have something like "shouts do stagger more easily", because Kyne (Kynareth, you Imperial scum!) granted the Thu'um to the Ancient Nords, but couldn't find it immediately. Choker / Earrings of the Elder Council - same as the vanilla counterpart: no enchantment, but a value of 1000 Septims Choker / Earrings of Articulation - added EnchArmorArticulation05 "Articulation" - the item is scaling in the original game, this will give you a flat bonus of Speech +20, which is stronger than Dibella with +15. renamed Choker of Necromancer to Choker of the Necromancer - the same with the earrings. renamed Eearrings to Earrings Disclaimer The original mod belongs to gomaperopero. Make sure to unequip enchanted items before upgrading or uninstalling. Magical effects might get stuck on your character when messing with enchantments. I didn't change the vanilla magical effects, so the enchantments are unballanced (e.g. +10 health), but thus are compatible with mods that change them. It is possible to equip the same effect twice with choker and earrings, but I don't know how the percentages will be calculated. E.g. Talos 2x +20%. Recommended Divine Amulets and Daedric Rings - Upscaled Textures is compatible and just got released. No Enchantment Restrictions - SKSE No Conflict for more enchantments options. Automated Leveled List Addition if you'd like to craft or loot them on your journey.
  21. Version 2.0

    1,044 downloads

    Graviczapa Desert Dancer No-glow and Translucency Patches v2.0, 2019-05-08 by Darklocq, based on resources by Graviczapa This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom. If you get the archive with all these patches (Graviczapa Desert Dancer No-glow and Translucency Patches.7z – includes bracelet fix despite the filename not mentioning it), then you do not need any of the separate ones. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do. If you're all about mod manager auto-installation, then get each separate patch, none of which need any manual anything. There are 4 separate patches or 1 combo archive. What This Is For Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one. These unrealistic glow effects vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, and with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light. The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.). The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item. The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item. The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top. See sections below for details. Or, if you get all the separate patches, each has its own ReadMe. Installation The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below. Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed. You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file. Both the original mod and its BodySlide files are available after clicking the "Download" button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727 Optional Better-fitting Bracelets If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly. It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies. Optional More-translucent Veils The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay. Note: this is not additional clothing items, but a veil replacement. To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes. Optional More-translucent Clothes The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately. Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records. To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to. CBBE? As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc. In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body. The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff. The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body. Boilerplate Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions. I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself. Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason).
  22. As said above i'm looking for mods that include body jewelry, specifically for CBBE. Body piercings, bracelets, anklets, jewelry based belts, thighrings, jewelry based armor pieces, etc. Any help and/or suggestion of search is welcomed. PD: the set of the pic is DEM Ritual, just an example of what i'm looking for (and adjunted it for catch attention ?)
  23. View File This is a modder's resource, .nif file with .dds textures of a silver wristwatch for implementation into Fallout 4. IMPORTANT: the watch face may need to be aligned slightly with the watch band. Submitter Fixadent Submitted 03/11/2018 Category Modders Resources Requires FO4edit, Nifskope, Blender 2.79  
  24. View File Jewelry by Leah Lillith ported to Skyrim from Sims 3 and Sims 4. for human female characters contains chokers/necklaces, earrings and headbands not placed in world space, non-craftable -> spawn "Leah Lilith Jewelry" item box with console to access the items shaped around base UNP weight 100 no requirements Images HERE. Thanks Leah for your permission. Please read the ReadMe if you have any questions. Take care! Submitter Kalilies Submitted 03/17/2015 Category Armor & Clothing Requires Special Edition Compatible
  25. EDIT: This might belong in the searches/requests thread... I'll keep this up until someone asks me to take it down. I hope this is just a simple tweak for someone who knows how mods work. (All this is SSE btw) Also f*** the neckseam that started this nonsense. I downloaded the CBBE version of Fluff's Hybrid Khajiit (https://www.nexusmods.com/skyrimspecialedition/mods/23008) and got the headgear fix to work (which I've been told tricks the game into thinking the khajiit is human, giving the correct head size). This is good for base game items, and I imagine some modded ones. What ISN'T working is the Immersive Jewelry mod (https://www.nexusmods.com/skyrimspecialedition/mods/5336?tab=files). The mod works for the normal races just fine, but certain items for the head (neckbands and circlets) get weird on Khajiit (and probably Argonians too, but I'm not worried about that now). The custom circlets show up as base game circlets with base game textures (because its on a Khajiit, and the mod thinks the circlet won't normally work.) The now "vanilla" circlet is resized for my Khajiit's human shaped head. Neckbands (not amulets) don't show up at all. (I'm talking collar or choker like jewelry likely tied to the head mesh to hide a neck seam) I'm hoping someone can just copy paste the human circlet/neckband(/earring?) meshes to the Khajiit body, which is human shaped due to Fluff's Hybrid Khajiit. After seeing if I could just rename a file, I came to the conclusion that its not something I can do with my limited modding skills. I do hope someone is willing to look into this.
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