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Found 10 results

  1. Got an idea for a new sexlab mod you'd like to pitch or are starting? Discuss it here and I'll keep this post updated with known mods in development and ideas people have. ---- Current known mods in development ------------------------------ SexLab Succubus by ashal A player addition mod that gives the player the ability to be turned into a succubus/seducer. Functions much like a vampire, only instead of needing blood you need to have sex. As you progress as a succubus you gain sexual related abilities and buffs and the further you get from your last "feeding" the weaker you get with those abilities and start to suffer penalties. ---- Current unused mod ideas -------------------------------------------- Pay for inns and bounties with sex Integrate sexual options for progressing various vanilla quests Sex related perk tree STD risk Pregnancy risk
  2. With the recent news of MS acquiring Zenimax, and Todd talking about how that helped to massively overhaul the engine they're going to use for Starfield and ESO6. My question is what does this mean for the modding scene, will this overhaul affect the limits of modding in a negative or positive way. I know that Bethesda's engine is in dire need of an overhaul, but if theres one thing about it that i liked, is the fact that it allowed a very versatile modding scene, modders were basically capable of changing every little thing about the game, to major things like entire frameworks like what we see here on this site. I am honestly hoping it won't limit future modding in exchange for a "prettier" look. E
  3. CBBE 3BBB conversion NordWarUA's Vanilla Armor Replacers SSE https://www.nexusmods.com/skyrimspecialedition/mods/31679?tab=posts or Gaurds Armor Replacer https://www.nexusmods.com/skyrimspecialedition/mods/22671 TIT ARMOR.mp4 CBBE 3BBB https://www.nexusmods.com/skyrimspecialedition/mods/30174
  4. So I'm working on a mod that makes use of the SexLabFramework. I think something might be wrong with the source scripts. When I try to compile the script that uses the framework, I get a bunch of errors saying that certain functions don't exist. I then go into that code in the source files and see that those functions aren't functions that can be called (Full compiler output in a spoiler) There's actually so many errors, that it cuts out. I have tried re-downloading the 1.62_Full version and replacing the scripts etc... And that helped with the initial problems I had with JsonUtil having some problems. However, it did not fix these issues. So I'm wondering what I can do to fix this. I should add that the game runs just fine, no CTD, no errors, nothing. It's just in trying to compile my own script that it has errors. ==================== Edit after it was solved ====================== Apparently re-installing SKSE and PapyrusUtil did the trick.
  5. Is there anything we can/should do when the "what's new" section shows the same file uploaded, god knows how many times, with ever so slight differences? I get that a lot of content is split up for certain reasons but should these people not just make one post for all these files and just add the new content as updates? I'm specifically thinking of the seven thousand outfits for Dead or Alive by kollector, and whatever "Nekane" by pablo3089 is, which just recently appeared.
  6. Hi again! I already worked with animations for SSG project, ASX, and made some requests, including fake-paired animations (since I don't know yet how to create truly paired animations, as far as I know, there is no simple way to achieve them). And now I'm going to make an animation library for modders to use. And a XP32 3ds max rig also. RIG A 3ds max CAT rig for XP32's skeleton. It is already finished, and works, I just need to test it more before I release it to you. ANIMATIONS Animations will be separated into categories. Current list of suggested animations. Animation List Old post Also, note that I'm mostly interested in adult animations, sex\erotic animations, female deaths and tortures, and other kinky stuff. And I'm NOT interested in any kind of animations, which will ruin the Skyrim atmosphere, like ANIME-Style overdone animations, and such You can check some of my works here http://www.loverslab.com/topic/13047-taking-animation-requests-mocap-enhanced/
  7. I am trying my best to learn to mod. I have been doing odds and ends ever since migrating to PC from Xbox360 about 2 years ago. Very minor stuff like clothing and armor replacer using other people's meshes and textures because I have not even ventured into nifscope or anything yet. I am still trying to learn my way around the Creation Kit. I have created followers. Haven't shared much because I am no good. Trying to bank experience first. Get way better. Now I am trying to learn how to create a questline. I am following the tutorial on the Creation Kit website. I seem to be doing ok through it all until I get toward the end where I add the first script for advancing the stage. Here is what I add to end script, as per the tutorial... GetOwningQuest().SetObjectiveDisplayed(10) GetOwningQuest().SetStage(10) Once I tap COMPILE, this is the error that I get... Starting 1 compile threads for 1 files... Compiling "TIF__0F00FB1D"... <unknown>(0,0): Unable to find flags file: TESV_Papyrus_Flags.flg C:\Games\steamapps\common\skyrim\Data\Scripts\Source\temp\TIF__0F00FB1D.psc(3,0): Unknown user flag Hidden No output generated for TIF__0F00FB1D, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on TIF__0F00FB1D So what is happening here? Anybody know?
  8. Version 1.3.1

    183 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are compatible with both the original TES5 and TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the original Creation Kit, but will load just fine in the SSE Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Assimilation Lab Nexus Mods TES Alliance
  9. Version 1.4.1

    134 downloads

    Original | Special Edition Morrowind Dwemer Resources is a conversion of David Brasher's Dwemer Ruins modders resource for The Elder Scrolls IV: Oblivion. It brings The Elder Scrolls III: Morrowind-style Dwemer architecture and dungeon tilesets to Skyrim. What has and hasn't been ported Almost all of the original models from the TES4 modders resource have been ported. Those that couldn't be converted to work properly in the TES5 engine have been excluded, including the NPC dwarven constructs. All but one piece of clutter has been excluded in favor of redirecting modders to download InsanitySorrow's Dwemer Clutter resource, which contains higher quality models and textures. Additional modders resource recommendations For more classic Dwemer resources, the following mods are available: Insanity's Dwemer Clutter Insanity's Dwemer Weapons Lore Weapon Expansion* (includes TES3 dwarven dagger) Old Dwarven Katana and Daito* * = requires author's permission to use in mods TES5 - Original & Special Edition Compatibility This resource's assets are only compatible with TES5 - Special Edition. The included plug-ins intended only for reference have been saved in the SSE Creation Kit and may not load properly in the original Creation Kit. Mods that use this resource pack If you want your mod added to this list, you may post a comment or send a PM to Enter_77. Maids II: Deception Mhulchazn - Morrowind Dwemer Home Morrowind Dwemer Resources - Skyrim Textures Credits AlpineYJ LOD models David Brasher Dwemer Ruins (original model and texture source) Enter_77 Model conversion and resource compilation for TESV InsanitySorrow Insanity's Dwemer Clutter (high resolution textures used to replace David Brasher's where applicable) Permissions This mod's resources may be distributed & uploaded without explicit permission from the mod author(s) as long as the original author(s) are credited. They may not, however, be included in a mod intended to be monetized. Mirrors AFK Mods Nexus Mods
  10. salut, Almighty All, says the legend that, sometime after the end of WWII, Picasso and some friends were sitting outside "Le Deux Magots" (or another café at Saint-Germain-des-Prés) when the café owner approached their table and asked if the artist could draw a new logo for the place. Picasso smiled, took a piece of paper and some coloured pencils out of his beaten leather pack, spent a minute or two thinking, then portrayed a rooster or a flamingo or another bird of the sort — something simple but powerful. minutes later the artist handled the café owner his piece; the proprietor (in between sobs and tears?) began to complement the painter and his creation effusively. "— Master Picasso, this is priceless! Priceless! oh! my; oh! my! genius; you are a genius, sir!” and began to walk back toward the main room of his café holding the piece. "— it's twenty-thousand Francs," said Picasso. "— what?!?" asked the owner. "— the piece; it will cost you twenty-thousand Francs." "— but master Picasso, we never made arrangements for a price; besides, it took you no more than ten minutes to draw this piece…" to which Picasso replied, "— the price i'm setting now; besides, it took me a lifetime and ten minutes to draw it." and took his piece back. * * * * * * * i don't know about the factuality of this anecdote; it is known, however, that Picasso was a materialistic — if not money oriented — artist. yet, he was spot on: every piece created is the result of its artist’s time on Earth; her/his empirical experiences, inner understanding, etc. so it is a Lifetime and 10 minutes. as a classical music composer in need to survive, i double in several areas of audio, such as film scoring, audio restoration, translation and production of game localization, as well as the development of highly-oriented database solutions for the audio restoration projects i join. solely as a classical composer, i'm often asked to write pieces for small ensembles (duos, trios, quartets, sinfonietta, et al) and solo performers. even though i'm an experienced and erudite creator, these pieces take quite a long while to be written — somewhere between three to eighteen months, depending on its length — for they are produced alongside other jobs and projects. i don’t really know how to price these creations, so i let the performers try them first; if they like it, then we talk about its value. it’s never an easy conversation; people’s purchase power has been thinning since 2007, meaning we composers have had to conform the value of our creations to a new and often negative reality. when i got here, Lovers’ Lab, in the beginning of last year, i was looking for animations for the Awesome Woohoo Mod i had recently downloaded from another forum. LL, for its seriousness toward a rather obscure yet prolific subject (Adult Modding), truly impressed me. also, this was one of the few forums i actually perceived a strong sense of Community. i then downloaded some CC and animations, read most articles, till i realized two simple yet utterly important things: this is a Modding Community (i know i'm repeating myself); if i'm taking, i have to give back (otherwise i'm nothing short of a freeloader). so i decided to give back on the same level, and began to learn about Sims 3 modding (that's the game i mostly play). nonetheless, i have the wrong computer (an old i5 iMac), the wrong platform (OS X, even though i have Windows 7 installed as a virtual OS), and the wrong 3D application (4D, for i never got the grasp of Blender). so, in conclusion: i'm totally wrong for this business. hence i decided to help with my little knowledge on Macintoshes (got my first when i was 9/10 yo — a Mac 512 KB), as well as producing background music for Mods. but i want to do more; if and when i have some money to spare, i will more than gladly help support the Forum as well as some of its modders. * * * * * * finally. as i insisted above, Lovers' Lab is a Modding Community. the Oxford Dictionary defines this word as; a feeling of fellowship with others, as a result of sharing common attitudes, interests, and goals: the sense of community that organized religion can provide; a similarity or identity: writers who shared a community of interests; joint ownership or liability: a commitment to the community of goods. but here it goes even deeper. when a creator offers her/his Mods or CC or Animations to our Community, s/he shows an immense respect for all of us. it’s an act of sheer love: s/he gives her/his time, knowledge, creativeness, etc. the least i can do is to give the same respect in return. my deepest gratitude to all modders and creators. wish you all the very best, E.
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