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Litia Nord Preset
By SLSO
As some requested here is the preset I used a while ago.
Mods used:
Brows by : Hvergelmir
KS Hairdos by : Kalilies Stealthic
Eye's of Beauty by : Gabriel Mailhot
racemenu by : Expired
I prefer rather a manual installation to the location:
skyrim\Data\SKSE\Plugins\CharGen\Presets
Otherwise it will also work for NMM or MO
292 downloads
Updated
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Feederism SlaveTats Pack
By Galactase
Hello! This is just a tattoo pack I whipped together after lamenting over the lack of feederism options! This pack adds a few feeding/stuffing related tattoos as well as some that relate directly to lactation, which can be found in a separate "Feederism Lactation" section in SlaveTats.
They're kinda hit and miss, but I've included screenshots of all of them, and I think it was worth uploading!
In order to use this pack, you will of course need:
SlaveTats
And this link is for LE and SE.
Install the pack with your mod manager of choice and get it going!
1220 downloads
Submitted
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voice Dwemmer female voice for SexLab Extra Voices Expanded (agree and disagree)
By tesserakta
Dwemmer female voice for SexLab Extra Voices Expanded addition mod Dwemer female voice for PC Head Tracking on Nexus.
Includes sounds and words in the pseudo-Dwemer language. (based on lore and internet controversy)
words.txt there is a translation of the words and phrases used.
There are two folders in the archive:
VoiceSlot YY (Female) = sexy pleasure sound "Agree"
VoiceSlot NN (Female) = sexy sad sound "Disagree"
When installing, instead of letters, specify numbers your VoiceSlot. Also, you can extract folders 'Hot Sounds', 'Medium Sounds', 'Mild Sounds' and install them instead of other sounds of your choice.
Skyrim\MO\mods\SexLabFramework\Sound\fx\SexLab if use mod orginizer
Skyrim\Data\Sound\fx\SexLab if use base game
If you want to use my voice - contact me! Maybe we can record something new together!
688 downloads
- custom voices
- dwemer
- (and 1 more)
Submitted
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ZAZ - Wearable Lanterns Compatibility Patch
By Cycorix
Seems to work fine, but use at your own risk!
(tested on a build with 190+ plugins for 12+ hours with NO CTD or mod glitch )
Experimental compatibility patch between Chesko's Wearable Lanterns and Tara's Zaz 8.0+
Requires: Zaz Animations 8.0+ (No other version supported)
BACKUP YOUR ZaZAnimationPack.ESM master file!!!!
Install: extract the BSA and 2 ESM files to your Skyrim/Data. Overwrite the original ZaZ masterfile.
Load order: CheskoWearable Lanterns is now a Masterfile of ZazAnimationPack. (Lol). Only reason is so that the WL_Lantern formlist gets added early enough for ZaZ to reference it when it edits the idle animations. Chesko Wearable Lanterns (now an esm) should be directly above Zaz near the top of your load order.
Uninstall: remove Chesko Wearable Lanterns esm and bsa files. Restore the backup of your Zaz animations masterfile.
Info:
Initial test results: Seems to work!
-Character will wear example restraints and lanterns, even at the same time
-Can load a savegame with a lantern equipped (apparently this caused CTDs before)
-Character can use example Zaz furniture even with a lantern equipped
-DDe 502 removed the restraints correctly, causing no issues with the lantern
Pretty happy with the results here, think I'm gonna be using it in my current playthrough
484 downloads
Updated
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indie game MORTARBALL THE FIRST BASKETBALL GAME FOR SKYRIM PHYSICS
By DavideMitra
MORTARBALL IN POOR WORDS
A small first-person-view videogame that has nothing to do with warriors, mages, nordic explorations, ancient Eras and fantasy adventures.Since it uses a little number of Skyrim resources, it will need to be booted via SkyrimLauncher. From the Skyrim main menu, people will be
able to access to the Mortarball main menu (just open the console and write coc LaunchGame).
Mortarball will challenge your intuition, spatial intelligence, precision, quickness and - as a rookie - your patience.
Note : before installing and launching Mortarball, disable the 4 autosave features from the Skyrim settings submenu. Otherwise, you might overwrite your last Skyrim (auto)savegame...especially if "save on travel" is enabled!!!
MORTARBALL - PRE RELEASE YOUTUBE FOOTAGE - CLICK ME
29 downloads
- basketball
- skyrim legendary
- (and 3 more)
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Panty Theft - abandoned
By legraf
Absentee author's note: I've been away from Skyrim for a year, and I don't see much hope of being able to continue this. I'm very sorry, there were some great suggestions, but I'm just not in a position to be able to play Skyrim, let alone mod it.
If anyone wants to take this over, they are very welcome! Please go for it.
A very simple mod which does three things:
Listens for Sexlab events where the player is tagged as "victim". In such scenes, provides a chance that another participant in the scene will steal the PC's panties Provides its own ModEvent for other mods to flag a thief and an item to be stolen Technically this can be any item, but only items carrying the panties keyword qualify for recovery, below This is used by the LegrafTweaks modification of SL Adventures' Sleep Creep event If Devious Followers Continued is present, removes a configurable amount of Resistance on theft, and adds back half as much Resistance on item recovery
Compatibility
I do not have SE, I assume this requires some modification to work with SE but I do not know.
Requirements
SKSE Sexlab is required for panty theft when PC is "victim" in sex scenes, but not a hard requirement. To recognize "panties", PT checks items for the SLA_PantyNormal keyword, which is defined by SLA (BakaFactory/ Babo's version) or SLAX. If not using SL Aroused, one can add a keyword with this name to panties, so SLA is not really a requirement. However, any panties to be eligible for post-coital theft must have this keyword. Devious Followers Continued v2.08 or higher is required for the resistance loss/gain, but the theft & recovery work without it. For the "Sleep Creep" panty theft event, SL Adventures and Legraf Tweaks are required (see those mods for explanation)
Installation & Update
Just install as usual - I use MO myself, but there's no reason to expect strange behaviour.
Uninstallation
I do not recommend removing anything in the middle of a game. In the console, you could simply use "stopquest lgPantyTheftQuest", and this mod should trouble you no more.
Configuration
If you are using Legraf Tweaks, Panty Theft will use the "Voice" parameter from LT's MCM, and will also use LT's settings for the resistance loss from panty theft. If not using LT, "Voice" defaults to neutral/passive voice, and you can modify the following globals in the console: lgPTresloss - the number of DF resistance points to lose on panty theft (default 8). Resistance points regained on recovering the lost item = lgPTresloss / 2 lgptTheftChance - the % chance of panty theft in a sex scene with PC flagged as victim (default 25%)
Modding interface / Events
SendModEvent("PantyTheft_PantyStolen", form Thief, form Item)
Note, Panty Theft trusts the sending mod, and doesn't check that the sent Thief or Item make sense, nor does it check for Quest items or other special conditions.
Known issues
I use dropitem() to very simply establish an objectreference, which means you may see your panties fall briefly. If this is bothersome I can do something more sophisticated, but I want to be sure the basics are working first. Everything is a-ok in my own testing.
Only one item is tracked... and if the player leaves their current cell, they may lose the chance to regain Resistance from recovering their panties (I deliberately used OnCellLoad() for this, since it will only sometimes be triggered - I liked the unpredictability.
Future Ideas
The current implementation is bare-bones. It does recognize recovery of panties by any "ordinary" means (pickpocketing, killing and looting the corpse of the thief, and if the thief is a follower, simply taking them from the follower's inventory). I would like to add dialogue to taunt the player, and to give some possibility of negotiating for the return of the stolen item.
I'll consider expanding to theft of multiple items (currently, only one item at a time is tracked), and of other items besides panties.
I wrestled with the terminology a bit; I know some people abhor the word "panties", some slightly prefer the singular "panty", others "pants", "bottoms", "underwear", "briefs", etc. If enough people care I'd consider changing this, or providing an editable variable so people can use their own preferred term.
I am wide open to ideas, suggestions, and criticism.
Credits
Thanks to HexBolt8 for the idea & advice.
I stole & stripped one of Monoman1's functions for scanning inventory.
Permissions
By all means, please use these any way you'd like.
762 downloads
Updated
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Strip What You Must - abandoned
By legraf
Absentee author's note: I've been away from Skyrim for a year, and I don't see much hope of being able to continue this. The keyword system is still potentially useful I think, but I don't really expect anyone to make use of it.
If anyone wants to take this over, they are very welcome!
What this mod does:
Provides six coverage keywords to indicate what sensitive body areas are blocked by an equipped item. These keywords are injected into the 01xxxxxx address space (update.esm), and so can be incorporated into any game with no heavy requirements. 01010800: BlocksOral (masks and gags by default) 01010801: BlocksVaginal (clothing/armour/belts/plugs) (basically, blocks insertion) 01010802: BlocksAnal (clothing/armour/belts/plugs) 01010803: BlocksBreast (any coverage) 01010804: BlocksGrope (breasts, armor or other rigid covering only) 01010805: BlocksSpank (rigid armor, not cloth or short skirts) 01010806: BlocksClutch (crotch, rigid coverage, protects pussy/penis) Sorry, I couldn't come up with a better term! I tried "grab", but too close to "grope"! Provides patches for all vanilla outfits, as well as those modified by various common mods. Additional patches are easily created, and can be simply merged. Includes two simple functions which are DD-aware but do not require DD: SWYM.Report: returns whether one or more areas are blocked SWYM.Strip: removes only those items blocking one or more of the areas, as selected The Strip function respects DD's Quest and BlockGeneric keywords, removing only generic items, with keys found on either of two actors passed to the function
The reasoning:
There are certain coverage/accessibility checks that are needed by many mods:
Is a character's mouth free (for eating or dialogue)?
Are various openings or regions "accessible" for sex?
If not, can we use a limited stripping routine to remove just those items necessary to make a particular location accessible?
Is a character "indecently" exposed, for crime checks, for modified dialogue, etc.?
Is a character sufficiently exposed to permit groping, spanking, etc.?
Trying to determine these things case-by-case based on occupied slots is challenging, since different clothing and armor items can be inconsistent in their slot use, and in what coverage is really represented by such use. "Slot 32" full body outfits can vary from full plate to a bikini. Some items have keywords to indicate less-than-typical coverage (EroticArmor for instance, or the various "PermitsXXX" tags in DD), but these keywords are mod-dependent, still rely on first checking whether some "standard" slots are occupied, and also can not be simply checked on a whole-actor basis - a "Sexy" keyword on an item means nothing if that item is hidden underneath non-revealing armor.
Instead of keywords to indicate exposure, what is needed are keywords that indicate an area is blocked. If an area is covered by one or more items, a simple and quick WornHasKeyword will indicate this, and no other items can make the actor less exposed. The problem, of course, is that most items do not have these keywords... and that such keywords, to be universally useful, must not be tied to heavy dependencies. Hence injecting the keywords into update.esm - and this injection can be duplicated in multiple mods without harm, resulting in no hard dependencies whatsoever.
I had intended just to provide the keywords, but as a proof-of-concept produced the Report and Strip functions. These can be used by other mods, or can be replaced by better ones of course. I am hoping people will have suggestions, ideas, or better ways of doing things. This framework is supportive, but useless on its own!
Installation:
I recommend a mod manager, of course. SWYM can be dropped into a running game. Uninstallation: I do not recommend removing mods from a game in progress; this mod can be ignored and will have nearly no impact on a game. If you must, remove and clean your save. But by itself, there is NO reason to install this, it is a resource for other mods.
There are four files provided:
SWYM: the Report and Strip functions. Also includes keywords. swymMCM: an MCM I used for testing, ugly and clunky. You don't need this, but can use it to try out the Report and Strip functions if you wish (only on the player). lgKeywords: a bare-bones file that does nothing but provide the keywords. This can be used as a base for additional patches. It is not needed by itself. SWYM_keyword_patches: a collection of .esp files which add keywords to clothing/armor provided by vanilla/DLC/mods as shown below. Use only those you need, placing them below the files to be patched (though I recommend merging, or at least doing bashed patches & TES5Edit merges). More must be added!
How these keywords connect to clothing & armor, how I've interpreted them:
The interface of SWYM (the API!):
Acknowledgements:
Thanks to lupine00 for the original idea of using blocking keywords, to HexBolt8 & Corsayr for keyword advice, and Kimy for helpful pointers to DD functions that are called by Report and Strip., and Monoman1 for the method of more careful soft-dependencies (for which I apparently owe thanks to lupine00 also).
Other notes:
I do not have SE, and assume these files are not compatible with SE, but I suspect they should be easy to adapt. The current patches reflect what I happened to have installed. It is easy to add more keywords for more mods - I can do so, but so can anyone, and I will gladly add any such patches to this collection. At this early stage, it is still quite possible to change the keywords, or add new ones though I am cautious about adding many keywords for every possible Blocking region. The current patches do NOT reflect any mods that change meshes to make armor more revealing than standard. For the most part these particular regions are probably still correct, but we could have patches for different armor replacers, for instance. The main patch assumes all 3 DLCs, since they are included with Legendary Edition. These can be split, if there's a need.
840 downloads
Updated
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Legraf Tweaks - ABANDONED
By legraf
Absentee author's note: I've been away from Skyrim for a year, and I don't see much hope of being able to continue this. Some (all?) of the tweaks are now non-functonal as the mods they tweak have been updated - please do not try to use a tweak for a mod version it does not support, or it may break the mod.
If anyone wants to take these over, singly or all together, they are very welcome to do so!
Summary
Assorted minor modifications to other mods, to fix or modify their behaviour as described below. This involves no hard dependencies - if the tweaked mod is not installed, nothing will happen. By default, (almost) no changes are made - changes must be activated in the MCM.
In all cases, the original mod must be installed for the tweaks to do anything!
Specific Changes
Compatibility
I do not use SE, and have no idea if these tweaks might somehow be incompatible with Special Edition. If the tweaked mods are not, I expect these tweaks should not add problems, although some SKSE functions are used. Just to be safe, I've marked this as "not compatible" with SE.
Requirements
SKSE
As far as I know, that's it. If you try to recompile any scripts, other requirements will appear due to requirements in the original mods.
Installation & Update
Just install as usual - I use MO myself, but there's no reason to expect strange behaviour. Scripts sources are included but not needed. Make sure you are installing the latest version - I've left at least one old version for comparision.
Since this file includes edited scripts for other mods, it must override the originals - therefore, it must load after those other mods (lower in MO's "left hand" list, for instance). The .esp itself should work anywhere, but I would place it below all tweaked mods just in case.
Important: If mods are updated in a way that renders the included scripts obsolete, the scripts can simply be overwritten (and the tweak functionality lost). I will try to provide new versions as necessary. Do NOT overwrite newer mods with the included scripts or there is a risk of breaking those newer mods.
NOTE on scripts: because these tweaks involve overwriting scripts from multiple optional mods, this can confuse the load order (as reported by MO or other managers). For example, if running with both SL Adventures and SL Approach, the overwritten scripts from these two cause MO to have trouble resolving what should be loaded when, and may lead to hidden problems. IF YOUR MOD ORGANIZER COMPLAINS, you may move all the scripts (.pex files) to the folders of their original mods, overwriting the originals. Even if no error messages are thrown up, moving these scripts to overwrite the original mods does no harm, except complicating uninstallation of the tweaks (the modified scripts should behave identically to the originals if lgTweaks.esp is not loaded).
Updating these tweaks should work fine, just replace the old with the new. You will need to open the MCM and re-check for tweakable mods to see new options.
Uninstallation
I do not recommend removing anything in the middle of a game - disabling all options in the MCM should work well, and this mod is extremely lightweight.
Optional Files:
Osare (Optional file)
These work WITHOUT the main "tweaks" file! You can use one or both Osare sets on their own (though see previous note, you do need the original).
Heels Sound (Optional file)
The distributed Heels Sounds.esm includes a few sounds mismatched to the surfaces, and left/right foot mismatches, these are corrected. Details in this post.
StA Butter Balm (Optional file)
The "Butter Balm" patch to Spank That Ass replaces the Dwarven Oil requirement (in the Balm recipe) with Butter. This modified .esp simply allows both original and butter recipes to be used.
Legraf Swallow (Optional file)
This is a clunky little patch to provide a coughing sound & animation and a small debuff to Magicka and Stamina for the PC (only!) after oral sex. Because of a weirdness with how the semen "item" is equipped, the player will also gain semen in inventory, which can be consumed to satisfy some hunger/thirst, although it still comes with the debuff & cough. This patch clears all items from SLUtil's "Alcohol" list, so is incompatible with any setups that depend on SLUtil feeding a character alcohol. To do anything, the player must use SLUtil's MCM, setting an event On Sex End, conditions: Oral, with the event being "Alcohol". I'd recommend also increasing probabilty to 100%. No other changes are needed.
TAWoBASlotPatchFixed (Optional file)
This is just the SLS version of TAWoBA, UUNP version, with the following fixes: The two leather left pauldrons were using abs slot in .esp The hide & leather belts were using bikini slot in .esp and .nif
Known Issues
The DCL feature DOES NOT WORK because I have not included the necessary scripts, absent permission from Kimy.
Including scripts from miscellaneous other mods can cause MO to hyperventilate over potental load order issues. Just move scripts to the original mod folders to "fix".
Credits
Big thanks to the original mod authors, and of course I will remove tweaks related to specific mods if requested. I've tried to get permission from all, if permission wasn't already posted with their mods. Specifically:
Anano (Osare original mods)
Bakafactory/FactoryClose (SLAR)
ED86 (MME)
Jerok (Osare UUNP bodyslide versions)
seorin (SPERG)
Teutonic (SLAdv)
Monoman1 (StA)
HexBolt8 (underwear advice)
ApoKrytia & ybsj520 (Heels Sound)
FotoGen (SLUtil1)
isoku (iNeed)
Permissions
By all means, please use these any way you'd like. Feel free to look at the script sources and marvel at their clunkiness.
2279 downloads
Updated
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[WIP] Vampire Peel
By ghastley
Series of outfits for Serana (or other vampire) removing a layer at a time.
Docs content incomplete - but should be usable.
As well as updating the documentation, I intend to add some statics for the removed clothing just for completeness.
424 downloads
Updated
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Bodyslide Shape Files UUNPHDT
By t.ara
Hi,
this one is a merge of an older nice top-part-body combined with the latest one which I made from ALCINA D.. I called this model "Barbara".
Same like for all this BS-files: create followers, use it as a slider, as reference or for whatever you want and enjoy!
Settings of RACE-MENU for the picture-shape can be picked from one picture. I used the "Normal-BBP.xml without any breast wide-effect for HDT. That file can be downloaded from my BBP-HDT-file-mod. Or here. (....is inside the folder data SKSE plugins....)
862 downloads
Submitted
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SC Followers - Lara Croft - Jill Valentine - Ada Wong - NSFW Bodies Addon
I have created NSFW bodies and adjusted color tones for the 3 followers Lara, Ada And Jill created by ShinglesCat or SC on patreon and released publicly recently.
you need only the original mod for the follower of your choosing out of these 3 or all 3 of them, the file includes them all but doesn't require all to function correctly, so if you just want jill, just get jill from the original patreon post and install this, it will work just fine.
Find The Required Original Mods Here :
Ada Wong : https://www.patreon.com/posts/sc-leon-ada-36623852
Jill Valentine : https://www.patreon.com/posts/36056059
Lara Croft : https://www.patreon.com/posts/sc-lara-croft-38124074
i couldn't fix the hand seam, if u can do it, then do it and upload it or attach it to the soppourt page for this and i'll add it on the main page and thank you personally.
please consider supporting the orignal author, this guy'z work is just great.
install via mod manager or manually.
enjoy!
IMPORTANT NOTE :
i have included fixed hands and feet models that will work perfectly and remove seams of hands and feet across ALL my follower mods not just this one.
3252 downloads
Updated
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Sasha in Skyrim
By Gargolon
Female Standalone Follower.
Located in the camp at the entrance of Riverwood.
Three versions of the mod:
─ Sasha in Skyrim 1.2 - Gargolon Version (Hazel/brown eyes)
─ Sasha in Skyrim 1.21 - Powered and Dressed by YourFriendlyDragonborn (Hazel/brown eyes)
─ Sasha in Skyrim 1.3 - Sleepytigereyes Version (Depp Blue eyes) Thanks Man, she is Gorgeous !!!
this version comes in two flavours UUNP and CBBE, both using HDT.
First Mod. Enjoy.
Requirements: XPMSE ---------------------> https://www.nexusmods.com/skyrim/mods/68000
HDT Physics ------------------------> https://www.nexusmods.com/skyrim/mods/53996/
Credits:
Sleepytigereyes -----------------> https://www.loverslab.com/profile/1063691-sleepytigereyes/content/?type=downloads_file
Mikan Eyes AIO -----------------> https://www.nexusmods.com/skyrim/mods/56056
Fair Skin Complexion -----------> https://www.nexusmods.com/skyrim/mods/51602
KS Hairdos Renewal ------------> https://www.nexusmods.com/skyrim/mods/68311
Mods used in my poor quality Screenshots:
Velothi Palace ----------------------------------------------------> https://www.nexusmods.com/skyrim/mods/82189/?
Devious Devices Assets Corset (maybe, I cant remember). -----> https://www.loverslab.com/files/file/269-devious-devices-assets/
PD: Need Decent Quality Screenshots, help!
Very Special Thanks to Sleepytigereyes, Heroine of the Night and YourFriendlyDragonborn for their kind help and valuable CK - NifScope lessons.
T.A.P. Gaming and Skyla Skyrim for their fantastic tutorials.
T.A.P. Gaming link -------------> https://www.youtube.com/watch?v=xh1puQBsKfE&t=1483s
Skyla link -----------------------> https://www.youtube.com/watch?v=xcHw4sqrrx8&t=1609s
946 downloads
Updated
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back parts
By lordarked
i made this port to le is a decorative piece of armor for any ocasion dont have funtion. all credits to duck on http://arca.live/tullius
mediafire link
donations
https://ko-fi.com/xays1
181 downloads
Submitted
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gundam astrey le
By lordarked
this is a port from se to le i doit long time ago but no translate now i fully translate to english.
this are gundam clothes with respective weapons. and some action figures for deco.
mediafire link:
if you keep me with a dontion or sponsor you welcome
donation
https://ko-fi.com/xays1
sponsor
patreon
106 downloads
Submitted
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Bodyslide Shape Files For UUNPHDT
By t.ara
Hi,
this body is shaped closely to the curves of Alcina Dimitricescu, which is known from "another famous video game".
So far I have used it as a reference-body in SKYRIM this body works really awesome with the skyrim-skeleton, imo.
The CLOTHING (which I find, is very much HOT !!!) for this character may slowly FOLLOW-but it ´s not promissed!-I am trying to create the suiting dress as an SMP- asset, soon.
(Dress will not have a body inside and will only have the necessary parts of the visible, suiting body, anyway I want it BS-compatible with SMP-option. The Dress will be made for this body specially!) As far I have it all ready I take some shots (and add it to ZAP, then.
688 downloads
Updated
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Daedric Containers / Furnitures
By Vader666
These are more or less deadric themed containers i need for something im working on.
They have working collision and animations, you just need to assign the model to a container form in your .esp
Feel free to use it as you like.
181 downloads
Updated
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Graviczapa Desert Dancer No-glow and Translucency Patches
By Darklocq
Graviczapa Desert Dancer No-glow and Translucency Patches
v2.0, 2020-08-18
by Darklocq, based on resources by Graviczapa
This is a set of patches (new mesh and texture files) for the Graviczapa Desert Dancer outfit (and its UUNP BodySlide set) to fix its jeweled items to stop having a silly glow-in-the-dark effect. Also includes options for a better-fitting bracelet for UUNP bodies, more translucency on veils, and some some saucy translucency on two tops and a bottom.
There are 4 separate patches, or a combo archive for doing manual selective installation, or an all-in-one combo archive with no manual-install steps: "2054321784_GraviczapaDesertDancerNo-glowBraceletTranslucencyPatchesAiO.7z". If you use a mod manager and want everything, get that version. If you use a mod manager and only want certain features, get the separate archives for the features you want. If you do manual installs, get "Graviczapa Desert Dancer No-glow and Translucency Patches.7z" – includes bracelet fix despite the filename not mentioning it. The docs below are written with that combined archive in mind; it does have some separate manual drag-and-drop install stuff to do.
What This Is For
Some modders seem to confuse the concepts of shininess and glowingness. Shine is caused by light reflecting off something smooth. Glow is caused by a light source INSIDE or behind a translucent object or (for magic items that glow), on the surface of an opaque one.
These unrealistic glow effects mis-applied to things that should just have shine vary from mod to mod, and can only be fixed by trial and error, one tiny tweak at a time. In the case of this mod, quite a number of adjustments were required; it took about 3 days, and with help. It's still not absolutely perfect, but the jewelry items now better match both vanilla jewelry and this mod's own built-in jeweled parts on a few of the clothing pieces. The gems in the jewelry items have been left with a bit of added specularity to simulate them catching and reflecting light. This is about as good as it's going to get, though I'm willing to try different settings if you have a better idea. I do not use an ENB preset (my potato can't handle it), just ENB with its default settings and the memory patch, so I am not certain this is going to look just right in every ENB. It does look proper in vanilla, in basic ENB, with various lighting mods, and under different lighting conditions like a dark room, clear-sky daylight, outdoor rain, and bright magic light.
The jewelry patch has no effect on the BodySlide resources, which only provide slider sets for the clothing items. This patch does not change the jeweled parts of those clothing items, as they did not have the glow problem; only the necklace, earrings, bracelets, and jeweled female turban had the problem. It has been fixed for all variants (female Argonian green turban, Khajiit red earrings, male blue necklace, etc., etc.).
The bracelet-fit patch is for UUNP and may only be needed on fairly beefy bodies. If you don't see your wrist through the jewelry, on any side, then you don't need it. As a stand-alone patch, it also integrates the glow fix for that specific item.
The more-translucent veils patch just helps you see character face-shape and chin a little better, if wearing the veiled female turban. As a stand-alone patch, this also integrates the glow fix for that specific item.
The "some translucent clothes" patch makes three items a little more revealing (the only three that could be patched in this way): the purple top and bottom, and the red top.
See sections below for details. Or, if you get all the separate patches, each has its own ReadMe.
Installation
The glowing jewelry patch (stand-alone, or as the default patch in the combo archive) installs like any other mod, either manually or through a mod manager. The archive's "meshes\" and "textures\" subfolders go to your game's "Data\" folder, and merge in to the same subfolders of that folder. The optional translucency and bracelet-fit patches are separate manual installs (drag-and-drop), detailed below (unless you get the "AiO" version which is all-patches-in-one, and mod-manager compatible).
Install the original Graviczapa Desert Dancer outfit first (and its UUNP BodySlide files if you want them), then this patch, and let the patch overwrite the original's files as needed.
You DO need the original mod, as this patch does not include a full set of the mod's meshes and textures, nor the ESP file.
Both the original mod and its BodySlide files are available after clicking the "Скачать" ("Download") button below the pictures at: https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=45b6ec793765d727
Optional Better-fitting Bracelets
If you find that the original bracelet shape doesn't fit your characters' arms and hands (with the wrist clipping through the jewelry), there is an "--alt. bracelet shape\" folder in the combo archive with a "meshes\" subfolder containing a replacement mesh you can try, tweaked to fit UUNP Special properly.
It will probably be fine with any UUNP variant, unless you are doing something like an obesity or bodybuilder mod with very thick arms. The UUNP BodySlide set for Graviczapa Desert Dancer does not include a slider set for this item, so it has to be tweaked by hand to fit unusual bodies.
Optional More-translucent Veils
The combo archive's folder "--more-translucent veils\" has replacements for all the veils (found on female turbans). They are versions with more alpha (transparency) so you can better see the face. It's not excessive, and is tweaked for different veils so they look okay.
Note: this is not additional clothing items, but a veil replacement.
To install this, just drag the enclosed "meshes\" subfolder to your game's "Data\" folder and let it overwrite the meshes.
Optional More-translucent Clothes
The combo archive's folder "--more-translucent clothes\" has replacements for the violet (default) top and bottom, and the red top. These new versions have a bit of alpha (transparency) for more of a sexy bellydancer look. The other clothing items were not adjustable in this way; they have some kind of texture virtualization I have not encountered before (the UV for key parts of them are over black areas of texture, and they are getting the colored part through some other means); any attempt to add alpha to those parts simply results in them completely disappearing. For the three items that did work, the tops will be a bit revealing, the bottom less so (mostly legs), and they can be installed separately.
Note: this is not additional clothing items, but a replacer. Doing them as additional items would require new ShapeData meshes and SliderSet entries, and a new ESP file with additional Armor Addon, Armor, and Constructible Object records.
To install, drag the enclosed "CalienteTools\" and "meshes\" subfolders to your game's "Data\" folder and let it overwrite what it wants to.
CBBE?
As far as I know, there is no CBBE conversion, but if there is a CBBE BodySlide set for Desert Dancer somewhere, it should not interfere with the jewelry patch, unless the creator of it also included slider sets for the necklace, bracelets, etc.
In that eventuality, you can replicate the BSLightingShaderProperties details in each NiTriShape in each mesh, as needed; just use NIFSkope to make the meshes in the slider set (under "Data\CalienteTools\BodySlide\ShapeData\" somewhere) match what I've done in the meshes in this patch, setting by setting. Then regenerate in-game meshes and tri files that match your body.
The optional more-transparency veils should work with the CBBE conversion, since head sizes are all the same and SliderSets don't include head stuff.
The optional more-transparency clothing will not work with a CBBE conversion. But it's just a matter of setting Alpha: 0.6 in the BSLightingShaderProperties for the two NiTriShapes that form the bulk of the clothing item, so you can easily do it yourself with NIFSkope (edit the meshes for the items under "Data\CalienteTools\BodySlide\ShapeData\", and regenerate in-game meshes and tri files that match your body.
Boilerplate
Most of the real credit goes to the original modder, Graviczapa. All I did is tweak some numbers in some of the NIF files, and do minor texture work (and test again and again and again). The replacement textures for most of the jewelry items are based on a metal grain used for DEM Burlesque by Karter. Special thanks to C5Kev at LoversLab for investigation, testing, debugging, and suggestions.
I impose no additional restrictions on this patch over any that may have been applied by the author of the original mod. The original requires permission for redistribution as an entire mod; however, Graviczapa's permissions page makes it very clear that patches and other partial use require credit only, not prior written permission: the entire thing is a screed against restrictive permissions, since most of what Grav does is release patches herself.
Screens credit: The comely Redguard is Bella from Immersive Wenches (and technically coded as an Imperial, for some reason).
1792 downloads
- graviczapa
- unp
- (and 51 more)
Updated
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tyrande from wow
By lordarked
i made another translate to english from a china follower i got tyrande from wow,
body uunp
location; :falkareth deadman drink
dl link :https://www.mediafire.com/file/93im14n28rytxvt/%5BLE_Ported%5D_Tyrande_Follower_1.0_eng.zip/file
donations ; https://ko-fi.com/xays1
595 downloads
Submitted
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Arsenic Conversion - Onepiece Thong - BHUNP 7BO
By Guest
What is it?
- A very sexy swimsuit for your waifu to wear to the beach for this last bit of Summer! The outfit was made by RainbowLight for Daz3d. I also converted the Seventh Avenue texture
pack by 3D-Arena to go with it. The heels and hats are not included. The Heels are from DEM Lingerie, and the hats are from one of my old conversions, FG Summer Dress.
- The outfit consists of a high-cut onepiece thong with 21 color variants. Body used for the conversion was BHUNP 7BO
Updates
UUNP, CBBE SE, TDB SE versions can be found here: https://www.daymarrworkshop.com/post/arsenic-onepiece-thong
How to install?
- Extract .rar file, and copy everything into Data\
- Or use a mod manager, much easier.
How to uninstall?
- Better to just delete using a mod manager.
- Else, refer to the structure of the zip file.
How to get?
- AddItemMenu mod.
Requirements?
- XMPSE 3.0+ Skeleton.
Credits:
BakaFactory for the original body preset.
Nightasy for the awesome tutorials.
RainbowLight for making the original outfit in Daz.
3D-Arena for the texture pack.
Daymarr for the CBBE SE and TBD SE conversions.
deedlitz for the UUNP conversion.
Disclaimer:
Do whatever. Just don't reupload the whole pack and call it your own.
If you find anything wrong with the outfits, feel free to message me on here or my Pixiv: https://www.pixiv.net/member.php?id=14835768 or Twitter: https://twitter.com/SkyArsenic. Thank you!
2456 downloads
- conversion
- release
- (and 4 more)
Updated
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Hel Rising - Norse Dungeon Quest and Follower Mod LE
“I may be on the side of the angels but don’t think for one second that I am one of them.”
It all started so simple: locate some bandits, clean out their hideout, collect the bounty... a normal day in a hero's life.
But then you stumbled upon an ancient ruin buried deep in the mountains. There a cult of the old Nords once worshipped a now long forgotten goddess and guarded the secret to an eternal life.
What reward could be higher than to live forever? Surely the undead lurking in the derelict ruins won't stop you, neither the deadly traps and tricky puzzles. But beware, some dangers can't be faced with sword or spell, and one misstep might be enough and the Goddess of the Dead claims your mortal soul forever...
Hel Rising is a quest mod spanning multiple dungeons and locations. Also there is Hel as a potential follower available for you at the end of the quest line with a custom voice created by editing vanilla voice files, and some other cool features. She is based on the Norse goddess of the Underworld with a story of my own added in, and a very unique visual appearance and personality.
How to start the quest:
Travel to the Windpeak Inn in Dawnstar and ask the innkeeper if he heard anything interestingly of late. He will give you a bounty letter which will start the quest line.
In case the innkeeper and their replacements are already dead in your playthrough, you have to pickpocket the bounty letter from the current Jarl.
What awaits you:
A three-part quest line as the main story with three major locations. There are also some miscellaneous mini-quests, some old school RPG-style puzzles, and a good bunch of secrets / hidden areas for you too find. The dungeons are designed to be less linear than vanilla dungeons and will give you some room to explore and discover both interesting stuff and story.
One of the locations can be used as a player base after finishing the quest line, and of course Hel will be available as an interesting and rather distinct follower.
Requirements:
Latest version of Skyrim
Dawnguard DLC
Dragonborn DLC
Hearthfire DLC
Optional: XP32 Skeleton, but the installer includes an outfit option that does not require the xp32 skeleton.
Installation:
Use your favourite mod manager that can handle a FOMOD installer, simple as that.
Uninstallation:
Uninstalling a mod midgame is never really a good idea, but if you have no other choice:
Dismiss any follower you have from this mod
Go to a location which is definetely not part of this mod (e.g. Riverwood)
Open the console and type: setstage N78TrueHelDLG 1000 (This action can't be reverted)
Wait for 24 in-game hours
Save game and uninstall the mod with your mod manager
Videos:
About Hel
Character & Personality:
Hel is described to met those who lived a good life with warmth and friendliness, while traitors and murderers were faced with cruelty and harshness. So her personality switches between these two sides: while one is dominant, the other gets in the background.
During gameplay Hel will change her active personality every few days. How long such a phase is and how often she changes will be decided by some of your actions during the quest. Everyone gets their own personal Hel.
Neither of her sides is simply good or evil, and as a being from a different plane of existence she has her own mind on some things in the mortal world. But generally her light side is nicer and more helpful than her dark side.
Voice:
Depending on her currently dominant personality Hel will switch between two voices. Her dark side will use the FemaleElfHaughty voice while her light side is based on FemaleYoungEager.
All her dialogue is heavily edited with Audacity to create a unique sound, and she has numerous new lines which doesn't exist in the vanilla game.
Player Base:
After finishing the quest line and recruiting her, you can obtain a certain location as a base for storing loot and offering the usual crafting stations. To get there simply talk to Hel, she will show you the way ?
Race:
Norse Goddess (Custom Race)
Marriage:
No, she isn't available for marriage
Location:
She will remain in the location where the quest line ends, and will wait there for you to be recruited. She also returns there if dismissed.
Combat Style:
One-handed / Heavy armour.
Perks:
Heavy Armor: Juggernaut (Rank 1), Well Fitted Block: Shield Wall (Rank 1) Archery: Overdraw (Rank 1) Sneak: Stealth (Rank 4), Muffled Movement, Light Foot, Silent Roll
Abilities:
At the start of combat Hel will summon a soul to aid in battle. Depending on her active personality, this will either be a Tormented Soul which fights as a close-combat focused tank, or a Benevolent Soul which prefers ranged combat and has the ability to heal both Hel and the player.
You can tell Hel to not use her summons in combat if you want.
Level:
Hel levels with the player at a rate of 95%, her minimum level is 5
Protection:
Hel is set to Essential, she can't be killed by NPCs or the player
Body Type:
CBBE
Her default outfit version is standalone, so you can have a different body installed. The lore friendly outfit version will use your installed meshes. Her skin textures will work with any CBBE-type body that uses the same UV mapping.
Height: 1.02
Weight: 80
Technical Stuff
Change Log:
v1.10
Complete overhaul of Hel (looks, combat style, perks, race, rideable horse, etc.) Added a new section to Helheim Minor tweaks to quests Minor improvements to dungeon design Minor bug fixes
Do NOT install v1.10 if you already started a game with an older version installed. Use v1.10 only if you are starting a new game, or never used an older version of Hel Rising in your current save game.
If you ignore this advice you have to deal with the mess yourself, you have been warned! ?
For those who want the old v1.00 of Hel Rising, it's available as a separate download.
Compatibility:
Hel has her own follower system. This means while she won't conflict with any mod regarding followers, she will be ignored by them and their respective special features. It's not recommended to use any force recruit / manage features from other mods on her as this certainly will mess up things.
To put it simply, she will follow you when you ask her to, and do so until you dismiss her. Through dialogue you will be able to manage her outfit, toggle her summon spell, and while she is your follower you will gain a Lesser Power to summon her to your side.
If you're using Path of Sorcery, there is a compatibility patch available. Use it when you have a crash when drinking from the fountain.
Console:
Hel's BaseID is xx000D64, her RefID is xx017B15 (xx depends on your load order)
Questions & Answers
I'm stuck in the quest, how do I advance?
Some parts of the quest are designed to be non-linear, so if you're stuck you are maybe just in the wrong place right now or missing an item or hint laying around somewhere else. Look around and explore everywhere.
Unlike vanilla Skyrim the quest markers and log will occasionally be more of a guide than pointing you exactly to the next step.
If you still have problems, ask away.
I don't like follower mods, what should I do?
You can still enjoy the quest part of this mod (which by the way makes the biggest part of the mod). While Hel plays an integral part to the story, she is at no point forced to you as a follower. If you want, you can simply ignore her after the quest.
Will you release her preset?
No, her look wouldn't work on the player character without some modding work. Also I don't really like the idea, sorry.
Is this thing really lore friendly?
Technically not of course xD But it's definitely thematically fitting and the story told isn't too far off. If you have concerns about Hel's outfit you can simply install the lore friendly one.
I get nasty crashes when meeting Hel for the first time, what do I do?
Either install / reinstall the xp32 Maximum Skeleton or switch to Hel's lore friendly outfit during install.
Will you make a version with a "normal" appearance?
No, this would ruin the character.
Credits
- Mods used for her creation -
Caliente's Beautiful Bodies Edition -CBBE- by Ousnius and Caliente
DIMONIZED UNP Female Body by dimon99
UNP HDT-PE BBP TBBP by Turbosundance
KS Hairdos Renewal by Kalilies Stealthic Khaos and Shocky
Demoniac High Quality Glossy Female Body Texture by Regenbot03
Demoniac FMS uses assets from Mature skin texture and body for UNP(B) 7BASE CBBE Vanilla by Maevan2
Leyenda Skin by HeroedeLeyenda
Freckle Mania 2 by tetrodoxin
The Eyes Of Beauty by Gabriel Mailhot
Lind's Human Eyes by Lind001 - LindsWorkshop
Maevan2's Eye Brows by Maevan2
The Amazing World of Bikini Armor by NiseTanaka
Pierced Ears - Earrings by Nostromo79
Vanilla Followers AI by uni_SL
Evil Laughing Woman Sound - Woman Laugh Sound Effect | Ver.2 by Distorted Room
Matherian Viking Shields Set - MVSS by Matherthebec (mtwitalia.freeforumzone.leonardo.it)
Matherian Viking Shields Set - Retextured by Tier1Dusty
Sparrowhawk Armor by lucazoid
Sarta - Leather Wrapped Sword by Billyro
Dovah Nord Weapons by Billyro
- Music -
Music: Ásgarðr by Adrian von Ziegler
- Tools -
GIMP, NifSkope, Audacity
Lazy Voice Finder by BowmoreLover
Unfuzer CPP Edition by greentea101
RaceMenu by Expired
BodySlide and Outfit Studio by Ousnius and Caliente
TES5Edit by ElminsterAU
NifMerge by Turulo
SSE NIF Optimizer by Ousnius
Skyrim & Creation Kit by Bethesda
Special Thanks
Porterhause for making the teaser, playtesting and being a great guy in general
BowMoreLover whose Lazy Voice Finder proved to be invaluable for editing all the dialogue
Have Fun!
2301 downloads
Updated
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Male dialogue
By Guest
Hi, I don't know how to create ready-to-install content, but I have used a lot of the content from this community, and I want to contribute to all of you with this.
I share with all of you male dialogues so that all of you can use them to create all the mods.
"Again I must clarify, that I do not know how the mods are created, but I share this raw material so that you can use it in whatever you want"
I hope you like it...
1067 downloads
Submitted
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MFG Console +
By zstj
This is a modder's resource, which does not do anything on it's own. Install it only as a dependency of other mods, or if you are planning to use it in your mod.
MFG Console plus is a monkey-patched version of original MFG Console by kapaer https://www.nexusmods.com/skyrim/mods/44596
Also note that it now requires StorageUtil from Papyrus Utility Scripting functions or Sexlab.
It is the same as original mod with one new feature - expression locking.
In original if mod A does this:
MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 50) And mod B this
MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 30) Actor will end up with value 30, and mod A has no way to know of this change, that expression it set was overwritten.
With plus version, mod A can prevent any other mods from modifying it:
MfgConsoleFunc.LockPhonemeModifier(myActorRef, 0, 1) MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 50) Then, when mod B tries to overwrite expression, instead of changing expression MFG will emit event MfgExpressionLocked, wich mod A can catch and process
Event OnInit() RegisterForModEvent("MfgExpressionLocked", "OnExLocked") EndEvent Event OnExLocked(Actor akRef, int mode, int id, int value) Debug.Notification("I should process expression change") EndEvent Expression can be unlocked back with
MfgConsoleFunc.LockPhonemeModifier(myActorRef, 0, 1) If for whatever reason you want to bypass expression locks, you can do it with 5th parameter set to true
MfgConsoleFunc.SetPhonemeModifier(myActorRef, 0, 1, 30, true) )
1633 downloads
Updated
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mash from fate
By lordarked
mash is a bhunp body she can find on riverwood hostal she have custom armor and shield
original was on china i translate to english.
https://www.mediafire.com/file/j0l522a8ycu8kuh/%5BLE_BHUNP_3BBB%5D_Mash_Follower_%2B_Armor_v1.3_eng.zip/file
any donation are welcome to continue my work
https://ko-fi.com/xays1
737 downloads
Updated
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DORAEMON LE
By lordarked
I port this funny follower from se to le and translate on folder you see 2 files the mod and esp on english. this doraemon come with funny weapons XD
https://www.mediafire.com/folder/j640kbvd0q986/doraemon
86 downloads
Submitted
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Vampire Configuarion Menu
By VersuchDrei
Gives you the freedom of configuring the powers of vampirism without completely overhauling how vampires work.
Mechanics
Adds an MCM where all of the powers of vampirism are listed, so you can configure for each power individually how you want it to scale with the vampirism stages. By default this behaves exactly like vanilla vampires. I know there already are Vampire Inverter mods out there, but they weren't fully to my liking so I wrote one that is more individually configurable.
Scaling Abilities
Scaling abilities are the ones who's power is depending on your current vampirism stage, these have the following options:
Disabled - Removes this ability entirely.
Increasing - You start with the weakest version at stage one and the power increases with every stage. This is the vanilla behavior.
Decreasing - You start with the strongest version at stage one the power decreases with every stage.
Always Low - You always have the weakest version of this ability.
Always High - You always have the strongest version of this ability.
Note that weak and strong are referring to the numerical values, so for weakness to fire and sun damage the strongest version is the one that gives the biggest penalty.
Static Abilities
Static abilities are the ones that always have the same power, but some of them you only have at certain vampirism stages, these have the following options:
Never - Removes this ability entirely
Always - You always have this ability. This is the vanilla behavior for most static abilities.
Gain at stage X - You only have this ability at stage X or higher. This is the vanilla behavior for Vampire's Seduction and Embrace of Shadows with stages two and four respectively.
Loose at stage X - You only have this ability if your stage is lower than X.
Vampiric Strength and Dread Cloak
Vampiric Strength and Dread Cloak are two abilities that were coded in the base game, but then disabled in the script. Vampiric Strength gives you five to twenty unarmed damage depending on your current stage and Dread Cloak is a daily power that gives a Frost Cloak (similar to the Dark Elves racial power that gives a Flame Cloak) that you were supposed to gain at stage three. I've added these powers to the configuration menu, but they are disabled by default.
Stage Progression Time
This feature lets you configure how long it takes for vampirism to progress to the next stage.
Blood Addiction
This is a new feature that reduces your stage progression time if you drink blood too often. It works with an addiction level, that increases whenever you drink blood while still in stage two or lower, and reduces when you wait until stage four before drinking again. These stages can be changed with the Addiction Stage and Dediction Stage settings, respectively. For every level of addiction the stage progression time gets reduced by the Addiction Interval (default a quarter of a day), but never goes lower than the Minimum Time (also default a quarter of a day). So in other words the more blood you drink the thirstier you get for it. This feature is disabled by default.
Requirements
Dawnguard, as most people should have it by now and I was too lazy to write the scripts twice.
RaceCompatibility, as otherwise vampires wouldn't work for custom races, so you should already be using it anyways.
297 downloads
Updated