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  • Hello I'm searching for someone to give me the Glow color mod for the daedric armor because the mod was removed from Nexus pleas
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  • How to Treat CTDs (and some other stuff) in Skyrim LE
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  1. [This guide is a byproduct of endless struggle to modding TSEVLE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it is comprehensive yet only cover essentials mostly.] CONTENTS OF THE CHEATBOOK/ GUIDE I. BASICS 01. SKYRIM REQUIREMENTS, PRE INSTALLATION, INSTALLATION, GRAPHIC SETTINGS, BACKUP, UNINSTALLATION & RE-INSTALLATION 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. CORE/ ESSENTIALS 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. REPLACERS AND UTILITIES 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. PHYSICS AND ANIMATIONS 11. PHYSICS 12. FNIS 13. XPMSE V. EVERYTHING ELSE (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. LOCATIONS 17. LIGHTING OVERHAUL VI. SSL AAF ESSENTIALS AND RELATED MODS 18. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 19. CREATURE & DEVIOUS FRAMEWORK 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS [WIP (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT NOTES: # ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. # EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! # DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. ALSO DON'T FORGET TO SHARE SOME LOVE, HIT THE LIKE BUTTON ON POSTS, BE OPEN TO TESTING MODS AND IF FEASIBLE SUPPORT THEM (MOSTLY ALL ARE ON PATREON) # MOST IMPORTANTLY, a humble request - At any point, if you have benefited from the site or have been a part of the community, kindly consider supporting it if feasible. Thank You! (Link in the spoiler below) # BEFORE PROCEEDING, A REMINDER THAT THIS GUIDE IS FOR THE LEGENDARY EDITION. IF YOU HAVE THE SPECIAL EDITION, CHECK OUT The Skyrim SE (TESVSE) Modding Cheatbook/ Guide [SEP/21]. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVLE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVLE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, TES5Edit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Enable Automatic Archive Invalidation, do not enable the other 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation 3.4. MO2 Features and Usage ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. Understand that modding is so very comprehensive and you only learn through time, just to give you a glimpse of the depth, here is a guide only covering MO. (Link only for reference a simple video linked below) If after scrolling right to the bottom of the guide you feel fatigued, hope you get the point I am trying to make. I'll try and simplify things as much as possible. 3.5. MO2 Interface, Basics, Conflicts, Overwrites and Load order explained. 3.5.1 MO2 Interface & Basics 3.5.2 Conflicts, Overwrites and Load order Linking a video below that will help digest things easier, do not skip watching this video, watch it right till the end. Here is a comprehensive video tutorial on using Mod Organizer (IF YOU PLAN ON USING MO, WATCH THIS VIDEO ATLEAST ONCE) I know even this video is quite extended and much of it you might never need, will come up with something simpler soon. For now try learning the basics at least namely all the icons, downloading and installing a mod correctly, left pane, right pane and its respective tabs; load order and plugin order, conflict(s), overwrite ,explorer location of mods and ini files and adding/running executables. 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 GO TO D:\GAMES\TESVLE/DATA/SKSE AND OPEN SKSE.INI AND ADD THE LINES GIVEN BELOW AND SAVE IT. IF THERE'S NO /SKSE FOLDER AND/OR .INI FILE IN IT, CREATE THEM. SIMPLY MAKE A TEXT DOCUMENT COPY THE LINES GIVEN BELOW AND RENAME IT AS SKSE.INI 4.3 REGISTER THE EXECUTABLE INTO MO2. 4.3.1 Refer steps to do so in the video linked below point 5.2. Preferably launch the game after point 5 and do the steps mentioned therein to confirm a successful installation of SKSE. IMPORTANT NOTE: FROM NOW ON EVERYTIME YOU WANT TO PLAY YOUR GAME YOU HAVE TO RUN IT VIA SKSE EXECUTABLE THAT WE REGISTERED IN MO2. 05. xEDIT AND CLEANING THE ESMs : 5.1 Download xEdit and install it to D:\Executables\TES5Edit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs 5.5 AT THIS POINT I ADVICE RUNNING YOUR GAME ONCE VIA SKSE. SIMPLY SELECT SKSE IN EXECUTABLES RIBBON AND CLICK RUN. YOU ARE ADVICED NOT TO START A NEW GAME, JUST RUN THE EXECUTABLE, HIT '~' KEY ON YOUR KEYBOARD AND TYPE GETSKSEVERSION>HIT ENTER. THE SKSE VERSION YOU INSTALLED (IN POINT 4) SHOULD BE DISPLAYED. THAT'S IT QUITE THE GAME. FROM NOW ON, EVERYTIME YOU HAVE TO RUN A MODDED GAME YOU USE THE SKSE EXECUTABLE. VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI For any MOD that you download make sure that you are downloading it for your specific game. So ensure that you're on the Nexus Skyrim page, under Files, Main Files, download the latest version using Mod Manager Download button. It will show up under downloads tab in mod manager, simply double click to install it. And then click the checkbox to enable it. Steps to do so are in the video below. Download SKYUI from the link given here. (The video is for SKYRIM SE and not LE, so do not use the links given in that video) Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Usually, you should always get the latest version, however, I have tested only its older version (2.4), so this time I suggest you that that one. 6.3. UIExtensions: Get the latest version (1.2.0) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus: 6.4.1 Papyrus Logging: A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.4.2 PapyrusUtil: An SKSE plugin adding several new scripts with native functions that provide various conveniences related to data storage and other misc functions to the scripter/ modder. Get the latest version (3.3) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). IMPORTANT NOTE: MAKE SURE THIS MOD IS OVERWRITING ALL OTHERS. NOTHING WITH CONFLICTING FILES SHOULD EVER BE LOADED AFTER THIS MOD. *As many mods including the popular ones such as campfire, frostfall, and simply knock include an outdated version that will cause issues. It is advised to overwrite them with the most current version of the plugin. (REFER POINT 3.5.2 AND WATCH THE VIDEO LINKED BELOW IT FOR A BETTER UNDERSTANDING OF MOD OVERWRITE (LOAD ORDER) AND CONFLICTS) 6.5. JContainers: Get the latest version (3.3.0.RC.3 ) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Crash Fixes/ Skyrim Memory Patch: VERY IMPORTANT STEP: (DON'T YOU DARE SKIP ANY INSTRUCTION CONTAINED HERE) THIS IS THE VERY FIRST CRITICAL DECISION THAT YOU WILL BE TAKING. WATCH THE VIDEO LINKED BELOW TO UNDERSTAND WHY IS IT CRITICAL. BASICALLY, IF YOU DO NOT GET THIS RIGHT, YOU WILL CONSTANTLY FACE ISSUES WITH YOUR GAME AND PROBABLY CTDs. NOTE THAT THE VIDEO COVERS INSTALLATION OF 2ND METHOD MENTIONED HERE, WATCH THE VIDEO AND UNDERSTAND THE CONCEPT OF MEMORY BLOCKS. HOWEVER, IF YOU PLAN TO FOLLOW THE 1ST METHOD, DO NOT FOLLOW THE STEPS OF THE VIDEO, INSTEAD FOLLOW THE SETPS GIVEN IN THIS GUIDE BELOW. THERE ARE 2 WAYS AVAILABLE TO MANAGE YOUR SKYRIM MEMORY ALLOCATION, TO DO SO FOLLOW ANY AND ONLY ONE OF THE FOLLOWING METHODS: (JUST SO THAT YOU DO NOT HAVE TO BOTHER ASKING ME, MY SUGGESTION IS THAT YOU USE CRASH FIXES METHOD.) 7.1.1. CRASH FIXES - BY EDITING CRASHFIXES.INI. DETAILED STEPS TO DO SO: 7.1.1.1 Installing Crash Fixes 7.1.1.2 Tweaking Crash Fix Plugin. (Refer Important Game, Save and Load Notes before doing anything mentioned herein) 7.1.2. SHESHONS MEMORY BLOCK ALLOCATION - BY EDITING SKSE.INI. DETAILED STEPS TO DO SO: Here is a comprehensive video tutorial for installing the Skyrim Memory Patch FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. Unofficial Skyrim Legendary Edition Patch (USLEP) 7.3. Cobb Bug Fixes 7.4. Bug Fixes (v2 Beta 2) 7.5. Modern Brawl Bug Fix or Enhanced Blood Textures (EBT) - EBT includes MBBF. In short, install any one not both. 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 11.1. HDT Physics Extensions 11.2. HDT HighHeels System (Optional but recommended) and its patch HDT HH Performance Patch 11.3. HDT Breast And Butt Physics - TBBP BBP Supported - Get any one file from the main files and also get the CBBE reference skeleton fix from the optional files. 11.4. HDT Bounce and Jiggles CBBE Edition - Read the description and get files accordingly. Recommended/ required files given below. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. 😵 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 17. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Important Game, Save and Load Notes: (Don't Skip) 1. Steps to make saves the right way. If you're following my guide to the word, it is time to launch the game and make an Initial save. 2. Crash Fixes Tweaks - If you are using the OSAllocators method (refer point 7.1.1.1), you may (now) refer and follow the steps mentioned in 7.1.1.2. 18. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 19. CREATURE & DEVIOUS FRAMEWORK 19.1 Creature Framework and mods All the necessary information is provided below. 19.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal @fore @MadMansGun @mrsrt @donttouchmethere @Saya Scarlett @CPU @Psalam @LaEspada @Heroine HoneyCrotch
  2. hey guys one question,you know when you away of pc and running skyrim the game start to rotate like a camera around you,i looking same effect of camera but i want the camera rotate around a npc , i will like take some nice movie clips for my youtube channel :D. if anybody know a mod doit that effetc plis telling me because iam searching and no luck so far.
  3. Nier Automata Fists View File This another port i made from se to le this are fists help to ppl dont use any hand weapon. Sponsors and Donator have acces to exclusives ports dont share to the public Sponsor https://www.patreon.com/XAYS Sponsor or Donation https://ko-fi.com/xays1 My TWEETER FOR MORE STUFF THAN HERE Submitter lordarked Submitted 09/23/2021 Category Armor & Clothing Requires Special Edition Compatible No  
  4. Version 1.0.0

    95 downloads

    This another port i made from se to le this are fists help to ppl dont use any hand weapon. Sponsors and Donator have acces to exclusives ports dont share to the public Sponsor https://www.patreon.com/XAYS Sponsor or Donation https://ko-fi.com/xays1 My TWEETER FOR MORE STUFF THAN HERE
  5. [This guide is a byproduct of endless struggle to modding TSEVLE, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, it will be comprehensive yet only cover essentials mostly.] Contents of this Cheatbook/ Guide I. Basics 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION 02. SETTING UP DIRECTORIES 03. SETTING UP MOD ORGANIZER (MO2) II. Core/Essentials 04. SKSE & .INI SETTINGS 05. xEDIT AND CLEANING THE ESMs 06. MASTERS & OTHER ESSENTIALS 07. PATCHES AND FIXES III. Replacers and Utilites 08. BODYSLIDE 09. RACEMENU 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS IV. Physics & Animations 11. PHYSICS 12. FNIS 13. XPMSE V. Everything Else (This section is optional, included here for familiarization) 14. ARMORS & CLOTHING 15. FOLLOWERS 16. LOCATIONS 17. LIGHTING OVERHAUL VI. SSL AAF Essentials & Related Mods 18. SSL AAF AND DEPENDENCIES/ COMPLEMENTARIES 19. CREATURE & DEVIOUS FRAMEWORK 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS [DISTANT FUTURE PLANS (NOT A PART OF THIS GUIDE) : ENB, MERGING PLUGINS, LOD PATCH AND BASHED PATCH] - (Basically don't ask me for help with these as these are not my priority but more importantly these are highly sensitive items which could work wonders or wreck havoc) VERY IMPORTANT NOTES: ALTHOUGH I AM PROVIDING VIDEO LINKS WHEREVER POSSIBLE FOR BETTER UNDERSTANDING, USE THEM AS REFERENCE AND DO ONLY WHAT I HAVE MENTIONED IN THIS GUIDE, THE VIDEOS ARE VERY COMPREHENSIVE AND COVER VARIOUS WAYS AND METHODS. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. ASK, INCASE YOU HAVE ANY DOUBTS OR QUERIES. YOU HAVE BEEN WARNED! DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. PRO TIP: Always make sure you run any installer/ application with admin rights (specifically set it up for MO2 as other such as TES5Edit, LOOT, and so on would be dependent on it) 01. SKYRIM REQUIREMENTS, PRE INSTALLATION & INSTALLATION : (BEFORE INSTALLING THE GAME REFER POINT of Point 2.1 given below and follow steps accordingly) 02. SETTING UP DIRECTORIES : I personally have a specific setup for making my directories, the video in Point 3 below will also guide you for the same. Basically you should have and be aware of the following directories: 2.1. Where all BASE GAMES are installed [NEVER INSTALL YOUR GAME INTO THE PROGRAM FILE/(X86) DIRECTORY. Preferably, make a Folder that will contain all your games (say, D:\GAMES\TESVLE). Make sure the folder names are not too long and that you are not making too many folders within folders. If you followed exactly what is mentioned, you will have your game installed in the TESVLE folder (it will have a data folder and the skyrim launcher)] 2.2. Where MO2 and loot gets installed (Say D:\Executables\MO2; there should be LOOT, TES5Edit and so on folders for each tool; for now just create MO2 folder and install MO2 in it) 2.3. MO2 working mods and profile folder for each game into a single working folder (So under say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 03. SETTING UP MOD ORGANIZER (MO2) : Note 1 - There are many options to mod the game, manually or via different mod managers, this guide will only cover mostly installation of mods via mod organizer. Note 2 - You should run the game once via skyrim launcher before installing MO2, no need to start a game, just run it and close it, it helps to initialize all the requirements. 3.1. Instance Configuration You will obviously be installing mods for more than one game, managing instances will help you achieve that (even if you have only one game to mod this is a useful and compulsory step) You must create and configure a GLOBAL INSTANCE for each of your game (Create say D:\WMF\TESVLE; there should be F04, TESSE and so on folders for each game, for now just make the directories as mentioned in bold) 3.2. Profile Configuration This is an advantage of using MO2, you can configure multiple profiles and have different mod setup and saves for each profile. (Pro Tip: Never alter your Default Profile, simply click copy and enter the name for a new profile. Enable Automatic Archive Invalidation, do not enable the other 2 options unless you know what you are doing) I suggest creating at least 2 profiles other than the default profile. One profile would be your permanent/ most stable profile. The other you can use for testing and trying out mods and after that you may add it to your permanent/ stable profile. You can obviously create more as per your needs. 3.3. Nexus Integration Make an account on Nexus if you don't already have one. When asked in MO2 to integrate/connect automatically to Nexus Account, do so. Incase you have missed/skipped it, do so from - settings>nexus>connect to nexus Here is a comprehensive video tutorial for the Mod Organizer installation Haven't found any simple video covering all and only basics. Hence, ALWAYS GO THROUGH THE MO2 TUTORIAL FULLY ATLEAST ONCE. If you have skipped the tutorial you can always re-launch it and it will ask again or find the tutorials under the help tab. (If somehow still people will need help I might make a video tutorial then covering the basics) 04. SKSE & .INI SETTINGS : From SKSE Readme - The Skyrim Script Extender, or SKSE for short, is a modder's resource that expands the scripting capabilities of Skyrim. It does so without modifying the executable files on disk, so there are no permanent side effects. 4.1 GET THE LATEST VERSION (ARCHIVE OR INSTALLER IS YOUR CHOICE). EXTRACT OR INSTALL IT IN YOUR BASE GAME FOLDER (D:\GAMES\TESVLE) THAT SHOULD HAVE THE SKYRIM LAUNCHER AND DATA FOLDER. 4.2 GO TO D:\GAMES\TESVLE/DATA/SKSE AND OPEN SKSE.INI AND ADD THE LINES GIVEN BELOW AND SAVE IT. IF THERE'S NO /SKSE FOLDER AND/OR .INI FILE IN IT, CREATE THEM. SIMPLY MAKE A TEXT DOCUMENT COPY THE LINES GIVEN BELOW AND RENAME IT AS SKSE.INI 05. xEDIT AND CLEANING THE ESMs : 5.1 Download xEdit and install it to D:\Executables\TES5Edit 5.2 Register the xEdit and QuickAutoClean (QAC) executables into MO2. Steps to do so are in the video below. Here is a comprehensive video tutorial for the xEdit installation 5.3 First, backup/copy the following ESMs to a safe location: 5.4 Next, run QuickAutoClean (QAC) from MO2 and clean only the above mentioned ESMs one by one. Steps to do so are in the video below. Here is a comprehensive video tutorial for the cleaning the DLCs VERY IMPORTANT NOTES: (DON'T YOU DARE SKIP READING THESE) A. ALWAYS READ THE DESCRIPTION AND REQUIREMENTS SECTION OF ANY AND EVERY MOD THAT YOU INSTALL OR PLAN TO INSTALL, ONLY AFTER THAT SHOULD YOU INSTALL THE MOD. B. MODDING IS PERSONAL, THERE ARE MANY OPTIONS/WAYS TO DO CERTAIN THINGS. INFINITE MODS THAT DO THE SAME THING, EACH DIFFERENTLY. C. EVERYTHING IS AFFECTED BY THE EFFLUX OF TIME, I (OR SOMEONE ELSE HOPEFULLY) WILL TRY AND KEEP THIS GUIDE UPDATED BUT THERE'S ALWAYS A POSSIBILITY OF UPDATES OR THAT SOMETHING NEW HAS TAKEN OVER. DO NOT WORRY, YOU ARE NEVER ALONE! JUST REACH OUT AND YOU'LL GET THE REQUIRED HELP SOONER OR LATER. TILL THEN TRY LEARNING AS MUCH AS YOU CAN ON YOUR OWN. (Although, this is a quick start guide/ cheatbook and you can simply follow it to have a working modded game, I recommend that you use it a reference guide because without knowing or understanding what you are doing, one can only do more harm than good more sooner than later.) 06. MASTERS & OTHER ESSENTIALS : 6.1. SkyUI For any MOD that you download make sure that you are downloading it for your specific game. So ensure that you're on the Nexus Skyrim page, under Files, Main Files, download the latest version using Mod Manager Download button. It will show up under downloads tab in mod manager, simply double click to install it. And then click the checkbox to enable it. Steps to do so are in the video below. Download SKYUI from the link given here. (The video is for SKYRIM SE and not LE, so do not use the links given in that video) Here is a comprehensive video tutorial for installing SKY UI 6.2. iHUD: Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Usually, you should always get the latest version, however, I have tested only its older version (2.4), so this time I suggest you that that one. 6.3. UIExtensions: Get the latest version (1.2.0) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 6.4. Papyrus Utility: Get the latest version (3.3) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). A useful and important requirement when you ask for help on this forum or anywhere else for that matter is to include your papyrus log. By default the logging is disabled and it should be kept that way when playing. However, incase you encounter any issues and are actively looking for possible causes for issues/troubleshooting that is when you should enable the papyrus logging. You should disable the logging again once the issues are resolved and you resume your regular gameplay. If you keep it on all the time, it's impacts your system resources and will unnecessarily cause extra stress. To enable papyrus logging, in the mod manager, under tool plugins, there is an INI editor. In it, edit/add the following lines to your skyrim.ini file: Your papyrus log files by default are created in the Documents>My Games>SkyrimLogsScript 6.5. JContainers: Get the latest version (3.3.0.RC.3 ) using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 07. PATCHES & FIXES : 7.1. Crash Fixes/ Skyrim Memory Patch: VERY IMPORTANT STEP: (DON'T YOU DARE SKIP ANY INSTRUCTION CONTAINED HERE) THIS IS THE VERY FIRST CRITICAL DECISION THAT YOU WILL BE TAKING. WATCH THE VIDEO LINKED BELOW TO UNDERSTAND WHY IS IT CRITICAL. BASICALLY, IF YOU DO NOT GET THIS RIGHT, YOU WILL CONSTANTLY FACE ISSUES WITH YOUR GAME AND PROBABLY CTDs. NOTE THAT THE VIDEO COVERS INSTALLATION OF 2ND METHOD MENTIONED HERE, WATCH THE VIDEO AND UNDERSTAND THE CONCEPT OF MEMORY BLOCKS. HOWEVER, IF YOU PLAN TO FOLLOW THE 1ST METHOD, DO NOT FOLLOW THE STEPS OF THE VIDEO, INSTEAD FOLLOW THE SETPS GIVEN IN THIS GUIDE BELOW. THERE ARE 2 WAYS AVAILABLE TO MANAGE YOUR SKYRIM MEMORY ALLOCATION, TO DO SO FOLLOW ANY AND ONLY ONE OF THE FOLLOWING METHODS: (JUST SO THAT YOU DO NOT HAVE TO BOTHER ASKING ME, MY SUGGESTION IS THAT YOU USE CRASH FIXES METHOD.) 7.1.1. CRASH FIXES - BY EDITING CRASHFIXES.INI. DETAILED STEPS TO DO SO: 7.1.2. SHESHONS MEMORY BLOCK ALLOCATION - BY EDITING SKSE.INI. DETAILED STEPS TO DO SO: Here is a comprehensive video tutorial for installing the Skyrim Memory Patch FOR THE FOLLOWING FIXES, simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 7.2. Unofficial Skyrim Legendary Edition Patch (USLEP) 7.3. Cobb Bug Fixes 7.4. Bug Fixes (v2 Beta 2) 7.5. Modern Brawl Bug Fix or Enhanced Blood Textures (EBT) - EBT includes MBBF. In short, install any one not both. 08. BODYSLIDE : 8.1 Get the latest version and install it like any other mod in MO2. 8.2 What is more important is that you register it as an executable in MO2 and run it from there itself in future. To do so, in MO2, click/go to the data tab in the right pane in it, CALIENTES TOOLS>BODYSLIDE. Right click the the Bodyslide x64.exe>Add as Executable. That's all it takes to install bodyslide and add it as an executable. BE CAREFUL WITH THIS MOD AND DO NOT MESS AROUND WITH IT, READ ABOUT IT, WATCH TUTORIALS IF YOU FEEL LIKE EXPLORING MORE. BUT BEFORE THAT STICK TO BASICS. FOR STARTERS, DO NOT HIT SAVE! I REPEAT DO NOT HIT THE SAVE BUTTON WHEN INSIDE BODY SLIDE. YOUR CHANGES GET CAST INTO STONE IF YOU DO THAT. 8.3 How to use bodyslide? (i.e modify Presets, build Assets and Custom Presets) Here is a comprehensive video tutorial for using Bodyslide 09. RACEMENU : Get the latest version using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10. BODY REPLACER, SKINS AND OTHER BEAUTIFICATIONS 10.1. Caliente's Beautiful Bodies Edition (CBBE) This is another mother of all mods. It is a Body Replacer meaning that it replaces all the adult vanilla female bodies (player and NPC) with one that is fully customizable through the BodySlide tool and BodySlide's RaceMenu Morphs plugin. In short, any changes to female body are only possible due to this mod. Get the latest version (3.4r) using mod manager download option. It is packed as an Installer, so when you double click to install it via downloads tab (Right pane), it will pop up a window with various options. The options have been explained as well as recommended below, enable the ones preferred and install the mod. Then enable it in MO2 (left pane/load order) and you're set. Do not worry, you can change your preference later on easily. Not just that you can customize the body as per your liking, steps to do so are given below. There a few others as well namely UNP, UNPB and 7B, whichever you choose is personal choice. For simplicity and uniformity within this guide I am only covering CBBE throughout. From hereon, there are many options available for this section for skins, hair and other beautifications, whatever you choose is purely personal choice. 10.2. Skins In the section above I have only covered CBBE, there are other body replacers too. So in this section make sure you download files specific to the body replacer you download and installed. So, if you are using CBBE body then get CBBE Skins as well, if you use some other body mod get skin files for that specific body mod. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Choose only one. There many others, whichever you choose is purely personal choice. 10.3. Hair - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 10.4. Other Beautifications - Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). There a plethora of options available here I only give few mostly used and so that you get a basic idea. 11. PHYSICS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). These mods add more physics, for example swishing hair, flowing skirts, bouncing boobs and so on. 11.1. HDT Physics Extensions 11.2. HDT HighHeels System (Optional but recommended) and its patch HDT HH Performance Patch 11.3. HDT Breast And Butt Physics - TBBP BBP Supported - Get any one file from the main files and also get the CBBE reference skeleton fix from the optional files. 11.4. HDT Bounce and Jiggles CBBE Edition - Read the description and get files accordingly. Recommended/ required files given below. 12. FNIS This is the mother of all mods, do not mess up with its installation. Without it no custom animation is possible in Skyrim. Follow everything to the word. 12.1 Get the latest version and install the following 3 files like any other mod in MO2: FNIS Behaviour FNIS Creature Pack FNIS Spells 12.2 What is more important is that you register FNIS BEHAVIOUR it as an executable in MO2 and run it from there itself in future. i. Right click the installed mod FNIS BEHAVIOUR>OPEN IN EXPLORER>TOOLS>GenerateFNIS_for_Users. Copy the folder path. (It should have GenerateFNISforUsers.exe) ii. Under Modify Executables>Add from File>Paste the copied folder path>Select the GenerateFNISforUsers.exe. That's all it takes to install FNIS behavior and add it as an executable. Now since it helps with custom animations, you have to run it every time you add or modify any animation mod. You will have to run a generator tool GenerateFNISforUsers.exe (part of FNIS Behavior) every time you have installed or uninstalled FNIS, or an FNIS based mod. That is just not it, additionally for creatures, when you uninstall a mod that uses FNIS Creatures, you first have press the "De-Install Creatures" button, and then run the "Update FNIS Behaviors" There is little point in running it as it concerns with animation mods and has to be run every time on adding or removing any mod concerned with animations. As per this guide, the best time to run it would be post point 20 i.e. after you have finally installed all/most of your animation mods. So, no need to run it yet, we will be running it in point 20. (Because it will make files in overwrite folder, you need to be familiar with it. Also, if run, fixes such as 'Skeleton Arm Fix' has to be enabled, besides the other fixes it covers and then the Update FNIS Behavior button has to be clicked. However, do not worry if you already messed up and run FNIS without following correct steps, simply following the correct steps again will ensure its smooth working.) 12.3 Steps to update/run FNIS behaviour 12.4 Important points to be aware of: 1. FNIS has animation limits. The regular one is capped at 10,000 animations. And the XXL one at 32,000. 2. While counting FNIS animations even a twitch will be counted as a separate animation. So, lets say you have a mod that has a killmove animation, such single kill move animation can have many (FNIS) animations. 😵 3. For those going over 10k limit or nearing/ exceeding 100% CTD probability, it is advisable to understanding a few things. Also there is a fix for the same. However, nothing is magic so be careful of your system load and tweak it accordingly. Further, also pay attention to the temperature of your PC components and overall temperature, when playing it should be anywhere between 60° C to 80° C. Read the FNIS article and the description of Anim LCF, do not proceed without reading/ understanding or you will be faced with consequences. You have been warned! Here is a comprehensive video tutorial for installing FNIS 13. XPMSE NOTHING SHOULD BE OVERWRITING THIS MOD, UNLESS SPECIFIC MOD AUTHOR HAS MENTIONED SPECIFICALLY. Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 14. ARMORS & CLOTHING Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). Do not forget that every time you add new armor or clothing to your load order, you have to run bodyslide and build its assets to match your preset. Steps to do so are given in Point 8.3. 15. FOLLOWERS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). This section is optional. 16. LOCATIONS Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 17. LIGHTING OVERHAUL Simply get the latest versions using mod manager download option. Install it via downloads tab (Right pane), then enable it in MO2 (left pane/load order). 18. SSL AF AND DEPENDENCIES/ COMPLEMENTARIES All the necessary information is provided below. Important points to be aware of: 19. CREATURE & DEVIOUS FRAMEWORK 19.1 Creature Framework and mods All the necessary information is provided below. 19.2 Devious Framework and mods All the necessary information is provided below. Simply installing the mod will not cut it this time, you need to follow some extra steps for DD to work. Steps to do so given below. 20. ANIMATIONS, SSL BASED MODS, QUESTS AND EXTRAS All the necessary information is provided below. Note that the link may be outdated, simply performing a search will provide you with the latest links if any. -------------------- ALL GOOD THINGS (MUST) COME TO AN END -------------------- As a humble request, experienced modders kindly share your experience of load orders, anything else that can/should be included in this guide. Preferred Mod Load Order & Groupings : DISCLAIMER: 1. YOU ARE RESPONSIBLE FOR YOUR ACTIONS, IF YOU HAVE DOUBTS DO NOT PROCEED WITHOUT ASKING. 2. NO ONE APPRECIATES PLAGIARISM. A MENTION WOULD BE AMAZING. 3. IF SOMEHOW YOU'RE A WIZ AND EARNING FROM ANY IDEA/ CONTENT OF THIS GUIDE, THEN BE KIND AND SIMPLY SUPPORT THIS SITE. Credits/ Gratitude @Ashal @fore @MadMansGun @mrsrt @donttouchmethere @Saya Scarlett @CPU @Psalam @LaEspada @Heroine HoneyCrotch
  6. i found this on a corean site is like modern town mod but much bettter wiht npcs also LE VERSION :https://drive.google.com/file/d/1_YZ6er0M1R8Xfih9Q4ZVf1wSe0SZkp0s/view SE VERSION; https://drive.google.com/file/d/1Sj1yOwWiRnahdtc4EZp44CE_VQ0YM0VA/view the door is a spellbook on riverwood entrande is on the floor
  7. Version 1.0.0

    310 downloads

    hello ppl its my again this time i bring to you this marie rose i found on my searching of mods around the world,this is a china version se i ported to le and translate to english. this is marie rose custom dialogue. body bhunp enjoy. location; riverwood any donation to keep my work is welcome https://ko-fi.com/xays1 if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors https://www.patreon.com/XAYS
  8. doa marie rose bhunp body View File hello ppl its my again this time i bring to you this marie rose i found on my searching of mods around the world,this is a china version se i ported to le and translate to english. this is marie rose custom dialogue. body bhunp enjoy. any donation to keep my work is welcome https://ko-fi.com/xays1 if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors https://www.patreon.com/XAYS Submitter lordarked Submitted 09/06/2021 Category Companions Requires Special Edition Compatible  
  9. aries sheep LE View File aries sheep this little sheep can be little but kick hard. no idea where is use "are you there mod" for find it!!!! BODY CBBE MEDIAFIRE LINK any donation to keep my work is welcome https://ko-fi.com/xays1 if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors https://www.patreon.com/XAYS Submitter lordarked Submitted 09/03/2021 Category Companions Requires Special Edition Compatible  
  10. Version 1.0.0

    49 downloads

    aries sheep this little sheep can be little but kick hard. no idea where is use "are you there mod" for find it!!!!, another port from se to le. translate from korean to english BODY CBBE MEDIAFIRE LINK any donation to keep my work is welcome https://ko-fi.com/xays1 if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors https://www.patreon.com/XAYS
  11. I must say before everything that this guide is made from a BHUNP-Legendary-Edition perspective. There are some variations on SE, given the different body mods, especially if you're using CBBE-3BA type bodies instead of the UUNP-BHUNP lineage. But a lot of the concepts are somewhat general to all systems, considering that in the end, it all comes down to nif files, and the mechanics that make them have physics. With the arrival of SMP, the entire world of modding was revolutionized again, offering incredible looks for body physics, but the problem is these mods are some whimsical, and most people just see a gif of bouncing tits, and they immediately want to get the new mod, without really understanding what it is, how to set it up right, and how to even make it work in the first place. Even more, something that I dont think many people notice, is that following the install documentation on BHUNP doesnt actually guarantee that SMP is going to work. It's more likely that it doesnt, because in order to truly install SMP propely, one needs extra steps that are hardly described anywhere. My experience might perhaps be limited due to the fact I figured out all of this by just deconstructing some of the basic mods. Perhaps more people out there get different results using stuff like COCO Body or some other addon, physics repack or custom setting lying around. Maybe that's why I see so many SMP enthusiasts on the modding community and I cant for the life of me understand how is it that people actually manages to get SMP working since there's literally no documentation on the base files that helps users get a actually functional install. But what I found here, is less about what mods you install and more about why some things work the way they do while some others just dont. It has taken me several months of research and the creation of my own body mod, to understand how these things work. So in hopes of helping someone else, and also as a way to put my findings in written, I decided to make this guide which will attempt to be addessed to modders and users alike. So let's get on with it. Part 1 - What is HDT/SMP HDT, is actually the name of the modder who created physics for Skyrim, which is also the same person behind SMP. But both are different versions of a physics engine, the original HDT has the long name of HDT-PE (For "Physics Extensions"), but I will refer to it on this guide as simply HDT. SMP stands for "Skinned Mesh Physics" and they have a couple of fundamental differences: HDT is a system based on collision objects. A body or clothing item has certain "bones" that animations can move, and when the animation moves a bone, the model moves. In the case of physics bones, they arent controlled by game animations but by the physics system instead. HDT assigns physics bones values such as acceleration, movement limitations and inertia. It also assigns collision objects to these bones, which are simple invisible meshes such as cubes, boxes, cones, cyllinders and spheres. When those invisible objects colide, you get in-game model collisions. SMP instead, relies less on the collision objects and more on an actual model. The bone assignment mechanic is the same, there are physics bones on a model, and the system will assign motion values and move them, but the collisions can be asigned to an entire actual mesh instead of needing collision objects. This provides for the smoother and more realistic looks you see on the bouncing titty gifs people posts. SMP however is much more CPU-Demanding than HDT, which is why when in game you can just "install it" right off the box. To activate body SMP collisions in game, it is needed that you use the mod, and activate "SMP Mode" from inside the game, which equips invisible collision structures that enable true SMP physics. Part 2A - Installing HDT HDT is the simplest physics system to install. In fact, you only need 3 mods to get it working. XMPSE Skeleton, Bodyslide and HDT-PE, which is the system itself and consists of 2 files, which are hdtPhysicsExtensions.dll and hdtPhysicsExtensions.ini The skeleton just goes in the game directory as ordered by the installer, Bodyslide requires the use of the software inside to generate meshes. In order to generate physics-enabled meshes, users should choose the options labeled as "Special" or "HDT". As for HDT itself, it needs to be added or else, you still wont have jiggle physics. Bodyslide provides the prepared meshes, HDT makes sure they have physics. Part 2B - Installing SMP For now, I have only ever used BHUNP, but it's my understanding that 3BA works more or less the same. This is when things get tricky because SMP will not work right off the box. The BHUNP installer comes with a lot of options most of it are kind of hard to understand, especially for new users, and you may think you're setting up an SMP setting, but you will not succeed unless you take extra steps. The basic process is about running the installer and generating the collision meshes with Bodyslide. When running the installer, you should mind 2 things: First, the size of your collision mesh (referred to as cup size), this is important because it refers to the Players, breast cup size. If you play a small chested character, and choose D Cup IE, your breast jiggle will probably look ridiculous. This is not an issue for NPCs since the mod inside the game allows you to choose a specific physics collision setting for NPCs when you add SMP mode to them. Second, the "Head for NPCs" option. This installs a head mesh that has embedded physics, "for NPCs" this might seem like a good idea at first, but in my experience its a terrible one. For starters, it doesnt really work on NPCs. It only works on the Player. which is why some of my testings with this file active, resulted in different behavior between Player and NPCs. More specifically, stuff like generating the "Advanced V2" model in Bodyslide (which is meant to be the one you use for SMP) can result in the player having automatic breast jiggle (With no SMP collision mode active) while NPCs do not. The reason for that is described on the next part. But basically, when the installer prompts you to install the head, I recommend you don't click that. Finally, after the installer is done, you should generate meshes with Bodyslide, and you have 2 sets of things to generate: The Body Mesh: 3BBB comes with several body options, but the "Advanced V2" should be the one used for SMP, while the "Havok Path" one is meant to be a bit different than normal HDT models BUT IT STILL USES HDT PHYSICS. The rest of the options labeled BBP and TBBP are also set to behave on HDT physics. Collision Meshes: Very important. These models are invisible in game, and can only be equipped from inside the game by activating "SMP Mode" on the player and a target NPC. These must be generated or else true SMP will not work. There are about 5 models to generate, 1 for player, and the other ones are for NPCs. VERY IMPORTANT AGAIN: Remember that at least the basic nude body settings for SMP, work like this, for what I've seen, in both games. SMP mode is triggered from inside the game by an MCM-configurable hotkey. If something jiggles and collides without you activating the key, then it's either not really using SMP physics, or it's an outfit that has internal SMP setting (which will probably conflict with normal SMP if you try to use the hotkey). Part 2B.1 - Why SMP doesnt "just work" and how to fix it. SMP actually has 3 problems: First, the dlls are all wrong. For SMP to work, one needs to have a couple of functional files which are called hdtSkyrimMempatch.dll and .ini. The ones that BHUNP has, do not work, at least on version 2.31. Some other mods come with working copies of these files, including my own body mod, and other mods such as Naturalistic Jiggle. Once you get those files, the SMP collision meshes, when called upon in game, should actually work. Which brings us to the second problem which is physics overlap. I mentioned the head option on the installer before, because if you did install the head, you may notice that generating the Advanced V2 model, already uses physics without the need of SMP mode in game, at least for the player. This is because the head was adding physics to the actor, but the issue here is that SMP requires the actor to have no preexisting physics instead. If you try to add SMP mode to an actor (in this case the Player) in game, when physics are already active, you will get pysics overlap, which in simple terms, means HDT and SMP are competing for control of the physics bones. This will look in game as trembling breasts and buttocks. On top of that, the head also has body, fingers and vagina physics settings, which will mean if you use SMP, you may also get trembling on those areas. The solution to this, is simply minding the previous part and not installing the head. Alternativelty, I was able to solve this by editing hdt3BBB.xml and removing all bone values from it by using JFF to edit the xml. This last option however, will also make 3BBB-PE stop working. Adding one more point, in my case it was the head, but the head is not the only place where physics paths might exist. Sometimes hands and feet can also have them and though Hands didn't seem to add physics for me, maybe they do in other cases. Rememer: Proper SMP requires that HDT is completely shut down, so you can't have other models adding HDT controllers to your actors. Physics Overlap in all their glory The third problem, is that even if you did everything right, have the collision meshes, generated an SMP-Prepared body, and didn't install the head, so that your character's body is ready, you will still have physics overlap in the buttocks. Now the reason for this, is actually HDT. Coded internally, within HDT, is the fact that physics get added to every single model in the game. No exceptions. This means if a model has the "rigging" AKA bones to jiggle, it WILL jiggle. No need to have an xml path embedded inside the nif file for it to jiggle, it will just jiggle no matter what you do. But Myst, what the fuck even are these "embedded" things? I hear you say. Well, embedded xmls or "havok paths" are properties that are contained inside a nif file. They tell the game that this particular nif, should have physics, as they point to controller files that move bones within the nif's "skeleton". Now, some files may have embedded havok path, but some of them have nothing. Having nothing embedded, however, doesnt mean the model wont have physics, because, every model already has an implicit physics file attached to it, even if the nif file itself does not. The controller file for the implicit physics, is the default physics file, called hdtPhysicsExtensionsDefaultBBP.xml. The problem is that SMP requires a model that's clean of preexisting physics, which means HDT should be turned off if we are to use SMP. But this is impossible because HDT is hardcoded to be present in all things, and there is no real way of completely shutting HDT physics down from the nif file. The only solution I could find to this issue, was editing the xml manually. Which means using JFF, locating the DefaultBBP xml you are using, and remove the 4 Butt bones from it. Once that's done, SMP should finally be able to use a mesh that's clean of physics so it can use its own gimmick to generate proper jiggles and collisions. The downside of this procedure is that automatic butt jiggle that models used to have without embedded havok, will in fact, stop working for every model unless the nif file specifically contains xml paths pointing to a file that does use those bones. The good news is such alternate file that can provide full physics without being the default xml, exists. It's called HDT.xml, and it's present on Bodyslide and BHUNP. In other words, a nif with no havok path embeds, will not have butt jiggle. Technically, it's still using defaultBBP xml but that file no longer controls buttocks. The way to give a mesh HDT butt jiggle, is simply a matter of embedding an xml file that does have the bones, such as "HDT.xml" (At least the versions that come in Bodyslide and BHUNP do have the bones) Part 3 - On making properly set collision mods. This part is meant for modders since I feel like I need to say somewhere, that making correctly prepared models is important. For this, any modder should have a few things in consideration. HDT ALWAYS has embedded physics to all the models. So if you simply rig a model to have HDT-Controlled bones, they will jiggle even if you make nifs without embedded xml havok paths inside. The default file is always hdtPhysicsExtensionsDefaultBBP.xml Adding alternate xml havok paths, pointing to the same bones hdtPhysicsExtensionsDefaultBBP.xml controls, results in an overriding (not overlapping) physics controller for a file. Which is probably why many models use HDT.xml instead of DefaultBBP.xml. Those control the exact same bones, but the HDT file has the capacity to override the default one, resulting in different looks for the physics. It is relatively simple; if a model has butt bones, and no embedded xml, Default will move them. If a model has butt bones and embedded hdt.xml, hdt xml file will move butt bones instead In my game, I have removed the butt bones from DefaultBBP and left them on a separate file, which means if a model has butt bones, the default xml has no data about them, so they wont move, unless another xml includes them, which is how I'll be setting my models my models on BHUNP-Lite and every further mod I make from now on. I would like this to become a common practice but unfortunately I'm just a random modder in a sea of other people doing their own thing. I hope this can be a somewhat easy method to fix models anyway. Finally, some mods might add parts that have their own xml paths on some parts other than the body, like IE hands and Feet. This is also a thing since Bodyslide (If you look at Hands-Special and Feet Special, you'll notice the difference is they have embedded xmls) As mentioned before, it used to be a good idea to have extra models containing physics paths, but that was before SMP became a thing. Now with SMP, the priority is to get rid of HDT physics in SMP models which can prove really hard if you have anything else that's adding them. Hands, Heads and Feet seem to be the most common alternate places where people puts physics paths, and they can be somewhat tricky since they dont always work the same for Player and NPCs. IE on my tests I found that an embedded Head gives physics to the player, but not to NPCs, while Hands give physics to an NPC but not the Player. Part 4 . Recommended Install: Depending on what setting you want, the process varies, but what I did is this: I hope you fid this guide useful, It may or may not be subject to further changes as I'm still figuring this all out. If you have any comments feel free to leave them and I'll be sure to check them. Thanks for reading and have a nice day.
  12. Nier Automata 2B Outfits by TEAM TAL CBBE LE View File Description: CBBE BS Nier 2B Outfit Collection v 1.0.0 ====================== The full set of 2B outfits by TEAM TAL originally converted to UUNP BS by Elxdark Original Mod found here: Source: https://www.patreon.com/posts/9204-nier-2b-by-19195156 Changes Made: -Conversion to CBBE Bodyslide with Futa-Compatible Zaps -Oily body Option -Additional White texture colors added as a separate armor set. -Slutiffying zaps on Vanilla armor (Bigger breast cuttout, chest open, Higher-leg Leotard, XXhibitionism) -Slutiffying zaps on DLC armor (Cheeky Panties, Cupless Bra, Midriff Removal, Panty Removal) Install/Uninstall: ======================= Use the usual methods by either a mod manager or manual install. Acquistion: ======================= Utilize AdditemMenu and search "2B" Thank you to Team TAL for making this outfit from one of the most "Bootyful" characters in pop culture. Submitter NIND (jimmyyu) Submitted 03/17/2020 Category Armor & Clothing Requires Outfit Studio/Bodyslide 4.9+ ; CBBE; HDT physics;NIoverride Special Edition Compatible No  
  13. cortana suit cbbe 3bbb and bhunp View File original creator rektas i made this port to le , come on cbbe 3ba and bhunp, all credits to recktas se version by recktas: https://www.rektasmarket.com/post/rektas-cortana my port to le : https://t.co/59hwRyUvX4?amp=1 visit my tweeter ; here i got 99% of things of what you see here XD ther Submitter lordarked Submitted 06/21/2021 Category Armor & Clothing Requires Special Edition Compatible  
  14. gundam astrey le View File this is a port from se to le i doit long time ago but no translate now i fully translate to english. this are gundam clothes with respective weapons. and some action figures for deco. mediafire link: if you keep me with a dontion or sponsor you welcome donation https://ko-fi.com/xays1 sponsor patreon Submitter lordarked Submitted 08/21/2021 Category Armor & Clothing Requires Special Edition Compatible  
  15. Version 1.0.0

    25 downloads

    this is a port from se to le i doit long time ago but no translate now i fully translate to english. this are gundam clothes with respective weapons. and some action figures for deco. mediafire link: if you keep me with a dontion or sponsor you welcome donation https://ko-fi.com/xays1 sponsor patreon
  16. if you know my ports to le nothing morre to say,if no dont know my ports yet visit my files,anyway i just wanna show some of my newest port to le is still wip but soon gonna finish to translate to english, the base mod was modern fire arms mod,but this mod is more extensive have hand granades,land mines,remote mines,shotguns,automatic guns,bazookas, gatlins,bikes and cars. my sponsors on my patreon will have early access ofcourse :D. its done my port next week i will release here on loverslab on download section if you wanna use that mod right now be my sponsor or doit donation you got early acces to my ports before than anyone else https://www.patreon.com/XAYS <----- sponsor https://ko-fi.com/xays1 <-------- donationss
  17. Dwarven Devious Cuirass Variations CBBE View File Description: CBBE Dwarven Deviant Cuirass Variants v 1.0.0 ====================== Original Mod by AVS found here: Changes Made: -Conversion to CBBE Bodyslide -Oily body Option -Added DMA "Belly Plate" (option C) -Added DMA Breast Caps (Light Caps) Install/Uninstall: ======================= Use the usual methods by either a mod manager or manual install. Acquisition: ======================= Utilize AdditemMenu and search "Dwarven Cuirass" Credit to MaikCG for the first version of this suit created, and AVS forall of the variants. Documentation from the original page: Features Seven variations with varying degrees of exposure All parts and variants come in original darkened colors and Vanilla Dwarven colors Separately equipped belly plate [slot 54] Separately equipped plugs [slot 57] Separately equipped enchantment trigger [slot 60] with additional Heal Rate effect Breast caps for open-chest designs [slot 48] Thin collar to cover neck seam [slot 45] Shaved head wigs, bald and stubble SexLab NoStrip keywords Bodyslide files for all variants and applicable parts Bodyslide files with selectable zaps to build a modified replacement of the original armor Installation Install as normal. Can be used with or without original Dwarven Devious Cuirass mod; will prompt for overwrite on some files if that is installed, but they are unchanged in this file so that can be ignored. After installation, run Bodyslide on the files in the 'Dwarven Devious Cuirass Variations' Slider Group to conform them to your body type. 'DwarvenDD Main Variable A' & 'DwarvenDD Main Variable B' will replace the model in the original Dwarven Devious armor location when run. Choose only one; 'A' will produce a dark-colored armor while 'B' will produce a bright brass-colored armor. Crafting recipes not included. Use AddItemMenu or console to acquire in-game. Notes 'NoStrip' keyword is applied to major armor parts to prevent them from being removed by SexLab during scenes. Plugs and breast caps have 'AlwaysStrip' keyword so that they will always be removed during scenes. Belly plate does not have keyword set, user can manually adjust its strip settings using SexLab's 'Strip Item' editor. Belly plate set to slot 54 to avoid issues with Devious Devices and SoS on slots 49 and 52. As such it can be used in conjunction with clothing using those slots, if desired. Breast bones removed from Variant E2 due to the breasts being 'pinned' in place. Bounce adjusted on variants E3 and E4 to dampen clipping, but it will still occur during some motions. All variants are compatible with SLIF and other Bodymorph-based mods when 'Build Morphs' box is checked in Bodyslide upon generating the models. Clipping may occur at more extreme sizes. The 'knobs' that were positioned under the breasts on the original version were moved to the sides of the torso to allow for better Bodyslide/Bodymorph compatibility. These can be removed via zap from all variants, if desired. Submitter NIND (jimmyyu) Submitted 03/21/2020 Category Armor & Clothing Requires Racemenu (NiOverride High Heels), XPMSE, BodySlide,cbbe Special Edition Compatible No  
  18. Version 1.0.0

    129 downloads

    original creator rektas i made this port to le , come on cbbe 3ba and bhunp, all credits to recktas se version by recktas: https://www.rektasmarket.com/post/rektas-cortana my port to le : https://t.co/59hwRyUvX4?amp=1 visit my tweeter ; here i got 99% of things of what you see here XD ther
  19. Hello, I know that mods like MME , Being a Cow or BAC addon called Cow Live Services but I wanted something more. More npc reactions , impact on game and danger from just being a "cow". Are there any other mods that those 3 that add more to just being a cow?
  20. TotallyNotIntoHentai here, I've been searching for mods that involved hannya masks. I saw one but it doesn't suit the look I'm looking for then I saw a random pic and said "Hey! I want this one!" Sadly, it's not available in Skyrim but instead on Sekiro - which is a mod and came from Overwatch. I would love it if someone is to port this mask to Skyrim LE! I humbly ask for your service.
  21. Legendary Avatar: Korra outfits_LE View File Author Notes This is a first mod I made (for myself) as a fan of Avatar Korra, but fans asked me non-stop to share it with them. It took me long to reconvert it from custom files to xpmse unpb variant. It might be no lore friendly, but Skyrim northern environments kind of suits it INFORMATION A set of 2 outfits awaits you, with a sexy swimsuit bonus FX items like Fire, Water and Earth bend for photo shoots! Contains 4 wigs - season 1\2 + Jinora and Opal hair variants Contains a Chargen face preset file for Racemenu head import. Big background photo wall item [ in misc items tab ] for creation scenery, any 1024x512+ landscape textures can be assigned to it in NIF INSTALLATION Manual ~ Drop bsa archive and meshes folder to your Skyrim Data\ If you need to extract BSA archive ~ use BAE tool Uninstall~ delete bsa archive, delete the folder in meshes[textures]\romeozero\Avatar Korra HOW TO GET ~ AddItemMenu mod.~ console “help Korra” outfits are creatable or in vendor store there will be 2 effects "earthbendFX" and "Photo wall" in a "Misc" menu, they are droppable objects, for posing mods and making Screenshots Requirements XMPSE skeleton HDT outfits can use CBBE\UNP textures but the swimsuit body mesh is unp\7b Credits : variable folks for creativity and inspiration Michael Dante DiMartino Bryan Konietzko Permissions: Loverslab exclusive content, do not modify\share to other sites, you must ask the author first, also, hit "I love it baby " (thumb icon) if you love this content. Submitter RomeoZero Submitted 12/31/2016 Category Armor & Clothing Requires Special Edition Compatible No  
  22. A set of soft cuffs for CBBE. Still needs some tweaks here and there (especially with UV's), but that's how it should look in general. Use console command "help soft" to get these items. Updated to 1.1 - Added CBBE Body Slide. Meshes need to build through BodySlide. UV Templates are still mess. It'll be easier to make everything from scratch, than fix it. Soft_Cuffs_CBBE_BodySlide_V_1.1.zip
  23. Version _v1.5

    11,364 downloads

    Author Notes This is a first mod I made (for myself) as a fan of Avatar Korra, but fans asked me non-stop to share it with them. It took me long to reconvert it from custom files to xpmse unpb variant. It might be no lore friendly, but Skyrim northern environments kind of suits it INFORMATION A set of 2 outfits awaits you, with a sexy swimsuit bonus FX items like Fire, Water and Earth bend for photo shoots! Contains 4 wigs - season 1\2 + Jinora and Opal hair variants Contains a Chargen face preset file for Racemenu head import. Big background photo wall item [ in misc items tab ] for creation scenery, any 1024x512+ landscape textures can be assigned to it in NIF INSTALLATION Manual ~ Drop bsa archive and meshes folder to your Skyrim Data\ If you need to extract BSA archive ~ use BAE tool Uninstall~ delete bsa archive, delete the folder in meshes[textures]\romeozero\Avatar Korra HOW TO GET ~ AddItemMenu mod.~ console “help Korra” outfits are creatable or in vendor store there will be 2 effects "earthbendFX" and "Photo wall" in a "Misc" menu, they are droppable objects, for posing mods and making Screenshots Requirements XMPSE skeleton HDT outfits can use CBBE\UNP textures but the swimsuit body mesh is unp\7b Credits : variable folks for creativity and inspiration Michael Dante DiMartino Bryan Konietzko Permissions: Loverslab exclusive content, do not modify\share to other sites, you must ask the author first, also, hit "I love it baby " (thumb icon) if you love this content.
  24. Barbaric Boob Armor CBBE LE View File Description: [NIND] CBBE Barbaric Boob Armor LE v 1.0.0 ====================== An LE Port of the improved outfit by Sungjeong: https://sunkeumjeong.wixsite.com/mysite/post/rm-barbaric-boob-armor Which itself was a remake of this original armor by Refurbmadness https://www.nexusmods.com/skyrim/mods/78397/ Original Author: Sungjeong Changes Made (in addition to CBBE Bodyslide): -Ported to LE -Oily options added for both Alternate and normal tops -Added Additional HDT Cloth Loincloth option Install/Uninstall: ======================= Use the usual methods and install with mod manager. Select Oily body option if desired and build before use Acquistion: ======================= Utilize AdditemMenu and search "Barbarian" Credit to Refurbmadness for the original outfit and SungJeong for the SMP! Submitter NIND (jimmyyu) Submitted 04/30/2020 Category Armor & Clothing Requires CBBE, xmp32, HDT-SMP/PE, Bodyslide Special Edition Compatible No  
  25. I honestly dont know why but whenever i get near riverwood my game just closes no matter what and i cant figure out what mod could it be doing So i thought maybe my load order is wrong? but i honestly cant tell. Can anyone help me maybe i got some incompatible mods or mods that use to CTD a lot? My game also crashes on haircut changes but its not that big of a deal cuz it doesnt crash as long as i dont go back on certain hairstyles after i went by them But it does crash when im near riverwood or opening my inventory(or at least it used to) but im 100% it always crashes near riverwood no matter the path i take also dont judge if i got some stupid mistake in my load order i havent modded in like 2 years i forgot many things Heres my load order:
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