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NiOPA Hotkeys and Skeletons
By Myst42
*This description is copy-pasted from my Patreon, the files are downloadable from there as it's mostly my new center of modding activities. Thought it was a good idea to make a window to the mod here too since it's some things that some people might find useful. I come bearing gifts. As this is quickly becoming halloween season, nothing more apropriate than posting skeletons.
This is 2 mods in 1 post actually.
For those who dont know, NiOPA (NiOverride Pose Adjustments) is a screenshot utility mod that allows repositiong of selective bones on a character, helping to make some posing issues in screenshooting go away by allowing pose adjustments, and allowing a new world of possibilities when posing. These mods are designed to work with it, and ultimately improve the quaility you can achieve with screenshooting.
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The first, I called "NiOPA Hotkeys".
What this thing does, is add an MCM menu to NiOPA that allows you to change its hotkeys in game. The original NiOPA came with a json file where you were supposed to be able to edit the control hotkeys, by looking at the keycode numbers page and editing it as a text file. As annoying as this already was, it never worked for me and every time I tried, it just broke the mod irreversivebly and I was forced to use the hotkeys as they came. Well, not anymore since I've tested this thing and it seems to be working perfectly. It does require, however, the original NiOPA which I believe can be found Here for LE and Here for SSE A good idea would be to merge the edits on my plugin into overwriting the quest form at the original NiOPA plugin to save some plugin slots, but I preferred not to do it myself on release and list NiOPA versions as a separate requirement instead. TESXEdit is an excellent tool and can complete the merge in a few clicks and a single drag and drop procedure. _____________________________________________
The second mod is Better Joint Ratios Skeleton for NiOPA - LE Version.
I've been using the Better Female Ratios Skeleton for LE for ages. What this mod does is improve the shape of body joints by editing a few scaling values on the skeleton's bones. It is fully upgraded and compatible with XPMSE Skeleton, but the problem is it was not compatible with NiOPA skeleton so both mods couldn't be used together. But then I found out someone made an SSE Skeleton that does in fact combine both, so I ported it back, and tried on my end and looks like it works. I've also patched it to be ready to use with All Geared Up Derivative (AllGUD) so it comes ready to just install and use.
Downloads available for free at Patreon
608 downloads
- posing
- screenshooting
- (and 1 more)
Updated
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Monster Hunter Weapons pack
By lordarked
Monster Hunter Weapons Pack If you like or are fan of monster hunter here you got some randoms weaponss of sage port to le ;D
MHW weaposns pack le
285 downloads
Submitted
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Ring of Havok Control
By Mechanist_SF
You know those vertex warps that followers get if they have BBP physics and HDT hair?
Like when they go through doors? Hair moves chaotically, or bodies stretch across the screen. Sometimes they disappear completely? This ring stops that.
To use it, add the “Ring of Havok Control” with AddItemMenu or console commands, and equip it on the affected character. It is mainly designed around followers with HDT wigs, but the PC can wear it and it helps with regular HDT hair as well.
It has three effects on any character (PC or NPC) who equips the ring:
1) When the PC goes from standing still to moving, havok is briefly frozen for the equipped character.
2) NPCs remove wigs after loading screens, which are replaced when the player moves.
3) NPCs and the PC will unequip and re-equip wigs when the player blocks, if not in combat.
Effect 1 and 2 happen on their own.
Effect 2 usually triggers but not always (not in cities in particular, or oft-frequented areas).
Effect 3 is the same as effect 2, but is available when needed at the player's command.
These effects will go mostly unnoticed in regular play, except for the refreshing absence of vertex warps.
*
Two additional items have been added in update 1.1 to free up the ring slot.
Nipple Rings HC: uses the original enchantment, without using the ring slot. If you don't have Devious Devices, the nipple rings will not be visible, but should still work.
Nipple Rings HC-a: is a pared down version that uses only the first effect, which is the only one that matters if the equipping character isn’t wearing a wig. Havok anomalies still will occur after loading screens but usually resolve within a few seconds, or sometimes a minute in the worst case where a character disappears.
2057 downloads
Updated
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Polymorphic Armor - A PC Exclusive Armor Path (LE Edition) V1.0
Version 1.0 of Polymorphic Armors has arrived.
A broad overview of the mod is provided here. For more detailed information, please check the Readme doc at:
If you ask questions that are answered either in this post or the readme, I will either direct you to them or simply not respond. I took the time to write it up for a reason.
Overview
Polymorphic Armors is a mod that adds the ability to dynamically change the player's armor, clothing, and accessory models to models that are stored in a separate directory from regular. These directories, called PA directories, are otherwise intended to be identical to their normal counterparts and when the player equips an item, it will go in and find the equivalent model in the PA directory for the one from the regular directory. From an example, this would mean if the player equipped an armor using the model located at:
Data/Meshes/armor/bandit/body1f_1.nif
It would search for and use the model located at the pa directory which would be:
Data/Meshes/armorpa/bandit/body1f_1.nif
Notice the highlighted difference.
Why do it this way?
The ability to bulk build directories and rename them to pa directories so that the I can have a player wearing unique armors, with unique body type, etc.
Requirements:
1) SKSE
2) MCM
3) MESKSEUtils (Maria Eden SKSE Utility Scripts. You can find them in the ME mod for LE/SE. You do NOT need to have the mod itself, but you need to have the SKSE plugin and associated script. Make sure to get the correct version for the version of Skyrim you are running, LE or SE).
Modes:
There are three modes that the mod can be run in:
Normal Mode generates a piece of Polymorphic Armor that gets added and equipped in place of the armor that the player was wearing. The armor nominally will take the armor value, armor type, enchantments, armor slots, altered appearance, and name (With a (PA) appended on the end to denote that it is different from the base armor).
Replacement Mode does not generate a new piece of equip and instead replaces the meshes that the armor is using. This has benefits for heavily scripted pieces of equipment but means that ALL NPCS WILL USE THE CHANGED MODEL. Note that model changes currently only get reset on Save/Load, with only the gear that the player is currently wearing being reset to it's alternate model.
Manual Mode pops up a message box when the player equips a piece of gear that allows the player to chose how to handle that piece of gear (Normal, replacement, or do nothing).
Using the mod:
Once the mod is activated, whenever you equip a piece of gear it will convert via the mode you have selected. NOTE: The mod is only able to convert gear so quickly, so YOU CAN NOT RAPIDLY EQUIP PIECES OF GEAR AND EXPECT THEM ALL TO CHANGE. This shouldn't (but may in certain situations) break the mod, and you should be able to unequip and reequip and unchanged gear.
FAQ:
Can I use this with <armor mod>?
Yes, as long as you have a PA directory for the alternate models/.nifs, and the .nifs generated inside, it shouldn't matter if it is base, vanilla, DLC, comes from a mod, etc.
Will this cause issues with <heavily scripted armor mod>?
It can. My recommendation is to either 1) Use the prohibited slots section of the mod to have the mod not process anything in those slots the mod uses or 2) use the replacement mode to keep the original armor.
Why is my gear invisible?
Did you remember to make the replacement .nifs and put them in the proper directory? Enable the debugging line to see the directory it is searching for and verify that the replacement .nif is there. If it is, there may be a .niftype issue. See the readme for more info on this.
If I include a body in the pa folders will it automatically use that for the player?
Good question! Sadly, the answer is no. If you want the PC to use a custom body, you will need to use a custom race that can set a custom body for the PC. There are plenty of these available and I didn't feel like make a new one for this mod since it was largely unneeded.
Does this work for both male and female PCs?
It should, but I haven't tested it.
Troubleshooting:
1) See the readme for some common bugs/troubleshooting
2) If the readme doesn't help, when leaving a comment make sure to include:
What version (SE/LE) What is not working (Equipping X, etc.) How is not working When it is not working (Always, randomly, on load, etc.) What modes have you tried If nothing is working, have you enabled it to start in the MCM?112 downloads
Submitted
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Bodyslide UUNP-HDT Body With Breast-Arm-Pose-Dependency
By t.ara
This is an experimental file which shows the dependency between the arm-rotation and the volume of the breasts. If you plan to use this file as a standard replacement, you can add it into your setup as a NAKED-BODY for example, or you simply weight all your existing clothing again with this body as a reference.
Anyway is this EXPERIMENTAL and I will try to put more work into this later. I found this quite interesting because (BP)-HDT is working aside as usually but the breast looks much more natural and is now NEVER symmetric, which is quite natural.
If you like to edit this work and if you get nice new nice suiting and fine looking results, I´d like you share this new version onto this thread if possible. I feel this is a really interesting update for the SKYRIM "female-breast-behavior".
969 downloads
Submitted
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Relationship Dialogue System (03/10/2021)
By Guffel
RDS is an extensive dialogue mod that allows for nearly any kind of interaction and has NPCs dynamically react to the player reputation.
Relationship Dialogue System
Summary:
RDS adds the following features to the game:
The generic dialogue minigame: A dialogue for all NPC that allows for small-talk, flirting, bullying and more. [done] Contextual approaches from NPC to invite the player to drink, shame them as a whore, try a pick-up line or blackmail the payer who has cheated on their spouse and more. [done] A reputation system that tracks the players sexual partners and how often they are seen naked or have sex in public. NPCs will then change their behavior based on the players purity or whore-status. [done] Form a relationship and even move in together with your partner. Have one sweetheart in every hold, but make sure they never hear from each other. Get love-letters when your partner is traveling. [done]
Description:
I. Generic Dialouge: The generic dialogue “minigame” can either be started by talking to any NPC using the line “Hello, are you free to chat?” or by NPCs approaching. Then you can choose out of a total of 21 options to manipulate the conversation. The first 16 options can be used to move the dialogue into a specific direction. This should be very intuitive, and the NPC will react in a realistic fashion. When you are friendly or funny you will form a friendship. If you’re flirty you’ll go more into the direction of sex. If you’re mean the NPC will get angry or offended. The main purpose of this dialogue is to give you the ability to roleplay your character as you imagine it. For that, you can set your characters overarching behavior in the MCM. Secondary it serves to trigger sex animations, brawling, friends-with-benefits and relationships.
The course of the dialogue is achieved by changing the NPCs arousal and affection points. The latter is a value between -100 and 100 used by RDS to measure how much the NPC likes you and they will be more friendly or angry, accordingly. With each dialogue option used these values are adjusted.
Additionally the NPC will change these values depending on their personalities and traits. After the dialogue ends the NPCs vanilla relationship rank is adjusted according to its new affection value.
At the beginning of the dialogue you’ll receive a notification about whether the NPC is attracted to you based on their sexuality. After that, every other turn a notification will display how the NPC feels. You can use this to move the dialogue into the direction you want.
See the spoiler for more details about the generic dialouge.
II. Reputation: The reputation system consist of a value of 100 points and is counted for each hold separately. The reputation is reduced for the following cases:
A NPC can see the player naked (doesn’t count for sex partners) A NPC can see the player having sex (doesn’t count for the sex partners) A NPC has no LOS, but is within 3 meters of the player having sex (means it can hear the player) The number of different sex-partners (multiple times with one partner don’t stack) One reduced the reputation doesn’t recover again. But the reputation loss is saved per NPC and therefor the only way to regain reputation is to kill of the witnesses. Additionally, sex witnesses can spot the player cheat on their spouse if the players partner lives in the same hold.
Based on the reputation and the players cheating-status other events and contextual approaches are triggered.
III. Contextual Approches: Next to the generic dialogue RDS features a multitude of contextual approaches. That means NPC approaches with specific intention which are triggered randomly but based on your reputation. The idea is to have the NPC react to your overall behavior and add new feeling of consequence to the world. Some approaches are simple flavor dialogue, while others are longer social interaction or hook-ups.
See the spoiler for a full list of all contextual approaches.
IV. Relationships: In RDS is it possible to form a relationship with any unmarried NPC once your affection rises above 60. This will turn the NPC into your partner and give them a special set of dialogue. You can have one partner in each hold and even have them parallel to your vanilla spouse. The vanilla spouses are not affected by RDS dialogues and events. You are also able to invite your partner to live with you in any of your owned vanilla homes. Your partner will then move to their new home and move around the surroundings. Depending on their personality they will litter around and demand you to clean up. Your partner also might invite friends over. Sometimes your partner leaves to go on their own adventures and might send you love-letters to remind you of them. But be careful if you decide to cheat on them. Some will forgive you; some will break up.
Installation:
Just use Vortex or Mod Organizer
Known Issues:
I've encountered a display bug during dialogues. It can happen that you can't scroll further down through the options, but still have the little arrow at the scroll bar, indicating that there're more options available. To fix this just use the arrow down or S key to have the list display all options.
If you find any bug, typos or have suggestions for new content, please let me know in the support topic or via PM. For typos best attach a screenshot so I can find the line in question easier.
Compatability:
RDS is compatable with Relationship Dialogue Overhaul. They sond similiar, but do very diffrent things.
RDS should be compatable with Special Edition, since it only contains dialogue and scripts. But untested so far.
Permission:
Please do not alter or re-upload this mod without my expressed permission.
50177 downloads
- approach
- friendship
- (and 4 more)
Updated
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ZAP Helper Addon 8.0+ Extension - MULTI NPC SUPPORT
By Cycorix
Heya all, so here it is! The much-requested Multi-NPC support for ZAP Furniture Placer.
v2.01 Released with minor bugfix! Please update your install! (will not cause issues to saved games)
v2.02b released with (beta) support for multi-npc furniture (such as vampire supply). See changelog notes.
This will probably be the final release for now unless a game-breaking critical error is found.
Now compatible with Paradise Halls! Furniture will stop slaves escaping - use 2.02b + 2.02b Compatibility Patch!
Bug hotfixes: (both versions): -Fixed error of ZFPStartup not running on a new game/install (Player spells now get added correctly on new game)
-Removed leftover Iona (RIften Housecarl) records in the .esp file (should fix broken custom housecarl races)
-missing ZFPMenuScript masterscript fixed, Placement menu now places items from list 6 correctly.
EXTENSION FEATURES:
-NPC support to lock up to 60 NPCs into the various items of furniture from ZAP 8.0 (Also tested on and compatible with ZAP 8.0+)
-10 Selectable NPC slots with immersive dialogue and animations
-50 Locked NPC slots (Assigned from the Selectable slots or by grabbing random NPCs off the street with magic ?)
-6 new control spells to help manage the various locked NPCs. (11 spells in total now).
Requirements:
ZaZ Animations Pack 8.0 or 8.0+
JaxonzPositioner (Recommended)
A follower mod of your choice to manage the inventory of locked NPCs (Extensible Follower Framework or similar - Recommended)
Installation:
Either remove your existing ZAP Helper installation or just replace it with the files from this one, it shouldn't matter.
This can either be done manually or with your favourite Mod Manager.
There are two archives! Use only one. They are labelled as Female and Male, and basically the only difference is whether you get called Mistress or Master in some of the dialogue options ? (This was a late addition, as I'd set it up to use only female pronouns but thought this wouldn't suit everyone, so I'm offering the choice).
This Extension includes all original files and should not need ZAP Helper 1.x in order to work.
To Update:- copy all files from the archive => Skyrim/Data.
(Or just use mod manager Should not cause any issues to save games)
Compatibility:
Aside from needing its requirements, this mod should not cause issues with other mods. Tested as part of an extensive (200+ mods) bondage-themed Skyrim with no real issues.
Made on LE (Oldrim). Someone has confirmed that it should work fine on SE too.
PAHE-ZFPe Compatibility Patch:
-Download the correct archive for your version (2.02b male/female currently supported -required for the patch!)
-Overwrite existing files in your Skyrim/Data folder
This patch makes Paradise Halls slaves unable to run away/escape while locked in furniture using ZAP Helper
ZAP Helper Extension How to use/FAQs:
(To Update an existing ZAP Helper install on a saved game)
(Also known as "help, where are the new spells?" )
(1) The first time you use the 'Furniture Placement' spell, ZAP Helper will update and add the new control spells.
(To Select an NPC)
(1) Select zbfFurniture using the Furniture Select Spell. The next time you talk to an NPC, you will have dialogue options starting from "(Restrain NPC) Hey you... You're mine now!" to order them into a furniture selection. They will stay there until released.
(To release a Selected NPC)
(1) Talk to them and say "(Release NPC) .... " OR (2) Use the Unlock All Selected NPC Spell
(To Lock an NPC):
(1) While they are in the furniture, you can either: (1) Talk to them again and say "(Lock NPC) I'm going to lock you in..." OR (2) Cast Spell "Lock Selected NPC" while looking at the restrained NPC in the crosshair (so their name shows up, if you're unsure). This will assign the (x of 10) Selected NPC to the next free (of 50) locked slot. (Selected NPCs will also stay in their furniture until released, "locked" is just for extra slots without the immersive dialogue).
(2) Select zbfFurniture using the Instant Lock spell. Cast it again at an NPC and they will be ordered to stay in that furniture, using the next free (of 50) locked slot.
(To release a Locked NPC):
(1) Talk to them and say "(Release NPC) .... " OR (2) Use the Unlock All Locked NPC Spell
(To align NPCs)
(1) Using either of the two Align spells will align ALL selected or locked NPCs to their furniture (depending on which spell is used).
(To clear empty Furniture selections)
(1) Using either of the two Clear Unused/Debug spells will clear ALL unused (but still selected) furniture targets and checked for orphaned Aliases (depending on which spell is used).
Changelog:
v2.20b: - Removed the conditions that prevent you from double selecting furniture. This enables multiple NPC furniture to be used, but also gives the possibility of other errors caused by the user (I cannot take responsibility for these).
- I have also modified the spells to add extra debug to clean up loose actor aliases that have been sent to unavailable furniture. (If you send 2 actors to the same furniture, the second actor will just stand around next to it until released).
Caution: If you send npcs a long distance to the furniture, if they are still walking there when you cast the debug spell they will also be released! If you are uncertain that all npcs you want to keep are safely locked, cast the Align spell first.
SAVE GAME SAFE - copy all files from the archive and overwrite the existing scripts/esp
v2.01: -Fixed error with dialogue still showing up without any addition Furniture selected
(simplified use of conditions and variables in the dialogue tree)
SAVE GAME SAFE - copy ZFPFurnitureSelectScript.pex and ZFPAliasControlScript.pex to => Data/Scripts, and ZFPFurniturePlacer.esp to => Skyrim/Data
Known Issues/Bugs:
(1) Bug: Character gets stuck after a dialogue animation
Symptom: Cannot cast spells, shout or sheathe/unsheathe weapon.
Frequency: Occasional/rare
Cause: Unknown/glitch in Skyrim animation system caused by certain slow animations (can happen on Vanilla)
Fix: De-equip and Re-equip any spell from your magic inventory and the glitch should immediately resolve itself.
(2) Bug: Dialogue Clutter.
Symptom: The options 1-10 to lock an NPC away appear before they have been greeted, cluttering up the dialogue (especially if you have lots of dialogue mods).
Frequency: Caused by user (depends on you, basically! )
Cause: Using Tab to quit the dialogue without choosing a furniture selection
Fix: Use the "(Cancel) On second thoughts..." dialogue, This will ungreet the alias properly. Otherwise using any other ZFP Selection spell or dialogue option will also fix this.
(3) Bug: Selection spells return an error on first attempt:
Symptom: Furniture select spell returns error "Error with selection "n"", but if recast on the same target works
Frequency: Caused by user (depends on you, basically! )
Cause: Moving too quickly while casting the selection spell. Depending on the script load of your game, it can take perhaps up to half a second for Papyrus to run the targeting selector. If you move too quickly or are moving when you cast a selection spell, sometimes it can glitch between conditions and return an error notification.
Fix: Re-cast the spell while standing still and it should work fine. (Encountering this error occasionally does not mean you have caused a persistent script error, it is safe to continue.)
(4) Bug: Furniture Delete not working / list 6 items not working / ZFP not starting up properly on a fresh install / Iona (riften housecarl) custom race glitches
Cause: Me being an idiot
Fix: Redownload archive, it's been hotfixed now.
(5) Bug: NPC goes for walk instead of staying in furniture
Frequency: Rare
Cause: 1. Sending more than 1 actor to furniture that only 1 actor can use. -OR- 2. Bugged scripts running on an NPC caused by interactions between multiple mods
Fix: Reload a save game before those scripts were run on that NPC.
(6) Bug: All spells not added correctly on script-heavy new install (Special Edition)
Frequency: Believed to be user-specific
Cause: Unknown - possibly excessive script load during new game setup
Fix: Download ZFPe Troubleshooting Pack. This contains a few options to help you. You can add the missing spells manually using the ID numbers provided, or there is an esp that will let you craft the spellbooks at a forge. (Thanks to T-Lam for the spellbooks).
Original ZAP Helper Addon by Tyrant99: (See for original Mod documents/readme)
Credits:
T.ara for ZAP 8.0/+
Tyrant99 for the original ZAP helper
T-Lam for the craftable spellbooks
Everyone who posted a message of support while I was working on this, really helped with motivation ❤️
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This is provided only for the purposes of Fantasy, Roleplay and Entertainment.
Please Kink Responsibly.
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22741 downloads
Updated
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SC Followers - Mama - NSFW Body Addon
I've made a skin recolor+ smaller head+ nude conversion of the body for the Follower mod by SC, DS-Mama (mama from death stranding), u can get it on her patreon, its available to everyone right now i believe.
this patch by itself doesn't do anything, you need the original mod from the author's page.
https://www.patreon.com/posts/sc-ds-mama-51204434
simply install using mod manager.
no neck or hand or feet seems as much as i could help it.
Enjoy :D!
759 downloads
Updated
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levitation Levitation animations by LinkzyZeus
By linkzyzeus
Do you like levitation? Are you tired of the boring stuttery animations you can find on the nexus? Well, I got the right mod for you! In this mod, there are over 40 hovering animations. Some are sexy, some are epic and most of them are smooth as butter. I bundled this mod with public poser, so you just have to put the mod in the game, run fnis and you are good to go! If you love flying animations as much as I do, you should fall in love with this mod!
This mod isn't meant to be a "flying mod", they're meant to be used as animated poses.
Right now, the mod contains over 40 animations, but I might add some others later on, so stay tuned!
271 downloads
Submitted
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Ayane Follower Armors CBBE Bodyslide
By Aki K
My attempt at converting all the armors of an Ayane follower mod (Ayane from the dead or alive series). I will likely try to update it in the future to fix clipping issues. Tried all day to fix them, but for some reason my changes WOULD NOT SAVE and every time I loaded the game, exact same clipping. Wondering if I have to keep saving them as entirely new bodyslide files to get it to stick., But aside from minor clipping (which drives me insane because I'm a perfectionist) they do fit reasonably well on an HDT CBBE body, and have some breast and butt physics. Potentially stomach as well for pregnancy mods but I haven't tested how that will look so it may be awful.
Also attached is an ESP. The original mod was Extremely glitchy due to the way the follower quest worked, and would cause the game to CTD if you got near Riften or a wide area around Riften (inside riften worked). So this esp totally eliminates the follower and follower quest. I tried to maintain the hair for player use but haven't tested it. Hair has no physics if it does work.
Another thing my custom ESP does is change the name of the outfits in game. So instead of 8 armors called "Ayane Armor" they are now more specific and let you know which armor piece, glove, or boot belongs to which set.
I do not know the original mod author or where to find the mod. It appears to be a combination mod of several creators going by folders. That said, this will not work without the original mod which has the original textures and meshes. I tried to find the mod and author(s) but to no avail. So this mod may vanish one day if the original creator shows up and tells me to delete it.
I did however, find the thread on here where I requested and was given this mod. So you can possibly still get the file from there. (https://www.loverslab.com/topic/128958-request-doa-ayane-hair-and-outfits/)
I GIVE FULL PERMISSION (AND WOULD HIGHLY APPRECIATE) ANYONE WHO FIXES THE CLIPPING ISSUES AND OTHERWISE SMOOTHS OUT THE VARIOUS ISSUES WITHIN THE BODYSLIDE FILES!
I am new at conversions and so some body parts may look poofy, out of shape, etc. But I did my best with the time I have. I hope you enjoy. Mod picture to be added at a later date.
415 downloads
Updated
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Oh Serana
By Gargolon
My Personal View of the Lovely Serana.
She has UUNP - HDT body.
Version 2.0 - Fringe hair (Fixed)
Version 3.0 - Quantum hair
588 downloads
Updated
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Nier Automata Fists
By lordarked
This another port i made from se to le this are fists help to ppl dont use any hand weapon.
Sponsors and Donator have acces to exclusives ports dont share to the public
Sponsor
https://www.patreon.com/XAYS
Sponsor or Donation
https://ko-fi.com/xays1
My TWEETER FOR MORE STUFF THAN HERE
407 downloads
Submitted
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Desert Dancer HDT CBBE Bodyslide Conversion
By Aki K
Cannot guarantee this file will stay up. I have reached out to the original mod creator for permission but the mod is old and there is a language barrier (I do not speak Russian except for "cheers" "Hello" and some less than polite language and political phrases lol). In short I relied on google translate. If I am told to take this down, I will.
But this is my first proper conversion and I am proud, and want to see if it works for other people. Original mod still required (https://graviczapa.blogspot.com/2017/03/graviczapa-desert-dancer.html?zx=f32a397ddcaf5d35), then install the CBBE conversion and run bodyslide.
Note 1: Some of the jewels in the image are not from this mod, but from a variety of jewelry mods I used and forgot to unequip for the picture.
Note 2: I upped the skin gloss as part of my preference. This can be fixed by opening the project in outfit studio, double clicking the reference body for the pants, and setting the gloss options lower. (Use another mod to figure out the base game numbers. I do not remember them).
Please let me know if the mod does or does not work for you. I can't promise I'll know how to fix it (or that I'll even have the time to try. But I'd like to know if future conversions will be a waste of my time or not lol.)
To my knowledge this is the only CBBE conversion of this outfit.
I might take requests but my time and skill is super limited so I will be highly selecting as to which conversions I will take on. I also cannot do SE conversions. I don't have SE, I can't test SE, and I don't understand how conversions/ports work between the two games. That said, as long as the original creators approve, I will give my permission for anyone who wants to port any of my future conversions.
744 downloads
- cbbe
- deset dancer
- (and 4 more)
Updated
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Arsenic Conversion - Orge Armor - TBD LE & SE
By Guest
What is it?
- It's all orge now!
- Ok, now that I got that joke out of the way. This is a conversion of WickedCreations' Daz3d Orge HD for Skyrim LE.
- I used Cathedral Assets Optimizer (https://www.nexusmods.com/skyrimspecialedition/mods/23316) to convert the armor from LE to SE for the SE version. It's not tested, so please let me know if anything is wrong on your end.
- The armor was converted to Touched By Dibella body, but it's modular (doesn't include a main body) so it might work with other body type.
- I also included all 3 color variants and the spiked club that came with the original daz3d product.
- Note: if the club looks small. Please scale up the weapon node in RM or ECE
How to install?
- Update 1: Hotfix for the weights of the pauldron and loincloth. Adjust the metal textures to be about 33% darker. Please download and overwrite old files.
How to install?
- Extract .rar file, and copy everything into Data\
- Or use a mod manager, much easier.
How to uninstall?
- Better to just delete using a mod manager.
- Else, refer to the structure of the zip file.
How to get?
- AddItemMenu mod.
Requirements?
- XMPSE 3.0+ Skeleton.
Credits:
themilkdrinker for the original body preset.
Nightasy for the awesome tutorials.
WickedCreations for the original armor in Daz.
Groovman for helping with the weapon scaling.
G_k for Cathedral Assets Optimizer.
Disclaimer:
Do whatever. Just don't reupload the whole pack and call it your own.
If you find anything wrong with the outfits, feel free to message me on here or my Pixiv: https://www.pixiv.net/member.php?id=14835768 or Twitter: https://twitter.com/SkyArsenic. Thank you!
7173 downloads
- skyrim
- daz3d conversion
- (and 2 more)
Updated
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slavetats SlaveTats + RaceMenu Overlays | Anuketh Pack #4 - LE / SE
By Anuketh
Another one! Compatible for both CBBE and UNP / Skyrim Legendary Edition and Skyrim Special Edition.
* There are 5 categories under the "Body" tab: Anuketh General, Anuketh CBBE v4 / CBBE v4.1 and Anuketh UNP v4 / UNP v4.1. This will help you find the tattoos that match your body type.
This pack includes 93 tattoos:
Bodice of Ice (UNP/CBBE), Bodice of Fire (UNP/CBBE), Dragon, Dragon Alt, Forbidden, Mermaid, Pistol Left, Pistol Right, Roses, Leg Roses (Left), Leg Roses (Right), UnderBoob (UNP/CBBE), Bird (UNP), Bird (CBBE), Tree (UNP), Tree (CBBE), Death (UNP), Death (CBBE), Oni (UNP), Oni (CBBE), Tribunal (UNP), Tribunal (CBBE), Wings 2, Wings 1, Runic Arms, Runic Tattoo, Runic Half Circle (UNP), Runic Half Circle (CBBE), Runes (Left), Runes (Right), Flower Left (UNP), Flower Right (UNP), Flower Left (CBBE), Flower Right (CBBE), Tribal Tights Left (UNP), Tribal Tights Right (UNP), Tribal Tights Left (CBBE), Tribal Tights Right (CBBE), Tribal Left (UNP), Tribal Right (UNP), Tribal Left (CBBE), Tribal Right (CBBE), Spider Left (UNP), Spider Right (UNP), Spider Left (CBBE), Spider Right (CBBE), Decoration (UNP), Decoration (CBBE), Tribal Set 6 Left (UNP), Tribal Set 6 Right (UNP), Tribal Set 6 Left (CBBE), Tribal Set 6 Right (CBBE), Tribal Set 5 (UNP), Tribal Set 5 (CBBE), Tribal Set 4 (UNP), Tribal Set 4 (CBBE), Tribal Set 3 (UNP), Tribal Set 3 (CBBE), Tribal Set 2 (UNP), Tribal Set 2 (CBBE), Tribal Set 1 (UNP), Tribal Set 1(CBBE), Lady Death (UNP), Lady Death (CBBE), Hidden Skull (UNP), Hidden Skull (CBBE), Oni Mask Broken Mask (UNP), Oni Mask Broken Back (CBBE), Skull of Corruption (UNP), Skull of Corruption (CBBE), Sword Front (UNP), Sword Front (CBBE), Samurai Back (UNP), Samurai Back (CBBE), Native Back (UNP), Native Back (CBBE), Howling Buttocks (UNP), Howling Buttocks (CBBE), Death Castle L (UNP), Death Castle R (UNP), Death Castle L (CBBE), Death Castle R (CBBE), Stab L (UNP), Stab R (UNP), Stab L (CBBE), Stab R (CBBE), Original Sin L (UNP), Original Sin R (UNP), Original Sin L (CBBE), Original Sin R (CBBE).
██ First version (v1.0) | (05.20.2021) Release
██ Second version (v1.1) | (08.21.2021)
██ Third version (v1.2) | (08.23.2021)
██ Fourth version (v1.3) | (08.26.2021)
██ Fifth version (v1.4) | (09.14.2021) Final Version
RACEMENU TATTOO OVERLAYS ALREADY ADDED!
Check out my other SlaveTats Packs:
Anuketh SlaveTats Pack #1 | Anuketh SlaveTats Pack #2 | Anuketh SlaveTats Pack #3 | Anuketh SlaveTats Mini Packs
Social Links
Discord | YouTube | Instagram | Ko-Fi | Patreon
This mod is NOT standalone. That means it requires other resources in order to work.
Legendary Edition users must install first:
SKSE for Legendary Edition. SkyUI. JContainers. RaceMenu (or NetImmerse Override). SlaveTats for LE.
Special Edition users must install first:
SKSE for Special Edition. SkyUI. JContainers. RaceMenu. SlaveTats for SE.
Installation (extracted from SlaveTats page):
1. Make sure you have the requirements.
2. Download SlaveTats and extract it into the Skyrim Data folder.
3. Download this mod and extract it into the Skyrim Data folder.
3. Start Skyrim. You'll have a SlaveTats menu under the SkyUI's MCM.
4. On the Setup tab, select the character you want to apply a tattoo and then click Add/remove tattoos (so the mod will register my tattoo pack).
5. On the Body/Face tabs, select a Section and then a specific Pattern of your liking.
6. Pick color, glow and gloss if you like, or leave them with their defaults colors.
7. Exit the MCM and your tattoos will appear in a moment.
SlaveTats - murfk
Brushes - Obsidian Dawn
More Brushes - Brusheezy
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
If you have a specific request, send me a PM.
11299 downloads
Updated
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Final Fantasy Lightning Returs & Dissidia NT weapons + outfit.
By Sets00na
This mod contains the Lightning's original Crimson Blitz (broken version), Ultima Weapon (Dissidia Version), Ultima weapon (Lightning Returns ver.), Overture (LRFFXIII+DissidiaNT) Immortal Order, Night Lotus/Ultima Shield, Nemesis shield and Equilibrium outfit (Dissidia NT Version). It has no physics.
You can post screenshots of the mod in game and I will add them in the main page.
Credits:
SquareEnix: Final Fantasy
Dude that made Noesis
Dude that made the plugins for Noesis
Dude that made the plugins for xnalara
Dude that ported this stuff to xnalara
Sets00na: Porting, at first.
ODD: Porting the outfit and rescaling the weapons. Also the screenshots. Big thanks!
Although I forgot if you had to re-port the weapons also. Sorry I forgot.
3415 downloads
- final fantasy
- lrfxiii
- (and 9 more)
Updated
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Vampire Quality of Undeath Tweaks
By Darkpig
This is a vampire makeover I mean overhaul I made because I didn't feel like fiddling with the MCMs in other vampire overhauls.
It is a simple esp file but I had it for awhile so I figured I'd share. First thing to mention is that you retain your appearance from before you turned so no more flashlight eyes. Sorry flashlight eye lovers. Another is that you no longer run like an overweight fat man in sunlight. In fact as long as you stay in stage 1 you won't have any penalties whatsoever. Just keep from going above that or that scary mudcrab will be doing up to 4 times the damage to you. Ouch! The frost resistance has been reversed to fix what I felt to be an issue which is that feeding should make you stronger not starving yourself. Molag Bal is the lord of Domination and feeding on humans seems pretty dominating to me. I added some shock resistance to the mix due to inspirations from Frankenstein. The vampire powers are still linked to starving yourself until I can figure it out. For now call it Bal's way of throwing you a bone. Also you can breathe underwater.
The vampire lord has also gained a few tweaks. The perks have been rewritten to show more of the nitty gritty data such as spell durations. The max default armor rating has been increased from 300 to 500 as well as a magic resistance of 75 at level 50. You are also immune to sunlight while transformed no matter which stage of vampirism you're at. You're welcome~
129 downloads
Updated
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No Loading Screen Breezehome
By DavideMitra
Before showing you a full Youtube video about this unique mod, some quick words about it:
(1) With this mod, Breezehome will become part of the Whiterun Worldspace. You will be able to enter/exit without loading screens and you will be able to look outside from the door/windows.
(2) There are lots of special features like staged containers (open your cupboard/dresser/treasury chest and have a full look inside of them, just like you would do in real life), lit on/off torches, movable chairs, movable ladder, etc!
(3) You can still visit the vanilla house interior thanks to a tiny door located on the ground, near the entrance!
(4) In order to open the new entrance door, you will still need the vanilla Breezehome key.
(5) The house is for every type of character. But if you're an outlaw, there's something very special for you:
- You can literally lock everyone out of the house and nobody will be able to enter inside. Even hostile guards will remain locked outside!! It's not a standard door lock feature, it's something that really works!
- You can escape out of town thanks to the sewers beneath the house (the sewers do feature a loading screen, of course)! It's even better than the Riften player home!
MOD YOUTUBE WALKTHROUGH - CLICK ME
SELF-PROMOTION: By the way...I created a standalone basketball videogame for Skyrim physics, make sure to check it out because it's the best & most ambitious modding project of my life. Links below:
LINK TO MORTARBALL FOR SKYRIM SE
LINK TO MORTARBALL FOR SKYRIM LE
232 downloads
Submitted
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Dynamic Cumshots - All The Way Through Extreme
Dynamic All The Way Through Cumshots for Skyrim.
***for video and image preview see downloads.***
Allows for Dynamic shooting of cum through your sex partner, or your sex partner through you, there is no restrictions. this is not a static effect, its dynamic, the Cumshots change
pace dynamically and switch holes as well, sometimes it'll shoot through their mouth sometimes ears sometimes eyes sometimes nose and sometimes the ass, it may also happen simintanously through several of them too :D.
Requires :
Zaz animation pack V
SexlabUtil1
MCM(SkyUI)
Sexlab Squirt Reborn
Installation Steps :
1-Make sure you have required mods.
2-Install this mod with mod manager.
3-in MCM, find sexlabutil1's MCM menu, go to On Orgasm, set the effect : ATWBOTH, and set your preferred settings for it (adjust time of the effect and gender preference and animation preference and etc.)
4-start shooting massive loads all the way from their ass to their mouths or vice versa and enjoy :D.
Recommended for best experience :
HDT tongues and ahegao LE (available on the support thread of the SE version).
*Some people have had trouble finding this so here is the quote from myself posting it on the original HDT tongues and ahegao thread:
Credits : Funnybuizness, Zaz, Fotogen, Ashal.
If you have any issues or questions, feel free to ask on the support thread, there's a good chance i fucked the installation instructions.
10508 downloads
Updated
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ZAP - No Collision Furnitures (improves camera and whipping)
By Nymra
This replaces almost all ZAP Furnitures with a "non collidable" version.
No longer will your camera get stuck inside a furniture or your master fail to reach you with his whip.
I changed the "SKYL_STATIC" to "SKYL_NONCOLLIDABLE" in NifScope which removes collision.
Why? Because of two problems:
1. Camera gets stuck inside of Furnitures when locked in
This issue was so annoying that I decided to make this mod
2. Whipping gets blocked
Whippers sometimes cant reach the victim or run way past. With the no collision furnitures I get the impression that whipping behaviour improved. Could be a placebo effect tho
Installation:
Install as usual and make sure you overwrite ZAP Animation pack (should work with all versions up to 8+)
- does not require a new game
- does not require a clean save
- save to install mid - playthrough (only replaces meshes that already exist)
- save to uninstall at any time
- no scripts, ESP changes or whatnot.
Warning:
This could lead to some unwanted behaviour of mods that use ZAP furnitures.
I did not find anything bad yet and only had major improvements from using this.
And yes, this allows PC and NPC to "walk through" ZAP Furnitures. For me that was a very minor "downside".
Feel free to report any problems back to me so I can post them here.
For testing:
type: coc zbftestzone in console to get to BDSM IKEA or use this mod:
58743 downloads
Updated
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ZAP 8.0+ Faster in and out of Furnitures Fix
By Nymra
This is a small Fix that I made for myself.
Why?
When entering and exiting ZAP Furnitures I always had a stuck camera, unable to move it or switch to free camera.
This "phase" is as long as the enter/exit animations chosen by ZAP are.
Some of these are instant, some are several seconds, resulting in the strange effect of having different lengths of "frozen camera".
At the same time I suspect when changing to free camera in this period is more likely for the camera to break.
What does it do?
It replaces the zazfurnitureexit.hkx animation with 0.1 second long kneeling animation that is barely visible or noticeable.
It also creates the same kneeling animation as new ZAZ_ENTER_GLOBAL.hkx which I used to replace the majority of "ENTER" animations in Zaz.
But what about the pretty enter and exit anims?
I dont miss them. Also I think there are only like 1 or 2 who are worth keeping (sacrificial pillars for example).
Some are just too long or plain ugly.
Will it look odd?
I think it does not.
In fact I find it as a visual improvement over the old enter/exit anims.
Install
Overwrite ZAZ 8+
Works with older ZAZ versions maybe, not tested
Run FNIS!
IMPORTANT NOTE
The Camera tends to get "stuck" inside of the ZAP Furniture at times it seems. THis is not from this "fix" but a natural occurance with ZAP sadly.
I could not reproduce this always and found no fix for that. Sometimes it works sometimes not. What I want to say: this fix does not fix that.
I recommend to use Free Camera as soon as u enter the Furniture. With the new Enter anims it should work right away.
I m currently investigating a way to solve this issue, but I dont have high hopes.
Credits
Zaz (please come back to Skyrim :D)
T.ara
Fore
Hard Dependency of course since this is only a Patch:
63276 downloads
Updated
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Ingrid Bodysuit CBBE Beta
Beta LE conversion of the SE version of the Ingrid bodysuit.
I can't locate the original Nexusmod page it was from.
Issues I will not be fixing:
No heel height adjustment
Cape SMP
914 downloads
- ingrid
- dark knight
- (and 1 more)
Submitted
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SC Followers Nicoletta Goldstein - Nude Body Replacer
I've made a nude conversion of the body for the Follower mod by SC, Nicoletta Goldstein, u can get it on his patreon if you are a subscriber right now or you can get it when it releases, this patch by itself doesn't do anything, you need the original mod from the author's page.
https://www.patreon.com/posts/sc-dmcv-nico-55862621
simply install using mod manager.
no neck or hand or feet seems as much as i could help it.
Enjoy :D!
417 downloads
Submitted
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doa marie rose bhunp body
By lordarked
hello ppl its my again this time i bring to you this marie rose i found on my searching of mods around the world,this is a china version se i ported to le and translate to english.
this is marie rose custom dialogue. body bhunp enjoy.
location; riverwood
any donation to keep my work is welcome
https://ko-fi.com/xays1
if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors
https://www.patreon.com/XAYS
1070 downloads
Updated
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sextoys bonus
By lordarked
this dildos give you bonus is a oldy china mode i translate to english
MEDAFIRE LINK
any donation to keep my work is welcome
https://ko-fi.com/xays1
if wanna be my sponsor you get early and vip acces to unique mods i show my sponsors
https://www.patreon.com/XAYS
stle.zip
2622 downloads
Updated