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I have been asked to repeat myself (again). So, If you are posting 1) more than one (1) picture. and/or 2) any video, and/or 3) a wall of text PLEASE USE SPOILERS! Failure to do so leads to a slower loading of the Thread, which is inconvenient for everyone (making the act rude).
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Sexlab Sexual Fame RELOADED View File READ THIS DOCUMENT I AM NO LONGER RESPONDING TO POSTS HERE ON LOVERSLAB Submitter NymphoElf Submitted 08/17/24 Category Other Requirements (See Description) Regular Edition Compatible No Install Instructions
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Unforgiving Devices View File Unforgiving Devices is a framework extension for mod Devious Devices which focuses on adding more immersive and complex escape system. My goal with this mod is to make custom devices with custom behavior. My vision is to convert all devices from framework and give them custom behavior that will be more punishing and realistic for the player. With that, I mean something along this line: Gas mask will actually work like gas masks, reducing player ability to breath. Collars can choke a player. Moving in restrictive boots will hurt the player. Trying to swim with heavy bondage will drown the player. These are all examples of what I want to achieve in this mod (not what is currently in this mod yet). People currently/previously taking part in mode development @ihatemykite @BreadDain @iivanvv @kurotatsu @tznvlw @naitro2010 @andbgame UaineMazoku @ozooma10 Fart-N Current features Reworked bondage devices - These new devices contains much more customization in comparison to Devious Devices. System of escaping the said devices is also reworked. Escape system is more focused on immersion and user feedback (sometimes more, sometimes less). These devices work in parallel to normal Devious Devices, and so can both types be used at once. Existing Devious Devices can also be converted to new type by using Synthesis patcher. Reworked orgasm system - (almost) Every registered NPC can orgasm/be edged by wearing specific devices. Some devices, like soulgem plugs, can increase character orgasm progress, which when reach top will cause orgasm. There are many more variables in play, which can make it harder/easier for character to reach orgasm. Every vibrator can also have different setting, like strength, duration and mod. Devious Swimming - Swimming with hand restrain can cause player to drown. Abadon quest - Small quest which more of works like mod demo. All devices are included in base mod and so can be used even without any patch. Quest is currently very short, but I'm planning on extending it in the future. Changes from version 2.1.1 Greatly increased performance by replacing many of papyrus code with native C++ implementation. In most cases, this should also make the game more stable. Still, there is always chance that CTD happens. That cant be prevented. Any SKSE mod can cause such issue depending on multiple factors (like compatibility with other mods) Greatly increased performace of minigames by converting UI papyrus handling to native one Animation native handling, which should make time to start animation shorter Reworked cutting minigame. Instead of pressing buttons rapidly, player needs to try to press button when the bar is most full Added OutfitManager New section in MCM where player can change chances of different devices being equipped with black goo or quest. Changing Weight to 0 will disable the device It is also possible to disable the Outfit from being used Added more events which are sent by UD and can be hooked by other mods. For information, see script UD_Events.psc in documentation Integrated animation extension by @iivanvv Reworked device modifier system by @iivanvv. Totaly reworked system which is much more flexible and configurable. This makes it possible to made new modifiers much easier. Additionaly new modifiers are added. There are quite a lot of them, so I recommand to check them in MCM, where you can see what they do Reworked message boxes to use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. Reworked device list to also use html by @iivanvv. This allows much better stylization, and also to adds more information in single message box. MCM preset system. Allows player to store multiple presets and switch between them. Currently there are also 2 presets which are shipped with UD. I made them in haste, so they might not be perfect. If anyone got some ideas of how to adjust them, let me know. Lastly, if you made preset yourself, it can be easily shared with other users. Preset shoul be stored in folder Data\skse\plugins\StorageUtilData\UD\Presets\. If UD detects the preset in this folder, it will show in the MCM Easy preset - Much easier then the Default preset. Hard preset - Much harder then the Default preset. Be ready that escaping the devices at small level will takes quite a long time. Many, many more changes which I omitted because I'm lazy. Here are just some funny numbers Total of 348 Github commits were made between version 2.1.1 and 3.0 on main repository There were 458 files changed/added/removed 27189 New lines of papyrus script 8524 New lines of C++ code Detailed changes can be found on GitHub Required mods Devious Devices 5.2 (And all mods they require) Devious Devices NG 0.4+ (And all mods they require) OSL Aroused UIExtensions ConsoleUtilSSE NG Papyrus Tweaks NG Recommended mods IWantWidget and IWantWidgetsNG - Hightly recommanded!! Having iWantWidget installed and enabled in MCM will show additional widgets for plugs/piercing. Also replaces meters and adds icons to them. Try to only use it with NG version, as otherwise script can be stuck and prevent loading of the save. This issue is caused by implementation of original IWW which is fixed by IWWNG. I basically created IWWNG just to fix this issue with UD, so please try to use it Improved Camera SE - Will give you first person experience while playing. UD have inbuild compatibility, so animations should hopefully work without issue. Skyrim Souls RE - Funnily makes the UD more stable, as there is no longer need to check if menu is open. Also makes mod little more harder/immersive. Optional mods ZazAnimationPack - Use animations for struggle minigame Security Overhaul - Adds unique locks for lockpick minigame. Require patch which can be selected when installing Unforgiving Devices in other patch category Installation In case you are installing the mod for fresh new game, then do following Download the mod from there (or from GitHub) Install it using mod organizer (either MO2 or vortex). You can select some additional features in fomod, like patches, or fixes. In case you installed patches, check that mod loaded is correct! Patch have to be ALWAYS loaded after Unforgiving Devices and the patched mod! Not doing so will make devices broken and can cause strange issues. This can even lead to the whole framework breaking down. In case you are using esp patches, the framework will give you error immediately after starting the game, so you will know that you have to move the patches. But if you use esl patches, the error will not show. So always double check after you install the mod that load orders are correct. You can see example on how the load order should look at the last page of fomod. (optional, but highly recommended) Run LOOT. This way, it should be impossible for patches to be installed incorrectly. LOOT will also check if incompatible mods are not installed after patches. If you intend to install Unforgiving Devices on existing save, do following Rethink your choices. Even if you do following, it might still not work correctly. Best is to just start the new game. If you still insist, do the following Uninstall Devious devices (all modules) and all mods that require it. Open the save in ReSaver and clean all unattached forms. This way, save should be clean from Devious Devices. Load the save in game, wait some time and save the game. Install Devious Devices back and all other uninstalled mods. DO NOT LOAD THE SAVE YET Immediately install Unforgiving devices. Follow steps which are in the guide above. You have to load the save as if you never used Devious Devices and Unforgiving Device before. Otherwise, Unforgiving Devices will not correctly override some DD scripts and will not work. Compatibility List of tested mods which are working or not. There are only mods which I personally tested. Devious Lore - Not issue, works fine Devious Lore DD Patch - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Devices - SE patch (part of Devious Devices for Special Edition) - Not compatible with Unforgiving Devices DD Patch! Install either before UD and any of its patches, or disable. Devious Strike -Not issue, works fine Works fine, but might UD might have issue many devices being locked at once (like when many strikers spawn at once). I recommend to reduce spawn chance so not too many strikers can spawn at once. Devious Enhanced chest - Not issue, works fine Devious Cursed Loot - Not very compatible (but works). If you only care about random devices, I would better recommend Devious Enhanced chest I would also recommand instead Devious Curses NG if you dont care about quests Requires Patch. Patch doesn't cover 100% of devices as there are too many of them. There are reported issue with some quest. Laura's Bondage Shop - Not issue (for now) Requires patch, but it can technically be skipped (I didn't test it without it) All quest works fine, but I didn't finish them all yet, only till 75%. Devious Pink - Requires Patch, otherwise didn't found any issue. Devious Training - Can cause issue as its very papyrus heavy. In combination with UD can cause serious papyrus lags Devious Curses NG - Not issue, works fine Trapped in rubber - Not issue, works fine Trappings of Fate - Not issue, works fine How to make new patch using Synthesis (taken from https://github.com/Gamerooni/UDScripts?tab=readme-ov-file#how-to-basic) Near the top left corner of Synthesis, next to the '+,' create a new Group. Name it something appropriate, such as UDPatches; the outputted .esp will use this name. On the right pane, choose all the mods to blacklist. You don't need to choose every mod in your modlist - just the ones you find important to exclude from the Patcher's prying gaze. Add the Patcher to this new group. In the Patcher's right pane, click Settings. Scroll down to ensure they're not completely empty - if absolutely none of the values are filled in, check the Troubleshooting section of this guide for a fix. Add all the mods you want to patch to Mods to Patch. In almost every case, this will be the only setting you change. If left empty, all mods will be patched (recommanded) Run the Patcher! If the patcher informs you that some devices were skipped, keep in mind that this isn't the fault of you or the patcher. Some mods create Devices with custom scripts that cannot be automatically converted into a UD-friendly format. The patch, in this case, must instead be crafted manually. Graphical guide to How to create new patch using Synthesis (recommanded) Development Most of the development takes place on the GitHub. As so, any user can directly observe the mod development there. Reporting issues there is also preferred, as it can be easier tied to specific part of the mod implementation. It will also be harder to forget about the issue this way. Lastly, every time there is an update to indev version of the mod, a nightly build will be created. The latest nightly build can be downloaded from there. Be warned that it is still in dev version, and as so can be broken. Only use NB if you are interested in trying the latest features, which are not yet public on LL. I, and others, will also be very thankful for any early feedback, so we can prevent releasing broken betas. Documentation Mod documentation is created using NaturalDocs. It can be access either online or offline Online - Using github.io. Note that I have to update it manually once in the while, so it might not always be correct. Offline - Last generated documentation will always be in docs/Documentation folder. Opening index.html will result in the same result as if online documentation is opened. Documentation also contains some additional informations Example: mod: very simple mod which adds 3 new devices that use mods of the features provided by UD. Can be used as reference to be mod creators. Controls: Default controls layout (keybinding) Guide: Will replace existing tutorial from this page. Currently, contains information about some of the minigames. Current issues Mod is very script heavy. Weaker computers may have issues. Incompatible with mods which don't have Patch. (That doesn't mean the mod will not work, it just means the mods will not interact) Balance Troubleshooting In case you found that something is not working or not working as intended, please report it in support thread and i will give it a look. But also please add following information to your report Version of skyrim: SE/AE Version of mod (in case of using older version then current) Used patches (if none, then also type it) In case that some device doesn't work but other works, tell me exactly which device doesn't work, not just type (saying that one boots does't work will really not help me) (Optional) Papyrus log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional) UDNative.log. If you don't know what it is then you don't need to worry. I just need it if things get really broken. In most cases I manage to replicate the bug so this isn't really required. (Optional 2) Save file. Saves contain all information about papyrus threads and its local variables. This can greatly help to pinpoint the location of the issue. How to help with mod development By providing feedback in the support thread By providing bug reporst in support thread By actively helping with mod development using GitHub https://github.com/IHateMyKite/UnforgivingDevices If you like my work, you can also support me on my Patreon Credits to SirCrazy for suggesting how the intro quest for plug should look and writting some of the text in the quest. @naaitsab for contributing sentient dialogues and also explaining how to implement it @Shakx88 for creating Devices Escape Overhaul which was main inspiration when creating this mod Everyone who has taken part in creating DD framework Everyone who have given feedback/ideas for this mod All contributors who took their time to make this mod better (see list at top of this page) Changelog Submitter ihatemykite Submitted 05/15/2025 Category Framework & Resources Requirements Regular Edition Compatible Install Instructions
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Bimbos Of Skyrim LE/SE View File BIMBOS OF SKYRIM This mod adds three main things: >A variety (currently 17) of female NPCs and around Skyrim bimbofied in various ways. A few offer longer quests for you, some have smaller ones, and all can be approached for sex. >A bimbofication curse that can transform you, your followers, or any female NPC into giggling ditzy blondes if they fall foul of it. >A fully voice-acted follower! She's romanceable, a spellcaster, and has tons and tons of dialogue! And a few smaller things as well! (NPC hypnosis, a way for your male player to be turned into a woman, slutty clothes and jewellery, some fun quest rewards...) +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ TAVERN BIMBOS: Skyrim’s a dangerous place for a woman. Even if you can avoid the rapist slavers or horny creatures, there’s all kind of magic around that could mess with your head, leaving you a broken, sex-addicted, slut. It’s not surprising that there might be victims of that kind of magic around… In various cities around Skyrim, you’ll find some women who are... not quite normal. Each of them has a unique story as to what happened to them. Some of them offer quests where you can to help or learn about them, and some of them are just sluts. These bimbos can currently be found in the following cities: Riften, Dawnstar, Windhelm, Winterhold, Whiterun, Solitude, Falkreath, Morthal, Rorikstead, Markarth and Riverwood, though some of them won't appear until you trigger other events. For specific spoilers about each character, check the following dropdown of their locations and triggers: QUESTS: There are five longer quests in the mod, alongside the smaller ones listed above. In order from longest to shortest, they are: Childish Games: Morella Gray-Mane and Lyli-Battle-Born in Whiterun have been rivals their whole lives. Talk to Morella to help her win once and for all. After each step, wait for her letters! Siding with Morella through this whole questline will unlock her as a follower. Once she's a follower, Morella fights as a Destruction mage. She has lots of dialogue! If you abandon this quest early, Allessandra will instead appear at the ruined hut near the Western Watchtower. Rescue her from there to make her move in to Riverwood. Lyvelia's Dirty Work: Lyvelia Tarlin, a mage at the College of Winterhold, would like you to retrieve a package for her. What could possibly go wrong? A Unique Collection: Lexanne Capulet, a noblewoman in Markath, likes to send adventures out for... unique items for her collection. Sounds like a job for you- but be careful! Acolyte of Dibella: Erina is an acolyte priestess at the Temple of the Divines in Solitude. She's also the target of a nasty curse. Help her out! Or just enjoy her misery... The Whore of Rorikstead: Once you've joined the Dawnguard or Harkon's court, one of your superiors will tell you about a vampire spotted in Rorikstead that needs to be dealt with. Depending on who you're allied with, "dealt with" may have different meanings... A Nordic Wedding: Once you complete Childish Games, Morella becomes available as a follower. Then, build your relationship by adventuring with her- certain actions will, once a day each, increase your relationship score with her. Get it high enough, and you can ask her to be your girlfriend, and eventually to marry you. But she doesn't just want a boring old temple wedding! A Fair Little Favour: Jarl Elisif the Fair needs some help with an embarrassing little favour. Once you've proven your fashion sense and trustworthiness to her (by modelling Radiant Raiment clothes to her and completing "Elisif's Tribute"), she'll ask you for help with it. It sure would be a shame if you accidentally revealed it to the whole of Solitude... THE BIMBOFICATION CURSE: There's any number of things in Skyrim that can mess with a poor adventurers head. Rough sex, cursed sluts, horny rapist Dremora, drinking spiked potions, dressing like a slut, all of these will add to your (or any NPCs'!) bimbo corruption stat. When it reaches 100, the lewdness and debauchery seeps into your soul, starting the bimbo curse. Once this happens, it's too late. A cursed player or NPC will be slowly transformed into a bimbo slut, with the curse worsening every 24 hours (configurable in the MCM). As the curse transforms a bimbo, she will experience the following: If you, the player, fall victim to the curse, you'll experience all the changes too, along with some additional ones: Almost all of these effects can be disabled or otherwise customised in the MCM, for both the player and NPCs. I recommend you avoid changing them while any actor is mid-curse, though, to avoid oddness. Even if a follower has submitted to the bimbo curse, they will still fully function as a follower. Just be ready to hear her daydreaming about fucking the bandits currently trying to kill you. If you want to force the curse onto an NPC, you can enable debug dialogue in the MCM. This will open a dialogue option with any female NPC, where you can trigger the curse on her. Doing this will immediately max out her bimbo corruption, so that the next check will start the curse on her. Other debug dialogue includes an option to block the follower from being bimbofied (though doing that is Lame), unblock it from her, or check her current corruption level. If you want to force the curse on yourself, there's a button in the MCM. The curse can be also disabled completely for either the player or NPCs in the MCM if you choose. Most of these options are also available in the MCM instead of debug dialogue. If you're big into your RP, you can set the curse to only advance stage when you sleep. Note that the player bimbo curse progresses one hour at a time. If you wait for 24 hours or fast travel 5 hours away, it will still only count 1 hour. If you wanted to, for example, wait past a whole level of the curse, you'd need to wait for 1 hour, 24 times. As of 1.7, this is not the case for the NPC curse any more! FIGHTING OFF THE BIMBO CURSE: Visit any priest, court mage, Vigilant of Stendarr, or alchemist to purchase a corruption-reducing cure for you or any NPC. But you'll need to supply some items, and the better quality they are, the better a cure you'll get. Use bad enough items, and your cure might even backfire... CURING THE BIMBO CURSE: You can't (by default). But you can suppress it! Once anyone in your game is bimbofied, rumors will lead you to the researcher Holdan in this house behind Windhelm (or you can just go there, you don't need to wait). He can teach you to make a potion that will turn you back into yourself- but only for a few hours! He also sells a few every now and then. You'd better keep a good stock of them, or you can say goodbye to being able to think! There's also an option to prevent your bimbofied Dragonborn from using them herself, requiring a follower to take a Tonic from your stock and use it on you when they see fit. This duration can be set in the MCM, but is scaled against your corruption score (down to half, up to triple). If you want to keep your curse cured for longer, lower that corruption. Oh, also, the potions aren't strong enough to keep you un-bimbo'd if you act like a bimbo. Any sex will immediately cancel your cure. These Bimbo Tonics can also be given to an NPC bimbo using the Hey, you little bimbo... dialogue option to suppress their curse for a few hours too (no scaling here- it'll be the exact duration set in the MCM). If you give them additional ones in their inventory, they'll automatically drink them when their current one ends and stay cured. GENDERBENDING: But what about men? Are they affected by bimbo corruption? Yes! If you enable it, when your player character reaches 100 corruption, he will instantly be transformed into a woman! But not into a bimbo... His Her corruption will reset back to 0, giving you a chance to live you life as a woman and behave yourself this time! Because if you don't, and that corruption hits 100 again... Well, we know what happens to women! You can disable the bimbo curse and keep only the genderbend feature if you want to use BoS purely as a genderbending mod. This can't work with NPC males, so they will just become passive spreaders of the bimbo curse instead, adding corruption to anyone else they have sex with. This is also what happens to the male player if you don't enable the genderbend feature. NPC Hypnosis: Skulking around the back alleys of Riften, a man has developed a potion that will allow you to hypnotise any NPC you talk to. By asking them to smell it (“Does this perfume smell a bit strong to you?”) you’ll hypnotise them, adding a Trigger to their dialogue options that can be selected at any time. This leads to a dialogue menu where you can instruct them to do a whole list of things: Hypnotising someone uses up the potion. More can be bought from the man in Riften, but they’re not cheap. You’ll also need to complete a basic quest for him before he’ll sell to you. As well as controlling them, this offers a more immersive way of running debug functions (e.g., locking arousal). But since this works on any (non-child) NPC, you’re liable to break things if you go too crazy with it. Hypnotise Lydia and make her masturbate in public, fine. Hypnotise Ulfric Stormcloak and make him marry you, don’t blame me for anything that breaks. PC Hypnosis: You're not the only one with that idea! Starting at a configurable level, you'll start receiving letters embedded with a trigger phrase that makes you obey them! Will you try to find who's sending them and stop them, or resign yourself to being given a new degrading order every few days? You can adjust the level this quest starts at and the time between receiving each letter in the MCM. YPS IMMERSIVE FASHION INTEGRATION: If you have YPS Immersive Fashion installed, the Player Bimbo quest will pick it up and use it's events instead of this mod's. I HIGHLY recommend this! By the end of the curse, you'll have so much YPS Fashion on you'll get the Prettiest Woman in Skyrim YPS buff. YPS also has some integration with BoS. Using makeup or being fashion addicted in YPS has a chance to add bimbo corruption, and I hear there's more being planned... If you use YPS hair, make sure you have a default hairstyle set for length 15 ("classic"), as that's the length this mod grows your hair to (by default, adjustable in the MCM). Your hair won't be locked, so you can still pick your style, but if you ever cut it too short it will grow right back to classic length. You can adjust your YPS hair and makeup colour using the Makeover! power. You can also use it to choose this mod's bimbo wigs instead, if you'd prefer (for some reason). If you don't want to deal with YPS at all, you can turn YPS integration off in the MCM. When an NPC is bimbofied, she will replace her hair with a suitably long one from YPS's lists, if you enable this. If you don't one of this mod's included hairsyles will be used instead. Some things will only work properly with version 6.4 or newer of YPS, so get that update! (In older versions, piercings don't track between the two mods, and that sucks). SKYRIM SPECIAL EDITION: For SE/AE, install the SE patch, overwriting the original mod. This patch fixes the textures and meshes. If you're in SE and using a 3BA body, the SE patch also includes bodyslides for 3BA (thanks, @Efgad and @audhol!) If you like 3BA and you want to be really specific with your morphs, @CheddarTrauma has made custom morph files with all 3BA nodes in them, here. BOTOX: If you want the Botox faces, grab EITHER the LE or SE version, to match your game version. CUSTOMISING THE MOD: Almost every aspect of the mod can be disabled or configured in the MCM. Bimbos of Skyrim uses .JSON files to make complex customisation easy. By simply editing text files, you can edit: -The thoughts that appear when you're a bimbo -The story messages that play during bimbofication -The names that bimbo NPCs are given (and add custom names for your modded followers) -The nodes edited by the bimbo body morphs (you can add new sliders here, unlike the ingame MCM where you can only adjust values) Just follow the existing formats to make your changes, and run your edited JSON through a checker like JSONLint to check for syntax errors. The JSONs are stored in \Data\SKSE\plugins\BimbosOfSkyrim. If you mess up your morphs, there's a second copy of the JSON files saved as a backup in the same folder. FACES, CLOTHES AND OTHER TECHNICAL NOTES: This mod adds some clothing items. By default, these are CBBE Bodyslide! But the SE patch includes 3BA bodyslides and a patch for BHUNP was made by @jah15 here updated by @M2Dakhere! @Shadowsonic18 has also adjusted the Slavetats for UNP/BHUNP and 3BA in this comment here. All the clothes are Bodyslide! Remember to build them in Bodyslide before using them! If your NPCs are floating heads, this is why! If you ask me about this in the thread instead of reading this, I will just make fun of you!!! If you really want the outfits gone, you can download the NoOutfits patch. This replaces them all with your setup's Tavern Clothes and boots, and will probably cause more trouble than it'll fix, really. The screenshots here were taken with the Botox female face replacer, because I use it and like it. If you want your NPCs to look like they do in the screenshots, download the Botox patch and overwrite the base mod with it. If you don't, they should just take any normal replacers you have. If you want to Botox this mod's NPCs but not the rest of Skyrim, just rip the textures out of Botox and install only those. There's a voice pack made by @thor3222 here to voice all major quests and interactions as of 1.7.7.2! The pack has an .esp to edit a few lines of dialogue to make them voice-compatible, but the .esp won't work for LE users. You can safely disable it and 95% of the voiced lines will still work. Note: I've had reports of the voice packs making Bimbo Tonics bug out for some reason? If you have that problem, try disabling your voice pack first! If you use Dragonborn Voice Over, @GrimReaperCalls made a voice pack here! It's only for 1.7.2, so a some lines will be missing. @SweptMM made an updated voice pack for 1.8.2 here! @HellishGaming has an alternate voice, updated for 1.8.4, here! If you want to customise the bimbo outfits, it's easy to do with either XEdit or Creation Kit. Just follow this comment. If you want to customise the bimbo thoughts and 'dream' story popups, you can easily do so in the .json files. A few more things to take note of: >The mod should be compatible with basically everything EXCEPT any mod that heavily alters the upper cliff of Markarth, Cliffside Retreat, Ruined Hut near the Western Watchtower, or Cell {34,10} out behind Windhelm. They will block A Unique Collection, Acolyte of Dibella, Childish Games, or access to the Bimbo Tonic, respectively! Apart from that, pretty much the only thing the mod interacts with outside itself is plonking the NPCs down in the world. >There are also tiny navmesh edits in the House of Clan Battle-Born and Markarth. This shouldn't cause any problems, really though. >Yes, the ESP has an assbackwards nonsense name and all mod IDs are prefixed with CC_ even though that has nothing to do with the name of the mod. I know, it was stupid but now I can't fix it without redoing everything and breaking compatibility. >If you use the Crash Fixes mod, you need to set alignHeapAllocate to 1! Otherwise, morphs might cause crashing. >Slavetats locks your menus when applying to actors. If you have an NPC bimbofying somewhere, you might get locked randomly while her Slavetats apply. This tweak fixes this so that you can access your menu- but it's experimental and there's reports of it causing it's own problems, so use at your own risk. >95% of the mod will work for a male or female NPC, but some stuff is restricted to women. The Hypnosis quest will not automatically start for a male character unless you enable it in the MCM. And you might get misgendered dialogue sometimes, where I've forgotten that men exist. It happens. >This is the first proper mod I’ve put together. It should be fairly robust but I wouldn’t go around actively trying to break it, because you probably will if you do. OTHER MOD INTEGRATION: ADDONS: Other talented authors have made some addons for Bimbos of Skyrim! Check them out! -Sprawling Bimbos: Random encounters, new equipment, new enemies- this addon further integrates BoS into the world of Skyrim! -Sanguine Perks: Gain abilities as you embrace your bimbo curse, allowing you to embrace a support playstyle for your followers. -Bimbo Lips: The bimbo curse doesn't affect your character's lips, even though a proper bimbo should have soft wet DSLs. This addon fixes that! -Bimbo Skin Tanning: Have your bimbos become tanned as the curse corrupts them! Very customisable. -Bimbo Demeanor: Using Gunslicer's animations and OAR, dynamically gives bimbos some more appropriate animations. -Corrupted Loot: A mini addon that adds some random corruptive loot into the world. -NikkiWitch's Sex Rune SLP+ and More: Did you find the Sex Rune spell tome during A Unique Collection? Wish it was just a bit more in-depth? Wish it worked properly with Sexlab P+? Here you go. BoS IN OTHER MODS: Some other mods integrate with Bimbos of Skyrim. These (to my knowledge) are: -YPS Immersive Fashion: All that pink makeup's gotta make you feel like a bit of a bimbo! YPS has a setting to make makeup usage add bimbo corruption. -Vampiric Cum Addiction: A mod that changes vampirism to need cum instead of blood. Can be set so that you're only a cum-vampire if you're bimbofied. -Follower Slavery Mod (FSM): Your followers can gain bimbo corruption while enslaved. Rescue them fast or they might seem a bit more... giggly once you do. -Forced Arousal Begging: A simple mod that forces you to beg for sex if when you're too aroused. Can be set to add bimbo corruption when you do. -Immersive Lap Sitting Arousal: Sitting in random people's laps and grinding on them until they cum? You deserve all the corruption you'll get. -Being a Cow: Cow mutations cause bimbo corruption. Has some issues when both mods try to rename NPCs, so use this together with: -Skyrim Phone Directory: A utility that mods can use when renaming NPCs, so that the new names combine together instead of replacing each other. -Collectible Waifu Cards: Adds collectible anime girl Trading Cards to collect all over Skyrim. Be careful if you find the rare Tavern Bimbo card- it's very corrupting... -Cum Addiction Begging Addon: An addon for Cum Swallow Needs or Sexlab Survival. Get addicted to cum, then be forced to beg for it, adding corruption. OTHER MODS IN BoS: Bimbos of Skyrim comes with soft integration for some other mods too. These include: -Love Sickness: Being Lovesick will make you gain more corruption, and bimbos will get Lovesick faster! -SexLab Inflation Framework: Thanks to Okshi91, the mod comes will full SLIF support. -CumSwallowNeedsAddon: Gain corruption equal to the load size you swallow. There's an multiplier setting in the MCM, and also an adjustable cap for corruption per load, so that big things like Dragons don't bimbofy you instantly. -Sexlab Sexual Fame RELOADED: Many actions you take as a bimbo will add either Airhead or Slut fame in SLSFR. -More to come in future updates. MISCELLANEOUS TWEAKS: There are also a variety of patches, tweaks and addons made by other modders as well: -Hair-Coloured Wigs Tweak: Using Hair Colour Sync NG, changes the bimbo hair wigs to match your character's natural hair colour, for better customisation! -Immersive Jewels Tweak: Tweaks jewel usage in the mod to better support Immersive Jewels. -Heels Improvements: Adjusts the SE heels to use Racemenu height offset instead of NiOverride, and make them use Heel Sounds footsteps. Requires Heels Sound and SRD for the sounds. -Piercings Auto Show & Hide: Automatically hides piercings when they're covered by clothes. -MellowDrama's Tweaks: Remove Dragon Bone requirements, or swap out some clothes and textures for different ones. -KID Slutty Clothing .ini: Using Keyword Item Distributor, automatically tag clothes from a variety of mods as bimbo-appropriate or corrupting. -Advanced Nudity Detection KID .ini: Using Keyword Item Distributor, automatically tag this mod's clothes to work with Advanced Nudity Detection -Bof's Babes n Bimbos: Don't like how the bimbos look, even with the Botox patch? Use this to replace them with finely hand-crafted sluts. -Better Psycho-Tonal Resonation Headpieces: Don't like the default Dwemer Brainwashing Helmet? Replace it with this one or this one. Finally, there's a few tweaks made by me, for things people have asked for but don't quite fit in the main mod for various reasons: -Femmed Doms: Change male dominant NPCS from the mod to female, for those who prefer to be dominated by women. -Hypno Notes Label Tweak: Change the names of the notes from the Hypnosis quest so you can tell which is which without having to read them and get hypnotised. -Boneless Tonics: Changes the recipe for the Bimbo Tonic to use Dwarven Oil instead, for those who don't have Dragons in their playthrough. -No Outfits Patch: If you're running some odd bodytype that the BoS clothes won't conform to, this patch replaces them all with the model for Tavern Clothes from your setup. FOR MODDERS: KNOWN ISSUES: REQUIREMENTS/INSTALLATION: Hard: (necessary for the mod to run, but if you don’t have these then what are you doing here anyway?) -Sexlab Framework: https://www.loverslab.com/files/file/150-skyrim-sexlab-sex-animation-framework-v162-updated-jun-3rd-2016/ -Sexlab Aroused (basically any; R, X whatever): https://www.loverslab.com/topic/130406-sexlab-aroused-extended/ -Fuz Ro Doh: https://www.nexusmods.com/skyrim/mods/14884 -And any requirements that they have. Recommended: (you don’t 100% need these but things will suck without them) -A proper skeleton that supports body sliders: I use https://www.loverslab.com/topic/25971-xp32-maximum-skeleton-special-extended-xpmsse/ -Bodyslide (to build the clothes) https://www.nexusmods.com/skyrim/mods/49015 -Racemenu (for body changing): https://www.nexusmods.com/skyrim/mods/29624 -Slavetats (for bimbofication makeup): https://www.loverslab.com/files/file/619-slavetats/ -YPS Immersive Fashion (for a way better Player Bimbofication Curse: https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion-2020-05-09/ -Botox. Required only if you're using the Botox Patch: https://www.nexusmods.com/skyrim/mods/89635 Technically, only the textures. You could remove the ESP and headMorphs to stop Botox affecting the rest of your game (see here.) Don’t like it? Don't use the patch. -And any requirements that they have If you're on SE/AE, these mods all have SE/AE versions out there. Go get them yourself, I'm not your dad, don't make me do it for you. To install correctly, install all the required mods, making sure you've got the correct LE or SE/AE versions, then install this mod after them. If you're on SE/AE, install the SE patch as well as the base mod, and make sure the patch loads after the main mod! Remember to build the outfits in Bodyslide and run FNIS before playing! ACKNOWLEDGMENTS: -@DeepBlueFrog for the inspiration with Sexlab Hormones! I wouldn't have ever made this if I hadn't started with his awesome stuff. -@Lily SushiSloot for voice acting all 1705 lines of dialogue that Morella Graymane has! -@LoneViper for the brilliant bimbo jewellery. -@Okshi91 for some very damn significant code edits, contributions, and fixes. Seriously, like, a lot of contributions. A lot. -@AphroditesEye for writing a massive chunk of dialogue for the Morella Grey-Mane follower, and doing some real rapid testing during the 1.7.2 debacle. -@audhol for making some custom clothes, converting the Princess Dress, and a bunch other little things for the mod! The Alicia set is his work, a lot of the conversions of other gear was him, and he also redid my file structure so I didn't have to. -@angrykiwi for a large variety of .nif fixes and tweaks -@botticelli for some significant fixes done to my backend code, for fixing the repeating bimbo quest before I even knew it was broken, and just continually dropping into the thread with fixes and advice. -@emily1673 for adding functionality to YPS so I could integrate with it better, purely just because I asked her to. -@terrorofmorrowind for making some custom Slavetats, and the bodyGen file for SE. -@CheddarTrauma for some enhancements to the MCM. -@Efgad and @jah15 for the conversions to other body types. -T.ara for permission to use a couple of small ZaZ assets in here, so that it wouldn't be a requirement any more! -Everyone else who has helped, advised, or given any feedback at all in the mod's forum thread! -Anyone and everyone who has shouted me a coffee on my Ko-Fi tip jar! I don't do this for money, but a coffee's a coffee! -Animations used are Gunslicer's GSPoses, used under general permission. -KS Hairdos is used under its general permission for the bimbo wigs. -The actual headpart hairs taken from HG Hairdos 2, and used under general permission. -The Sultry Dress is used from Tiwa44 Minidresses under general permission -The Pink Miniskirt is used from NH Miniskirts under it's asset use permissions -The Pretty Princess Dress is used from Garuda B Skyrim's twitter mod posts, converted and reused under the permissions in their bio (at the time of writing this, at least). -The dildo was made by Billyy, and was used with permission -The Tied Cloth Bra, Black Frilled Microskirt, Stockings, and Leather Harness Bra are from MSC- Kinky Stuff ,used under general permission, and converted by Audhol. -The White Bra, Panties and Heels are used from R18PN02 lingerie, converted to Skyrim here and used under general permission -The Mesh Dress was modified from one of Sorceress99's old conversions (here) of this dress, then reworked by Audhol. Sorceress hasn't been online for over 4 years, the original author hasn't for over 7, so I've used the .nif with the provision that if either ever come back, I will either immediately obtain permission or remove their files from this mod. -Eyeliner texture for the bimbo curse Slavetat used from YevMods Makeup Pack -Spilled breast milk texture adapted from this mod. -Arcane rune texture for Rape Rune spell edited from files souced from Daedra-tastic Rune Spells by Kailithnir, under CC-BY 4.0 license. -Golden figurine model used from Female Statue Resources by Maduck89, under open permissions. -Giggling sounds sourced from Various Places Around the Internet. I can't even remember all of them. -High heels pulled from DoubleZero’s Formal Affair outfit and used under general permission -CPU for the Papyrus for Skyrim Guide (dead link, he's gone, which is a shame. This thing is really useful, if any one wants it DM me.) -Everyone who's given feedback and ideas and found bugs in the mod's forum thread. I have a Ko-Fi tip jar! If you want, you can use it to toss me a few coins! ______________________________________________________________________________________________________________________________ Looks like Loverslab breaks if your changelog is too long, so I've moved all previous patchnotes here. Each major version, I'll move the previous version's patch notes over to there. Submitter jib_buttkiss Submitted 11/07/22 Category Sexual Content Requirements SexLab Framework, SexLab Aroused, Fuz Ro Doh Special Edition Compatible Yes
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Follower Slavery Mod (FSM) (14/12/2025) View File ***As of Version 1.310 FSM requires PowerofThree's Papyrus Extender*** DESCRIPTION Have you ever been enslaved and found your defeated followers hanging around as if nothing has happened? Not any more - FSM allows your Followers to be enslaved when you are. Will you leave them to their fate, or search the cities, towns and wilds of Skyrim and rescue them from Slavery? FSM is highly configurable - using a combination of the MCM and FSM JSON files you can control Which NPCs are potential Masters for enslaved Followers Which Locations (Bandit, Warlock or Vampire camps) Follower slaves can be sent to The Outfits that slaves will be dressed in, Male and Female slaves have their own outfit sets Whether slaves will be used as Sex toys, selectable both on the gender of the slave and that of the Master The animation tags selected if slaves are used as Sex toys, based both on the gender of the slave and that of the Master Whether Toys & Love or Sexlab is used for sex scenes The chance that Masters will sell their slaves on to new Master How quickly the slave's gear is sold by their Master The chance that slaves will escape, and whether they will steal back any remaining gear How soon after enslavement rumours will start to circulate of the slave's location FSM's masters.json file comes pre-loaded with over 100 male NPCs, 80 female NPCs and 100 locations (Bandit camps and Warlock or Vampire lairs). A built in audit report makes it simple to identify records in the JSON and edit them as you wish. The individual groups of Masters (NPC Male, NPC Female, Bandit Camps, Warlock Lairs, Vampire Lairs) can also be disabled/enabed during the game via the MCM. Similarly the SlaveOutfits.json file includes 21 pre-loaded female outfits (including 3 "Toys" and 17 "Devious Devices" outfits) and 16 male outfits. Individual outfits can be enabled/disabled via the MCM and again there is an audit report to allow you to easily modify or add your own choice of outfits. Animation tags for each gender combination can be edited in the AnimationTags.json file. It is also possible to have FSM enslave your own selection of potential Followers/Hirelings when the game is loaded, allowing users to create their own early game scenarios based on finding and rescuing slaves. FSM provides a Blacklist to allow highly scripted Followers to be excluded. Serana is excluded by default in the supplied configuration file (utility.json). ENSLAVEMENT There are a number of methods by which Followers can be enslaved: Sexlab Defeat Followers who are assaulted after they have been defeated may be enslaved by their aggressors. The SL Defeat Plugin was developed using SL Defeat V5.3.6 Bane 24112021 and is compatible with the Dynamic Defeat LRG Patch V1.4 (for Defeat Version 5.3.6) by AndrewLRG It has not been tested with other versions of SL Defeat but should be compatible so long as Followers are assaulted after being defeated. Enslavement depends on a number of factors in addition to the chance set in the FSM MCM: Simple Slavery+ If you are sent to Simple Slavery your active followers may be enslaved by your captors or sent to auction with you. Once you are auctioned they will also be sold. FSM Enslavement Active followers can be enslaved via the MCM - either to a Random NPC or your current Target External Mods Followers can be enslaved and freed through FSM by other Mods using ModEvents FSM Plugins FSM is designed so that more third party mod support can be added in future - Version 1.0 includes a Simple Plugin for Sanguine's Debauchery that allows any active Followers not enslaved by SD to be enslaved in a similar way to SD's built-in Follower handling. Currently up to ten enslaved followers are supported - if an eleventh follower is enslaved the existing slave with the longest service will be released. Enslave On Load Enslavement of Potential Followers/Hirelings on load is controlled by the EnslaveOnLoadGame.json file. Any follower/hireling whose form is added to the "enslave_followers_on_load" form array will be enslaved when the game is loaded if they are a valid FSM slave. When the EnslaveOnLoadGame.json file is processed the "enslave_followers_on_load" array is cleared to ensure that the Enslave On Load process only runs once for the actors in the file. Keep a copy of your Follower/Hireling forms array if you are testing or plan to use them again. The type of Masters that will be used is controlled by the "master types" string array - this can contain as many or as few master types from Masters.json as you wish. Masters will be chosen randomly from the types listed. By default this is "bandit camps", "warlock lairs" and "more bandit camps" but you can edit the list to suit your own requirements. EnslaveOnLoadGame.json Example When enslaving Followers/Hirelings using this feature bear in mind that FSM has a limit of 10 slaves. Once this limit is exceeded FSM releases the longest serving slave whenever a new Follower is enslaved. Follower Blacklist You can ensure that FSM ignores a follower by adding their name to the "follower_blacklist" in Utility.json. Serana is included in the list by default as she is highly scripted and thus incompatible with FSM slavery. INTERFACES TO OTHER MODS Devious Devices Followers that are collared or bound and helpless (Heavily Restrained or blindfolded ) may be assaulted and enslaved by non-hostile NPC's Devious Followers - Continued SE If you are too poor to buy a slave and have a Devious Follower you can get your DF to pay for the slave and their gear. Due to sums of money involved this may have immediate consequences! Where you don't have a DF and are short of gold the slave's owner will offer you a deal that will contract a hireling DF to "administer" your loan. The contract length is based on the cost of the slave, plus DF's hiring fee divided by their daily charge. Once the contract expires you will have paid for the slave and covered the hireling's expenses - well maybe... You can control which hirelings can be used in a deal by editing the list "DF_Hirelings" in the ModInterface.json file. Beeing Female/Fertility Mode Females slaves to male Masters will be inseminated based on the frequency with which they are used by their Master. The chance of an insemination event is modified by any Devious chastity devices they have equipped. Deviously Enslaved Continued Assaults on the Player can trigger assault and enslavement of followers Bimbos of Skyrim Enslaved followers can be corrupted by their time as a slave REGISTERING YOUR FOLLOWERS IN FSM Once you have installed FSM you need to have a Dialogue with each of your followers to register them in FSM. For EFF users - don't just use the EFF custom menu, actually open a dialogue with them using the Talk option in the EFF menu. You only need do this once per game for each follower - FSM will keep track of them from then on. You can check in the MCM on the Enslavement tab to see if all your current followers are listed. If a current follower is not listed, open a dialogue with them and then check again. EMANCIPATION (Freeing your Followers) After a few days, Innkeepers will become aware of any new Follower slaves in their town or city. Where Followers have been taken by hostiles, Hold Guards may have news of locations where Bandits, Vampires or other slavers are active, although the accuracy of such information is not guaranteed. Once you find an enslaved follower, if the owner is neutral or friendly, you can either buy them out of slavery or make a break for freedom with them. If the owner is hostile then more direct action will be required! If required, the MCM can also be used to reveal a slave's current Hold, Location or Owner and also to remotely free the slave. REQUIREMENTS The hard requirements are PowerofThree's Papyrus Extender SE, PapyrusUtil SE, JContainers SE & SkyUI SE (or LE equivalents) Sex scenes require either Sexlab 1.63+ or Toys & Love SE 2.1+ (or LE equivalents) SUPPORTED MODS Extensible Follower Framework/Amazing Follower Tweaks/Nether's Follower Framework Simple Slavery++ 6.3.16+ Sanguine's Debauchery Toys & Love 2.21+ (Outfits & Love scenes) Devious Devices 5.1+ (Outfits) Sexlab Defeat V5.3.6 Bane 24112021+ COMPATIBLE WITH Sexlab P+ Submissive Lola, the Resubmission Devious Followers Continued Dynamic Defeat LRG Patch V1.4+ (for Defeat Version 5.3.6) Fertility Mode & Fertility Mode V3 Fixes and Tweaks Beeing Female LE/AE Deviously Enslaved Continued LE/SE Soulgem Oven 4: Integration Fork Bimbos of Skyrim Submitter Bane Master Submitted 07/27/2022 Category Adult Mods Requirements PapyrusUtil , JContainers, SkyUI, PowerofThree's Papyrus Extender Regular Edition Compatible Yes Install Instructions
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SexLab Submit SE v1.1.3b - (07SEP26) View File It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE. As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference: Most Recent Changes v1.1.3b - (07SEP26) Changed out .GetActorBase().GetSex() for .GetLeveledActorBase().GetSex() in _SLSubmitSexScene script, as the previous one would always return 0 = Male on a leveled actor, causing the incorrect set of flags to be set during the scene setup. v1.1.3a - (07SEP26) Updated Russian translation for MCM/Strings provided by BF3000. Updated Chinese translation for MCM/Strings provided by zhenmika. v1.1.3 - (06SEP26) New MCM Option - "NPC Necrophilia Content Active" - This applies to Player as Victor. Toggle this option on to enable the Player to engage in scenes with a dead NPC. Simply use the Hotkey when your crosshair is over the body. Utilizes the SKSE function Game.GetCurrentCrosshairRef(). ***Requires animations with the Necro flag!*** Using the hotkey on a dead NPC in your crosshair is disabled. Toggle this option on to enable NPC Necrophilia content. New MCM Option - "Player Necrophilia Content Active" - This applies to Player as Victim. Toggle this option on to enable necro/unconscious animations to be used on the Player after the 'Death-Proof' feature of the Player Auto Surrender kicks in. ***Requires animations with the Necro flag!*** Auto Surrender via the Death Proof trigger uses Necrophilia/Unconscious animations. Toggle this option off to disable Player Necrophilia/Unconscious content. Given that the Player as Victim utilizes PushActorAway() which will trigger ragdoll mode, while it is not required, I recommend using a Death Camera mod of some variety, such as https://www.nexusmods.com/skyrimspecialedition/mods/46449?tab=posts Without one, the camera will be locked in position during the transitions, but will return to normal once the sex scene animation(s) begin, as well as when the are all finished. Due to how limited and niche Necro animations are, it will only looking for single pair NPC scenes. Creatures and threesomes will just use standard Forced/Aggressive animations. v1.1.2c - (03SEP26) Updated Chinese translation for MCM provided by zhenmika. v1.1.2b - (02SEP26) Updated German translation for MCM/Strings provided by CGi. v1.1.2a - (29AUG26) Discovered oversight regarding .ShowGiftMenu(). If the Player's weapon/spell is drawn when you go into that, you are stuck unable to swing until you change weapons/spells. Added a check to .SheatheWeapon() if .IsWeaponDrawn() == True immediately prior to .ShowGiftMenu() The Rob Dialog option (No sex, just rob) had an old PostRob() that is no longer needed in the Papyrus Fragment, as that is now handled as a call from the actual Rob() function. Was causing the Player to again be stuck with hands at the side unable to use weapons until they were changed. v1.1.2 - (29AUG26) New MCM Option - "ActorNPC 'Forced' Required Active" - Toggle this option on to require non-consensual scenes that involve only ActorNPC types to have 'Aggressive' (SexLab) or 'Forced' (SLP+) animation tags. This will apply for both the Player as the Victor and Victim. (On by default) New MCM Option - "ActorCreature 'Forced' Required Active" - Toggle this option on to require non-consensual scenes that involve only ActorNPC types to have 'Aggressive' (SexLab) or 'Forced' (SLP+) animation tags. This will apply for both the Player as the Victor and Victim. This will also apply to the Player if they are in Werewolf or Vampire Lord Beast Form. (Off by default) There may still be Femdom/Lesbian/Gender restrictions, but these new MCM options should give greater animation choice. Creature Support no longer relies on hard coded race checks. Now, Slider = 0 checks for Keyword ActorTypeNPC. Slider = 1 checks for Keyword ActorTypeCreature, but !ActorTypeAnimal, !ActorTypeDragon, !ActorTypeDwarven, etc. Slider = 2 checks for ActorTypeCreature. MCM Creature Support Slider no longer refers to Sentient vs Non-Sentient. Description has been updated to say: Sets what the player can surrender to with the mod. Higher levels include everything from the lower levels. Slider = 0: No creature support. The player can only surrender to NPCs. Slider = 1: Humanoid Creatures: Draugr, Falmer, Troll, Giant, Werewolf, Gargoyle, Vampire Lord, Daedra, etc. Slider = 2: Full Creature Support: Bear, Wolf, Chaurus, Dragon, Sabre Cat, Spider, Dwarven, etc. Player Surrender to ActorCreature now limited to single pair scenes. If there are multiple Creatures, at the end of the scene, it will look for any in range that haven't gone yet, repeating until there are none left. This is because I'm not doing a check to make sure a valid 3, 4, or 5 Creature animation exists, not to mention mixed Creature scenarios. If you have a Follower, a second Creature will still go for them, including subsequent rounds if there are more left waiting. Player Surrender to ActorNPC is largely the same. A second NPC will split off for your Follower if you have one, otherwise, they will engage in a threesome with the Player. (I'm not doing checks for 4 or 5) The only major difference is I am no longer having the 'second NPC' have a second turn by themselves after the first round is finished. However, like the ActorCreature, at the end of the scene, it will look for any in range that haven't gone yet, repeating until there are none left. Player Surrender to ActorNPC's scene order has been modified. Now, instead of robbing the player immediate before the sex, it will only strip what the Player has set in their Framework setting. After the first round's scene is over, the primary NPC will kneel by the fallen Player and then steal their gear (if MCM option is turned on) and gold. Discovered "!aggressive" tag was needed in order for SLP+ to consider the scene "Dominant" to use that Stripping settings, and the 'Forced' tag alone wasn't enough. Now the scenes will respect the Stripping settings. Properly reference DGIntimidateQuest now so that when the player enters a Brawling state, any Auto Surrender or Auto Submit options are ignored until that quest is no longer running and you leave the Brawling state. Should no longer spam Brawling! messages if using Unarmed Combat mods. ***On an existing save, if you are using the Auto Surrender feature, you must toggle it off so that you get the debug message that it's off, then toggle it back on at least once! ('RegisterForActorAction(0)' was added to OnEffectStart() of the Auto Surrender Effect, and is required for it to properly begin to OnUpdate() Events.)*** Player as Victor scene order has been modified. Now, instead of robbing the NPC immediate before the sex, it will only strip what the Player has set in their Framework setting. After the animation is over, if the MCM option to rob the NPC is on, it will then fully strip them and allow you to to access their inventory. This also applies to scenes with a Follower, as well as Ambush and Beast Form scenes. v1.1.1b - (24AUG26) Reverted change to the script that runs at the end of the Player surrender scene when they are bound. Was trying to re-fire the Calm effect just in case there were any still hostile stragglers, and that had the effect of removing *ALL* of the Calm effects! v1.1.1a - (23AUG26) Reverted when the Calm effect was placed on hostile NPCs after surrendering. Was trying to prevent them from sheathing/drawing weapons in the leadup scene, but was causing issues with initial revision. Will revisit this part and try and come up with something cleaner that doesn't leave potentially hostile NPCs in the middle of the scene just to avoid a cosmetic scene hiccup. v1.1.1 - (23AUG26) crAtronachFlameFlames was erroneously modified when it had no reason by Submit. Deleted the reference from the mod. Discovered a couple default animations (like Power Bash) that were erroneously edited when making Submit versions. These edited ones have been removed from the mod to avoid unintended conflicts. Submit Ambush & GrappleSubdue changed from Contact to Target Actor with a Distance of <= 5. This means the cursor just needs to be pointing at them and within 5'. This will be much more forgiving for positioning than the very restrictive 'Contact'. (5' is roughly Pickpocket distance.) Submit GrappleSubdue function rewritten to be less clunky. Will now simply play a bash animation if weapons/shield/bow are equipped. Will 'cast' equipped spell if RH has a spell instead. If a staff is equipped in the RH, it will cast the spell in the LH. If a staff is equipped in the RH, and no spell in the LH, it will cast a custom 'spell' to give a visual effect. In all cases, Player physical/magical damage will be briefly set to 0 to avoid killing the NPC. Renamed Grapple to Subdue. Submit Ambush also cleaned up a bit to be less clunky, no longer swapping out weapons and such before it plays the 'Choke' animation. Werewolf Shout removed. Replaced with a close quarters attack (Visually will use the 'Backhand' animation.) Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Vampire Lord Shout was changed to only work in 'Casting' Mode, and the projectile was shortened to only 250' from the default 1000'. In 'Melee' Mode, it will now use the Right Hand Power Attack to be close quarters. Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Functionally both the Werewolf and Vampire Lord 'Submit Hotkey' abilities will work the same as before, they were just changed to be melee where it made more sense. In both cases, a successful submit from these will auto-initiate sex against the target if the MCM option to allow rape is turned on. In no cases will the NPC Auto Submit feature auto-initiate sex against any NPC. For the non Beast Form races, all sex is still initiated via dialog. For the Beast Form races, just use your Hotkey ability. Previously, Werewolf/Vampire Lords could not surrender, and losing to an NPC meant death and reloading. Now, both Werewolves and Vampire Lords can manually and auto-surrender just like non Beast Form races. Upon surrendering, the player will automatically revert back to their normal form, and from there, everything will play out like normal. Death-Proofing as Beast Forms works the same. It will auto revert back to base race, then continue to surrender like normal. Brawling with NPCs will no longer be checked with regards to the Protected status with Death Proofing, as that is a very niche thing, and you can just manually turn off Death Proofing in the MCM if/when you Brawl in town. This also allows mods that develop Unarmed Combat to continue to use the Death Proofing together. Initial Player Surrender Scene has also been rewritten to be less clunky. Instead of the NPC victor sheathing/unsheathing a couple of times to punch you in the face, they will keep their weapons out and just use their own version of the Subdue attack, bashing with physical weapons or a quick spell cast. Everything from the stripping of gear on is basically the same, with just some minor tweaks under the hood. Changed the Triss plugin to .ESL. (I doubt this will affect anyone but myself, but who knows! lol) v1.1.0b - (18AUG26) Updated Russian translation for Strings provided by BF3000 (Forgot to include in the previous update!). v1.1.0a - (17AUG26) Updated German translation for MCM/Strings provided by CGi. Updated Russian translation for MCM provided by BF3000. v1.1.0 - (15AUG26) Removed _SLSubmit Vampire spell and effect. Player surrender script now just uses the standard game DiseaseSanguinareVampiris. Removed Brawling! and Not Brawling! notifications, as it didn't serve a necessary purpose anymore and was prone to spamming. Changed Kill() to KillEssential() when executing a submitted NPC via death by feeding as a vamp to avoid Protected NPCs surviving. Changed Non-Sentient in Creature support to simply being !Sentient() and !ActorTypeNPC as a catch-all. This allows for custom creature support. *New MCM Option* NPC Auto Submit - New feature allows for automatically attempting a Submit with the same success chance as the Shout. It can only begin to trigger once their life is <= [Auto NPC Submit Health %] and only for valid NPCs, like the Shout/Grapple/etc. It works on any physical or magical attack, and also works for both the Player and Followers. As the Follower support is handled via a hidden cloak, there is no limit on how many Followers this will support, but the range is set to 250 units. *New MCM Option* Auto NPC Submit Health % - This determines the <= threshold for the NPC Auto Submit to start attempting to trigger on an NPC. The default setting is 25%, but can be set between 10-50%. *New MCM Option* Submit Auto Success - This is to allow significantly weak enemies (that might otherwise get one shot) to automatically submit to any Shout/Grapple/Ambush/or the new NPC Auto Submit. It is simply based on a Level Deviation between the Player and the NPC, where if they are # levels under the Player, it will be an automatic success. The default setting is 25, but can be set between 10-100. (Understand, 10 means it will auto succeed even if they are only 10 levels under the Player, so that will make the game even easier. Increasing it to 100 would require a level 101 Player to work on a level 1 NPC.) Due to the expanding MCM Menu, I felt it was time to break it up into 3 pages: General Options, Player As Victor Options, & Player As Victim Options. Unfortunately, this change is likely to not immediately take place on existing saves. The solution is to simply disable Submit in your mod manager, load your save, do a clean save, re-enable Submit, reload one more time, and then you should see the menu properly. You will then need to reset your settings, so note them down before hand if need be. After that, you should be good, and I don't see any new pages being added in the future. This only affects existing saves. New games will start just fine. Updated the FOMOD to include the option for the Triss plugin directly, and will do a dependency check to make sure the necessary TrissMerigoldW3.esp is installed. Removes need to keep track of a separate download. (Nothing has changed in plugin other than required property updated for the scripts attached to the shared Quest.) v1.0.4b - (06AUG26) Updated Russian translation for MCM/Strings (Now including Serana!) provided by BF3000. v1.0.4a - (05AUG26) Updated Russian translation for MCM/Strings (With the exception of Serana specific) provided by BF3000. v1.0.4 - (14JUL26) Reworked the 'Repeated Assault' algorithm and display notification text to be a bit more intuitive. Previously referred to 'Succeeded', now refers to a chance to Trigger. The intent is still the same, where every 5/10/15 seconds, the chance to trigger will increase by 10% until eventually the roll is less than the chance. This affected the Message text, and has been updated in the Localized files. Updated German translation for the updated Message provided by CGi. Added 'No Combat Alert' flag to Bounty Aliases to prevent them from erroneously going aggro if you get attacked on the way to turning in the bounty. Minor tweak to the various 'Forced' scenes for the SLP+ version, where if the 'Aggressor' is male, it will disallow "Femdom" animations, as they look silly in that scenario! v1.0.3 - (28JUN26) Added missing Alias #2-5 Conditions for the dialog options to declare turning in hostile enemy faction NPCs for a Bounty, or to tell them to Stay once assigned. Speechcraft Coerce Success Chance algorithm bonus/penalty for the Target's bravery was backwards. Should now correctly give a bonus the more cowardly they are from baseline, and a penalty the braver they are from baseline. v1.0.2 - (27JUN26) Changed MCM Option about always having Female players assume 'Victim' role when they submit to instead labeled as the following: Player/Follower = 'Male' / Victim = 'Female' Toggle this option on to always make the player take the 'male' role (females will use a strap-on) as the aggressor. NPC victims will always take the 'female' role. This option allows the use of the more common M/F animations. Toggle this option off to use the animation restrictions as intended. This will require animations with more niche tagging or nothing will play. (MM for gay, FF for Lesbian, Femdom for Female Dominant, Male Submissive, but all with the Forced tag.) Cleaned up many Alias issues leading to erroneous messages in the upper left when the debug option is turned on. While not a requirement for the mod, I recommend installing Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 . I was experiencing intermittent behavior to certain functions, primarily when I was trying to surrender to Creatures to test that content, and the script lag wound up being the culprit. I installed Papyrus Tweaks, and immediately all of the intermittent behavior went away and everything functioned as expected. v1.0.1 - (14JUN26) Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description v1.0.1 - (08JUN26) Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option. v1.0.0 - (31MAY26) Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios. 23MAY26 1205 Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts. 19MAY26 2006 While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update. 19MAY26 1857 SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected. 19MAY26 1634 Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script. 18MAY26 1847 Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first. 07MAY26 1630 Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit. 04MAY26 1633 Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below. 03MAY26 1816 Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing. 28APR26 1926 Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.) Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Mod Status Complete (Minus bug fixes as needed) No new content planned. Known Issues All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts. Requirements for Sexlab Submit Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Requirements for Sexlab Submit Serana (Now part of the main mod!) Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit SE 03MAY26 1816 (Or more recent) Requirements for Sexlab Submit Triss https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description Sexlab Submit & all requirements (Place after the Triss mod in load order) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains: Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files) Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action. Submitter dkatryl Submitted 04/28/26 Category Combat Sex Requirements Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Regular Edition Compatible No Install Instructions Use your mod organizer of choice.
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CumSwallowNeedsAddon View File This mod started by taking the cum swallow stuff from sexlab survival, but now most of that code has been re-written and made into its own thing. Some of the ideas are still the same but much is different. the original main purpose of this mod was just to add the ability to swallow cum and have it effect hunger/thrist in other mods. since then people have asked for things that I have added in and other features I just wanted to add myself. Let me know how you like it, especially the new continuous cum feature that I started in 1.4.x. Post suggestions and requests. if they are easy or I like them, then I will add it in. This mod adds the following (Bold text is new, non bold is stuff that was in SLS) Ability to spit or swallow during an orgasm. Support for swallowing female cum. also applies for Handjob scenes too as you can still lick it up. Mouth open status only effects the message you get. You will still swallow if you chose swallow no matter the mouth open status. SLS had this as a gating check for swallowing, but this annoyed people as SLSO kind of broke the mouth open stuff. Some people have patches that fix it, but not everyone does. Lightweight support for Love Sickness mod to query it to see if you swallowed instead of prompting you (this is only if you have the mod installed). no other interfacing was done. this is just to align the two on if you swallowed or not If you swallow, it will make some gulping noises. Gulping logic was adjusted to be realistic (googled swallow volume also adjust load sizes to reality) Support for needs mods for food/drink (Ineed/RND/Sunhelm/vanilla survival/LastSeed) Support for warming with Sunhelm/frostfall/vanilla survival. Cum warms you instead of making you colder SLS supported frostfall but it was set to make you colder. applies if cummed in or swallowed Sunhelm adds a magic buff for 300 seconds for warming instead of a instant boost SaltyCum option (disabled by default in MCM). makes cum dehydrate you instead of hydrate (not applied to female cum) Swallowing female cum only hydrates you and their "Loadsize" is 2x that of men. When the player orgasms you dehydrate (women lose 2x as much). (Can disable in MCM) LoadSize is race based and on a timer such that each actor needs time for their cum to refill (option in MCM menu to change the speed). Race based load sizes. If a race does not exist in the vanilla settings you will be prompted the first time you swallow a load from that race. Can go full custom load sizes via option in MCM. That is if you do not like the current vanilla loadsize mappings. The vanilla load mapping have been re-done and made realistic to actual load values in real life (RIP internet search history). If you swallowed and FHU inflation is enabled, then you will get either anal/oral inflation depending on the FHU Version used If you chose to spit then only a small amount (1/5th) of the load will be swallowed / goto hunger,thirst, warmth. Added support for Cum Alchemy Remastered 1.6.6 where when you spit, you get the cum item added to your inventory. if you are in continuous cum mode (new feature described below) on a supported creature, you will "collect" the cum until you have spit enough out for a bottle. (manually mapped values and added support for immersive creatures) For handjob or for bj animations where your mouth is closed, you will still be prompted to swallow, but the following messages will say about licking it up ( off the floor/or your bodies) If SLSO is installed and the animation is a vaginal or anal scenario then you will get bonus enjoyment when you get cummed in along with the warmth bonus from frostfall, SunHelm, or vanilla. If MME is installed and you enabled lactacid in the MCM (disabled by default), then cum will have lactacid and you will become a milk maid By request I added in Cum Addiction (Enable/disable in MCM) If you swallow enough cum you will become addicted to it. You get more and more addicted the more cum you swallow, have on you, or in you (talks to FHU & SLCOE). Female cum does not count towards addiction (can if you have Sexlab setting that female cum applies to overlay since it would add a cum layer) Cum addiction will go away over time if you stop swallowing and do not have any cum on or in you (talks to FHU and SCOE) When you are addicted you build up a hunger for cum. the more addicted the higher that hunger can get. Hunger for cum does not increase if you have more than 0.5 cum in your stomach (talks to FHU for oral cum amount ). Play with FHU settings to make this harder/easier. this allows you to fill up in town before heading out. in FHU I set the speed to take 1 unit away per hour.. gives a max of 6 hours away from fresh cum before your values start to increase. You get some benefits for your cum hunger being quenched but also negative effects if it is not quenched (check spell effects after you become addicted) You can see current addiction statistics in MCM ( total addiction per hour is the actual rate, so it will show negative if you are loosing addiction) Can export/import mcm settings. On exiting the MCM menu the settings are auto exported and on a new game it auto imports settings, so you only have to set it up the way you like it once. A few custom messages will be displayed in a widget. these messages changes based on victum status, swallow status, mouthopen status, and cum addict status (just for a bit of fun). can be disabled in MCM Added a "SunHelm Auto Eat and Drink-DesperatePatch" patch. if you have the auto eat mod (LINK) and you got annoyed how it kept you full on food instead of allowing you to fill up on cum. Well this patch it for you. it just lowers when the auto eat/drink kick in. happens only at the last stages (Starving, Severely Dehydrated) saving you from dying. Added a patch for sexlab cum overlays extended that adds warmth rating to you for each cum layer you have. It should work with SunHelm and vanilla mode, but not frostfall as frostfall decided to remake the wheel and do everything custom. Version 1.4.0+ big feature is "continuous cum mode"(enabled by default, disable in MCM) and it requires SLSO. Some creatures do not cum all at once but cum little by little. This mod adds that in for some creatures. it only kicks in on the 2nd animation stage. the currently supported creatures are hidden in the spoiler tag below: If people want I can add a MCM setting to just enable it for all creatures (even if reality breaking. I may add it anyway as I find this mode more fun) Each creature in the animation will have their normal Loadsize (that you would have gotten all at once without this mode) split up over the enjoyment bar in SLSO.. so at 25% enjoyment you would have gotten 25% of their load. if you then raise it to say 40% before the next check you will now get a load the size of 20% their max. it only checks every 5 seconds though. so you have 5 seconds to increase your partners load/enjoyment before the next wave. if their enjoyment has not changed or has not changed enough, then that check will be skipped. no cum for you during that check, do better as a partner lol. you will still get asked to spit/swallow if an oral scene, but you will only get asked once for the whole scene. it will then save that and perform the same action for the rest of the cum waves Supports orgy mode so each creature is treated separately(except for the swallow/spit prompt, that is still 1 and done) For orgy modes, normally even SLSO can not tell what actor is cumming in what hole.. so this can create issues as most mods like FHU just throw all the cum in all holes or just pick one at random. I decided to do it based on the CumID for that animation and assign slots to actors(even if it does not line up for that scene it is better than nothing since stages do not have tags). so say it is an oral/anal scene with 3 males and the 1 female.. I give the oral to the actor in slot 1, ass to the 2nd slot male, and oral to the last slot. oral is default since you can always lick up the cum off the floor like the degenerate you are lol. And only 1 actor can get vag/anal at assignment(sorry no DPV or DPA). if it is vaginal/anal I give the first actor the vag and the second the ass. so order is always vag, ora, anal, and the rest (if any) get oral Note that the above hole assignment now happens if you are using basic SexLab orgasms and not SLSO. Added an optional "CumPotions" in the FOMOD. installing this will add some cum potions without the need for any other mods such as cum alchemy You can get CumPotions via key binding you can set in the MCM or via a consensual oral where you spit. Added an optional "FHU" in the FOMOD. This includes patches to FHU (Baka v1.96) and Fertility Mode Mod. see change log for details. In short though, it makes the sperm flow as you would expect from my mod, to FHU, to Fertility. There are a ton of changes to FHU so it tracks all the sperm in the player including who the father is. contains fixes for various other parts of FHU that were always long standing issues such as the absorb feature. Compatibility Supports Sexlab separate orgasms for enjoyment bonus Supports iNeed (hunger/thirst) Supports RND (hunger/thirst) Supports SunHelm for hunger/thirst/warmth Supports FHU (Baka 1.96) Supports Sexlab Cum Overlays Extended for both the addiction part and warmth part (warmth part still needs testing) Supports MME lactacid, but disabled by default. Change in MCM Supports Cum Alchemy Remastered 1.6.6 on spit get the races cum added to inventory Supports Vanilla survival mode (hunger/warmth, but didn't test it as I do not even run vanilla survival, so let me know how it goes) Supports frostfall (warmth, but i didnt test it) Supports Fertility Mode v 2.6.1 (overwrites one of their scripts to make it possible) Indirect support via FHU edits Supports Love Sickness (gets swallow/spit from that mod instead of prompting you) Supports Last Seed (hunger/thirst) Tested with AE and SSE. Someone said it works with LE, but I personally didnt check so take it with a grain of salt. Addons to my mod made by others: Requirements Hard: PapyrusUtil (latest) Sexlab SKYUI Backported Extended ESL Support if you are using SSE/AE versions older than 1.6.1130. Not needed with 1.6.1130 and later maybe others, but you probably have them if you are this far Recommended: Sexlab Cum Overlays Extended as I like it, not actually needed. SLSO as it unlocks the continuous cum mode from this mod and I suggest Hakkeys tweaks as it fixes some issues with SLSO Does not need a needs mod ( iNeed, RND, SunHelm, Last Seed) as it will still work without it. Installation Use Vortex or your normal mod organizer to install it. You do not need a new game for this to work. Mod is now in FOMOD format. if you do not want any of the optional patches, then just hit next and it will install the base files. For the optional patches, let them overwrite their corresponding mod. optional patches in the FOMOD: "SunHelm Auto Eat and Drink-DesperatePatch" patch. just let it overwrite the original mod (yes you still need the original mod and its dependencies). This patch makes it so you only auto eat/drink if you are about to die. normally the mod will fill you up... leaving no room for cum "SCOEv0.0.16-SunHelmWarmthPatch" patch, let it overwrite Sexlab Cum Ovelays Extended. Note this works for vanilla survival and SunHelm. Skyrim did not document this, but they use Variable09 for warmth. SunHelm hooks into this and so does the vanilla survival mode. I checked frostfall and it does not.. they reinvented the wheel and did it all themselves. "CARv1.6.6-CSN-CumAddictPatch" let this overwrite the file(s) in CumAlchemyRemasteredv1.6.6 . this patch makes it so that when you drink a cum potion it acts as if you swallowed a small humans worth of cum in this mod, but only for sex addiction purposes. it does not hook into any other parts of this mod. just the sex addiction stuff. "Cum Potions" - adds stand alone cum potions that you can consume to satisfy cum hunger. they also add to addiction, but they currently only provide minimal relief, so you will need a few of them to fully satify your cum hunger. Currently the potions say certain effects, but those do not work yet. you can get these potions via spitting during a consensual oral scene or if you installed my FHU optional patch, you can get them via manually expelling them cum from you. See FHU settings to set the manual purge key binding FHU - I heavily edited FillHerUp and made a small patch to fertility. This optional makes my mod the one that controls cum. so cum will go from my mod, to FHU and them to Fertility. This patch disabled FHU from reacting to orgasm events from sexlab, so it only works via my mod or other mods that interface with FHU (full NPC scenes are treated as before). I also fixed a few bugs in FHU such as the absorb/digest feature. I also made FHU track who each sperm is from. when you expell cum or absorb it, it will eventually remove that male from the list if you expell/absorb all that males cum. This was needed to get fertility working the way I wanted it. Before fertility just did a rand to determine who the father would be. now it will be based on who ever has the most cum in your vag. made it so if you are a male and have SLSO installed, and you are in a orgy situation it only adds cum to the actor you have selected in the SLSO game. Uninstallation Again, use Vortex or your normal mod organizer. as you all know, do not uninstall mods after you have ran with them... if you do not like, just uninstall and revert to a old save before you used said mod. I know some mods provide a way to remove them from a saved game but I do not know how to do that. Future Plans I am doing the following for the next release(s): Improve or add onto the CumPotions/manual cum potion collection features added in 1.5.0 as an optional install Currently the effects that are written on the potions do not actually work yet. I plan to fix that. Will make a change so that users are only prompted once per actor per scene if they want to swallow or not.. still debating how to handle this. like I want to make it less annoying for those... playing hands free.... but also provide the option to swallow some loads, then spit the rest for cum potion collection. might implement a few situations with a MCM option so the user can choose their experience I did move to 1170 and I regret it.. so much shit broke with all mods.. I have been slowing fixing all the mods to work with 1170.. so my environment is not very stable. most SL mods broke for 1170. even the sexlab itself did not have a proper header.... But I will be working on this to get my setup fully working. most things are working fine at the moment, but still need to test out all the mods I have. Note that my dev speed has slowed, so the above changes will not be quick like my prior updates. doubt I will even be on the coming week or two. After i am satisfied with this mod i am going to switch to moding/extending Whorecraft (long term project). Modders Feel free to use or edit this mod. I do not care. If you want to say add compatibility to another mod or add another feature, go ahead. You can also send me what you did and I will review it and roll it into a new version (will add you to credits below). if you want to edit this and take it in another direction and post your own version somewhere.. go ahead.. i do not care... just add a link to this or my profile for credit Added a new Event called "_CSN_CumEvent" with the following parameters(in this order) Form akactor - Currently this is always PlayerRef, but may change in the future to be the actor getting cummed on/in. I just assume that is always the player for now bool swallowed - true if swallowed, false if spit (potentially, see cumID for other possibility) string cumDonorName - name of the person who cummed in/on you Form cumDonor - form of the actual person who cummed in/on you float cumAmount - the calculated LoadSize that was used int cumID - Can be one of 3 values (1=vag, 2 = oral, 3==anal ). if not 2, then the swallowed bool is pointless. Can use new event like such RegisterForModEvent("_CSN_CumEvent", "MyCsnEventHandler") Event MyCsnEventHandler(Form akactor, bool swallowed, string cumDonorName, Form cumDonor, float cumAmount, int cumID) ;blah blah blah EndEvent As of v1.4.9 new "_CSN_CumHungerChange" event was added(requested by @wareware) with following parameters strArg - for now it is just an empty string numArg - HungetState where valid state values are "-1 - CumAddiction off, 0 - Satisfied, 1 - Peckish, 2 - Hungry, 3 - Starving, 4 - Ravenous" Some tips for those who actually want to try to mod this mod. To compile the entire thing you will need the source files from every mod I said I support. I provided links to those mods and the version so that they are easy to find. there are a few gotchas though. frost falls campfire prereq sucks balls and you need to stub out/delete some of the contents in some of their functions to get it to compile. you also need the SKYUI SDK package as the normal skyui does not include its source for some reason. Well it does, but it is in a bsa and they fucked it up by removing the defaults for some unknown reason. All these mods including mine mix up where we put source files.. so I end up copying them manually to both spots (Data\Source\Scripts and Data\Scripts\Source). Other modders only provide some psc files, but not all that is required, so you need a pex decompiler for them. I uploaded CSN_Dependency_Sourcefiles.7z which contains all (could have missed some) the source files for the dependency mods that this mod interfaces with. includes custom edits to some mods to get them to compile. Credits Monoman1 for creating SL survival which provided the idea and initial starting for this mod. His mods are also how I learned how to mod, so I thank him indirectly for that. The one feature that is pretty much 100% copy/paste from his stuff is the RND interface. I didnt see the need to re-invent the wheel there. if he asks me to take that part out I will and I will just re-write it Submitter Dasha117 Submitted 10/15/2023 Category Sex Effects Requires Regular Edition Compatible Yes
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Kul Sul! Zu'u laan dovah frin-smoliin❤️ Hello & good day! I was wondering if there were any other animations packs that add Dragon animations, preferably with the Dragon breeding the player. I use the animations recommended in (https://www.loverslab.com/files/file/6022-sexlab-aroused-creatures-se-2026-06-12/) but was wondering if there were any others hiding somewhere. I looked around but didn't have much luck & the last request for this topic was 3 years ago, so I'm hoping more stuff may have come along in that time. Here are some images of my character with a dragon 🥰 The lighting isn't the best, but you can probably tell what I'm going for, extra tall Nord conquering dragon cock😘 Kogaan hi fah hin tiid ahrk mindol! Thank you for your time!
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Troubles of Heroine View File Warning: Disgusting, sexist, humiliating and violent content! First of all, I apologize for my English - it's not my first language. Skyrim version of my Fallout 4 mod Problems of Survivor and Starfield mod Issues of Spacefarer. The mod adds NPCs and events that make female PC life in Skyrim more ungrateful and humiliating. If you want to remove the default bow from followers, download the followerswithouthbow file. Use code set AAASqueamishGlobal to 1/0 to disable/enable most of the nasty content. Use the code set AAANoSexistFaction to 1/0 to disable/enable automatic sexism for Companions and the Civil War factions. Some content is disabled by default. To enable them again, use MCM or the code set AAACutContent to 1. If you want to do female quests for male: Go to the Riverwood Trader, type "tcl" into the console, go through the wall behind the counter and take the "Troubles of Hero" item from the chest. Or you can use console commands, AddItemMenu mod or MCM, but in that case you can drop it. Dialogs will still be for women. The readme contains quest ids, perks, and update descriptions. Lines of dialogs: 17144. Don't know where to start? Start with the questlines of the mod: Content for straight male PCs: Dragonborn DLC Add-on: This add-on changes the vanilla quests! Dawnguard DLC Add-on: Hearthfire DLC add-on: More details: Perks: Patches: Possible problems: Future plans: More dialogs; More quests; More situations; More followers; More filth. Permission: Do what you want with the mod. Submitter DSHV Submitted 09/23/2019 Category Quest Requirements Fuz Ro D-oh, Sexlab, SkyUI, ZaZ Animation Pack. Special Edition Compatible Yes
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Slap Da Butt Revocalized View File This mod adds high-quality voiced lines to Slap Da Butt. It includes optional slap sound effects. Slap Da Butt - Revocalized This mod is meant to be a proof of concept that AI voice mods don't have to be xVASynth all the time. I've also replaced the slap sound with something more immersive and less kawaii. Included five different sounds to choose from. These are optional, but recommended. VOICE LINE PREVIEW (Click): MaleGuard FemaleCommander MaleCondescending MaleBrute MaleKhajiit -------------------- SOUND FX OPTIONS (Click): Slap Sound Option 1 Slap Sound Option 2 Slap Sound Option 3 Slap Sound Option 4 Slap Sound Option 5 -------------------- Requirements SKSE SkyUI Slap Da Butt SE -------------------- I'm open to any ideas for what I should voice-patch next. Feel free to post. Requested by NinjaLuxray: Submitter Eclipt Submitted 02/16/2025 Category Adult Mods
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Yvanni - Draenei Voiced Follower - SL and Ostim Addons View File Sex dialogue addons for Yvanni - Draenei Voiced Follower v2.0 She is a Draenei from World of Warcraft created with the SkyDraenei race mod. This dialogue expansion will allow you to have sex with her through dialogue you can unlock by talking to her. Pretty simple. There are over 400 new voicelines in this file for starting sex scenes with Sexlab. I have created custom scripts that will start scenes based on tags such as Vaginal, Blowjob, Lesbian, Bondage, etc, and Yvanni will have unique starting dialogue for each of them. She has dialogue for both male and female players. Yvanni enjoys all kinds of sex positions except for doggystyle because her tail gets in the way! She also doesn't mind you getting rough with her... WHAT'S NEW? Check out the Yvanni Spicy Ostim Dialogue Addon on Nexusmods. OSTIM ONLY. WHAT'S NEW IN Version 2.0? -Over 200 new voicelines added. -New sexual positions to select with Yvanni: Handjob, Cunnilingus for males, Random/Yvanni's choice -Sex buffs depending on your choice of position with Yvanni. 12 total buffs! -Optional Fertility Mode/Hentai Pregnancy comments. Yvanni will have a few more things to say about requesting pregnancy if you select Vaginal sex, and a few comments if she's already pregnant. -Yvanni's entire romance has been fleshed out, with multiple branching paths that may lead to sex and marriage. Some voicelines are different if you are married to Yvanni. -Various new greetings added for different sexual situations. After sex, during sex... -Fixed Yvanni's vagina collisions -NoStrip Keywords are now handled with Keyword Item Distributor instead of directly editing the armors in the plugin. -NEW MOD: Buttplug Addon. Now Yvanni will have the option to insert or remove her custom buttplug whenever you ask her. Buttplug model from Ayleid Plugs - CBBE 3BA -FOMOD installer. Everything is easily selectable in the Fomod now. Features: -400+ voicelines for starting sex scenes and talking about sex with Yvanni -(NEW) Having sex with Yvanni will grant you unique buffs depending on which position you select. These buffs can stack. Collect them all before heading into combat! -If you have the "Keyword Item Distributor" mod, this adds SexlabNoStrip or OstimNoStrip keywords to parts of Yvanni's outfits so she won't strip them during sex. Armored sex! -ESL flagged plugins -Dialogue Patch available for Futa players. This will let you choose any of Yvanni's straight options even when playing your ""female"" character. DISCLAIMER: I have NO interest in futa content. Do not ask me to add any. Voice example: -https://files.catbox.moe/i8zs0m.mp4 -https://vocaroo.com/1os9SsP3l97X -That's all for now. You can find more voice clips on the Nexus page. Known issues: -Yvanni has hooves which act like heels, which may cause alignment issues as she gets increased height off the ground. Use Sexlab's hotkeys to fix this if you have to. Requirements: -Yvanni - Draenei Voiced Follower - Version 2.0+ -Keyword Item Distributor (KID) (Optional) -Sexlab Framework or -Ostim Standalone Yvanni is here to lick ass and chew bubblegum, and she's all out of gum. -Credit to Shadowman2777. I learned a lot about making Sexlab scripts by looking at his mods. -Credit to Impish_ for creating the wonderful Ayleid Plugs - CBBE 3BA -Credit to Blizzard for creating World of Warcraft and the Draenei as a concept. Submitter Bruhskyrim Submitted 11/21/25 Category Adult Mods Requirements Yvanni - Draenei Voiced Follower Sexlab Framework Regular Edition Compatible No Install Instructions -1. Install Yvanni - Draenei Voiced Follower and its requirements with your mod manager. Read carefully what is required and what is optional. -2. Install this file now. I've moved everything into FOMOD form for your convenience. Addons and patches are inside. -3. This should overwrite the main Yvanni file from Nexusmods. -4. To start sexy dialogue, go to her cabin to the west of Shor's Stone to meet her. Then progress through dialogue until you can recruit her as a follower. Now you can ask her questions about her love life to get started.
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I remember that there is a mod which allows you to clean cum. In game you can open a wheel where there is an option to clean cum. What is this mod ?
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OsmelMC Mod Tweaks View File My Mod Tweaks, Patch and Fixes Description This is a collection of mods that are mostly fixes to existing mods made by Other Mod Authors . I claim no credit for any of the tweaked mods. All credit goes to the original mod authors. Please note that I'm too lazy to make my ones but not too lazy to fix minor issues in mod's i like to use. If there's a problem with anything here just drop me a message and I'll take down the file in question or anything else that needs to be done. Also know that I'm not seeking to "take over" maintenance of any mod; in fact i usually send my changes to original Mod Authors with the hope they include in the next update and in that case remove from this page. Unless otherwise stated the tweaks posted here are only for the specific version of the mod it applies to and the original mod is required. I can't guarantee compatibility if a mod gets updated so pay attention to the version number usually the original mod version related to my tweak/patch is the last release before my tweak/patch easy to know because the version of my files are the date of the last change make to the files with the mask (year-month-day). License All contained code and assets are subject to: Creative Commons Attribution Share-Alike GPLv3 Please remember to endorse the original mod author for their hard work without which the content here would not been possible. Credits In first place for the original author's of the Mods. Nymra for all the help testing and giving me ideas to improve many of the tweak's. alex77r4 for all the help testing and writing scripts GenioMaestro for all the help testing and writing scripts For all the users that report issues and give me ideas on the discussion thread And finally but equally important for all the author's of fixes and tweak that i take as reference for almost all my tweaks and fixes. *************** WARNING *************** Some of the tweaks here like the SexLab Aroused Creatures provide conversions from SE to LE and in those cases the SE version is usually required, so paid special attention to the installation instructions of each mod on this page. *********************************************** ++++++++++++++++++++++++++++ +++++++ SexLab Utility Plus +++++++ ++++++++++++++++++++++++++++ Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position. Include optional filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped) Include Animation Cache and others changes taken from the SexLab AE 1.64. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping) Requirements: Skyrim LE SexLab - Sex Animation Framework v1.62 or Skyrim SE SexLab Framework v1.63 or Skyrim AE SexLab Framework v1.65 (Warning: The SexLab GitHub version on development can be used but just the version compiled before the release date of your SLU+) The new furniture system required: powerofthree's Papyrus Extender and The version of PapyrusUtil for SE included on the SLU+ setup. Recommended: For teeth issues on the open mouth "Expressive Facial Animation" For performance "Papyrus Tweaks NG" For Futa actors recommend use Mod like "Schlongs of Skyrim - SexLab Addon" or my SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks to help with the futa detection. Compatibility: SexLab Utility Plus may be incompatible with mods who change the same files on "SexLab Framework". And those compatible is because are already included inside this Utility. Warning: The SexLab GitHub version on development can be used but juts the version compiled before the release date of your SLU+. * Compatible with "SexLab Separate Orgasm" (ensure to override the SLSO files with My SexLab Utility Plus. work fine without SLSO too) * Compatible with "SexLab Survival Open Mouth" Installation: Normal version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select any of the not "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. If you are on saved game probably need to "Reset Animation Registry" on SexLab MCM to start the cache and load the filter Tags of "Toggle Animations" Extra version: Download the last "SexLab Utility Plus" install file from the downloads Install the using some Mod Manager (select the "Extra and Patch" option in the install assistant) Make sure none mod override some of my files. (This is the most important thing to do because the consequence if not go from CTD to Actors getting atom size) Open you save game and in the SexLab MCM last page. Export the Configuration Execute the Clean System option to update the last changes. (If not will get errors or not execute some function or animations) Wait few minutes until the Clean process get completed. Import the previously exported configuration * Recommended "Disabled" the Debug option on SexLab MCM to gain CPU speed. Uninstall: Stop all the animations threads in the SexLab MCM Save and close the game Remove the "SexLab Utility Plus" files Open the saved game Execute the "Clean System" option in the SexLab MCM. Wait few minutes until the process finish and Save the game. How Work: In SexLab Framework MCM on "Animation Settings" page are located the new options ("Use Hidding Place", "Use Furnitures", "Filter Gender Tags Animations", "Filter Devious Devices Compatible Animations", "Filter ZaZ Devices Compatible Animations", "Filter Fetish Tags Animations", "Wait Idles", ) Use Hidden Place: If "Enabled" sets whether you want to use a nearby "Hidden Place" whenever starting an animation. Useful when sex in public is a crime. If the player is part of the scene will show you a Message Windows to allow you walk by yourself to a hidden place instead of the automatic process. To avoid unnecessary waiting the automatic process will be ignored if some of the Actors is detected as nude. The message options are: No: Will continue with the automatic process. Warning the automatic search functions are less than smart and can lead to unwanted outcomes. Yes: Will allow you walk by yourself to the wanted destination and once there will search the nearest furniture if the furniture options are enabled. Is the best option if you want to be hidden and is a good way to avoid some heavy process. This is fine!: Use the current player position as center reference for the scene and will search the nearest furniture if the furniture options are enabled. Is a good way to avoid some heavy process without walk. Let them see!: Temporally disable the hidden place functions for this scene. Is a good way to avoid some heavy process if you don't care to be seed. Use Furnitures: If "Enabled" sets whether you want to use a nearby "Furniture" whenever starting a new animation and automatically remove furniture animations incompatible with the current furniture status. (For better results use my SLATE patch to properly assign furniture tags to animations) Filter Gender Tags Animations: If "Enabled" scenes will automatically filter and sort the actors position to fit with the current animation, unless doing so would result in the scene having no animations at all. Useful if you are using mods how start SexLab animations without proper check the genders of the actors involved. Example: If you have Male actor in first position and Female actor in second position the allowed tag will be "MF" and in case you have "Enabled" "Females Use Strap-ons" animation settings option too, the allowed tag will be "MF", "MM" because in that case Female can be treated as Male too, the rest of the animation without those tags will be removed from the current animation list. Also if you have only Male actors involved in the animation then all the animations tagged as "Vaginal" all the animation with "Vaginal" tag will be removed from the current animation list. Filter Devious Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped Devious Device will be automatically remove. This option can coexist with the original Devious Devices Animation System and the "Filter ZaZ Devices Compatible Animations" option improve the response time because Devious Devices Integration check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on Devious Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed Devious Devices Integration and ZaZ Animation Pack you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter ZaZ Devices Compatible Animations: If "Enabled" scenes incompatible with current equipped ZaZ Device will be automatically remove. This option can coexist with the original ZaZ Animation Pack Animation System and the "Filter Devious Devices Compatible Animations" option improve the response time because ZaZ Animation Pack check and change the animations list once the animations already started taken more that 2x the time for the animation start. This speed up the start in more of the 70% on cases on ZaZ Device are equipped because my way do the job before the animation start and use one internal function of SexLab already existing who remove animations from the list if tags don't match. Also if you you have installed ZaZ Animation Pack and Devious Devices Integration you should know his Animations Systems are not compatible and if you active one then you must deactivated the other leaving you without check for the others devices; in that case you could activate my option to keep checking both types devices because my options are completely compatible with both mods. Filter Fetish Tags Animations: If "Enabled" scenes incompatible with current actor type or profession will be automatically remove. (For better results use my SLATE patch to properly assign fetish tags to animations) Example: Animations tagged as "Vampire" only show with Vampire actors in the active role. Animations tagged as "Mage" only show with Mage actors in the active role. (Include "Warlock, Necromancers, Ghosts, Spell Sealer, College of Winterhold Faction") Animations tagged as "Alchemy" only show with Alchemy's actors in the active role. (Include "Apothecary, Alchemy Trainer") Animations tagged as "Necro" only show with Dead or Unconscious actors in the passive role at least the scene be specifically calling for Necro Animations in which case the actors won't be checked. Wait Idles: If "Enabled" the actors will make few Animations Idles on the long waiting time between some functions that take to mosh (the Idles don't add extra time so are the best way to make more immersive the waiting) FadeToBlack: If "Enabled" and the Player is active actor in the SexLab Animation will apply a Fade effect on unnatural situations like the actors teleport or actors alignment. OpenMouth & Lip Sync Advanced Options: Those options placed on the "Expression Editor" page allow you take the deep control over the Moaning and the OpenMouth. Ahegao Expressions: All the options related with the ahegao expressions come disabled by default to allow you use another ahegao Mod but in fact except SLU+ none of the other ahegao Mods is compatible with the SexLab Expressions. Also exist three toggle option to take in count ("Match Creature Genders", "Race/Gender Specific Adjustments" and "Even Actors Height") the combination of these affect the structure of the "Animation Profile" ************************************************************************************************************************* ************************************************************************************************************************* 1. SexLab Aroused Creatures SE/LE v04.06 (Tweak) include: Include all the changes and fixes from the original SE v04.06. Add compatibility with Creature x Creature animations (need CC animations like Horny Creatures of Skyrim) Add compatibility with SD+ (Crawling = Invite) Add extra compatibility with SexLab Utility Plus Add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) Add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Add "Female Horse also Refuse" option to allow disable the refusal event for female horses and that way can make the female horses easier to mount than males. (Of course if all your horses have the same gender this is useless and should be Enabled to avoid issues) Detect the real actors dimensions, mass and strength allowing better Pursuit and Aggressor Rejected system. So now not longer need the Allowed Creatures options to prevent Chicken raping NPCs and the creature need to capture for real the NPC. Installation: * To Install the tweak first install the original SE version even if is for LE, then patch with my this tweak and run FNIS. For LE make sure of select the LE option on the installation. If you have any issue with the configuration you can load the included "Setting Profile 05" and start from there. ** This is a patch, still need the original SE mod to work. *** Made for the SE v04.03 but I usually keep the last Tweaked version for the previous original versions on the Download. **** Work over LE and SE without problem. Just follow the instructions to install it. 1.1. SexLab Aroused Creatures LE v04.0 Beta 10 (Tweak) include: Include all the changes and fixes from the SE v04 Beta 10 (this is one LE version of the original SE) Fixed few minors issues on original mod add compatibility with Creature x Creature animations; if activate: Creatures always prefer Creatures over NPC (need CC animations like Horny Creatures of Skyrim) add a pop to resist to the aggressor Creatures (try to resist low the stamina of the victim and the aggressor in proportion) add compatibility with SD+ (Crawling = Invite) add Check SexLab Skill Lewd Level off the NPC Victim in consensual Sex ( greatest Lewd "Sexual Perversion" --> more engage probabilities) add Configuration Toggle button to control the Lewd and Stamina Check on NPC's wen are pursuit. Installation: ** This is a patch, still need the original mod to work. *** Compatible with the SE v04 Beta 10 original. 2. SexLab Aroused v28b (Tweak) include: Include a function step to check for the Sexlab "Sexual Purity" for “Neutral/Virgins” on Unique Actors (Player and some NPC's). Keeping the Arousal of Neutral/Virgins Actors less that 36 before losing the said virginity. This is to prevent the Player and Unique NPC's from being the victim’s of automatic sexual interactions like dialogs or rape from other mods before the requirement is met. Include detection of each Actor Orgasm events beside the Orgasm Event trigged at the end of the scene. Update few SexLab deprecated functions. Installation: *** Also compatible with the SE versions ** This is a patch, still need the original mod to work. Sexlab Aroused Redux LE BakaFactory Edited Version or 3. Private Needs Discreet v1.20(Tweak) include: Fixed NPC behaviors (now do his needs on time) Fixed Undressing and Redressing (Compatible with SexLab) Added detect when others mods execute a relive animation on NPC and update de internal Needs variables Added Bathing in Skyrim Compatibility Added Dialog to persuade NPC Follower to relive his needs Added Debuff to player to compelling relive needs. Bloated Debuff wen pass %95 off PC Bowels capacity, reduce Speed Swollen Debuff wen pass %95 of PC Bladder capacity, reduce Magic and Stamina regeneration Installation: ***This is a major FIX for PND v1.9 not longer need the main file. (The NPC Effects can take some time to refresh once updated the the mod) ****Don't forget run FNIS once installed to register the Animations 4. SOS Pubic Hair for Females and Males Addon (LE Conversion Patch) include: The original Mod for SE use scripts to tint the 3D meshes with the internal Hair Color of the actors. Work for Player and NPC's too. Include some TRX Futa and HIMBO support. BodySlide originally for COCO body but is compatible with any other CBBE or UUNP female body (Recommended)(Need generate the meches from the include BodySlide to work) Installation: * This is now just a conversion patch or replacement so still need the original SE version of the Addons and BodySlide. ** Install the last original SE version of the Addons and the BodySlide's and install this replacements making sure of overwrite the SE version on the mod load order. **** Not compatible with most of the others meshes replacement because the meshes need Shade Type Property set on Default. But this Nexus Article explain how convert any Pubic Hair BodySlide to make it work with my mod. 5. Milk Mod Economy (Tweak) include: Modify the weight of the milk to more immersion (Strong Milk is more heavy and Week Milk is less heavy). The Lactacid recover some Sleep Points in RND when you are to tired. The Succubus not longer produce Cum's bottles (to prevent eat you on cum) already included on original mod. Change the HF recipes to more realistic one. Installation: ** This still need the original mod to work. *** The version date of my tweak is related to the previous original mod release (usually only work with the last original mod release previous my tweak release) 6. SLATE (Patch) include: Make SLATE compatible with Creatures Animations Added furniture's Tag's Added creature animation sets and Tags Correct the standards animation sets and Tags Added Tags compatible with the latest changes on "SexLab Utility Plus" Added Cleaning functions and "Registered Animation Only" option in the ActionLog file import section. Include option to show the progress of the current task even after save and load the game. (if the task take too long, is safe keep playing as usual) Speed up the process of re-apply the ActionLog thanks to alex77r4 Installation: * Possible conflict if Human Animation and Creature Animation share the same name (low possibility but possible) ** This need the original mod to work. (The original of BeamerMiasma is for LE and can't be used on SE without extract the BSA file so the link will send you to the SE conversion that work fine on LE and SE) 7. SexLab Adventures (Tweak) include: Added the "None" choice for the Rape "Strip Type" option to allow disable the pre strip Scene Enhanced the Proximity Rape collision system. Include Proximity Rape Struggle option with Actors Mass Straight calculation Include the Min Distance option for the Proximity Rape Struggle. Fixed few small issues on the original Mod. Installation: ** This need the original Mod to work 8. FNIS Sexy Move (Patch) include: Include compatibility with "Devious Devices" and "ZaZ Animation Pack" to prevent conflict with the Restrained Walk Idles Fix a small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work 9. Conditional Expressions v1.27 - SexLab (Patch) include: Include compatibility with the SexLab expressions system. Fix few small issues on the original Mod. Installation: ** This need the original Mod from Nexus to work 10. SOS - Schlongs of Skyrim with PapyrusUtil & SexLab (Tweak) include: Based on the SOS - Schlongs of Skyrim PapyrusUtil version Beta of Erstam. Can be used on any Skyrim version even on new Skyrim versions where the SOS DLL isn't being updated. Is being tested on LE, SE, VR and AE with and without the SOS DLL. Include the SexLab Addon of Sly9er. Means that is recommended for Futa actors. Can be used with and without SexLab. Include a new option on the General Settings page of the SOS MCM to allow you toggle the Cloak Spell distribution like if was using the "SOS Uncloaked" so doesn't need the "SOS Uncloaked" but can make use of its SPID files. Fix issue with the Player outfit not being updated after the Load Game event, if the PapyrusUtil functions are in charge. Fix few small issues on the original Mod. Installation: ** This need the original Mod to work *** In case of small penises issues, Reset the Addons with the option for that on the "Schlongs of Skyrim" MCM. Happens only after switch between the PapyrusUtil and the DLL native functions. 11. Sex Slaves or Mias Lair v7.1 (Tweak) include: Re-Include the ZaZ Animation Pack compatibility. Change the body slots of the Plugs and Piercings, for more compatibility with Devious Devices but is also good without the DDi. Include some creatures compatibility for when the player is transformed and still can talk. Tweak a bit the sex scenes for more compatibility with the new versions of SexLab. Tweak a bit the Ecstasy Spell so now actually make the caster, the owner of the slaves. Is the same vanilla system usen on the horses and the houses. I don't know if is useful for another slavery Mod but I hope it be; otherwise is harmless. Tweak the quest startup by the letter. The main quest can be started in more than one way since always but the Latter sended by the Jarl Revencrones is the most commonly used. Now for immersive reasons the latter will be sended only after you make friend of the Jarl Revencrones. So first you will need to meet her and make some vanilla quests for her. Fix few small issues on the original Mod. Installation: ** This need the original Mod to work *** This is just for the SE or AE version compatible with SexLab. 12. Misty Skye - Sexlab_Addon (Tweak) include: Based on the Shadowman2777 Mod on Nexus. Don't require the original version and is compatible with LE and SE. Update to the version 7.2 of "The Erotic Adventures of Misty Skye" require at least the version 7.0 Include the "UUNP - MistySkye" Slider Preset for BodySlide tweaked from the original preset used by the author of the Misty Skye Mod. Should be compatible with most of the new UUNP Bodies. Include the "COCO - MistySkye" Slider Preset adjusted for the COCO Body_B sliders that is the UUNP version of COCO. Should be compatible with most of the new 3BBB Bodies. Modify the Misty Training dialogue: Allowing it also for her sister "Summer Skye" Get rid of the Training window and its payment system, replacing it for a flat payment of 20 for a dance and 10 for just show you the boobs. The training part now comes with the sex scene that can come after that if you have at least 30 Arousal and the Skill Advanced is the equivalent to use the swords from 10 to 20 times depending of the scene and the skills. The skills Advanced can be One-Handed, Two-Handed or both skills. Move or copy the TitJob and Fondle from the Sex dialogue to the Training dialogue. Add some Player Arousal condition to the Sex request dialogues Add a SexLab Fondle scenes to the end of the first quest. When Misty ask you for a massage at the end of the quest now you really give her one. Adjust the dialogues for more immersion while the Flat Body Curse of the new quest be applied. Set the flat body as the default body instead of a equippable armor (At least until the end of the quest) Include a new "How's it going?" voiced dialogue to update my changes in case you already start the quest and still be cursed. Fix few small issues on the original Mod. Installation: * This doesn't need the original Shadowman2777 Mod to work but he did almost all the work so he deserve all the credit. ** This is for SE but should work fine on LE too. *** Require at least the version 7.0 of "The Erotic Adventures of Misty Skye" available on Nexus for LE and SE. Submitter OsmelMC Submitted 09/05/2019 Category Other Requirements SexLabFramework and the original Mod for each of the tweaks Special Edition Compatible Yes
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Sex Dispatcher (Quick/Easy sex starting) View File Quickly and easily start, or interact with existing sex scenes through a simple UI. Persists between game loads, highly configurable, and supports both Sexlab and P+. Originally it was just a quick debug tool for me, until I decided to turn it into a more elaborate mod given Sexlab tools is pretty broken for P+. Eventually I'll add support for OStim assuming there's not already an equivalent solution for it. Just look at the pictures for what it supports. Requirements AE or SE, or VR Skyrim versions (No LE support) Latest Sexlab version for LE or AE (Whichever is latest for you), OR Sexlab P+ (Likely works with older versions, but don't complain if it doesn't) SKSE Menu Framework Reporting bugs/problems Crash? Present a log from Crashlogger SSE Bug? Elaborate. I need details. Especially your exact Sexlab framework version. READ ME Default hotkey is Left-shift + Middle click. For the love of god, open the SKSE Mod Menu (F1), find Sex Dispatcher, and EDIT if you don't like this hotkey combination or you'd like to disable/enable some other features. I don't want to see "I don't like that hotkey" in the comments. It's on you. If you want to change the UI scaling, it's also included in the mod menu. Localization This mod supports localization under \SKSE\Plugins\sex-dispatcher - The file MUST end with _lang.json. I've included a few machine translated versions already. SKSE Mod Menu DOES NOT ship with support for all language such as Chinese. You are expected to download packs such as: Russian Support Chinese Support And so on.. Just search on Nexus for your language. Submitter asdt123123 Submitted 07/16/26 Category Adult Mods Requirements Regular Edition Compatible No Install Instructions
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SexLab Aroused Creatures SE (2026-06-12) View File Allow ❤️❤️friendly❤️❤️ creatures to take advantage of your character and NPCs. Any nearby non-hostile creatures with a high enough arousal will pursue and force themselves on (or seduce) your character or any available NPC. There are lots of configuration options to customise your experience, including dialogue and hotkey invitation. Aroused Creatures is designed to provide an immersive way to enable sex with creatures outside combat. This is intended to compliment combat-sex mods like SexLab Defeat which allow combat to end or be avoided with sex, including sex with creatures. As such, Aroused Creatures specifically excludes engagement with hostile creatures in order to allow combat mods like this to function. SexLab Aroused Creatures SE is developed from the Legendary Edition SexLab Aroused Creatures. Please note that any support for patched versions of Aroused Creatures must be sought from the authors of the patches. License All contained code and assets: GPLv3. Full license included in archive. Open Source means more and better mods for everyone. Please consider releasing your own mods under recognized open source licenses such as GPL, MIT, or CC and help build a foundation for future mod developers. Hard Requirements SexLab SE or SexLab P+ and all requirements. OSL Aroused and all requirements. Other versions of SexLab Aroused should work. Pandora Behaviour Engine Plus Required to add new animations to the game. Run this after installing or uninstalling any animation mods. If you are not sure, run it anyway. Actors will t-pose without this. Other Requirements SexLab Defeat SE Aroused Creatures is intended to compliment the combat sex features of Defeat. Use this to provide a means of having sex with hostile creatures. This mod also provides the player struggle HUD meter feedback used by Aroused Creatures (the Defeat ESP does not need to be enabled if the other features are not wanted). Creature Framework SE (third-party port) Creature aroused model management. More Nasty Critters SE, Creature Framework, and Hentai Creatures (third-party port) Creature aroused models and animations. Also adds spells to spawn female creatures. Fuz Ro D-oh Silent Voice Silent dialogue readability. Strongly Recommended SexLab More Creatures SE Adds more friendly domestic creatures for Aroused Creatures to work with. There will be far fewer engagements without this. Recommended Mods Billyys Animations for SE (third-party port) Creature group animations. Horny Creatures of Skyrim SE (third-party port) Adds animations for male NPCs on female creatures. SLAL SE Animations by Sailing Rebel Adds a few more non-consensual horse animations. FunnyBizness SLAL Pack (third-party), more animations. One With Nature - Dynamic Animals and Creatures SE Allows normally hostile creatures such as wolves and deer to be treated as friendly. Installation Skyrim must be installed outside Program Files to avoid potential issues with Windows UAC. This is not just an Aroused Creatures issue - modded Skyrim should never be installed in protected areas of the file system. Doing so can prevent SKSE and other modding tools from functioning correctly. Avoid any folder created by Windows itself, including Documents, Desktop, Downloads, etc. Folders in the root of a drive other than C are recommended. Exclusions must be configured in any antivirus or antimalware apps for the game installation folder, folders containing any modding tools including the mod manager, the mod manager instance or staging folder, and the mods download folder. As with install location, this is an issue for modded Skyrim in general not just Aroused Creatures. Antivirus can interfere with the normal operation of mod managers, SKSE and SKSE plugin mods like SexLab and PapyrusUtil which Aroused Creatures depends on. Use Mod Organizer 2 (fully supported) or Vortex Mod Manager. NMM and manual installation are not supported! Enable the mod in the MO2 left panel, and make sure the SexLab Aroused Creatures.esp is enabled in the Plugins tab. It should not matter where the ESP is in the load order, so long as it is after SexLab.esm and SexLabAroused.esm. Run Pandora and deal with any warnings or errors (they are all important). By default, Aroused Creatures does not display any notifications during initial installation. This is to avoid contributing to new-game notification spam. Once in-game ensure that SexLab is fully installed. For the original SexLab, this requires opening the SexLab MCM, clicking the Install option, exiting the menu then waiting for SexLab's "Ready" notification at the top left of the screen. For SexLab P+ it should be fully installed automatically. Once SL installation is complete open the SexLab MCM again, choose the Animations Settings page and uncheck the Disable Starting Teleport option (to speed up animation start), then enable the Allow Creature Animations option (to install creature support). Close the menu and wait for the message that creature animations have been installed. Aroused Creatures will be active as soon as creature animation installation has finished. You may need to install SLAL packs to make creature animations available. For SLP+ this will involve adding compatible SLSB packs or using the Automated SLSB Conversions mod (available from the SexLab P+ download page). Open the SLAL MCM page then enable and register the installed animations. Check the Aroused Creatures MCM > Help page for any issues with the installation. Highlight an indicator on this page to see an explanation and possible solution at the bottom of the interface. Updating If it ain't broke, don't fix it! If you are mid-game and the mod is doing everything you want it to, then consider not updating until your next playthrough. Updating always comes with the risk of new issues, which can be avoided if you don't need the fixes or new features the update provides. Back up your Aroused Creatures configuration in the AC MCM > Profiles page. Enter a name for the profile in the text field at the top right, then click a profile save slot below it. Again, if an update goes badly, you will be able to use the profile to get back to where you were much faster. Make a named save before updating. To do this, open the in-game console and use the command save "Before SLAC v4.16". If the update goes badly, you can then reinstall the previous version and load up that save to get back to where you were. Aroused Creatures is specifically designed to support mid-game updates, and will handle conversion of settings and states where necessary. To update, simply uninstall the previous version and install the new one. Run LOOT to make sure the load order is updated. When loading the last save, there may be some notification messages to indicate that the update has made changes. Check your configuration, and enjoy. Downgrades are not supported. To downgrade you will need to load a save from before the upgrade. How To Use Automatic The core functionality of Aroused Creatures is automatic and does not require user input. By default Aroused Creatures will be active as soon as SL is ready. If a creature with a suitable arousal level is within range of a female NPC or PC they will begin to pursue them. When they are close enough they will start a non-consensual SL animation (or a consensual one if there are no alternatives). Only two pursuits can be active at the same time, one NPC and one PC, but another NPC pursuit can begin as soon as a victim is engaged. By default, other creatures can queue to use an already engaged actor. To increase the frequency with which engagements are triggered go to the Aroused Creatures MCM, select the PC/NPC Auto Settings and reduce the Creature Arousal Threshold for the PC and/or NPC. Invitation To directly invite a creature to engage the PC access the Aroused Creatures MCM -> Dialogue & Interactions, find the Invite Creature Hotkey and chose an input. Adjust the Invite Arousal which will be used to test the creature's arousal when trying to invite them. Now stand close to a creature with the reticle over them and hit the invite key. A message should be displayed if the creature is not suitably aroused or cannot be animated for some reason, otherwise an SL animation should start. Settings in the Creature Framework MCM can be used to change the level at which creatures become visibly aroused to help show the player when they might be interested. Hold the key for one second to try and perform oral sex on the creature. Hold the key for two seconds to invite nearby creatures of the same species as the targeted creature to a group animation. Dialogue options can be enabled under Dialogue & Interactions that will allow you to direct your follower NPCs and creatures by talking to them. You may also extend this to non-followers. Some dialogue options will only be available after selecting an actor with the Target Select Key (default [N]) - for instance, select a creature then persuade your NPC follower to deal with it, or select an NPC and task your creature with chasing them down. There are plenty of other settings to explore and customise your experience. Hover over a setting in the MCM to view a description at the bottom of the interface In-Game Help There is now a Help MCM page which will display potential issues with the configuration of Aroused Creatures and SexLab. Hover over any warning to get a detailed description. The Help page will also list recently failed engagements and their failure codes. Hover over these codes to display a description of what they mean and any potential solutions. Saving and Loading Profiles Aroused Creatures configurations can be saved and loaded via the Profiles MCM page allowing settings to be transferred between saves. When using MO2 these saved profiles will be found in the Overwrite mod under SKSE > Plugins > ArousedCreatures and may be moved to another mod if required. If they are moved to the Aroused Creatures mod itself then please remember to back them up before updating or they will be lost for good. It may be more prudent to store them in a separate mod specifically for such SKSE data. Arousal Exposure to nudity and witnessing sex acts will increase creature arousal and produce more frequent engagements. This is not controlled by Aroused Creatures. For issues with arousal not properly increasing or increasing too quickly, please check the OSL Aroused support thread or the support thread for your version of SL Aroused. Frequently Asked Questions Known Issues Change Log See support thread for older Change Logs and Downloads Submitter Sailing Rebel Submitted 06/06/18 Category Other Requirements SexLab SE, OSL Aroused, Pandora Behaviour Engine Plus Regular Edition Compatible No Install Instructions
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SLACS 2 + SCO ( Cum Overlays ) View File SLACS 2 is an add-on for SexLab, a middle ground between the older SLACS (SexLab Advanced Cum Stages) and the heavier SCO (Sexlab - Cum Overlays). It applies cum textures through the RaceMenu overlay system. Cum is cleaned based on the timer set in SexLab, when the character swims, or during rain. You get 6 cum layers for nearly every zone, and when the limit is reached, it starts overwriting already used slots. SLACS 2 uses 21 RaceMenu slots: Vaginal (Body): 6 slots (41-46) Anal (Body): 6 slots (47-52) Oral (Face): 6 slots (41-46) Breast (Body, chest): 6 slots (53-58) Hand (Hands): 2 slots (41-42) Foot (Feet): 2 slots (41-42) Legs (Body): 2 slots (59-60) Requirements: SexLab v1.66b or SLP+ RaceMenu SkyUI Installation: Install like a regular mod. You need to increase the number of layers in RaceMenu and enable overlays for NPCs. Edit the following in MO - RaceMenu\Data\SKSE\Plugins\skee64.ini Steam - C:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\SKSE\Plugins\skee64.ini [Overlays] bPlayerOnly=0 ; Default[1] bImmediateFace=1 ; Default[0] [Overlays/Body] ; "Body [Ovl#]" and "Body [SOvl#]" iNumOverlays=27 ; Default[6] iSpellOverlays=1 ; Default[1] [Overlays/Hands] ; "Hands [Ovl#]" and "Hands [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Feet] ; "Feet [Ovl#]" and "Feet [SOvl#]" iNumOverlays=9 ; Default[3] iSpellOverlays=1 ; Default[1] [Overlays/Face] ; "Face [Ovl#]" and "Face [SOvl#]" iNumOverlays=13 ; Default[3] iSpellOverlays=1 ; Default[1] You can set the starting slot in MCM. Remember: there are 20 slots for Body, 6 for Head, 2 for Hand, and 2 for Feet. (If you set the starting slot for Body to 10 in MCM, you need to set iNumOverlays=30.) ------------------------------------------------------------------------------- Functions requiring testing: Sperm effects on clothing, shaders. Can be disabled in MCM. Experimental feature. Auto-linking to UBE 2.0 -- Ultimate Body Enhancer 2.0. Experimental Auto-linking to Bathing in Skyrim - Renewed. Experimental Auto-link to Dirt and Blood - Dynamic Visual Effects. Experimental Normal maps (False volume and gloss effect). Use with ENB. To remove the effect, remove all textures with the _n prefix. ------------------------------------------------------------------------------ P.S. I made simple test textures, not like those in SLACS Plus. I need to test the plugin before working on texturing. For coffee - boosty Submitter CoverOne Submitted 10/17/2025 Category Sex Effects Requirements Regular Edition Compatible Install Instructions
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The Haunted Brothel View File Repeatable challenge quest where player must sneak past ghosts and vampires completely naked and look for lockpicks to get through locked doors. If you are successful, you get rewards. If you get caught, you get fucked! UPDATING TO VERSION 2.0 (IMPORTANT): If you have already played the People-Only version of the challenge on versions 1.0-1.2 with your current character, play it one more time after installing version 2 and before playing the new creature mode. There are certain things that need to reset. If you don't do this and try to play the People + Creature version, the People-Only version will start up again when you get to stage 2, you will get teleported back to stage 1 and both versions of the challenge will be running at once. Things get crazy there. If you still get teleported backwards when trying the new version, you might need to load an older save/character from before you had version 1. If version 2 is your first download or you never actually played the challenge with your current character, you should be fine and can play the creature version right away. If you don't plan on ever playing the creature version, you shouldn't even have to worry about all this. Story: In the hills west of Shor's Stone there is a temple that was secretly built to worship Talos. After it was cleared out by the Thalmor, it became an inn and brothel for travelers passing by. Word is that it has 'unique' entertainment unlike any other brothel in all of Tamriel. Maybe it would be worth checking out? Requirements: Hard: Sexlab (SE/LE) Fuz Ro D-Oh (SE/LE) Soft: MNC/Creature Framework (SE/LE) How to play: You will be completely stripped of your inventory and placed into a challenge where you must sneak through seven stages. At each stage there is a locked door and at least one satchel hidden somewhere with some lockpicks you can use to get through. Beyond each door there will be a prize waiting for you. While you are looking for the satchels, there will be ghosts and later vampires patrolling around looking for you... If they find you, they will fuck you and take away any lockpicks you are currently carrying and dispose of the ones you didn't find. The current stage door will unlock on it's own but you will lose the prize on the other side. With each passing stage, the sneaking will get harder with less places to hide and more ghosts and vampires to avoid. Their creature pets and undead followers could also get involved (if you so choose). Vampires are much more vigilant than ghosts and will come after you much quicker. Early stages only have ghosts and the final stage only has vampires. The locks get harder with each passing stage, but the prizes get bigger. If you want to be sure you can open the harder locks in the later stages, best to avoid ever getting caught and keep accumulating those lockpicks! If you run out of lockpicks and there are no more to find in the current stage, you will just have to let the ghosts and vampires catch and have their way with you... In most stages there is at least one knapsack lying around containing alchemy ingredients. In between stages there are tables for you to use. If you know your alchemy, you should know how to make the right potions to help you out here. Since you will be completely stripped of your inventory, don't think you will be using fancy enchanted apparel or high powered potions to help you through this. You will need to rely on your natural sneak, lockpicking and alchemy skills (possibly spells and blessings if you have them). Don't worry. You'll get your stuff back at the end of the challenge. Players without high levels and skills will most likely not be able to complete the later stages and get the big rewards. The challenge is repeatable, so you can always come back later when you actually have the skills. The first round is free. After that, you will have to pay gold to play each additional round. There is always a certain number of satchels, knapsacks and later strongboxes in every level. They will always spawn in certain random locations. So, not all playthroughs will be the same. Also, this is still a brothel. Completing the challenge for the first time unlocks brothel activities. When not playing the sneak challenge, you can always spend the gold you make having fun with the ghost and vampire whores (and possibly their evil pets). Game Modes: -People Only -People + Creatures Getting Started: The location is already marked on your map northwest of Riften. Head there as soon as you want to. You can also be sent here through Simple Slavery ++. Required Animations: -This mod has a lot of group activities with different combinations of men and women. Be ready for those. People: FFM,MMF,FFMM,FFFM,MMMF,FFFF,MMMMF,FFFFM Creatures: (Spoilers) FAQ: Q: Can I bring followers? A: What do you think? This is a sneak challenge mod! Don't have followers with you when you come here... If you use Simple Slavery ++, you should really have Follower Slavery Mod (FSM) to go with it. Q: Can male PCs play this challenge? A: Yes. Different player genders get different group combos. Like when female players get FFM, male players will get MMF. In later stages when there are many ghosts/vampires to avoid, female players will get gangbanged by the male NPCs whereas male players will get reverse-gangbanged by all the female NPCs. Q: Is creature action mandatory? A: No. You can always choose between a People-Only version of the challenge or People + Creatures. They are also optional things you can ask/pay for in the brothel. Q: Is there a skill/level requirement? A: The early stages are not too hard and even brand new characters can complete them (if you make your moves right). The last few stages are much harder and might only be completed by higher level characters with sneak and lockpicking skill perks. Low-level players paying to repeat the challenge get cheaper prices. Q: Do I have to get fucked by both male and female NPCs? A: For now. I plan on making other versions of the quest where there will be only males or only females getting spawned in each stage. Q: Is KS Hairdos a requirement? A: Nope. Files have been copied over. Q: Is it LE compatible? A: Yes, there is an LE version included. Q: Any plans for Ostim Standalone? A: I know nothing about Ostim. Someone else would need to make a patch for it. Q: Do I get my inventory back? A: Yes. It will all be waiting for you in a chest at the end of the challenge. The only way you could lose your inventory is if another mod like Simple Slavery already took it away before you were even sent here. Possible Mod Conflicts: -I'm not aware of any mods adding anything to this spot, but I am sure there has got to be at least one out there somewhere. Check the map image I have posted and make sure you don't have any other mods that add things here (buildings or scenes). -Devious Devices - I understand there are DD quests that forbid you from removing certain things from your inventory. This challenge takes EVERYTHING from your inventory until it is over. Make sure you are not carrying anything you cannot afford to part with before starting this. -If you use any mods that impact how hard/easy it is for NPCs to detect you, it will most certainly impact this challenge. Maybe it could make it better? Or, it could totally ruin it. Known Bugs (SPOILERS): Acknowledgements: - @killer905 for helping with the testing and setting up the FOMOD package. - @Ashal for supplying all of us with LoversLab and Sexlab -All those who worked on More Nasty Critters & Creature Framework -KS Hairdos creators -All those who create SL animations to be used in adventures like this. Permissions: -Uploads: This mod is not to be uploaded anywhere else. It stays here on LoversLab. -Translations: Anyone who wants to make and upload non-English translations have my permission to do so. Just keep them here on LoversLab. -Patches and Add-Ons: If you want to make patches to fix compatibility issues with this mod and others, you have permission to do so. If anyone wants to change the appearance of the NPCs, you have my permission to do so. If anyone wants to make patches that add things from other mods like Devious Devices, you have my permission to do so. DO NOT add any new levels or anything to do with the story. That is my job! -Voice Files: I know nothing about making voice files. If anyone wants to make any voice packs for this adventure, you have my permission to do so. I'll post links to them here. Version History: Show LoversLab some love and make a donation on SubscribeStar so the site stays in good hands and folks like me can continue making adventures like this! Submitter Donuts4me Submitted 08/02/26 Category Adult Mods Requirements Sexlab, Fuz Ro D-Oh, MNC/Creature Framework (soft) Regular Edition Compatible Yes Install Instructions Same as most other mods. Just put the file in your mod manager.
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It's been a 12 year hiatus since I last played Skyrim, but I decided to dust off my old mod and make it work for SE. As far as features, it is currently identical to to where it was from the last LE update. See this thread for reference: Most Recent Changes v1.1.3b - (07SEP26) Changed out .GetActorBase().GetSex() for .GetLeveledActorBase().GetSex() in _SLSubmitSexScene script, as the previous one would always return 0 = Male on a leveled actor, causing the incorrect set of flags to be set during the scene setup. v1.1.3a - (07SEP26) Updated Russian translation for MCM/Strings provided by BF3000. Updated Chinese translation for MCM/Strings provided by zhenmika. v1.1.3 - (06SEP26) New MCM Option - "NPC Necrophilia Content Active" - This applies to Player as Victor. Toggle this option on to enable the Player to engage in scenes with a dead NPC. Simply use the Hotkey when your crosshair is over the body. Utilizes the SKSE function Game.GetCurrentCrosshairRef(). ***Requires animations with the Necro flag!*** Using the hotkey on a dead NPC in your crosshair is disabled. Toggle this option on to enable NPC Necrophilia content. New MCM Option - "Player Necrophilia Content Active" - This applies to Player as Victim. Toggle this option on to enable necro/unconscious animations to be used on the Player after the 'Death-Proof' feature of the Player Auto Surrender kicks in. ***Requires animations with the Necro flag!*** Auto Surrender via the Death Proof trigger uses Necrophilia/Unconscious animations. Toggle this option off to disable Player Necrophilia/Unconscious content. Given that the Player as Victim utilizes PushActorAway() which will trigger ragdoll mode, while it is not required, I recommend using a Death Camera mod of some variety, such as https://www.nexusmods.com/skyrimspecialedition/mods/46449?tab=posts Without one, the camera will be locked in position during the transitions, but will return to normal once the sex scene animation(s) begin, as well as when the are all finished. Due to how limited and niche Necro animations are, it will only looking for single pair NPC scenes. Creatures and threesomes will just use standard Forced/Aggressive animations. v1.1.2c - (03SEP26) Updated Chinese translation for MCM provided by zhenmika. v1.1.2b - (02SEP26) Updated German translation for MCM/Strings provided by CGi. v1.1.2a - (29AUG26) Discovered oversight regarding .ShowGiftMenu(). If the Player's weapon/spell is drawn when you go into that, you are stuck unable to swing until you change weapons/spells. Added a check to .SheatheWeapon() if .IsWeaponDrawn() == True immediately prior to .ShowGiftMenu() The Rob Dialog option (No sex, just rob) had an old PostRob() that is no longer needed in the Papyrus Fragment, as that is now handled as a call from the actual Rob() function. Was causing the Player to again be stuck with hands at the side unable to use weapons until they were changed. v1.1.2 - (29AUG26) New MCM Option - "ActorNPC 'Forced' Required Active" - Toggle this option on to require non-consensual scenes that involve only ActorNPC types to have 'Aggressive' (SexLab) or 'Forced' (SLP+) animation tags. This will apply for both the Player as the Victor and Victim. (On by default) New MCM Option - "ActorCreature 'Forced' Required Active" - Toggle this option on to require non-consensual scenes that involve only ActorNPC types to have 'Aggressive' (SexLab) or 'Forced' (SLP+) animation tags. This will apply for both the Player as the Victor and Victim. This will also apply to the Player if they are in Werewolf or Vampire Lord Beast Form. (Off by default) There may still be Femdom/Lesbian/Gender restrictions, but these new MCM options should give greater animation choice. Creature Support no longer relies on hard coded race checks. Now, Slider = 0 checks for Keyword ActorTypeNPC. Slider = 1 checks for Keyword ActorTypeCreature, but !ActorTypeAnimal, !ActorTypeDragon, !ActorTypeDwarven, etc. Slider = 2 checks for ActorTypeCreature. MCM Creature Support Slider no longer refers to Sentient vs Non-Sentient. Description has been updated to say: Sets what the player can surrender to with the mod. Higher levels include everything from the lower levels. Slider = 0: No creature support. The player can only surrender to NPCs. Slider = 1: Humanoid Creatures: Draugr, Falmer, Troll, Giant, Werewolf, Gargoyle, Vampire Lord, Daedra, etc. Slider = 2: Full Creature Support: Bear, Wolf, Chaurus, Dragon, Sabre Cat, Spider, Dwarven, etc. Player Surrender to ActorCreature now limited to single pair scenes. If there are multiple Creatures, at the end of the scene, it will look for any in range that haven't gone yet, repeating until there are none left. This is because I'm not doing a check to make sure a valid 3, 4, or 5 Creature animation exists, not to mention mixed Creature scenarios. If you have a Follower, a second Creature will still go for them, including subsequent rounds if there are more left waiting. Player Surrender to ActorNPC is largely the same. A second NPC will split off for your Follower if you have one, otherwise, they will engage in a threesome with the Player. (I'm not doing checks for 4 or 5) The only major difference is I am no longer having the 'second NPC' have a second turn by themselves after the first round is finished. However, like the ActorCreature, at the end of the scene, it will look for any in range that haven't gone yet, repeating until there are none left. Player Surrender to ActorNPC's scene order has been modified. Now, instead of robbing the player immediate before the sex, it will only strip what the Player has set in their Framework setting. After the first round's scene is over, the primary NPC will kneel by the fallen Player and then steal their gear (if MCM option is turned on) and gold. Discovered "!aggressive" tag was needed in order for SLP+ to consider the scene "Dominant" to use that Stripping settings, and the 'Forced' tag alone wasn't enough. Now the scenes will respect the Stripping settings. Properly reference DGIntimidateQuest now so that when the player enters a Brawling state, any Auto Surrender or Auto Submit options are ignored until that quest is no longer running and you leave the Brawling state. Should no longer spam Brawling! messages if using Unarmed Combat mods. ***On an existing save, if you are using the Auto Surrender feature, you must toggle it off so that you get the debug message that it's off, then toggle it back on at least once! ('RegisterForActorAction(0)' was added to OnEffectStart() of the Auto Surrender Effect, and is required for it to properly begin to OnUpdate() Events.)*** Player as Victor scene order has been modified. Now, instead of robbing the NPC immediate before the sex, it will only strip what the Player has set in their Framework setting. After the animation is over, if the MCM option to rob the NPC is on, it will then fully strip them and allow you to to access their inventory. This also applies to scenes with a Follower, as well as Ambush and Beast Form scenes. v1.1.1b - (24AUG26) Reverted change to the script that runs at the end of the Player surrender scene when they are bound. Was trying to re-fire the Calm effect just in case there were any still hostile stragglers, and that had the effect of removing *ALL* of the Calm effects! v1.1.1a - (23AUG26) Reverted when the Calm effect was placed on hostile NPCs after surrendering. Was trying to prevent them from sheathing/drawing weapons in the leadup scene, but was causing issues with initial revision. Will revisit this part and try and come up with something cleaner that doesn't leave potentially hostile NPCs in the middle of the scene just to avoid a cosmetic scene hiccup. v1.1.1 - (23AUG26) crAtronachFlameFlames was erroneously modified when it had no reason by Submit. Deleted the reference from the mod. Discovered a couple default animations (like Power Bash) that were erroneously edited when making Submit versions. These edited ones have been removed from the mod to avoid unintended conflicts. Submit Ambush & GrappleSubdue changed from Contact to Target Actor with a Distance of <= 5. This means the cursor just needs to be pointing at them and within 5'. This will be much more forgiving for positioning than the very restrictive 'Contact'. (5' is roughly Pickpocket distance.) Submit GrappleSubdue function rewritten to be less clunky. Will now simply play a bash animation if weapons/shield/bow are equipped. Will 'cast' equipped spell if RH has a spell instead. If a staff is equipped in the RH, it will cast the spell in the LH. If a staff is equipped in the RH, and no spell in the LH, it will cast a custom 'spell' to give a visual effect. In all cases, Player physical/magical damage will be briefly set to 0 to avoid killing the NPC. Renamed Grapple to Subdue. Submit Ambush also cleaned up a bit to be less clunky, no longer swapping out weapons and such before it plays the 'Choke' animation. Werewolf Shout removed. Replaced with a close quarters attack (Visually will use the 'Backhand' animation.) Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Vampire Lord Shout was changed to only work in 'Casting' Mode, and the projectile was shortened to only 250' from the default 1000'. In 'Melee' Mode, it will now use the Right Hand Power Attack to be close quarters. Like the Subdue option, damage will be briefly set to 0 to avoid killing the NPC from the Backhand. Functionally both the Werewolf and Vampire Lord 'Submit Hotkey' abilities will work the same as before, they were just changed to be melee where it made more sense. In both cases, a successful submit from these will auto-initiate sex against the target if the MCM option to allow rape is turned on. In no cases will the NPC Auto Submit feature auto-initiate sex against any NPC. For the non Beast Form races, all sex is still initiated via dialog. For the Beast Form races, just use your Hotkey ability. Previously, Werewolf/Vampire Lords could not surrender, and losing to an NPC meant death and reloading. Now, both Werewolves and Vampire Lords can manually and auto-surrender just like non Beast Form races. Upon surrendering, the player will automatically revert back to their normal form, and from there, everything will play out like normal. Death-Proofing as Beast Forms works the same. It will auto revert back to base race, then continue to surrender like normal. Brawling with NPCs will no longer be checked with regards to the Protected status with Death Proofing, as that is a very niche thing, and you can just manually turn off Death Proofing in the MCM if/when you Brawl in town. This also allows mods that develop Unarmed Combat to continue to use the Death Proofing together. Initial Player Surrender Scene has also been rewritten to be less clunky. Instead of the NPC victor sheathing/unsheathing a couple of times to punch you in the face, they will keep their weapons out and just use their own version of the Subdue attack, bashing with physical weapons or a quick spell cast. Everything from the stripping of gear on is basically the same, with just some minor tweaks under the hood. Changed the Triss plugin to .ESL. (I doubt this will affect anyone but myself, but who knows! lol) v1.1.0b - (18AUG26) Updated Russian translation for Strings provided by BF3000 (Forgot to include in the previous update!). v1.1.0a - (17AUG26) Updated German translation for MCM/Strings provided by CGi. Updated Russian translation for MCM provided by BF3000. v1.1.0 - (15AUG26) Removed _SLSubmit Vampire spell and effect. Player surrender script now just uses the standard game DiseaseSanguinareVampiris. Removed Brawling! and Not Brawling! notifications, as it didn't serve a necessary purpose anymore and was prone to spamming. Changed Kill() to KillEssential() when executing a submitted NPC via death by feeding as a vamp to avoid Protected NPCs surviving. Changed Non-Sentient in Creature support to simply being !Sentient() and !ActorTypeNPC as a catch-all. This allows for custom creature support. *New MCM Option* NPC Auto Submit - New feature allows for automatically attempting a Submit with the same success chance as the Shout. It can only begin to trigger once their life is <= [Auto NPC Submit Health %] and only for valid NPCs, like the Shout/Grapple/etc. It works on any physical or magical attack, and also works for both the Player and Followers. As the Follower support is handled via a hidden cloak, there is no limit on how many Followers this will support, but the range is set to 250 units. *New MCM Option* Auto NPC Submit Health % - This determines the <= threshold for the NPC Auto Submit to start attempting to trigger on an NPC. The default setting is 25%, but can be set between 10-50%. *New MCM Option* Submit Auto Success - This is to allow significantly weak enemies (that might otherwise get one shot) to automatically submit to any Shout/Grapple/Ambush/or the new NPC Auto Submit. It is simply based on a Level Deviation between the Player and the NPC, where if they are # levels under the Player, it will be an automatic success. The default setting is 25, but can be set between 10-100. (Understand, 10 means it will auto succeed even if they are only 10 levels under the Player, so that will make the game even easier. Increasing it to 100 would require a level 101 Player to work on a level 1 NPC.) Due to the expanding MCM Menu, I felt it was time to break it up into 3 pages: General Options, Player As Victor Options, & Player As Victim Options. Unfortunately, this change is likely to not immediately take place on existing saves. The solution is to simply disable Submit in your mod manager, load your save, do a clean save, re-enable Submit, reload one more time, and then you should see the menu properly. You will then need to reset your settings, so note them down before hand if need be. After that, you should be good, and I don't see any new pages being added in the future. This only affects existing saves. New games will start just fine. Updated the FOMOD to include the option for the Triss plugin directly, and will do a dependency check to make sure the necessary TrissMerigoldW3.esp is installed. Removes need to keep track of a separate download. (Nothing has changed in plugin other than required property updated for the scripts attached to the shared Quest.) v1.0.4b - (06AUG26) Updated Russian translation for MCM/Strings (Now including Serana!) provided by BF3000. v1.0.4a - (05AUG26) Updated Russian translation for MCM/Strings (With the exception of Serana specific) provided by BF3000. v1.0.4 - (14JUL26) Reworked the 'Repeated Assault' algorithm and display notification text to be a bit more intuitive. Previously referred to 'Succeeded', now refers to a chance to Trigger. The intent is still the same, where every 5/10/15 seconds, the chance to trigger will increase by 10% until eventually the roll is less than the chance. This affected the Message text, and has been updated in the Localized files. Updated German translation for the updated Message provided by CGi. Added 'No Combat Alert' flag to Bounty Aliases to prevent them from erroneously going aggro if you get attacked on the way to turning in the bounty. Minor tweak to the various 'Forced' scenes for the SLP+ version, where if the 'Aggressor' is male, it will disallow "Femdom" animations, as they look silly in that scenario! v1.0.3 - (28JUN26) Added missing Alias #2-5 Conditions for the dialog options to declare turning in hostile enemy faction NPCs for a Bounty, or to tell them to Stay once assigned. Speechcraft Coerce Success Chance algorithm bonus/penalty for the Target's bravery was backwards. Should now correctly give a bonus the more cowardly they are from baseline, and a penalty the braver they are from baseline. v1.0.2 - (27JUN26) Changed MCM Option about always having Female players assume 'Victim' role when they submit to instead labeled as the following: Player/Follower = 'Male' / Victim = 'Female' Toggle this option on to always make the player take the 'male' role (females will use a strap-on) as the aggressor. NPC victims will always take the 'female' role. This option allows the use of the more common M/F animations. Toggle this option off to use the animation restrictions as intended. This will require animations with more niche tagging or nothing will play. (MM for gay, FF for Lesbian, Femdom for Female Dominant, Male Submissive, but all with the Forced tag.) Cleaned up many Alias issues leading to erroneous messages in the upper left when the debug option is turned on. While not a requirement for the mod, I recommend installing Papyrus Tweaks NG: https://www.nexusmods.com/skyrimspecialedition/mods/77779 . I was experiencing intermittent behavior to certain functions, primarily when I was trying to surrender to Creatures to test that content, and the script lag wound up being the culprit. I installed Papyrus Tweaks, and immediately all of the intermittent behavior went away and everything functioned as expected. v1.0.1 - (14JUN26) Added a bonus Triss Merigold plugin for Sexlab Submit to create SharedInfo topics to use her custom voice .fuz to compliment companion mod. See installation instructions below. External requirement for plugin mod: https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description v1.0.1 - (08JUN26) Removed 'Follow' AI package from the Surrender Alias. This should now fully prevent NPCs that you submit in the wild from following you unless you choose the 'Turn in for a bounty' option. v1.0.0 - (31MAY26) Usage of SLP+ APIs for Sex Scenes for those using newer Framework. Original Framework still supported. FOMOD install created to choose between using SLP+ or OG SexLab. New version numbering going forward. German Translation of Localization Strings done by CGi. Serana Plugin no longer a separate .ESP, and is instead baked into the main mod. The extra .ESM dependency for the Serana Plugin is also no longer needed. Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. For the OG SexLab version. replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTags' to be consistent throughout all scripts. Shout/Grapple will now automatically succeed against any opponent that has already submitted to either of them. New Message Prompt for this scenario. Removed the Health <= 90% check on the initial Declare dialog, as beyond being redundant due to the SubmitFaction check, but if the NPC's life refilled beyond 90% before you talked to them, the dialog wouldn't appear. When player and/or follower surrender and are robbed, combined 'gold and items were stolen' type messages to reduce message spam. Numerous adjustments to player surrender scenes to improve timing/flow. Other minor scripting issues resolved that were discovered while testing various scenarios. 23MAY26 1205 Fixed several dialog pathing/Alias issues when trying to setup a 3way scene. Removed erroneous Alias being assigned which was causing NPC to follow you like a lost puppy after being assaulted. Replaced remaining 'SexLab.GetAnimationsByType' with 'SexLab.GetAnimationsByTag' to be consistent throughout all scripts. 19MAY26 2006 While correcting Serana Plugin reference errors, realized ###Roll < ###Chance checks *should* have been ###Roll <= ###Chance in the main mod as well. Very minor update. 19MAY26 1857 SexLab Submit Serana SE plugin has been localized Property reference errors in the _SLSubmitSerana quest have been corrected. 19MAY26 1634 Deleted Debug.Notification() call that was left in the _slsubmitboundhelpeasy.pex script. 18MAY26 1847 Fully Localized the main .ESP file. That includes the PC Speechcraft choices, as well as replacing *all* debug.notification() in the scripts with Message.Show() prompts, utilizing Messages that could be fully localized. Added several new Messages, in particular for when the Player surrenders, to help set the scene. The intent was only to describe what was happening to the Player, not tell them how they feel about it. That is for your imagination! As always, localization means you can always change the messages to suit your tastes! Added SetProtected(True) state to NPCs that submit to you, whether it is via the Ambush, Shout, or Grapple. This should prevent them from being killed in a big chaotic fight. (Protected NPCs can always be killed by the Player if things go sideways) Made minor tweaks to the various Speechcraft initiated consensual sex encounters. Vanilla Sex, Oral, and Anal have Aggressive tagged animations excluded. The Rough option will require the Aggressive tag. Random only requires at least 2 actors in the animation (support for 3-way has always existed) Tested and confirmed to be SexLab P+ compatible. (OStim uses different APIs, so won't be compatible, nor do I have plans to bother with that.) SLSubmit Serana Plugin has not been localized yet. It had ~100+ errors when examined in xEdit, so I need to look into what the issue is there first. 07MAY26 1630 Redundant topic with Invalid Alias (_SLSubmitPrisonerTopic) was deleted from _SLSubmit quest. Wasn't used in game, but would show as error in xEdit. 04MAY26 1633 Re-added Serana plugin. This is an entirely optional plugin that was created for the LE version of the mod, simply repackaged to work with SSE. Requirements are shown below. 03MAY26 1816 Repackaged SE with minor text formatting in the .esp and a fresh .seq. No scripts changes were found to need changing/updating after a week of testing. 28APR26 1926 Repackaged original LE version of 'Sexlab Submit' into 'Sexlab Submit SE' for the file names. (It will still show up as "Sexlab Submit" inside the MCM menu.) Basic Mod Description The original concept of this mod is to allow your character to engage in combat with an opponent (Random bandits, necromancers, etc), beat them down, and then have the option to initiate the "aggressive sex" animations on them as opposed to just killing them. Since its conception, the mod has grown in scope to the point that the original description doesn't cover everything, so I will simply list the main features: Force weakened NPCs to submit during combat, allowing the player to then rape and/or rob them. Use stealth to ambush sleeping or unaware NPCs, allowing the player to then rape and/or rob them. Bounty turn ins, allowing the player to turn in hostile NPCs to guards for a gold reward, as opposed to just leaving them standing around. Make it possible for the player to surrender to hostile NPCs, either manually or automatically, which will cause them to be raped and robbed. Speechcraft options to Seduce, Bribe non-hostile NPCs, allowing the player to engage in a variety of consensual sex acts with them. Speechcraft option to Coerce non-hostile NPCs, allowing the player to then rape and/or rob them. Non-rape option to allow all of the overall functions to work (i.e. no rape, just robbing). Any consensual sex will still be left in. Mod Status Complete (Minus bug fixes as needed) No new content planned. Known Issues All Submit's files are custom, and no files from the base game or any other mod are overwritten, so there will be no direct mod conflict with any other mods. However, there may be functional overlap with other 'Death Alternative' type mods. This was made in a modular fashion, so most functions can be disabled via the MCM to allow other mods to take over to avoid those types of conflicts. Requirements for Sexlab Submit Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Requirements for Sexlab Submit Serana (Now part of the main mod!) Skyrim 1.6.1170 SexLab 1.66b (Or more recent) SkyUI 5.2 (Or more recent) SKSE64 2.26 (Or more recent) Dawnguard http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/ Sexlab Submit SE 03MAY26 1816 (Or more recent) Requirements for Sexlab Submit Triss https://www.nexusmods.com/skyrimspecialedition/mods/54724?tab=description Sexlab Submit & all requirements (Place after the Triss mod in load order) Submit Shout Hotkey This feature was added on 07JUN13, and replaced the previous method of dropping combat via modified Bleedout/Flee dialog scripts. It functions as such: Submit Grapple Hotkey This feature was added on 10JUL13, and is simply an alternate, and slightly more difficult, method of getting an NPC to submit during combat: Submit Ambush Hotkey This feature was added on 27JUN13, but the original version was completely thrown away and redone from scratch. The new version was released on 06JUL13. It functions as such: Follower Support This feature was added on 15JUN13, and was made possible in large part to studying Ashal's SexLab Framework demo 'Matchmaker' and I repurposed parts of it for this feature. It functions as such: Player Surrender This feature was added on 10JUL13 due to popular demand. It functions as such: Improved Speechcraft Support This feature was added on 26JUL13 and was aimed at helping to make Sexlab Submit a "One-Stop-Shopping" mod. While the mod already had various non-consensual situations, this feature adds several consensual scenarios as well. It functions as such: Hostile NPC Bounty Turn In This feature was added on 02AUG13 and was just another addition to help make Sexlab Submit a "One-Stop-Shopping" mod, giving the player an option to do something with the hostile NPC's that they finish with other than just killing them or leaving them to wander aimlessly. It functions as such: Installation Just use your standard mod organizer of choice to install/uninstall. The mod uses unique files, so there should be no conflicts. It contains: Sexlab Submit SE.esp Interface folder (MCM Translations) Scripts folder (.pex files) Seq (Needed to Start Game Enabled Quests) Sound (Vex doesn't use the generic responses, but lines from her own voiceset) Source (.psc files) Credits Ashal: both for making the SexLab Framework and for answering my questions along the way. Also, his Matchmaker demo was borrowed liberally from in order to add the follower support feature! Redneck2k: Providing base code to implement optional Arousal support without making a hard reference to it. TheDudeGuy: His Serana dialog modder's resource for the Serana Plugin. (http://www.loverslab.com/topic/26307-shared-serana-dialogue-modders-resource/) Spaceman: For his Romance mod, which gave me the idea for this one. CG!: German translation for the MCM menu. Monababii: Spanish translation for the MCM menu. RockMic: Italian translation for the MCM menu. (http://www.loverslab.com/files/download/208-italian-translations/) Aravis7: French translation for the MCM menu. id8888: Chinese translation for the MCM menu. Dual Wield Parry: For insight how to add a hotkey that can perform an action.-
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sexlab Yvanni - Draenei Voiced Follower - SL and Ostim Addons
Bruhskyrim posted a file in Adult Mods
Version 2.02
11171 downloads
Sex dialogue addons for Yvanni - Draenei Voiced Follower v2.0 She is a Draenei from World of Warcraft created with the SkyDraenei race mod. This dialogue expansion will allow you to have sex with her through dialogue you can unlock by talking to her. Pretty simple. There are over 400 new voicelines in this file for starting sex scenes with Sexlab. I have created custom scripts that will start scenes based on tags such as Vaginal, Blowjob, Lesbian, Bondage, etc, and Yvanni will have unique starting dialogue for each of them. She has dialogue for both male and female players. Yvanni enjoys all kinds of sex positions except for doggystyle because her tail gets in the way! She also doesn't mind you getting rough with her... WHAT'S NEW? Check out the Yvanni Spicy Ostim Dialogue Addon on Nexusmods. OSTIM ONLY. WHAT'S NEW IN Version 2.0? -Over 200 new voicelines added. -New sexual positions to select with Yvanni: Handjob, Cunnilingus for males, Random/Yvanni's choice -Sex buffs depending on your choice of position with Yvanni. 12 total buffs! -Optional Fertility Mode/Hentai Pregnancy comments. Yvanni will have a few more things to say about requesting pregnancy if you select Vaginal sex, and a few comments if she's already pregnant. -Yvanni's entire romance has been fleshed out, with multiple branching paths that may lead to sex and marriage. Some voicelines are different if you are married to Yvanni. -Various new greetings added for different sexual situations. After sex, during sex... -Fixed Yvanni's vagina collisions -NoStrip Keywords are now handled with Keyword Item Distributor instead of directly editing the armors in the plugin. -NEW MOD: Buttplug Addon. Now Yvanni will have the option to insert or remove her custom buttplug whenever you ask her. Buttplug model from Ayleid Plugs - CBBE 3BA -FOMOD installer. Everything is easily selectable in the Fomod now. Features: -400+ voicelines for starting sex scenes and talking about sex with Yvanni -(NEW) Having sex with Yvanni will grant you unique buffs depending on which position you select. These buffs can stack. Collect them all before heading into combat! -If you have the "Keyword Item Distributor" mod, this adds SexlabNoStrip or OstimNoStrip keywords to parts of Yvanni's outfits so she won't strip them during sex. Armored sex! -ESL flagged plugins -Dialogue Patch available for Futa players. This will let you choose any of Yvanni's straight options even when playing your ""female"" character. DISCLAIMER: I have NO interest in futa content. Do not ask me to add any. Voice example: -https://files.catbox.moe/i8zs0m.mp4 -https://vocaroo.com/1os9SsP3l97X -That's all for now. You can find more voice clips on the Nexus page. Known issues: -Yvanni has hooves which act like heels, which may cause alignment issues as she gets increased height off the ground. Use Sexlab's hotkeys to fix this if you have to. Requirements: -Yvanni - Draenei Voiced Follower - Version 2.0+ -Keyword Item Distributor (KID) (Optional) -Sexlab Framework or -Ostim Standalone Yvanni is here to lick ass and chew bubblegum, and she's all out of gum. -Credit to Shadowman2777. I learned a lot about making Sexlab scripts by looking at his mods. -Credit to Impish_ for creating the wonderful Ayleid Plugs - CBBE 3BA -Credit to Blizzard for creating World of Warcraft and the Draenei as a concept. -Credit to anonymous person for developing the Spicy Ostim Dialogue Addon-
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SexLab Parasites - Kyne's Blessing SE (January 2025) View File This is the official Special Edition version of SexLab Parasites - Kyne's Blessing. You can view the full details at the Legendary Edition page here. Features: The player, and in some cases NPCs, can be infected with full sized parasites Parasites have a lifecycle and a way to cure or get rid of them A larger quest and backstory leading up to the player character deciding the fate of the Queen of Chaurus Help - Walkthrough: Parasites FAQ Lore behind the story About the Chaurus Queen effects Quest walkthrough SexLab Parasites manual (PDF) Frequently asked question: Q: Parasites are not displayed when equipped? A: This is most likely due to Devious Devices feature - Device Hider, as explained here: Requirements: The file was split in two parts because of file size limitations in LL. You need to download BOTH Parasites and ParasitesTextures. Parasites are set up as custom, organic Devious Devices - Devious Devices version 5.1 or more is required SexLab is required. There is no plan for OStim at the moment. Zaz animation pack V7.0 or later SexLab Aroused (original or Redux) Estrus Chaurus (only resources and scripts.. esp is not required) Compatibility: The mod comes as loose files with my current make up of meshes for CBBE. You will want to refresh them with Bodyslides using these converted files: Parasites CBBE and 3BBB Bodyslides conversions Parasites BHUNP Bodyslides conversions This mod is intended for female player characters, but some parasites will work on males too The first chapter of the main quest about the Queen of Chaurus can be played by male characters, but the later chapters are meant for female player characters NiOverride (included in Racemenu) is needed if you want proper inflation of breasts and belly during infections, but it is not required for the mod to operate. If you want to go that way, you will also need an advanced skeleton like XPMS+ You will have to install Estrus Chaurus + if you want to see actual tentacle and slime/ooze attacks when you harvest certain items (chaurus egg mounds, creepy clusters). You can still be infected by their related parasite if you don't have EC+ but the full effect relies on EC+ being available. For Special Edition, the Flying option of the Queen of Chaurus armor relies on Animated Wings Ultimate. This mod is designed to fit in with my other mods: SexLab Stories - The Brood Maiden story will be playing a role in the upcoming quest from Parasites. The Stories Devious side of the mod handles the lactation effect when the player wears a Tentacle Monster or Living Armor parasites SexLab Hormones - I added an option in Hormones' menu to better manage the max values of node scales when using NetImmerse Override. When you check that option, the max values of nodes (for mods I manage) are scaled back depending on which effect is currently active (pregnancy, hormones scaling, parasites, lactation). This should prevent abusive growth of belly and breasts especially. Sanguine Debauchery + - Enslavement to Falmers, Spiders or Chaurus provides a good way to experience Parasites since they make these creatures more likely to have sex with you. SD+ enslavement to Falmers and Chaurus will also play a part in the upcoming main quest of Parasites. Acknowledgements: This mod includes assets from the following mods (with permission) Various assets from TERA armors and Modder's Resource Pack - The Witcher Extension Blackreach spores / barnacles / Chaurus Queen armor pieces - from Falmer Bikini 'hip' Facehugger - from Facehugger by Daemonic 'facial' Facehugger - tweaked by Kakabishan and Nosdregamon Tentacle Monster armor - from Tentacle parasite by DixiePig and The Matrix Prime Living armor by Aradia Chaurus worm model from Summon Animated Larvae Queen of Chaurus Armor assets from Queen of Blades (Kerrigan) Queen of Chaurus Full Body assets from Wicked Blade Armor Dwemer Explorer Armor - Male meshes from TERA armors and Female meshes from the Starcraft 2 Ghost Armor . and custom meshes provided by @MystOfDawn just for this mod Spriggan Mask by by MyFirstPony Submitter DeepBlueFrog Submitted 02/26/2023 Category Quests Requirements Sexlab, Devious Devices Regular Edition Compatible Not Applicable
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SexLab Separate Orgasm SE View File Make SexLab Separate Orgasms Great Again! Issue: SexLab animation always end with orgasms Fix: make separate orgasms for actors -But.... isn't that option already there? -Well yes and no, sexlab always ends animations with orgasm, this was probably left due to compatibility reasons with earlier SexLab versions, and i don't think there any mods that use separate orgasms functionality, therefore that SL separate orgasms option is totally useless as a feature. -So what does this mod do? -This mod tries to fix above problem by modifying sslThreadController script to only play "OrgasmStart" and "OrgasmEnd" events when player has "Separate Orgasms" option disabled. -But doesn't that break many mods that use those events? -Yes, authors will have to update their mods, this would take around 5 min to add 1 new event. Requirements: exactly Sex Animation Framework v1.63 SE / 1.65 AE / 1.66(b) (?) SkyUI SKSSE *animation speed control doesnt work as SexLab Animation Speed Control dll isnt ported to SE, so its probably better if you disable it in mcm animation speed control SE(optional) Recommended mods: Dripping When Aroused SE (fancy sex effects) SLSO Player Succubus Addon (drain your sex partners) Sexlab Shrines (immersive way to raise purity and reduce lewdness turning your nympho characters into something humanlike) Rate Mod if you like it, that might keep me motivated, oh and of course support me on Subscribestar Installation: 1)download 2)install with your mod manager, overwrite everything else when asked 3)goto sexlab mcm enable separate orgasms 4)goto sexlab mcm enable ending orgasm effects, if you want camera shake and stuff 5)probably goto sexlab mcm and disable auto stage advance, or your poor key-bashing performance might be not enough to orgasm *use hotkey to enable widgets during sex if for some reason they dont show up *widgets will not work if you have mod that disables hud (during SL animations) *mod will not work if you overwrite its script, duh! Sound packs Installation: (not sure how many sound packs game supports but probably from 128 to 65 thousands? if your pc can handle that xD) 1)download (sound pack you want) 2)install with your mod manager 3)wait 10 seconds, see notification in top left corner 4)goto SLSO mcm and setup/select voice pack *seems i've forgotten to tell you to launch game after step 2), yes you need to do that too Features: -interactive sex -yours/partners actions actually matter -yours/partners Sexlab skills and relations actually matter -each actor orgasms individually instead of everyone orgasm at Sexlab AnimationEnd event -multi orgasms -multiple impregnations/inflation by male/futa/beast ejaculation(if your impregnation/inflation mod supports SLSO) -lots of logical conditions for orgasms -aggressor controls, so animation wont end until aggressor is done with you and you can go... i mean crawl away and carry your burden -victim controls, ability to set if victim of rape can orgasm -possibility for orgasm denial and punishment(if your slavery mod supports SLSO) -depending on relations, npc's may try to pleasure player, i don't know why but mighty dragonborn can return them favour -ability to break npc's mentally, or be broken by Sex Grandmaster Lydia and be turned into orgasming mess -sex enjoyment widget -SLA patch: reduced arousal reduction based on character lewdness, arousal gain for lewd characters from being raped -animation speed control based on actor enjoyment/stamina useful Sexlab hot-keys: SPACE!!! - advance animation stage (+10 base excitement per stage(up to 60 at the end, i think?)) shift+SPACE!!! - go back 1 animation stage(-10 base excitement) O - switch animation End - End animation Exhibitionism: PC/NPC interactions: Modders stuff: SexLab Separate Orgasm GitHub FAQ: Q: No MCM A: fix your game, not this mod problem Q: Orgasm doesn't happen A: make sure your character meet orgasm conditions A: disable orgasm conditions A: enable orgasms/effects in sexlab Q: Orgasm doesn't reduce arousal A: use included SLA patch A: congrats, you've reached hidden nympho achievement Q: Arousal reduced (to 0?) when animation ends without orgasm A: you have a mod conflict, mod that does not support SLSO, fix your mods Q: Enjoyment doesn't rise A: improve your skills/change or train your waifu Supported mods: Native support: Hentai Pregnancy LE/SE Estrus Spider Estrus Dwemer Dripping when aroused Milk Mod Economy Devious Training Patches: Sexlab Aroused(Redux) V29(patch included with slso) Fill Her Up 2 Beta NIO 1.12 SexLabUtil Sexlab Wear and Tear Devious Captures Sexist Guards Community patches (oldrim, might still work) SoulgemOven 3 Player Succubus Quest Apropos SexLab Cumshot Sexlab Squirt Reborn SexLab Hormones BeeingFemale Untamed SE: SexLab P+ / SLSO - Sexlab PPLUS 1.8.2.3 Patch report supported mods that are not in list i might make patches for mods that are no longer updated/maintained and use sexlab default events don't even ask(me) for patches for mods that are still actively maintained/updated by someone,... unless you support me on Patreon (LOL) Credits: Ashal @ Skyrim SexLab - Sex Animation Framework h38fh2mf @ SexLab Animation Speed Control fishburger67 @ Sexlab Aroused Redux tanookitamatachi @ Animation-Appropriate Arousal Adjustments SKSE team SKYUI team Permissions: If you repost/share this mod to other sites, you must add link to mods thread, my patreon, and provide descent translation of everything written on this page. You are not allowed to post/host/share this mod on cloud storage, torrent sites and file hosting services that: -force to buy premium and sms crap/ have terrible slow speeds. -give you money for file downloads/uploads/views/clicks. -install adware, crapware, trojans, viruses, miners, etc Changelog Submitter Ed86 Submitted 05/24/2018 Category Sex Effects Requires Sexlab Framework, SkyUi, SkSe Regular Edition Compatible No
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Dirtyborn View File Dirtyborn (Galesse Barkwing Memoir) AE, SSE Version and LE Version in Downloads DISCLAIMER: This is NOT the main site for Dirtyborn. I uploaded it here as well for Skyrim players who do not like to go to multiple sites. Zero permissions will be given to LoversLab on this mod. Also, the main mod will be uploaded here only, no Galesse replacers will be uploaded here. Dirtyborn (Formerly Alpha) has been out now for close to a year with thousands of hours of testing done by many players. Description Dirtyborn is a Custom Follower mod with 20 custom quest, sexual scenarios, unlock lovers and multiple features, with over 23,000 lines of voiced dialogue, 66 Different voices added, male and female. This not just a sex mod, no more than Witcher or Cyber Punk are sex games just because they have sex in them, this is a Follower/Quest mod that has sex. You can play Straight, Gay, Lesbian, Bi-Sexual and Futanari Dialogue options. Dirtyborn has something for everyone, Get picked up at the tavern, ask friends to join a threesome, follower sex dialogue, Marriage sex dialogue, marry almost every NPC in the game, all voiced, low impact. Put Dirtyborn towards to bottom of your load order, as low as you can Quest Dirtyborn is NOT compatible in ANY way with Skyrims Shrouded Secret Wellness Check -Speak with Eydis at (Old Hroldon Inn) This is a quest to introduce you to Galesse -Setting Options with Galesse, to choose if you want Futa dialogue added. The Runaway Spouse -Speak with Galesse (Completion of Wellness Check) Unlocks - 5 Female Lovers and 6 Male Lovers Trenching Loved Ones -Unlocks after speaking with Galesse with the line " Tell me more about you" You need to ask this until the conversation is over, then the dialogue will appear "How well do you know Skyrim" -Learn much more about Galesse's Path and what her childhood was like. -This will be the first favor Galesse ask your help for. -There are important choices to be made in the dialogue, when Galesse speaks of your sexual preference, your choice effects future gameplay. -Lover: Galesse -Follower Sex -"Follow me" Option for any NPC that can lead to Threesomes. -Hook up approach from NPCs at inns -Galesse Scenes with NPC's and Guards Seeds of Sentiment -Starts automatically when Trenching Loved ones is complete Brings Galesse past into play early and learn more about her as you grow closer Journals of Whiterun Hold -Galesse gives you a journal at the completion of Trenching Loved Ones. Once you read the Journal the Quest will start. This allows you to unlock lovers early and help tie in a supply chain in the Whiterun Hold. Also helps you build ally's with other NPC's Lust of a Battle Maiden -Becomes Availible at the completion of Journals of Whiterun Get Irileth out of Dragonsreach for a bit to use up some of her built up anger. The Collapse of Virtue Complete Trenching Loved ones and speak with Haelga (Some quest dialogue changes if you have activated "Futa Dialogue") This Quest will give you option on multiple decisions to end the quest. This will send you on a bidding errand for Maven that will involve rape and murder the rewards are worth the risk. Quest Reward - New Spell - Demise (Mimic's a nature death) Quest Reward - New Spell - Freeze Time (Freezes Time for 45 Seconds, once per day) Quest Reward - Amulet - Allure Masculinity (Amulet used to let men know that you are selling sex) Quest Reward - Amulet - Allure Femininity (Amulet used to let women know you are selling sex) Quest Completion will unlock Lovers: -Prostitution/Gigolo [Female] Ahlam Elisif Frabbi Grelka Haelga Hroki Ingun Laila Maven Niluva Wujeeta [Male] -Brand Shei -Hemming -Kleppr -Hreinn -Tythis -Ungrien Baron of Cuckoldry -Different dialogue when it permits if you activated Futa dialogue -Complete Trenching Loved ones -Buy Amulet from Maramal in Bee and Barb -Complete "Book of Love" then speak with Dinya in the Temple of Mara -Added Custom dialogue in Galesse settings to start this quest if you are installing mid play thru (The dialogue will not show up until after the completion of "Trenching Loved Ones") -A quest showing that love doesn't conquer all, lust can override love Quest Reward - Band of the Forge Unlocks Feature - Infidelity Unlocks 100 Lovers (See list in the drop-down menu below) A Daughters Solace -Speak with Serana inside Fort Dawnguard (Some quest dialogue changes if you have activated "Futa Dialogue") This is a quest that can only be played if you choose to side with the Dawnguard. Learn the tragic story of Serana's childhood as Sorine encourages Serana to get used to her desires. Quest Completion will unlock Lovers: (Can have sex with one of them every 4 hours "Exception Sorine" every 20) [Female] Sorine Jurard Tilde Vori [Male] Agmaer Celann Durak Ollrod Adversary Allure -Speak with Serana inside Castle Volkihar (Some quest dialogue changes if you have activated "Futa Dialogue") This is a quest that can only be played if you choose to side with the Vampires. Travel with Serana and let here vent to you and choose to help her come to terms with her past. Accept or Deny her the desires she has. Quest Completion will unlock Lovers: (Can have sex with one of them every 4 hours "Exception Fura" Every 20) [Female] Fura Bloodmouth Hestla [Male] Feran Sadri Orthjolf Rargal Thrallmaster Ronthil Vingalmo Matriarchal Machination -Upon finishing A Daughters Solace or Adversary Allure it will Starts Automatically (Some quest dialogue changes if you have activated "Futa Dialogue") This quest will run with the Dawnguard quest until Valerica is told she can return to the Castle, At which point its time to confront Valerica of her past that dates back to the Second Era. Alternative version added that can be activated in the voiced MCM Quest Completion will unlock Lovers: Serana Vows of Debauchery -Must complete Matriarchal Machination and be in possession of the Sanguine Rose Warning - There are parts of this quest that are very difficult fights, be ready. This will extend the Dawnguard beyond the Dawguard DLC and start the story of Galesse's background and where it's leading too, will also build a relationship with Valerica for future quest I recommend looking at the walkthrough, there are not many spoilers in it. Quest Completion will unlock Lovers: Valercia Senna Danica And basically, 95 percent of all NPCs with the Ring of Yearning Echoes of the Fallen -Must complete Vows of Debauchery The final piece to Galesses Story that will answer many questions Set the Story Straight -Must complete Echoes of the Fallen There is one final person to seek out for answers. Sirens of a Bard -Must complete Journals of Whiterun and read the next journal Another Journal and small quest from Galesse Freedom isn't Free -Speak with Frea when you first meet her at the Temple of Miraak (Some quest dialogue changes if you have activated "Futa Dialogue") This quest will run with the main quest of the Dragonborn DLC. Use sex as leverage on the Skaal Village to help them free thier people, but be careful, sometimes they may choose to turn the tables. Quest Completion will unlock Lovers: [Female] -Fanari Strong-voice -Finna -Frea -Morwen -Yrsa [Male] -Baldor Iron-Shaper -Deor Woodcutter -Nikulas -Oslaf -Wulf Wild-Blood Dirtyborn Features Alpha Sex -When going into sex with a Lover the game will choose between 12 random choices. The choices will be decided by" -Male PC speaking with Female NPC -Male PC speaking with Male NPC -Female PC speaking with Female NPC -Female PC speaking with Male NPC If you do not like what was chosen by the NPC, you will have the dialogue option "Shut up! I'll fuck you however I want!" This will give you options to choose from. To control the sex. Femdom Sex - When speaking a female NPC in lover dialogue. You can choose to submit to her, which will lead to her deciding what to do with you. -Dirtyborn is a BYOS mod (Bring Your Own Strap-On) There are many mods top choose from -If you've spoken with Galesse and chosen to turn on Futa dialogue, they dialogue will point to a women's cock instead of a strap-on. Mommy/Daddy Issues - A role playing dialogue added for your use if you choose. Some NPC's will lead with this dialogue and you can refuse it if you want. Turned Out (Radiant) - After you complete Seeds of Sediment, Galesse with have dialogue to help you turn some tricks. This was added in as an immersion so prostitution has some back story. She will provide you a pass for Bandit and Forsworn camps, so turn some tricks there as well Futa PC - In the voice settings you can choose to turn on dialogue if you're playing as a Futa. Voiced MCM I'm not a fan of a regular MCM, so I've added dialgue with Galesse that you can speak with her about the settings you would like to change or features you can activate. There is also a FAQ section you can speak with her about, just be warned it's not done in a "kiss ass" style Tavern Hook-Ups Between 3pm and 11:30 pm if sitting you have a chance someone to approach you for a hook up inside Inns. (Some quest dialogue changes if you have activated "Futa Dialogue") -NPC may approach you for a hookup -You can choose to fuck them at the Inn of bring them home with you -Wanna fuck them in the temple instead? Go for it! Horse Stable? Sure! Wherever you want. -If you choose to reject their advancement, they will never "shoot their shot" with you again -If they were a friend, your relationship status will go back to 0 with them if rejected -The NPC that approaches you will depend on your sexual preference choice from earlier dialogue with Galesse. Infidelity -One you've completed Baron of Cuckoldry you can speak with any married NPC for sex - In game days (Sunday and Wednesday) a nearby Husband/Wife may approach you, depending on your sexual preference. Sex Scene Dialogue Runs on Sex Scenes initiated thru Dirtyborn -For best results in timing, in Sexlab MCM under you stage timing, set all stages to 12 seconds (Some quest dialogue changes if you have activated "Futa Dialogue") Three's a Party Can run every 12 hours Talk to any male or female NPC and choose dialogue - "Can we talk privately for a moment?" You will then have 5 Options - (Depending on your relationship status with her/him) "I really wanna watch as you fuck someone." - (Requires - Friend Status or Higher) "I wanna watch as someone else fucks you!" - (Requires - Friend Status or Higher) "Lets get kinky and find someone for a threesome.- (Requires - Friend Status or Higher) "This seems out of the way" Can choose to rape the NPC "Ok here is fine!" (this can be used to bring any NPC to a different area) *Side Note - I didn't add the option to fuck the player due to the fact that it is earned thru Complete Quest, this is why you have to have at least "Friend" status, for immersion Whoring System -Unlock the amulets by completing The Collapse of Virtue (Some quest dialogue changes if you have activated "Futa Dialogue") -Npc's will approach once per hour looking for sex when chosen amulet is worn, this is not force greet, so you can lead the NPC into other cells, they approach, and ask them what they need. Til Death Do Us Part (Disclaimer: You should only marry certain NPC's after you've completed their quest. You're smart enough to figure out what NPC's at this point.) Follower Sex -Male and Female current follower every 8 hours - Unlocked once Trenching Loved Ones is complete -The files are by voice type, so if you have a mod using the follower voices, it will work as well Marriage Sex -Husband or Wife every 8 hours Galesse Scene Generator Runs when Galesse is your follower allows her to interact with almost any Female NPC in the game with different scenes, will also interact with Guards and female beggars and female followers (Male followers to be added in the future This was done with "Voice Types" so she will even interact with NPCs added from other mods Galesse Settings -After completing Trenching Loved Oned -A settings option will appear in Galesse's dialogue, you can choose from: Ask Galesse to talk less Stopping and starting scenes Activate Futa Dialogue Option Credits Fresh - For converting the SSE version planetx6 permissions on Assets from: Dwarven Black Weapons of Fate Kalilies and Stealthic for KS Hairs : KS Hairdos - Renewal Gabriel08 - Eyes of Eyes at Skyrim DanRuta for SKVA Synth - xVASynth an absolute game changer for modding Submitter _Caden_ Submitted 11/19/2022 Category Adult Mods Requirements All DLC's, Sexlab, Regular Edition Compatible Yes
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SL Triggers Redux View File SLTR lets you run simple scripts without the need to compile and without worrying about Papyrus script dependencies or whether your script will build. SLTR comes with some scripts for you, thinks like giving yourself a little gold, healing yourself, giving yourself a drink. You can also write your own custom SLTScripts. And finally, you can set up triggers, ways to make SLTScripts run in response to game events, like on game load, on changing location, or even tied to custom keymappings of your choice. All of this is configurable via MCM or text files if you prefer. It is ESL flagged to minimize impact on your load order and most dependencies are loaded dynamically, so aside from the requirements of SKSE and PapyrusUtils, everything else is optional depending on what functionality you want. Requirements: SKSE Address Library for SKSE Plugins PapyrusUtil powerofthree's Tweaks Optional: SexLab Framework (if you want SexLab events and commands) SexLab P+ Framework (this version works as well) OStim Standalone Console Util Extended (if you want to execute Skyrim console commands in your scripts) (or another ConsoleUtil variant) MfgFix (if you want facial expression related commands in your scripts) Devious Followers Continued OSLAroused Devious Devices NG/Devious Devices SE Pet Collar Nether's Follower Framework Autonomous Sex Framework More Details Please!: The source code is available at https://github.com/sltriggersredux/sltriggersredux which also has a Wiki. There is also a LoversLab SLTriggers Redux Club available for better organized sharing of SLTR related content (i.e. SLTScripts, mini-games, add-ons). SL Triggers Redux (SLTR, though you may still see references to SLT) is two things: first, it is a scripting engine for the SLTScript scripting language and second, it is an extensible set of triggers that let you set up SLTScripts to be run in response to in-game events. The original focus of SLTR was purely on the four basic SexLab events (Sex Start, Orgasm, Sex End, Separate Orgasm via SLSO), but the framework has been expanded to not be tied solely to SexLab events. In addition, out of the box, you can also set up hotkeys to run scripts on demand, set scripts up to run on the (in-game) hour, and even run scripts directly via console command. These scripts are simple text files with the .sltscript extension, with an easy to understand syntax and a number of examples available to work from. Scripts are comprised of commands. Commands can be functions like "av_set" (to set an Actor Value) or syntactic commands like "goto" (to script execution to a different line). SLTR comes with a base library of functions available for scripting that is growing. That said, it features an extension architecture through which mod authors can implement additional functions that would be available to other users of SLT that also install the extension. This allows the ability to expand the function library without needing it to be added to the core library. You don't have to program the scripts to use them. A selection is available for you to work with from the get-go, plus any you want to copy and modify, and of course you can also share scripts with other SLTR users. (I hold no copyright over any SLTScripts anyone creates, just so you know.) Visit the SLTR wiki for complete details, including script examples and SLT API documentation for your SLTScripts, as well as integration features. Supported Events Events that occur in game (SexLab orgasm, Key press, Fast Travel) can be configured to fire triggers, which in turn can result in running scripts if the filters match. Currently, you can run SLTScripts in response to the following events: Core Keymapping (triggers in response to your choice of hotkey mapping, with optional modifier and DAK support) Top of the Hour (triggers on the in-game hour (or on the next such hour after sleep or travel)) New Session (triggers on each new game load) Player Cell Change (triggers on each Cell change; this happens more frequently than you might think, so be careful about heavy scripts with this, and protect against spamming i.e. player running back and forth across cell boundaries could generate spammed script executions) Player Opened Container (triggers after a Player opens a container; depending on timing of the backing ActiveMagicEffect landing, might not run until after the container is closed) Player Location Change (triggers on each Location change; typically much less frequent than Cell change) Player Equipment Change (triggers when the player swaps equipment) Player Combat State Changed (triggers when the Player's combat status changes) Player Hit Or Is Hit (triggers when the Player is hit; this can result in a lot of executions so be careful with filter selection and heavy scripts) Timer (triggers on a per-minute timer, delayed anywhere from 1 to 60 minutes) Harvesting (triggers when harvesting typical harvestables; e.g. plants, mushrooms, butterflies) Fast Travel Arrival (triggers when you arrive after fast travel) Vampirism Transitions (triggers when: you become a Vampire, you are cured, you transform to a Vampire Lord, and you end the Vampire Lord transformation) Werewolf Transitions (triggers when: you are cursed, you are cured, you transform into a Werewolf, and you end the Werewolf transofmration) Vampire Feeding (triggers when you begin vampiric feeding) Player Swim Start/Stop Player Water Enter/Exit Soul Trapped SexLab (optional) Start Stop Orgasm Orgasm, Separate Stage Start Stage End OStim (optional) Start Stop Orgasm SceneChange Scripts Provided These are some of the SLTScripts provided out of the box with just the Core install. That means you can run any of them from the console, or in response to any trigger, with no additional configuration. Making more SLTScripts available is simple; add them to your 'Data/SKSE/Plugins/sl_triggers/commands/' folder and on your next game launch you will see them. The 'target' of a script might be someone other than the player i.e. if you target them when using the console commands or if an event fires that targets them, like SexLab Separate Orgasm. Core SLTScripts Add perk point.sltscript Alcohol.sltscript Cast Calm.sltscript Cast Fear.sltscript Cast Light.sltscript Change stats (bad).sltscript Change stats (good).sltscript Change stats (mix).sltscript Cry.sltscript CureDisease.sltscript Doomstone Lover.sltscript Eat (sweets).sltscript Give Gold(10).sltscript Harm (-100).sltscript Heal (+100).sltscript Learn skill (Mage).sltscript Learn skill (random).sltscript Learn skill (Thief).sltscript Learn skill (Warrior).sltscript Lovers comfort.sltscript MFG Reset.sltscript Necks bitten(+1).sltscript Show Limited RaceMenu.sltscript Sound - Levelup.sltscript Toggle Collision.sltscript Toggle God Mode.sltscript SexLab SLTScripts (included when selecting either of SexLab/SexLab P+) CumControl.sltscript DD Unlock All.sltscript DF Reset All.sltscript DF Set Debt to 0.sltscript Disease.sltscript Heart beat(A).sltscript Sex is crime.sltscript SL Aggressive Sex With Player - Anal.sltscript SL Aggressive Sex With Player - Oral.sltscript SL Aggressive Sex With Player - Vaginal.sltscript SL Masturbate Self.sltscript SL Sex With Player - Anal.sltscript SL Sex With Player - Oral.sltscript SL Sex With Player - Vaginal.sltscript SLS Destroy Random License.sltscript SLS Evict from Markarth.sltscript SLS Evict from Riften.sltscript SLS Evict from Solitude.sltscript SLS Evict from Whiterun.sltscript SLS Evict from Windhelm.sltscript SLS Magic Curse Add.sltscript SLS Magic Curse Remove.sltscript SLS Revoke All Licenses.sltscript SLS Revoke Random License.sltscript SLS Send to Kennel - Markarth.sltscript SLS Send to Kennel - Riften.sltscript SLS Send to Kennel - Solitude.sltscript SLS Send to Kennel - Whiterun.sltscript SLS Send to Kennel - Windhelm.sltscript SLS UnEvict from Markarth.sltscript SLS UnEvict from Riften.sltscript SLS UnEvict from Solitude.sltscript SLS UnEvict from Whiterun.sltscript SLS UnEvict from Windhelm.sltscript Time Control.sltscript Time Slow.sltscript Vision blurred.sltscript OStim SLTScripts (included when selecting OStim) OStim Disease.sltscript OStim Heart beat(A).sltscript OStim Masturbate Self.sltscript OStim Sex is crime.sltscript OStim Sex With Player.sltscript OStim Time Control.sltscript OStim Time Slow.sltscript OStim Vision blurred.sltscript General Adult-oriented SLTScripts (included when selecting any of OStim/SexLab/SexLab P+) Contamination - MME_Lactacid.sltscript Contamination - Transformative Elixir.sltscript PetCollar - Add Keyless.sltscript PetCollar - Add.sltscript PetCollar - Remove Keyless.sltscript PetCollar - Remove.sltscript Add-Ons/Mini-Games Available These are add-on packs or mini-games implemented through SLTR. These may alter gameplay or introduce new mechanics. Typically these involve combinations of SLTScripts, pre-built triggers, and sometimes configuration files. PetCollar Game - (Requires: SexLab, PetCollar; Contents: SLTScript, trigger, JSON) At the start of SexLab scenes, your followers will (somewhat) randomly choose to equip and unequip the "Keyless Pet Collar" from the PetCollar mod. This is the one which cannot be picked or removed by the wearer. Consumption Lifestyle - (Requires: Transformative Elixirs; contents: SLTScript, trigger) When the non-stealth varieties of Transformative Elixirs appear in containers the player interacts with, they will automatically pull them into their inventory and consume them. Additionally, a periodic timer will run which will look for these items and consume them. Speaking of Copyright and Licensing / Attribution: All work associated with "SL Triggers Redux" aka "SLTR" aka "SLT" (in relation to it's origin) is derived from the original, SL Triggers, by Fotogen. I received approval to continue development. More info available on the SLTR Wiki. All other work that exists as part of this project as well as the associated SKSE C++ plugin project (when it's not hosted here) is and always will be MIT Licensed. All SLTScripts created by anyone else are subject to their copyright and I hold none over them. Code and data related to container activation was graciously provided by @Bane Master from Deviously Enchanted Chests; they deserve any credit for the efficacy of the container activation logic and I'll take the heat for the issues with my implementation. As agreed, this code and data, as part of this project, will remain MIT Licensed. Installation: If You Are Updating From An Older Version If you are moving from Fotogen's original SL Triggers, you will need a new save. If you are updating from one version of SLTR (this mod) to a newer version, check the CHANGELOG, but I'll likely still recommend a new save. Regardless, especially for small version jumps, it doesn't hurt to try first without a new save. That said, I have often found that both Fotogen's and mine seem to be able to survive the following: Save your game and quit Skyrim Remove the old version Run Skyrim, load your save, click through the warning, save, and quit again Perform any necessary cleanup (e.g. some versions no longer understand old script formats like JSON) Install the new version Run Skyrim and enjoy your new version However, in case of support, if a problem persists beyond that, the next logical step would be to test on a new save if possible. If You Are Installing For The First Time Using MO2 Is Recommended I personally use ModOrganizer2/MO2 and even then, often just through whichever modlist I'm using via wabbajack. If using MO2, dragging an SLTR install .zip into the downloads tab should be sufficient to make it available to install into your list. Similarly dragging it into your active load order should be sufficient to have it installed and running when you next play. It doesn't (at this time) have any particular load order requirements so feel free to move it about as you need. If, However, You Are Doing A Manual Install SLTR itself is a typical mod install with a SKSE plugin. It installs into Data\ as you would expect Mod And Plugin Logging Output Mod logging output will appear in whichever folder SKSE is configured to output to. On a typical Windows 10 Steam install, for example, I think this ends up in your 'Documents\My Games\Skyrim Special Edition\SKSE\sl-triggers.log' folder. Generally I also send log output from Papyrus script through the plugin, so all log output should be located in that one file. Once It Is Installed Once installed, you should now find in your 'mods' folder a new sub-folder, 'sl_triggers' (or whatever you named it during install). The mod folder structure at install should look something like: interfaces\ - containing e.g. translation files scripts\ - containing compiled .pex files SKSE\ CustomConsole\ - config file for ConsoleUtil-Extended to provide improved console commands Plugins\ sl_triggers\ commands\ - pre-made SLTScripts you can link to triggers without having to do any coding commandstore\ - folder available for SLTScript usage as well as shared persisted files (other locations are not excluded) extensions\ sl_triggersExtensionCore\ - trigger definitions (JSON) for events handled by the 'Core' extension new triggers for the 'Core' extension will be created here (but may end up in your overwrite or other folder specified for output files) you can place your own JSON files (as long as the filename can be a valid string in the Skyrim Papyrus VM) here without needing to use the MCM this also allows you to share triggers created by others sl_triggersExtensionSexLab\ - trigger definitions (JSON) for events handled by the 'SexLab' extension new triggers for the 'SexLab' extension will be created here (but may end up in your overwrite or other folder specified for output files) similarly, this works for any extension; for now there are only 'Core' and 'SexLab' offered by the mod sl_triggersExtensionCore-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle Core triggers sl_triggersExtensionCore-libraries.json - DO NOT EDIT; JSON configuration for Core function libraries sl_triggersExtensionSexLab-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle SexLab triggers sl_triggersExtensionSexLab-libraries.json - DO NOT EDIT; JSON configuration for SexLab function libraries containers.json - JSON configuration for Containers (provides support for the Core trigger: On Player Activate Container) you can modify this file to add containers from other mods that will be detected; it includes some examples you can also define which containers will be considered "Common" for filtering purposes; some defaults are included settings.json - created at first launch to avoid being overwritten during updates sl-triggers.dll - SKSE plugin; CommonLibNG-SSE based; uses Address Library; should support most used versions source\ scripts\ - containing source .psc files for the .pex files sl_triggers.esp sl_triggers_CHANGELOG.txt sl_triggers_function_library.md - Markdown documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_function_library.txt - Text documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_sltscripts.txt - Basic information about SLTScript; for the best documentation visit the [wiki](https://github.com/lynnpye/sl_triggers/wiki). In-Game Configuration If you have SkyUI installed, you should have an MCM available as 'SL Triggers Redux'. Any extensions registering themselves with SLTR will be listed on the left. The main SLTR MCM screen has an 'Enabled' option (on by default), a 'Debug' option, and a number of Granular Debug options, all of which are off by default. This will cause very little logging output. Even with all 'Debug' options off, during SLTScript parsing, if errors or important warnings or info need to be reported, they will be sent to that log. If your SLTScript isn't behaving as expected, check the log first. All of the 'Debug' options will output to the log file and will absolutely impact performance, both of your SLTScript and likely the game itself. This can be useful when troubleshooting your scripts, but don't leave it on for general play. Selecting an extension displays it's triggers if it has any defined, and gives you the option to create more. Each trigger has filter options on it's card for you to customize when the scripts should be applied. In game, if you are using the MCM to create new triggers, or as any new files are generated by SLTR (like new .json files if you create SLTScript that does so), they will be generated in the 'overwrite\' folder as for any mod; if you want to manage those files, you will need to manually copy them into whatever new location you want them in. You can also "soft delete" a trigger, marking it inactive until either you restore it or go in and physically remove the trigger file. Until restored it will remain inactive. About Performance: Effort has been made to avoid scripts from stressing the system more than necessary, but there are still limitations. Each script will be run on an Actor in game (the Player or an NPC) as an ActiveMagicEffect i.e. as from a Spell. Any one Actor can have no more than 30 scripts running on them at one time. Scripts can be long-running if you make them so, so be careful not to let things run away. Papyrus Tweaks NG is Your Best Friend SLTriggers Redux is *extremely* Papyrus intense, so anything you can do to improve scripting performance will have a *dramatic* impact on SLTScript performance. To that end, I strongly recommend the following to maximize the performance of your SLTScripts. - Install Papyrus Tweaks NG - In SKSE/Plugins/PapyrusTweaks.ini (a reference copy of which is available in the Files tab on Nexusmods) make the following changes: - iMaxOpsPerFrame = 2000 - bSpeedUpNativeCalls = true - bIgnoreMemoryLimit = true For reference, I use several modlists for testing, including Skyrim Modding Essentials (SME), available on Wabbajack. This is a somewhat bare list meant as a springboard for creating your own modlist. While it includes Papyrus Tweaks NG, it only includes the unmodified reference copy of PapyrusTweaks.ini. I install SLTriggers Redux with the "Test Scripts" enabled. To run them, open your console in game and: - prid player - slt run zz_sltr_regression_test This will begin a set of SLTScripts which will send output to your sl-triggers.log file. I keep Notepad++ running, use "View | Always On Top", and "View | Monitoring (tail -f)" on sl-triggers.log so that I can see the output in real time and watch for failures, as well as knowing when the scripts have completed. Using the baseline reference copy of PapyrusTweaks.ini on SME, the full suite of regression test scripts takes roughly 140 seconds to run. Using just those 3 changes to PapyrusTweaks.ini, the execution time drops to just over 14 seconds. Not a 10% reduction in execution time but a whopping 90% reduction. I totally agree that SLTScripts are slow compared to actual compiled Papyrus, but you can get a lot of performance by making these changes. Okay, But How Do I Run A Script! Running Scripts Manually: You can use the console to list available scripts and run them. From the console, use: slt list To list the available scripts. To run a given script, use: slt run "scriptname" The quotes are only necessary if the script name has spaces. So, to give yourself a free 10 septims, try: slt run "Give Gold(10)" Setting Up a Keymapping: If you have a script you want to be able to run at the press of a button, set up a Keymapping trigger. This is most easily done through the MCM. Go to the "SL Triggers Redux" MCM and choose the "SLTR Core" extension. Then click "Add New Item" on the right. Choose "Keymapping" as the event type, then select the key you wish to map it to. Finally, click the "Do 1" drop down and select a script to run. Exit the MCM and you should be able to run that script on demand just by pressing your mapped key! What Is Different From the Original? Fotogen's original sl_triggers effort is great and still works well. Plus I had already added some of these features (like the Keymapping and Top of the Hour event handling) to it. - Extensible - It is very easy to expand functionality to add more operations to be available in your scripts with the new command libraries; Papyrus script developers can create their own .psc file with global functions to add new operations that will be available to any script run on the system - New script format - The original format used JSON which is conveniently supported in the Skyrim environment but not convenient for development; the new .ini format is easier to read and works conveniently with syntax highlighting for some of the features - More than SexLab - I know, SexLab is the SL in SLT; but the framework supports any event to fire a script - ModEvent support for Script Execution - Mod authors can send mod events with a script name and SLT will run the script on the targeted Actor (or the Player if no target is available) - API support - You can also access the same features through an API if you prefer - Console command support - Some features available from the console - Additional SLTScript language features: subroutines, script-to-script execution with call arguments, named variables This is a renewal of development on the original SL Triggers by Fotogen. I received approval to continue development. Submitter hextun Submitted 04/30/25 Category Framework & Resources Requirements Required: SKSE https://skse.silverlock.org/ Address Library for SKSE Plugins https://www.nexusmods.com/skyrimspecialedition/mods/32444 PapyrusUtil https://www.nexusmods.com/skyrimspecialedition/mods/13048 Optional: SexLab Framework https://www.loverslab.com/files/file/20058-sexlab-se-sex-animation-framework-v166b-01182024/ if you want SexLab events and commands SexLab P+ Framework https://www.loverslab.com/files/file/25318-sexlab-p/ this version works as well Console Util Extended https://www.nexusmods.com/skyrimspecialedition/mods/133569 if you want to execute Skyrim console commands in your scripts (or another ConsoleUtil variant) MfgFix https://www.nexusmods.com/skyrimspecialedition/mods/11669 if you want facial expression related commands in your scripts Devious Followers Continued https://www.loverslab.com/files/file/11732-devious-followers-continued-se/ for Devious Followers related functions OSLAroused https://www.loverslab.com/files/file/20867-osl-aroused-arousal-reborn-sse-ae/ for OSLAroused specific functions (not SexLabAroused) Devious Devices NG https://www.loverslab.com/files/file/29779-devious-devices-ng/ for Devious Devices NG functions Devious Devices SE https://www.loverslab.com/files/file/5878-devious-devices-se/ for Devious Devices functions Regular Edition Compatible No Install Instructions If You Are Updating From An Older Version If you are moving from Fotogen's original SL Triggers, you will need a new save. If you are updating from one version of SLTR (this mod) to a newer version, check the CHANGELOG, but I'll likely still recommend a new save. Regardless, especially for small version jumps, it doesn't hurt to try first without a new save. That said, I have often found that both Fotogen's and mine seem to be able to survive the following: - Save your game and quit Skyrim - Remove the old version - Run Skyrim, load your save, click through the warning, save, and quit again - Perform any necessary cleanup (e.g. some versions no longer understand old script formats like JSON) - Install the new version - Run Skyrim and enjoy your new version However, in case of support, if a problem persists beyond that, the next logical step would be to test on a new save if possible. If You Are Installing For The First Time Using MO2 Is Recommended I personally use (ModOrganizer2/MO2)[https://www.modorganizer.org/] and even then, often just through whichever modlist I'm using via (wabbajack)[https://www.wabbajack.org/]. If using MO2, dragging an SLTR install .zip into the downloads tab should be sufficient to make it available to install into your list. Similarly dragging it into your active load order should be sufficient to have it installed and running when you next play. It doesn't (at this time) have any particular load order requirements so feel free to move it about as you need. If, However, You Are Doing A Manual Install SLTR itself is a typical mod install with a SKSE plugin. It installs into Data\ as you would expect Once It Is Installed Once installed, you should now find in your 'mods' folder a new sub-folder, 'sl_triggers' (or whatever you named it during install). Mod logging output will appear in whichever folder SKSE is configured to output to. On a typical Windows 10 Steam install, for example, I think this ends up in your 'Documents\My Games\Skyrim Special Edition\SKSE\sl-triggers.log' folder. Generally I also send log output from Papyrus script through the plugin, so all log output should be located in that one file. The mod will be Enabled by default and all Debug features off. This will cause very little logging output. Even with all 'Debug' options off, during SLTScript parsing, if errors or important warnings or info need to be reported, they will be sent to that log. If your SLTScript isn't behaving as expected, check the log first. In game, if you are using the MCM to create new triggers, or as any new files are generated by SLTR (like new .json files if you create SLTScript that does so), they will be generated in the 'overwrite\' folder as for any mod; if you want to manage those files, you will need to manually copy them into whatever new location you want them in. The mod folder structure at install should look something like: interfaces\ - containing e.g. translation files scripts\ - containing compiled .pex files SKSE\ CustomConsole\ - config file for ConsoleUtil-Extended to provide improved console commands Plugins\ sl_triggers\ commands\ - pre-made SLTScripts you can link to triggers without having to do any coding commandstore\ - folder available for SLTScript usage as well as shared persisted files (other locations are not excluded) extensions\ sl_triggersExtensionCore\ - trigger definitions (JSON) for events handled by the 'Core' extension new triggers for the 'Core' extension will be created here (but may end up in your overwrite or other folder specified for output files) you can place your own JSON files (as long as the filename can be a valid string in the Skyrim Papyrus VM) here without needing to use the MCM this also allows you to share triggers created by others sl_triggersExtensionSexLab\ - trigger definitions (JSON) for events handled by the 'SexLab' extension new triggers for the 'SexLab' extension will be created here (but may end up in your overwrite or other folder specified for output files) similarly, this works for any extension; for now there are only 'Core' and 'SexLab' offered by the mod sl_triggersExtensionCore-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle Core triggers sl_triggersExtensionCore-libraries.json - DO NOT EDIT; JSON configuration for Core function libraries sl_triggersExtensionSexLab-attributes.json - DO NOT EDIT; JSON-based definitions for the SLTR MCM to handle SexLab triggers sl_triggersExtensionSexLab-libraries.json - DO NOT EDIT; JSON configuration for SexLab function libraries containers.json - JSON configuration for Containers (provides support for the Core trigger: On Player Activate Container) you can modify this file to add containers from other mods that will be detected; it includes some examples you can also define which containers will be considered "Common" for filtering purposes; some defaults are included sl-triggers.dll - SKSE plugin; CommonLibNG-SSE based; uses Address Library; should support most used versions source\ scripts\ - containing source .psc files for the .pex files sl_triggers.esp sl_triggers_CHANGELOG.txt sl_triggers_function_library.md - Markdown documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_function_library.txt - Text documentation for available SLTScript functions provided by SLTR (other functions may be provided by third party extensions and function libraries) sl_triggers_sltscripts.txt - Basic information about SLTScript; for the best documentation visit the wiki. In-Game Configuration If you have SkyUI installed, you should have an MCM available as 'SL Triggers Redux'. Any extensions registering themselves with SLTR will be listed on the left. The main SLTR MCM screen has an 'Enabled' option (on by default), a 'Debug' option, and a number of Granular Debug options, all of which are off by default. All of the 'Debug' options will output to the log file and will absolutely impact performance, both of your SLTScript and likely the game itself. This can be useful when troubleshooting your scripts, but don't leave it on for general play.
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Battle Fuck! View File A combat rape/dialogue rape mod for female player character. Demo Movie https://imgur.com/nAcGSLh Raper aura and QTE to escape from restraint https://imgur.com/n07UnCT Successfully escaped https://imgur.com/bW6ekC6 bleedout https://imgur.com/9vYZ8jP aggressor change https://imgur.com/SRU9qJr QTE to keep you conscious Trigger Conditions Combat During combat, human enemies will take on a pink aura. If you are hit by a melee attack from an enemy clad in pink aura (even if you successfully block it), the enemy will try to restrain you and a QTE will occur. In QTE, if you can input the commands consisting of four buttons within the time limit, you can escape from the enemy's restraint. If you fail to input a command, you will be restrained and the battle fuck will begin. The four buttons on the right side of the game controller, the Dpad on the game controller, the arrow keys on the keyboard, and the configurable keys on the keyboard can be used as QTE inputs. You can also configure so that when your health reaches zero, you do not die, but instead start a battle fuck. Dialogue NPCs that meet the requirements of RelationshipRank and Morality will forcegreet you and start a QTE; if the QTE fails, Battle Fuck will begin. RelationshipRank, Morality threshold and Forcegreet occurrence chance can be changed in MCM. Battle Fuck BP and SE In Battle Fuck, you and your enemy have parameters called BP and SE, respectively. BP is a parameter that affects how likely your actions are to succeed. The higher the BP, the more successful the action will be. SE is a value that indicates how close you are to sexual climax; when it reaches 100, you will climax and be unable to act for several turns. If the player climaxes or is penetrated, the maximum BP will be reduced. When the maximum BP reaches 0, the player is defeated and the rape scene begins. Try to escape from the enemy's restraints before that happens. Maximum BP will be restored after 6 hours of sleep in a safe place such as the player's home or inn. Barrier Items Barrier Items protect you from insertion. Enemies must remove Barrier Items before inserting you. By default, Barrier Items are armor that has the ArmorCuirass or ClothingBody keyword set. If you have other armor that you want to use as Barrier Items, you can add them from the MCM. Actions In Battle Fuck, you can take 9 actions. 1. Look for a chance: You can charge BP. If you do not input anything during the command input time, this action will be taken. 2. Try to Escape: Consume all BP and try to escape. The escape chances are affected by how high your BP is. All you need to know are the two commands described above. You can do without the remaining seven commands. These are for atmospheric purposes. 3. Suppress Sexual Stimulation: Consume a little BP to lower the SE value. 4. Call for Help: Consume all BP and call for help from the people around you. 5. Accept Fate: Give up resisting. If it is in an inserted state, it will be defeated instantly. 6. Prevent Insertion: Consume a little BP and prevents insertion. The more BP you have, the more likely you are to prevent it. 7. Prevent Groping: Consume a little BP and prevent your body from being groped. The more BP you have, the more likely you are to prevent it. 8. Prevent Armor Break: Consume a little BP and prevent your armor from being destroyed and stripped off. The more BP you have, the more likely you are to prevent it. 9. Prevent Pushing Down: Consume a little BP and prevents you from being pushed down. The more BP you have, the more likely you are to prevent it. You can set the buttons corresponding to commands 2 through 5 in MCM. You can also set a guard button. If you hold down the guard button while pressing the other button, you can enter commands 6 through 9. If nothing is entered, the command will be 1. If you input the same command twice in a row, the input acceptance time will end immediately. Inputting only the Guard key twice in a row will charge your BP. Onlookers When an enemy has cum, the next enemy is selected from the Onlookers and begins to Battle Fuck with you. When all the onlookers have cum in you, you will be released. If Battle Fuck was started in combat, the combat will be restarted. If your maximum BP reaches zero before all the onlookers climax, you are defeated. After Defeated After defeated, if there are still unsatisfied onlookers left, you will be raped by them. Before the SexLab animation of the rape starts, a QTE will begin that will determine whether or not you will lose consciousness. If you lose consciousness, you will be able to skip the rape scene. Robbery After the rape of the onlookers is over, one of them will take your belongings, regardless of whether you are still conscious or not. If you can beat the robber within the time limit, you can get your belongings back. If you fail to do so, the robber will sell your possessions to a general store. You can buy back your belongings from the general store. Therefore, no items other than money will be lost. Consequences If you lose consciousness, it will randomly determine where you will wake up. Left Alone: You will wake up on the spot. Recovered in the Jail: If you have a bounty on your head, you may wake up in a prison cell. Recovered in the Inn: Someone rescued you. You will wake up in an inn. Simple Slavery: How unhappy you are. You've been sold into the slave market! (Required Simple Slavery Plus Plus) If you keep conscious, you are basically left alone in the field. However, if the enemy did not make much money from the robbery, they may try to sell you to the slave market. Even in that case, rescue may come before you are sent to the slave market, and you will wake up in either the prison, inn, or slave market. Creatures Compatibility If your health reaches zero in a battle with Creatures, Battle Fuck will not occur and you will be taken directly to the rape scene. HUD Strings I'm not a native English user, so my English may be strange. the text displayed in the HUD is read from a .json file located in data/skse/plugins/BattleFuck/HUDStrings/, so feel free to modify it. For Modders You can trigger Battle Fuck from your mod by writing the following code in the papyrus fragment of the topic info in CK. bool isInCombat = false int handle = ModEvent.Create("_BF_API_StartBattleFuck") if handle ModEvent.PushForm(handle, akSpeaker) ModEvent.PushBool(handle, isInCombat) ModEvent.Send(handle) else Consequences can be added by plug-ins. As a sample, I've added one using Kidnapped by Rieklings - Quest Resource, which may be selected if a riekling exists in Onlookers. The following page shows you how to add Consequences. Hard Requirements SKSE 2.0.19 SkyUI 5.2SE PapyrusUtil 3.9 powerofthree's Papyrus Extender 4.4.1 ConsoleUtilSSE 1.2.0 Fores New Idles in Skyrim SE - FNIS SE 7.6 SexLab Framework SE 1.63 BETA8 SexLab Animation Loader SSE 1.0.0 SLAL Animation Pack by Leito SE 1.6 BakaFactory SLAL Animation 4.60V SE Soft Requirements Simple Slavery Plus Plus It is necessary for you to be sent to the slave market. Breakable Equipment System When armor is destroyed, it turns into a Broken Item, which can be repaired to restore it. Recommended Mods Super Fast Get Up Animation Replaces vanilla's fucking slow get up animation with a faster one. Wider MCM Menu for SkyUI Make the MCM screen wider so you can read the text. Compatible Mods with Patch SexLab Separate Orgasm SE Incompatible Mods A mod that starts SexLab animations when you are attacked by an enemy. A mod that starts the SexLab animation when your health reaches 0. Add-on Mods Credits Iron Chain Council: Battle Fuck is inspired by Fallen Empire. Leito, BakaFactory: Thanks to their animation, I can make this mod. Cotyounoyume: gave me permission to use the Exhausted Animation included in EstrusForSkyrim. Changelog Submitter Suzutsuki Submitted 07/04/2021 Category Combat Sex Requires SKSE, SkyUI, PapyrusUtil, powerofthree's Papyrus Extender, ConsoleUtilSSE, Fores New Idles in Skyrim SE - FNIS SE, SexLab Framework SE, SexLab Animation Loader SSE, SLAL Animation Pack by Leito SE, BakaFactory SLAL Animation Regular Edition Compatible No
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Love Slaves 8.0 For Sexlab View File Love Slaves 8.0 Find a Jarl’s Daughter, free a dozen women of slavery and become the Don Juan of Skyrim along the way. A dozen possible companions with 30+ hours of quest content. This is for Sexlab only. You can find the Flowergirls version here. This mod is similar to what is found here Love Slaves 7, However, this is for male players only. I tried to get female help with their dialog, but got no volunteers. You can play as a female, but all the new dialog is male only and I have done zero testing as a female PC. I have spend well over a year on this as well as two months on a recent beta test to make sure this is as bug free as possible. I hope you enjoy it as much as I do. This mod contains well over 30 hours of playtime for the quests. You can spend years taking these companions with you and enjoying their dialog as you play the rest of Skyrim. Sasha and Jenny in tandem have several unique "quests" to make you laugh. Even if for a little while, take them with you together. You'll thank me later. Here is what another user said: 1. There are 12 female NPCs that can be followers. They all are pretty bad ass. Almost any two of them can kill your foes while you sit back and watch. If you want them to be more vanilla give them iron daggers. 2. There are many quests here. Many can be run at the same time and that is recommended. You do not need to run most of them serially. There are considerable time periods where you are waiting for something to happen so if you have multiple running, you have something to do while you wait for the next bit to start. 3. This mod starts when you reach level 20 and have killed your first dragon and reported back to the Jarl. It is started with a courier visiting you with a note. This note is delivered to you when you are outside in any major city. If you are level 20 and you visit a major city (including Riverwood), the courier will approach you and give you a letter from a Jarl. Read the note to start the first quest. If you don't get the note delivered, go into the inn and back out. If you still don't get the note, find out which mod if fucking with the courier system and fix it. That takes a while and is a pain. Google how to teleport the courier to you. However, if you have this problem, you MUST fix it because the courier is used later for starting other quests. 4. Love Slaves are completely unlike other kinds of slaves. They are designed to be fun and loving companions that you will keep with you as you venture into Skyrim. Love slaves love their masters and will fight to the death (figuratively as they cannot die) to save them. They are excellent archers and two handed fighters in the assassin style (except Sylvia). They can seduce your humanoid enemies making encounters with multiple enemies a breeze. This only works in interior enemy places. They will save your life many times by coming to your aid when your health gets low. They can amuse you by seducing other NPCs in an orgy. (Take one to Jorrvaskr in the evening when there are lots of people there and tell one to make and orgy). This only works in interior friendly places. They can annoy you by requiring sex at the most inopportune times. 5. You also get two rather nice player homes. 6. Jenny and Sasha are fully voiced by their native actresses. All the rest are voiced using xVASynth and so the quality is somewhat diminished. However, I have spent considerable trying to get the critical dialog lines to be as lifelike as I possibly can. Important Note: This version Requires a follower framework. There is a bare-bones one included but only for the slaves (you can have one non-slave follower using the vanilla follower code and 5 slaves using the mod's follower framework). We also support Nether's, AFT, and EFF. If you have one of these three, we detect it at startup and use it instead of the internal one. If you have any other follower framework except these three, we will use the internal framework for slaves. Nether's has the most features and contains the best written code. However, there is frequently a considerable delay (like 50 seconds sometimes) moving your followers from one cell to another which may make the orgies non-functional. Note that if you decide to change follower frameworks, be sure to dismiss all your followers and make a save before you install a new follower framework. When leaving any inn, make sure your followers are following you. If the bard is playing, the followers stay behind clapping and drinking. If this happens, go back in and tell the bard to take a break and then as soon as your followers are no longer clapping, exit promptly. Sometimes it has taken me several tries. Note that Sexlab starts animations very slowly compared to other animation players. Have some patients before reporting that an animation does not play. I have seen it take upwards of 2 minutes for an animation to start. All Players Open the MCM menu and check EnableCell Scans if you want to start an orgy. It must be on before entering the cell you want to start the orgy in. If you had it off, exit the cell, turn on cell scans, and re-enter. You can leave this on all the time if you want. However, it adds some small papyrus load when changing cells. With cell scans turned off, there is no option to start an orgy. There is also no option to have Vernor train a follower. Requirements (You need all of these): SkyUi SSE SKSE64 2.0.7 or greater. Be careful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " There is no required here. We only use SKSE for the additional papyrus features. Flower Girls version 3.0.0 or greater. As of version 6.8, all the other required assets are bundled in including arousal. Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. There is a BodySlide piercings file if the one packed in the distribution does not fit your body. I have not tested this, you are on your own. Special Thanks There is a lot of work in this. Before I lose your attention, let me list the voice actors who have contributed their time and talent. Without them all, none of this would have been possible: Brvtality CallMeRoxas Carida Czarblood and his lovely wife Darkminxi jrok72 Mythborn Rocktarckles Shadoweir TheTrueMayhem and his lovely wife Teena. I am eternally grateful for their efforts because good voice acting make the difference between a good and great mod for me. Special Thanks to the Beta Testers: As mentioned above, we have spent over a month beta testing this. Please give special thanks to the following people for all their hard work. swordsman5 Marcello007 phalltea ZENITH20 nunyabidnez IxeIxe Kimota720 Thanks for the use of these assets: We use assets from KS Hairdos and AberEyes as well as really old (and no longer available) assets from Newmiller. Thanks to all. Additional Thanks to Zaz and Xaz for the bondage assets. Special thanks to Leito86 for his excellent animations. Daedric Shrines - Sanguine Submitter fishburger67 Submitted 02/02/26 Category Adult Mods Requirements SkyUi SSE SKSE64 2.0.7 or greater. Be careful here and get the one labeled " Current SE build 2.0.7 (runtime 1.5.39): " There is no required here. We only use SKSE for the additional papyrus features. Latest Sexlab Regular Edition Compatible Install Instructions If you have installed the Miaslair Hair pack or one of the newmiller jewelry mods, remove them before installing this. If you have SexSlaves or LoveSlaves installed, completely remove it before installing this. Be sure you check your Data\scripts folder for loose files that were not removed by your mod manager. If you leave them, they will be used instead of those in the BSA and things will not work right. These files start with Mia, SexSl, TIF_Mia, TIF_Sex, as well as some in QF_ and SF_. If you find any of these after uninstalling and you need a complete list, unpack the BSA so see what files are there. Also, you should have no assets in Data\meshes\actors\character\facegendata\facegeom\miaslair.esp or \Data\textures\actors\character\facegendata\facetint\miaslair.esp folders. If you leave them there, they will override all my carefully crafted new ones that are in the BSA. If you have ever had Sex Slaves or Love Slaves installed in any save you want to use for this release, you MUST start a new game. You cannot overwrite existing versions. Install using NMM or your mod manager of choice. Install all of the following: All the requirements above. MiasLair8_x_BuildxxBSA_FG.7z When installing, if you have KS-Hairdos installed, click "No to Mod" when asked if you want to overwrite KS-Hairdos. Recommended to get best experience - Lifelike Idle Animations by HHaleyy for SE, SalaciousIdles SE. and Victoria's High Heel Walk by XP32. This last one should be used instead of FNIS Sexy Moves because it has zero script where sexy moves had lots. If you install Salacious, note that it changes ALL idles. I think it's kind of funny seeing Sapphire standing there rubbing her pussy. Several of the idles suck (the book reading ones notably). Just delete the offending files in ...Steam\steamapps\common\Skyrim Special Edition\Data\meshes\actors\character\animations\female Make sure you run FNIS for users after installing this. You are also going to need a skeleton like XP32 Maximum Skeleton Extended - XPMSE, a nude male body mesh like Better Males, or SOS Light and Tempered Skins part 1 and part 2. If you choose to install a regular piercings file like Piercings for CBBE SSE, or Piercings for UNP SSE, you can make the jewelry yourself. There is also a body slide option for custom bodies.